diff options
author | Diegoisawesome <diego@domoreaweso.me> | 2017-09-19 19:42:32 -0500 |
---|---|---|
committer | Diegoisawesome <diego@domoreaweso.me> | 2017-09-19 19:42:32 -0500 |
commit | d273493cbb1ef8ecda5c87908d07fffc1d68cd6f (patch) | |
tree | a08642a5b0d91c17f1ccf7bf2d69c321ddd653d4 /src | |
parent | fcc94f9722609ffa67c045cf8a7539690a68b080 (diff) | |
parent | f94074b6027d1efe067fd972127eb7730cbef2e0 (diff) |
Merge remote-tracking branch 'pret/master'
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_3.c | 6431 | ||||
-rw-r--r-- | src/battle_ai.c | 6 | ||||
-rw-r--r-- | src/berry.c | 6 | ||||
-rwxr-xr-x | src/field_map_obj.c | 5118 | ||||
-rw-r--r-- | src/hall_of_fame.c | 4 | ||||
-rw-r--r-- | src/malloc.c | 5 |
6 files changed, 11562 insertions, 8 deletions
diff --git a/src/battle_3.c b/src/battle_3.c new file mode 100644 index 000000000..a2ddd1c2d --- /dev/null +++ b/src/battle_3.c @@ -0,0 +1,6431 @@ +#include "global.h" +#include "battle.h" +#include "abilities.h" +#include "moves.h" +#include "hold_effects.h" +#include "pokemon.h" +#include "species.h" +#include "item.h" +#include "items.h" +#include "util.h" +#include "battle_move_effects.h" +#include "rng.h" +#include "text.h" +#include "string_util.h" +#include "battle_message.h" +#include "battle_ai.h" +#include "event_data.h" + +extern const u8* gBattlescriptCurrInstr; +extern const u8* gUnknown_02024220[BATTLE_BANKS_COUNT]; +extern const u8* gUnknown_02024230[BATTLE_BANKS_COUNT]; +extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; +extern u8 gActiveBank; +extern u8 gStringBank; +extern u16 gCurrentMove; +extern u16 gLastUsedItem; +extern u8 gNoOfAllBanks; +extern u32 gStatuses3[BATTLE_BANKS_COUNT]; +extern u8 gBankAttacker; +extern u8 gBankTarget; +extern u8 gAbsentBankFlags; +extern u16 gBattleWeather; +extern u8 gTurnOrder[BATTLE_BANKS_COUNT]; +extern u16 gSideAffecting[]; +extern u8 gBattleCommunication[]; +extern void (*gBattleMainFunc)(void); +extern s32 gBattleMoveDamage; +extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; +extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; +extern u32 gBattleTypeFlags; +extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT]; +extern u32 gHitMarker; +extern u8 gEffectBank; +extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; +extern u8 gBank1; +extern u16 gChosenMovesByBanks[]; +extern u8 gBattleMoveFlags; +extern s32 gTakenDmg[BATTLE_BANKS_COUNT]; +extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT]; +extern u8 gLastUsedAbility; +extern u8 gFightStateTracker; +extern u32 gBattleExecBuffer; +extern u16 gRandomMove; +extern u8 gCurrMovePos; +extern u8 gUnknown_020241E9; + +extern const struct BattleMove gBattleMoves[]; +extern void (* const gBattleScriptingCommandsTable[])(void); + +// scripts +extern const u8 gUnknown_082DAE2A[]; +extern const u8 gUnknown_082DAE1F[]; +extern const u8 gUnknown_082DB089[]; +extern const u8 gUnknown_082DB098[]; +extern const u8 gUnknown_082DB0AF[]; +extern const u8 gUnknown_082DB0A0[]; +extern const u8 gUnknown_082DB185[]; +extern const u8 gUnknown_082DB181[]; +extern const u8 gUnknown_082DB812[]; +extern const u8 gUnknown_082DB076[]; +extern const u8 BattleScript_NoMovesLeft[]; +extern const u8 gUnknown_082DACFA[]; +extern const u8 gUnknown_082DAD0B[]; +extern const u8 gUnknown_082DACC9[]; +extern const u8 gUnknown_082DAC47[]; +extern const u8 gUnknown_082DACE0[]; +extern const u8 gUnknown_082DACD2[]; +extern const u8 BattleScript_WishComesTrue[]; +extern const u8 gUnknown_082DACC9[]; +extern const u8 gUnknown_082DAC2C[]; +extern const u8 BattleScript_IngrainTurnHeal[]; +extern const u8 BattleScript_LeechSeedTurnDrain[]; +extern const u8 BattleScript_PoisonTurnDmg[]; +extern const u8 BattleScript_BurnTurnDmg[]; +extern const u8 BattleScript_NightmareTurnDmg[]; +extern const u8 BattleScript_CurseTurnDmg[]; +extern const u8 BattleScript_WrapTurnDmg[]; +extern const u8 BattleScript_WrapEnds[]; +extern const u8 gUnknown_082DB234[]; +extern const u8 gUnknown_082DB2A6[]; +extern const u8 BattleScript_ThrashConfuses[]; +extern const u8 BattleScript_DisabledNoMore[]; +extern const u8 BattleScript_EncoredNoMore[]; +extern const u8 BattleScript_YawnMakesAsleep[]; +extern const u8 gUnknown_082DAFE4[]; +extern const u8 gUnknown_082DB8F3[]; +extern const u8 gUnknown_082DAF05[]; +extern const u8 gUnknown_082DAF20[]; +extern const u8 gUnknown_082DA7C4[]; +extern const u8 gUnknown_082DA7CD[]; +extern const u8 BattleScript_MoveUsedWokeUp[]; +extern const u8 BattleScript_MoveUsedIsAsleep[]; +extern const u8 BattleScript_MoveUsedIsFrozen[]; +extern const u8 BattleScript_MoveUsedUnfroze[]; +extern const u8 BattleScript_MoveUsedLoafingAround[]; +extern const u8 BattleScript_MoveUsedMustRecharge[]; +extern const u8 BattleScript_MoveUsedFlinched[]; +extern const u8 BattleScript_MoveUsedIsDisabled[]; +extern const u8 BattleScript_MoveUsedIsTaunted[]; +extern const u8 BattleScript_MoveUsedIsImprisoned[]; +extern const u8 BattleScript_MoveUsedIsConfused[]; +extern const u8 BattleScript_MoveUsedIsConfusedNoMore[]; +extern const u8 BattleScript_MoveUsedIsParalyzed[]; +extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[]; +extern const u8 BattleScript_MoveUsedIsInLove[]; +extern const u8 BattleScript_BideStoringEnergy[]; +extern const u8 BattleScript_BideAttack[]; +extern const u8 BattleScript_BideNoEnergyToAttack[]; +extern const u8 gUnknown_082DACE7[]; +extern const u8 BattleScript_DrizzleActivates[]; +extern const u8 BattleScript_SandstreamActivates[]; +extern const u8 BattleScript_DroughtActivates[]; +extern const u8 BattleScript_CastformChange[]; +extern const u8 BattleScript_RainDishActivates[]; +extern const u8 BattleScript_ShedSkinActivates[]; +extern const u8 BattleScript_SpeedBoostActivates[]; +extern const u8 BattleScript_SoundproofProtected[]; +extern const u8 BattleScript_MoveHPDrain[]; +extern const u8 BattleScript_MoveHPDrain_PPLoss[]; +extern const u8 BattleScript_FlashFireBoost[]; +extern const u8 BattleScript_FlashFireBoost_PPLoss[]; +extern const u8 BattleScript_ColorChangeActivates[]; +extern const u8 BattleScript_RoughSkinActivates[]; +extern const u8 BattleScript_ApplySecondaryEffect[]; +extern const u8 BattleScript_CuteCharmActivates[]; +extern const u8 gUnknown_082DB68C[]; +extern const u8 BattleScript_SynchronizeActivates[]; +extern const u8 gUnknown_082DB4B8[]; +extern const u8 gUnknown_082DB4C1[]; +extern const u8 BattleScript_TraceActivates[]; + +extern const u8 BattleScript_WhiteHerbEnd2[]; +extern const u8 BattleScript_WhiteHerbRet[]; +extern const u8 BattleScript_ItemHealHP_RemoveItem[]; +extern const u8 BattleScript_BerryPPHealEnd2[]; +extern const u8 BattleScript_ItemHealHP_End2[]; +extern const u8 BattleScript_BerryConfuseHealEnd2[]; +extern const u8 BattleScript_BerryStatRaiseEnd2[]; +extern const u8 BattleScript_BerryFocusEnergyEnd2[]; +extern const u8 BattleScript_BerryCurePrlzEnd2[]; +extern const u8 BattleScript_BerryCurePsnEnd2[]; +extern const u8 BattleScript_BerryCureBrnEnd2[]; +extern const u8 BattleScript_BerryCureFrzEnd2[]; +extern const u8 BattleScript_BerryCureSlpEnd2[]; +extern const u8 BattleScript_BerryCureConfusionEnd2[]; +extern const u8 BattleScript_BerryCureChosenStatusEnd2[]; +extern const u8 BattleScript_BerryCureParRet[]; +extern const u8 BattleScript_BerryCurePsnRet[]; +extern const u8 BattleScript_BerryCureBrnRet[]; +extern const u8 BattleScript_BerryCureFrzRet[]; +extern const u8 BattleScript_BerryCureSlpRet[]; +extern const u8 BattleScript_BerryCureConfusionRet[]; +extern const u8 BattleScript_BerryCureChosenStatusRet[]; +extern const u8 BattleScript_ItemHealHP_Ret[]; + +extern const u8 gUnknown_082DB695[]; //disobedient while asleep +extern const u8 gUnknown_082DB6A5[]; //disobedient, uses a random move +extern const u8 gUnknown_082DB6D9[]; //disobedient, went to sleep +extern const u8 gUnknown_082DB6F0[]; //disobedient, hits itself + +extern const u8 gStatusConditionString_PoisonJpn[]; +extern const u8 gStatusConditionString_SleepJpn[]; +extern const u8 gStatusConditionString_ParalysisJpn[]; +extern const u8 gStatusConditionString_BurnJpn[]; +extern const u8 gStatusConditionString_IceJpn[]; +extern const u8 gStatusConditionString_ConfusionJpn[]; +extern const u8 gStatusConditionString_LoveJpn[]; +extern const u16 gSoundMovesTable[]; + +extern void CancelMultiTurnMoves(u8 bank); +extern u8 b_first_side(u8, u8, u8); +extern void sub_803CEDC(u8, u8); +extern void b_call_bc_move_exec(const u8 *); +extern void BattleTurnPassed(void); +extern void EmitSetAttributes(u8 a, u8 request, u8 c, u8 bytes, void *data); +extern void SetMoveEffect(bool8 primary, u8 certainArg); +extern bool8 UproarWakeUpCheck(u8 bank); +extern void MarkBufferBankForExecution(u8 bank); +extern u8 sub_803F90C(u8 bank); +extern u8 GetBankIdentity(u8); +extern void sub_803F9EC(); +extern bool8 sub_80423F4(u8 bank, u8, u8); +extern s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideFlags, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef); +extern u8 GetBankByPlayerAI(u8); +extern u8 sub_806D864(u8); +extern u8 sub_806D82C(u8); +extern u8 weather_get_current(void); +extern void sub_803E08C(void); +extern void bc_move_exec_returning(void); +extern s8 GetFlavourRelationByPersonality(u32 personality, u8 flavor); + +u8 IsImprisoned(u8 bank, u16 move); +u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); +u8 GetMoveTarget(u16 move, u8 useMoveTarget); +void b_push_move_exec(const u8* BS_ptr); + +void b_movescr_stack_push(const u8* bsPtr) +{ + BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = bsPtr; +} + +void b_movescr_stack_push_cursor(void) +{ + BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = gBattlescriptCurrInstr; +} + +void b_movescr_stack_pop_cursor(void) +{ + gBattlescriptCurrInstr = BATTLESCRIPTS_STACK->ptr[--BATTLESCRIPTS_STACK->size]; +} + +u8 sub_803FB4C(void) // msg, can't select a move +{ + u8 limitations = 0; + u16 move = gBattleMons[gActiveBank].moves[gBattleBufferB[gActiveBank][2]]; + u8 holdEffect; + u16* choicedMove = &gBattleStruct->choicedMove[gActiveBank]; + + if (gDisableStructs[gActiveBank].disabledMove == move && move != 0) + { + gBattleScripting.bank = gActiveBank; + gCurrentMove = move; + if (gBattleTypeFlags & BATTLE_TYPE_PALACE) + { + gUnknown_02024230[gActiveBank] = gUnknown_082DAE2A; + gProtectStructs[gActiveBank].flag_x10 = 1; + } + else + { + gUnknown_02024220[gActiveBank] = gUnknown_082DAE1F; + limitations = 1; + } + } + + if (move == gLastUsedMovesByBanks[gActiveBank] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBank].status2 & STATUS2_TORMENT)) + { + CancelMultiTurnMoves(gActiveBank); + if (gBattleTypeFlags & BATTLE_TYPE_PALACE) + { + gUnknown_02024230[gActiveBank] = gUnknown_082DB098; + gProtectStructs[gActiveBank].flag_x10 = 1; + } + else + { + gUnknown_02024220[gActiveBank] = gUnknown_082DB089; + limitations++; + } + } + + if (gDisableStructs[gActiveBank].tauntTimer1 != 0 && gBattleMoves[move].power == 0) + { + gCurrentMove = move; + if (gBattleTypeFlags & BATTLE_TYPE_PALACE) + { + gUnknown_02024230[gActiveBank] = gUnknown_082DB0AF; + gProtectStructs[gActiveBank].flag_x10 = 1; + } + else + { + gUnknown_02024220[gActiveBank] = gUnknown_082DB0A0; + limitations++; + } + } + + if (IsImprisoned(gActiveBank, move)) + { + gCurrentMove = move; + if (gBattleTypeFlags & BATTLE_TYPE_PALACE) + { + gUnknown_02024230[gActiveBank] = gUnknown_082DB185; + gProtectStructs[gActiveBank].flag_x10 = 1; + } + else + { + gUnknown_02024220[gActiveBank] = gUnknown_082DB181; + limitations++; + } + } + + if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[gActiveBank].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item); + + gStringBank = gActiveBank; + + if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move) + { + gCurrentMove = *choicedMove; + gLastUsedItem = gBattleMons[gActiveBank].item; + if (gBattleTypeFlags & BATTLE_TYPE_PALACE) + { + gProtectStructs[gActiveBank].flag_x10 = 1; + } + else + { + gUnknown_02024220[gActiveBank] = gUnknown_082DB812; + limitations++; + } + } + + if (gBattleMons[gActiveBank].pp[gBattleBufferB[gActiveBank][2]] == 0) + { + if (gBattleTypeFlags & BATTLE_TYPE_PALACE) + { + gProtectStructs[gActiveBank].flag_x10 = 1; + } + else + { + gUnknown_02024220[gActiveBank] = gUnknown_082DB076; + limitations++; + } + } + + return limitations; +} + +#define MOVE_LIMITATION_ZEROMOVE (1 << 0) +#define MOVE_LIMITATION_PP (1 << 1) +#define MOVE_LIMITATION_DISABLED (1 << 2) +#define MOVE_LIMITATION_TORMENTED (1 << 3) +#define MOVE_LIMITATION_TAUNT (1 << 4) +#define MOVE_LIMITATION_IMPRISION (1 << 5) + +u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check) +{ + u8 holdEffect; + u16* choicedMove = &gBattleStruct->choicedMove[bank]; + s32 i; + + if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[bank].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item); + + gStringBank = bank; + + for (i = 0; i < BATTLE_BANKS_COUNT; i++) + { + if (gBattleMons[bank].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE) + unusableMoves |= gBitTable[i]; + if (gBattleMons[bank].pp[i] == 0 && check & MOVE_LIMITATION_PP) + unusableMoves |= gBitTable[i]; + if (gBattleMons[bank].moves[i] == gDisableStructs[bank].disabledMove && check & MOVE_LIMITATION_DISABLED) + unusableMoves |= gBitTable[i]; + if (gBattleMons[bank].moves[i] == gLastUsedMovesByBanks[bank] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[bank].status2 & STATUS2_TORMENT) + unusableMoves |= gBitTable[i]; + if (gDisableStructs[bank].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[bank].moves[i]].power == 0) + unusableMoves |= gBitTable[i]; + if (IsImprisoned(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION) + unusableMoves |= gBitTable[i]; + if (gDisableStructs[bank].encoreTimer1 && gDisableStructs[bank].encoredMove != gBattleMons[bank].moves[i]) + unusableMoves |= gBitTable[i]; + if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[bank].moves[i]) + unusableMoves |= gBitTable[i]; + } + return unusableMoves; +} + +bool8 AreAllMovesUnusable(void) +{ + u8 unusable; + unusable = CheckMoveLimitations(gActiveBank, 0, 0xFF); + + if (unusable == 0xF) // all moves are unusable + { + gProtectStructs[gActiveBank].onlyStruggle = 1; + gUnknown_02024220[gActiveBank] = BattleScript_NoMovesLeft; + } + else + { + gProtectStructs[gActiveBank].onlyStruggle = 0; + } + + return (unusable == 0xF); +} + +u8 IsImprisoned(u8 bank, u16 move) +{ + s32 i; + u8 imprisionedMoves = 0; + u8 bankSide = GetBankSide(bank); + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISIONED) + { + s32 j; + for (j = 0; j < 4; j++) + { + if (move == gBattleMons[i].moves[j]) + break; + } + if (j < 4) + imprisionedMoves++; + } + } + + return imprisionedMoves; +} + +u8 UpdateTurnCounters(void) +{ + u8 effect = 0; + s32 i; + + for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankAttacker]; gBankAttacker++) + { + } + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankTarget]; gBankTarget++) + { + } + + do + { + u8 sideBank; + + switch (gBattleStruct->turncountersTracker) + { + case 0: + for (i = 0; i < gNoOfAllBanks; i++) + { + gTurnOrder[i] = i; + } + for (i = 0; i < gNoOfAllBanks - 1; i++) + { + s32 j; + for (j = i + 1; j < gNoOfAllBanks; j++) + { + if (b_first_side(gTurnOrder[i], gTurnOrder[j], 0)) + sub_803CEDC(i, j); + } + } + + // It's stupid, but won't match without it + { + u8* var = &gBattleStruct->turncountersTracker; + (*var)++; + gBattleStruct->turnSideTracker = 0; + } + // fall through + case 1: + while (gBattleStruct->turnSideTracker < 2) + { + sideBank = gBattleStruct->turnSideTracker; + gActiveBank = gBankAttacker = gSideTimers[sideBank].reflectBank; + if (gSideAffecting[sideBank] & SIDE_STATUS_REFLECT) + { + if (--gSideTimers[sideBank].reflectTimer == 0) + { + gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT; + b_call_bc_move_exec(gUnknown_082DACFA); + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 2; + gBattleTextBuff1[2] = MOVE_REFLECT; + gBattleTextBuff1[3] = MOVE_REFLECT >> 8; + gBattleTextBuff1[4] = EOS; + effect++; + } + } + gBattleStruct->turnSideTracker++; + if (effect) + break; + } + if (!effect) + { + gBattleStruct->turncountersTracker++; + gBattleStruct->turnSideTracker = 0; + } + break; + case 2: + while (gBattleStruct->turnSideTracker < 2) + { + sideBank = gBattleStruct->turnSideTracker; + gActiveBank = gBankAttacker = gSideTimers[sideBank].lightscreenBank; + if (gSideAffecting[sideBank] & SIDE_STATUS_LIGHTSCREEN) + { + if (--gSideTimers[sideBank].lightscreenTimer == 0) + { + gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN; + b_call_bc_move_exec(gUnknown_082DACFA); + gBattleCommunication[MULTISTRING_CHOOSER] = sideBank; + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 2; + gBattleTextBuff1[2] = MOVE_LIGHT_SCREEN; + gBattleTextBuff1[3] = MOVE_LIGHT_SCREEN >> 8; + gBattleTextBuff1[4] = EOS; + effect++; + } + } + gBattleStruct->turnSideTracker++; + if (effect) + break; + } + if (!effect) + { + gBattleStruct->turncountersTracker++; + gBattleStruct->turnSideTracker = 0; + } + break; + case 3: + while (gBattleStruct->turnSideTracker < 2) + { + sideBank = gBattleStruct->turnSideTracker; + gActiveBank = gBankAttacker = gSideTimers[sideBank].mistBank; + if (gSideTimers[sideBank].mistTimer != 0 + && --gSideTimers[sideBank].mistTimer == 0) + { + gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST; + b_call_bc_move_exec(gUnknown_082DACFA); + gBattleCommunication[MULTISTRING_CHOOSER] = sideBank; + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 2; + gBattleTextBuff1[2] = MOVE_MIST; + gBattleTextBuff1[3] = MOVE_MIST >> 8; + gBattleTextBuff1[4] = EOS; + effect++; + } + gBattleStruct->turnSideTracker++; + if (effect) + break; + } + if (!effect) + { + gBattleStruct->turncountersTracker++; + gBattleStruct->turnSideTracker = 0; + } + break; + case 4: + while (gBattleStruct->turnSideTracker < 2) + { + sideBank = gBattleStruct->turnSideTracker; + gActiveBank = gBankAttacker = gSideTimers[sideBank].safeguardBank; + if (gSideAffecting[sideBank] & SIDE_STATUS_SAFEGUARD) + { + if (--gSideTimers[sideBank].safeguardTimer == 0) + { + gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD; + b_call_bc_move_exec(gUnknown_082DAD0B); + effect++; + } + } + gBattleStruct->turnSideTracker++; + if (effect) + break; + } + if (!effect) + { + gBattleStruct->turncountersTracker++; + gBattleStruct->turnSideTracker = 0; + } + break; + case 5: + while (gBattleStruct->turnSideTracker < gNoOfAllBanks) + { + gActiveBank = gTurnOrder[gBattleStruct->turnSideTracker]; + if (gWishFutureKnock.wishCounter[gActiveBank] != 0 + && --gWishFutureKnock.wishCounter[gActiveBank] == 0 + && gBattleMons[gActiveBank].hp != 0) + { + gBankTarget = gActiveBank; + b_call_bc_move_exec(BattleScript_WishComesTrue); + effect++; + } + gBattleStruct->turnSideTracker++; + if (effect) + break; + } + if (!effect) + { + gBattleStruct->turncountersTracker++; + } + break; + case 6: + if (gBattleWeather & WEATHER_RAIN_ANY) + { + if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)) + { + if (--gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_RAIN_TEMPORARY; + gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + b_call_bc_move_exec(gUnknown_082DAC2C); + effect++; + } + gBattleStruct->turncountersTracker++; + break; + case 7: + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + { + if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY; + gBattlescriptCurrInstr = gUnknown_082DACC9; + } + else + gBattlescriptCurrInstr = gUnknown_082DAC47; + + gBattleScripting.animArg1 = 0xC; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + b_call_bc_move_exec(gBattlescriptCurrInstr); + effect++; + } + gBattleStruct->turncountersTracker++; + break; + case 8: + if (gBattleWeather & WEATHER_SUN_ANY) + { + if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_SUN_TEMPORARY; + gBattlescriptCurrInstr = gUnknown_082DACE0; + } + else + gBattlescriptCurrInstr = gUnknown_082DACD2; + + b_call_bc_move_exec(gBattlescriptCurrInstr); + effect++; + } + gBattleStruct->turncountersTracker++; + break; + case 9: + if (gBattleWeather & WEATHER_HAIL) + { + if (--gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_HAIL; + gBattlescriptCurrInstr = gUnknown_082DACC9; + } + else + gBattlescriptCurrInstr = gUnknown_082DAC47; + + gBattleScripting.animArg1 = 0xD; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + b_call_bc_move_exec(gBattlescriptCurrInstr); + effect++; + } + gBattleStruct->turncountersTracker++; + break; + case 10: + effect++; + break; + } + } while (effect == 0); + return (gBattleMainFunc != BattleTurnPassed); +} + +#define TURNBASED_MAX_CASE 19 + +u8 TurnBasedEffects(void) +{ + u8 effect = 0; + + gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); + while (gBattleStruct->turnEffectsBank < gNoOfAllBanks && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE) + { + gActiveBank = gBankAttacker = gTurnOrder[gBattleStruct->turnEffectsBank]; + if (gAbsentBankFlags & gBitTable[gActiveBank]) + { + gBattleStruct->turnEffectsBank++; + } + else + { + switch (gBattleStruct->turnEffectsTracker) + { + case 0: // ingrain + if ((gStatuses3[gActiveBank] & STATUS3_ROOTED) + && gBattleMons[gActiveBank].hp != gBattleMons[gActiveBank].maxHP + && gBattleMons[gActiveBank].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + b_call_bc_move_exec(BattleScript_IngrainTurnHeal); + effect++; + } + gBattleStruct->turnEffectsTracker++; + break; + case 1: // end turn abilities + if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBank, 0, 0, 0)) + effect++; + gBattleStruct->turnEffectsTracker++; + break; + case 2: // item effects + if (ItemBattleEffects(1, gActiveBank, 0)) + effect++; + gBattleStruct->turnEffectsTracker++; + break; + case 18: // item effects again + if (ItemBattleEffects(1, gActiveBank, 1)) + effect++; + gBattleStruct->turnEffectsTracker++; + break; + case 3: // leech seed + if ((gStatuses3[gActiveBank] & STATUS3_LEECHSEED) + && gBattleMons[gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK].hp != 0 + && gBattleMons[gActiveBank].hp != 0) + { + gBankTarget = gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP + gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleScripting.animArg1 = gBankTarget; + gBattleScripting.animArg2 = gBankAttacker; + b_call_bc_move_exec(BattleScript_LeechSeedTurnDrain); + effect++; + } + gBattleStruct->turnEffectsTracker++; + break; + case 4: // poison + if ((gBattleMons[gActiveBank].status1 & STATUS_POISON) && gBattleMons[gActiveBank].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + b_call_bc_move_exec(BattleScript_PoisonTurnDmg); + effect++; + } + gBattleStruct->turnEffectsTracker++; + break; + case 5: // toxic poison + if ((gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON) && gBattleMons[gActiveBank].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if ((gBattleMons[gActiveBank].status1 & 0xF00) != 0xF00) //not 16 turns + gBattleMons[gActiveBank].status1 += 0x100; + gBattleMoveDamage *= (gBattleMons[gActiveBank].status1 & 0xF00) >> 8; + b_call_bc_move_exec(BattleScript_PoisonTurnDmg); + effect++; + } + gBattleStruct->turnEffectsTracker++; + break; + case 6: // burn + if ((gBattleMons[gActiveBank].status1 & STATUS_BURN) && gBattleMons[gActiveBank].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + b_call_bc_move_exec(BattleScript_BurnTurnDmg); + effect++; + } + gBattleStruct->turnEffectsTracker++; + break; + case 7: // spooky nightmares + if ((gBattleMons[gActiveBank].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBank].hp != 0) + { + // R/S does not perform this sleep check, which causes the nighmare effect to + // persist even after the affected Pokemon has been awakened by Shed Skin + if (gBattleMons[gActiveBank].status1 & STATUS_SLEEP) + { + gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + b_call_bc_move_exec(BattleScript_NightmareTurnDmg); + effect++; + } + else + { + gBattleMons[gActiveBank].status2 &= ~STATUS2_NIGHTMARE; + } + } + gBattleStruct->turnEffectsTracker++; + break; + case 8: // curse + if ((gBattleMons[gActiveBank].status2 & STATUS2_CURSED) && gBattleMons[gActiveBank].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + b_call_bc_move_exec(BattleScript_CurseTurnDmg); + effect++; + } + gBattleStruct->turnEffectsTracker++; + break; + case 9: // wrap + if ((gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBank].hp != 0) + { + gBattleMons[gActiveBank].status2 -= 0x2000; + if (gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) // damaged by wrap + { + // This is the only way I could get this array access to match. + gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0); + gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1); + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 2; + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1); + gBattleTextBuff1[4] = EOS; + gBattlescriptCurrInstr = BattleScript_WrapTurnDmg; + gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } + else // broke free + { + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 2; + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1); + gBattleTextBuff1[4] = EOS; + gBattlescriptCurrInstr = BattleScript_WrapEnds; + } + b_call_bc_move_exec(gBattlescriptCurrInstr); + effect++; + } + gBattleStruct->turnEffectsTracker++; + break; + case 10: // uproar + if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR) + { + for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks; gBankAttacker++) + { + if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) + && gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + b_call_bc_move_exec(gUnknown_082DB234); + gActiveBank = gBankAttacker; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + break; + } + } + if (gBankAttacker != gNoOfAllBanks) + { + effect = 2; // a pokemon was awaken + break; + } + else + { + gBankAttacker = gActiveBank; + gBattleMons[gActiveBank].status2 -= 0x10; // uproar timer goes down + if (sub_803F90C(gActiveBank)) + { + CancelMultiTurnMoves(gActiveBank); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleMons[gActiveBank].status2 |= STATUS2_MULTIPLETURNS; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + CancelMultiTurnMoves(gActiveBank); + } + b_call_bc_move_exec(gUnknown_082DB2A6); + effect = 1; + } + } + if (effect != 2) + gBattleStruct->turnEffectsTracker++; + break; + case 11: // thrash + if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE) + { + gBattleMons[gActiveBank].status2 -= 0x400; + if (sub_803F90C(gActiveBank)) + CancelMultiTurnMoves(gActiveBank); + else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE) + && (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS)) + { + gBattleMons[gActiveBank].status2 &= ~(STATUS2_MULTIPLETURNS); + if (!(gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = 0x47; + SetMoveEffect(1, 0); + if (gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION) + b_call_bc_move_exec(BattleScript_ThrashConfuses); + effect++; + } + } + } + gBattleStruct->turnEffectsTracker++; + break; + case 12: // disable + if (gDisableStructs[gActiveBank].disableTimer1 != 0) + { + int i; + for (i = 0; i < 4; i++) + { + if (gDisableStructs[gActiveBank].disabledMove == gBattleMons[gActiveBank].moves[i]) + break; + } + if (i == 4) // pokemon does not have the disabled move anymore + { + gDisableStructs[gActiveBank].disabledMove = 0; + gDisableStructs[gActiveBank].disableTimer1 = 0; + } + else if (--gDisableStructs[gActiveBank].disableTimer1 == 0) // disable ends + { + gDisableStructs[gActiveBank].disabledMove = 0; + b_call_bc_move_exec(BattleScript_DisabledNoMore); + effect++; + } + } + gBattleStruct->turnEffectsTracker++; + break; + case 13: // encore + if (gDisableStructs[gActiveBank].encoreTimer1 != 0) + { + if (gBattleMons[gActiveBank].moves[gDisableStructs[gActiveBank].encoredMovePos] != gDisableStructs[gActiveBank].encoredMove) // pokemon does not have the encored move anymore + { + gDisableStructs[gActiveBank].encoredMove = 0; + gDisableStructs[gActiveBank].encoreTimer1 = 0; + } + else if (--gDisableStructs[gActiveBank].encoreTimer1 == 0 + || gBattleMons[gActiveBank].pp[gDisableStructs[gActiveBank].encoredMovePos] == 0) + { + gDisableStructs[gActiveBank].encoredMove = 0; + gDisableStructs[gActiveBank].encoreTimer1 = 0; + b_call_bc_move_exec(BattleScript_EncoredNoMore); + effect++; + } + } + gBattleStruct->turnEffectsTracker++; + break; + case 14: // lock-on decrement + if (gStatuses3[gActiveBank] & STATUS3_ALWAYS_HITS) + gStatuses3[gActiveBank] -= 0x8; + gBattleStruct->turnEffectsTracker++; + break; + case 15: // charge + if (gDisableStructs[gActiveBank].chargeTimer1 && --gDisableStructs[gActiveBank].chargeTimer1 == 0) + gStatuses3[gActiveBank] &= ~STATUS3_CHARGED_UP; + gBattleStruct->turnEffectsTracker++; + break; + case 16: // taunt + if (gDisableStructs[gActiveBank].tauntTimer1) + gDisableStructs[gActiveBank].tauntTimer1--; + gBattleStruct->turnEffectsTracker++; + break; + case 17: // yawn + if (gStatuses3[gActiveBank] & STATUS3_YAWN) + { + gStatuses3[gActiveBank] -= 0x800; + if (!(gStatuses3[gActiveBank] & STATUS3_YAWN) && !(gBattleMons[gActiveBank].status1 & STATUS_ANY) + && gBattleMons[gActiveBank].ability != ABILITY_VITAL_SPIRIT + && gBattleMons[gActiveBank].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBank)) + { + CancelMultiTurnMoves(gActiveBank); + gBattleMons[gActiveBank].status1 |= (Random() & 3) + 2; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + gEffectBank = gActiveBank; + b_call_bc_move_exec(BattleScript_YawnMakesAsleep); + effect++; + } + } + gBattleStruct->turnEffectsTracker++; + break; + case 19: // done + gBattleStruct->turnEffectsTracker = 0; + gBattleStruct->turnEffectsBank++; + break; + } + if (effect != 0) + return effect; + } + } + gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20); + return 0; +} + +bool8 sub_8041364(void) +{ + gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); + + switch (gBattleStruct->field_1A0) + { + case 0: + while (gBattleStruct->field_1A1 < gNoOfAllBanks) + { + gActiveBank = gBattleStruct->field_1A1; + if (gAbsentBankFlags & gBitTable[gActiveBank]) + { + gBattleStruct->field_1A1++; + continue; + } + + gBattleStruct->field_1A1++; + if (gWishFutureKnock.futureSightCounter[gActiveBank] != 0 + && --gWishFutureKnock.futureSightCounter[gActiveBank] == 0 + && gBattleMons[gActiveBank].hp != 0) + { + if (gWishFutureKnock.futureSightMove[gActiveBank] == MOVE_FUTURE_SIGHT) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 2; + gBattleTextBuff1[2] = gWishFutureKnock.futureSightMove[gActiveBank]; + gBattleTextBuff1[3] = gWishFutureKnock.futureSightMove[gActiveBank] >> 8; + gBattleTextBuff1[4] = EOS; + gBankTarget = gActiveBank; + gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank]; + gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank]; + gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF; + b_call_bc_move_exec(gUnknown_082DAFE4); + + if (gWishFutureKnock.futureSightCounter[gActiveBank] == 0 + && gWishFutureKnock.futureSightCounter[gActiveBank ^ 2] == 0) + { + gSideAffecting[GetBankIdentity(gBankTarget) & 1] &= ~SIDE_STATUS_FUTUREATTACK; + } + return 1; + } + } + // Why do I have to keep doing this to match? + { + u8* var = &gBattleStruct->field_1A0; + *var = 1; + gBattleStruct->field_1A1 = 0; + } + // fall through + case 1: + while (gBattleStruct->field_1A1 < gNoOfAllBanks) + { + gActiveBank = gBankAttacker = gTurnOrder[gBattleStruct->field_1A1]; + if (gAbsentBankFlags & gBitTable[gActiveBank]) + { + gBattleStruct->field_1A1++; + continue; + } + gBattleStruct->field_1A1++; + if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG) + { + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 1; + gBattleTextBuff1[2] = 1; + gBattleTextBuff1[3] = 1; + gBattleTextBuff1[4] = gDisableStructs[gActiveBank].perishSong1; + gBattleTextBuff1[5] = EOS; + if (gDisableStructs[gActiveBank].perishSong1 == 0) + { + gStatuses3[gActiveBank] &= ~STATUS3_PERISH_SONG; + gBattleMoveDamage = gBattleMons[gActiveBank].hp; + gBattlescriptCurrInstr = gUnknown_082DAF05; + } + else + { + gDisableStructs[gActiveBank].perishSong1--; + gBattlescriptCurrInstr = gUnknown_082DAF20; + } + b_call_bc_move_exec(gBattlescriptCurrInstr); + return 1; + } + } + // Hm... + { + u8* var = &gBattleStruct->field_1A0; + *var = 2; + gBattleStruct->field_1A1 = 0; + } + // fall through + case 2: + if ((gBattleTypeFlags & BATTLE_TYPE_ARENA) + && gBattleStruct->field_DA == 2 + && gBattleMons[0].hp != 0 && gBattleMons[1].hp != 0) + { + s32 i; + + for (i = 0; i < 2; i++) + CancelMultiTurnMoves(i); + + gBattlescriptCurrInstr = gUnknown_082DB8F3; + b_call_bc_move_exec(gUnknown_082DB8F3); + gBattleStruct->field_1A0++; + return 1; + } + break; + } + + gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20); + + return 0; +} + +#define sub_8041728_MAX_CASE 7 + +bool8 sub_8041728(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + return FALSE; + do + { + int i; + switch (gBattleStruct->field_4D) + { + case 0: + gBattleStruct->field_4E = 0; + gBattleStruct->field_4D++; + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gAbsentBankFlags & gBitTable[i] && !sub_80423F4(i, 6, 6)) + gAbsentBankFlags &= ~(gBitTable[i]); + } + // fall through + case 1: + do + { + gBank1 = gBankTarget = gBattleStruct->field_4E; + if (gBattleMons[gBattleStruct->field_4E].hp == 0 + && !(gBattleStruct->field_DF & gBitTable[gBattlePartyID[gBattleStruct->field_4E]]) + && !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E])) + { + b_call_bc_move_exec(gUnknown_082DA7C4); + gBattleStruct->field_4D = 2; + return TRUE; + } + } while (++gBattleStruct->field_4E != gNoOfAllBanks); + gBattleStruct->field_4D = 3; + break; + case 2: + sub_803F9EC(gBank1); + if (++gBattleStruct->field_4E == gNoOfAllBanks) + gBattleStruct->field_4D = 3; + else + gBattleStruct->field_4D = 1; + break; + case 3: + gBattleStruct->field_4E = 0; + gBattleStruct->field_4D++; + // fall through + case 4: + do + { + gBank1 = gBankTarget = gBattleStruct->field_4E; //or should banks be switched? + if (gBattleMons[gBattleStruct->field_4E].hp == 0 + && !