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-rw-r--r--asm/battle_anim_80FE840.s24
-rw-r--r--asm/battle_anim_815A0D4.s6
-rw-r--r--data/battle_anim_80FE840.s2
-rw-r--r--data/battle_anim_scripts.s1179
-rw-r--r--src/battle_anim.c2
-rw-r--r--src/intro.c101
6 files changed, 633 insertions, 681 deletions
diff --git a/asm/battle_anim_80FE840.s b/asm/battle_anim_80FE840.s
index 4766efd69..5b047a54d 100644
--- a/asm/battle_anim_80FE840.s
+++ b/asm/battle_anim_80FE840.s
@@ -18033,8 +18033,8 @@ _0810794C:
bx r0
thumb_func_end sub_810790C
- thumb_func_start sub_8107954
-sub_8107954: @ 8107954
+ thumb_func_start AnimTask_CreateSurfWave
+AnimTask_CreateSurfWave: @ 8107954
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -18256,7 +18256,7 @@ _08107B58:
pop {r0}
bx r0
.pool
- thumb_func_end sub_8107954
+ thumb_func_end AnimTask_CreateSurfWave
thumb_func_start sub_8107B84
sub_8107B84: @ 8107B84
@@ -22914,8 +22914,8 @@ _0810A054:
.pool
thumb_func_end sub_8109E2C
- thumb_func_start sub_810A060
-sub_810A060: @ 810A060
+ thumb_func_start AnimTask_BlendBackground
+AnimTask_BlendBackground: @ 810A060
push {r4,lr}
sub sp, 0x10
adds r4, r0, 0
@@ -22938,7 +22938,7 @@ sub_810A060: @ 810A060
pop {r0}
bx r0
.pool
- thumb_func_end sub_810A060
+ thumb_func_end AnimTask_BlendBackground
thumb_func_start sub_810A094
sub_810A094: @ 810A094
@@ -36190,8 +36190,8 @@ _08110BC6:
bx r0
thumb_func_end sub_8110B80
- thumb_func_start sub_8110BCC
-sub_8110BCC: @ 8110BCC
+ thumb_func_start AnimTask_LoadSandstormBackground
+AnimTask_LoadSandstormBackground: @ 8110BCC
push {r4-r6,lr}
sub sp, 0x10
lsls r0, 24
@@ -36275,7 +36275,7 @@ _08110C6E:
pop {r0}
bx r0
.pool
- thumb_func_end sub_8110BCC
+ thumb_func_end AnimTask_LoadSandstormBackground
thumb_func_start sub_8110CB0
sub_8110CB0: @ 8110CB0
@@ -47427,8 +47427,8 @@ _08116832:
.pool
thumb_func_end sub_811675C
- thumb_func_start sub_8116848
-sub_8116848: @ 8116848
+ thumb_func_start AnimTask_BlendParticle
+AnimTask_BlendParticle: @ 8116848
push {r4,lr}
adds r4, r0, 0
lsls r4, 24
@@ -47447,7 +47447,7 @@ sub_8116848: @ 8116848
pop {r0}
bx r0
.pool
- thumb_func_end sub_8116848
+ thumb_func_end AnimTask_BlendParticle
thumb_func_start sub_8116874
sub_8116874: @ 8116874
diff --git a/asm/battle_anim_815A0D4.s b/asm/battle_anim_815A0D4.s
index 8ad478052..01ab7ed93 100644
--- a/asm/battle_anim_815A0D4.s
+++ b/asm/battle_anim_815A0D4.s
@@ -10048,8 +10048,8 @@ _0815F1DE:
.pool
thumb_func_end sub_815F18C
- thumb_func_start sub_815F20C
-sub_815F20C: @ 815F20C
+ thumb_func_start AnimTask_MonToSubstitute
+AnimTask_MonToSubstitute: @ 815F20C
push {r4-r7,lr}
mov r7, r9
mov r6, r8
@@ -10183,7 +10183,7 @@ _0815F310:
pop {r0}
bx r0
.pool
- thumb_func_end sub_815F20C
+ thumb_func_end AnimTask_MonToSubstitute
thumb_func_start sub_815F330
sub_815F330: @ 815F330
diff --git a/data/battle_anim_80FE840.s b/data/battle_anim_80FE840.s
index 3d1c8ec15..bce7b3540 100644
--- a/data/battle_anim_80FE840.s
+++ b/data/battle_anim_80FE840.s
@@ -3782,7 +3782,7 @@ gSimplePaletteBlendSpriteTemplate:: @ 8597274
spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81157FC
.align 2
-gBattleAnimSpriteTemplate_859728C:: @ 859728C
+gComplexPaletteBlendSpriteTemplate:: @ 859728C
spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81158A4
.align 2
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index d39bc07c9..6464d8235 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -454,8 +454,8 @@ DoubleSlapRight:
goto DoubleSlapContinue
Move_POISON_POWDER:
- loadspritegfx 0x2751
- loadspritegfx 0x27A6
+ loadspritegfx ANIM_TAG_065
+ loadspritegfx ANIM_TAG_150
loopsewithpan SE_W077, +63, 10, 6
createsprite gPoisonPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
createsprite gPoisonPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
@@ -479,7 +479,7 @@ Move_POISON_POWDER:
end
Move_STUN_SPORE:
- loadspritegfx 0x2754
+ loadspritegfx ANIM_TAG_068
loopsewithpan SE_W077, +63, 10, 6
createsprite gStunSporeParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
createsprite gStunSporeParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
@@ -503,7 +503,7 @@ Move_STUN_SPORE:
end
Move_SLEEP_POWDER:
- loadspritegfx 0x2753
+ loadspritegfx ANIM_TAG_067
loopsewithpan SE_W077, +63, 10, 6
createsprite gSleepPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
createsprite gSleepPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
@@ -527,7 +527,7 @@ Move_SLEEP_POWDER:
end
Move_SWIFT:
- loadspritegfx 0x27BE
+ loadspritegfx ANIM_TAG_174
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
setalpha 12, 8
@@ -620,7 +620,7 @@ Move_BODY_SLAM:
end
Move_SUPERSONIC:
- loadspritegfx 0x27B3
+ loadspritegfx ANIM_TAG_163
monbg ANIM_ATK_PARTNER
monbgprio_2A ANIM_ATTACKER
setalpha 12, 8
@@ -642,7 +642,7 @@ Supersonic1:
return
Move_SCREECH:
- loadspritegfx 0x27B4
+ loadspritegfx ANIM_TAG_164
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 2, 1
call Screech1
call Screech1
@@ -657,7 +657,7 @@ Screech1:
return
Move_FLAME_WHEEL:
- loadspritegfx 0x272D
+ loadspritegfx ANIM_TAG_029
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 0
@@ -699,7 +699,7 @@ FlameWheel1: @ Unused
return
Move_PIN_MISSILE:
- loadspritegfx 0x27B1
+ loadspritegfx ANIM_TAG_161
loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
@@ -712,7 +712,7 @@ Move_PIN_MISSILE:
playsewithpan SE_W030, +63
createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
- delay 0x9
+ delay 9
createsprite gPinMissileSpriteTemplate, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_W030, +63
@@ -728,7 +728,7 @@ Move_PIN_MISSILE:
end
Move_ICICLE_SPEAR:
- loadspritegfx 0x2816
+ loadspritegfx ANIM_TAG_262
loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
@@ -741,7 +741,7 @@ Move_ICICLE_SPEAR:
playsewithpan SE_W030, +63
createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
- delay 0x9
+ delay 9
createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_W030, +63
@@ -762,7 +762,7 @@ Move_TAKE_DOWN:
setalpha 12, 8
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10
delay 35
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 0, 10, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0
playsewithpan SE_W025B, +63
delay 1
@@ -782,7 +782,7 @@ Move_TAKE_DOWN:
Move_DOUBLE_EDGE:
loadspritegfx ANIM_TAG_135
playsewithpan SE_W129, -64
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 2, 4, 2, 0x7FFF, 10, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 2, 4, 2, RGB_WHITE, 10, 0, 0
waitforvisualfinish
delay 10
playsewithpan SE_W207, -64
@@ -813,9 +813,9 @@ Move_DOUBLE_EDGE:
end
Move_POISON_STING:
- loadspritegfx 0x27B1
+ loadspritegfx ANIM_TAG_161
loadspritegfx ANIM_TAG_135
- loadspritegfx 0x27A6
+ loadspritegfx ANIM_TAG_150
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
setalpha 12, 8
@@ -833,7 +833,7 @@ Move_POISON_STING:
end
Move_TWINEEDLE:
- loadspritegfx 0x27B1
+ loadspritegfx ANIM_TAG_161
loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
@@ -853,7 +853,7 @@ Move_TWINEEDLE:
end
Move_FIRE_BLAST:
- loadspritegfx 0x272D
+ loadspritegfx ANIM_TAG_029
createsoundtask sub_8158B30, 144, 145
call FireBlast1
call FireBlast1
@@ -884,7 +884,6 @@ Move_FIRE_BLAST:
createvisualtask sub_8116620, 10, 1, 2, 8, 0, RGB_BLACK
waitforvisualfinish
end
-
FireBlast1:
createsprite gUnknown_0859551C, 130, 0, 0, 0
createsprite gUnknown_0859551C, 130, 0, 0, 51
@@ -893,7 +892,6 @@ FireBlast1:
createsprite gUnknown_0859551C, 130, 0, 0, 204
delay 5
return
-
FireBlast2:
createsprite gUnknown_0859556C, 130, 0, 0, 10, 0, -2
createsprite gUnknown_0859556C, 130, 0, 0, 13, -2, 0
@@ -903,7 +901,7 @@ FireBlast2:
return
Move_LEECH_SEED:
- loadspritegfx 0x2716
+ loadspritegfx ANIM_TAG_006
playsewithpan SE_W077, -64
createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 0, 24, 35, -32
delay 8
@@ -918,7 +916,7 @@ Move_LEECH_SEED:
end
Move_EMBER:
- loadspritegfx 0x272D
+ loadspritegfx ANIM_TAG_029
loopsewithpan SE_W052, -64, 5, 2
createsprite gEmberSpriteTemplate, 130, 20, 0, -16, 24, 20, 1
delay 4
@@ -952,7 +950,7 @@ Move_MEGA_PUNCH:
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
createvisualtask sub_8116620, 10, 4, 2, 0, 0, RGB_WHITE
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 0, 8, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
playsewithpan SE_W233B, +63
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -996,7 +994,7 @@ Move_MEGA_KICK:
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
createvisualtask sub_8116620, 10, 4, 2, 0, 0, RGB_WHITE
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 0, 8, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -1060,7 +1058,7 @@ Move_THUNDER_SHOCK:
delay 10
createvisualtask sub_810A7DC, 5, 0, -44, 0
playsewithpan SE_W085, +63
- delay 0x9
+ delay 9
createvisualtask sub_8116620, 10, 4, 0, 0, 13, RGB_BLACK
waitforvisualfinish
createvisualtask sub_8116620, 10, 4, 0, 13, 0, RGB_BLACK
@@ -1088,7 +1086,7 @@ Move_THUNDERBOLT:
delay 7
createvisualtask sub_810A7DC, 5, 0, -60, 1
playsewithpan SE_W085, +63
- delay 0x9
+ delay 9
createvisualtask sub_8116620, 10, 4, 0, 0, 13, RGB_BLACK
waitforvisualfinish
createvisualtask sub_8116620, 10, 4, 0, 13, 0, RGB_BLACK
@@ -1125,7 +1123,7 @@ Move_THUNDERBOLT:
Move_THUNDER_WAVE:
loadspritegfx ANIM_TAG_001
loadspritegfx ANIM_TAG_011
- loadspritegfx 0x27BD
+ loadspritegfx ANIM_TAG_173
createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
@@ -1214,7 +1212,7 @@ Move_CUT:
end
Move_HIDDEN_POWER:
- loadspritegfx 0x27E9
+ loadspritegfx ANIM_TAG_217
playsewithpan SE_W036, -64
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
waitforvisualfinish
@@ -1230,7 +1228,7 @@ Move_HIDDEN_POWER:
createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 168
createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 210
delay 52
- setarg 7, 0xFFFF
+ setarg 7, -1
playsewithpan SE_W115, -64
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 0
@@ -1244,11 +1242,11 @@ Move_HIDDEN_POWER:
end
Move_REVERSAL:
- loadspritegfx 0x27FC
+ loadspritegfx ANIM_TAG_236
loadspritegfx ANIM_TAG_143
loadspritegfx ANIM_TAG_135
playsewithpan SE_W197, -64
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 3, 0x7FFF, 8, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 3, RGB_WHITE, 8, 0, 0
waitforvisualfinish
delay 30
createvisualtask sub_8115A04, 2, 31, 3, 2, 0, 10, RGB_WHITE
@@ -1265,7 +1263,7 @@ Move_REVERSAL:
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
delay 8
playsewithpan SE_W233B, +63
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 0x7FFF, 8, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB_WHITE, 8, 0, 0
createsprite gFistFootSpriteTemplate, 132, 0, 0, 10, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
createvisualtask sub_80D6388, 5, 0, 1, 8, 1, 0
@@ -1299,7 +1297,7 @@ PursuitOnSwitchout:
goto PursuitContinue
Move_SPIKE_CANNON:
- loadspritegfx 0x27B1
+ loadspritegfx ANIM_TAG_161
loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
@@ -1323,14 +1321,14 @@ Move_SPIKE_CANNON:
end
Move_SWORDS_DANCE:
- loadspritegfx 0x2715
+ loadspritegfx ANIM_TAG_005
monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_W014, -64
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4
createsprite gBattleAnimSpriteTemplate_8593380, 2, 0, 0
- delay 0x16
- createvisualtask sub_8115D94, 2, 0x2715, 2, 2, RGB(18, 31, 31), 16, 0, 0
+ delay 22
+ createvisualtask sub_8115D94, 2, ANIM_TAG_005, 2, 2, RGB(18, 31, 31), 16, 0, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
@@ -1338,7 +1336,7 @@ Move_SWORDS_DANCE:
end
Move_PSYCH_UP:
- loadspritegfx 0x27D4
+ loadspritegfx ANIM_TAG_196
monbg ANIM_ATK_PARTNER
createvisualtask sub_8115B0C, 2, 1, 2, 6, 1, 11, 0
setalpha 12, 8
@@ -1349,7 +1347,7 @@ Move_PSYCH_UP:
delay 4
playsewithpan SE_W060, -64
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
- createvisualtask sub_8116620, 0x9, 2, 2, 10, 0, RGB_YELLOW
+ createvisualtask sub_8116620, 9, 2, 2, 10, 0, RGB_YELLOW
delay 30
clearmonbg ANIM_ATK_PARTNER
blendoff
@@ -1363,7 +1361,7 @@ Move_DIZZY_PUNCH:
monbg ANIM_TARGET
setalpha 12, 8
call DizzyPunch1
- createsprite gFistFootSpriteTemplate, 0x85, 16, 8, 20, 1, 0
+ createsprite gFistFootSpriteTemplate, 133, 16, 8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 132, 16, 0, 1, 1
playsewithpan SE_W004, +63
createsprite gUnknown_08595F78, 131, 16, 8, 160, -32
@@ -1374,7 +1372,7 @@ Move_DIZZY_PUNCH:
createsprite gUnknown_08595F78, 131, 16, 8, -384, -31
delay 10
call DizzyPunch1
- createsprite gFistFootSpriteTemplate, 0x85, -16, -8, 20, 1, 0
+ createsprite gFistFootSpriteTemplate, 133, -16, -8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 132, -16, -16, 1, 1
playsewithpan SE_W233B, +63
createsprite gUnknown_08595F78, 131, -16, -8, 160, -32
@@ -1387,7 +1385,6 @@ Move_DIZZY_PUNCH:
clearmonbg ANIM_TARGET
blendoff
end
-
DizzyPunch1:
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
delay 6
@@ -1395,7 +1392,7 @@ DizzyPunch1:
return
Move_FIRE_SPIN:
- loadspritegfx 0x272D
+ loadspritegfx ANIM_TAG_029
playsewithpan SE_W221B, +63
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
call FireSpinEffect
@@ -1448,17 +1445,17 @@ FuryCutterRight:
createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 1
goto FuryCutterContinue
FuryCutterMedium:
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 10505, 4, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB(9, 8, 10), 4, 0, 0
goto FuryCutterContinue2
FuryCutterStrong:
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 3, 10505, 4, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 3, RGB(9, 8, 10), 4, 0, 0
goto FuryCutterContinue2
FuryCutterStrongest:
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 3, 10505, 4, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 3, RGB(9, 8, 10), 4, 0, 0
goto FuryCutterContinue2
Move_SELF_DESTRUCT:
- loadspritegfx 0x27D6
+ loadspritegfx ANIM_TAG_198
createvisualtask sub_8116620, 10, 2, 1, 0, 9, RGB_RED
createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1
@@ -1489,7 +1486,7 @@ SelfDestruct1:
return
Move_SLAM:
- loadspritegfx 0x2748
+ loadspritegfx ANIM_TAG_056
loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
setalpha 12, 8
@@ -1513,7 +1510,7 @@ Move_SLAM:
end
Move_VINE_WHIP:
- loadspritegfx 0x282F
+ loadspritegfx ANIM_TAG_287
playsewithpan SE_W026, -64
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 6
@@ -1525,7 +1522,7 @@ Move_VINE_WHIP:
Move_DRILL_PECK:
loadspritegfx ANIM_TAG_135
- loadspritegfx 0x27B2
+ loadspritegfx ANIM_TAG_162
createsprite gUnknown_08592CD8, 2, 0
playsewithpan SE_W029, -64
waitforvisualfinish
@@ -1543,7 +1540,7 @@ Move_DRILL_PECK:
end
Move_WATERFALL:
- loadspritegfx 0x27A4
+ loadspritegfx ANIM_TAG_148
loadspritegfx ANIM_TAG_155
loadspritegfx ANIM_TAG_141
monbg ANIM_DEF_PARTNER
@@ -1624,8 +1621,8 @@ UnderWaterAttack1:
return
Move_EXPLOSION:
- loadspritegfx 0x27D6
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 8, 9, 8474, 8, 0, 8
+ loadspritegfx ANIM_TAG_198
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 8, 9, RGB(26, 8, 8), 8, 0, 8
createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
@@ -1638,7 +1635,6 @@ Move_EXPLOSION:
delay 50
createvisualtask sub_8116620, 10, 1, 3, 16, 0, RGB_WHITE
end
-
Explosion1:
