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-rw-r--r--asm/fight.s1649
-rw-r--r--include/battle_anim.h6
-rw-r--r--ld_script.txt2
-rw-r--r--src/battle_anim_80A5C6C.c4
-rw-r--r--src/fight.c681
5 files changed, 666 insertions, 1676 deletions
diff --git a/asm/fight.s b/asm/fight.s
deleted file mode 100644
index bc0320757..000000000
--- a/asm/fight.s
+++ /dev/null
@@ -1,1649 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start unc_080B08A0
-unc_080B08A0: @ 810CE2C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_80A6864
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0xF
- strh r0, [r4, 0x2E]
- ldr r0, =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end unc_080B08A0
-
- thumb_func_start sub_810CE68
-sub_810CE68: @ 810CE68
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimArgs
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _0810CE90
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810CE90
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
- ldrh r0, [r4, 0x6]
- negs r0, r0
- strh r0, [r4, 0x6]
-_0810CE90:
- ldr r4, =gBattleAnimArgs
- ldrb r1, [r4, 0xC]
- adds r0, r5, 0
- bl StartSpriteAnim
- movs r0, 0
- strh r0, [r4, 0xC]
- adds r0, r5, 0
- bl sub_80A7938
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810CE68
-
- thumb_func_start sub_810CEB4
-sub_810CEB4: @ 810CEB4
- push {r4,lr}
- adds r4, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0810CED0
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0, 0x6]
- negs r1, r1
- strh r1, [r0, 0x6]
-_0810CED0:
- adds r0, r4, 0
- bl sub_810CE68
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810CEB4
-
- thumb_func_start sub_810CEE0
-sub_810CEE0: @ 810CEE0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimArgs
- ldrb r1, [r4, 0x8]
- bl StartSpriteAnim
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0810CF04
- adds r0, r5, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- b _0810CF0C
- .pool
-_0810CF04:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80A6980
-_0810CF0C:
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- ldr r0, =WaitAnimForDuration
- str r0, [r5, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810CEE0
-
- thumb_func_start sub_810CF30
-sub_810CF30: @ 810CF30
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r9, r0
- cmp r1, 0
- bne _0810CF54
- ldr r0, =gBattleAnimAttacker
- b _0810CF56
- .pool
-_0810CF54:
- ldr r0, =gBattleAnimTarget
-_0810CF56:
- ldrb r0, [r0]
- mov r8, r0
- mov r4, r9
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bge _0810CF74
- bl Random2
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x5
- bl __umodsi3
- strh r0, [r4, 0x4]
-_0810CF74:
- ldrb r1, [r4, 0x4]
- adds r0, r5, 0
- bl StartSpriteAnim
- mov r0, r8
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- mov r0, r8
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- mov r0, r8
- movs r1, 0x1
- bl sub_80A861C
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- lsls r1, 15
- lsrs r6, r1, 16
- mov r0, r8
- movs r1, 0
- bl sub_80A861C
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0810CFBE
- adds r0, 0x3
-_0810CFBE:
- lsls r4, r0, 14
- lsrs r4, 16
- bl Random2
- lsls r0, 16
- lsrs r0, 16
- lsls r1, r6, 16
- asrs r1, 16
- bl __modsi3
- lsls r0, 16
- lsrs r6, r0, 16
- bl Random2
- lsls r0, 16
- lsrs r0, 16
- lsls r4, 16
- asrs r4, 16
- adds r1, r4, 0
- bl __modsi3
- lsls r0, 16
- lsrs r4, r0, 16
- bl Random2
- movs r7, 0x1
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _0810D000
- lsls r0, r6, 16
- negs r0, r0
- lsrs r6, r0, 16
-_0810D000:
- bl Random2
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _0810D012
- lsls r0, r4, 16
- negs r0, r0
- lsrs r4, r0, 16
-_0810D012:
- ldr r0, =gBattlerPositions
- add r0, r8
- ldrb r1, [r0]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _0810D028
- lsls r0, r4, 16
- ldr r1, =0xfff00000
- adds r0, r1
- lsrs r4, r0, 16
-_0810D028:
- lsls r0, r6, 16
- asrs r0, 16
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- mov r1, r9
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x2E]
- ldr r0, =gBasicHitSplatSpriteTemplate
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- adds r3, r5, 0
- adds r3, 0x43
- ldrb r3, [r3]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3C]
- cmp r0, 0x40
- beq _0810D08C
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, =gSprites
- adds r0, r4
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r2, 0x3C
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, =SpriteCallbackDummy
- str r1, [r0]
-_0810D08C:
- ldr r0, =sub_810D0B8
- str r0, [r5, 0x1C]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810CF30
-
- thumb_func_start sub_810D0B8
-sub_810D0B8: @ 810D0B8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- bne _0810D100
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- cmp r0, 0x40
- beq _0810D0F4
- ldr r4, =gSprites
- adds r1, r0, 0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
-_0810D0F4:
- adds r0, r5, 0
- bl DestroyAnimSprite
- b _0810D104
- .pool
-_0810D100:
- subs r0, r1, 0x1
- strh r0, [r5, 0x2E]
-_0810D104:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_810D0B8
-
- thumb_func_start sub_810D10C
-sub_810D10C: @ 810D10C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80A6980
- movs r0, 0x1E
- strh r0, [r4, 0x2E]
- ldr r0, =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810D130
- ldrh r0, [r4, 0x20]
- subs r0, 0x14
- strh r0, [r4, 0x32]
- b _0810D142
- .pool
-_0810D130:
- ldrh r0, [r4, 0x20]
- adds r0, 0x14
- strh r0, [r4, 0x32]
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_0810D142:
- ldrh r0, [r4, 0x22]
- subs r0, 0x14
- strh r0, [r4, 0x36]
- ldr r0, =StartAnimLinearTranslation
- str r0, [r4, 0x1C]
- ldr r1, =sub_810D164
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D10C
-
- thumb_func_start sub_810D164
-sub_810D164: @ 810D164
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x38]
- adds r0, 0x1
- movs r6, 0
- strh r0, [r5, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _0810D1A4
- ldrh r2, [r5, 0x20]
- ldrh r4, [r5, 0x24]
- subs r0, r2, r4
- strh r0, [r5, 0x32]
- ldrh r1, [r5, 0x22]
- ldrh r3, [r5, 0x26]
- subs r0, r1, r3
- strh r0, [r5, 0x36]
- movs r0, 0x8
- strh r0, [r5, 0x2E]
- adds r2, r4
- strh r2, [r5, 0x20]
- adds r1, r3
- strh r1, [r5, 0x22]
- strh r6, [r5, 0x26]
- strh r6, [r5, 0x24]
- ldr r0, =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
-_0810D1A4:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D164
-
- thumb_func_start sub_810D1B4
-sub_810D1B4: @ 810D1B4
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- ldr r2, =gBattleAnimTarget
- eors r0, r1
- ldrb r1, [r2]
- cmp r0, r1
- bne _0810D1E0
- ldrb r0, [r2]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bhi _0810D1E0
- ldr r1, =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1]
-_0810D1E0:
- adds r0, r6, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810D1FE
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_0810D1FE:
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4, 0x6]
- movs r5, 0
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl InitAnimLinearTranslation
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x3A]
- strh r5, [r6, 0x3C]
- ldr r0, =sub_810D240
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D1B4
-
- thumb_func_start sub_810D240
-sub_810D240: @ 810D240
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- bne _0810D26C
- ldrh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- strh r0, [r4, 0x3C]
- b _0810D272
-_0810D26C:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810D272:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810D240
-
- thumb_func_start sub_810D278
-sub_810D278: @ 810D278
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r5, =gBattleAnimArgs
- ldrb r1, [r5, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldr r0, =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, =sub_810D2B0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D278
-
- thumb_func_start sub_810D2B0
-sub_810D2B0: @ 810D2B0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r0, =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D2B0
-
- thumb_func_start sub_810D2E4
-sub_810D2E4: @ 810D2E4
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, =sub_810D308
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D2E4
-
- thumb_func_start sub_810D308
-sub_810D308: @ 810D308
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x2E]
- subs r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _0810D34C
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, =StartAnimLinearTranslation
- str r0, [r5, 0x1C]
- ldr r1, =sub_810D360
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
-_0810D34C:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D308
-
- thumb_func_start sub_810D360
-sub_810D360: @ 810D360
- push {lr}
- movs r1, 0xF
- strh r1, [r0, 0x2E]
- ldr r1, =WaitAnimForDuration
- str r1, [r0, 0x1C]
- ldr r1, =DestroyAnimSprite
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D360
-
- thumb_func_start sub_810D37C
-sub_810D37C: @ 810D37C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0810D3A8
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _0810D404
- .pool
-_0810D3A8:
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- cmp r0, 0x64
- ble _0810D3F6
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_0810D3F6:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x78
- ble _0810D404
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810D404:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810D37C
-
- thumb_func_start sub_810D40C
-sub_810D40C: @ 810D40C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810D428
- ldr r4, =gBattleAnimAttacker
- b _0810D42A
- .pool
-_0810D428:
- ldr r4, =gBattleAnimTarget
-_0810D42A:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- movs r2, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r1, 0x4]
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- strh r2, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x32]
- strh r2, [r5, 0x34]
- ldr r0, =sub_810D47C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D40C
-
- thumb_func_start sub_810D47C
-sub_810D47C: @ 810D47C
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- cmp r2, 0
- beq _0810D48E
- cmp r2, 0x1
- beq _0810D4B2
- b _0810D4EC
-_0810D48E:
- ldrh r0, [r1, 0x30]
- subs r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _0810D4EC
- movs r2, 0x32
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _0810D4AA
- adds r0, r1, 0
- bl DestroyAnimSprite
- b _0810D4EC
-_0810D4AA:
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- b _0810D4EC
-_0810D4B2:
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0810D4DA
- movs r0, 0
- strh r0, [r1, 0x30]
- ldrh r0, [r1, 0x34]
- adds r0, 0x1
- strh r0, [r1, 0x34]
- ands r0, r2
- lsls r0, 16
- cmp r0, 0
- beq _0810D4D6
- movs r0, 0x2
- b _0810D4D8
-_0810D4D6:
- ldr r0, =0x0000fffe
-_0810D4D8:
- strh r0, [r1, 0x24]
-_0810D4DA:
- ldrh r0, [r1, 0x32]
- subs r0, 0x1
- strh r0, [r1, 0x32]
- lsls r0, 16
- cmp r0, 0
- bne _0810D4EC
- adds r0, r1, 0
- bl DestroyAnimSprite
-_0810D4EC:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D47C
-
- thumb_func_start sub_810D4F4
-sub_810D4F4: @ 810D4F4
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _0810D520
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x4]
- adds r0, r2
- b _0810D532
- .pool
-_0810D520:
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
-_0810D532:
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- strh r0, [r5, 0x22]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldr r3, =gBattleAnimArgs
- movs r4, 0x2
- ldrsh r0, [r3, r4]
- lsls r0, 4
- adds r1, r0
- ldr r4, =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- movs r1, 0
- movs r0, 0
- strh r0, [r5, 0x2E]
- movs r2, 0x2
- ldrsh r0, [r3, r2]
- cmp r0, 0x1
- beq _0810D5A0
- cmp r0, 0x1
- bgt _0810D58C
- cmp r0, 0
- beq _0810D596
- b _0810D5C6
- .pool
-_0810D58C:
- cmp r0, 0x2
- beq _0810D5B0
- cmp r0, 0x3
- beq _0810D5C0
- b _0810D5C6
-_0810D596:
- ldr r0, =0x0000fffd
- b _0810D5C0
- .pool
-_0810D5A0:
- movs r0, 0x3
- strh r0, [r5, 0x3A]
- ldr r0, =0x0000fffd
- strh r0, [r5, 0x3C]
- b _0810D5CE
- .pool
-_0810D5B0:
- ldr r0, =0x0000fffd
- strh r0, [r5, 0x3A]
- movs r0, 0x3
- strh r0, [r5, 0x3C]
- b _0810D5CE
- .pool
-_0810D5C0:
- strh r0, [r5, 0x3A]
- strh r0, [r5, 0x3C]
- b _0810D5CE
-_0810D5C6:
- adds r0, r5, 0
- bl DestroyAnimSprite
- b _0810D5D2
-_0810D5CE:
- ldr r0, =sub_810D5DC
- str r0, [r5, 0x1C]
-_0810D5D2:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D4F4
-
- thumb_func_start sub_810D5DC
-sub_810D5DC: @ 810D5DC
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x3A]
- ldrh r2, [r1, 0x20]
- adds r0, r2
- strh r0, [r1, 0x20]
- ldrh r0, [r1, 0x3C]
- ldrh r2, [r1, 0x22]
- adds r0, r2
- strh r0, [r1, 0x22]
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _0810D604
- adds r0, r1, 0
- bl DestroyAnimSprite
-_0810D604:
- pop {r0}
- bx r0
- thumb_func_end sub_810D5DC
-
- thumb_func_start sub_810D608
-sub_810D608: @ 810D608
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810D664
- ldr r4, =gBattlerAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8328
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- ldr r0, =gBattleAnimTarget
- b _0810D680
- .pool
-_0810D664:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A8328
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- ldr r0, =gBattleAnimAttacker
-_0810D680:
- ldrb r0, [r0]
- strh r0, [r5, 0x3C]
- movs r0, 0
- strh r0, [r5, 0x2E]
- movs r0, 0xC
- strh r0, [r5, 0x30]
- movs r0, 0x8
- strh r0, [r5, 0x32]
- ldr r0, =sub_810D6A8
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D608
-
- thumb_func_start sub_810D6A8
-sub_810D6A8: @ 810D6A8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB4
- bne _0810D704
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- ldr r1, =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A6F98
- str r0, [r4, 0x1C]
-_0810D704:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D6A8
-
- thumb_func_start sub_810D714
-sub_810D714: @ 810D714
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4]
- strh r0, [r5, 0x20]
- movs r2, 0x78
- strh r2, [r5, 0x22]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- adds r0, 0x36
- adds r1, r5, 0
- adds r1, 0x38
- lsls r2, 8
- bl sub_80A8048
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x3A]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r0, =sub_810D770
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D714
-
- thumb_func_start sub_810D770
-sub_810D770: @ 810D770
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r7, r1]
- cmp r0, 0
- beq _0810D7C2
- movs r2, 0x36
- ldrsh r0, [r7, r2]
- movs r2, 0x38
- ldrsh r1, [r7, r2]
- bl sub_80A8050
- adds r4, r0, 0
- movs r1, 0x3A
- ldrsh r0, [r7, r1]
- subs r4, r0
- adds r0, r7, 0
- adds r0, 0x36
- adds r1, r7, 0
- adds r1, 0x38
- adds r2, r4, 0
- bl sub_80A8048
- asrs r4, 8
- strh r4, [r7, 0x22]
- lsls r4, 16
- asrs r4, 16
- movs r0, 0x8
- negs r0, r0
- cmp r4, r0
- bge _0810D7BA
- adds r0, r7, 0
- bl DestroyAnimSprite
- b _0810D818
-_0810D7BA:
- ldrh r0, [r7, 0x2E]
- subs r0, 0x1
- strh r0, [r7, 0x2E]
- b _0810D818
-_0810D7C2:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r2, =gBattleAnimTarget
- mov r8, r2
- ldrb r0, [r2]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- subs r4, r6
- strh r4, [r7, 0x2E]
- lsrs r0, 24
- subs r0, r5
- strh r0, [r7, 0x30]
- ldrh r0, [r7, 0x20]
- lsls r0, 4
- strh r0, [r7, 0x32]
- ldrh r0, [r7, 0x22]
- lsls r0, 4
- strh r0, [r7, 0x34]
- ldr r0, =sub_810D830
- str r0, [r7, 0x1C]
-_0810D818:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D770
-
- thumb_func_start sub_810D830
-sub_810D830: @ 810D830
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x34]
- adds r1, r3
- strh r1, [r2, 0x34]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r3, r1, 20
- strh r3, [r2, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _0810D86A
- adds r1, r3, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _0810D86A
- cmp r1, 0x78
- ble _0810D870
-_0810D86A:
- adds r0, r2, 0
- bl DestroyAnimSprite
-_0810D870:
- pop {r0}
- bx r0
- thumb_func_end sub_810D830
-
- thumb_func_start sub_810D874
-sub_810D874: @ 810D874
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810D8B8
- ldr r4, =gBattlerAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, =gBattleAnimTarget
- ldrb r4, [r0]
- ldr r0, =gBattleAnimAttacker
- b _0810D8BE
- .pool
-_0810D8B8:
- ldr r0, =gBattleAnimAttacker
- ldrb r4, [r0]
- ldr r0, =gBattleAnimTarget
-_0810D8BE:
- ldrb r0, [r0]
- bl sub_80A8328
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0810D8F8
- ldrb r2, [r5, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x47
- b _0810D912
- .pool
-_0810D8F8:
- adds r0, r4, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0810D918
- ldrb r2, [r5, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x18
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x57
-_0810D912:
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x3]
-_0810D918:
- movs r0, 0x10
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- adds r0, r4, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- adds r0, r4, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A6F98
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D874
-
- thumb_func_start sub_810D960
-sub_810D960: @ 810D960
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _0810D976
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810D976:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810D960
-
- thumb_func_start sub_810D984
-sub_810D984: @ 810D984
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1]
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x36]
- ldr r0, =gAnimMoveTurn
- ldrb r6, [r0]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0810D9CE
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
-_0810D9CE:
- movs r0, 0x1
- ands r6, r0
- cmp r6, 0
- beq _0810D9E2
- ldrh r0, [r5, 0x32]
- negs r0, r0
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
-_0810D9E2:
- ldrh r1, [r5, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x32]
- strh r0, [r5, 0x24]
- ldrh r0, [r5, 0x34]
- strh r0, [r5, 0x26]
- ldr r0, =sub_810D960
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D984
-
- thumb_func_start sub_810DA10
-sub_810DA10: @ 810DA10
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810DA2C
- adds r0, r4, 0
- movs r1, 0
- bl InitAnimSpritePos
- b _0810DA34
- .pool
-_0810DA2C:
- adds r0, r4, 0
- movs r1, 0
- bl sub_80A6980
-_0810DA34:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0810DA48
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
- b _0810DA5E
-_0810DA48:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810DA5E
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_0810DA5E:
- ldr r0, =sub_80A67D8
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810DA10
-
- thumb_func_start sub_810DA7C
-sub_810DA7C: @ 810DA7C
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0810DAB6
- ldrh r0, [r4, 0x30]
- adds r0, 0x28
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x2
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _0810DAB6
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810DAB6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810DA7C
-
- thumb_func_start sub_810DABC
-sub_810DABC: @ 810DABC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _0810DAF4
- cmp r0, 0x1
- bgt _0810DB0E
- cmp r0, 0
- bne _0810DB0E
- movs r0, 0
- bl sub_80A6DAC
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x18]
- b _0810DB06
- .pool
-_0810DAF4:
- ldrh r0, [r4, 0x18]
- subs r0, 0x1
- strh r0, [r4, 0x18]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _0810DB1A
-_0810DB06:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0810DB1A
-_0810DB0E:
- movs r2, 0xA0
- lsls r2, 3
- adds r0, r2, 0
- ldrh r1, [r4, 0x1A]
- adds r0, r1
- strh r0, [r4, 0x1A]
-_0810DB1A:
- movs r2, 0xB0
- lsls r2, 4
- adds r0, r2, 0
- ldrh r1, [r4, 0x1C]
- adds r0, r1
- strh r0, [r4, 0x1C]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0810DB50
- ldr r1, =gBattle_BG3_X
- ldrh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
- adds r7, r1, 0
- b _0810DB60
- .pool
-_0810DB50:
- ldr r2, =gBattle_BG3_X
- ldrh r1, [r4, 0x1A]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2]
- subs r0, r1
- strh r0, [r2]
- adds r7, r2, 0
-_0810DB60:
- ldr r3, =gBattle_BG3_Y
- ldrh r2, [r4, 0x1C]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r3]
- adds r0, r1
- strh r0, [r3]
- movs r0, 0xFF
- ldrb r1, [r4, 0x1A]
- movs r5, 0
- strh r1, [r4, 0x1A]
- ands r0, r2
- strh r0, [r4, 0x1C]
- ldr r0, =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _0810DB98
- strh r5, [r7]
- strh r5, [r3]
- movs r0, 0x1
- bl sub_80A6DAC
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_0810DB98:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810DABC
-
- .align 2, 0
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 293800623..16e9de0ac 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -96,6 +96,12 @@ void sub_80A6864(struct Sprite *sprite, s16 a2);
s16 sub_80A861C(u8 battlerId, u8 a2);
u8 GetBattlerYCoordWithElevation(u8 battlerId);
void WaitAnimForDuration(struct Sprite *sprite);
+void sub_80A7938(struct Sprite *sprite);
+void InitAnimLinearTranslation(struct Sprite *sprite);
+void sub_80A6F98(struct Sprite *sprite);
+u8 sub_80A8328(u8 battlerId);
+void *sub_80A8050(s16 bottom, s16 top);
+void sub_80A8048(s16 *bottom, s16 *top, const void *ptr);
void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
diff --git a/ld_script.txt b/ld_script.txt
index d9c4546ff..45bfd94cb 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -162,7 +162,7 @@ SECTIONS {
asm/fire.o(.text);
asm/electric.o(.text);
asm/ice.o(.text);
- asm/fight.o(.text);
+ src/fight.o(.text);
src/poison.o(.text);
asm/flying.o(.text);
asm/psychic.o(.text);
diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c
index 4824b2b3f..2ac6cca90 100644
--- a/src/battle_anim_80A5C6C.c
+++ b/src/battle_anim_80A5C6C.c
@@ -36,9 +36,7 @@ extern const union AffineAnimCmd *gUnknown_082FF6C0[];
// This file's functions.
void sub_80A64EC(struct Sprite *sprite);
void sub_80A653C(struct Sprite *sprite);
-void InitAnimLinearTranslation(struct Sprite *sprite);
void sub_80A6FB4(struct Sprite *sprite);
-void sub_80A6F98(struct Sprite *sprite);
void sub_80A7144(struct Sprite *sprite);
void sub_80A791C(struct Sprite *sprite);
void sub_80A8DFC(struct Sprite *sprite);
@@ -50,8 +48,6 @@ void sub_80A7AFC(u8 taskId);
void sub_80A8CAC(u8 taskId);
void AnimTask_BlendMonInAndOutStep(u8 taskId);
bool8 sub_80A7238(void);
-void sub_80A8048(s16 *bottom, s16 *top, const void *ptr);
-void *sub_80A8050(s16 bottom, s16 top);
u8 sub_80A82E4(u8 battlerId);
void sub_80A8D78(struct Task *task, u8 taskId);
diff --git a/src/fight.c b/src/fight.c
index 89fe5900b..c9000fae4 100644
--- a/src/fight.c
+++ b/src/fight.c
@@ -1,25 +1,42 @@
#include "global.h"
#include "battle_anim.h"
+#include "gpu_regs.h"
+#include "random.h"
+#include "task.h"
+#include "trig.h"
#include "constants/rgb.h"
-extern void unc_080B08A0(struct Sprite *);
-extern void sub_810CE68(struct Sprite *);
-extern void sub_810CEB4(struct Sprite *);
-extern void sub_810CEE0(struct Sprite *);
-extern void sub_810CF30(struct Sprite *);
-extern void sub_810D10C(struct Sprite *);
-extern void sub_810D1B4(struct Sprite *);
-extern void sub_810D278(struct Sprite *);
-extern void sub_810D2E4(struct Sprite *);
-extern void sub_810D37C(struct Sprite *);
-extern void sub_810D40C(struct Sprite *);
-extern void sub_810D4F4(struct Sprite *);
-extern void sub_810D608(struct Sprite *);
-extern void sub_810D714(struct Sprite *);
-extern void sub_810D874(struct Sprite *);
-extern void sub_810D984(struct Sprite *);
-extern void sub_810DA10(struct Sprite *);
-extern void sub_810DA7C(struct Sprite *);
+void unc_080B08A0(struct Sprite *);
+void sub_810CE68(struct Sprite *);
+void sub_810CEB4(struct Sprite *);
+void AnimBasicFistOrFoot(struct Sprite *);
+void sub_810CF30(struct Sprite *);
+void sub_810D10C(struct Sprite *);
+void sub_810D1B4(struct Sprite *);
+void AnimSpinningKickOrPunch(struct Sprite *);
+void AnimStompFoot(struct Sprite *);
+void sub_810D37C(struct Sprite *);
+void sub_810D40C(struct Sprite *);
+void sub_810D4F4(struct Sprite *);
+void sub_810D608(struct Sprite *);
+void sub_810D714(struct Sprite *);
+void sub_810D874(struct Sprite *);
+void sub_810D984(struct Sprite *);
+void sub_810DA10(struct Sprite *);
+void sub_810DA7C(struct Sprite *);
+static void sub_810D0B8(struct Sprite *);
+static void sub_810D164(struct Sprite *);
+static void sub_810D240(struct Sprite *);
+static void AnimSpinningKickOrPunchFinish(struct Sprite *);
+static void AnimStompFootStep(struct Sprite *);
+static void AnimStompFootEnd(struct Sprite *);
+static void sub_810D47C(struct Sprite *);
+static void sub_810D5DC(struct Sprite *);
+static void sub_810D6A8(struct Sprite *);
+static void sub_810D770(struct Sprite *);
+static void sub_810D830(struct Sprite *);
+
+extern struct SpriteTemplate gBasicHitSplatSpriteTemplate;
const struct SpriteTemplate gUnknown_08595E14 =
{
@@ -109,7 +126,7 @@ const struct SpriteTemplate gFistFootSpriteTemplate =
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810CEE0,
+ .callback = AnimBasicFistOrFoot,
};
const struct SpriteTemplate gUnknown_08595EB0 =
@@ -165,7 +182,7 @@ const struct SpriteTemplate gUnknown_08595F14 =
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gUnknown_08595F10,
- .callback = sub_810D278,
+ .callback = AnimSpinningKickOrPunch,
};
const union AffineAnimCmd gUnknown_08595F2C[] =
@@ -188,7 +205,7 @@ const struct SpriteTemplate gMegaPunchKickSpriteTemplate =
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gUnknown_08595F44,
- .callback = sub_810D278,
+ .callback = AnimSpinningKickOrPunch,
};
const struct SpriteTemplate gUnknown_08595F60 =
@@ -199,7 +216,7 @@ const struct SpriteTemplate gUnknown_08595F60 =
.anims = gUnknown_08595E58,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810D2E4,
+ .callback = AnimStompFoot,
};
const struct SpriteTemplate gUnknown_08595F78 =
@@ -396,3 +413,623 @@ const struct SpriteTemplate gUnknown_08596104 =
.affineAnims = gUnknown_08596100,
.callback = sub_810DA7C,
};
+
+void unc_080B08A0(struct Sprite *sprite)
+{
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = 15;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_810CE68(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[6]);
+ gBattleAnimArgs[6] = 0;
+ sub_80A7938(sprite);
+}
+
+void sub_810CEB4(struct Sprite *sprite)
+{
+ if (IsContest())
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ sub_810CE68(sprite);
+}
+
+// Displays a basic fist or foot sprite for a given duration.
+// Used by many fighting moves (and elemental "punch" moves).
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: ? (todo: related to initial pixel offsets)
+// arg 4: anim num
+void AnimBasicFistOrFoot(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+
+ if (gBattleAnimArgs[3] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_80A6980(sprite, TRUE);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_810CF30(struct Sprite *sprite)
+{
+ u8 battler;
+ s16 xMod, yMod;
+ s16 x, y;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ if (gBattleAnimArgs[2] < 0)
+ gBattleAnimArgs[2] = Random2() % 5;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 3);
+
+ xMod = sub_80A861C(battler, 1) / 2;
+ yMod = sub_80A861C(battler, 0) / 4;
+
+ x = Random2() % xMod;
+ y = Random2() % yMod;
+
+ if (Random2() & 1)
+ x *= -1;
+ if (Random2() & 1)
+ y *= -1;
+
+ if ((gBattlerPositions[battler] & BIT_SIDE) == B_SIDE_PLAYER)
+ y += 0xFFF0;
+
+ sprite->pos1.x += x;
+ sprite->pos1.y += y;
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ if (sprite->data[7] != 64)
+ {
+ StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0);
+ gSprites[sprite->data[7]].callback = SpriteCallbackDummy;
+ }
+
+ sprite->callback = sub_810D0B8;
+}
+
+static void sub_810D0B8(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (sprite->data[7] != 64)
+ {
+ FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum);
+ DestroySprite(&gSprites[sprite->data[7]]);
+ }
+
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ sprite->data[0]--;
+ }
+}
+
+void sub_810D10C(struct Sprite *sprite)
+{
+ sub_80A6980(sprite, TRUE);
+ sprite->data[0] = 30;
+
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->data[2] = sprite->pos1.x - 20;
+ }
+ else
+ {
+ sprite->data[2] = sprite->pos1.x + 20;
+ sprite->hFlip = 1;
+ }
+
+ sprite->data[4] = sprite->pos1.y - 20;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, sub_810D164);
+}
+
+static void sub_810D164(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 11)
+ {
+ sprite->data[2] = sprite->pos1.x - sprite->pos2.x;
+ sprite->data[4] = sprite->pos1.y - sprite->pos2.y;
+ sprite->data[0] = 8;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ }
+}
+
+void sub_810D1B4(struct Sprite *sprite)
+{
+ if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget && GetBattlerPosition(gBattleAnimTarget) < B_POSITION_PLAYER_RIGHT)
+ gBattleAnimArgs[0] *= -1;
+
+ sub_80A6980(sprite, TRUE);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y;
+
+ InitAnimLinearTranslation(sprite);
+
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->data[6] = gBattleAnimArgs[4];
+ sprite->data[7] = 0;
+
+ sprite->callback = sub_810D240;
+}
+
+static void sub_810D240(struct Sprite *sprite)
+{
+ if (!TranslateAnimLinear(sprite))
+ {
+ sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
+ sprite->data[7] += sprite->data[6];
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Animates the spinning, shrinking kick or punch, which then
+// reappears at full size. Used by moves such as MOVE_MEGA_PUNCH and MOVE_MEGA_KICK.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: anim num
+// arg 3: spin duration
+void AnimSpinningKickOrPunch(struct Sprite *sprite)
+{
+ sub_80A6980(sprite, TRUE);
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[0] = gBattleAnimArgs[3];
+
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, AnimSpinningKickOrPunchFinish);
+}
+
+static void AnimSpinningKickOrPunchFinish(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, 0);
+ sprite->affineAnimPaused = 1;
+ sprite->data[0] = 20;
+
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Animates MOVE_STOMP's foot that slides downward.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wait duration
+void AnimStompFoot(struct Sprite *sprite)
+{
+ sub_80A6980(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[2];
+
+ sprite->callback = AnimStompFootStep;
+}
+
+static void AnimStompFootStep(struct Sprite *sprite)
+{
+ if (--sprite->data[0] == -1)
+ {
+ sprite->data[0] = 6;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, AnimStompFootEnd);
+ }
+}
+
+static void AnimStompFootEnd(struct Sprite *sprite)
+{
+ sprite->data[0] = 15;
+
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_810D37C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sub_80A6980(sprite, TRUE);
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+
+ if (sprite->data[3] > 100)
+ sprite->invisible = sprite->data[3] % 2;
+
+ if (sprite->data[3] > 120)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_810D40C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ }
+
+ sprite->pos1.x += gBattleAnimArgs[1];
+ sprite->pos1.y += gBattleAnimArgs[2];
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = 0;
+ sprite->callback = sub_810D47C;
+}
+
+static void sub_810D47C(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (--sprite->data[1] == 0)
+ {
+ if (sprite->data[2] == 0)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[3]++;
+ if (sprite->data[3] & 1)
+ sprite->pos2.x = 2;
+ else
+ sprite->pos2.x = -2;
+ }
+
+ if (--sprite->data[2] == 0)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_810D4F4(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
+ }
+
+ sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
+ sprite->data[0] = 0;
+
+ switch (gBattleAnimArgs[1])
+ {
+ case 0:
+ sprite->data[6] = -3;
+ sprite->data[7] = -3;
+ break;
+ case 1:
+ sprite->data[6] = 3;
+ sprite->data[7] = -3;
+ break;
+ case 2:
+ sprite->data[6] = -3;
+ sprite->data[7] = 3;
+ break;
+ case 3:
+ sprite->data[6] = 3;
+ sprite->data[7] = 3;
+ break;
+ default:
+ DestroyAnimSprite(sprite);
+ return;
+ }
+
+ sprite->callback = sub_810D5DC;
+}
+
+static void sub_810D5DC(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[6];
+ sprite->pos1.y += sprite->data[7];
+
+ if (++sprite->data[0] > 40)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810D608(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
+ sprite->oam.priority = sub_80A8328(gBattleAnimAttacker);
+ sprite->data[7] = gBattleAnimTarget;
+ }
+ else
+ {
+ sprite->oam.priority = sub_80A8328(gBattleAnimTarget);
+ sprite->data[7] = gBattleAnimAttacker;
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 12;
+ sprite->data[2] = 8;
+ sprite->callback = sub_810D6A8;
+}
+
+static void sub_810D6A8(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 180)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+
+ sprite->data[0] = 16;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
+
+ InitAnimLinearTranslation(sprite);
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80A6F98;
+ }
+}
+
+void sub_810D714(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = 120;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sub_80A8048(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
+
+ sprite->data[6] = gBattleAnimArgs[1];
+ sprite->oam.tileNum += gBattleAnimArgs[2] * 4;
+
+ sprite->callback = sub_810D770;
+}
+
+static void sub_810D770(struct Sprite *sprite)
+{
+ void *var0;
+
+ if (sprite->data[0] != 0)
+ {
+ var0 = sub_80A8050(sprite->data[4], sprite->data[5]);
+ var0 -= sprite->data[6];
+ sub_80A8048(&sprite->data[4], &sprite->data[5], var0);
+
+ var0 = (void *)(((intptr_t)var0) >> 8);
+ sprite->pos1.y = (intptr_t)var0;
+ if (sprite->pos1.y < -8)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[0]--;
+ }
+ else
+ {
+ s16 pos0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ s16 pos1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ s16 pos2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ s16 pos3 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+
+ sprite->data[0] = pos2 - pos0;
+ sprite->data[1] = pos3 - pos1;
+ sprite->data[2] = sprite->pos1.x << 4;
+ sprite->data[3] = sprite->pos1.y << 4;
+
+ sprite->callback = sub_810D830;
+ }
+}
+
+static void sub_810D830(struct Sprite *sprite)
+{
+ u16 edgeX;
+
+ sprite->data[2] += sprite->data[0];
+ sprite->data[3] += sprite->data[1];
+ sprite->pos1.x = sprite->data[2] >> 4;
+ sprite->pos1.y = sprite->data[3] >> 4;
+
+ edgeX = sprite->pos1.x + 8;
+ if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810D874(struct Sprite *sprite)
+{
+ u8 battler;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
+ battler = gBattleAnimTarget;
+ sprite->oam.priority = sub_80A8328(gBattleAnimAttacker);
+ }
+ else
+ {
+ battler = gBattleAnimAttacker;
+ sprite->oam.priority = sub_80A8328(gBattleAnimTarget);
+ }
+
+ if (IsContest())
+ sprite->oam.matrixNum |= 0x8;
+ else if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ sprite->oam.matrixNum |= 0x18;
+
+ sprite->data[0] = 16;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(battler, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(battler, 3);
+
+ InitAnimLinearTranslation(sprite);
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = sub_80A6F98;
+}
+
+static void sub_810D960(struct Sprite *sprite)
+{
+ if (sprite->data[0] == sprite->data[4])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[0]++;
+}
+
+void sub_810D984(struct Sprite *sprite)
+{
+ u8 turn;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[0];
+ sprite->data[3] = gBattleAnimArgs[1];
+ sprite->data[4] = gBattleAnimArgs[2];
+
+ turn = gAnimMoveTurn;
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ turn++;
+
+ if (turn & 1)
+ {
+ sprite->data[2] = -sprite->data[2];
+ sprite->data[1]++;
+ }
+
+ StartSpriteAnim(sprite, sprite->data[1]);
+ sprite->pos2.x = sprite->data[2];
+ sprite->pos2.y = sprite->data[3];
+ sprite->callback = sub_810D960;
+}
+
+void sub_810DA10(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 0);
+ else
+ sub_80A6980(sprite, FALSE);
+
+ if (IsContest())
+ {
+ StartSpriteAnim(sprite, 2);
+ }
+ else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->callback = sub_80A67D8;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_810DA7C(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ {
+ sprite->data[1] = (sprite->data[1] + 40) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[1], 2);
+ if (++sprite->data[0] > 40)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_810DABC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_80A6DAC(0);
+ task->data[8] = gBattleAnimArgs[0];
+ task->data[0]++;
+ break;
+ case 1:
+ if (--task->data[8] == -1)
+ task->data[0]++;
+ break;
+ case 2:
+ default:
+ task->data[9] += 1280;
+ break;
+ }
+
+ task->data[10] += 2816;
+
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ gBattle_BG3_X += task->data[9] >> 8;
+ else
+ gBattle_BG3_X -= task->data[9] >> 8;
+
+ gBattle_BG3_Y += task->data[10] >> 8;
+ task->data[9] &= 0xFF;
+ task->data[10] &= 0xFF;
+
+ if (gBattleAnimArgs[7] == -1)
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ sub_80A6DAC(1);
+ DestroyAnimVisualTask(taskId);
+ }
+}