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-rw-r--r--asm/battle_anim_80A9C70.s930
-rw-r--r--data/battle_anim_80A9C70.s17
-rw-r--r--include/battle_anim.h8
-rw-r--r--ld_script.txt3
-rw-r--r--src/battle_anim_80A9C70.c360
-rw-r--r--src/battle_script_commands.c25
6 files changed, 383 insertions, 960 deletions
diff --git a/asm/battle_anim_80A9C70.s b/asm/battle_anim_80A9C70.s
deleted file mode 100644
index f43b36452..000000000
--- a/asm/battle_anim_80A9C70.s
+++ /dev/null
@@ -1,930 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
-
- thumb_func_start sub_80A9C70
-sub_80A9C70: @ 80A9C70
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r5, 24
- lsrs r5, 24
- ldr r0, =gBattlerSpriteIds
- adds r0, r4, r0
- ldrb r6, [r0]
- ldr r0, =sub_80A9DB4
- movs r1, 0xA
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r0, =gBattleAnimPicTable + 0x440
- bl LoadCompressedObjectPicUsingHeap
- ldr r0, =gBattleAnimPaletteTable + 0x440
- bl LoadCompressedObjectPaletteUsingHeap
- ldr r1, =gTasks
- mov r2, r8
- lsls r0, r2, 2
- add r0, r8
- lsls r0, 3
- adds r1, r0, r1
- strh r4, [r1, 0x8]
- cmp r5, 0
- beq _080A9D30
- movs r0, 0x1F
- strh r0, [r1, 0xA]
- movs r5, 0
- lsls r0, r6, 4
- ldr r7, =gSprites
- adds r0, r6
- lsls r0, 2
- adds r6, r0, r7
-_080A9CC4:
- movs r0, 0x20
- ldrsh r1, [r6, r0]
- ldrh r2, [r6, 0x22]
- adds r2, 0x20
- lsls r2, 16
- asrs r2, 16
- ldr r0, =gUnknown_0853EF60
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r3, r0, r7
- lsls r0, r5, 1
- adds r0, r5
- lsls r1, r0, 4
- adds r0, r1
- strh r0, [r3, 0x2E]
- movs r0, 0xFF
- lsls r0, 8
- strh r0, [r3, 0x30]
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- cmp r5, 0x4
- bls _080A9D08
- movs r0, 0x15
- strh r0, [r3, 0x3A]
-_080A9D08:
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x9
- bls _080A9CC4
- b _080A9D90
- .pool
-_080A9D30:
- movs r0, 0xF8
- lsls r0, 7
- strh r0, [r1, 0xA]
- movs r5, 0
- lsls r0, r6, 4
- ldr r7, =gSprites
- adds r0, r6
- lsls r0, 2
- adds r6, r0, r7
-_080A9D42:
- movs r2, 0x20
- ldrsh r1, [r6, r2]
- ldrh r2, [r6, 0x22]
- subs r2, 0x20
- lsls r2, 16
- asrs r2, 16
- ldr r0, =gUnknown_0853EF60
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r3, r0, r7
- lsls r0, r5, 1
- adds r0, r5
- lsls r1, r0, 4
- adds r0, r1
- strh r0, [r3, 0x2E]
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r3, 0x30]
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- cmp r5, 0x4
- bls _080A9D86
- movs r0, 0x15
- strh r0, [r3, 0x3A]
-_080A9D86:
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x9
- bls _080A9D42
-_080A9D90:
- ldr r0, =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0x3C]
- mov r0, r8
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A9C70
-
- thumb_func_start sub_80A9DB4
-sub_80A9DB4: @ 80A9DB4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0xC]
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0x2
- bne _080A9E3A
- movs r0, 0
- strh r0, [r4, 0xC]
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- lsls r0, 20
- movs r2, 0x80
- lsls r2, 17
- adds r0, r2
- lsrs r0, 16
- ldrb r2, [r4, 0x10]
- ldrh r3, [r4, 0xA]
- movs r1, 0x10
- bl BlendPalette
- ldrh r2, [r4, 0x12]
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080A9E10
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080A9E3E
- movs r0, 0x1
- eors r0, r2
- strh r0, [r4, 0x12]
- b _080A9E3E
- .pool
-_080A9E10:
- ldrh r1, [r4, 0x10]
- subs r0, r1, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bge _080A9E3E
- strh r1, [r4, 0x10]
- movs r0, 0x1
