diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2017-10-02 23:32:39 +0200 |
---|---|---|
committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-10-02 23:32:39 +0200 |
commit | db58d5e24a89d9c411231a74ce01daed7a303d67 (patch) | |
tree | 9b4e178713a97421246c3ebe3706b8aa302bab7a /src | |
parent | d4e1c417d37b097bd8e7539e87a75f7026d4dc9a (diff) |
battle2 3500 C lines
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_2.c | 1372 | ||||
-rw-r--r-- | src/battle_3.c | 7 | ||||
-rw-r--r-- | src/battle_ai_script_commands.c | 6 | ||||
-rw-r--r-- | src/battle_script_commands.c | 12 | ||||
-rw-r--r-- | src/pokemon_3.c | 2 |
5 files changed, 1379 insertions, 20 deletions
diff --git a/src/battle_2.c b/src/battle_2.c index 8d1f6a7a1..769723c24 100644 --- a/src/battle_2.c +++ b/src/battle_2.c @@ -13,6 +13,7 @@ #include "species.h" #include "berry.h" #include "text.h" +#include "item.h" #include "items.h" #include "hold_effects.h" #include "link.h" @@ -28,6 +29,13 @@ #include "sound.h" #include "battle_message.h" #include "sprite.h" +#include "util.h" +#include "trig.h" +#include "battle_ai_script_commands.h" +#include "battle_move_effects.h" +#include "battle_controllers.h" +#include "pokedex.h" +#include "abilities.h" struct UnknownStruct6 { @@ -70,6 +78,7 @@ extern u16 gTrainerBattleOpponent_A; extern u16 gTrainerBattleOpponent_B; extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; extern void (*gPreBattleCallback1)(void); +extern void (*gBattleMainFunc)(void); extern struct UnknownPokemonStruct2 gUnknown_02022FF8[3]; // what is it used for? extern struct UnknownPokemonStruct2* gUnknown_02023058; // what is it used for? extern u8 gBattleOutcome; @@ -80,12 +89,56 @@ extern struct MusicPlayerInfo gMPlay_SE2; extern u8 gDecompressionBuffer[]; extern u16 gUnknown_020243FC; extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; +extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); +extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; +extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; +extern u8 gStringBank; +extern u32 gUnknown_02022F88; +extern u32 gHitMarker; +extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; +extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; +extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; +extern u16 gPaydayMoney; +extern u16 gBattleWeather; +extern u16 gPauseCounterBattle; +extern u16 gRandomTurnNumber; +extern u8 gActiveBank; +extern u8 gNoOfAllBanks; +extern u8 gBankAttacker; +extern u8 gBankTarget; +extern u8 gLeveledUpInBattle; +extern u8 gAbsentBankFlags; +extern u32 gBattleExecBuffer; +extern u8 gMultiHitCounter; +extern u8 gBattleMoveFlags; +extern s32 gBattleMoveDamage; +extern const u8* gUnknown_02024230[BATTLE_BANKS_COUNT]; +extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT]; +extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT]; +extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT]; +extern u16 gUnknown_02024258[BATTLE_BANKS_COUNT]; +extern u16 gUnknown_02024260[BATTLE_BANKS_COUNT]; +extern u16 gLockedMoves[BATTLE_BANKS_COUNT]; +extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT]; +extern u8 gUnknown_02024284[BATTLE_BANKS_COUNT]; +extern u32 gStatuses3[BATTLE_BANKS_COUNT]; +extern u16 gSideAffecting[2]; +extern u16 gCurrentMove; +extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; +extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT]; +extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; +extern u8 gTurnOrder[BATTLE_BANKS_COUNT]; +extern u8 gActionForBanks[BATTLE_BANKS_COUNT]; +extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT]; +extern u8 gFightStateTracker; +extern u8 gLastUsedAbility; extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1]; extern const struct BattleMove gBattleMoves[]; extern const u16 gUnknown_08C004E0[]; // battle textbox palette extern const struct BgTemplate gUnknown_0831AA08[]; extern const struct WindowTemplate * const gUnknown_0831ABA0[]; +extern const u8 gUnknown_0831ACE0[]; // strings extern const u8 gText_LinkStandby3[]; @@ -94,6 +147,11 @@ extern const u8 gText_BattleYesNoChoice[]; extern const u8 gText_BattleRecordCouldntBeSaved[]; extern const u8 gText_BattleRecordedOnPass[]; extern const u8 gText_ShedinjaJapaneseName[]; +extern const u8 gText_EmptyString3[]; + +// battlescripts +extern const u8 gUnknown_082DB8BE[]; +extern const u8 gUnknown_082DB881[]; extern void HandleLinkBattleSetup(void); // rom_3 extern void SetUpBattleVarsAndBirchZigzagoon(void); // rom_3 @@ -109,6 +167,7 @@ extern void sub_800AC34(void); extern void sub_80B3AF8(u8 taskId); // cable club extern void sub_8076918(u8 bank); extern void sub_80729D0(u8 healthoxSpriteId); +extern void sub_81A56B4(void); // battle frontier 2 // this file's functions static void CB2_InitBattleInternal(void); @@ -133,6 +192,28 @@ static void sub_8039894(struct Sprite *sprite); static void sub_80398D0(struct Sprite *sprite); static void sub_8039A48(struct Sprite *sprite); void sub_8039AF4(struct Sprite *sprite); +void sub_8039E9C(struct Sprite *sprite); +void SpriteCallbackDummy_3(struct Sprite *sprite); +void oac_poke_ally_(struct Sprite *sprite); +void SpecialStatusesClear(void); +void