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authorDizzyEggg <jajkodizzy@wp.pl>2018-09-16 10:17:10 +0200
committerGitHub <noreply@github.com>2018-09-16 10:17:10 +0200
commitde65ddf4b6507f9d7e436ea36ebe6f83f4b25b1f (patch)
tree07b4e956c5a40fc4db0b22483d169c0b2bed49f1 /src
parent6a8f27c1ac53c8b1d5d1010643781c90eef337c5 (diff)
Make it easier to edit ability text
Diffstat (limited to 'src')
-rw-r--r--src/data/text/abilities.h473
1 files changed, 234 insertions, 239 deletions
diff --git a/src/data/text/abilities.h b/src/data/text/abilities.h
index 3a1e989d2..97c29f9ee 100644
--- a/src/data/text/abilities.h
+++ b/src/data/text/abilities.h
@@ -1,247 +1,242 @@
-#ifndef POKEEMERALD_DATA_TEXT_ABILITIES_H
-#define POKEEMERALD_DATA_TEXT_ABILITIES_H
-
-static const u8 gNoneAbilityDescription[] = _("No special ability.");
-static const u8 gStenchAbilityDescription[] = _("Helps repel wild POKéMON.");
-static const u8 gDrizzleAbilityDescription[] = _("Summons rain in battle.");
-static const u8 gSpeedBoostAbilityDescription[] = _("Gradually boosts SPEED.");
-static const u8 gBattleArmorAbilityDescription[] = _("Blocks critical hits.");
-static const u8 gSturdyAbilityDescription[] = _("Negates 1-hit KO attacks.");
-static const u8 gDampAbilityDescription[] = _("Prevents self-destruction.");
-static const u8 gLimberAbilityDescription[] = _("Prevents paralysis.");
-static const u8 gSandVeilAbilityDescription[] = _("Ups evasion in a sandstorm.");
-static const u8 gStaticAbilityDescription[] = _("Paralyzes on contact.");
-static const u8 gVoltAbsorbAbilityDescription[] = _("Turns electricity into HP.");
-static const u8 gWaterAbsorbAbilityDescription[] = _("Changes water into HP.");
-static const u8 gObliviousAbilityDescription[] = _("Prevents attraction.");
-static const u8 gCloudNineAbilityDescription[] = _("Negates weather effects.");
-static const u8 gCompoundEyesAbilityDescription[] = _("Raises accuracy.");
-static const u8 gInsomniaAbilityDescription[] = _("Prevents sleep.");
-static const u8 gColorChangeAbilityDescription[] = _("Changes type to foe’s move.");
-static const u8 gImmunityAbilityDescription[] = _("Prevents poisoning.");
-static const u8 gFlashFireAbilityDescription[] = _("Powers up if hit by fire.");
-static const u8 gShieldDustAbilityDescription[] = _("Prevents added effects.");
-static const u8 gOwnTempoAbilityDescription[] = _("Prevents confusion.");
-static const u8 gSuctionCupsAbilityDescription[] = _("Firmly anchors the body.");
-static const u8 gIntimidateAbilityDescription[] = _("Lowers the foe’s ATTACK.");
-static const u8 gShadowTagAbilityDescription[] = _("Prevents the foe’s escape.");
-static const u8 gRoughSkinAbilityDescription[] = _("Hurts to touch.");
-static const u8 gWonderGuardAbilityDescription[] = _("“Super effective” hits.");
-static const u8 gLevitateAbilityDescription[] = _("Not hit by GROUND attacks.");
-static const u8 gEffectSporeAbilityDescription[] = _("Leaves spores on contact.");