- eors r0, r2
- strh r0, [r4, 0x12]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080A9E3E
- adds r0, r5, 0
- bl DestroyTask
- b _080A9E3E
-_080A9E3A:
- adds r0, r1, 0x1
- strh r0, [r4, 0xC]
-_080A9E3E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80A9DB4
-
- thumb_func_start sub_80A9E44
-sub_80A9E44: @ 80A9E44
- push {lr}
- adds r2, r0, 0
- ldrh r1, [r2, 0x3A]
- movs r3, 0x3A
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080A9E70
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r3]
- ldr r1, =sub_80A9E78
- str r1, [r2, 0x1C]
- adds r0, r2, 0
- bl _call_via_r1
- b _080A9E74
- .pool
-_080A9E70:
- subs r0, r1, 0x1
- strh r0, [r2, 0x3A]
-_080A9E74:
- pop {r0}
- bx r0
- thumb_func_end sub_80A9E44
-
- thumb_func_start sub_80A9E78
-sub_80A9E78: @ 80A9E78
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Sin
- strh r0, [r4, 0x26]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x7F
- bgt _080A9EA4
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1D
- b _080A9EAA
-_080A9EA4:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1F
-_080A9EAA:
- strb r0, [r1]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x8
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x34
- bne _080A9EEC
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080A9EE6
- adds r0, r4, 0
- bl DestroySpriteAndFreeResources
- b _080A9EEC
-_080A9EE6:
- adds r0, r4, 0
- bl DestroySprite
-_080A9EEC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A9E78
-
- thumb_func_start sub_80A9EF4
-sub_80A9EF4: @ 80A9EF4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- ldr r1, =0xffe00000
- adds r0, r1
- lsrs r5, r0, 16
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- ldr r1, =0xffdc0000
- adds r0, r1
- lsrs r4, r0, 16
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080A9F32
- lsls r0, r5, 16
- ldr r1, =0xfffa0000
- adds r0, r1
- lsrs r5, r0, 16
-_080A9F32:
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- ldr r0, =gUnknown_0853EF48
- lsls r1, r5, 16
- asrs r1, 16
- lsls r2, r4, 16
- asrs r2, 16
- movs r3, 0x4
- bl CreateSprite
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =0x0000271a
- bl GetSpriteTileStartByTag
- lsls r0, 16
- ldr r1, =0xffff0000
- cmp r0, r1
- bne _080A9F7C
- ldr r1, =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_080A9F7C:
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- ldr r1, =gUnknown_0853EF40
- bl SetSubspriteTables
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r1
- strh r4, [r0, 0x26]
- ldr r1, =sub_80A9FD0
- str r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A9EF4
-
- thumb_func_start sub_80A9FD0
-sub_80A9FD0: @ 80A9FD0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldrh r0, [r1, 0xA]
- adds r0, 0x1
- adds r2, r0, 0
- strh r0, [r1, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080AA004
- ldr r0, =sub_80AA020
- str r0, [r1]
- movs r0, 0
- strh r0, [r1, 0xA]
- b _080AA01A
- .pool
-_080AA004:
- lsls r0, r2, 24
- lsrs r0, 24
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
-_080AA01A:
- pop {r0}
- bx r0
- thumb_func_end sub_80A9FD0
-
- thumb_func_start sub_80AA020
-sub_80AA020: @ 80AA020
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, =0x0000271a
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r5, r0, r1
- ldrh r0, [r5, 0xA]
- adds r1, r0, 0x1
- strh r1, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- ble _080AA0B0
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- movs r6, 0
- strh r0, [r5, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080AA0B0