playsewithpan SE_W153, -64
createsprite gBattleAnimSpriteTemplate_859371C, 3, 0, 0, 0, 1
@@ -1658,8 +1654,8 @@ Explosion1:
return
Move_DEFENSE_CURL:
- loadspritegfx 0x27FA
- loopsewithpan SE_W161, -64, 0x12, 3
+ loadspritegfx ANIM_TAG_234
+ loopsewithpan SE_W161, -64, 18, 3
createvisualtask sub_811489C, 5, 0, 0
createvisualtask sub_815B338, 5
waitforvisualfinish
@@ -1670,7 +1666,7 @@ Move_DEFENSE_CURL:
end
Move_PROTECT:
- loadspritegfx 0x2828
+ loadspritegfx ANIM_TAG_280
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
waitplaysewithpan SE_W115, -64, 16
@@ -1680,13 +1676,13 @@ Move_PROTECT:
end
Move_DETECT:
- loadspritegfx 0x2757
+ loadspritegfx ANIM_TAG_071
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 9, RGB_BLACK
waitforvisualfinish
createvisualtask sub_8116620, 10, 2, 1, 0, 9, RGB_WHITE
- delay 0x12
+ delay 18
playsewithpan SE_W197, -64
- createsprite gUnknown_0853EE84, 0xD, 20, -20
+ createsprite gUnknown_0853EE84, 13, 20, -20
waitforvisualfinish
delay 10
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 9, 0, RGB_BLACK
@@ -1696,7 +1692,7 @@ Move_DETECT:
Move_FRUSTRATION:
loadspritegfx ANIM_TAG_135
- loadspritegfx 0x2767
+ loadspritegfx ANIM_TAG_087
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_GetFrustrationPowerLevel, 1
@@ -1800,7 +1796,7 @@ Frustration_Weak:
goto Frustration_Continue
Move_SAFEGUARD:
- loadspritegfx 0x2804
+ loadspritegfx ANIM_TAG_244
monbg ANIM_ATK_PARTNER
setalpha 8, 8
playsewithpan SE_W208, -64
@@ -1849,7 +1845,7 @@ Move_VICE_GRIP:
playsewithpan SE_W011, +63
createsprite gUnknown_08593590, 2, 0
createsprite gUnknown_08593590, 2, 1
- delay 0x9
+ delay 9
createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 5, 1
waitforvisualfinish
@@ -1868,12 +1864,12 @@ Move_GUILLOTINE:
createsprite gUnknown_085935D0, 2, 0
createsprite gUnknown_085935D0, 2, 1
createvisualtask sub_8116620, 10, 4, 2, 0, 16, RGB_BLACK
- delay 0x9
+ delay 9
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 23, 1
delay 0x2E
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 8, 1
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 0, 8, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
playsewithpan SE_W013, +63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -1883,7 +1879,7 @@ Move_GUILLOTINE:
end
Move_PAY_DAY:
- loadspritegfx 0x2774
+ loadspritegfx ANIM_TAG_100
loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
@@ -1901,7 +1897,7 @@ Move_PAY_DAY:
end
Move_OUTRAGE:
- loadspritegfx 0x272D
+ loadspritegfx ANIM_TAG_029
loopsewithpan SE_W082, -64, 8, 3
createvisualtask sub_8115A04, 2, 7, 2, 5, 3, 8, RGB(14, 13, 0)
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4
@@ -1992,7 +1988,7 @@ Move_SPARK:
end
Move_ATTRACT:
- loadspritegfx 0x27E8
+ loadspritegfx ANIM_TAG_216
loopsewithpan SE_W204, -64, 12, 3
createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER
delay 15
@@ -2008,14 +2004,14 @@ Move_ATTRACT:
waitforvisualfinish
waitplaysewithpan SE_W213B, 0, 15
createvisualtask sub_81062E8, 5
- createsprite gUnknown_085939D0, 0x28, 16, 256, 0
- createsprite gUnknown_085939D0, 0x28, 224, 240, 15
- createsprite gUnknown_085939D0, 0x28, 126, 272, 30
- createsprite gUnknown_085939D0, 0x28, 80, 224, 45
- createsprite gUnknown_085939D0, 0x28, 170, 272, 60
- createsprite gUnknown_085939D0, 0x28, 40, 256, 75
- createsprite gUnknown_085939D0, 0x28, 112, 256, 90
- createsprite gUnknown_085939D0, 0x28, 200, 272, 90
+ createsprite gUnknown_085939D0, 40, 16, 256, 0
+ createsprite gUnknown_085939D0, 40, 224, 240, 15
+ createsprite gUnknown_085939D0, 40, 126, 272, 30
+ createsprite gUnknown_085939D0, 40, 80, 224, 45
+ createsprite gUnknown_085939D0, 40, 170, 272, 60
+ createsprite gUnknown_085939D0, 40, 40, 256, 75
+ createsprite gUnknown_085939D0, 40, 112, 256, 90
+ createsprite gUnknown_085939D0, 40, 200, 272, 90
delay 0x4B
createvisualtask sub_8115A04, 2, 4, 4, 4, 0, 10, RGB(31, 25, 27)
end
@@ -2033,7 +2029,7 @@ Growth1:
return
Move_WHIRLWIND:
- loadspritegfx 0x27B2
+ loadspritegfx ANIM_TAG_162
createsprite gUnknown_085963D4, 2, 0, -8, 1, 60, 0
createsprite gUnknown_085963D4, 2, 0, 0, 1, 60, 1
createsprite gUnknown_085963D4, 2, 0, 8, 1, 60, 2
@@ -2073,13 +2069,13 @@ Move_CONFUSE_RAY:
Move_LOCK_ON:
loadspritegfx 0x271E
- createsprite gUnknown_08592CA0, 0x28
- createsprite gUnknown_08592CB8, 0x28, 1
- createsprite gUnknown_08592CB8, 0x28, 2
- createsprite gUnknown_08592CB8, 0x28, 3
- createsprite gUnknown_08592CB8, 0x28, 4
+ createsprite gUnknown_08592CA0, 40
+ createsprite gUnknown_08592CB8, 40, 1
+ createsprite gUnknown_08592CB8, 40, 2
+ createsprite gUnknown_08592CB8, 40, 3
+ createsprite gUnknown_08592CB8, 40, 4
delay 120
- setarg 7, 0xFFFF
+ setarg 7, -1
waitforvisualfinish
end
@@ -2191,7 +2187,7 @@ Move_THIEF:
end
Move_BUBBLE_BEAM:
- loadspritegfx 0x27A2
+ loadspritegfx ANIM_TAG_146
loadspritegfx ANIM_TAG_155
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
@@ -2289,7 +2285,7 @@ Move_SMOKESCREEN:
end
Move_CONVERSION:
- loadspritegfx 0x2722
+ loadspritegfx ANIM_TAG_018
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
setalpha 16, 0
@@ -2331,7 +2327,7 @@ Move_CONVERSION:
createsprite gUnknown_08592E74, 2, 24, 24
delay 20
playsewithpan SE_W112, -64
- createvisualtask sub_8115D94, 2, 10018, 1, 1, 14335, 12, 0, 0
+ createvisualtask sub_8115D94, 2, ANIM_TAG_018, 1, 1, 14335, 12, 0, 0
delay 6
createvisualtask sub_81022D4, 5
waitforvisualfinish
@@ -2522,7 +2518,7 @@ HornDrillContinue:
waitforvisualfinish
restorebg
waitbgfadeout
- setarg 7, 0xFFFF
+ setarg 7, -1
waitbgfadein
end
@@ -2540,11 +2536,11 @@ Move_THRASH:
createsprite gUnknown_08595EB0, 131, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
playsewithpan SE_W004, +63
- delay 0x1C
+ delay 28
createsprite gUnknown_08595EB0, 131, 1, 10, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
playsewithpan SE_W233B, +63
- delay 0x1C
+ delay 28
createsprite gUnknown_08595EB0, 131, 1, 10, 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 8, 0, 16, 1
playsewithpan SE_W025B, +63
@@ -2604,9 +2600,9 @@ Move_EARTHQUAKE:
createvisualtask sub_81152DC, 5, 4, 10, 50
playsewithpan SE_W089, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, 0, 14, 0x7FFF, 14
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
delay 16
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, 0, 14, 0x7FFF, 14
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
end
Move_FISSURE:
@@ -2617,11 +2613,11 @@ Move_FISSURE:
delay 8
call Fissure1
delay 15
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, 0, 14, 0x7FFF, 14
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
delay 15
call Fissure2
delay 15
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, 0, 14, 0x7FFF, 14
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
delay 15
call Fissure1
delay 50
@@ -2629,10 +2625,10 @@ Move_FISSURE:
waitbgfadeout
createvisualtask sub_8115628, 5, 1, 5, -1
waitbgfadein
- delay 0x28
+ delay 40
restorebg
waitbgfadeout
- setarg 7, 0xFFFF
+ setarg 7, -1
waitbgfadein
end
@@ -2697,7 +2693,7 @@ DigSetUp1:
createsprite gUnknown_085971FC, 2, 0, 1, 14, 4, -18, 18
createsprite gUnknown_085971FC, 2, 0, 1, 12, 4, -16, 18
playsewithpan SE_W091, -64
- delay 0x20
+ delay 32
return
Move_MEDITATE:
@@ -2750,7 +2746,7 @@ Move_QUICK_ATTACK:
Move_RAGE:
loadspritegfx ANIM_TAG_135
- loadspritegfx 0x2767
+ loadspritegfx ANIM_TAG_087
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_ATTACKER, RGB_RED, 10, 0, 2
@@ -2783,7 +2779,7 @@ Move_DOUBLE_TEAM:
setalpha 12, 8
monbg ANIM_ATK_PARTNER
playsewithpan SE_W104, -64
- delay 0x20
+ delay 32
playsewithpan SE_W104, -64
delay 24
playsewithpan SE_W104, -64
@@ -2808,20 +2804,20 @@ Move_DOUBLE_TEAM:
Move_MINIMIZE:
setalpha 10, 8
createvisualtask sub_8104674, 2
- loopsewithpan SE_W107, -64, 0x22, 3
+ loopsewithpan SE_W107, -64, 34, 3
waitforvisualfinish
blendoff
end
Move_METRONOME:
- loadspritegfx 0x2750
+ loadspritegfx ANIM_TAG_064
loadspritegfx ANIM_TAG_209
createsprite gUnknown_08593114, 11, 0, 100
playsewithpan SE_W118, -64
delay 6
createsprite gUnknown_085931BC, 12, 0
delay 24
- loopsewithpan SE_W039, -64, 0x16, 3
+ loopsewithpan SE_W039, -64, 22, 3
waitforvisualfinish
end
@@ -2829,13 +2825,11 @@ Move_SKULL_BASH:
choosetwoturnanim SkullBashSetUp, SkullBashAttack
SkullBashEnd:
end
-
SkullBashSetUp:
call SkullBashSetUp1
call SkullBashSetUp1
waitforvisualfinish
goto SkullBashEnd
-
SkullBashSetUp1:
createsprite gUnknown_0857FE88, 2, 0, -24, 0, 0, 10, 0
playsewithpan SE_W036, -64
@@ -2845,14 +2839,13 @@ SkullBashSetUp1:
createsprite gUnknown_0857FE88, 2, 0, 24, 0, 0, 10, 1
waitforvisualfinish
return
-
SkullBashAttack:
loadspritegfx ANIM_TAG_135
createvisualtask sub_8101C94, 2, 0
playsewithpan SE_W036, -64
waitforvisualfinish
playse SE_BAN
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, 0, 14, 0x7FFF, 14
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
createsprite gUnknown_085973E8, 132, 0, 0, 1, 0
@@ -2862,26 +2855,26 @@ SkullBashAttack:
goto SkullBashEnd
Move_AMNESIA:
- loadspritegfx 0x276D
+ loadspritegfx ANIM_TAG_093
call SetPsychicBackground
delay 8
createsprite gUnknown_08596744, 20
playsewithpan SE_W118, -64
- delay 0x36
+ delay 54
loopsewithpan SE_W118, -64, 16, 3
waitforvisualfinish
call UnsetPsychicBackground
end
Move_KINESIS:
- loadspritegfx 0x275B
- loadspritegfx 0x2771
+ loadspritegfx ANIM_TAG_075
+ loadspritegfx ANIM_TAG_097
playsewithpan SE_W060, -64
call SetPsychicBackground
createsprite gUnknown_085966DC, 20
createsprite gUnknown_08593344, 19, 32, -8, 0
createsprite gUnknown_08593344, 19, 32, 16, 1
- loopsewithpan SE_W109, -64, 0x15, 2
+ loopsewithpan SE_W109, -64, 21, 2
delay 60
playsewithpan SE_W146, -64
delay 30
@@ -2893,8 +2886,8 @@ Move_KINESIS:
end
Move_GLARE:
- loadspritegfx 0x2808
- loadspritegfx 0x27EA
+ loadspritegfx ANIM_TAG_248
+ loadspritegfx ANIM_TAG_218
createvisualtask sub_815E114, 5, 0
playsewithpan SE_W060B, -64
waitforvisualfinish
@@ -2911,7 +2904,7 @@ Move_GLARE:
end
Move_BARRAGE:
- loadspritegfx 0x280E
+ loadspritegfx ANIM_TAG_254
createvisualtask sub_815E47C, 3
playsewithpan SE_W207, -64
delay 24
@@ -2948,7 +2941,7 @@ SkyAttackSetUpAgainstOpponent:
blendoff
goto SkyAttackEnd
SkyAttackSetUpAgainstPartner:
- createvisualtask sub_8116664, 10, 1, 1, 0, 12, 0
+ createvisualtask sub_8116664, 10, 1, 1, 0, 12, RGB_BLACK
waitforvisualfinish
delay 12
createvisualtask sub_8116620, 10, 2, 1, 8, 0, RGB_BLACK
@@ -2959,14 +2952,14 @@ SkyAttackSetUpAgainstPartner:
delay 20
createvisualtask sub_8116620, 10, 2, 1, 15, 0, RGB_WHITE
waitforvisualfinish
- createvisualtask sub_8116664, 10, 4, 1, 8, 0, 0
+ createvisualtask sub_8116664, 10, 4, 1, 8, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
goto SkyAttackEnd
SkyAttackUnleash:
loadspritegfx ANIM_TAG_135
- loadspritegfx 0x282C
+ loadspritegfx ANIM_TAG_284
call SetFlyingBg
monbg ANIM_ATTACKER
createvisualtask sub_8116620, 10, 2, 0, 0, 16, RGB_WHITE
@@ -2996,7 +2989,7 @@ Move_FLASH:
Move_SPLASH:
createvisualtask sub_8104938, 2, 0, 3
delay 8
- loopsewithpan SE_W039, -64, 0x26, 3
+ loopsewithpan SE_W039, -64, 38, 3
waitforvisualfinish
end
@@ -3012,13 +3005,13 @@ Move_ACID_ARMOR:
end
Move_SHARPEN:
- loadspritegfx 0x27C9
+ loadspritegfx ANIM_TAG_185
createsprite gUnknown_08592DE4, 2
waitforvisualfinish
end
Move_SUPER_FANG:
- loadspritegfx 0x27D0
+ loadspritegfx ANIM_TAG_192
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 1, 0, 20, 1
playsewithpan SE_W082, -64
waitforvisualfinish
@@ -3031,14 +3024,14 @@ Move_SUPER_FANG:
createsprite gUnknown_08592F74, 130
playsewithpan SE_W044, +63
delay 8
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, 2143, 14, 0x7FFF, 14
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB(31, 2, 2), 14, 0x7FFF, 14
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 7, 12, 1
waitforvisualfinish
blendoff
end
Move_SLASH:
- loadspritegfx 0x27C7
+ loadspritegfx ANIM_TAG_183
createsprite gUnknown_08592D2C, 130, 1, -8, 0
playsewithpan SE_W013, +63
delay 4
@@ -3050,7 +3043,7 @@ Move_SLASH:
Move_STRUGGLE:
loadspritegfx ANIM_TAG_135
- loadspritegfx 0x27E7
+ loadspritegfx ANIM_TAG_215
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4
@@ -3067,14 +3060,14 @@ Move_STRUGGLE:
end
Move_SKETCH:
- loadspritegfx 0x2712
+ loadspritegfx ANIM_TAG_002
monbg ANIM_TARGET
createvisualtask sub_8104E74, 2
createsprite gUnknown_085936D4, 130
waitforvisualfinish
clearmonbg ANIM_TARGET
createvisualtask sub_8104938, 2, 0, 2
- loopsewithpan SE_W039, -64, 0x26, 2
+ loopsewithpan SE_W039, -64, 38, 2
end
Move_NIGHTMARE:
@@ -3153,7 +3146,7 @@ MachPunchContinue:
blendoff
restorebg
waitbgfadeout
- setarg 7, 0xFFFF
+ setarg 7, -1
waitbgfadein
end
MachPunchAgainstPlayer:
@@ -3161,7 +3154,7 @@ MachPunchAgainstPlayer:
goto MachPunchContinue
Move_FORESIGHT:
- loadspritegfx 0x2812
+ loadspritegfx ANIM_TAG_258
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 16, 0
@@ -3180,7 +3173,7 @@ Move_FORESIGHT:
end
Move_DESTINY_BOND:
- loadspritegfx 0x27CC
+ loadspritegfx ANIM_TAG_188
fadetobg BG_GHOST
playsewithpan SE_W060, -64
waitbgfadein
@@ -3188,9 +3181,9 @@ Move_DESTINY_BOND:
playsewithpan SE_W109, -64
delay 48
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1
- createvisualtask sub_8116664, 2, 6, 1, 0, 12, 30653
+ createvisualtask sub_8116664, 2, 6, 1, 0, 12, RGB(29, 29, 29)
delay 24
- createvisualtask sub_8116664, 2, 6, 1, 12, 0, 30653
+ createvisualtask sub_8116664, 2, 6, 1, 12, 0, RGB(29, 29, 29)
playsewithpan SE_W171, +63
waitforvisualfinish
restorebg
@@ -3200,7 +3193,7 @@ Move_DESTINY_BOND:
end
Move_ENDURE:
- loadspritegfx 0x27C8
+ loadspritegfx ANIM_TAG_184
playsewithpan SE_W082, -64
call EndureEffect
delay 8
@@ -3225,7 +3218,7 @@ EndureEffect:
return
Move_CHARM:
- loadspritegfx 0x27E2
+ loadspritegfx ANIM_TAG_210
createvisualtask sub_815C478, 5, 0, 2, 0
createsprite gUnknown_08593970, 3, 0, 20
playsewithpan SE_W204, -64
@@ -3283,8 +3276,8 @@ Move_FALSE_SWIPE:
end
Move_SWAGGER:
- loadspritegfx 0x2766
- loadspritegfx 0x2767
+ loadspritegfx ANIM_TAG_086
+ loadspritegfx ANIM_TAG_087
createvisualtask sub_8104AB4, 2
playsewithpan SE_W207, -64
waitforvisualfinish
@@ -3306,7 +3299,7 @@ Move_MILK_DRINK:
loadspritegfx ANIM_TAG_031
monbg ANIM_TARGET
createsprite gUnknown_08592B3C, 2
- delay 0x28
+ delay 40
playsewithpan SE_W152, -64
delay 12
playsewithpan SE_W152, -64
@@ -3338,9 +3331,9 @@ MagnitudeIntense:
createvisualtask sub_81152DC, 5, 4, 0, 50
loopsewithpan SE_W070, +63, 8, 10
delay 10
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, 0, 14, 0x7FFF, 14
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
delay 16
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, 0, 14, 0x7FFF, 14
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
goto MagnitudeEnd
Move_RAPID_SPIN:
@@ -3364,7 +3357,7 @@ Move_RAPID_SPIN:
Move_MOONLIGHT:
loadspritegfx 0x27D2
- loadspritegfx 0x27D3
+ loadspritegfx ANIM_TAG_195
loadspritegfx ANIM_TAG_031
setalpha 0, 16
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, RGB_BLACK
@@ -3373,15 +3366,15 @@ Move_MOONLIGHT:
createvisualtask sub_80A7A74, 3, 0, 16, 16, 0, 1
playsewithpan SE_W236, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_8592EEC, 0x28, -12, 0
