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-rwxr-xr-xasm/field_map_obj.s229
-rwxr-xr-xinclude/data3.h1
-rwxr-xr-xsrc/field_map_obj.c75
3 files changed, 82 insertions, 223 deletions
diff --git a/asm/field_map_obj.s b/asm/field_map_obj.s
index 9f61afc76..cef03345c 100755
--- a/asm/field_map_obj.s
+++ b/asm/field_map_obj.s
@@ -5,219 +5,6 @@
.text
- thumb_func_start FieldObjectCB_RandomlyGoNorthOrSouth
-FieldObjectCB_RandomlyGoNorthOrSouth: @ 808FA84
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, =gMapObjects
- adds r0, r2
- ldr r2, =FieldObjectCB2_RandomlyGoNorthOrSouth
- bl FieldObjectStep
- pop {r0}
- bx r0
- .pool
- thumb_func_end FieldObjectCB_RandomlyGoNorthOrSouth
-
- thumb_func_start FieldObjectCB2_RandomlyGoNorthOrSouth
-FieldObjectCB2_RandomlyGoNorthOrSouth: @ 808FAA8
- push {r4,lr}
- ldr r3, =gUnknown_0850D754
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end FieldObjectCB2_RandomlyGoNorthOrSouth
-
- thumb_func_start sub_808FAC8
-sub_808FAC8: @ 808FAC8
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_808FAC8
-
- thumb_func_start sub_808FADC
-sub_808FADC: @ 808FADC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionAnimId
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl FieldObjectSetRegularAnim
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_808FADC
-
- thumb_func_start sub_808FB08
-@ bool8 sub_808FB08(struct npc_state *fieldObject, struct obj *object)
-sub_808FB08: @ 808FB08
- push {r4-r6,lr}
- adds r6, r1, 0
- bl FieldObjectExecRegularAnim
- lsls r0, 24
- cmp r0, 0
- beq _0808FB3C
- ldr r5, =gUnknown_0850D6DC
- bl Random
- movs r4, 0x3
- adds r1, r4, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r5
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r6, 0
- bl SetFieldObjectStepTimer
- strh r4, [r6, 0x30]
- movs r0, 0x1
- b _0808FB3E
- .pool
-_0808FB3C:
- movs r0, 0
-_0808FB3E:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_808FB08
-
- thumb_func_start sub_808FB44
-@ bool8 sub_808FB44(struct npc_state *fieldObject, struct obj *object)
-sub_808FB44: @ 808FB44
- push {r4,lr}
- adds r4, r1, 0
- adds r0, r4, 0
- bl RunFieldObjectStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _0808FB58
- movs r0, 0
- b _0808FB5E
-_0808FB58:
- movs r0, 0x4
- strh r0, [r4, 0x30]
- movs r0, 0x1
-_0808FB5E:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_808FB44
-
- thumb_func_start sub_808FB64
-@ bool8 sub_808FB64(struct npc_state *fieldObject, struct obj *object)
-sub_808FB64: @ 808FB64
- push {r4-r7,lr}
- sub sp, 0x4
- adds r5, r0, 0
- adds r6, r1, 0
- ldr r1, =gUnknown_0850D770
- mov r0, sp
- movs r2, 0x2
- bl memcpy
- bl Random
- movs r7, 0x1
- adds r1, r7, 0
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r4, [r0]
- adds r0, r5, 0
- adds r1, r4, 0
- bl FieldObjectSetDirection
- movs r0, 0x5
- strh r0, [r6, 0x30]
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_8092B88
- lsls r0, 24
- cmp r0, 0
- beq _0808FBA2
- strh r7, [r6, 0x30]
-_0808FBA2:
- movs r0, 0x1
- add sp, 0x4
- pop {r4-r7}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_808FB64
-
- thumb_func_start sub_808FBB0
-sub_808FBB0: @ 808FBB0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsrs r0, 4
- bl GetGoSpeed0AnimId
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl FieldObjectSetRegularAnim
- ldrb r0, [r4]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x6
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_808FBB0
-
- thumb_func_start sub_808FBE0
-sub_808FBE0: @ 808FBE0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl FieldObjectExecRegularAnim
- lsls r0, 24
- cmp r0, 0
- beq _0808FBFE
- ldrb r0, [r4]
- movs r1, 0x3
- negs r1, r1
- ands r1, r0
- strb r1, [r4]
- movs r0, 0x1
- strh r0, [r5, 0x30]
-_0808FBFE:
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_808FBE0
-
thumb_func_start FieldObjectCB_RandomlyGoEastOrWest
FieldObjectCB_RandomlyGoEastOrWest: @ 808FC08
push {lr}
@@ -365,7 +152,7 @@ sub_808FCE8: @ 808FCE8
strh r0, [r6, 0x30]
adds r0, r5, 0
adds r1, r4, 0
- bl sub_8092B88
+ bl npc_block_way__next_tile
lsls r0, 24
cmp r0, 0
beq _0808FD26
@@ -2887,7 +2674,7 @@ _08090F98:
ldrb r1, [r4, 0x18]
lsrs r1, 4
adds r0, r4, 0
- bl sub_8092B88
+ bl npc_block_way__next_tile
lsls r0, 24
lsrs r5, r0, 24
ldrb r0, [r4, 0x18]
@@ -2918,7 +2705,7 @@ _08090F98:
ldrb r1, [r4, 0x18]
lsrs r1, 4
adds r0, r4, 0
- bl sub_8092B88
+ bl npc_block_way__next_tile
lsls r0, 24
lsrs r5, r0, 24
_08090FEE:
@@ -3020,7 +2807,7 @@ _0809107E:
ldrb r1, [r4, 0x18]
lsrs r1, 4
adds r0, r4, 0
- bl sub_8092B88
+ bl npc_block_way__next_tile
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -3041,7 +2828,7 @@ _0809107E:
ldrb r1, [r4, 0x18]
lsrs r1, 4
adds r0, r4, 0
- bl sub_8092B88
+ bl npc_block_way__next_tile
lsls r0, 24
lsrs r0, 24
_080910D8:
@@ -6629,8 +6416,8 @@ npc_running_behaviour_by_direction: @ 8092B78
.pool
thumb_func_end npc_running_behaviour_by_direction
- thumb_func_start sub_8092B88
-sub_8092B88: @ 8092B88
+ thumb_func_start npc_block_way__next_tile
+npc_block_way__next_tile: @ 8092B88
push {r4-r6,lr}
sub sp, 0x4
adds r6, r0, 0
@@ -6661,7 +6448,7 @@ sub_8092B88: @ 8092B88
pop {r4-r6}
pop {r1}
bx r1
- thumb_func_end sub_8092B88
+ thumb_func_end npc_block_way__next_tile
thumb_func_start npc_block_way
@ u8 npc_block_way(struct npc_state *fieldObject, u16 x, u16 y, u8 direction)
diff --git a/include/data3.h b/include/data3.h
index 3c1d34759..c73a8c991 100755
--- a/include/data3.h
+++ b/include/data3.h
@@ -19,5 +19,6 @@ extern const struct PairedPalettes gUnknown_0850BD78[15];
extern const u16 *const gUnknown_0850BE38[2];
extern const s16 gUnknown_0850D6DC[4]; // {0x20, 0x40, 0x60, 0x80}
extern const u8 gUnknown_0850D710[4]; // {DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST}
+extern const u8 gUnknown_0850D770[2]; // {DIR_SOUTH, DIR_NORTH}
#endif //POKEEMERALD_DATA3_H
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
index cf11e675d..5b0916e33 100755
--- a/src/field_map_obj.c
+++ b/src/field_map_obj.c
@@ -83,7 +83,7 @@ u8 GetFaceDirectionAnimId(u8);
bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
void SetFieldObjectStepTimer(struct Sprite *, s16);
bool8 RunFieldObjectStepTimer(struct Sprite *);
-bool8 sub_8092B88(struct MapObject *, u8);
+bool8 npc_block_way__next_tile(struct MapObject *, u8);
u8 GetGoSpeed0AnimId(u8);
// ROM data
@@ -1776,7 +1776,7 @@ bool8 sub_808F4E8(struct MapObject *mapObject, struct Sprite *sprite)
chosenDirection = directions[Random() & 0x03];
FieldObjectSetDirection(mapObject, chosenDirection);
sprite->data1 = 5;
- if (sub_8092B88(mapObject, chosenDirection))
+ if (npc_block_way__next_tile(mapObject, chosenDirection))
{
sprite->data1 = 1;
}
@@ -2104,3 +2104,74 @@ bool8 sub_808FA3C(struct MapObject *mapObject, struct Sprite *sprite)
sprite->data1 = 1;
return TRUE;
}
+
+field_object_step(RandomlyGoNorthOrSouth, gUnknown_0850D754)
+
+bool8 sub_808FAC8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_808FADC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_808FB08(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (!FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ return FALSE;
+ }
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ sprite->data1 = 3;
+ return TRUE;
+}
+
+bool8 sub_808FB44(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_808FB64(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D770, sizeof directions);
+ direction = directions[Random() & 0x01];
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 5;
+ if (npc_block_way__next_tile(mapObject, direction))
+ {
+ sprite->data1 = 1;
+ }
+ return TRUE;
+}
+
+bool8 sub_808FBB0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 6;
+ return TRUE;
+}
+
+bool8 sub_808FBE0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 1;
+ }
+ return FALSE;
+}