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authorDizzyEggg <jajkodizzy@wp.pl>2017-09-22 21:33:49 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-09-22 21:33:49 +0200
commitd5afb0c6e9566a62ca6d597aeabc173b2c3e7fa5 (patch)
tree4e194dbd475be40df1f584ecf095ddac5a0a3cd0 /src
parentcf26b0e125aef07052b333139c33a6bbe1088f96 (diff)
up to x48 and troubles
Diffstat (limited to 'src')
-rw-r--r--src/battle_3.c92
-rw-r--r--src/battle_4.c1884
2 files changed, 1810 insertions, 166 deletions
diff --git a/src/battle_3.c b/src/battle_3.c
index 4f0997aa0..1b62e3bb8 100644
--- a/src/battle_3.c
+++ b/src/battle_3.c
@@ -196,17 +196,17 @@ extern void sub_803E08C(void);
extern void bc_move_exec_returning(void);
extern s8 GetFlavourRelationByPersonality(u32 personality, u8 flavor);
-void b_movescr_stack_push(const u8* bsPtr)
+void BattleScriptPush(const u8* bsPtr)
{
BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = bsPtr;
}
-void b_movescr_stack_push_cursor(void)
+void BattleScriptPushCursor(void)
{
BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = gBattlescriptCurrInstr;
}
-void b_movescr_stack_pop_cursor(void)
+void BattleScriptPop(void)
{
gBattlescriptCurrInstr = BATTLESCRIPTS_STACK->ptr[--BATTLESCRIPTS_STACK->size];
}
@@ -1206,7 +1206,7 @@ u8 AtkCanceller_UnableToUseMove(void)
{
gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
effect = 2;
@@ -1234,7 +1234,7 @@ u8 AtkCanceller_UnableToUseMove(void)
else
{
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
effect = 2;
@@ -1262,7 +1262,7 @@ u8 AtkCanceller_UnableToUseMove(void)
else // unfreeze
{
gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
@@ -1349,7 +1349,7 @@ u8 AtkCanceller_UnableToUseMove(void)
if (Random() & 1)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
}
else // confusion dmg
{
@@ -1363,7 +1363,7 @@ u8 AtkCanceller_UnableToUseMove(void)
}
else // snapped out of confusion
{
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore;
}
effect = 1;
@@ -1387,10 +1387,10 @@ u8 AtkCanceller_UnableToUseMove(void)
{
gBattleScripting.bank = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
if (Random() & 1)
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
else
{
- b_movescr_stack_push(BattleScript_MoveUsedIsParalyzedCantAttack);
+ BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack);
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
gProtectStructs[gBankAttacker].loveImmobility = 1;
CancelMultiTurnMoves(gBankAttacker);
@@ -1432,7 +1432,7 @@ u8 AtkCanceller_UnableToUseMove(void)
if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT)
{
gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
@@ -1969,7 +1969,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleTextBuff1[1] = 3;
gBattleTextBuff1[2] = moveType;
gBattleTextBuff1[3] = 0xFF;
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ColorChangeActivates;
effect++;
}
@@ -1985,7 +1985,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RoughSkinActivates;
effect++;
}
@@ -2006,7 +2006,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (gBattleCommunication[MOVE_EFFECT_BYTE] == 3)
gBattleCommunication[MOVE_EFFECT_BYTE] += 2;
gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40;
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
@@ -2021,7 +2021,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& (Random() % 3) == 0)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42;
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
@@ -2036,7 +2036,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& (Random() % 3) == 0)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45;
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
@@ -2051,7 +2051,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& (Random() % 3) == 0)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43;
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
@@ -2073,7 +2073,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != 0xFF)
{
gBattleMons[gBankAttacker].status2 |= (gBitTable[gBankTarget] << 0x10);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_CuteCharmActivates;
effect++;
}
@@ -2155,7 +2155,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleMons[i].status2 &= ~(STATUS2_INFATUATION);
break;
}
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = gUnknown_082DB68C;
gBattleScripting.bank = i;
gActiveBank = i;
@@ -2197,7 +2197,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleStruct->synchronizeMoveEffect = 2;
gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + 0x40;
gBattleScripting.bank = gBankTarget;
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
@@ -2212,7 +2212,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleStruct->synchronizeMoveEffect = 2;
gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect;
gBattleScripting.bank = gBankAttacker;
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
@@ -2303,7 +2303,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gLastUsedAbility = ABILITY_INTIMIDATE;
gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = gUnknown_082DB4C1;
gBattleStruct->intimidateBank = i;
effect++;
@@ -3592,7 +3592,7 @@ _0804330E:\n\
strb r3, [r1, 0x2]\n\
movs r0, 0xFF\n\
strb r0, [r1, 0x3]\n\
- bl b_movescr_stack_push_cursor\n\
+ bl BattleScriptPushCursor\n\
ldr r1, =gBattlescriptCurrInstr\n\
ldr r0, =BattleScript_ColorChangeActivates\n\
str r0, [r1]\n\
@@ -3668,7 +3668,7 @@ _080433CA:\n\
bne _080433D8\n\
str r2, [r1]\n\
_080433D8:\n\
- bl b_movescr_stack_push_cursor\n\
+ bl BattleScriptPushCursor\n\
ldr r1, =gBattlescriptCurrInstr\n\
ldr r0, =BattleScript_RoughSkinActivates\n\
str r0, [r1]\n\
@@ -3763,7 +3763,7 @@ _080434BC:\n\
ldrb r0, [r1, 0x3]\n\
adds r0, 0x40\n\
strb r0, [r1, 0x3]\n\
- bl b_movescr_stack_push_cursor\n\
+ bl BattleScriptPushCursor\n\
ldr r1, =gBattlescriptCurrInstr\n\
ldr r0, =BattleScript_ApplySecondaryEffect\n\
str r0, [r1]\n\
@@ -3849,7 +3849,7 @@ _08043598:\n\
ldr r1, =gBattleCommunication\n\
movs r0, 0x42\n\
strb r0, [r1, 0x3]\n\
- bl b_movescr_stack_push_cursor\n\
+ bl BattleScriptPushCursor\n\
ldr r1, =gBattlescriptCurrInstr\n\
ldr r0, =BattleScript_ApplySecondaryEffect\n\
str r0, [r1]\n\
@@ -3935,7 +3935,7 @@ _08043674:\n\
ldr r1, =gBattleCommunication\n\
movs r0, 0x45\n\
strb r0, [r1, 0x3]\n\
- bl b_movescr_stack_push_cursor\n\
+ bl BattleScriptPushCursor\n\
ldr r1, =gBattlescriptCurrInstr\n\
ldr r0, =BattleScript_ApplySecondaryEffect\n\
str r0, [r1]\n\
@@ -4021,7 +4021,7 @@ _08043750:\n\
ldr r1, =gBattleCommunication\n\
movs r0, 0x43\n\
strb r0, [r1, 0x3]\n\
- bl b_movescr_stack_push_cursor\n\
+ bl BattleScriptPushCursor\n\
ldr r1, =gBattlescriptCurrInstr\n\
ldr r0, =BattleScript_ApplySecondaryEffect\n\
str r0, [r1]\n\
@@ -4183,7 +4183,7 @@ _080438B6:\n\
ldr r0, [r2]\n\
orrs r0, r1\n\
str r0, [r2]\n\
- bl b_movescr_stack_push_cursor\n\
+ bl BattleScriptPushCursor\n\
ldr r1, =gBattlescriptCurrInstr\n\
ldr r0, =BattleScript_CuteCharmActivates\n\
str r0, [r1]\n\
@@ -4484,7 +4484,7 @@ _08043BF8:\n\
_08043BFA:\n\
str r0, [r2]\n\
_08043BFC:\n\
- bl b_movescr_stack_push_cursor\n\
+ bl BattleScriptPushCursor\n\
ldr r1, =gBattlescriptCurrInstr\n\
ldr r0, =gUnknown_082DB68C\n\
str r0, [r1]\n\
@@ -4607,7 +4607,7 @@ _08043CF8:\n\
ldr r0, =gBankTarget\n\
ldrb r0, [r0]\n\
strb r0, [r1, 0x17]\n\
- bl b_movescr_stack_push_cursor\n\
+ bl BattleScriptPushCursor\n\
ldr r1, =gBattlescriptCurrInstr\n\
ldr r0, =BattleScript_SynchronizeActivates\n\
str r0, [r1]\n\
@@ -4662,7 +4662,7 @@ _08043D7C:\n\
ldr r0, =gBankAttacker\n\
ldrb r0, [r0]\n\
strb r0, [r1, 0x17]\n\
- bl b_movescr_stack_push_cursor\n\
+ bl BattleScriptPushCursor\n\
ldr r1, =gBattlescriptCurrInstr\n\
ldr r0, =BattleScript_SynchronizeActivates\n\
str r0, [r1]\n\
@@ -5380,7 +5380,7 @@ _080443B4:\n\
ldr r1, =0xfff7ffff\n\
ands r0, r1\n\
str r0, [r2]\n\
- bl b_movescr_stack_push_cursor\n\
+ bl BattleScriptPushCursor\n\
ldr r1, =gBattlescriptCurrInstr\n\
ldr r0, =gUnknown_082DB4C1\n\
str r0, [r1]\n\
@@ -5465,7 +5465,7 @@ void b_call_bc_move_exec(const u8* BS_ptr)
void b_push_move_exec(const u8* BS_ptr)
{
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BS_ptr;
BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
gBattleMainFunc = sub_803E08C;
@@ -6029,7 +6029,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
{
gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
effect = ITEM_STATUS_CHANGE;
}
@@ -6038,7 +6038,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
{
gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
effect = ITEM_STATUS_CHANGE;
}
@@ -6047,7 +6047,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
if (gBattleMons[bank].status1 & STATUS_BURN)
{
gBattleMons[bank].status1 &= ~(STATUS_BURN);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
effect = ITEM_STATUS_CHANGE;
}
@@ -6056,7 +6056,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
if (gBattleMons[bank].status1 & STATUS_FREEZE)
{
gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
effect = ITEM_STATUS_CHANGE;
}
@@ -6066,7 +6066,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
{
gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
effect = ITEM_STATUS_CHANGE;
}
@@ -6075,7 +6075,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
{
gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
effect = ITEM_EFFECT_OTHER;
}
@@ -6085,7 +6085,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
{
gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
effect = ITEM_EFFECT_OTHER;
@@ -6121,7 +6121,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
gBattleMons[bank].status1 = 0;
gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
effect = ITEM_STATUS_CHANGE;
@@ -6140,7 +6140,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
{
gBattleScripting.bank = bank;
gStringBank = bank;
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
return effect; // unnecessary return
}
@@ -6170,9 +6170,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
&& gBattleMons[gBankTarget].hp)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 8;
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
SetMoveEffect(0, 0);
- b_movescr_stack_pop_cursor();
+ BattleScriptPop();
}
break;
case HOLD_EFFECT_SHELL_BELL:
@@ -6190,7 +6190,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
if (gBattleMoveDamage == 0)
gBattleMoveDamage = -1;
gSpecialStatuses[gBankTarget].moveturnLostHP = 0;
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
effect++;
}
diff --git a/src/battle_4.c b/src/battle_4.c
index 6e71a6a57..8e0be22c2 100644
--- a/src/battle_4.c
+++ b/src/battle_4.c
@@ -15,6 +15,8 @@
#include "battle_controllers.h"
#include "species.h"
#include "songs.h"
+#include "text.h"
+#include "sound.h"
// variables
@@ -75,6 +77,7 @@ extern u8 gActionForBanks[BATTLE_BANKS_COUNT];
extern u8 gCurrentMoveTurn;
extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
+extern u16 gPartnerTrainerId;
extern const struct BattleMove gBattleMoves[];
extern const struct BaseStats gBaseStats[];
@@ -84,7 +87,7 @@ extern const u16 gTrappingMoves[];
extern const u8 gTrainerMoney[];
// functions
-
+extern void sub_81A5718(u8 bank); // battle frontier 2
// BattleScripts
extern const u8 BattleScript_MoveEnd[];
@@ -108,6 +111,7 @@ extern const u8 BattleScript_ItemSteal[];
extern const u8 BattleScript_RapidSpinAway[];
extern const u8 BattleScript_TargetPRLZHeal[];
extern const u8 BattleScript_KnockedOff[];
+extern const u8 BattleScript_StickyHoldOnKnockOff[];
extern const u8 BattleScript_AllStatsUp[];
extern const u8 BattleScript_AtkDefDown[];
extern const u8 BattleScript_SAtkDown2[];
@@ -124,6 +128,10 @@ extern const u8 BattleScript_TrainerBallBlock[];
extern const u8 BattleScript_WallyBallThrow[];
extern const u8 BattleScript_SuccessBallThrow[];
extern const u8 BattleScript_ShakeBallThrow[];
+extern const u8 BattleScript_FaintAttacker[];
+extern const u8 BattleScript_FaintTarget[];
+extern const u8 BattleScript_DestinyBondTakesLife[];
+extern const u8 BattleScript_GrudgeTakesPp[];
// read via orr
#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
@@ -144,7 +152,7 @@ bool8 IsTwoTurnsMove(u16 move);
void DestinyBondFlagUpdate(void);
u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
static void CheckWonderGuardAndLevitate(void);
-u8 ChangeStatBuffs(s8, u8 statId, u8, const u8* BS_ptr);
+u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr);
void atk00_attackcanceler(void);
void atk01_accuracycheck(void);
@@ -687,10 +695,10 @@ const u32 gStatusFlagsForMoveEffects[] =
STATUS2_CONFUSION,
STATUS2_FLINCHED,
0x00000000,
- 0x00000070,
+ STATUS2_UPROAR,
0x00000000,
- 0x00001000,
- 0x0000E000,
+ STATUS2_MULTIPLETURNS,
+ STATUS2_WRAPPED,
0x00000000,
0x00000000,
0x00000000,
@@ -706,10 +714,10 @@ const u32 gStatusFlagsForMoveEffects[] =
0x00000000,
0x00000000,
0x00000000,
- 0x00400000,
+ STATUS2_RECHARGE,
0x00000000,
0x00000000,
- 0x04000000,
+ STATUS2_ESCAPE_PREVENTION,
0x08000000,
0x00000000,
0x00000000,
@@ -730,7 +738,7 @@ const u32 gStatusFlagsForMoveEffects[] =
0x00000000,
0x00000000,
0x00000000,
- 0x00000C00,
+ STATUS2_LOCK_CONFUSE,
0x00000000,
0x00000000,
0x00000000,
@@ -792,7 +800,7 @@ void atk00_attackcanceler(void)
{
PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT);
gProtectStructs[gBankTarget].bounceMove = 0;
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
return;
}
@@ -804,7 +812,7 @@ void atk00_attackcanceler(void)
PressurePPLose(gBankAttacker, gTurnOrder[i], MOVE_SNATCH);
gProtectStructs[gTurnOrder[i]].stealMove = 0;
gBattleScripting.bank = gTurnOrder[i];
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
return;
}
@@ -814,7 +822,7 @@ void atk00_attackcanceler(void)
{
gSpecialStatuses[gBankTarget].lightningRodRedirected = 0;
gLastUsedAbility = ABILITY_LIGHTNING_ROD;
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TookAttack;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
@@ -1584,7 +1592,7 @@ void atk09_attackanimation(void)
if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE))
{
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_Pausex20;
gBattleScripting.animTurn++;
gBattleScripting.animTargetsHit++;
@@ -1625,7 +1633,7 @@ void atk09_attackanimation(void)
}
else
{
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_Pausex20;
}
}
@@ -1710,7 +1718,7 @@ void atk0C_datahpupdate(void)
if (gDisableStructs[gActiveBank].substituteHP == 0)
{
gBattlescriptCurrInstr += 2;
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SubstituteFade;
return;
}
@@ -1898,7 +1906,7 @@ void atk0F_resultmessage(void)
gLastUsedItem = gBattleMons[gBankTarget].item;
gStringBank = gBankTarget;
gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
default:
@@ -1911,14 +1919,14 @@ void atk0F_resultmessage(void)
gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO);
gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE);
gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_OneHitKOMsg;
return;
}
else if (gBattleMoveFlags & MOVESTATUS_ENDURED)
{
gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_EnduredMsg;
return;
}
@@ -1927,7 +1935,7 @@ void atk0F_resultmessage(void)
gLastUsedItem = gBattleMons[gBankTarget].item;
gStringBank = gBankTarget;
gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
}
@@ -2110,12 +2118,12 @@ void SetMoveEffect(bool8 primary, u8 certain)
break;
case STATUS_POISON:
if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY
- && (primary == TRUE || certain == 0x80))
+ && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
gLastUsedAbility = ABILITY_IMMUNITY;
RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY);
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
@@ -2132,9 +2140,9 @@ void SetMoveEffect(bool8 primary, u8 certain)
if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON
|| gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL)
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
- && (primary == 1 || certain == 0x80))
+ && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
@@ -2157,12 +2165,12 @@ void SetMoveEffect(bool8 primary, u8 certain)
break;
case STATUS_BURN:
if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL
- && (primary == 1 || certain == 0x80))
+ && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
gLastUsedAbility = ABILITY_WATER_VEIL;
RecordAbilityBattle(gEffectBank, ABILITY_WATER_VEIL);
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
{
@@ -2178,9 +2186,9 @@ void SetMoveEffect(bool8 primary, u8 certain)
if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE
|| gBattleMons[gEffectBank].type2 == TYPE_FIRE)
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
- && (primary == 1 || certain == 0x80))
+ && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
@@ -2217,12 +2225,12 @@ void SetMoveEffect(bool8 primary, u8 certain)
case STATUS_PARALYSIS:
if (gBattleMons[gEffectBank].ability == ABILITY_LIMBER)
{
- if (primary == TRUE || certain == 0x80)
+ if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
{
gLastUsedAbility = ABILITY_LIMBER;
RecordAbilityBattle(gEffectBank, ABILITY_LIMBER);
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
@@ -2245,12 +2253,12 @@ void SetMoveEffect(bool8 primary, u8 certain)
statusChanged = TRUE;
break;
case STATUS_TOXIC_POISON:
- if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == 1 || certain == 0x80))
+ if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
gLastUsedAbility = ABILITY_IMMUNITY;
RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY);
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
@@ -2267,9 +2275,9 @@ void SetMoveEffect(bool8 primary, u8 certain)
if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON
|| gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL)
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
- && (primary == TRUE || certain == 0x80))
+ && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
@@ -2299,7 +2307,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
if (statusChanged == TRUE)
{
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
if (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP)
gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2);
@@ -2341,6 +2349,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattlescriptCurrInstr++;
return;
}
+ return;
}
else
{
@@ -2351,7 +2360,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
else
{
u8 side;
- switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
+ switch (gBattleCommunication[MOVE_EFFECT_BYTE])
{
case MOVE_EFFECT_CONFUSION:
if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO
@@ -2363,47 +2372,46 @@ void SetMoveEffect(bool8 primary, u8 certain)
{
gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2;
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
}
break;
case MOVE_EFFECT_FLINCH:
if (gBattleMons[gEffectBank].ability == ABILITY_INNER_FOCUS)
{
- if (primary == 1 || certain == 0x80)
+ if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
{
gLastUsedAbility = ABILITY_INNER_FOCUS;
RecordAbilityBattle(gEffectBank, ABILITY_INNER_FOCUS);
gBattlescriptCurrInstr = BattleScript_FlinchPrevention;
- RESET_RETURN
}
else
{
gBattlescriptCurrInstr++;
- break;
}
}
else
{
if (BankGetTurnOrder(gEffectBank) > gCurrentMoveTurn)
gBattleMons[gEffectBank].status2 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
- INCREMENT_RESET_RETURN
+ gBattlescriptCurrInstr++;
}
break;
case MOVE_EFFECT_UPROAR:
- if (gBattleMons[gEffectBank].status2 & STATUS2_UPROAR)
- {
- gBattlescriptCurrInstr++;
- }
- else
+ if (!(gBattleMons[gEffectBank].status2 & STATUS2_UPROAR))
{
+
gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gEffectBank] = gCurrentMove;
gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4;
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
}
+ else
+ {
+ gBattlescriptCurrInstr++;
+ }
break;
case MOVE_EFFECT_PAYDAY:
if (GET_BANK_SIDE(gBankAttacker) == SIDE_PLAYER)
@@ -2413,7 +2421,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
if (PayDay > gPaydayMoney)
gPaydayMoney = 0xFFFF;
}
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
break;
case MOVE_EFFECT_TRI_ATTACK:
@@ -2440,18 +2448,20 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
else
{
- gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 0xD;
+ gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 3) << 0xD;
*(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove;
*(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8;
*(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker;
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
- for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattleCommunication[MULTISTRING_CHOOSER] <= 4; gBattleCommunication[MULTISTRING_CHOOSER]++)
+ for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++)
{
- if (gCurrentMove == gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]])
+ if (gBattleCommunication[MULTISTRING_CHOOSER] > 4)
+ break;
+ if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
break;
}
}
@@ -2461,58 +2471,90 @@ void SetMoveEffect(bool8 primary, u8 certain)
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
break;
- case 15 ... 21: // stat + 1
- if (ChangeStatBuffs(0x10, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xF2, affectsUser, 0))
+ case MOVE_EFFECT_ATK_PLUS_1:
+ case MOVE_EFFECT_DEF_PLUS_1:
+ case MOVE_EFFECT_SPD_PLUS_1:
+ case MOVE_EFFECT_SP_ATK_PLUS_1:
+ case MOVE_EFFECT_SP_DEF_PLUS_1:
+ case MOVE_EFFECT_ACC_PLUS_1:
+ case MOVE_EFFECT_EVS_PLUS_1:
+ if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1),
+ gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_1 + 1,
+ affectsUser, 0))
{
gBattlescriptCurrInstr++;
}
else
{
- gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
+ gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
gBattleScripting.animArg2 = 0;
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StatUp;
}
break;
- case 22 ... 28: // stat - 1
- if (ChangeStatBuffs(~(0x6f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xEB, affectsUser, 0))
+ case MOVE_EFFECT_ATK_MINUS_1:
+ case MOVE_EFFECT_DEF_MINUS_1:
+ case MOVE_EFFECT_SPD_MINUS_1:
+ case MOVE_EFFECT_SP_ATK_MINUS_1:
+ case MOVE_EFFECT_SP_DEF_MINUS_1:
+ case MOVE_EFFECT_ACC_MINUS_1:
+ case MOVE_EFFECT_EVS_MINUS_1:
+ if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE,
+ gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_1 + 1,
+ affectsUser, 0))
{
gBattlescriptCurrInstr++;
}
else
{
- gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
+ gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
gBattleScripting.animArg2 = 0;
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StatDown;
}
break;
- case 39 ... 45: // stat + 2
- if (ChangeStatBuffs(0x20, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xDA, affectsUser, 0))
+ case MOVE_EFFECT_ATK_PLUS_2:
+ case MOVE_EFFECT_DEF_PLUS_2:
+ case MOVE_EFFECT_SPD_PLUS_2:
+ case MOVE_EFFECT_SP_ATK_PLUS_2:
+ case MOVE_EFFECT_SP_DEF_PLUS_2:
+ case MOVE_EFFECT_ACC_PLUS_2:
+ case MOVE_EFFECT_EVS_PLUS_2:
+ if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2),
+ gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_2 + 1,
+ affectsUser, 0))
{
gBattlescriptCurrInstr++;
}
else
{
- gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
+ gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
gBattleScripting.animArg2 = 0;
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StatUp;
}
break;
- case 46 ... 52: // stat - 2
- if (ChangeStatBuffs(~(0x5f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xD3, affectsUser, 0))
+ case MOVE_EFFECT_ATK_MINUS_2:
+ case MOVE_EFFECT_DEF_MINUS_2:
+ case MOVE_EFFECT_SPD_MINUS_2:
+ case MOVE_EFFECT_SP_ATK_MINUS_2:
+ case MOVE_EFFECT_SP_DEF_MINUS_2:
+ case MOVE_EFFECT_ACC_MINUS_2:
+ case MOVE_EFFECT_EVS_MINUS_2:
+ if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE,
+ gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_2 + 1,
+ affectsUser, 0))
{
gBattlescriptCurrInstr++;
}
else
{
- gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
+ gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
gBattleScripting.animArg2 = 0;
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StatDown;
}
break;
@@ -2544,9 +2586,8 @@ void SetMoveEffect(bool8 primary, u8 certain)
| BATTLE_TYPE_SECRET_BASE)))
{
gBattlescriptCurrInstr++;
- break;
}
- if (!(gBattleTypeFlags &
+ else if (!(gBattleTypeFlags &
(BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK
@@ -2555,57 +2596,51 @@ void SetMoveEffect(bool8 primary, u8 certain)
&& (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]]))
{
gBattlescriptCurrInstr++;
- break;
}
- if (gBattleMons[gBankTarget].item
+ else if (gBattleMons[gBankTarget].item
&& gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD)
{
- b_movescr_stack_push_cursor();
+ BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_NoItemSteal;
gLastUsedAbility = gBattleMons[gBankTarget].ability;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
-
- break;
}
- if (gBattleMons[gBankAttacker].item)
+ else if (gBattleMons[gBankAttacker].item
+ || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY
+ || (gBattleMons[gBankTarget].item > 0x78 && gBattleMons[gBankTarget].item < 0x85)
+ || gBattleMons[gBankTarget].item == 0)
{
gBattlescriptCurrInstr++;
- break;
}
- if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
- {
- gBattlescriptCurrInstr++;
- break;
- }
- if (gBattleMons[gBankTarget].item > 0x78
- && gBattleMons[gBankTarget].item < (0x79 + 12))
- {
- gBattlescriptCurrInstr++;
- break;
- }
- if (gBattleMons[gBankTarget].item == 0)
+ else
{
- gBattlescriptCurrInstr++;
- break;
- }
+ // This is a leftover from R/S direct use of ewram addresses
+ void** memes1 = (void**)(&gBattleStruct);
+ void* memes2 = (void*)((u32)(gBankAttacker * 2 + offsetof(struct BattleStruct, field_D0)));
+ u16* memes3 = (u16*)(((void*)(*memes1) + (u32)(memes2)));
+ gLastUsedItem = *memes3 = gBattleMons[gBankTarget].item;
- *(u16*)((u8*)((gBattleStruct->field_D0) + gBankAttacker * 2)) = gLastUsedItem = gBattleMons[gBankTarget].item;
- gBattleMons[gBankTarget].item = 0;
+ // A sane representation of this would simply be:
+ // gLastUsedItem = gBattleStruct->field_D0[gBankAttacker] = gBattleMons[gBankTarget].item;
- gActiveBank = gBankAttacker;
- EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
- MarkBufferBankForExecution(gBankAttacker);
+ gBattleMons[gBankTarget].item = 0;
- gActiveBank = gBankTarget;
- EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item);
- MarkBufferBankForExecution(gBankTarget);
+ gActiveBank = gBankAttacker;
+ EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
+ MarkBufferBankForExecution(gBankAttacker);
+
+ gActiveBank = gBankTarget;
+ EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item);
+ MarkBufferBankForExecution(gBankTarget);
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
- gBattlescriptCurrInstr = BattleScript_ItemSteal;
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_ItemSteal;
+
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0;
+ }
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0;
}
break;
case MOVE_EFFECT_PREVENT_ESCAPE:
@@ -2618,11 +2653,11 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_ALL_STATS_UP:
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_AllStatsUp;
break;
case MOVE_EFFECT_RAPIDSPIN:
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_RapidSpinAway;
break;
case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts
@@ -2635,15 +2670,15 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS);
gActiveBank = gBankTarget;
- EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1);
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
MarkBufferBankForExecution(gActiveBank);
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
}
break;
case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_AtkDefDown;
break;
case MOVE_EFFECT_RECOIL_33_PARALYSIS: // Volt Tackle
@@ -2651,7 +2686,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
break;
case MOVE_EFFECT_THRASH:
@@ -2676,16 +2711,12 @@ void SetMoveEffect(bool8 primary, u8 certain)
else
{
gLastUsedAbility = ABILITY_STICKY_HOLD;
- gBattlescriptCurrInstr = BattleScript_NoItemSteal;
+ gBattlescriptCurrInstr = BattleScript_StickyHoldOnKnockOff;
RecordAbilityBattle(gEffectBank, ABILITY_STICKY_HOLD);
}
break;
}
- if (gBattleMons[gEffectBank].item == 0)
- {
- gBattlescriptCurrInstr++;
- }
- else
+ if (gBattleMons[gEffectBank].item)
{
side = GetBankSide(gEffectBank);
@@ -2693,18 +2724,19 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattleMons[gEffectBank].item = 0;
gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]];
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_KnockedOff;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 1) = 0;
}
- break;
- default:
- gBattlescriptCurrInstr++;
+ else
+ {
+ gBattlescriptCurrInstr++;
+ }
break;
case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat
- b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_SAtkDown2;
break;
}
@@ -2713,3 +2745,1615 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
}
+
+void atk15_seteffectwithchancetarget(void)
+{
+ u32 percentChance;
+
+ if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE)
+ percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2;
+ else
+ percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance;
+
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_CERTAIN
+ && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_CERTAIN);
+ SetMoveEffect(0, MOVE_EFFECT_CERTAIN);
+ }
+ else if (Random() % 100 < percentChance
+ && gBattleCommunication[MOVE_EFFECT_BYTE]
+ && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ if (percentChance >= 100)
+ SetMoveEffect(0, MOVE_EFFECT_CERTAIN);
+ else
+ SetMoveEffect(0, 0);
+ }
+ else
+ {
+ gBattlescriptCurrInstr++;
+ }
+
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
+ gBattleScripting.field_16 = 0;
+}
+
+void atk16_seteffectprimary(void)
+{
+ SetMoveEffect(TRUE, 0);
+}
+
+void atk17_seteffectsecondary(void)
+{
+ SetMoveEffect(FALSE, 0);
+}
+
+void atk18_status_effect_clear(void)
+{
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC)
+ gBattleMons[gActiveBank].status1 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ else
+ gBattleMons[gActiveBank].status2 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
+ gBattlescriptCurrInstr += 2;
+ gBattleScripting.field_16 = 0;
+}
+
+void atk19_faint_pokemon(void)
+{
+ const u8 *BS_ptr;
+
+ if (gBattlescriptCurrInstr[2] != 0)
+ {
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ {
+ BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 3);
+
+ BattleScriptPop();
+ gBattlescriptCurrInstr = BS_ptr;
+ gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 7;
+ }
+ }
+ else
+ {
+ u8 bank;
+
+ if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER)
+ {
+ gActiveBank = gBankAttacker;
+ bank = gBankTarget;
+ BS_ptr = BattleScript_FaintAttacker;
+ }
+ else
+ {
+ gActiveBank = gBankTarget;
+ bank = gBankAttacker;
+ BS_ptr = BattleScript_FaintTarget;
+ }
+ if (!(gAbsentBankFlags & gBitTable[gActiveBank])
+ && gBattleMons[gActiveBank].hp == 0)
+ {
+ gHitMarker |= HITMARKER_FAINTED(gActiveBank);
+ BattleScriptPush(gBattlescriptCurrInstr + 7);
+ gBattlescriptCurrInstr = BS_ptr;
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ {
+ gHitMarker |= HITMARKER_x400000;
+ if (gBattleResults.playerFaintCounter < 0xFF)
+ gBattleResults.playerFaintCounter++;
+ AdjustFriendshipOnBattleFaint(gActiveBank);
+ }
+ else
+ {
+ if (gBattleResults.opponentFaintCounter < 0xFF)
+ gBattleResults.opponentFaintCounter++;
+ gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
+ }
+ if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBankAttacker].hp != 0)
+ {
+ gHitMarker &= ~(HITMARKER_DESTINYBOND);
+ BattleScriptPush(gBattlescriptCurrInstr);
+ gBattleMoveDamage = gBattleMons[bank].hp;
+ gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife;
+ }
+ if ((gStatuses3[gBankTarget] & STATUS3_GRUDGE)
+ && !(gHitMarker & HITMARKER_GRUDGE)
+ && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)
+ && gBattleMons[gBankAttacker].hp != 0
+ && gCurrentMove != MOVE_STRUGGLE)
+ {
+ u8 moveIndex = *(gBattleStruct->chosenMovesIds + gBankAttacker);
+
+ gBattleMons[gBankAttacker].pp[moveIndex] = 0;
+ BattleScriptPush(gBattlescriptCurrInstr);
+ gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp;
+ gActiveBank = gBankAttacker;
+ EmitSetAttributes(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattleTextBuff1[0] = PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = gBattleMons[gBankAttacker].moves[moveIndex];
+ gBattleTextBuff1[3] = gBattleMons[gBankAttacker].moves[moveIndex] >> 8;
+ gBattleTextBuff1[4] = EOS;
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 7;
+ }
+ }
+}
+
+void atk1A_faint_animation(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ EmitFaintAnimation(0);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+void atk1B_faint_effects_clear(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBank].hp == 0)
+ {
+ gBattleMons[gActiveBank].status1 = 0;
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+
+ UndoEffectsAfterFainting(); // Effects like attractions, trapping, etc.
