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-rw-r--r--data/battle_anim_scripts.s446
-rw-r--r--include/battle_anim.h5
-rwxr-xr-xsrc/battle_anim_effects_2.c6
-rw-r--r--src/battle_anim_mons.c4
-rw-r--r--src/battle_anim_status_effects.c8
-rw-r--r--src/battle_anim_utility_funcs.c2
-rw-r--r--src/bug.c19
-rw-r--r--src/dragon.c1
-rw-r--r--src/electric.c76
-rw-r--r--src/fight.c31
-rw-r--r--src/fire.c32
-rw-r--r--src/flying.c14
-rw-r--r--src/ghost.c3
-rw-r--r--src/ice.c6
-rw-r--r--src/normal.c6
-rw-r--r--src/poison.c30
-rw-r--r--src/psychic.c2
-rw-r--r--src/rock.c12
-rw-r--r--src/water.c29
19 files changed, 370 insertions, 362 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 1cba58261..fde742432 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -845,10 +845,10 @@ Move_TWINEEDLE:
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 12, 10, 12, 20
delay 20
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1
- createsprite gBattleAnimSpriteTemplate_8597370, ANIM_ATTACKER, 3, 0, -4, 1, 3
+ createsprite gSpikeHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 1, 3
loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 2
delay 1
- createsprite gBattleAnimSpriteTemplate_8597370, ANIM_ATTACKER, 3, 10, 12, 1, 3
+ createsprite gSpikeHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 10, 12, 1, 3
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -1033,21 +1033,21 @@ Move_SONIC_BOOM:
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
- call SonicBoom1
- call SonicBoom1
- call SonicBoom1
+ call SonicBoomProjectile
+ call SonicBoomProjectile
+ call SonicBoomProjectile
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1
- call SonicBoom2
+ call SonicBoomHit
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-SonicBoom1:
+SonicBoomProjectile:
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gSonicBoomSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 15
delay 4
return
-SonicBoom2:
+SonicBoomHit:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2
delay 4
return
@@ -1058,7 +1058,7 @@ Move_THUNDER_SHOCK:
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
- createvisualtask sub_810A7DC, 5, 0, -44, 0
+ createvisualtask AnimTask_ElectricBolt, 5, 0, -44, 0
playsewithpan SE_W085, SOUND_PAN_TARGET
delay 9
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 0, 13, RGB_BLACK
@@ -1080,13 +1080,13 @@ Move_THUNDERBOLT:
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
- createvisualtask sub_810A7DC, 5, 24, -52, 0
+ createvisualtask AnimTask_ElectricBolt, 5, 24, -52, 0
playsewithpan SE_W085, SOUND_PAN_TARGET
delay 7
- createvisualtask sub_810A7DC, 5, -24, -52, 0
+ createvisualtask AnimTask_ElectricBolt, 5, -24, -52, 0
playsewithpan SE_W085, SOUND_PAN_TARGET
delay 7
- createvisualtask sub_810A7DC, 5, 0, -60, 1
+ createvisualtask AnimTask_ElectricBolt, 5, 0, -60, 1
playsewithpan SE_W085, SOUND_PAN_TARGET
delay 9
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 0, 13, RGB_BLACK
@@ -1094,15 +1094,15 @@ Move_THUNDERBOLT:
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 13, 0, RGB_BLACK
waitforvisualfinish
delay 20
- createsprite gBattleAnimSpriteTemplate_85957E0, ANIM_TARGET, 3, 44, 0, 0, 3
- createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765
- createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765
- createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765
- createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765
- createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765
- createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765
- createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765
- createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
+ createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 44, 0, 0, 3
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
playsewithpan SE_W063, SOUND_PAN_TARGET
delay 0
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 2, 2, RGB_BLACK
@@ -1129,15 +1129,15 @@ Move_THUNDER_WAVE:
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
- createvisualtask sub_810A7DC, 5, 0, -48, 0
+ createvisualtask AnimTask_ElectricBolt, 5, 0, -48, 0
playsewithpan SE_W086, SOUND_PAN_TARGET
delay 20
loopsewithpan SE_W085B, SOUND_PAN_TARGET, 10, 4
- createsprite gUnknown_08595840, ANIM_TARGET, 2, -16, -16
+ createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16
delay 4
- createsprite gUnknown_08595840, ANIM_TARGET, 2, -16, 0
+ createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0
delay 4
- createsprite gUnknown_08595840, ANIM_TARGET, 2, -16, 16
+ createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 16
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 0, RGB_BLACK
waitforvisualfinish
@@ -1183,7 +1183,7 @@ Move_STOMP:
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W104, SOUND_PAN_TARGET
- createsprite gUnknown_08595F60, ANIM_ATTACKER, 3, 0, -32, 15
+ createsprite gStompFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -32, 15
delay 19
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 9, 1
@@ -1312,9 +1312,9 @@ Move_SPIKE_CANNON:
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 0, 0, 20
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 8, 8, 20
waitforvisualfinish
- createsprite gBattleAnimSpriteTemplate_8597370, ANIM_ATTACKER, 3, -8, -8, 1, 2
- createsprite gBattleAnimSpriteTemplate_8597370, ANIM_ATTACKER, 3, 0, 0, 1, 2
- createsprite gBattleAnimSpriteTemplate_8597370, ANIM_ATTACKER, 3, 8, 8, 1, 2
+ createsprite gSpikeHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2
+ createsprite gSpikeHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
+ createsprite gSpikeHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1
loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 3
waitforvisualfinish
@@ -1330,7 +1330,7 @@ Move_SWORDS_DANCE:
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4
createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
delay 22
- createvisualtask sub_8115D94, 2, ANIM_TAG_SWORD, 2, 2, RGB(18, 31, 31), 16, 0, 0
+ createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_SWORD, 2, 2, RGB(18, 31, 31), 16, 0, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
@@ -1949,32 +1949,32 @@ Move_SPARK:
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0
delay 0
- createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
- createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
delay 10
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
- createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1
delay 0
- createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
delay 20
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 7, 7, RGB(31, 31, 22)
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
- createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
- createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0
- createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0
- createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0
- createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
delay 4
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
@@ -2032,12 +2032,12 @@ GrowthEffect:
Move_WHIRLWIND:
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
- createsprite gUnknown_085963D4, ANIM_ATTACKER, 2, 0, -8, 1, 60, 0
- createsprite gUnknown_085963D4, ANIM_ATTACKER, 2, 0, 0, 1, 60, 1
- createsprite gUnknown_085963D4, ANIM_ATTACKER, 2, 0, 8, 1, 60, 2
- createsprite gUnknown_085963D4, ANIM_ATTACKER, 2, 0, 16, 1, 60, 3
- createsprite gUnknown_085963D4, ANIM_ATTACKER, 2, 0, 24, 1, 60, 4
- createsprite gUnknown_085963D4, ANIM_ATTACKER, 2, 0, 32, 1, 60, 0
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 60, 0
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 60, 1
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, ANIM_TARGET, 60, 2
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, ANIM_TARGET, 60, 3
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, ANIM_TARGET, 60, 4
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, ANIM_TARGET, 60, 0
delay 5
loopsewithpan SE_W104, SOUND_PAN_TARGET, 10, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 15, 1
@@ -2329,7 +2329,7 @@ Move_CONVERSION:
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 24
delay 20
playsewithpan SE_W112, SOUND_PAN_ATTACKER
- createvisualtask sub_8115D94, 2, ANIM_TAG_CONVERSION, 1, 1, 14335, 12, 0, 0
+ createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_CONVERSION, 1, 1, RGB(31, 31, 13), 12, 0, 0
delay 6
createvisualtask AnimTask_ConversionAlphaBlend, 5
waitforvisualfinish
@@ -2769,7 +2769,7 @@ Move_RAGE:
Move_TELEPORT:
call SetPsychicBackground
- createvisualtask sub_810F83C, 2
+ createvisualtask AnimTask_Teleport, 2
playsewithpan SE_W100, SOUND_PAN_ATTACKER
delay 15
call UnsetPsychicBackground
@@ -3115,7 +3115,7 @@ Move_SPITE:
waitbgfadein
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 6, 0, 8, RGB_WHITE
- createvisualtask sub_8111E50, 2
+ createvisualtask AnimTask_SpiteTargetShadow, 2
loopsewithpan SE_W060, SOUND_PAN_TARGET, 20, 3
waitforvisualfinish
restorebg
@@ -3657,23 +3657,23 @@ Move_SUPERPOWER:
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
setalpha 12, 8
- createsprite gUnknown_08595FEC, ANIM_TARGET, 2, 0
+ createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER
playsewithpan SE_W025, SOUND_PAN_ATTACKER
delay 20
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 4, 1, 180, 1
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W089, 0
delay 40
- createsprite gUnknown_08596004, ANIM_ATTACKER, 41, 200, 96, 1, 120
+ createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120
delay 8
- createsprite gUnknown_08596004, ANIM_ATTACKER, 41, 20, 248, 4, 112
+ createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 20, 248, 4, 112
delay 8
- createsprite gUnknown_08596004, ANIM_ATTACKER, 41, 130, 160, 2, 104
+ createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 130, 160, 2, 104
delay 8
- createsprite gUnknown_08596004, ANIM_ATTACKER, 41, 160, 192, 0, 96
+ createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 160, 192, 0, 96
delay 8
- createsprite gUnknown_08596004, ANIM_ATTACKER, 41, 60, 288, 3, 88
+ createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 60, 288, 3, 88
delay 74
- createsprite gUnknown_0859601C, ANIM_TARGET, 3, 0
+ createsprite gSuperpowerFireballSpriteTemplate, ANIM_TARGET, 3, ANIM_ATTACKER
playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 16
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1
@@ -3893,7 +3893,7 @@ Move_TAIL_GLOW:
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK
waitforvisualfinish
- createsprite gUnknown_08596AC8, ANIM_ATTACKER, 66, 0
+ createsprite gTailGlowOrbSpriteTemplate, ANIM_ATTACKER, 66, ANIM_ATTACKER
delay 18
loopsewithpan SE_W234, SOUND_PAN_ATTACKER, 16, 6
waitforvisualfinish
@@ -4287,13 +4287,13 @@ Move_WATER_SPOUT:
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- createvisualtask sub_81080E4, 5
+ createvisualtask AnimTask_WaterSpoutLaunch, 5
playsewithpan SE_W029, SOUND_PAN_ATTACKER
delay 44
playsewithpan SE_W291, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 16
- createvisualtask sub_81085C8, 5
+ createvisualtask AnimTask_WaterSpoutRain, 5
playsewithpan SE_W057, SOUND_PAN_TARGET
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -4416,25 +4416,25 @@ Move_VOLT_TACKLE:
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 8, RGB_BLACK
waitforvisualfinish
- createsprite gUnknown_085959A4, ANIM_ATTACKER, 1
+ createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1
playsewithpan SE_W268, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
delay 8
- createvisualtask sub_810AFCC, 5, 0
+ createvisualtask AnimTask_VoltTackleBolt, 5, 0
playsewithpan SE_W085, SOUND_PAN_ATTACKER
waitforvisualfinish
- createvisualtask sub_810AFCC, 5, 1
+ createvisualtask AnimTask_VoltTackleBolt, 5, 1
playsewithpan SE_W085, SOUND_PAN_TARGET
waitforvisualfinish
- createvisualtask sub_810AFCC, 5, 2
+ createvisualtask AnimTask_VoltTackleBolt, 5, 2
playsewithpan SE_W085, SOUND_PAN_ATTACKER
waitforvisualfinish
- createvisualtask sub_810AFCC, 5, 3
+ createvisualtask AnimTask_VoltTackleBolt, 5, 3
playsewithpan SE_W085, SOUND_PAN_TARGET
waitforvisualfinish
- createvisualtask sub_810AFCC, 5, 4
+ createvisualtask AnimTask_VoltTackleBolt, 5, 4
playsewithpan SE_W085, SOUND_PAN_ATTACKER
delay 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
@@ -4443,7 +4443,7 @@ Move_VOLT_TACKLE:
delay 2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, -16
delay 8
- createvisualtask sub_810AE5C, 5
+ createvisualtask AnimTask_VoltTackleAttackerReappear, 5
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1
playsewithpan SE_W085B, SOUND_PAN_ATTACKER
@@ -4457,7 +4457,7 @@ Move_VOLT_TACKLE:
Move_WATER_SPORT:
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
- createvisualtask sub_81088E4, 5
+ createvisualtask AnimTask_WaterSport, 5
delay 8
playsewithpan SE_W057, SOUND_PAN_ATTACKER
delay 44
@@ -4473,7 +4473,7 @@ Move_CALM_MIND:
monbg ANIM_ATK_PARTNER
createvisualtask sub_8116664, 5, 0, 0, 0, 16, RGB_BLACK
waitforvisualfinish
- createvisualtask AnimTask_SetAllBattlersButAttackerInvisiblity, 5, TRUE
+ createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, TRUE
waitforvisualfinish
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, SOUND_PAN_ATTACKER
@@ -4484,7 +4484,7 @@ Move_CALM_MIND:
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, SOUND_PAN_ATTACKER
waitforvisualfinish
- createvisualtask AnimTask_SetAllBattlersButAttackerInvisiblity, 5, FALSE
+ createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, FALSE
waitforvisualfinish
createvisualtask sub_8116664, 5, 0, 0, 16, 0, RGB_BLACK
waitforvisualfinish
@@ -5000,14 +5000,14 @@ Move_SNORE:
loadspritegfx ANIM_TAG_SNORE_Z
monbg ANIM_ATK_PARTNER
setalpha 8, 8
- call Snore1
+ call SnoreEffect
delay 30
- call Snore1
+ call SnoreEffect
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
-Snore1:
+SnoreEffect:
playsewithpan SE_W173, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
@@ -5126,13 +5126,13 @@ Move_SMOG:
monbgprio_29
setalpha 12, 8
loopsewithpan SE_W054, SOUND_PAN_TARGET, 17, 10
- call Smog1
- call Smog1
- call Smog1
- call Smog1
- call Smog1
- call Smog1
- call Smog1
+ call SmogCloud
+ call SmogCloud
+ call SmogCloud
+ call SmogCloud
+ call SmogCloud
+ call SmogCloud
+ call SmogCloud
delay 120
loopsewithpan SE_W092, SOUND_PAN_TARGET, 18, 2
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(26, 0, 26)
@@ -5142,8 +5142,8 @@ Move_SMOG:
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Smog1:
- createsprite gUnknown_08595C44, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0
+SmogCloud:
+ createsprite gSmogCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0
delay 7
return
@@ -5439,12 +5439,12 @@ SolarBeamSetUp:
setalpha 12, 8
createvisualtask AnimTask_BlendColorCycle, 2, 2, 1, 4, 0, 11, RGB(31, 31, 11)
playsewithpan SE_W025, SOUND_PAN_ATTACKER
- call SolarBeamSetUp1
+ call SolarBeamAbsorbEffect
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
goto SolarBeamEnd
-SolarBeamSetUp1:
+SolarBeamAbsorbEffect:
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 40, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -40, 16
@@ -5920,24 +5920,24 @@ Move_SYNTHESIS:
Move_TOXIC:
loadspritegfx ANIM_TAG_TOXIC_BUBBLE
loadspritegfx ANIM_TAG_POISON_BUBBLE
- call Toxic1
- call Toxic1
+ call ToxicBubbles
+ call ToxicBubbles
waitforvisualfinish
delay 15
call PoisonBubblesEffect
waitforvisualfinish
end
-Toxic1:
- createsprite gUnknown_08596134, ANIM_TARGET, 2, -24, 16, 1, 1
+ToxicBubbles:
+ createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
- createsprite gUnknown_08596134, ANIM_TARGET, 2, 8, 16, 1, 1
+ createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
- createsprite gUnknown_08596134, ANIM_TARGET, 2, -8, 16, 1, 1
+ createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
- createsprite gUnknown_08596134, ANIM_TARGET, 2, 24, 16, 1, 1
+ createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1
playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
return
@@ -5945,7 +5945,7 @@ Toxic1:
Move_SLUDGE:
loadspritegfx ANIM_TAG_POISON_BUBBLE
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
- createsprite gUnknown_085961A8, ANIM_TARGET, 2, 20, 0, 40, 0
+ createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31)
@@ -5955,34 +5955,34 @@ Move_SLUDGE:
Move_SLUDGE_BOMB:
loadspritegfx ANIM_TAG_POISON_BUBBLE
- call SludgeBomb1
- call SludgeBomb1
- call SludgeBomb1
- call SludgeBomb1
- call SludgeBomb1
- call SludgeBomb1
- call SludgeBomb1
- call SludgeBomb1
- call SludgeBomb1
- call SludgeBomb1
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31)
- createsprite gUnknown_085961D8, ANIM_TARGET, 2, 42, 27, 20
- createsprite gUnknown_085961D8, ANIM_TARGET, 2, -27, 44, 20
- createsprite gUnknown_085961D8, ANIM_TARGET, 2, 39, -28, 20
- createsprite gUnknown_085961D8, ANIM_TARGET, 2, -42, -42, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20
playsewithpan SE_W091, SOUND_PAN_TARGET
delay 5
- createsprite gUnknown_085961D8, ANIM_TARGET, 2, 0, 40, 20
- createsprite gUnknown_085961D8, ANIM_TARGET, 2, -8, -44, 20
- createsprite gUnknown_085961D8, ANIM_TARGET, 2, -46, -28, 20
- createsprite gUnknown_085961D8, ANIM_TARGET, 2, 46, 9, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20
playsewithpan SE_W091, SOUND_PAN_TARGET
delay 5
- createsprite gUnknown_085961D8, ANIM_TARGET, 2, 42, 0, 20
- createsprite gUnknown_085961D8, ANIM_TARGET, 2, -43, -12, 20
- createsprite gUnknown_085961D8, ANIM_TARGET, 2, 16, -46, 20
- createsprite gUnknown_085961D8, ANIM_TARGET, 2, -16, 44, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 0, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -43, -12, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 16, -46, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -16, 44, 20
playsewithpan SE_W091, SOUND_PAN_TARGET
delay 0
waitsound
@@ -5990,9 +5990,9 @@ Move_SLUDGE_BOMB:
call PoisonBubblesEffect
waitforvisualfinish
end
-SludgeBomb1:
+SludgeBombProjectile:
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
- createsprite gUnknown_085961A8, ANIM_TARGET, 2, 20, 0, 40, 0
+ createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
delay 3
return
@@ -6240,18 +6240,18 @@ Move_WATER_GUN:
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
- createsprite gUnknown_08595208, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25
+ createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25
playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 8, 1
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2
- createsprite gUnknown_08595220, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55
+ createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_08595220, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50
+ createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_08595220, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45
+ createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45
playsewithpan SE_W152, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6698,15 +6698,15 @@ Move_SUBMISSION:
waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 90
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4
createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4
- call Submission1
- call Submission1
- call Submission1
+ call SubmissionHit
+ call SubmissionHit
+ call SubmissionHit
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Submission1:
+SubmissionHit:
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -12, ANIM_TARGET, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, 8, ANIM_TARGET, 1
@@ -6722,10 +6722,10 @@ Move_SUNNY_DAY:
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 1, 0, 6, RGB_WHITE
waitforvisualfinish
panse_26 SE_W080, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
- call SunnyDay1
- call SunnyDay1
- call SunnyDay1
- call SunnyDay1
+ call SunnyDayLightRay
+ call SunnyDayLightRay
+ call SunnyDayLightRay
+ call SunnyDayLightRay
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 1, 6, 0, RGB_WHITE
waitforvisualfinish
@@ -6733,8 +6733,8 @@ Move_SUNNY_DAY:
blendoff
end
-SunnyDay1:
- createsprite gUnknown_085954A0, ANIM_ATTACKER, 40
+SunnyDayLightRay:
+ createsprite gSunnyDayLightRaySpriteTemplate, ANIM_ATTACKER, 40
delay 6
return
@@ -6765,16 +6765,16 @@ Move_SPORE:
setalpha 12, 8
createvisualtask AnimTask_SporeDoubleBattle, 2
loopsewithpan SE_W077, SOUND_PAN_TARGET, 16, 11
- call Spore1
- call Spore1
- call Spore1
+ call CreateSpore
+ call CreateSpore
+ call CreateSpore
waitforvisualfinish
delay 1
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-Spore1:
+CreateSpore:
createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -20, 85, 80, 1
delay 12
createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -10, 170, 80, 1
@@ -7110,11 +7110,11 @@ Move_BIND:
BindWrap:
playsewithpan SE_W020, SOUND_PAN_TARGET
- call BindWrap1
- call BindWrap1
+ call BindWrapSqueezeTarget
+ call BindWrapSqueezeTarget
waitforvisualfinish
end
-BindWrap1:
+BindWrapSqueezeTarget:
createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_TARGET, 0
delay 16
return
@@ -7196,15 +7196,15 @@ Move_ZAP_CANNON:
loadspritegfx ANIM_TAG_BLACK_BALL_2
loadspritegfx ANIM_TAG_SPARK_2
playsewithpan SE_W086, SOUND_PAN_ATTACKER
- createsprite gUnknown_08595764, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0
- createsprite gUnknown_08595790, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
- createsprite gUnknown_08595790, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
- createsprite gUnknown_08595790, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0
- createsprite gUnknown_08595790, ANIM_TARGET, 4, 10, 0, 16, 30, 192, 40, 2
- createsprite gUnknown_08595790, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0
- createsprite gUnknown_08595790, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1
- createsprite gUnknown_08595790, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0
- createsprite gUnknown_08595790, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2
+ createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 192, 40, 2
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
delay 15
@@ -7430,31 +7430,31 @@ Move_STRING_SHOT:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK
waitforvisualfinish
loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6
- call StringShot1
- call StringShot1
- call StringShot1
- call StringShot1
- call StringShot1
- call StringShot1
- call StringShot1
- call StringShot1
- call StringShot1
- call StringShot1
- call StringShot1
- call StringShot1
- call StringShot1
- call StringShot1
- call StringShot1
- call StringShot1
- call StringShot1
- call StringShot1
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
waitforvisualfinish
playsewithpan SE_W081B, SOUND_PAN_TARGET
- createsprite gUnknown_085969F8, ANIM_TARGET, 2, 0, 10
+ createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 10
delay 4
- createsprite gUnknown_085969F8, ANIM_TARGET, 2, 0, -2
+ createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, -2
delay 4
- createsprite gUnknown_085969F8, ANIM_TARGET, 2, 0, 22
+ createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 22
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 1
@@ -7462,7 +7462,7 @@ Move_STRING_SHOT:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK
end
-StringShot1:
+StringShotThread:
createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 1
delay 1
return
@@ -7476,20 +7476,20 @@ Move_SPIDER_WEB:
waitforvisualfinish
monbgprio_28 ANIM_TARGET
loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6
- call SpiderWeb1
- call SpiderWeb1
- call SpiderWeb1
- call SpiderWeb1
- call SpiderWeb1
- call SpiderWeb1
- call SpiderWeb1
- call SpiderWeb1
- call SpiderWeb1
- call SpiderWeb1
- call SpiderWeb1
- call SpiderWeb1
- call SpiderWeb1
- call SpiderWeb1
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
waitforvisualfinish
playsewithpan SE_W081B, SOUND_PAN_TARGET
createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2
@@ -7499,7 +7499,7 @@ Move_SPIDER_WEB:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK
end
-SpiderWeb1:
+SpiderWebThread:
createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 0
delay 1
return
@@ -8073,25 +8073,25 @@ Move_WILL_O_WISP:
playsewithpan SE_W052, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W052, SOUND_PAN_ATTACKER, 10
createvisualtask sub_8159278, 2, SOUND_PAN_ATTACKER, SOUND_PAN_ATTACKER, 1, 0
- createsprite gUnknown_0859563C, ANIM_ATTACKER, 2, 0, 0, 0
+ createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
delay 3
- createsprite gUnknown_0859563C, ANIM_ATTACKER, 3, 0, 0, 1
+ createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1
delay 3
- createsprite gUnknown_0859563C, ANIM_ATTACKER, 4, 0, 0, 2
+ createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 2
delay 3
- createsprite gUnknown_0859563C, ANIM_ATTACKER, 4, 0, 0, 3
+ createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 3
delay 40
createvisualtask sub_8159278, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
waitforvisualfinish
monbgprio_29
playsewithpan SE_W172B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 13, 1
- createsprite gUnknown_0859566C, ANIM_ATTACKER, 2, 0
- createsprite gUnknown_0859566C, ANIM_ATTACKER, 2, 42
- createsprite gUnknown_0859566C, ANIM_ATTACKER, 2, 84
- createsprite gUnknown_0859566C, ANIM_ATTACKER, 2, 126
- createsprite gUnknown_0859566C, ANIM_ATTACKER, 2, 168
- createsprite gUnknown_0859566C, ANIM_ATTACKER, 2, 210
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 0
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 42
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 84
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 126
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 168
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 210
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
@@ -8124,7 +8124,7 @@ Move_TRICK:
delay 16
playsewithpan SE_W166, 0
createvisualtask AnimTask_StretchTargetUp, 3
- createvisualtask sub_81060B0, 3
+ createvisualtask AnimTask_StretchAttackerUp, 3
delay 30
playsewithpan SE_W104, 0
delay 24
@@ -8165,12 +8165,12 @@ Move_STOCKPILE:
playsewithpan SE_W025, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, 2, 8, 1, 0, 12, RGB_WHITE
createvisualtask AnimTask_StockpileDeformMon, 5
- call Stockpile1
- call Stockpile1
+ call StockpileAbsorb
+ call StockpileAbsorb
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 12, 0, RGB_WHITE
end
-Stockpile1:
+StockpileAbsorb:
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 55, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -55, 13
@@ -8362,7 +8362,7 @@ Move_HYPER_BEAM:
delay 30
createsoundtask sub_8158C58, SE_W063B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
- createvisualtask sub_8115D94, 2, ANIM_TAG_ORBS, 1, 12, 31, 16, 0, 0
+ createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB(31, 0, 0), 16, 0, 0
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
@@ -9497,11 +9497,11 @@ Move_WATER_PULSE:
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 7, RGB(0, 25, 28)
delay 10
- createsprite gUnknown_085952F8, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0
- createsprite gUnknown_085952F8, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1
- createsprite gUnknown_085952F8, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0
- createsprite gUnknown_085952F8, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0
- createsprite gUnknown_085952F8, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1
+ createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0
+ createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1
+ createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0
+ createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0
+ createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1
playsewithpan SE_W145C, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_W202, SOUND_PAN_ATTACKER
@@ -9658,16 +9658,16 @@ Move_TWISTER:
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 60, 7, 60, 30
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 55, 10, 60, 30
delay 3
- createsprite gUnknown_08596CC8, ANIM_TARGET, 2, 100, 50, 4, 50, 26
+ createsprite gTwisterRockParticleSpriteTemplate, ANIM_TARGET, 2, 100, 50, 4, 50, 26
delay 1
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 105, 25, 8, 60, 20
delay 1
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 40, 10, 48, 30
delay 3
- createsprite gUnknown_08596CC8, ANIM_TARGET, 2, 120, 30, 6, 45, 25
+ createsprite gTwisterRockParticleSpriteTemplate, ANIM_TARGET, 2, 120, 30, 6, 45, 25
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 35, 10, 60, 30
delay 3
- createsprite gUnknown_08596CC8, ANIM_TARGET, 2, 105, 20, 8, 40, 0
+ createsprite gTwisterRockParticleSpriteTemplate, ANIM_TARGET, 2, 105, 20, 8, 40, 0
delay 3
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 20, 255, 15, 32, 0
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 110, 10, 8, 32, 20
@@ -9829,7 +9829,7 @@ Move_WEATHER_BALL:
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER
delay 8
playsewithpan SE_W207, SOUND_PAN_ATTACKER
- createsprite gUnknown_0853EE38, ANIM_ATTACKER, 2
+ createsprite gWeatherBallUpSpriteTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
delay 15
playsewithpan SE_W197, 0
@@ -9844,7 +9844,7 @@ Move_WEATHER_BALL:
jumpreteq ANIM_WEATHER_HAIL, WeatherBallIce
WeatherBallNormal:
loadspritegfx ANIM_TAG_IMPACT
- createsprite gUnknown_0853EE50, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
+ createsprite gWeatherBallNormalDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
waitforvisualfinish
playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 2
@@ -9853,13 +9853,13 @@ WeatherBallNormal:
end
WeatherBallFire:
loadspritegfx ANIM_TAG_SMALL_EMBER
- createsprite gUnknown_0859559C, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10
+ createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10
playsewithpan SE_W172, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_0859559C, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
+ createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_W172, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_0859559C, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
+ createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W172, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_W172B, SOUND_PAN_TARGET
@@ -9868,13 +9868,13 @@ WeatherBallFire:
end
WeatherBallWater:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
- createsprite gUnknown_08595328, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10
+ createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 8
- createsprite gUnknown_08595328, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20
+ createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20
playsewithpan SE_W152, SOUND_PAN_TARGET
delay 13
- createsprite gUnknown_08595328, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
+ createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W152, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
@@ -9883,13 +9883,13 @@ WeatherBallWater:
end
WeatherBallSandstorm:
loadspritegfx ANIM_TAG_ROCKS
- createsprite gUnknown_08596CE0, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0
+ createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 5
- createsprite gUnknown_08596CE0, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
+ createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 14
- createsprite gUnknown_08596CE0, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
+ createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W088, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_W070, SOUND_PAN_TARGET
@@ -9903,13 +9903,13 @@ WeatherBallSandstorm:
WeatherBallIce:
loadspritegfx ANIM_TAG_HAIL
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- createsprite gUnknown_08595D44, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20
+ createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20
playsewithpan SE_W258, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_08595D44, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0
+ createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0
playsewithpan SE_W258, SOUND_PAN_TARGET
delay 10
- createsprite gUnknown_08595D44, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0
+ createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0
playsewithpan SE_W258, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 3eab8e62b..4ffed529d 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -77,7 +77,8 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId);
void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
void sub_80A8AEC(struct Sprite *sprite);
void sub_80A8A6C(struct Sprite *sprite);
-void sub_80A8E30(struct Sprite *sprite);
+void AnimWeatherBallUp(struct Sprite *sprite);
+void AnimWeatherBallDown(struct Sprite *sprite);
void AnimSpinningSparkle(struct Sprite *sprite);
void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
void DestroySpriteAndMatrix(struct Sprite *sprite);
@@ -88,7 +89,6 @@ void StartAnimLinearTranslation(struct Sprite *sprite);
void InitAnimArcTranslation(struct Sprite *sprite);
bool8 AnimTranslateLinear(struct Sprite *sprite);
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
-void sub_80A8EE4(struct Sprite *sprite);
u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
void sub_80A6FD4(struct Sprite *sprite);
u16 ArcTan2Neg(s16 a, s16 b);
@@ -133,7 +133,6 @@ void sub_80A653C(struct Sprite *);
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
u8 sub_80A80C8(struct Task *task);
-void sub_80A8EE4(struct Sprite *);
void DestroyAnimSpriteAndDisableBlend(struct Sprite *);
void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index deeb30540..af24483fa 100755
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -3122,7 +3122,7 @@ void AnimTask_StretchTargetUp(u8 taskId)
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
if (++gTasks[taskId].data[0] == 1)
{
- PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(1), gUnknown_08593988);
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_TARGET), gUnknown_08593988);
gSprites[spriteId].pos2.x = 4;
}
else
@@ -3137,12 +3137,12 @@ void AnimTask_StretchTargetUp(u8 taskId)
}
}
-void sub_81060B0(u8 taskId)
+void AnimTask_StretchAttackerUp(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
if (++gTasks[taskId].data[0] == 1)
{
- PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), gUnknown_08593988);
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_08593988);
gSprites[spriteId].pos2.x = 4;
}
else
diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c
index 6fc1a3f96..47264d152 100644
--- a/src/battle_anim_mons.c
+++ b/src/battle_anim_mons.c
@@ -2416,7 +2416,7 @@ static void sub_80A8DFC(struct Sprite *sprite)
}
}
-void sub_80A8E30(struct Sprite *sprite)
+void AnimWeatherBallUp(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
@@ -2440,7 +2440,7 @@ static void sub_80A8E88(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80A8EE4(struct Sprite *sprite)
+void AnimWeatherBallDown(struct Sprite *sprite)
{
int x;
sprite->data[0] = gBattleAnimArgs[2];
diff --git a/src/battle_anim_status_effects.c b/src/battle_anim_status_effects.c
index 0165956d1..2e1077656 100644
--- a/src/battle_anim_status_effects.c
+++ b/src/battle_anim_status_effects.c
@@ -75,7 +75,7 @@ static const union AnimCmd *const sSpriteAnimTable_853EE34[] =
sSpriteAnim_853EE2C
};
-const struct SpriteTemplate gUnknown_0853EE38 =
+const struct SpriteTemplate gWeatherBallUpSpriteTemplate =
{
.tileTag = ANIM_TAG_WEATHER_BALL,
.paletteTag = ANIM_TAG_WEATHER_BALL,
@@ -83,10 +83,10 @@ const struct SpriteTemplate gUnknown_0853EE38 =
.anims = sSpriteAnimTable_853EE34,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A8E30,
+ .callback = AnimWeatherBallUp,
};
-const struct SpriteTemplate gUnknown_0853EE50 =
+const struct SpriteTemplate gWeatherBallNormalDownSpriteTemplate =
{
.tileTag = ANIM_TAG_WEATHER_BALL,
.paletteTag = ANIM_TAG_WEATHER_BALL,
@@ -94,7 +94,7 @@ const struct SpriteTemplate gUnknown_0853EE50 =
.anims = sSpriteAnimTable_853EE34,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A8EE4,
+ .callback = AnimWeatherBallDown,
};
static const union AnimCmd sSpriteAnim_853EE68[] =
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index cf788b3e3..c8529851b 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -759,7 +759,7 @@ void AnimTask_GetTargetIsAttackerPartner(u8 taskId)
#define tInvisible gBattleAnimArgs[0];
// For hiding or subsequently revealing all other battlers
-void AnimTask_SetAllBattlersButAttackerInvisiblity(u8 taskId)
+void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId)
{
u16 battler;
diff --git a/src/bug.c b/src/bug.c
index 63444f63a..5fcbced8d 100644
--- a/src/bug.c
+++ b/src/bug.c
@@ -7,11 +7,11 @@
static void AnimMegahornHorn(struct Sprite *);
static void AnimLeechLifeNeedle(struct Sprite *);
void AnimTranslateWebThread(struct Sprite *);
-void sub_81105B4(struct Sprite *);
+static void AnimStringWrap(struct Sprite *);
void sub_811067C(struct Sprite *);
void AnimTranslateStinger(struct Sprite *);
void AnimMissileArc(struct Sprite *);
-void sub_8110994(struct Sprite *);
+static void AnimTailGlowOrb(struct Sprite *);
static void sub_811057C(struct Sprite *);
static void sub_8110630(struct Sprite *);
static void sub_81106A4(struct Sprite *);
@@ -101,7 +101,7 @@ const struct SpriteTemplate gWebThreadSpriteTemplate =
.callback = AnimTranslateWebThread,
};
-const struct SpriteTemplate gUnknown_085969F8 =
+const struct SpriteTemplate gStringWrapSpriteTemplate =
{
.tileTag = ANIM_TAG_STRING,
.paletteTag = ANIM_TAG_STRING,
@@ -109,7 +109,7 @@ const struct SpriteTemplate gUnknown_085969F8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81105B4,
+ .callback = AnimStringWrap,
};
const union AffineAnimCmd gUnknown_08596A10[] =
@@ -184,7 +184,7 @@ const union AffineAnimCmd *const gUnknown_08596AC4[] =
gUnknown_08596A8C,
};
-const struct SpriteTemplate gUnknown_08596AC8 =
+const struct SpriteTemplate gTailGlowOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
@@ -192,7 +192,7 @@ const struct SpriteTemplate gUnknown_08596AC8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08596AC4,
- .callback = sub_8110994,
+ .callback = AnimTailGlowOrb,
};
static void AnimMegahornHorn(struct Sprite *sprite)
@@ -291,7 +291,8 @@ static void sub_811057C(struct Sprite *sprite)
sprite->data[6] = (sprite->data[6] + 13) & 0xFF;
}
-void sub_81105B4(struct Sprite *sprite)
+// Second stage of String Shot
+static void AnimStringWrap(struct Sprite *sprite)
{
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimAttacker))
@@ -473,9 +474,9 @@ static void AnimMissileArcStep(struct Sprite *sprite)
}
}
-void sub_8110994(struct Sprite *sprite)
+static void AnimTailGlowOrb(struct Sprite *sprite)
{
- if (gBattleAnimArgs[0] == 0)
+ if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18;
diff --git a/src/dragon.c b/src/dragon.c
index c7f4f52b9..00ea4bd1a 100644
--- a/src/dragon.c
+++ b/src/dragon.c
@@ -257,6 +257,7 @@ static void AnimDragonRageFirePlume(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
+// For Dragon Breath and Dragon Rage
static void AnimDragonFireToTarget(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
diff --git a/src/electric.c b/src/electric.c
index 6082ebeaf..010654940 100644
--- a/src/electric.c
+++ b/src/electric.c
@@ -10,24 +10,24 @@ static void sub_810A1F8(struct Sprite *);
static void sub_810A214(struct Sprite *);
static void sub_810A258(struct Sprite *);
static void sub_810A274(struct Sprite *);
-static void sub_810A308(struct Sprite *);
-static void sub_810A46C(struct Sprite *);
+static void AnimSparkElectricity(struct Sprite *);
+static void AnimZapCannonSpark(struct Sprite *);
static void sub_810A4F4(struct Sprite *);
static void sub_810A56C(struct Sprite *);
-static void sub_810A5BC(struct Sprite *);
-static void sub_810A628(struct Sprite *);
+static void AnimThunderboltOrbSpriteTemplate(struct Sprite *);
+static void AnimSparkElectricityFlashing(struct Sprite *);
static void sub_810A6EC(struct Sprite *);
static void sub_810A75C(struct Sprite *);
static void sub_810A834(u8 taskId);
static void sub_810A9DC(struct Sprite *);
-static void sub_810AA2C(struct Sprite *);
+static void AnimThunderWave(struct Sprite *);
static void sub_810AAB0(struct Sprite *);
static void sub_810AB78(u8 taskId);
static void sub_810AC8C(struct Sprite *);
static void sub_810ACC0(struct Sprite *);
static void AnimGrowingChargeOrb(struct Sprite *);
static void AnimElectricPuff(struct Sprite *);
-static void sub_810AD98(struct Sprite *);
+static void AnimVoltTackleOrbSlide(struct Sprite *);
static void sub_810ADF8(struct Sprite *);
static bool8 sub_810B154(struct Task *task, u8 taskId);
static void sub_810B1F0(struct Sprite *);
@@ -114,7 +114,7 @@ const struct SpriteTemplate gUnknown_08595734 =
.callback = sub_810A274,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_859574C =
+const struct SpriteTemplate gSparkElectricitySpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
@@ -122,10 +122,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_859574C =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810A308,
+ .callback = AnimSparkElectricity,
};
-const struct SpriteTemplate gUnknown_08595764 =
+const struct SpriteTemplate gZapCannonBallSpriteTemplate =
{
.tileTag = ANIM_TAG_BLACK_BALL_2,
.paletteTag = ANIM_TAG_BLACK_BALL_2,
@@ -147,7 +147,7 @@ const union AffineAnimCmd *const gUnknown_0859578C[] =
gUnknown_0859577C,
};
-const struct SpriteTemplate gUnknown_08595790 =
+const struct SpriteTemplate gZapCannonSparkSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
@@ -155,7 +155,7 @@ const struct SpriteTemplate gUnknown_08595790 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_0859578C,
- .callback = sub_810A46C,
+ .callback = AnimZapCannonSpark,
};
const union AnimCmd gUnknown_085957A8[] =
@@ -184,7 +184,7 @@ const union AffineAnimCmd *const gUnknown_085957DC[] =
gUnknown_085957BC,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_85957E0 =
+const struct SpriteTemplate gThunderboltOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_SHOCK_3,
.paletteTag = ANIM_TAG_SHOCK_3,
@@ -192,10 +192,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_85957E0 =
.anims = gUnknown_085957B8,
.images = NULL,
.affineAnims = gUnknown_085957DC,
- .callback = sub_810A5BC,
+ .callback = AnimThunderboltOrbSpriteTemplate,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_85957F8 =
+const struct SpriteTemplate gSparkElectricityFlashingSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
@@ -203,7 +203,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_85957F8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_0859578C,
- .callback = sub_810A628,
+ .callback = AnimSparkElectricityFlashing,
};
const struct SpriteTemplate gElectricitySpriteTemplate =
@@ -228,7 +228,7 @@ const struct SpriteTemplate gUnknown_08595828 =
.callback = sub_810A9DC,
};
-const struct SpriteTemplate gUnknown_08595840 =
+const struct SpriteTemplate gThunderWaveSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_H,
.paletteTag = ANIM_TAG_SPARK_H,
@@ -236,7 +236,7 @@ const struct SpriteTemplate gUnknown_08595840 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810AA2C,
+ .callback = AnimThunderWave,
};
const s8 gUnknown_08595858[][2] =
@@ -367,7 +367,7 @@ const struct SpriteTemplate gElectricPuffSpriteTemplate =
.callback = AnimElectricPuff,
};
-const struct SpriteTemplate gUnknown_085959A4 =
+const struct SpriteTemplate gVoltTackleOrbSlideSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
@@ -375,7 +375,7 @@ const struct SpriteTemplate gUnknown_085959A4 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08595950,
- .callback = sub_810AD98,
+ .callback = AnimVoltTackleOrbSlide,
};
const union AnimCmd gUnknown_085959BC[] =
@@ -510,7 +510,7 @@ static void sub_810A274(struct Sprite *sprite)
sprite->callback = TranslateSpriteInCircleOverDuration;
}
-static void sub_810A308(struct Sprite *sprite)
+static void AnimSparkElectricity(struct Sprite *sprite)
{
u8 battler;
u32 matrixNum;
@@ -518,20 +518,20 @@ static void sub_810A308(struct Sprite *sprite)
switch (gBattleAnimArgs[4])
{
- case 0:
+ case ANIM_ATTACKER:
battler = gBattleAnimAttacker;
break;
- case 1:
+ case ANIM_TARGET:
default:
battler = gBattleAnimTarget;
break;
- case 2:
+ case ANIM_ATK_PARTNER:
if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
battler = gBattleAnimAttacker;
else
battler = BATTLE_PARTNER(gBattleAnimAttacker);
break;
- case 3:
+ case ANIM_DEF_PARTNER:
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
battler = BATTLE_PARTNER(gBattleAnimTarget);
else
@@ -567,7 +567,7 @@ static void sub_810A308(struct Sprite *sprite)
sprite->callback = sub_810E2C8;
}
-static void sub_810A46C(struct Sprite *sprite)
+static void AnimZapCannonSpark(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
@@ -609,7 +609,7 @@ static void sub_810A56C(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_810A5BC(struct Sprite *sprite)
+static void AnimThunderboltOrbSpriteTemplate(struct Sprite *sprite)
{
if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -622,7 +622,7 @@ static void sub_810A5BC(struct Sprite *sprite)
sprite->callback = sub_810A56C;
}
-static void sub_810A628(struct Sprite *sprite)
+static void AnimSparkElectricityFlashing(struct Sprite *sprite)
{
u8 battler;
@@ -655,7 +655,7 @@ static void sub_810A6EC(struct Sprite *sprite)
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
if (sprite->data[7] % sprite->data[4] == 0)
- sprite->invisible ^= 1;
+ sprite->invisible ^= TRUE;
if (sprite->data[0]-- <= 0)
DestroyAnimSprite(sprite);
@@ -676,7 +676,8 @@ static void sub_810A75C(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_810A7DC(u8 taskId)
+// The vertical falling thunder bolt used in Thunder Wave/Shock/Bolt
+void AnimTask_ElectricBolt(u8 taskId)
{
gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
@@ -769,13 +770,14 @@ static void sub_810A9DC(struct Sprite *sprite)
DestroySprite(sprite);
}
-static void sub_810AA2C(struct Sprite *sprite)
+// The horizontal bands of electricity used in Thunder Wave
+static void AnimThunderWave(struct Sprite *sprite)
{
u8 spriteId;
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
- spriteId = CreateSprite(&gUnknown_08595840, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
+ spriteId = CreateSprite(&gThunderWaveSpriteTemplate, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
gSprites[spriteId].oam.tileNum += 8;
gAnimVisualTaskCount++;
gSprites[spriteId].callback = sub_810AAB0;
@@ -920,12 +922,13 @@ static void AnimElectricPuff(struct Sprite *sprite)
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
-static void sub_810AD98(struct Sprite *sprite)
+// Creates an orb of electricity that grwos then slides off-screen. The attacker slides with it
+static void AnimVoltTackleOrbSlide(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, 1);
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
- sprite->data[6] = GetAnimBattlerSpriteId(0);
+ sprite->data[6] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
sprite->data[7] = 16;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
@@ -950,14 +953,14 @@ static void sub_810ADF8(struct Sprite *sprite)
}
}
-void sub_810AE5C(u8 taskId)
+void AnimTask_VoltTackleAttackerReappear(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
- task->data[15] = GetAnimBattlerSpriteId(0);
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
@@ -1005,7 +1008,8 @@ void sub_810AE5C(u8 taskId)
}
}
-void sub_810AFCC(u8 taskId)
+// The horizontal bolts of electricity for Volt Tackle
+void AnimTask_VoltTackleBolt(u8 taskId)
{
struct Task *task = &gTasks[taskId];
diff --git a/src/fight.c b/src/fight.c
index f5da49741..96b654ecc 100644
--- a/src/fight.c
+++ b/src/fight.c
@@ -18,9 +18,9 @@ static void AnimStompFoot(struct Sprite *);
static void AnimDizzyPunchDuck(struct Sprite *);
void sub_810D40C(struct Sprite *);
void sub_810D4F4(struct Sprite *);
-void sub_810D608(struct Sprite *);
-void sub_810D714(struct Sprite *);
-void sub_810D874(struct Sprite *);
+static void AnimSuperpowerOrb(struct Sprite *);
+static void AnimSuperpowerRock(struct Sprite *);
+static void AnimSuperpowerFireball(struct Sprite *);
static void AnimArmThrustHit(struct Sprite *);
void sub_810DA10(struct Sprite *);
static void AnimFocusPunchFist(struct Sprite *);
@@ -209,7 +209,7 @@ const struct SpriteTemplate gMegaPunchKickSpriteTemplate =
.callback = AnimSpinningKickOrPunch,
};
-const struct SpriteTemplate gUnknown_08595F60 =
+const struct SpriteTemplate gStompFootSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
@@ -267,7 +267,7 @@ const union AffineAnimCmd *const gUnknown_08595FE8[] =
gUnknown_08595FC0,
};
-const struct SpriteTemplate gUnknown_08595FEC =
+const struct SpriteTemplate gSuperpowerOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
@@ -275,10 +275,10 @@ const struct SpriteTemplate gUnknown_08595FEC =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08595FE8,
- .callback = sub_810D608,
+ .callback = AnimSuperpowerOrb,
};
-const struct SpriteTemplate gUnknown_08596004 =
+const struct SpriteTemplate gSuperpowerRockSpriteTemplate =
{
.tileTag = ANIM_TAG_FLAT_ROCK,
.paletteTag = ANIM_TAG_FLAT_ROCK,
@@ -286,10 +286,10 @@ const struct SpriteTemplate gUnknown_08596004 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810D714,
+ .callback = AnimSuperpowerRock,
};
-const struct SpriteTemplate gUnknown_0859601C =
+const struct SpriteTemplate gSuperpowerFireballSpriteTemplate =
{
.tileTag = ANIM_TAG_METEOR,
.paletteTag = ANIM_TAG_METEOR,
@@ -297,7 +297,7 @@ const struct SpriteTemplate gUnknown_0859601C =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810D874,
+ .callback = AnimSuperpowerFireball,
};
const struct SpriteTemplate gArmThrustHandSpriteTemplate =
@@ -795,9 +795,9 @@ static void sub_810D5DC(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_810D608(struct Sprite *sprite)
+static void AnimSuperpowerOrb(struct Sprite *sprite)
{
- if (gBattleAnimArgs[0] == 0)
+ if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
@@ -834,7 +834,8 @@ static void sub_810D6A8(struct Sprite *sprite)
}
}
-void sub_810D714(struct Sprite *sprite)
+// Floating rock that flies off to hit the target. Used by Superpower
+static void AnimSuperpowerRock(struct Sprite *sprite)
{
sprite->pos1.x = gBattleAnimArgs[0];
sprite->pos1.y = 120;
@@ -895,11 +896,11 @@ static void sub_810D830(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_810D874(struct Sprite *sprite)
+static void AnimSuperpowerFireball(struct Sprite *sprite)
{
u8 battler;
- if (gBattleAnimArgs[0] == 0)
+ if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
diff --git a/src/fire.c b/src/fire.c
index 21d17898d..93eabe8ea 100644
--- a/src/fire.c
+++ b/src/fire.c
@@ -14,7 +14,7 @@ static void sub_8108FBC(struct Sprite *);
static void sub_8109028(struct Sprite *);
static void sub_8109064(struct Sprite *);
static void sub_81090D8(struct Sprite *);
-static void sub_810916C(struct Sprite *);
+static void AnimSunlight(struct Sprite *);
static void AnimEmberFlare(struct Sprite *);
static void sub_8109200(struct Sprite *);
static void AnimFireRing(struct Sprite *);
@@ -34,9 +34,9 @@ static void sub_8109984(struct Sprite *sprite, s16 x, s16 y);
static void sub_81099A0(struct Sprite *);
static void AnimEruptionFallingRock(struct Sprite *);
static void sub_8109A64(struct Sprite *);
-static void sub_8109AFC(struct Sprite *);
+static void AnimWillOWispOrb(struct Sprite *);
static void sub_8109C4C(struct Sprite *);
-static void sub_8109CB0(struct Sprite *);
+static void AnimWillOWispFire(struct Sprite *);
static void sub_8109E2C(u8 taskId);
const union AnimCmd gUnknown_08595340[] =
@@ -208,7 +208,7 @@ const union AffineAnimCmd *const gUnknown_0859549C[] =
gUnknown_08595484,
};
-const struct SpriteTemplate gUnknown_085954A0 =
+const struct SpriteTemplate gSunnyDayLightRaySpriteTemplate =
{
.tileTag = ANIM_TAG_SUNLIGHT,
.paletteTag = ANIM_TAG_SUNLIGHT,
@@ -216,7 +216,7 @@ const struct SpriteTemplate gUnknown_085954A0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_0859549C,
- .callback = sub_810916C,
+ .callback = AnimSunlight,
};
const union AnimCmd gUnknown_085954B8[] =
@@ -330,7 +330,7 @@ const struct SpriteTemplate gFireSpiralOutwardSpriteTemplate =
.callback = AnimFireSpiralOutward,
};
-const struct SpriteTemplate gUnknown_0859559C =
+const struct SpriteTemplate gWeatherBallFireDownSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@@ -338,7 +338,7 @@ const struct SpriteTemplate gUnknown_0859559C =
.anims = gUnknown_085954D0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A8EE4,
+ .callback = AnimWeatherBallDown,
};
const struct SpriteTemplate gUnknown_085955B4 =
@@ -410,7 +410,7 @@ const union AnimCmd *const gUnknown_0859562C[] =
gUnknown_08595624,
};
-const struct SpriteTemplate gUnknown_0859563C =
+const struct SpriteTemplate gWillOWispOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_WISP_ORB,
.paletteTag = ANIM_TAG_WISP_ORB,
@@ -418,7 +418,7 @@ const struct SpriteTemplate gUnknown_0859563C =
.anims = gUnknown_0859562C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8109AFC,
+ .callback = AnimWillOWispOrb,
};
const union AnimCmd gUnknown_08595654[] =
@@ -435,7 +435,7 @@ const union AnimCmd *const gUnknown_08595668[] =
gUnknown_08595654,
};
-const struct SpriteTemplate gUnknown_0859566C =
+const struct SpriteTemplate gWillOWispFireSpriteTemplate =
{
.tileTag = ANIM_TAG_WISP_FIRE,
.paletteTag = ANIM_TAG_WISP_FIRE,
@@ -443,7 +443,7 @@ const struct SpriteTemplate gUnknown_0859566C =
.anims = gUnknown_08595668,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8109CB0,
+ .callback = AnimWillOWispFire,
};
const s8 gUnknown_08595684[16] =
@@ -594,8 +594,8 @@ static void sub_81090D8(struct Sprite *sprite)
}
}
-//sunlight
-static void sub_810916C(struct Sprite *sprite)
+// Sunlight from Sunny Day
+static void AnimSunlight(struct Sprite *sprite)
{
sprite->pos1.x = 0;
sprite->pos1.y = 0;
@@ -1052,8 +1052,7 @@ static void sub_8109A64(struct Sprite *sprite)
}
}
-//wisp orb
-static void sub_8109AFC(struct Sprite *sprite)
+static void AnimWillOWispOrb(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -1141,8 +1140,7 @@ static void sub_8109C4C(struct Sprite *sprite)
}
}
-//wisp fire
-void sub_8109CB0(struct Sprite *sprite)
+static void AnimWillOWispFire(struct Sprite *sprite)
{
if (!sprite->data[0])
{
diff --git a/src/flying.c b/src/flying.c
index 21af5d835..7c641f99d 100644
--- a/src/flying.c
+++ b/src/flying.c
@@ -17,7 +17,7 @@ static void AnimFallingFeather(struct Sprite *);
void sub_810E520(struct Sprite *);
void sub_810EB40(struct Sprite *);
void sub_810EA4C(struct Sprite *);
-void sub_810EAA0(struct Sprite *);
+static void AnimWhirlwindLine(struct Sprite *);
void sub_810EC34(struct Sprite *);
void sub_810EC94(struct Sprite *);
static void AnimDiveBall(struct Sprite *);
@@ -205,7 +205,7 @@ const union AnimCmd *const gUnknown_085963D0[] =
gUnknown_085963B8,
};
-const struct SpriteTemplate gUnknown_085963D4 =
+const struct SpriteTemplate gWhirlwindLineSpriteTemplate =
{
.tileTag = ANIM_TAG_WHIRLWIND_LINES,
.paletteTag = ANIM_TAG_WHIRLWIND_LINES,
@@ -213,7 +213,7 @@ const struct SpriteTemplate gUnknown_085963D4 =
.anims = gUnknown_085963D0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810EAA0,
+ .callback = AnimWhirlwindLine,
};
const union AffineAnimCmd gUnknown_085963EC[] =
@@ -911,18 +911,18 @@ void sub_810EA4C(struct Sprite *sprite)
sprite->callback = TranslateAnimSpriteToTargetMonLocation;
}
-void sub_810EAA0(struct Sprite * sprite)
+static void AnimWhirlwindLine(struct Sprite * sprite)
{
u16 arg;
u8 mult;
- if (!gBattleAnimArgs[2])
+ if (gBattleAnimArgs[2] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 0);
else
InitSpritePosToAnimTarget(sprite, FALSE);
- if ((!gBattleAnimArgs[2] && !GetBattlerSide(gBattleAnimAttacker))
- || (gBattleAnimArgs[2] == 1 && !GetBattlerSide(gBattleAnimTarget)))
+ if ((gBattleAnimArgs[2] == ANIM_ATTACKER && !GetBattlerSide(gBattleAnimAttacker))
+ || (gBattleAnimArgs[2] == ANIM_TARGET && !GetBattlerSide(gBattleAnimTarget)))
{
sprite->pos1.x += 8;
}
diff --git a/src/ghost.c b/src/ghost.c
index fa6679926..32fd427ed 100644
--- a/src/ghost.c
+++ b/src/ghost.c
@@ -586,7 +586,8 @@ static void sub_8111D78(u8 taskId)
}
}
-void sub_8111E50(u8 taskId)
+// Creates a blended copy of the target that wavers in front of them
+void AnimTask_SpiteTargetShadow(u8 taskId)
{
struct Task *task;
diff --git a/src/ice.c b/src/ice.c
index 80d62e21a..c110dc946 100644
--- a/src/ice.c
+++ b/src/ice.c
@@ -325,7 +325,7 @@ const struct SpriteTemplate gMistCloudSpriteTemplate =
.callback = InitSwirlingFogAnim,
};
-const struct SpriteTemplate gUnknown_08595C44 =
+const struct SpriteTemplate gSmogCloudSpriteTemplate =
{
.tileTag = ANIM_TAG_PURPLE_GAS_CLOUD,
.paletteTag = ANIM_TAG_PURPLE_GAS_CLOUD,
@@ -429,7 +429,7 @@ const struct SpriteTemplate gUnknown_08595D2C =
.callback = AnimHailBegin,
};
-const struct SpriteTemplate gUnknown_08595D44 =
+const struct SpriteTemplate gWeatherBallIceDownSpriteTemplate =
{
.tileTag = ANIM_TAG_HAIL,
.paletteTag = ANIM_TAG_HAIL,
@@ -437,7 +437,7 @@ const struct SpriteTemplate gUnknown_08595D44 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08595D28,
- .callback = sub_80A8EE4,
+ .callback = AnimWeatherBallDown,
};
const union AnimCmd gUnknown_08595D5C[] =
diff --git a/src/normal.c b/src/normal.c
index 02f5d92a2..1bc0287d9 100644
--- a/src/normal.c
+++ b/src/normal.c
@@ -176,7 +176,8 @@ const struct SpriteTemplate gBasicHitSplatSpriteTemplate =
.callback = AnimBasicHitSplat,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8597370 =
+// TODO: Needs generic descriptive name, what distinguishes this hit splat
+const struct SpriteTemplate gSpikeHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
@@ -625,7 +626,8 @@ static void sub_8115D2C(u8 taskId)
}
}
-void sub_8115D94(u8 taskId)
+// Flashes the specified anim tag with given color. Used e.g. to flash the particles in Hyper Beam red
+void AnimTask_FlashAnimTagWithColor(u8 taskId)
{
u8 paletteIndex;
diff --git a/src/poison.c b/src/poison.c
index 3e7d20c41..7b882c029 100644
--- a/src/poison.c
+++ b/src/poison.c
@@ -3,11 +3,11 @@
#include "trig.h"
#include "constants/rgb.h"
-void sub_810DBAC(struct Sprite *);
-void AnimAcidPoisonBubble(struct Sprite *);
-void sub_810DCD0(struct Sprite *);
-void AnimAcidPoisonDroplet(struct Sprite *);
-void AnimBubbleEffect(struct Sprite *);
+static void AnimSludgeProjectile(struct Sprite *);
+static void AnimAcidPoisonBubble(struct Sprite *);
+static void AnimSludgeBombHitParticle(struct Sprite *);
+static void AnimAcidPoisonDroplet(struct Sprite *);
+static void AnimBubbleEffect(struct Sprite *);