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E])) + { + b_call_bc_move_exec(gUnknown_082DA7CD); + gBattleStruct->field_4D = 5; + return TRUE; + } + } while (++gBattleStruct->field_4E != gNoOfAllBanks); + gBattleStruct->field_4D = 6; + break; + case 5: + if (++gBattleStruct->field_4E == gNoOfAllBanks) + gBattleStruct->field_4D = 6; + else + gBattleStruct->field_4D = 4; + break; + case 6: + if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) || ItemBattleEffects(1, 0, 1) || AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0)) + return TRUE; + gBattleStruct->field_4D++; + break; + case 7: + break; + } + } while (gBattleStruct->field_4D != sub_8041728_MAX_CASE); + return FALSE; +} + +void b_clear_atk_up_if_hit_flag_unless_enraged(void) +{ + int i; + for (i = 0; i < gNoOfAllBanks; i++) + { + if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMovesByBanks[i] != MOVE_RAGE) + gBattleMons[i].status2 &= ~(STATUS2_RAGE); + } +} + +#define ATKCANCELLER_MAX_CASE 14 + +u8 AtkCanceller_UnableToUseMove(void) +{ + u8 effect = 0; + s32* bideDmg = &gBattleScripting.bideDmg; + do + { + switch (gBattleStruct->atkCancellerTracker) + { + case 0: // flags clear + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_DESTINY_BOND); + gStatuses3[gBankAttacker] &= ~(STATUS3_GRUDGE); + gBattleStruct->atkCancellerTracker++; + break; + case 1: // check being asleep + if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) + { + if (UproarWakeUpCheck(gBankAttacker)) + { + gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + b_movescr_stack_push_cursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; + effect = 2; + } + else + { + u8 toSub; + if (gBattleMons[gBankAttacker].ability == ABILITY_EARLY_BIRD) + toSub = 2; + else + toSub = 1; + if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) < toSub) + gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); + else + gBattleMons[gBankAttacker].status1 -= toSub; + if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) + { + if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK) + { + gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 2; + } + } + else + { + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + b_movescr_stack_push_cursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; + effect = 2; + } + } + } + gBattleStruct->atkCancellerTracker++; + break; + case 2: // check being frozen + if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE) + { + if (Random() % 5) + { + if (gBattleMoves[gCurrentMove].effect != EFFECT_THAW_HIT) // unfreezing via a move effect happens in case 13 + { + gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen; + gHitMarker |= HITMARKER_NO_ATTACKSTRING; + } + else + { + gBattleStruct->atkCancellerTracker++; + break; + } + } + else // unfreeze + { + gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + effect = 2; + } + gBattleStruct->atkCancellerTracker++; + break; + case 3: // truant + if (gBattleMons[gBankAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBankAttacker].truantCounter) + { + CancelMultiTurnMoves(gBankAttacker); + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; + gBattleMoveFlags |= MOVESTATUS_MISSED; + effect = 1; + } + gBattleStruct->atkCancellerTracker++; + break; + case 4: // recharge + if (gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE) + { + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RECHARGE); + gDisableStructs[gBankAttacker].rechargeCounter = 0; + CancelMultiTurnMoves(gBankAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + gBattleStruct->atkCancellerTracker++; + break; + case 5: // flinch + if (gBattleMons[gBankAttacker].status2 & STATUS2_FLINCHED) + { + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_FLINCHED); + gProtectStructs[gBankAttacker].flinchImmobility = 1; + CancelMultiTurnMoves(gBankAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + gBattleStruct->atkCancellerTracker++; + break; + case 6: // disabled move + if (gDisableStructs[gBankAttacker].disabledMove == gCurrentMove && gDisableStructs[gBankAttacker].disabledMove != 0) + { + gProtectStructs[gBankAttacker].usedDisabledMove = 1; + gBattleScripting.bank = gBankAttacker; + CancelMultiTurnMoves(gBankAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + gBattleStruct->atkCancellerTracker++; + break; + case 7: // taunt + if (gDisableStructs[gBankAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0) + { + gProtectStructs[gBankAttacker].usedTauntedMove = 1; + CancelMultiTurnMoves(gBankAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + gBattleStruct->atkCancellerTracker++; + break; + case 8: // imprisoned + if (IsImprisoned(gBankAttacker, gCurrentMove)) + { + gProtectStructs[gBankAttacker].usedImprisionedMove = 1; + CancelMultiTurnMoves(gBankAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + gBattleStruct->atkCancellerTracker++; + break; + case 9: // confusion + if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION) + { + gBattleMons[gBankAttacker].status2--; + if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION) + { + if (Random() & 1) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + b_movescr_stack_push_cursor(); + } + else // confusion dmg + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBankTarget = gBankAttacker; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker); + gProtectStructs[gBankAttacker].confusionSelfDmg = 1; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + } + gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused; + } + else // snapped out of confusion + { + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore; + } + effect = 1; + } + gBattleStruct->atkCancellerTracker++; + break; + case 10: // paralysis + if ((gBattleMons[gBankAttacker].status1 & STATUS_PARALYSIS) && (Random() % 4) == 0) + { + gProtectStructs[gBankAttacker].prlzImmobility = 1; + // This is removed in Emerald for some reason + //CancelMultiTurnMoves(gBankAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + gBattleStruct->atkCancellerTracker++; + break; + case 11: // infatuation + if (gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) + { + gBattleScripting.bank = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10); + if (Random() & 1) + b_movescr_stack_push_cursor(); + else + { + b_movescr_stack_push(BattleScript_MoveUsedIsParalyzedCantAttack); + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + gProtectStructs[gBankAttacker].loveImmobility = 1; + CancelMultiTurnMoves(gBankAttacker); + } + gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove; + effect = 1; + } + gBattleStruct->atkCancellerTracker++; + break; + case 12: // bide + if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE) + { + gBattleMons[gBankAttacker].status2 -= 0x100; + if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE) + gBattlescriptCurrInstr = BattleScript_BideStoringEnergy; + else + { + // This is removed in Emerald for some reason + //gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); + if (gTakenDmg[gBankAttacker]) + { + gCurrentMove = MOVE_BIDE; + *bideDmg = gTakenDmg[gBankAttacker] * 2; + gBankTarget = gTakenDmgBanks[gBankAttacker]; + if (gAbsentBankFlags & gBitTable[gBankTarget]) + gBankTarget = GetMoveTarget(MOVE_BIDE, 1); + gBattlescriptCurrInstr = BattleScript_BideAttack; + } + else + gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack; + } + effect = 1; + } + gBattleStruct->atkCancellerTracker++; + break; + case 13: // move thawing + if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE) + { + if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT) + { + gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + effect = 2; + } + gBattleStruct->atkCancellerTracker++; + break; + case 14: // last case + break; + } + + } while (gBattleStruct->atkCancellerTracker != ATKCANCELLER_MAX_CASE && effect == 0); + + if (effect == 2) + { + gActiveBank = gBankAttacker; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + } + return effect; +} + +bool8 sub_80423F4(u8 bank, u8 r1, u8 r2) +{ + struct Pokemon* party; + u8 r7; + u8 r6; + s32 i; + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + return FALSE; + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) + { + if (GetBankSide(bank) == SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + r6 = ((bank & 2) / 2); + for (i = r6 * 3; i < r6 * 3 + 3; i++) + { + if (GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) + break; + } + return (i == r6 * 3 + 3); + } + else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (gBattleTypeFlags & BATTLE_TYPE_x800000) + { + if (GetBankSide(bank) == SIDE_PLAYER) + { + party = gPlayerParty; + r7 = sub_806D864(bank); + r6 = sub_806D82C(r7); + } + else + { + // FIXME: Compiler insists on moving r4 into r1 before doing the eor + #ifndef NONMATCHING + register u32 var asm("r1"); + #else + u32 var; + #endif // NONMATCHING + + party = gEnemyParty; + var = bank ^ 1; + r6 = (var != 0) ? 1 : 0; + } + } + else + { + r7 = sub_806D864(bank); + if (GetBankSide(bank) == SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + r6 = sub_806D82C(r7); + } + for (i = r6 * 3; i < r6 * 3 + 3; i++) + { + if (GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) + break; + } + return (i == r6 * 3 + 3); + } + else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && GetBankSide(bank) == SIDE_OPPONENT) + { + party = gEnemyParty; + + if (bank == 1) + r6 = 0; + else + r6 = 3; + for (i = r6; i < r6 + 3; i++) + { + if (GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) + break; + } + return (i == r6 + 3); + } + else + { + if (GetBankSide(bank) == SIDE_OPPONENT) + { + r7 = GetBankByPlayerAI(1); + r6 = GetBankByPlayerAI(3); + party = gEnemyParty; + } + else + { + r7 = GetBankByPlayerAI(0); + r6 = GetBankByPlayerAI(2); + party = gPlayerParty; + } + if (r1 == 6) + r1 = gBattlePartyID[r7]; + if (r2 == 6) + r2 = gBattlePartyID[r6]; + for (i = 0; i < 6; i++) + { + if (GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG + // FIXME: Using index[array] instead of array[index] is BAD! + && i != r1 && i != r2 && i != r7[gBattleStruct->field_5C] && i != r6[gBattleStruct->field_5C]) + break; + } + return (i == 6); + } +} + +enum +{ + CASTFORM_NO_CHANGE, //0 + CASTFORM_TO_NORMAL, //1 + CASTFORM_TO_FIRE, //2 + CASTFORM_TO_WATER, //3 + CASTFORM_TO_ICE, //4 +}; + +u8 CastformDataTypeChange(u8 bank) +{ + u8 formChange = 0; + if (gBattleMons[bank].species != SPECIES_CASTFORM || gBattleMons[bank].ability != ABILITY_FORECAST || gBattleMons[bank].hp == 0) + return CASTFORM_NO_CHANGE; + if (!WEATHER_HAS_EFFECT && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL) + { + gBattleMons[bank].type1 = TYPE_NORMAL; + gBattleMons[bank].type2 = TYPE_NORMAL; + return CASTFORM_TO_NORMAL; + } + if (!WEATHER_HAS_EFFECT) + return CASTFORM_NO_CHANGE; + if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL)) && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL) + { + gBattleMons[bank].type1 = TYPE_NORMAL; + gBattleMons[bank].type2 = TYPE_NORMAL; + formChange = CASTFORM_TO_NORMAL; + } + if (gBattleWeather & WEATHER_SUN_ANY && gBattleMons[bank].type1 != TYPE_FIRE && gBattleMons[bank].type2 != TYPE_FIRE) + { + gBattleMons[bank].type1 = TYPE_FIRE; + gBattleMons[bank].type2 = TYPE_FIRE; + formChange = CASTFORM_TO_FIRE; + } + if (gBattleWeather & WEATHER_RAIN_ANY && gBattleMons[bank].type1 != TYPE_WATER && gBattleMons[bank].type2 != TYPE_WATER) + { + gBattleMons[bank].type1 = TYPE_WATER; + gBattleMons[bank].type2 = TYPE_WATER; + formChange = CASTFORM_TO_WATER; + } + if (gBattleWeather & WEATHER_HAIL && gBattleMons[bank].type1 != TYPE_ICE && gBattleMons[bank].type2 != TYPE_ICE) + { + gBattleMons[bank].type1 = TYPE_ICE; + gBattleMons[bank].type2 = TYPE_ICE; + formChange = CASTFORM_TO_ICE; + } + return formChange; +} + +// We meet again, ABE. +#ifdef NONMATCHING +u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) +{ + u8 effect = 0; + struct Pokemon* pokeAtk; + struct Pokemon* pokeDef; + u16 speciesAtk; + u16 speciesDef; + u32 pidAtk; + u32 pidDef; + + if (gBankAttacker >= gNoOfAllBanks) + gBankAttacker = bank; + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + pokeAtk = &gPlayerParty[gBattlePartyID[gBankAttacker]]; + else + pokeAtk = &gEnemyParty[gBattlePartyID[gBankAttacker]]; + + if (gBankTarget >= gNoOfAllBanks) + gBankTarget = bank; + if (GetBankSide(gBankTarget) == SIDE_PLAYER) + pokeDef = &gPlayerParty[gBattlePartyID[gBankTarget]]; + else + pokeDef = &gEnemyParty[gBattlePartyID[gBankTarget]]; + + speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES); + pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY); + + speciesDef = GetMonData(pokeDef, MON_DATA_SPECIES); + pidDef = GetMonData(pokeDef, MON_DATA_PERSONALITY); + + if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) // why isn't that check done at the beginning? + { + int i; // r4 + u16 move; + // Hmm... + #define moveType moveArg + //u16 moveType; + u8 side; + + if (special) + gLastUsedAbility = special; + else + gLastUsedAbility = gBattleMons[bank].ability; + + if (moveArg) + move = moveArg; + else + move = gCurrentMove; + + if (gBattleStruct->dynamicMoveType) + moveType = gBattleStruct->dynamicMoveType & 0x3F; + else + moveType = gBattleMoves[move].type; + + switch (caseID) + { + case ABILITYEFFECT_ON_SWITCHIN: // 0 + //_08042A18 + if (gBankAttacker >= gNoOfAllBanks) + gBankAttacker = bank; + switch (gLastUsedAbility) + { + case 0xFF: //weather from overworld + //_08042A86 + switch (weather_get_current()) + { + case 3: + case 5: + case 13: + if (!(gBattleWeather & WEATHER_RAIN_ANY)) + { + gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT); + gBattleScripting.animArg1 = 0xA; + gBattleScripting.bank = bank; + effect++; + } + break; + case 8: + if (!(gBattleWeather & WEATHER_SANDSTORM_ANY)) + { + gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); + gBattleScripting.animArg1 = 0xC; + gBattleScripting.bank = bank; + effect++; + } + break; + case 12: + if (!(gBattleWeather & WEATHER_SUN_ANY)) + { + gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); + gBattleScripting.animArg1 = 0xB; + gBattleScripting.bank = bank; + effect++; + } + break; + } + if (effect) + { + gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current(); + b_push_move_exec(gUnknown_082DACE7); + } + break; + case ABILITY_DRIZZLE: + //_08042B78 + if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)) + { + gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY); + b_push_move_exec(BattleScript_DrizzleActivates); + gBattleScripting.bank = bank; + effect++; + } + break; + case ABILITY_SAND_STREAM: + //_08042BA8 + if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT)) + { + gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); + b_push_move_exec(BattleScript_SandstreamActivates); + gBattleScripting.bank = bank; + effect++; + } + break; + case ABILITY_DROUGHT: + //_08042BD8 + if (!(gBattleWeather & WEATHER_SUN_PERMANENT)) + { + gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); + b_push_move_exec(BattleScript_DroughtActivates); + gBattleScripting.bank = bank; + effect++; + } + break; + case ABILITY_INTIMIDATE: + //_08042C08 + if (!(gSpecialStatuses[bank].intimidatedPoke)) + { + gStatuses3[bank] |= STATUS3_INTIMIDATE_POKES; + gSpecialStatuses[bank].intimidatedPoke = 1; + } + break; + case ABILITY_FORECAST: + //_08042C3C + effect = CastformDataTypeChange(bank); + if (effect != 0) + { + b_push_move_exec(BattleScript_CastformChange); + gBattleScripting.bank = bank; + gBattleStruct->formToChangeInto = effect - 1; + } + break; + case ABILITY_TRACE: + if (!(gSpecialStatuses[bank].traced)) + { + gStatuses3[bank] |= STATUS3_TRACE; + gSpecialStatuses[bank].traced = 1; + } + break; + case ABILITY_CLOUD_NINE: + case ABILITY_AIR_LOCK: + { + u8 i; + + for (i = 0; i < gNoOfAllBanks; i++) + { + // TODO: i should be in r6 here + //asm("":::"r4","r5"); + effect = CastformDataTypeChange(i); + if (effect != 0) + { + b_push_move_exec(BattleScript_CastformChange); + gBattleScripting.bank = i; + gBattleStruct->formToChangeInto = effect - 1; + break; + } + } + } + break; + } + break; + case ABILITYEFFECT_ENDTURN: // 1 + //_08042CDC + if (gBattleMons[bank].hp != 0) + { + gBankAttacker = bank; + switch (gLastUsedAbility) + { + case ABILITY_RAIN_DISH: + //_08042D22 + if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) + && gBattleMons[bank].maxHP > gBattleMons[bank].hp) + { + gLastUsedAbility = ABILITY_RAIN_DISH; //why + b_push_move_exec(BattleScript_RainDishActivates); + gBattleMoveDamage = gBattleMons[bank].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + effect++; + } + break; + case ABILITY_SHED_SKIN: + //_08042DA0 + if ((gBattleMons[bank].status1 & STATUS_ANY) && (Random() % 3) == 0) + { + if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON)) + StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); + if (gBattleMons[bank].status1 & STATUS_SLEEP) + StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); + if (gBattleMons[bank].status1 & STATUS_PARALYSIS) + StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); + if (gBattleMons[bank].status1 & STATUS_BURN) + StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); + if (gBattleMons[bank].status1 & STATUS_FREEZE) + StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); + gBattleMons[bank].status1 = 0; + gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); // fix nighmare glitch + gBattleScripting.bank = gActiveBank = bank; + b_push_move_exec(BattleScript_ShedSkinActivates); + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); + MarkBufferBankForExecution(gActiveBank); + effect++; + } + break; + case ABILITY_SPEED_BOOST: + //_08042E84 + if (gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC && gDisableStructs[bank].isFirstTurn != 2) + { + gBattleMons[bank].statStages[STAT_STAGE_SPEED]++; + gBattleScripting.animArg1 = 0x11; + gBattleScripting.animArg2 = 0; + b_push_move_exec(BattleScript_SpeedBoostActivates); + gBattleScripting.bank = bank; + effect++; + } + break; + case ABILITY_TRUANT: + gDisableStructs[gBankAttacker].truantCounter ^= 1; + break; + } + } + break; + case ABILITYEFFECT_MOVES_BLOCK: // 2 + //_08042EF8 + if (gLastUsedAbility == ABILITY_SOUNDPROOF) + { + for (i = 0; gSoundMovesTable[i] != 0xFFFF; i++) + { + if (gSoundMovesTable[i] == move) + break; + } + if (gSoundMovesTable[i] != 0xFFFF) + { + if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS) + gHitMarker |= HITMARKER_NO_PPDEDUCT; + gBattlescriptCurrInstr = BattleScript_SoundproofProtected; + effect = 1; + } + } + break; + case ABILITYEFFECT_ABSORBING: // 3 + if (move) + { + switch (gLastUsedAbility) + { + case ABILITY_VOLT_ABSORB: + if (moveType == TYPE_ELECTRIC && gBattleMoves[move].power != 0) + { + if (gProtectStructs[gBankAttacker].notFirstStrike) + gBattlescriptCurrInstr = BattleScript_MoveHPDrain; + else + gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss; + effect = 1; + } + break; + case ABILITY_WATER_ABSORB: + if (moveType == TYPE_WATER && gBattleMoves[move].power != 0) + { + if (gProtectStructs[gBankAttacker].notFirstStrike) + gBattlescriptCurrInstr = BattleScript_MoveHPDrain; + else + gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss; + effect = 1; + } + break; + case ABILITY_FLASH_FIRE: + //_0804305C + if (moveType == TYPE_FIRE && !(gBattleMons[bank].status1 & STATUS_FREEZE)) + { + if (!(gBattleResources->flags->flags[bank] & UNKNOWN_FLAG_FLASH_FIRE)) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + if (gProtectStructs[gBankAttacker].notFirstStrike) + gBattlescriptCurrInstr = BattleScript_FlashFireBoost; + else + gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss; + gBattleResources->flags->flags[bank] |= UNKNOWN_FLAG_FLASH_FIRE; + effect = 2; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + if (gProtectStructs[gBankAttacker].notFirstStrike) + gBattlescriptCurrInstr = BattleScript_FlashFireBoost; + else + gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss; + effect = 2; + } + } + break; + } + if (effect == 1) + { + if (gBattleMons[bank].maxHP == gBattleMons[bank].hp) + { + if ((gProtectStructs[gBankAttacker].notFirstStrike)) + gBattlescriptCurrInstr = BattleScript_MoveHPDrain; + else + gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss; + } + else + { + gBattleMoveDamage = gBattleMons[bank].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + } + } + } + break; + case ABILITYEFFECT_CONTACT: // 4 + //_080431AC + switch (gLastUsedAbility) + { + case ABILITY_COLOR_CHANGE: + //_08043288 + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && move != MOVE_STRUGGLE + && gBattleMoves[move].power != 0 + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && gBattleMons[bank].type1 != moveType + && gBattleMons[bank].type2 != moveType + && gBattleMons[bank].hp != 0) + { + gBattleMons[bank].type1 = moveType; + gBattleMons[bank].type2 = moveType; + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 3; + gBattleTextBuff1[2] = moveType; + gBattleTextBuff1[3] = 0xFF; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_ColorChangeActivates; + effect++; + } + break; + case ABILITY_ROUGH_SKIN: + //_08043350 + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gBattleMons[gBankAttacker].hp != 0 + && !gProtectStructs[gBankAttacker].confusionSelfDmg + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)) + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_RoughSkinActivates; + effect++; + } + break; + case ABILITY_EFFECT_SPORE: + //_08043410 + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gBattleMons[gBankAttacker].hp != 0 + && !gProtectStructs[gBankAttacker].confusionSelfDmg + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) + && (Random() % 10) == 0) + { + do + { + gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3; + } while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0); + if (gBattleCommunication[MOVE_EFFECT_BYTE] == 3) + gBattleCommunication[MOVE_EFFECT_BYTE] += 2; + gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + effect++; + } + break; + case ABILITY_POISON_POINT: + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gBattleMons[gBankAttacker].hp != 0 + && !gProtectStructs[gBankAttacker].confusionSelfDmg + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) + && (Random() % 3) == 0) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + effect++; + } + break; + case ABILITY_STATIC: + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gBattleMons[gBankAttacker].hp != 0 + && !gProtectStructs[gBankAttacker].confusionSelfDmg + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) + && (Random() % 3) == 0) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + effect++; + } + break; + case ABILITY_FLAME_BODY: + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gBattleMons[gBankAttacker].hp != 0 + && !gProtectStructs[gBankAttacker].confusionSelfDmg + && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && (Random() % 3) == 0) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + effect++; + } + break; + case ABILITY_CUTE_CHARM: + //_0804379C + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gBattleMons[gBankAttacker].hp != 0 + && !gProtectStructs[gBankAttacker].confusionSelfDmg + && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && gBattleMons[gBankTarget].hp != 0 + && (Random() % 3) == 0 + && gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS + && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) + && !(gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) + && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != 0xFF + && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != 0xFF) + { + gBattleMons[gBankAttacker].status2 |= (gBitTable[gBankTarget] << 0x10); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_CuteCharmActivates; + effect++; + } + break; + } + break; + case ABILITYEFFECT_IMMUNITY: // 5 + { + #define i bank + for (i = 0; i < gNoOfAllBanks; i++) + { + switch (gBattleMons[i].ability) + { + case ABILITY_IMMUNITY: + if (gBattleMons[i].status1 & (STATUS_POISON | STATUS_TOXIC_POISON | 0xF00)) // TODO: what is 0xF00? + { + StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); + effect = 1; + } + break; + case ABILITY_OWN_TEMPO: + //_08043A7C + if (gBattleMons[i].status2 & STATUS2_CONFUSION) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); + effect = 2; + } + break; + case ABILITY_LIMBER: + if (gBattleMons[i].status1 & STATUS_PARALYSIS) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); + effect = 1; + } + break; + case ABILITY_INSOMNIA: + case ABILITY_VITAL_SPIRIT: + if (gBattleMons[i].status1 & STATUS_SLEEP) + { + gBattleMons[i].status2 &= ~(STATUS2_NIGHTMARE); + StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); + effect = 1; + } + break; + case ABILITY_WATER_VEIL: + if (gBattleMons[i].status1 & STATUS_BURN) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); + effect = 1; + } + break; + case ABILITY_MAGMA_ARMOR: + if (gBattleMons[i].status1 & STATUS_FREEZE) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); + effect = 1; + } + break; + case ABILITY_OBLIVIOUS: + //_08043B70 + if (gBattleMons[i].status2 & STATUS2_INFATUATION) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); + effect = 3; + } + break; + } + if (effect) + { + switch (effect) + { + case 1: // status cleared + gBattleMons[i].status1 = 0; + break; + case 2: // get rid of confusion + gBattleMons[i].status2 &= ~(STATUS2_CONFUSION); + break; + case 3: // get rid of infatuation + gBattleMons[i].status2 &= ~(STATUS2_INFATUATION); + break; + } + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = gUnknown_082DB68C; + gBattleScripting.bank = i; + gActiveBank = i; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + return effect; + } + } + #undef i + } + break; + case ABILITYEFFECT_FORECAST: // 6 + { + #define i bank + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleMons[i].ability == ABILITY_FORECAST) + { + effect = CastformDataTypeChange(i); + if (effect) + { + b_push_move_exec(BattleScript_CastformChange); + gBattleScripting.bank = i; + gBattleStruct->formToChangeInto = effect - 1; + return effect; + } + } + } + #undef i + } + break; + case ABILITYEFFECT_SYNCHRONIZE: // 7 + //_08043CBC + if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) + { + gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); + gBattleStruct->synchronizeMoveEffect &= 0x3F; + if (gBattleStruct->synchronizeMoveEffect == 6) + gBattleStruct->synchronizeMoveEffect = 2; + gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + 0x40; + gBattleScripting.bank = gBankTarget; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + effect++; + } + break; + case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8 + if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) + { + gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); + gBattleStruct->synchronizeMoveEffect &= 0x3F; + if (gBattleStruct->synchronizeMoveEffect == 6) + gBattleStruct->synchronizeMoveEffect = 2; + gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect; + gBattleScripting.bank = gBankAttacker; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + effect++; + } + break; + case ABILITYEFFECT_INTIMIDATE1: // 9 + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES) + { + gLastUsedAbility = ABILITY_INTIMIDATE; + gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); + b_push_move_exec(gUnknown_082DB4B8); + gBattleStruct->intimidateBank = i; + effect++; + break; + } + } + break; + case ABILITYEFFECT_TRACE: // 11 + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE)) + { + u8 opposite = (GetBankIdentity(i) ^ 1) & 1; + u8 target1 = GetBankByPlayerAI(opposite); + u8 target2 = GetBankByPlayerAI(opposite + 2); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0 + && gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0) + { + gActiveBank = GetBankByPlayerAI(((Random() & 1) * 2) | opposite); + gBattleMons[i].ability = gBattleMons[gActiveBank].ability; + gLastUsedAbility = gBattleMons[gActiveBank].ability; + effect++; + } + else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0) + { + gActiveBank = target1; + gBattleMons[i].ability = gBattleMons[gActiveBank].ability; + gLastUsedAbility = gBattleMons[gActiveBank].ability; + effect++; + } + else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0) + { + gActiveBank = target2; + gBattleMons[i].ability = gBattleMons[gActiveBank].ability; + gLastUsedAbility = gBattleMons[gActiveBank].ability; + effect++; + } + } + else + { + gActiveBank = target1; + if (gBattleMons[target1].ability && gBattleMons[target1].hp) + { + gBattleMons[i].ability = gBattleMons[target1].ability; + gLastUsedAbility = gBattleMons[target1].ability; + effect++; + } + } + if (effect) + { + b_push_move_exec(BattleScript_TraceActivates); + gStatuses3[i] &= ~(STATUS3_TRACE); + gBattleScripting.bank = i; + + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 4; + gBattleTextBuff1[2] = gActiveBank; + gBattleTextBuff1[3] = gBattlePartyID[gActiveBank]; + gBattleTextBuff1[4] = EOS; + + gBattleTextBuff2[0] = 0xFD; + gBattleTextBuff2[1] = 9; + gBattleTextBuff2[2] = gLastUsedAbility; + gBattleTextBuff2[3] = EOS; + break; + } + } + } + break; + case ABILITYEFFECT_INTIMIDATE2: // 10 + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES)) + { + gLastUsedAbility = ABILITY_INTIMIDATE; + gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = gUnknown_082DB4C1; + gBattleStruct->intimidateBank = i; + effect++; + break; + } + } + break; + case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12 + side = GetBankSide(bank); + for (i = 0; i < gNoOfAllBanks; i++) + { + if (GetBankSide(i) != side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + case ABILITYEFFECT_CHECK_BANK_SIDE: // 13 + side = GetBankSide(bank); + for (i = 0; i < gNoOfAllBanks; i++) + { + if (GetBankSide(i) == side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + case ABILITYEFFECT_FIELD_SPORT: // 14 + switch (gLastUsedAbility) + { + case 0xFD: + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gStatuses3[i] & STATUS3_MUDSPORT) + effect = i + 1; + } + break; + case 0xFE: + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gStatuses3[i] & STATUS3_WATERSPORT) + effect = i + 1; + } + break; + default: + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + } + break; + case ABILITYEFFECT_CHECK_ON_FIELD: // 19 + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK: // 15 + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleMons[i].ability == ability && i != bank) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + case ABILITYEFFECT_COUNT_OTHER_SIZE: // 16 + side = GetBankSide(bank); + for (i = 0; i < gNoOfAllBanks; i++) + { + if (GetBankSide(i) != side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect++; + } + } + break; + case ABILITYEFFECT_COUNT_BANK_SIDE: // 17 + side = GetBankSide(bank); + for (i = 0; i < gNoOfAllBanks; i++) + { + if (GetBankSide(i) == side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect++; + } + } + break; + case ABILITYEFFECT_COUNT_ON_FIELD: // 18 + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleMons[i].ability == ability && i != bank) + { + gLastUsedAbility = ability; + effect++; + } + } + break; + } + if (effect && caseID < 0xC && gLastUsedAbility != 0xFF) + RecordAbilityBattle(bank, gLastUsedAbility); + } + + return effect; +} +#else +__attribute__((naked)) +u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) +{ + asm( + "\n\ + .syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x28\n\ + ldr r4, [sp, 0x48]\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + str r0, [sp, 0x4]\n\ + lsls r1, 24\n\ + lsrs r1, 24\n\ + mov r10, r1\n\ + lsls r2, 24\n\ + lsrs r6, r2, 24\n\ + lsls r3, 24\n\ + lsrs r3, 24\n\ + mov r8, r3\n\ + lsls r4, 16\n\ + lsrs r4, 16\n\ + movs r0, 0\n\ + mov r9, r0\n\ + ldr r5, =gBankAttacker\n\ + ldr r1, =gNoOfAllBanks\n\ + ldrb r0, [r5]\n\ + ldrb r1, [r1]\n\ + cmp r0, r1\n\ + bcc _08042864\n\ + mov r1, r10\n\ + strb r1, [r5]\n\ +_08042864:\n\ + ldrb r0, [r5]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _08042894\n\ + ldr r1, =gBattlePartyID\n\ + ldrb r0, [r5]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + ldrh r1, [r0]\n\ + movs r0, 0x64\n\ + muls r1, r0\n\ + ldr r0, =gPlayerParty\n\ + b _080428A4\n\ + .pool\n\ +_08042894:\n\ + ldr r1, =gBattlePartyID\n\ + ldrb r0, [r5]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + ldrh r1, [r0]\n\ + movs r0, 0x64\n\ + muls r1, r0\n\ + ldr r0, =gEnemyParty\n\ +_080428A4:\n\ + adds r7, r1, r0\n\ + ldr r5, =gBankTarget\n\ + ldr r1, =gNoOfAllBanks\n\ + ldrb r0, [r5]\n\ + ldrb r1, [r1]\n\ + cmp r0, r1\n\ + bcc _080428B6\n\ + mov r2, r10\n\ + strb r2, [r5]\n\ +_080428B6:\n\ + ldrb r0, [r5]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _080428E8\n\ + ldr r1, =gBattlePartyID\n\ + ldrb r0, [r5]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + ldrh r1, [r0]\n\ + movs r0, 0x64\n\ + muls r1, r0\n\ + ldr r0, =gPlayerParty\n\ + b _080428F8\n\ + .pool\n\ +_080428E8:\n\ + ldr r1, =gBattlePartyID\n\ + ldrb r0, [r5]\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + ldrh r1, [r0]\n\ + movs r0, 0x64\n\ + muls r1, r0\n\ + ldr r0, =gEnemyParty\n\ +_080428F8:\n\ + adds r5, r1, r0\n\ + adds r0, r7, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + str r0, [sp, 0x8]\n\ + adds r0, r7, 0\n\ + movs r1, 0\n\ + bl GetMonData\n\ + str r0, [sp, 0x10]\n\ + adds r0, r5, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + str r0, [sp, 0xC]\n\ + adds r0, r5, 0\n\ + movs r1, 0\n\ + bl GetMonData\n\ + str r0, [sp, 0x14]\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804293A\n\ + bl _0804443A\n\ +_0804293A:\n\ + mov r3, r8\n\ + cmp r3, 0\n\ + beq _08042958\n\ + ldr r0, =gLastUsedAbility\n\ + strb r3, [r0]\n\ + adds r7, r0, 0\n\ + b _0804296E\n\ + .pool\n\ +_08042958:\n\ + ldr r2, =gLastUsedAbility\n\ + ldr r1, =gBattleMons\n\ + movs r0, 0x58\n\ + mov r5, r10\n\ + muls r5, r0\n\ + adds r0, r5, 0\n\ + adds r0, r1\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + strb r0, [r2]\n\ + adds r7, r2, 0\n\ +_0804296E:\n\ + cmp r4, 0\n\ + beq _08042980\n\ + adds r5, r4, 0\n\ + b _08042984\n\ + .pool\n\ +_08042980:\n\ + ldr r0, =gCurrentMove\n\ + ldrh r5, [r0]\n\ +_08042984:\n\ + ldr r1, =gBattleStruct\n\ + ldr r0, [r1]\n\ + ldrb r0, [r0, 0x13]\n\ + mov r8, r1\n\ + cmp r0, 0\n\ + beq _080429A0\n\ + movs r3, 0x3F\n\ + ands r3, r0\n\ + b _080429AC\n\ + .pool\n\ +_080429A0:\n\ + ldr r1, =gBattleMoves\n\ + lsls r0, r5, 1\n\ + adds r0, r5\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r3, [r0, 0x2]\n\ +_080429AC:\n\ + ldr r0, [sp, 0x4]\n\ + cmp r0, 0x13\n\ + bls _080429B6\n\ + bl _0804441E\n\ +_080429B6:\n\ + lsls r0, 2\n\ + ldr r1, =_080429C8\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + mov pc, r0\n\ + .pool\n\ + .align 2, 0\n\ +_080429C8:\n\ + .4byte _08042A18\n\ + .4byte _08042CDC\n\ + .4byte _08042EF8\n\ + .4byte _08042F8C\n\ + .4byte _080431AC\n\ + .4byte _08043908\n\ + .4byte _08043C6C\n\ + .4byte _08043CBC\n\ + .4byte _08043D40\n\ + .4byte _08043DC4\n\ + .4byte _08043FE4\n\ + .4byte _08043E08\n\ + .4byte _08044028\n\ + .4byte _08044084\n\ + .4byte _080440E0\n\ + .4byte _080441DC\n\ + .4byte _08044220\n\ + .4byte _0804427C\n\ + .4byte _080443EC\n\ + .4byte _08044196\n\ +_08042A18:\n\ + ldr r2, =gBankAttacker\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r1, [r2]\n\ + adds r5, r0, 0\n\ + ldrb r3, [r5]\n\ + cmp r1, r3\n\ + bcc _08042A2A\n\ + mov r0, r10\n\ + strb r0, [r2]\n\ +_08042A2A:\n\ + ldrb r0, [r7]\n\ + cmp r0, 0x2D\n\ + bne _08042A32\n\ + b _08042BA8\n\ +_08042A32:\n\ + cmp r0, 0x2D\n\ + bgt _08042A64\n\ + cmp r0, 0xD\n\ + bne _08042A3C\n\ + b _08042CA4\n\ +_08042A3C:\n\ + cmp r0, 0xD\n\ + bgt _08042A54\n\ + cmp r0, 0x2\n\ + bne _08042A46\n\ + b _08042B78\n\ +_08042A46:\n\ + bl _0804441E\n\ + .pool\n\ +_08042A54:\n\ + cmp r0, 0x16\n\ + bne _08042A5A\n\ + b _08042C08\n\ +_08042A5A:\n\ + cmp r0, 0x24\n\ + bne _08042A60\n\ + b _08042C68\n\ +_08042A60:\n\ + bl _0804441E\n\ +_08042A64:\n\ + cmp r0, 0x46\n\ + bne _08042A6A\n\ + b _08042BD8\n\ +_08042A6A:\n\ + cmp r0, 0x46\n\ + bgt _08042A78\n\ + cmp r0, 0x3B\n\ + bne _08042A74\n\ + b _08042C3C\n\ +_08042A74:\n\ + bl _0804441E\n\ +_08042A78:\n\ + cmp r0, 0x4D\n\ + bne _08042A7E\n\ + b _08042CA4\n\ +_08042A7E:\n\ + cmp r0, 0xFF\n\ + beq _08042A86\n\ + bl _0804441E\n\ +_08042A86:\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 17\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08042B4C\n\ + bl weather_get_current\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + subs r0, 0x3\n\ + cmp r0, 0xA\n\ + bhi _08042B4C\n\ + lsls r0, 2\n\ + ldr r1, =_08042AB4\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + mov pc, r0\n\ + .pool\n\ + .align 2, 0\n\ +_08042AB4:\n\ + .4byte _08042AE0\n\ + .4byte _08042B4C\n\ + .4byte _08042AE0\n\ + .4byte _08042B4C\n\ + .4byte _08042B4C\n\ + .4byte _08042B04\n\ + .4byte _08042B4C\n\ + .4byte _08042B4C\n\ + .4byte _08042B4C\n\ + .4byte _08042B28\n\ + .4byte _08042AE0\n\ +_08042AE0:\n\ + ldr r2, =gBattleWeather\n\ + ldrh r1, [r2]\n\ + movs r0, 0x7\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08042B4C\n\ + movs r0, 0x5\n\ + strh r0, [r2]\n\ + ldr r1, =gBattleScripting\n\ + movs r0, 0xA\n\ + strb r0, [r1, 0x10]\n\ + mov r2, r10\n\ + strb r2, [r1, 0x17]\n\ + b _08042B42\n\ + .pool\n\ +_08042B04:\n\ + ldr r3, =gBattleWeather\n\ + ldrh r1, [r3]\n\ + movs r2, 0x18\n\ + adds r0, r2, 0\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08042B4C\n\ + strh r2, [r3]\n\ + ldr r1, =gBattleScripting\n\ + movs r0, 0xC\n\ + strb r0, [r1, 0x10]\n\ + mov r3, r10\n\ + strb r3, [r1, 0x17]\n\ + b _08042B42\n\ + .pool\n\ +_08042B28:\n\ + ldr r3, =gBattleWeather\n\ + ldrh r1, [r3]\n\ + movs r2, 0x60\n\ + adds r0, r2, 0\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08042B4C\n\ + strh r2, [r3]\n\ + ldr r1, =gBattleScripting\n\ + movs r0, 0xB\n\ + strb r0, [r1, 0x10]\n\ + mov r5, r10\n\ + strb r5, [r1, 0x17]\n\ +_08042B42:\n\ + mov r0, r9\n\ + adds r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ +_08042B4C:\n\ + mov r0, r9\n\ + cmp r0, 0\n\ + bne _08042B56\n\ + bl _0804443A\n\ +_08042B56:\n\ + bl weather_get_current\n\ + ldr r1, =gBattleCommunication\n\ + strb r0, [r1, 0x5]\n\ + ldr r0, =gUnknown_082DACE7\n\ + bl b_push_move_exec\n\ + bl _0804441E\n\ + .pool\n\ +_08042B78:\n\ + ldr r2, =gBattleWeather\n\ + ldrh r1, [r2]\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08042B88\n\ + bl _0804441E\n\ +_08042B88:\n\ + movs r0, 0x5\n\ + strh r0, [r2]\n\ + ldr r0, =BattleScript_DrizzleActivates\n\ + bl b_push_move_exec\n\ + ldr r0, =gBattleScripting\n\ + mov r1, r10\n\ + strb r1, [r0, 0x17]\n\ + bl _080443D0\n\ + .pool\n\ +_08042BA8:\n\ + ldr r2, =gBattleWeather\n\ + ldrh r1, [r2]\n\ + movs r0, 0x10\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08042BB8\n\ + bl _0804441E\n\ +_08042BB8:\n\ + movs r0, 0x18\n\ + strh r0, [r2]\n\ + ldr r0, =BattleScript_SandstreamActivates\n\ + bl b_push_move_exec\n\ + ldr r0, =gBattleScripting\n\ + mov r2, r10\n\ + strb r2, [r0, 0x17]\n\ + bl _080443D0\n\ + .pool\n\ +_08042BD8:\n\ + ldr r2, =gBattleWeather\n\ + ldrh r1, [r2]\n\ + movs r0, 0x40\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08042BE8\n\ + bl _0804441E\n\ +_08042BE8:\n\ + movs r0, 0x60\n\ + strh r0, [r2]\n\ + ldr r0, =BattleScript_DroughtActivates\n\ + bl b_push_move_exec\n\ + ldr r0, =gBattleScripting\n\ + mov r3, r10\n\ + strb r3, [r0, 0x17]\n\ + bl _080443D0\n\ + .pool\n\ +_08042C08:\n\ + ldr r0, =gSpecialStatuses\n\ + mov r5, r10\n\ + lsls r2, r5, 2\n\ + adds r1, r2, r5\n\ + lsls r1, 2\n\ + adds r3, r1, r0\n\ + ldrb r0, [r3]\n\ + lsls r0, 28\n\ + cmp r0, 0\n\ + bge _08042C20\n\ + bl _0804441E\n\ +_08042C20:\n\ + ldr r1, =gStatuses3\n\ + adds r1, r2, r1\n\ + ldr r0, [r1]\n\ + movs r2, 0x80\n\ + lsls r2, 12\n\ + orrs r0, r2\n\ + str r0, [r1]\n\ + ldrb r0, [r3]\n\ + movs r1, 0x8\n\ + b _08042C92\n\ + .pool\n\ +_08042C3C:\n\ + mov r0, r10\n\ + bl CastformDataTypeChange\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ + cmp r0, 0\n\ + bne _08042C50\n\ + bl _0804443A\n\ +_08042C50:\n\ + ldr r0, =BattleScript_CastformChange\n\ + bl b_push_move_exec\n\ + ldr r0, =gBattleScripting\n\ + mov r1, r10\n\ + strb r1, [r0, 0x17]\n\ + bl _080442E2\n\ + .pool\n\ +_08042C68:\n\ + ldr r0, =gSpecialStatuses\n\ + mov r3, r10\n\ + lsls r2, r3, 2\n\ + adds r1, r2, r3\n\ + lsls r1, 2\n\ + adds r3, r1, r0\n\ + ldrb r0, [r3]\n\ + lsls r0, 27\n\ + cmp r0, 0\n\ + bge _08042C80\n\ + bl _0804441E\n\ +_08042C80:\n\ + ldr r1, =gStatuses3\n\ + adds r1, r2, r1\n\ + ldr r0, [r1]\n\ + movs r2, 0x80\n\ + lsls r2, 13\n\ + orrs r0, r2\n\ + str r0, [r1]\n\ + ldrb r0, [r3]\n\ + movs r1, 0x10\n\ +_08042C92:\n\ + orrs r0, r1\n\ + strb r0, [r3]\n\ + bl _0804441E\n\ + .pool\n\ +_08042CA4:\n\ + movs r6, 0\n\ + ldrb r5, [r5]\n\ + cmp r6, r5\n\ + bcc _08042CB0\n\ + bl _0804441E\n\ +_08042CB0:\n\ + adds r0, r6, 0\n\ + bl CastformDataTypeChange\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ + cmp r0, 0\n\ + beq _08042CC4\n\ + bl _080442D8\n\ +_08042CC4:\n\ + adds r0, r6, 0x1\n\ + lsls r0, 24\n\ + lsrs r6, r0, 24\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r6, r0\n\ + bcc _08042CB0\n\ + bl _0804441E\n\ + .pool\n\ +_08042CDC:\n\ + ldr r5, =gBattleMons\n\ + mov r8, r5\n\ + movs r0, 0x58\n\ + mov r6, r10\n\ + muls r6, r0\n\ + adds r4, r6, r5\n\ + ldrh r0, [r4, 0x28]\n\ + cmp r0, 0\n\ + bne _08042CF2\n\ + bl _0804441E\n\ +_08042CF2:\n\ + ldr r0, =gBankAttacker\n\ + mov r1, r10\n\ + strb r1, [r0]\n\ + ldrb r5, [r7]\n\ + cmp r5, 0x2C\n\ + beq _08042D22\n\ + cmp r5, 0x2C\n\ + bgt _08042D14\n\ + cmp r5, 0x3\n\ + bne _08042D08\n\ + b _08042E84\n\ +_08042D08:\n\ + bl _0804441E\n\ + .pool\n\ +_08042D14:\n\ + cmp r5, 0x36\n\ + bne _08042D1A\n\ + b _08042ED0\n\ +_08042D1A:\n\ + cmp r5, 0x3D\n\ + beq _08042DA0\n\ + bl _0804441E\n\ +_08042D22:\n\ + movs r0, 0\n\ + str r0, [sp]\n\ + movs r0, 0x13\n\ + movs r1, 0\n\ + movs r2, 0xD\n\ + movs r3, 0\n\ + bl AbilityBattleEffects\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0\n\ + beq _08042D3E\n\ + bl _0804441E\n\ +_08042D3E:\n\ + str r0, [sp]\n\ + movs r0, 0x13\n\ + movs r1, 0\n\ + movs r2, 0x4D\n\ + movs r3, 0\n\ + bl AbilityBattleEffects\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08042D56\n\ + bl _0804441E\n\ +_08042D56:\n\ + ldr r0, =gBattleWeather\n\ + ldrh r1, [r0]\n\ + movs r0, 0x7\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08042D66\n\ + bl _0804441E\n\ +_08042D66:\n\ + ldrh r0, [r4, 0x2C]\n\ + ldrh r2, [r4, 0x28]\n\ + cmp r0, r2\n\ + bhi _08042D72\n\ + bl _0804441E\n\ +_08042D72:\n\ + strb r5, [r7]\n\ + ldr r0, =BattleScript_RainDishActivates\n\ + bl b_push_move_exec\n\ + ldr r1, =gBattleMoveDamage\n\ + ldrh r0, [r4, 0x2C]\n\ + lsrs r0, 4\n\ + str r0, [r1]\n\ + cmp r0, 0\n\ + bne _08042D8A\n\ + movs r0, 0x1\n\ + str r0, [r1]\n\ +_08042D8A:\n\ + ldr r0, [r1]\n\ + negs r0, r0\n\ + str r0, [r1]\n\ + bl _080443D0\n\ + .pool\n\ +_08042DA0:\n\ + mov r0, r8\n\ + adds r0, 0x4C\n\ + adds r5, r6, r0\n\ + ldrb r0, [r5]\n\ + cmp r0, 0\n\ + bne _08042DB0\n\ + bl _0804441E\n\ +_08042DB0:\n\ + bl Random\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + movs r1, 0x3\n\ + bl __umodsi3\n\ + lsls r0, 16\n\ + lsrs r4, r0, 16\n\ + cmp r4, 0\n\ + beq _08042DCA\n\ + bl _0804441E\n\ +_08042DCA:\n\ + ldr r0, [r5]\n\ + movs r1, 0x88\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08042DDC\n\ + ldr r0, =gBattleTextBuff1\n\ + ldr r1, =gStatusConditionString_PoisonJpn\n\ + bl StringCopy\n\ +_08042DDC:\n\ + ldr r0, [r5]\n\ + movs r1, 0x7\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08042DEE\n\ + ldr r0, =gBattleTextBuff1\n\ + ldr r1, =gStatusConditionString_SleepJpn\n\ + bl StringCopy\n\ +_08042DEE:\n\ + ldr r0, [r5]\n\ + movs r1, 0x40\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08042E00\n\ + ldr r0, =gBattleTextBuff1\n\ + ldr r1, =gStatusConditionString_ParalysisJpn\n\ + bl StringCopy\n\ +_08042E00:\n\ + ldr r0, [r5]\n\ + movs r1, 0x10\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08042E12\n\ + ldr r0, =gBattleTextBuff1\n\ + ldr r1, =gStatusConditionString_BurnJpn\n\ + bl StringCopy\n\ +_08042E12:\n\ + ldr r0, [r5]\n\ + movs r1, 0x20\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08042E24\n\ + ldr r0, =gBattleTextBuff1\n\ + ldr r1, =gStatusConditionString_IceJpn\n\ + bl StringCopy\n\ +_08042E24:\n\ + str r4, [r5]\n\ + mov r1, r8\n\ + adds r1, 0x50\n\ + adds r1, r6, r1\n\ + ldr r0, [r1]\n\ + ldr r2, =0xf7ffffff\n\ + ands r0, r2\n\ + str r0, [r1]\n\ + ldr r0, =gBattleScripting\n\ + ldr r4, =gActiveBank\n\ + mov r3, r10\n\ + strb r3, [r4]\n\ + strb r3, [r0, 0x17]\n\ + ldr r0, =BattleScript_ShedSkinActivates\n\ + bl b_push_move_exec\n\ + str r5, [sp]\n\ + movs r0, 0\n\ + movs r1, 0x28\n\ + movs r2, 0\n\ + movs r3, 0x4\n\ + bl EmitSetAttributes\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + bl _080443D0\n\ + .pool\n\ +_08042E84:\n\ + ldrb r2, [r4, 0x1B]\n\ + movs r0, 0x1B\n\ + ldrsb r0, [r4, r0]\n\ + cmp r0, 0xB\n\ + ble _08042E92\n\ + bl _0804441E\n\ +_08042E92:\n\ + ldr r0, =gDisableStructs\n\ + mov r5, r10\n\ + lsls r1, r5, 3\n\ + subs r1, r5\n\ + lsls r1, 2\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x16]\n\ + cmp r0, 0x2\n\ + bne _08042EA8\n\ + bl _0804441E\n\ +_08042EA8:\n\ + adds r0, r2, 0x1\n\ + movs r1, 0\n\ + strb r0, [r4, 0x1B]\n\ + ldr r4, =gBattleScripting\n\ + movs r0, 0x11\n\ + strb r0, [r4, 0x10]\n\ + strb r1, [r4, 0x11]\n\ + ldr r0, =BattleScript_SpeedBoostActivates\n\ + bl b_push_move_exec\n\ + strb r5, [r4, 0x17]\n\ + bl _080443D0\n\ + .pool\n\ +_08042ED0:\n\ + ldr r2, =gDisableStructs\n\ + ldrb r0, [r0]\n\ + lsls r1, r0, 3\n\ + subs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r2\n\ + ldrb r3, [r1, 0x18]\n\ + lsls r0, r3, 31\n\ + lsrs r0, 31\n\ + movs r2, 0x1\n\ + eors r2, r0\n\ + movs r0, 0x2\n\ + negs r0, r0\n\ + ands r0, r3\n\ + orrs r0, r2\n\ + strb r0, [r1, 0x18]\n\ + bl _0804441E\n\ + .pool\n\ +_08042EF8:\n\ + ldrb r0, [r7]\n\ + cmp r0, 0x2B\n\ + beq _08042F02\n\ + bl _0804441E\n\ +_08042F02:\n\ + movs r4, 0\n\ + ldr r0, =gSoundMovesTable\n\ + ldrh r2, [r0]\n\ + ldr r3, =0x0000ffff\n\ + adds r1, r0, 0\n\ + cmp r2, r3\n\ + bne _08042F14\n\ + bl _0804441E\n\ +_08042F14:\n\ + cmp r2, r5\n\ + beq _08042F2C\n\ + adds r2, r1, 0\n\ +_08042F1A:\n\ + adds r2, 0x2\n\ + adds r4, 0x1\n\ + ldrh r0, [r2]\n\ + cmp r0, r3\n\ + bne _08042F28\n\ + bl _0804441E\n\ +_08042F28:\n\ + cmp r0, r5\n\ + bne _08042F1A\n\ +_08042F2C:\n\ + lsls r0, r4, 1\n\ + adds r0, r1\n\ + ldrh r1, [r0]\n\ + ldr r0, =0x0000ffff\n\ + cmp r1, r0\n\ + bne _08042F3C\n\ + bl _0804441E\n\ +_08042F3C:\n\ + ldr r1, =gBattleMons\n\ + ldr r0, =gBankAttacker\n\ + ldrb r2, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r2\n\ + adds r1, 0x50\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 5\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08042F62\n\ + ldr r0, =gHitMarker\n\ + ldr r1, [r0]\n\ + movs r2, 0x80\n\ + lsls r2, 4\n\ + orrs r1, r2\n\ + str r1, [r0]\n\ +_08042F62:\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_SoundproofProtected\n\ + str r0, [r1]\n\ + movs r0, 0x1\n\ + mov r9, r0\n\ + bl _08044424\n\ + .pool\n\ +_08042F8C:\n\ + cmp r5, 0\n\ + bne _08042F94\n\ + bl _0804441E\n\ +_08042F94:\n\ + ldrb r0, [r7]\n\ + cmp r0, 0xB\n\ + beq _08043004\n\ + cmp r0, 0xB\n\ + bgt _08042FA4\n\ + cmp r0, 0xA\n\ + beq _08042FAA\n\ + b _08043126\n\ +_08042FA4:\n\ + cmp r0, 0x12\n\ + beq _0804305C\n\ + b _08043126\n\ +_08042FAA:\n\ + cmp r3, 0xD\n\ + beq _08042FB0\n\ + b _08043126\n\ +_08042FB0:\n\ + ldr r0, =gBattleMoves\n\ + lsls r1, r5, 1\n\ + adds r1, r5\n\ + lsls r1, 2\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x1]\n\ + cmp r0, 0\n\ + bne _08042FC2\n\ + b _08043126\n\ +_08042FC2:\n\ + ldr r1, =gProtectStructs\n\ + ldr r0, =gBankAttacker\n\ + ldrb r0, [r0]\n\ + lsls r0, 4\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x2]\n\ + lsls r0, 28\n\ + cmp r0, 0\n\ + bge _08042FF0\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_MoveHPDrain\n\ + b _08042FF4\n\ + .pool\n\ +_08042FF0:\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_MoveHPDrain_PPLoss\n\ +_08042FF4:\n\ + str r0, [r1]\n\ + movs r1, 0x1\n\ + b _08043124\n\ + .pool\n\ +_08043004:\n\ + cmp r3, 0xB\n\ + beq _0804300A\n\ + b _08043126\n\ +_0804300A:\n\ + ldr r0, =gBattleMoves\n\ + lsls r1, r5, 1\n\ + adds r1, r5\n\ + lsls r1, 2\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x1]\n\ + cmp r0, 0\n\ + bne _0804301C\n\ + b _08043126\n\ +_0804301C:\n\ + ldr r1, =gProtectStructs\n\ + ldr r0, =gBankAttacker\n\ + ldrb r0, [r0]\n\ + lsls r0, 4\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x2]\n\ + lsls r0, 28\n\ + cmp r0, 0\n\ + bge _08043048\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_MoveHPDrain\n\ + b _0804304C\n\ + .pool\n\ +_08043048:\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_MoveHPDrain_PPLoss\n\ +_0804304C:\n\ + str r0, [r1]\n\ + movs r2, 0x1\n\ + mov r9, r2\n\ + b _08043126\n\ + .pool\n\ +_0804305C:\n\ + cmp r3, 0xA\n\ + bne _08043126\n\ + ldr r1, =gBattleMons\n\ + movs r0, 0x58\n\ + mov r3, r10\n\ + muls r3, r0\n\ + adds r0, r3, 0\n\ + adds r1, 0x4C\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + movs r1, 0x20\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08043126\n\ + ldr r2, =gBattleResources\n\ + ldr r0, [r2]\n\ + ldr r0, [r0, 0x4]\n\ + mov r5, r10\n\ + lsls r1, r5, 2\n\ + adds r0, r1\n\ + ldr r3, [r0]\n\ + movs r4, 0x1\n\ + ands r3, r4\n\ + adds r5, r1, 0\n\ + cmp r3, 0\n\ + bne _080430EC\n\ + ldr r0, =gBattleCommunication\n\ + strb r3, [r0, 0x5]\n\ + ldr r1, =gProtectStructs\n\ + ldr r0, =gBankAttacker\n\ + ldrb r0, [r0]\n\ + lsls r0, 4\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x2]\n\ + lsls r0, 28\n\ + cmp r0, 0\n\ + bge _080430C8\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_FlashFireBoost\n\ + b _080430CC\n\ + .pool\n\ +_080430C8:\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_FlashFireBoost_PPLoss\n\ +_080430CC:\n\ + str r0, [r1]\n\ + ldr r0, [r2]\n\ + ldr r1, [r0, 0x4]\n\ + adds r1, r5\n\ + ldr r0, [r1]\n\ + movs r2, 0x1\n\ + orrs r0, r2\n\ + str r0, [r1]\n\ + movs r0, 0x2\n\ + mov r9, r0\n\ + b _08043126\n\ + .pool\n\ +_080430EC:\n\ + ldr r0, =gBattleCommunication\n\ + strb r4, [r0, 0x5]\n\ + ldr r1, =gProtectStructs\n\ + ldr r0, =gBankAttacker\n\ + ldrb r0, [r0]\n\ + lsls r0, 4\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x2]\n\ + lsls r0, 28\n\ + cmp r0, 0\n\ + bge _0804311C\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_FlashFireBoost\n\ + b _08043120\n\ + .pool\n\ +_0804311C:\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_FlashFireBoost_PPLoss\n\ +_08043120:\n\ + str r0, [r1]\n\ + movs r1, 0x2\n\ +_08043124:\n\ + mov r9, r1\n\ +_08043126:\n\ + mov r2, r9\n\ + cmp r2, 0x1\n\ + beq _08043130\n\ + bl _0804441E\n\ +_08043130:\n\ + ldr r1, =gBattleMons\n\ + movs r0, 0x58\n\ + mov r3, r10\n\ + muls r3, r0\n\ + adds r0, r3, 0\n\ + adds r1, r0, r1\n\ + ldrh r0, [r1, 0x2C]\n\ + ldrh r5, [r1, 0x28]\n\ + cmp r0, r5\n\ + bne _0804318C\n\ + ldr r1, =gProtectStructs\n\ + ldr r0, =gBankAttacker\n\ + ldrb r0, [r0]\n\ + lsls r0, 4\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x2]\n\ + lsls r0, 28\n\ + cmp r0, 0\n\ + bge _08043178\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =gUnknown_082DB592\n\ + str r0, [r1]\n\ + bl _0804441E\n\ + .pool\n\ +_08043178:\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =gUnknown_082DB591\n\ + str r0, [r1]\n\ + bl _0804441E\n\ + .pool\n\ +_0804318C:\n\ + ldr r2, =gBattleMoveDamage\n\ + ldrh r0, [r1, 0x2C]\n\ + lsrs r0, 2\n\ + str r0, [r2]\n\ + cmp r0, 0\n\ + bne _0804319C\n\ + mov r0, r9\n\ + str r0, [r2]\n\ +_0804319C:\n\ + ldr r0, [r2]\n\ + negs r0, r0\n\ + str r0, [r2]\n\ + bl _0804441E\n\ + .pool\n\ +_080431AC:\n\ + ldrb r0, [r7]\n\ + subs r0, 0x9\n\ + cmp r0, 0x2F\n\ + bls _080431B8\n\ + bl _0804441E\n\ +_080431B8:\n\ + lsls r0, 2\n\ + ldr r1, =_080431C8\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + mov pc, r0\n\ + .pool\n\ + .align 2, 0\n\ +_080431C8:\n\ + .4byte _080435E4\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _08043288\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _08043350\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _08043410\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _08043508\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _080436C0\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804441E\n\ + .4byte _0804379C\n\ +_08043288:\n\ + ldr r0, =gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + movs r0, 0x29\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08043298\n\ + bl _0804441E\n\ +_08043298:\n\ + cmp r5, 0xA5\n\ + bne _080432A0\n\ + bl _0804441E\n\ +_080432A0:\n\ + ldr r0, =gBattleMoves\n\ + lsls r1, r5, 1\n\ + adds r1, r5\n\ + lsls r1, 2\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x1]\n\ + cmp r0, 0\n\ + bne _080432B4\n\ + bl _0804441E\n\ +_080432B4:\n\ + ldr r2, =gSpecialStatuses\n\ + ldr r0, =gBankTarget\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r1, r0, 2\n\ + adds r0, r2, 0\n\ + adds r0, 0x8\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _080432DC\n\ + adds r0, r2, 0\n\ + adds r0, 0xC\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _080432DC\n\ + bl _0804441E\n\ +_080432DC:\n\ + ldr r1, =gBattleMons\n\ + movs r0, 0x58\n\ + mov r2, r10\n\ + muls r2, r0\n\ + adds r0, r2, 0\n\ + adds r1, r0, r1\n\ + adds r4, r1, 0\n\ + adds r4, 0x21\n\ + ldrb r0, [r4]\n\ + cmp r0, r3\n\ + bne _080432F6\n\ + bl _0804441E\n\ +_080432F6:\n\ + adds r2, r1, 0\n\ + adds r2, 0x22\n\ + ldrb r0, [r2]\n\ + cmp r0, r3\n\ + bne _08043304\n\ + bl _0804441E\n\ +_08043304:\n\ + ldrh r0, [r1, 0x28]\n\ + cmp r0, 0\n\ + bne _0804330E\n\ + bl _0804441E\n\ +_0804330E:\n\ + strb r3, [r4]\n\ + strb r3, [r2]\n\ + ldr r1, =gBattleTextBuff1\n\ + movs r0, 0xFD\n\ + strb r0, [r1]\n\ + movs r0, 0x3\n\ + strb r0, [r1, 0x1]\n\ + strb r3, [r1, 0x2]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x3]\n\ + bl b_movescr_stack_push_cursor\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_ColorChangeActivates\n\ + str r0, [r1]\n\ + bl _080443D0\n\ + .pool\n\ +_08043350:\n\ + ldr r0, =gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + movs r0, 0x29\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08043360\n\ + bl _0804441E\n\ +_08043360:\n\ + ldr r1, =gBattleMons\n\ + ldr r0, =gBankAttacker\n\ + ldrb r2, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r2\n\ + adds r3, r0, r1\n\ + ldrh r0, [r3, 0x28]\n\ + cmp r0, 0\n\ + bne _08043376\n\ + bl _0804441E\n\ +_08043376:\n\ + ldr r0, =gProtectStructs\n\ + lsls r1, r2, 4\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x1]\n\ + lsls r0, 31\n\ + cmp r0, 0\n\ + beq _08043388\n\ + bl _0804441E\n\ +_08043388:\n\ + ldr r2, =gSpecialStatuses\n\ + ldr r0, =gBankTarget\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r1, r0, 2\n\ + adds r0, r2, 0\n\ + adds r0, 0x8\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _080433B0\n\ + adds r0, r2, 0\n\ + adds r0, 0xC\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _080433B0\n\ + bl _0804441E\n\ +_080433B0:\n\ + ldr r1, =gBattleMoves\n\ + lsls r0, r5, 1\n\ + adds r0, r5\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r1, [r0, 0x8]\n\ + movs r2, 0x1\n\ + adds r0, r2, 0\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _080433CA\n\ + bl _0804441E\n\ +_080433CA:\n\ + ldr r1, =gBattleMoveDamage\n\ + ldrh r0, [r3, 0x2C]\n\ + lsrs r0, 4\n\ + str r0, [r1]\n\ + cmp r0, 0\n\ + bne _080433D8\n\ + str r2, [r1]\n\ +_080433D8:\n\ + bl b_movescr_stack_push_cursor\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_RoughSkinActivates\n\ + str r0, [r1]\n\ + bl _080443D0\n\ + .pool\n\ +_08043410:\n\ + ldr r0, =gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + movs r0, 0x29\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08043420\n\ + bl _0804441E\n\ +_08043420:\n\ + ldr r1, =gBattleMons\n\ + ldr r0, =gBankAttacker\n\ + ldrb r2, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r2\n\ + adds r0, r1\n\ + ldrh r0, [r0, 0x28]\n\ + cmp r0, 0\n\ + bne _08043436\n\ + bl _0804441E\n\ +_08043436:\n\ + ldr r0, =gProtectStructs\n\ + lsls r1, r2, 4\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x1]\n\ + lsls r0, 31\n\ + cmp r0, 0\n\ + beq _08043448\n\ + bl _0804441E\n\ +_08043448:\n\ + ldr r2, =gSpecialStatuses\n\ + ldr r0, =gBankTarget\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r1, r0, 2\n\ + adds r0, r2, 0\n\ + adds r0, 0x8\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _08043470\n\ + adds r0, r2, 0\n\ + adds r0, 0xC\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _08043470\n\ + bl _0804441E\n\ +_08043470:\n\ + ldr r1, =gBattleMoves\n\ + lsls r0, r5, 1\n\ + adds r0, r5\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r1, [r0, 0x8]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08043488\n\ + bl _0804441E\n\ +_08043488:\n\ + bl Random\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + movs r1, 0xA\n\ + bl __umodsi3\n\ + lsls r0, 16\n\ + cmp r0, 0\n\ + beq _080434A0\n\ + bl _0804441E\n\ +_080434A0:\n\ + ldr r5, =gBattleCommunication\n\ + movs r4, 0x3\n\ +_080434A4:\n\ + bl Random\n\ + ands r0, r4\n\ + strb r0, [r5, 0x3]\n\ + cmp r0, 0\n\ + beq _080434A4\n\ + ldr r1, =gBattleCommunication\n\ + ldrb r0, [r1, 0x3]\n\ + cmp r0, 0x3\n\ + bne _080434BC\n\ + adds r0, 0x2\n\ + strb r0, [r1, 0x3]\n\ +_080434BC:\n\ + ldrb r0, [r1, 0x3]\n\ + adds r0, 0x40\n\ + strb r0, [r1, 0x3]\n\ + bl b_movescr_stack_push_cursor\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_ApplySecondaryEffect\n\ + str r0, [r1]\n\ + ldr r2, =gHitMarker\n\ + ldr r0, [r2]\n\ + movs r1, 0x80\n\ + lsls r1, 6\n\ + orrs r0, r1\n\ + str r0, [r2]\n\ + bl _080443D0\n\ + .pool\n\ +_08043508:\n\ + ldr r0, =gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + movs r0, 0x29\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08043518\n\ + bl _0804441E\n\ +_08043518:\n\ + ldr r1, =gBattleMons\n\ + ldr r0, =gBankAttacker\n\ + ldrb r2, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r2\n\ + adds r0, r1\n\ + ldrh r0, [r0, 0x28]\n\ + cmp r0, 0\n\ + bne _0804352E\n\ + bl _0804441E\n\ +_0804352E:\n\ + ldr r0, =gProtectStructs\n\ + lsls r1, r2, 4\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x1]\n\ + lsls r0, 31\n\ + cmp r0, 0\n\ + beq _08043540\n\ + bl _0804441E\n\ +_08043540:\n\ + ldr r2, =gSpecialStatuses\n\ + ldr r0, =gBankTarget\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r1, r0, 2\n\ + adds r0, r2, 0\n\ + adds r0, 0x8\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _08043568\n\ + adds r0, r2, 0\n\ + adds r0, 0xC\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _08043568\n\ + bl _0804441E\n\ +_08043568:\n\ + ldr r1, =gBattleMoves\n\ + lsls r0, r5, 1\n\ + adds r0, r5\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r1, [r0, 0x8]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08043580\n\ + bl _0804441E\n\ +_08043580:\n\ + bl Random\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + movs r1, 0x3\n\ + bl __umodsi3\n\ + lsls r0, 16\n\ + cmp r0, 0\n\ + beq _08043598\n\ + bl _0804441E\n\ +_08043598:\n\ + ldr r1, =gBattleCommunication\n\ + movs r0, 0x42\n\ + strb r0, [r1, 0x3]\n\ + bl b_movescr_stack_push_cursor\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_ApplySecondaryEffect\n\ + str r0, [r1]\n\ + ldr r2, =gHitMarker\n\ + ldr r0, [r2]\n\ + movs r1, 0x80\n\ + lsls r1, 6\n\ + orrs r0, r1\n\ + str r0, [r2]\n\ + bl _080443D0\n\ + .pool\n\ +_080435E4:\n\ + ldr r0, =gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + movs r0, 0x29\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080435F4\n\ + bl _0804441E\n\ +_080435F4:\n\ + ldr r1, =gBattleMons\n\ + ldr r0, =gBankAttacker\n\ + ldrb r2, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r2\n\ + adds r0, r1\n\ + ldrh r0, [r0, 0x28]\n\ + cmp r0, 0\n\ + bne _0804360A\n\ + bl _0804441E\n\ +_0804360A:\n\ + ldr r0, =gProtectStructs\n\ + lsls r1, r2, 4\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x1]\n\ + lsls r0, 31\n\ + cmp r0, 0\n\ + beq _0804361C\n\ + bl _0804441E\n\ +_0804361C:\n\ + ldr r2, =gSpecialStatuses\n\ + ldr r0, =gBankTarget\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r1, r0, 2\n\ + adds r0, r2, 0\n\ + adds r0, 0x8\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _08043644\n\ + adds r0, r2, 0\n\ + adds r0, 0xC\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _08043644\n\ + bl _0804441E\n\ +_08043644:\n\ + ldr r1, =gBattleMoves\n\ + lsls r0, r5, 1\n\ + adds r0, r5\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r1, [r0, 0x8]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0804365C\n\ + bl _0804441E\n\ +_0804365C:\n\ + bl Random\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + movs r1, 0x3\n\ + bl __umodsi3\n\ + lsls r0, 16\n\ + cmp r0, 0\n\ + beq _08043674\n\ + bl _0804441E\n\ +_08043674:\n\ + ldr r1, =gBattleCommunication\n\ + movs r0, 0x45\n\ + strb r0, [r1, 0x3]\n\ + bl b_movescr_stack_push_cursor\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_ApplySecondaryEffect\n\ + str r0, [r1]\n\ + ldr r2, =gHitMarker\n\ + ldr r0, [r2]\n\ + movs r1, 0x80\n\ + lsls r1, 6\n\ + orrs r0, r1\n\ + str r0, [r2]\n\ + bl _080443D0\n\ + .pool\n\ +_080436C0:\n\ + ldr r0, =gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + movs r0, 0x29\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080436D0\n\ + bl _0804441E\n\ +_080436D0:\n\ + ldr r1, =gBattleMons\n\ + ldr r0, =gBankAttacker\n\ + ldrb r2, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r2\n\ + adds r0, r1\n\ + ldrh r0, [r0, 0x28]\n\ + cmp r0, 0\n\ + bne _080436E6\n\ + bl _0804441E\n\ +_080436E6:\n\ + ldr r0, =gProtectStructs\n\ + lsls r1, r2, 4\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x1]\n\ + lsls r0, 31\n\ + cmp r0, 0\n\ + beq _080436F8\n\ + bl _0804441E\n\ +_080436F8:\n\ + ldr r1, =gBattleMoves\n\ + lsls r0, r5, 1\n\ + adds r0, r5\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r1, [r0, 0x8]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08043710\n\ + bl _0804441E\n\ +_08043710:\n\ + ldr r2, =gSpecialStatuses\n\ + ldr r0, =gBankTarget\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r1, r0, 2\n\ + adds r0, r2, 0\n\ + adds r0, 0x8\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _08043738\n\ + adds r0, r2, 0\n\ + adds r0, 0xC\n\ + adds r0, r1, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _08043738\n\ + bl _0804441E\n\ +_08043738:\n\ + bl Random\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + movs r1, 0x3\n\ + bl __umodsi3\n\ + lsls r0, 16\n\ + cmp r0, 0\n\ + beq _08043750\n\ + bl _0804441E\n\ +_08043750:\n\ + ldr r1, =gBattleCommunication\n\ + movs r0, 0x43\n\ + strb r0, [r1, 0x3]\n\ + bl b_movescr_stack_push_cursor\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_ApplySecondaryEffect\n\ + str r0, [r1]\n\ + ldr r2, =gHitMarker\n\ + ldr r0, [r2]\n\ + movs r1, 0x80\n\ + lsls r1, 6\n\ + orrs r0, r1\n\ + str r0, [r2]\n\ + bl _080443D0\n\ + .pool\n\ +_0804379C:\n\ + ldr r0, =gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + movs r0, 0x29\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080437AC\n\ + bl _0804441E\n\ +_080437AC:\n\ + ldr r6, =gBattleMons\n\ + ldr r3, =gBankAttacker\n\ + mov r8, r3\n\ + ldrb r1, [r3]\n\ + movs r7, 0x58\n\ + adds r0, r1, 0\n\ + muls r0, r7\n\ + adds r0, r6\n\ + ldrh r0, [r0, 0x28]\n\ + cmp r0, 0\n\ + bne _080437C6\n\ + bl _0804441E\n\ +_080437C6:\n\ + ldr r0, =gProtectStructs\n\ + lsls r1, 4\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x1]\n\ + lsls r0, 31\n\ + cmp r0, 0\n\ + beq _080437D8\n\ + bl _0804441E\n\ +_080437D8:\n\ + ldr r1, =gBattleMoves\n\ + lsls r0, r5, 1\n\ + adds r0, r5\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r1, [r0, 0x8]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _080437F0\n\ + bl _0804441E\n\ +_080437F0:\n\ + ldr r3, =gSpecialStatuses\n\ + ldr r5, =gBankTarget\n\ + ldrb r1, [r5]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r2, r0, 2\n\ + adds r0, r3, 0\n\ + adds r0, 0x8\n\ + adds r0, r2, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _08043818\n\ + adds r0, r3, 0\n\ + adds r0, 0xC\n\ + adds r0, r2, r0\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + bne _08043818\n\ + bl _0804441E\n\ +_08043818:\n\ + adds r0, r1, 0\n\ + muls r0, r7\n\ + adds r0, r6\n\ + ldrh r0, [r0, 0x28]\n\ + cmp r0, 0\n\ + bne _08043828\n\ + bl _0804441E\n\ +_08043828:\n\ + bl Random\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + movs r1, 0x3\n\ + bl __umodsi3\n\ + lsls r0, 16\n\ + cmp r0, 0\n\ + beq _08043840\n\ + bl _0804441E\n\ +_08043840:\n\ + mov r1, r8\n\ + ldrb r0, [r1]\n\ + muls r0, r7\n\ + adds r0, r6\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0xC\n\ + bne _08043854\n\ + bl _0804441E\n\ +_08043854:\n\ + ldr r0, [sp, 0x8]\n\ + ldr r1, [sp, 0x10]\n\ + bl GetGenderFromSpeciesAndPersonality\n\ + adds r4, r0, 0\n\ + ldr r0, [sp, 0xC]\n\ + ldr r1, [sp, 0x14]\n\ + bl GetGenderFromSpeciesAndPersonality\n\ + lsls r4, 24\n\ + lsls r0, 24\n\ + cmp r4, r0\n\ + bne _08043872\n\ + bl _0804441E\n\ +_08043872:\n\ + mov r2, r8\n\ + ldrb r0, [r2]\n\ + muls r0, r7\n\ + adds r4, r6, 0\n\ + adds r4, 0x50\n\ + adds r0, r4\n\ + ldr r0, [r0]\n\ + movs r1, 0xF0\n\ + lsls r1, 12\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804388E\n\ + bl _0804441E\n\ +_0804388E:\n\ + ldr r0, [sp, 0x8]\n\ + ldr r1, [sp, 0x10]\n\ + bl GetGenderFromSpeciesAndPersonality\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0xFF\n\ + bne _080438A2\n\ + bl _0804441E\n\ +_080438A2:\n\ + ldr r0, [sp, 0xC]\n\ + ldr r1, [sp, 0x14]\n\ + bl GetGenderFromSpeciesAndPersonality\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0xFF\n\ + bne _080438B6\n\ + bl _0804441E\n\ +_080438B6:\n\ + mov r3, r8\n\ + ldrb r0, [r3]\n\ + adds r2, r0, 0\n\ + muls r2, r7\n\ + adds r2, r4\n\ + ldr r1, =gBitTable\n\ + ldrb r0, [r5]\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldr r1, [r0]\n\ + lsls r1, 16\n\ + ldr r0, [r2]\n\ + orrs r0, r1\n\ + str r0, [r2]\n\ + bl b_movescr_stack_push_cursor\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_CuteCharmActivates\n\ + str r0, [r1]\n\ + bl _080443D0\n\ + .pool\n\ +_08043908:\n\ + movs r5, 0\n\ + mov r10, r5\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r10, r0\n\ + bcc _08043918\n\ + bl _0804441E\n\ +_08043918:\n\ + ldr r1, =gBattleMons\n\ + movs r0, 0x58\n\ + mov r2, r10\n\ + muls r2, r0\n\ + adds r0, r2, 0\n\ + adds r0, r1\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + subs r0, 0x7\n\ + adds r2, r1, 0\n\ + cmp r0, 0x41\n\ + bls _08043932\n\ + b _08043B96\n\ +_08043932:\n\ + lsls r0, 2\n\ + ldr r1, =_08043948\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + mov pc, r0\n\ + .pool\n\ + .align 2, 0\n\ +_08043948:\n\ + .4byte _08043AAC\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B70\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043AD4\n\ + .4byte _08043B96\n\ + .4byte _08043A50\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043A7C\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B40\n\ + .4byte _08043B10\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043B96\n\ + .4byte _08043AD4\n\ +_08043A50:\n\ + movs r0, 0x58\n\ + mov r3, r10\n\ + muls r3, r0\n\ + adds r0, r3, 0\n\ + adds r1, r2, 0\n\ + adds r1, 0x4C\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + ldr r1, =0x00000f88\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08043A6A\n\ + b _08043B96\n\ +_08043A6A:\n\ + ldr r0, =gBattleTextBuff1\n\ + ldr r1, =gStatusConditionString_PoisonJpn\n\ + b _08043B5C\n\ + .pool\n\ +_08043A7C:\n\ + movs r0, 0x58\n\ + mov r1, r10\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + adds r1, r2, 0\n\ + adds r1, 0x50\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + movs r1, 0x7\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08043A96\n\ + b _08043B96\n\ +_08043A96:\n\ + ldr r0, =gBattleTextBuff1\n\ + ldr r1, =gStatusConditionString_ConfusionJpn\n\ + bl StringCopy\n\ + movs r2, 0x2\n\ + mov r9, r2\n\ + b _08043B9C\n\ + .pool\n\ +_08043AAC:\n\ + movs r0, 0x58\n\ + mov r3, r10\n\ + muls r3, r0\n\ + adds r0, r3, 0\n\ + adds r1, r2, 0\n\ + adds r1, 0x4C\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + movs r1, 0x40\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08043B96\n\ + ldr r0, =gBattleTextBuff1\n\ + ldr r1, =gStatusConditionString_ParalysisJpn\n\ + b _08043B5C\n\ + .pool\n\ +_08043AD4:\n\ + movs r0, 0x58\n\ + mov r3, r10\n\ + muls r3, r0\n\ + adds r0, r2, 0\n\ + adds r0, 0x4C\n\ + adds r0, r3, r0\n\ + ldr r0, [r0]\n\ + movs r1, 0x7\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08043B96\n\ + adds r2, 0x50\n\ + adds r2, r3, r2\n\ + ldr r0, [r2]\n\ + ldr r1, =0xf7ffffff\n\ + ands r0, r1\n\ + str r0, [r2]\n\ + ldr r0, =gBattleTextBuff1\n\ + ldr r1, =gStatusConditionString_SleepJpn\n\ + bl StringCopy\n\ + movs r0, 0x1\n\ + mov r9, r0\n\ + b _08043B9C\n\ + .pool\n\ +_08043B10:\n\ + movs r0, 0x58\n\ + mov r1, r10\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + adds r1, r2, 0\n\ + adds r1, 0x4C\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + movs r1, 0x10\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08043B96\n\ + ldr r0, =gBattleTextBuff1\n\ + ldr r1, =gStatusConditionString_BurnJpn\n\ + bl StringCopy\n\ + movs r2, 0x1\n\ + mov r9, r2\n\ + b _08043B9C\n\ + .pool\n\ +_08043B40:\n\ + movs r0, 0x58\n\ + mov r3, r10\n\ + muls r3, r0\n\ + adds r0, r3, 0\n\ + adds r1, r2, 0\n\ + adds r1, 0x4C\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + movs r1, 0x20\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08043B96\n\ + ldr r0, =gBattleTextBuff1\n\ + ldr r1, =gStatusConditionString_IceJpn\n\ +_08043B5C:\n\ + bl StringCopy\n\ + movs r5, 0x1\n\ + mov r9, r5\n\ + b _08043B9C\n\ + .pool\n\ +_08043B70:\n\ + movs r0, 0x58\n\ + mov r1, r10\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + adds r1, r2, 0\n\ + adds r1, 0x50\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + movs r1, 0xF0\n\ + lsls r1, 12\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08043B96\n\ + ldr r0, =gBattleTextBuff1\n\ + ldr r1, =gStatusConditionString_LoveJpn\n\ + bl StringCopy\n\ + movs r2, 0x3\n\ + mov r9, r2\n\ +_08043B96:\n\ + mov r3, r9\n\ + cmp r3, 0\n\ + beq _08043C50\n\ +_08043B9C:\n\ + mov r5, r9\n\ + cmp r5, 0x2\n\ + beq _08043BD0\n\ + cmp r5, 0x2\n\ + bgt _08043BB4\n\ + cmp r5, 0x1\n\ + beq _08043BBC\n\ + b _08043BFC\n\ + .pool\n\ +_08043BB4:\n\ + mov r0, r9\n\ + cmp r0, 0x3\n\ + beq _08043BE8\n\ + b _08043BFC\n\ +_08043BBC:\n\ + ldr r1, =gBattleMons\n\ + movs r0, 0x58\n\ + mov r2, r10\n\ + muls r2, r0\n\ + adds r1, 0x4C\n\ + adds r2, r1\n\ + movs r0, 0\n\ + b _08043BFA\n\ + .pool\n\ +_08043BD0:\n\ + ldr r1, =gBattleMons\n\ + movs r0, 0x58\n\ + mov r2, r10\n\ + muls r2, r0\n\ + adds r1, 0x50\n\ + adds r2, r1\n\ + ldr r0, [r2]\n\ + movs r1, 0x8\n\ + negs r1, r1\n\ + b _08043BF8\n\ + .pool\n\ +_08043BE8:\n\ + ldr r1, =gBattleMons\n\ + movs r0, 0x58\n\ + mov r2, r10\n\ + muls r2, r0\n\ + adds r1, 0x50\n\ + adds r2, r1\n\ + ldr r0, [r2]\n\ + ldr r1, =0xfff0ffff\n\ +_08043BF8:\n\ + ands r0, r1\n\ +_08043BFA:\n\ + str r0, [r2]\n\ +_08043BFC:\n\ + bl b_movescr_stack_push_cursor\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =gUnknown_082DB68C\n\ + str r0, [r1]\n\ + ldr r0, =gBattleScripting\n\ + mov r1, r10\n\ + strb r1, [r0, 0x17]\n\ + ldr r4, =gActiveBank\n\ + strb r1, [r4]\n\ + ldrb r1, [r4]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + ldr r1, =gBattleMons + 0x4C\n\ + adds r0, r1\n\ + str r0, [sp]\n\ + movs r0, 0\n\ + movs r1, 0x28\n\ + movs r2, 0\n\ + movs r3, 0x4\n\ + bl EmitSetAttributes\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + bl _0804443A\n\ + .pool\n\ +_08043C50:\n\ + mov r0, r10\n\ + adds r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r10, r0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r10, r0\n\ + bcs _08043C64\n\ + b _08043918\n\ +_08043C64:\n\ + bl _0804441E\n\ + .pool\n\ +_08043C6C:\n\ + movs r2, 0\n\ + mov r10, r2\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r10, r0\n\ + bcc _08043C7A\n\ + b _0804441E\n\ +_08043C7A:\n\ + ldr r4, =gBattleMons\n\ +_08043C7C:\n\ + movs r0, 0x58\n\ + mov r3, r10\n\ + muls r3, r0\n\ + adds r0, r3, 0\n\ + adds r0, r4\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x3B\n\ + bne _08043CA0\n\ + mov r0, r10\n\ + bl CastformDataTypeChange\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ + cmp r0, 0\n\ + beq _08043CA0\n\ + b _080442FC\n\ +_08043CA0:\n\ + mov r0, r10\n\ + adds r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r10, r0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r10, r0\n\ + bcc _08043C7C\n\ + b _0804441E\n\ + .pool\n\ +_08043CBC:\n\ + ldrb r0, [r7]\n\ + cmp r0, 0x1C\n\ + beq _08043CC4\n\ + b _0804441E\n\ +_08043CC4:\n\ + ldr r4, =gHitMarker\n\ + ldr r1, [r4]\n\ + movs r0, 0x80\n\ + lsls r0, 7\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08043CD4\n\ + b _0804441E\n\ +_08043CD4:\n\ + ldr r0, =0xffffbfff\n\ + ands r1, r0\n\ + str r1, [r4]\n\ + mov r5, r8\n\ + ldr r1, [r5]\n\ + adds r1, 0xB2\n\ + ldrb r2, [r1]\n\ + movs r0, 0x3F\n\ + ands r0, r2\n\ + strb r0, [r1]\n\ + ldr r0, [r5]\n\ + adds r1, r0, 0\n\ + adds r1, 0xB2\n\ + ldrb r0, [r1]\n\ + cmp r0, 0x6\n\ + bne _08043CF8\n\ + movs r0, 0x2\n\ + strb r0, [r1]\n\ +_08043CF8:\n\ + ldr r1, =gBattleCommunication\n\ + mov r2, r8\n\ + ldr r0, [r2]\n\ + adds r0, 0xB2\n\ + ldrb r0, [r0]\n\ + adds r0, 0x40\n\ + strb r0, [r1, 0x3]\n\ + ldr r1, =gBattleScripting\n\ + ldr r0, =gBankTarget\n\ + ldrb r0, [r0]\n\ + strb r0, [r1, 0x17]\n\ + bl b_movescr_stack_push_cursor\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_SynchronizeActivates\n\ + str r0, [r1]\n\ + ldr r0, [r4]\n\ + movs r1, 0x80\n\ + lsls r1, 6\n\ + orrs r0, r1\n\ + str r0, [r4]\n\ + b _080443D0\n\ + .pool\n\ +_08043D40:\n\ + ldrb r0, [r7]\n\ + cmp r0, 0x1C\n\ + beq _08043D48\n\ + b _0804441E\n\ +_08043D48:\n\ + ldr r4, =gHitMarker\n\ + ldr r1, [r4]\n\ + movs r0, 0x80\n\ + lsls r0, 7\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _08043D58\n\ + b _0804441E\n\ +_08043D58:\n\ + ldr r0, =0xffffbfff\n\ + ands r1, r0\n\ + str r1, [r4]\n\ + mov r3, r8\n\ + ldr r1, [r3]\n\ + adds r1, 0xB2\n\ + ldrb r2, [r1]\n\ + movs r0, 0x3F\n\ + ands r0, r2\n\ + strb r0, [r1]\n\ + ldr r0, [r3]\n\ + adds r1, r0, 0\n\ + adds r1, 0xB2\n\ + ldrb r0, [r1]\n\ + cmp r0, 0x6\n\ + bne _08043D7C\n\ + movs r0, 0x2\n\ + strb r0, [r1]\n\ +_08043D7C:\n\ + ldr r1, =gBattleCommunication\n\ + mov r3, r8\n\ + ldr r0, [r3]\n\ + adds r0, 0xB2\n\ + ldrb r0, [r0]\n\ + strb r0, [r1, 0x3]\n\ + ldr r1, =gBattleScripting\n\ + ldr r0, =gBankAttacker\n\ + ldrb r0, [r0]\n\ + strb r0, [r1, 0x17]\n\ + bl b_movescr_stack_push_cursor\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =BattleScript_SynchronizeActivates\n\ + str r0, [r1]\n\ + ldr r0, [r4]\n\ + movs r1, 0x80\n\ + lsls r1, 6\n\ + orrs r0, r1\n\ + str r0, [r4]\n\ + b _080443D0\n\ + .pool\n\ +_08043DC4:\n\ + movs r4, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r1, [r0]\n\ + cmp r4, r1\n\ + blt _08043DD0\n\ + b _0804441E\n\ +_08043DD0:\n\ + ldr r0, =gBattleMons\n\ + adds r5, r1, 0\n\ + ldr r2, =gStatuses3\n\ + adds r3, r0, 0\n\ + adds r3, 0x20\n\ + movs r6, 0x80\n\ + lsls r6, 12\n\ +_08043DDE:\n\ + ldrb r1, [r3]\n\ + cmp r1, 0x16\n\ + bne _08043DEE\n\ + ldr r0, [r2]\n\ + ands r0, r6\n\ + cmp r0, 0\n\ + beq _08043DEE\n\ + b _08044324\n\ +_08043DEE:\n\ + adds r2, 0x4\n\ + adds r3, 0x58\n\ + adds r4, 0x1\n\ + cmp r4, r5\n\ + blt _08043DDE\n\ + b _0804441E\n\ + .pool\n\ +_08043E08:\n\ + movs r4, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + blt _08043E14\n\ + b _0804441E\n\ +_08043E14:\n\ + ldr r5, =gActiveBank\n\ + mov r8, r5\n\ + ldr r0, =gBattleMons\n\ + adds r0, 0x20\n\ + str r0, [sp, 0x1C]\n\ + movs r1, 0\n\ + str r1, [sp, 0x20]\n\ +_08043E22:\n\ + ldr r2, [sp, 0x1C]\n\ + ldrb r0, [r2]\n\ + cmp r0, 0x24\n\ + beq _08043E2C\n\ + b _08043FBE\n\ +_08043E2C:\n\ + ldr r0, =gStatuses3\n\ + ldr r3, [sp, 0x20]\n\ + adds r0, r3, r0\n\ + ldr r1, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 13\n\ + ands r1, r0\n\ + str r3, [sp, 0x18]\n\ + cmp r1, 0\n\ + bne _08043E42\n\ + b _08043FBE\n\ +_08043E42:\n\ + lsls r0, r4, 24\n\ + lsrs r0, 24\n\ + bl GetBankIdentity\n\ + movs r1, 0x1\n\ + adds r5, r0, 0\n\ + eors r5, r1\n\ + ands r5, r1\n\ + adds r0, r5, 0\n\ + bl GetBankByPlayerAI\n\ + lsls r0, 24\n\ + lsrs r6, r0, 24\n\ + adds r0, r5, 0x2\n\ + bl GetBankByPlayerAI\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + movs r2, 0x1\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + bne _08043E74\n\ + b _08043F84\n\ +_08043E74:\n\ + movs r1, 0x58\n\ + adds r0, r6, 0\n\ + muls r0, r1\n\ + ldr r3, =gBattleMons\n\ + adds r1, r0, r3\n\ + adds r0, r1, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0\n\ + beq _08043F40\n\ + ldrh r0, [r1, 0x28]\n\ + cmp r0, 0\n\ + beq _08043EFC\n\ + movs r1, 0x58\n\ + adds r0, r7, 0\n\ + muls r0, r1\n\ + adds r1, r0, r3\n\ + adds r0, r1, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0\n\ + beq _08043EFC\n\ + ldrh r0, [r1, 0x28]\n\ + cmp r0, 0\n\ + beq _08043EFC\n\ + str r2, [sp, 0x24]\n\ + bl Random\n\ + ldr r2, [sp, 0x24]\n\ + adds r1, r2, 0\n\ + ands r1, r0\n\ + lsls r1, 1\n\ + orrs r5, r1\n\ + adds r0, r5, 0\n\ + bl GetBankByPlayerAI\n\ + mov r2, r8\n\ + strb r0, [r2]\n\ + ldrb r0, [r2]\n\ + movs r3, 0x58\n\ + muls r0, r3\n\ + ldr r5, =gBattleMons\n\ + adds r0, r5\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + ldr r1, [sp, 0x1C]\n\ + strb r0, [r1]\n\ + ldrb r0, [r2]\n\ + muls r0, r3\n\ + adds r0, r5\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + ldr r2, =gLastUsedAbility\n\ + strb r0, [r2]\n\ + b _08043FAC\n\ + .pool\n\ +_08043EFC:\n\ + ldr r3, =gBattleMons\n\ + movs r2, 0x58\n\ + adds r0, r6, 0\n\ + muls r0, r2\n\ + adds r1, r0, r3\n\ + adds r0, r1, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0\n\ + beq _08043F40\n\ + ldrh r0, [r1, 0x28]\n\ + cmp r0, 0\n\ + beq _08043F40\n\ + mov r5, r8\n\ + strb r6, [r5]\n\ + adds r1, r4, 0\n\ + muls r1, r2\n\ + adds r1, r3\n\ + ldrb r0, [r5]\n\ + muls r0, r2\n\ + adds r0, r3\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + adds r1, 0x20\n\ + strb r0, [r1]\n\ + ldrb r0, [r5]\n\ + muls r0, r2\n\ + adds r0, r3\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + b _08043FA8\n\ + .pool\n\ +_08043F40:\n\ + ldr r3, =gBattleMons\n\ + movs r2, 0x58\n\ + adds r0, r7, 0\n\ + muls r0, r2\n\ + adds r1, r0, r3\n\ + adds r0, r1, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0\n\ + beq _08043FB6\n\ + ldrh r0, [r1, 0x28]\n\ + cmp r0, 0\n\ + beq _08043FB6\n\ + mov r5, r8\n\ + strb r7, [r5]\n\ + adds r1, r4, 0\n\ + muls r1, r2\n\ + adds r1, r3\n\ + ldrb r0, [r5]\n\ + muls r0, r2\n\ + adds r0, r3\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + adds r1, 0x20\n\ + strb r0, [r1]\n\ + ldrb r0, [r5]\n\ + muls r0, r2\n\ + adds r0, r3\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + b _08043FA8\n\ + .pool\n\ +_08043F84:\n\ + mov r2, r8\n\ + strb r6, [r2]\n\ + movs r3, 0x58\n\ + adds r0, r6, 0\n\ + muls r0, r3\n\ + ldr r5, =gBattleMons\n\ + adds r0, r5\n\ + adds r2, r0, 0\n\ + adds r2, 0x20\n\ + ldrb r1, [r2]\n\ + cmp r1, 0\n\ + beq _08043FB6\n\ + ldrh r0, [r0, 0x28]\n\ + cmp r0, 0\n\ + beq _08043FB6\n\ + ldr r0, [sp, 0x1C]\n\ + strb r1, [r0]\n\ + ldrb r0, [r2]\n\ +_08043FA8:\n\ + ldr r1, =gLastUsedAbility\n\ + strb r0, [r1]\n\ +_08043FAC:\n\ + mov r0, r9\n\ + adds r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ +_08043FB6:\n\ + mov r2, r9\n\ + cmp r2, 0\n\ + beq _08043FBE\n\ + b _08044340\n\ +_08043FBE:\n\ + ldr r3, [sp, 0x1C]\n\ + adds r3, 0x58\n\ + str r3, [sp, 0x1C]\n\ + ldr r5, [sp, 0x20]\n\ + adds r5, 0x4\n\ + str r5, [sp, 0x20]\n\ + adds r4, 0x1\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + bge _08043FD6\n\ + b _08043E22\n\ +_08043FD6:\n\ + b _0804441E\n\ + .pool\n\ +_08043FE4:\n\ + movs r4, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r1, [r0]\n\ + cmp r4, r1\n\ + blt _08043FF0\n\ + b _0804441E\n\ +_08043FF0:\n\ + ldr r0, =gBattleMons\n\ + adds r5, r1, 0\n\ + ldr r2, =gStatuses3\n\ + adds r3, r0, 0\n\ + adds r3, 0x20\n\ + movs r6, 0x80\n\ + lsls r6, 12\n\ +_08043FFE:\n\ + ldrb r1, [r3]\n\ + cmp r1, 0x16\n\ + bne _0804400E\n\ + ldr r0, [r2]\n\ + ands r0, r6\n\ + cmp r0, 0\n\ + beq _0804400E\n\ + b _080443B4\n\ +_0804400E:\n\ + adds r2, 0x4\n\ + adds r3, 0x58\n\ + adds r4, 0x1\n\ + cmp r4, r5\n\ + blt _08043FFE\n\ + b _0804441E\n\ + .pool\n\ +_08044028:\n\ + mov r0, r10\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + movs r4, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + blt _0804403E\n\ + b _0804441E\n\ +_0804403E:\n\ + ldr r7, =gBattleMons\n\ +_08044040:\n\ + lsls r0, r4, 24\n\ + lsrs r0, 24\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + adds r3, r4, 0x1\n\ + cmp r0, r5\n\ + beq _0804406A\n\ + movs r0, 0x58\n\ + muls r0, r4\n\ + adds r0, r7\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, r6\n\ + bne _0804406A\n\ + ldr r0, =gLastUsedAbility\n\ + strb r6, [r0]\n\ + lsls r0, r3, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ +_0804406A:\n\ + adds r4, r3, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + blt _08044040\n\ + b _0804441E\n\ + .pool\n\ +_08044084:\n\ + mov r0, r10\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + movs r4, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + blt _0804409A\n\ + b _0804441E\n\ +_0804409A:\n\ + ldr r7, =gBattleMons\n\ +_0804409C:\n\ + lsls r0, r4, 24\n\ + lsrs r0, 24\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + adds r3, r4, 0x1\n\ + cmp r0, r5\n\ + bne _080440C6\n\ + movs r0, 0x58\n\ + muls r0, r4\n\ + adds r0, r7\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, r6\n\ + bne _080440C6\n\ + ldr r0, =gLastUsedAbility\n\ + strb r6, [r0]\n\ + lsls r0, r3, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ +_080440C6:\n\ + adds r4, r3, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + blt _0804409C\n\ + b _0804441E\n\ + .pool\n\ +_080440E0:\n\ + ldrb r0, [r7]\n\ + cmp r0, 0xFD\n\ + beq _08044104\n\ + cmp r0, 0xFE\n\ + beq _0804413C\n\ + movs r4, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + adds r5, r0, 0\n\ + ldrb r0, [r5]\n\ + cmp r4, r0\n\ + blt _080440F8\n\ + b _0804441E\n\ +_080440F8:\n\ + ldr r2, =gBattleMons\n\ + b _08044174\n\ + .pool\n\ +_08044104:\n\ + movs r4, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + blt _08044110\n\ + b _0804441E\n\ +_08044110:\n\ + ldr r5, =gStatuses3\n\ + movs r2, 0x80\n\ + lsls r2, 9\n\ + adds r1, r0, 0\n\ +_08044118:\n\ + lsls r0, r4, 2\n\ + adds r0, r5\n\ + ldr r0, [r0]\n\ + ands r0, r2\n\ + adds r3, r4, 0x1\n\ + cmp r0, 0\n\ + beq _0804412C\n\ + lsls r0, r3, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ +_0804412C:\n\ + adds r4, r3, 0\n\ + cmp r4, r1\n\ + blt _08044118\n\ + b _0804441E\n\ + .pool\n\ +_0804413C:\n\ + movs r4, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + blt _08044148\n\ + b _0804441E\n\ +_08044148:\n\ + ldr r5, =gStatuses3\n\ + movs r2, 0x80\n\ + lsls r2, 10\n\ + adds r1, r0, 0\n\ +_08044150:\n\ + lsls r0, r4, 2\n\ + adds r0, r5\n\ + ldr r0, [r0]\n\ + ands r0, r2\n\ + adds r3, r4, 0x1\n\ + cmp r0, 0\n\ + beq _08044164\n\ + lsls r0, r3, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ +_08044164:\n\ + adds r4, r3, 0\n\ + cmp r4, r1\n\ + blt _08044150\n\ + b _0804441E\n\ + .pool\n\ +_08044174:\n\ + movs r0, 0x58\n\ + muls r0, r4\n\ + adds r0, r2\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + adds r3, r4, 0x1\n\ + cmp r0, r6\n\ + bne _0804418C\n\ + strb r6, [r7]\n\ + lsls r0, r3, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ +_0804418C:\n\ + adds r4, r3, 0\n\ + ldrb r1, [r5]\n\ + cmp r4, r1\n\ + blt _08044174\n\ + b _0804441E\n\ +_08044196:\n\ + movs r4, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + blt _080441A2\n\ + b _0804441E\n\ +_080441A2:\n\ + ldr r2, =gBattleMons\n\ + mov r8, r2\n\ + adds r2, r0, 0\n\ + movs r5, 0x58\n\ +_080441AA:\n\ + adds r0, r4, 0\n\ + muls r0, r5\n\ + mov r3, r8\n\ + adds r1, r0, r3\n\ + adds r0, r1, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + adds r3, r4, 0x1\n\ + cmp r0, r6\n\ + bne _080441CC\n\ + ldrh r0, [r1, 0x28]\n\ + cmp r0, 0\n\ + beq _080441CC\n\ + strb r6, [r7]\n\ + lsls r0, r3, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ +_080441CC:\n\ + adds r4, r3, 0\n\ + cmp r4, r2\n\ + blt _080441AA\n\ + b _0804441E\n\ + .pool\n\ +_080441DC:\n\ + movs r4, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + blt _080441E8\n\ + b _0804441E\n\ +_080441E8:\n\ + ldr r7, =gBattleMons\n\ + adds r1, r0, 0\n\ + movs r5, 0x58\n\ + ldr r2, =gLastUsedAbility\n\ +_080441F0:\n\ + adds r0, r4, 0\n\ + muls r0, r5\n\ + adds r0, r7\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + adds r3, r4, 0x1\n\ + cmp r0, r6\n\ + bne _0804420C\n\ + cmp r4, r10\n\ + beq _0804420C\n\ + strb r6, [r2]\n\ + lsls r0, r3, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ +_0804420C:\n\ + adds r4, r3, 0\n\ + cmp r4, r1\n\ + blt _080441F0\n\ + b _0804441E\n\ + .pool\n\ +_08044220:\n\ + mov r0, r10\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + movs r4, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + blt _08044236\n\ + b _0804441E\n\ +_08044236:\n\ + ldr r7, =gBattleMons\n\ +_08044238:\n\ + lsls r0, r4, 24\n\ + lsrs r0, 24\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, r5\n\ + beq _08044264\n\ + movs r0, 0x58\n\ + muls r0, r4\n\ + adds r0, r7\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, r6\n\ + bne _08044264\n\ + ldr r0, =gLastUsedAbility\n\ + strb r6, [r0]\n\ + mov r0, r9\n\ + adds r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ +_08044264:\n\ + adds r4, 0x1\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + blt _08044238\n\ + b _0804441E\n\ + .pool\n\ +_0804427C:\n\ + mov r0, r10\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + movs r4, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + blt _08044292\n\ + b _0804441E\n\ +_08044292:\n\ + ldr r7, =gBattleMons\n\ +_08044294:\n\ + lsls r0, r4, 24\n\ + lsrs r0, 24\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, r5\n\ + bne _080442C0\n\ + movs r0, 0x58\n\ + muls r0, r4\n\ + adds r0, r7\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, r6\n\ + bne _080442C0\n\ + ldr r0, =gLastUsedAbility\n\ + strb r6, [r0]\n\ + mov r0, r9\n\ + adds r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ +_080442C0:\n\ + adds r4, 0x1\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + blt _08044294\n\ + b _0804441E\n\ + .pool\n\ +_080442D8:\n\ + ldr r0, =BattleScript_CastformChange\n\ + bl b_push_move_exec\n\ + ldr r0, =gBattleScripting\n\ + strb r6, [r0, 0x17]\n\ +_080442E2:\n\ + ldr r0, =gBattleStruct\n\ + ldr r0, [r0]\n\ + adds r0, 0x7F\n\ + mov r1, r9\n\ + subs r1, 0x1\n\ + strb r1, [r0]\n\ + b _0804441E\n\ + .pool\n\ +_080442FC:\n\ + ldr r0, =BattleScript_CastformChange\n\ + bl b_push_move_exec\n\ + ldr r0, =gBattleScripting\n\ + mov r5, r10\n\ + strb r5, [r0, 0x17]\n\ + ldr r0, =gBattleStruct\n\ + ldr r0, [r0]\n\ + adds r0, 0x7F\n\ + mov r1, r9\n\ + subs r1, 0x1\n\ + strb r1, [r0]\n\ + b _0804443A\n\ + .pool\n\ +_08044324:\n\ + strb r1, [r7]\n\ + ldr r0, [r2]\n\ + ldr r1, =0xfff7ffff\n\ + ands r0, r1\n\ + str r0, [r2]\n\ + ldr r0, =gUnknown_082DB4B8\n\ + bl b_push_move_exec\n\ + b _080443C8\n\ + .pool\n\ +_08044340:\n\ + ldr r0, =BattleScript_TraceActivates\n\ + bl b_push_move_exec\n\ + ldr r1, =gStatuses3\n\ + ldr r0, [sp, 0x18]\n\ + adds r1, r0, r1\n\ + ldr r0, [r1]\n\ + ldr r2, =0xffefffff\n\ + ands r0, r2\n\ + str r0, [r1]\n\ + ldr r0, =gBattleScripting\n\ + strb r4, [r0, 0x17]\n\ + ldr r1, =gBattleTextBuff1\n\ + movs r4, 0xFD\n\ + strb r4, [r1]\n\ + movs r0, 0x4\n\ + strb r0, [r1, 0x1]\n\ + ldr r2, =gActiveBank\n\ + ldrb r0, [r2]\n\ + strb r0, [r1, 0x2]\n\ + ldr r3, =gBattlePartyID\n\ + ldrb r0, [r2]\n\ + lsls r0, 1\n\ + adds r0, r3\n\ + ldrh r0, [r0]\n\ + strb r0, [r1, 0x3]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x4]\n\ + ldr r1, =gBattleTextBuff2\n\ + strb r4, [r1]\n\ + movs r0, 0x9\n\ + strb r0, [r1, 0x1]\n\ + ldr r0, =gLastUsedAbility\n\ + ldrb r0, [r0]\n\ + strb r0, [r1, 0x2]\n\ + movs r0, 0x1\n\ + negs r0, r0\n\ + strb r0, [r1, 0x3]\n\ + b _0804441E\n\ + .pool\n\ +_080443B4:\n\ + strb r1, [r7]\n\ + ldr r0, [r2]\n\ + ldr r1, =0xfff7ffff\n\ + ands r0, r1\n\ + str r0, [r2]\n\ + bl b_movescr_stack_push_cursor\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, =gUnknown_082DB4C1\n\ + str r0, [r1]\n\ +_080443C8:\n\ + ldr r0, =gBattleStruct\n\ + ldr r0, [r0]\n\ + adds r0, 0xD8\n\ + strb r4, [r0]\n\ +_080443D0:\n\ + mov r0, r9\n\ + adds r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ + b _0804441E\n\ + .pool\n\ +_080443EC:\n\ + movs r4, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r1, [r0]\n\ + cmp r4, r1\n\ + bge _0804441E\n\ + ldr r0, =gBattleMons\n\ + adds r2, r1, 0\n\ + adds r1, r0, 0\n\ + adds r1, 0x20\n\ + ldr r3, =gLastUsedAbility\n\ +_08044400:\n\ + ldrb r0, [r1]\n\ + cmp r0, r6\n\ + bne _08044416\n\ + cmp r4, r10\n\ + beq _08044416\n\ + strb r6, [r3]\n\ + mov r0, r9\n\ + adds r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ +_08044416:\n\ + adds r1, 0x58\n\ + adds r4, 0x1\n\ + cmp r4, r2\n\ + blt _08044400\n\ +_0804441E:\n\ + mov r1, r9\n\ + cmp r1, 0\n\ + beq _0804443A\n\ +_08044424:\n\ + ldr r2, [sp, 0x4]\n\ + cmp r2, 0xB\n\ + bhi _0804443A\n\ + ldr r1, =gLastUsedAbility\n\ + ldrb r0, [r1]\n\ + cmp r0, 0xFF\n\ + beq _0804443A\n\ + adds r1, r0, 0\n\ + mov r0, r10\n\ + bl RecordAbilityBattle\n\ +_0804443A:\n\ + mov r0, r9\n\ + add sp, 0x28\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r1}\n\ + bx r1\n\ + .pool\n\ + .syntax divided"); +} +#endif // NONMATCHING + +void b_call_bc_move_exec(const u8* BS_ptr) +{ + gBattlescriptCurrInstr = BS_ptr; + BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc; + gBattleMainFunc = bc_move_exec_returning; + gFightStateTracker = 0; +} + +void b_push_move_exec(const u8* BS_ptr) +{ + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BS_ptr; + BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc; + gBattleMainFunc = sub_803E08C; +} + +enum +{ + ITEM_NO_EFFECT, // 0 + ITEM_STATUS_CHANGE, // 1 + ITEM_EFFECT_OTHER, // 2 + ITEM_PP_CHANGE, // 3 + ITEM_HP_CHANGE, // 4 + ITEM_STATS_CHANGE, // 5 +}; + +enum +{ + FLAVOR_SPICY, // 0 + FLAVOR_DRY, // 1 + FLAVOR_SWEET, // 2 + FLAVOR_BITTER, // 3 + FLAVOR_SOUR, // 4 +}; + +u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) +{ + int i = 0; + u8 effect = ITEM_NO_EFFECT; + u8 changedPP = 0; + u8 bankHoldEffect, atkHoldEffect, defHoldEffect; + u8 bankQuality, atkQuality, defQuality; + u16 atkItem, defItem; + + gLastUsedItem = gBattleMons[bank].item; + if (gLastUsedItem == ITEM_ENIGMA_BERRY) + { + bankHoldEffect = gEnigmaBerries[bank].holdEffect; + bankQuality = gEnigmaBerries[bank].holdEffectParam; + } + else + { + bankHoldEffect = ItemId_GetHoldEffect(gLastUsedItem); + bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem); + } + + atkItem = gBattleMons[gBankAttacker].item; + if (atkItem == ITEM_ENIGMA_BERRY) + { + atkHoldEffect = gEnigmaBerries[gBankAttacker].holdEffect; + atkQuality = gEnigmaBerries[gBankAttacker].holdEffectParam; + } + else + { + atkHoldEffect = ItemId_GetHoldEffect(atkItem); + atkQuality = ItemId_GetHoldEffectParam(atkItem); + } + + // def variables are unused + defItem = gBattleMons[gBankTarget].item; + if (defItem == ITEM_ENIGMA_BERRY) + { + defHoldEffect = gEnigmaBerries[gBankTarget].holdEffect; + defQuality = gEnigmaBerries[gBankTarget].holdEffectParam; + } + else + { + defHoldEffect = ItemId_GetHoldEffect(defItem); + defQuality = ItemId_GetHoldEffectParam(defItem); + } + + switch (caseID) + { + case 0: + switch (bankHoldEffect) + { + case HOLD_EFFECT_DOUBLE_PRIZE: + if (GetBankSide(bank) == SIDE_PLAYER) + gBattleStruct->moneyMultiplier = 2; + break; + case HOLD_EFFECT_RESTORE_STATS: + for (i = 0; i < 8; i++) + { + if (gBattleMons[bank].statStages[i] < 6) + { + gBattleMons[bank].statStages[i] = 6; + effect = ITEM_STATS_CHANGE; + } + } + if (effect) + { + gBattleScripting.bank = bank; + gStringBank = bank; + gActiveBank = gBankAttacker = bank; + b_call_bc_move_exec(BattleScript_WhiteHerbEnd2); + } + break; + } + break; + case 1: + if (gBattleMons[bank].hp) + { + switch (bankHoldEffect) + { + case HOLD_EFFECT_RESTORE_HP: + if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + { + gBattleMoveDamage = bankQuality; + if (gBattleMons[bank].hp + bankQuality > gBattleMons[bank].maxHP) + gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + gBattleMoveDamage *= -1; + b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + effect = 4; + } + break; + case HOLD_EFFECT_RESTORE_PP: + if (!moveTurn) + { + struct Pokemon* poke; + u8 ppBonuses; + u16 move; + + if (GetBankSide(bank) == SIDE_PLAYER) + poke = &gPlayerParty[gBattlePartyID[bank]]; + else + poke = &gEnemyParty[gBattlePartyID[bank]]; + for (i = 0; i < 4; i++) + { + move = GetMonData(poke, MON_DATA_MOVE1 + i); + changedPP = GetMonData(poke, MON_DATA_PP1 + i); + ppBonuses = GetMonData(poke, MON_DATA_PP_BONUSES); + if (move && changedPP == 0) + break; + } + if (i != 4) + { + u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i); + if (changedPP + bankQuality > maxPP) + changedPP = maxPP; + else + changedPP = changedPP + bankQuality; + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 2; + gBattleTextBuff1[2] = move; + gBattleTextBuff1[3] = move >> 8; + gBattleTextBuff1[4] = 0xFF; + b_call_bc_move_exec(BattleScript_BerryPPHealEnd2); + EmitSetAttributes(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP); + MarkBufferBankForExecution(gActiveBank); + effect = ITEM_PP_CHANGE; + } + } + break; + case HOLD_EFFECT_RESTORE_STATS: + for (i = 0; i < 8; i++) + { + if (gBattleMons[bank].statStages[i] < 6) + { + gBattleMons[bank].statStages[i] = 6; + effect = ITEM_STATS_CHANGE; + } + } + if (effect) + { + gBattleScripting.bank = bank; + gStringBank = bank; + gActiveBank = gBankAttacker = bank; + b_call_bc_move_exec(BattleScript_WhiteHerbEnd2); + } + break; + case HOLD_EFFECT_LEFTOVERS: + if (gBattleMons[bank].hp < gBattleMons[bank].maxHP && !moveTurn) + { + gBattleMoveDamage = gBattleMons[bank].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) + gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + gBattleMoveDamage *= -1; + b_call_bc_move_exec(BattleScript_ItemHealHP_End2); + effect = ITEM_HP_CHANGE; + RecordItemEffectBattle(bank, bankHoldEffect); + } + break; + // nice copy/paste there gamefreak, making a function for confuse berries was too much eh? + case HOLD_EFFECT_CONFUSE_SPICY: + if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + { + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 8; + gBattleTextBuff1[2] = FLAVOR_SPICY; + gBattleTextBuff1[3] = EOS; + gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) + gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + gBattleMoveDamage *= -1; + if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SPICY) < 0) + b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2); + else + b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_CONFUSE_DRY: + if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + { + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 8; + gBattleTextBuff1[2] = FLAVOR_DRY; + gBattleTextBuff1[3] = EOS; + gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) + gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + gBattleMoveDamage *= -1; + if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_DRY) < 0) + b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2); + else + b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_CONFUSE_SWEET: + if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + { + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 8; + gBattleTextBuff1[2] = FLAVOR_SWEET; + gBattleTextBuff1[3] = EOS; + gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) + gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + gBattleMoveDamage *= -1; + if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SWEET) < 0) + b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2); + else + b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_CONFUSE_BITTER: + if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + { + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 8; + gBattleTextBuff1[2] = FLAVOR_BITTER; + gBattleTextBuff1[3] = EOS; + gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) + gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + gBattleMoveDamage *= -1; + if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_BITTER) < 0) + b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2); + else + b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_CONFUSE_SOUR: + if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) + { + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 8; + gBattleTextBuff1[2] = FLAVOR_SOUR; + gBattleTextBuff1[3] = EOS; + gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) + gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; + gBattleMoveDamage *= -1; + if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SOUR) < 0) + b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2); + else + b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + // copy/paste again, smh + case HOLD_EFFECT_ATTACK_UP: + if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_ATK] < 0xC) + { + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 5; + gBattleTextBuff1[2] = STAT_STAGE_ATK; + gBattleTextBuff1[3] = EOS; + + gBattleTextBuff2[0] = 0xFD; + gBattleTextBuff2[1] = 0; + gBattleTextBuff2[2] = 0xD2; + gBattleTextBuff2[3] = 0xD2 >> 8; + gBattleTextBuff2[4] = EOS; + + gEffectBank = bank; + gBattleScripting.statChanger = 0x10 + STAT_STAGE_ATK; + gBattleScripting.animArg1 = 0xE + STAT_STAGE_ATK; + gBattleScripting.animArg2 = 0; + b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_DEFENSE_UP: + if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_DEF] < 0xC) + { + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 5; + gBattleTextBuff1[2] = STAT_STAGE_DEF; + gBattleTextBuff1[3] = EOS; + + gEffectBank = bank; + gBattleScripting.statChanger = 0x10 + STAT_STAGE_DEF; + gBattleScripting.animArg1 = 0xE + STAT_STAGE_DEF; + gBattleScripting.animArg2 = 0; + b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_SPEED_UP: + if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC) + { + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 5; + gBattleTextBuff1[2] = STAT_STAGE_SPEED; + gBattleTextBuff1[3] = EOS; + + gEffectBank = bank; + gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPEED; + gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPEED; + gBattleScripting.animArg2 = 0; + b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_SP_ATTACK_UP: + if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPATK] < 0xC) + { + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 5; + gBattleTextBuff1[2] = STAT_STAGE_SPATK; + gBattleTextBuff1[3] = EOS; + + gEffectBank = bank; + gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPATK; + gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPATK; + gBattleScripting.animArg2 = 0; + b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_SP_DEFENSE_UP: + if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPDEF] < 0xC) + { + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 5; + gBattleTextBuff1[2] = STAT_STAGE_SPDEF; + gBattleTextBuff1[3] = EOS; + + gEffectBank = bank; + gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPDEF; + gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPDEF; + gBattleScripting.animArg2 = 0; + b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_CRITICAL_UP: + if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && !(gBattleMons[bank].status2 & STATUS2_FOCUS_ENERGY)) + { + gBattleMons[bank].status2 |= STATUS2_FOCUS_ENERGY; + b_call_bc_move_exec(BattleScript_BerryFocusEnergyEnd2); + effect = ITEM_EFFECT_OTHER; + } + break; + case HOLD_EFFECT_RANDOM_STAT_UP: + if (!moveTurn && gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality) + { + for (i = 0; i < 5; i++) + { + if (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] < 0xC) + break; + } + if (i != 5) + { + do + { + i = Random() % 5; + } while (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] == 0xC); + + gBattleTextBuff1[0] = 0xFD; + gBattleTextBuff1[1] = 5; + gBattleTextBuff1[2] = i + 1; + gBattleTextBuff1[3] = EOS; + + gBattleTextBuff2[0] = 0xFD; + gBattleTextBuff2[1] = 0; + gBattleTextBuff2[2] = 0xD1; + gBattleTextBuff2[3] = 0xD1 >> 8; + gBattleTextBuff2[4] = 0; + gBattleTextBuff2[5] = 0xD2; + gBattleTextBuff2[6] = 0xD2 >> 8; + gBattleTextBuff2[7] = EOS; + + gEffectBank = bank; + gBattleScripting.statChanger = 0x21 + i; + gBattleScripting.animArg1 = 0x21 + i + 6; + gBattleScripting.animArg2 = 0; + b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + } + break; + case HOLD_EFFECT_CURE_PAR: + if (gBattleMons[bank].status1 & STATUS_PARALYSIS) + { + gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS); + b_call_bc_move_exec(BattleScript_BerryCurePrlzEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_PSN: + if (gBattleMons[bank].status1 & STATUS_PSN_ANY) + { + gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER); + b_call_bc_move_exec(BattleScript_BerryCurePsnEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_BRN: + if (gBattleMons[bank].status1 & STATUS_BURN) + { + gBattleMons[bank].status1 &= ~(STATUS_BURN); + b_call_bc_move_exec(BattleScript_BerryCureBrnEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_FRZ: + if (gBattleMons[bank].status1 & STATUS_FREEZE) + { + gBattleMons[bank].status1 &= ~(STATUS_FREEZE); + b_call_bc_move_exec(BattleScript_BerryCureFrzEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_SLP: + if (gBattleMons[bank].status1 & STATUS_SLEEP) + { + gBattleMons[bank].status1 &= ~(STATUS_SLEEP); + gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + b_call_bc_move_exec(BattleScript_BerryCureSlpEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_CONFUSION: + if (gBattleMons[bank].status2 & STATUS2_CONFUSION) + { + gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); + b_call_bc_move_exec(BattleScript_BerryCureConfusionEnd2); + effect = ITEM_EFFECT_OTHER; + } + break; + case HOLD_EFFECT_CURE_STATUS: + if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION) + { + i = 0; + if (gBattleMons[bank].status1 & STATUS_PSN_ANY) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); + i++; + } + if (gBattleMons[bank].status1 & STATUS_SLEEP) + { + gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); + i++; + } + if (gBattleMons[bank].status1 & STATUS_PARALYSIS) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); + i++; + } + if (gBattleMons[bank].status1 & STATUS_BURN) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); + i++; + } + if (gBattleMons[bank].status1 & STATUS_FREEZE) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); + i++; + } + if (gBattleMons[bank].status2 & STATUS2_CONFUSION) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); + i++; + } + if (!