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-rw-r--r--include/battle.h2
-rw-r--r--include/constants/item_effects.h5
-rw-r--r--include/constants/pokemon.h44
-rw-r--r--src/data/pokemon/item_effects.h14
-rw-r--r--src/pokemon.c16
5 files changed, 44 insertions, 37 deletions
diff --git a/include/battle.h b/include/battle.h
index 5a04c1eec..e4b773089 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -493,7 +493,7 @@ struct BattleScripting
u8 field_20;
u8 reshowMainState;
u8 reshowHelperState;
- u8 field_23;
+ u8 levelUpHP;
u8 windowsType; // 0 - normal, 1 - battle arena
u8 multiplayerId;
u8 specialTrainerBattleType;
diff --git a/include/constants/item_effects.h b/include/constants/item_effects.h
index 49fcedc61..6e61c4d7f 100644
--- a/include/constants/item_effects.h
+++ b/include/constants/item_effects.h
@@ -51,6 +51,11 @@
// fields 6 and onwards are item-specific arguments
+// Special HP recovery amounts for ITEM4_HEAL_HP
+#define ITEM6_HEAL_FULL ((u8) -1)
+#define ITEM6_HEAL_HALF ((u8) -2)
+#define ITEM6_HEAL_LVL_UP ((u8) -3)
+
// Used for GetItemEffectType.
#define ITEM_EFFECT_X_ITEM 0
#define ITEM_EFFECT_RAISE_LEVEL 1
diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h
index 52eabe71b..4cf0bd4f0 100644
--- a/include/constants/pokemon.h
+++ b/include/constants/pokemon.h
@@ -239,12 +239,12 @@
#define UNOWN_FORM_COUNT 28
// Battle move flags
-#define FLAG_MAKES_CONTACT 0x1
-#define FLAG_PROTECT_AFFECTED 0x2
-#define FLAG_MAGICCOAT_AFFECTED 0x4
-#define FLAG_SNATCH_AFFECTED 0x8
-#define FLAG_MIRROR_MOVE_AFFECTED 0x10
-#define FLAG_KINGSROCK_AFFECTED 0x20
+#define FLAG_MAKES_CONTACT (1 << 0)
+#define FLAG_PROTECT_AFFECTED (1 << 1)
+#define FLAG_MAGICCOAT_AFFECTED (1 << 2)
+#define FLAG_SNATCH_AFFECTED (1 << 3)
+#define FLAG_MIRROR_MOVE_AFFECTED (1 << 4)
+#define FLAG_KINGSROCK_AFFECTED (1 << 5)
// Growth rates
#define GROWTH_MEDIUM_FAST 0
@@ -268,22 +268,22 @@
#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
-// Evolution type flags
-#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220
-#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220
-#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220
-#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level
-#define EVO_TRADE 0x0005 // Pokémon is traded
-#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item
-#define EVO_ITEM 0x0007 // specified item is used on Pokémon
-#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense
-#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense
-#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense
-#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value
-#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value
-#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask)
-#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja)
-#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value
+// Evolution types
+#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
+#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
+#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
+#define EVO_LEVEL 4 // Pokémon reaches the specified level
+#define EVO_TRADE 5 // Pokémon is traded
+#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item
+#define EVO_ITEM 7 // specified item is used on Pokémon
+#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense
+#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense
+#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense
+#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value
+#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value
+#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
+#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
+#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
#define EVOS_PER_MON 5
diff --git a/src/data/pokemon/item_effects.h b/src/data/pokemon/item_effects.h
index 698d97a43..1ed721e44 100644
--- a/src/data/pokemon/item_effects.h
+++ b/src/data/pokemon/item_effects.h
@@ -26,12 +26,12 @@ const u8 gItemEffect_ParalyzeHeal[6] = {
const u8 gItemEffect_FullRestore[7] = {
[3] = ITEM3_STATUS_ALL,
[4] = ITEM4_HEAL_HP,
- [6] = -1,
+ [6] = ITEM6_HEAL_FULL,
};
const u8 gItemEffect_MaxPotion[7] = {
[4] = ITEM4_HEAL_HP,
- [6] = -1,
+ [6] = ITEM6_HEAL_FULL,
};
const u8 gItemEffect_HyperPotion[7] = {
@@ -50,12 +50,12 @@ const u8 gItemEffect_FullHeal[6] = {
const u8 gItemEffect_Revive[7] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
- [6] = -2,
+ [6] = ITEM6_HEAL_HALF,
};
const u8 gItemEffect_MaxRevive[7] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
- [6] = -1,
+ [6] = ITEM6_HEAL_FULL,
};
const u8 gItemEffect_FreshWater[7] = {
@@ -107,7 +107,7 @@ const u8 gItemEffect_HealPowder[9] = {
const u8 gItemEffect_RevivalHerb[10] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
- [6] = -1,
+ [6] = ITEM6_HEAL_FULL,
[7] = -15,
[8] = -15,
[9] = -20,
@@ -157,7 +157,7 @@ const u8 gItemEffect_BerryJuice[7] = {
const u8 gItemEffect_SacredAsh[7] = {
[0] = ITEM0_SACRED_ASH,
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
- [6] = -1,
+ [6] = ITEM6_HEAL_FULL,
};
const u8 gItemEffect_HPUp[10] = {
@@ -206,7 +206,7 @@ const u8 gItemEffect_RareCandy[10] = {
[3] = ITEM3_LEVEL_UP,
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
- [6] = 0xFD,
+ [6] = ITEM6_HEAL_LVL_UP,
[7] = 5,
[8] = 3,
[9] = 2,
diff --git a/src/pokemon.c b/src/pokemon.c
index 7d384de3d..8767207d7 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -2836,9 +2836,9 @@ void CalculateMonStats(struct Pokemon *mon)
newMaxHP = (((n + hpEV / 4) * level) / 100) + level + 10;
}
- gBattleScripting.field_23 = newMaxHP - oldMaxHP;
- if (gBattleScripting.field_23 == 0)
- gBattleScripting.field_23 = 1;
+ gBattleScripting.levelUpHP = newMaxHP - oldMaxHP;
+ if (gBattleScripting.levelUpHP == 0)
+ gBattleScripting.levelUpHP = 1;
SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP);
@@ -4912,19 +4912,21 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
break;
}
}
+
+ // Get amount of HP to restore
dataUnsigned = itemEffect[var_3C++];
switch (dataUnsigned)
{
- case 0xFF:
+ case ITEM6_HEAL_FULL:
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) - GetMonData(mon, MON_DATA_HP, NULL);
break;
- case 0xFE:
+ case ITEM6_HEAL_HALF:
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) / 2;
if (dataUnsigned == 0)
dataUnsigned = 1;
break;
- case 0xFD:
- dataUnsigned = gBattleScripting.field_23;
+ case ITEM6_HEAL_LVL_UP:
+ dataUnsigned = gBattleScripting.levelUpHP;
break;
}
if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL))