summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorGriffinR <griffin.g.richards@gmail.com>2020-02-19 23:13:54 -0500
committerhuderlem <huderlem@gmail.com>2020-02-25 12:54:08 -0600
commite633b57593df806e1ae04d575f005d3fc4172d25 (patch)
tree318c6042b3e4a340365c2a18996ff92f6c956581 /src
parent208057d7ae3913523f4bfe43623becff38a80e10 (diff)
Document remaining status/general/special anims
Diffstat (limited to 'src')
-rwxr-xr-xsrc/battle_anim_effects_3.c4
-rw-r--r--src/battle_anim_mon_movement.c5
-rwxr-xr-xsrc/battle_anim_special.c34
-rw-r--r--src/battle_script_commands.c4
-rw-r--r--src/electric.c2
-rw-r--r--src/fire.c12
-rw-r--r--src/ice.c3
-rw-r--r--src/normal.c2
8 files changed, 34 insertions, 32 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index 6b4947442..96f3f5364 100755
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -2367,7 +2367,7 @@ void AnimTask_IsMonInvisible(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void AnimTask_CastformGfxChange(u8 taskId)
+void AnimTask_CastformGfxDataChange(u8 taskId)
{
HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, TRUE);
DestroyAnimVisualTask(taskId);
@@ -3683,7 +3683,7 @@ static void sub_815DA20(u8 taskId)
}
}
-void sub_815DB90(u8 taskId)
+void AnimTask_SlideMonForFocusBand(u8 taskId)
{
gTasks[taskId].data[15] = gBattlerSpriteIds[gBattleAnimAttacker];
gTasks[taskId].data[14] = gBattleAnimArgs[0];
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c
index d5b142abe..e1849064d 100644
--- a/src/battle_anim_mon_movement.c
+++ b/src/battle_anim_mon_movement.c
@@ -915,14 +915,15 @@ void AminTask_DipMonSpriteToSide(u8 taskId)
gTasks[taskId].func = sub_80D6308;
}
-void sub_80D622C(u8 taskId)
+// Rotates mon to side and back to original position. For Peck and when a held item activates
+void AnimTask_RotateMonToSideAndRestore(u8 taskId)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[0];
- if (gBattleAnimArgs[2] == 0)
+ if (gBattleAnimArgs[2] == ANIM_ATTACKER)
{
if (GetBattlerSide(gBattleAnimAttacker))
{
diff --git a/src/battle_anim_special.c b/src/battle_anim_special.c
index 6ff5ee893..f664d221d 100755
--- a/src/battle_anim_special.c
+++ b/src/battle_anim_special.c
@@ -514,7 +514,7 @@ static void sub_8170660(u8 taskId)
}
}
-static void sub_8170834(u8 *paletteId1, u8 *paletteId2, u8 battler)
+static void LoadHealthboxPalsForLevelUp(u8 *paletteId1, u8 *paletteId2, u8 battler)
{
u8 healthBoxSpriteId;
u8 spriteId1, spriteId2;
@@ -536,14 +536,14 @@ static void sub_8170834(u8 *paletteId1, u8 *paletteId2, u8 battler)
gSprites[spriteId2].oam.paletteNum = *paletteId2;
}
-void sub_8170920(u8 taskId)
+void AnimTask_LoadHealthboxPalsForLevelUp(u8 taskId)
{
u8 paletteId1, paletteId2;
- sub_8170834(&paletteId1, &paletteId2, gBattleAnimAttacker);
+ LoadHealthboxPalsForLevelUp(&paletteId1, &paletteId2, gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
}
-static void sub_817094C(u8 battler)
+static void FreeHealthboxPalsForLevelUp(u8 battler)
{
u8 healthBoxSpriteId;
u8 spriteId1, spriteId2;
@@ -562,13 +562,13 @@ static void sub_817094C(u8 battler)
gSprites[spriteId2].oam.paletteNum = paletteId2;
}
-void sub_81709EC(u8 taskId)
+void AnimTask_FreeHealthboxPalsForLevelUp(u8 taskId)
{
- sub_817094C(gBattleAnimAttacker);
+ FreeHealthboxPalsForLevelUp(gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
}
-void sub_8170A0C(u8 taskId)
+void AnimTask_FlashHealthboxOnLevelUp(u8 taskId)
{
gTasks[taskId].data[10] = gBattleAnimArgs[0];
gTasks[taskId].data[11] = gBattleAnimArgs[1];
@@ -612,7 +612,7 @@ static void sub_8170A38(u8 taskId)
}
}
-void sub_8170B04(u8 taskId)
+void AnimTask_SwitchOutShrinkMon(u8 taskId)
{
u8 spriteId;
@@ -639,7 +639,7 @@ void sub_8170B04(u8 taskId)
}
}
-void sub_8170BB0(u8 taskId)
+void AnimTask_SwitchOutBallEffect(u8 taskId)
{
u8 spriteId;
u16 ball;
@@ -674,14 +674,14 @@ void sub_8170BB0(u8 taskId)
}
}
-void sub_8170CFC(u8 taskId)
+void AnimTask_LoadBallGfx(u8 taskId)
{
u8 ballId = ItemIdToBallId(gLastUsedItem);
LoadBallGfx(ballId);
DestroyAnimVisualTask(taskId);
}
-void sub_8170D24(u8 taskId)
+void AnimTask_FreeBallGfx(u8 taskId)
{
u8 ballId = ItemIdToBallId(gLastUsedItem);
FreeBallGfx(ballId);
@@ -730,7 +730,7 @@ u8 ItemIdToBallId(u16 ballItem)
}
}
-void sub_8170E04(u8 taskId)
+void AnimTask_ThrowBall(u8 taskId)
{
u8 ballId;
u8 spriteId;
@@ -753,7 +753,8 @@ static void sub_8170EF0(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_8170F2C(u8 taskId)
+// Safari Ball / Wally's ball throw
+void AnimTask_ThrowBallSpecial(u8 taskId)
{
int x, y;
u8 ballId;
@@ -1910,7 +1911,8 @@ static void sub_8172B90(u8 taskId)
}
}
-void sub_8172BF0(u8 taskId)
+// arg0: TRUE to swap to mon, FALSE to swap to substitute
+void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId)
{
u8 spriteId;
u32 x;
@@ -1968,7 +1970,7 @@ void sub_8172BF0(u8 taskId)
}
}
-void sub_8172D98(u8 taskId)
+void AnimTask_SubstituteFadeToInvisible(u8 taskId)
{
u8 spriteId;
@@ -2230,7 +2232,7 @@ static void sub_8173400(struct Sprite *sprite)
}
}
-void sub_817345C(u8 taskId)
+void AnimTask_SetAttackerTargetLeftPos(u8 taskId)
{
switch (gBattleAnimArgs[0])
{
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 685626a85..17f76f1a1 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -2064,7 +2064,7 @@ static void Cmd_resultmessage(void)
gPotentialItemEffectBattler = gBattlerTarget;
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
- gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
+ gBattlescriptCurrInstr = BattleScript_FocusBandActivates;
return;
default:
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
@@ -2093,7 +2093,7 @@ static void Cmd_resultmessage(void)
gPotentialItemEffectBattler = gBattlerTarget;
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
- gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
+ gBattlescriptCurrInstr = BattleScript_FocusBandActivates;
return;
}
else if (gMoveResultFlags & MOVE_RESULT_FAILED)
diff --git a/src/electric.c b/src/electric.c
index 010654940..5a89892ca 100644
--- a/src/electric.c
+++ b/src/electric.c
@@ -922,7 +922,7 @@ static void AnimElectricPuff(struct Sprite *sprite)
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
-// Creates an orb of electricity that grwos then slides off-screen. The attacker slides with it
+// Creates an orb of electricity that grows then slides off-screen. The attacker slides with it
static void AnimVoltTackleOrbSlide(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, 1);
diff --git a/src/fire.c b/src/fire.c
index 93eabe8ea..8f58894e0 100644
--- a/src/fire.c
+++ b/src/fire.c
@@ -16,7 +16,7 @@ static void sub_8109064(struct Sprite *);
static void sub_81090D8(struct Sprite *);
static void AnimSunlight(struct Sprite *);
static void AnimEmberFlare(struct Sprite *);
-static void sub_8109200(struct Sprite *);
+static void AnimBurnFlame(struct Sprite *);
static void AnimFireRing(struct Sprite *);
static void AnimFireRingStep1(struct Sprite *);
static void AnimFireRingStep2(struct Sprite *);
@@ -208,7 +208,7 @@ const union AffineAnimCmd *const gUnknown_0859549C[] =
gUnknown_08595484,
};
-const struct SpriteTemplate gSunnyDayLightRaySpriteTemplate =
+const struct SpriteTemplate gSunlightRaySpriteTemplate =
{
.tileTag = ANIM_TAG_SUNLIGHT,
.paletteTag = ANIM_TAG_SUNLIGHT,
@@ -256,7 +256,7 @@ const struct SpriteTemplate gEmberFlareSpriteTemplate =
.callback = AnimEmberFlare,
};
-const struct SpriteTemplate gUnknown_08595504 =
+const struct SpriteTemplate gBurnFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@@ -264,7 +264,7 @@ const struct SpriteTemplate gUnknown_08595504 =
.anims = gUnknown_085954D0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8109200,
+ .callback = AnimBurnFlame,
};
const struct SpriteTemplate gFireBlastRingSpriteTemplate =
@@ -594,7 +594,7 @@ static void sub_81090D8(struct Sprite *sprite)
}
}
-// Sunlight from Sunny Day
+// Sunlight from Sunny Day / sunny weather
static void AnimSunlight(struct Sprite *sprite)
{
sprite->pos1.x = 0;
@@ -628,7 +628,7 @@ static void AnimEmberFlare(struct Sprite *sprite)
sprite->callback(sprite);
}
-static void sub_8109200(struct Sprite *sprite)
+static void AnimBurnFlame(struct Sprite *sprite)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
diff --git a/src/ice.c b/src/ice.c
index c110dc946..fa72ee2ff 100644
--- a/src/ice.c
+++ b/src/ice.c
@@ -1329,8 +1329,7 @@ void MovePoisonGasCloud(struct Sprite *sprite)
}
}
-// Creates Hail.
-void AnimTask_HailStart(u8 taskId)
+void AnimTask_Hail(u8 taskId)
{
struct Task *task = &gTasks[taskId];
diff --git a/src/normal.c b/src/normal.c
index 1bc0287d9..c2c5fbcc6 100644
--- a/src/normal.c
+++ b/src/normal.c
@@ -626,7 +626,7 @@ static void sub_8115D2C(u8 taskId)
}
}
-// Flashes the specified anim tag with given color. Used e.g. to flash the particles in Hyper Beam red
+// Flashes the specified anim tag with given color. Used e.g. to flash the particles red in Hyper Beam
void AnimTask_FlashAnimTagWithColor(u8 taskId)
{
u8 paletteIndex;