(i > 1)) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleMons[bank].status1 = 0; + gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); + b_call_bc_move_exec(BattleScript_BerryCureChosenStatusEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_ATTRACT: + if (gBattleMons[bank].status2 & STATUS2_INFATUATION) + { + gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION); + StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); + b_call_bc_move_exec(BattleScript_BerryCureChosenStatusEnd2); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + effect = ITEM_EFFECT_OTHER; + } + break; + } + if (effect) + { + gBattleScripting.bank = bank; + gStringBank = bank; + gActiveBank = gBankAttacker = bank; + switch (effect) + { + case ITEM_STATUS_CHANGE: + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); + MarkBufferBankForExecution(gActiveBank); + break; + case ITEM_PP_CHANGE: + if (!(gBattleMons[bank].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[bank].unk18_b & gBitTable[i])) + gBattleMons[bank].pp[i] = changedPP; + break; + } + } + } + break; + case 2: + break; + case 3: + for (bank = 0; bank < gNoOfAllBanks; bank++) + { + gLastUsedItem = gBattleMons[bank].item; + if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY) + { + bankHoldEffect = gEnigmaBerries[bank].holdEffect; + bankQuality = gEnigmaBerries[bank].holdEffectParam; + } + else + { + bankHoldEffect = ItemId_GetHoldEffect(gLastUsedItem); + bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem); + } + switch (bankHoldEffect) + { + case HOLD_EFFECT_CURE_PAR: + if (gBattleMons[bank].status1 & STATUS_PARALYSIS) + { + gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureParRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_PSN: + if (gBattleMons[bank].status1 & STATUS_PSN_ANY) + { + gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_BRN: + if (gBattleMons[bank].status1 & STATUS_BURN) + { + gBattleMons[bank].status1 &= ~(STATUS_BURN); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_FRZ: + if (gBattleMons[bank].status1 & STATUS_FREEZE) + { + gBattleMons[bank].status1 &= ~(STATUS_FREEZE); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_SLP: + if (gBattleMons[bank].status1 & STATUS_SLEEP) + { + gBattleMons[bank].status1 &= ~(STATUS_SLEEP); + gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_CONFUSION: + if (gBattleMons[bank].status2 & STATUS2_CONFUSION) + { + gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet; + effect = ITEM_EFFECT_OTHER; + } + break; + case HOLD_EFFECT_CURE_ATTRACT: + if (gBattleMons[bank].status2 & STATUS2_INFATUATION) + { + gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION); + StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); + b_movescr_stack_push_cursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; + effect = ITEM_EFFECT_OTHER; + } + break; + case HOLD_EFFECT_CURE_STATUS: + if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION) + { + if (gBattleMons[bank].status1 & STATUS_PSN_ANY) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); + } + if (gBattleMons[bank].status1 & STATUS_SLEEP) + { + gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); + StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); + } + if (gBattleMons[bank].status1 & STATUS_PARALYSIS) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); + } + if (gBattleMons[bank].status1 & STATUS_BURN) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); + } + if (gBattleMons[bank].status1 & STATUS_FREEZE) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); + } + if (gBattleMons[bank].status2 & STATUS2_CONFUSION) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); + } + gBattleMons[bank].status1 = 0; + gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); + b_movescr_stack_push_cursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_RESTORE_STATS: + for (i = 0; i < 8; i++) + { + if (gBattleMons[bank].statStages[i] < 6) + { + gBattleMons[bank].statStages[i] = 6; + effect = ITEM_STATS_CHANGE; + } + } + if (effect) + { + gBattleScripting.bank = bank; + gStringBank = bank; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_WhiteHerbRet; + return effect; // unnecessary return + } + break; + } + if (effect) + { + gBattleScripting.bank = bank; + gStringBank = bank; + gActiveBank = bank; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + break; + } + } + break; + case 4: + if (gBattleMoveDamage) + { + switch (atkHoldEffect) + { + case HOLD_EFFECT_FLINCH: + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && (Random() % 100) < atkQuality + && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED + && gBattleMons[gBankTarget].hp) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = 8; + b_movescr_stack_push_cursor(); + SetMoveEffect(0, 0); + b_movescr_stack_pop_cursor(); + } + break; + case HOLD_EFFECT_SHELL_BELL: + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gSpecialStatuses[gBankTarget].moveturnLostHP != 0 + && gSpecialStatuses[gBankTarget].moveturnLostHP != 0xFFFF + && gBankAttacker != gBankTarget + && gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP + && gBattleMons[gBankAttacker].hp != 0) + { + gLastUsedItem = atkItem; + gStringBank = gBankAttacker; + gBattleScripting.bank = gBankAttacker; + gBattleMoveDamage = (gSpecialStatuses[gBankTarget].moveturnLostHP / atkQuality) * -1; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = -1; + gSpecialStatuses[gBankTarget].moveturnLostHP = 0; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret; + effect++; + } + break; + } + } + break; + } + + return effect; +} + +void sub_8045868(u8 bank) +{ + gDisableStructs[bank].furyCutterCounter = 0; + gBattleMons[bank].status2 &= ~(STATUS2_DESTINY_BOND); + gStatuses3[bank] &= ~(STATUS3_GRUDGE); +} + +void sub_80458B4(void) +{ + if (gBattleExecBuffer == 0) + gBattleScriptingCommandsTable[*gBattlescriptCurrInstr](); +} + +u8 GetMoveTarget(u16 move, u8 useMoveTarget) +{ + u8 targetBank = 0; + u8 moveTarget; + u8 side; + + if (useMoveTarget) + moveTarget = useMoveTarget - 1; + else + moveTarget = gBattleMoves[move].target; + + switch (moveTarget) + { + case 0: + side = GetBankSide(gBankAttacker) ^ 1; + if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) + targetBank = gSideTimers[side].followmeTarget; + else + { + side = GetBankSide(gBankAttacker); + do + { + targetBank = Random() % gNoOfAllBanks; + } while (targetBank == gBankAttacker || side == GetBankSide(targetBank) || gAbsentBankFlags & gBitTable[targetBank]); + if (gBattleMoves[move].type == TYPE_ELECTRIC + && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0) + && gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD) + { + targetBank ^= 2; + RecordAbilityBattle(targetBank, gBattleMons[targetBank].ability); + gSpecialStatuses[targetBank].lightningRodRedirected = 1; + } + } + break; + case 1: + case 8: + case 32: + case 64: + targetBank = GetBankByPlayerAI((GetBankIdentity(gBankAttacker) & 1) ^ 1); + if (gAbsentBankFlags & gBitTable[targetBank]) + targetBank ^= 2; + break; + case 4: + side = GetBankSide(gBankAttacker) ^ 1; + if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) + targetBank = gSideTimers[side].followmeTarget; + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & 4) + { + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + { + if (Random() & 1) + targetBank = GetBankByPlayerAI(1); + else + targetBank = GetBankByPlayerAI(3); + } + else + { + if (Random() & 1) + targetBank = GetBankByPlayerAI(0); + else + targetBank = GetBankByPlayerAI(2); + } + if (gAbsentBankFlags & gBitTable[targetBank]) + targetBank ^= 2; + } + else + targetBank = GetBankByPlayerAI((GetBankIdentity(gBankAttacker) & 1) ^ 1); + break; + case 2: + case 16: + targetBank = gBankAttacker; + break; + } + + #ifndef NONMATCHING + MEME_ACCESS_U8(BattleStruct, gBattleStruct, gBankAttacker, moveTarget, targetBank); + #else + gBattleStruct->moveTarget[gBankAttacker] = targetBank; + #endif // NONMATCHING + + return targetBank; +} + +static bool32 HasObedientBitSet(u8 bank) +{ + if (GetBankSide(bank) == SIDE_OPPONENT) + return TRUE; + if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS + && GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES, NULL) != SPECIES_MEW) + return TRUE; + return GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_OBEDIENCE, NULL); +} + +u8 IsPokeDisobedient(void) +{ + s32 rnd; + s32 calc; + u8 obedienceLevel = 0; + + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + return 0; + if (GetBankSide(gBankAttacker) == SIDE_OPPONENT) + return 0; + + if (HasObedientBitSet(gBankAttacker)) // only if species is Mew or Deoxys + { + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gBankAttacker) == 2) + return 0; + if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) + return 0; + if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) + return 0; + if (!IsOtherTrainer(gBattleMons[gBankAttacker].otId, gBattleMons[gBankAttacker].otName)) + return 0; + if (FlagGet(BADGE08_GET)) + return 0; + + obedienceLevel = 10; + + if (FlagGet(BADGE02_GET)) + obedienceLevel = 30; + if (FlagGet(BADGE04_GET)) + obedienceLevel = 50; + if (FlagGet(BADGE06_GET)) + obedienceLevel = 70; + } + + if (gBattleMons[gBankAttacker].level <= obedienceLevel) + return 0; + rnd = (Random() & 255); + calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8; + if (calc < obedienceLevel) + return 0; + + // is not obedient + if (gCurrentMove == MOVE_RAGE) + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RAGE); + if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK)) + { + gBattlescriptCurrInstr = gUnknown_082DB695; + return 1; + } + + rnd = (Random() & 255); + calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8; + if (calc < obedienceLevel) + { + calc = CheckMoveLimitations(gBankAttacker, gBitTable[gCurrMovePos], 0xFF); + if (calc == 0xF) // all moves cannot be used + { + gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3; + gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; + return 1; + } + else // use a random move + { + do + { + gCurrMovePos = gUnknown_020241E9 = Random() & 3; + } while (gBitTable[gCurrMovePos] & calc); + + gRandomMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; + gBattlescriptCurrInstr = gUnknown_082DB6A5; + gBankTarget = GetMoveTarget(gRandomMove, 0); + gHitMarker |= HITMARKER_x200000; + return 2; + } + } + else + { + obedienceLevel = gBattleMons[gBankAttacker].level - obedienceLevel; + + calc = (Random() & 255); + if (calc < obedienceLevel && !(gBattleMons[gBankAttacker].status1 & STATUS_ANY) && gBattleMons[gBankAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBankAttacker].ability != ABILITY_INSOMNIA) + { + // try putting asleep + int i; + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleMons[i].status2 & STATUS2_UPROAR) + break; + } + if (i == gNoOfAllBanks) + { + gBattlescriptCurrInstr = gUnknown_082DB6D9; + return 1; + } + } + calc -= obedienceLevel; + if (calc < obedienceLevel) + { + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker); + gBankTarget = gBankAttacker; + gBattlescriptCurrInstr = gUnknown_082DB6F0; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + return 2; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3; + gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; + return 1; + } + } +} diff --git a/src/battle_ai.c b/src/battle_ai.c index 76bf4156d..3b696b84e 100644 --- a/src/battle_ai.c +++ b/src/battle_ai.c @@ -87,7 +87,7 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void); static u8 BattleAI_ChooseMoveOrAction_Doubles(void); static void RecordLastUsedMoveByTarget(void); static void BattleAI_DoAIProcessing(void); -static void AIStackPushVar(u8 *); +static void AIStackPushVar(const u8 *); static bool8 AIStackPop(void); static void BattleAICmd_if_random_less_than(void); @@ -192,7 +192,7 @@ static void BattleAICmd_if_holds_item(void); // ewram -EWRAM_DATA u8 *gAIScriptPtr = NULL; +EWRAM_DATA const u8 *gAIScriptPtr = NULL; EWRAM_DATA static u8 sBank_AI = 0; // const rom data @@ -2902,7 +2902,7 @@ static void BattleAICmd_if_flash_fired(void) gAIScriptPtr += 6; } -static void AIStackPushVar(u8 *var) +static void AIStackPushVar(const u8 *var) { gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var; } diff --git a/src/berry.c b/src/berry.c index b6eaa14a0..e9d6994f8 100644 --- a/src/berry.c +++ b/src/berry.c @@ -807,7 +807,7 @@ const struct Berry gBerries[] = // unused void ClearEnigmaBerries(void) { - CpuFill16(0, &gSaveBlock1Ptr->enigmaBerry, sizeof(gSaveBlock1Ptr->enigmaBerry)); + CpuFill16(0, &gSaveBlock1Ptr->enigmaBerry, 52); } void SetEnigmaBerry(u8 *src) @@ -815,7 +815,7 @@ void SetEnigmaBerry(u8 *src) u32 i; u8 *dest = (u8*)&gSaveBlock1Ptr->enigmaBerry; - for (i = 0; i < sizeof(gSaveBlock1Ptr->enigmaBerry); i++) + for (i = 0; i < 52; i++) dest[i] = src[i]; } @@ -827,7 +827,7 @@ u32 GetEnigmaBerryChecksum(struct EnigmaBerry *enigmaBerry) dest = (u8*)enigmaBerry; checksum = 0; - for (i = 0; i < sizeof(gSaveBlock1Ptr->enigmaBerry) - sizeof(gSaveBlock1Ptr->enigmaBerry.checksum); i++) + for (i = 0; i < 52 - sizeof(gSaveBlock1Ptr->enigmaBerry.checksum); i++) { checksum += dest[i]; } diff --git a/src/field_map_obj.c b/src/field_map_obj.c new file mode 100755 index 000000000..26bc513fb --- /dev/null +++ b/src/field_map_obj.c @@ -0,0 +1,5118 @@ +// Includes + +#include "global.h" +#include "malloc.h" +#include "sprite.h" +#include "rom4.h" +#include "rng.h" +#include "event_scripts.h" +#include "berry.h" +#include "palette.h" +#include "field_player_avatar.h" +#include "fieldmap.h" +#include "event_data.h" +#include "rom_818CFC8.h" +#include "rom_81BE66C.h" +#include "field_ground_effect.h" +#include "map_obj_8097404.h" +#include "mauville_old_man.h" +#include "metatile_behavior.h" +#include "field_effect.h" +#include "field_effect_helpers.h" +#include "field_camera.h" +#include "trainer_see.h" +#include "field_map_obj.h" + +#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51 + +#define null_object_step(name, retval) \ +bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\ +void FieldObjectCB_##name(struct Sprite *sprite)\ +{\ + FieldObjectStep(&gMapObjects[sprite->data0], sprite, FieldObjectCB2_##name);\ +}\ +bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\ +{\ + return (retval);\ +} + +#define field_object_step(name, table) \ +extern bool8 (*const (table)[])(struct MapObject *, struct Sprite *);\ +bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\ +void FieldObjectCB_##name(struct Sprite *sprite)\ +{\ + FieldObjectStep(&gMapObjects[sprite->data0], sprite, FieldObjectCB2_##name);\ +}\ +bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\ +{\ + return (table)[sprite->data1](mapObject, sprite);\ +} + +#define field_object_path(idx, table, sub, path, catch, coord)\ +field_object_step(GoInDirectionSequence##idx, table)\ +extern const u8 path[4];\ +bool8 sub(struct MapObject *mapObject, struct Sprite *sprite)\ +{\ + u8 route[sizeof(path)];\ + memcpy(route, path, sizeof(path));\ + if (mapObject->mapobj_unk_21 == (catch) && mapObject->coords1.coord == mapObject->coords2.coord)\ + {\ + mapObject->mapobj_unk_21 = (catch) + 1;\ + }\ + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, route);\ +}\ + +// Static struct declarations + +// Static RAM declarations + +extern u8 gUnknown_020375B4; +extern u16 gUnknown_020375B6; + +// Static ROM declarations + +static void sub_808D450(void); +static u8 GetFieldObjectIdByLocalId(u8); +static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8); +static bool8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *); +static void FieldObjectHandleDynamicGraphicsId(struct MapObject *); +static void RemoveFieldObjectInternal (struct MapObject *); +/*static*/ u16 GetFieldObjectFlagIdByFieldObjectId(u8); +void sub_8096518(struct MapObject *, struct Sprite *); +static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **); +/*static*/ void GetFieldObjectMovingCameraOffset(s16 *, s16 *); +/*static*/ struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8); +static void sub_808E894(u16); +static void RemoveFieldObjectIfOutsideView(struct MapObject *); +static void sub_808E1B8(u8, s16, s16); +static void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8); +/*static*/ void sub_808E38C(struct MapObject *); +static u8 sub_808E8F4(const struct SpritePalette *); +static u8 FindFieldObjectPaletteIndexByTag(u16); +static void sub_808EAB0(u16, u8); +static bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8); +//static void CameraObject_0(struct Sprite *); +/*static*/ void CameraObject_1(struct Sprite *); +//static void CameraObject_2(struct Sprite *); +/*static*/ struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count); +void npc_reset(struct MapObject *, struct Sprite *); +void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8); + +u8 GetFaceDirectionAnimId(u32); +u8 GetGoSpeed0AnimId(u32); +u8 GetGoSpeed1AnimId(u32); +u8 GetGoSpeed3AnimId(u32); +u8 sub_8093438(u32); +u8 sub_80934BC(u32); +u8 sub_8093514(u32); +u8 GetJumpLedgeAnimId(u32); +void sub_8092F88(u32, s16 *, s16 *, s16, s16); + +bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *); +void SetFieldObjectStepTimer(struct Sprite *, s16); +bool8 RunFieldObjectStepTimer(struct Sprite *); +bool8 npc_block_way__next_tile(struct MapObject *, u8); +static u32 state_to_direction(u8, u32, u32); +/*static*/ void sub_80964E8(struct MapObject *, struct Sprite *); +static void FieldObjectExecSpecialAnim(struct MapObject *, struct Sprite *); +/*static*/ void npc_obj_transfer_image_anim_pause_flag(struct MapObject *, struct Sprite *); + +static bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject *, s16, s16); +static bool8 IsMetatileDirectionallyImpassable(struct MapObject *, s16, s16, u8); +static bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *, s16, s16); +bool8 sub_809558C(struct MapObject *, struct Sprite *); +bool8 sub_8095B64(struct MapObject *, struct Sprite *); +static void sub_8096530(struct MapObject *, struct Sprite *); +static void npc_update_obj_anim_flag(struct MapObject *, struct Sprite *); + +// ROM data + +extern void (*const gUnknown_08505438[NUM_FIELD_MAP_OBJECT_TEMPLATES])(struct Sprite *); +extern const u8 gUnknown_0850557C[NUM_FIELD_MAP_OBJECT_TEMPLATES]; +extern const u8 gUnknown_085055CD[NUM_FIELD_MAP_OBJECT_TEMPLATES]; +extern const struct MapObjectGraphicsInfo *const gMauvilleOldManGraphicsInfoPointers[7]; +extern const struct MapObjectGraphicsInfo *const gFieldObjectGraphicsInfoPointers[0xEF]; +extern u8 (*const gUnknown_0850D714[11])(s16, s16, s16, s16); + +struct PairedPalettes { + u16 tag; + const u16 *data; +}; + +extern const u8 gUnknown_084975C4[0x10]; +extern const struct SpriteTemplate gUnknown_084975D4; +extern void (*const gUnknown_084975EC[3])(struct Sprite *); +extern const struct SpritePalette gUnknown_0850BBC8[39]; +extern const struct PairedPalettes gUnknown_0850BD00[4]; +extern const struct PairedPalettes gUnknown_0850BD78[14]; +extern const u16 *const gUnknown_0850BE38[2]; +extern const s16 gUnknown_0850D6DC[4]; // {0x20, 0x40, 0x60, 0x80} +extern const s16 gUnknown_0850D6EC[4]; +extern const u8 gUnknown_0850D710[4]; // {DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST} +extern const u8 gUnknown_0850D770[2]; // {DIR_SOUTH, DIR_NORTH} +extern const u8 gUnknown_0850D790[2]; // {DIR_WEST, DIR_EAST} +extern const u8 gUnknown_0850D7F0[2]; // {DIR_NORTH, DIR_WEST} +extern const u8 gUnknown_0850D808[2]; // {DIR_NORTH, DIR_EAST} +extern const u8 gUnknown_0850D820[2]; // {DIR_SOUTH, DIR_WEST} +extern const u8 gUnknown_0850D838[2]; // {DIR_SOUTH, DIR_EAST} +extern const u8 gUnknown_0850D850[4]; +extern const u8 gUnknown_0850D868[4]; +extern const u8 gUnknown_0850D880[4]; +extern const u8 gUnknown_0850D898[4]; +extern const u8 gUnknown_0850D8AC[5]; +extern const u8 gUnknown_0850D8C4[5]; +extern const u8 gUnknown_0850D8E8[4]; +extern bool8 (*const gUnknown_0850DA64[11])(struct MapObject *, struct Sprite *, u8, bool8(u8)); +extern bool8 (*const gUnknown_0850DB5C[4])(u8); +extern bool8 (*const gUnknown_0850DB6C[4])(u8); +extern const struct Coords16 gUnknown_0850DB7C[4]; +extern const u8 gUnknown_0850DC2F[4][4]; +extern const u8 gUnknown_0850DC3F[4][4]; +extern const u8 gUnknown_0850DBA0[5]; +extern bool8 (*const *const gUnknown_0850DC50[166])(struct MapObject *, struct Sprite *); +extern u8 (*const gUnknown_0850DEE8[5])(u8); +extern const s16 gUnknown_0850DFBC[3]; +extern const s16 gUnknown_0850DFC2[3]; + +// Code + +static void npc_clear_ids_and_state(struct MapObject *mapObject) +{ + *mapObject = (struct MapObject){}; + mapObject->localId = 0xFF; + mapObject->mapNum = -1; + mapObject->mapGroup = -1; + mapObject->mapobj_unk_1C = -1; +} + +static void npcs_clear_ids_and_state(void) +{ + u8 i; + + for (i = 0; i < NUM_FIELD_OBJECTS; i ++) + { + npc_clear_ids_and_state(&gMapObjects[i]); + } +} + +void sub_808D438(void) +{ + strange_npc_table_clear(); + npcs_clear_ids_and_state(); + ClearPlayerAvatarInfo(); + sub_808D450(); +} + +static void sub_808D450(void) +{ + u8 spriteIdx; + + spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31); + gSprites[spriteIdx].oam.affineMode = 1; + InitSpriteAffineAnim(&gSprites[spriteIdx]); + StartSpriteAffineAnim(&gSprites[spriteIdx], 0); + gSprites[spriteIdx].invisible = TRUE; + + spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31); + gSprites[spriteIdx].oam.affineMode = 1; + InitSpriteAffineAnim(&gSprites[spriteIdx]); + StartSpriteAffineAnim(&gSprites[spriteIdx], 1); + gSprites[spriteIdx].invisible = TRUE; +} + +u8 sub_808D4F4(void) +{ + u8 i; + + for (i = 0; i < NUM_FIELD_OBJECTS; i ++) + { + if (!gMapObjects[i].active) + { + break; + } + } + return i; +} + +u8 GetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId) +{ + if (localId < 0xff) + { + return GetFieldObjectIdByLocalIdAndMapInternal(localId, mapId, mapGroupId); + } + return GetFieldObjectIdByLocalId(localId); +} + +bool8 TryGetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId, u8 *fieldObjectId) +{ + *fieldObjectId = GetFieldObjectIdByLocalIdAndMap(localId, mapId, mapGroupId); + if (*fieldObjectId == NUM_FIELD_OBJECTS) + { + return TRUE; + } + return FALSE; +} + +u8 GetFieldObjectIdByXY(s16 x, s16 y) +{ + u8 i; + + for (i = 0; i < NUM_FIELD_OBJECTS; i ++) + { + if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y) + { + break; + } + } + return i; +} + +static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapId, u8 mapGroupId) +{ + u8 i; + + for (i = 0; i < NUM_FIELD_OBJECTS; i ++) + { + if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapId && gMapObjects[i].mapGroup == mapGroupId) + { + return i; + } + } + return NUM_FIELD_OBJECTS; +} + +static u8 GetFieldObjectIdByLocalId(u8 localId) +{ + u8 i; + + for (i = 0; i < NUM_FIELD_OBJECTS; i ++) + { + if (gMapObjects[i].active && gMapObjects[i].localId == localId) + { + return i; + } + } + return NUM_FIELD_OBJECTS; +} + +// This function has the same nonmatching quirk as in Ruby/Sapphire. +#ifdef NONMATCHING +static u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapNum, u8 mapGroup) +{ + struct MapObject *mapObject; + s16 x; + s16 y; + u8 slot; + + // mapNum and mapGroup are in the wrong registers (r7/r6 instead of r6/r7) + if (GetAvailableFieldObjectSlot(template->localId, mapNum, mapGroup, &slot)) + { + return NUM_FIELD_OBJECTS; + } + mapObject = &gMapObjects[slot]; + npc_clear_ids_and_state(mapObject); + x = template->x + 7; + y = template->y + 7; + mapObject->active = TRUE; + mapObject->mapobj_bit_2 = TRUE; + mapObject->graphicsId = template->graphicsId; + mapObject->animPattern = template->movementType; + mapObject->localId = template->localId; + mapObject->mapNum = mapNum; + mapObject->mapGroup = mapGroup; + mapObject->coords1.x = x; + mapObject->coords1.y = y; + mapObject->coords2.x = x; + mapObject->coords2.y = y; + mapObject->coords3.x = x; + mapObject->coords3.y = y; + mapObject->mapobj_unk_0B_0 = template->elevation; + mapObject->elevation = template->elevation; + // For some reason, 0x0F is placed in r9, to be used later + mapObject->range.as_nybbles.x = template->unkA_0; + mapObject->range.as_nybbles.y = template->unkA_4; + mapObject->trainerType = template->unkC; + mapObject->trainerRange_berryTreeId = template->unkE; + mapObject->mapobj_unk_20 = gUnknown_085055CD[template->movementType]; + FieldObjectSetDirection(mapObject, mapObject->mapobj_unk_20); + FieldObjectHandleDynamicGraphicsId(mapObject); + + if (gUnknown_0850557C[mapObject->animPattern]) + { + if ((mapObject->range.as_nybbles.x) == 0) + { + // r9 is invoked here + mapObject->range.as_nybbles.x ++; + } + if ((mapObject->range.as_nybbles.y) == 0) + { + mapObject->range.as_nybbles.y ++; + } + } + return slot; +} +#else +static __attribute__((naked)) u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId) +{ + asm_unified("\tpush {r4-r7,lr}\n" + "\tmov r7, r9\n" + "\tmov r6, r8\n" + "\tpush {r6,r7}\n" + "\tsub sp, 0x4\n" + "\tadds r5, r0, 0\n" + "\tlsls r1, 24\n" + "\tlsrs r6, r1, 24\n" + "\tlsls r2, 24\n" + "\tlsrs r7, r2, 24\n" + "\tldrb r0, [r5]\n" + "\tadds r1, r6, 0\n" + "\tadds r2, r7, 0\n" + "\tmov r3, sp\n" + "\tbl GetAvailableFieldObjectSlot\n" + "\tlsls r0, 24\n" + "\tcmp r0, 0\n" + "\tbeq _0808D66E\n" + "\tmovs r0, 0x10\n" + "\tb _0808D762\n" + "_0808D66E:\n" + "\tmov r0, sp\n" + "\tldrb r1, [r0]\n" + "\tlsls r0, r1, 3\n" + "\tadds r0, r1\n" + "\tlsls r0, 2\n" + "\tldr r1, =gMapObjects\n" + "\tadds r4, r0, r1\n" + "\tadds r0, r4, 0\n" + "\tbl npc_clear_ids_and_state\n" + "\tldrh r3, [r5, 0x4]\n" + "\tadds r3, 0x7\n" + "\tlsls r3, 16\n" + "\tlsrs r3, 16\n" + "\tldrh r2, [r5, 0x6]\n" + "\tadds r2, 0x7\n" + "\tlsls r2, 16\n" + "\tlsrs r2, 16\n" + "\tldrb r0, [r4]\n" + "\tmovs r1, 0x1\n" + "\torrs r0, r1\n" + "\tmovs r1, 0x4\n" + "\torrs r0, r1\n" + "\tstrb r0, [r4]\n" + "\tldrb r0, [r5, 0x1]\n" + "\tstrb r0, [r4, 0x5]\n" + "\tldrb r0, [r5, 0x9]\n" + "\tstrb r0, [r4, 0x6]\n" + "\tldrb r0, [r5]\n" + "\tstrb r0, [r4, 0x8]\n" + "\tstrb r6, [r4, 0x9]\n" + "\tstrb r7, [r4, 0xA]\n" + "\tstrh r3, [r4, 0xC]\n" + "\tstrh r2, [r4, 0xE]\n" + "\tstrh r3, [r4, 0x10]\n" + "\tstrh r2, [r4, 0x12]\n" + "\tstrh r3, [r4, 0x14]\n" + "\tstrh r2, [r4, 0x16]\n" + "\tldrb r0, [r5, 0x8]\n" + "\tmovs r7, 0xF\n" + "\tadds r1, r7, 0\n" + "\tands r1, r0\n" + "\tldrb r2, [r4, 0xB]\n" + "\tmovs r0, 0x10\n" + "\tnegs r0, r0\n" + "\tmov r8, r0\n" + "\tands r0, r2\n" + "\torrs r0, r1\n" + "\tstrb r0, [r4, 0xB]\n" + "\tldrb r1, [r5, 0x8]\n" + "\tlsls r1, 4\n" + "\tands r0, r7\n" + "\torrs r0, r1\n" + "\tstrb r0, [r4, 0xB]\n" + "\tldrb r1, [r5, 0xA]\n" + "\tlsls r1, 28\n" + "\tmovs r0, 0xF\n" + "\tmov r9, r0\n" + "\tlsrs r1, 28\n" + "\tldrb r2, [r4, 0x19]\n" + "\tmov r0, r8\n" + "\tands r0, r2\n" + "\torrs r0, r1\n" + "\tstrb r0, [r4, 0x19]\n" + "\tldrb r1, [r5, 0xA]\n" + "\tlsrs r1, 4\n" + "\tlsls r1, 4\n" + "\tands r0, r7\n" + "\torrs r0, r1\n" + "\tstrb r0, [r4, 0x19]\n" + "\tldrh r0, [r5, 0xC]\n" + "\tstrb r0, [r4, 0x7]\n" + "\tldrh r0, [r5, 0xE]\n" + "\tstrb r0, [r4, 0x1D]\n" + "\tldr r1, =gUnknown_085055CD\n" + "\tldrb r0, [r5, 0x9]\n" + "\tadds r0, r1\n" + "\tldrb r1, [r0]\n" + "\tadds r0, r4, 0\n" + "\tadds r0, 0x20\n" + "\tstrb r1, [r0]\n" + "\tldrb r1, [r0]\n" + "\tadds r0, r4, 0\n" + "\tbl FieldObjectSetDirection\n" + "\tadds r0, r4, 0\n" + "\tbl FieldObjectHandleDynamicGraphicsId\n" + "\tldr r1, =gUnknown_0850557C\n" + "\tldrb r0, [r4, 0x6]\n" + "\tadds r0, r1\n" + "\tldrb r0, [r0]\n" + "\tcmp r0, 0\n" + "\tbeq _0808D75E\n" + "\tldrb r2, [r4, 0x19]\n" + "\tadds r0, r7, 0\n" + "\tands r0, r2\n" + "\tcmp r0, 0\n" + "\tbne _0808D746\n" + "\tlsls r0, r2, 28\n" + "\tlsrs r0, 28\n" + "\tadds r0, 0x1\n" + "\tmov r1, r9\n" + "\tands r0, r1\n" + "\tmov r1, r8\n" + "\tands r1, r2\n" + "\torrs r1, r0\n" + "\tstrb r1, [r4, 0x19]\n" + "_0808D746:\n" + "\tldrb r2, [r4, 0x19]\n" + "\tmovs r0, 0xF0\n" + "\tands r0, r2\n" + "\tcmp r0, 0\n" + "\tbne _0808D75E\n" + "\tlsrs r1, r2, 4\n" + "\tadds r1, 0x1\n" + "\tlsls r1, 4\n" + "\tadds r0, r7, 0\n" + "\tands r0, r2\n" + "\torrs r0, r1\n" + "\tstrb r0, [r4, 0x19]\n" + "_0808D75E:\n" + "\tmov r0, sp\n" + "\tldrb r0, [r0]\n" + "_0808D762:\n" + "\tadd sp, 0x4\n" + "\tpop {r3,r4}\n" + "\tmov r8, r3\n" + "\tmov r9, r4\n" + "\tpop {r4-r7}\n" + "\tpop {r1}\n" + "\tbx r1\n" + ".pool"); +} +#endif + +u8 unref_sub_808D77C(u8 localId) +{ + u8 i; + u8 nObjects; + struct MapObjectTemplate *template; + + if (gMapHeader.events != NULL) + { + if (InBattlePyramid()) + { + nObjects = sub_81AAA40(); + } + else if (InTrainerHill()) + { + nObjects = 2; + } + else + { + nObjects = gMapHeader.events->mapObjectCount; + } + for (i = 0; i < nObjects; i ++) + { + template = &gSaveBlock1Ptr->mapObjectTemplates[i]; + if (template->localId == localId && !FlagGet(template->flagId)) + { + return InitFieldObjectStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); + } + } + } + return NUM_FIELD_OBJECTS; +} + +static bool8 GetAvailableFieldObjectSlot(u16 localId, u8 mapNum, u8 mapGroup, u8 *result) +// Looks for an empty slot. +// Returns FALSE and the location of the available slot +// in *result. +// If no slots are available, or if the object is already +// loaded, returns TRUE. +{ + u8 i = 0; + + for (i = 0; i < NUM_FIELD_OBJECTS; i ++) + { + if (!gMapObjects[i].active) + break; + if (gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup) + return TRUE; + } + if (i >= NUM_FIELD_OBJECTS) + return TRUE; + *result = i; + do + { + if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup) + return TRUE; + i ++; + } while (i < NUM_FIELD_OBJECTS); + return FALSE; +} + +static void RemoveFieldObject(struct MapObject *mapObject) +{ + mapObject->active = FALSE; + RemoveFieldObjectInternal(mapObject); +} + +void RemoveFieldObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 index; + if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &index)) + { + FlagSet(GetFieldObjectFlagIdByFieldObjectId(index)); + RemoveFieldObject(&gMapObjects[index]); + } +} + +static void RemoveFieldObjectInternal(struct MapObject *mapObject) +{ + struct SpriteFrameImage image; + image.size = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->size; + gSprites[mapObject->spriteId].images = ℑ + DestroySprite(&gSprites[mapObject->spriteId]); +} + +void unref_sub_808D958(void) +{ + u8 i; + + for (i = 0; i < NUM_FIELD_OBJECTS; i ++) + { + if (i != gPlayerAvatar.mapObjectId) + { + RemoveFieldObject(&gMapObjects[i]); + } + } +} + +static u8 SpawnFieldObjectInternal(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY) +{ + struct MapObject *mapObject; + const struct MapObjectGraphicsInfo *graphicsInfo; + struct Sprite *sprite; + u8 mapObjectId; + u8 paletteSlot; + u8 spriteId; + + mapObjectId = InitFieldObjectStateFromTemplate(mapObjectTemplate, mapNum, mapGroup); + if (mapObjectId == NUM_FIELD_OBJECTS) + { + return NUM_FIELD_OBJECTS; + } + mapObject = &gMapObjects[mapObjectId]; + graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); + paletteSlot = graphicsInfo->paletteSlot; + if (paletteSlot == 0) + { + npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, 0); + } + else if (paletteSlot == 10) + { + npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, 10); + } + else if (paletteSlot >= 16) + { + paletteSlot -= 16; + sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot); + } + if (mapObject->animPattern == 0x4c) + { + mapObject->mapobj_bit_13 = TRUE; + } + *(u16 *)&spriteTemplate->paletteTag = 0xFFFF; + spriteId = CreateSprite(spriteTemplate, 0, 0, 0); + if (spriteId == MAX_SPRITES) + { + gMapObjects[mapObjectId].active = FALSE; + return NUM_FIELD_OBJECTS; + } + sprite = &gSprites[spriteId]; + sub_8092FF0(mapObject->coords2.x + cameraX, mapObject->coords2.y + cameraY, &sprite->pos1.x, &sprite->pos1.y); + sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.x += 8; + sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->oam.paletteNum = paletteSlot; + sprite->coordOffsetEnabled = TRUE; + sprite->data0 = mapObjectId; + mapObject->spriteId = spriteId; + mapObject->mapobj_bit_12 = graphicsInfo->inanimate; + if (!mapObject->mapobj_bit_12) + { + StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18)); + } + SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1); + sub_8096518(mapObject, sprite); + return mapObjectId; +} + +static u8 SpawnFieldObject(struct MapObjectTemplate *mapObjectTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY) +{ + const struct MapObjectGraphicsInfo *graphicsInfo; + struct SpriteTemplate spriteTemplate; + const struct SubspriteTable *subspriteTables; + struct SpriteFrameImage spriteFrameImage; + u8 mapObjectId; + + subspriteTables = NULL; + graphicsInfo = GetFieldObjectGraphicsInfo(mapObjectTemplate->graphicsId); + MakeObjectTemplateFromFieldObjectTemplate(mapObjectTemplate, &spriteTemplate, &subspriteTables); + spriteFrameImage.size = graphicsInfo->size; + spriteTemplate.images = &spriteFrameImage; + mapObjectId = SpawnFieldObjectInternal(mapObjectTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY); + if (mapObjectId == NUM_FIELD_OBJECTS) + { + return NUM_FIELD_OBJECTS; + } + gSprites[gMapObjects[mapObjectId].spriteId].images = graphicsInfo->images; + if (subspriteTables != NULL) + { + SetSubspriteTables(&gSprites[gMapObjects[mapObjectId].spriteId], subspriteTables); + } + return mapObjectId; +} + +u8 SpawnSpecialFieldObject(struct MapObjectTemplate *mapObjectTemplate) +{ + s16 cameraX; + s16 cameraY; + + GetFieldObjectMovingCameraOffset(&cameraX, &cameraY); + return SpawnFieldObject(mapObjectTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY); +} + +u8 SpawnSpecialFieldObjectParametrized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z) +{ + struct MapObjectTemplate mapObjectTemplate; + + x -= 7; + y -= 7; + mapObjectTemplate.localId = localId; + mapObjectTemplate.graphicsId = graphicsId; + mapObjectTemplate.unk2 = 0; + mapObjectTemplate.x = x; + mapObjectTemplate.y = y; + mapObjectTemplate.elevation = z; + mapObjectTemplate.movementType = movementBehavior; + mapObjectTemplate.unkA_0 = 0; + mapObjectTemplate.unkA_4 = 0; + mapObjectTemplate.unkC = 0; + mapObjectTemplate.unkE = 0; + return SpawnSpecialFieldObject(&mapObjectTemplate); +} + +u8 show_sprite(u8 localId, u8 mapNum, u8 mapGroup) +{ + struct MapObjectTemplate *mapObjectTemplate; + s16 cameraX; + s16 cameraY; + + mapObjectTemplate = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup); + if (mapObjectTemplate == NULL) + { + return NUM_FIELD_OBJECTS; + } + GetFieldObjectMovingCameraOffset(&cameraX, &cameraY); + return SpawnFieldObject(mapObjectTemplate, mapNum, mapGroup, cameraX, cameraY); +} + +static void MakeObjectTemplateFromFieldObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables) +{ + const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(graphicsId); + + sprTemplate->tileTag = gfxInfo->tileTag; + sprTemplate->paletteTag = gfxInfo->paletteTag1; + sprTemplate->oam = gfxInfo->oam; + sprTemplate->anims = gfxInfo->anims; + sprTemplate->images = gfxInfo->images; + sprTemplate->affineAnims = gfxInfo->affineAnims; + sprTemplate->callback = callback; + *subspriteTables = gfxInfo->subspriteTables; +} + +static void MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables) +{ + MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, gUnknown_08505438[callbackIndex], sprTemplate, subspriteTables); +} + +static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables) +{ + MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObjectTemplate->graphicsId, mapObjectTemplate->movementType, spriteTemplate, subspriteTables); +} + +u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority) +{ + struct SpriteTemplate *spriteTemplate; + const struct SubspriteTable *subspriteTables; + struct Sprite *sprite; + u8 spriteIdx; + + spriteTemplate = malloc(sizeof(struct SpriteTemplate)); + MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables); + if (spriteTemplate->paletteTag != 0xffff) + { + sub_808E894(spriteTemplate->paletteTag); + } + spriteIdx = CreateSprite(spriteTemplate, x, y, subpriority); + free(spriteTemplate); + + if (spriteIdx != MAX_SPRITES && subspriteTables != NULL) + { + sprite = &gSprites[spriteIdx]; + SetSubspriteTables(sprite, subspriteTables); + sprite->subspriteMode = 2; + } + return spriteIdx; +} + +u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction) +{ + const struct MapObjectGraphicsInfo *graphicsInfo; + struct SpriteTemplate spriteTemplate; + const struct SubspriteTable *subspriteTables; + u8 spriteId; + struct Sprite *sprite; + + graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId); + MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, sub_8097AC8, &spriteTemplate, &subspriteTables); + *(u16 *)&spriteTemplate.paletteTag = 0xffff; + x += 7; + y += 7; + sub_80930E0(&x, &y, 8, 16); + spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0); + if (spriteId != MAX_SPRITES) + { + sprite = &gSprites[spriteId]; + sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.y += sprite->centerToCornerVecY; + sprite->oam.paletteNum = graphicsInfo->paletteSlot; + if (sprite->oam.paletteNum >= 16) + { + sprite->oam.paletteNum -= 16; + } + sprite->coordOffsetEnabled = TRUE; + sprite->data0 = a1; + sprite->data1 = z; + if (graphicsInfo->paletteSlot == 10) + { + npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + else if (graphicsInfo->paletteSlot >= 16) + { + sub_808EAB0(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot | 0xf0); + } + if (subspriteTables != NULL) + { + SetSubspriteTables(sprite, subspriteTables); + sprite->subspriteMode = 2; + } + InitObjectPriorityByZCoord(sprite, z); + SetObjectSubpriorityByZCoord(z, sprite, 1); + StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(direction)); + } + return spriteId; +} + +void SpawnFieldObjectsInView(s16 cameraX, s16 cameraY) +{ + u8 i; + s16 left; + s16 right; + s16 top; + s16 bottom; + u8 objectCount; + s16 npcX; + s16 npcY; + + if (gMapHeader.events != NULL) + { + left = gSaveBlock1Ptr->pos.x - 2; + right = gSaveBlock1Ptr->pos.x + 17; + top = gSaveBlock1Ptr->pos.y; + bottom = gSaveBlock1Ptr->pos.y + 16; + + if (InBattlePyramid()) + { + objectCount = sub_81AAA40(); + } + else if (InTrainerHill()) + { + objectCount = 2; + } + else + { + objectCount = gMapHeader.events->mapObjectCount; + } + + for (i = 0; i < objectCount; i++) + { + struct MapObjectTemplate *template = &gSaveBlock1Ptr->mapObjectTemplates[i]; + npcX = template->x + 7; + npcY = template->y + 7; + + if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX + && !FlagGet(template->flagId)) + SpawnFieldObject(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY); + } + } +} + +/*static*/ void RemoveFieldObjectsOutsideView(void) +{ + u8 i; + u8 j; + bool8 isActiveLinkPlayer; + struct MapObject *mapObject; + + for (i = 0; i < NUM_FIELD_OBJECTS; i ++) + { + for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerMapObjects); j ++) + { + if (gLinkPlayerMapObjects[j].active && i == gLinkPlayerMapObjects[j].mapObjId) + isActiveLinkPlayer = TRUE; + } + if (!isActiveLinkPlayer) + { + mapObject = &gMapObjects[i]; + + if (mapObject->active && !mapObject->mapobj_bit_16) + RemoveFieldObjectIfOutsideView(mapObject); + } + } +} + +static void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject) +{ + s16 left; + s16 right; + s16 top; + s16 bottom; + + left = gSaveBlock1Ptr->pos.x - 2; + right = gSaveBlock1Ptr->pos.x + 17; + top = gSaveBlock1Ptr->pos.y; + bottom = gSaveBlock1Ptr->pos.y + 16; + + if (mapObject->coords2.x >= left && mapObject->coords2.x <= right + && mapObject->coords2.y >= top && mapObject->coords2.y <= bottom) + return; + if (mapObject->coords1.x >= left && mapObject->coords1.x <= right + && mapObject->coords1.y >= top && mapObject->coords1.y <= bottom) + return; + RemoveFieldObject(mapObject); +} + +void sub_808E16C(s16 x, s16 y) +{ + u8 i; + + ClearPlayerAvatarInfo(); + for (i = 0; i < NUM_FIELD_OBJECTS; i ++) + { + if (gMapObjects[i].active) + { + sub_808E1B8(i, x, y); + } + } + sub_808D450(); +} + +static void sub_808E1B8(u8 mapObjectId, s16 x, s16 y) +{ + u8 spriteId; + u8 paletteSlot; + struct MapObject *mapObject; + const struct SubspriteTable *subspriteTables; + const struct MapObjectGraphicsInfo *graphicsInfo; + struct SpriteFrameImage spriteFrameImage; + struct SpriteTemplate spriteTemplate; + struct Sprite *sprite; + +#define i spriteId + for (i = 0; i < ARRAY_COUNT(gLinkPlayerMapObjects); i ++) + { + if (gLinkPlayerMapObjects[i].active && mapObjectId == gLinkPlayerMapObjects[i].mapObjId) + { + return; + } + } +#undef i + + mapObject = &gMapObjects[mapObjectId]; + subspriteTables = NULL; + graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); + spriteFrameImage.size = graphicsInfo->size; + MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObject->graphicsId, mapObject->animPattern, &spriteTemplate, &subspriteTables); + spriteTemplate.images = &spriteFrameImage; + *(u16 *)&spriteTemplate.paletteTag = 0xffff; + paletteSlot = graphicsInfo->paletteSlot; + if (paletteSlot == 0) + { + npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + else if (paletteSlot == 10) + { + npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + else if (paletteSlot >= 16) + { + paletteSlot -= 16; + sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot); + } + *(u16 *)&spriteTemplate.paletteTag = 0xffff; + spriteId = CreateSprite(&spriteTemplate, 0, 0, 0); + if (spriteId != MAX_SPRITES) + { + sprite = &gSprites[spriteId]; + sub_8092FF0(x + mapObject->coords2.x, y + mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y); + sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.x += 8; + sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->images = graphicsInfo->images; + if (mapObject->animPattern == 0x0b) + { + SetPlayerAvatarFieldObjectIdAndObjectId(mapObjectId, spriteId); + mapObject->mapobj_unk_1B = sub_8154228(); + } + if (subspriteTables != NULL) + { + SetSubspriteTables(sprite, subspriteTables); + } + sprite->oam.paletteNum = paletteSlot; + sprite->coordOffsetEnabled = TRUE; + sprite->data0 = mapObjectId; + mapObject->spriteId = spriteId; + if (!mapObject->mapobj_bit_12 && mapObject->animPattern != 0x0b) + { + StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18)); + } + sub_808E38C(mapObject); + SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1); + } +} + +/*static*/ void sub_808E38C(struct MapObject *mapObject) +{ + mapObject->mapobj_bit_1 = FALSE; + mapObject->mapobj_bit_2 = TRUE; + mapObject->mapobj_bit_22 = FALSE; + mapObject->mapobj_bit_17 = FALSE; + mapObject->mapobj_bit_18 = FALSE; + mapObject->mapobj_bit_19 = FALSE; + mapObject->mapobj_bit_20 = FALSE; + mapObject->mapobj_bit_21 = FALSE; + FieldObjectClearAnim(mapObject); +} + +static void SetPlayerAvatarFieldObjectIdAndObjectId(u8 mapObjectId, u8 spriteId) +{ + gPlayerAvatar.mapObjectId = mapObjectId; + gPlayerAvatar.spriteId = spriteId; + gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gMapObjects[mapObjectId].graphicsId); + SetPlayerAvatarExtraStateTransition(gMapObjects[mapObjectId].graphicsId, 0x20); +} + +void FieldObjectSetGraphicsId(struct MapObject *mapObject, u8 graphicsId) +{ + const struct MapObjectGraphicsInfo *graphicsInfo; + struct Sprite *sprite; + u8 paletteSlot; + + graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId); + sprite = &gSprites[mapObject->spriteId]; + paletteSlot = graphicsInfo->paletteSlot; + if (paletteSlot == 0) + { + pal_patch_for_npc(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + else if (paletteSlot == 10) + { + npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + else if (paletteSlot >= 16) + { + paletteSlot -= 16; + sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot); + } + sprite->oam.shape = graphicsInfo->oam->shape; + sprite->oam.size = graphicsInfo->oam->size; + sprite->images = graphicsInfo->images; + sprite->anims = graphicsInfo->anims; + sprite->subspriteTables = graphicsInfo->subspriteTables; + sprite->oam.paletteNum = paletteSlot; + mapObject->mapobj_bit_12 = graphicsInfo->inanimate; + mapObject->graphicsId = graphicsId; + sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y); + sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.x += 8; + sprite->pos1.y += 16 + sprite->centerToCornerVecY; + if (mapObject->mapobj_bit_15) + { + CameraObjectReset1(); + } +} + +void FieldObjectSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId) +{ + u8 mapObjectId; + + if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) + { + FieldObjectSetGraphicsId(&gMapObjects[mapObjectId], graphicsId); + } +} + +void FieldObjectTurn(struct MapObject *mapObject, u8 direction) +{ + FieldObjectSetDirection(mapObject, direction); + if (!mapObject->mapobj_bit_12) + { + StartSpriteAnim(&gSprites[mapObject->spriteId], FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18)); + SeekSpriteAnim(&gSprites[mapObject->spriteId], 0); + } +} + +void FieldObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction) +{ + u8 mapObjectId; + + if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) + { + FieldObjectTurn(&gMapObjects[mapObjectId], direction); + } +} + +void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction) +{ + FieldObjectTurn(&gMapObjects[playerAvatar->mapObjectId], direction); +} + +/*static*/ void get_berry_tree_graphics(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 berryStage; + u8 berryId; + + mapObject->mapobj_bit_13 = TRUE; + sprite->invisible = TRUE; + berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId); + if (berryStage != 0) + { + mapObject->mapobj_bit_13 = FALSE; + sprite->invisible = FALSE; + berryId = GetBerryTypeByBerryTreeId(mapObject->trainerRange_berryTreeId) - 1; + berryStage -= 1; + if (berryId >= NUM_BERRIES) + { + berryId = 0; + } + FieldObjectSetGraphicsId(mapObject, gBerryTreeFieldObjectGraphicsIdTablePointers[berryId][berryStage]); + sprite->images = gBerryTreePicTablePointers[berryId]; + sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[berryId][berryStage]; + StartSpriteAnim(sprite, berryStage); + } +} + +const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8 graphicsId) +{ + u8 bard; + + if (graphicsId >= SPRITE_VAR) + { + graphicsId = VarGetFieldObjectGraphicsId(graphicsId - SPRITE_VAR); + } + if (graphicsId == 0x45) + { + bard = sub_81201C8(); + return gMauvilleOldManGraphicsInfoPointers[bard]; + } + if (graphicsId >= NUM_OBJECT_GRAPHICS_INFO) + { + graphicsId = 0x05; // LittleBoy1 + } + return gFieldObjectGraphicsInfoPointers[graphicsId]; +} + +static void FieldObjectHandleDynamicGraphicsId(struct MapObject *mapObject) +{ + if (mapObject->graphicsId >= SPRITE_VAR) + { + mapObject->graphicsId = VarGetFieldObjectGraphicsId(mapObject->graphicsId - SPRITE_VAR); + } +} + +void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state) +{ + u8 mapObjectId; + + if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) + { + gMapObjects[mapObjectId].mapobj_bit_13 = state; + } +} + +void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, u8 *localId, u8 *mapNum, u8 *mapGroup) +{ + *localId = mapObject->localId; + *mapNum = mapObject->mapNum; + *mapGroup = mapObject->mapGroup; +} + +void sub_808E75C(s16 x, s16 y) +{ + u8 mapObjectId; + struct MapObject *mapObject; + + mapObjectId = GetFieldObjectIdByXY(x, y); + if (mapObjectId != NUM_FIELD_OBJECTS) + { + mapObject = &gMapObjects[mapObjectId]; + mapObject->mapobj_bit_2 = TRUE; + } +} + +void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority) +{ + u8 mapObjectId; + struct MapObject *mapObject; + struct Sprite *sprite; + + if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) + { + mapObject = &gMapObjects[mapObjectId]; + sprite = &gSprites[mapObject->spriteId]; + mapObject->mapobj_bit_26 = TRUE; + sprite->subpriority = subpriority; + } +} + +void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 mapObjectId; + struct MapObject *mapObject; + + if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) + { + mapObject = &gMapObjects[mapObjectId]; + mapObject->mapobj_bit_26 = FALSE; + mapObject->mapobj_bit_2 = TRUE; + } +} + +void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) +{ + u8 mapObjectId; + struct Sprite *sprite; + + if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) + { + sprite = &gSprites[gMapObjects[mapObjectId].spriteId]; + sprite->pos2.x = x; + sprite->pos2.y = y; + } +} + +void gpu_pal_allocator_reset__manage_upper_four(void) +{ + FreeAllSpritePalettes(); + gReservedSpritePaletteCount = 12; +} + +static void sub_808E894(u16 paletteTag) +{ + u16 paletteSlot; + + paletteSlot = FindFieldObjectPaletteIndexByTag(paletteTag); + if (paletteSlot != 0x11ff) // always true + { + sub_808E8F4(&gUnknown_0850BBC8[paletteSlot]); + } +} + +void sub_808E8C0(u16 *paletteTags) +{ + u8 i; + + for (i = 0; paletteTags[i] != 0x11ff; i ++) + { + sub_808E894(paletteTags[i]); + } +} + +static u8 sub_808E8F4(const struct SpritePalette *spritePalette) +{ + if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xff) + { + return 0xff; + } + return LoadSpritePalette(spritePalette); +} + +void pal_patch_for_npc(u16 paletteTag, u8 paletteSlot) +{ + u16 paletteIdx; + + paletteIdx = FindFieldObjectPaletteIndexByTag(paletteTag); + LoadPalette(gUnknown_0850BBC8[paletteIdx].data, 16 * paletteSlot + 256, 0x20); +} + +void pal_patch_for_npc_range(const u16 *paletteTags, u8 minSlot, u8 maxSlot) +{ + while (minSlot < maxSlot) + { + pal_patch_for_npc(*paletteTags, minSlot); + paletteTags ++; + minSlot ++; + } +} + +static u8 FindFieldObjectPaletteIndexByTag(u16 tag) +{ + u8 i; + + for (i = 0; gUnknown_0850BBC8[i].tag != 0x11ff; i ++) + { + if (gUnknown_0850BBC8[i].tag == tag) + { + return i; + } + } + return 0xff; +} + +void npc_load_two_palettes__no_record(u16 tag, u8 slot) +{ + u8 i; + + pal_patch_for_npc(tag, slot); + for (i = 0; gUnknown_0850BD00[i].tag != 0x11ff; i ++) + { + if (gUnknown_0850BD00[i].tag == tag) + { + pal_patch_for_npc(gUnknown_0850BD00[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]); + return; + } + } +} + +void npc_load_two_palettes__and_record(u16 tag, u8 slot) +{ + u8 i; + + gUnknown_020375B6 = tag; + pal_patch_for_npc(tag, slot); + for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++) + { + if (gUnknown_0850BD78[i].tag == tag) + { + pal_patch_for_npc(gUnknown_0850BD78[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]); + return; + } + } +} + +static void sub_808EAB0(u16 tag, u8 slot) +{ + pal_patch_for_npc(tag, slot); +} + +void unref_sub_808EAC4(struct MapObject *mapObject, s16 x, s16 y) +{ + mapObject->coords3.x = mapObject->coords2.x; + mapObject->coords3.y = mapObject->coords2.y; + mapObject->coords2.x += x; + mapObject->coords2.y += y; +} + +void npc_coords_shift(struct MapObject *mapObject, s16 x, s16 y) +{ + mapObject->coords3.x = mapObject->coords2.x; + mapObject->coords3.y = mapObject->coords2.y; + mapObject->coords2.x = x; + mapObject->coords2.y = y; +} + +/*static*/ void npc_coords_set(struct MapObject *mapObject, s16 x, s16 y) +{ + mapObject->coords3.x = x; + mapObject->coords3.y = y; + mapObject->coords2.x = x; + mapObject->coords2.y = y; +} + +void sub_808EB08(struct MapObject *mapObject, s16 x, s16 y) +{ + struct Sprite *sprite; + const struct MapObjectGraphicsInfo *graphicsInfo; + + sprite = &gSprites[mapObject->spriteId]; + graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); + npc_coords_set(mapObject, x, y); + sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y); + sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.x += 8; + sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sub_808E38C(mapObject); + if (mapObject->mapobj_bit_15) + { + CameraObjectReset1(); + } +} + +void sub_808EBA8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) +{ + u8 mapObjectId; + + if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) + { + x += 7; + y += 7; + sub_808EB08(&gMapObjects[mapObjectId], x, y); + } +} + +void npc_coords_shift_still(struct MapObject *mapObject) +{ + npc_coords_shift(mapObject, mapObject->coords2.x, mapObject->coords2.y); +} + +void UpdateFieldObjectCoordsForCameraUpdate(void) +{ + u8 i; + s16 dx; + s16 dy; + + if (gCamera.active) + { + dx = gCamera.x; + dy = gCamera.y; + for (i = 0; i < NUM_FIELD_OBJECTS; i ++) + { + if (gMapObjects[i].active) + { + gMapObjects[i].coords1.x -= dx; + gMapObjects[i].coords1.y -= dy; + gMapObjects[i].coords2.x -= dx; + gMapObjects[i].coords2.y -= dy; + gMapObjects[i].coords3.x -= dx; + gMapObjects[i].coords3.y -= dy; + } + } + } +} + +u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z) +{ + u8 i; + for (i = 0; i < NUM_FIELD_OBJECTS; i ++) + { + if (gMapObjects[i].active) + { + if (gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y && FieldObjectDoesZCoordMatch(&gMapObjects[i], z)) + { + return i; + } + } + } + return NUM_FIELD_OBJECTS; +} + +static bool8 FieldObjectDoesZCoordMatch(struct MapObject *mapObject, u8 z) +{ + if (mapObject->mapobj_unk_0B_0 != 0 && z != 0 && mapObject->mapobj_unk_0B_0 != z) + { + return FALSE; + } + return TRUE; +} + +void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y) +{ + UpdateFieldObjectCoordsForCameraUpdate(); + SpawnFieldObjectsInView(x, y); + RemoveFieldObjectsOutsideView(); +} + +u8 AddCameraObject(u8 linkedSpriteId) +{ + u8 spriteId; + + spriteId = CreateSprite(&gUnknown_084975D4, 0, 0, 4); + gSprites[spriteId].invisible = TRUE; + gSprites[spriteId].data0 = linkedSpriteId; + return spriteId; +} + +void ObjectCB_CameraObject(struct Sprite *sprite) +{ + void (*callbacks[ARRAY_COUNT(gUnknown_084975EC)])(struct Sprite *); + + memcpy(callbacks, gUnknown_084975EC, sizeof gUnknown_084975EC); + callbacks[sprite->data1](sprite); +} + +/*static*/ void CameraObject_0(struct Sprite *sprite) +{ + sprite->pos1.x = gSprites[sprite->data0].pos1.x; + sprite->pos1.y = gSprites[sprite->data0].pos1.y; + sprite->invisible = TRUE; + sprite->data1 = 1; + CameraObject_1(sprite); +} + +/*static*/ void CameraObject_1(struct Sprite *sprite) +{ + s16 x; + s16 y; + + y = gSprites[sprite->data0].pos1.y; + x = gSprites[sprite->data0].pos1.x; + sprite->data2 = x - sprite->pos1.x; + sprite->data3 = y - sprite->pos1.y; + sprite->pos1.x = x; + sprite->pos1.y = y; +} + +/*static*/ void CameraObject_2(struct Sprite *sprite) +{ + sprite->pos1.x = gSprites[sprite->data0].pos1.x; + sprite->pos1.y = gSprites[sprite->data0].pos1.y; + sprite->data2 = 0; + sprite->data3 = 0; +} + +static struct Sprite *FindCameraObject(void) +{ + u8 spriteId; + + for (spriteId = 0; spriteId < MAX_SPRITES; spriteId ++) + { + if (gSprites[spriteId].inUse && gSprites[spriteId].callback == ObjectCB_CameraObject) + { + return &gSprites[spriteId]; + } + } + return NULL; +} + +void CameraObjectReset1(void) +{ + struct Sprite *cameraObject; + + cameraObject = FindCameraObject(); + if (cameraObject != NULL) + { + cameraObject->data1 = 0; + cameraObject->callback(cameraObject); + } +} + +void CameraObjectSetFollowedObjectId(u8 objectId) +{ + struct Sprite *cameraObject; + + cameraObject = FindCameraObject(); + if (cameraObject != NULL) + { + cameraObject->data0 = objectId; + CameraObjectReset1(); + } +} + +u8 CameraObjectGetFollowedObjectId(void) +{ + struct Sprite *cameraObject; + + cameraObject = FindCameraObject(); + if (cameraObject == NULL) + { + return MAX_SPRITES; + } + return cameraObject->data0; +} + +void CameraObjectReset2(void) +{ + FindCameraObject()->data1 = 2; +} + +u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority) +{ + u8 i; + + for (i = 0; i < MAX_SPRITES; i ++) + { + if (!gSprites[i].inUse) + { + gSprites[i] = *sprite; + gSprites[i].pos1.x = x; + gSprites[i].pos1.y = y; + gSprites[i].subpriority = subpriority; + break; + } + } + return i; +} + +u8 obj_unfreeze(struct Sprite *sprite, s16 x, s16 y, u8 subpriority) +{ + s16 i; + + for (i = MAX_SPRITES - 1; i > -1; i --) + { + if (!gSprites[i].inUse) + { + gSprites[i] = *sprite; + gSprites[i].pos1.x = x; + gSprites[i].pos1.y = y; + gSprites[i].subpriority = subpriority; + return i; + } + } + return MAX_SPRITES; +} + +void FieldObjectSetDirection(struct MapObject *mapObject, u8 direction) +{ + s8 d2; + mapObject->mapobj_unk_20 = mapObject->mapobj_unk_18; + if (!mapObject->mapobj_bit_9) + { + d2 = direction; + mapObject->mapobj_unk_18 = d2; + } + mapObject->placeholder18 = direction; +} + +static const u8 *GetFieldObjectScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) +{ + return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->script; +} + +const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId) +{ + return GetFieldObjectScriptPointerByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup); +} + +static u16 GetFieldObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) +{ + return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId; +} + +u16 GetFieldObjectFlagIdByFieldObjectId(u8 mapObjectId) +{ + return GetFieldObjectFlagIdByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup); +} + +u8 sub_808F080(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 mapObjectId; + + if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) + { + return 0xFF; + } + return gMapObjects[mapObjectId].trainerType; +} + +u8 sub_808F0BC(u8 mapObjectId) +{ + return gMapObjects[mapObjectId].trainerType; +} + +u8 sub_808F0D4(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 mapObjectId; + + if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) + { + return 0xFF; + } + return gMapObjects[mapObjectId].trainerRange_berryTreeId; +} + +u8 FieldObjectGetBerryTreeId(u8 mapObjectId) +{ + return gMapObjects[mapObjectId].trainerRange_berryTreeId; +} + +struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) +{ + struct MapObjectTemplate *templates; + const struct MapHeader *mapHeader; + u8 count; + + if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup) + { + templates = gSaveBlock1Ptr->mapObjectTemplates; + count = gMapHeader.events->mapObjectCount; + } + else + { + mapHeader = get_mapheader_by_bank_and_number(mapGroup, mapNum); + templates = mapHeader->events->mapObjects; + count = mapHeader->events->mapObjectCount; + } + return FindFieldObjectTemplateInArrayByLocalId(localId, templates, count); +} + +struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count) +{ + u8 i; + + for (i = 0; i < count; i ++) + { + if (templates[i].localId == localId) + { + return &templates[i]; + } + } + return NULL; +} + +struct MapObjectTemplate *sub_808F1B4(const struct MapObject *mapObject) +{ + int i; + + if (mapObject->mapNum != gSaveBlock1Ptr->location.mapNum || mapObject->mapGroup != gSaveBlock1Ptr->location.mapGroup) + { + return NULL; + } + for (i = 0; i < 64; i ++) // Using ARRAY_COUNT here results in the wrong conditional branch instruction (bls instead of ble) + { + if (mapObject->localId == gSaveBlock1Ptr->mapObjectTemplates[i].localId) + { + return &gSaveBlock1Ptr->mapObjectTemplates[i]; + } + } + return NULL; +} + +void sub_808F208(const struct MapObject *mapObject) +{ + struct MapObjectTemplate *mapObjectTemplate; + + mapObjectTemplate = sub_808F1B4(mapObject); + if (mapObjectTemplate != NULL) + { + mapObjectTemplate->x = mapObject->coords2.x - 7; + mapObjectTemplate->y = mapObject->coords2.y - 7; + } +} + +void sub_808F228(const struct MapObject *mapObject, const u8 *script) +{ + struct MapObjectTemplate *mapObjectTemplate; + + mapObjectTemplate = sub_808F1B4(mapObject); + if (mapObjectTemplate != NULL) + { + mapObjectTemplate->script = script; + } +} + +void sub_808F23C(const struct MapObject *mapObject, u8 movementType) +{ + struct MapObjectTemplate *mapObjectTemplate; + + mapObjectTemplate = sub_808F1B4(mapObject); + if (mapObjectTemplate != NULL) + { + mapObjectTemplate->movementType = movementType; + } +} + +void sub_808F254(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 mapObjectId; + + if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) + { + sub_808F208(&gMapObjects[mapObjectId]); + } +} + +void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 action) +{ + u8 mapObjectId; + + if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) + { + switch (action) + { + case 6: + sub_808F228(&gMapObjects[mapObjectId], gUnknown_082766A2); + break; + case 7: + sub_808F228(&gMapObjects[mapObjectId], gUnknown_082766A6); + break; + } + } +} + +void npc_paltag_set_load(u8 palSlot) +{ + gpu_pal_allocator_reset__manage_upper_four(); + gUnknown_020375B6 = 0x11ff; + gUnknown_020375B4 = palSlot; + if (palSlot == 1) + { + pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 6); + gReservedSpritePaletteCount = 8; + } + else + { + pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 10); + } +} + +u16 npc_paltag_by_palslot(u8 palSlot) +{ + u8 i; + + if (palSlot < 10) + { + return gUnknown_0850BE38[gUnknown_020375B4][palSlot]; + } + for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++) + { + if (gUnknown_0850BD78[i].tag == gUnknown_020375B6) + { + return gUnknown_0850BD78[i].data[gUnknown_020375B4]; + } + } + return 0x11ff; +} + +// Map Object Step Callbacks +// file boundary? + +null_object_step(NoMovement1, FALSE) + +field_object_step(GoRandomDirections, gUnknown_0850D6F4) + +bool8 sub_808F44C(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_808F460(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_808F48C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (!FieldObjectExecRegularAnim(mapObject, sprite)) + { + return FALSE; + } + SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]); + sprite->data1 = 3; + return TRUE; +} + +bool8 sub_808F4C8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_808F4E8(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + u8 chosenDirection; + + memcpy(directions, gUnknown_0850D710, sizeof directions); + chosenDirection = directions[Random() & 0x03]; + FieldObjectSetDirection(mapObject, chosenDirection); + sprite->data1 = 5; + if (npc_block_way__next_tile(mapObject, chosenDirection)) + { + sprite->data1 = 1; + } + return TRUE; +} + +bool8 sub_808F534(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18)); + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 6; + return TRUE; +} + +bool8 sub_808F564(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 1; + } + return FALSE; +} + +bool8 FieldObjectIsTrainerAndCloseToPlayer(struct MapObject *mapObject) +{ + s16 playerX; + s16 playerY; + s16 objX; + s16 objY; + s16 minX; + s16 maxX; + s16 minY; + s16 maxY; + + if (!TestPlayerAvatarFlags(0x80)) + { + return FALSE; + } + if (mapObject->trainerType != 1 && mapObject->trainerType != 3) + { + return FALSE; + } + PlayerGetDestCoords(&playerX, &playerY); + objX = mapObject->coords2.x; + objY = mapObject->coords2.y; + minX = objX - mapObject->trainerRange_berryTreeId; + minY = objY - mapObject->trainerRange_berryTreeId; + maxX = objX + mapObject->trainerRange_berryTreeId; + maxY = objY + mapObject->trainerRange_berryTreeId; + if (minX > playerX || maxX < playerX || minY > playerY || maxY < playerY) + { + return FALSE; + } + return TRUE; +} + +u8 GetRegularRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + if (absdx > absdy) + { + direction = DIR_EAST; + if (dx < 0) + { + direction = DIR_WEST; + } + } + else + { + direction = DIR_SOUTH; + if (dy < 0) + { + direction = DIR_NORTH; + } + } + return direction; +} + +u8 GetNorthSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = DIR_SOUTH; + if (dy < 0) + { + direction = DIR_NORTH; + } + return direction; +} + +u8 GetEastWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = DIR_EAST; + if (dx < 0) + { + direction = DIR_WEST; + } + return direction; +} + +u8 GetNorthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy); + if (direction == DIR_SOUTH) + { + direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy); + if (direction == DIR_EAST) + { + direction = DIR_NORTH; + } + } + else if (direction == DIR_EAST) + { + direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy); + if (direction == DIR_SOUTH) + { + direction = DIR_NORTH; + } + } + return direction; +} + +u8 GetNorthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy); + if (direction == DIR_SOUTH) + { + direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy); + if (direction == DIR_WEST) + { + direction = DIR_NORTH; + } + } + else if (direction == DIR_WEST) + { + direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy); + if (direction == DIR_SOUTH) + { + direction = DIR_NORTH; + } + } + return direction; +} + +u8 GetSouthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy); + if (direction == DIR_NORTH) + { + direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy); + if (direction == DIR_EAST) + { + direction = DIR_SOUTH; + } + } + else if (direction == DIR_EAST) + { + direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy); + if (direction == DIR_NORTH) + { + direction = DIR_SOUTH; + } + } + return direction; +} + +u8 GetSouthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy); + if (direction == DIR_NORTH) + { + direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy); + if (direction == DIR_WEST) + { + direction = DIR_SOUTH; + } + } + else if (direction == DIR_WEST) + { + direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy); + if (direction == DIR_NORTH) + { + direction = DIR_SOUTH; + } + } + return direction; +} + +u8 GetNonEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy); + if (direction == DIR_EAST) + { + direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy); + } + return direction; +} + +u8 GetNonWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy); + if (direction == DIR_WEST) + { + direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy); + } + return direction; +} + +u8 GetNonSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy); + if (direction == DIR_SOUTH) + { + direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy); + } + return direction; +} + +u8 GetNonNorthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy); + if (direction == DIR_NORTH) + { + direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy); + } + return direction; +} + +u8 GetRunningPastFacingDirection(struct MapObject *mapObject, u8 movementType) +{ + s16 dx; + s16 dy; + s16 absdx; + s16 absdy; + + if (!FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + return 0; + } + PlayerGetDestCoords(&dx, &dy); + dx -= mapObject->coords2.x; + dy -= mapObject->coords2.y; + absdx = dx; + absdy = dy; + if (absdx < 0) + { + absdx = -absdx; + } + if (absdy < 0) + { + absdy = -absdy; + } + return gUnknown_0850D714[movementType](dx, dy, absdx, absdy); +} + +field_object_step(LookRandomDirections, gUnknown_0850D740) + +bool8 sub_808F988(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_808F99C(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_808F9C8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]); + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_808FA0C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_808FA3C(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + u8 direction; + + memcpy(directions, gUnknown_0850D710, sizeof directions); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY); + if (direction == 0) + { + direction = directions[Random() & 0x03]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(RandomlyGoNorthOrSouth, gUnknown_0850D754) + +bool8 sub_808FAC8(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_808FADC(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_808FB08(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (!FieldObjectExecRegularAnim(mapObject, sprite)) + { + return FALSE; + } + SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]); + sprite->data1 = 3; + return TRUE; +} + +bool8 sub_808FB44(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_808FB64(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[2]; + u8 direction; + + memcpy(directions, gUnknown_0850D770, sizeof directions); + direction = directions[Random() & 0x01]; + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 5; + if (npc_block_way__next_tile(mapObject, direction)) + { + sprite->data1 = 1; + } + return TRUE; +} + +bool8 sub_808FBB0(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18)); + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 6; + return TRUE; +} + +bool8 sub_808FBE0(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 1; + } + return FALSE; +} + +field_object_step(RandomlyGoEastOrWest, gUnknown_0850D774) + +bool8 sub_808FC4C(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_808FC60(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_808FC8C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (!FieldObjectExecRegularAnim(mapObject, sprite)) + { + return FALSE; + } + SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]); + sprite->data1 = 3; + return TRUE; +} + +bool8 sub_808FCC8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_808FCE8(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[2]; + u8 direction; + + memcpy(directions, gUnknown_0850D790, sizeof directions); + direction = directions[Random() & 0x01]; + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 5; + if (npc_block_way__next_tile(mapObject, direction)) + { + sprite->data1 = 1; + } + return TRUE; +} + +bool8 sub_808FD34(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18)); + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 6; + return TRUE; +} + +bool8 sub_808FD64(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 1; + } + return FALSE; +} + +field_object_step(FaceFixedDirection, gUnknown_0850D794) + +bool8 sub_808FDD0(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_808FDFC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sprite->data1 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_808FE1C(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_1 = FALSE; + return FALSE; +} + +static bool8 FieldObjectCB2_BerryTree(struct MapObject *mapObject, struct Sprite *sprite); +extern bool8 (*const gUnknown_0850D7A0[])(struct MapObject *mapObject, struct Sprite *sprite); +void FieldObjectCB_BerryTree(struct Sprite *sprite) +{ + struct MapObject *mapObject; + + mapObject = &gMapObjects[sprite->data0]; + if (!