diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2018-09-15 22:59:45 +0200 |
---|---|---|
committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-09-15 22:59:45 +0200 |
commit | db248dada23086ed8a5fd26d7fcce52b575768d2 (patch) | |
tree | 3428199dd4975441dd650adc74637cf7a77295a6 /src | |
parent | 0547e260a4d1e89b6efac0c85c276316186d370c (diff) |
slot machine is decompiled
Diffstat (limited to 'src')
-rw-r--r-- | src/slot_machine.c | 1318 |
1 files changed, 1290 insertions, 28 deletions
diff --git a/src/slot_machine.c b/src/slot_machine.c index 4ee4a2fe4..ec5640b91 100644 --- a/src/slot_machine.c +++ b/src/slot_machine.c @@ -30,29 +30,31 @@ extern u16 *gUnknown_0203AAC8; extern u16 *gUnknown_0203AACC; extern u16 *gUnknown_0203AAD0; extern u16 *gUnknown_0203AADC; -extern void *gUnknown_0203AAF4; -extern void *gUnknown_0203AAF8; -extern void *gUnknown_0203AAFC; -extern void *gUnknown_0203AB00; -extern void *gUnknown_0203AB04; -extern void *gUnknown_0203AB08; -extern void *gUnknown_0203AB0C; -extern void *gUnknown_0203AB10; -extern void *gUnknown_0203AB14; -extern void *gUnknown_0203AB18; -extern void *gUnknown_0203AB1C; -extern void *gUnknown_0203AB20; -extern void *gUnknown_0203AB24; -extern void *gUnknown_0203AB28; -extern void *gUnknown_0203AAE4; -extern void *gUnknown_0203AAE8; -extern void *gUnknown_0203AAEC; -extern void *gUnknown_0203AAF0; -extern void *gUnknown_0203AAD4; -extern void *gUnknown_0203AAD8; -extern void *gUnknown_0203AAE0; -extern void *gUnknown_0203AB2C; -extern void *gUnknown_0203AB30; +extern struct SpriteFrameImage *gUnknown_0203AAF4; +extern struct SpriteFrameImage *gUnknown_0203AAF8; +extern struct SpriteFrameImage *gUnknown_0203AAFC; +extern struct SpriteFrameImage *gUnknown_0203AB00; +extern struct SpriteFrameImage *gUnknown_0203AB04; +extern struct SpriteFrameImage *gUnknown_0203AB08; +extern struct SpriteFrameImage *gUnknown_0203AB0C; +extern struct SpriteFrameImage *gUnknown_0203AB10; +extern struct SpriteFrameImage *gUnknown_0203AB14; +extern struct SpriteFrameImage *gUnknown_0203AB18; +extern struct SpriteFrameImage *gUnknown_0203AB1C; +extern struct SpriteFrameImage *gUnknown_0203AB20; +extern struct SpriteFrameImage *gUnknown_0203AB24; +extern struct SpriteFrameImage *gUnknown_0203AB28; +extern struct SpriteFrameImage *gUnknown_0203AAE4; +extern struct SpriteFrameImage *gUnknown_0203AAE8; +extern struct SpriteFrameImage *gUnknown_0203AAEC; +extern struct SpriteFrameImage *gUnknown_0203AAF0; +extern u8 *gUnknown_0203AAD4; +extern u8 *gUnknown_0203AAD8; +extern u8 *gUnknown_0203AAE0; +extern struct SpriteSheet *gUnknown_0203AB2C; +extern struct SpriteSheet *gUnknown_0203AB30; + +extern struct SpriteFrameImage *gUnknown_03001188[]; // Text extern const u8 gText_YouDontHaveThreeCoins[]; @@ -61,6 +63,9 @@ extern const u8 gText_YouveGot9999Coins[]; extern const u8 gText_YouveRunOutOfCoins[]; extern const u8 gText_ReelTimeHelp[]; +// gfx +extern const u8 gSlotMachineReelTime_Gfx[]; + enum { SLOT_MACHINE_TAG_7_RED, @@ -345,9 +350,7 @@ bool8 sub_81020C8(struct Task *task); /*static*/void sub_81064B8(void); /*static*/void sub_81065A8(s16 arg0, u16 arg1, u16 arg2, u16 arg3, u16 arg4); /*static*/void sub_81065DC(void); -/*static*/void sub_812F908(void); /*static*/void sub_812F958(void); -/*static*/void sub_812F7E4(void); /*static*/void sub_812F968(void); void LoadSlotMachineWheelOverlay(void); u8 sub_8105BB4(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2); @@ -359,11 +362,28 @@ u8 sub_8105BB4(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2); /*static*/extern const u8 gUnknown_083ECE3A[]; /*static*/extern const u16 gUnknown_083ECE42[]; /*static*/extern const u16 gUnknown_083ECE48[]; +extern const s16 gUnknown_083ECE7E[][2]; +extern const SpriteCallback gUnknown_083ECF0C[]; +extern const struct SpriteTemplate *const gUnknown_083EDB5C[]; +extern const struct SubspriteTable *const gUnknown_083EDBC4[]; +extern const struct SpriteTemplate gSpriteTemplate_83ED6CC; +extern const struct SpriteTemplate gSpriteTemplate_83ED564; +extern const struct SpriteTemplate gSpriteTemplate_83ED54C; +extern const struct SpriteTemplate gSpriteTemplate_83ED534; +extern const u8 gUnknown_083ECC58[2]; // don't remove this until decompiled through gUnknown_083ECCF8 +extern const struct SpriteTemplate gSpriteTemplate_83ED51C; extern const u16 gUnknown_083ECE12[]; +extern const u16 *const gUnknown_083EDE10[]; extern const u16 gUnknown_083ECE1C[][2]; extern const u16 gUnknown_083ECE30[]; extern const u16 sSlotMatchFlags[]; extern const u16 