diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2018-04-29 14:21:59 +0200 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-04-29 14:21:59 +0200 |
commit | fd40e93cb5fe4eb43551ae1a8f584e86bcc7ecf1 (patch) | |
tree | f11f19ec5a47723dd02f35d48d5935d5c5c08579 /src | |
parent | 25c669e36b8d23a24da567007bda1210ad9ce97e (diff) |
clear item, save and load save files
Diffstat (limited to 'src')
-rw-r--r-- | src/item.c | 49 | ||||
-rw-r--r-- | src/load_save.c | 83 | ||||
-rw-r--r-- | src/random.c | 4 | ||||
-rw-r--r-- | src/save.c | 31 |
4 files changed, 77 insertions, 90 deletions
diff --git a/src/item.c b/src/item.c index a6e89a8e5..01166f5d6 100644 --- a/src/item.c +++ b/src/item.c @@ -8,6 +8,8 @@ #include "malloc.h" #include "secret_base.h" #include "item_menu.h" +#include "strings.h" +#include "load_save.h" // These constants are used in gItems enum @@ -20,40 +22,34 @@ enum POCKET_KEY_ITEMS, }; -extern void ApplyNewEncryptionKeyToHword(u16 *hword, u32 newKey); extern bool8 InBattlePyramid(void); - -extern const u8 gText_PokeBalls[]; -extern const u8 gText_Berries[]; -extern const u8 gText_Berry[]; - +extern u16 gUnknown_0203CF30[]; extern const struct Item gItems[]; // this file's functions - static bool8 CheckPyramidBagHasItem(u16 itemId, u16 count); static bool8 CheckPyramidBagHasSpace(u16 itemId, u16 count); -static bool8 AddPyramidBagItem(u16 itemId, u16 count); -static bool8 RemovePyramidBagItem(u16 itemId, u16 count); -// code +// EWRAM variables +EWRAM_DATA struct BagPocket gBagPockets[POCKETS_COUNT] = {0}; -u16 GetBagItemQuantity(u16 *quantity) +// code +static u16 GetBagItemQuantity(u16 *quantity) { return gSaveBlock2Ptr->encryptionKey ^ *quantity; } -void SetBagItemQuantity(u16 *quantity, u16 newValue) +static void SetBagItemQuantity(u16 *quantity, u16 newValue) { *quantity = newValue ^ gSaveBlock2Ptr->encryptionKey; } -u16 GetPCItemQuantity(u16 *quantity) +static u16 GetPCItemQuantity(u16 *quantity) { return *quantity; } -void SetPCItemQuantity(u16 *quantity, u16 newValue) +static void SetPCItemQuantity(u16 *quantity, u16 newValue) { *quantity = newValue; } @@ -91,26 +87,26 @@ void SetBagItemsPointers(void) gBagPockets[BERRIES_POCKET].capacity = BAG_BERRIES_COUNT; } -void CopyItemName(u16 itemId, u8 *string) +void CopyItemName(u16 itemId, u8 *dst) { - StringCopy(string, ItemId_GetName(itemId)); + StringCopy(dst, ItemId_GetName(itemId)); } -void CopyItemNameHandlePlural(u16 itemId, u8 *string, u32 quantity) +void CopyItemNameHandlePlural(u16 itemId, u8 *dst, u32 quantity) { if (itemId == ITEM_POKE_BALL) { if (quantity < 2) - StringCopy(string, ItemId_GetName(ITEM_POKE_BALL)); + StringCopy(dst, ItemId_GetName(ITEM_POKE_BALL)); else - StringCopy(string, gText_PokeBalls); + StringCopy(dst, gText_PokeBalls); } else { if (itemId >= ITEM_CHERI_BERRY && itemId <= ITEM_ENIGMA_BERRY) - GetBerryCountString(string, gBerries[itemId - ITEM_CHERI_BERRY].name, quantity); + GetBerryCountString(dst, gBerries[itemId - ITEM_CHERI_BERRY].name, quantity); else - StringCopy(string, ItemId_GetName(itemId)); + StringCopy(dst, ItemId_GetName(itemId)); } } @@ -157,12 +153,12 @@ bool8 CheckBagHasItem(u16 itemId, u16 count) if (gBagPockets[pocket].itemSlots[i].itemId == itemId) { u16 quantity; - //Does this item slot contain enough of the item? + // Does this item slot contain enough of the item? quantity = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity); if (quantity >= count) return TRUE; count -= quantity; - //Does this item slot and all previous slots contain enough of the item? + // Does this item slot and all previous slots contain enough of the item? if (count == 0) return TRUE; } @@ -901,7 +897,7 @@ static bool8 CheckPyramidBagHasSpace(u16 itemId, u16 count) return FALSE; } -static bool8 AddPyramidBagItem(u16 itemId, u16 count) +bool8 AddPyramidBagItem(u16 itemId, u16 count) { u16 i; @@ -974,9 +970,7 @@ static bool8 AddPyramidBagItem(u16 itemId, u16 count) } } -extern u16 gUnknown_0203CF30[]; - -static bool8 RemovePyramidBagItem(u16 itemId, u16 count) +bool8 RemovePyramidBagItem(u16 itemId, u16 count) { u16 i; @@ -1077,7 +1071,6 @@ const u8 *ItemId_GetDescription(u16 itemId) return gItems[SanitizeItemId(itemId)].description; } - u8 ItemId_GetImportance(u16 itemId) { return gItems[SanitizeItemId(itemId)].importance; diff --git a/src/load_save.c b/src/load_save.c index e3de66bb8..917c1dfe1 100644 --- a/src/load_save.c +++ b/src/load_save.c @@ -4,33 +4,30 @@ #include "main.h" #include "pokemon.h" #include "random.h" +#include "malloc.h" +#include "item.h" extern void* gUnknown_0203CF5C; extern bool16 IdentifyFlash(void); -extern void SetBagItemsPointers(void); extern void SetDecorationInventoriesPointers(void); extern void ApplyNewEncryptionKeyToGameStats(u32 key); -extern void ApplyNewEncryptionKeyToBagItems(u32 newKey); -extern void ApplyNewEncryptionKeyToBagItems_(u32 key); extern void ApplyNewEncryptionKeyToBerryPowder(u32 key); extern void sub_8084FAC(int unused); -// this is probably wrong or misleading due to it being used in ResetHeap... -extern void InitHeap(void *pointer, u32 size); - #define SAVEBLOCK_MOVE_RANGE 128 struct LoadedSaveData { - /*0x0000*/ struct ItemSlot items[30]; - /*0x0078*/ struct ItemSlot keyItems[30]; - /*0x00F0*/ struct ItemSlot pokeBalls[16]; - /*0x0130*/ struct ItemSlot TMsHMs[64]; - /*0x0230*/ struct ItemSlot berries[46]; + /*0x0000*/ struct ItemSlot items[BAG_ITEMS_COUNT]; + /*0x0078*/ struct ItemSlot keyItems[BAG_KEYITEMS_COUNT]; + /*0x00F0*/ struct ItemSlot pokeBalls[BAG_POKEBALLS_COUNT]; + /*0x0130*/ struct ItemSlot TMsHMs[BAG_TMHM_COUNT]; + /*0x0230*/ struct ItemSlot berries[BAG_BERRIES_COUNT]; /*0x02E8*/ struct MailStruct mail[MAIL_COUNT]; }; +// EWRAM DATA EWRAM_DATA struct SaveBlock2 gSaveblock2 = {0}; EWRAM_DATA u8 gSaveblock2_DMA[SAVEBLOCK_MOVE_RANGE] = {0}; @@ -43,8 +40,13 @@ EWRAM_DATA u8 gSaveblock3_DMA[SAVEBLOCK_MOVE_RANGE] = {0}; EWRAM_DATA struct LoadedSaveData gLoadedSaveData = {0}; EWRAM_DATA u32 gLastEncryptionKey = {0}; -void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey); +// IWRAM common +IWRAM_DATA bool32 gFlashMemoryPresent; +IWRAM_DATA struct SaveBlock1 *gSaveBlock1Ptr; +IWRAM_DATA struct SaveBlock2 *gSaveBlock2Ptr; +IWRAM_DATA struct PokemonStorage *gPokemonStoragePtr; +// code void CheckForFlashMemory(void) { if (!IdentifyFlash()) @@ -53,7 +55,9 @@ void CheckForFlashMemory(void) InitFlashTimer(); } else + { gFlashMemoryPresent = FALSE; + } } void ClearSav2(void) @@ -80,8 +84,6 @@ void SetSaveBlocksPointers(u16 offset) SetDecorationInventoriesPointers(); } -extern u8 gHeap[]; - void MoveSaveBlocks_ResetHeap(void) { void *vblankCB, *hblankCB; @@ -132,7 +134,6 @@ void MoveSaveBlocks_ResetHeap(void) gSaveBlock2Ptr->encryptionKey = encryptionKey; } - u32 GetSecretBase2Field_9(void) { return gSaveBlock2Ptr->specialSaveWarp & 1; @@ -159,112 +160,112 @@ void sav2_gender2_inplace_and_xFE(void) gSaveBlock2Ptr->specialSaveWarp &= ~1; } -void copy_player_party_to_sav1(void) // SavePlayerParty +void SavePlayerParty(void) { int i; gSaveBlock1Ptr->playerPartyCount = gPlayerPartyCount; - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) gSaveBlock1Ptr->playerParty[i] = gPlayerParty[i]; } -void copy_player_party_from_sav1(void) // LoadPlayerParty +void LoadPlayerParty(void) { int i; gPlayerPartyCount = gSaveBlock1Ptr->playerPartyCount; - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i]; } -void save_serialize_npcs(void) // SaveMapObjects +void SaveMapObjects(void) { int i; - for (i = 0; i < 16; i++) + for (i = 0; i < MAP_OBJECTS_COUNT; i++) gSaveBlock1Ptr->mapObjects[i] = gMapObjects[i]; } -void save_deserialize_npcs(void) // LoadMapObjects +void LoadMapObjects(void) { int i; - for (i = 0; i < 16; i++) + for (i = 0; i < MAP_OBJECTS_COUNT; i++) gMapObjects[i] = gSaveBlock1Ptr->mapObjects[i]; } void SaveSerializedGame(void) { - copy_player_party_to_sav1(); - save_serialize_npcs(); + SavePlayerParty(); + SaveMapObjects(); } void LoadSerializedGame(void) { - copy_player_party_from_sav1(); - save_deserialize_npcs(); + LoadPlayerParty(); + LoadMapObjects(); } -void copy_bags_and_unk_data_from_save_blocks(void) +void LoadPlayerBag(void) { int i; // load player items. - for (i = 0; i < 30; i++) + for (i = 0; i < BAG_ITEMS_COUNT; i++) gLoadedSaveData.items[i] = gSaveBlock1Ptr->bagPocket_Items[i]; // load player key items. - for (i = 0; i < 30; i++) + for (i = 0; i < BAG_KEYITEMS_COUNT; i++) gLoadedSaveData.keyItems[i] = gSaveBlock1Ptr->bagPocket_KeyItems[i]; // load player pokeballs. - for (i = 0; i < 16; i++) + for (i = 0; i < BAG_POKEBALLS_COUNT; i++) gLoadedSaveData.pokeBalls[i] = gSaveBlock1Ptr->bagPocket_PokeBalls[i]; // load player TMs and HMs. - for (i = 0; i < 64; i++) + for (i = 0; i < BAG_TMHM_COUNT; i++) gLoadedSaveData.TMsHMs[i] = gSaveBlock1Ptr->bagPocket_TMHM[i]; // load player berries. - for (i = 0; i < 46; i++) + for (i = 0; i < BAG_BERRIES_COUNT; i++) gLoadedSaveData.berries[i] = gSaveBlock1Ptr->bagPocket_Berries[i]; // load mail. - for (i = 0; i < 16; i++) + for (i = 0; i < MAIL_COUNT; i++) gLoadedSaveData.mail[i] = gSaveBlock1Ptr->mail[i]; gLastEncryptionKey = gSaveBlock2Ptr->encryptionKey; } -void copy_bags_and_unk_data_to_save_blocks(void) +void SavePlayerBag(void) { int i; u32 encryptionKeyBackup; // save player items. - for (i = 0; i < 30; i++) + for (i = 0; i < BAG_ITEMS_COUNT; i++) gSaveBlock1Ptr->bagPocket_Items[i] = gLoadedSaveData.items[i]; // save player key items. - for (i = 0; i < 30; i++) + for (i = 0; i < BAG_KEYITEMS_COUNT; i++) gSaveBlock1Ptr->bagPocket_KeyItems[i] = gLoadedSaveData.keyItems[i]; // save player pokeballs. - for (i = 0; i < 16; i++) + for (i = 0; i < BAG_POKEBALLS_COUNT; i++) gSaveBlock1Ptr->bagPocket_PokeBalls[i] = gLoadedSaveData.pokeBalls[i]; // save player TMs and HMs. - for (i = 0; i < 64; i++) + for (i = 0; i < BAG_TMHM_COUNT; i++) gSaveBlock1Ptr->bagPocket_TMHM[i] = gLoadedSaveData.TMsHMs[i]; // save player berries. - for (i = 0; i < 46; i++) + for (i = 0; i < BAG_BERRIES_COUNT; i++) gSaveBlock1Ptr->bagPocket_Berries[i] = gLoadedSaveData.berries[i]; // save mail. - for (i = 0; i < 16; i++) + for (i = 0; i < MAIL_COUNT; i++) gSaveBlock1Ptr->mail[i] = gLoadedSaveData.mail[i]; encryptionKeyBackup = gSaveBlock2Ptr->encryptionKey; diff --git a/src/random.c b/src/random.c index f2f0ede58..f0b2d9e5f 100644 --- a/src/random.c +++ b/src/random.c @@ -7,6 +7,10 @@ EWRAM_DATA static u8 sUnknown = 0; EWRAM_DATA static u32 sRandCount = 0; +// IWRAM common +IWRAM_DATA u32 gRngValue; +IWRAM_DATA u32 gRng2Value; + u16 Random(void) { gRngValue = 1103515245 * gRngValue + 24691; diff --git a/src/save.c b/src/save.c index 8025d6586..81731692e 100644 --- a/src/save.c +++ b/src/save.c @@ -4,17 +4,15 @@ #include "constants/game_stat.h" #include "task.h" #include "decompress.h" +#include "load_save.h" +#include "overworld.h" // for the chunk declarations -extern struct SaveBlock2 gSaveblock2; -extern struct SaveBlock1 gSaveblock1; -extern struct PokemonStorage gPokemonStorage; extern struct SaveSectionLocation gRamSaveSectionLocations[0xE]; -extern u8 gDecompressionBuffer[]; -extern u32 gFlashMemoryPresent; extern u16 gUnknown_03006294; extern bool8 gSoftResetDisabled; +extern u32 gUnknown_0203CF5C; // Divide save blocks into individual chunks to be written to flash sectors @@ -24,13 +22,13 @@ extern bool8 gSoftResetDisabled; /* * Sector Layout: - * + * * Sectors 0 - 13: Save Slot 1 * Sectors 14 - 27: Save Slot 2 * Sectors 28 - 29: Hall of Fame * Sector 30: e-Reader/Mystery Gift Stuff (note: e-Reader is deprecated in Emerald US) * Sector 31: Recorded Battle - * + * * There are two save slots for saving the player's game data. We alternate between * them each time the game is saved, so that if the current save slot is corrupt, * we can load the previous one. We also rotate the sectors in each save slot @@ -41,7 +39,7 @@ extern bool8 gSoftResetDisabled; // (u8 *)structure was removed from the first statement of the macro in Emerald. // This is because malloc is used to allocate addresses so storing the raw -// addresses should not be done in the offsets information. +// addresses should not be done in the offsets information. #define SAVEBLOCK_CHUNK(structure, chunkNum) \ { \ chunkNum * SECTOR_DATA_SIZE, \ @@ -69,8 +67,10 @@ const struct SaveSectionOffsets gSaveSectionOffsets[] = }; extern void DoSaveFailedScreen(u8); // save_failed_screen -extern void LoadSerializedGame(void); // load_save extern bool32 ProgramFlashSectorAndVerify(u8 sector, u8 *data); +extern void save_serialize_map(void); +extern void sub_800ADF8(void); +extern bool8 sub_800A520(void); // iwram common u16 gLastWrittenSector; @@ -656,11 +656,6 @@ void UpdateSaveAddresses(void) } } -extern u32 GetGameStat(u8 index); // rom4 -extern void IncrementGameStat(u8 index); // rom4 -extern void SaveSerializedGame(void); // load_save -extern u32 gUnknown_0203CF5C; - u8 HandleSavingData(u8 saveType) { u8 i; @@ -836,7 +831,7 @@ u16 sub_815355C(void) struct SaveSection* savSection; savSection = gFastSaveSection = &gSaveDataBuffer; - if (gFlashMemoryPresent != 1) + if (gFlashMemoryPresent != TRUE) return 0; UpdateSaveAddresses(); GetSaveValidStatus(gRamSaveSectionLocations); @@ -897,12 +892,6 @@ u32 sub_8153634(u8 sector, u8* src) return 1; } -extern void save_serialize_map(void); -extern void sub_8076D5C(void); -extern void sav2_gender2_inplace_and_xFE(void); -extern void sub_800ADF8(void); -extern bool8 sub_800A520(void); - void sub_8153688(u8 taskId) { s16* taskData = gTasks[taskId].data; |