static void sub_810DC10(struct Sprite *);
static void sub_810DCB4(struct Sprite *);
static void sub_810DD24(struct Sprite *);
@@ -29,7 +29,7 @@ const union AnimCmd *const gUnknown_08596130[] =
gUnknown_0859611C,
};
-const struct SpriteTemplate gUnknown_08596134 =
+const struct SpriteTemplate gToxicBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_TOXIC_BUBBLE,
.paletteTag = ANIM_TAG_TOXIC_BUBBLE,
@@ -97,7 +97,7 @@ const union AffineAnimCmd *const gUnknown_085961A4[] =
gUnknown_08596190,
};
-const struct SpriteTemplate gUnknown_085961A8 =
+const struct SpriteTemplate gSludgeProjectileSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
@@ -105,7 +105,7 @@ const struct SpriteTemplate gUnknown_085961A8 =
.anims = gUnknown_08596164,
.images = NULL,
.affineAnims = gUnknown_085961A0,
- .callback = sub_810DBAC,
+ .callback = AnimSludgeProjectile,
};
const struct SpriteTemplate gAcidPoisonBubbleSpriteTemplate =
@@ -119,7 +119,7 @@ const struct SpriteTemplate gAcidPoisonBubbleSpriteTemplate =
.callback = AnimAcidPoisonBubble,
};
-const struct SpriteTemplate gUnknown_085961D8 =
+const struct SpriteTemplate gSludgeBombHitParticleSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
@@ -127,7 +127,7 @@ const struct SpriteTemplate gUnknown_085961D8 =
.anims = gUnknown_0859616C,
.images = NULL,
.affineAnims = gUnknown_085961A4,
- .callback = sub_810DCD0,
+ .callback = AnimSludgeBombHitParticle,
};
const union AffineAnimCmd gUnknown_085961F0[] =
@@ -187,7 +187,7 @@ const struct SpriteTemplate gWaterBubbleSpriteTemplate =
.callback = AnimBubbleEffect,
};
-void sub_810DBAC(struct Sprite *sprite)
+static void AnimSludgeProjectile(struct Sprite *sprite)
{
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
@@ -210,7 +210,7 @@ static void sub_810DC10(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void AnimAcidPoisonBubble(struct Sprite *sprite)
+static void AnimAcidPoisonBubble(struct Sprite *sprite)
{
s16 l1, l2;
if (!gBattleAnimArgs[3])
@@ -238,7 +238,7 @@ static void sub_810DCB4(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_810DCD0(struct Sprite *sprite)
+static void AnimSludgeBombHitParticle(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
@@ -265,7 +265,7 @@ static void sub_810DD24(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void AnimAcidPoisonDroplet(struct Sprite *sprite)
+static void AnimAcidPoisonDroplet(struct Sprite *sprite)
{
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
@@ -289,7 +289,7 @@ void AnimAcidPoisonDroplet(struct Sprite *sprite)
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: 0 = single-target, 1 = multi-target
-void AnimBubbleEffect(struct Sprite *sprite)
+static void AnimBubbleEffect(struct Sprite *sprite)
{
if (!gBattleAnimArgs[2])
{
diff --git a/src/psychic.c b/src/psychic.c
index 38e6bdd32..2615e62aa 100644
--- a/src/psychic.c
+++ b/src/psychic.c
@@ -703,7 +703,7 @@ static void sub_810F810(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_810F83C(u8 taskId)
+void AnimTask_Teleport(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
diff --git a/src/rock.c b/src/rock.c
index ee31beb5c..e2a870a98 100644
--- a/src/rock.c
+++ b/src/rock.c
@@ -20,7 +20,7 @@ void sub_81110A4(u8 taskId);
static void AnimRolloutParticle(struct Sprite *);
static void AnimRockTomb(struct Sprite *);
static void AnimRockBlastRock(struct Sprite *);
-void sub_8111444(struct Sprite *);
+static void AnimRockScatter(struct Sprite *);
static void AnimParticleInVortex(struct Sprite *);
static void sub_8110A70(struct Sprite *);
static void sub_8110B80(struct Sprite *sprite);
@@ -280,10 +280,10 @@ const struct SpriteTemplate gRockScatterSpriteTemplate =
.anims = gUnknown_08596BF8,
.images = NULL,
.affineAnims = gUnknown_08596C90,
- .callback = sub_8111444,
+ .callback = AnimRockScatter,
};
-const struct SpriteTemplate gUnknown_08596CC8 =
+const struct SpriteTemplate gTwisterRockParticleSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
@@ -294,7 +294,7 @@ const struct SpriteTemplate gUnknown_08596CC8 =
.callback = AnimMoveTwisterParticle,
};
-const struct SpriteTemplate gUnknown_08596CE0 =
+const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
@@ -302,7 +302,7 @@ const struct SpriteTemplate gUnknown_08596CE0 =
.anims = gUnknown_08596C00,
.images = NULL,
.affineAnims = gUnknown_08596C90,
- .callback = sub_80A8EE4,
+ .callback = AnimWeatherBallDown,
};
static void AnimFallingRock(struct Sprite *sprite)
@@ -796,7 +796,7 @@ static void AnimRockBlastRock(struct Sprite *sprite)
TranslateAnimSpriteToTargetMonLocation(sprite);
}
-void sub_8111444(struct Sprite *sprite)
+static void AnimRockScatter(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
diff --git a/src/water.c b/src/water.c
index b9befad10..59a998b95 100644
--- a/src/water.c
+++ b/src/water.c
@@ -26,7 +26,7 @@ void sub_8107674(struct Sprite *);
static void AnimHydroCannonCharge(struct Sprite *);
static void AnimWaitForHydroCannonChargeEnd(struct Sprite *);
static void AnimHydroCannonBeam(struct Sprite *);
-void sub_8107894(struct Sprite *);
+static void AnimWaterGunDroplet(struct Sprite *);
static void AnimSmallBubblePair(struct Sprite *);
void sub_810790C(struct Sprite *);
void sub_8108034(struct Sprite *);
@@ -36,7 +36,7 @@ void sub_81087C0(struct Sprite *);
void sub_810886C(struct Sprite *);
void sub_8108B2C(struct Sprite *);
void sub_8108B94(struct Sprite *);
-void sub_8108BE0(struct Sprite *);
+static void AnimWaterPulseBubble(struct Sprite *);
void sub_8108C08(struct Sprite *);
void sub_8108C54(struct Sprite *);
void AnimWaterPulseRing_Step(struct Sprite *);
@@ -328,7 +328,7 @@ const union AnimCmd *const gUnknown_08595204[] =
gUnknown_085951F8,
};
-const struct SpriteTemplate gUnknown_08595208 =
+const struct SpriteTemplate gWaterGunProjectileSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
@@ -339,7 +339,7 @@ const struct SpriteTemplate gUnknown_08595208 =
.callback = AnimThrowProjectile,
};
-const struct SpriteTemplate gUnknown_08595220 =
+const struct SpriteTemplate gWaterGunDropletSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
@@ -347,7 +347,7 @@ const struct SpriteTemplate gUnknown_08595220 =
.anims = gUnknown_08595204,
.images = NULL,
.affineAnims = gUnknown_08596208,
- .callback = sub_8107894,
+ .callback = AnimWaterGunDroplet,
};
const struct SpriteTemplate gSmallBubblePairSpriteTemplate =
@@ -444,7 +444,7 @@ const union AffineAnimCmd *const gUnknown_085952F4[] =
gUnknown_085952D4,
};
-const struct SpriteTemplate gUnknown_085952F8 =
+const struct SpriteTemplate gWaterPulseBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
@@ -452,7 +452,7 @@ const struct SpriteTemplate gUnknown_085952F8 =
.anims = gUnknown_08595298,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8108BE0,
+ .callback = AnimWaterPulseBubble,
};
const struct SpriteTemplate gUnknown_08595310 =
@@ -466,7 +466,7 @@ const struct SpriteTemplate gUnknown_08595310 =
.callback = sub_8108C54,
};
-const struct SpriteTemplate gUnknown_08595328 =
+const struct SpriteTemplate gWeatherBallWaterDownSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
@@ -474,7 +474,7 @@ const struct SpriteTemplate gUnknown_08595328 =
.anims = gUnknown_085952A0,
.images = NULL,
.affineAnims = gUnknown_085952F4,
- .callback = sub_80A8EE4,
+ .callback = AnimWeatherBallDown,
};
extern const struct SpriteTemplate gWaterHitSplatSpriteTemplate;
@@ -844,7 +844,8 @@ static void AnimHydroCannonBeam(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_8107894(struct Sprite *sprite)
+// Water droplet appears and drips down. Used by Water Gun on impact
+static void AnimWaterGunDroplet(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[4];
@@ -1503,7 +1504,7 @@ void sub_8108098(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_81080E4(u8 taskId)
+void AnimTask_WaterSpoutLaunch(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1686,7 +1687,7 @@ void sub_810851C(struct Sprite *sprite)
}
}
-void sub_81085C8(u8 taskId)
+void AnimTask_WaterSpoutRain(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1804,7 +1805,7 @@ void sub_810886C(struct Sprite *sprite)
}
}
-void sub_81088E4(u8 taskId)
+void AnimTask_WaterSport(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1944,7 +1945,7 @@ void sub_8108B94(struct Sprite *sprite)
}
}
-void sub_8108BE0(struct Sprite *sprite)
+static void AnimWaterPulseBubble(struct Sprite *sprite)
{
sprite->pos1.x = gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1];