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-rw-r--r--asm/macros/battle_anim_script.inc14
-rw-r--r--data/battle_anim_scripts.s70
-rw-r--r--src/battle_anim_effects_1.c16
-rwxr-xr-xsrc/battle_anim_effects_2.c4
-rw-r--r--src/bug.c19
-rw-r--r--src/dark.c44
6 files changed, 91 insertions, 76 deletions
diff --git a/asm/macros/battle_anim_script.inc b/asm/macros/battle_anim_script.inc
index 6ccd8d505..32d9de82c 100644
--- a/asm/macros/battle_anim_script.inc
+++ b/asm/macros/battle_anim_script.inc
@@ -153,19 +153,19 @@
.byte \param4
.endm
- .macro loopsewithpan se:req, param1:req, param2:req, param3:req
+ .macro loopsewithpan se:req, pan:req, wait:req, times:req
.byte 0x1c
.2byte \se
- .byte \param1
- .byte \param2
- .byte \param3
+ .byte \pan
+ .byte \wait
+ .byte \times
.endm
- .macro waitplaysewithpan se:req, param1:req, param2:req
+ .macro waitplaysewithpan se:req, pan:req, wait:req
.byte 0x1d
.2byte \se
- .byte \param1
- .byte \param2
+ .byte \pan
+ .byte \wait
.endm
.macro setbldcnt param0:req
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index e7a7e89b6..5a19061d0 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -1515,7 +1515,7 @@ Move_VINE_WHIP:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 6
playsewithpan SE_W010, SOUND_PAN_TARGET
- createsprite gUnknown_085928E8, ANIM_TARGET, 2, 0, 0
+ createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0
delay 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 1
end
@@ -1656,12 +1656,12 @@ Explosion1:
Move_DEFENSE_CURL:
loadspritegfx ANIM_TAG_ECLIPSING_ORB
loopsewithpan SE_W161, SOUND_PAN_ATTACKER, 18, 3
- createvisualtask sub_811489C, 5, 0, 0
+ createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 0
createvisualtask sub_815B338, 5
waitforvisualfinish
createsprite gUnknown_085CE338, ANIM_ATTACKER, 2, 0, 6, 0, 1
waitforvisualfinish
- createvisualtask sub_811489C, 5, 0, 1
+ createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
waitforvisualfinish
end
@@ -2003,7 +2003,7 @@ Move_ATTRACT:
createsprite gBattleAnimSpriteTemplate_85939B8, ANIM_TARGET, 3, -384, -31
waitforvisualfinish
waitplaysewithpan SE_W213B, 0, 15
- createvisualtask sub_81062E8, 5
+ createvisualtask AnimTask_HeartsBackground, 5
createsprite gUnknown_085939D0, ANIM_ATTACKER, 40, 16, 256, 0
createsprite gUnknown_085939D0, ANIM_ATTACKER, 40, 224, 240, 15
createsprite gUnknown_085939D0, ANIM_ATTACKER, 40, 126, 272, 30
@@ -2012,7 +2012,7 @@ Move_ATTRACT:
createsprite gUnknown_085939D0, ANIM_ATTACKER, 40, 40, 256, 75
createsprite gUnknown_085939D0, ANIM_ATTACKER, 40, 112, 256, 90
createsprite gUnknown_085939D0, ANIM_ATTACKER, 40, 200, 272, 90
- delay 0x4B
+ delay 75
createvisualtask sub_8115A04, 2, 4, 4, 4, 0, 10, RGB(31, 25, 27)
end
@@ -3220,13 +3220,13 @@ EndureEffect:
Move_CHARM:
loadspritegfx ANIM_TAG_MAGENTA_HEART
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
- createsprite gUnknown_08593970, ANIM_ATTACKER, 3, 0, 20
+ createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
- createsprite gUnknown_08593970, ANIM_ATTACKER, 3, -20, 20
+ createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
- createsprite gUnknown_08593970, ANIM_ATTACKER, 3, 20, 20
+ createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
waitforvisualfinish
end
@@ -4358,7 +4358,7 @@ Move_AERIAL_ACE:
Move_IRON_DEFENSE:
loopsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER, 28, 2
- createvisualtask sub_81144F8, 5, 0, 0, 0
+ createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 2, RGB_WHITEALPHA, 14, -1, 0
waitforvisualfinish
end
@@ -4393,13 +4393,13 @@ Move_COVET:
loadspritegfx ANIM_TAG_MAGENTA_HEART
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
- createsprite gUnknown_08593970, ANIM_ATTACKER, 3, 0, 20
+ createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
- createsprite gUnknown_08593970, ANIM_ATTACKER, 3, -20, 20
+ createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
- createsprite gUnknown_08593970, ANIM_ATTACKER, 3, 20, 20
+ createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
@@ -4570,7 +4570,7 @@ Move_SHOCK_WAVE:
Move_HARDEN:
loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
- createvisualtask sub_81144F8, 5, 0, 0, 0
+ createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
waitforvisualfinish
end
@@ -7213,7 +7213,7 @@ Move_STEEL_WING:
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
- createvisualtask sub_81144F8, 5, 0, 0, 0
+ createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
waitforvisualfinish
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
@@ -7239,7 +7239,7 @@ Move_STEEL_WING:
Move_IRON_TAIL:
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
- createvisualtask sub_81144F8, 5, 1, 0, 0
+ createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0
waitforvisualfinish
monbg ANIM_TARGET
setalpha 12, 8
@@ -7249,7 +7249,7 @@ Move_IRON_TAIL:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- createvisualtask sub_811489C, 5, 0, 1
+ createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
@@ -7259,7 +7259,7 @@ Move_POISON_TAIL:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_POISON_BUBBLE
loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
- createvisualtask sub_81144F8, 5, 1, 1, RGB(24, 6, 23)
+ createvisualtask AnimTask_MetallicShine, 5, 1, 1, RGB(24, 6, 23)
waitforvisualfinish
monbg ANIM_TARGET
setalpha 12, 8
@@ -7269,7 +7269,7 @@ Move_POISON_TAIL:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
- createvisualtask sub_811489C, 5, 0, 1
+ createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
clearmonbg ANIM_TARGET
blendoff
call PoisonBubblesEffect
@@ -7279,7 +7279,7 @@ Move_POISON_TAIL:
Move_METAL_CLAW:
loadspritegfx ANIM_TAG_CLAW_SLASH
loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
- createvisualtask sub_81144F8, 5, 0, 0, 0
+ createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2
@@ -7459,7 +7459,7 @@ Move_STRING_SHOT:
end
StringShot1:
- createsprite gUnknown_085969E0, ANIM_TARGET, 2, 20, 0, 512, 20, 1
+ createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 1
delay 1
return
@@ -7488,7 +7488,7 @@ Move_SPIDER_WEB:
call SpiderWeb1
waitforvisualfinish
playsewithpan SE_W081B, SOUND_PAN_TARGET
- createsprite gUnknown_08596A2C, ANIM_ATTACKER, 2
+ createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 1
@@ -7496,7 +7496,7 @@ Move_SPIDER_WEB:
end
SpiderWeb1:
- createsprite gUnknown_085969E0, ANIM_TARGET, 2, 20, 0, 512, 20, 0
+ createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 0
delay 1
return
@@ -7941,16 +7941,16 @@ Move_PERISH_SONG:
panse_1B SE_W195, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_BLACK
- createvisualtask sub_811489C, 5, 4, 0
- createvisualtask sub_811489C, 5, 5, 0
- createvisualtask sub_811489C, 5, 6, 0
- createvisualtask sub_811489C, 5, 7, 0
+ createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 4, 0
+ createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 5, 0
+ createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 6, 0
+ createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 7, 0
delay 100
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_BLACK
- createvisualtask sub_811489C, 5, 4, 1
- createvisualtask sub_811489C, 5, 5, 1
- createvisualtask sub_811489C, 5, 6, 1
- createvisualtask sub_811489C, 5, 7, 1
+ createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 4, 1
+ createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 5, 1
+ createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 6, 1
+ createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 7, 1
waitforvisualfinish
end
@@ -9570,7 +9570,7 @@ Move_DOOM_DESIRE:
createvisualtask sub_8114960, 2
delay 1
monbg ANIM_ATK_PARTNER
- createvisualtask sub_811489C, 5, 1, 0
+ createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_TARGET, 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB_BLACK
waitforvisualfinish
setalpha 8, 8
@@ -9578,7 +9578,7 @@ Move_DOOM_DESIRE:
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1
waitforvisualfinish
delay 20
- createvisualtask sub_811489C, 5, 1, 1
+ createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_TARGET, 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
@@ -10237,13 +10237,13 @@ Burn1:
Status_Infatuation:
loadspritegfx ANIM_TAG_MAGENTA_HEART
playsewithpan SE_W204, SOUND_PAN_ATTACKER
- createsprite gUnknown_08593970, ANIM_ATTACKER, 3, 0, 20
+ createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
delay 15