- ldr r3, =gPlttBufferFaded
- lsls r2, 4
- mov r12, r2
- ldr r1, =0x0000010d
- add r1, r12
- lsls r1, 1
- adds r1, r3
- ldrh r4, [r1]
- movs r2, 0x87
- lsls r2, 1
- add r2, r12
- lsls r2, 1
- adds r2, r3
- ldrh r0, [r2]
- strh r0, [r1]
- ldr r0, =0x0000010f
- add r0, r12
- lsls r0, 1
- adds r0, r3
- ldrh r1, [r0]
- strh r1, [r2]
- strh r4, [r0]
- strh r6, [r5, 0xC]
- ldrh r0, [r5, 0xE]
- adds r0, 0x1
- strh r0, [r5, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080AA0B0
- strh r6, [r5, 0xE]
- strh r6, [r5, 0xA]
- ldrh r0, [r5, 0x10]
- adds r0, 0x1
- strh r0, [r5, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080AA0B0
- movs r0, 0x9
- strh r0, [r5, 0xA]
- ldr r0, =sub_80AA0D0
- str r0, [r5]
-_080AA0B0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80AA020
-
- thumb_func_start sub_80AA0D0
-sub_80AA0D0: @ 80AA0D0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r2, r1, r2
- ldrh r0, [r2, 0xA]
- subs r0, 0x1
- adds r3, r0, 0
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080AA108
- ldr r0, =sub_80AA124
- str r0, [r2]
- movs r0, 0
- strh r0, [r2, 0xA]
- b _080AA11E
- .pool
-_080AA108:
- lsls r0, r3, 24
- lsrs r0, 24
- movs r1, 0x10
- subs r1, r0
- lsls r1, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
-_080AA11E:
- pop {r0}
- bx r0
- thumb_func_end sub_80AA0D0
-
- thumb_func_start sub_80AA124
-sub_80AA124: @ 80AA124
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r4, r0, 0
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r1
- ldrh r0, [r1, 0xA]
- adds r0, 0x1
- strh r0, [r1, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x25
- bne _080AA16C
- ldrh r0, [r1, 0x26]
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r0, =gSprites
- adds r4, r0
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
- b _080AA186
- .pool
-_080AA16C:
- cmp r0, 0x27
- bne _080AA186
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080AA186:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AA124
-
- thumb_func_start AnimTask_StatsChange
-AnimTask_StatsChange: @ 80AA18C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- movs r3, 0
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrh r0, [r0]
- subs r0, 0xF
- cmp r0, 0x2B
- bls _080AA1A4
- b _080AA328
-_080AA1A4:
- lsls r0, 2
- ldr r1, =_080AA1B8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_080AA1B8:
- .4byte _080AA268
- .4byte _080AA26E
- .4byte _080AA274
- .4byte _080AA27A
- .4byte _080AA280
- .4byte _080AA286
- .4byte _080AA28C
- .4byte _080AA292
- .4byte _080AA298
- .4byte _080AA29E
- .4byte _080AA2A4
- .4byte _080AA2AA
- .4byte _080AA2B0
- .4byte _080AA2B6
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA2BC
- .4byte _080AA2C0
- .4byte _080AA2C4
- .4byte _080AA2C8
- .4byte _080AA2CC
- .4byte _080AA2D0
- .4byte _080AA2D4
- .4byte _080AA2D8
- .4byte _080AA2E0
- .4byte _080AA2E8
- .4byte _080AA2F0
- .4byte _080AA2F8
- .4byte _080AA300
- .4byte _080AA308
- .4byte _080AA328
- .4byte _080AA328
- .4byte _080AA310
- .4byte _080AA314
- .4byte _080AA318
- .4byte _080AA320
-_080AA268:
- movs r5, 0
- movs r2, 0
- b _080AA330
-_080AA26E:
- movs r5, 0
- movs r2, 0x1
- b _080AA330
-_080AA274:
- movs r5, 0
- movs r2, 0x3
- b _080AA330
-_080AA27A:
- movs r5, 0
- movs r2, 0x5
- b _080AA330
-_080AA280:
- movs r5, 0
- movs r2, 0x6
- b _080AA330
-_080AA286:
- movs r5, 0
- movs r2, 0x2
- b _080AA330
-_080AA28C:
- movs r5, 0
- movs r2, 0x4
- b _080AA330
-_080AA292:
- movs r5, 0x1
- movs r2, 0
- b _080AA330
-_080AA298:
- movs r5, 0x1
- movs r2, 0x1
- b _080AA330