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+void atk1C_jumpifstatus(void)
+{
+ u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
+
+ if (gBattleMons[bank].status1 & flags && gBattleMons[bank].hp)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 10;
+}
+
+void atk1D_jumpifstatus2(void)
+{
+ u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
+
+ if (gBattleMons[bank].status2 & flags && gBattleMons[bank].hp)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 10;
+}
+
+void atk1E_jumpifability(void)
+{
+ u8 bank;
+ u8 ability = BSScriptRead8(gBattlescriptCurrInstr + 2);
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
+
+ if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_ATTACKER_SIDE)
+ {
+ bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0);
+ if (bank)
+ {
+ gLastUsedAbility = ability;
+ gBattlescriptCurrInstr = jumpPtr;
+ RecordAbilityBattle(bank - 1, gLastUsedAbility);
+ gBattleScripting.field_15 = bank - 1;
+ }
+ else
+ gBattlescriptCurrInstr += 7;
+ }
+ else if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_NOT_ATTACKER_SIDE)
+ {
+ bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0);
+ if (bank)
+ {
+ gLastUsedAbility = ability;
+ gBattlescriptCurrInstr = jumpPtr;
+ RecordAbilityBattle(bank - 1, gLastUsedAbility);
+ gBattleScripting.field_15 = bank - 1;
+ }
+ else
+ gBattlescriptCurrInstr += 7;
+ }
+ else
+ {
+ bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ if (gBattleMons[bank].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ gBattlescriptCurrInstr = jumpPtr;
+ RecordAbilityBattle(bank, gLastUsedAbility);
+ gBattleScripting.field_15 = bank;
+ }
+ else
+ gBattlescriptCurrInstr += 7;
+ }
+}
+
+void atk1F_jumpifsideaffecting(void)
+{
+ u8 side;
+ u16 flags;
+ const u8* jumpPtr;
+
+ if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_ATTACKER)
+ side = GET_BANK_SIDE(gBankAttacker);
+ else
+ side = GET_BANK_SIDE(gBankTarget);
+
+ flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2);
+ jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4);
+
+ if (gSideAffecting[side] & flags)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 8;
+}
+
+void atk20_jumpifstat(void)
+{
+ u8 ret = 0;
+ u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ u8 value = gBattleMons[bank].statStages[BSScriptRead8(gBattlescriptCurrInstr + 3)];
+
+ switch (BSScriptRead8(gBattlescriptCurrInstr + 2))
+ {
+ case CMP_EQUAL:
+ if (value == BSScriptRead8(gBattlescriptCurrInstr + 4))
+ ret++;
+ break;
+ case CMP_NOT_EQUAL:
+ if (value != BSScriptRead8(gBattlescriptCurrInstr + 4))
+ ret++;
+ break;
+ case CMP_GREATER_THAN:
+ if (value > BSScriptRead8(gBattlescriptCurrInstr + 4))
+ ret++;
+ break;
+ case CMP_LESS_THAN:
+ if (value < BSScriptRead8(gBattlescriptCurrInstr + 4))
+ ret++;
+ break;
+ case CMP_COMMON_BITS:
+ if (value & BSScriptRead8(gBattlescriptCurrInstr + 4))
+ ret++;
+ break;
+ case CMP_NO_COMMON_BITS:
+ if (!(value & BSScriptRead8(gBattlescriptCurrInstr + 4)))
+ ret++;
+ break;
+ }
+
+ if (ret)
+ gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ else
+ gBattlescriptCurrInstr += 9;
+}
+
+void atk21_jumpifstatus3(void)
+{
+ u32 flags;
+ const u8* jumpPtr;
+
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
+ jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7);
+
+ if (BSScriptRead8(gBattlescriptCurrInstr + 6))
+ {
+ if ((gStatuses3[gActiveBank] & flags) != 0)
+ gBattlescriptCurrInstr += 11;
+ else
+ gBattlescriptCurrInstr = jumpPtr;
+ }
+ else
+ {
+ if ((gStatuses3[gActiveBank] & flags) != 0)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 11;
+ }
+}
+
+void atk22_jumpiftype(void)
+{
+ u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ u8 type = BSScriptRead8(gBattlescriptCurrInstr + 2);
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
+
+ if (gBattleMons[bank].type1 == type || gBattleMons[bank].type2 == type)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 7;
+}
+
+void atk23_getexp(void)
+{
+ u16 item;
+ s32 i; // also used as stringId
+ u8 holdEffect;
+ s32 sentIn;
+
+ s32 viaExpShare = 0;
+ u16* exp = &gBattleStruct->expValue;
+
+ gBank1 = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ sentIn = gSentPokesToOpponent[(gBank1 & 2) >> 1];
+
+ switch (gBattleScripting.atk23_state)
+ {
+ case 0: // check if should receive exp at all
+ if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags &
+ (BATTLE_TYPE_LINK
+ | BATTLE_TYPE_x2000000
+ | BATTLE_TYPE_x4000000
+ | BATTLE_TYPE_FRONTIER
+ | BATTLE_TYPE_SAFARI
+ | BATTLE_TYPE_BATTLE_TOWER
+ | BATTLE_TYPE_EREADER_TRAINER)))
+ {
+ gBattleScripting.atk23_state = 6; // goto last case
+ }
+ else
+ {
+ gBattleScripting.atk23_state++;
+ gBattleStruct->field_DF |= gBitTable[gBattlePartyID[gBank1]];
+ }
+ break;
+ case 1: // calculate experience points to redistribute
+ {
+ u16 calculatedExp;
+ s32 viaSentIn;
+
+ for (viaSentIn = 0, i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0)
+ continue;
+ if (gBitTable[i] & sentIn)
+ viaSentIn++;
+
+ item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
+
+ if (item == ITEM_ENIGMA_BERRY)
+ holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(item);
+
+ if (holdEffect == HOLD_EFFECT_EXP_SHARE)
+ viaExpShare++;
+ }
+
+ calculatedExp = gBaseStats[gBattleMons[gBank1].species].expYield * gBattleMons[gBank1].level / 7;
+
+ if (viaExpShare) // at least one mon is getting exp via exp share
+ {
+ *exp = calculatedExp / 2 / viaSentIn;
+ if (*exp == 0)
+ *exp = 1;
+
+ gExpShareExp = calculatedExp / 2 / viaExpShare;
+ if (gExpShareExp == 0)
+ gExpShareExp = 1;
+ }
+ else
+ {
+ *exp = calculatedExp / viaSentIn;
+ if (*exp == 0)
+ *exp = 1;
+ gExpShareExp = 0;
+ }
+
+ gBattleScripting.atk23_state++;
+ gBattleStruct->expGetterId = 0;
+ gBattleStruct->sentInPokes = sentIn;
+ }
+ // fall through
+ case 2: // set exp value to the poke in expgetter_id and print message
+ if (gBattleExecBuffer == 0)
+ {
+ item = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HELD_ITEM);
+
+ if (item == ITEM_ENIGMA_BERRY)
+ holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(item);
+
+ if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1))
+ {
+ *(&gBattleStruct->sentInPokes) >>= 1;
+ gBattleScripting.atk23_state = 5;
+ gBattleMoveDamage = 0; // used for exp
+ }
+ else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) == MAX_MON_LEVEL)
+ {
+ *(&gBattleStruct->sentInPokes) >>= 1;
+ gBattleScripting.atk23_state = 5;
+ gBattleMoveDamage = 0; // used for exp
+ }
+ else
+ {
+ // music change in wild battle after fainting a poke
+ if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong)
+ {
+ BattleMusicStop();
+ PlayBGM(0x161);
+ gBattleStruct->wildVictorySong++;
+ }
+
+ if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP))
+ {
+ if (gBattleStruct->sentInPokes & 1)
+ gBattleMoveDamage = *exp;
+ else
+ gBattleMoveDamage = 0;
+
+ if (holdEffect == HOLD_EFFECT_EXP_SHARE)
+ gBattleMoveDamage += gExpShareExp;
+ if (holdEffect == HOLD_EFFECT_LUCKY_EGG)
+ gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
+
+ if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterId]))
+ {
+ // check if the pokemon doesn't belong to the player
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterId >= 3)
+ {
+ i = 0x149;
+ }
+ else
+ {
+ gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
+ i = 0x14A;
+ }
+ }
+ else
+ {
+ i = 0x149;
+ }
+
+ // get exp getter bank
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (!(gBattlePartyID[2] != gBattleStruct->expGetterId) && !(gAbsentBankFlags & gBitTable[2]))
+ gBattleStruct->expGetterBank = 2;
+ else
+ {
+ if (!(gAbsentBankFlags & gBitTable[0]))
+ gBattleStruct->expGetterBank = 0;
+ else
+ gBattleStruct->expGetterBank = 2;
+ }
+ }
+ else
+ gBattleStruct->expGetterBank = 0;
+
+ // buffer poke name
+ gBattleTextBuff1[0] = PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = 4;
+ gBattleTextBuff1[2] = gBattleStruct->expGetterBank;
+ gBattleTextBuff1[3] = gBattleStruct->expGetterId;
+ gBattleTextBuff1[4] = EOS;
+
+ // buffer 'gained' or 'gained a boosted'
+ gBattleTextBuff2[0] = PLACEHOLDER_BEGIN;
+ gBattleTextBuff2[1] = 0;
+ gBattleTextBuff2[2] = i;
+ gBattleTextBuff2[3] = (i & 0xFF00) >> 8;
+ gBattleTextBuff2[4] = EOS;
+
+ // buffer exp number