(sprite->data7 & 0x0001)) + { + get_berry_tree_graphics(mapObject, sprite); + sprite->data7 |= 0x0001; + } + FieldObjectStep(mapObject, sprite, FieldObjectCB2_BerryTree); +} +static bool8 FieldObjectCB2_BerryTree(struct MapObject *mapObject, struct Sprite *sprite) +{ + return gUnknown_0850D7A0[sprite->data1](mapObject, sprite); +} + +bool8 do_berry_tree_growth_sparkle_1 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 berryStage; + + npc_reset(mapObject, sprite); + mapObject->mapobj_bit_13 = TRUE; + sprite->invisible = TRUE; + berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId); + if (berryStage == 0) + { + if (!(sprite->data7 & 0x0004) && sprite->animNum == 4) + { + gFieldEffectSpawnParams[0] = mapObject->coords2.x; + gFieldEffectSpawnParams[1] = mapObject->coords2.y; + gFieldEffectSpawnParams[2] = sprite->subpriority - 1; + gFieldEffectSpawnParams[3] = sprite->oam.priority; + FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE); + sprite->animNum = berryStage; + } + return FALSE; + } + mapObject->mapobj_bit_13 = FALSE; + sprite->invisible = FALSE; + berryStage --; + if (sprite->animNum != berryStage) + { + sprite->data1 = 2; + return TRUE; + } + get_berry_tree_graphics(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, 0x39); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_808FF48 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sprite->data1 = 0; + return TRUE; + } + return FALSE; +} + +bool8 do_berry_tree_growth_sparkle_2 (struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 3; + sprite->data2 = 0; + sprite->data7 |= 0x0002; + gFieldEffectSpawnParams[0] = mapObject->coords2.x; + gFieldEffectSpawnParams[1] = mapObject->coords2.y; + gFieldEffectSpawnParams[2] = sprite->subpriority - 1; + gFieldEffectSpawnParams[3] = sprite->oam.priority; + FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE); + return TRUE; +} + +bool8 sub_808FFB4 (struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->data2 ++; + mapObject->mapobj_bit_13 = (sprite->data2 & 0x02) >> 1; + sprite->animPaused = TRUE; + if (sprite->data2 > 64) + { + get_berry_tree_graphics(mapObject, sprite); + sprite->data1 = 4; + sprite->data2 = 0; + return TRUE; + } + return FALSE; +} + +bool8 sub_8090004 (struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->data2 ++; + mapObject->mapobj_bit_13 = (sprite->data2 & 0x02) >> 1; + sprite->animPaused = TRUE; + if (sprite->data2 > 64) + { + sprite->data1 = 0; + sprite->data7 &= ~0x0002; + return TRUE; + } + return FALSE; +} + +field_object_step(RandomlyLookNorthOrSouth, gUnknown_0850D7B4) + +bool8 sub_8090094 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_80900A8 (struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_80900D4 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]); + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_8090118 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_8090148 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[2]; + u8 direction; + + memcpy(directions, gUnknown_0850D770, sizeof gUnknown_0850D770); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH); + if (direction == 0) + { + direction = directions[Random() & 0x01]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(RandomlyLookEastOrWest, gUnknown_0850D7C8) + +bool8 sub_80901D4 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_80901E8 (struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8090214 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]); + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_8090258 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_8090288 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[2]; + u8 direction; + + memcpy(directions, gUnknown_0850D790, sizeof gUnknown_0850D790); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_EAST_WEST); + if (direction == 0) + { + direction = directions[Random() & 0x01]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(RandomlyLookNorthOrWest, gUnknown_0850D7DC) + +bool8 sub_8090314 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_8090328 (struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8090354 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]); + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_8090398 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_80903C8 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[2]; + u8 direction; + + memcpy(directions, gUnknown_0850D7F0, sizeof gUnknown_0850D7F0); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_WEST); + if (direction == 0) + { + direction = directions[Random() & 0x01]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(RandomlyLookNorthOrEast, gUnknown_0850D7F4) + +bool8 sub_8090454 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_8090468 (struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8090494 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]); + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_80904D8 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_8090508 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[2]; + u8 direction; + + memcpy(directions, gUnknown_0850D808, sizeof gUnknown_0850D808); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST); + if (direction == 0) + { + direction = directions[Random() & 0x01]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(RandomlyLookSouthOrWest, gUnknown_0850D80C) + +bool8 sub_8090594 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_80905A8 (struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_80905D4 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]); + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_8090618 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_8090648 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[2]; + u8 direction; + + memcpy(directions, gUnknown_0850D820, sizeof gUnknown_0850D820); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_WEST); + if (direction == 0) + { + direction = directions[Random() & 0x01]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(RandomlyLookSouthOrEast, gUnknown_0850D824) + +bool8 sub_80906D4 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_80906E8 (struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8090714 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]); + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_8090758 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_8090788 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[2]; + u8 direction; + + memcpy(directions, gUnknown_0850D838, sizeof gUnknown_0850D838); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST); + if (direction == 0) + { + direction = directions[Random() & 0x01]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(RandomlyLookNorthOrSouthOrWest, gUnknown_0850D83C) + +bool8 sub_8090814 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_8090828 (struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8090854 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]); + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_8090898 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_80908C8 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + u8 direction; + + memcpy(directions, gUnknown_0850D850, sizeof gUnknown_0850D850); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_WEST); + if (direction == 0) + { + direction = directions[Random() & 0x03]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(RandomlyLookNorthOrSouthOrEast, gUnknown_0850D854) + +bool8 sub_8090954 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_8090968 (struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8090994 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]); + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_80909D8 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_8090A08 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + u8 direction; + + memcpy(directions, gUnknown_0850D868, sizeof gUnknown_0850D868); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_EAST); + if (direction == 0) + { + direction = directions[Random() & 0x03]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(RandomlyLookNorthOrEastOrWest, gUnknown_0850D86C) + +bool8 sub_8090A94 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_8090AA8 (struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8090AD4 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]); + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_8090B18 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_8090B48 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + u8 direction; + + memcpy(directions, gUnknown_0850D880, sizeof gUnknown_0850D880); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST_WEST); + if (direction == 0) + { + direction = directions[Random() & 0x03]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(RandomlyLookSouthOrEastOrWest, gUnknown_0850D884) + +bool8 sub_8090BD4 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_8090BE8 (struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8090C14 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]); + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_8090C58 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_8090C88 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + u8 direction; + + memcpy(directions, gUnknown_0850D898, sizeof gUnknown_0850D898); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST_WEST); + if (direction == 0) + { + direction = directions[Random() & 0x03]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(LookAroundCounterclockwise, gUnknown_0850D89C) + +bool8 sub_8090D14 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_8090D40 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, 48); + sprite->data1 = 2; + } + return FALSE; +} + +bool8 sub_8090D64 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_8090D90 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[5]; + u8 direction; + + memcpy(directions, gUnknown_0850D8AC, sizeof gUnknown_0850D8AC); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY); + if (direction == 0) + { + direction = directions[mapObject->mapobj_unk_18]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 0; + return TRUE; +} + +field_object_step(LookAroundClockwise, gUnknown_0850D8B4) + +bool8 sub_8090E18 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_8090E44 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, 48); + sprite->data1 = 2; + } + return FALSE; +} + +bool8 sub_8090E68 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_8090E94 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[5]; + u8 direction; + + memcpy(directions, gUnknown_0850D8C4, sizeof gUnknown_0850D8C4); + direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY); + if (direction == 0) + { + direction = directions[mapObject->mapobj_unk_18]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 0; + return TRUE; +} + +field_object_step(AlternatelyGoInOppositeDirections, gUnknown_0850D8CC) + +bool8 sub_8090F1C (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_8090F30 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + + direction = gUnknown_085055CD[mapObject->animPattern]; + if (mapObject->mapobj_unk_21) + { + direction = GetOppositeDirection(direction); + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8090F68 (struct MapObject *mapObject, struct Sprite *sprite) +{ + bool8 blockingWay; + u8 animId; + + if (mapObject->mapobj_unk_21 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y) + { + mapObject->mapobj_unk_21 = 0; + FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18)); + } + blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18); + animId = GetGoSpeed0AnimId(mapObject->placeholder18); + if (blockingWay == TRUE) + { + mapObject->mapobj_unk_21 ++; + FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18)); + animId = GetGoSpeed0AnimId(mapObject->placeholder18); + blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18); + } + if (blockingWay) + { + animId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18); + } + FieldObjectSetRegularAnim(mapObject, sprite, animId); + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 3; + return TRUE; +} + +bool8 sub_8091020 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 1; + } + return FALSE; +} + +bool8 sub_8091048(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 MoveFieldObjectInNextDirectionInSequence(struct MapObject *mapObject, struct Sprite *sprite, u8 *route) +{ + u8 blockingWay; + u8 animId; + + if (mapObject->mapobj_unk_21 == 3 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y) + { + mapObject->mapobj_unk_21 = 0; + } + FieldObjectSetDirection(mapObject, route[mapObject->mapobj_unk_21]); + animId = GetGoSpeed0AnimId(mapObject->placeholder18); + blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18); + if (blockingWay == TRUE) + { + mapObject->mapobj_unk_21 ++; + FieldObjectSetDirection(mapObject, route[mapObject->mapobj_unk_21]); + animId = GetGoSpeed0AnimId(mapObject->placeholder18); + blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18); + } + if (blockingWay) + { + animId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18); + } + FieldObjectSetRegularAnim(mapObject, sprite, animId); + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8091110(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 1; + } + return FALSE; +} + +field_object_path( 1, gUnknown_0850D8DC, sub_809117C, gUnknown_0850D8E8, 2, x) +field_object_path( 2, gUnknown_0850D8EC, sub_8091208, gUnknown_0850D8F8, 1, x) +field_object_path( 3, gUnknown_0850D8FC, sub_8091294, gUnknown_0850D908, 1, y) +field_object_path( 4, gUnknown_0850D90C, sub_8091320, gUnknown_0850D918, 2, y) +field_object_path( 5, gUnknown_0850D91C, sub_80913AC, gUnknown_0850D928, 2, x) +field_object_path( 6, gUnknown_0850D92C, sub_8091438, gUnknown_0850D938, 1, x) +field_object_path( 7, gUnknown_0850D93C, sub_80914C4, gUnknown_0850D710, 1, y) +field_object_path( 8, gUnknown_0850D948, sub_8091550, gUnknown_0850D954, 2, y) +field_object_path( 9, gUnknown_0850D958, sub_80915DC, gUnknown_0850D964, 2, y) +field_object_path(10, gUnknown_0850D968, sub_8091668, gUnknown_0850D974, 1, y) +field_object_path(11, gUnknown_0850D978, sub_80916F4, gUnknown_0850D984, 1, x) +field_object_path(12, gUnknown_0850D988, sub_8091780, gUnknown_0850D994, 2, x) +field_object_path(13, gUnknown_0850D998, sub_809180C, gUnknown_0850D9A4, 2, y) +field_object_path(14, gUnknown_0850D9A8, sub_8091898, gUnknown_0850D9B4, 1, y) +field_object_path(15, gUnknown_0850D9B8, sub_8091924, gUnknown_0850D9C4, 1, x) +field_object_path(16, gUnknown_0850D9C8, sub_80919B0, gUnknown_0850D9D4, 2, x) +field_object_path(17, gUnknown_0850D9D8, sub_8091A3C, gUnknown_0850D9E4, 2, y) +field_object_path(18, gUnknown_0850D9E8, sub_8091AC8, gUnknown_0850D9F4, 2, y) +field_object_path(19, gUnknown_0850D9F8, sub_8091B54, gUnknown_0850DA04, 2, x) +field_object_path(20, gUnknown_0850DA08, sub_8091BE0, gUnknown_0850DA14, 2, x) +field_object_path(21, gUnknown_0850DA18, sub_8091C6C, gUnknown_0850DA24, 2, y) +field_object_path(22, gUnknown_0850DA28, sub_8091CF8, gUnknown_0850DA34, 2, y) +field_object_path(23, gUnknown_0850DA38, sub_8091D84, gUnknown_0850DA44, 2, x) +field_object_path(24, gUnknown_0850DA48, sub_8091E10, gUnknown_0850DA54, 2, x) + +field_object_step(CopyPlayer1, gUnknown_0850DA58) + +bool8 mss_npc_reset_oampriv3_1_unk2_unk3(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + if (mapObject->mapobj_unk_21 == 0) + { + mapObject->mapobj_unk_21 = player_get_direction_lower_nybble(); + } + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_8091EC0(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2) + { + return FALSE; + } + return gUnknown_0850DA64[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), NULL); +} + +bool8 sub_8091F20(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 1; + } + return FALSE; +} + +bool8 sub_8091F48(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) +{ + return FALSE; +} + +bool8 sub_8091F4C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, playerDirection))); + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8091F94(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + if (FieldObjectIsFarawayIslandMew(mapObject)) + { + direction = sub_81D427C(); + if (direction == 0) + { + direction = playerDirection; + direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction); + FieldObjectMoveDestCoords(mapObject, direction, &x, &y); + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 2; + return TRUE; + } + } + else + { + direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction); + } + FieldObjectMoveDestCoords(mapObject, direction, &x, &y); + FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(direction)); + if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) + { + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); + } + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_80920A4(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction); + FieldObjectMoveDestCoords(mapObject, direction, &x, &y); + FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed1AnimId(direction)); + if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) + { + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); + } + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_809215C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction); + FieldObjectMoveDestCoords(mapObject, direction, &x, &y); + FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed3AnimId(direction)); + if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) + { + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); + } + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8092214(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction); + FieldObjectMoveDestCoords(mapObject, direction, &x, &y); + FieldObjectSetRegularAnim(mapObject, sprite, sub_8093438(direction)); + if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) + { + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); + } + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 2; + return TRUE; +} + +bool8 cph_IM_DIFFERENT(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) +{ + u32 direction; + + direction = playerDirection; + direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction); + FieldObjectSetRegularAnim(mapObject, sprite, sub_80934BC(direction)); + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8092314(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction); + FieldObjectMoveDestCoords(mapObject, direction, &x, &y); + FieldObjectSetRegularAnim(mapObject, sprite, sub_8093514(direction)); + if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) + { + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); + } + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 2; + return TRUE; +} + +bool8 oac_hopping(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction); + x = mapObject->coords2.x; + y = mapObject->coords2.y; + sub_8092F88(direction, &x, &y, 2, 2); + FieldObjectSetRegularAnim(mapObject, sprite, GetJumpLedgeAnimId(direction)); + if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) + { + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); + } + mapObject->mapobj_bit_1 = TRUE; + sprite->data1 = 2; + return TRUE; +} + +field_object_step(CopyPlayer2, gUnknown_0850DA90) + +bool8 mss_08062EA4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2) + { + return FALSE; + } + return gUnknown_0850DA64[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), sub_8088E64); +} + +bool8 sub_80925AC(struct MapObject *, struct Sprite *); + +void FieldObjectCB_TreeDisguise(struct Sprite *sprite) +{ + struct MapObject *mapObject; + + mapObject = &gMapObjects[sprite->data0]; + if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data7)) + { + FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]); + mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_TREE_DISGUISE); + mapObject->mapobj_unk_21 = 1; + sprite->data7 ++; + } + FieldObjectStep(&gMapObjects[sprite->data0], sprite, sub_80925AC); +} + +bool8 sub_80925AC(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + return FALSE; +} + +void FieldObjectCB_MountainDisguise(struct Sprite *sprite) +{ + struct MapObject *mapObject; + + mapObject = &gMapObjects[sprite->data0]; + if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data7)) + { + FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]); + mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE); + mapObject->mapobj_unk_21 = 1; + sprite->data7 ++; + } + FieldObjectStep(&gMapObjects[sprite->data0], sprite, sub_80925AC); +} + +extern bool8 (*const gUnknown_0850DA9C[])(struct MapObject *, struct Sprite *); +bool8 sub_809268C(struct MapObject *, struct Sprite *); + +void FieldObjectCB_Hidden1(struct Sprite *sprite) +{ + if (!sprite->data7) + { + gMapObjects[sprite->data0].mapobj_bit_26 = TRUE; + sprite->subspriteMode = 2; + sprite->oam.priority = 3; + sprite->data7 ++; + } + FieldObjectStep(&gMapObjects[sprite->data0], sprite, sub_809268C); +} + +bool8 sub_809268C(struct MapObject *mapObject, struct Sprite *sprite) +{ + return gUnknown_0850DA9C[sprite->data1](mapObject, sprite); +} + +bool8 sub_80926AC (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + return FALSE; +} +bool8 sub_80926B8 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sprite->data1 = 0; + } + return FALSE; +} + +field_object_step(WalkInPlace1, gUnknown_0850DAA0) + +bool8 sub_8092718(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(WalkInPlace4, gUnknown_0850DAA8) + +bool8 sub_8092788(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay32AnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(WalkInPlace2, gUnknown_0850DAB0) + +bool8 sub_80927F8(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay8AnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(WalkInPlace3, gUnknown_0850DAB8) + +bool8 sub_8092868(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay4AnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 1; + return TRUE; +} + +field_object_step(Hidden2, gUnknown_0850DAC0) + +bool8 sub_80928D8(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + mapObject->mapobj_bit_13 = TRUE; + sprite->data1 = 1; + return TRUE; +} +bool8 sub_809290C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sprite->data1 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_809292C(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_1 = FALSE; + return FALSE; +} + +void npc_reset(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_1 = FALSE; + mapObject->mapobj_bit_6 = FALSE; + mapObject->mapobj_bit_7 = FALSE; + mapObject->mapobj_unk_1C = 0xFF; + sprite->data1 = 0; +} + +#define dirn2anim(name, table)\ +extern const u8 table[4];\ +u8 name(u8 direction)\ +{\ + return table[direction];\ +} + +dirn2anim(FieldObjectDirectionToImageAnimId, gUnknown_0850DACC) +dirn2anim(get_go_image_anim_num, gUnknown_0850DAD5) +dirn2anim(get_go_fast_image_anim_num, gUnknown_0850DADE) +dirn2anim(get_go_faster_image_anim_num, gUnknown_0850DAE7) +dirn2anim(get_go_fastest_image_anim_num, gUnknown_0850DAF0) +dirn2anim(sub_80929AC, gUnknown_0850DAF9) +dirn2anim(sub_80929BC, gUnknown_0850DB02) +dirn2anim(sub_80929CC, gUnknown_0850DB0B) +dirn2anim(sub_80929DC, gUnknown_0850DB14) +dirn2anim(sub_80929EC, gUnknown_0850DB1D) +dirn2anim(sub_80929FC, gUnknown_0850DB26) +dirn2anim(sub_8092A0C, gUnknown_0850DB2F) +dirn2anim(sub_8092A1C, gUnknown_0850DB38) +dirn2anim(sub_8092A2C, gUnknown_0850DB41) +dirn2anim(get_run_image_anim_num, gUnknown_0850DB4A) + +// file boundary? + +struct UnkStruct_085094AC { + const union AnimCmd *const *anims; + u8 animPos[4]; +}; + +extern const struct UnkStruct_085094AC gUnknown_085094AC[]; + +static const struct UnkStruct_085094AC *sub_8092A4C(const union AnimCmd *const *anims) +{ + const struct UnkStruct_085094AC *retval; + + for (retval = gUnknown_085094AC; retval->anims != NULL; retval ++) + { + if (retval->anims == anims) + { + return retval; + } + } + return NULL; +} + +void npc_apply_anim_looping(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum) +{ + const struct UnkStruct_085094AC *unk85094AC; + + if (!mapObject->mapobj_bit_12) + { + sprite->animNum = animNum; + unk85094AC = sub_8092A4C(sprite->anims); + if (unk85094AC != NULL) + { + if (sprite->animCmdIndex == unk85094AC->animPos[0]) + { + sprite->animCmdIndex = unk85094AC->animPos[3]; + } + else if (sprite->animCmdIndex == unk85094AC->animPos[1]) + { + sprite->animCmdIndex = unk85094AC->animPos[2]; + } + } + SeekSpriteAnim(sprite, sprite->animCmdIndex); + } +} + +void obj_npc_animation_step(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum) +{ + const struct UnkStruct_085094AC *unk85094AC; + + if (!mapObject->mapobj_bit_12) + { + u8 animPos; + + sprite->animNum = animNum; + unk85094AC = sub_8092A4C(sprite->anims); + if (unk85094AC != NULL) + { + animPos = unk85094AC->animPos[1]; + if (sprite->animCmdIndex <= unk85094AC->animPos[0]) + { + animPos = unk85094AC->animPos[0]; + } + SeekSpriteAnim(sprite, animPos); + } + } +} + +// file boundary? + +u8 sub_8092AF8(s16 x1, s16 y1, s16 x2, s16 y2) +{ + if (x1 > x2) + { + return DIR_WEST; + } + if (x1 < x2) + { + return DIR_EAST; + } + if (y1 > y2) + { + return DIR_NORTH; + } + return DIR_SOUTH; +} + +void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern) +{ + mapObject->animPattern = animPattern; + mapObject->mapobj_unk_21 = 0; + mapObject->animId = 0; + gSprites[mapObject->spriteId].callback = gUnknown_08505438[animPattern]; + gSprites[mapObject->spriteId].data1 = 0; +} + +dirn2anim(npc_running_behaviour_by_direction, gUnknown_0850DB53) + +u8 npc_block_way__next_tile(struct MapObject *mapObject, u8 direction) +{ + s16 x; + s16 y; + + x = mapObject->coords2.x; + y = mapObject->coords2.y; + MoveCoords(direction, &x, &y); + return npc_block_way(mapObject, x, y, direction); +} + +u8 npc_block_way(struct MapObject *mapObject, s16 x, s16 y, u32 dirn) +{ + u8 direction; + + direction = dirn; + if (IsCoordOutsideFieldObjectMovementRect(mapObject, x, y)) + { + return 1; + } + if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction)) + { + return 2; + } + if (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction)) + { + return 2; + } + if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y)) + { + return 3; + } + if (CheckForCollisionBetweenFieldObjects(mapObject, x, y)) + { + return 4; + } + return 0; +} + +u8 sub_8092C8C(struct MapObject *mapObject, s16 x, s16 y, u8 direction) +{ + u8 retval; + + retval = 0x00; + if (IsCoordOutsideFieldObjectMovementRect(mapObject, x, y)) + { + retval |= 1; + } + if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction) || (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction))) + { + retval |= 2; + } + if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y)) + { + retval |= 4; + } + if (CheckForCollisionBetweenFieldObjects(mapObject, x, y)) + { + retval |= 8; + } + return retval; +} + +static bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject *mapObject, s16 x, s16 y) +{ + s16 left; + s16 right; + s16 top; + s16 bottom; + + if (mapObject->range.as_nybbles.x != 0) + { + left = mapObject->coords1.x - mapObject->range.as_nybbles.x; + right = mapObject->coords1.x + mapObject->range.as_nybbles.x; + if (left > x || right < x) + { + return TRUE; + } + } + if (mapObject->range.as_nybbles.y != 0) + { + top = mapObject->coords1.y - mapObject->range.as_nybbles.y; + bottom = mapObject->coords1.y + mapObject->range.as_nybbles.y; + if (top > y || bottom < y) + { + return TRUE; + } + } + return FALSE; +} + +static bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction) +{ + if (gUnknown_0850DB5C[direction - 1](mapObject->mapobj_unk_1E) || gUnknown_0850DB6C[direction - 1](MapGridGetMetatileBehaviorAt(x, y))) + { + return TRUE; + } + return FALSE; +} + +static bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y) +{ + u8 i; + struct MapObject *curObject; + + for (i = 0; i < NUM_FIELD_OBJECTS; i ++) + { + curObject = &gMapObjects[i]; + if (curObject->active && curObject != mapObject) + { + if ((curObject->coords2.x == x && curObject->coords2.y == y) || (curObject->coords3.x == x && curObject->coords3.y == y)) + { + if (AreZCoordsCompatible(mapObject->mapobj_unk_0B_0, curObject->mapobj_unk_0B_0)) + { + return TRUE; + } + } + } + } + return FALSE; +} + +bool8 sub_8092E9C(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 mapObjectId; + + if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId) && gSprites[gMapObjects[mapObjectId].spriteId].data7 & 0x02) + { + return TRUE; + } + return FALSE; +} + +void sub_8092EF0(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 mapObjectId; + + if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) + { + gSprites[gMapObjects[mapObjectId].spriteId].data7 |= 0x04; + } +} + +void MoveCoords(u8 direction, s16 *x, s16 *y) +{ + *x += gUnknown_0850DB7C[direction].x; + *y += gUnknown_0850DB7C[direction].y; +} + +void sub_8092F60(u8 direction, s16 *x, s16 *y) +{ + *x += gUnknown_0850DB7C[direction].x << 4; + *y += gUnknown_0850DB7C[direction].y << 4; +} + +void sub_8092F88(u32 dirn, s16 *x, s16 *y, s16 dx, s16 dy) +{ + u8 direction; + s16 dx_2; + s16 dy_2; + s16 cur_x; + s16 cur_y; + + direction = dirn; + dx_2 = dx; + dy_2 = dy; + cur_x = gUnknown_0850DB7C[direction].x; + if (cur_x > 0) + { + *x += dx_2; + } + if (cur_x < 0) + { + *x -= dx_2; + } + cur_y = gUnknown_0850DB7C[direction].y; + if (cur_y > 0) + { + *y += dy_2; + } + if (cur_y < 0) + { + *y -= dy_2; + } +} + +void sub_8092FF0(s16 x, s16 y, s16 *dest_x, s16 *dest_y) +{ + *dest_x = (x - gSaveBlock1Ptr->pos.x) << 4; + *dest_y = (y - gSaveBlock1Ptr->pos.y) << 4; + *dest_x -= gUnknown_03005DEC; + *dest_y -= gUnknown_03005DE8; +} + +void sub_8093038(s16 x, s16 y, s16 *dest_x, s16 *dest_y) +{ + s16 dx; + s16 dy; + + dx = -gUnknown_03005DEC - gUnknown_03005DD0.x; + dy = -gUnknown_03005DE8 - gUnknown_03005DD0.y; + if (gUnknown_03005DD0.x > 0) + { + dx += 0x10; + } + if (gUnknown_03005DD0.x < 0) + { + dx -= 0x10; + } + if (gUnknown_03005DD0.y > 0) + { + dy += 0x10; + } + if (gUnknown_03005DD0.y < 0) + { + dy -= 0x10; + } + *dest_x = ((x - gSaveBlock1Ptr->pos.x) << 4) + dx; + *dest_y = ((y - gSaveBlock1Ptr->pos.y) << 4) + dy; +} + +void sub_80930E0(s16 *x, s16 *y, s16 dx, s16 dy) +{ + sub_8093038(*x, *y, x, y); + *x += dx; + *y += dy; +} + +void GetFieldObjectMovingCameraOffset(s16 *x, s16 *y) +{ + *x = 0; + *y = 0; + if (gUnknown_03005DD0.x > 0) + { + (*x) ++; + } + if (gUnknown_03005DD0.x < 0) + { + (*x) --; + } + if (gUnknown_03005DD0.y > 0) + { + (*y) ++; + } + if (gUnknown_03005DD0.y < 0) + { + (*y) --; + } +} + +void FieldObjectMoveDestCoords(struct MapObject *mapObject, u32 dirn, s16 *x, s16 *y) +{ + u8 direction; + + direction = dirn; + *x = mapObject->coords2.x; + *y = mapObject->coords2.y; + MoveCoords(direction, x, y); +} + +// file boundary? + +bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject) +{ + if (mapObject->mapobj_bit_1 || mapObject->mapobj_bit_6) + { + return TRUE; + } + return FALSE; +} + +bool8 FieldObjectIsSpecialAnimActive(struct MapObject *mapObject) +{ + if (mapObject->mapobj_bit_6 && mapObject->mapobj_unk_1C != 0xFF) + { + return TRUE; + } + return FALSE; +} + +bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId) +{ + if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject)) + { + return TRUE; + } + npc_sync_anim_pause_bits(mapObject); + mapObject->mapobj_unk_1C = specialAnimId; + mapObject->mapobj_bit_6 = TRUE; + mapObject->mapobj_bit_7 = FALSE; + gSprites[mapObject->spriteId].data2 = 0; + return FALSE; +} + +void FieldObjectForceSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId) +{ + FieldObjectClearAnimIfSpecialAnimActive(mapObject); + FieldObjectSetSpecialAnim(mapObject, specialAnimId); +} + +void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *mapObject) +{ + if (mapObject->mapobj_bit_6) + { + FieldObjectClearAnim(mapObject); + } +} + +void FieldObjectClearAnim(struct MapObject *mapObject) +{ + mapObject->mapobj_unk_1C = 0xFF; + mapObject->mapobj_bit_6 = FALSE; + mapObject->mapobj_bit_7 = FALSE; + gSprites[mapObject->spriteId].data1 = 0; + gSprites[mapObject->spriteId].data2 = 0; +} + +u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject) +{ + if (mapObject->mapobj_bit_6) + { + return mapObject->mapobj_bit_7; + } + return 0x10; +} + +u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *mapObject) +{ + u8 specialAnimState; + + specialAnimState = FieldObjectCheckIfSpecialAnimFinishedOrInactive(mapObject); + if (specialAnimState != 0 && specialAnimState != 16) + { + FieldObjectClearAnimIfSpecialAnimActive(mapObject); + } + return specialAnimState; +} + +u8 FieldObjectGetSpecialAnim(struct MapObject *mapObject) +{ + if (mapObject->mapobj_bit_6) + { + return mapObject->mapobj_unk_1C; + } + return 0xFF; +} + +void