diff options
-rw-r--r-- | asm/field_player_avatar.s | 1274 | ||||
-rw-r--r-- | data/field_player_avatar.s | 58 | ||||
-rw-r--r-- | include/event_object_movement.h | 2 | ||||
-rw-r--r-- | include/field_player_avatar.h | 18 | ||||
-rw-r--r-- | include/rotating_gate.h | 1 | ||||
-rw-r--r-- | ld_script.txt | 2 | ||||
-rw-r--r-- | src/field_player_avatar.c | 581 |
7 files changed, 605 insertions, 1331 deletions
diff --git a/asm/field_player_avatar.s b/asm/field_player_avatar.s index c0becc6da..a1f115376 100644 --- a/asm/field_player_avatar.s +++ b/asm/field_player_avatar.s @@ -5,1279 +5,6 @@ .text - thumb_func_start MovementType_Player -@ void MovementType_Player(struct obj *object) -MovementType_Player: @ 808A998 - push {lr} - adds r1, r0, 0 - movs r0, 0x2E - ldrsh r2, [r1, r0] - lsls r0, r2, 3 - adds r0, r2 - lsls r0, 2 - ldr r2, =gEventObjects - adds r0, r2 - ldr r2, =EventObjectCB2_NoMovement2 - bl UpdateEventObjectCurrentMovement - pop {r0} - bx r0 - .pool - thumb_func_end MovementType_Player - - thumb_func_start EventObjectCB2_NoMovement2 -EventObjectCB2_NoMovement2: @ 808A9BC - movs r0, 0 - bx lr - thumb_func_end EventObjectCB2_NoMovement2 - - thumb_func_start player_step -@ void player_step(int dpad_direction, int buttons_new, int buttons_held) -player_step: @ 808A9C0 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - lsls r1, 16 - lsrs r7, r1, 16 - lsls r2, 16 - lsrs r6, r2, 16 - ldr r4, =gPlayerAvatar - ldrb r1, [r4, 0x5] - lsls r0, r1, 3 - adds r0, r1 - lsls r0, 2 - ldr r1, =gEventObjects - adds r5, r0, r1 - adds r0, r5, 0 - bl sub_808C280 - ldrb r0, [r4, 0x6] - cmp r0, 0 - bne _0808AA26 - adds r0, r7, 0 - adds r1, r6, 0 - bl Bike_TryAcroBikeHistoryUpdate - adds r0, r5, 0 - mov r1, r8 - bl TryInterruptEventObjectSpecialAnim - lsls r0, 24 - cmp r0, 0 - bne _0808AA26 - adds r0, r5, 0 - bl npc_clear_strange_bits - bl DoPlayerAvatarTransition - bl TryDoMetatileBehaviorForcedMovment - lsls r0, 24 - cmp r0, 0 - bne _0808AA26 - mov r0, r8 - adds r1, r7, 0 - adds r2, r6, 0 - bl MovePlayerAvatarUsingKeypadInput - bl PlayerAllowForcedMovementIfMovingSameDirection -_0808AA26: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end player_step - - thumb_func_start TryInterruptEventObjectSpecialAnim -@ bool8 TryInterruptEventObjectSpecialAnim(struct npc_state *eventObject, u8 direction) -TryInterruptEventObjectSpecialAnim: @ 808AA38 - push {r4-r6,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - adds r6, r5, 0 - bl EventObjectIsMovementOverridden - lsls r0, 24 - cmp r0, 0 - beq _0808AA92 - adds r0, r4, 0 - bl EventObjectClearHeldMovementIfFinished - lsls r0, 24 - cmp r0, 0 - bne _0808AA92 - adds r0, r4, 0 - bl EventObjectGetHeldMovementActionId - lsls r0, 24 - movs r1, 0xE7 - lsls r1, 24 - adds r0, r1 - lsrs r0, 24 - cmp r0, 0x3 - bhi _0808AA70 - cmp r5, 0 - bne _0808AA74 -_0808AA70: - movs r0, 0x1 - b _0808AA94 -_0808AA74: - ldrb r0, [r4, 0x18] - lsrs r0, 4 - cmp r0, r5 - beq _0808AA84 -_0808AA7C: - adds r0, r4, 0 - bl EventObjectClearHeldMovement - b _0808AA92 -_0808AA84: - adds r0, r6, 0 - bl sub_808B028 - lsls r0, 24 - cmp r0, 0 - beq _0808AA7C - b _0808AA70 -_0808AA92: - movs r0, 0 -_0808AA94: - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end TryInterruptEventObjectSpecialAnim - - thumb_func_start npc_clear_strange_bits -@ void npc_clear_strange_bits(struct npc_state *eventObject) -npc_clear_strange_bits: @ 808AA9C - ldrb r2, [r0, 0x1] - movs r1, 0x11 - negs r1, r1 - ands r1, r2 - movs r2, 0x5 - negs r2, r2 - ands r1, r2 - adds r2, 0x2 - ands r1, r2 - strb r1, [r0, 0x1] - ldr r2, =gPlayerAvatar - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - bx lr - .pool - thumb_func_end npc_clear_strange_bits - - thumb_func_start MovePlayerAvatarUsingKeypadInput -@ void MovePlayerAvatarUsingKeypadInput(int dpad_direction, int buttons_new, int buttons_held) -MovePlayerAvatarUsingKeypadInput: @ 808AAC0 - push {r4,lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r1, 16 - lsrs r4, r1, 16 - lsls r2, 16 - lsrs r2, 16 - ldr r0, =gPlayerAvatar - ldrb r1, [r0] - movs r0, 0x6 - ands r0, r1 - cmp r0, 0 - beq _0808AAE8 - adds r0, r3, 0 - adds r1, r4, 0 - bl MovePlayerOnBike - b _0808AAF0 - .pool -_0808AAE8: - adds r0, r3, 0 - adds r1, r2, 0 - bl MovePlayerNotOnBike -_0808AAF0: - pop {r4} - pop {r0} - bx r0 - thumb_func_end MovePlayerAvatarUsingKeypadInput - - thumb_func_start PlayerAllowForcedMovementIfMovingSameDirection -@ void PlayerAllowForcedMovementIfMovingSameDirection() -PlayerAllowForcedMovementIfMovingSameDirection: @ 808AAF8 - push {lr} - ldr r2, =gPlayerAvatar - ldrb r0, [r2, 0x2] - cmp r0, 0x2 - bne _0808AB0A - ldrb r1, [r2] - movs r0, 0xDF - ands r0, r1 - strb r0, [r2] -_0808AB0A: - pop {r0} - bx r0 - .pool - thumb_func_end PlayerAllowForcedMovementIfMovingSameDirection - - thumb_func_start TryDoMetatileBehaviorForcedMovment -@ bool8 TryDoMetatileBehaviorForcedMovment() -TryDoMetatileBehaviorForcedMovment: @ 808AB14 - push {r4,lr} - ldr r4, =gUnknown_08497444 - bl GetForcedMovementByMetatileBehavior - lsls r0, 24 - lsrs r0, 22 - adds r0, r4 - ldr r0, [r0] - bl _call_via_r0 - lsls r0, 24 - lsrs r0, 24 - pop {r4} - pop {r1} - bx r1 - .pool - thumb_func_end TryDoMetatileBehaviorForcedMovment - - thumb_func_start GetForcedMovementByMetatileBehavior -@ u8 GetForcedMovementByMetatileBehavior() -GetForcedMovementByMetatileBehavior: @ 808AB38 - push {r4-r6,lr} - ldr r3, =gPlayerAvatar - ldrb r1, [r3] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - bne _0808AB8A - ldr r2, =gEventObjects - ldrb r1, [r3, 0x5] - lsls r0, r1, 3 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r5, [r0, 0x1E] - movs r4, 0 - ldr r6, =gUnknown_084973FC -_0808AB58: - lsls r0, r4, 2 - adds r0, r6 - ldr r1, [r0] - adds r0, r5, 0 - bl _call_via_r1 - lsls r0, 24 - cmp r0, 0 - beq _0808AB80 - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r0, 24 - b _0808AB8C - .pool -_0808AB80: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x11 - bls _0808AB58 -_0808AB8A: - movs r0, 0 -_0808AB8C: - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end GetForcedMovementByMetatileBehavior - - thumb_func_start ForcedMovement_None -ForcedMovement_None: @ 808AB94 - push {r4,lr} - ldr r4, =gPlayerAvatar - ldrb r1, [r4] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0808ABCE - ldrb r1, [r4, 0x5] - lsls r0, r1, 3 - adds r0, r1 - lsls r0, 2 - ldr r1, =gEventObjects - adds r0, r1 - ldrb r2, [r0, 0x1] - movs r1, 0x3 - negs r1, r1 - ands r1, r2 - movs r2, 0x8 - orrs r1, r2 - strb r1, [r0, 0x1] - ldrb r1, [r0, 0x18] - lsls r1, 28 - lsrs r1, 28 - bl SetEventObjectDirection - ldrb r1, [r4] - movs r0, 0xBF - ands r0, r1 - strb r0, [r4] -_0808ABCE: - movs r0, 0 - pop {r4} - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_None - - thumb_func_start DoForcedMovement -DoForcedMovement: @ 808ABE0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - mov r9, r1 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r6, =gPlayerAvatar - adds r0, r5, 0 - bl CheckForPlayerAvatarCollision - lsls r0, 24 - lsrs r4, r0, 24 - adds r7, r4, 0 - ldrb r0, [r6] - movs r1, 0x40 - mov r10, r1 - movs r1, 0 - mov r8, r1 - mov r1, r10 - orrs r0, r1 - strb r0, [r6] - cmp r4, 0 - beq _0808AC3C - bl ForcedMovement_None - cmp r4, 0x4 - bhi _0808AC24 - movs r0, 0 - b _0808AC48 - .pool -_0808AC24: - cmp r7, 0x6 - bne _0808AC2E - adds r0, r5, 0 - bl PlayerJumpLedge -_0808AC2E: - ldrb r0, [r6] - mov r1, r10 - orrs r0, r1 - strb r0, [r6] - movs r0, 0x2 - strb r0, [r6, 0x2] - b _0808AC46 -_0808AC3C: - movs r0, 0x2 - strb r0, [r6, 0x2] - adds r0, r5, 0 - bl _call_via_r9 -_0808AC46: - movs r0, 0x1 -_0808AC48: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end DoForcedMovement - - thumb_func_start DoForcedMovementInCurrentDirection -DoForcedMovementInCurrentDirection: @ 808AC58 - push {lr} - adds r1, r0, 0 - ldr r0, =gPlayerAvatar - ldrb r2, [r0, 0x5] - lsls r0, r2, 3 - adds r0, r2 - lsls r0, 2 - ldr r2, =gEventObjects - adds r0, r2 - ldrb r2, [r0, 0x1] - movs r3, 0x4 - orrs r2, r3 - strb r2, [r0, 0x1] - ldrb r0, [r0, 0x18] - lsrs r0, 4 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end DoForcedMovementInCurrentDirection - - thumb_func_start ForcedMovement_Slip -ForcedMovement_Slip: @ 808AC8C - push {lr} - ldr r0, =PlayerGoSpeed2 - bl DoForcedMovementInCurrentDirection - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_Slip - - thumb_func_start ForcedMovement_WalkSouth -ForcedMovement_WalkSouth: @ 808ACA0 - push {lr} - ldr r1, =PlayerGoSpeed1 - movs r0, 0x1 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_WalkSouth - - thumb_func_start ForcedMovement_WalkNorth -ForcedMovement_WalkNorth: @ 808ACB8 - push {lr} - ldr r1, =PlayerGoSpeed1 - movs r0, 0x2 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_WalkNorth - - thumb_func_start ForcedMovement_WalkWest -ForcedMovement_WalkWest: @ 808ACD0 - push {lr} - ldr r1, =PlayerGoSpeed1 - movs r0, 0x3 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_WalkWest - - thumb_func_start ForcedMovement_WalkEast -ForcedMovement_WalkEast: @ 808ACE8 - push {lr} - ldr r1, =PlayerGoSpeed1 - movs r0, 0x4 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_WalkEast - - thumb_func_start ForcedMovement_PushedSouthByCurrent -ForcedMovement_PushedSouthByCurrent: @ 808AD00 - push {lr} - ldr r1, =PlayerGoSpeed3 - movs r0, 0x1 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_PushedSouthByCurrent - - thumb_func_start ForcedMovement_PushedNorthByCurrent -ForcedMovement_PushedNorthByCurrent: @ 808AD18 - push {lr} - ldr r1, =PlayerGoSpeed3 - movs r0, 0x2 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_PushedNorthByCurrent - - thumb_func_start ForcedMovement_PushedWestByCurrent -ForcedMovement_PushedWestByCurrent: @ 808AD30 - push {lr} - ldr r1, =PlayerGoSpeed3 - movs r0, 0x3 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_PushedWestByCurrent - - thumb_func_start ForcedMovement_PushedEastByCurrent -ForcedMovement_PushedEastByCurrent: @ 808AD48 - push {lr} - ldr r1, =PlayerGoSpeed3 - movs r0, 0x4 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_PushedEastByCurrent - - thumb_func_start ForcedMovement_Slide -ForcedMovement_Slide: @ 808AD60 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gPlayerAvatar - ldrb r3, [r2, 0x5] - lsls r2, r3, 3 - adds r2, r3 - lsls r2, 2 - ldr r3, =gEventObjects - adds r2, r3 - ldrb r3, [r2, 0x1] - movs r4, 0x4 - orrs r3, r4 - movs r4, 0x2 - orrs r3, r4 - strb r3, [r2, 0x1] - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - pop {r4} - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_Slide - - thumb_func_start ForcedMovement_SlideSouth -ForcedMovement_SlideSouth: @ 808AD98 - push {lr} - ldr r1, =PlayerGoSpeed2 - movs r0, 0x1 - bl ForcedMovement_Slide - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_SlideSouth - - thumb_func_start ForcedMovement_SlideNorth -ForcedMovement_SlideNorth: @ 808ADB0 - push {lr} - ldr r1, =PlayerGoSpeed2 - movs r0, 0x2 - bl ForcedMovement_Slide - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_SlideNorth - - thumb_func_start ForcedMovement_SlideWest -ForcedMovement_SlideWest: @ 808ADC8 - push {lr} - ldr r1, =PlayerGoSpeed2 - movs r0, 0x3 - bl ForcedMovement_Slide - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_SlideWest - - thumb_func_start ForcedMovement_SlideEast -ForcedMovement_SlideEast: @ 808ADE0 - push {lr} - ldr r1, =PlayerGoSpeed2 - movs r0, 0x4 - bl ForcedMovement_Slide - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - .pool - thumb_func_end ForcedMovement_SlideEast - - thumb_func_start ForcedMovement_0xBB -ForcedMovement_0xBB: @ 808ADF8 - push {lr} - bl sub_808C4D8 - movs r0, 0x1 - pop {r1} - bx r1 - thumb_func_end ForcedMovement_0xBB - - thumb_func_start ForcedMovement_0xBC -ForcedMovement_0xBC: @ 808AE04 - push {lr} - bl sub_808C5B0 - movs r0, 0x1 - pop {r1} - bx r1 - thumb_func_end ForcedMovement_0xBC - - thumb_func_start ForcedMovement_MuddySlope -ForcedMovement_MuddySlope: @ 808AE10 - push {r4,lr} - ldr r0, =gPlayerAvatar - ldrb r1, [r0, 0x5] - lsls r0, r1, 3 - adds r0, r1 - lsls r0, 2 - ldr r1, =gEventObjects - adds r4, r0, r1 - ldrb r1, [r4, 0x18] - movs r0, 0xF0 - ands r0, r1 - cmp r0, 0x20 - bne _0808AE36 - bl GetPlayerSpeed - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bgt _0808AE60 -_0808AE36: - movs r0, 0 - bl Bike_UpdateBikeCounterSpeed - ldrb r0, [r4, 0x1] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r4, 0x1] - ldr r1, =PlayerGoSpeed2 - movs r0, 0x1 - bl DoForcedMovement - lsls r0, 24 - lsrs r0, 24 - b _0808AE62 - .pool -_0808AE60: - movs r0, 0 -_0808AE62: - pop {r4} - pop {r1} - bx r1 - thumb_func_end ForcedMovement_MuddySlope - - thumb_func_start MovePlayerNotOnBike -@ void MovePlayerNotOnBike(u8 direction, u8 heldKeys) -MovePlayerNotOnBike: @ 808AE68 - push {r4-r6,lr} - adds r4, r0, 0 - adds r5, r1, 0 - lsls r4, 24 - lsrs r4, 24 - lsls r5, 16 - lsrs r5, 16 - ldr r6, =gUnknown_08497490 - adds r0, r4, 0 - bl CheckMovementInputNotOnBike - lsls r0, 24 - lsrs r0, 22 - adds r0, r6 - ldr r2, [r0] - adds r0, r4, 0 - adds r1, r5, 0 - bl _call_via_r2 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end MovePlayerNotOnBike - - thumb_func_start CheckMovementInputNotOnBike -@ u8 CheckMovementInputNotOnBike(u8 direction) -CheckMovementInputNotOnBike: @ 808AE98 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - bne _0808AEB0 - ldr r0, =gPlayerAvatar - strb r4, [r0, 0x2] - movs r0, 0 - b _0808AED2 - .pool -_0808AEB0: - bl GetPlayerMovementDirection - lsls r0, 24 - lsrs r0, 24 - cmp r4, r0 - beq _0808AECC - ldr r1, =gPlayerAvatar - ldrb r0, [r1, 0x2] - cmp r0, 0x2 - beq _0808AECC - movs r0, 0x1 - b _0808AED0 - .pool -_0808AECC: - ldr r1, =gPlayerAvatar - movs r0, 0x2 -_0808AED0: - strb r0, [r1, 0x2] -_0808AED2: - pop {r4} - pop {r1} - bx r1 - .pool - thumb_func_end CheckMovementInputNotOnBike - - thumb_func_start PlayerNotOnBikeNotMoving -@ void PlayerNotOnBikeNotMoving(u8 direction, u8 heldKeys) -PlayerNotOnBikeNotMoving: @ 808AEDC - push {lr} - bl GetPlayerFacingDirection - lsls r0, 24 - lsrs r0, 24 - bl PlayerFaceDirection - pop {r0} - bx r0 - thumb_func_end PlayerNotOnBikeNotMoving - - thumb_func_start PlayerNotOnBikeTurningInPlace -@ void PlayerNotOnBikeTurningInPlace(u8 direction, u8 heldKeys) -PlayerNotOnBikeTurningInPlace: @ 808AEF0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - bl PlayerTurnInPlace - pop {r0} - bx r0 - thumb_func_end PlayerNotOnBikeTurningInPlace - - thumb_func_start PlayerNotOnBikeMoving -@ void PlayerNotOnBikeMoving(u8 direction, u8 heldKeys) -PlayerNotOnBikeMoving: @ 808AF00 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r1, 16 - lsrs r6, r1, 16 - adds r0, r5, 0 - bl CheckForPlayerAvatarCollision - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _0808AF4E - cmp r4, 0x6 - bne _0808AF24 - adds r0, r5, 0 - bl PlayerJumpLedge - b _0808AFB6 -_0808AF24: - cmp r4, 0x4 - bne _0808AF3C - adds r0, r5, 0 - bl IsPlayerCollidingWithFarawayIslandMew - lsls r0, 24 - cmp r0, 0 - beq _0808AF3C - adds r0, r5, 0 - bl PlayerNotOnBikeCollideWithFarawayIslandMew - b _0808AFB6 -_0808AF3C: - subs r0, r4, 0x5 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - bls _0808AFB6 - adds r0, r5, 0 - bl PlayerNotOnBikeCollide - b _0808AFB6 -_0808AF4E: - ldr r4, =gPlayerAvatar - ldrb r1, [r4] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0808AF68 - adds r0, r5, 0 - bl PlayerGoSpeed2 - b _0808AFB6 - .pool -_0808AF68: - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - bne _0808AFB0 - movs r0, 0x2 - ands r6, r0 - cmp r6, 0 - beq _0808AFB0 - movs r0, 0x8C - lsls r0, 4 - bl FlagGet - lsls r0, 24 - cmp r0, 0 - beq _0808AFB0 - ldr r2, =gEventObjects - ldrb r1, [r4, 0x5] - lsls r0, r1, 3 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1E] - bl IsRunningDisallowed - cmp r0, 0 - bne _0808AFB0 - adds r0, r5, 0 - bl PlayerRun - ldrb r1, [r4] - movs r0, 0x80 - orrs r0, r1 - strb r0, [r4] - b _0808AFB6 - .pool -_0808AFB0: - adds r0, r5, 0 - bl PlayerGoSpeed1 -_0808AFB6: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end PlayerNotOnBikeMoving - - thumb_func_start CheckForPlayerAvatarCollision -CheckForPlayerAvatarCollision: @ 808AFBC - push {r4-r6,lr} - sub sp, 0x8 - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - ldr r0, =gPlayerAvatar - ldrb r0, [r0, 0x5] - lsls r4, r0, 3 - adds r4, r0 - lsls r4, 2 - ldr r0, =gEventObjects - adds r4, r0 - ldrh r1, [r4, 0x10] - add r0, sp, 0x4 - strh r1, [r0] - ldrh r0, [r4, 0x12] - mov r5, sp - adds r5, 0x6 - strh r0, [r5] - adds r0, r6, 0 - add r1, sp, 0x4 - adds r2, r5, 0 - bl MoveCoords - add r0, sp, 0x4 - movs r1, 0 - ldrsh r0, [r0, r1] - movs r2, 0 - ldrsh r1, [r5, r2] - bl MapGridGetMetatileBehaviorAt - lsls r0, 24 - lsrs r0, 24 - add r1, sp, 0x4 - movs r3, 0 - ldrsh r1, [r1, r3] - movs r3, 0 - ldrsh r2, [r5, r3] - str r0, [sp] - adds r0, r4, 0 - adds r3, r6, 0 - bl CheckForEventObjectCollision - lsls r0, 24 - lsrs r0, 24 - add sp, 0x8 - pop {r4-r6} - pop {r1} - bx r1 - .pool - thumb_func_end CheckForPlayerAvatarCollision - - thumb_func_start sub_808B028 -sub_808B028: @ 808B028 - push {r4-r6,lr} - sub sp, 0x8 - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - ldr r0, =gPlayerAvatar - ldrb r0, [r0, 0x5] - lsls r4, r0, 3 - adds r4, r0 - lsls r4, 2 - ldr r0, =gEventObjects - adds r4, r0 - ldrh r1, [r4, 0x10] - add r0, sp, 0x4 - strh r1, [r0] - ldrh r0, [r4, 0x12] - mov r5, sp - adds r5, 0x6 - strh r0, [r5] - adds r0, r6, 0 - add r1, sp, 0x4 - adds r2, r5, 0 - bl MoveCoords - add r0, sp, 0x4 - movs r1, 0 - ldrsh r0, [r0, r1] - movs r2, 0 - ldrsh r1, [r5, r2] - bl MapGridGetMetatileBehaviorAt - lsls r0, 24 - lsrs r0, 24 - add r1, sp, 0x4 - movs r3, 0 - ldrsh r1, [r1, r3] - movs r3, 0 - ldrsh r2, [r5, r3] - str r0, [sp] - adds r0, r4, 0 - adds r3, r6, 0 - bl sub_808B164 - lsls r0, 24 - lsrs r0, 24 - add sp, 0x8 - pop {r4-r6} - pop {r1} - bx r1 - .pool - thumb_func_end sub_808B028 - - thumb_func_start CheckForEventObjectCollision -@ u8 CheckForEventObjectCollision(struct npc_state *eventObject, u16 x, u16 y, u8 direction, u8 metatileBehavior) -CheckForEventObjectCollision: @ 808B094 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - ldr r4, [sp, 0x24] - lsls r1, 16 - lsls r2, 16 - lsls r3, 24 - lsrs r6, r3, 24 - lsls r4, 24 - lsrs r4, 24 - mov r10, r4 - lsrs r7, r1, 16 - asrs r5, r1, 16 - lsrs r1, r2, 16 - mov r9, r1 - asrs r4, r2, 16 - adds r1, r5, 0 - adds r2, r4, 0 - adds r3, r6, 0 - bl GetCollisionAtCoords - lsls r0, 24 - lsrs r0, 24 - mov r1, sp - strb r0, [r1] - cmp r0, 0x3 - bne _0808B0E4 - adds r0, r5, 0 - adds r1, r4, 0 - adds r2, r6, 0 - bl sub_808B1BC - lsls r0, 24 - cmp r0, 0 - beq _0808B0E4 - movs r0, 0x5 - b _0808B152 -_0808B0E4: - lsls r5, r7, 16 - asrs r0, r5, 16 - mov r8, r0 - mov r1, r9 - lsls r4, r1, 16 - asrs r7, r4, 16 - adds r1, r7, 0 - adds r2, r6, 0 - bl ShouldJumpLedge - lsls r0, 24 - cmp r0, 0 - beq _0808B108 - movs r0, 0x2B - bl IncrementGameStat - movs r0, 0x6 - b _0808B152 -_0808B108: - mov r0, sp - ldrb r0, [r0] - cmp r0, 0x4 - bne _0808B124 - mov r0, r8 - adds r1, r7, 0 - adds r2, r6, 0 - bl sub_808B238 - lsls r0, 24 - cmp r0, 0 - beq _0808B124 - movs r0, 0x7 - b _0808B152 -_0808B124: - mov r0, sp - ldrb r0, [r0] - cmp r0, 0 - bne _0808B14E - asrs r5, 16 - asrs r4, 16 - adds r0, r6, 0 - adds r1, r5, 0 - adds r2, r4, 0 - bl CheckForRotatingGatePuzzleCollision - cmp r0, 0 - beq _0808B142 - movs r0, 0x8 - b _0808B152 -_0808B142: - adds r0, r5, 0 - adds r1, r4, 0 - mov r2, r10 - mov r3, sp - bl check_acro_bike_metatile -_0808B14E: - mov r0, sp - ldrb r0, [r0] -_0808B152: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end CheckForEventObjectCollision - - thumb_func_start sub_808B164 -sub_808B164: @ 808B164 - push {r4-r7,lr} - sub sp, 0x4 - ldr r4, [sp, 0x18] - lsls r3, 24 - lsrs r6, r3, 24 - lsls r4, 24 - lsrs r7, r4, 24 - lsls r1, 16 - asrs r5, r1, 16 - lsls r2, 16 - asrs r4, r2, 16 - adds r1, r5, 0 - adds r2, r4, 0 - adds r3, r6, 0 - bl GetCollisionAtCoords - lsls r0, 24 - lsrs r0, 24 - mov r1, sp - strb r0, [r1] - cmp r0, 0 - bne _0808B1AE - adds r0, r6, 0 - adds r1, r5, 0 - adds r2, r4, 0 - bl CheckForRotatingGatePuzzleCollisionWithoutAnimation - cmp r0, 0 - beq _0808B1A2 - movs r0, 0x8 - b _0808B1B2 -_0808B1A2: - adds r0, r5, 0 - adds r1, r4, 0 - adds r2, r7, 0 - mov r3, sp - bl check_acro_bike_metatile -_0808B1AE: - mov r0, sp - ldrb r0, [r0] -_0808B1B2: - add sp, 0x4 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end sub_808B164 - - thumb_func_start sub_808B1BC -@ bool8 sub_808B1BC(u16 x, u16 y, u8 direction) -sub_808B1BC: @ 808B1BC - push {r4-r6,lr} - lsls r0, 16 - lsrs r3, r0, 16 - lsls r1, 16 - lsrs r4, r1, 16 - lsls r2, 24 - lsrs r6, r2, 24 - ldr r0, =gPlayerAvatar - ldrb r1, [r0] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0808B20C - lsls r5, r3, 16 - asrs r0, r5, 16 - lsls r4, 16 - asrs r1, r4, 16 - bl MapGridGetZCoordAt - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - bne _0808B20C - lsrs r0, r5, 16 - lsrs r1, r4, 16 - movs r2, 0x3 - bl GetEventObjectIdByXYZ - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x10 - bne _0808B20C - adds r0, r6, 0 - bl sub_808C750 - movs r0, 0x1 - b _0808B20E - .pool -_0808B20C: - movs r0, 0 -_0808B20E: - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end sub_808B1BC - - thumb_func_start ShouldJumpLedge -@ bool8 ShouldJumpLedge(s16 x, s16 y, u8 direction) -ShouldJumpLedge: @ 808B214 - push {lr} - lsls r2, 24 - lsrs r2, 24 - lsls r0, 16 - asrs r0, 16 - lsls r1, 16 - asrs r1, 16 - bl GetLedgeJumpDirection - lsls r0, 24 - cmp r0, 0 - bne _0808B230 - movs r0, 0 - b _0808B232 -_0808B230: - movs r0, 0x1 -_0808B232: - pop {r1} - bx r1 - thumb_func_end ShouldJumpLedge - - thumb_func_start sub_808B238 -sub_808B238: @ 808B238 - push {r4-r7,lr} - sub sp, 0x4 - mov r3, sp - strh r0, [r3] - mov r5, sp - adds r5, 0x2 - strh r1, [r5] - lsls r2, 24 - lsrs r7, r2, 24 - ldr r0, =0x00000889 - bl FlagGet - lsls r0, 24 - cmp r0, 0 - beq _0808B2D8 - mov r0, sp - movs r1, 0 - ldrsh r0, [r0, r1] - movs r2, 0 - ldrsh r1, [r5, r2] - bl GetEventObjectIdByXY - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x10 - beq _0808B2D8 - ldr r0, =gEventObjects - lsls r1, r6, 3 - adds r1, r6 - lsls r1, 2 - adds r4, r1, r0 - ldrb r0, [r4, 0x5] - cmp r0, 0x57 - bne _0808B2D8 - ldrh r1, [r4, 0x10] - mov r0, sp - strh r1, [r0] - ldrh r0, [r4, 0x12] - strh r0, [r5] - adds r0, r7, 0 - mov r1, sp - adds r2, r5, 0 - bl MoveCoords - mov r0, sp - movs r2, 0 - ldrsh r1, [r0, r2] - movs r0, 0 - ldrsh r2, [r5, r0] - adds r0, r4, 0 - adds r3, r7, 0 - bl GetCollisionAtCoords - lsls r0, 24 - cmp r0, 0 - bne _0808B2D8 - mov r0, sp - movs r1, 0 - ldrsh r0, [r0, r1] - movs r2, 0 - ldrsh r1, [r5, r2] - bl MapGridGetMetatileBehaviorAt - lsls r0, 24 - lsrs r0, 24 - bl MetatileBehavior_IsNonAnimDoor - lsls r0, 24 - cmp r0, 0 - bne _0808B2D8 - adds r0, r6, 0 - adds r1, r7, 0 - bl task_add_bump_boulder - movs r0, 0x1 - b _0808B2DA - .pool -_0808B2D8: - movs r0, 0 -_0808B2DA: - add sp, 0x4 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end sub_808B238 - - thumb_func_start check_acro_bike_metatile -@ void check_acro_bike_metatile(s16 x, s16 y, u8 metatileBehavior, u8 *returnValue) -check_acro_bike_metatile: @ 808B2E4 - push {r4-r7,lr} - adds r6, r3, 0 - lsls r2, 24 - lsrs r5, r2, 24 - movs r4, 0 - ldr r7, =gUnknown_0849749C -_0808B2F0: - lsls r0, r4, 2 - adds r0, r7 - ldr r1, [r0] - adds r0, r5, 0 - bl _call_via_r1 - lsls r0, 24 - cmp r0, 0 - beq _0808B314 - ldr r0, =gUnknown_084974B0 - adds r0, r4, r0 - ldrb r0, [r0] - strb r0, [r6] - b _0808B31E - .pool -_0808B314: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x4 - bls _0808B2F0 -_0808B31E: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end check_acro_bike_metatile - thumb_func_start IsPlayerCollidingWithFarawayIslandMew @ bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction) IsPlayerCollidingWithFarawayIslandMew: @ 808B324 @@ -3305,6 +2032,7 @@ sub_808C228: @ 808C228 thumb_func_end sub_808C228 thumb_func_start sub_808C280 +@ void sub_808C280(struct EventObject *playerEventObj); sub_808C280: @ 808C280 push {r4-r7,lr} mov r7, r9 diff --git a/data/field_player_avatar.s b/data/field_player_avatar.s index c2e0d729d..cc3ff2447 100644 --- a/data/field_player_avatar.s +++ b/data/field_player_avatar.s @@ -6,63 +6,6 @@ .section .rodata .align 2, 0 - -gUnknown_084973FC:: @ 84973FC - .4byte MetatileBehavior_IsTrickHouseSlipperyFloor - .4byte MetatileBehavior_IsIce_2 - .4byte MetatileBehavior_IsWalkSouth - .4byte MetatileBehavior_IsWalkNorth - .4byte MetatileBehavior_IsWalkWest - .4byte MetatileBehavior_IsWalkEast - .4byte MetatileBehavior_IsSouthwardCurrent - .4byte MetatileBehavior_IsNorthwardCurrent - .4byte MetatileBehavior_IsWestwardCurrent - .4byte MetatileBehavior_IsEastwardCurrent - .4byte MetatileBehavior_IsSlideSouth - .4byte MetatileBehavior_IsSlideNorth - .4byte MetatileBehavior_IsSlideWest - .4byte MetatileBehavior_IsSlideEast - .4byte MetatileBehavior_IsWaterfall - .4byte MetatileBehavior_IsSecretBaseJumpMat - .4byte MetatileBehavior_IsSecretBaseSpinMat - .4byte MetatileBehavior_IsMuddySlope - -gUnknown_08497444:: @ 8497444 - .4byte ForcedMovement_None - .4byte ForcedMovement_Slip - .4byte ForcedMovement_Slip - .4byte ForcedMovement_WalkSouth - .4byte ForcedMovement_WalkNorth - .4byte ForcedMovement_WalkWest - .4byte ForcedMovement_WalkEast - .4byte ForcedMovement_PushedSouthByCurrent - .4byte ForcedMovement_PushedNorthByCurrent - .4byte ForcedMovement_PushedWestByCurrent - .4byte ForcedMovement_PushedEastByCurrent - .4byte ForcedMovement_SlideSouth - .4byte ForcedMovement_SlideNorth - .4byte ForcedMovement_SlideWest - .4byte ForcedMovement_SlideEast - .4byte ForcedMovement_PushedSouthByCurrent - .4byte ForcedMovement_0xBB - .4byte ForcedMovement_0xBC - .4byte ForcedMovement_MuddySlope - -gUnknown_08497490:: @ 8497490 - .4byte PlayerNotOnBikeNotMoving - .4byte PlayerNotOnBikeTurningInPlace - .4byte PlayerNotOnBikeMoving - -gUnknown_0849749C:: @ 849749C - .4byte MetatileBehavior_IsBumpySlope - .4byte MetatileBehavior_IsIsolatedVerticalRail - .4byte MetatileBehavior_IsIsolatedHorizontalRail - .4byte MetatileBehavior_IsVerticalRail - .4byte MetatileBehavior_IsHorizontalRail - -gUnknown_084974B0:: @ 84974B0 - .byte 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x00, 0x00, 0x00 - gUnknown_084974B8:: @ 84974B8 .4byte PlayerAvatarTransition_Normal .4byte PlayerAvatarTransition_MachBike @@ -158,4 +101,3 @@ gUnknown_084975B0:: @ 84975B0 gUnknown_084975BC:: @ 84975BC .byte 0x01, 0x03, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00 - diff --git a/include/event_object_movement.h b/include/event_object_movement.h index c382ae4d8..1a473eea9 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -146,6 +146,7 @@ u8 GetJumpInPlaceMovementAction(u32); bool8 EventObjectSetHeldMovement(struct EventObject *eventObject, u8 specialAnimId); bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject); u8 EventObjectCheckHeldMovementStatus(struct EventObject *eventObject); +u8 EventObjectGetHeldMovementActionId(struct EventObject *eventObject); void TryOverrideTemplateCoordsForEventObject(const struct EventObject *eventObject, u8 movementType); void OverrideTemplateCoordsForEventObject(const struct EventObject *eventObject); void ShiftStillEventObjectCoords(struct EventObject *pObject); @@ -185,6 +186,7 @@ bool8 FreezeEventObject(struct EventObject *eventObject); u8 GetMoveDirectionFastAnimNum(u8); u8 GetMoveDirectionFasterAnimNum(u8); u8 GetMoveDirectionFastestAnimNum(u8); +u8 GetLedgeJumpDirection(s16, s16, u8); void CameraObjectSetFollowedObjectId(u8 objectId); void MovementType_None(struct Sprite *); diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h index 8cd6c275b..b11b5e21a 100644 --- a/include/field_player_avatar.h +++ b/include/field_player_avatar.h @@ -45,4 +45,22 @@ void SetPlayerAvatarStateMask(u8 a); u8 GetPlayerAvatarGraphicsIdByStateId(u8 a); u8 GetJumpSpecialMovementAction(u32); +bool8 ForcedMovement_None(void); +bool8 ForcedMovement_Slip(void); +bool8 ForcedMovement_WalkSouth(void); +bool8 ForcedMovement_WalkNorth(void); +bool8 ForcedMovement_WalkWest(void); +bool8 ForcedMovement_WalkEast(void); +bool8 ForcedMovement_PushedSouthByCurrent(void); +bool8 ForcedMovement_PushedNorthByCurrent(void); +bool8 ForcedMovement_PushedWestByCurrent(void); +bool8 ForcedMovement_PushedEastByCurrent(void); +bool8 ForcedMovement_SlideSouth(void); +bool8 ForcedMovement_SlideNorth(void); +bool8 ForcedMovement_SlideWest(void); +bool8 ForcedMovement_SlideEast(void); +bool8 ForcedMovement_0xBB(void); +bool8 ForcedMovement_0xBC(void); +bool8 ForcedMovement_MuddySlope(void); + #endif // GUARD_FIELD_PLAYER_AVATAR_H diff --git a/include/rotating_gate.h b/include/rotating_gate.h index 50a838953..2ae26aa5b 100644 --- a/include/rotating_gate.h +++ b/include/rotating_gate.h @@ -4,5 +4,6 @@ void RotatingGatePuzzleCameraUpdate(s16, s16); void RotatingGate_InitPuzzleAndGraphics(); u32 CheckForRotatingGatePuzzleCollision(u8, s16, s16); +bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8, s16, s16); #endif // GUARD_ROTATING_GATE_H diff --git a/ld_script.txt b/ld_script.txt index 65368e4b7..4be0eb8f2 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -92,6 +92,7 @@ SECTIONS { src/metatile_behavior.o(.text); src/field_camera.o(.text); src/field_door.o(.text); + src/field_player_avatar.o(.text); asm/field_player_avatar.o(.text); src/event_object_movement.o(.text); src/field_message_box.o(.text); @@ -400,6 +401,7 @@ SECTIONS { src/fieldmap.o(.rodata); src/metatile_behavior.o(.rodata); src/field_door.o(.rodata); + src/field_player_avatar.o(.rodata); data/field_player_avatar.o(.rodata); src/event_object_movement.o(.rodata); src/text_window.o(.rodata); diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c new file mode 100644 index 000000000..6ab721643 --- /dev/null +++ b/src/field_player_avatar.c @@ -0,0 +1,581 @@ +#include "global.h" +#include "global.fieldmap.h" +#include "sprite.h" +#include "event_object_movement.h" +#include "bike.h" +#include "metatile_behavior.h" +#include "metatile_behaviors.h" +#include "constants/flags.h" +#include "event_data.h" +#include "fieldmap.h" +#include "overworld.h" +#include "rotating_gate.h" +#include "constants/event_object_movement_constants.h" +#include "field_player_avatar.h" + +extern void task_add_bump_boulder(u8, u8); +static bool8 ShouldJumpLedge(s16, s16, u8); +static bool8 sub_808B1BC(s16, s16, u8); +static u8 sub_808B164(struct EventObject *, s16, s16, u8, u8); +static u8 sub_808B238(s16, s16, u8); +static void check_acro_bike_metatile(s16, s16, u8, u8 *); +extern void PlayerNotOnBikeCollide(u8); +extern void PlayerNotOnBikeCollideWithFarawayIslandMew(u8); +extern void PlayerRun(u8); +static void MovePlayerNotOnBike(u8, u16); +static u8 CheckMovementInputNotOnBike(u8); +extern void sub_808C5B0(void); +extern void sub_808C4D8(void); +static u8 CheckForPlayerAvatarCollision(u8); +static u8 EventObjectCB2_NoMovement2(); +extern void sub_808C280(struct EventObject *); +static bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *, u8); +void npc_clear_strange_bits(struct EventObject *); +extern void DoPlayerAvatarTransition(void); +static bool8 TryDoMetatileBehaviorForcedMovement(); +static void MovePlayerAvatarUsingKeypadInput(u8, u16, u16); +static void PlayerAllowForcedMovementIfMovingSameDirection(); +static u8 sub_808B028(u8); +static u8 GetForcedMovementByMetatileBehavior(); +static void PlayerNotOnBikeNotMoving(u8, u16); +static void PlayerNotOnBikeTurningInPlace(u8, u16); +static void PlayerNotOnBikeMoving(u8, u16); +extern void sub_808C750(u8); + +static bool8 (*const gUnknown_084973FC[])(u8) = +{ + MetatileBehavior_IsTrickHouseSlipperyFloor, + MetatileBehavior_IsIce_2, + MetatileBehavior_IsWalkSouth, + MetatileBehavior_IsWalkNorth, + MetatileBehavior_IsWalkWest, + MetatileBehavior_IsWalkEast, + MetatileBehavior_IsSouthwardCurrent, + MetatileBehavior_IsNorthwardCurrent, + MetatileBehavior_IsWestwardCurrent, + MetatileBehavior_IsEastwardCurrent, + MetatileBehavior_IsSlideSouth, + MetatileBehavior_IsSlideNorth, + MetatileBehavior_IsSlideWest, + MetatileBehavior_IsSlideEast, + MetatileBehavior_IsWaterfall, + MetatileBehavior_IsSecretBaseJumpMat, + MetatileBehavior_IsSecretBaseSpinMat, + MetatileBehavior_IsMuddySlope, +}; + +static bool8 (*const gUnknown_08497444[])(void) = +{ + ForcedMovement_None, + ForcedMovement_Slip, + ForcedMovement_Slip, + ForcedMovement_WalkSouth, + ForcedMovement_WalkNorth, + ForcedMovement_WalkWest, + ForcedMovement_WalkEast, + ForcedMovement_PushedSouthByCurrent, + ForcedMovement_PushedNorthByCurrent, + ForcedMovement_PushedWestByCurrent, + ForcedMovement_PushedEastByCurrent, + ForcedMovement_SlideSouth, + ForcedMovement_SlideNorth, + ForcedMovement_SlideWest, + ForcedMovement_SlideEast, + ForcedMovement_PushedSouthByCurrent, + ForcedMovement_0xBB, + ForcedMovement_0xBC, + ForcedMovement_MuddySlope, +}; + +static void (*const gUnknown_08497490[])(u8, u16) = +{ + PlayerNotOnBikeNotMoving, + PlayerNotOnBikeTurningInPlace, + PlayerNotOnBikeMoving, +}; + +static bool8 (*const gUnknown_0849749C[])(u8) = +{ + MetatileBehavior_IsBumpySlope, + MetatileBehavior_IsIsolatedVerticalRail, + MetatileBehavior_IsIsolatedHorizontalRail, + MetatileBehavior_IsVerticalRail, + MetatileBehavior_IsHorizontalRail, +}; + +static const u8 gUnknown_084974B0[] = {9, 10, 11, 12, 13, 0, 0, 0}; + +void MovementType_Player(struct Sprite *sprite) +{ + UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, EventObjectCB2_NoMovement2); +} + +static u8 EventObjectCB2_NoMovement2() +{ + return 0; +} + +void player_step(u8 direction, u16 newKeys, u16 heldKeys) +{ + struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; + + sub_808C280(playerEventObj); + if (gPlayerAvatar.preventStep == FALSE) + { + Bike_TryAcroBikeHistoryUpdate(newKeys, heldKeys); + if (TryInterruptEventObjectSpecialAnim(playerEventObj, direction) == 0) + { + npc_clear_strange_bits(playerEventObj); + DoPlayerAvatarTransition(); + if (TryDoMetatileBehaviorForcedMovement() == 0) + { + MovePlayerAvatarUsingKeypadInput(direction, newKeys, heldKeys); + PlayerAllowForcedMovementIfMovingSameDirection(); + } + } + } +} + +static bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *playerEventObj, u8 direction) +{ + #ifdef NONMATCHING + u8 r5 = direction; + u8 r6 = direction; + #else + u8 r5 = direction; + register u8 r6 asm("r6") = direction; + #endif + //a very bad HACK + + if (EventObjectIsMovementOverridden(playerEventObj) + && !EventObjectClearHeldMovementIfFinished(playerEventObj)) + { + u8 heldMovementActionId = EventObjectGetHeldMovementActionId(playerEventObj); + if (heldMovementActionId > MOVEMENT_ACTION_WALK_FAST_RIGHT && heldMovementActionId < MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN) + { + if (direction == DIR_NONE) + { + return TRUE; + } + + if (playerEventObj->movementDirection != r5) + { + EventObjectClearHeldMovement(playerEventObj); + return FALSE; + } + + if (!sub_808B028(r6)) + { + EventObjectClearHeldMovement(playerEventObj); + return FALSE; + } + } + + return TRUE; + } + + return FALSE; +} + +void npc_clear_strange_bits(struct EventObject *eventObj) +{ + eventObj->inanimate = 0; + eventObj->disableAnim = 0; + eventObj->facingDirectionLocked = 0; + gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_DASH; +} + +static void MovePlayerAvatarUsingKeypadInput(u8 direction, u16 newKeys, u16 heldKeys) +{ + if ((gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_MACH_BIKE) + || (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_ACRO_BIKE)) + MovePlayerOnBike(direction, newKeys, heldKeys); + else + MovePlayerNotOnBike(direction, heldKeys); +} + +static void PlayerAllowForcedMovementIfMovingSameDirection(void) +{ + if (gPlayerAvatar.runningState == MOVING) + gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_5; +} + +static bool8 TryDoMetatileBehaviorForcedMovement() +{ + return gUnknown_08497444[GetForcedMovementByMetatileBehavior()](); +} + +static u8 GetForcedMovementByMetatileBehavior(void) +{ + u8 i; + + if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_5)) + { + u8 metatileBehavior = gEventObjects[gPlayerAvatar.eventObjectId].currentMetatileBehavior; + + for (i = 0; i < 18; i++) + { + if (gUnknown_084973FC[i](metatileBehavior)) + return i + 1; + } + } + return 0; +} + +bool8 ForcedMovement_None(void) +{ + if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_6) + { + struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; + + playerEventObj->facingDirectionLocked = 0; + playerEventObj->enableAnim = 1; + SetEventObjectDirection(playerEventObj, playerEventObj->facingDirection); + gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_6; + } + return FALSE; +} + +static u8 DoForcedMovement(u8 direction, void (*b)(u8)) +{ + struct PlayerAvatar *playerAvatar = &gPlayerAvatar; + u8 collisionType = CheckForPlayerAvatarCollision(direction); + + playerAvatar->flags |= PLAYER_AVATAR_FLAG_6; + if (collisionType != 0) + { + ForcedMovement_None(); + if (collisionType <= 4) + { + return 0; + } + else + { + if (collisionType == COLLISION_LEDGE_JUMP) + PlayerJumpLedge(direction); + playerAvatar->flags |= PLAYER_AVATAR_FLAG_6; + playerAvatar->runningState = MOVING; + return 1; + } + } + else + { + playerAvatar->runningState = MOVING; + b(direction); + return 1; + } +} + +u8 DoForcedMovementInCurrentDirection(void (*a)(u8)) +{ + struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; + + playerEventObj->disableAnim = 1; + return DoForcedMovement(playerEventObj->movementDirection, a); +} + +bool8 ForcedMovement_Slip(void) +{ + return DoForcedMovementInCurrentDirection(PlayerGoSpeed2); +} + +bool8 ForcedMovement_WalkSouth(void) +{ + return DoForcedMovement(DIR_SOUTH, PlayerGoSpeed1); +} + +bool8 ForcedMovement_WalkNorth(void) +{ + return DoForcedMovement(DIR_NORTH, PlayerGoSpeed1); +} + +bool8 ForcedMovement_WalkWest(void) +{ + return DoForcedMovement(DIR_WEST, PlayerGoSpeed1); +} + +bool8 ForcedMovement_WalkEast(void) +{ + return DoForcedMovement(DIR_EAST, PlayerGoSpeed1); +} + +bool8 ForcedMovement_PushedSouthByCurrent(void) +{ + return DoForcedMovement(DIR_SOUTH, PlayerGoSpeed3); +} + +bool8 ForcedMovement_PushedNorthByCurrent(void) +{ + return DoForcedMovement(DIR_NORTH, PlayerGoSpeed3); +} + +bool8 ForcedMovement_PushedWestByCurrent(void) +{ + return DoForcedMovement(DIR_WEST, PlayerGoSpeed3); +} + +bool8 ForcedMovement_PushedEastByCurrent(void) +{ + return DoForcedMovement(DIR_EAST, PlayerGoSpeed3); +} + +u8 ForcedMovement_Slide(u8 direction, void (*b)(u8)) +{ + struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; + + playerEventObj->disableAnim = 1; + playerEventObj->facingDirectionLocked = 1; + return DoForcedMovement(direction, b); +} + +bool8 ForcedMovement_SlideSouth(void) +{ + return ForcedMovement_Slide(DIR_SOUTH, PlayerGoSpeed2); +} + +bool8 ForcedMovement_SlideNorth(void) +{ + return ForcedMovement_Slide(DIR_NORTH, PlayerGoSpeed2); +} + +bool8 ForcedMovement_SlideWest(void) +{ + return ForcedMovement_Slide(DIR_WEST, PlayerGoSpeed2); +} + +bool8 ForcedMovement_SlideEast(void) +{ + return ForcedMovement_Slide(DIR_EAST, PlayerGoSpeed2); +} + +bool8 ForcedMovement_0xBB(void) +{ + sub_808C4D8(); + return TRUE; +} + +bool8 ForcedMovement_0xBC(void) +{ + sub_808C5B0(); + return TRUE; +} + +bool8 ForcedMovement_MuddySlope(void) +{ + struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; + + if (playerEventObj->movementDirection != DIR_NORTH || GetPlayerSpeed() <= 3) + { + Bike_UpdateBikeCounterSpeed(0); + playerEventObj->facingDirectionLocked = 1; + return DoForcedMovement(1, PlayerGoSpeed2); + } + else + { + return FALSE; + } +} + +static void MovePlayerNotOnBike(u8 direction, u16 heldKeys) +{ + gUnknown_08497490[CheckMovementInputNotOnBike(direction)](direction, heldKeys); +} + +static u8 CheckMovementInputNotOnBike(u8 direction) +{ + if (direction == DIR_NONE) + { + gPlayerAvatar.runningState = NOT_MOVING; + return 0; + } + else if (direction != GetPlayerMovementDirection() && gPlayerAvatar.runningState != MOVING) + { + gPlayerAvatar.runningState = TURN_DIRECTION; + return 1; + } + else + { + gPlayerAvatar.runningState = MOVING; + return 2; + } +} + +static void PlayerNotOnBikeNotMoving(u8 direction, u16 heldKeys) +{ + PlayerFaceDirection(GetPlayerFacingDirection()); +} + +static void PlayerNotOnBikeTurningInPlace(u8 direction, u16 heldKeys) +{ + PlayerTurnInPlace(direction); +} + +static void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys) +{ + u8 r0 = CheckForPlayerAvatarCollision(direction); + + if (r0 != 0) + { + if (r0 == 6) + { + PlayerJumpLedge(direction); + return; + } + else if (r0 == 4 && IsPlayerCollidingWithFarawayIslandMew(direction) != 0) + { + PlayerNotOnBikeCollideWithFarawayIslandMew(direction); + return; + } + else + { + u8 r4 = r0 - 5; + + if (r4 > 3) + { + PlayerNotOnBikeCollide(direction); + return; + } + else + { + return; + } + } + } + + if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) + { + // speed 2 is fast, same speed as running + PlayerGoSpeed2(direction); + return; + } + + if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_4) && (heldKeys & B_BUTTON) && FlagGet(FLAG_SYS_B_DASH) + && IsRunningDisallowed(gEventObjects[gPlayerAvatar.eventObjectId].currentMetatileBehavior) == 0) + { + PlayerRun(direction); + gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_DASH; + return; + } + else + { + PlayerGoSpeed1(direction); + } +} + +static u8 CheckForPlayerAvatarCollision(u8 direction) +{ + s16 x, y; + struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; + + x = playerEventObj->currentCoords.x; + y = playerEventObj->currentCoords.y; + MoveCoords(direction, &x, &y); + return CheckForEventObjectCollision(playerEventObj, x, y, direction, MapGridGetMetatileBehaviorAt(x, y)); +} + +static u8 sub_808B028(u8 direction) +{ + s16 x, y; + struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; + + x = playerEventObj->currentCoords.x; + y = playerEventObj->currentCoords.y; + MoveCoords(direction, &x, &y); + return sub_808B164(playerEventObj, x, y, direction, MapGridGetMetatileBehaviorAt(x, y)); +} + +u8 CheckForEventObjectCollision(struct EventObject *a, s16 x, s16 y, u8 direction, u8 e) +{ + u8 collision; + + collision = GetCollisionAtCoords(a, x, y, direction); + if (collision == 3 && sub_808B1BC(x, y, direction)) + return 5; + if (ShouldJumpLedge(x, y, direction)) + { + IncrementGameStat(GAME_STAT_JUMPED_DOWN_LEDGES); + return COLLISION_LEDGE_JUMP; + } + if (collision == 4 && sub_808B238(x, y, direction)) + return 7; + + if (collision == 0) + { + if (CheckForRotatingGatePuzzleCollision(direction, x, y)) + return 8; + check_acro_bike_metatile(x, y, e, &collision); + } + return collision; +} + +static u8 sub_808B164(struct EventObject *a, s16 x, s16 y, u8 direction, u8 e) +{ + u8 collision = GetCollisionAtCoords(a, x, y, direction); + + if (collision == 0) + { + if (CheckForRotatingGatePuzzleCollisionWithoutAnimation(direction, x, y) != 0) + return 8; + check_acro_bike_metatile(x, y, e, &collision); + } + return collision; +} + +static bool8 sub_808B1BC(s16 x, s16 y, u8 direction) +{ + if ((gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) + && MapGridGetZCoordAt(x, y) == 3 + && GetEventObjectIdByXYZ(x, y, 3) == 16) + { + sub_808C750(direction); + return TRUE; + } + else + { + return FALSE; + } +} + +static bool8 ShouldJumpLedge(s16 x, s16 y, u8 z) +{ + if (GetLedgeJumpDirection(x, y, z) != 0) + return TRUE; + else + return FALSE; +} + +static u8 sub_808B238(s16 x, s16 y, u8 direction) +{ + if (FlagGet(FLAG_SYS_USE_STRENGTH)) + { + u8 eventObjectId = GetEventObjectIdByXY(x, y); + + if (eventObjectId != 16 && gEventObjects[eventObjectId].graphicsId == 0x57) + { + x = gEventObjects[eventObjectId].currentCoords.x; + y = gEventObjects[eventObjectId].currentCoords.y; + MoveCoords(direction, &x, &y); + if (GetCollisionAtCoords(&gEventObjects[eventObjectId], x, y, direction) == 0 + && MetatileBehavior_IsNonAnimDoor(MapGridGetMetatileBehaviorAt(x, y)) == 0) + { + task_add_bump_boulder(eventObjectId, direction); + return 1; + } + } + } + return 0; +} + +static void check_acro_bike_metatile(s16 unused1, s16 unused2, u8 c, u8 *d) +{ + u8 i; + + for (i = 0; i < 5; i++) + { + if (gUnknown_0849749C[i](c)) + { + *d = gUnknown_084974B0[i]; + return; + } + } +} |