+ gBattleTextBuff3[0] = PLACEHOLDER_BEGIN;
+ gBattleTextBuff3[1] = 1;
+ gBattleTextBuff3[2] = 4; // word
+ gBattleTextBuff3[3] = 5; // max digits
+ gBattleTextBuff3[4] = gBattleMoveDamage;
+ gBattleTextBuff3[5] = (gBattleMoveDamage & 0x0000FF00) >> 8;
+ gBattleTextBuff3[6] = (gBattleMoveDamage & 0x00FF0000) >> 16;
+ gBattleTextBuff3[7] = (gBattleMoveDamage & 0xFF000000) >> 24;
+ gBattleTextBuff3[8] = EOS;
+
+ PrepareStringBattle(0xD, gBattleStruct->expGetterBank);
+ MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species);
+ }
+ gBattleStruct->sentInPokes >>= 1;
+ gBattleScripting.atk23_state++;
+ }
+ }
+ break;
+ case 3: // Set stats and give exp
+ if (gBattleExecBuffer == 0)
+ {
+ gBattleBufferB[gBattleStruct->expGetterBank][0] = 0;
+ if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) != MAX_MON_LEVEL)
+ {
+ BATTLE_LVLUP_STATS->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
+ BATTLE_LVLUP_STATS->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
+ BATTLE_LVLUP_STATS->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
+ BATTLE_LVLUP_STATS->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD);
+ BATTLE_LVLUP_STATS->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
+ BATTLE_LVLUP_STATS->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF);
+
+ gActiveBank = gBattleStruct->expGetterBank;
+ EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ gBattleScripting.atk23_state++;
+ }
+ break;
+ case 4: // lvl up if necessary
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = gBattleStruct->expGetterBank;
+ if (gBattleBufferB[gActiveBank][0] == 0x21 && gBattleBufferB[gActiveBank][1] == 0xB)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId)
+ sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+
+ // buff poke name
+ gBattleTextBuff1[0] = PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = 4;
+ gBattleTextBuff1[2] = gActiveBank;
+ gBattleTextBuff1[3] = gBattleStruct->expGetterId;
+ gBattleTextBuff1[4] = EOS;
+
+ // buff level
+ gBattleTextBuff2[0] = PLACEHOLDER_BEGIN;
+ gBattleTextBuff2[1] = 1;
+ gBattleTextBuff2[2] = 1;
+ gBattleTextBuff2[3] = 3;
+ gBattleTextBuff2[4] = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
+ gBattleTextBuff2[5] = EOS;
+
+ BattleScriptPushCursor();
+ gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId];
+ gBattlescriptCurrInstr = BattleScript_LevelUp;
+ gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8));
+ AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterId], 0);
+
+ // update battle mon structure after level up
+ if (gBattlePartyID[0] == gBattleStruct->expGetterId && gBattleMons[0].hp)
+ {
+ gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
+ gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP);
+ gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
+ gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
+ gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
+ // Why is this duplicated?
+ gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD);
+ gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD);
+
+ gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
+ gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF);
+ }
+ // What is else if?
+ if (gBattlePartyID[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
+ gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP);
+ gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
+ gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
+ gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
+ // Duplicated again, but this time there's no Sp Defense
+ gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD);
+ gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD);
+
+ gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
+ }
+ gBattleScripting.atk23_state = 5;
+ }
+ else
+ {
+ gBattleMoveDamage = 0;
+ gBattleScripting.atk23_state = 5;
+ }
+ }
+ break;
+ case 5: // looper increment
+ if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp
+ gBattleScripting.atk23_state = 3;
+ else
+ {
+ gBattleStruct->expGetterId++;
+ if (gBattleStruct->expGetterId <= 5)
+ gBattleScripting.atk23_state = 2; // loop again
+ else
+ gBattleScripting.atk23_state = 6; // we're done
+ }
+ break;
+ case 6: // increment instruction
+ if (gBattleExecBuffer == 0)
+ {
+ // not sure why gf clears the item and ability here
+ gBattleMons[gBank1].item = 0;
+ gBattleMons[gBank1].ability = 0;
+ gBattlescriptCurrInstr += 2;
+ }
+ break;
+ }
+}
+
+#ifdef NONMATCHING
+void atk24(void)
+{
+ u16 HP_count = 0;
+ s32 i;
+
+ if (gBattleExecBuffer)
+ return;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == STEVEN_PARTNER_ID)
+ {
+ for (i = 0; i < 3; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
+ HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
+ }
+ }
+ else
+ {
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)
+ && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A0 & gBitTable[i])))
+ {
+ HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
+ }
+ }
+ }
+
+ if (HP_count == 0)
+ gBattleOutcome |= BATTLE_LOST;
+
+ for (HP_count = 0, i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG)
+ && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A1 & gBitTable[i])))
+ {
+ HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP);
+ }
+ }
+
+ if (HP_count == 0)
+ gBattleOutcome |= BATTLE_WON;
+
+ if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
+ {
+ s32 foundPlayer;
+ s32 foundOpponent;
+
+ // Impossible to decompile loops.
+ for (foundPlayer = 0, i = 0; i < gNoOfAllBanks; i += 2)
+ {
+ if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40)
+ foundPlayer++;
+ }
+
+ for (foundOpponent = 0, i = 1; i < gNoOfAllBanks; i += 2)
+ {
+ if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40)
+ foundOpponent++;
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (foundOpponent + foundPlayer > 1)
+ gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ if (foundOpponent != 0 && foundPlayer != 0)
+ gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 5;
+ }
+}
+#else
+__attribute__((naked))
+void atk24(void)
+{
+ asm("\n\
+ .syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ movs r6, 0\n\
+ ldr r0, =gBattleExecBuffer\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _0804ACE2\n\
+ b _0804AF22\n\
+ _0804ACE2:\n\
+ ldr r0, =gBattleTypeFlags\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 15\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0804AD48\n\
+ ldr r0, =gPartnerTrainerId\n\
+ ldrh r1, [r0]\n\
+ ldr r0, =0x00000c03\n\
+ cmp r1, r0\n\
+ bne _0804AD48\n\
+ movs r5, 0\n\
+ _0804ACFC:\n\
+ movs r0, 0x64\n\
+ adds r1, r5, 0\n\
+ muls r1, r0\n\
+ ldr r0, =gPlayerParty\n\
+ adds r4, r1, r0\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _0804AD2C\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x2D\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ bne _0804AD2C\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x39\n\
+ bl GetMonData\n\
+ adds r0, r6, r0\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+ _0804AD2C:\n\
+ adds r5, 0x1\n\
+ cmp r5, 0x2\n\
+ ble _0804ACFC\n\
+ b _0804ADA8\n\
+ .pool\n\
+ _0804AD48:\n\
+ movs r5, 0\n\
+ _0804AD4A:\n\
+ movs r0, 0x64\n\
+ adds r1, r5, 0\n\
+ muls r1, r0\n\
+ ldr r0, =gPlayerParty\n\
+ adds r4, r1, r0\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _0804ADA2\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x2D\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ bne _0804ADA2\n\
+ ldr r0, =gBattleTypeFlags\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 11\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0804AD94\n\
+ ldr r0, =gBattleStruct\n\
+ ldr r0, [r0]\n\
+ movs r1, 0xA8\n\
+ lsls r1, 2\n\
+ adds r0, r1\n\
+ ldrb r1, [r0]\n\
+ ldr r2, =gBitTable\n\
+ lsls r0, r5, 2\n\
+ adds r0, r2\n\
+ ldr r0, [r0]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ bne _0804ADA2\n\
+ _0804AD94:\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x39\n\
+ bl GetMonData\n\
+ adds r0, r6, r0\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+ _0804ADA2:\n\
+ adds r5, 0x1\n\
+ cmp r5, 0x5\n\
+ ble _0804AD4A\n\
+ _0804ADA8:\n\
+ cmp r6, 0\n\
+ bne _0804ADB6\n\
