diff options
-rwxr-xr-x | common_syms/battle_anim_throw.txt (renamed from common_syms/battle_anim_pokeball.txt) | 0 | ||||
-rw-r--r-- | include/battle_anim.h | 2 | ||||
-rw-r--r-- | ld_script.txt | 4 | ||||
-rwxr-xr-x | src/battle_anim_throw.c (renamed from src/battle_anim_pokeball.c) | 0 | ||||
-rw-r--r-- | sym_common.txt | 2 |
5 files changed, 4 insertions, 4 deletions
diff --git a/common_syms/battle_anim_pokeball.txt b/common_syms/battle_anim_throw.txt index 5e2e8b3ff..5e2e8b3ff 100755 --- a/common_syms/battle_anim_pokeball.txt +++ b/common_syms/battle_anim_throw.txt diff --git a/include/battle_anim.h b/include/battle_anim.h index d4052c45e..096d533e2 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -207,7 +207,7 @@ void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId); // battle_anim_ground.c void AnimTask_HorizontalShake(u8 taskId); -// battle_anim_pokeball.c +// battle_anim_throw.c void TryShinyAnimation(u8 battler, struct Pokemon *mon); u8 ItemIdToBallId(u16 itemId); u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId); diff --git a/ld_script.txt b/ld_script.txt index da0ecac9e..0b8702d96 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -258,7 +258,7 @@ SECTIONS { src/intro.o(.text); src/reset_save_heap.o(.text); src/field_region_map.o(.text); - src/battle_anim_pokeball.o(.text); + src/battle_anim_throw.o(.text); src/hall_of_fame.o(.text); src/credits.o(.text); src/lottery_corner.o(.text); @@ -616,7 +616,7 @@ SECTIONS { src/player_pc.o(.rodata); src/intro.o(.rodata); src/field_region_map.o(.rodata); - src/battle_anim_pokeball.o(.rodata); + src/battle_anim_throw.o(.rodata); src/hall_of_fame.o(.rodata); src/credits.o(.rodata); src/lottery_corner.o(.rodata); diff --git a/src/battle_anim_pokeball.c b/src/battle_anim_throw.c index 7049931d3..7049931d3 100755 --- a/src/battle_anim_pokeball.c +++ b/src/battle_anim_throw.c diff --git a/sym_common.txt b/sym_common.txt index f63eaf680..02fde8971 100644 --- a/sym_common.txt +++ b/sym_common.txt @@ -63,7 +63,7 @@ gReservedSpritePaletteCount: .include "save.o" .include "battle_tower.o" .include "intro.o" - .include "battle_anim_pokeball.o" + .include "battle_anim_throw.o" .include "battle_factory_screen.o" .include "apprentice.o" |