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authorDizzyEggg <jajkodizzy@wp.pl>2018-01-21 14:23:04 +0100
committerGitHub <noreply@github.com>2018-01-21 14:23:04 +0100
commite85d7d5492fb854ba627fb93f4265f1953437327 (patch)
treea08966da51210038e4baf75307ac94a770550199 /src
parent0db23bc215000bbad41968ba5a650e55f86ceb71 (diff)
Add a comment about one battle transition
Diffstat (limited to 'src')
-rw-r--r--src/battle_transition.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/battle_transition.c b/src/battle_transition.c
index ca2134837..e003e0fce 100644
--- a/src/battle_transition.c
+++ b/src/battle_transition.c
@@ -2730,6 +2730,10 @@ static bool8 Phase2_ShredSplit_Func2(struct Task *task)
return FALSE;
}
+// This function never increments the state counter, because the loop condition
+// is always false, resulting in the game being stuck in an infinite loop.
+// It's possible this transition is only partially
+// done and the second part was left out.
static bool8 Phase2_ShredSplit_Func3(struct Task *task)
{
u16 i;