+ ldr r0, =gBattleOutcome\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x2\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+ _0804ADB6:\n\
+ movs r6, 0\n\
+ movs r5, 0\n\
+ _0804ADBA:\n\
+ movs r0, 0x64\n\
+ adds r1, r5, 0\n\
+ muls r1, r0\n\
+ ldr r0, =gEnemyParty\n\
+ adds r4, r1, r0\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _0804AE10\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x2D\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ bne _0804AE10\n\
+ ldr r0, =gBattleTypeFlags\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 11\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0804AE02\n\
+ ldr r0, =gBattleStruct\n\
+ ldr r0, [r0]\n\
+ ldr r1, =0x000002a1\n\
+ adds r0, r1\n\
+ ldrb r1, [r0]\n\
+ ldr r2, =gBitTable\n\
+ lsls r0, r5, 2\n\
+ adds r0, r2\n\
+ ldr r0, [r0]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ bne _0804AE10\n\
+ _0804AE02:\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x39\n\
+ bl GetMonData\n\
+ adds r0, r6, r0\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+ _0804AE10:\n\
+ adds r5, 0x1\n\
+ cmp r5, 0x5\n\
+ ble _0804ADBA\n\
+ ldr r2, =gBattleOutcome\n\
+ cmp r6, 0\n\
+ bne _0804AE24\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0x1\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ _0804AE24:\n\
+ ldrb r0, [r2]\n\
+ cmp r0, 0\n\
+ bne _0804AF1A\n\
+ ldr r0, =gBattleTypeFlags\n\
+ ldr r1, [r0]\n\
+ ldr r2, =0x02000002\n\
+ ands r1, r2\n\
+ mov r8, r0\n\
+ cmp r1, 0\n\
+ beq _0804AF1A\n\
+ movs r3, 0\n\
+ movs r5, 0\n\
+ ldr r0, =gNoOfAllBanks\n\
+ ldrb r1, [r0]\n\
+ mov r12, r0\n\
+ ldr r7, =gBattlescriptCurrInstr\n\
+ cmp r3, r1\n\
+ bge _0804AE70\n\
+ ldr r0, =gHitMarker\n\
+ movs r6, 0x80\n\
+ lsls r6, 21\n\
+ ldr r4, [r0]\n\
+ adds r2, r1, 0\n\
+ ldr r1, =gSpecialStatuses\n\
+ _0804AE54:\n\
+ adds r0, r6, 0\n\
+ lsls r0, r5\n\
+ ands r0, r4\n\
+ cmp r0, 0\n\
+ beq _0804AE68\n\
+ ldrb r0, [r1]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _0804AE68\n\
+ adds r3, 0x1\n\
+ _0804AE68:\n\
+ adds r1, 0x28\n\
+ adds r5, 0x2\n\
+ cmp r5, r2\n\
+ blt _0804AE54\n\
+ _0804AE70:\n\
+ movs r2, 0\n\
+ movs r5, 0x1\n\
+ mov r4, r12\n\
+ ldrb r1, [r4]\n\
+ cmp r5, r1\n\
+ bge _0804AEAA\n\
+ ldr r0, =gHitMarker\n\
+ movs r4, 0x80\n\
+ lsls r4, 21\n\
+ mov r12, r4\n\
+ ldr r6, [r0]\n\
+ ldr r0, =gSpecialStatuses\n\
+ adds r4, r1, 0\n\
+ adds r1, r0, 0\n\
+ adds r1, 0x14\n\
+ _0804AE8E:\n\
+ mov r0, r12\n\
+ lsls r0, r5\n\
+ ands r0, r6\n\
+ cmp r0, 0\n\
+ beq _0804AEA2\n\
+ ldrb r0, [r1]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _0804AEA2\n\
+ adds r2, 0x1\n\
+ _0804AEA2:\n\
+ adds r1, 0x28\n\
+ adds r5, 0x2\n\
+ cmp r5, r4\n\
+ blt _0804AE8E\n\
+ _0804AEAA:\n\
+ mov r1, r8\n\
+ ldr r0, [r1]\n\
+ movs r1, 0x40\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0804AEF0\n\
+ adds r0, r2, r3\n\
+ cmp r0, 0x1\n\
+ bgt _0804AEF8\n\
+ b _0804AF12\n\
+ .pool\n\
+ _0804AEF0:\n\
+ cmp r2, 0\n\
+ beq _0804AF12\n\
+ cmp r3, 0\n\
+ beq _0804AF12\n\
+ _0804AEF8:\n\
+ ldr r2, [r7]\n\
+ ldrb r1, [r2, 0x1]\n\
+ ldrb r0, [r2, 0x2]\n\
+ lsls r0, 8\n\
+ adds r1, r0\n\
+ ldrb r0, [r2, 0x3]\n\
+ lsls r0, 16\n\
+ adds r1, r0\n\
+ ldrb r0, [r2, 0x4]\n\
+ lsls r0, 24\n\
+ adds r1, r0\n\
+ str r1, [r7]\n\
+ b _0804AF22\n\
+ _0804AF12:\n\
+ ldr r0, [r7]\n\
+ adds r0, 0x5\n\
+ str r0, [r7]\n\
+ b _0804AF22\n\
+ _0804AF1A:\n\
+ ldr r1, =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x5\n\
+ str r0, [r1]\n\
+ _0804AF22:\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+ .syntax divided");
+}
+
+#endif // NONMATCHING
+
+void MoveValuesCleanUp(void)
+{
+ gBattleMoveFlags = 0;
+ gBattleScripting.dmgMultiplier = 1;
+ gCritMultiplier = 1;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
+ gBattleCommunication[6] = 0;
+ gHitMarker &= ~(HITMARKER_DESTINYBOND);
+ gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
+}
+
+void atk25_move_values_cleanup(void)
+{
+ MoveValuesCleanUp();
+ gBattlescriptCurrInstr += 1;
+}
+
+void atk26_set_multihit(void)
+{
+ gMultiHitCounter = BSScriptRead8(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr += 2;
+}
+
+void atk27_decrement_multihit(void)
+{
+ if (--gMultiHitCounter == 0)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+void atk28_goto(void)
+{
+ gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+void atk29_jumpifbyte(void)
+{
+ u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1);
+ const u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
+ u8 value = BSScriptRead8(gBattlescriptCurrInstr + 6);
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7);
+
+ gBattlescriptCurrInstr += 11;
+
+ switch (caseID)
+ {
+ case CMP_EQUAL:
+ if (*memByte == value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NOT_EQUAL:
+ if (*memByte != value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_GREATER_THAN:
+ if (*memByte > value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_LESS_THAN:
+ if (*memByte < value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_COMMON_BITS:
+ if (*memByte & value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NO_COMMON_BITS:
+ if (!(*memByte & value))
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ }
+}
+
+void atk2A_jumpifhalfword(void)
+{
+ u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1);
+ const u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
+ u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 6);
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 8);
+
+ gBattlescriptCurrInstr += 12;
+
+ switch (caseID)
+ {
+ case CMP_EQUAL:
+ if (*memHword == value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NOT_EQUAL:
+ if (*memHword != value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_GREATER_THAN:
+ if (*memHword > value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_LESS_THAN:
+ if (*memHword < value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_COMMON_BITS:
+ if (*memHword & value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NO_COMMON_BITS:
+ if (!(*memHword & value))
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ }
+}
+
+void atk2B_jumpifword(void)
+{
+ u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1);
+ const u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
+ u32 value = BSScriptRead32(gBattlescriptCurrInstr + 6);
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10);
+
+ gBattlescriptCurrInstr += 14;
+
+ switch (caseID)
+ {
+ case CMP_EQUAL:
+ if (*memWord == value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NOT_EQUAL:
+ if (*memWord != value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_GREATER_THAN:
+ if (*memWord > value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_LESS_THAN:
+ if (*memWord < value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_COMMON_BITS:
+ if (*memWord & value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NO_COMMON_BITS:
+ if (!(*memWord & value))
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ }
+}
+
+void atk2C_jumpifarrayequal(void)
+{
+ const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ u32 size = BSScriptRead8(gBattlescriptCurrInstr + 9);
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10);
+
+ u8 i;
+ for (i = 0; i < size; i++)
+ {
+ if (*mem1 != *mem2)
+ {
+ gBattlescriptCurrInstr += 14;
+ break;
+ }
+ mem1++, mem2++;
+ }
+
+ if (i == size)
+ gBattlescriptCurrInstr = jumpPtr;
+}
+
+void atk2D_jumpifarraynotequal(void)
+{
+ u8 equalBytes = 0;
+ const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ u32 size = BSScriptRead8(gBattlescriptCurrInstr + 9);
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10);
+
+ u8 i;
+ for (i = 0; i < size; i++)
+ {
+ if (*mem1 == *mem2)
+ {
+ equalBytes++;
+ }
+ mem1++, mem2++;
+ }
+
+ if (equalBytes != size)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 14;
+}
+
+void atk2E_setbyte(void)
+{
+ u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ *memByte = BSScriptRead8(gBattlescriptCurrInstr + 5);
+
+ gBattlescriptCurrInstr += 6;
+}
+
+void atk2F_addbyte(void)
+{
+ u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ *memByte += BSScriptRead8(gBattlescriptCurrInstr + 5);
+ gBattlescriptCurrInstr += 6;
+}
+
+void atk30_subbyte(void)
+{
+ u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ *memByte -= BSScriptRead8(gBattlescriptCurrInstr + 5);