+ createsprite gBattleAnimSpriteTemplate_8592EEC, 40, -12, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_8592EEC, 0x28, -24, 0
+ createsprite gBattleAnimSpriteTemplate_8592EEC, 40, -24, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_8592EEC, 0x28, 21, 0
+ createsprite gBattleAnimSpriteTemplate_8592EEC, 40, 21, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_8592EEC, 0x28, 0, 0
+ createsprite gBattleAnimSpriteTemplate_8592EEC, 40, 0, 0
delay 30
- createsprite gBattleAnimSpriteTemplate_8592EEC, 0x28, 10, 0
+ createsprite gBattleAnimSpriteTemplate_8592EEC, 40, 10, 0
delay 20
createvisualtask sub_81025C0, 2
waitforvisualfinish
@@ -3390,7 +3383,7 @@ Move_MOONLIGHT:
end
Move_EXTREME_SPEED:
- loadspritegfx 0x27DF
+ loadspritegfx ANIM_TAG_207
loadspritegfx ANIM_TAG_135
createvisualtask AnimTask_IsAttackerOpponentSide, 2
jumprettrue ExtremeSpeedAgainstPlayer
@@ -3406,7 +3399,7 @@ ExtremeSpeedContinue:
createvisualtask sub_8117F60, 2
monbg ANIM_TARGET
setalpha 12, 8
- delay 0x12
+ delay 18
createvisualtask sub_8105810, 2
delay 2
playsewithpan SE_W004, +63
@@ -3425,7 +3418,7 @@ ExtremeSpeedContinue:
waitforvisualfinish
restorebg
waitbgfadeout
- setarg 7, 0xFFFF
+ setarg 7, -1
waitbgfadein
clearmonbg ANIM_TARGET
blendoff
@@ -3463,27 +3456,27 @@ Move_UPROAR:
end
Move_HEAT_WAVE:
- loadspritegfx 0x2815
- createvisualtask sub_8116848, 5, 10261, 0, 6, 6, RGB_RED
- createvisualtask sub_8110BCC, 5, 1
- createvisualtask sub_810A060, 6, 6, 31
+ loadspritegfx ANIM_TAG_261
+ createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_261, 0, 6, 6, RGB_RED
+ createvisualtask AnimTask_LoadSandstormBackground, 5, TRUE
+ createvisualtask AnimTask_BlendBackground, 6, 6, RGB_RED
panse_1B SE_W257, -64, +63, +2, 0
delay 4
createvisualtask sub_8109DBC, 5
delay 12
- createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 10, 2304, 96, 1
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 10, 2304, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 90, 2048, 96, 1
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 90, 2048, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 50, 2560, 96, 1
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 50, 2560, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 20, 2304, 96, 1
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 20, 2304, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 70, 1984, 96, 1
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 70, 1984, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 0, 2816, 96, 1
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 0, 2816, 96, 1
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 60, 2560, 96, 1
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 60, 2560, 96, 1
end
Move_HAIL:
@@ -3498,7 +3491,7 @@ Move_HAIL:
end
Move_TORMENT:
- loadspritegfx 0x2767
+ loadspritegfx ANIM_TAG_087
loadspritegfx ANIM_TAG_209
createvisualtask sub_815AFF0, 2
waitforvisualfinish
@@ -3535,18 +3528,18 @@ Move_MEMENTO:
end
Move_FACADE:
- loadspritegfx 0x2803
+ loadspritegfx ANIM_TAG_243
createvisualtask sub_815DCA4, 2, 0, 3
createvisualtask sub_815DF0C, 2, 0, 72
loopsewithpan SE_W207, -64, 24, 3
end
Move_SMELLING_SALT:
- loadspritegfx 0x2807
- loadspritegfx 0x280F
+ loadspritegfx ANIM_TAG_247
+ loadspritegfx ANIM_TAG_255
createsprite gUnknown_085CE864, 130, 1, 0, 2
createsprite gUnknown_085CE864, 130, 1, 1, 2
- delay 0x20
+ delay 32
createvisualtask sub_815E840, 3, 1, 2
loopsewithpan SE_W003, +63, 12, 2
waitforvisualfinish
@@ -3557,19 +3550,19 @@ Move_SMELLING_SALT:
end
Move_FOLLOW_ME:
- loadspritegfx 0x2750
+ loadspritegfx ANIM_TAG_064
createsprite gUnknown_085931D4, 2, 0
playsewithpan SE_W039, -64
- delay 0x12
+ delay 18
playsewithpan SE_W213, -64
- delay 0x47
- loopsewithpan SE_W039, -64, 0x16, 3
+ delay 71
+ loopsewithpan SE_W039, -64, 22, 3
end
Move_CHARGE:
- loadspritegfx 0x27E3
- loadspritegfx 0x27E4
- loadspritegfx 0x27E5
+ loadspritegfx ANIM_TAG_211
+ loadspritegfx ANIM_TAG_212
+ loadspritegfx ANIM_TAG_213
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB_BLACK
@@ -3602,9 +3595,9 @@ Move_CHARGE:
end
Move_TAUNT:
- loadspritegfx 0x27E6
+ loadspritegfx ANIM_TAG_214
loadspritegfx ANIM_TAG_209
- loadspritegfx 0x2767
+ loadspritegfx ANIM_TAG_087
createsprite gUnknown_08593114, 11, 0, 45
playsewithpan SE_W118, -64
delay 6
@@ -3622,10 +3615,10 @@ Move_TAUNT:
end
Move_HELPING_HAND:
- loadspritegfx 0x2807
+ loadspritegfx ANIM_TAG_247
createvisualtask sub_815EC48, 5
- createsprite gUnknown_085CE8AC, 0x28, 0
- createsprite gUnknown_085CE8AC, 0x28, 1
+ createsprite gUnknown_085CE8AC, 40, 0
+ createsprite gUnknown_085CE8AC, 40, 1
delay 19
playsewithpan SE_W227, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
@@ -3639,7 +3632,7 @@ Move_HELPING_HAND:
end
Move_ASSIST:
- loadspritegfx 0x280C
+ loadspritegfx ANIM_TAG_252
createsprite gUnknown_085CE804, 50, 112, -16, 140, 128, 36
delay 2
createsprite gUnknown_085CE804, 50, 208, 128, -16, 48, 36
@@ -3656,9 +3649,9 @@ Move_ASSIST:
end
Move_SUPERPOWER:
- loadspritegfx 0x27E4
- loadspritegfx 0x2810
- loadspritegfx 0x2811
+ loadspritegfx ANIM_TAG_212
+ loadspritegfx ANIM_TAG_256
+ loadspritegfx ANIM_TAG_257
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
setalpha 12, 8
@@ -3667,17 +3660,17 @@ Move_SUPERPOWER:
delay 20
createsprite gBattleAnimSpriteTemplate_85972D8, 2, 4, 1, 180, 1
createvisualtask sub_8159244, 5, 234, 0
- delay 0x28
- createsprite gUnknown_08596004, 0x29, 200, 96, 1, 120
+ delay 40
+ createsprite gUnknown_08596004, 41, 200, 96, 1, 120
delay 8
- createsprite gUnknown_08596004, 0x29, 20, 248, 4, 112
+ createsprite gUnknown_08596004, 41, 20, 248, 4, 112
delay 8
- createsprite gUnknown_08596004, 0x29, 130, 160, 2, 104
+ createsprite gUnknown_08596004, 41, 130, 160, 2, 104
delay 8
- createsprite gUnknown_08596004, 0x29, 160, 192, 0, 96
+ createsprite gUnknown_08596004, 41, 160, 192, 0, 96
delay 8
- createsprite gUnknown_08596004, 0x29, 60, 288, 3, 88
- delay 0x4A
+ createsprite gUnknown_08596004, 41, 60, 288, 3, 88
+ delay 74
createsprite gUnknown_0859601C, 131, 0
playsewithpan SE_W207, -64
delay 16
@@ -3690,7 +3683,7 @@ Move_SUPERPOWER:
end
Move_RECYCLE:
- loadspritegfx 0x2826
+ loadspritegfx ANIM_TAG_278
monbg ANIM_ATTACKER
setalpha 0, 16
delay 1
@@ -3727,7 +3720,7 @@ BrickBreakNormal:
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, RGB_BLACK
- delay 0x25
+ delay 37
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 4, 0, 0, 10, 1, 0
playsewithpan SE_W233B, +63
@@ -3736,7 +3729,6 @@ BrickBreakNormal:
waitforvisualfinish
clearmonbg ANIM_TARGET
end
-
BrickBreakShatteredWall:
monbg ANIM_TARGET
setalpha 12, 8
@@ -3754,7 +3746,7 @@ BrickBreakShatteredWall:
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, RGB_BLACK
- delay 0x25
+ delay 37
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 4, 0, 0, 10, 1, 0
playsewithpan SE_W233B, +63
@@ -3771,23 +3763,23 @@ BrickBreakShatteredWall:
end
Move_YAWN:
- loadspritegfx 0x2802
+ loadspritegfx ANIM_TAG_242
createvisualtask sub_815D64C, 2, 0
playsewithpan SE_W281, -64
waitforvisualfinish
- createsprite gUnknown_085CE68C, 0x85, 2
+ createsprite gUnknown_085CE68C, 133, 2
playsewithpan SE_W255, -64
delay 4
- createsprite gUnknown_085CE68C, 0x85, 1
+ createsprite gUnknown_085CE68C, 133, 1
delay 4
- createsprite gUnknown_085CE68C, 0x85, 0
+ createsprite gUnknown_085CE68C, 133, 0
waitforvisualfinish
createvisualtask sub_815D64C, 2, 1
playsewithpan SE_W281, +63
end
Move_ENDEAVOR:
- loadspritegfx 0x2803
+ loadspritegfx ANIM_TAG_243
loadspritegfx ANIM_TAG_135
createvisualtask sub_815DCA4, 2, 0, 2
loopsewithpan SE_W039, -64, 24, 2
@@ -3803,7 +3795,7 @@ Move_ENDEAVOR:
end
Move_ERUPTION:
- loadspritegfx 0x27D9
+ loadspritegfx ANIM_TAG_201
createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 2, 0, 4, RGB_RED
waitforvisualfinish
createvisualtask sub_8109460, 2
@@ -3813,22 +3805,22 @@ Move_ERUPTION:
waitplaysewithpan SE_W153, -64, 60
waitforvisualfinish
delay 30
- createsprite gUnknown_085955E8, 0x28, 200, -32, 0, 100, 0
- createsprite gUnknown_085955E8, 0x28, 30, -32, 16, 90, 1
- createsprite gUnknown_085955E8, 0x28, 150, -32, 32, 60, 2
- createsprite gUnknown_085955E8, 0x28, 90, -32, 48, 80, 3
- createsprite gUnknown_085955E8, 0x28, 110, -32, 64, 50, 0
- createsprite gUnknown_085955E8, 0x28, 60, -32, 80, 70, 1
- delay 0x16
+ createsprite gUnknown_085955E8, 40, 200, -32, 0, 100, 0
+ createsprite gUnknown_085955E8, 40, 30, -32, 16, 90, 1
+ createsprite gUnknown_085955E8, 40, 150, -32, 32, 60, 2
+ createsprite gUnknown_085955E8, 40, 90, -32, 48, 80, 3
+ createsprite gUnknown_085955E8, 40, 110, -32, 64, 50, 0
+ createsprite gUnknown_085955E8, 40, 60, -32, 80, 70, 1
+ delay 22
createvisualtask sub_81152DC, 5, 5, 8, 60
createvisualtask sub_81152DC, 5, 4, 8, 60
loopsewithpan SE_W088, +63, 16, 12
- delay 0x50
- createsprite gSimplePaletteBlendSpriteTemplate, 0x28, 31, 4, 4, 0, RGB_RED
+ delay 80
+ createsprite gSimplePaletteBlendSpriteTemplate, 40, 31, 4, 4, 0, RGB_RED
end
Move_SKILL_SWAP:
- loadspritegfx 0x280B
+ loadspritegfx ANIM_TAG_251
call SetPsychicBackground
createvisualtask sub_810FBF0, 3, 1
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 3, 1
@@ -3841,7 +3833,7 @@ Move_SKILL_SWAP:
end
Move_IMPRISON:
- loadspritegfx 0x2809
+ loadspritegfx ANIM_TAG_249
loadspritegfx ANIM_TAG_250
call SetPsychicBackground
monbg ANIM_DEF_PARTNER
@@ -3858,7 +3850,7 @@ Move_IMPRISON:
end
Move_GRUDGE:
- loadspritegfx 0x280D
+ loadspritegfx ANIM_TAG_253
monbg ANIM_ATTACKER
monbgprio_29
fadetobg BG_GHOST
@@ -3867,7 +3859,7 @@ Move_GRUDGE:
createvisualtask sub_8112C6C, 3
loopsewithpan SE_W052, -64, 16, 4
delay 10
- delay 0x50
+ delay 80
playsewithpan SE_W171, +63
waitforvisualfinish
restorebg
@@ -3894,13 +3886,13 @@ Move_CAMOUFLAGE:
end
Move_TAIL_GLOW:
- loadspritegfx 0x27E4
+ loadspritegfx ANIM_TAG_212
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB_BLACK
waitforvisualfinish
createsprite gUnknown_08596AC8, 66, 0
- delay 0x12
+ delay 18
loopsewithpan SE_W234, -64, 16, 6
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, RGB_BLACK
@@ -3910,7 +3902,7 @@ Move_TAIL_GLOW:
end
Move_LUSTER_PURGE:
- loadspritegfx 0x281B
+ loadspritegfx ANIM_TAG_267
loadspritegfx ANIM_TAG_135
fadetobg BG_PSYCHIC
waitbgfadeout
@@ -3919,12 +3911,12 @@ Move_LUSTER_PURGE:
monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_W076, -64
- createsprite gUnknown_08596898, 0x29, 0, 0, 0, 0
+ createsprite gUnknown_08596898, 41, 0, 0, 0, 0
delay 20
- createvisualtask sub_8116664, 5, 5, 2, 0, 16, -1
- createvisualtask sub_8116848, 5, 10267, 2, 0, 16, -1
+ createvisualtask sub_8116664, 5, 5, 2, 0, 16, RGB_WHITEALPHA
+ createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_267, 2, 0, 16, RGB_WHITEALPHA
waitforvisualfinish
- createvisualtask sub_8116848, 5, 10135, 0, 12, 12, 23552
+ createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_135, 0, 12, 12, RGB(0, 0, 23)
waitforvisualfinish
createsprite gUnknown_085973A0, 131, 1, 2
createvisualtask sub_8159210, 5, 215, 63
@@ -3944,7 +3936,7 @@ Move_LUSTER_PURGE:
createsprite gUnknown_085973A0, 131, 1, 2
createvisualtask sub_8159210, 5, 215, 63
waitforvisualfinish
- createvisualtask sub_8116664, 5, 5, 2, 16, 0, -1
+ createvisualtask sub_8116664, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask sub_81152DC, 5, 1, 5, 14
waitforvisualfinish
clearmonbg ANIM_ATTACKER
@@ -3954,14 +3946,14 @@ Move_LUSTER_PURGE:
Move_MIST_BALL:
loadspritegfx ANIM_TAG_155
- loadspritegfx 0x281E
+ loadspritegfx ANIM_TAG_270
delay 0
playsewithpan SE_W081, -64
- createsprite gUnknown_08595C70, 0x80, 0, 0, 0, 0, 30, 0
+ createsprite gUnknown_08595C70, 128, 0, 0, 0, 0, 30, 0
waitforvisualfinish
playsewithpan SE_W028, +63
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0
- createsprite gBattleAnimSpriteTemplate_859728C, 0, 1, 1, 1, 32279, 16, 0x7FFF, 16
+ createsprite gComplexPaletteBlendSpriteTemplate, 0, 1, 1, 1, RGB(23, 16, 31), 16, 0x7FFF, 16
delay 0
playsewithpan SE_W114, 0
createvisualtask sub_810C324, 5
@@ -3973,23 +3965,23 @@ Move_MIST_BALL:
end
Move_FEATHER_DANCE:
- loadspritegfx 0x281E
+ loadspritegfx ANIM_TAG_270
monbg ANIM_DEF_PARTNER
monbgprio_29
playsewithpan SE_W080, +63
delay 0
- createsprite gUnknown_08596388, 0x80, 0, -16, 64, 2, 104, 11304, 32, 1
+ createsprite gUnknown_08596388, 128, 0, -16, 64, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_08596388, 0x80, 0, -16, 32, 2, 104, 11304, 32, 1
- createsprite gUnknown_08596388, 0x80, 0, -16, 0, 2, 104, 11304, 32, 1
+ createsprite gUnknown_08596388, 128, 0, -16, 32, 2, 104, 11304, 32, 1
+ createsprite gUnknown_08596388, 128, 0, -16, 0, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_08596388, 0x80, 0, -16, 224, 2, 104, 11304, 32, 1
- createsprite gUnknown_08596388, 0x80, 0, -16, 128, 2, 104, 11304, 32, 1
+ createsprite gUnknown_08596388, 128, 0, -16, 224, 2, 104, 11304, 32, 1
+ createsprite gUnknown_08596388, 128, 0, -16, 128, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_08596388, 0x80, 0, -16, 192, 2, 104, 11304, 32, 1
- createsprite gUnknown_08596388, 0x80, 0, -16, 160, 2, 104, 11304, 32, 1
+ createsprite gUnknown_08596388, 128, 0, -16, 192, 2, 104, 11304, 32, 1
+ createsprite gUnknown_08596388, 128, 0, -16, 160, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_08596388, 0x80, 0, -16, 96, 2, 104, 11304, 32, 1
+ createsprite gUnknown_08596388, 128, 0, -16, 96, 2, 104, 11304, 32, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
@@ -4021,11 +4013,11 @@ Move_MUD_SPORT:
createsprite gUnknown_085971E4, 130, 0, -4, -16
createsprite gUnknown_085971E4, 130, 0, 4, -12
playsewithpan SE_W091, -64
- delay 0x20
+ delay 32
createsprite gUnknown_085971E4, 130, 0, -3, -12
createsprite gUnknown_085971E4, 130, 0, 5, -14
playsewithpan SE_W091, -64
- delay 0x20
+ delay 32
createsprite gUnknown_085971E4, 130, 0, -5, -18
createsprite gUnknown_085971E4, 130, 0, 3, -14
playsewithpan SE_W091, -64
@@ -4043,16 +4035,16 @@ Move_MUD_SPORT:
waitplaysewithpan SE_W145B, 0, 10
delay 2
createsprite gUnknown_085971E4, 130, 1, 20, 90
- waitplaysewithpan SE_W145B, 0, 0x16
+ waitplaysewithpan SE_W145B, 0, 22
delay 2
createsprite gUnknown_085971E4, 130, 1, 90, 90
- waitplaysewithpan SE_W145B, 0, 0x16
+ waitplaysewithpan SE_W145B, 0, 22
delay 2
createsprite gUnknown_085971E4, 130, 1, 160, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
createsprite gUnknown_085971E4, 130, 1, 30, 90
- waitplaysewithpan SE_W145B, 0, 0x16
+ waitplaysewithpan SE_W145B, 0, 22
delay 2
createsprite gUnknown_085971E4, 130, 1, 120, 60
waitplaysewithpan SE_W145B, 0, 15
@@ -4177,7 +4169,7 @@ Move_FAKE_TEARS:
loadspritegfx ANIM_TAG_155
loadspritegfx ANIM_TAG_209
loadspritegfx ANIM_TAG_072
- createvisualtask sub_8116848, 5, 10155, 0, 4, 4, RGB(12, 11, 31)
+ createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_155, 0, 4, 4, RGB(12, 11, 31)
waitforvisualfinish
createvisualtask sub_815C478, 5, 0, 2, 1
loopsewithpan SE_W039, -64, 12, 4
@@ -4229,7 +4221,7 @@ Move_ODOR_SLEUTH:
waitforvisualfinish
clearmonbg ANIM_TARGET
delay 1
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 3, 1, -1, 16, -1, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 3, 1, RGB_WHITEALPHA, 16, -1, 0
playsewithpan SE_W043, -64
end
