diff options
author | Kurausukun <lord.uber1@gmail.com> | 2020-10-26 05:52:00 -0400 |
---|---|---|
committer | Kurausukun <lord.uber1@gmail.com> | 2020-10-26 05:52:00 -0400 |
commit | fe40c0c4663d732c8ba9ca5f5e00b3c14a17d304 (patch) | |
tree | 4dd113c925b35f0a53f1360715f5a07b5e325015 /src | |
parent | 539fd463c88ab3a3046fa1b8dc4e36cc4db10581 (diff) |
re-match BattleIntroOpponent1SendsOutMonAnimation
a lot of functions and a bit of data had to be moved from battle_main.c
to battle_util.c; I have added a note to battle_util.c stating the
reason for this
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_main.c | 718 | ||||
-rw-r--r-- | src/battle_util.c | 616 |
2 files changed, 627 insertions, 707 deletions
diff --git a/src/battle_main.c b/src/battle_main.c index d2763b000..11ed29ac8 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -11,6 +11,7 @@ #include "battle_scripts.h" #include "battle_setup.h" #include "battle_tower.h" +#include "battle_util.h" #include "berry.h" #include "bg.h" #include "data.h" @@ -66,11 +67,6 @@ extern struct MusicPlayerInfo gMPlayInfo_SE2; extern const struct BgTemplate gBattleBgTemplates[]; extern const struct WindowTemplate *const gBattleWindowTemplates[]; -extern const u8 *const gBattleScriptsForMoveEffects[]; -extern const u8 *const gBattlescriptsForBallThrow[]; -extern const u8 *const gBattlescriptsForRunningByItem[]; -extern const u8 *const gBattlescriptsForUsingItem[]; -extern const u8 *const gBattlescriptsForSafariActions[]; // this file's functions #if !defined(NONMATCHING) && MODERN @@ -99,7 +95,6 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite); static void SpriteCb_BlinkVisible(struct Sprite *sprite); static void SpriteCallbackDummy_3(struct Sprite *sprite); static void oac_poke_ally_(struct Sprite *sprite); -static void SpecialStatusesClear(void); static void TurnValuesCleanUp(bool8 var0); static void SpriteCB_BounceEffect(struct Sprite *sprite); static void BattleStartClearSetData(void); @@ -132,19 +127,6 @@ static void HandleEndTurn_BattleLost(void); static void HandleEndTurn_RanFromBattle(void); static void HandleEndTurn_MonFled(void); static void HandleEndTurn_FinishBattle(void); -static void HandleAction_UseMove(void); -static void HandleAction_Switch(void); -static void HandleAction_UseItem(void); -static void HandleAction_Run(void); -static void HandleAction_WatchesCarefully(void); -static void HandleAction_SafariZoneBallThrow(void); -static void HandleAction_ThrowPokeblock(void); -static void HandleAction_GoNear(void); -static void HandleAction_SafariZoneRun(void); -static void HandleAction_WallyBallThrow(void); -static void HandleAction_TryFinish(void); -static void HandleAction_NothingIsFainted(void); -static void HandleAction_ActionFinished(void); // EWRAM vars EWRAM_DATA u16 gBattle_BG0_X = 0; @@ -591,10 +573,6 @@ const u8 * const gStatusConditionStringsTable[7][2] = {gStatusConditionString_LoveJpn, gText_Love} }; -static const u8 sPkblToEscapeFactor[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}}; -static const u8 sGoNearCounterToCatchFactor[] = {4, 3, 2, 1}; -static const u8 sGoNearCounterToEscapeFactor[] = {4, 4, 4, 4}; - // code void CB2_InitBattle(void) { @@ -3609,19 +3587,21 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void) gBattleMainFunc = BattleIntroRecordMonsToDex; } -#ifdef NONMATCHING static void BattleIntroOpponent1SendsOutMonAnimation(void) { u32 position; - if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - position = B_POSITION_OPPONENT_LEFT; - else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) { - if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - position = B_POSITION_OPPONENT_LEFT; + if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + position = B_POSITION_OPPONENT_LEFT; + else + position = B_POSITION_PLAYER_LEFT; + } else - position = B_POSITION_PLAYER_LEFT; + position = B_POSITION_OPPONENT_LEFT; } else position = B_POSITION_OPPONENT_LEFT; @@ -3645,92 +3625,6 @@ static void BattleIntroOpponent1SendsOutMonAnimation(void) gBattleMainFunc = BattleIntroRecordMonsToDex; } -#else -NAKED -static void BattleIntroOpponent1SendsOutMonAnimation(void) -{ - asm_unified( - "push {r4-r6,lr}\n\ - ldr r0, =gBattleTypeFlags\n\ - ldr r2, [r0]\n\ - movs r0, 0x80\n\ - lsls r0, 17\n\ - ands r0, r2\n\ - cmp r0, 0\n\ - beq _0803B298\n\ - movs r0, 0x80\n\ - lsls r0, 18\n\ - ands r0, r2\n\ - cmp r0, 0\n\ - beq _0803B298\n\ - movs r1, 0x80\n\ - lsls r1, 24\n\ - ands r1, r2\n\ - negs r0, r1\n\ - orrs r0, r1\n\ - lsrs r5, r0, 31\n\ - b _0803B29A\n\ - .pool\n\ -_0803B288:\n\ - ldr r1, =gBattleMainFunc\n\ - ldr r0, =BattleIntroOpponent2SendsOutMonAnimation\n\ - b _0803B2F0\n\ - .pool\n\ -_0803B298:\n\ - movs r5, 0x1\n\ -_0803B29A:\n\ - ldr r0, =gBattleControllerExecFlags\n\ - ldr r2, [r0]\n\ - cmp r2, 0\n\ - bne _0803B2F2\n\ - ldr r0, =gActiveBattler\n\ - strb r2, [r0]\n\ - ldr r1, =gBattlersCount\n\ - adds r4, r0, 0\n\ - ldrb r1, [r1]\n\ - cmp r2, r1\n\ - bcs _0803B2EC\n\ - adds r6, r4, 0\n\ -_0803B2B2:\n\ - ldrb r0, [r4]\n\ - bl GetBattlerPosition\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, r5\n\ - bne _0803B2D8\n\ - movs r0, 0\n\ - bl BtlController_EmitIntroTrainerBallThrow\n\ - ldrb r0, [r4]\n\ - bl MarkBattlerForControllerExec\n\ - ldr r0, =gBattleTypeFlags\n\ - ldr r0, [r0]\n\ - ldr r1, =0x00008040\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _0803B288\n\ -_0803B2D8:\n\ - ldrb r0, [r6]\n\ - adds r0, 0x1\n\ - strb r0, [r6]\n\ - ldr r1, =gBattlersCount\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - ldr r4, =gActiveBattler\n\ - ldrb r1, [r1]\n\ - cmp r0, r1\n\ - bcc _0803B2B2\n\ -_0803B2EC:\n\ - ldr r1, =gBattleMainFunc\n\ - ldr r0, =BattleIntroRecordMonsToDex\n\ -_0803B2F0:\n\ - str r0, [r1]\n\ -_0803B2F2:\n\ - pop {r4-r6}\n\ - pop {r0}\n\ - bx r0\n\ - .pool"); -} -#endif // NONMATCHING static void BattleIntroRecordMonsToDex(void) { @@ -4929,7 +4823,7 @@ static void TurnValuesCleanUp(bool8 var0) gSideTimers[1].followmeTimer = 0; } -static void SpecialStatusesClear(void) +void SpecialStatusesClear(void) { for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { @@ -5298,593 +5192,3 @@ void RunBattleScriptCommands(void) if (gBattleControllerExecFlags == 0) gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } - -static void HandleAction_UseMove(void) -{ - u8 side; - u8 var = 4; - - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - - if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker]) - { - gCurrentActionFuncId = B_ACTION_FINISHED; - return; - } - - gCritMultiplier = 1; - gBattleScripting.dmgMultiplier = 1; - gBattleStruct->atkCancellerTracker = 0; - gMoveResultFlags = 0; - gMultiHitCounter = 0; - gBattleCommunication[6] = 0; - gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); - - // choose move - if (gProtectStructs[gBattlerAttacker].noValidMoves) - { - gProtectStructs[gBattlerAttacker].noValidMoves = 0; - gCurrentMove = gChosenMove = MOVE_STRUGGLE; - gHitMarker |= HITMARKER_NO_PPDEDUCT; - *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0); - } - else if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE) - { - gCurrentMove = gChosenMove = gLockedMoves[gBattlerAttacker]; - } - // encore forces you to use the same move - else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE - && gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) - { - gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove; - gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; - *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); - } - // check if the encored move wasn't overwritten - else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE - && gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) - { - gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; - gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; - gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE; - gDisableStructs[gBattlerAttacker].encoredMovePos = 0; - gDisableStructs[gBattlerAttacker].encoreTimer = 0; - *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); - } - else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker]) - { - gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; - *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); - } - else - { - gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; - } - - if (gBattleMons[gBattlerAttacker].hp != 0) - { - if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) - gBattleResults.lastUsedMovePlayer = gCurrentMove; - else - gBattleResults.lastUsedMoveOpponent = gCurrentMove; - } - - // choose target - side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; - if (gSideTimers[side].followmeTimer != 0 - && gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED - && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget) - && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) - { - gBattlerTarget = gSideTimers[side].followmeTarget; - } - else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - && gSideTimers[side].followmeTimer == 0 - && (gBattleMoves[gCurrentMove].power != 0 - || gBattleMoves[gCurrentMove].target != MOVE_TARGET_USER) - && gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD - && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) - { - side = GetBattlerSide(gBattlerAttacker); - for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) - { - if (side != GetBattlerSide(gActiveBattler) - && *(gBattleStruct->moveTarget + gBattlerAttacker) != gActiveBattler - && gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD - && GetBattlerTurnOrderNum(gActiveBattler) < var) - { - var = GetBattlerTurnOrderNum(gActiveBattler); - } - } - if (var == 4) - { - if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) - { - if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) - { - if (Random() & 1) - gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - else - gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); - } - else - { - if (Random() & 1) - gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); - else - gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); - } - } - else - { - gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker); - } - - if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) - { - if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) - { - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); - } - else - { - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); - if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); - } - } - } - else - { - gActiveBattler = gBattlerByTurnOrder[var]; - RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); - gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1; - gBattlerTarget = gActiveBattler; - } - } - else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) - { - if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) - { - if (Random() & 1) - gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - else - gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); - } - else - { - if (Random() & 1) - gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); - else - gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); - } - - if (gAbsentBattlerFlags & gBitTable[gBattlerTarget] - && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) - { - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); - } - } - else - { - gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker); - if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) - { - if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) - { - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); - } - else - { - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); - if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) - gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); - } - } - } - - // choose battlescript - if (gBattleTypeFlags & BATTLE_TYPE_PALACE - && gProtectStructs[gBattlerAttacker].palaceUnableToUseMove) - { - if (gBattleMons[gBattlerAttacker].hp == 0) - { - gCurrentActionFuncId = B_ACTION_FINISHED; - return; - } - else if (gPalaceSelectionBattleScripts[gBattlerAttacker] != NULL) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBattlerAttacker]; - gPalaceSelectionBattleScripts[gBattlerAttacker] = NULL; - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; - } - } - else - { - gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; - } - - if (gBattleTypeFlags & BATTLE_TYPE_ARENA) - BattleArena_AddMindPoints(gBattlerAttacker); - - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; -} - -static void HandleAction_Switch(void) -{ - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - gActionSelectionCursor[gBattlerAttacker] = 0; - gMoveSelectionCursor[gBattlerAttacker] = 0; - - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker)) - - gBattleScripting.battler = gBattlerAttacker; - gBattlescriptCurrInstr = BattleScript_ActionSwitch; - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; - - if (gBattleResults.playerSwitchesCounter < 255) - gBattleResults.playerSwitchesCounter++; -} - -static void HandleAction_UseItem(void) -{ - gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); - gLastUsedItem = gBattleBufferB[gBattlerAttacker][1] | (gBattleBufferB[gBattlerAttacker][2] << 8); - - if (gLastUsedItem <= LAST_BALL) // is ball - { - gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem]; - } - else if (gLastUsedItem == ITEM_POKE_DOLL || gLastUsedItem == ITEM_FLUFFY_TAIL) - { - gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0]; - } - else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) - { - gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0]; - } - else - { - gBattleScripting.battler = gBattlerAttacker; - - switch (*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1))) - { - case AI_ITEM_FULL_RESTORE: - case AI_ITEM_HEAL_HP: - break; - case AI_ITEM_CURE_CONDITION: - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1) - { - if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E) - gBattleCommunication[MULTISTRING_CHOOSER] = 5; - } - else - { - while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)) - { - *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1; - gBattleCommunication[MULTISTRING_CHOOSER]++; - } - } - break; - case AI_ITEM_X_STAT: - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x80) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 5; - } - else - { - PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK) - PREPARE_STRING_BUFFER(gBattleTextBuff2, CHAR_X) - - while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1)) - { - *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1; - gBattleTextBuff1[2]++; - } - - gBattleScripting.animArg1 = gBattleTextBuff1[2] + 14; - gBattleScripting.animArg2 = 0; - } - break; - case AI_ITEM_GUARD_SPECS: - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - else - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - break; - } - - gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattlerAttacker / 2)]; - } - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; -} - -bool8 TryRunFromBattle(u8 battler) -{ - bool8 effect = FALSE; - u8 holdEffect; - u8 pyramidMultiplier; - u8 speedVar; - - if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY) - holdEffect = gEnigmaBerries[battler].holdEffect; - else - holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item); - - gPotentialItemEffectBattler = battler; - - if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) - { - gLastUsedItem = gBattleMons[battler].item; - gProtectStructs[battler].fleeFlag = 1; - effect++; - } - else if (gBattleMons[battler].ability == ABILITY_RUN_AWAY) - { - if (InBattlePyramid()) - { - gBattleStruct->runTries++; - pyramidMultiplier = GetPyramidRunMultiplier(); - speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); - if (speedVar > (Random() & 0xFF)) - { - gLastUsedAbility = ABILITY_RUN_AWAY; - gProtectStructs[battler].fleeFlag = 2; - effect++; - } - } - else - { - gLastUsedAbility = ABILITY_RUN_AWAY; - gProtectStructs[battler].fleeFlag = 2; - effect++; - } - } - else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL) && gBattleTypeFlags & BATTLE_TYPE_TRAINER) - { - effect++; - } - else - { - if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) - { - if (InBattlePyramid()) - { - pyramidMultiplier = GetPyramidRunMultiplier(); - speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); - if (speedVar > (Random() & 0xFF)) - effect++; - } - else if (gBattleMons[battler].speed < gBattleMons[BATTLE_OPPOSITE(battler)].speed) - { - speedVar = (gBattleMons[battler].speed * 128) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); - if (speedVar > (Random() & 0xFF)) - effect++; - } - else // same speed or faster - { - effect++; - } - } - - gBattleStruct->runTries++; - } - - if (effect) - { - gCurrentTurnActionNumber = gBattlersCount; - gBattleOutcome = B_OUTCOME_RAN; - } - - return effect; -} - -static void HandleAction_Run(void) -{ - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - - if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) - { - gCurrentTurnActionNumber = gBattlersCount; - - for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) - { - if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) - { - if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) - gBattleOutcome |= B_OUTCOME_LOST; - } - else - { - if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) - gBattleOutcome |= B_OUTCOME_WON; - } - } - - gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN; - gSaveBlock2Ptr->frontier.disableRecordBattle = TRUE; - } - else - { - if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) - { - if (!TryRunFromBattle(gBattlerAttacker)) // failed to run away - { - ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); - gBattleCommunication[MULTISTRING_CHOOSER] = 3; - gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; - } - } - else - { - if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; - } - else - { - gCurrentTurnActionNumber = gBattlersCount; - gBattleOutcome = B_OUTCOME_MON_FLED; - } - } - } -} - -static void HandleAction_WatchesCarefully(void) -{ - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0]; - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; -} - -static void HandleAction_SafariZoneBallThrow(void) -{ - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - gNumSafariBalls--; - gLastUsedItem = ITEM_SAFARI_BALL; - gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL]; - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; -} - -static void HandleAction_ThrowPokeblock(void) -{ - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBattlerAttacker][1] - 1; - gLastUsedItem = gBattleBufferB[gBattlerAttacker][2]; - - if (gBattleResults.pokeblockThrows < 0xFF) - gBattleResults.pokeblockThrows++; - if (gBattleStruct->safariPkblThrowCounter < 3) - gBattleStruct->safariPkblThrowCounter++; - if (gBattleStruct->safariEscapeFactor > 1) - { - if (gBattleStruct->safariEscapeFactor < sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]]) - gBattleStruct->safariEscapeFactor = 1; - else - gBattleStruct->safariEscapeFactor -= sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]]; - } - - gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2]; - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; -} - -static void HandleAction_GoNear(void) -{ - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - - gBattleStruct->safariCatchFactor += sGoNearCounterToCatchFactor[gBattleStruct->safariGoNearCounter]; - if (gBattleStruct->safariCatchFactor > 20) - gBattleStruct->safariCatchFactor = 20; - - gBattleStruct->safariEscapeFactor += sGoNearCounterToEscapeFactor[gBattleStruct->safariGoNearCounter]; - if (gBattleStruct->safariEscapeFactor > 20) - gBattleStruct->safariEscapeFactor = 20; - - if (gBattleStruct->safariGoNearCounter < 3) - { - gBattleStruct->safariGoNearCounter++; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; // Can't get closer. - } - gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1]; - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; -} - -static void HandleAction_SafariZoneRun(void) -{ - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - PlaySE(SE_FLEE); - gCurrentTurnActionNumber = gBattlersCount; - gBattleOutcome = B_OUTCOME_RAN; -} - -static void HandleAction_WallyBallThrow(void) -{ - gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]) - - gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3]; - gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; - gActionsByTurnOrder[1] = B_ACTION_FINISHED; -} - -static void HandleAction_TryFinish(void) -{ - if (!HandleFaintedMonActions()) - { - gBattleStruct->faintedActionsState = 0; - gCurrentActionFuncId = B_ACTION_FINISHED; - } -} - -static void HandleAction_NothingIsFainted(void) -{ - gCurrentTurnActionNumber++; - gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; - gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED - | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR - | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000 - | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT - | HITMARKER_CHARGING | HITMARKER_x4000000); -} - -static void HandleAction_ActionFinished(void) -{ - *(gBattleStruct->monToSwitchIntoId + gBattlerByTurnOrder[gCurrentTurnActionNumber]) = 6; - gCurrentTurnActionNumber++; - gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; - SpecialStatusesClear(); - gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED - | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR - | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000 - | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT - | HITMARKER_CHARGING | HITMARKER_x4000000); - - gCurrentMove = 0; - gBattleMoveDamage = 0; - gMoveResultFlags = 0; - gBattleScripting.animTurn = 0; - gBattleScripting.animTargetsHit = 0; - gLastLandedMoves[gBattlerAttacker] = 0; - gLastHitByType[gBattlerAttacker] = 0; - gBattleStruct->dynamicMoveType = 0; - gDynamicBasePower = 0; - gBattleScripting.moveendState = 0; - gBattleCommunication[3] = 0; - gBattleCommunication[4] = 0; - gBattleScripting.multihitMoveEffect = 0; - gBattleResources->battleScriptsStack->size = 0; -} - - diff --git a/src/battle_util.c b/src/battle_util.c index aeae8b58b..db9903d33 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -1,13 +1,23 @@ #include "global.h" #include "battle.h" #include "battle_anim.h" +#include "battle_arena.h" +#include "battle_pyramid.h" +#include "battle_util.h" #include "pokemon.h" +#include "international_string_util.h" #include "item.h" #include "util.h" #include "battle_scripts.h" #include "random.h" #include "text.h" +#include "safari_zone.h" +#include "sound.h" +#include "sprite.h" #include "string_util.h" +#include "task.h" +#include "trig.h" +#include "window.h" #include "battle_message.h" #include "battle_ai_script_commands.h" #include "battle_controllers.h" @@ -23,9 +33,615 @@ #include "constants/hold_effects.h" #include "constants/items.h" #include "constants/moves.h" +#include "constants/songs.h" #include "constants/species.h" #include "constants/weather.h" +/* +NOTE: The data and functions in this file up until (but not including) sSoundMovesTable +are actually part of battle_main.c. They needed to be moved to this file in order to +match the ROM; this is also why sSoundMovesTable's declaration is in the middle of +functions instead of at the top of the file with the other declarations. +*/ + +extern const u8 *const gBattleScriptsForMoveEffects[]; +extern const u8 *const gBattlescriptsForBallThrow[]; +extern const u8 *const gBattlescriptsForRunningByItem[]; +extern const u8 *const gBattlescriptsForUsingItem[]; +extern const u8 *const gBattlescriptsForSafariActions[]; + +static const u8 sPkblToEscapeFactor[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}}; +static const u8 sGoNearCounterToCatchFactor[] = {4, 3, 2, 1}; +static const u8 sGoNearCounterToEscapeFactor[] = {4, 4, 4, 4}; + +void HandleAction_UseMove(void) +{ + u8 side; + u8 var = 4; + + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + + if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker]) + { + gCurrentActionFuncId = B_ACTION_FINISHED; + return; + } + + gCritMultiplier = 1; + gBattleScripting.dmgMultiplier = 1; + gBattleStruct->atkCancellerTracker = 0; + gMoveResultFlags = 0; + gMultiHitCounter = 0; + gBattleCommunication[6] = 0; + gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); + + // choose move + if (gProtectStructs[gBattlerAttacker].noValidMoves) + { + gProtectStructs[gBattlerAttacker].noValidMoves = 0; + gCurrentMove = gChosenMove = MOVE_STRUGGLE; + gHitMarker |= HITMARKER_NO_PPDEDUCT; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0); + } + else if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE) + { + gCurrentMove = gChosenMove = gLockedMoves[gBattlerAttacker]; + } + // encore forces you to use the same move + else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE + && gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) + { + gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove; + gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); + } + // check if the encored move wasn't overwritten + else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE + && gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) + { + gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; + gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE; + gDisableStructs[gBattlerAttacker].encoredMovePos = 0; + gDisableStructs[gBattlerAttacker].encoreTimer = 0; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); + } + else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker]) + { + gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); + } + else + { + gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + } + + if (gBattleMons[gBattlerAttacker].hp != 0) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + gBattleResults.lastUsedMovePlayer = gCurrentMove; + else + gBattleResults.lastUsedMoveOpponent = gCurrentMove; + } + + // choose target + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + if (gSideTimers[side].followmeTimer != 0 + && gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget) + && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) + { + gBattlerTarget = gSideTimers[side].followmeTarget; + } + else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + && gSideTimers[side].followmeTimer == 0 + && (gBattleMoves[gCurrentMove].power != 0 + || gBattleMoves[gCurrentMove].target != MOVE_TARGET_USER) + && gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD + && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + { + side = GetBattlerSide(gBattlerAttacker); + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) + { + if (side != GetBattlerSide(gActiveBattler) + && *(gBattleStruct->moveTarget + gBattlerAttacker) != gActiveBattler + && gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD + && GetBattlerTurnOrderNum(gActiveBattler) < var) + { + var = GetBattlerTurnOrderNum(gActiveBattler); + } + } + if (var == 4) + { + if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + if (Random() & 1) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + } + else + { + if (Random() & 1) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + } + } + else + { + gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker); + } + + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + { + if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + else + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + } + } + else + { + gActiveBattler = gBattlerByTurnOrder[var]; + RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); + gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1; + gBattlerTarget = gActiveBattler; + } + } + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + if (Random() & 1) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + } + else + { + if (Random() & 1) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + } + + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget] + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + } + else + { + gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + { + if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + else + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + } + } + + // choose battlescript + if (gBattleTypeFlags & BATTLE_TYPE_PALACE + && gProtectStructs[gBattlerAttacker].palaceUnableToUseMove) + { + if (gBattleMons[gBattlerAttacker].hp == 0) + { + gCurrentActionFuncId = B_ACTION_FINISHED; + return; + } + else if (gPalaceSelectionBattleScripts[gBattlerAttacker] != NULL) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBattlerAttacker]; + gPalaceSelectionBattleScripts[gBattlerAttacker] = NULL; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; + } + } + else + { + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + } + + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + BattleArena_AddMindPoints(gBattlerAttacker); + + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +void HandleAction_Switch(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gActionSelectionCursor[gBattlerAttacker] = 0; + gMoveSelectionCursor[gBattlerAttacker] = 0; + + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker)) + + gBattleScripting.battler = gBattlerAttacker; + gBattlescriptCurrInstr = BattleScript_ActionSwitch; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + + if (gBattleResults.playerSwitchesCounter < 255) + gBattleResults.playerSwitchesCounter++; +} + +void HandleAction_UseItem(void) +{ + gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); + gLastUsedItem = gBattleBufferB[gBattlerAttacker][1] | (gBattleBufferB[gBattlerAttacker][2] << 8); + + if (gLastUsedItem <= LAST_BALL) // is ball + { + gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem]; + } + else if (gLastUsedItem == ITEM_POKE_DOLL || gLastUsedItem == ITEM_FLUFFY_TAIL) + { + gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0]; + } + else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0]; + } + else + { + gBattleScripting.battler = gBattlerAttacker; + + switch (*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1))) + { + case AI_ITEM_FULL_RESTORE: + case AI_ITEM_HEAL_HP: + break; + case AI_ITEM_CURE_CONDITION: + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1) + { + if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E) + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + else + { + while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)) + { + *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1; + gBattleCommunication[MULTISTRING_CHOOSER]++; + } + } + break; + case AI_ITEM_X_STAT: + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x80) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + else + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK) + PREPARE_STRING_BUFFER(gBattleTextBuff2, CHAR_X) + + while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1)) + { + *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1; + gBattleTextBuff1[2]++; + } + + gBattleScripting.animArg1 = gBattleTextBuff1[2] + 14; + gBattleScripting.animArg2 = 0; + } + break; + case AI_ITEM_GUARD_SPECS: + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + break; + } + + gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattlerAttacker / 2)]; + } + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +bool8 TryRunFromBattle(u8 battler) +{ + bool8 effect = FALSE; + u8 holdEffect; + u8 pyramidMultiplier; + u8 speedVar; + + if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[battler].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item); + + gPotentialItemEffectBattler = battler; + + if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) + { + gLastUsedItem = gBattleMons[battler].item; + gProtectStructs[battler].fleeFlag = 1; + effect++; + } + else if (gBattleMons[battler].ability == ABILITY_RUN_AWAY) + { + if (InBattlePyramid()) + { + gBattleStruct->runTries++; + pyramidMultiplier = GetPyramidRunMultiplier(); + speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); + if (speedVar > (Random() & 0xFF)) + { + gLastUsedAbility = ABILITY_RUN_AWAY; + gProtectStructs[battler].fleeFlag = 2; + effect++; + } + } + else + { + gLastUsedAbility = ABILITY_RUN_AWAY; + gProtectStructs[battler].fleeFlag = 2; + effect++; + } + } + else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL) && gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + effect++; + } + else + { + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + if (InBattlePyramid()) + { + pyramidMultiplier = GetPyramidRunMultiplier(); + speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); + if (speedVar > (Random() & 0xFF)) + effect++; + } + else if (gBattleMons[battler].speed < gBattleMons[BATTLE_OPPOSITE(battler)].speed) + { + speedVar = (gBattleMons[battler].speed * 128) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); + if (speedVar > (Random() & 0xFF)) + effect++; + } + else // same speed or faster + { + effect++; + } + } + + gBattleStruct->runTries++; + } + + if (effect) + { + gCurrentTurnActionNumber = gBattlersCount; + gBattleOutcome = B_OUTCOME_RAN; + } + + return effect; +} + +void HandleAction_Run(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + { + gCurrentTurnActionNumber = gBattlersCount; + + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) + { + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) + gBattleOutcome |= B_OUTCOME_LOST; + } + else + { + if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) + gBattleOutcome |= B_OUTCOME_WON; + } + } + + gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN; + gSaveBlock2Ptr->frontier.disableRecordBattle = TRUE; + } + else + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + if (!TryRunFromBattle(gBattlerAttacker)) // failed to run away + { + ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + } + } + else + { + if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + } + else + { + gCurrentTurnActionNumber = gBattlersCount; + gBattleOutcome = B_OUTCOME_MON_FLED; + } + } + } +} + +void HandleAction_WatchesCarefully(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +void HandleAction_SafariZoneBallThrow(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gNumSafariBalls--; + gLastUsedItem = ITEM_SAFARI_BALL; + gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +void HandleAction_ThrowPokeblock(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBattlerAttacker][1] - 1; + gLastUsedItem = gBattleBufferB[gBattlerAttacker][2]; + + if (gBattleResults.pokeblockThrows < 0xFF) + gBattleResults.pokeblockThrows++; + if (gBattleStruct->safariPkblThrowCounter < 3) + gBattleStruct->safariPkblThrowCounter++; + if (gBattleStruct->safariEscapeFactor > 1) + { + if (gBattleStruct->safariEscapeFactor < sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]]) + gBattleStruct->safariEscapeFactor = 1; + else + gBattleStruct->safariEscapeFactor -= sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]]; + } + + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +void HandleAction_GoNear(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + + gBattleStruct->safariCatchFactor += sGoNearCounterToCatchFactor[gBattleStruct->safariGoNearCounter]; + if (gBattleStruct->safariCatchFactor > 20) + gBattleStruct->safariCatchFactor = 20; + + gBattleStruct->safariEscapeFactor += sGoNearCounterToEscapeFactor[gBattleStruct->safariGoNearCounter]; + if (gBattleStruct->safariEscapeFactor > 20) + gBattleStruct->safariEscapeFactor = 20; + + if (gBattleStruct->safariGoNearCounter < 3) + { + gBattleStruct->safariGoNearCounter++; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; // Can't get closer. + } + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +void HandleAction_SafariZoneRun(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + PlaySE(SE_FLEE); + gCurrentTurnActionNumber = gBattlersCount; + gBattleOutcome = B_OUTCOME_RAN; +} + +void HandleAction_WallyBallThrow(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]) + + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + gActionsByTurnOrder[1] = B_ACTION_FINISHED; +} + +void HandleAction_TryFinish(void) +{ + if (!HandleFaintedMonActions()) + { + gBattleStruct->faintedActionsState = 0; + gCurrentActionFuncId = B_ACTION_FINISHED; + } +} + +void HandleAction_NothingIsFainted(void) +{ + gCurrentTurnActionNumber++; + gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; + gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED + | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR + | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000 + | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT + | HITMARKER_CHARGING | HITMARKER_x4000000); +} + +void HandleAction_ActionFinished(void) +{ + *(gBattleStruct->monToSwitchIntoId + gBattlerByTurnOrder[gCurrentTurnActionNumber]) = 6; + gCurrentTurnActionNumber++; + gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; + SpecialStatusesClear(); + gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED + | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR + | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000 + | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT + | HITMARKER_CHARGING | HITMARKER_x4000000); + + gCurrentMove = 0; + gBattleMoveDamage = 0; + gMoveResultFlags = 0; + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + gLastLandedMoves[gBattlerAttacker] = 0; + gLastHitByType[gBattlerAttacker] = 0; + gBattleStruct->dynamicMoveType = 0; + gDynamicBasePower = 0; + gBattleScripting.moveendState = 0; + gBattleCommunication[3] = 0; + gBattleCommunication[4] = 0; + gBattleScripting.multihitMoveEffect = 0; + gBattleResources->battleScriptsStack->size = 0; +} + // rom const data static const u16 sSoundMovesTable[] = { |