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-rw-r--r--graphics/dodrio_berry_picking/berries.png (renamed from graphics/link_games/dodrioberry_berrysprites.png)bin395 -> 395 bytes
-rw-r--r--graphics/dodrio_berry_picking/bg.bin (renamed from graphics/link_games/dodrioberry_bg1.bin)bin1280 -> 1280 bytes
-rw-r--r--graphics/dodrio_berry_picking/bg.pal (renamed from graphics/link_games/dodrioberry_bg1.pal)0
-rw-r--r--graphics/dodrio_berry_picking/bg.png (renamed from graphics/link_games/dodrioberry_bg1.png)bin1887 -> 1887 bytes
-rw-r--r--graphics/dodrio_berry_picking/cloud.png (renamed from graphics/link_games/dodrioberry_platform.png)bin310 -> 310 bytes
-rw-r--r--graphics/dodrio_berry_picking/dodrio.png (renamed from graphics/link_games/dodrioberry_pkmn.png)bin3330 -> 3330 bytes
-rw-r--r--graphics/dodrio_berry_picking/shiny.pal (renamed from graphics/link_games/dodrioberry_shiny.pal)0
-rw-r--r--graphics/dodrio_berry_picking/status.png (renamed from graphics/link_games/dodrioberry_status.png)bin195 -> 195 bytes
-rw-r--r--graphics/dodrio_berry_picking/tree_border.pal (renamed from graphics/link_games/dodrioberry_bg2.pal)0
-rw-r--r--graphics/dodrio_berry_picking/tree_border.png (renamed from graphics/link_games/dodrioberry_bg2.png)bin2856 -> 2856 bytes
-rw-r--r--graphics/dodrio_berry_picking/tree_border_left.bin (renamed from graphics/link_games/dodrioberry_bg2left.bin)bin1280 -> 1280 bytes
-rw-r--r--graphics/dodrio_berry_picking/tree_border_right.bin (renamed from graphics/link_games/dodrioberry_bg2right.bin)bin1280 -> 1280 bytes
-rw-r--r--graphics/interface/comm_error_bg.png (renamed from graphics/interface/blank_1x2.png)bin71 -> 71 bytes
-rw-r--r--include/dodrio_berry_picking.h2
-rw-r--r--include/link_rfu.h2
-rw-r--r--include/sound.h21
-rwxr-xr-xsrc/berry_crush.c4
-rw-r--r--src/dodrio_berry_picking.c5119
-rw-r--r--src/link.c24
-rw-r--r--src/link_rfu_2.c2
-rwxr-xr-xsrc/party_menu.c2
-rwxr-xr-xsrc/pokemon_jump.c8
-rw-r--r--src/sound.c41
23 files changed, 2895 insertions, 2330 deletions
diff --git a/graphics/link_games/dodrioberry_berrysprites.png b/graphics/dodrio_berry_picking/berries.png
index 81d3a6f97..81d3a6f97 100644
--- a/graphics/link_games/dodrioberry_berrysprites.png
+++ b/graphics/dodrio_berry_picking/berries.png
Binary files differ
diff --git a/graphics/link_games/dodrioberry_bg1.bin b/graphics/dodrio_berry_picking/bg.bin
index 8547f63fb..8547f63fb 100644
--- a/graphics/link_games/dodrioberry_bg1.bin
+++ b/graphics/dodrio_berry_picking/bg.bin
Binary files differ
diff --git a/graphics/link_games/dodrioberry_bg1.pal b/graphics/dodrio_berry_picking/bg.pal
index c06550002..c06550002 100644
--- a/graphics/link_games/dodrioberry_bg1.pal
+++ b/graphics/dodrio_berry_picking/bg.pal
diff --git a/graphics/link_games/dodrioberry_bg1.png b/graphics/dodrio_berry_picking/bg.png
index 7079e8094..7079e8094 100644
--- a/graphics/link_games/dodrioberry_bg1.png
+++ b/graphics/dodrio_berry_picking/bg.png
Binary files differ
diff --git a/graphics/link_games/dodrioberry_platform.png b/graphics/dodrio_berry_picking/cloud.png
index 9074ec740..9074ec740 100644
--- a/graphics/link_games/dodrioberry_platform.png
+++ b/graphics/dodrio_berry_picking/cloud.png
Binary files differ
diff --git a/graphics/link_games/dodrioberry_pkmn.png b/graphics/dodrio_berry_picking/dodrio.png
index 41ecd921d..41ecd921d 100644
--- a/graphics/link_games/dodrioberry_pkmn.png
+++ b/graphics/dodrio_berry_picking/dodrio.png
Binary files differ
diff --git a/graphics/link_games/dodrioberry_shiny.pal b/graphics/dodrio_berry_picking/shiny.pal
index 5d8b5b7a5..5d8b5b7a5 100644
--- a/graphics/link_games/dodrioberry_shiny.pal
+++ b/graphics/dodrio_berry_picking/shiny.pal
diff --git a/graphics/link_games/dodrioberry_status.png b/graphics/dodrio_berry_picking/status.png
index e48d499f0..e48d499f0 100644
--- a/graphics/link_games/dodrioberry_status.png
+++ b/graphics/dodrio_berry_picking/status.png
Binary files differ
diff --git a/graphics/link_games/dodrioberry_bg2.pal b/graphics/dodrio_berry_picking/tree_border.pal
index be2b62cc9..be2b62cc9 100644
--- a/graphics/link_games/dodrioberry_bg2.pal