FieldObjectStep(struct MapObject *mapObject, struct Sprite *sprite, bool8 (*callback)(struct MapObject *, struct Sprite *)) +{ + DoGroundEffects_OnSpawn(mapObject, sprite); + sub_80964E8(mapObject, sprite); + if (FieldObjectIsSpecialAnimActive(mapObject)) + { + FieldObjectExecSpecialAnim(mapObject, sprite); + } + else if (!mapObject->mapobj_bit_8) + { + while (callback(mapObject, sprite)); + } + DoGroundEffects_OnBeginStep(mapObject, sprite); + DoGroundEffects_OnFinishStep(mapObject, sprite); + npc_obj_transfer_image_anim_pause_flag(mapObject, sprite); + sub_8096518(mapObject, sprite); + FieldObjectUpdateSubpriority(mapObject, sprite); +} + +#define dirn2anim_2(name, table) \ +extern const u8 table[5]; \ +u8 name(u32 direction) \ +{ \ + u8 dirn2; \ + u8 animIds[5]; \ + dirn2 = direction; \ + memcpy(animIds, table, 5); \ + if (dirn2 > DIR_EAST) \ + { \ + dirn2 = 0; \ + } \ + return animIds[dirn2]; \ +} + +dirn2anim_2(GetFaceDirectionAnimId, gUnknown_0850DBA0); +dirn2anim_2(GetSimpleGoAnimId, gUnknown_0850DBA5); +dirn2anim_2(GetGoSpeed0AnimId, gUnknown_0850DBAA); +dirn2anim_2(GetGoSpeed1AnimId, gUnknown_0850DBAF); +dirn2anim_2(GetGoSpeed2AnimId, gUnknown_0850DBB4); +dirn2anim_2(GetGoSpeed3AnimId, gUnknown_0850DBB9); +dirn2anim_2(sub_8093438, gUnknown_0850DBBE); +dirn2anim_2(GetRunAnimId, gUnknown_0850DBC3); +dirn2anim_2(GetJumpLedgeAnimId, gUnknown_0850DBC8); +dirn2anim_2(sub_80934BC, gUnknown_0850DBCD); +dirn2anim_2(sub_80934E8, gUnknown_0850DBD2); +dirn2anim_2(sub_8093514, gUnknown_0850DBD7); +dirn2anim_2(sub_8093540, gUnknown_0850DBDC); +dirn2anim_2(GetStepInPlaceDelay32AnimId, gUnknown_0850DBE1); +dirn2anim_2(GetStepInPlaceDelay16AnimId, gUnknown_0850DBE6); +dirn2anim_2(GetStepInPlaceDelay8AnimId, gUnknown_0850DBEB); +dirn2anim_2(GetStepInPlaceDelay4AnimId, gUnknown_0850DBF0); + +bool8 FieldObjectFaceOppositeDirection(struct MapObject *mapObject, u8 direction) +{ + return FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(GetOppositeDirection(direction))); +} + +dirn2anim_2(sub_8093648, gUnknown_0850DBF5); +dirn2anim_2(sub_8093674, gUnknown_0850DBFA); +dirn2anim_2(sub_80936A0, gUnknown_0850DBFF); +dirn2anim_2(sub_80936CC, gUnknown_0850DC04); +dirn2anim_2(sub_80936F8, gUnknown_0850DC09); +dirn2anim_2(sub_8093724, gUnknown_0850DC0E); +dirn2anim_2(sub_8093750, gUnknown_0850DC13); +dirn2anim_2(sub_809377C, gUnknown_0850DC18); +dirn2anim_2(sub_80937A8, gUnknown_0850DC1D); +dirn2anim_2(d2s_08064034, gUnknown_0850DC22); + +extern const u8 gUnknown_0850DC27[8]; + +u8 GetOppositeDirection(u8 direction) +{ + u8 directions[sizeof gUnknown_0850DC27]; + + memcpy(directions, gUnknown_0850DC27, sizeof gUnknown_0850DC27); + if (direction < 1 || direction > (sizeof gUnknown_0850DC27)) + { + return direction; + } + return directions[direction - 1]; +} + +static u32 zffu_offset_calc(u8 a0, u8 a1) +{ + return gUnknown_0850DC2F[a0 - 1][a1 - 1]; +} + +static u32 state_to_direction(u8 a0, u32 a1, u32 a2) +{ + u32 zffuOffset; + u8 a1_2; + u8 a2_2; + + a1_2 = a1; + a2_2 = a2; + if (a1_2 == 0 || a2_2 == 0 || a1_2 > DIR_EAST || a2_2 > DIR_EAST) + { + return 0; + } + zffuOffset = zffu_offset_calc(a1_2, a2); + return gUnknown_0850DC3F[a0 - 1][zffuOffset - 1]; +} + +static void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (gUnknown_0850DC50[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite)) + { + mapObject->mapobj_bit_7 = TRUE; + } +} + +bool8 FieldObjectExecRegularAnim(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (gUnknown_0850DC50[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite)) + { + mapObject->mapobj_unk_1C = 0xFF; + sprite->data2 = 0; + return TRUE; + } + return FALSE; +} + +void FieldObjectSetRegularAnim(struct MapObject *mapObject, struct Sprite *sprite, u8 animId) +{ + mapObject->mapobj_unk_1C = animId; + sprite->data2 = 0; +} + +// file boundary? + +void an_look_any(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) +{ + FieldObjectSetDirection(mapObject, direction); + npc_coords_shift_still(mapObject); + obj_npc_animation_step(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18)); + sprite->animPaused = TRUE; + sprite->data2 = 1; +} + +bool8 sub_8093950(struct MapObject *mapObject, struct Sprite *sprite) +{ + an_look_any(mapObject, sprite, DIR_SOUTH); + return TRUE; +} + +bool8 sub_8093960(struct MapObject *mapObject, struct Sprite *sprite) +{ + an_look_any(mapObject, sprite, DIR_NORTH); + return TRUE; +} + +bool8 sub_8093970(struct MapObject *mapObject, struct Sprite *sprite) +{ + an_look_any(mapObject, sprite, DIR_WEST); + return TRUE; +} + +bool8 sub_8093980(struct MapObject *mapObject, struct Sprite *sprite) +{ + an_look_any(mapObject, sprite, DIR_EAST); + return TRUE; +} + +void npc_apply_direction(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed) +{ + s16 x; + s16 y; + + x = mapObject->coords2.x; + y = mapObject->coords2.y; + FieldObjectSetDirection(mapObject, direction); + MoveCoords(direction, &x, &y); + npc_coords_shift(mapObject, x, y); + oamt_npc_ministep_reset(sprite, direction, speed); + sprite->animPaused = FALSE; + if (gUnknown_020375B8 != NULL && sub_8097F78(mapObject) != 0x10) + { + sprite->animPaused = TRUE; + } + mapObject->mapobj_bit_2 = TRUE; + sprite->data2 = 1; +} + +void do_go_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed) +{ + u8 (*functions[ARRAY_COUNT(gUnknown_0850DEE8)])(u8); + + memcpy(functions, gUnknown_0850DEE8, sizeof gUnknown_0850DEE8); + npc_apply_direction(mapObject, sprite, direction, speed); + npc_apply_anim_looping(mapObject, sprite, functions[speed](mapObject->mapobj_unk_18)); +} + +void do_run_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) +{ + npc_apply_direction(mapObject, sprite, direction, 1); + npc_apply_anim_looping(mapObject, sprite, get_run_image_anim_num(mapObject->mapobj_unk_18)); +} + +bool8 npc_obj_ministep_stop_on_arrival(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (obj_npc_ministep(sprite)) + { + npc_coords_shift_still(mapObject); + mapObject->mapobj_bit_3 = TRUE; + sprite->animPaused = TRUE; + return TRUE; + } + return FALSE; +} + +void sub_8093AF0(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) +{ + s16 x; + s16 y; + + x = mapObject->coords2.x; + y = mapObject->coords2.y; + FieldObjectSetDirection(mapObject, direction); + MoveCoords(direction, &x, &y); + npc_coords_shift(mapObject, x, y); + sub_80976DC(sprite, direction); + sprite->animPaused = FALSE; + mapObject->mapobj_bit_2 = TRUE; + sprite->data2 = 1; +} + +void sub_8093B60(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) +{ + sub_8093AF0(mapObject, sprite, direction); + npc_apply_anim_looping(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18)); +} + +bool8 an_walk_any_2(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_80976EC(sprite)) + { + npc_coords_shift_still(mapObject); + mapObject->mapobj_bit_3 = TRUE; + sprite->animPaused = TRUE; + return TRUE; + } + return FALSE; +} + +#define an_walk_any_2_macro(name, fn1, fn2, ...) \ +bool8 name##_2(struct MapObject *, struct Sprite *);\ +bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\ +{\ + fn1(mapObject, sprite, __VA_ARGS__);\ + return name##_2(mapObject, sprite);\ +}\ +bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\ +{\ + if (fn2(mapObject, sprite))\ + {\ + sprite->data2 = 2;\ + return TRUE;\ + }\ + return FALSE;\ +} + +an_walk_any_2_macro(sub_8093BC4, sub_8093B60, an_walk_any_2, 7) +an_walk_any_2_macro(sub_8093C04, sub_8093B60, an_walk_any_2, 8) +an_walk_any_2_macro(sub_8093C44, sub_8093B60, an_walk_any_2, 5) +an_walk_any_2_macro(sub_8093C84, sub_8093B60, an_walk_any_2, 6) +an_walk_any_2_macro(sub_8093CC4, sub_8093B60, an_walk_any_2, 1) +an_walk_any_2_macro(sub_8093D04, sub_8093B60, an_walk_any_2, 2) +an_walk_any_2_macro(sub_8093D44, sub_8093B60, an_walk_any_2, 3) +an_walk_any_2_macro(sub_8093D84, sub_8093B60, an_walk_any_2, 4) +an_walk_any_2_macro(sub_8093DC4, do_go_anim, npc_obj_ministep_stop_on_arrival, 7, 0) +an_walk_any_2_macro(sub_8093E04, do_go_anim, npc_obj_ministep_stop_on_arrival, 8, 0) +an_walk_any_2_macro(sub_8093E44, do_go_anim, npc_obj_ministep_stop_on_arrival, 5, 0) +an_walk_any_2_macro(sub_8093E84, do_go_anim, npc_obj_ministep_stop_on_arrival, 6, 0) +an_walk_any_2_macro(sub_8093EC4, do_go_anim, npc_obj_ministep_stop_on_arrival, 1, 0) +an_walk_any_2_macro(sub_8093F04, do_go_anim, npc_obj_ministep_stop_on_arrival, 2, 0) +an_walk_any_2_macro(sub_8093F44, do_go_anim, npc_obj_ministep_stop_on_arrival, 3, 0) +an_walk_any_2_macro(sub_8093F84, do_go_anim, npc_obj_ministep_stop_on_arrival, 4, 0) + +void sub_8093FC4(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a5) +{ + s16 displacements[ARRAY_COUNT(gUnknown_0850DFBC)]; + s16 x; + s16 y; + + memcpy(displacements, gUnknown_0850DFBC, sizeof gUnknown_0850DFBC); + x = 0; + y = 0; + FieldObjectSetDirection(mapObject, direction); + sub_8092F88(direction, &x, &y, displacements[speed], displacements[speed]); + npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y); + sub_809783C(sprite, direction, speed, a5); + sprite->data2 = 1; + sprite->animPaused = 0; + mapObject->mapobj_bit_2 = 1; + mapObject->mapobj_bit_4 = 1; +} + +void maybe_shadow_1(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4) +{ + sub_8093FC4(mapObject, sprite, direction, speed, a4); + npc_apply_anim_looping(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18)); + DoShadowFieldEffect(mapObject); +} + +u8 sub_80940C4(struct MapObject *mapObject, struct Sprite *sprite, u8 callback(struct Sprite *)) +{ + s16 displacements[ARRAY_COUNT(gUnknown_0850DFC2)]; + s16 x; + s16 y; + u8 result; + + memcpy(displacements, gUnknown_0850DFC2, sizeof gUnknown_0850DFC2); + result = callback(sprite); + if (result == 1 && displacements[sprite->data4] != 0) + { + x = 0; + y = 0; + sub_8092F88(mapObject->placeholder18, &x, &y, displacements[sprite->data4], displacements[sprite->data4]); + npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y); + mapObject->mapobj_bit_2 = TRUE; + mapObject->mapobj_bit_4 = TRUE; + } + else if (result == 0xFF) + { + npc_coords_shift_still(mapObject); + mapObject->mapobj_bit_3 = TRUE; + mapObject->mapobj_bit_5 = TRUE; + sprite->animPaused = TRUE; + } + return result; +} + +u8 sub_8094188(struct MapObject *mapObject, struct Sprite *sprite) +{ + return sub_80940C4(mapObject, sprite, sub_809785C); +} + +u8 sub_809419C(struct MapObject *mapObject, struct Sprite *sprite) +{ + return sub_80940C4(mapObject, sprite, sub_80978E4); +} + +bool8 sub_80941B0(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8094188(mapObject, sprite) == 0xFF) + { + return TRUE; + } + return FALSE; +} + +bool8 sub_80941C8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_809419C(mapObject, sprite) == 0xFF) + { + return TRUE; + } + return FALSE; +} + +bool8 sub_80941E0(struct MapObject *mapObject, struct Sprite *sprite) +{ + switch (sub_8094188(mapObject, sprite)) + { + case 255: + return TRUE; + case 1: + FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18)); + obj_npc_animation_step(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18)); + default: + return FALSE; + } +} + +#define maybe_shadow_1_macro(name, fn1, fn2, ...) \ +bool8 name##_2(struct MapObject *, struct Sprite *);\ +bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\ +{\ + fn1(mapObject, sprite, __VA_ARGS__);\ + return name##_2(mapObject, sprite);\ +}\ +bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\ +{\ + if (fn2(mapObject, sprite))\ + {\ + mapObject->mapobj_bit_22 = FALSE;\ + sprite->data2 = 2;\ + return TRUE;\ + }\ + return FALSE;\ +} + +maybe_shadow_1_macro(sub_8094230, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 2, 0) +maybe_shadow_1_macro(sub_8094288, maybe_shadow_1, sub_80941B0, DIR_NORTH, 2, 0) +maybe_shadow_1_macro(sub_80942E0, maybe_shadow_1, sub_80941B0, DIR_WEST, 2, 0) +maybe_shadow_1_macro(sub_8094338, maybe_shadow_1, sub_80941B0, DIR_EAST, 2, 0) + +void sub_8094390(struct Sprite *sprite, u16 duration) +{ + sprite->data2 = 1; + sprite->data3 = duration; +} + +bool8 sub_8094398(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (-- sprite->data3 == 0) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +#define special_anim_with_timer(name, duration)\ +bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\ +{\ + sub_8094390(sprite, duration);\ + return sub_8094398(mapObject, sprite);\ +} + +special_anim_with_timer(sub_80943B4, 1) +special_anim_with_timer(sub_80943D4, 2) +special_anim_with_timer(sub_80943F4, 4) +special_anim_with_timer(sub_8094414, 8) +special_anim_with_timer(sub_8094434, 16) + +an_walk_any_2_macro(sub_8094454, do_go_anim, npc_obj_ministep_stop_on_arrival, 1, 1) +an_walk_any_2_macro(sub_8094494, do_go_anim, npc_obj_ministep_stop_on_arrival, 2, 1) +an_walk_any_2_macro(sub_80944D4, do_go_anim, npc_obj_ministep_stop_on_arrival, 3, 1) +an_walk_any_2_macro(sub_8094514, do_go_anim, npc_obj_ministep_stop_on_arrival, 4, 1) + +void sub_8094554(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration) +{ + FieldObjectSetDirection(mapObject, direction); + npc_apply_anim_looping(mapObject, sprite, animNum); + sprite->animPaused = FALSE; + sprite->data2 = 1; + sprite->data3 = duration; +} + +bool8 sub_809459C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (-- sprite->data3 == 0) + { + sprite->data2 = 2; + sprite->animPaused = TRUE; + return TRUE; + } + return FALSE; +} + +bool8 sub_80945C4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sprite->data3 & 1) + { + sprite->animDelayCounter ++; + } + return sub_809459C(mapObject, sprite); +} + +#define special_anim_with_timer_2(name, direction, images, duration, timer) \ +bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\ +{\ + u8 animId;\ + animId = images(DIR_##direction);\ + sub_8094554(mapObject, sprite, DIR_##direction, animId, duration);\ + return timer(mapObject, sprite);\ +} + +special_anim_with_timer_2(sub_8094600, SOUTH, get_go_image_anim_num, 32, sub_80945C4) +special_anim_with_timer_2(sub_8094638, NORTH, get_go_image_anim_num, 32, sub_80945C4) +special_anim_with_timer_2(sub_8094670, WEST, get_go_image_anim_num, 32, sub_80945C4) +special_anim_with_timer_2(sub_80946A8, EAST, get_go_image_anim_num, 32, sub_80945C4) +special_anim_with_timer_2(sub_80946E0, SOUTH, get_go_image_anim_num, 16, sub_809459C) +special_anim_with_timer_2(sub_8094718, NORTH, get_go_image_anim_num, 16, sub_809459C) +special_anim_with_timer_2(sub_8094750, WEST, get_go_image_anim_num, 16, sub_809459C) +special_anim_with_timer_2(sub_8094788, EAST, get_go_image_anim_num, 16, sub_809459C) +special_anim_with_timer_2(sub_80947C0, SOUTH, get_go_fast_image_anim_num, 8, sub_809459C) +special_anim_with_timer_2(sub_80947F8, NORTH, get_go_fast_image_anim_num, 8, sub_809459C) +special_anim_with_timer_2(sub_8094830, WEST, get_go_fast_image_anim_num, 8, sub_809459C) +special_anim_with_timer_2(sub_8094868, EAST, get_go_fast_image_anim_num, 8, sub_809459C) +special_anim_with_timer_2(sub_80948A0, SOUTH, get_go_faster_image_anim_num, 4, sub_809459C) +special_anim_with_timer_2(sub_80948D8, NORTH, get_go_faster_image_anim_num, 4, sub_809459C) +special_anim_with_timer_2(sub_8094910, WEST, get_go_faster_image_anim_num, 4, sub_809459C) +special_anim_with_timer_2(sub_8094948, EAST, get_go_faster_image_anim_num, 4, sub_809459C) + +an_walk_any_2_macro(sub_8094980, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 2) +an_walk_any_2_macro(sub_80949C0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 2) +an_walk_any_2_macro(sub_8094A00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 2) +an_walk_any_2_macro(sub_8094A40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 2) +an_walk_any_2_macro(sub_8094A80, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 3) +an_walk_any_2_macro(sub_8094AC0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 3) +an_walk_any_2_macro(sub_8094B00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 3) +an_walk_any_2_macro(sub_8094B40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 3) +an_walk_any_2_macro(sub_8094B80, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 4) +an_walk_any_2_macro(sub_8094BC0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 4) +an_walk_any_2_macro(sub_8094C00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 4) +an_walk_any_2_macro(sub_8094C40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 4) +an_walk_any_2_macro(sub_8094C80, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH) +an_walk_any_2_macro(sub_8094CC0, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH) +an_walk_any_2_macro(sub_8094D00, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST) +an_walk_any_2_macro(sub_8094D40, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST) + +void npc_set_direction_and_anim__an_proceed(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animNum) +{ + obj_anim_image_set_and_seek(sprite, animNum, 0); + FieldObjectSetDirection(mapObject, direction); + sprite->data2 = 1; +} + +bool8 sub_8094DAC(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, mapObject->placeholder18, sprite->animNum); + return FALSE; +} + +bool8 sub_8094DC4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_80979BC(sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +void sub_8094DE4(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) +{ + sub_8093FC4(mapObject, sprite, direction, 1, 0); + StartSpriteAnim(sprite, sub_80929AC(direction)); +} + +#define unk_macro_8094E18(name, direction)\ +bool8 name##_2(struct MapObject *, struct Sprite *);\ +bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\ +{\ + sub_8094DE4(mapObject, sprite, direction);\ + return name##_2(mapObject, sprite);\ +}\ +bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\ +{\ + if (sub_80941C8(mapObject, sprite))\ + {\ + sprite->data2 = 2;\ + mapObject->mapobj_bit_5 = FALSE;\ + return TRUE;\ + }\ + return FALSE;\ +} + +unk_macro_8094E18(sub_8094E18, DIR_SOUTH) +unk_macro_8094E18(sub_8094E60, DIR_NORTH) +unk_macro_8094E18(sub_8094EB8, DIR_WEST) +unk_macro_8094E18(sub_8094710, DIR_EAST) + +bool8 sub_8094F38(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 mapObjectId; + + if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0, &mapObjectId)) + { + an_look_any(mapObject, sprite, sub_8092AF8(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[mapObjectId].coords2.x, gMapObjects[mapObjectId].coords2.y)); + } + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_8094F94(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 mapObjectId; + + if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0, &mapObjectId)) + { + an_look_any(mapObject, sprite, GetOppositeDirection(sub_8092AF8(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[mapObjectId].coords2.x, gMapObjects[mapObjectId].coords2.y))); + } + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_8094FF8(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_9 = TRUE; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_8095008(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_9 = FALSE; + sprite->data2 = 1; + return TRUE; +} + +maybe_shadow_1_macro(sub_8095018, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 1, 2) +maybe_shadow_1_macro(sub_8095070, maybe_shadow_1, sub_80941B0, DIR_NORTH, 1, 2) +maybe_shadow_1_macro(sub_80950C8, maybe_shadow_1, sub_80941B0, DIR_WEST, 1, 2) +maybe_shadow_1_macro(sub_8095120, maybe_shadow_1, sub_80941B0, DIR_EAST, 1, 2) +maybe_shadow_1_macro(sub_8095178, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 0, 0) +maybe_shadow_1_macro(sub_80951D0, maybe_shadow_1, sub_80941B0, DIR_NORTH, 0, 0) +maybe_shadow_1_macro(sub_8095228, maybe_shadow_1, sub_80941B0, DIR_WEST, 0, 0) +maybe_shadow_1_macro(sub_8095280, maybe_shadow_1, sub_80941B0, DIR_EAST, 0, 0) +maybe_shadow_1_macro(sub_80952D8, maybe_shadow_1, sub_80941E0, DIR_SOUTH, 0, 2) +maybe_shadow_1_macro(sub_8095330, maybe_shadow_1, sub_80941E0, DIR_NORTH, 0, 2) +maybe_shadow_1_macro(sub_8095388, maybe_shadow_1, sub_80941E0, DIR_WEST, 0, 2) +maybe_shadow_1_macro(sub_80953E0, maybe_shadow_1, sub_80941E0, DIR_EAST, 0, 2) + +bool8 sub_8095438(struct MapObject *mapObject, struct Sprite *sprite) +{ + an_look_any(mapObject, sprite, gUnknown_085055CD[mapObject->animPattern]); + return TRUE; +} + +bool8 sub_8095450(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, 0x14); + return FALSE; +} + +bool8 sub_8095460(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_25 = FALSE; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_8095470(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_25 = TRUE; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_8095480(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_12 = TRUE; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_8095490(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_12 = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->inanimate; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_80954BC(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_13 = TRUE; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_80954CC(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_13 = FALSE; + sprite->data2 = 1; + return TRUE; +} + +bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]); + FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1); + sprite->data2 = 1; + return TRUE; +} + +bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]); + FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_2); + sprite->data2 = 1; + return TRUE; +} + +bool8 do_heart_bubble(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]); + FieldEffectStart(FLDEFF_HEART_ICON); + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_8095548(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (mapObject->animPattern == 0x3F) + { + sub_80B4578(mapObject); + return FALSE; + } + if (mapObject->animPattern != 0x39 && mapObject->animPattern != 0x3A) + { + sprite->data2 = 2; + return TRUE; + } + sub_8155D78(mapObject); + sprite->data2 = 1; + return sub_809558C(mapObject, sprite); +} + +bool8 sub_809558C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8155DA0(mapObject)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80955AC(struct MapObject *mapObject, struct Sprite *sprite) +{ + obj_anim_image_set_and_seek(sprite, 1, 0); + sprite->data2 = 1; + return FALSE; +} + +bool8 sub_80955C8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_80979BC(sprite)) + { + SetFieldObjectStepTimer(sprite, 32); + sprite->data2 = 2; + } + return FALSE; +} + +bool8 sub_80955EC(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_13 ^= TRUE; + if (RunFieldObjectStepTimer(sprite)) + { + mapObject->mapobj_bit_13 = TRUE; + sprite->data2 = 3; + } + return FALSE; +} + +bool8 sub_8095628(struct MapObject *mapObject, struct Sprite *sprite) +{ + obj_anim_image_set_and_seek(sprite, 1, 0); + sprite->data2 = 1; + return FALSE; +} + +bool8 sub_8095644(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_80979BC(sprite)) + { + SetFieldObjectStepTimer(sprite, 32); + sprite->data2 = 2; + } + return FALSE; +} + +bool8 sub_8095668(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_13 ^= TRUE; + if (RunFieldObjectStepTimer(sprite)) + { + mapObject->mapobj_bit_13 = TRUE; + sprite->data2 = 3; + } + return FALSE; +} + +bool8 sub_80956A4(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_26 = TRUE; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_80956B4(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_26 = FALSE; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_80956C4(struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->oam.affineMode = 3; + InitSpriteAffineAnim(sprite); + sprite->affineAnimPaused = TRUE; + sprite->subspriteMode = 0; + return TRUE; +} + +bool8 sub_80956F4(struct MapObject *mapObject, struct Sprite *sprite) +{ + FreeOamMatrix(sprite->oam.matrixNum); + sprite->oam.affineMode = 0; + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); + return TRUE; +} + +bool8 sub_8095724(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_27 = TRUE; + return TRUE; +} + +bool8 sub_8095730(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_27 = FALSE; + return TRUE; +} + +#define affine_an_walk_any_2_macro(name, fn, fn2, action, anim, ...)\ +bool8 name##_2(struct MapObject *, struct Sprite *);\ +bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\ +{\ + fn(mapObject, sprite, __VA_ARGS__);\ + sprite->affineAnimPaused = FALSE;\ + action(sprite, anim);\ + return name##_2(mapObject, sprite);\ +}\ +bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\ +{\ + if (fn2(mapObject, sprite))\ + {\ + sprite->affineAnimPaused = TRUE;\ + sprite->data2 = 2;\ + return TRUE;\ + }\ + return FALSE;\ +}\ + +affine_an_walk_any_2_macro(sub_8095740, sub_8093B60, an_walk_any_2, StartSpriteAffineAnimIfDifferent, 0, DIR_SOUTH) +affine_an_walk_any_2_macro(sub_80957A0, sub_8093B60, an_walk_any_2, ChangeSpriteAffineAnimIfDifferent, 1, DIR_SOUTH) +affine_an_walk_any_2_macro(sub_8095800, do_go_anim, npc_obj_ministep_stop_on_arrival, ChangeSpriteAffineAnimIfDifferent, 2, DIR_WEST, 1) +affine_an_walk_any_2_macro(sub_8095860, do_go_anim, npc_obj_ministep_stop_on_arrival, ChangeSpriteAffineAnimIfDifferent, 3, DIR_EAST, 1) + +static void sub_80958C0(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) +{ + FieldObjectSetDirection(mapObject, direction); + npc_coords_shift_still(mapObject); + obj_npc_animation_step(mapObject, sprite, sub_80929FC(direction)); + sprite->animPaused = TRUE; + sprite->data2 = 1; +} + +bool8 sub_8095900(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80958C0(mapObject, sprite, DIR_SOUTH); + return TRUE; +} + +bool8 sub_8095910(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80958C0(mapObject, sprite, DIR_NORTH); + return TRUE; +} + +bool8 sub_8095920(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80958C0(mapObject, sprite, DIR_WEST); + return TRUE; +} + +bool8 sub_8095930(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80958C0(mapObject, sprite, DIR_EAST); + return TRUE; +} + +#define set_dirn_and_anim__an_proceed(name, direction, anims)\ +bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\ +{\ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, direction, anims(direction));\ + return FALSE;\ +} + +set_dirn_and_anim__an_proceed(sub_8095940, DIR_SOUTH, sub_80929BC) +set_dirn_and_anim__an_proceed(sub_8095964, DIR_NORTH, sub_80929BC) +set_dirn_and_anim__an_proceed(sub_8095988, DIR_WEST, sub_80929BC) +set_dirn_and_anim__an_proceed(sub_80959AC, DIR_EAST, sub_80929BC) +set_dirn_and_anim__an_proceed(sub_80959D0, DIR_SOUTH, sub_80929DC) +set_dirn_and_anim__an_proceed(sub_80959F4, DIR_NORTH, sub_80929DC) +set_dirn_and_anim__an_proceed(sub_8095A18, DIR_WEST, sub_80929DC) +set_dirn_and_anim__an_proceed(sub_8095A3C, DIR_EAST, sub_80929DC) +set_dirn_and_anim__an_proceed(sub_8095A60, DIR_SOUTH, sub_80929EC) +set_dirn_and_anim__an_proceed(sub_8095A84, DIR_NORTH, sub_80929EC) +set_dirn_and_anim__an_proceed(sub_8095AA8, DIR_WEST, sub_80929EC) +set_dirn_and_anim__an_proceed(sub_8095ACC, DIR_EAST, sub_80929EC) + +void sub_8095AF0(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8097750(sprite); + sprite->animPaused = FALSE; +} + +bool8 sub_8095B0C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8097758(sprite)) + { + npc_coords_shift_still(mapObject); + mapObject->mapobj_bit_3 = TRUE; + sprite->animPaused = TRUE; + return TRUE; + } + return FALSE; +} + +bool8 sub_8095B44(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8095AF0(mapObject, sprite); + sprite->data2 = 1; + return sub_8095B64(mapObject, sprite); +} + +bool8 sub_8095B64(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8095B0C(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +void sub_8095B84(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4) +{ + sub_8093FC4(mapObject, sprite, direction, speed, a4); + StartSpriteAnimIfDifferent(sprite, sub_80929BC(direction)); + DoShadowFieldEffect(mapObject); +} + +maybe_shadow_1_macro(sub_8095BC8, sub_8095B84, sub_80941B0, DIR_SOUTH, 0, 1) +maybe_shadow_1_macro(sub_8095C20, sub_8095B84, sub_80941B0, DIR_NORTH, 0, 1) +maybe_shadow_1_macro(sub_8095C78, sub_8095B84, sub_80941B0, DIR_WEST, 0, 1) +maybe_shadow_1_macro(sub_8095CD0, sub_8095B84, sub_80941B0, DIR_EAST, 0, 1) +maybe_shadow_1_macro(sub_8095D28, sub_8095B84, sub_80941B0, DIR_SOUTH, 1, 1) +maybe_shadow_1_macro(sub_8095D80, sub_8095B84, sub_80941B0, DIR_NORTH, 1, 1) +maybe_shadow_1_macro(sub_8095DD8, sub_8095B84, sub_80941B0, DIR_WEST, 1, 1) +maybe_shadow_1_macro(sub_8095E30, sub_8095B84, sub_80941B0, DIR_EAST, 1, 1) +maybe_shadow_1_macro(sub_8095E88, sub_8095B84, sub_80941B0, DIR_SOUTH, 2, 0) +maybe_shadow_1_macro(sub_8095EE0, sub_8095B84, sub_80941B0, DIR_NORTH, 2, 0) +maybe_shadow_1_macro(sub_8095F38, sub_8095B84, sub_80941B0, DIR_WEST, 2, 0) +maybe_shadow_1_macro(sub_8095F90, sub_8095B84, sub_80941B0, DIR_EAST, 2, 0) + +special_anim_with_timer_2(sub_8095FE8, SOUTH, sub_80929FC, 8, sub_809459C) +special_anim_with_timer_2(sub_8096020, NORTH, sub_80929FC, 8, sub_809459C) +special_anim_with_timer_2(sub_8096058, WEST, sub_80929FC, 8, sub_809459C) +special_anim_with_timer_2(sub_8096090, EAST, sub_80929FC, 8, sub_809459C) + +void sub_80960C8(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed) +{ + npc_apply_direction(mapObject, sprite, direction, speed); + StartSpriteAnim(sprite, sub_80929BC(mapObject->mapobj_unk_18)); + SeekSpriteAnim(sprite, 0); +} + +an_walk_any_2_macro(sub_8096100, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1) +an_walk_any_2_macro(sub_8096140, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1) +an_walk_any_2_macro(sub_8096180, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1) +an_walk_any_2_macro(sub_80961C0, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1) + +void sub_8096200(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed) +{ + npc_apply_direction(mapObject, sprite, direction, speed); + npc_apply_anim_looping(mapObject, sprite, sub_80929FC(mapObject->mapobj_unk_18)); +} + +an_walk_any_2_macro(sub_8096230, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1) +an_walk_any_2_macro(sub_8096270, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1) +an_walk_any_2_macro(sub_80962B0, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1) +an_walk_any_2_macro(sub_80962F0, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1) + +void sub_8096330(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed) +{ + npc_apply_direction(mapObject, sprite, direction, speed); + StartSpriteAnim(sprite, sub_80929DC(mapObject->mapobj_unk_18)); + SeekSpriteAnim(sprite, 0); +} +an_walk_any_2_macro(sub_8096368, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1) +an_walk_any_2_macro(sub_80963A8, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1) +an_walk_any_2_macro(sub_80963E8, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1) +an_walk_any_2_macro(sub_8096428, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1) + +bool8 sub_8096468(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8097FA4(mapObject); + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_809647C(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8098044(mapObject->mapobj_unk_1B); + sprite->pos2.y = 0; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_8096494(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sprite->pos2.y == 0) + { + sub_8098044(mapObject->mapobj_unk_1B); + sprite->data2 = 1; + return TRUE; + } + return FALSE; +} + +bool8 sub_80964B8(struct MapObject *mapObject, struct Sprite *sprite) +{ + return TRUE; +} + +bool8 sub_80964BC(struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->animPaused = TRUE; + return TRUE; +} + +void npc_obj_transfer_image_anim_pause_flag(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (mapObject->mapobj_bit_10) + { + sprite->animPaused = TRUE; + } +} + +void sub_80964E8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (mapObject->mapobj_bit_11) + { + sprite->animPaused = FALSE; + mapObject->mapobj_bit_10 = FALSE; + mapObject->mapobj_bit_11 = FALSE; + } +} + +void sub_8096518(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8096530(mapObject, sprite); + npc_update_obj_anim_flag(mapObject, sprite); +} + +static void sub_8096530(struct MapObject *mapObject, struct Sprite *sprite) +{ + u16 x; + u16 y; + u16 x2; + u16 y2; + const struct MapObjectGraphicsInfo *graphicsInfo; + + mapObject->mapobj_bit_14 = FALSE; + graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); + if (sprite->coordOffsetEnabled) + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + } + else + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + } + x2 = graphicsInfo->width; + x2 += x; + y2 = y; + y2 += graphicsInfo->height; + if ((s16)x >= 0x100 || (s16)x2 < -0x10) + { + mapObject->mapobj_bit_14 = TRUE; + } + if ((s16)y >= 0xB0 || (s16)y2 < -0x10) + { + mapObject->mapobj_bit_14 = TRUE; + } +} + +static void npc_update_obj_anim_flag(struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->invisible = FALSE; + if (mapObject->mapobj_bit_13 || mapObject->mapobj_bit_14) + { + sprite->invisible = TRUE; + } +} diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c new file mode 100644 index 000000000..d9fd40b84 --- /dev/null +++ b/src/hall_of_fame.c @@ -0,0 +1,4 @@ +#include "global.h" +#include "hall_of_fame.h" + + diff --git a/src/malloc.c b/src/malloc.c index 3901c5a35..ccb2f7d20 100644 --- a/src/malloc.c +++ b/src/malloc.c @@ -38,7 +38,7 @@ void PutMemBlockHeader(void *block, struct MemBlock *prev, struct MemBlock *next void PutFirstMemBlockHeader(void *block, u32 size) { - PutMemBlockHeader(block, (struct MemBlock *)block, (struct MemBlock *)block, size - 16); + PutMemBlockHeader(block, (struct MemBlock *)block, (struct MemBlock *)block, size - sizeof(struct MemBlock)); } void *AllocInternal(void *heapStart, u32 size) @@ -48,6 +48,7 @@ void *AllocInternal(void *heapStart, u32 size) struct MemBlock *splitBlock; u32 foundBlockSize; + // Alignment if (size & 3) size = 4 * ((size / 4) + 1); @@ -58,7 +59,7 @@ void *AllocInternal(void *heapStart, u32 size) foundBlockSize = pos->size; if (foundBlockSize >= size) { - if (foundBlockSize - size <= 31) { + if (foundBlockSize - size < 2 * sizeof(struct MemBlock)) { // The block isn't much bigger than the requested size, // so just use it. pos->flag = TRUE; |