-_080AA29E:
- movs r5, 0x1
- movs r2, 0x3
- b _080AA330
-_080AA2A4:
- movs r5, 0x1
- movs r2, 0x5
- b _080AA330
-_080AA2AA:
- movs r5, 0x1
- movs r2, 0x6
- b _080AA330
-_080AA2B0:
- movs r5, 0x1
- movs r2, 0x2
- b _080AA330
-_080AA2B6:
- movs r5, 0x1
- movs r2, 0x4
- b _080AA330
-_080AA2BC:
- movs r5, 0
- b _080AA2DA
-_080AA2C0:
- movs r5, 0
- b _080AA2E2
-_080AA2C4:
- movs r5, 0
- b _080AA2EA
-_080AA2C8:
- movs r5, 0
- b _080AA2F2
-_080AA2CC:
- movs r5, 0
- b _080AA2FA
-_080AA2D0:
- movs r5, 0
- b _080AA302
-_080AA2D4:
- movs r5, 0
- b _080AA30A
-_080AA2D8:
- movs r5, 0x1
-_080AA2DA:
- movs r2, 0
- movs r3, 0x1
- b _080AA330
-_080AA2E0:
- movs r5, 0x1
-_080AA2E2:
- movs r2, 0x1
- movs r3, 0x1
- b _080AA330
-_080AA2E8:
- movs r5, 0x1
-_080AA2EA:
- movs r2, 0x3
- movs r3, 0x1
- b _080AA330
-_080AA2F0:
- movs r5, 0x1
-_080AA2F2:
- movs r2, 0x5
- movs r3, 0x1
- b _080AA330
-_080AA2F8:
- movs r5, 0x1
-_080AA2FA:
- movs r2, 0x6
- movs r3, 0x1
- b _080AA330
-_080AA300:
- movs r5, 0x1
-_080AA302:
- movs r2, 0x2
- movs r3, 0x1
- b _080AA330
-_080AA308:
- movs r5, 0x1
-_080AA30A:
- movs r2, 0x4
- movs r3, 0x1
- b _080AA330
-_080AA310:
- movs r5, 0
- b _080AA31A
-_080AA314:
- movs r5, 0
- b _080AA322
-_080AA318:
- movs r5, 0x1
-_080AA31A:
- movs r2, 0xFF
- movs r3, 0
- b _080AA330
-_080AA320:
- movs r5, 0x1
-_080AA322:
- movs r2, 0xFF
- movs r3, 0x1
- b _080AA330
-_080AA328:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080AA352
-_080AA330:
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- strh r5, [r0]
- strh r2, [r0, 0x2]
- strh r1, [r0, 0x4]
- strh r1, [r0, 0x6]
- strh r3, [r0, 0x8]
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r1, =sub_8116EB4
- str r1, [r0]
- adds r0, r4, 0
- bl _call_via_r1
-_080AA352:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_StatsChange
-
- thumb_func_start LaunchStatusAnimation
-LaunchStatusAnimation: @ 80AA364
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r1, 24
- lsrs r1, 24
- ldr r0, =gBattleAnimAttacker
- strb r4, [r0]
- ldr r0, =gBattleAnimTarget
- strb r4, [r0]
- ldr r0, =gBattleAnims_StatusConditions
- movs r2, 0
- bl LaunchBattleAnimation
- ldr r0, =task0A_80788BC
- movs r1, 0xA
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r4, [r1, 0x8]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end LaunchStatusAnimation
-
- thumb_func_start task0A_80788BC
-task0A_80788BC: @ 80AA3B4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gAnimScriptCallback
- ldr r0, [r0]
- bl _call_via_r0
- ldr r0, =gAnimScriptActive
- ldrb r0, [r0]
- cmp r0, 0
- bne _080AA3F6
- ldr r0, =gBattleSpritesDataPtr
- ldr r2, [r0]
- ldr r1, =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- ldr r2, [r2, 0x4]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r2, [r1]
- movs r0, 0x11
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0
- bl DestroyTask
-_080AA3F6:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end task0A_80788BC
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/data/battle_anim_80A9C70.s b/data/battle_anim_80A9C70.s
index 56486b8b7..892984c64 100644
--- a/data/battle_anim_80A9C70.s
+++ b/data/battle_anim_80A9C70.s
@@ -86,20 +86,3 @@ gUnknown_0853EF14:: @ 853EF14
.align 2
gUnknown_0853EF18:: @ 853EF18
spr_template 0x2714, 0x2714, gUnknown_085249CC, gUnknown_0853EEF8, NULL, gUnknown_0853EF14, sub_80A8A6C
-
- .align 2
-gUnknown_0853EF30:: @ 853EF30
- .byte 0xf0, 0xf0, 0x0c, 0x80, 0xf0, 0x30, 0x0d, 0x84, 0x30, 0xf0, 0x0e, 0x86, 0x30, 0x30, 0x08, 0x88
-
- .align 2