TurnValuesCleanUp(u8); +static void SpriteCB_HealthBoxBounce(struct Sprite *sprite); +static void BattleStartClearSetData(void); +static void BattleIntroGetMonsData(void); +static void BattleIntroPrepareBackgroundSlide(void); +static void BattleIntroDrawTrainersOrMonsSprites(void); +static void BattleIntroDrawPartySummaryScreens(void); +static void BattleIntroPrintTrainerWantsToBattle(void); +static void BattleIntroPrintWildMonAttacked(void); +static void BattleIntroPrintOpponentSendsOut(void); +static void BattleIntroPrintPlayerSendsOut(void); +static void BattleIntroOpponent1SendsOutMonAnimation(void); +static void BattleIntroOpponent2SendsOutMonAnimation(void); +static void BattleIntroRecordMonsToDex(void); +static void BattleIntroPlayer1SendsOutMonAnimation(void); +static void TryDoEventsBeforeFirstTurn(void); +void sub_803BE74(void); +void bc_bs_exec(void); void CB2_InitBattle(void) { @@ -2244,10 +2325,6 @@ static void sub_80398BC(struct Sprite *sprite) // unused? sprite->callback = sub_80398D0; } -extern u32 gUnknown_02022F88; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; - static void sub_80398D0(struct Sprite *sprite) { sprite->data4--; @@ -2372,3 +2449,1290 @@ void sub_8039B2C(struct Sprite *sprite) sprite->callback = SpriteCallbackDummy_2; } +void sub_8039B58(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + { + if (!(gHitMarker & HITMARKER_NO_ANIMATIONS) || gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + { + if (HasTwoFramesAnimation(sprite->tSpeciesId)) + StartSpriteAnim(sprite, 1); + } + BattleAnimateFrontSprite(sprite, sprite->tSpeciesId, TRUE, 1); + } +} + +void sub_8039BB4(struct Sprite *sprite) +{ + sprite->callback = oac_poke_ally_; +} + +void oac_poke_ally_(struct Sprite *sprite) +{ + if ((gUnknown_020243FC & 1) == 0) + { + sprite->pos2.x -= 2; + if (sprite->pos2.x == 0) + { + sprite->callback = SpriteCallbackDummy_3; + sprite->data1 = 0; + } + } +} + +void sub_80105DC(struct Sprite *sprite) +{ + sprite->callback = SpriteCallbackDummy_3; +} + +void SpriteCallbackDummy_3(struct Sprite *sprite) +{ +} + +void sub_8039C00(struct Sprite *sprite) +{ + if (!(gUnknown_020243FC & 1)) + { + sprite->pos2.x += sprite->data1; + sprite->pos2.y += sprite->data2; + } +} + +void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d) +{ + u8 bounceHealthBoxSpriteId; + u8 spriteId2; + + if (b) + { + if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2) + return; + } + else + { + if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4) + return; + } + + bounceHealthBoxSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HealthBoxBounce); + if (b == TRUE) + { + spriteId2 = gHealthBoxesIds[bank]; + gBattleSpritesDataPtr->healthBoxesData[bank].field_2 = bounceHealthBoxSpriteId; + gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 1; + gSprites[bounceHealthBoxSpriteId].data0 = 0x80; + } + else + { + spriteId2 = gBankSpriteIds[bank]; + gBattleSpritesDataPtr->healthBoxesData[bank].field_3 = bounceHealthBoxSpriteId; + gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 1; + gSprites[bounceHealthBoxSpriteId].data0 = 0xC0; + } + gSprites[bounceHealthBoxSpriteId].data1 = c; + gSprites[bounceHealthBoxSpriteId].data2 = d; + gSprites[bounceHealthBoxSpriteId].data3 = spriteId2; + gSprites[bounceHealthBoxSpriteId].data4 = b; + gSprites[spriteId2].pos2.x = 0; + gSprites[spriteId2].pos2.y = 0; +} + +void dp11b_obj_free(u8 bank, bool8 b) +{ + u8 r4; + + if (b == TRUE) + { + if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2) + return; + + r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2].data3; + DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2]); + gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 0; + } + else + { + if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4) + return; + + r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3].data3; + DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3]); + gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 0; + } + gSprites[r4].pos2.x = 0; + gSprites[r4].pos2.y = 0; +} + +static void SpriteCB_HealthBoxBounce(struct Sprite *sprite) +{ + u8 spriteId = sprite->data3; + s32 var; + + if (sprite->data4 == 1) + var = sprite->data0; + else + var = sprite->data0; + + gSprites[spriteId].pos2.y = Sin(var, sprite->data2) + sprite->data2; + sprite->data0 = (sprite->data0 + sprite->data1) & 0xFF; +} + +void sub_8039E44(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + BattleAnimateBackSprite(sprite, sprite->tSpeciesId); +} + +void sub_8039E60(struct Sprite *sprite) +{ + sub_8039E9C(sprite); + if (sprite->animEnded) + sprite->callback = SpriteCallbackDummy_3; +} + +void sub_8039E84(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, 1); + sprite->callback = sub_8039E60; +} + +void sub_8039E9C(struct Sprite *sprite) +{ + if (sprite->animDelayCounter == 0) + sprite->centerToCornerVecX = gUnknown_0831ACE0[sprite->animCmdIndex]; +} + +void nullsub_20(void) +{ + +} + +void BeginBattleIntro(void) +{ + BattleStartClearSetData(); + gBattleCommunication[1] = 0; + gBattleMainFunc = BattleIntroGetMonsData; +} + +void BattleMainCB1(void) +{ + gBattleMainFunc(); + + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + gBattleBankFunc[gActiveBank](); +} + +static void BattleStartClearSetData(void) +{ + s32 i; + u32 j; + u8 *dataPtr; + + TurnValuesCleanUp(0); + SpecialStatusesClear(); + + for (i = 0; i < BATTLE_BANKS_COUNT; i++) + { + gStatuses3[i] = 0; + + dataPtr = (u8 *)&gDisableStructs[i]; + for (j = 0; j < sizeof(struct DisableStruct); j++) + dataPtr[j] = 0; + + gDisableStructs[i].isFirstTurn= 2; + gUnknown_02024284[i] = 0; + gLastUsedMovesByBanks[i] = 0; + gUnknown_02024250[i] = 0; + gUnknown_02024258[i] = 0; + gUnknown_02024260[i] = 0; + gUnknown_02024270[i] = 0xFF; + gLockedMoves[i] = 0; + gUnknownMovesUsedByBanks[i] = 0; + gBattleResources->flags->flags[i] = 0; + gUnknown_02024230[i] = 0; + } + + for (i = 0; i < 2; i++) + { + gSideAffecting[i] = 0; + + dataPtr = (u8 *)&gSideTimers[i]; + for (j = 0; j < sizeof(struct SideTimer); j++) + dataPtr[j] = 0; + } + + gBankAttacker = 0; + gBankTarget = 0; + gBattleWeather = 0; + + dataPtr = (u8 *)&gWishFutureKnock; + for (i = 0; i < sizeof(struct WishFutureKnock); i++) + dataPtr[i] = 0; + + gHitMarker = 0; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + { + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gSaveBlock2Ptr->optionsBattleSceneOff == TRUE) + gHitMarker |= HITMARKER_NO_ANIMATIONS; + } + else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && sub_8185FB8()) + gHitMarker |= HITMARKER_NO_ANIMATIONS; + + gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle; + + gMultiHitCounter = 0; + gBattleOutcome = 0; + gBattleExecBuffer = 0; + gPaydayMoney = 0; + gBattleResources->battleScriptsStack->size = 0; + gBattleResources->battleCallbackStack->size = 0; + + for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) + gBattleCommunication[i] = 0; + + gPauseCounterBattle = 0; + gBattleMoveDamage = 0; + gUnknown_020243FC = 0; + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + gLeveledUpInBattle = 0; + gAbsentBankFlags = 0; + gBattleStruct->field_6C = 0; + gBattleStruct->field_79 = 0; + gBattleStruct->field_7A = 0; + *(&gBattleStruct->field_7C) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275; + gBattleStruct->field_7B = 3; + gBattleStruct->wildVictorySong = 0; + gBattleStruct->moneyMultiplier = 1; + + for (i = 0; i < 8; i++) + { + *((u8 *)gBattleStruct->mirrorMoves + i) = 0; + *((u8 *)gBattleStruct->usedHeldItems + i) = 0; + *((u8 *)gBattleStruct->choicedMove + i) = 0; + *((u8 *)gBattleStruct->changedItems + i) = 0; + *(i + 0 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i + 1 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i + 2 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i + 3 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + } + + for (i = 0; i < 4; i++) + { + *(gBattleStruct->field_294 + i) = 6; + } + + gBattleStruct->field_DF = 0; + gBattleStruct->field_92 = 0; + + gRandomTurnNumber = Random(); + + dataPtr = (u8 *)(&gBattleResults); + for (i = 0; i < sizeof(struct BattleResults); i++) + dataPtr[i] = 0; + + gBattleResults.unk5_6 = IsMonShiny(&gEnemyParty[0]); + + gBattleStruct->field_2A0 = 0; + gBattleStruct->field_2A1 = 0; +} + +void SwitchInClearSetData(void) +{ + struct DisableStruct disableStructCopy = gDisableStructs[gActiveBank]; + s32 i; + u8 *ptr; + + if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS) + { + for (i = 0; i < BATTLE_STATS_NO; i++) + gBattleMons[gActiveBank].statStages[i] = 6; + for (i = 0; i < gNoOfAllBanks; i++) + { + if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank) + gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; + if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].bankWithSureHit == gActiveBank) + { + gStatuses3[i] &= ~STATUS3_ALWAYS_HITS; + gDisableStructs[i].bankWithSureHit = 0; + } + } + } + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) + { + gBattleMons[gActiveBank].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED); + gStatuses3[gActiveBank] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT); + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (GetBankSide(gActiveBank) != GetBankSide(i) + && (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0 + && (gDisableStructs[i].bankWithSureHit == gActiveBank)) + { + gStatuses3[i] &= ~STATUS3_ALWAYS_HITS; + gStatuses3[i] |= 0x10; + } + } + } + else + { + gBattleMons[gActiveBank].status2 = 0; + gStatuses3[gActiveBank] = 0; + } + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank)) + gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank)); + if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank) + gBattleMons[i].status2 &= ~(STATUS2_WRAPPED); + } + + gActionSelectionCursor[gActiveBank] = 0; + gMoveSelectionCursor[gActiveBank] = 0; + + ptr = (u8 *)&gDisableStructs[gActiveBank]; + for (i = 0; i < sizeof(struct DisableStruct); i++) + ptr[i] = 0; + + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) + { + gDisableStructs[gActiveBank].substituteHP = disableStructCopy.substituteHP; + gDisableStructs[gActiveBank].bankWithSureHit = disableStructCopy.bankWithSureHit; + gDisableStructs[gActiveBank].perishSong1 = disableStructCopy.perishSong1; + gDisableStructs[gActiveBank].perishSong2 = disableStructCopy.perishSong2; + gDisableStructs[gActiveBank].bankPreventingEscape = disableStructCopy.bankPreventingEscape; + } + + gBattleMoveFlags = 0; + gDisableStructs[gActiveBank].isFirstTurn= 2; + gDisableStructs[gActiveBank].truantUnknownBit = disableStructCopy.truantUnknownBit; + gLastUsedMovesByBanks[gActiveBank] = 0; + gUnknown_02024250[gActiveBank] = 0; + gUnknown_02024258[gActiveBank] = 0; + gUnknown_02024260[gActiveBank] = 0; + gUnknownMovesUsedByBanks[gActiveBank] = 0; + gUnknown_02024270[gActiveBank] = 0xFF; + + *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0; + *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0; + *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + + gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]); + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank)) + { + *(gBattleStruct->mirrorMoves + i * 2 + 0) = 0; + *(gBattleStruct->mirrorMoves + i * 2 + 1) = 0; + } + *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + } + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0; + + gBattleResources->flags->flags[gActiveBank] = 0; + gCurrentMove = 0; + gBattleStruct->field_DA = 0xFF; + + ClearBankMoveHistory(gActiveBank); + ClearBankAbilityHistory(gActiveBank); +} + +void FaintClearSetData(void) +{ + s32 i; + u8 *ptr; + + for (i = 0; i < BATTLE_STATS_NO; i++) + gBattleMons[gActiveBank].statStages[i] = 6; + + gBattleMons[gActiveBank].status2 = 0; + gStatuses3[gActiveBank] = 0; + + for (i = 0; i < gNoOfAllBanks; i++) + { + if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank) + gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; + if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank)) + gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank)); + if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank) + gBattleMons[i].status2 &= ~(STATUS2_WRAPPED); + } + + gActionSelectionCursor[gActiveBank] = 0; + gMoveSelectionCursor[gActiveBank] = 0; + + ptr = (u8 *)&gDisableStructs[gActiveBank]; + for (i = 0; i < sizeof(struct DisableStruct); i++) + ptr[i] = 0; + + gProtectStructs[gActiveBank].protected = 0; + gProtectStructs[gActiveBank].endured = 0; + gProtectStructs[gActiveBank].onlyStruggle = 0; + gProtectStructs[gActiveBank].helpingHand = 0; + gProtectStructs[gActiveBank].bounceMove = 0; + gProtectStructs[gActiveBank].stealMove = 0; + gProtectStructs[gActiveBank].flag0Unknown = 0; + gProtectStructs[gActiveBank].prlzImmobility = 0; + gProtectStructs[gActiveBank].confusionSelfDmg = 0; + gProtectStructs[gActiveBank].notEffective = 0; + gProtectStructs[gActiveBank].chargingTurn = 0; + gProtectStructs[gActiveBank].fleeFlag = 0; + gProtectStructs[gActiveBank].usedImprisionedMove = 0; + gProtectStructs[gActiveBank].loveImmobility = 0; + gProtectStructs[gActiveBank].usedDisabledMove = 0; + gProtectStructs[gActiveBank].usedTauntedMove = 0; + gProtectStructs[gActiveBank].flag2Unknown = 0; + gProtectStructs[gActiveBank].flinchImmobility = 0; + gProtectStructs[gActiveBank].notFirstStrike = 0; + + gDisableStructs[gActiveBank].isFirstTurn = 2; + + gLastUsedMovesByBanks[gActiveBank] = 0; + gUnknown_02024250[gActiveBank] = 0; + gUnknown_02024258[gActiveBank] = 0; + gUnknown_02024260[gActiveBank] = 0; + gUnknownMovesUsedByBanks[gActiveBank] = 0; + gUnknown_02024270[gActiveBank] = 0xFF; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0; + + *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0; + *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0; + *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + + gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]); + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank)) + { + *(gBattleStruct->mirrorMoves + i * 2 + 0) = 0; + *(gBattleStruct->mirrorMoves + i * 2 + 1) = 0; + } + *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + } + + gBattleResources->flags->flags[gActiveBank] = 0; + + gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; + gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; + + ClearBankMoveHistory(gActiveBank); + ClearBankAbilityHistory(gActiveBank); +} + +static void BattleIntroGetMonsData(void) +{ + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + gActiveBank = gBattleCommunication[1]; + EmitGetMonData(0, 0, 0); + MarkBufferBankForExecution(gActiveBank); + gBattleCommunication[MULTIUSE_STATE]++; + break; + case 1: + if (gBattleExecBuffer == 0) + { + gBattleCommunication[1]++; + if (gBattleCommunication[1] == gNoOfAllBanks) + gBattleMainFunc = BattleIntroPrepareBackgroundSlide; + else + gBattleCommunication[MULTIUSE_STATE] = 0; + } + break; + } +} + +static void BattleIntroPrepareBackgroundSlide(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBankByIdentity(0); + EmitIntroSlide(0, gBattleTerrain); + MarkBufferBankForExecution(gActiveBank); + gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites; + gBattleCommunication[0] = 0; + gBattleCommunication[1] = 0; + } +} + +static void BattleIntroDrawTrainersOrMonsSprites(void) +{ + u8 *ptr; + s32 i; + + if (gBattleExecBuffer) + return; + + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) + && GetBankSide(gActiveBank) == SIDE_PLAYER) + { + ptr = (u8 *)&gBattleMons[gActiveBank]; + for (i = 0; i < sizeof(struct BattlePokemon); i++) + ptr[i] = 0; + } + else + { + u16* hpOnSwitchout; + + ptr = (u8 *)&gBattleMons[gActiveBank]; + for (i = 0; i < sizeof(struct BattlePokemon); i++) + ptr[i] = gBattleBufferB[gActiveBank][4 + i]; + + gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; + gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; + gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility); + hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(gActiveBank)]; + *hpOnSwitchout = gBattleMons[gActiveBank].hp; + for (i = 0; i < BATTLE_STATS_NO; i++) + gBattleMons[gActiveBank].statStages[i] = 6; + gBattleMons[gActiveBank].status2 = 0; + } + + if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1) + { + EmitDrawTrainerPic(0); + MarkBufferBankForExecution(gActiveBank); + } + + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1) + { + EmitDrawTrainerPic(0); + MarkBufferBankForExecution(gActiveBank); + } + if (GetBankSide(gActiveBank) == SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_x4000000))) + { + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + } + } + else + { + if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + { + if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_x4000000))) + { + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + } + EmitLoadMonSprite(0); + MarkBufferBankForExecution(gActiveBank); + gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); + } + } + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2 + || GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2) + { + EmitDrawTrainerPic(0); + MarkBufferBankForExecution(gActiveBank); + } + } + + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2) + { + EmitDrawTrainerPic(0); + MarkBufferBankForExecution(gActiveBank); + } + + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + sub_81A56B4(); + } + gBattleMainFunc = BattleIntroDrawPartySummaryScreens; +} + +static void BattleIntroDrawPartySummaryScreens(void) +{ + s32 i; + struct HpAndStatus hpStatus[6]; + + if (gBattleExecBuffer) + return; + + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + for (i = 0; i < 6; i++) + { + if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatus[i].hp = 0xFFFF; + hpStatus[i].status = 0; + } + else + { + hpStatus[i].hp = GetMonData(&gEnemyParty[i], MON_DATA_HP); + hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS); + } + } + gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + EmitDrawPartyStatusSummary(0, hpStatus, 0x80); + MarkBufferBankForExecution(gActiveBank); + + for (i = 0; i < 6; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatus[i].hp = 0xFFFF; + hpStatus[i].status = 0; + } + else + { + hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); + hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); + } + } + gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1); + EmitDrawPartyStatusSummary(0, hpStatus, 0x80); + MarkBufferBankForExecution(gActiveBank); + + gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle; + } + else + { + // The struct gets set here, but nothing is ever done with it since + // wild battles don't show the party summary. + // Still, there's no point in having dead code. + + for (i = 0; i < 6; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatus[i].hp = 0xFFFF; + hpStatus[i].status = 0; + } + else + { + hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); + hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); + } + } + + gBattleMainFunc = BattleIntroPrintWildMonAttacked; + } + +} + +static void BattleIntroPrintTrainerWantsToBattle(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + PrepareStringBattle(0, gActiveBank); + gBattleMainFunc = BattleIntroPrintOpponentSendsOut; + } +} + +static void BattleIntroPrintWildMonAttacked(void) +{ + if (gBattleExecBuffer == 0) + { + gBattleMainFunc = BattleIntroPrintPlayerSendsOut; + PrepareStringBattle(0, 0); + } +} + +static void BattleIntroPrintOpponentSendsOut(void) +{ + u32 identity; + + if (gBattleExecBuffer) + return; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = IDENTITY_OPPONENT_MON1; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = IDENTITY_OPPONENT_MON1; + else + identity = IDENTITY_PLAYER_MON1; + } + else + identity = IDENTITY_OPPONENT_MON1; + + PrepareStringBattle(1, GetBankByIdentity(identity)); + gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation; +} + +static void BattleIntroOpponent2SendsOutMonAnimation(void) +{ + u32 identity; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = IDENTITY_OPPONENT_MON2; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = IDENTITY_OPPONENT_MON2; + else + identity = IDENTITY_PLAYER_MON2; + } + else + identity = IDENTITY_OPPONENT_MON2; + + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (GetBankIdentity(gActiveBank) == identity) + { + EmitIntroTrainerBallThrow(0); + MarkBufferBankForExecution(gActiveBank); + } + } + + gBattleMainFunc = BattleIntroRecordMonsToDex; +} + +#ifdef NONMATCHING +static void BattleIntroOpponent1SendsOutMonAnimation(void) +{ + u32 identity; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = IDENTITY_OPPONENT_MON1; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = IDENTITY_OPPONENT_MON1; + else + identity = IDENTITY_PLAYER_MON1; + } + else + identity = IDENTITY_OPPONENT_MON1; + + if (gBattleExecBuffer) + return; + + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (GetBankIdentity(gActiveBank) == identity) + { + EmitIntroTrainerBallThrow(0); + MarkBufferBankForExecution(gActiveBank); + if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS)) + { + gBattleMainFunc = BattleIntroOpponent2SendsOutMonAnimation; + return; + } + } + } + + gBattleMainFunc = BattleIntroRecordMonsToDex; +} + +#else +__attribute__((naked)) +static void BattleIntroOpponent1SendsOutMonAnimation(void) +{ + asm(".syntax unified\n\ + push {r4-r6,lr}\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r2, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 17\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + beq _0803B298\n\ + movs r0, 0x80\n\ + lsls r0, 18\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + beq _0803B298\n\ + movs r1, 0x80\n\ + lsls r1, 24\n\ + ands r1, r2\n\ + negs r0, r1\n\ + orrs r0, r1\n\ + lsrs r5, r0, 31\n\ + b _0803B29A\n\ + .pool\n\ +_0803B288:\n\ + ldr r1, =gBattleMainFunc\n\ + ldr r0, =BattleIntroOpponent2SendsOutMonAnimation\n\ + b _0803B2F0\n\ + .pool\n\ +_0803B298:\n\ + movs r5, 0x1\n\ +_0803B29A:\n\ + ldr r0, =gBattleExecBuffer\n\ + ldr r2, [r0]\n\ + cmp r2, 0\n\ + bne _0803B2F2\n\ + ldr r0, =gActiveBank\n\ + strb r2, [r0]\n\ + ldr r1, =gNoOfAllBanks\n\ + adds r4, r0, 0\n\ + ldrb r1, [r1]\n\ + cmp r2, r1\n\ + bcs _0803B2EC\n\ + adds r6, r4, 0\n\ +_0803B2B2:\n\ + ldrb r0, [r4]\n\ + bl GetBankIdentity\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, r5\n\ + bne _0803B2D8\n\ + movs r0, 0\n\ + bl EmitIntroTrainerBallThrow\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + ldr r1, =0x00008040\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0803B288\n\ +_0803B2D8:\n\ + ldrb r0, [r6]\n\ + adds r0, 0x1\n\ + strb r0, [r6]\n\ + ldr r1, =gNoOfAllBanks\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + ldr r4, =gActiveBank\n\ + ldrb r1, [r1]\n\ + cmp r0, r1\n\ + bcc _0803B2B2\n\ +_0803B2EC:\n\ + ldr r1, =gBattleMainFunc\n\ + ldr r0, =BattleIntroRecordMonsToDex\n\ +_0803B2F0:\n\ + str r0, [r1]\n\ +_0803B2F2:\n\ + pop {r4-r6}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} + +#endif // NONMATCHING + +static void BattleIntroRecordMonsToDex(void) +{ + if (gBattleExecBuffer == 0) + { + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (GetBankSide(gActiveBank) == SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_x4000000))) + { + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + } + } + gBattleMainFunc = BattleIntroPrintPlayerSendsOut; + } +} + +void sub_803B3AC(void) // unused +{ + if (gBattleExecBuffer == 0) + gBattleMainFunc = BattleIntroPrintPlayerSendsOut; +} + +static void BattleIntroPrintPlayerSendsOut(void) +{ + if (gBattleExecBuffer == 0) + { + u8 identity; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = IDENTITY_PLAYER_MON1; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = IDENTITY_PLAYER_MON1; + else + identity = IDENTITY_OPPONENT_MON1; + } + else + identity = IDENTITY_PLAYER_MON1; + + if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) + PrepareStringBattle(1, GetBankByIdentity(identity)); + + gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation; + } +} + +static void BattleIntroPlayer2SendsOutMonAnimation(void) +{ + u32 identity; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = IDENTITY_PLAYER_MON2; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = IDENTITY_PLAYER_MON2; + else + identity = IDENTITY_OPPONENT_MON2; + } + else + identity = IDENTITY_PLAYER_MON2; + + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (GetBankIdentity(gActiveBank) == identity) + { + EmitIntroTrainerBallThrow(0); + MarkBufferBankForExecution(gActiveBank); + } + } + + gBattleStruct->switchInAbilitiesCounter = 0; + gBattleStruct->switchInItemsCounter = 0; + gBattleStruct->overworldWeatherDone = FALSE; + + gBattleMainFunc = TryDoEventsBeforeFirstTurn; +} + +static void BattleIntroPlayer1SendsOutMonAnimation(void) +{ + u32 identity; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = IDENTITY_PLAYER_MON1; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = IDENTITY_PLAYER_MON1; + else + identity = IDENTITY_OPPONENT_MON1; + } + else + identity = IDENTITY_PLAYER_MON1; + + if (gBattleExecBuffer) + return; + + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (GetBankIdentity(gActiveBank) == identity) + { + EmitIntroTrainerBallThrow(0); + MarkBufferBankForExecution(gActiveBank); + if (gBattleTypeFlags & (BATTLE_TYPE_MULTI)) + { + gBattleMainFunc = BattleIntroPlayer2SendsOutMonAnimation; + return; + } + } + } + + gBattleStruct->switchInAbilitiesCounter = 0; + gBattleStruct->switchInItemsCounter = 0; + gBattleStruct->overworldWeatherDone = FALSE; + + gBattleMainFunc = TryDoEventsBeforeFirstTurn; +} + +void sub_803B598(void) // unused +{ + if (gBattleExecBuffer == 0) + { + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + { + EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], FALSE); + MarkBufferBankForExecution(gActiveBank); + } + } + + gBattleStruct->switchInAbilitiesCounter = 0; + gBattleStruct->switchInItemsCounter = 0; + gBattleStruct->overworldWeatherDone = FALSE; + + gBattleMainFunc = TryDoEventsBeforeFirstTurn; + } +} + +static void TryDoEventsBeforeFirstTurn(void) +{ + s32 i; + s32 j; + u8 effect = 0; + + if (gBattleExecBuffer) + return; + + if (gBattleStruct->switchInAbilitiesCounter == 0) + { + for (i = 0; i < gNoOfAllBanks; i++) + gTurnOrder[i] = i; + for (i = 0; i < gNoOfAllBanks - 1; i++) + { + for (j = i + 1; j < gNoOfAllBanks; j++) + { + if (GetWhoStrikesFirst(gTurnOrder[i], gTurnOrder[j], TRUE) != 0) + sub_803CEDC(i, j); + } + } + } + if (!gBattleStruct->overworldWeatherDone + && AbilityBattleEffects(0, 0, 0, ABILITYEFFECT_SWITCH_IN_WEATHER, 0) != 0) + { + gBattleStruct->overworldWeatherDone = TRUE; + return; + } + // check all switch in abilities happening from the fastest mon to slowest + while (gBattleStruct->switchInAbilitiesCounter < gNoOfAllBanks) + { + if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0) + effect++; + + gBattleStruct->switchInAbilitiesCounter++; + + if (effect) + return; + } + if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) != 0) + return; + if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0) + return; + // check all switch in items having effect from the fastest mon to slowest + while (gBattleStruct->switchInItemsCounter < gNoOfAllBanks) + { + if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0) + effect++; + + gBattleStruct->switchInItemsCounter++; + + if (effect) + return; + } + for (i = 0; i < BATTLE_BANKS_COUNT; i++) + { + *(gBattleStruct->field_5C + i) = 6; + gActionForBanks[i] = 0xFF; + gChosenMovesByBanks[i] = 0; + } + TurnValuesCleanUp(0); + SpecialStatusesClear(); + *(&gBattleStruct->field_91) = gAbsentBankFlags; + sub_814F9EC(gText_EmptyString3, 0); + gBattleMainFunc = sub_803BE74; + ResetSentPokesToOpponentValue(); + + for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) + gBattleCommunication[i] = 0; + + for (i = 0; i < gNoOfAllBanks; i++) + gBattleMons[i].status2 &= ~(STATUS2_FLINCHED); + + *(&gBattleStruct->turnEffectsTracker) = 0; + *(&gBattleStruct->turnEffectsBank) = 0; + *(&gBattleStruct->field_1A0) = 0; + *(&gBattleStruct->field_1A1) = 0; + gBattleScripting.atk49_state = 0; + gBattleStruct->field_4D = 0; + gBattleStruct->turncountersTracker = 0; + gBattleMoveFlags = 0; + + gRandomTurnNumber = Random(); + + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + { + StopCryAndClearCrySongs(); + BattleScriptExecute(gUnknown_082DB8BE); + } +} + +void HandleEndTurn_ContinueBattle(void) +{ + s32 i; + + if (gBattleExecBuffer == 0) + { + gBattleMainFunc = BattleTurnPassed; + for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) + gBattleCommunication[i] = 0; + for (i = 0; i < gNoOfAllBanks; i++) + { + gBattleMons[i].status2 &= ~(STATUS2_FLINCHED); + if ((gBattleMons[i].status1 & STATUS_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS)) + CancelMultiTurnMoves(i); + } + gBattleStruct->turnEffectsTracker = 0; + gBattleStruct->turnEffectsBank = 0; + gBattleStruct->field_1A0 = 0; + gBattleStruct->field_1A1 = 0; + gBattleStruct->turncountersTracker = 0; + gBattleMoveFlags = 0; + } +} + +void BattleTurnPassed(void) +{ + s32 i; + + TurnValuesCleanUp(1); + if (gBattleOutcome == 0) + { + if (UpdateTurnCounters() != 0) + return; + if (TurnBasedEffects() != 0) + return; + } + if (sub_8041728() != 0) + return; + gBattleStruct->field_4D = 0; + if (sub_8041364() != 0) + return; + + TurnValuesCleanUp(0); + gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); + gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); + gHitMarker &= ~(HITMARKER_x400000); + gHitMarker &= ~(HITMARKER_x100000); + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + gBattleScripting.atk49_state = 0; + gBattleMoveDamage = 0; + gBattleMoveFlags = 0; + + for (i = 0; i < 5; i++) + gBattleCommunication[i] = 0; + + if (gBattleOutcome != 0) + { + gFightStateTracker = 12; + gBattleMainFunc = bc_bs_exec; + return; + } + + if (gBattleResults.battleTurnCounter < 0xFF) + { + gBattleResults.battleTurnCounter++; + gBattleStruct->field_DA++; + } + + for (i = 0; i < gNoOfAllBanks; i++) + { + gActionForBanks[i] = 0xFF; + gChosenMovesByBanks[i] = 0; + } + + for (i = 0; i < 4; i++) + *(gBattleStruct->field_5C + i) = 6; + + *(&gBattleStruct->field_91) = gAbsentBankFlags; + sub_814F9EC(gText_EmptyString3, 0); + gBattleMainFunc = sub_803BE74; + gRandomTurnNumber = Random(); + + if (gBattleTypeFlags & BATTLE_TYPE_PALACE) + BattleScriptExecute(gUnknown_082DB881); + else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->field_DA == 0) + BattleScriptExecute(gUnknown_082DB8BE); +} + +u8 IsRunningFromBattleImpossible(void) +{ + u8 holdEffect; + u8 side; + s32 i; + + if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[gActiveBank].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item); + + gStringBank = gActiveBank; + + if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) + return 0; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + return 0; + if (gBattleMons[gActiveBank].ability == ABILITY_RUN_AWAY) + return 0; + + side = GetBankSide(gActiveBank); + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (side != GetBankSide(i) + && gBattleMons[i].ability == ABILITY_SHADOW_TAG) + { + gBattleScripting.bank = i; + gLastUsedAbility = gBattleMons[i].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return 2; + } + if (side != GetBankSide(i) + && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE + && gBattleMons[gActiveBank].type1 != TYPE_FLYING + && gBattleMons[gActiveBank].type2 != TYPE_FLYING + && gBattleMons[i].ability == ABILITY_ARENA_TRAP) + { + gBattleScripting.bank = i; + gLastUsedAbility = gBattleMons[i].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return 2; + } + } + i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBank, ABILITY_MAGNET_PULL, 0, 0); + if (i != 0 && (gBattleMons[gActiveBank].type1 == TYPE_STEEL || gBattleMons[gActiveBank].type2 == TYPE_STEEL)) + { + gBattleScripting.bank = i - 1; + gLastUsedAbility = gBattleMons[i - 1].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return 2; + } + if ((gBattleMons[gActiveBank].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) + || (gStatuses3[gActiveBank] & STATUS3_ROOTED)) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + return 1; + } + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + return 1; + } + return 0; +} diff --git a/src/battle_3.c b/src/battle_3.c index e42d9317d..071e4d59d 100644 --- a/src/battle_3.c +++ b/src/battle_3.c @@ -178,9 +178,6 @@ extern const u8 gStatusConditionString_ConfusionJpn[]; extern const u8 gStatusConditionString_LoveJpn[]; extern const u16 gSoundMovesTable[]; -extern u8 b_first_side(u8, u8, u8); -extern void sub_803CEDC(u8, u8); -extern void BattleTurnPassed(void); extern void sub_803F9EC(); extern bool8 sub_80423F4(u8 bank, u8, u8); extern u8 weather_get_current(void); @@ -414,7 +411,7 @@ u8 UpdateTurnCounters(void) s32 j; for (j = i + 1; j < gNoOfAllBanks; j++) { - if (b_first_side(gTurnOrder[i], gTurnOrder[j], 0)) + if (GetWhoStrikesFirst(gTurnOrder[i], gTurnOrder[j], 0)) sub_803CEDC(i, j); } } @@ -1667,7 +1664,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBankAttacker = bank; switch (gLastUsedAbility) { - case 0xFF: //weather from overworld + case ABILITYEFFECT_SWITCH_IN_WEATHER: //_08042A86 switch (weather_get_current()) { diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index dae43f13c..92126e40c 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -73,7 +73,7 @@ extern const struct BaseStats gBaseStats[]; extern const u32 gBitTable[]; extern u8 * const gBattleAI_ScriptsTable[]; -extern u8 b_first_side(u8, u8, u8); +extern u8 GetWhoStrikesFirst(u8, u8, u8); extern void AI_CalcDmg(u8, u8); extern u8 CheckMoveLimitations(); @@ -1756,7 +1756,7 @@ static void BattleAICmd_if_arg_not_equal(void) static void BattleAICmd_if_would_go_first(void) { - if (b_first_side(sBank_AI, gBankTarget, 1) == gAIScriptPtr[1]) + if (GetWhoStrikesFirst(sBank_AI, gBankTarget, 1) == gAIScriptPtr[1]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); else gAIScriptPtr += 6; @@ -1764,7 +1764,7 @@ static void BattleAICmd_if_would_go_first(void) static void BattleAICmd_if_would_not_go_first(void) { - if (b_first_side(sBank_AI, gBankTarget, 1) != gAIScriptPtr[1]) + if (GetWhoStrikesFirst(sBank_AI, gBankTarget, 1) != gAIScriptPtr[1]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); else gAIScriptPtr += 6; diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 03e1b6a4a..88c62841d 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -360,7 +360,7 @@ static void atk5D_getmoneyreward(void); static void atk5E_8025A70(void); static void atk5F_8025B24(void); static void atk60_increment_gamestat(void); -static void atk61_8025BA4(void); +static void atk61_draw_party_status_summary(void); static void atk62_08025C6C(void); static void atk63_jumptorandomattack(void); static void atk64_statusanimation(void); @@ -612,7 +612,7 @@ void (* const gBattleScriptingCommandsTable[])(void) = atk5E_8025A70, atk5F_8025B24, atk60_increment_gamestat, - atk61_8025BA4, + atk61_draw_party_status_summary, atk62_08025C6C, atk63_jumptorandomattack, atk64_statusanimation, @@ -3251,7 +3251,7 @@ static void atk1B_faint_effects_clear(void) MarkBufferBankForExecution(gActiveBank); } - UndoEffectsAfterFainting(); // Effects like attractions, trapping, etc. + FaintClearSetData(); // Effects like attractions, trapping, etc. gBattlescriptCurrInstr += 2; } } @@ -5366,7 +5366,7 @@ static void atk4D_switch_data_update(void) gBattleMons[gActiveBank].status2 = oldData.status2; } - SwitchInClearStructs(); + SwitchInClearSetData(); if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp && gBattleMons[gActiveBank].hp != 0 && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)) @@ -6411,7 +6411,7 @@ static void atk60_increment_gamestat(void) gBattlescriptCurrInstr += 2; } -static void atk61_8025BA4(void) +static void atk61_draw_party_status_summary(void) { s32 i; struct Pokemon* party; @@ -6442,7 +6442,7 @@ static void atk61_8025BA4(void) } } - EmitCmd48(0, hpStatuses, 1); + EmitDrawPartyStatusSummary(0, hpStatuses, 1); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; diff --git a/src/pokemon_3.c b/src/pokemon_3.c index e4934306c..5ff99aee2 100644 --- a/src/pokemon_3.c +++ b/src/pokemon_3.c @@ -1519,8 +1519,6 @@ void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u DoMonFrontSpriteAnimation(sprite, species, noCry, arg3); } -bool8 HasTwoFramesAnimation(u16 species); - extern void SpriteCallbackDummy_2(struct Sprite*); extern void sub_817F60C(struct Sprite*); |