sSlotPayouts[]; +extern const u8 *const gUnknown_083EDCE4; +extern const u8 *const gUnknown_083EDCDC; +extern const u8 sReelTimeGfx[]; +extern const struct SpriteSheet sSlotMachineSpriteSheets[]; +extern const struct SpritePalette gSlotMachineSpritePalettes[]; +extern const u16 *const gUnknown_083EDE20; extern const s16 gUnknown_083ECCF8[][2]; extern const struct BgTemplate gUnknown_085A7424[4]; extern const struct WindowTemplate gUnknown_085A7434[]; @@ -869,9 +889,9 @@ void SlotMachineSetup_4_0(void) void SlotMachineSetup_5_0(void) { - sub_812F908(); - sub_812F958(); - sub_812F7E4(); + sub_8106448(); + sub_81064B8(); + sub_81063C0(); LoadMessageBoxGfx(0, 0x200, 0xF0); LoadUserWindowBorderGfx(0, 0x214, 0xE0); PutWindowTilemap(0); @@ -3227,3 +3247,1245 @@ void sub_81050C4(void) gSprites[spriteId].oam.priority = 3; SetSubspriteTables(gSprites + spriteId, gSubspriteTables_83ED704); } + +void sub_8105100(void) +{ + struct SpriteTemplate spriteTemplate; + u8 spriteId; + if (gUnknown_0203AAE4 == NULL) + gUnknown_0203AAE4 = AllocZeroed(sizeof(struct SpriteFrameImage) * 5); + + gUnknown_0203AAE4[0].data = gUnknown_0203AAD8 + (0 * 0x800); + gUnknown_0203AAE4[0].size = 0x800; + gUnknown_0203AAE4[1].data = gUnknown_0203AAD8 + (1 * 0x800); + gUnknown_0203AAE4[1].size = 0x800; + gUnknown_0203AAE4[2].data = gUnknown_0203AAD8 + (2 * 0x800); + gUnknown_0203AAE4[2].size = 0x800; + gUnknown_0203AAE4[3].data = gUnknown_0203AAD8 + (3 * 0x800); + gUnknown_0203AAE4[3].size = 0x800; + gUnknown_0203AAE4[4].data = gUnknown_0203AAD8 + (4 * 0x800); + gUnknown_0203AAE4[4].size = 0x800; + + spriteTemplate = gSpriteTemplate_83ED45C; + spriteTemplate.images = gUnknown_0203AAE4; + spriteId = CreateSprite(&spriteTemplate, 280, 80, 1); + gSprites[spriteId].oam.priority = 1; + gSprites[spriteId].coordOffsetEnabled = TRUE; + sSlotMachine->unk3F = spriteId; +} + +void sub_810514C(void) +{ + DestroySprite(gSprites + sSlotMachine->unk3F); + if (gUnknown_0203AAE4 != NULL) + FREE_AND_SET_NULL(gUnknown_0203AAE4); +} + +void sub_8105170(struct Sprite *sprite) +{ + sprite->pos2.y = sprite->pos2.x = 0; + if (sprite->animNum == 4) + { + sprite->pos2.y = sprite->pos2.x = 8; + if ((sprite->animCmdIndex != 0 && sprite->animDelayCounter != 0) || (sprite->animCmdIndex == 0 && sprite->animDelayCounter == 0)) + sprite->pos2.y = -8; + } +} + +void sub_81051C0(void) +{ + struct SpriteTemplate spriteTemplate; + u8 spriteId; + struct Sprite *sprite; + + if (gUnknown_0203AAE8 == NULL) + gUnknown_0203AAE8 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + + gUnknown_0203AAE8[0].data = gUnknown_0203AAD8 + 0x2800; + gUnknown_0203AAE8[0].size = 0x300; + spriteTemplate = gSpriteTemplate_83ED474; + spriteTemplate.images = gUnknown_0203AAE8; + spriteId = CreateSprite(&spriteTemplate, 368, 52, 7); + sprite = &gSprites[spriteId]; + sprite->oam.priority = 1; + sprite->coordOffsetEnabled = TRUE; + SetSubspriteTables(sprite, gSubspriteTables_83ED73C); + sSlotMachine->unk49[0] = spriteId; + + if (gUnknown_0203AAEC == NULL) + gUnknown_0203AAEC = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + + gUnknown_0203AAEC[0].data = gUnknown_0203AAD8 + 0x2800 + 0x300; + gUnknown_0203AAEC[0].size = 0x500; + spriteTemplate = gSpriteTemplate_83ED48C; + spriteTemplate.images = gUnknown_0203AAEC; + spriteId = CreateSprite(&spriteTemplate, 368, 84, 7); + sprite = &gSprites[spriteId]; + sprite->oam.priority = 1; + sprite->coordOffsetEnabled = TRUE; + SetSubspriteTables(sprite, gSubspriteTables_83ED75C); + sSlotMachine->unk49[1] = spriteId; +} + +void sub_8105284_(void) +{ + struct SpriteTemplate spriteTemplate; + u8 spriteId; + struct Sprite *sprite; + + if (gUnknown_0203AAF0 == NULL) + gUnknown_0203AAF0 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + + gUnknown_0203AAF0[0].data = gUnknown_0203AAD8 + 0x3000; + gUnknown_0203AAF0[0].size = 0x600; + spriteTemplate = gSpriteTemplate_83ED4A4; + spriteTemplate.images = gUnknown_0203AAF0; + spriteId = CreateSprite(&spriteTemplate, 0xa8 - gSpriteCoordOffsetX, 0x50, 7); + sprite = &gSprites[spriteId]; + sprite->oam.priority = 1; + sprite->coordOffsetEnabled = TRUE; + SetSubspriteTables(sprite, gSubspriteTables_83ED78C); + sSlotMachine->unk42 = spriteId; +} + +void sub_81052EC(void) +{ + u8 i; + s16 r5; + for (i = 0, r5 = 0; i < 3; i++, r5 += 20) + { + u8 spriteId = CreateSprite(&gSpriteTemplate_83ED4BC, 0x170, 0, 10); + struct Sprite *sprite = &gSprites[spriteId]; + sprite->oam.priority = 1; + sprite->coordOffsetEnabled = TRUE; + sprite->data[7] = r5; + sSlotMachine->unk4B[i] = spriteId; + } +} + +void sub_810535C(struct Sprite *sprite) +{ + s16 r0 = (u16)(sSlotMachine->unk14 + sprite->data[7]); + r0 %= 40; + sprite->pos1.y = r0 + 59; + StartSpriteAnimIfDifferent(sprite, sub_8102C48(r0 / 20)); +} + +void sub_81053A0(void) +{ + u8 spriteId = CreateSprite(&gSpriteTemplate_83ED4D4, 0x170, 0x64, 9); + struct Sprite *sprite = &gSprites[spriteId]; + sprite->coordOffsetEnabled = TRUE; + sprite->oam.priority = 1; + SetSubspriteTables(sprite, gSubspriteTables_83ED7B4); + sSlotMachine->unk4E[0] = spriteId; + + spriteId = CreateSprite(&gSpriteTemplate_83ED4D4, 0x120, 0x68, 4); + sprite = &gSprites[spriteId]; + sprite->coordOffsetEnabled = TRUE; + sprite->oam.priority = 1; + SetSubspriteTables(sprite, gSubspriteTables_83ED7B4); + sSlotMachine->unk4E[1] = spriteId; +} + +void sub_810545C(void) +{ + u8 spriteId = CreateSprite(&gSpriteTemplate_83ED4EC, 0x170, 0x4c, 11); + struct Sprite *sprite = &gSprites[spriteId]; + sprite->coordOffsetEnabled = TRUE; + sprite->oam.priority = 1; + SetSubspriteTables(sprite, gSubspriteTables_83ED7D4); + sSlotMachine->unk40 = spriteId; +} + +void sub_81054B8(void) +{ + u8 i; + + DestroySprite(&gSprites[sSlotMachine->unk40]); + for (i = 0; i < 2; i++) + DestroySprite(&gSprites[sSlotMachine->unk49[i]]); + + if (gUnknown_0203AAE8 != NULL) + FREE_AND_SET_NULL(gUnknown_0203AAE8); + if (gUnknown_0203AAEC != NULL) + FREE_AND_SET_NULL(gUnknown_0203AAEC); + + for (i = 0; i < 3; i++) + DestroySprite(&gSprites[sSlotMachine->unk4B[i]]); +} + +void sub_8105524(void) +{ + u8 i; + + for (i = 0; i < 2; i++) + DestroySprite(&gSprites[sSlotMachine->unk4E[i]]); +} + +void sub_8105554(void) +{ + DestroySprite(&gSprites[sSlotMachine->unk42]); + if (gUnknown_0203AAF0 != NULL) + FREE_AND_SET_NULL(gUnknown_0203AAF0); +} + +void sub_8105578(void) +{ + u8 spriteId = CreateSprite(&gSpriteTemplate_83ED504, 0x98, 0x20, 5); + struct Sprite *sprite = &gSprites[spriteId]; + sprite->oam.priority = 1; + sprite->hFlip = TRUE; + sSlotMachine->unk50[0] = spriteId; + sprite->data[0] = 8; + sprite->data[1] = -1; + sprite->data[2] = -1; + sprite->data[7] = 0x20; + + spriteId = CreateSprite(&gSpriteTemplate_83ED504, 0xb8, 0x20, 5); + sprite = &gSprites[spriteId]; + sprite->oam.priority = 1; + sSlotMachine->unk50[1] = spriteId; + sprite->data[1] = 1; + sprite->data[2] = -1; + sprite->data[7] = 0x20; +} + +void sub_810562C(struct Sprite *sprite) +{ + if (sprite->data[0] != 0) + { + sprite->data[0]--; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->invisible = TRUE; + } + else + { + sprite->invisible = FALSE; + sprite->pos2.x += sprite->data[1]; + sprite->pos2.y += sprite->data[2]; + if (++sprite->data[3] >= 8) + { + sprite->data[0] = sprite->data[7]; + sprite->data[3] = 0; + } + } +} + +void sub_8105688(s16 a0) +{ + gSprites[sSlotMachine->unk50[0]].data[7] = a0; + gSprites[sSlotMachine->unk50[1]].data[7] = a0; +} + +void sub_81056C0(void) +{ + u8 i; + + for (i = 0; i < 2; i++) + DestroySprite(&gSprites[sSlotMachine->unk50[i]]); +} + +void sub_81056F0(void) +{ + u8 spriteId = CreateSprite(&gSpriteTemplate_83ED51C, 0x48, 0x50, 3); + gSprites[spriteId].oam.priority = 1; + gSprites[spriteId].data[0] = 1; + gSprites[spriteId].data[5] = 0; + gSprites[spriteId].data[6] = 16; + gSprites[spriteId].data[7] = 8; + sSlotMachine->unk52[0] = spriteId; + + spriteId = CreateSprite(&gSpriteTemplate_83ED51C, 0x68, 0x50, 3); + gSprites[spriteId].oam.priority = 1; + gSprites[spriteId].hFlip = TRUE; + sSlotMachine->unk52[1] = spriteId; +} + +void sub_8105784(struct Sprite *sprite) +{ + u8 sp[] = {16, 0}; + if (sprite->data[0] && --sprite->data[6] <= 0) + { + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(7) << 4) + 0x103, sp[sprite->data[5]], sp[sprite->data[5]], sp[sprite->data[5]]); + ++sprite->data[5]; + sprite->data[5] &= 1; + sprite->data[6] = sprite->data[7]; + } +} + +void sub_81057E8(s16 a0) +{ + gSprites[sSlotMachine->unk52[0]].data[7] = a0; +} + +void sub_8105804(void) +{ + u8 i; + MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(7) << 4) + 0x103, 0, 0, 0); + for (i = 0; i < 2; i++) + DestroySprite(&gSprites[sSlotMachine->unk52[i]]); +} + +void sub_8105854(void) +{ + u8 spriteId = CreateSprite(&gSpriteTemplate_83ED534, 0xa8, 0x50, 6); + gSprites[spriteId].oam.priority = 1; + sSlotMachine->unk41 = spriteId; +} + +void sub_8105894(struct Sprite *sprite) +{ + sprite->pos2.y = gSpriteCoordOffsetY; +} + +void sub_81058A0(void) +{ + DestroySprite(&gSprites[sSlotMachine->unk41]); +} + +void sub_81058C4(void) +{ + u8 i; + u16 sp[] = {0x0, 0x40, 0x80, 