-gUnknown_0853EF40:: @ 853EF40
- .4byte 0x00000004, gUnknown_0853EF30
-
- .align 2
-gUnknown_0853EF48:: @ 853EF48
- spr_template 0x271a, 0x271a, gUnknown_08524A3C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
-gUnknown_0853EF60:: @ 853EF60
- spr_template 0x2798, 0x2798, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80A9E44
-
diff --git a/include/battle_anim.h b/include/battle_anim.h
index c8a2779d8..2b5b3e20c 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -105,6 +105,14 @@ u8 sub_80A82E4(u8 battlerId);
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
// battle_anim_80A9C70.s
+#define STAT_ANIM_PLUS1 15
+#define STAT_ANIM_PLUS2 39
+#define STAT_ANIM_MINUS1 22
+#define STAT_ANIM_MINUS2 46
+#define STAT_ANIM_MULTIPLE_PLUS1 55
+#define STAT_ANIM_MULTIPLE_PLUS2 56
+#define STAT_ANIM_MULTIPLE_MINUS1 57
+#define STAT_ANIM_MULTIPLE_MINUS2 58
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
// battle_anim_8170478.s
diff --git a/ld_script.txt b/ld_script.txt
index 1896b4fc9..6221f0501 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -114,7 +114,7 @@ SECTIONS {
src/battle_anim_80A5C6C.o(.text);
src/task.o(.text);
src/reshow_battle_screen.o(.text);
- asm/battle_anim_80A9C70.o(.text);
+ src/battle_anim_80A9C70.o(.text);
src/title_screen.o(.text);
asm/field_screen.o(.text);
src/battle_setup.o(.text);
@@ -423,6 +423,7 @@ SECTIONS {
src/battle_anim_80A5C6C.o(.rodata);
data/map_events.o(.rodata);
data/battle_anim_80A9C70.o(.rodata);
+ src/battle_anim_80A9C70.o(.rodata);
src/title_screen.o(.rodata);
data/field_screen.o(.rodata);
src/battle_setup.o(.rodata);
diff --git a/src/battle_anim_80A9C70.c b/src/battle_anim_80A9C70.c
new file mode 100644
index 000000000..1f8a53993
--- /dev/null
+++ b/src/battle_anim_80A9C70.c
@@ -0,0 +1,360 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "constants/battle_anim.h"
+#include "constants/rgb.h"
+#include "blend_palette.h"
+#include "decompress.h"
+#include "palette.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "gpu_regs.h"
+
+extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
+extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
+extern const u8 *const gBattleAnims_StatusConditions[];
+extern const struct OamData gUnknown_08524904;
+extern const struct OamData gUnknown_08524A3C;
+
+extern void sub_8116EB4(u8 taskId);
+
+// This file's functions.
+static void sub_80A9DB4(u8 taskId);
+static void sub_80A9FD0(u8 taskId);
+static void sub_80AA020(u8 taskId);
+static void sub_80AA0D0(u8 taskId);
+static void sub_80AA124(u8 taskId);
+static void Task_DoStatusAnimation(u8 taskId);
+static void sub_80A9E44(struct Sprite *sprite);
+static void sub_80A9E78(struct Sprite *sprite);
+
+// const rom data
+static const struct Subsprite gUnknown_0853EF30[] =
+{
+ {.x = -16, .y = -16, .shape = ST_OAM_SQUARE, .size = 3, .tileOffset = 0, .priority = 2},
+ {.x = -16, .y = 48, .shape = ST_OAM_H_RECTANGLE, .size = 3, .tileOffset = 64, .priority = 2},
+ {.x = 48, .y = -16, .shape = ST_OAM_V_RECTANGLE, .size = 3, .tileOffset = 96, .priority = 2},
+ {.x = 48, .y = 48, .shape = ST_OAM_SQUARE, .size = 2, .tileOffset = 128, .priority = 2},
+};
+
+static const struct SubspriteTable gUnknown_0853EF40[] =
+{
+ {ARRAY_COUNT(gUnknown_0853EF30), gUnknown_0853EF30},
+};
+
+static const struct SpriteTemplate gUnknown_0853EF48 =
+{
+ .tileTag = ANIM_TAG_ICE_CUBE,
+ .paletteTag = ANIM_TAG_ICE_CUBE,
+ .oam = &gUnknown_08524A3C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct SpriteTemplate gUnknown_0853EF60 =
+{
+ .tileTag = ANIM_TAG_136,
+ .paletteTag = ANIM_TAG_136,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A9E44,
+};
+
+// code
+u8 sub_80A9C70(u8 battlerId, bool8 b)
+{
+ u8 battlerSpriteId = gBattlerSpriteIds[battlerId];
+ u8 taskId = CreateTask(sub_80A9DB4, 10);
+ u8 spriteId2;
+ u8 i;
+
+ LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_136)]);
+ LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_136)]);
+ gTasks[taskId].data[0] = battlerId;
+ if (b)
+ {
+ gTasks[taskId].data[1] = RGB_RED;
+ for (i = 0; i < 10; i++)
+ {
+ spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0);
+ gSprites[spriteId2].data[0] = i * 51;
+ gSprites[spriteId2].data[1] = -256;
+ gSprites[spriteId2].invisible = TRUE;
+ if (i > 4)
+ gSprites[spriteId2].data[6] = 21;
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[1] = RGB_BLUE;
+ for (i = 0; i < 10; i++)
+ {
+ spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0);
+ gSprites[spriteId2].data[0] = i * 51;
+ gSprites[spriteId2].data[1] = 256;
+ gSprites[spriteId2].invisible = TRUE;
+ if (i > 4)
+ gSprites[spriteId2].data[6] = 21;
+ }
+ }
+ gSprites[spriteId2].data[7] = 1;
+ return taskId;
+}
+
+static void sub_80A9DB4(u8 taskId)
+{
+ if (gTasks[taskId].data[2] == 2)
+ {
+ gTasks[taskId].data[2] = 0;
+ BlendPalette(0x100 + gTasks[taskId].data[0] * 16, 16, gTasks[taskId].data[4], gTasks[taskId].data[1]);
+ if (gTasks[taskId].data[5] == 0)
+ {
+ gTasks[taskId].data[4]++;
+ if (gTasks[taskId].data[4] > 8)
+ gTasks[taskId].data[5] ^= 1;
+ }
+ else
+ {
+ u16 var = gTasks[taskId].data[4];
+
+ gTasks[taskId].data[4]--;
+ if (gTasks[taskId].data[4] < 0)
+ {
+ gTasks[taskId].data[4] = var;
+ gTasks[taskId].data[5] ^= 1;
+ gTasks[taskId].data[3]++;
+ if (gTasks[taskId].data[3] == 2)
+ DestroyTask(taskId);
+ }
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[2]++;
+ }
+}
+
+static void sub_80A9E44(struct Sprite *sprite)
+{
+ if (sprite->data[6] == 0)
+ {
+ sprite->invisible = FALSE;
+ sprite->callback = sub_80A9E78;
+ sub_80A9E78(sprite);
+ }
+ else
+ {
+ sprite->data[6]--;
+ }
+}
+
+static void sub_80A9E78(struct Sprite *sprite)
+{
+ sprite->pos2.x = Cos(sprite->data[0], 32);
+ sprite->pos2.y = Sin(sprite->data[0], 8);
+ if (sprite->data[0] < 128)
+ sprite->subpriority = 29;
+ else
+ sprite->subpriority = 31;
+ sprite->data[0] = (sprite->data[0] + 8) & 0xFF;
+ sprite->data[5] += sprite->data[1];
+ sprite->pos2.y += sprite->data[5] >> 8;
+ sprite->data[2]++;
+ if (sprite->data[2] == 52)
+ {
+ if (sprite->data[7])
+ DestroySpriteAndFreeResources(sprite);
+ else
+ DestroySprite(sprite);
+ }
+}
+
+void sub_80A9EF4(u8 taskId)
+{
+ s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
+ s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_3) - 36;
+ u8 spriteId;
+
+ if (IsContest())
+ x -= 6;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ spriteId = CreateSprite(&gUnknown_0853EF48, x, y, 4);
+ if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF)
+ gSprites[spriteId].invisible = TRUE;
+ SetSubspriteTables(&gSprites[spriteId], gUnknown_0853EF40);
+ gTasks[taskId].data[15] = spriteId;
+ gTasks[taskId].func = sub_80A9FD0;
+}
+
+static void sub_80A9FD0(u8 taskId)
+{
+ gTasks[taskId].data[1]++;
+ if (gTasks[taskId].data[1] == 10)
+ {
+ gTasks[taskId].func = sub_80AA020;
+ gTasks[taskId].data[1] = 0;
+ }
+ else
+ {
+ u8 var = gTasks[taskId].data[1];
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
+ }
+}
+
+static void sub_80AA020(u8 taskId)
+{
+ u8 palIndex = IndexOfSpritePaletteTag(ANIM_TAG_ICE_CUBE);
+
+ if (gTasks[taskId].data[1]++ > 13)
+ {
+ gTasks[taskId].data[2]++;
+ if (gTasks[taskId].data[2] == 3)
+ {
+ u16 temp;
+
+ temp = gPlttBufferFaded[0x100 + palIndex * 16 + 13];
+ gPlttBufferFaded[0x100 + palIndex * 16 + 13] = gPlttBufferFaded[0x100 + palIndex * 16 + 14];
+ gPlttBufferFaded[0x100 + palIndex * 16 + 14] = gPlttBufferFaded[0x100 + palIndex * 16 + 15];
+ gPlttBufferFaded[0x100 + palIndex * 16 + 15] = temp;
+
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3]++;
+ if (gTasks[taskId].data[3] == 3)
+ {
+ gTasks[taskId].data[3] = 0;
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[4]++;
+ if (gTasks[taskId].data[4] == 2)
+ {
+ gTasks[taskId].data[1] = 9;
+ gTasks[taskId].func = sub_80AA0D0;
+ }
+ }
+ }
+ }
+}
+
+static void sub_80AA0D0(u8 taskId)
+{
+ gTasks[taskId].data[1]--;
+ if (gTasks[taskId].data[1] == -1)
+ {
+ gTasks[taskId].func = sub_80AA124;
+ gTasks[taskId].data[1] = 0;
+ }
+ else
+ {
+ u8 var = gTasks[taskId].data[1];
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
+ }
+}
+
+static void sub_80AA124(u8 taskId)
+{
+ gTasks[taskId].data[1]++;
+ if (gTasks[taskId].data[1] == 37)
+ {
+ u8 spriteId = gTasks[taskId].data[15];
+
+ FreeSpriteOamMatrix(&gSprites[spriteId]);
+ DestroySprite(&gSprites[spriteId]);
+ }
+ else if (gTasks[taskId].data[1] == 39)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+#define CASE(by, stat) case (STAT_ANIM_##by + stat - 1)
+
+void AnimTask_StatsChange(u8 taskId)
+{
+ bool16 goesDown = FALSE;
+ s16 animStatId = 0;
+ bool16 sharply = FALSE;
+
+ switch (gBattleSpritesDataPtr->animationData->animArg)
+ {
+ CASE(PLUS1, STAT_ATK): goesDown = FALSE; animStatId = 0; break;
+ CASE(PLUS1, STAT_DEF): goesDown = FALSE; animStatId = 1; break;
+ CASE(PLUS1, STAT_SPEED): goesDown = FALSE; animStatId = 3; break;
+ CASE(PLUS1, STAT_SPATK): goesDown = FALSE; animStatId = 5; break;
+ CASE(PLUS1, STAT_SPDEF): goesDown = FALSE; animStatId = 6; break;
+ CASE(PLUS1, STAT_ACC): goesDown = FALSE; animStatId = 2; break;
+ CASE(PLUS1, STAT_EVASION): goesDown = FALSE; animStatId = 4; break;
+
+ CASE(MINUS1, STAT_ATK): goesDown = TRUE; animStatId = 0; break;
+ CASE(MINUS1, STAT_DEF): goesDown = TRUE; animStatId = 1; break;
+ CASE(MINUS1, STAT_SPEED): goesDown = TRUE; animStatId = 3; break;
+ CASE(MINUS1, STAT_SPATK): goesDown = TRUE; animStatId = 5; break;
+ CASE(MINUS1, STAT_SPDEF): goesDown = TRUE; animStatId = 6; break;
+ CASE(MINUS1, STAT_ACC): goesDown = TRUE; animStatId = 2; break;
+ CASE(MINUS1, STAT_EVASION): goesDown = TRUE; animStatId = 4; break;
+
+ CASE(PLUS2, STAT_ATK): goesDown = FALSE; animStatId = 0; sharply = TRUE; break;
+ CASE(PLUS2, STAT_DEF): goesDown = FALSE; animStatId = 1; sharply = TRUE; break;
+ CASE(PLUS2, STAT_SPEED): goesDown = FALSE; animStatId = 3; sharply = TRUE; break;
+ CASE(PLUS2, STAT_SPATK): goesDown = FALSE; animStatId = 5; sharply = TRUE; break;
+ CASE(PLUS2, STAT_SPDEF): goesDown = FALSE; animStatId = 6; sharply = TRUE; break;
+ CASE(PLUS2, STAT_ACC): goesDown = FALSE; animStatId = 2; sharply = TRUE; break;
+ CASE(PLUS2, STAT_EVASION): goesDown = FALSE; animStatId = 4; sharply = TRUE; break;
+
+ CASE(MINUS2, STAT_ATK): goesDown = TRUE; animStatId = 0; sharply = TRUE; break;
+ CASE(MINUS2, STAT_DEF): goesDown = TRUE; animStatId = 1; sharply = TRUE; break;
+ CASE(MINUS2, STAT_SPEED): goesDown = TRUE; animStatId = 3; sharply = TRUE; break;
+ CASE(MINUS2, STAT_SPATK): goesDown = TRUE; animStatId = 5; sharply = TRUE; break;
+ CASE(MINUS2, STAT_SPDEF): goesDown = TRUE; animStatId = 6; sharply = TRUE; break;
+ CASE(MINUS2, STAT_ACC): goesDown = TRUE; animStatId = 2; sharply = TRUE; break;
+ CASE(MINUS2, STAT_EVASION): goesDown = TRUE; animStatId = 4; sharply = TRUE; break;
+
+ case STAT_ANIM_MULTIPLE_PLUS1: goesDown = FALSE; animStatId = 0xFF; sharply = FALSE; break;
+ case STAT_ANIM_MULTIPLE_PLUS2: goesDown = FALSE; animStatId = 0xFF; sharply = TRUE; break;
+ case STAT_ANIM_MULTIPLE_MINUS1: goesDown = TRUE; animStatId = 0xFF; sharply = FALSE; break;
+ case STAT_ANIM_MULTIPLE_MINUS2: goesDown = TRUE; animStatId = 0xFF; sharply = TRUE; break;
+
+ default:
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ gBattleAnimArgs[0] = goesDown;
+ gBattleAnimArgs[1] = animStatId;
+ gBattleAnimArgs[2] = 0;
+ gBattleAnimArgs[3] = 0;
+ gBattleAnimArgs[4] = sharply;
+ gTasks[taskId].func = sub_8116EB4;
+ sub_8116EB4(taskId);
+}
+
+#undef CASE
+
+void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId)
+{
+ u8 taskId;
+
+ gBattleAnimAttacker = battlerId;
+ gBattleAnimTarget = battlerId;
+ LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, 0);
+ taskId = CreateTask(Task_DoStatusAnimation, 10);
+ gTasks[taskId].data[0] = battlerId;
+}
+
+static void Task_DoStatusAnimation(u8 taskId)
+{
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].data[0]].statusAnimActive = FALSE;
+ DestroyTask(taskId);
+ }
+}
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 10b432d8e..0422c11e3 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -3,6 +3,7 @@
#include "constants/battle_move_effects.h"
#include "constants/battle_script_commands.h"
#include "battle_message.h"
+#include "battle_anim.h"
#include "battle_ai_script_commands.h"
#include "battle_scripts.h"
#include "constants/moves.h"
@@ -4381,16 +4382,16 @@ static void atk47_setgraphicalstatchangevalues(void)
switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
{
case SET_STAT_BUFF_VALUE(1): // +1
- value = 0xF;
+ value = STAT_ANIM_PLUS1;
break;
case SET_STAT_BUFF_VALUE(2): // +2
- value = 0x27;
+ value = STAT_ANIM_PLUS2;
break;
case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
- value = 0x16;
+ value = STAT_ANIM_MINUS1;
break;
case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
- value = 0x2E;
+ value = STAT_ANIM_MINUS2;
break;
}
gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
@@ -4412,9 +4413,9 @@ static void atk48_playstatchangeanimation(void)
{
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
- startingStatAnimId = 0x2D;
+ startingStatAnimId = STAT_ANIM_MINUS2 - 1;
else
- startingStatAnimId = 0x15;
+ startingStatAnimId = STAT_ANIM_MINUS1 - 1;
while (statsToCheck != 0)
{
@@ -4447,18 +4448,18 @@ static void atk48_playstatchangeanimation(void)
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
- statAnimId = 0x3A;
+ statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
else
- statAnimId = 0x39;
+ statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
}
}
else // goes up
{
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
- startingStatAnimId = 0x26;
+ startingStatAnimId = STAT_ANIM_PLUS2 - 1;
else
- startingStatAnimId = 0xE;
+ startingStatAnimId = STAT_ANIM_PLUS1 - 1;
while (statsToCheck != 0)
{
@@ -4473,9 +4474,9 @@ static void atk48_playstatchangeanimation(void)
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
- statAnimId = 0x38;
+ statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
else
- statAnimId = 0x37;
+ statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
}
}