@@ -4271,7 +4263,7 @@ Move_GRASS_WHISTLE:
end
Move_TICKLE:
- loadspritegfx 0x27EA
+ loadspritegfx ANIM_TAG_218
createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 0, 16, RGB_BLACK
waitforvisualfinish
createsprite gUnknown_08593A84, 0, -16, -8
@@ -4289,13 +4281,13 @@ Move_TICKLE:
end
Move_WATER_SPOUT:
- loadspritegfx 0x281C
- loadspritegfx 0x27A4
+ loadspritegfx ANIM_TAG_268
+ loadspritegfx ANIM_TAG_148
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_81080E4, 5
playsewithpan SE_W029, -64
- delay 0x2C
+ delay 44
playsewithpan SE_W291, -64
waitforvisualfinish
delay 16
@@ -4357,7 +4349,7 @@ Move_AERIAL_ACE:
playsewithpan SE_W013B, -64
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 0, 10, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
playsewithpan SE_W013, +63
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -4365,20 +4357,20 @@ Move_AERIAL_ACE:
end
Move_IRON_DEFENSE:
- loopsewithpan SE_REAPOKE, -64, 0x1C, 2
+ loopsewithpan SE_REAPOKE, -64, 28, 2
createvisualtask sub_81144F8, 5, 0, 0, 0
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 1, 8, 2, -1, 14, -1, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 1, 8, 2, RGB_WHITEALPHA, 14, -1, 0
waitforvisualfinish
end
Move_BLOCK:
loadspritegfx ANIM_TAG_250
- createsprite gUnknown_085CE90C, 0xC2
+ createsprite gUnknown_085CE90C, 194
playsewithpan SE_W207, +63
end
Move_HOWL:
- loadspritegfx 0x2745
+ loadspritegfx ANIM_TAG_053
createvisualtask sub_815D64C, 2, 0
delay 12
call RoarEffect
@@ -4388,7 +4380,7 @@ Move_HOWL:
end
Move_BULK_UP:
- loadspritegfx 0x2766
+ loadspritegfx ANIM_TAG_086
createvisualtask sub_8104AB4, 2
playsewithpan SE_W207, -64
waitforvisualfinish
@@ -4398,8 +4390,8 @@ Move_BULK_UP:
end
Move_COVET:
- loadspritegfx 0x27E2
- loadspritegfx 0x27F0
+ loadspritegfx ANIM_TAG_210
+ loadspritegfx ANIM_TAG_224
createvisualtask sub_815C478, 5, 0, 2, 0
createsprite gUnknown_08593970, 3, 0, 20
playsewithpan SE_W204, -64
@@ -4416,8 +4408,8 @@ Move_COVET:
Move_VOLT_TACKLE:
loadspritegfx ANIM_TAG_001
- loadspritegfx 0x27E4
- loadspritegfx 0x27E5
+ loadspritegfx ANIM_TAG_212
+ loadspritegfx ANIM_TAG_213
monbg ANIM_ATTACKER
setalpha 12, 8
createvisualtask sub_8116620, 10, 1, 0, 0, 8, RGB_BLACK
@@ -4462,44 +4454,44 @@ Move_VOLT_TACKLE:
end
Move_WATER_SPORT:
- loadspritegfx 0x281C
+ loadspritegfx ANIM_TAG_268
createvisualtask sub_81088E4, 5
delay 8
playsewithpan SE_W057, -64
- delay 0x2C
+ delay 44
playsewithpan SE_W057, -64
- delay 0x2C
+ delay 44
playsewithpan SE_W057, -64
- delay 0x2C
+ delay 44
panse_1B SE_W057, -64, +63, +2, 0
end
Move_CALM_MIND:
loadspritegfx ANIM_TAG_203
monbg ANIM_ATK_PARTNER
- createvisualtask sub_8116664, 5, 0, 0, 0, 16, 0
+ createvisualtask sub_8116664, 5, 0, 0, 0, 16, RGB_BLACK
waitforvisualfinish
createvisualtask sub_81177E4, 5, 1
waitforvisualfinish
- createsprite gUnknown_08593850, 0x28, 0, 0, 0, 0
+ createsprite gUnknown_08593850, 40, 0, 0, 0, 0
playsewithpan SE_W048, -64
delay 14
- createsprite gUnknown_08593850, 0x28, 0, 0, 0, 0
+ createsprite gUnknown_08593850, 40, 0, 0, 0, 0
playsewithpan SE_W048, -64
delay 14
- createsprite gUnknown_08593850, 0x28, 0, 0, 0, 0
+ createsprite gUnknown_08593850, 40, 0, 0, 0, 0
playsewithpan SE_W048, -64
waitforvisualfinish
createvisualtask sub_81177E4, 5, 0
waitforvisualfinish
- createvisualtask sub_8116664, 5, 0, 0, 16, 0, 0
+ createvisualtask sub_8116664, 5, 0, 0, 16, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
end
Move_LEAF_BLADE:
- loadspritegfx 0x274F
- loadspritegfx 0x282D
+ loadspritegfx ANIM_TAG_063
+ loadspritegfx ANIM_TAG_285
createvisualtask sub_80FFFC0, 5
delay 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
@@ -4523,7 +4515,7 @@ Move_LEAF_BLADE:
end
Move_DRAGON_DANCE:
- loadspritegfx 0x2809
+ loadspritegfx ANIM_TAG_249
monbg ANIM_ATTACKER
monbgprio_28 ANIM_ATTACKER
delay 1
@@ -4547,10 +4539,10 @@ Move_DRAGON_DANCE:
end
Move_SHOCK_WAVE:
- loadspritegfx 0x27E3
- loadspritegfx 0x27E4
+ loadspritegfx ANIM_TAG_211
+ loadspritegfx ANIM_TAG_212
loadspritegfx ANIM_TAG_001
- loadspritegfx 0x2735
+ loadspritegfx ANIM_TAG_037
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB_BLACK
@@ -4577,7 +4569,7 @@ Move_SHOCK_WAVE:
end
Move_HARDEN:
- loopsewithpan SE_W231, -64, 0x1C, 2
+ loopsewithpan SE_W231, -64, 28, 2
createvisualtask sub_81144F8, 5, 0, 0, 0
waitforvisualfinish
end
@@ -4633,7 +4625,7 @@ Move_MIND_READER:
playsewithpan SE_W109, +63
createsprite gUnknown_085CE07C, 5, 0, 0, 1, 0
createsprite gUnknown_085CE094, 5
- delay 0x28
+ delay 40
playsewithpan SE_W043, +63
createvisualtask sub_8115A04, 2, 1, 1, 2, 0, 10, RGB_BLACK
call MindReaderEffect
@@ -4704,7 +4696,7 @@ Move_ICE_PUNCH:
Move_REST:
playsewithpan SE_W173, -64
- loadspritegfx 0x27F4
+ loadspritegfx ANIM_TAG_228
createsprite gUnknown_08592C88, 2, 4, -10, 16, 0, 0
delay 20
createsprite gUnknown_08592C88, 2, 4, -10, 16, 0, 0
@@ -4768,7 +4760,7 @@ FutureSight:
goto FutureSightContinue
Move_THUNDER:
- loadspritegfx 0x2735
+ loadspritegfx ANIM_TAG_037
fadetobg BG_THUNDER
waitbgfadeout
createvisualtask sub_8117660, 5, -256, 0, 1, -1
@@ -4821,14 +4813,14 @@ Move_THUNDER:
waitforvisualfinish
restorebg
waitbgfadeout
- setarg 7, 0xFFFF
+ setarg 7, -1
waitbgfadein
end
Move_THUNDER_PUNCH:
loadspritegfx ANIM_TAG_135
loadspritegfx ANIM_TAG_143
- loadspritegfx 0x2735
+ loadspritegfx ANIM_TAG_037
monbg ANIM_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, RGB_BLACK
@@ -4929,7 +4921,7 @@ Move_SCRATCH:
end
Move_DRAGON_BREATH:
- loadspritegfx 0x272D
+ loadspritegfx ANIM_TAG_029
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
loopsewithpan SE_W172, -64, 7, 7
@@ -4963,7 +4955,7 @@ Move_DRAGON_BREATH:
end
Move_ROAR:
- loadspritegfx 0x2745
+ loadspritegfx ANIM_TAG_053
monbg ANIM_ATTACKER
monbgprio_28 ANIM_ATTACKER
setalpha 8, 8
@@ -4991,7 +4983,7 @@ RoarEffect:
return
Move_GROWL:
- loadspritegfx 0x2745
+ loadspritegfx ANIM_TAG_053
createvisualtask sub_8158E9C, 2, 0, 255
call RoarEffect
delay 10
@@ -5025,7 +5017,7 @@ Snore1:
Move_LIGHT_SCREEN:
loadspritegfx 0x2756
- loadspritegfx 0x27B6
+ loadspritegfx ANIM_TAG_166
setalpha 0, 16
waitplaysewithpan SE_W115, -64, 15
createsprite gUnknown_08596560, 1, 40, 0, 10166
@@ -5064,7 +5056,7 @@ Move_MIRROR_COAT:
end
Move_REFLECT:
- loadspritegfx 0x2757
+ loadspritegfx ANIM_TAG_071
loadspritegfx ANIM_TAG_167
setalpha 0, 16
waitplaysewithpan SE_W115, -64, 15
@@ -5081,7 +5073,7 @@ Move_REFLECT:
end
Move_BARRIER:
- loadspritegfx 0x27B9
+ loadspritegfx ANIM_TAG_169
setalpha 0, 16
waitplaysewithpan SE_W112, -64, 15
createsprite gUnknown_085965A8, 3, 40, 0, 10169
@@ -5091,34 +5083,34 @@ Move_BARRIER:
end
Move_BUBBLE:
- loadspritegfx 0x27A2
+ loadspritegfx ANIM_TAG_146
loadspritegfx ANIM_TAG_155
monbg ANIM_TARGET
setalpha 12, 8
delay 1
createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 15, -15, 10, 128, 100
playsewithpan SE_W145, -64
- waitplaysewithpan SE_W145B, +63, 0x64
+ waitplaysewithpan SE_W145B, +63, 100
delay 6
createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 35, 37, 40, 128, 100
playsewithpan SE_W145, -64
- waitplaysewithpan SE_W145B, +63, 0x64
+ waitplaysewithpan SE_W145B, +63, 100
delay 6
createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 10, -37, 30, 128, 100
playsewithpan SE_W145, -64
- waitplaysewithpan SE_W145B, +63, 0x64
+ waitplaysewithpan SE_W145B, +63, 100
delay 6
createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 30, 10, 15, 128, 100
playsewithpan SE_W145, -64
- waitplaysewithpan SE_W145B, +63, 0x64
+ waitplaysewithpan SE_W145B, +63, 100
delay 6
createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 20, 33, 20, 128, 100
playsewithpan SE_W145, -64
- waitplaysewithpan SE_W145B, +63, 0x64
+ waitplaysewithpan SE_W145B, +63, 100
delay 6
createsprite gBattleAnimSpriteTemplate_8595068, 2, 18, 0, 25, -30, 10, 128, 100
playsewithpan SE_W145, -64
- waitplaysewithpan SE_W145B, +63, 0x64
+ waitplaysewithpan SE_W145B, +63, 100
waitforvisualfinish
call WaterBubbleEffect2
waitforvisualfinish
@@ -5127,7 +5119,7 @@ Move_BUBBLE:
end
Move_SMOG:
- loadspritegfx 0x27BC
+ loadspritegfx ANIM_TAG_172
monbg ANIM_DEF_PARTNER
monbgprio_29
setalpha 12, 8
@@ -5140,7 +5132,7 @@ Move_SMOG:
call Smog1
call Smog1
delay 120
- loopsewithpan SE_W092, +63, 0x12, 2
+ loopsewithpan SE_W092, +63, 18, 2
createvisualtask sub_8115A04, 2, 4, 2, 2, 0, 12, RGB(26, 0, 26)
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1
@@ -5148,7 +5140,6 @@ Move_SMOG:
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-
Smog1:
createsprite gUnknown_08595C44, 2, 0, -24, 48, 240, 1, 0
delay 7
@@ -5179,7 +5170,7 @@ Move_FAINT_ATTACK:
blendoff
delay 1
setarg 7, 0x1000
- delay 0x20
+ delay 32
createvisualtask sub_8113888, 2
monbg ANIM_ATTACKER
createvisualtask sub_81137E4, 2, 1
@@ -5209,7 +5200,6 @@ Move_SAND_ATTACK:
clearmonbg ANIM_ATK_PARTNER
blendoff
end
-
SandAttack1:
createsprite gUnknown_085971A8, 130, 15, 15, 20, 0, 0
createsprite gUnknown_085971A8, 130, 15, 15, 20, 10, 10
@@ -5233,7 +5223,6 @@ Move_MUD_SLAP:
call MudSlap1
waitforvisualfinish
end
-
MudSlap1:
createsprite gUnknown_085971CC, 130, 15, 15, 20, 0, 0
createsprite gUnknown_085971CC, 130, 15, 15, 20, 10, 5
@@ -5244,7 +5233,7 @@ MudSlap1:
return
Move_DRAGON_RAGE:
- loadspritegfx 0x272D
+ loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_035
playsewithpan SE_W082, -64
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
@@ -5255,28 +5244,28 @@ Move_DRAGON_RAGE:
waitforvisualfinish
loopsewithpan SE_W172B, +63, 11, 3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1
- createsprite gUnknown_08596F28, 0xC2, 1, 5, 0
+ createsprite gUnknown_08596F28, 194, 1, 5, 0
delay 1
- createsprite gUnknown_08596F28, 0xC2, 1, -10, -15
+ createsprite gUnknown_08596F28, 194, 1, -10, -15
delay 1
createsprite gUnknown_08596F28, 130, 1, 0, 25
delay 1
- createsprite gUnknown_08596F28, 0xC2, 1, 15, 5
+ createsprite gUnknown_08596F28, 194, 1, 15, 5
delay 1
- createsprite gUnknown_08596F28, 0xC2, 1, -25, 0
+ createsprite gUnknown_08596F28, 194, 1, -25, 0
delay 1
createsprite gUnknown_08596F28, 130, 1, 30, 30
delay 1
createsprite gUnknown_08596F28, 130, 1, -27, 25
delay 1
- createsprite gUnknown_08596F28, 0xC2, 1, 0, 8
+ createsprite gUnknown_08596F28, 194, 1, 0, 8
waitforvisualfinish
- createsprite gSlideMonToOriginalPosSpriteTemplate, 0xC2, 0, 0, 4
+ createsprite gSlideMonToOriginalPosSpriteTemplate, 194, 0, 0, 4
waitforvisualfinish
end
Move_RAIN_DANCE:
- loadspritegfx 0x2783
+ loadspritegfx ANIM_TAG_115
playsewithpan SE_W240, -64
createvisualtask sub_8116620, 10, 0x781, 2, 0, 4, RGB_BLACK
waitforvisualfinish
@@ -5290,7 +5279,7 @@ Move_RAIN_DANCE:
end
Move_BITE:
- loadspritegfx 0x279B
+ loadspritegfx ANIM_TAG_139
loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
setalpha 12, 8
@@ -5307,7 +5296,7 @@ Move_BITE:
end
Move_CRUNCH:
- loadspritegfx 0x279B
+ loadspritegfx ANIM_TAG_139
loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
fadetobg BG_DARK
@@ -5335,7 +5324,7 @@ Move_CRUNCH:
end
Move_CLAMP:
- loadspritegfx 0x27A1
+ loadspritegfx ANIM_TAG_145
loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
setalpha 12, 8
@@ -5388,7 +5377,6 @@ Move_ICE_BEAM:
clearmonbg ANIM_TARGET
blendoff
end
-
IceBeam1:
createsprite gUnknown_08595B2C, 2, 20, 12, 0, 12, 20
createsprite gUnknown_08595B2C, 2, 20, -12, 0, -12, 20
@@ -5403,7 +5391,7 @@ Move_WITHDRAW:
end
Move_AURORA_BEAM:
- loadspritegfx 0x279C
+ loadspritegfx ANIM_TAG_140
fadetobg BG_AURORABEAM
waitbgfadein
playsewithpan SE_W062, -64
@@ -5414,7 +5402,7 @@ Move_AURORA_BEAM:
call AuroraBeam1
call AuroraBeam1
call AuroraBeam1
- setarg 7, 0xFFFF
+ setarg 7, -1
createsoundtask sub_8158C58, 183, -64, 63, 3, 6, 0, 10
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1
call AuroraBeam1
@@ -5427,7 +5415,6 @@ Move_AURORA_BEAM:
restorebg
waitbgfadein
end
-
AuroraBeam1:
createsprite gUnknown_085950B4, 130, 20, 0, 0, 0, 17
delay 1
@@ -5440,12 +5427,11 @@ AuroraBeam1:
return
Move_SOLAR_BEAM:
- loadspritegfx 0x27A3
+ loadspritegfx ANIM_TAG_147
choosetwoturnanim SolarBeamSetUp, SolarBeamUnleash
SolarBeamEnd:
waitforvisualfinish
end
-
SolarBeamSetUp:
monbg ANIM_ATK_PARTNER
setalpha 12, 8
@@ -5456,7 +5442,6 @@ SolarBeamSetUp:
clearmonbg ANIM_ATK_PARTNER
blendoff
goto SolarBeamEnd
-
SolarBeamSetUp1:
createsprite gUnknown_085921E0, 2, 40, 40, 16
delay 2
@@ -5487,7 +5472,6 @@ SolarBeamSetUp1:
createsprite gUnknown_085921E0, 2, 40, 0, 16
delay 2
return
-
SolarBeamUnleash:
call SetSolarbeamBg
panse_1B SE_W076, -64, +63, +2, 0
@@ -5514,7 +5498,6 @@ SolarBeamUnleash:
createvisualtask sub_8116620, 10, 4, 1, 10, 0, RGB(25, 31, 0)
call UnsetSolarbeamBg
goto SolarBeamEnd
-
SolarBeamUnleash1:
createsprite gUnknown_085921F8, 131, 15, 0, 20, 0
delay 4
@@ -5553,35 +5536,33 @@ BlizzardContinue:
delay 20
restorebg
waitbgfadeout
- setarg 7, 0xFFFF
+ setarg 7, -1
waitbgfadein
clearmonbg ANIM_DEF_PARTNER
end
-
Blizzard1:
- createsprite gUnknown_08595B98, 0x28, 0, -10, 0, -10, 72, 1
- createsprite gUnknown_08595BB0, 0x28, 0, 0, 0, 0, 80, 0, 0, 1
+ createsprite gUnknown_08595B98, 40, 0, -10, 0, -10, 72, 1
+ createsprite gUnknown_08595BB0, 40, 0, 0, 0, 0, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, 0x28, 0, -15, 0, -15, 72, 1
- createsprite gUnknown_08595BB0, 0x28, 0, -10, 0, -10, 80, 0, 0, 1
+ createsprite gUnknown_08595B98, 40, 0, -15, 0, -15, 72, 1
+ createsprite gUnknown_08595BB0, 40, 0, -10, 0, -10, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, 0x28, 0, -5, 0, -5, 72, 1
- createsprite gUnknown_08595BB0, 0x28, 0, 10, 0, 10, 80, 0, 0, 1
+ createsprite gUnknown_08595B98, 40, 0, -5, 0, -5, 72, 1
+ createsprite gUnknown_08595BB0, 40, 0, 10, 0, 10, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, 0x28, 0, -10, 0, -10, 72, 1
- createsprite gUnknown_08595BB0, 0x28, 0, -20, 0, -20, 80, 0, 0, 1
+ createsprite gUnknown_08595B98, 40, 0, -10, 0, -10, 72, 1
+ createsprite gUnknown_08595BB0, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, 0x28, 0, -20, 0, -20, 72, 1
- createsprite gUnknown_08595BB0, 0x28, 0, 15, 0, 15, 80, 0, 0, 1
+ createsprite gUnknown_08595B98, 40, 0, -20, 0, -20, 72, 1
+ createsprite gUnknown_08595BB0, 40, 0, 15, 0, 15, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, 0x28, 0, -15, 0, -15, 72, 1
- createsprite gUnknown_08595BB0, 0x28, 0, -20, 0, -20, 80, 0, 0, 1
+ createsprite gUnknown_08595B98, 40, 0, -15, 0, -15, 72, 1
+ createsprite gUnknown_08595BB0, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
- createsprite gUnknown_08595B98, 0x28, 0, -25, 0, -25, 72, 1
- createsprite gUnknown_08595BB0, 0x28, 0, 20, 0, 20, 80, 0, 0, 1
+ createsprite gUnknown_08595B98, 40, 0, -25, 0, -25, 72, 1
+ createsprite gUnknown_08595BB0, 40, 0, 20, 0, 20, 80, 0, 0, 1
delay 3
return
-
BlizzardAgainstPlayer:
fadetobg BG_HIGHSPEED_PLAYER
goto BlizzardContinue
@@ -5603,27 +5584,26 @@ Move_POWDER_SNOW:
delay 20
createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 3, 0, RGB_BLACK
end
-
PowderSnow1:
- createsprite gUnknown_08595BC8, 0x28, 0, 0, 0, 0, 56, 4, 4, 1
+ createsprite gUnknown_08595BC8, 40, 0, 0, 0, 0, 56, 4, 4, 1
delay 3
- createsprite gUnknown_08595BC8, 0x28, 0, -10, 0, -10, 56, 4, 4, 1
+ createsprite gUnknown_08595BC8, 40, 0, -10, 0, -10, 56, 4, 4, 1
delay 3