0xC0}; + for (i = 0; i < 4; i++) + { + u8 spriteId = CreateSprite(&gSpriteTemplate_83ED54C, 0x50 - gSpriteCoordOffsetX, 0x44, 0); + struct Sprite *sprite = &gSprites[spriteId]; + sprite->oam.priority = 1; + sprite->coordOffsetEnabled = TRUE; + sprite->data[0] = sp[i]; + sSlotMachine->unk54[i] = spriteId; + } +} + +void sub_810594C(struct Sprite *sprite) +{ + sprite->data[0] -= 2; + sprite->data[0] &= 0xff; + sprite->pos2.x = Cos(sprite->data[0], 20); + sprite->pos2.y = Sin(sprite->data[0], 6); + sprite->subpriority = 0; + if (sprite->data[0] >= 0x80) + { + sprite->subpriority = 2; + } + if (++sprite->data[1] >= 16) + { + sprite->hFlip ^= 1; + sprite->data[1] = 0; + } +} + +void sub_81059B8(void) +{ + u8 i; + for (i = 0; i < 4; i++) + { + DestroySprite(&gSprites[sSlotMachine->unk54[i]]); + } +} + +void sub_81059E8(void) +{ + u8 spriteId = CreateSprite(&gSpriteTemplate_83ED564, 0xa8, 0x3c, 8); + struct Sprite *sprite = &gSprites[spriteId]; + sprite->oam.priority = 1; + sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; + InitSpriteAffineAnim(sprite); + sSlotMachine->unk43 = spriteId; +} + +void sub_8105A38(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + if (sprite->affineAnimEnded) + sprite->data[0]++; + } + else if (sprite->data[0] == 1) + { + sprite->invisible ^= 1; + if (++sprite->data[2] >= 24) + { + sprite->data[0]++; + sprite->data[2] = 0; + } + } + else + { + sprite->invisible = TRUE; + if (++sprite->data[2] >= 16) + sprite->data[7] = 1; + } + sprite->data[1] &= 0xff; + sprite->data[1] += 16; + sprite->pos2.y -= (sprite->data[1] >> 8); +} + +u8 sub_8105ACC(void) +{ + return gSprites[sSlotMachine->unk43].data[7]; +} + +void sub_8105AEC(void) +{ + struct Sprite *sprite = &gSprites[sSlotMachine->unk43]; + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); +} + +u8 sub_8105B1C(s16 x, s16 y) +{ + u8 spriteId = CreateSprite(&gSpriteTemplate_83ED6CC, x, y, 12); + struct Sprite *sprite = &gSprites[spriteId]; + sprite->oam.priority = 2; + sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; + InitSpriteAffineAnim(sprite); + return spriteId; +} + +void sub_8105B70(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + sprite->data[7] = 1; +} + +void sub_8105B88(u8 spriteId) +{ + struct Sprite *sprite = &gSprites[spriteId]; + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); +} + +u8 sub_8105BB4(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2) +{ + return sub_8105BF8(templateIdx, gUnknown_083ECF0C[cbAndCoordsIdx], gUnknown_083ECE7E[cbAndCoordsIdx][0], gUnknown_083ECE7E[cbAndCoordsIdx][1], a2); +} + +u8 sub_8105BF8(u8 templateIdx, SpriteCallback callback, s16 x, s16 y, s16 a4) +{ + struct SpriteTemplate spriteTemplate; + u8 spriteId; + struct Sprite *sprite; + + spriteTemplate = *gUnknown_083EDB5C[templateIdx]; + spriteTemplate.images = gUnknown_03001188[templateIdx]; + spriteId = CreateSprite(&spriteTemplate, x, y, 16); + sprite = &gSprites[spriteId]; + sprite->oam.priority = 3; + sprite->callback = callback; + sprite->data[6] = a4; + sprite->data[7] = 1; + if (gUnknown_083EDBC4[templateIdx]) + SetSubspriteTables(sprite, gUnknown_083EDBC4[templateIdx]); + return spriteId; +} + +void sub_8105C64(struct Sprite *sprite) +{ + sprite->data[7] = 0; +} + +void sub_8105C6C(struct Sprite *sprite) +{ + s16 sp0[] = {4, -4, 4, -4}; + s16 sp8[] = {4, 4, -4, -4}; + + if (sprite->data[1]++ >= 16) + { + sprite->subspriteTableNum ^= 1; + sprite->data[1] = 0; + } + sprite->pos2.x = 0; + sprite->pos2.y = 0; + if (sprite->subspriteTableNum != 0) + { + sprite->pos2.x = sp0[sprite->data[6]]; + sprite->pos2.y = sp8[sprite->data[6]]; + } +} + +void sub_8105CF0(struct Sprite *sprite) +{ + sprite->hFlip = TRUE; + sub_8105C6C(sprite); +} + +void sub_8105D08(struct Sprite *sprite) +{ + sprite->vFlip = TRUE; + sub_8105C6C(sprite); +} + +void sub_8105D20(struct Sprite *sprite) +{ + sprite->hFlip = TRUE; + sprite->vFlip = TRUE; + sub_8105C6C(sprite); +} + +void sub_8105D3C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos1.x += 4; + if (sprite->pos1.x >= 0xd0) + { + sprite->pos1.x = 0xd0; + sprite->data[0]++; + } + break; + case 1: + if (++sprite->data[1] > 90) + sprite->data[0]++; + break; + case 2: + sprite->pos1.x += 4; + if (sprite->pos1.x >= 0x110) + sprite->data[0]++; + break; + case 3: + sprite->data[7] = 0; + break; + } +} + +void sub_8105DA4(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos1.x -= 4; + if (sprite->pos1.x <= 0xd0) + { + sprite->pos1.x = 0xd0; + sprite->data[0]++; + } + break; + case 1: + if (++sprite->data[1] > 90) + sprite->data[0]++; + break; + case 2: + sprite->pos1.x -= 4; + if (sprite->pos1.x <= 0x90) + sprite->data[0]++; + break; + case 3: + sprite->data[7] = 0; + break; + } +} + +void sub_8105E08(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + StartSpriteAnim(sprite, sSlotMachine->unk0A - 1); + sprite->data[0]++; + // fallthrough + case 1: + if (++sprite->data[1] >= 4) + { + sprite->data[0]++; + sprite->data[1] = 0; + } + break; + case 2: + sprite->pos1.x += 4; + if (sprite->pos1.x >= 0xd0) + { + sprite->pos1.x = 0xd0; + sprite->data[0]++; + } + break; + case 3: + if (++sprite->data[1] > 90) + sprite->data[0]++; + break; + case 4: + sprite->pos1.x += 4; + if (sprite->pos1.x >= 0xf8) + sprite->data[0]++; + break; + case 5: + sprite->data[7] = 0; + break; + } +} + +void sub_8105EB4(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->animPaused = TRUE; + sprite->data[0]++; + // fallthrough + case 1: + sprite->pos1.y += 8; + if (sprite->pos1.y >= 0x70) + { + sprite->pos1.y = 0x70; + sprite->data[1] = 16; + sprite->data[0]++; + } + break; + case 2: + if (sprite->data[2] == 0) + { + sprite->pos1.y -= sprite->data[1]; + sprite->data[1] = -sprite->data[1]; + if (++sprite->data[3] >= 2) + { + sprite->data[1] >>= 2; + sprite->data[3] = 0; + if (sprite->data[1] == 0) + { + sprite->data[0]++; + sprite->data[7] = 0; + sprite->animPaused = FALSE; + } + } + } + sprite->data[2]++; + sprite->data[2] &= 0x07; + break; + } +} + +void sub_8105F54(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (++sprite->data[1] > 8) + sprite->data[0]++; + break; + case 1: + sprite->pos1.y += 2; + if (sprite->pos1.y >= 0x30) + { + sprite->pos1.y = 0x30; + sprite->data[0]++; + sprite->data[7] = 0; + } + break; + } +} + +void sub_8105F9C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->invisible = TRUE; + if (++sprite->data[1] > 0x20) + { + sprite->data[0]++; + sprite->data[1] = 5; + sprite->oam.mosaic = TRUE; + sprite->invisible = FALSE; + StartSpriteAnim(sprite, 1); + SetGpuReg(REG_OFFSET_MOSAIC, ((sprite->data[1] << 4) | sprite->data[1]) << 8); + } + break; + case 1: + sprite->data[1] -= (sprite->data[2] >> 8); + if (sprite->data[1] < 0) + sprite->data[1] = 0; + SetGpuReg(REG_OFFSET_MOSAIC, ((sprite->data[1] << 4) | sprite->data[1]) << 8); + sprite->data[2] &= 0xff; + sprite->data[2] += 0x80; + if (sprite->data[1] == 0) + { + sprite->data[0]++; + sprite->data[7] = 0; + sprite->oam.mosaic = FALSE; + StartSpriteAnim(sprite, 0); + } + break; + } +} + +void sub_8106058(struct Sprite *sprite) +{ + if (sprite->data[1] < 3) + { + LoadPalette(gUnknown_083EDE10[sprite->data[1]], (IndexOfSpritePaletteTag(6) << 4) + 0x100, 0x20); + if (++sprite->data[2] >= 4) + { + sprite->data[1]++; + sprite->data[2] = 0; + } + } + else + { + LoadPalette(gUnknown_083EDE10[sprite->data[1]], (IndexOfSpritePaletteTag(6) << 4) + 0x100, 0x20); + if (++sprite->data[2] >= 25) + { + sprite->data[1] = 0; + sprite->data[2] = 0; + } + } + StartSpriteAnimIfDifferent(sprite, 1); + sprite->data[7] = 0; +} + +void sub_81060FC(struct Sprite *sprite) +{ + s16 sp00[] = {0, -40, 0, 0, 48, 0, 24, 0}; + s16 sp10[] = {-32, 0, -32, -48, 0, -48, 0, -48}; + s16 sp20[] = {16, 12, 16, 0, 0, 4, 8, 8}; + + switch (sprite->data[0]) + { + case 0: + sprite->pos2.x = sp00[sprite->data[6]]; + sprite->pos2.y = sp10[sprite->data[6]]; + sprite->data[1] = sp20[sprite->data[6]]; + sprite->data[0]++; + // fallthrough + case 1: + if (sprite->data[1]-- == 0) + sprite->data[0]++; + break; + case 2: + if (sprite->pos2.x > 0) + sprite->pos2.x -= 4; + else if (sprite->pos2.x < 0) + sprite->pos2.x += 4; + + if (sprite->pos2.y > 0) + sprite->pos2.y -= 4; + else if (sprite->pos2.y < 0) + sprite->pos2.y += 4; + + if (sprite->pos2.x == 0 && sprite->pos2.y == 0) + sprite->data[0]++; + break; + } +} + +void sub_81061C8(struct Sprite *sprite) +{ + s16 sp0[] = {160, 192, 224, 104, 80, 64, 48, 24}; + + if (sprite->data[0] == 0) + { + sprite->data[0]++; + sprite->data[1] = 12; + } + sprite->pos2.x = Cos(sp0[sprite->data[6]], sprite->data[1]); + sprite->pos2.y = Sin(sp0[sprite->data[6]], sprite->data[1]); + if (sprite->data[1] != 0) + sprite->data[1]--; +} + +void sub_8106230(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sSlotMachine->winIn = 0x2f; + sSlotMachine->winOut = 0x3f; + sSlotMachine->win0v = 0x2088; + sprite->invisible = TRUE; + sprite->data[0]++; + // fallthrough + case 1: + sprite->data[1] += 2; + sprite->data[2] = sprite->data[1] + 0xb0; + sprite->data[3] = 0xf0 - sprite->data[1]; + if (sprite->data[2] > 0xd0) + sprite->data[2] = 0xd0; + if (sprite->data[3] < 0xd0) + sprite->data[3] = 0xd0; + sSlotMachine->win0h = (sprite->data[2] << 8) | sprite->data[3]; + if (sprite->data[1] > 0x33) + { + sprite->data[0]++; + sSlotMachine->winIn = 0x3f; + } + break; + case 2: + if (sSlotMachine->bet == 0) + break; + sub_8104D30(5, SpriteCallbackDummy, 0xd0, 0x74, 0); + sSlotMachine->win0h = 0xc0e0; + sSlotMachine->win0v = 0x6880; + sSlotMachine->winIn = 0x2f; + sprite->data[0]++; + sprite->data[1] = 0; + // fallthrough + case 3: + sprite->data[1] += 2; + sprite->data[2] = sprite->data[1] + 0xc0; + sprite->data[3] = 0xe0 - sprite->data[1]; + if (sprite->data[2] > 0xd0) + sprite->data[2] = 0xd0; + if (sprite->data[3] < 0xd0) + sprite->data[3] = 0xd0; + sSlotMachine->win0h = (sprite->data[2] << 8) | sprite->data[3]; + if (sprite->data[1] > 0x0f) + { + sprite->data[0]++; + sSlotMachine->winIn = 0x3f; + } + break; + } +} + +void nullsub_70(void) +{ +} + +void sub_8106364(void) +{ + SetGpuReg(REG_OFFSET_MOSAIC, 0); +} + +void sub_8106370(void) +{ + LoadPalette(gUnknown_083EDE20, (IndexOfSpritePaletteTag(6) << 4) + 0x100, 0x20); +} + +void sub_810639C(void) +{ + sSlotMachine->win0h = 0xf0; + sSlotMachine->win0v = 0xa0; + sSlotMachine->winIn = 0x3f; + sSlotMachine->winOut = 0x3f; +} + +void sub_81063C0(void) +{ + u8 i; + + sub_8106404(); + gUnknown_0203AAD4 = Alloc(0x3200); + LZDecompressWram(gSlotMachineReelTime_Gfx, gUnknown_0203AAD4); + gUnknown_0203AAD8 = Alloc(0x3600); + LZDecompressWram(sReelTimeGfx, gUnknown_0203AAD8); + gUnknown_0203AB30 = AllocZeroed(sizeof(struct SpriteSheet) * 22); + for (i = 0; i < 22; i++) + { + gUnknown_0203AB30[i].data = sSlotMachineSpriteSheets[i].data; + gUnknown_0203AB30[i].size = sSlotMachineSpriteSheets[i].size; + gUnknown_0203AB30[i].tag = sSlotMachineSpriteSheets[i].tag; + } + gUnknown_0203AB30[17].data = gUnknown_0203AAD4 + 0xA00; + gUnknown_0203AB30[18].data = gUnknown_0203AAD4 + 0x1400; + gUnknown_0203AB30[19].data = gUnknown_0203AAD4 + 0x1600; + gUnknown_0203AB30[20].data = gUnknown_0203AAD4 + 0x1900; + LoadSpriteSheets(gUnknown_0203AB30); + LoadSpritePalettes(gSlotMachineSpritePalettes); +} + +void sub_8106404(void) +{ + u8 *dest; + u8 i, j; + + gUnknown_0203AB2C = AllocZeroed(sizeof(struct SpriteSheet)); + gUnknown_0203AAE0 = AllocZeroed(0x2000); + dest = gUnknown_0203AAE0; + for (i = 0; i < 0x40; i++) + { + for (j = 0; j < 0x20; j++, dest++) + *dest = gUnknown_083EDCDC[j]; + } + gUnknown_0203AB2C->data = gUnknown_0203AAE0; + gUnknown_0203AB2C->size = 0x800; + gUnknown_0203AB2C->tag = 0x11; + LoadSpriteSheet(gUnknown_0203AB2C); +} + +extern const u8 gSlotMachineMenu_Gfx[]; +extern const u8 gSlotMachineMenu_Tilemap[]; +extern const u8 gUnknown_08DCEC70[]; +extern const u16 gSlotMachineMenu_Pal[]; + +void sub_8106448(void) +{ + gUnknown_0203AAC8 = Alloc(0x2200); + LZDecompressWram(gSlotMachineMenu_Gfx, gUnknown_0203AAC8); + LoadBgTiles(2, gUnknown_0203AAC8, 0x2200, 0); + LoadPalette(gSlotMachineMenu_Pal, 0, 160); + LoadPalette(gPalette_83EDE24, 208, 32); +} + +void sub_81064B8(void) +{ + sub_812F968(); + LoadSlotMachineWheelOverlay(); +} + +void sub_812F968(void) +{ + LoadBgTilemap(2, gSlotMachineMenu_Tilemap, 0x500, 0); +} + +void LoadSlotMachineWheelOverlay(void) +{ + s16 x, y, dx; + + for (x = 4; x < 18; x += 5) + { + for (dx = 0; dx < 4; dx++) + { + LoadBgTilemap(3, gUnknown_0203AAD0, 2, x + dx + 5 * 32); + LoadBgTilemap(3, gUnknown_0203AAD0 + 1, 2, x + dx + 13 * 32); + LoadBgTilemap(3, gUnknown_0203AAD0 + 2, 2, x + dx + 6 * 32); + LoadBgTilemap(3, gUnknown_0203AAD0 + 3, 2, x + dx + 12 * 32); + } + + LoadBgTilemap(3, gUnknown_0203AAD0 + 4, 2, x + 6 * 32); + LoadBgTilemap(3, gUnknown_0203AAD0 + 5, 2, x + 12 * 32); + + for (y = 7; y <= 11; y++) + LoadBgTilemap(3, gUnknown_0203AAD0 + 6, 2, x + y * 32); + } +} + +void sub_81065A8(s16 arg0, u16 arg1, u16 arg2, u16 arg3, u16 arg4) +{ + gUnknown_0203AADC[0] = arg1; + gUnknown_0203AADC[1] = arg2; + gUnknown_0203AADC[2] = arg3; + gUnknown_0203AADC[3] = arg4; + + LoadBgTilemap(2, gUnknown_0203AADC, 2, 15 * 32 + arg0); + LoadBgTilemap(2, gUnknown_0203AADC + 1, 2, 15 * 32 + 1 + arg0); + LoadBgTilemap(2, gUnknown_0203AADC + 2, 2, 16 * 32 + arg0); + LoadBgTilemap(2, gUnknown_0203AADC + 3, 2, 16 * 32 + 1 + arg0); +} + +void sub_81065DC(void) +{ + LoadBgTilemap(2, gUnknown_08DCEC70, 0x500, 0); + HideBg(3); +} + +void SlotMachineSetup_9_0(void) +{ + gUnknown_03001188[0] = gUnknown_0203AAF4; + gUnknown_03001188[1] = gUnknown_0203AAF8; + gUnknown_03001188[2] = gUnknown_0203AAFC; + gUnknown_03001188[3] = gUnknown_0203AB04; + gUnknown_03001188[4] = gUnknown_0203AB08; + gUnknown_03001188[5] = gUnknown_0203AB18; + gUnknown_03001188[6] = gUnknown_0203AB1C; + gUnknown_03001188[7] = gUnknown_0203AB20; + gUnknown_03001188[8] = gUnknown_0203AB24; + gUnknown_03001188[9] = gUnknown_0203AB28; + gUnknown_03001188[10] = gUnknown_0203AB00; + gUnknown_03001188[11] = gUnknown_0203AB00; + gUnknown_03001188[12] = gUnknown_0203AB00; + gUnknown_03001188[13] = gUnknown_0203AB00; + gUnknown_03001188[14] = gUnknown_0203AB0C; + gUnknown_03001188[15] = gUnknown_0203AB0C; + gUnknown_03001188[16] = gUnknown_0203AB0C; + gUnknown_03001188[17] = gUnknown_0203AB0C; + gUnknown_03001188[18] = gUnknown_0203AB0C; + gUnknown_03001188[19] = gUnknown_0203AB10; + gUnknown_03001188[20] = gUnknown_0203AB10; + gUnknown_03001188[21] = gUnknown_0203AB10; + gUnknown_03001188[22] = gUnknown_0203AB14; + gUnknown_03001188[23] = gUnknown_0203AB14; + gUnknown_03001188[24] = gUnknown_0203AB14; + gUnknown_03001188[25] = NULL; +} + +void SlotMachineSetup_8_0(void) +{ + gUnknown_0203AAF4 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + gUnknown_0203AAF4[0].data = gUnknown_0203AAD4; + gUnknown_0203AAF4[0].size = 0x600; + + gUnknown_0203AAF8 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + gUnknown_0203AAF8[0].data = gUnknown_0203AAD4 + 0x600; + gUnknown_0203AAF8[0].size = 0x200; + + gUnknown_0203AAFC = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + gUnknown_0203AAFC[0].data = gUnknown_0203AAD4 + 0x800; + gUnknown_0203AAFC[0].size = 0x200; + + gUnknown_0203AB00 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + gUnknown_0203AB00[0].data = gUnknown_0203AAD4 + 0xA00; + gUnknown_0203AB00[0].size = 0x200; + + gUnknown_0203AB04 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + gUnknown_0203AB04[0].data = gUnknown_0203AAD4 + 0xC00; + gUnknown_0203AB04[0].size = 0x300; + + gUnknown_0203AB08 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + gUnknown_0203AB08[0].data = gUnknown_0203AAD4 + 0x1000; + gUnknown_0203AB08[0].size = 0x400; + + gUnknown_0203AB0C = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + gUnknown_0203AB0C[0].data = gUnknown_0203AAD4 + 0x1400; + gUnknown_0203AB0C[0].size = 0x200; + + gUnknown_0203AB10 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + gUnknown_0203AB10[0].data = gUnknown_0203AAD4 + 0x1600; + gUnknown_0203AB10[0].size = 0x300; + + gUnknown_0203AB14 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + gUnknown_0203AB14[0].data = gUnknown_0203AAD4 + 0x1900; + gUnknown_0203AB14[0].size = 0x300; + + gUnknown_0203AB18 = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); + gUnknown_0203AB18[0].data = gUnknown_0203AAD4 + 0x1C00; + gUnknown_0203AB18[0].size = 0x200; + gUnknown_0203AB18[1].data = gUnknown_0203AAD4 + 0x1E00; + gUnknown_0203AB18[1].size = 0x200; + + gUnknown_0203AB1C = AllocZeroed(sizeof(struct SpriteFrameImage) * 1); + gUnknown_0203AB1C[0].data = gUnknown_0203AAD4 + 0x2000; + gUnknown_0203AB1C[0].size = 640; + + gUnknown_0203AB20 = AllocZeroed(sizeof(struct SpriteFrameImage) * 5); + gUnknown_0203AB20[0].data = gUnknown_0203AAD4 + 0x2280; + gUnknown_0203AB20[0].size = 0x80; + gUnknown_0203AB20[1].data = gUnknown_0203AAD4 + 0x2300; + gUnknown_0203AB20[1].size = 0x80; + gUnknown_0203AB20[2].data = gUnknown_0203AAD4 + 0x2380; + gUnknown_0203AB20[2].size = 0x80; + gUnknown_0203AB20[3].data = gUnknown_0203AAD4 + 0x2400; + gUnknown_0203AB20[3].size = 0x80; + gUnknown_0203AB20[4].data = gUnknown_0203AAD4 + 0x2480; + gUnknown_0203AB20[4].size = 0x80; + + gUnknown_0203AB24 = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); + gUnknown_0203AB24[0].data = gUnknown_0203AAD4 + 0x2600; + gUnknown_0203AB24[0].size = 0x480; + gUnknown_0203AB24[1].data = gUnknown_0203AAD4 + 10880; + gUnknown_0203AB24[1].size = 0x480; + + gUnknown_0203AB28 = AllocZeroed(sizeof(struct SpriteFrameImage) * 2); + gUnknown_0203AB28[0].data = gUnknown_0203AAD4 + 0x2F00; + gUnknown_0203AB28[0].size = 0x180; + gUnknown_0203AB28[1].data = gUnknown_0203AAD4 + 0x3080; + gUnknown_0203AB28[1].size = 0x180; +} + +const u8 sReelSymbols[][21] = +{ + { + SLOT_MACHINE_TAG_7_RED, + SLOT_MACHINE_TAG_CHERRY, + SLOT_MACHINE_TAG_AZURILL, + SLOT_MACHINE_TAG_REPLAY, + SLOT_MACHINE_TAG_POWER, + SLOT_MACHINE_TAG_LOTAD, + SLOT_MACHINE_TAG_7_BLUE, + SLOT_MACHINE_TAG_LOTAD, + SLOT_MACHINE_TAG_CHERRY, + SLOT_MACHINE_TAG_POWER, + SLOT_MACHINE_TAG_REPLAY, + SLOT_MACHINE_TAG_AZURILL, + SLOT_MACHINE_TAG_7_RED, + SLOT_MACHINE_TAG_POWER, + SLOT_MACHINE_TAG_LOTAD, + SLOT_MACHINE_TAG_REPLAY, + SLOT_MACHINE_TAG_AZURILL, + SLOT_MACHINE_TAG_7_BLUE, + SLOT_MACHINE_TAG_POWER, + SLOT_MACHINE_TAG_LOTAD, + SLOT_MACHINE_TAG_REPLAY + }, + { + SLOT_MACHINE_TAG_7_RED, + SLOT_MACHINE_TAG_CHERRY, + SLOT_MACHINE_TAG_REPLAY, + SLOT_MACHINE_TAG_LOTAD, + SLOT_MACHINE_TAG_AZURILL, + SLOT_MACHINE_TAG_CHERRY, + SLOT_MACHINE_TAG_REPLAY, + SLOT_MACHINE_TAG_POWER, + SLOT_MACHINE_TAG_POWER, + SLOT_MACHINE_TAG_LOTAD, + SLOT_MACHINE_TAG_7_BLUE, + SLOT_MACHINE_TAG_LOTAD, + SLOT_MACHINE_TAG_REPLAY, + SLOT_MACHINE_TAG_CHERRY, + SLOT_MACHINE_TAG_AZURILL, + SLOT_MACHINE_TAG_LOTAD, + SLOT_MACHINE_TAG_REPLAY, + SLOT_MACHINE_TAG_CHERRY, + SLOT_MACHINE_TAG_LOTAD, + SLOT_MACHINE_TAG_REPLAY, + SLOT_MACHINE_TAG_CHERRY + }, + { + SLOT_MACHINE_TAG_7_RED, + SLOT_MACHINE_TAG_POWER, + SLOT_MACHINE_TAG_7_BLUE, + SLOT_MACHINE_TAG_REPLAY, + SLOT_MACHINE_TAG_LOTAD, + SLOT_MACHINE_TAG_AZURILL, + SLOT_MACHINE_TAG_REPLAY, + SLOT_MACHINE_TAG_LOTAD, + SLOT_MACHINE_TAG_POWER, + SLOT_MACHINE_TAG_AZURILL, + SLOT_MACHINE_TAG_REPLAY, + SLOT_MACHINE_TAG_LOTAD, + SLOT_MACHINE_TAG_AZURILL, + SLOT_MACHINE_TAG_POWER, + SLOT_MACHINE_TAG_REPLAY, + SLOT_MACHINE_TAG_LOTAD, + SLOT_MACHINE_TAG_AZURILL, + SLOT_MACHINE_TAG_POWER, + SLOT_MACHINE_TAG_REPLAY, + SLOT_MACHINE_TAG_LOTAD, + SLOT_MACHINE_TAG_CHERRY + }, +}; + +const u8 gUnknown_083ECCF1[] = { + 1, 0, 5, 4, 3, 2 +}; + +const s16 gUnknown_083ECCF8[][2] = { + {0, 6}, + {0, 10}, + {0, 2} +}; + +const u8 gUnknown_083ECD04[][3] = { + {1, 1, 12}, + {1, 1, 14}, + {2, 2, 14}, + {2, 2, 14}, + {2, 3, 16}, + {3, 3, 16} +}; + +const u8 gUnknown_083ECD16[][6] = { + {25, 25, 30, 40, 40, 50}, + {25, 25, 30, 30, 35, 35}, + {25, 25, 30, 25, 25, 30} +}; + +const u8 gUnknown_083ECD28[][6] = { + {20, 25, 25, 20, 25, 25}, + {12, 15, 15, 18, 19, 22}, + {25, 25, 25, 30, 30, 40}, + {25, 25, 20, 20, 15, 15}, + {40, 40, 35, 35, 40, 40} +}; + +const u8 gUnknown_083ECD46[][17] = { + {243, 243, 243, 80, 80, 80, 80, 40, 40, 40, 40, 40, 40, 5, 5, 5, 5}, + { 5, 5, 5, 150, 150, 150, 150, 130, 130, 130, 130, 130, 130, 100, 100, 100, 5}, + { 4, 4, 4, 20, 20, 20, 20, 80, 80, 80, 80, 80, 80, 100, 100, 100, 40}, + { 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 45, 45, 45, 100}, + { 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 5, 5, 100}, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6} +}; + +const u8 gUnknown_083ECDAC[][17] = { + { 243, 243, 243, 200, 200, 200, 200, 160, 160, 160, 160, 160, 160, 70, 70, 70, 5}, + { 5, 5, 5, 25, 25, 25, 25, 5, 5, 5, 5, 5, 5, 2, 2, 2, 6}, + { 4, 4, 4, 25, 25, 25, 25, 30, 30, 30, 30, 30, 30, 40, 40, 40, 35}, + { 2, 2, 2, 3, 3, 3, 3, 30, 30, 30, 30, 30, 30, 100, 100, 100, 50}, + { 1, 1, 1, 2, 2, 2, 2, 30, 30, 30, 30, 30, 30, 40, 40, 40, 100}, + { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 60} +}; + +const u16 gUnknown_083ECE12[] = { + 0x80, 0xaf, 0xc8, 0xe1, 0x100 +}; + +const u16 gUnknown_083ECE1C[][2] = { + {10, 5}, + {10, 10}, + {10, 15}, + {10, 25}, + {10, 35} +}; + +const u16 gUnknown_083ECE30[] = { + 0, 5, 10, 15, 20 +}; + +const u8 gUnknown_083ECE3A[] = { + 6, 4, 3, 2, 5, 0, 0, 0 +}; + +const u16 gUnknown_083ECE42[] = { + 0x80, 0x20, 0x40 +}; + +const u16 gUnknown_083ECE48[] = { + 0x10, 0x08, 0x04, 0x02, 0x01 +}; + +const u8 sSym2Match[] = { + SLOT_MACHINE_MATCHED_777_RED, + SLOT_MACHINE_MATCHED_777_BLUE, + SLOT_MACHINE_MATCHED_AZURILL, + SLOT_MACHINE_MATCHED_LOTAD, + SLOT_MACHINE_MATCHED_1CHERRY, + SLOT_MACHINE_MATCHED_POWER, + SLOT_MACHINE_MATCHED_REPLAY +}; + +const u16 sSlotMatchFlags[] = { + 1 << SLOT_MACHINE_MATCHED_1CHERRY, + 1 << SLOT_MACHINE_MATCHED_2CHERRY, + 1 << SLOT_MACHINE_MATCHED_REPLAY, + 1 << SLOT_MACHINE_MATCHED_LOTAD, + 1 << SLOT_MACHINE_MATCHED_AZURILL, + 1 << SLOT_MACHINE_MATCHED_POWER, + 1 << SLOT_MACHINE_MATCHED_777_MIXED, + 1 << SLOT_MACHINE_MATCHED_777_RED, + 1 << SLOT_MACHINE_MATCHED_777_BLUE +}; + +const u16 sSlotPayouts[] = { + 2, 4, 0, 6, 12, 3, 90, 300, 300 +}; + +const s16 gUnknown_083ECE7E[][2] = { + { 0xd0, 0x38}, + { 0xb8, 0x00}, + { 0xc8, 0x08}, + { 0xd8, 0x10}, + { 0xe8, 0x18}, + { 0xd0, 0x48}, + { 0xd0, 0x08}, + { 0xd0, 0x40}, + { 0xd0, 0x38}, + { 0xc0, 0x58}, + { 0xe0, 0x58}, + { 0xc0, 0x78}, + { 0xe0, 0x78}, + { 0x90, 0x38}, + {0x110, 0x58}, + { 0xa8, 0x70}, + { 0xd0, 0x54}, + { 0xd0, 0x70}, + { 0xbc, 0x34}, + { 0xd0, 0x34}, + { 0xe4, 0x34}, + { 0xb8, 0x48}, + { 0xc4, 0x48}, + { 0xd0, 0x48}, + { 0xdc, 0x48}, + { 0xe8, 0x48}, + { 0xbc, 0x34}, + { 0xd0, 0x34}, + { 0xe4, 0x34}, + { 0xb8, 0x48}, + { 0xc4, 0x48}, + { 0xd0, 0x48}, + { 0xdc, 0x48}, + { 0xe8, 0x48}, + { 0x00, 0x00} +}; 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