playsewithpan SE_W204, SOUND_PAN_ATTACKER
- createsprite gUnknown_08593970, ANIM_ATTACKER, 3, -20, 20
+ createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
delay 15
playsewithpan SE_W204, SOUND_PAN_ATTACKER
- createsprite gUnknown_08593970, ANIM_ATTACKER, 3, 20, 20
+ createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
end
Status_Sleep:
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c
index f14e502f3..af4bc19ec 100644
--- a/src/battle_anim_effects_1.c
+++ b/src/battle_anim_effects_1.c
@@ -1093,7 +1093,7 @@ const struct SpriteTemplate gUnknown_085928D0 =
.callback = sub_8100A50,
};
-const struct SpriteTemplate gUnknown_085928E8 =
+const struct SpriteTemplate gVineWhipSpriteTemplate =
{
.tileTag = ANIM_TAG_WHIP_HIT,
.paletteTag = ANIM_TAG_WHIP_HIT,
@@ -2336,7 +2336,7 @@ void AnimHyperBeamOrb(struct Sprite* sprite)
{
u16 speed;
u16 animNum = Random2();
-
+
StartSpriteAnim(sprite, animNum % 8);
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
@@ -2660,7 +2660,7 @@ static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
s16 a = sprite->data[0];
s16 b = sprite->data[7];
s16 r0;
-
+
sprite->data[0] = 1;
TranslateAnimHorizontalArc(sprite);
r0 = sprite->data[7];
@@ -2675,7 +2675,7 @@ static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
if (sprite->oam.affineParam == 30)
destroy = TRUE;
}
-
+
if (sprite->pos1.x + sprite->pos2.x > 256
|| sprite->pos1.x + sprite->pos2.x < -16
|| sprite->pos1.y + sprite->pos2.y > 160
@@ -3748,7 +3748,7 @@ void sub_81009F8(struct Sprite* sprite)
void sub_8100A50(struct Sprite* sprite)
{
- if (GetBattlerSide(gBattleAnimAttacker) == 0)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
StartSpriteAnim(sprite, 1);
sprite->callback = sub_81009DC;
@@ -3770,7 +3770,7 @@ void sub_8100A94(struct Sprite* sprite)
}
// Moves the sprite in a diagonally slashing motion across the target mon.
-// Used by moves such as MOVE_CUT and MOVE_AERIAL_ACE.
+// Used by moves such as MOVE_CUT and MOVE_AERIAL_ACE.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
@@ -5350,10 +5350,10 @@ static void sub_8102DE4(struct Sprite* sprite)
void sub_8102EB0(struct Sprite* sprite)
{
- int a;
+ int a;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
{
- a = gBattleAnimArgs[1];
+ a = gBattleAnimArgs[1];
(u16)gBattleAnimArgs[1] = -a;
}
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index 80b3258b4..e3295acb8 100755
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -889,7 +889,7 @@ const struct SpriteTemplate gUnknown_08593958 =
.callback = sub_8105DE8,
};
-const struct SpriteTemplate gUnknown_08593970 =
+const struct SpriteTemplate gMagentaHeartSpriteTemplate =
{
.tileTag = ANIM_TAG_MAGENTA_HEART,
.paletteTag = ANIM_TAG_MAGENTA_HEART,
@@ -3286,7 +3286,7 @@ static void sub_810627C(struct Sprite *sprite)
}
}
-void sub_81062E8(u8 taskId)
+void AnimTask_HeartsBackground(u8 taskId)
{
struct BattleAnimBgData animBg;
diff --git a/src/bug.c b/src/bug.c
index 88f93a3d5..4fa6a5bb6 100644
--- a/src/bug.c
+++ b/src/bug.c
@@ -6,7 +6,7 @@
void sub_8110368(struct Sprite *);
void sub_8110438(struct Sprite *);
-void sub_81104E4(struct Sprite *);
+void AnimTranslateWebThread(struct Sprite *);
void sub_81105B4(struct Sprite *);
void sub_811067C(struct Sprite *);
void AnimTranslateStinger(struct Sprite *);
@@ -90,7 +90,7 @@ const struct SpriteTemplate gUnknown_085969C8 =
.callback = sub_8110438,
};
-const struct SpriteTemplate gUnknown_085969E0 =
+const struct SpriteTemplate gWebThreadSpriteTemplate =
{
.tileTag = ANIM_TAG_WEB_THREAD,
.paletteTag = ANIM_TAG_WEB_THREAD,
@@ -98,7 +98,7 @@ const struct SpriteTemplate gUnknown_085969E0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81104E4,
+ .callback = AnimTranslateWebThread,
};
const struct SpriteTemplate gUnknown_085969F8 =
@@ -124,7 +124,7 @@ const union AffineAnimCmd *const gUnknown_08596A28[] =
gUnknown_08596A10,
};
-const struct SpriteTemplate gUnknown_08596A2C =
+const struct SpriteTemplate gSpiderWebSpriteTemplate =
{
.tileTag = ANIM_TAG_SPIDER_WEB,
.paletteTag = ANIM_TAG_SPIDER_WEB,
@@ -247,12 +247,19 @@ void sub_8110438(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_81104E4(struct Sprite *sprite)
+// Creates a single web thread that travels from attacker to target.
+// Used by MOVE_STRING_SHOT and MOVE_SPIDER_WEB in their first move phase.
+// arg 0: x
+// arg 1: y
+// arg 2: controls the left-to-right movement
+// arg 3: amplitude
+// arg 4: if targets both opponents
+void AnimTranslateWebThread(struct Sprite *sprite)
{
if (IsContest())
gBattleAnimArgs[2] /= 2;
- InitSpritePosToAnimAttacker(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
diff --git a/src/dark.c b/src/dark.c
index 80ce61800..482c09c04 100644
--- a/src/dark.c
+++ b/src/dark.c
@@ -803,17 +803,23 @@ void sub_81144BC(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_81144F8(u8 taskId)
+// Makes the attacker metallic and shining.
+// Used by MOVE_HARDEN and MOVE_IRON_DEFENSE.
+// arg0: if true won't change battler's palette back
+// arg1: if true, use custom color
+// arg2: custom color
+// Custom color argument is used in MOVE_POISON_TAIL to make the mon turn purplish/pinkish as if became cloaked in poison.
+void AnimTask_MetallicShine(u8 taskId)
{
u16 species;
u8 spriteId;
u8 newSpriteId;
u16 paletteNum;
struct BattleAnimBgData animBg;
- int var0 = 0;
+ bool32 priorityChanged = FALSE;
- gBattle_WIN0H = var0;
- gBattle_WIN0V = var0;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
@@ -832,7 +838,7 @@ void sub_81144F8(u8 taskId)
{
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority--;
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
- var0 = 1;
+ priorityChanged = TRUE;
}
}
}
@@ -861,7 +867,7 @@ void sub_81144F8(u8 taskId)
gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
- if (gBattleAnimArgs[1] == 0)
+ if (gBattleAnimArgs[1] == 0)
SetGreyscaleOrOriginalPalette(paletteNum, FALSE);
else
BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]);
@@ -870,7 +876,7 @@ void sub_81144F8(u8 taskId)
gTasks[taskId].data[1] = gBattleAnimArgs[0];
gTasks[taskId].data[2] = gBattleAnimArgs[1];
gTasks[taskId].data[3] = gBattleAnimArgs[2];
- gTasks[taskId].data[6] = var0;
+ gTasks[taskId].data[6] = priorityChanged;
gTasks[taskId].func = sub_8114748;
}
@@ -879,29 +885,28 @@ static void sub_8114748(u8 taskId)
struct BattleAnimBgData animBg;
u16 paletteNum;
u8 spriteId;
- u8 taskIdCopy = taskId;
- gTasks[taskIdCopy].data[10] += 4;
+ gTasks[taskId].data[10] += 4;
gBattle_BG1_X -= 4;
- if (gTasks[taskIdCopy].data[10] == 128)
+ if (gTasks[taskId].data[10] == 128)
{
- gTasks[taskIdCopy].data[10] = 0;
+ gTasks[taskId].data[10] = 0;
gBattle_BG1_X += 128;
- gTasks[taskIdCopy].data[11]++;
- if (gTasks[taskIdCopy].data[11] == 2)
+ gTasks[taskId].data[11]++;
+ if (gTasks[taskId].data[11] == 2)
{
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
- if (gTasks[taskIdCopy].data[1] == 0)
+ if (gTasks[taskId].data[1] == 0)
SetGreyscaleOrOriginalPalette(paletteNum, 1);
- DestroySprite(&gSprites[gTasks[taskIdCopy].data[0]]);
+ DestroySprite(&gSprites[gTasks[taskId].data[0]]);
sub_80A6B30(&animBg);
sub_80A6C68(animBg.bgId);
- if (gTasks[taskIdCopy].data[6] == 1)
+ if (gTasks[taskId].data[6] == 1)
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
}
- else if (gTasks[taskIdCopy].data[11] == 3)
+ else if (gTasks[taskId].data[11] == 3)
{
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
@@ -918,7 +923,10 @@ static void sub_8114748(u8 taskId)
}
}
-void sub_811489C(u8 taskId)
+// Changes battler's palette to either greyscale or original.
+// arg0: which battler
+// arg1: 0 grayscale, 1 original
+void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
{
u8 spriteId;
u8 battler;