- createsprite gUnknown_08595BC8, 0x28, 0, 10, 0, 10, 56, -4, 3, 1
+ createsprite gUnknown_08595BC8, 40, 0, 10, 0, 10, 56, -4, 3, 1
delay 3
- createsprite gUnknown_08595BC8, 0x28, 0, -20, 0, -20, 56, -4, 5, 1
+ createsprite gUnknown_08595BC8, 40, 0, -20, 0, -20, 56, -4, 5, 1
delay 3
- createsprite gUnknown_08595BC8, 0x28, 0, 15, 0, 15, 56, 4, 4, 1
+ createsprite gUnknown_08595BC8, 40, 0, 15, 0, 15, 56, 4, 4, 1
delay 3
- createsprite gUnknown_08595BC8, 0x28, 0, -20, 0, -20, 56, 4, 4, 1
+ createsprite gUnknown_08595BC8, 40, 0, -20, 0, -20, 56, 4, 4, 1
delay 3
- createsprite gUnknown_08595BC8, 0x28, 0, 20, 0, 20, 56, 4, 4, 1
+ createsprite gUnknown_08595BC8, 40, 0, 20, 0, 20, 56, 4, 4, 1
delay 3
return
Move_HYDRO_PUMP:
- loadspritegfx 0x27A5
- loadspritegfx 0x27A4
+ loadspritegfx ANIM_TAG_149
+ loadspritegfx ANIM_TAG_148
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
@@ -5655,7 +5635,6 @@ Move_HYDRO_PUMP:
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-
HydroPump1:
createsprite gUnknown_085950E4, 3, 10, 10, 0, 16
createsprite gUnknown_085950E4, 3, 10, 10, 0, -16
@@ -5664,7 +5643,6 @@ HydroPump1:
createsprite gUnknown_085950E4, 3, 10, 10, 0, -16
delay 1
return
-
HydroPump2:
createsprite gUnknown_08597388, 4, 0, 15, 1, 1
createsprite gUnknown_08597388, 4, 0, -15, 1, 1
@@ -5685,7 +5663,7 @@ Move_SIGNAL_BEAM:
call SignalBeam1
call SignalBeam1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 25, 1
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 4, 8, 5, 31, 8, 961, 8
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 4, 8, 5, RGB_RED, 8, 961, 8
call SignalBeam1
call SignalBeam1
call SignalBeam1
@@ -5705,7 +5683,6 @@ Move_SIGNAL_BEAM:
call SignalBeam1
waitforvisualfinish
end
-
SignalBeam1:
createsprite gUnknown_08595114, 131, 10, 10, 0, 16
createsprite gUnknown_0859512C, 131, 10, 10, 0, -16
@@ -5713,7 +5690,7 @@ SignalBeam1:
return
Move_ABSORB:
- loadspritegfx 0x27A3
+ loadspritegfx ANIM_TAG_147
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
@@ -5766,7 +5743,7 @@ AbsorbEffect:
return
Move_MEGA_DRAIN:
- loadspritegfx 0x27A3
+ loadspritegfx ANIM_TAG_147
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
@@ -5827,7 +5804,7 @@ MegaDrainEffect:
return
Move_GIGA_DRAIN:
- loadspritegfx 0x27A3
+ loadspritegfx ANIM_TAG_147
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
@@ -5896,8 +5873,8 @@ GigaDrainEffect:
return
Move_LEECH_LIFE:
- loadspritegfx 0x27B1
- loadspritegfx 0x27A3
+ loadspritegfx ANIM_TAG_161
+ loadspritegfx ANIM_TAG_147
delay 1
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_135
@@ -5939,8 +5916,8 @@ Move_SYNTHESIS:
end
Move_TOXIC:
- loadspritegfx 0x27A7
- loadspritegfx 0x27A6
+ loadspritegfx ANIM_TAG_151
+ loadspritegfx ANIM_TAG_150
call Toxic1
call Toxic1
waitforvisualfinish
@@ -5948,7 +5925,6 @@ Move_TOXIC:
call PoisonBubblesEffect
waitforvisualfinish
end
-
Toxic1:
createsprite gUnknown_08596134, 130, -24, 16, 1, 1
playsewithpan SE_W092, +63
@@ -5965,7 +5941,7 @@ Toxic1:
return
Move_SLUDGE:
- loadspritegfx 0x27A6
+ loadspritegfx ANIM_TAG_150
playsewithpan SE_W145C, -64
createsprite gUnknown_085961A8, 130, 20, 0, 40, 0
waitforvisualfinish
@@ -5976,7 +5952,7 @@ Move_SLUDGE:
end
Move_SLUDGE_BOMB:
- loadspritegfx 0x27A6
+ loadspritegfx ANIM_TAG_150
call SludgeBomb1
call SludgeBomb1
call SludgeBomb1
@@ -6012,7 +5988,6 @@ Move_SLUDGE_BOMB:
call PoisonBubblesEffect
waitforvisualfinish
end
-
SludgeBomb1:
playsewithpan SE_W145C, -64
createsprite gUnknown_085961A8, 130, 20, 0, 40, 0
@@ -6020,7 +5995,7 @@ SludgeBomb1:
return
Move_ACID:
- loadspritegfx 0x27A6
+ loadspritegfx ANIM_TAG_150
monbg ANIM_DEF_PARTNER
createsprite gUnknown_085961C0, 130, 20, 0, 40, 1, 0, 0
playsewithpan SE_W145C, -64
@@ -6053,7 +6028,7 @@ Move_ACID:
end
Move_BONEMERANG:
- loadspritegfx 0x2710
+ loadspritegfx ANIM_TAG_000
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
@@ -6073,7 +6048,7 @@ Move_BONEMERANG:
end
Move_BONE_CLUB:
- loadspritegfx 0x2710
+ loadspritegfx ANIM_TAG_000
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
@@ -6083,7 +6058,7 @@ Move_BONE_CLUB:
delay 12
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 7, 5, 1, 0, 10, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 5, 1, RGB_BLACK, 10, 0, 0
playsewithpan SE_W233B, +63
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6091,7 +6066,7 @@ Move_BONE_CLUB:
end
Move_BONE_RUSH:
- loadspritegfx 0x2710
+ loadspritegfx ANIM_TAG_000
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
setalpha 12, 8
@@ -6110,14 +6085,14 @@ Move_SPIKES:
loadspritegfx 0x27A8
monbg ANIM_DEF_PARTNER
playsewithpan SE_W026, -64
- waitplaysewithpan SE_W030, +63, 0x1C
+ waitplaysewithpan SE_W030, +63, 28
createsprite gUnknown_085CE11C, 130, 20, 0, 0, 24, 30
delay 10
playsewithpan SE_W026, -64
- waitplaysewithpan SE_W030, +63, 0x1C
+ waitplaysewithpan SE_W030, +63, 28
createsprite gUnknown_085CE11C, 130, 20, 0, -24, 24, 30
delay 10
- waitplaysewithpan SE_W030, +63, 0x1C
+ waitplaysewithpan SE_W030, +63, 28
createsprite gUnknown_085CE11C, 130, 20, 0, 24, 24, 30
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6147,7 +6122,7 @@ MegahornContinue:
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 4, 1, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, -4, 1, 12, 1
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 7, 5, 1, 0x7FFF, 10, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 5, 1, RGB_WHITE, 10, 0, 0
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
delay 3
@@ -6157,10 +6132,9 @@ MegahornContinue:
blendoff
restorebg
waitbgfadeout
- setarg 7, 0xFFFF
+ setarg 7, -1
waitbgfadein
end
-
MegahornInContest:
fadetobg BG_DRILL_CONTESTS
waitbgfadeout
@@ -6168,7 +6142,7 @@ MegahornInContest:
goto MegahornContinue
Move_GUST:
- loadspritegfx 0x2719
+ loadspritegfx ANIM_TAG_009
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
@@ -6186,7 +6160,7 @@ Move_GUST:
end
Move_WING_ATTACK:
- loadspritegfx 0x2719
+ loadspritegfx ANIM_TAG_009
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
@@ -6239,7 +6213,6 @@ Move_AEROBLAST:
delay 0
call UnsetFlyingBg
end
-
Aeroblast1:
playsewithpan SE_W026, -64
createsprite gUnknown_085962D4, 2, 14, -12, 0, -12, 15, 0, 0
@@ -6261,7 +6234,7 @@ Aeroblast1:
Move_WATER_GUN:
loadspritegfx ANIM_TAG_155
- loadspritegfx 0x27A4
+ loadspritegfx ANIM_TAG_148
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
@@ -6285,13 +6258,13 @@ Move_WATER_GUN:
Move_CRABHAMMER:
loadspritegfx ANIM_TAG_141
- loadspritegfx 0x27A4
+ loadspritegfx ANIM_TAG_148
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gUnknown_08597388, 4, 0, 0, 1, 0
playsewithpan SE_W233B, +63
delay 1
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 32429, 10, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB(13, 21, 31), 10, 0, 0
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4
waitforvisualfinish
delay 8
@@ -6321,14 +6294,14 @@ Move_CRABHAMMER:
end
Move_SURF:
- createvisualtask sub_8107954, 2, 0
+ createvisualtask AnimTask_CreateSurfWave, 2, FALSE
delay 24
panse_1B SE_W057, -64, +63, +2, 0
waitforvisualfinish
end
Move_FLAMETHROWER:
- loadspritegfx 0x272D
+ loadspritegfx ANIM_TAG_029
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
@@ -6361,27 +6334,27 @@ Flamethrower1:
return
Move_SANDSTORM:
- loadspritegfx 0x2815
+ loadspritegfx ANIM_TAG_261
playsewithpan SE_W201, 0
- createvisualtask sub_8110BCC, 5, 0
+ createvisualtask AnimTask_LoadSandstormBackground, 5, FALSE
delay 16
- createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 10, 2304, 96, 0
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 10, 2304, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 90, 2048, 96, 0
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 90, 2048, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 50, 2560, 96, 0
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 50, 2560, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 20, 2304, 96, 0
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 20, 2304, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 70, 1984, 96, 0
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 70, 1984, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 0, 2816, 96, 0
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 0, 2816, 96, 0
delay 10
- createsprite gBattleAnimSpriteTemplate_8596BA0, 0x28, 60, 2560, 96, 0
+ createsprite gBattleAnimSpriteTemplate_8596BA0, 40, 60, 2560, 96, 0
end
Move_WHIRLPOOL:
- loadspritegfx 0x27A5
+ loadspritegfx ANIM_TAG_149
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
@@ -6414,7 +6387,7 @@ WhirlpoolEffect:
return
Move_FLY:
- loadspritegfx 0x27AC
+ loadspritegfx ANIM_TAG_156
loadspritegfx ANIM_TAG_135
choosetwoturnanim FlySetUp, FlyUnleash
FlyEnd:
@@ -6441,7 +6414,7 @@ FlyUnleash:
goto FlyEnd
Move_BOUNCE:
- loadspritegfx 0x27AC
+ loadspritegfx ANIM_TAG_156
loadspritegfx ANIM_TAG_135
choosetwoturnanim BounceSetUp, BounceUnleash
BounceEnd:
@@ -6485,15 +6458,15 @@ Move_KARATE_CHOP:
Move_CROSS_CHOP:
loadspritegfx ANIM_TAG_143
- loadspritegfx 0x282D
+ loadspritegfx ANIM_TAG_285
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W025, +63
createsprite gUnknown_08595EC8, 2, 0, 0, 0
createsprite gUnknown_08595EC8, 2, 0, 0, 1
- delay 0x28
+ delay 40
playsewithpan SE_W013, +63
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 0x7FFF, 10, 0, 10
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10
createsprite gUnknown_085973D0, 3, 0, 0, 1, 20
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1
waitforvisualfinish
@@ -6594,8 +6567,8 @@ TripleKickCenter:
Move_DYNAMIC_PUNCH:
loadspritegfx ANIM_TAG_143
loadspritegfx ANIM_TAG_135
- loadspritegfx 0x27D6
- loadspritegfx 0x2717
+ loadspritegfx ANIM_TAG_198
+ loadspritegfx ANIM_TAG_007
delay 1
monbg ANIM_DEF_PARTNER
setalpha 12, 8
@@ -6715,11 +6688,11 @@ Move_SUBMISSION:
waitplaysewithpan SE_W004, +63, 10
waitplaysewithpan SE_W104, -64, 20
waitplaysewithpan SE_W004, +63, 30
- waitplaysewithpan SE_W104, -64, 0x28
+ waitplaysewithpan SE_W104, -64, 40
waitplaysewithpan SE_W004, +63, 50
waitplaysewithpan SE_W104, -64, 60
waitplaysewithpan SE_W004, +63, 70
- waitplaysewithpan SE_W104, -64, 0x50
+ waitplaysewithpan SE_W104, -64, 80
waitplaysewithpan SE_W004, +63, 0x5A
createvisualtask sub_80D5738, 2, 0, -18, 6, 6, 4
createvisualtask sub_80D5738, 2, 1, 18, 6, 6, 4
@@ -6741,7 +6714,7 @@ Submission1:
return
Move_SUNNY_DAY:
- loadspritegfx 0x27AD
+ loadspritegfx ANIM_TAG_157
monbg ANIM_ATK_PARTNER
setalpha 13, 3
createvisualtask sub_8116620, 10, 0x781, 1, 0, 6, RGB_WHITE
@@ -6759,7 +6732,7 @@ Move_SUNNY_DAY:
end
SunnyDay1:
- createsprite gUnknown_085954A0, 0x28
+ createsprite gUnknown_085954A0, 40
delay 6
return
@@ -6767,7 +6740,7 @@ Move_COTTON_SPORE:
loadspritegfx 0x27AE
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- loopsewithpan SE_W077, +63, 0x12, 10
+ loopsewithpan SE_W077, +63, 18, 10
call CottonSpore1
call CottonSpore1
call CottonSpore1
@@ -6847,8 +6820,8 @@ Move_PETAL_DANCE:
end
Move_RAZOR_LEAF:
- loadspritegfx 0x274F
- loadspritegfx 0x27B0
+ loadspritegfx ANIM_TAG_063
+ loadspritegfx ANIM_TAG_160
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
setalpha 12, 8
@@ -6949,7 +6922,7 @@ Move_MIST:
call Mist1
call Mist1
call Mist1
- delay 0x20
+ delay 32
createvisualtask sub_8115A04, 2, 10, 8, 2, 0, 14, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
@@ -6973,7 +6946,7 @@ Move_HAZE:
Move_FIRE_PUNCH:
loadspritegfx ANIM_TAG_143
- loadspritegfx 0x272D
+ loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
setalpha 12, 8
@@ -7027,7 +7000,7 @@ Move_LEER:
end
Move_DREAM_EATER:
- loadspritegfx 0x27A3
+ loadspritegfx ANIM_TAG_147
loadspritegfx ANIM_TAG_031
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
@@ -7094,32 +7067,32 @@ DreamEaterEffect:
return
Move_POISON_GAS:
- loadspritegfx 0x27BC
- loadspritegfx 0x27A6
+ loadspritegfx ANIM_TAG_172
+ loadspritegfx ANIM_TAG_150
delay 0
monbg ANIM_DEF_PARTNER
monbgprio_29
setalpha 12, 8
delay 0
playsewithpan SE_W054, -64
- createsprite gUnknown_08595C9C, 0x80, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gUnknown_08595C9C, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, -64
- createsprite gUnknown_08595C9C, 0x80, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gUnknown_08595C9C, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, -64
- createsprite gUnknown_08595C9C, 0x80, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gUnknown_08595C9C, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, -64
- createsprite gUnknown_08595C9C, 0x80, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gUnknown_08595C9C, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, -64
- createsprite gUnknown_08595C9C, 0x80, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gUnknown_08595C9C, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, -64
- createsprite gUnknown_08595C9C, 0x80, 64, 0, 0, -32, -6, 4192, 1072, 0
- delay 0x28
- loopsewithpan SE_W054, +63, 0x1C, 6
+ createsprite gUnknown_08595C9C, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ delay 40
+ loopsewithpan SE_W054, +63, 28, 6
createvisualtask sub_8115A04, 2, 4, 6, 2, 0, 12, RGB(26, 0, 26)
waitforvisualfinish
blendoff
@@ -7147,7 +7120,7 @@ Move_WRAP:
goto BindWrap
Move_PSYBEAM:
- loadspritegfx 0x27B3
+ loadspritegfx ANIM_TAG_163
playsewithpan SE_W060, -64
call SetPsychicBackground
createsoundtask sub_8158C58, 200, -64, 63, 3, 4, 0, 15
@@ -7174,7 +7147,7 @@ Psybeam1:
return
Move_HYPNOSIS:
- loadspritegfx 0x27B3
+ loadspritegfx ANIM_TAG_163
call SetPsychicBackground
call Hypnosis1
call Hypnosis1
@@ -7192,7 +7165,7 @@ Hypnosis1:
return
Move_PSYWAVE:
- loadspritegfx 0x27B5
+ loadspritegfx ANIM_TAG_165
playsewithpan SE_W060, -64
call SetPsychicBackground
createvisualtask sub_81076C8, 5, 100
@@ -7216,7 +7189,7 @@ Psywave1:
return
Move_ZAP_CANNON:
- loadspritegfx 0x27BB
+ loadspritegfx ANIM_TAG_171
loadspritegfx ANIM_TAG_011
playsewithpan SE_W086, -64
createsprite gUnknown_08595764, 131, 10, 0, 0, 0, 30, 0
@@ -7237,9 +7210,9 @@ Move_ZAP_CANNON:
end
Move_STEEL_WING:
- loadspritegfx 0x2719
+ loadspritegfx ANIM_TAG_009
loadspritegfx ANIM_TAG_135
- loopsewithpan SE_W231, -64, 0x1C, 2
+ loopsewithpan SE_W231, -64, 28, 2
createvisualtask sub_81144F8, 5, 0, 0, 0
waitforvisualfinish
monbg ANIM_DEF_PARTNER
@@ -7265,7 +7238,7 @@ Move_STEEL_WING:
Move_IRON_TAIL:
loadspritegfx ANIM_TAG_135
- loopsewithpan SE_W231, -64, 0x1C, 2
+ loopsewithpan SE_W231, -64, 28, 2
createvisualtask sub_81144F8, 5, 1, 0, 0
waitforvisualfinish
monbg ANIM_TARGET
@@ -7284,8 +7257,8 @@ Move_IRON_TAIL:
Move_POISON_TAIL:
loadspritegfx ANIM_TAG_135
- loadspritegfx 0x27A6
- loopsewithpan SE_W231, -64, 0x1C, 2
+ loadspritegfx ANIM_TAG_150
+ loopsewithpan SE_W231, -64, 28, 2
createvisualtask sub_81144F8, 5, 1, 1, RGB(24, 6, 23)
waitforvisualfinish
monbg ANIM_TARGET
@@ -7305,7 +7278,7 @@ Move_POISON_TAIL:
Move_METAL_CLAW:
loadspritegfx ANIM_TAG_039
- loopsewithpan SE_W231, -64, 0x1C, 2
+ loopsewithpan SE_W231, -64, 28, 2
createvisualtask sub_81144F8, 5, 0, 0, 0
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
@@ -7344,7 +7317,7 @@ Move_NIGHT_SHADE:
end
Move_EGG_BOMB:
- loadspritegfx 0x27D6
+ loadspritegfx ANIM_TAG_198
loadspritegfx 0x27BF