-static const u8 gSynchronizeAbilityDescription[] = _("Passes on status problems.");
-static const u8 gClearBodyAbilityDescription[] = _("Prevents ability reduction.");
-static const u8 gNaturalCureAbilityDescription[] = _("Heals upon switching out.");
-static const u8 gLightningRodAbilityDescription[] = _("Draws electrical moves.");
-static const u8 gSereneGraceAbilityDescription[] = _("Promotes added effects.");
-static const u8 gSwiftSwimAbilityDescription[] = _("Raises SPEED in rain.");
-static const u8 gChlorophyllAbilityDescription[] = _("Raises SPEED in sunshine.");
-static const u8 gIlluminateAbilityDescription[] = _("Encounter rate increases.");
-static const u8 gTraceAbilityDescription[] = _("Copies special ability.");
-static const u8 gHugePowerAbilityDescription[] = _("Raises ATTACK.");
-static const u8 gPoisonPointAbilityDescription[] = _("Poisons foe on contact.");
-static const u8 gInnerFocusAbilityDescription[] = _("Prevents flinching.");
-static const u8 gMagmaArmorAbilityDescription[] = _("Prevents freezing.");
-static const u8 gWaterVeilAbilityDescription[] = _("Prevents burns.");
-static const u8 gMagnetPullAbilityDescription[] = _("Traps STEEL-type POKéMON.");
-static const u8 gSoundproofAbilityDescription[] = _("Avoids sound-based moves.");
-static const u8 gRainDishAbilityDescription[] = _("Slight HP recovery in rain.");
-static const u8 gSandStreamAbilityDescription[] = _("Summons a sandstorm.");
-static const u8 gPressureAbilityDescription[] = _("Raises foe’s PP usage.");
-static const u8 gThickFatAbilityDescription[] = _("Heat-and-cold protection.");
-static const u8 gEarlyBirdAbilityDescription[] = _("Awakens quickly from sleep.");
-static const u8 gFlameBodyAbilityDescription[] = _("Burns the foe on contact.");
-static const u8 gRunAwayAbilityDescription[] = _("Makes escaping easier.");
-static const u8 gKeenEyeAbilityDescription[] = _("Prevents loss of accuracy.");
-static const u8 gHyperCutterAbilityDescription[] = _("Prevents ATTACK reduction.");
-static const u8 gPickupAbilityDescription[] = _("May pick up items.");
-static const u8 gTruantAbilityDescription[] = _("Moves only every two turns.");
-static const u8 gHustleAbilityDescription[] = _("Trades accuracy for power.");
-static const u8 gCuteCharmAbilityDescription[] = _("Infatuates on contact.");
-static const u8 gPlusAbilityDescription[] = _("Powers up with MINUS.");
-static const u8 gMinusAbilityDescription[] = _("Powers up with PLUS.");
-static const u8 gForecastAbilityDescription[] = _("Changes with the weather.");
-static const u8 gStickyHoldAbilityDescription[] = _("Prevents item theft.");
-static const u8 gShedSkinAbilityDescription[] = _("Heals the body by shedding.");
-static const u8 gGutsAbilityDescription[] = _("Ups ATTACK if suffering.");
-static const u8 gMarvelScaleAbilityDescription[] = _("Ups DEFENSE if suffering.");
-static const u8 gLiquidOozeAbilityDescription[] = _("Draining causes injury.");
-static const u8 gOvergrowAbilityDescription[] = _("Ups GRASS moves in a pinch.");
-static const u8 gBlazeAbilityDescription[] = _("Ups FIRE moves in a pinch.");
-static const u8 gTorrentAbilityDescription[] = _("Ups WATER moves in a pinch.");
-static const u8 gSwarmAbilityDescription[] = _("Ups BUG moves in a pinch.");
-static const u8 gRockHeadAbilityDescription[] = _("Prevents recoil damage.");
-static const u8 gDroughtAbilityDescription[] = _("Summons sunlight in battle.");
-static const u8 gArenaTrapAbilityDescription[] = _("Prevents fleeing.");
-static const u8 gVitalSpiritAbilityDescription[] = _("Prevents sleep.");
-static const u8 gWhiteSmokeAbilityDescription[] = _("Prevents ability reduction.");
-static const u8 gPurePowerAbilityDescription[] = _("Raises ATTACK.");
-static const u8 gShellArmorAbilityDescription[] = _("Blocks critical hits.");
-static const u8 gCacophonyAbilityDescription[] = _("Avoids sound-based moves.");
-static const u8 gAirLockAbilityDescription[] = _("Negates weather effects.");
+static const u8 sNoneDescription[] = _("No special ability.");
+static const u8 sStenchDescription[] = _("Helps repel wild POKéMON.");
+static const u8 sDrizzleDescription[] = _("Summons rain in battle.");
+static const u8 sSpeedBoostDescription[] = _("Gradually boosts SPEED.");
+static const u8 sBattleArmorDescription[] = _("Blocks critical hits.");
+static const u8 sSturdyDescription[] = _("Negates 1-hit KO attacks.");
+static const u8 sDampDescription[] = _("Prevents self-destruction.");
+static const u8 sLimberDescription[] = _("Prevents paralysis.");
+static const u8 sSandVeilDescription[] = _("Ups evasion in a sandstorm.");
+static const u8 sStaticDescription[] = _("Paralyzes on contact.");
+static const u8 sVoltAbsorbDescription[] = _("Turns electricity into HP.");
+static const u8 sWaterAbsorbDescription[] = _("Changes water into HP.");
+static const u8 sObliviousDescription[] = _("Prevents attraction.");
+static const u8 sCloudNineDescription[] = _("Negates weather effects.");
+static const u8 sCompoundEyesDescription[] = _("Raises accuracy.");
+static const u8 sInsomniaDescription[] = _("Prevents sleep.");
+static const u8 sColorChangeDescription[] = _("Changes type to foe’s move.");
+static const u8 sImmunityDescription[] = _("Prevents poisoning.");
+static const u8 sFlashFireDescription[] = _("Powers up if hit by fire.");
+static const u8 sShieldDustDescription[] = _("Prevents added effects.");
+static const u8 sOwnTempoDescription[] = _("Prevents confusion.");
+static const u8 sSuctionCupsDescription[] = _("Firmly anchors the body.");
+static const u8 sIntimidateDescription[] = _("Lowers the foe’s ATTACK.");
+static const u8 sShadowTagDescription[] = _("Prevents the foe’s escape.");
+static const u8 sRoughSkinDescription[] = _("Hurts to touch.");
+static const u8 sWonderGuardDescription[] = _("“Super effective” hits.");