+ gBattlescriptCurrInstr += 6;
+}
+
+void atk31_copyarray(void)
+{
+ u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ s32 size = BSScriptRead8(gBattlescriptCurrInstr + 9);
+
+ s32 i;
+ for (i = 0; i < size; i++)
+ {
+ dest[i] = src[i];
+ }
+
+ gBattlescriptCurrInstr += 10;
+}
+
+void atk32_copyarray_withindex(void)
+{
+ u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ const u8* index = BS2ScriptReadPtr(gBattlescriptCurrInstr + 9);
+ s32 size = BSScriptRead8(gBattlescriptCurrInstr + 13);
+
+ s32 i;
+ for (i = 0; i < size; i++)
+ {
+ dest[i] = src[i + *index];
+ }
+
+ gBattlescriptCurrInstr += 14;
+}
+
+void atk33_orbyte(void)
+{
+ u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ *memByte |= BSScriptRead8(gBattlescriptCurrInstr + 5);
+ gBattlescriptCurrInstr += 6;
+}
+
+void atk34_orhalfword(void)
+{
+ u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5);
+
+ *memHword |= val;
+ gBattlescriptCurrInstr += 7;
+}
+
+void atk35_orword(void)
+{
+ u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5);
+
+ *memWord |= val;
+ gBattlescriptCurrInstr += 9;
+}
+
+void atk36_bicbyte(void)
+{
+ u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ *memByte &= ~(BSScriptRead8(gBattlescriptCurrInstr + 5));
+ gBattlescriptCurrInstr += 6;
+}
+
+void atk37_bichalfword(void)
+{
+ u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5);
+
+ *memHword &= ~val;
+ gBattlescriptCurrInstr += 7;
+}
+
+void atk38_bicword(void)
+{
+ u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5);
+
+ *memWord &= ~val;
+ gBattlescriptCurrInstr += 9;
+}
+
+void atk39_pause(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 1);
+ if (++gPauseCounterBattle >= value)
+ {
+ gPauseCounterBattle = 0;
+ gBattlescriptCurrInstr += 3;
+ }
+ }
+}
+
+void atk3A_waitstate(void)
+{
+ if (gBattleExecBuffer == 0)
+ gBattlescriptCurrInstr++;
+}
+
+void atk3B_healthbar_update(void)
+{
+ if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_TARGET)
+ gActiveBank = gBankTarget;
+ else
+ gActiveBank = gBankAttacker;
+
+ EmitHealthBarUpdate(0, gBattleMoveDamage);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+}
+
+void atk3C_return(void)
+{
+ BattleScriptPop();
+}
+
+void atk3D_end(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ sub_81A5718(gBankAttacker);
+
+ gBattleMoveFlags = 0;
+ gActiveBank = 0;
+ gFightStateTracker = 0xB;
+}
+
+void atk3E_end2(void)
+{
+ gActiveBank = 0;
+ gFightStateTracker = 0xB;
+}
+
+void atk3F_end3(void) // pops the main function stack
+{
+ BattleScriptPop();
+ if (BATTLE_CALLBACKS_STACK->size)
+ BATTLE_CALLBACKS_STACK->size--;
+ gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size];
+}
+
+void atk41_call(void)
+{
+ BattleScriptPush(gBattlescriptCurrInstr + 5);
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+void atk42_jumpiftype2(void)
+{
+ u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+
+ if (BSScriptRead8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type1 || BSScriptRead8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type2)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3);
+ else
+ gBattlescriptCurrInstr += 7;
+}
+
+void atk43_jumpifabilitypresent(void)
+{
+ if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, BSScriptRead8(gBattlescriptCurrInstr + 1), 0, 0))
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+}
+
+void atk44(void)
+{
+ *(gBankAttacker + gBattleStruct->field_54) = 1;
+}
+
+void atk45_playanimation(void)
+{
+ const u16* argumentPtr;
+
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
+
+ if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
+ || gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE
+ || gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE)
+ {
+ EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 7;
+ }
+ else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
+ {
+ BattleScriptPush(gBattlescriptCurrInstr + 7);
+ gBattlescriptCurrInstr = BattleScript_Pausex20;
+ }
+ else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES
+ || gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES
+ || gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES
+ || gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES)
+ {
+ EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 7;
+ }
+ else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ {
+ gBattlescriptCurrInstr += 7;
+ }
+ else
+ {
+ EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 7;
+ }
+}
+
+void atk46_playanimation2(void) // animation Id is stored in the first pointer
+{
+ const u16* argumentPtr;
+ const u8* animationIdPtr;
+
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
+ argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
+
+ if (*animationIdPtr == B_ANIM_STATS_CHANGE
+ || *animationIdPtr == B_ANIM_SNATCH_MOVE
+ || *animationIdPtr == B_ANIM_SUBSTITUTE_FADE)
+ {
+ EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 10;
+ }
+ else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
+ {
+ gBattlescriptCurrInstr += 10;
+ }
+ else if (*animationIdPtr == B_ANIM_RAIN_CONTINUES
+ || *animationIdPtr == B_ANIM_SUN_CONTINUES
+ || *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES
+ || *animationIdPtr == B_ANIM_HAIL_CONTINUES)
+ {
+ EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 10;
+ }
+ else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ {
+ gBattlescriptCurrInstr += 10;
+ }
+ else
+ {
+ EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 10;
+ }
+}
+
+void atk47_setgraphicalstatchangevalues(void)
+{
+ u8 value = 0;
+ switch (gBattleScripting.statChanger & 0xF0)
+ {
+ case 0x10: // +1
+ value = 0xF;
+ break;
+ case 0x20: // +2
+ value = 0x27;
+ break;
+ case 0x90: // -1
+ value = 0x16;
+ break;
+ case 0xA0: // -2
+ value = 0x2E;
+ break;
+ }
+ gBattleScripting.animArg1 = (gBattleScripting.statChanger & 0xF) + value - 1;
+ gBattleScripting.animArg2 = 0;
+ gBattlescriptCurrInstr++;
+}
+
+void atk48_playstatchangeanimation(void)
+{
+ s32 currStat = 0;
+ s16 statAnimId = 0;
+ s32 checkingStatAnimId = 0;
+ s32 changeableStats = 0;
+ u32 statsToCheck = 0;
+
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ statsToCheck = BSScriptRead8(gBattlescriptCurrInstr + 2);
+
+ if (gBattlescriptCurrInstr[3] & 1) // goes down
+ {
+ for (checkingStatAnimId = (gBattlescriptCurrInstr[3] & 0x2) ? 0x2D : 0x15;
+ statsToCheck != 0;
+ statsToCheck >>= 1, checkingStatAnimId += 1, currStat++)
+ {
+ if (!(statsToCheck & 1))
+ continue;
+ if (!(gBattlescriptCurrInstr[3] & 8))
+ {
+ if (gBattleMons[gActiveBank].statStages[currStat] > 0)
+ {
+ statAnimId = checkingStatAnimId;
+ changeableStats++;
+ }
+ }
+ else if (!gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer
+ && gBattleMons[gActiveBank].ability != ABILITY_CLEAR_BODY
+ && gBattleMons[gActiveBank].ability != ABILITY_WHITE_SMOKE
+ && !(gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC)
+ && !(gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK))
+ {
+ if (gBattleMons[gActiveBank].statStages[currStat] > 0)
+ {
+ statAnimId = checkingStatAnimId;
+ changeableStats++;
+ }
+ }
+ }
+
+ if (changeableStats > 1) // more than one stat, so the color is gray
+ {
+ if (gBattlescriptCurrInstr[3] & 2)
+ statAnimId = 0x3A;
+ else
+ statAnimId = 0x39;
+ }
+ }
+ else // goes up
+ {
+ for (checkingStatAnimId = (gBattlescriptCurrInstr[3] & 0x2) ? 0x26 : 0xE;
+ statsToCheck != 0;
+ statsToCheck >>= 1, checkingStatAnimId += 1, currStat++)
+ {
+ if (statsToCheck & 1 && gBattleMons[gActiveBank].statStages[currStat] < 0xC)
+ {
+ statAnimId = checkingStatAnimId;
+ changeableStats++;
+ }
+ }
+
+ if (changeableStats > 1) // more than one stat, so the color is gray
+ {
+ if (gBattlescriptCurrInstr[3] & 2)
+ statAnimId = 0x38;
+ else
+ statAnimId = 0x37;
+ }
+ }
+
+ if (gBattlescriptCurrInstr[3] & 4 && changeableStats < 2)
+ {
+ gBattlescriptCurrInstr += 4;
+ }
+ else if (changeableStats != 0 && gBattleScripting.field_1B == 0)
+ {
+ EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
+ MarkBufferBankForExecution(gActiveBank);
+ if (gBattlescriptCurrInstr[3] & 4 && changeableStats > 1)
+ gBattleScripting.field_1B = 1;
+ gBattlescriptCurrInstr += 4;
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 4;
+ }
+}