playsewithpan SE_W039, -64
createsprite gUnknown_08593488, 130, 10, 0, 0, 0, 25, -32
@@ -7393,7 +7366,7 @@ Move_LICK:
end
Move_FOCUS_ENERGY:
- loadspritegfx 0x27C8
+ loadspritegfx ANIM_TAG_184
playsewithpan SE_W082, -64
call EndureEffect
delay 8
@@ -7409,7 +7382,7 @@ Move_BIDE:
choosetwoturnanim BideSetUp, BideUnleash
end
BideSetUp:
- loopsewithpan SE_W036, -64, 0x9, 2
+ loopsewithpan SE_W036, -64, 9, 2
createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
@@ -7419,7 +7392,7 @@ BideUnleash:
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- loopsewithpan SE_W036, -64, 0x9, 2
+ loopsewithpan SE_W036, -64, 9, 2
createvisualtask sub_8116620, 10, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
@@ -7452,7 +7425,7 @@ Move_STRING_SHOT:
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, RGB_BLACK
waitforvisualfinish
- loopsewithpan SE_W081, -64, 0x9, 6
+ loopsewithpan SE_W081, -64, 9, 6
call StringShot1
call StringShot1
call StringShot1
@@ -7498,7 +7471,7 @@ Move_SPIDER_WEB:
createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, RGB_BLACK
waitforvisualfinish
monbgprio_28 ANIM_TARGET
- loopsewithpan SE_W081, -64, 0x9, 6
+ loopsewithpan SE_W081, -64, 9, 6
call SpiderWeb1
call SpiderWeb1
call SpiderWeb1
@@ -7534,7 +7507,7 @@ RazorWindContinue:
end
RazorWindSetUp:
- loadspritegfx 0x2719
+ loadspritegfx ANIM_TAG_009
playsewithpan SE_W016, -64
createsprite gUnknown_08593550, 2, 32, 0, 16, 16, 0, 7, 40
createsprite gUnknown_08593550, 2, 32, 0, 16, 16, 85, 7, 40
@@ -7566,12 +7539,12 @@ RazorWindUnleash:
goto RazorWindContinue
Move_DISABLE:
- loadspritegfx 0x2757
+ loadspritegfx ANIM_TAG_071
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
setalpha 8, 8
playsewithpan SE_W197, -64
- createsprite gUnknown_0853EE84, 0xD, 24, -16
+ createsprite gUnknown_0853EE84, 13, 24, -16
waitforvisualfinish
createvisualtask sub_81045B0, 5
loopsewithpan SE_W020, +63, 15, 4
@@ -7582,11 +7555,11 @@ Move_DISABLE:
end
Move_RECOVER:
- loadspritegfx 0x27A3
+ loadspritegfx ANIM_TAG_147
loadspritegfx ANIM_TAG_031
monbg ANIM_ATK_PARTNER
setalpha 12, 8
- loopsewithpan SE_W025, -64, 0xD, 3
+ loopsewithpan SE_W025, -64, 13, 3
createvisualtask sub_8115A04, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
call Recover1
call Recover1
@@ -7617,7 +7590,7 @@ Recover1:
return
Move_MIMIC:
- loadspritegfx 0x27A3
+ loadspritegfx ANIM_TAG_147
setalpha 11, 5
monbg_22 ANIM_DEF_PARTNER
monbgprio_29
@@ -7626,7 +7599,7 @@ Move_MIMIC:
delay 15
createsprite gUnknown_085924DC, 130, -12, 24
delay 10
- setarg 7, 0xFFFF
+ setarg 7, -1
waitforvisualfinish
playsewithpan SE_W036, -64
createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 11, RGB_WHITE
@@ -7636,7 +7609,7 @@ Move_MIMIC:
end
Move_CONSTRICT:
- loadspritegfx 0x27CA
+ loadspritegfx ANIM_TAG_186
loopsewithpan SE_W010, +63, 6, 4
createsprite gUnknown_08592494, 132, 0, 16, 0, 2
delay 7
@@ -7648,7 +7621,7 @@ Move_CONSTRICT:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
delay 20
playsewithpan SE_W020, +63
- setarg 7, 0xFFFF
+ setarg 7, -1
waitforvisualfinish
end
@@ -7656,7 +7629,7 @@ Move_CURSE:
choosetwoturnanim CurseGhost, CurseStats
CurseGhost:
loadspritegfx 0x27D7
- loadspritegfx 0x27D8
+ loadspritegfx ANIM_TAG_200
monbg ANIM_ATK_PARTNER
createvisualtask sub_8112758, 5
waitforvisualfinish
@@ -7664,9 +7637,9 @@ CurseGhost:
createsprite gUnknown_08596DD0, 2
delay 60
call CurseGhost1
- delay 0x29
+ delay 41
call CurseGhost1
- delay 0x29
+ delay 41
call CurseGhost1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
@@ -7714,7 +7687,7 @@ Move_SOFT_BOILED:
delay 8
createsprite gUnknown_0859381C, 3, 31, 16, 0, 1
delay 60
- setarg 7, 0xFFFF
+ setarg 7, -1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
call HealingEffect2
@@ -7729,22 +7702,22 @@ Move_HEAL_BELL:
createvisualtask sub_8105CB4, 5
createsprite gUnknown_08593938, 2, 0, -24, 0, 1
delay 12
- createsprite gUnknown_08593958, 0x28, 0, -24, 48, -18, 35, 0, 0
- createsprite gUnknown_08593958, 0x28, 0, -24, -48, 20, 30, 1, 1
- createsprite gUnknown_08593958, 0x28, 0, -24, -38, -29, 30, 2, 2
- createsprite gUnknown_08593958, 0x28, 0, -24, 36, 18, 30, 3, 3
+ createsprite gUnknown_08593958, 40, 0, -24, 48, -18, 35, 0, 0
+ createsprite gUnknown_08593958, 40, 0, -24, -48, 20, 30, 1, 1
+ createsprite gUnknown_08593958, 40, 0, -24, -38, -29, 30, 2, 2
+ createsprite gUnknown_08593958, 40, 0, -24, 36, 18, 30, 3, 3
call HealBell1
delay 0x21
- createsprite gUnknown_08593958, 0x28, 0, -24, 19, 26, 35, 4, 4
- createsprite gUnknown_08593958, 0x28, 0, -24, -34, -12, 30, 5, 5
- createsprite gUnknown_08593958, 0x28, 0, -24, 41, -20, 34, 6, 2
- createsprite gUnknown_08593958, 0x28, 0, -24, -15, 26, 32, 7, 0
+ createsprite gUnknown_08593958, 40, 0, -24, 19, 26, 35, 4, 4
+ createsprite gUnknown_08593958, 40, 0, -24, -34, -12, 30, 5, 5
+ createsprite gUnknown_08593958, 40, 0, -24, 41, -20, 34, 6, 2
+ createsprite gUnknown_08593958, 40, 0, -24, -15, 26, 32, 7, 0
call HealBell1
delay 0x21
- createsprite gUnknown_08593958, 0x28, 0, -24, -48, 18, 31, 0, 2
- createsprite gUnknown_08593958, 0x28, 0, -24, 48, -20, 30, 2, 5
- createsprite gUnknown_08593958, 0x28, 0, -24, 38, 29, 33, 4, 3
- createsprite gUnknown_08593958, 0x28, 0, -24, -36, -18, 30, 6, 1
+ createsprite gUnknown_08593958, 40, 0, -24, -48, 18, 31, 0, 2
+ createsprite gUnknown_08593958, 40, 0, -24, 48, -20, 30, 2, 5
+ createsprite gUnknown_08593958, 40, 0, -24, 38, 29, 33, 4, 3
+ createsprite gUnknown_08593958, 40, 0, -24, -36, -18, 30, 6, 1
call HealBell1
waitforvisualfinish
createvisualtask sub_8105D60, 5
@@ -7761,14 +7734,14 @@ Move_HEAL_BELL:
unloadspritegfx ANIM_TAG_049
loadspritegfx ANIM_TAG_203
playsewithpan SE_REAPOKE, -64
- createvisualtask sub_8116664, 10, 4, 3, 10, 0, 31500
+ createvisualtask sub_8116664, 10, 4, 3, 10, 0, RGB(12, 24, 30)
createvisualtask sub_8116620, 10, 10, 3, 10, 0, RGB_WHITE
createsprite gUnknown_08593868, 16, 0, 0, 0, 1
end
HealBell1:
- createvisualtask sub_8116664, 10, 4, 3, 8, 0, 31500
+ createvisualtask sub_8116664, 10, 4, 3, 8, 0, RGB(12, 24, 30)
createvisualtask sub_8116620, 10, 10, 3, 2, 10, RGB_WHITE
- createsprite gUnknown_0859381C, 0x28, 0, -24, 0, 1
+ createsprite gUnknown_0859381C, 40, 0, -24, 0, 1
playsewithpan SE_W215, -64
return
@@ -7784,14 +7757,14 @@ Move_FAKE_OUT:
end
Move_SCARY_FACE:
- loadspritegfx 0x27EA
+ loadspritegfx ANIM_TAG_218
createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 0, 16, RGB_BLACK
playsewithpan SE_W060, -64
waitforvisualfinish
delay 10
playsewithpan SE_W043, -64
createvisualtask sub_81064F8, 5
- delay 0xD
+ delay 13
createsprite gUnknown_08593A84, 0, -16, -8
createsprite gUnknown_08593A84, 0, 16, -8
waitforvisualfinish
@@ -7802,13 +7775,13 @@ Move_SCARY_FACE:
end
Move_SWEET_KISS:
- loadspritegfx 0x27E8
- loadspritegfx 0x27EC
+ loadspritegfx ANIM_TAG_216
+ loadspritegfx ANIM_TAG_220
createsprite gUnknown_08593AA8, 130, 16, -48
playsewithpan SE_W215, +63
- delay 0x17
+ delay 23
playsewithpan SE_W215, +63
- delay 0x17
+ delay 23
playsewithpan SE_W215, +63
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_85939B8, 131, 160, -30
@@ -7821,8 +7794,8 @@ Move_SWEET_KISS:
end
Move_LOVELY_KISS:
- loadspritegfx 0x27EB
- loadspritegfx 0x27ED
+ loadspritegfx ANIM_TAG_219
+ loadspritegfx ANIM_TAG_221
createsprite gUnknown_08593AF0, 130, 0, -24
playsewithpan SE_W060B, +63
waitforvisualfinish
@@ -7834,7 +7807,7 @@ Move_LOVELY_KISS:
end
Move_FURY_SWIPES:
- loadspritegfx 0x27EE
+ loadspritegfx ANIM_TAG_222
createsprite gHorizontalLungeSpriteTemplate, 2, 5, 5
delay 4
playsewithpan SE_W010, +63
@@ -7849,8 +7822,8 @@ Move_FURY_SWIPES:
end
Move_INGRAIN:
- loadspritegfx 0x27EF
- loadspritegfx 0x27A3
+ loadspritegfx ANIM_TAG_223
+ loadspritegfx ANIM_TAG_147
createsprite gUnknown_0859254C, 2, 16, 26, -1, 2, 150
playsewithpan SE_W010, -64
delay 10
@@ -7862,7 +7835,7 @@ Move_INGRAIN:
delay 10
createsprite gUnknown_0859254C, 2, -16, 25, -1, 3, 120
playsewithpan SE_W010, -64
- delay 0x28
+ delay 40
createsprite gUnknown_0859258C, 3, 32, 26, -1, 3, 30
delay 5
playsewithpan SE_W145C, -64
@@ -7879,7 +7852,7 @@ Move_INGRAIN:
end
Move_PRESENT:
- loadspritegfx 0x27F0
+ loadspritegfx ANIM_TAG_224
createvisualtask AnimTask_IsHealingMove, 2
createsprite gUnknown_08592610, 130, 0, -5, 10, 2, -1
playsewithpan SE_W039, -64
@@ -7895,7 +7868,7 @@ Move_PRESENT:
end
PresentDamage:
- loadspritegfx 0x27D6
+ loadspritegfx ANIM_TAG_198
playsewithpan SE_W120, +63
createsprite gBattleAnimSpriteTemplate_859371C, 131, 0, 0, 1, 1
delay 6
@@ -7913,7 +7886,7 @@ PresentDamage:
end
PresentHeal:
- loadspritegfx 0x27D3
+ loadspritegfx ANIM_TAG_195
loadspritegfx ANIM_TAG_031
playsewithpan SE_W234, +63
createsprite gUnknown_08592658, 132, -16, 32, -3, 1
@@ -7939,7 +7912,7 @@ PresentHeal:
end
Move_BATON_PASS:
- loadspritegfx 0x27F2
+ loadspritegfx ANIM_TAG_226
playsewithpan SE_W226, -64
createvisualtask sub_8115A04, 2, 31, 1, 2, 0, 11, RGB(31, 22, 30)
createsprite gUnknown_085CE370, 2
@@ -7966,13 +7939,13 @@ Move_PERISH_SONG:
createsprite gUnknown_08593C24, 4, 15, 0, 0
delay 20
panse_1B SE_W195, -64, +63, +2, 0
- delay 0x50
+ delay 80
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, RGB_BLACK
createvisualtask sub_811489C, 5, 4, 0
createvisualtask sub_811489C, 5, 5, 0
createvisualtask sub_811489C, 5, 6, 0
createvisualtask sub_811489C, 5, 7, 0
- delay 0x64
+ delay 100
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, RGB_BLACK
createvisualtask sub_811489C, 5, 4, 1
createvisualtask sub_811489C, 5, 5, 1
@@ -7982,7 +7955,7 @@ Move_PERISH_SONG:
end
Move_SLEEP_TALK:
- loadspritegfx 0x27F4
+ loadspritegfx ANIM_TAG_228
createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, ANIM_ATTACKER
delay 20
createsprite gUnknown_085CE190, 130, 0, 20, 5, -1
@@ -8009,7 +7982,7 @@ Move_SLEEP_TALK:
end
Move_HYPER_FANG:
- loadspritegfx 0x27D0
+ loadspritegfx ANIM_TAG_192
playsewithpan SE_W044, +63
delay 1
delay 2
@@ -8029,21 +8002,18 @@ HyperFangContinue:
waitbgfadein
waitforvisualfinish
end
-
HyperFangOnOpponent:
fadetobg BG_IMPACT_OPPONENT
goto HyperFangContinue
-
HyperFangOnPlayer:
fadetobg BG_IMPACT_PLAYER
goto HyperFangContinue
-
HyperFangInContest:
fadetobg BG_IMPACT_CONTESTS
goto HyperFangContinue
Move_TRI_ATTACK:
- loadspritegfx 0x27F6
+ loadspritegfx ANIM_TAG_230
createsprite gUnknown_085CE2F8, 130, 16, 0
playsewithpan SE_W161, -64
delay 20
@@ -8072,7 +8042,7 @@ Move_TRI_ATTACK:
delay 2
createvisualtask sub_810A094, 2, 20, 3, 1, 1
waitforvisualfinish
- loadspritegfx 0x2735
+ loadspritegfx ANIM_TAG_037
createvisualtask sub_8115F10, 2, 257, 257, 257
playsewithpan SE_W161B, +63
createsprite gUnknown_085956C0, 130, 0, -48
@@ -8092,8 +8062,8 @@ Move_TRI_ATTACK:
end
Move_WILL_O_WISP:
- loadspritegfx 0x27F8
- loadspritegfx 0x27F7
+ loadspritegfx ANIM_TAG_232
+ loadspritegfx ANIM_TAG_231
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
playsewithpan SE_W052, -64
@@ -8106,7 +8076,7 @@ Move_WILL_O_WISP:
createsprite gUnknown_0859563C, 4, 0, 0, 2
delay 3
createsprite gUnknown_0859563C, 4, 0, 0, 3
- delay 0x28
+ delay 40
createvisualtask sub_8159278, 2, -64, 63, 2, 0
waitforvisualfinish
monbgprio_29
@@ -8123,8 +8093,8 @@ Move_WILL_O_WISP:
end
Move_ENCORE:
- loadspritegfx 0x27F3
- loadspritegfx 0x2807
+ loadspritegfx ANIM_TAG_227
+ loadspritegfx ANIM_TAG_247
createvisualtask sub_815ABEC, 2
createvisualtask sub_8116960, 2, 248, 3, 0, 10, 0
waitforvisualfinish
@@ -8143,8 +8113,8 @@ Move_ENCORE:
end
Move_TRICK:
- loadspritegfx 0x27F0
- loadspritegfx 0x27DF
+ loadspritegfx ANIM_TAG_224
+ loadspritegfx ANIM_TAG_207
createsprite gUnknown_085926E8, 2, -40, 80
createsprite gUnknown_085926E8, 2, -40, 208
delay 16
@@ -8171,12 +8141,12 @@ Move_TRICK:
end
Move_WISH:
- loadspritegfx 0x27F9
+ loadspritegfx ANIM_TAG_233
loadspritegfx ANIM_TAG_049
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, RGB_BLACK
waitforvisualfinish
panse_27 SE_W115, +63, -64, -3, 0
- createsprite gUnknown_085CE388, 0x28
+ createsprite gUnknown_085CE388, 40
waitforvisualfinish
delay 60
loopsewithpan SE_W215, -64, 16, 3
@@ -8187,7 +8157,7 @@ Move_WISH:
end
Move_STOCKPILE:
- loadspritegfx 0x27FB
+ loadspritegfx ANIM_TAG_235
playsewithpan SE_W025, -64
createvisualtask sub_8115A04, 2, 2, 8, 1, 0, 12, RGB_WHITE
createvisualtask sub_815B65C, 5
@@ -8216,12 +8186,12 @@ Stockpile1:
return
Move_SPIT_UP:
- loadspritegfx 0x27FD
+ loadspritegfx ANIM_TAG_237
loadspritegfx ANIM_TAG_135
playsewithpan SE_W036, -64
createvisualtask sub_815B6B4, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
- delay 0x2D
+ delay 45
playsewithpan SE_W255, -64
delay 3
createsprite gUnknown_08593A50, 2, 0, 12
@@ -8263,12 +8233,12 @@ SpitUpStrongest:
goto SpitUpContinue
Move_SWALLOW:
- loadspritegfx 0x27FC
+ loadspritegfx ANIM_TAG_236
loadspritegfx ANIM_TAG_031
playsewithpan SE_W036, -64
createvisualtask sub_815B778, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
- delay 0x26
+ delay 38
playsewithpan SE_W255, -64
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 12, 1
call SwallowEffect
@@ -8308,7 +8278,7 @@ Move_TRANSFORM:
end
Move_MORNING_SUN:
- loadspritegfx 0x2801
+ loadspritegfx ANIM_TAG_241
loadspritegfx ANIM_TAG_031
createvisualtask sub_815BB84, 5
delay 8
@@ -8334,14 +8304,13 @@ Move_MORNING_SUN:
waitsound
call HealingEffect
end
-
MorningSun1:
createsprite gUnknown_085CE48C, 2, 30, 640
delay 5
return
Move_SWEET_SCENT:
- loadspritegfx 0x27FE
+ loadspritegfx ANIM_TAG_238
playsewithpan SE_W230, -64
createsprite gUnknown_085CE544, 2, 100, 0, 100
delay 25
@@ -8353,7 +8322,6 @@ Move_SWEET_SCENT:
call SweetScentEffect
waitforvisualfinish
end
-
SweetScentEffect:
createsprite gUnknown_085CE544, 2, 70, 1, 64
delay 2
@@ -8380,7 +8348,7 @@ SweetScentEffect:
return
Move_HYPER_BEAM:
- loadspritegfx 0x27A3
+ loadspritegfx ANIM_TAG_147
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 0, 16, RGB_BLACK
waitforvisualfinish
delay 10
@@ -8390,7 +8358,7 @@ Move_HYPER_BEAM:
delay 30
createsoundtask sub_8158C58, 247, -64, 63, 1, 15, 0, 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
- createvisualtask sub_8115D94, 2, 10147, 1, 12, 31, 16, 0, 0
+ createvisualtask sub_8115D94, 2, ANIM_TAG_147, 1, 12, 31, 16, 0, 0
call HyperBeam1
call HyperBeam1
call HyperBeam1
@@ -8423,7 +8391,6 @@ Move_HYPER_BEAM:
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 16, 0, RGB_BLACK
end
-
HyperBeam1:
createsprite gUnknown_08592288, 130
createsprite gUnknown_08592288, 130
@@ -8431,8 +8398,8 @@ HyperBeam1:
return
Move_FLATTER:
- loadspritegfx 0x27F3
- loadspritegfx 0x2800
+ loadspritegfx ANIM_TAG_227
+ loadspritegfx ANIM_TAG_240
createvisualtask sub_8159244, 5, 223, 63
createvisualtask sub_815ABEC, 2
createvisualtask sub_8116960, 2, 248, 3, 0, 10, 0
@@ -8470,10 +8437,9 @@ Move_FLATTER:
waitforvisualfinish
createvisualtask sub_815AC8C, 2
end
-
Flatter1:
- createsprite gUnknown_085CE5A8, 0x28, 0
- createsprite gUnknown_085CE5A8, 0x28, 1
+ createsprite gUnknown_085CE5A8, 40, 0
+ createsprite gUnknown_085CE5A8, 40, 1
return
Move_ROLE_PLAY:
@@ -8508,7 +8474,7 @@ Move_REFRESH:
Move_BLAZE_KICK:
loadspritegfx ANIM_TAG_135
loadspritegfx ANIM_TAG_143
- loadspritegfx 0x272D
+ loadspritegfx ANIM_TAG_029
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W172, +63