+static const u8 sLevitateDescription[] = _("Not hit by GROUND attacks.");
+static const u8 sEffectSporeDescription[] = _("Leaves spores on contact.");
+static const u8 sSynchronizeDescription[] = _("Passes on status problems.");
+static const u8 sClearBodyDescription[] = _("Prevents ability reduction.");
+static const u8 sNaturalCureDescription[] = _("Heals upon switching out.");
+static const u8 sLightningRodDescription[] = _("Draws electrical moves.");
+static const u8 sSereneGraceDescription[] = _("Promotes added effects.");
+static const u8 sSwiftSwimDescription[] = _("Raises SPEED in rain.");
+static const u8 sChlorophyllDescription[] = _("Raises SPEED in sunshine.");
+static const u8 sIlluminateDescription[] = _("Encounter rate increases.");
+static const u8 sTraceDescription[] = _("Copies special ability.");
+static const u8 sHugePowerDescription[] = _("Raises ATTACK.");
+static const u8 sPoisonPointDescription[] = _("Poisons foe on contact.");
+static const u8 sInnerFocusDescription[] = _("Prevents flinching.");
+static const u8 sMagmaArmorDescription[] = _("Prevents freezing.");
+static const u8 sWaterVeilDescription[] = _("Prevents burns.");
+static const u8 sMagnetPullDescription[] = _("Traps STEEL-type POKéMON.");
+static const u8 sSoundproofDescription[] = _("Avoids sound-based moves.");
+static const u8 sRainDishDescription[] = _("Slight HP recovery in rain.");
+static const u8 sSandStreamDescription[] = _("Summons a sandstorm.");
+static const u8 sPressureDescription[] = _("Raises foe’s PP usage.");
+static const u8 sThickFatDescription[] = _("Heat-and-cold protection.");
+static const u8 sEarlyBirdDescription[] = _("Awakens quickly from sleep.");
+static const u8 sFlameBodyDescription[] = _("Burns the foe on contact.");
+static const u8 sRunAwayDescription[] = _("Makes escaping easier.");
+static const u8 sKeenEyeDescription[] = _("Prevents loss of accuracy.");
+static const u8 sHyperCutterDescription[] = _("Prevents ATTACK reduction.");
+static const u8 sPickupDescription[] = _("May pick up items.");
+static const u8 sTruantDescription[] = _("Moves only every two turns.");
+static const u8 sHustleDescription[] = _("Trades accuracy for power.");
+static const u8 sCuteCharmDescription[] = _("Infatuates on contact.");
+static const u8 sPlusDescription[] = _("Powers up with MINUS.");
+static const u8 sMinusDescription[] = _("Powers up with PLUS.");
+static const u8 sForecastDescription[] = _("Changes with the weather.");
+static const u8 sStickyHoldDescription[] = _("Prevents item theft.");
+static const u8 sShedSkinDescription[] = _("Heals the body by shedding.");
+static const u8 sGutsDescription[] = _("Ups ATTACK if suffering.");
+static const u8 sMarvelScaleDescription[] = _("Ups DEFENSE if suffering.");
+static const u8 sLiquidOozeDescription[] = _("Draining causes injury.");
+static const u8 sOvergrowDescription[] = _("Ups GRASS moves in a pinch.");
+static const u8 sBlazeDescription[] = _("Ups FIRE moves in a pinch.");
+static const u8 sTorrentDescription[] = _("Ups WATER moves in a pinch.");
+static const u8 sSwarmDescription[] = _("Ups BUG moves in a pinch.");
+static const u8 sRockHeadDescription[] = _("Prevents recoil damage.");
+static const u8 sDroughtDescription[] = _("Summons sunlight in battle.");
+static const u8 sArenaTrapDescription[] = _("Prevents fleeing.");
+static const u8 sVitalSpiritDescription[] = _("Prevents sleep.");
+static const u8 sWhiteSmokeDescription[] = _("Prevents ability reduction.");
+static const u8 sPurePowerDescription[] = _("Raises ATTACK.");
+static const u8 sShellArmorDescription[] = _("Blocks critical hits.");
+static const u8 sCacophonyDescription[] = _("Avoids sound-based moves.");
+static const u8 sAirLockDescription[] = _("Negates weather effects.");
const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] =
{
- _("-------"),
- _("STENCH"),
- _("DRIZZLE"),
- _("SPEED BOOST"),
- _("BATTLE ARMOR"),
- _("STURDY"),
- _("DAMP"),
- _("LIMBER"),
- _("SAND VEIL"),
- _("STATIC"),
- _("VOLT ABSORB"),
- _("WATER ABSORB"),
- _("OBLIVIOUS"),
- _("CLOUD NINE"),
- _("COMPOUNDEYES"),
- _("INSOMNIA"),
- _("COLOR CHANGE"),
- _("IMMUNITY"),
- _("FLASH FIRE"),
- _("SHIELD DUST"),
- _("OWN TEMPO"),
- _("SUCTION CUPS"),
- _("INTIMIDATE"),
- _("SHADOW TAG"),
- _("ROUGH SKIN"),
- _("WONDER GUARD"),
- _("LEVITATE"),
- _("EFFECT SPORE"),
- _("SYNCHRONIZE"),
- _("CLEAR BODY"),
- _("NATURAL CURE"),
- _("LIGHTNINGROD"),
- _("SERENE GRACE"),
- _("SWIFT SWIM"),
- _("CHLOROPHYLL"),
- _("ILLUMINATE"),
- _("TRACE"),
- _("HUGE POWER"),
- _("POISON POINT"),
- _("INNER FOCUS"),
- _("MAGMA ARMOR"),
- _("WATER VEIL"),
- _("MAGNET PULL"),
- _("SOUNDPROOF"),
- _("RAIN DISH"),
- _("SAND STREAM"),
- _("PRESSURE"),
- _("THICK FAT"),
- _("EARLY BIRD"),
- _("FLAME BODY"),
- _("RUN AWAY"),
- _("KEEN EYE"),
- _("HYPER CUTTER"),
- _("PICKUP"),
- _("TRUANT"),
- _("HUSTLE"),
- _("CUTE CHARM"),
- _("PLUS"),
- _("MINUS"),
- _("FORECAST"),
- _("STICKY HOLD"),
- _("SHED SKIN"),
- _("GUTS"),
- _("MARVEL SCALE"),
- _("LIQUID OOZE"),
- _("OVERGROW"),
- _("BLAZE"),
- _("TORRENT"),
- _("SWARM"),
- _("ROCK HEAD"),
- _("DROUGHT"),
- _("ARENA TRAP"),
- _("VITAL SPIRIT"),
- _("WHITE SMOKE"),
- _("PURE POWER"),
- _("SHELL ARMOR"),
- _("CACOPHONY"),
- _("AIR LOCK"),
+ [ABILITY_NONE] = _("-------"),
+ [ABILITY_STENCH] = _("STENCH"),
+ [ABILITY_DRIZZLE] = _("DRIZZLE"),
+ [ABILITY_SPEED_BOOST] = _("SPEED BOOST"),
+ [ABILITY_BATTLE_ARMOR] = _("BATTLE ARMOR"),
+ [ABILITY_STURDY] = _("STURDY"),
+ [ABILITY_DAMP] = _("DAMP"),
+ [ABILITY_LIMBER] = _("LIMBER"),
+ [ABILITY_SAND_VEIL] = _("SAND VEIL"),
+ [ABILITY_STATIC] = _("STATIC"),
+ [ABILITY_VOLT_ABSORB] = _("VOLT ABSORB"),
+ [ABILITY_WATER_ABSORB] = _("WATER ABSORB"),
+ [ABILITY_OBLIVIOUS] = _("OBLIVIOUS"),
+ [ABILITY_CLOUD_NINE] = _("CLOUD NINE"),
+ [ABILITY_COMPOUND_EYES] = _("COMPOUNDEYES"),
+ [ABILITY_INSOMNIA] = _("INSOMNIA"),
+ [ABILITY_COLOR_CHANGE] = _("COLOR CHANGE"),
+ [ABILITY_IMMUNITY] = _("IMMUNITY"),
+ [ABILITY_FLASH_FIRE] = _("FLASH FIRE"),
+ [ABILITY_SHIELD_DUST] = _("SHIELD DUST"),
+ [ABILITY_OWN_TEMPO] = _("OWN TEMPO"),
+ [ABILITY_SUCTION_CUPS] = _("SUCTION CUPS"),
+ [ABILITY_INTIMIDATE] = _("INTIMIDATE"),
+ [ABILITY_SHADOW_TAG] = _("SHADOW TAG"),
+ [ABILITY_ROUGH_SKIN] = _("ROUGH SKIN"),
+ [ABILITY_WONDER_GUARD] = _("WONDER GUARD"),
+ [ABILITY_LEVITATE] = _("LEVITATE"),
+ [ABILITY_EFFECT_SPORE] = _("EFFECT SPORE"),
+ [ABILITY_SYNCHRONIZE] = _("SYNCHRONIZE"),
+ [ABILITY_CLEAR_BODY] = _("CLEAR BODY"),
+ [ABILITY_NATURAL_CURE] = _("NATURAL CURE"),
+ [ABILITY_LIGHTNING_ROD] = _("LIGHTNINGROD"),
+ [ABILITY_SERENE_GRACE] = _("SERENE GRACE"),
+ [ABILITY_SWIFT_SWIM] = _("SWIFT SWIM"),
+ [ABILITY_CHLOROPHYLL] = _("CHLOROPHYLL"),
+ [ABILITY_ILLUMINATE] = _("ILLUMINATE"),
+ [ABILITY_TRACE] = _("TRACE"),
+ [ABILITY_HUGE_POWER] = _("HUGE POWER"),
+ [ABILITY_POISON_POINT] = _("POISON POINT"),
+ [ABILITY_INNER_FOCUS] = _("INNER FOCUS"),
+ [ABILITY_MAGMA_ARMOR] = _("MAGMA ARMOR"),
+ [ABILITY_WATER_VEIL] = _("WATER VEIL"),
+ [ABILITY_MAGNET_PULL] = _("MAGNET PULL"),
+ [ABILITY_SOUNDPROOF] = _("SOUNDPROOF"),
+ [ABILITY_RAIN_DISH] = _("RAIN DISH"),
+ [ABILITY_SAND_STREAM] = _("SAND STREAM"),
+ [ABILITY_PRESSURE] = _("PRESSURE"),
+ [ABILITY_THICK_FAT] = _("THICK FAT"),
+ [ABILITY_EARLY_BIRD] = _("EARLY BIRD"),
+ [ABILITY_FLAME_BODY] = _("FLAME BODY"),
+ [ABILITY_RUN_AWAY] = _("RUN AWAY"),
+ [ABILITY_KEEN_EYE] = _("KEEN EYE"),
+ [ABILITY_HYPER_CUTTER] = _("HYPER CUTTER"),
+ [ABILITY_PICKUP] = _("PICKUP"),
+ [ABILITY_TRUANT] = _("TRUANT"),
+ [ABILITY_HUSTLE] = _("HUSTLE"),
+ [ABILITY_CUTE_CHARM] = _("CUTE CHARM"),
+ [ABILITY_PLUS] = _("PLUS"),
+ [ABILITY_MINUS] = _("MINUS"),
+ [ABILITY_FORECAST] = _("FORECAST"),
+ [ABILITY_STICKY_HOLD] = _("STICKY HOLD"),
+ [ABILITY_SHED_SKIN] = _("SHED SKIN"),
+ [ABILITY_GUTS] = _("GUTS"),
+ [ABILITY_MARVEL_SCALE] = _("MARVEL SCALE"),
+ [ABILITY_LIQUID_OOZE] = _("LIQUID OOZE"),
+ [ABILITY_OVERGROW] = _("OVERGROW"),
+ [ABILITY_BLAZE] = _("BLAZE"),
+ [ABILITY_TORRENT] = _("TORRENT"),
+ [ABILITY_SWARM] = _("SWARM"),
+ [ABILITY_ROCK_HEAD] = _("ROCK HEAD"),
+ [ABILITY_DROUGHT] = _("DROUGHT"),
+ [ABILITY_ARENA_TRAP] = _("ARENA TRAP"),
+ [ABILITY_VITAL_SPIRIT] = _("VITAL SPIRIT"),
+ [ABILITY_WHITE_SMOKE] = _("WHITE SMOKE"),
+ [ABILITY_PURE_POWER] = _("PURE POWER"),
+ [ABILITY_SHELL_ARMOR] = _("SHELL ARMOR"),
+ [ABILITY_CACOPHONY] = _("CACOPHONY"),
+ [ABILITY_AIR_LOCK] = _("AIR LOCK"),
};
const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] =
{
- gNoneAbilityDescription,
- gStenchAbilityDescription,
- gDrizzleAbilityDescription,
- gSpeedBoostAbilityDescription,
- gBattleArmorAbilityDescription,
- gSturdyAbilityDescription,
- gDampAbilityDescription,
- gLimberAbilityDescription,
- gSandVeilAbilityDescription,
- gStaticAbilityDescription,
- gVoltAbsorbAbilityDescription,
- gWaterAbsorbAbilityDescription,
- gObliviousAbilityDescription,
- gCloudNineAbilityDescription,
- gCompoundEyesAbilityDescription,
- gInsomniaAbilityDescription,
- gColorChangeAbilityDescription,
- gImmunityAbilityDescription,
- gFlashFireAbilityDescription,
- gShieldDustAbilityDescription,
- gOwnTempoAbilityDescription,
- gSuctionCupsAbilityDescription,
- gIntimidateAbilityDescription,
- gShadowTagAbilityDescription,
- gRoughSkinAbilityDescription,
- gWonderGuardAbilityDescription,
- gLevitateAbilityDescription,
- gEffectSporeAbilityDescription,
- gSynchronizeAbilityDescription,
- gClearBodyAbilityDescription,
- gNaturalCureAbilityDescription,
- gLightningRodAbilityDescription,
- gSereneGraceAbilityDescription,
- gSwiftSwimAbilityDescription,
- gChlorophyllAbilityDescription,
- gIlluminateAbilityDescription,
- gTraceAbilityDescription,
- gHugePowerAbilityDescription,
- gPoisonPointAbilityDescription,
- gInnerFocusAbilityDescription,
- gMagmaArmorAbilityDescription,
- gWaterVeilAbilityDescription,
- gMagnetPullAbilityDescription,
- gSoundproofAbilityDescription,
- gRainDishAbilityDescription,
- gSandStreamAbilityDescription,
- gPressureAbilityDescription,
- gThickFatAbilityDescription,
- gEarlyBirdAbilityDescription,
- gFlameBodyAbilityDescription,
- gRunAwayAbilityDescription,
- gKeenEyeAbilityDescription,
- gHyperCutterAbilityDescription,
- gPickupAbilityDescription,
- gTruantAbilityDescription,
- gHustleAbilityDescription,
- gCuteCharmAbilityDescription,
- gPlusAbilityDescription,
- gMinusAbilityDescription,
- gForecastAbilityDescription,
- gStickyHoldAbilityDescription,
- gShedSkinAbilityDescription,
- gGutsAbilityDescription,
- gMarvelScaleAbilityDescription,
- gLiquidOozeAbilityDescription,
- gOvergrowAbilityDescription,
- gBlazeAbilityDescription,
- gTorrentAbilityDescription,
- gSwarmAbilityDescription,
- gRockHeadAbilityDescription,
- gDroughtAbilityDescription,
- gArenaTrapAbilityDescription,
- gVitalSpiritAbilityDescription,
- gWhiteSmokeAbilityDescription,
- gPurePowerAbilityDescription,
- gShellArmorAbilityDescription,
- gCacophonyAbilityDescription,
- gAirLockAbilityDescription,
+ [ABILITY_NONE] = sNoneDescription,
+ [ABILITY_STENCH] = sStenchDescription,
+ [ABILITY_DRIZZLE] = sDrizzleDescription,
+ [ABILITY_SPEED_BOOST] = sSpeedBoostDescription,
+ [ABILITY_BATTLE_ARMOR] = sBattleArmorDescription,
+ [ABILITY_STURDY] = sSturdyDescription,
+ [ABILITY_DAMP] = sDampDescription,
+ [ABILITY_LIMBER] = sLimberDescription,
+ [ABILITY_SAND_VEIL] = sSandVeilDescription,
+ [ABILITY_STATIC] = sStaticDescription,
+ [ABILITY_VOLT_ABSORB] = sVoltAbsorbDescription,
+ [ABILITY_WATER_ABSORB] = sWaterAbsorbDescription,
+ [ABILITY_OBLIVIOUS] = sObliviousDescription,
+ [ABILITY_CLOUD_NINE] = sCloudNineDescription,
+ [ABILITY_COMPOUND_EYES] = sCompoundEyesDescription,
+ [ABILITY_INSOMNIA] = sInsomniaDescription,
+ [ABILITY_COLOR_CHANGE] = sColorChangeDescription,
+ [ABILITY_IMMUNITY] = sImmunityDescription,
+ [ABILITY_FLASH_FIRE] = sFlashFireDescription,
+ [ABILITY_SHIELD_DUST] = sShieldDustDescription,
+ [ABILITY_OWN_TEMPO] = sOwnTempoDescription,
+ [ABILITY_SUCTION_CUPS] = sSuctionCupsDescription,
+ [ABILITY_INTIMIDATE] = sIntimidateDescription,
+ [ABILITY_SHADOW_TAG] = sShadowTagDescription,
+ [ABILITY_ROUGH_SKIN] = sRoughSkinDescription,
+ [ABILITY_WONDER_GUARD] = sWonderGuardDescription,
+ [ABILITY_LEVITATE] = sLevitateDescription,
+ [ABILITY_EFFECT_SPORE] = sEffectSporeDescription,
+ [ABILITY_SYNCHRONIZE] = sSynchronizeDescription,
+ [ABILITY_CLEAR_BODY] = sClearBodyDescription,
+ [ABILITY_NATURAL_CURE] = sNaturalCureDescription,
+ [ABILITY_LIGHTNING_ROD] = sLightningRodDescription,
+ [ABILITY_SERENE_GRACE] = sSereneGraceDescription,
+ [ABILITY_SWIFT_SWIM] = sSwiftSwimDescription,
+ [ABILITY_CHLOROPHYLL] = sChlorophyllDescription,
+ [ABILITY_ILLUMINATE] = sIlluminateDescription,
+ [ABILITY_TRACE] = sTraceDescription,
+ [ABILITY_HUGE_POWER] = sHugePowerDescription,
+ [ABILITY_POISON_POINT] = sPoisonPointDescription,
+ [ABILITY_INNER_FOCUS] = sInnerFocusDescription,
+ [ABILITY_MAGMA_ARMOR] = sMagmaArmorDescription,
+ [ABILITY_WATER_VEIL] = sWaterVeilDescription,
+ [ABILITY_MAGNET_PULL] = sMagnetPullDescription,
+ [ABILITY_SOUNDPROOF] = sSoundproofDescription,
+ [ABILITY_RAIN_DISH] = sRainDishDescription,
+ [ABILITY_SAND_STREAM] = sSandStreamDescription,
+ [ABILITY_PRESSURE] = sPressureDescription,
+ [ABILITY_THICK_FAT] = sThickFatDescription,
+ [ABILITY_EARLY_BIRD] = sEarlyBirdDescription,
+ [ABILITY_FLAME_BODY] = sFlameBodyDescription,
+ [ABILITY_RUN_AWAY] = sRunAwayDescription,
+ [ABILITY_KEEN_EYE] = sKeenEyeDescription,
+ [ABILITY_HYPER_CUTTER] = sHyperCutterDescription,
+ [ABILITY_PICKUP] = sPickupDescription,
+ [ABILITY_TRUANT] = sTruantDescription,
+ [ABILITY_HUSTLE] = sHustleDescription,
+ [ABILITY_CUTE_CHARM] = sCuteCharmDescription,
+ [ABILITY_PLUS] = sPlusDescription,
+ [ABILITY_MINUS] = sMinusDescription,
+ [ABILITY_FORECAST] = sForecastDescription,
+ [ABILITY_STICKY_HOLD] = sStickyHoldDescription,
+ [ABILITY_SHED_SKIN] = sShedSkinDescription,
+ [ABILITY_GUTS] = sGutsDescription,
+ [ABILITY_MARVEL_SCALE] = sMarvelScaleDescription,
+ [ABILITY_LIQUID_OOZE] = sLiquidOozeDescription,
+ [ABILITY_OVERGROW] = sOvergrowDescription,
+ [ABILITY_BLAZE] = sBlazeDescription,
+ [ABILITY_TORRENT] = sTorrentDescription,
+ [ABILITY_SWARM] = sSwarmDescription,
+ [ABILITY_ROCK_HEAD] = sRockHeadDescription,
+ [ABILITY_DROUGHT] = sDroughtDescription,
+ [ABILITY_ARENA_TRAP] = sArenaTrapDescription,
+ [ABILITY_VITAL_SPIRIT] = sVitalSpiritDescription,
+ [ABILITY_WHITE_SMOKE] = sWhiteSmokeDescription,
+ [ABILITY_PURE_POWER] = sPurePowerDescription,
+ [ABILITY_SHELL_ARMOR] = sShellArmorDescription,
+ [ABILITY_CACOPHONY] = sCacophonyDescription,
+ [ABILITY_AIR_LOCK] = sAirLockDescription,
};
-
-#endif // POKEEMERALD_DATA_TEXT_ABILITIES_H