+++ b/graphics/dodrio_berry_picking/tree_border.pal
diff --git a/graphics/link_games/dodrioberry_bg2.png b/graphics/dodrio_berry_picking/tree_border.png
index ee343dd13..ee343dd13 100644
--- a/graphics/link_games/dodrioberry_bg2.png
+++ b/graphics/dodrio_berry_picking/tree_border.png
Binary files differ
diff --git a/graphics/link_games/dodrioberry_bg2left.bin b/graphics/dodrio_berry_picking/tree_border_left.bin
index 73e83c6dd..73e83c6dd 100644
--- a/graphics/link_games/dodrioberry_bg2left.bin
+++ b/graphics/dodrio_berry_picking/tree_border_left.bin
Binary files differ
diff --git a/graphics/link_games/dodrioberry_bg2right.bin b/graphics/dodrio_berry_picking/tree_border_right.bin
index a93db06df..a93db06df 100644
--- a/graphics/link_games/dodrioberry_bg2right.bin
+++ b/graphics/dodrio_berry_picking/tree_border_right.bin
Binary files differ
diff --git a/graphics/interface/blank_1x2.png b/graphics/interface/comm_error_bg.png
index 83ba13d11..83ba13d11 100644
--- a/graphics/interface/blank_1x2.png
+++ b/graphics/interface/comm_error_bg.png
Binary files differ
diff --git a/include/dodrio_berry_picking.h b/include/dodrio_berry_picking.h
index 5decbeccb..a93fb27cd 100644
--- a/include/dodrio_berry_picking.h
+++ b/include/dodrio_berry_picking.h
@@ -1,7 +1,7 @@
#ifndef GUARD_DODRIO_BERRY_PICKING_H
#define GUARD_DODRIO_BERRY_PICKING_H
-void StartDodrioBerryPicking(u16 a0, void (*callback)(void));
+void StartDodrioBerryPicking(u16 partyId, void (*exitCallback)(void));
void IsDodrioInParty(void);
void ShowDodrioBerryPickingRecords(void);
diff --git a/include/link_rfu.h b/include/link_rfu.h
index 9476da6b7..e1c3a6fba 100644
--- a/include/link_rfu.h
+++ b/include/link_rfu.h
@@ -262,7 +262,7 @@ bool8 LinkRfu_GetNameIfSerial7F7D(struct GFtgtGname *buff1, u8 *buff2, u8 idx);
s32 sub_800E87C(u8 idx);
void CreateTask_RfuIdle(void);
void DestroyTask_RfuIdle(void);
-void sub_8011AC8(void);
+void ClearRecvCommands(void);
void LinkRfu_FatalError(void);
bool32 sub_8011A9C(void);
void sub_80104B0(void);
diff --git a/include/sound.h b/include/sound.h
index 7d47b7456..25ffa2d6e 100644
--- a/include/sound.h
+++ b/include/sound.h
@@ -1,6 +1,27 @@
#ifndef GUARD_SOUND_H
#define GUARD_SOUND_H
+enum {
+ FANFARE_LEVEL_UP,
+ FANFARE_OBTAIN_ITEM,
+ FANFARE_EVOLVED,
+ FANFARE_OBTAIN_TMHM,
+ FANFARE_HEAL,
+ FANFARE_OBTAIN_BADGE,
+ FANFARE_MOVE_DELETED,
+ FANFARE_OBTAIN_BERRY,
+ FANFARE_AWAKEN_LEGEND,
+ FANFARE_SLOTS_JACKPOT,
+ FANFARE_SLOTS_WIN,
+ FANFARE_TOO_BAD,
+ FANFARE_RG_POKE_FLUTE,
+ FANFARE_RG_OBTAIN_KEY_ITEM,
+ FANFARE_RG_DEX_RATING,
+ FANFARE_OBTAIN_B_POINTS,
+ FANFARE_OBTAIN_SYMBOL,
+ FANFARE_REGISTER_MATCH_CALL,
+};
+
void InitMapMusic(void);
void MapMusicMain(void);
void ResetMapMusic(void);
diff --git a/src/berry_crush.c b/src/berry_crush.c
index 89a0ad282..1e3757ab2 100755
--- a/src/berry_crush.c
+++ b/src/berry_crush.c
@@ -2516,12 +2516,12 @@ void sub_80236B8(struct BerryCrushGame *r5)
{
if (r5->unk10 > 70)
{
- sub_8011AC8();
+ ClearRecvCommands();
r5->unk10 = 0;
}
else if (r5->unk5C.unk02_3 == 0)
{
- sub_8011AC8();
+ ClearRecvCommands();
r5->unk10 = 0;
}
}
diff --git a/src/dodrio_berry_picking.c b/src/dodrio_berry_picking.c
index 47839a79a..fb6f1a421 100644
--- a/src/dodrio_berry_picking.c
+++ b/src/dodrio_berry_picking.c
@@ -25,301 +25,457 @@
#include "constants/items.h"
#include "constants/songs.h"
-struct DodrioSubstruct_0160
-{
- /*0x0000 : 0x3000*/ u16 ALIGNED(4) tilemapBuffers[3][BG_SCREEN_SIZE];
- /*0x3000 : 0x3160*/ bool32 finished;
- /*0x3004 : 0x3164*/ u8 ALIGNED(4) unk3004;
- /*0x3008 : 0x3168*/ u8 ALIGNED(4) unk3008[10];
- /*0x3014 : 0x3174*/ u8 ALIGNED(4) state;
- /*0x3018 : 0x3178*/ u8 ALIGNED(4) unk3018;
- /*0x301C : 0x317C*/ u16 ALIGNED(4) unk301C;
- /*0x3020 : 0x3180*/ u8 ALIGNED(4) unk3020;
- /*0x3024 : 0x3184*/ u8 ALIGNED(4) unk3024;
- /*0x3024 : 0x3184*/ void (*unk3028)(void);
+// Note that in this file 'Dodrio Berry Picking' is often
+// shortened to DodrioGame or just Game for convenience
+
+#define MAX_SCORE 999990
+#define MAX_BERRIES 9999
+
+// The minimum score needed to receive a prize
+#define PRIZE_SCORE 3000