@@ -8519,7 +8485,7 @@ Move_BLAZE_KICK:
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1
createvisualtask sub_8116620, 10, 4, 2, 0, 0, RGB_WHITE
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 3, 1, 0, 8, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
call FireMoveEffect
waitforvisualfinish
clearmonbg ANIM_TARGET
@@ -8536,7 +8502,6 @@ Move_HYPER_VOICE:
call HyperVoiceEffect
waitforvisualfinish
end
-
HyperVoiceEffect:
createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 8, 0, RGB_YELLOW
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0
@@ -8555,7 +8520,7 @@ Move_SAND_TOMB:
call SandTombEffect
call SandTombEffect
call SandTombEffect
- delay 0x16
+ delay 22
createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, RGB(19, 17, 0)
waitforvisualfinish
end
@@ -8580,7 +8545,7 @@ Move_SHEER_COLD:
waitbgfadeout
playsewithpan SE_W196, 0
waitbgfadein
- loadspritegfx 0x271A
+ loadspritegfx ANIM_TAG_010
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
@@ -8622,12 +8587,12 @@ ArmThrustLeft:
Move_MUDDY_WATER:
panse_1B SE_W250, -64, +63, +2, 0
- createvisualtask sub_8107954, 2, 1
+ createvisualtask AnimTask_CreateSurfWave, 2, TRUE
waitforvisualfinish
end
Move_BULLET_SEED:
- loadspritegfx 0x2716
+ loadspritegfx ANIM_TAG_006
createsprite gUnknown_0859351C, 130, 20, 0
delay 5
createsprite gUnknown_0859351C, 130, 20, 0
@@ -8652,7 +8617,7 @@ Move_BULLET_SEED:
end
Move_DRAGON_CLAW:
- loadspritegfx 0x272D
+ loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_039
playsewithpan SE_W221B, -64
createvisualtask sub_8116620, 10, 2, 4, 0, 8, RGB(31, 19, 0)
@@ -8695,7 +8660,6 @@ Move_DRAGON_CLAW:
createvisualtask sub_8116620, 10, 2, 4, 8, 0, RGB(31, 19, 0)
waitforvisualfinish
end
-
DragonClawEffect:
createsprite gUnknown_08596B88, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
@@ -8715,7 +8679,7 @@ End:
end
Move_MUD_SHOT:
- loadspritegfx 0x2813
+ loadspritegfx ANIM_TAG_259
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
@@ -8739,7 +8703,6 @@ Move_MUD_SHOT:
clearmonbg ANIM_DEF_PARTNER
blendoff
end
-
MudShot1:
createsprite gUnknown_085950FC, 3, 10, 10, 0, 16
delay 2
@@ -8748,7 +8711,7 @@ MudShot1:
return
Move_METEOR_MASH:
- loadspritegfx 0x27F9
+ loadspritegfx ANIM_TAG_233
loadspritegfx ANIM_TAG_135
loadspritegfx ANIM_TAG_143
panse_1B SE_W112, -64, +63, +3, 0
@@ -8758,7 +8721,7 @@ Move_METEOR_MASH:
createsprite gUnknown_085CE8DC, 131, -48, -64, 72, 32, 30
delay 10
createsprite gUnknown_085CE8DC, 131, -112, -64, 8, 32, 30
- delay 0x28
+ delay 40
createsprite gUnknown_08595F14, 131, 0, 0, 0, 30
createsprite gUnknown_085CE8DC, 131, -80, -64, 40, 32, 30
delay 20
@@ -8773,7 +8736,7 @@ Move_METEOR_MASH:
end
Move_REVENGE:
- loadspritegfx 0x2805
+ loadspritegfx ANIM_TAG_245
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W036, -64
@@ -8781,14 +8744,14 @@ Move_REVENGE:
waitforvisualfinish
createvisualtask sub_8115A04, 2, 2, 0, 4, 2, 8, RGB_RED
waitforvisualfinish
- unloadspritegfx 0x2805
- loadspritegfx 0x2806
+ unloadspritegfx ANIM_TAG_245
+ loadspritegfx ANIM_TAG_246
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
delay 4
playsewithpan SE_W207, +63
createsprite gUnknown_085960D0, 130, 10, -10
waitforvisualfinish
- unloadspritegfx 0x2806
+ unloadspritegfx ANIM_TAG_246
loadspritegfx ANIM_TAG_135
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1
createsprite gUnknown_08597400, 131, -10, -8, 1, 1, 8
@@ -8802,8 +8765,8 @@ Move_REVENGE:
end
Move_POISON_FANG:
- loadspritegfx 0x27D0
- loadspritegfx 0x27A6
+ loadspritegfx ANIM_TAG_192
+ loadspritegfx ANIM_TAG_150
playsewithpan SE_W044, +63
createsprite gUnknown_085CE1DC, 130
delay 10
@@ -8816,11 +8779,11 @@ Move_POISON_FANG:
Move_SUBSTITUTE:
playsewithpan SE_W213, -64
- createvisualtask sub_815F20C, 2
+ createvisualtask AnimTask_MonToSubstitute, 2
end
Move_FRENZY_PLANT:
- loadspritegfx 0x27EF
+ loadspritegfx ANIM_TAG_223
loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
@@ -8880,7 +8843,7 @@ Move_FRENZY_PLANT:
end
Move_METAL_SOUND:
- loadspritegfx 0x2814
+ loadspritegfx ANIM_TAG_260
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1
@@ -8893,7 +8856,6 @@ Move_METAL_SOUND:
delay 0
waitforvisualfinish
end
-
MetalSound1:
panse_1B SE_W103, -64, +63, +2, 0
createsprite gUnknown_08593458, 130, 16, 0, 0, 0, 30, 0
@@ -8902,11 +8864,9 @@ MetalSound1:
Move_FOCUS_PUNCH:
goto FocusPunch
-
FocusPunchEnd:
waitforvisualfinish
end
-
FocusPunch:
loadspritegfx ANIM_TAG_135
loadspritegfx ANIM_TAG_143
@@ -8940,15 +8900,12 @@ FocusPunchContinue:
clearmonbg ANIM_DEF_PARTNER
blendoff
goto FocusPunchEnd
-
FocusPunchOnOpponent:
fadetobg BG_IMPACT_OPPONENT
goto FocusPunchContinue
-
FocusPunchOnPlayer:
fadetobg BG_IMPACT_PLAYER
goto FocusPunchContinue
-
FocusPunchInContest:
fadetobg BG_IMPACT_CONTESTS
goto FocusPunchContinue
@@ -9105,12 +9062,12 @@ Move_COSMIC_POWER:
createsprite gUnknown_08592B7C, 2, -15, 0, 0, 0, 32, 60
delay 8
createsprite gUnknown_08592B7C, 2, 12, -5, 0, 0, 32, 60
- delay 0x28
+ delay 40
createvisualtask sub_8117610, 2, 0, 15, 0, 0
waitforvisualfinish
restorebg
waitbgfadeout
- setarg 7, 0xFFFF
+ setarg 7, -1
waitbgfadein
waitforvisualfinish
end
@@ -9175,7 +9132,7 @@ Move_ROCK_TOMB:
createvisualtask sub_81162A4, 2, 0, 2, 3, 1
playsewithpan SE_W070, +63
delay 8
- createsprite gUnknown_08596C58, 0xC2, 3, 6, 64, 82, 0
+ createsprite gUnknown_08596C58, 194, 3, 6, 64, 82, 0
delay 8
createvisualtask sub_81162A4, 2, 0, 2, 3, 1
playsewithpan SE_W070, +63
@@ -9186,21 +9143,21 @@ Move_ROCK_TOMB:
playsewithpan SE_W070, +63
delay 24
playsewithpan SE_W063, +63
- createsprite gUnknown_085967AC, 0x85, 1, 50
+ createsprite gUnknown_085967AC, 133, 1, 50
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1
createvisualtask sub_81162A4, 2, 2, 0, 10, 1
waitforvisualfinish
end
Move_SILVER_WIND:
- loadspritegfx 0x281F
+ loadspritegfx ANIM_TAG_271
panse_1B SE_W016, -64, +63, +2, 0
playsewithpan SE_W234, 0
delay 0
monbg ANIM_DEF_PARTNER
monbgprio_29
delay 0
- createvisualtask sub_8116664, 10, 1, 0, 0, 4, 0
+ createvisualtask sub_8116664, 10, 1, 0, 0, 4, RGB_BLACK
createvisualtask AnimTask_IsTargetOpponentSide, 2
jumprettrue SilverWindOnPlayer
fadetobg BG_BUG_OPPONENT
@@ -9210,40 +9167,39 @@ SilverWindContinue:
delay 0
createvisualtask sub_8116620, 10, 1, 0, 4, 4, RGB_BLACK
waitbgfadein
- createsprite gUnknown_08592830, 0xC2, -32, 16, 0, 6, 2, 3, 1
- createsprite gUnknown_08592830, 0xC2, -8, 18, 64, 3, 2, 2, 1
+ createsprite gUnknown_08592830, -62, -32, 16, 0, 6, 2, 3, 1
+ createsprite gUnknown_08592830, -62, -8, 18, 64, 3, 2, 2, 1
createsprite gUnknown_08592830, 120, -24, 18, 90, 5, 1, 2, 1
createsprite gUnknown_08592830, 120, -40, 14, 128, 4, 1, 2, 1
delay 0
- createsprite gUnknown_08592848, 0xC2, -32, 16, 0, 6, 2, 3, 1
- createsprite gUnknown_08592848, 0xC2, -8, 18, 64, 3, 2, 2, 1
+ createsprite gUnknown_08592848, -62, -32, 16, 0, 6, 2, 3, 1
+ createsprite gUnknown_08592848, -62, -8, 18, 64, 3, 2, 2, 1
createsprite gUnknown_08592848, 120, -24, 18, 90, 5, 1, 2, 1
createsprite gUnknown_08592848, 120, -40, 14, 128, 4, 1, 2, 1
delay 0
- createsprite gUnknown_08592860, 0xC2, -32, 16, 0, 6, 2, 3, 1
- createsprite gUnknown_08592860, 0xC2, -8, 18, 64, 3, 2, 2, 1
+ createsprite gUnknown_08592860, -62, -32, 16, 0, 6, 2, 3, 1
+ createsprite gUnknown_08592860, -62, -8, 18, 64, 3, 2, 2, 1
createsprite gUnknown_08592860, 120, -24, 18, 90, 5, 1, 2, 1
createsprite gUnknown_08592860, 120, -40, 14, 128, 4, 1, 2, 1
delay 6
- createsprite gUnknown_08592830, 0xC2, -4, 16, 0, 6, 1, 2, 1
- createsprite gUnknown_08592830, 0xC2, -16, 12, 192, 5, 2, 3, 1
+ createsprite gUnknown_08592830, -62, -4, 16, 0, 6, 1, 2, 1
+ createsprite gUnknown_08592830, -62, -16, 12, 192, 5, 2, 3, 1
delay 0
- createsprite gUnknown_08592848, 0xC2, -4, 16, 0, 6, 1, 2, 1
- createsprite gUnknown_08592848, 0xC2, -16, 12, 192, 5, 2, 3, 1
+ createsprite gUnknown_08592848, -62, -4, 16, 0, 6, 1, 2, 1
+ createsprite gUnknown_08592848, -62, -16, 12, 192, 5, 2, 3, 1
delay 0
- createsprite gUnknown_08592860, 0xC2, -4, 16, 0, 6, 1, 2, 1
- createsprite gUnknown_08592860, 0xC2, -16, 12, 192, 5, 2, 3, 1
+ createsprite gUnknown_08592860, -62, -4, 16, 0, 6, 1, 2, 1
+ createsprite gUnknown_08592860, -62, -16, 12, 192, 5, 2, 3, 1
waitforvisualfinish
playsewithpan SE_W016B, +63
clearmonbg ANIM_DEF_PARTNER
delay 0
restorebg
waitbgfadeout
- createvisualtask sub_8116664, 10, 1, 0, 4, 0, 0
- setarg 7, 0xFFFF
+ createvisualtask sub_8116664, 10, 1, 0, 4, 0, RGB_BLACK
+ setarg 7, -1
waitbgfadein
end
-
SilverWindOnPlayer:
fadetobg BG_BUG_PLAYER
waitbgfadeout
@@ -9256,11 +9212,11 @@ Move_SNATCH:
end
Move_DIVE:
- loadspritegfx 0x2820
- loadspritegfx 0x2821
+ loadspritegfx ANIM_TAG_272
+ loadspritegfx ANIM_TAG_273
choosetwoturnanim DiveSetUp, DiveAttack
DiveSetUp:
- loadspritegfx 0x27AC
+ loadspritegfx ANIM_TAG_156
playsewithpan SE_W029, -64
createsprite gUnknown_08596490, 2, 0, 0, 13, 336
waitforvisualfinish
@@ -9277,7 +9233,7 @@ DiveSetUp1:
createsprite gUnknown_085964E4, 5, 1, 0
return
DiveAttack:
- loadspritegfx 0x27A4
+ loadspritegfx ANIM_TAG_148
loadspritegfx ANIM_TAG_155
monbg ANIM_DEF_PARTNER
setalpha 12, 8
@@ -9296,8 +9252,8 @@ DiveAttack:
blendoff
end
DiveAttack1:
- createsprite gUnknown_085964E4, 0x85, 0, 1
- createsprite gUnknown_085964E4, 0x85, 1, 1
+ createsprite gUnknown_085964E4, 133, 0, 1
+ createsprite gUnknown_085964E4, 133, 1, 1
return
Move_ROCK_BLAST:
@@ -9319,7 +9275,7 @@ Move_ROCK_BLAST:
end
Move_OVERHEAT:
- loadspritegfx 0x272D
+ loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
setalpha 12, 18
@@ -9400,8 +9356,8 @@ Move_OVERHEAT:
end
Move_HYDRO_CANNON:
- loadspritegfx 0x27A5
- loadspritegfx 0x27A4
+ loadspritegfx ANIM_TAG_149
+ loadspritegfx ANIM_TAG_148
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W057, -64
@@ -9442,13 +9398,13 @@ HydroCannon1:
return
Move_ASTONISH:
- loadspritegfx 0x2821
+ loadspritegfx ANIM_TAG_273
playsewithpan SE_W227, -64
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 25
- createsprite gUnknown_085964E4, 0x85, 0, 1
+ createsprite gUnknown_085964E4, -123, 0, 1
playsewithpan SE_W166, +63
- createsprite gUnknown_085964E4, 0x85, 1, 1
+ createsprite gUnknown_085964E4, -123, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
createvisualtask sub_8106020, 3
waitforvisualfinish
@@ -9522,7 +9478,7 @@ SeismicToss2:
return
Move_MAGIC_COAT:
- loadspritegfx 0x27BA
+ loadspritegfx ANIM_TAG_170
setalpha 0, 16
waitplaysewithpan SE_W112, -64, 15
createsprite gUnknown_085965C0, 3, 40, 0, 10170
@@ -9533,7 +9489,7 @@ Move_MAGIC_COAT:
Move_WATER_PULSE:
loadspritegfx ANIM_TAG_155
- loadspritegfx 0x2830
+ loadspritegfx ANIM_TAG_288
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
playsewithpan SE_W145C, -64
@@ -9554,7 +9510,7 @@ Move_WATER_PULSE:
delay 5
playsewithpan SE_W202, -64
createsprite gUnknown_08593470, 130, 0, 0, 40, 15
- delay 0xD
+ delay 13
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 8, 18, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, RGB(0, 25, 28)
@@ -9563,7 +9519,7 @@ Move_WATER_PULSE:
end
Move_PSYCHO_BOOST:
- loadspritegfx 0x27E4
+ loadspritegfx ANIM_TAG_212
monbg ANIM_ATK_PARTNER
fadetobg BG_PSYCHIC
waitbgfadeout
@@ -9578,7 +9534,7 @@ Move_PSYCHO_BOOST:
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 240, 0
loopsewithpan SE_W060B, -64, 14, 10
createsprite gUnknown_08596920, 2
- delay 0x6E
+ delay 110
loopsewithpan SE_W060B, -64, 7, 10
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, -8, 1, 24, 1
@@ -9590,14 +9546,14 @@ Move_PSYCHO_BOOST:
end
Move_KNOCK_OFF:
- loadspritegfx 0x2825
+ loadspritegfx ANIM_TAG_277
loadspritegfx ANIM_TAG_135
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 4
playsewithpan SE_W233, +63
createsprite gUnknown_085CE984, 130, -16, -16
delay 8
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 5, 1, 0x7FFF, 10, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 2
playsewithpan SE_W004, +63
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3
@@ -9639,7 +9595,7 @@ Move_SKY_UPPERCUT:
createvisualtask sub_810DABC, 5, 55
waitbgfadein
setalpha 12, 8
- delay 0x26
+ delay 38
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 28, 0, 0, 5
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 6, 1
@@ -9669,7 +9625,7 @@ Move_SKY_UPPERCUT:
blendoff
restorebg
waitbgfadeout
- setarg 7, 0xFFFF
+ setarg 7, -1
waitbgfadein
end
@@ -9687,7 +9643,7 @@ Move_SECRET_POWER:
goto Move_SLAM
Move_TWISTER:
- loadspritegfx 0x274F
+ loadspritegfx ANIM_TAG_063
loadspritegfx ANIM_TAG_135
loadspritegfx ANIM_TAG_058
monbg ANIM_DEF_PARTNER
@@ -9733,8 +9689,8 @@ Move_TWISTER:
end
Move_MAGICAL_LEAF:
- loadspritegfx 0x274F
- loadspritegfx 0x27B0
+ loadspritegfx ANIM_TAG_063
+ loadspritegfx ANIM_TAG_160
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
setalpha 12, 8
@@ -9770,21 +9726,21 @@ Move_MAGICAL_LEAF:
createsprite gBasicHitSplatSpriteTemplate, 132, 10, 4, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
delay 20
- setarg 7, 0xFFFF
+ setarg 7, -1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ICE_BALL:
- loadspritegfx 0x273B
+ loadspritegfx ANIM_TAG_043
loadspritegfx ANIM_TAG_141
createvisualtask AnimTask_GetRolloutCounter, 5, 0
jumpargeq 0, 4, IceBallSetIceBg
IceBallContinue:
playsewithpan SE_W196, -64
createsprite gUnknown_08595DE4, 130, 15, 0, -12, -16, 30, -40
- delay 0x1C
+ delay 28
playsewithpan SE_W280, +63
createvisualtask AnimTask_GetRolloutCounter, 5, 0
jumpargeq 0, 0, IceBallWeakest
@@ -9802,7 +9758,7 @@ IceBallSetIceBg:
goto IceBallContinue
IceBallUnsetIceBg:
waitbgfadein
- delay 0x2D
+ delay 45
restorebg
waitbgfadein
goto IceBallEnd
@@ -9875,7 +9831,7 @@ Move_WEATHER_BALL:
waitforvisualfinish
delay 15
playsewithpan SE_W197, 0
- createsprite gBattleAnimSpriteTemplate_859728C, 2, 31, 5, 1, 0x7FFF, 10, 0, 0
+ createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
waitforvisualfinish
createvisualtask AnimTask_GetWeather, 2
delay 1
@@ -9894,7 +9850,7 @@ WeatherBallNormal:
waitforvisualfinish
end
WeatherBallFire:
- loadspritegfx 0x272D
+ loadspritegfx ANIM_TAG_029
createsprite gUnknown_0859559C, 130, -30, -100, 25, 1, 40, 10
playsewithpan SE_W172, +63
delay 10
@@ -9915,7 +9871,7 @@ WeatherBallWater:
delay 8
createsprite gUnknown_08595328, 130, -30, -100, 25, 1, -20, 20
playsewithpan SE_W152, +63
- delay 0xD
+ delay 13
createsprite gUnknown_08595328, 130, -30, -100, 25, 1, 0, 0
playsewithpan SE_W152, +63
waitforvisualfinish
@@ -10187,7 +10143,7 @@ ElectricityEffect:
return
ConfusionEffect:
- loopsewithpan SE_W146, +63, 0xD, 6
+ loopsewithpan SE_W146, +63, 13, 6
createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 0, 3, 90
createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 51, 3, 90
createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 102, 3, 90
@@ -10205,7 +10161,7 @@ SetPsychicBackground:
UnsetPsychicBackground:
restorebg
waitbgfadeout
- setarg 7, 0xFFFF
+ setarg 7, -1
waitbgfadein
return
@@ -10226,7 +10182,7 @@ SetBgFlyingContest:
UnsetFlyingBg:
restorebg
waitbgfadeout
- setarg 7, 0xFFFF
+ setarg 7, -1
waitbgfadein
return
@@ -10255,7 +10211,7 @@ UnsetSolarbeamBg:
return
Status_Poison:
- loopsewithpan SE_W092, +63, 0xD, 6
+ loopsewithpan SE_W092, +63, 13, 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 18, 2
createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 12, RGB(30, 0, 31)
end
@@ -10266,21 +10222,20 @@ Status_Confusion:
end
Status_Burn:
- loadspritegfx 0x272D
+ loadspritegfx ANIM_TAG_029
playsewithpan SE_W172, +63
call Burn1
call Burn1
call Burn1
waitforvisualfinish
end
-
Burn1:
createsprite gUnknown_08595504, 130, -24, 24, 24, 24, 20, 1, 1
delay 4
return
Status_Infatuation:
- loadspritegfx 0x27E2
+ loadspritegfx ANIM_TAG_210
playsewithpan SE_W204, -64
createsprite gUnknown_08593970, 3, 0, 20
delay 15
@@ -10292,7 +10247,7 @@ Status_Infatuation:
end
Status_Sleep:
- loadspritegfx 0x27F4
+ loadspritegfx ANIM_TAG_228
playsewithpan SE_W173, -64
createsprite gUnknown_08592C88, 2, 4, -10, 16, 0, 0
delay 30
@@ -10307,7 +10262,7 @@ Status_Paralysis:
Status_Freeze:
playsewithpan SE_W196, 0
- loadspritegfx 0x271A
+ loadspritegfx ANIM_TAG_010
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
waitplaysewithpan SE_W258, +63, 17
@@ -10317,7 +10272,7 @@ Status_Freeze:
end
Status_Curse:
- loadspritegfx 0x27D8
+ loadspritegfx ANIM_TAG_200
monbg ANIM_DEF_PARTNER
playsewithpan SE_W171, +63
createsprite gBattleAnimSpriteTemplate_8596DE8, 130
@@ -10327,7 +10282,7 @@ Status_Curse:
end
Status_Nightmare:
- loadspritegfx 0x27ED
+ loadspritegfx ANIM_TAG_221
monbg ANIM_DEF_PARTNER
playsewithpan SE_W171, +63
createsprite gBattleAnimSpriteTemplate_8596E00, 130
@@ -10371,14 +10326,14 @@ General_SubstituteFade:
end
General_SubstituteAppear:
- createvisualtask sub_815F20C, 2
+ createvisualtask AnimTask_MonToSubstitute, 2
end
General_PokeblockThrow:
createvisualtask sub_817345C, 2, 0
createvisualtask sub_81732B0, 2
delay 0
- waitplaysewithpan SE_W026, -64, 0x16
+ waitplaysewithpan SE_W026, -64, 22
createsprite gBattleAnimSpriteTemplate_85E5338, 131, -18, 12, 0, 32
delay 50
loopsewithpan SE_W039, +63, 19, 2
@@ -10388,7 +10343,7 @@ General_PokeblockThrow:
end
General_ItemKnockoff:
- loadspritegfx 0x27F0
+ loadspritegfx ANIM_TAG_224
createsprite gBattleAnimSpriteTemplate_8592628, 130
end
@@ -10400,7 +10355,7 @@ General_TurnTrap:
jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
goto Status_BindWrap
Status_BindWrap:
- loadspritegfx 0x27CA
+ loadspritegfx ANIM_TAG_186
loopsewithpan SE_W010, +63, 6, 2
createsprite gUnknown_08592494, 132, 0, 16, 0, 1
delay 7
@@ -10408,12 +10363,12 @@ Status_BindWrap:
delay 3
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
delay 20
- setarg 7, 0xFFFF
+ setarg 7, -1
playsewithpan SE_W020, +63
waitforvisualfinish
end
Status_FireSpin:
- loadspritegfx 0x272D
+ loadspritegfx ANIM_TAG_029
playsewithpan SE_W221B, +63
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
call FireSpinEffect
@@ -10422,7 +10377,7 @@ Status_FireSpin:
stopsound
end
Status_Whrilpool:
- loadspritegfx 0x27A5
+ loadspritegfx ANIM_TAG_149
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
@@ -10439,7 +10394,7 @@ Status_Whrilpool:
clearmonbg ANIM_DEF_PARTNER
end
Status_Clamp:
- loadspritegfx 0x27A1
+ loadspritegfx ANIM_TAG_145
loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
setalpha 12, 8
@@ -10461,7 +10416,7 @@ Status_SandTomb:
playsewithpan SE_W328, +63
call SandTombEffect
call SandTombEffect
- delay 0x16
+ delay 22
createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, RGB(19, 17, 0)
waitforvisualfinish
stopsound
@@ -10490,12 +10445,12 @@ General_ItemEffect:
end
General_SmokeballEscape:
- loadspritegfx 0x2802
+ loadspritegfx ANIM_TAG_242
monbg ANIM_ATTACKER
setalpha 12, 4
delay 0
playsewithpan SE_BOWA2, +63
- createsprite gUnknown_085CE734, 0x80, 0, 32, 28, 30
+ createsprite gUnknown_085CE734, 128, 0, 32, 28, 30
delay 4
playsewithpan SE_BOWA2, +63
createsprite gUnknown_085CE734, 127, 2, 12, 20, 30
@@ -10539,7 +10494,7 @@ General_HangedOn:
end
General_Rain:
- loadspritegfx 0x2783
+ loadspritegfx ANIM_TAG_115
playsewithpan SE_W240, -64
createvisualtask sub_8116620, 10, 0x781, 2, 0, 4, RGB_BLACK
waitforvisualfinish
@@ -10578,7 +10533,7 @@ General_MonHit:
end
General_ItemSteal:
- loadspritegfx 0x27F0
+ loadspritegfx ANIM_TAG_224
createvisualtask sub_8117F30, 2
createvisualtask sub_8172ED0, 2
delay 1
@@ -10586,7 +10541,7 @@ General_ItemSteal:
end
General_SnatchMove:
- loadspritegfx 0x27F0
+ loadspritegfx ANIM_TAG_224
createvisualtask sub_8117E94, 2
call AnimScript_82D85A3
delay 1
@@ -10630,16 +10585,16 @@ General_FutureSightHit:
General_DoomDesireHit:
createvisualtask sub_8117F10, 2
- loadspritegfx 0x27D6
+ loadspritegfx ANIM_TAG_198
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, RGB_WHITE
waitforvisualfinish
delay 10
createvisualtask sub_815C0A4, 5
- delay 0x9
+ delay 9
playsewithpan SE_W109, -64
- delay 0x9
+ delay 9
playsewithpan SE_W109, 0
- delay 0x9
+ delay 9
playsewithpan SE_W109, +63
delay 25
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1
@@ -10663,7 +10618,7 @@ General_DoomDesireHit:
end
General_FocusPunchSetUp:
- loadspritegfx 0x27C8
+ loadspritegfx ANIM_TAG_184
playsewithpan SE_W082, -64
call EndureEffect
delay 8
@@ -10676,7 +10631,7 @@ General_FocusPunchSetUp:
end
General_IngrainHeal:
- loadspritegfx 0x27A3
+ loadspritegfx ANIM_TAG_147
loadspritegfx ANIM_TAG_031
monbg ANIM_DEF_PARTNER
setalpha 12, 8
@@ -10757,7 +10712,7 @@ Special_BallThrow:
playsewithpan SE_NAGERU, 0
createvisualtask sub_8170E04, 2
createvisualtask AnimTask_IsBallBlockedByTrainer, 2
- jumpreteq 0xFFFF, BallThrowTrainerBlock
+ jumpreteq -1, BallThrowTrainerBlock
BallThrowEnd:
waitforvisualfinish
createvisualtask sub_8170D24, 2
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 36aa803fe..ebaa8c6de 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -31,7 +31,7 @@ extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern const u16 gMovesWithQuietBGM[];
-extern const u8 * const gBattleAnims_Moves[];
+extern const u8 *const gBattleAnims_Moves[];
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
diff --git a/src/intro.c b/src/intro.c
index f21ad348d..e1d61242c 100644
--- a/src/intro.c
+++ b/src/intro.c
@@ -25,6 +25,7 @@
#include "blend_palette.h"
#include "title_screen.h"
#include "constants/rgb.h"
+#include "constants/battle_anim.h"
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
@@ -118,7 +119,7 @@ static const struct SpriteTemplate gUnknown_085E4AB8 =
};
static const u8 gUnknown_085E4AD0[][2] =
{
- {0x7C, 0x28},
+ {0x7C, 0x28},
{0x66, 0x1E},
{0x4D, 0x1E},
{0x36, 0x0F},
@@ -664,25 +665,25 @@ static const s16 gUnknown_085E4E94[][2] =
{5, 20},
{3, 28},
};
-static const union AffineAnimCmd gUnknown_085E4ED8[] =
+static const union AffineAnimCmd gUnknown_085E4ED8[] =
{
AFFINEANIMCMD_FRAME(128, 128, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_085E4EE8[] =
+static const union AffineAnimCmd gUnknown_085E4EE8[] =
{
AFFINEANIMCMD_FRAME(128, 128, 0, 0),
AFFINEANIMCMD_FRAME(16, 16, 0, 16),
AFFINEANIMCMD_FRAME(-16, -16, 0, 8),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_085E4F08[] =
+static const union AffineAnimCmd gUnknown_085E4F08[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(8, 8, 0, 48),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_085E4F20[] =
+static const union AffineAnimCmd gUnknown_085E4F20[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(2, 2, 0, 48),
@@ -695,7 +696,7 @@ static const union AffineAnimCmd *const gUnknown_085E4F38[] =
gUnknown_085E4F08,
gUnknown_085E4F20,
};
-static const u16 gUnknown_085E4F48[] =
+static const u16 gUnknown_085E4F48[] =
{
0x100, 0xC0, 0x80, 0x40, 0x00, 0x40, 0x80, 0xC0, 0x100
};
@@ -1086,10 +1087,10 @@ static void Task_IntroWaterDrops(u8 taskId)
if (gIntroFrameCounter == 256)
CreateTask(Task_IntroWaterDrops_2, 0);
-
+
if (gIntroFrameCounter == 368)
CreateWaterDrop(48, 0, 0x400, 5, 0x70, TRUE);
-
+
if (gIntroFrameCounter == 384)
CreateWaterDrop(200, 60, 0x400, 9, 0x80, TRUE);
@@ -1113,7 +1114,7 @@ static void Task_IntroWaterDrops_3(u8 taskId)
s16 *data = gTasks[taskId].data;
if (++data[2] & 1)
data[3]++;
-
+
switch (data[0])
{
case 0:
@@ -1127,7 +1128,7 @@ static void Task_IntroWaterDrops_3(u8 taskId)
data[0] = 0;
break;
}
-
+
if (data[3] > 0x3C)
DestroyTask(taskId);
}
@@ -1206,25 +1207,25 @@ static void Task_IntroStartBikeRide(u8 taskId)
LoadCompressedObjectPic(gIntro2BrendanSpriteSheet);
else
LoadCompressedObjectPic(gIntro2MaySpriteSheet);
-
+
LoadCompressedObjectPic(gIntro2BicycleSpriteSheet);
LoadCompressedObjectPic(gIntro2FlygonSpriteSheet);
-
+
for (spriteId = 0; spriteId < 3; spriteId++)
{
LoadCompressedObjectPic(&gUnknown_085E4AE8[spriteId]);
}
-
+
LoadSpritePalettes(gUnknown_085F530C);
LoadSpritePalettes(gUnknown_085E4B08);
CreateSprite(&gUnknown_085E4BDC, 0x110, 0x80, 0);
CreateSprite(&gUnknown_085E4BA4, 0x120, 0x6E, 1);
-
+
if (gUnknown_0203BCC8 == 0)
spriteId = intro_create_brendan_sprite(0x110, 100);
else
spriteId = intro_create_may_sprite(0x110, 100);
-
+
gSprites[spriteId].callback = sub_816F9D4;
gSprites[spriteId].anims = gUnknown_085E4DC4;
gTasks[taskId].data[1] = spriteId;
@@ -1243,7 +1244,7 @@ static void Task_IntroHandleBikeAndFlygonMovement(u8 taskId)
{
s16 a;
u16 sine;
-
+
if (gIntroFrameCounter == 1856)
{
gUnknown_0203BD28 = 2;
@@ -1427,7 +1428,7 @@ static void sub_816D9C0(struct Sprite *sprite)
case 4:
if (sprite->animEnded)
sprite->pos1.x += 4;
-
+
if (sprite->pos1.x > 336)
{
StartSpriteAnim(sprite, 1);
@@ -1506,7 +1507,7 @@ static void Task_IntroLoadPart3Graphics(u8 taskId)
static void Task_IntroSpinAndZoomPokeball(u8 taskId)
{
gTasks[taskId].data[0] += 0x400;
-
+
if (gTasks[taskId].data[1] <= 0x6BF)
{
gTasks[taskId].data[1] += gTasks[taskId].data[2];
@@ -1516,9 +1517,9 @@ static void Task_IntroSpinAndZoomPokeball(u8 taskId)
{
gTasks[taskId].func = Task_IntroWaitToSetupPart3LegendsFight;
}
-
+
sub_816F2A8(0x78, 0x50, 0x10000 / gTasks[taskId].data[1], gTasks[taskId].data[0]);
-
+
if (gIntroFrameCounter == 28)
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITEALPHA);
}
@@ -1531,8 +1532,6 @@ static void Task_IntroWaitToSetupPart3LegendsFight(u8 taskId)
static void Task_IntroLoadPart1Graphics3(u8 taskId)
{
- u16 i;
-
if (!gPaletteFade.active)
{
intro_reset_and_hide_bgs();
@@ -1543,8 +1542,8 @@ static void Task_IntroLoadPart1Graphics3(u8 taskId)
LZDecompressVram(gIntro3GroudonTilemap, (void *)(VRAM + 0xC000));
LZDecompressVram(gIntro3LegendBgGfx, (void *)(VRAM + 0x4000));
LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(VRAM + 0xE000));
- LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[0x3A]);
- LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[0x3A]);
+ LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_058)]);
+ LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_058)]);
CpuCopy16(gIntro3BgPal, gPlttBufferUnfaded, sizeof(gIntro3BgPal));
gTasks[taskId].func = Task_IntroLoadPart1Graphics4;
}
@@ -1584,12 +1583,10 @@ static void Task_IntroLoadPart1Graphics4(u8 taskId)
static void Task_IntroLoadPart1Graphics5(u8 taskId)
{
- u16 foo = gTasks[taskId].data[0];
-
if (gTasks[taskId].data[0] != 32)
{
gTasks[taskId].data[0] += 4;
- SetGpuReg(REG_OFFSET_WIN0V, (gTasks[taskId].data[0] * 256) - (foo -= 0x9C));
+ SetGpuReg(REG_OFFSET_WIN0V, (gTasks[taskId].data[0] * 256) - (gTasks[taskId].data[0] - 160));
}
else
{
@@ -1613,7 +1610,7 @@ static void Task_IntroLoadPart1Graphics7(u8 taskId)
static void Task_IntroLoadPart1Graphics8(u8 taskId)
{
s16 *data = gTasks[taskId].data;
-
+
data[5]++;
if ((u16)(data[0] - 1) < 7 && data[5] % 2 == 0)
data[4] ^= 3;
@@ -1720,7 +1717,7 @@ static void sub_816E190(u8 a0)
{
int i;
u8 spriteId;
-
+
for (i = 0; i < 6; i++)
{
spriteId = CreateSprite(gUnknown_08596C10, gUnknown_085E4C64[i][0], 0xA0, i);
@@ -1737,7 +1734,7 @@ static void sub_816E1F8(struct Sprite *sprite)
sprite->data[3]++;
if (sprite->data[3] % 2 == 0)
sprite->pos2.y ^= 3;
-
+
switch(sprite->data[0])
{
case 0:
@@ -1752,7 +1749,7 @@ static void sub_816E1F8(struct Sprite *sprite)
sprite->pos1.x -= 2;
else
sprite->pos1.x += 2;
-
+
if (sprite->pos1.y < 0x50)
sprite->pos1.y -= 2;
else
@@ -1783,9 +1780,9 @@ static void Task_IntroLoadPart1Graphics9(u8 taskId)
static void Task_IntroFadeIn0(u8 taskId)
{
s16 *data = gTasks[taskId].data;
-
+
sub_816F2A8(data[1], data[2], data[3], 0);
-
+
switch (data[0])
{
case 0:
@@ -1928,7 +1925,7 @@ static void sub_816E6D4(u8 a0)
{
int i;
u8 spriteId;
-
+
for (i = 0; i < 6; i++)
{
spriteId = CreateSprite(&gUnknown_085E4D14, gUnknown_085E4CA8[i][0], gUnknown_085E4CA8[i][1], i);
@@ -1943,7 +1940,7 @@ static void sub_816E74C(void)
{
int i;
u8 spriteId;
-
+
for (i = 0; i < 6; i++)
{
spriteId = CreateSprite(&gUnknown_085E4D14, gUnknown_085E4CA8[i + 6][0], gUnknown_085E4CA8[i + 6][1], i);
@@ -1980,7 +1977,7 @@ static void sub_816E7B4(struct Sprite *sprite)
sprite->pos1.x -= 3;
else
sprite->pos1.x += 3;
-
+
if (sprite->pos1.y < 80)
sprite->pos1.y -= 3;
else
@@ -2053,10 +2050,10 @@ static void Task_IntroFadeIn3(u8 taskId)
static void Task_IntroFadeIn4(u8 taskId)
{
s16 *data = gTasks[taskId].data;
-
+
SetGpuReg(REG_OFFSET_BG0HOFS, (data[6] >> 8));
SetGpuReg(REG_OFFSET_BG1HOFS, -(data[6] >> 8));
-
+
switch (data[0])
{
case 0:
@@ -2070,7 +2067,7 @@ static void Task_IntroFadeIn4(u8 taskId)
case 1:
if (data[6] == 0x2800)
BeginNormalPaletteFade(0x0000FFFE, 3, 0, 16, RGB(9, 10, 10));
-
+
if (data[6] != 0)
data[6] -= 0x80;
else if (!gPaletteFade.active)
@@ -2103,7 +2100,7 @@ static void Task_IntroFadeIn6(u8 taskId)
{
s16 *data = gTasks[taskId].data;
u8 spriteId;
-
+
switch (data[0])
{
case 0:
@@ -2141,7 +2138,7 @@ static void sub_816EC6C(struct Sprite *sprite)
{
if (sprite->animEnded)
sprite->invisible = TRUE;
-
+
switch(sprite->data[0])
{
case 0:
@@ -2171,7 +2168,7 @@ static void sub_816EC6C(struct Sprite *sprite)
static void Task_IntroFadeIn7(u8 taskId)
{
u8 newTaskId;
-
+
LoadCompressedObjectPic(gUnknown_085E5048);
LoadSpritePalettes(gUnknown_085E5058);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
@@ -2194,12 +2191,12 @@ static void Task_IntroFadeIn7(u8 taskId)
static void Task_IntroFadeIn8(u8 taskId)
{
s16 *data = gTasks[taskId].data;
-
+
if (data[7] % 2 == 0)
data[6] ^= 2;
-
+
data[7]++;
-
+
switch(data[0])
{
case 0:
@@ -2248,9 +2245,9 @@ static void sub_816EEA8(u8 taskId)
{
u8 spriteId;
s16 *data = gTasks[taskId].data;
-
+
data[2]++;
-
+
switch(data[0])
{
case 0:
@@ -2377,7 +2374,7 @@ static void Task_IntroWaterDrops_1(u8 taskId)
if (gTasks[taskId].data[1] != 0)
{
u8 tmp;
-
+
gTasks[taskId].data[1]--;
tmp = gTasks[taskId].data[1] / 2;
SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[tmp]);
@@ -2420,7 +2417,7 @@ static void Task_IntroWaterDrops_2(u8 taskId)
if (gTasks[taskId].data[1] < 62)
{
u8 tmp;
-
+
gTasks[taskId].data[1]++;
tmp = gTasks[taskId].data[1] / 2;
SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[tmp]);
@@ -2903,7 +2900,7 @@ static u8 sub_816FDB8(s16 a0, s16 a1, s16 a2)
{
u16 i;
u8 spriteId;
-
+
for (i = 0; i < 9; i++)
{
spriteId = CreateSprite(&gUnknown_085E4F5C, gUnknown_085E4E94[i][1] + a0, a1 - 4, 0);
@@ -2926,7 +2923,7 @@ static u8 sub_816FDB8(s16 a0, s16 a1, s16 a2)
static void sub_816FEDC(struct Sprite *sprite)
{
sprite->data[7]++;
-
+
if (sprite->data[0] != 0)
{
s16 sin1;
@@ -2944,7 +2941,7 @@ static void sub_816FEDC(struct Sprite *sprite)
SetOamMatrix(1, a, b, c, d);
}
-
+
switch (sprite->data[0])
{
case 0: