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-rw-r--r--include/config.h4
-rw-r--r--include/global.h3
-rwxr-xr-xsrc/libisagbprn.c3
3 files changed, 4 insertions, 6 deletions
diff --git a/include/config.h b/include/config.h
index ce8e4ae74..7ee4503c7 100644
--- a/include/config.h
+++ b/include/config.h
@@ -4,10 +4,10 @@
// In the Generation 3 games, Asserts were used in various debug builds.
// Ruby/Sapphire and Emerald do not have these asserts while Fire Red
// still has them in the ROM. This is because the developers forgot
-// to define NOAGBPRN before release, which is actually supposed to be
+// to define NDEBUG before release, which is actually supposed to be
// NDEBUG, however this has been changed as Ruby's actual debug build
// does not use the AGBPrint features.
-#define NOAGBPRN
+#define NDEBUG
// NOTE: Don't try to enable assert right now as many pointers
// still exist in defines and WILL likely result in a broken ROM.
diff --git a/include/global.h b/include/global.h
index 1d0962cf6..3e260fd2a 100644
--- a/include/global.h
+++ b/include/global.h
@@ -1,9 +1,8 @@
#ifndef GUARD_GLOBAL_H
#define GUARD_GLOBAL_H
+#include "config.h" // we need to define config before gba headers as print stuff needs the functions nulled before defines.
#include "gba/gba.h"
-#include "config.h"
-#include "assert.h"
// Prevent cross-jump optimization.
#define BLOCK_CROSS_JUMP asm("");
diff --git a/src/libisagbprn.c b/src/libisagbprn.c
index 867044217..f056be5d2 100755
--- a/src/libisagbprn.c
+++ b/src/libisagbprn.c
@@ -2,7 +2,6 @@
#include <stdio.h>
#include "gba/gba.h"
#include "config.h"
-#include "assert.h"
#define AGB_PRINT_FLUSH_ADDR 0x9FE209D
#define AGB_PRINT_STRUCT_ADDR 0x9FE20F8
@@ -25,7 +24,7 @@ struct AGBPrintStruct
typedef void (*LPFN_PRINT_FLUSH)(void);
-#ifndef NOAGBPRN
+#ifndef NDEBUG
void AGBPrintFlush1Block(void);
void AGBPrintInit(void)