diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2017-11-26 11:55:17 +0100 |
---|---|---|
committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-11-26 11:55:17 +0100 |
commit | cc572f7c00b7a07161b5298868bcb495b7c87b61 (patch) | |
tree | 64be00a7373ba46e5c26172284415e15f399d9f3 /src | |
parent | 938d346b6d905709deed5336086c888c98a24247 (diff) |
clear battle code and battlescripts
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_script_commands.c | 28 | ||||
-rw-r--r-- | src/battle_util.c | 122 |
2 files changed, 58 insertions, 92 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index dcc7c783c..c864c5a4f 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -214,7 +214,7 @@ static void atk1D_jumpifstatus2(void); static void atk1E_jumpifability(void); static void atk1F_jumpifsideaffecting(void); static void atk20_jumpifstat(void); -static void atk21_jumpifstatus3(void); +static void atk21_jumpifstatus3condition(void); static void atk22_jumpiftype(void); static void atk23_getexp(void); static void atk24(void); @@ -466,7 +466,7 @@ void (* const gBattleScriptingCommandsTable[])(void) = atk1E_jumpifability, atk1F_jumpifsideaffecting, atk20_jumpifstat, - atk21_jumpifstatus3, + atk21_jumpifstatus3condition, atk22_jumpiftype, atk23_getexp, atk24, @@ -3314,10 +3314,10 @@ static void atk20_jumpifstat(void) gBattlescriptCurrInstr += 9; } -static void atk21_jumpifstatus3(void) +static void atk21_jumpifstatus3condition(void) { u32 flags; - const u8* jumpPtr; + const u8 *jumpPtr; gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); @@ -7557,9 +7557,9 @@ static void atk88_negativedamage(void) gBattlescriptCurrInstr++; } -static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr) +static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) { - bool8 certain = 0; + bool8 certain = FALSE; bool8 notProtectAffected = FALSE; u32 index; @@ -7667,15 +7667,15 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr) if (statValue == -2) { gBattleTextBuff2[1] = B_BUFF_STRING; - gBattleTextBuff2[2] = 0xD3; // harshly - gBattleTextBuff2[3] = 0xD3 >> 8; + gBattleTextBuff2[2] = STRINGID_STATHARSHLY; + gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8; index = 4; } gBattleTextBuff2[index] = B_BUFF_STRING; index++; - gBattleTextBuff2[index] = 0xD4; // fell + gBattleTextBuff2[index] = STRINGID_STATFELL; index++; - gBattleTextBuff2[index] = 0xD4 >> 8; + gBattleTextBuff2[index] = STRINGID_STATFELL >> 8; index++; gBattleTextBuff2[index] = B_BUFF_EOS; @@ -7694,15 +7694,15 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr) if (statValue == 2) { gBattleTextBuff2[1] = B_BUFF_STRING; - gBattleTextBuff2[2] = 0xD1; // sharply - gBattleTextBuff2[3] = 0xD1 >> 8; + gBattleTextBuff2[2] = STRINGID_STATSHARPLY; + gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8; index = 4; } gBattleTextBuff2[index] = B_BUFF_STRING; index++; - gBattleTextBuff2[index] = 0xD2; // rose + gBattleTextBuff2[index] = STRINGID_STATROSE; index++; - gBattleTextBuff2[index] = 0xD2 >> 8; + gBattleTextBuff2[index] = STRINGID_STATROSE >> 8; index++; gBattleTextBuff2[index] = B_BUFF_EOS; diff --git a/src/battle_util.c b/src/battle_util.c index 0ec98d125..6164565bd 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -14,6 +14,7 @@ #include "text.h" #include "string_util.h" #include "battle_message.h" +#include "battle_string_ids.h" #include "battle_ai_script_commands.h" #include "battle_controllers.h" #include "event_data.h" @@ -2615,7 +2616,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleStruct->moneyMultiplier = 2; break; case HOLD_EFFECT_RESTORE_STATS: - for (i = 0; i < 8; i++) + for (i = 0; i < BATTLE_STATS_NO; i++) { if (gBattleMons[bank].statStages[i] < 6) { @@ -2652,19 +2653,19 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case HOLD_EFFECT_RESTORE_PP: if (!moveTurn) { - struct Pokemon* poke; + struct Pokemon *mon; u8 ppBonuses; u16 move; if (GetBankSide(bank) == SIDE_PLAYER) - poke = &gPlayerParty[gBattlePartyID[bank]]; + mon = &gPlayerParty[gBattlePartyID[bank]]; else - poke = &gEnemyParty[gBattlePartyID[bank]]; + mon = &gEnemyParty[gBattlePartyID[bank]]; for (i = 0; i < 4; i++) { - move = GetMonData(poke, MON_DATA_MOVE1 + i); - changedPP = GetMonData(poke, MON_DATA_PP1 + i); - ppBonuses = GetMonData(poke, MON_DATA_PP_BONUSES); + move = GetMonData(mon, MON_DATA_MOVE1 + i); + changedPP = GetMonData(mon, MON_DATA_PP1 + i); + ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES); if (move && changedPP == 0) break; } @@ -2675,11 +2676,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) changedPP = maxPP; else changedPP = changedPP + bankQuality; - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 2; - gBattleTextBuff1[2] = move; - gBattleTextBuff1[3] = move >> 8; - gBattleTextBuff1[4] = 0xFF; + + PREPARE_MOVE_BUFFER(gBattleTextBuff1, move); + BattleScriptExecute(BattleScript_BerryPPHealEnd2); EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP); MarkBufferBankForExecution(gActiveBank); @@ -2688,7 +2687,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } break; case HOLD_EFFECT_RESTORE_STATS: - for (i = 0; i < 8; i++) + for (i = 0; i < BATTLE_STATS_NO; i++) { if (gBattleMons[bank].statStages[i] < 6) { @@ -2722,10 +2721,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case HOLD_EFFECT_CONFUSE_SPICY: if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 8; - gBattleTextBuff1[2] = FLAVOR_SPICY; - gBattleTextBuff1[3] = EOS; + PREPARE_FLAVOUR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY); + gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -2742,10 +2739,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case HOLD_EFFECT_CONFUSE_DRY: if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 8; - gBattleTextBuff1[2] = FLAVOR_DRY; - gBattleTextBuff1[3] = EOS; + PREPARE_FLAVOUR_BUFFER(gBattleTextBuff1, FLAVOR_DRY); + gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -2762,10 +2757,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case HOLD_EFFECT_CONFUSE_SWEET: if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 8; - gBattleTextBuff1[2] = FLAVOR_SWEET; - gBattleTextBuff1[3] = EOS; + PREPARE_FLAVOUR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET); + gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -2782,10 +2775,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case HOLD_EFFECT_CONFUSE_BITTER: if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 8; - gBattleTextBuff1[2] = FLAVOR_BITTER; - gBattleTextBuff1[3] = EOS; + PREPARE_FLAVOUR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER); + gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -2802,10 +2793,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case HOLD_EFFECT_CONFUSE_SOUR: if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 8; - gBattleTextBuff1[2] = FLAVOR_SOUR; - gBattleTextBuff1[3] = EOS; + PREPARE_FLAVOUR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR); + gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -2823,19 +2812,11 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case HOLD_EFFECT_ATTACK_UP: if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_ATK] < 0xC) { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 5; - gBattleTextBuff1[2] = STAT_STAGE_ATK; - gBattleTextBuff1[3] = EOS; - - gBattleTextBuff2[0] = 0xFD; - gBattleTextBuff2[1] = 0; - gBattleTextBuff2[2] = 0xD2; - gBattleTextBuff2[3] = 0xD2 >> 8; - gBattleTextBuff2[4] = EOS; + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_ATK); + PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE); gEffectBank = bank; - gBattleScripting.statChanger = 0x10 + STAT_STAGE_ATK; + SET_STATCHANGER(STAT_STAGE_ATK, 1, FALSE); gBattleScripting.animArg1 = 0xE + STAT_STAGE_ATK; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); @@ -2845,13 +2826,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case HOLD_EFFECT_DEFENSE_UP: if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_DEF] < 0xC) { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 5; - gBattleTextBuff1[2] = STAT_STAGE_DEF; - gBattleTextBuff1[3] = EOS; + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_DEF); gEffectBank = bank; - gBattleScripting.statChanger = 0x10 + STAT_STAGE_DEF; + SET_STATCHANGER(STAT_STAGE_DEF, 1, FALSE); gBattleScripting.animArg1 = 0xE + STAT_STAGE_DEF; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); @@ -2861,13 +2839,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case HOLD_EFFECT_SPEED_UP: if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC) { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 5; - gBattleTextBuff1[2] = STAT_STAGE_SPEED; - gBattleTextBuff1[3] = EOS; + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPEED); gEffectBank = bank; - gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPEED; + SET_STATCHANGER(STAT_STAGE_SPEED, 1, FALSE); gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPEED; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); @@ -2877,13 +2852,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case HOLD_EFFECT_SP_ATTACK_UP: if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPATK] < 0xC) { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 5; - gBattleTextBuff1[2] = STAT_STAGE_SPATK; - gBattleTextBuff1[3] = EOS; + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPATK); gEffectBank = bank; - gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPATK; + SET_STATCHANGER(STAT_STAGE_SPATK, 1, FALSE); gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPATK; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); @@ -2893,13 +2865,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) case HOLD_EFFECT_SP_DEFENSE_UP: if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPDEF] < 0xC) { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 5; - gBattleTextBuff1[2] = STAT_STAGE_SPDEF; - gBattleTextBuff1[3] = EOS; + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPDEF); gEffectBank = bank; - gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPDEF; + SET_STATCHANGER(STAT_STAGE_SPDEF, 1, FALSE); gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPDEF; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); @@ -2929,22 +2898,19 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) i = Random() % 5; } while (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] == 0xC); - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 5; - gBattleTextBuff1[2] = i + 1; - gBattleTextBuff1[3] = EOS; - - gBattleTextBuff2[0] = 0xFD; - gBattleTextBuff2[1] = 0; - gBattleTextBuff2[2] = 0xD1; - gBattleTextBuff2[3] = 0xD1 >> 8; - gBattleTextBuff2[4] = 0; - gBattleTextBuff2[5] = 0xD2; - gBattleTextBuff2[6] = 0xD2 >> 8; + PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1); + + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = STRINGID_STATSHARPLY; + gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8; + gBattleTextBuff2[4] = B_BUFF_STRING; + gBattleTextBuff2[5] = STRINGID_STATROSE; + gBattleTextBuff2[6] = STRINGID_STATROSE >> 8; gBattleTextBuff2[7] = EOS; gEffectBank = bank; - gBattleScripting.statChanger = 0x21 + i; + SET_STATCHANGER(i + 1, 2, FALSE); gBattleScripting.animArg1 = 0x21 + i + 6; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); @@ -3197,7 +3163,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } break; case HOLD_EFFECT_RESTORE_STATS: - for (i = 0; i < 8; i++) + for (i = 0; i < BATTLE_STATS_NO; i++) { if (gBattleMons[bank].statStages[i] < 6) { |