+
+// Difficulty increases as berries are eaten. The rate of new berries increases and the types of berries changes
+// When the max difficulty is reached it starts again from the beginning
+#define NUM_DIFFICULTIES 7
+
+#define MAX_FALL_DIST 10 // The number of times a berry needs to fall before hitting the ground
+#define EAT_FALL_DIST 7 // The number of times a berry needs to fall to be available to eat
+
+enum {
+ BG_INTERFACE,
+ BG_TREE_LEFT,
+ BG_TREE_RIGHT,
+ BG_SCENERY
+};
+
+enum {
+ FUNC_INTRO,
+ FUNC_INIT_COUNTDOWN,
+ FUNC_COUNTDOWN,
+ FUNC_WAIT_START,
+ FUNC_PLAY_GAME,
+ FUNC_INIT_RESULTS,
+ FUNC_RESULTS,
+ FUNC_ASK_PLAY_AGAIN,
+ FUNC_END_LINK,
+ FUNC_EXIT,
+ FUNC_RESET_GAME,
+ FUNC_WAIT_END_GAME,
+};
+
+enum {
+ GFXFUNC_LOAD,
+ GFXFUNC_SHOW_NAMES,
+ GFXFUNC_SHOW_RESULTS,
+ GFXFUNC_MSG_PLAY_AGAIN,
+ GFXFUNC_MSG_SAVING,
+ GFXFUNC_MSG_COMM_STANDBY,
+ GFXFUNC_ERASE_MSG,
+ GFXFUNC_MSG_PLAYER_DROPPED,
+ GFXFUNC_STOP,
+ GFXFUNC_IDLE,
+};
+
+enum {
+ PACKET_READY_START = 1,
+ PACKET_GAME_STATE,
+ PACKET_PICK_STATE,
+ PACKET_READY_END,
+};
+
+enum {
+ PLAY_AGAIN_NONE,
+ PLAY_AGAIN_YES,
+ PLAY_AGAIN_NO,
+ PLAY_AGAIN_DROPPED = 5,
+};
+
+enum {
+ PICK_NONE, // Dodrio standing still
+ PICK_RIGHT, // Dodrio reaching right
+ PICK_MIDDLE, // Dodrio reaching up
+ PICK_LEFT, // Dodrio reaching left
+ PICK_DISABLED, // Dodrio down after game over
+};
+
+enum {
+ BERRY_BLUE,
+ BERRY_GREEN,
+ BERRY_GOLD,
+ BERRY_MISSED,
+ BERRY_PRIZE,
+ BERRY_IN_ROW,
+ NUM_BERRY_IDS
+};
+
+#define NUM_BERRY_TYPES 4 // Blue, Green, Gold, and 'missed'
+
+ // Eaten anim comes after the normal & missed versions of other berries
+#define ANIM_EATEN (BERRY_MISSED * 2)
+
+enum {
+ BERRYSTATE_NONE,
+ BERRYSTATE_PICKED, // Berry has been picked by a Dodrio, replaced with blue hit sprite (still falling)
+ BERRYSTATE_EATEN, // Berry has been eaten (after being picked), berry is gone now
+ BERRYSTATE_SQUISHED, // Berry has hit the ground
+};
+
+enum {
+ INPUTSTATE_NONE,
+ INPUTSTATE_TRY_PICK,
+ INPUTSTATE_PICKED,
+ INPUTSTATE_ATE_BERRY,
+ INPUTSTATE_BAD_MISS,
+};
+
+// Colors for status bar squares
+// Colored gray when a berry is missed
+// Flash red when few yellow squares remain
+enum {
+ STATUS_YELLOW,
+ STATUS_GRAY,
+ STATUS_RED,
+};
+
+#define NUM_STATUS_SQUARES 10
+
+// Berries fall in predefined columns.
+// A total of 10 are available, though fewer will be used with < 5 players
+// The 11th column is a repeat of the 1st column wrapped around, so only
+// the values 0-9 are unique 'valid' columns
+#define NUM_BERRY_COLUMNS 11
+
+#define GFXTAG_DODRIO 0
+#define GFXTAG_STATUS 1
+#define GFXTAG_BERRIES 2
+#define GFXTAG_CLOUD 5
+
+#define PALTAG_DODRIO_NORMAL 0
+#define PALTAG_DODRIO_SHINY 1
+#define PALTAG_STATUS 2
+#define PALTAG_BERRIES 3
+#define PALTAG_CLOUD 6
+
+#define NUM_CLOUDS 2
+
+#define PLAYER_NONE 0xFF
+
+struct DodrioGame_Gfx
+{
+ u16 ALIGNED(4) tilemapBuffers[3][BG_SCREEN_SIZE];
+ bool32 finished;
+ u8 ALIGNED(4) taskId;
+ u8 ALIGNED(4) windowIds[MAX_RFU_PLAYERS + 5]; // The latter 5 are never used
+ u8 ALIGNED(4) state;
+ u8 ALIGNED(4) loadState;
+ u16 ALIGNED(4) timer;
+ u8 ALIGNED(4) cursorSelection;
+ u8 ALIGNED(4) playAgainState;
+ void (*func)(void);
}; // size = 0x302C
-struct DodrioStruct_2022CF4
+struct StatusBar
{
- u8 filler_00[0xc];
- u8 unkC[10];
- s16 unk16[10];
- u16 unk2A[10];
- u16 unk3E;
+ u8 unused[12];
+ bool8 entered[NUM_STATUS_SQUARES];
+ s16 yChange[NUM_STATUS_SQUARES];
+ u16 spriteIds[NUM_STATUS_SQUARES];
+ u16 flashTimer;
}; // size = 0x40
-struct DodrioSubstruct_31A0_14
+struct DodrioGame_Berries
{
- u8 unk0[11];
- u8 unkB[11];
+ u8 ids[NUM_BERRY_COLUMNS];
+ u8 fallDist[NUM_BERRY_COLUMNS];
};
-struct DodrioSubstruct_31A0_2C
+struct DodrioGame_PlayerCommData
{
- u8 unk0;
- u8 ALIGNED(4) unk4;
- u8 ALIGNED(4) unk8;
+ u8 pickState;
+ bool8 ALIGNED(4) ateBerry;
+ bool8 ALIGNED(4) missedBerry;
};
-struct DodrioSubstruct_31A0
+struct DodrioGame_Player
{
- u8 name[0x10];
- u32 unk10;
- struct DodrioSubstruct_31A0_14 unk14;
- struct DodrioSubstruct_31A0_2C unk2C;
- u8 filler_35[4];
+ u8 name[16];
+ bool32 receivedGameStatePacket; // Never read
+ struct DodrioGame_Berries berries;
+ struct DodrioGame_PlayerCommData comm;
+ u32 unused;
}; // size = 0x3C
-struct DodrioSubstruct_318C
+// Because Dodrio is required for this minigame,
+// the only relevant information about the selected
+// Pokémon is whether or not it's shiny
+struct DodrioGame_MonInfo
{
bool8 isShiny;
};
-struct DodrioSubstruct_3308
+struct DodrioGame_ScoreResults
{
- u8 unk0;
- u32 unk4;
+ u8 ranking;
+ u32 score;
};
-struct DodrioStruct
-{
- /*0x0000*/ void (*savedCallback)(void);
- /*0x0004*/ u8 ALIGNED(4) unk04;
- /*0x0008*/ u8 ALIGNED(4) unk08;
- /*0x000C*/ u8 ALIGNED(4) unk0C;
- /*0x0010*/ u8 ALIGNED(4) unk10;
- /*0x0014*/ u8 ALIGNED(4) unk14;
- /*0x0018*/ u8 ALIGNED(4) unk18;
- /*0x001C*/ u8 ALIGNED(4) unk1C;
- /*0x0020*/ u8 ALIGNED(4) unk20;
- /*0x0024*/ u8 ALIGNED(4) unk24;
+struct DodrioGame
+{
+ /*0x0000*/ void (*exitCallback)(void);
+ /*0x0004*/ u8 ALIGNED(4) taskId;
+ /*0x0008*/ u8 ALIGNED(4) playersReceived;
+ /*0x000C*/ u8 ALIGNED(4) startState;
+ /*0x0010*/ u8 ALIGNED(4) state;
+ /*0x0014*/ u8 ALIGNED(4) timer;
+ /*0x0018*/ u8 ALIGNED(4) funcId;
+ /*0x001C*/ u8 ALIGNED(4) prevFuncId; // Set, never read
+ /*0x0020*/ bool8 ALIGNED(4) isLeader;
+ /*0x0024*/ u8 ALIGNED(4) numPlayers;
/*0x0028*/ u8 ALIGNED(4) multiplayerId;
- /*0x0029*/ u8 filler_0029[7];
- /*0x0030*/ u8 ALIGNED(4) unk30;
- /*0x0034*/ u8 ALIGNED(4) unk34[5];
- /*0x003C*/ u8 ALIGNED(4) unk3C;
- /*0x0040*/ u8 ALIGNED(4) unk40;
- /*0x0044*/ u8 ALIGNED(4) unk44;
- /*0x0048*/ u8 ALIGNED(4) unk48;
- /*0x004A*/ u16 unk4A[5][6];
- /*0x0086*/ u16 unk86[5];
- /*0x0090*/ u8 ALIGNED(4) unk90[5];
- /*0x0098*/ u8 ALIGNED(4) unk98[4];
- /*0x009C*/ u8 ALIGNED(4) unk9C[11];
- /*0x00A8*/ u8 ALIGNED(4) unkA8[5];
- /*0x00B0*/ u8 ALIGNED(4) unkB0[5];
- /*0x00B8*/ u8 ALIGNED(4) unkB8[11];
- /*0x00C4*/ u8 ALIGNED(4) unkC4[11];
- /*0x00D0*/ u8 ALIGNED(4) unkD0[11];
- /*0x00DC*/ u8 ALIGNED(4) unkDC[11];
- /*0x00E8*/ u8 ALIGNED(4) unkE8[11];
- /*0x00F4*/ u8 ALIGNED(4) unkF4[11][2];
- /*0x010C*/ u8 ALIGNED(4) unk10C[5];
- /*0x0112*/ u16 unk112;
- /*0x0114*/ u16 unk114;
- /*0x0118*/ u32 unk118;
- /*0x011C*/ u32 unk11C;
- /*0x0120*/ u32 unk120;
- /*0x0124*/ u8 ALIGNED(4) unk124;
- /*0x0128*/ u8 ALIGNED(4) unk128;
- /*0x012C*/ u32 unk12C;
- /*0x0130*/ u32 unk130[5];
- /*0x0144*/ u8 ALIGNED(4) unk144;
- /*0x0148*/ u8 ALIGNED(4) unk148[11];
- /*0x0154*/ u8 ALIGNED(4) unk154;
- /*0x0158*/ u8 ALIGNED(4) unk158[5];
- /*0x0160*/ struct DodrioSubstruct_0160 unk160;
- /*0x318C*/ struct DodrioSubstruct_318C unk318C[5];
- /*0x31A0*/ struct DodrioSubstruct_31A0 unk31A0[5];
- /*0x32CC*/ struct DodrioSubstruct_31A0 unk32CC;
- /*0x3308*/ struct DodrioSubstruct_3308 unk3308[5];
+ /*0x0029*/ u8 unused1[7];
+ /*0x0030*/ u8 ALIGNED(4) countdownEndDelay;
+ /*0x0034*/ u8 ALIGNED(4) posToPlayerId[MAX_RFU_PLAYERS];
+ /*0x003C*/ u8 ALIGNED(4) unused2; // Set to 0, never read
+ /*0x0040*/ u8 ALIGNED(4) numGraySquares;
+ /*0x0044*/ u8 ALIGNED(4) berryColStart;
+ /*0x0048*/ u8 ALIGNED(4) berryColEnd;
+ /*0x004A*/ u16 berryResults[MAX_RFU_PLAYERS][NUM_BERRY_IDS];
+ /*0x0086*/ u16 berriesEaten[MAX_RFU_PLAYERS];
+ /*0x0090*/ u8 ALIGNED(4) difficulty[MAX_RFU_PLAYERS];
+ /*0x0098*/ u8 ALIGNED(4) pickStateQueue[4];
+ /*0x009C*/ u8 ALIGNED(4) eatTimer[NUM_BERRY_COLUMNS];
+ /*0x00A8*/ u8 ALIGNED(4) inputState[MAX_RFU_PLAYERS];
+ /*0x00B0*/ u8 ALIGNED(4) inputDelay[MAX_RFU_PLAYERS];
+ /*0x00B8*/ u8 ALIGNED(4) berryEatenBy[NUM_BERRY_COLUMNS];
+ /*0x00C4*/ u8 ALIGNED(4) berryState[NUM_BERRY_COLUMNS];
+ /*0x00D0*/ u8 ALIGNED(4) fallTimer[NUM_BERRY_COLUMNS];
+ /*0x00DC*/ u8 ALIGNED(4) newBerryTimer[NUM_BERRY_COLUMNS];
+ /*0x00E8*/ u8 ALIGNED(4) prevBerryIds[NUM_BERRY_COLUMNS];
+ /*0x00F4*/ u8 ALIGNED(4) playersAttemptingPick[NUM_BERRY_COLUMNS][2];
+ /*0x010C*/ u8 ALIGNED(4) playAgainStates[MAX_RFU_PLAYERS];
+ /*0x0112*/ u16 berriesPickedInRow;
+ /*0x0114*/ u16 maxBerriesPickedInRow;
+ /*0x0118*/ bool32 startCountdown; // Never read
+ /*0x011C*/ bool32 startGame;
+ /*0x0120*/ bool32 berriesFalling;
+ /*0x0124*/ u8 ALIGNED(4) clearRecvCmdTimer;
+ /*0x0128*/ bool8 ALIGNED(4) clearRecvCmds;
+ /*0x012C*/ bool32 allReadyToEnd;
+ /*0x0130*/ bool32 readyToEnd[MAX_RFU_PLAYERS];
+ /*0x0144*/ bool8 ALIGNED(4) playingPickSound;
+ /*0x0148*/ bool8 ALIGNED(4) playingSquishSound[NUM_BERRY_COLUMNS];
+ /*0x0154*/ u8 ALIGNED(4) endSoundState;
+ /*0x0158*/ bool8 ALIGNED(4) readyToStart[MAX_RFU_PLAYERS];
+ /*0x0160*/ struct DodrioGame_Gfx gfx;
+ /*0x318C*/ struct DodrioGame_MonInfo monInfo[MAX_RFU_PLAYERS];
+ /*0x31A0*/ struct DodrioGame_Player players[MAX_RFU_PLAYERS];
+ /*0x32CC*/ struct DodrioGame_Player player;
+ /*0x3308*/ struct DodrioGame_ScoreResults scoreResults[MAX_RFU_PLAYERS];
}; // size = 0x3330
-EWRAM_DATA static struct DodrioStruct * gUnknown_02022C98 = NULL;
-EWRAM_DATA static u16 *gUnknown_02022C9C[5] = {NULL};
-EWRAM_DATA static u16 *gUnknown_02022CB0[2] = {NULL};
-EWRAM_DATA static u16 *gUnknown_02022CB8[11] = {NULL};
-EWRAM_DATA static u16 *gUnknown_02022CE4[4] = {NULL};
-EWRAM_DATA static struct DodrioStruct_2022CF4 *gUnknown_02022CF4 = NULL;
-EWRAM_DATA static struct DodrioSubstruct_0160 *gUnknown_02022CF8 = NULL;
-
-static bool32 gUnknown_03000DB0;
-
-static void sub_8024A1C(void);
-static void sub_8024A30(struct DodrioStruct *);
-static void sub_8024BC8(u8 taskId);
-static void sub_8024DBC(void);
-static void sub_8024E00(void);
-static void sub_8024E38(void);
-static void sub_8024F10(void);
-static void sub_8024F38(void);
-static void sub_8024FFC(void);
-static void sub_80250D4(void);
-static void sub_8025158(void);
-static void sub_8025198(void);
-static void sub_8025230(void);
-static void sub_8025324(void);
-static void sub_8025470(void);
-static void sub_8025644(void);
-static void sub_80256AC(void);
-static void sub_8025758(void);
-static void sub_802589C(u8 taskId);
-static void sub_8025910(u8 taskId);
-static void sub_8025D04(void);
-static void sub_8025D50(void);
-static void sub_8025E0C(void);
-static void sub_8025ED8(void);
-static void sub_8025F48(void);
-static void sub_8026044(void);
-static void sub_80261CC(void);
-static void sub_80261E4(void);
-static void sub_80261F8(struct DodrioSubstruct_318C *, struct Pokemon *);
-static void sub_802620C(TaskFunc, u8);
-static void sub_802621C(TaskFunc);
-static void sub_8026240(u8);
-static bool32 sub_8026264(void);
-static void sub_80262C0(void);
-static bool32 sub_8026634(u8, u8, u8);
-static void sub_802671C(void);
-static void sub_8026AF4(void);
-static void sub_8026B28(void);
-static void sub_8026B5C(u8, u8*, u8*);
-static bool32 sub_8026BB8(void);
-static void sub_8026C28(void);
-static bool32 sub_8026C50(void);
-static bool32 sub_8026C90(void);
-static void sub_8026D1C(u8);
-static u8 sub_8026D8C(u8);
-static u8 sub_8026DB0(u8, u8);
-static void sub_8026F1C(u8, u8, u8);
-static void sub_8027234(bool32 arg0);
-static void sub_80272A4(void);
-static void sub_80272E8(void);
-static void sub_80273F0(void);
-static void sub_802749C(void);
-static u8 sub_8027518(u8);
-static void sub_8027554(void);
-static void sub_8027608(void);
-static u32 sub_8027748(void);
-static void sub_8027DD0(u32 arg0);
-static void sub_8027E30(struct DodrioSubstruct_31A0 *arg0, struct DodrioSubstruct_31A0_2C *arg1, struct DodrioSubstruct_31A0_2C *arg2, struct DodrioSubstruct_31A0_2C *arg3, struct DodrioSubstruct_31A0_2C *arg4, struct DodrioSubstruct_31A0_2C *arg5, u8 arg6, u32 arg7, u32 arg8);
-static u32 sub_8028164(u32 unused, struct DodrioSubstruct_31A0 *arg0, struct DodrioSubstruct_31A0_2C *arg1, struct DodrioSubstruct_31A0_2C *arg2, struct DodrioSubstruct_31A0_2C *arg3, struct DodrioSubstruct_31A0_2C *arg4, struct DodrioSubstruct_31A0_2C *arg5, u8 *arg6, u32 *arg7, u32 *arg8);
-static void sub_80282EC(u8);
-static u32 sub_8028318(u32 arg0, u8 *arg1);
-static void sub_8028350(u32 arg0);
-static u32 sub_8028374(u32 arg0);
-static void sub_80283A8(void);
-static void sub_8028408(struct DodrioSubstruct_318C *arg0, u8 arg1, u8 id, u8 arg3);
-static void sub_80284CC(u8);
-static void sub_8028504(u8);
-static void sub_8028614(u8 count);
-static void sub_802868C(bool8 invisible, u8 count);
-static void sub_8028734(void);
-static void sub_80287E4(void);
-static void sub_80289E8(bool8 invisible);
-static void sub_80286E4(void);
-static bool32 sub_8028828(void);
-static void sub_8028A34(void);
-static void sub_8028A88(void);
-static void sub_8028B80(void);
-static void sub_8028D44(void);
-static void sub_8028DFC(void);
-static void sub_8028E4C(void);
-static void sub_8028E84(void);
-static void sub_8028EC8(bool8 invisible);
-static void sub_8028FCC(void);
-static void sub_802903C(void);
-static void sub_8029274(struct DodrioSubstruct_0160 *PTR);
-static void sub_80292E0(u8);
-static bool32 sub_802A770(void);
-static u8 sub_802A794(void);
-static void sub_8028BF8(u8 id, bool8 invisible);
-static void sub_8028C30(bool8 invisible);
-static void sub_8028CA4(u16 id, u8 frameNum);
-static void sub_8028C7C(u8 id, u8 y);
-static void sub_80286B4(u8 id, u8 frameNum);
-static u8 sub_8026E70(u8 arg0, u8 arg1);
-static void sub_80288D4(u8 arg0);
-static u32 sub_8027DFC(u32 arg0);
-static u32 IncrementWithLimit(u32 arg0, u32 arg1);
-static u32 Min(u32 arg0, u32 arg1);
-static u32 sub_80276C0(u8 arg0);
-static void Task_ShowDodrioBerryPickingRecords(u8 taskId);
-static void sub_8029314(u8 taskId);
-static void sub_8027BEC(u8 windowId, s32 width);
-static void nullsub_15(struct Sprite *sprite);
-static void sub_80284A8(struct Sprite *sprite);
-static u32 sub_802853C(struct Sprite *sprite);
-static u32 sub_80285AC(struct Sprite *sprite);
-static s16 sub_8028F14(u8 arg0, u8 arg1);
-static void sub_8028654(bool8 invisible, u8 id);
-static void sub_8029338(void);
-static bool32 sub_802A8E8(void);
-static void sub_802A7A8(void);
-static void sub_802A72C(void (*func)(void));
-static void (*sub_802A75C(void))(void);
-static void sub_8029338(void);
-static void sub_8029440(void);
-static void sub_802988C(void);
-static void sub_802A010(void);
-static void sub_802A380(void);
-static void sub_802A454(void);
-static void sub_802A534(void);
-static void sub_802A588(void);
-static void sub_802A6FC(void);
-static void nullsub_16(void);
-
-// const rom data
-static const u8 gUnknown_082F449C[5][5][11] =
-{
- {
- {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0},
+EWRAM_DATA static struct DodrioGame * sGame = NULL;
+EWRAM_DATA static u16 * sDodrioSpriteIds[MAX_RFU_PLAYERS] = {NULL};
+EWRAM_DATA static u16 * sCloudSpriteIds[NUM_CLOUDS] = {NULL};
+EWRAM_DATA static u16 * sBerrySpriteIds[NUM_BERRY_COLUMNS] = {NULL};
+EWRAM_DATA static u16 * sBerryIconSpriteIds[NUM_BERRY_TYPES] = {NULL};
+EWRAM_DATA static struct StatusBar * sStatusBar = NULL;
+EWRAM_DATA static struct DodrioGame_Gfx * sGfx = NULL;
+
+static bool32 sExitingGame;
+
+static void ResetTasksAndSprites(void);
+static void InitDodrioGame(struct DodrioGame *);
+static void Task_StartDodrioGame(u8);
+static void DoGameIntro(void);
+static void InitCountdown(void);
+static void DoCountdown(void);
+static void WaitGameStart(void);
+static void PlayGame_Leader(void);
+static void PlayGame_Member(void);
+static void WaitEndGame_Leader(void);
+static void WaitEndGame_Member(void);
+static void InitResults_Leader(void);
+static void InitResults_Member(void);
+static void DoResults(void);
+static void AskPlayAgain(void);
+static void EndLink(void);
+static void ExitGame(void);
+static void ResetGame(void);
+static void Task_NewGameIntro(u8);
+static void Task_CommunicateMonInfo(u8);
+static void RecvLinkData_Leader(void);
+static void SendLinkData_Leader(void);
+static void RecvLinkData_Member(void);
+static void SendLinkData_Member(void);
+static void HandleSound_Leader(void);
+static void HandleSound_Member(void);
+static void CB2_DodrioGame(void);
+static void VBlankCB_DodrioGame(void);
+static void InitMonInfo(struct DodrioGame_MonInfo *, struct Pokemon *);
+static void CreateTask_(TaskFunc, u8);
+static void CreateDodrioGameTask(TaskFunc);
+static void SetGameFunc(u8);
+static bool32 SlideTreeBordersOut(void);
+static void InitFirstWaveOfBerries(void);
+static bool32 TryPickBerry(u8, u8, u8);
+static void UpdateFallingBerries(void);
+static void UpdateGame_Leader(void);
+static void UpdateGame_Member(void);
+static void GetActiveBerryColumns(u8, u8*, u8*);
+static bool32 AllPlayersReadyToStart(void);
+static void ResetReadyToStart(void);
+static bool32 ReadyToEndGame_Leader(void);
+static bool32 ReadyToEndGame_Member(void);
+static void TryIncrementDifficulty(u8);
+static u8 GetPlayerIdAtColumn(u8);
+static u8 GetNewBerryId(u8, u8);
+static void IncrementBerryResult(u8, u8, u8);
+static void UpdateBerriesPickedInRow(bool32);
+static void SetMaxBerriesPickedInRow(void);
+static void ResetForPlayAgainPrompt(void);
+static void SetRandomPrize(void);
+static void TryUpdateRecords(void);
+static u8 UpdatePickStateQueue(u8);
+static void HandleWaitPlayAgainInput(void);
+static void ResetPickState(void);
+static u32 GetHighestScore(void);
+static void SendPacket_ReadyToStart(bool32);
+static void SendPacket_GameState(struct DodrioGame_Player *,
+ struct DodrioGame_PlayerCommData *,
+ struct DodrioGame_PlayerCommData *,
+ struct DodrioGame_PlayerCommData *,
+ struct DodrioGame_PlayerCommData *,
+ struct DodrioGame_PlayerCommData *,
+ u8 , bool32 , bool32 );
+static bool32 RecvPacket_GameState(u32,
+ struct DodrioGame_Player *,
+ struct DodrioGame_PlayerCommData *,
+ struct DodrioGame_PlayerCommData *,
+ struct DodrioGame_PlayerCommData *,
+ struct DodrioGame_PlayerCommData *,
+ struct DodrioGame_PlayerCommData *,
+ u8 *, bool32 *, bool32 *);
+static void SendPacket_PickState(u8);
+static bool32 RecvPacket_PickState(u32, u8 *);
+static void SendPacket_ReadyToEnd(bool32);
+static bool32 RecvPacket_ReadyToEnd(u32);
+static void LoadDodrioGfx(void);
+static void CreateDodrioSprite(struct DodrioGame_MonInfo *, u8, u8, u8);
+static void StartDodrioMissedAnim(u8);
+static void StartDodrioIntroAnim(u8);
+static void FreeDodrioSprites(u8);
+static void SetAllDodrioInvisibility(bool8, u8);
+static void CreateStatusBarSprites(void);
+static void FreeStatusBar(void);
+static void SetStatusBarInvisibility(bool8);
+static void InitStatusBarPos(void);
+static bool32 DoStatusBarIntro(void);
+static void LoadBerryGfx(void);
+static void CreateBerrySprites(void);
+static void FreeBerrySprites(void);
+static void CreateCloudSprites(void);
+static void ResetCloudPos(void);
+static void StartCloudMovement(void);
+static void FreeCloudSprites(void);
+static void SetCloudInvisibility(bool8);
+static void ResetBerryAndStatusBarSprites(void);
+static void ResetGfxState(void);
+static void InitGameGfx(struct DodrioGame_Gfx *);
+static void SetGfxFuncById(u8);
+static bool32 IsGfxFuncActive(void);
+static u8 GetPlayAgainState(void);
+static void SetBerryInvisibility(u8, bool8);
+static void SetBerryIconsInvisibility(bool8);
+static void SetBerryAnim(u16, u8);
+static void SetBerryYPos(u8, u8);
+static void SetDodrioAnim(u8, u8);
+static u8 GetNewBerryIdByDifficulty(u8, u8);
+static void UpdateStatusBarAnim(u8);
+static u32 RecvPacket_ReadyToStart(u32);
+static u32 IncrementWithLimit(u32, u32);
+static u32 Min(u32, u32);
+static u32 GetScore(u8);
+static void Task_ShowDodrioBerryPickingRecords(u8);
+static void Task_TryRunGfxFunc(u8);
+static void PrintRecordsText(u8, s32);
+static void SpriteCB_Status(struct Sprite *);
+static void SpriteCB_Dodrio(struct Sprite *);
+static u32 DoDodrioMissedAnim(struct Sprite *);
+static u32 DoDodrioIntroAnim(struct Sprite *);
+static s16 GetDodrioXPos(u8, u8);
+static void SetDodrioInvisibility(bool8, u8);
+static void LoadGfx(void);
+static bool32 LoadBgGfx(void);
+static void InitBgs(void);
+static void SetGfxFunc(void (*func)(void));
+static void (*GetGfxFunc(void))(void);
+static void ShowNames(void);
+static void ShowResults(void);
+static void Msg_WantToPlayAgain(void);
+static void Msg_SavingDontTurnOff(void);
+static void Msg_CommunicationStandby(void);
+static void EraseMessage(void);
+static void Msg_SomeoneDroppedOut(void);
+static void StopGfxFuncs(void);
+static void GfxIdle(void);
+
+// For each player, the array is a list of all the columns starting with the column to their left
+// Only the range of active columns is read from the array (dependent on the number of players),
+// so the arrays are spaced such that the numbers in the center are where the data that's read starts and end.
+static const u8 sActiveColumnMap[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][NUM_BERRY_COLUMNS] =
+{
+ { // 1 player (never used), columns 4-6.
+ // Sometimes read to get default order regardless of the current number of players
+ {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0},
},
- {
- {0, 1, 2, 3, 4, 5, 6, 3, 8, 9, 0},
- {0, 1, 2, 5, 6, 3, 4, 5, 8, 9, 0},
+ { // 2 players (never used), columns 3-6
+ {0, 1, 2, 3, 4, 5, 6, 3, 8, 9, 0},
+ {0, 1, 2, 5, 6, 3, 4, 5, 8, 9, 0},
},
- {
- {0, 1, 2, 3, 4, 5, 6, 7, 2, 9, 0},
- {0, 1, 4, 5, 6, 7, 2, 3, 4, 9, 0},
- {0, 1, 6, 7, 2, 3, 4, 5, 6, 9, 0},
+ { // 3 players, columns 2-7
+ {0, 1, 2, 3, 4, 5, 6, 7, 2, 9, 0},
+ {0, 1, 4, 5, 6, 7, 2, 3, 4, 9, 0},
+ {0, 1, 6, 7, 2, 3, 4, 5, 6, 9, 0},
},
- {
- {0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 0},
- {0, 3, 4, 5, 6, 7, 8, 1, 2, 3, 0},
- {0, 5, 6, 7, 8, 1, 2, 3, 4, 5, 0},
- {0, 7, 8, 1, 2, 3, 4, 5, 6, 7, 0},
+ { // 4 players, columns 1-8
+ {0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 0},
+ {0, 3, 4, 5, 6, 7, 8, 1, 2, 3, 0},
+ {0, 5, 6, 7, 8, 1, 2, 3, 4, 5, 0},
+ {0, 7, 8, 1, 2, 3, 4, 5, 6, 7, 0},
},
- {
- {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0},
- {2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2},
- {4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4},
- {6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6},
- {8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8},
+ { // 5 players, all columns (0-9)
+ { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0 },
+ { 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2 },
+ { 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4 },
+ { 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6 },
+ { 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8 },
},
};
-static const u8 gUknnown_082F45AF[5][5][3] =
+// A table for which falling berry column corresponds to which Dodrio head for each player
+// The numbers in each array are the column number for each head, {left, middle, right}
+// Dependent on the number of players
+static const u8 sDodrioHeadToColumnMap[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][3] =
{
- {
+ { // 1 player (never used)
{4, 5, 6},
},
- {
+ { // 2 players (never used)
{3, 4, 5},
{5, 6, 3},
},
- {
+ { // 3 players
{4, 5, 6},
{6, 7, 2},
{2, 3, 4},
},
- {
+ { // 4 players
{3, 4, 5},
{5, 6, 7},
{7, 8, 1},
{1, 2, 3},
},
- {
+ { // 5 players
{4, 5, 6},
{6, 7, 8},
{8, 9, 0},
@@ -328,27 +484,29 @@ static const u8 gUknnown_082F45AF[5][5][3] =
},
};
-static const u8 gUnknown_082F45FA[5][5][3] =
+// A table of player ids and their neighbor, dependent on the total number of players
+// {L, M, R}, where M is the player in question, L is their neighbor to the left, and R is their neighbor to the right
+static const u8 sDodrioNeighborMap[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][3] =
{
- {
+ { // 1 player (never used)
{1, 0, 1},
},
- {
+ { // 2 players (never used)
{1, 0, 1},
{0, 1, 0},
},
- {
+ { // 3 players
{2, 0, 1},
{0, 1, 2},
{1, 2, 0},
},
- {
+ { // 4 players
{3, 0, 1},
{0, 1, 2},
{1, 2, 3},
{2, 3, 0},
},
- {
+ { // 5 players
{4, 0, 1},
{0, 1, 2},
{1, 2, 3},
@@ -357,208 +515,259 @@ static const u8 gUnknown_082F45FA[5][5][3] =
},
};
+#define __ 9 // No player at this column. This may go out of bounds if this is returned
+
+// Takes the number of players and a column and returns the player id at that column.
+// Note that the assignment is somewhat arbitrary as players share neighboring columns.
ALIGNED(4)
-static const u8 gUnknown_082F4648[5][11] =
+static const u8 sPlayerIdAtColumn[MAX_RFU_PLAYERS][NUM_BERRY_COLUMNS] =
{
- {9, 9, 9, 9, 1, 1, 1, 9, 9, 9, 9},
- {9, 9, 9, 0, 0, 1, 1, 0, 9, 9, 9},
- {9, 9, 2, 2, 0, 0, 1, 1, 1, 9, 9},
- {9, 3, 3, 0, 0, 1, 1, 2, 2, 3, 9},
- {3, 3, 4, 4, 0, 0, 1, 1, 2, 2, 3},
+ {__, __, __, __, 1, 1, 1, __, __, __, __}, // 1 player
+ {__, __, __, 0, 0, 1, 1, 0, __, __, __}, // 2 players
+ {__, __, 2, 2, 0, 0, 1, 1, 1, __, __}, // 3 players
+ {__, 3, 3, 0, 0, 1, 1, 2, 2, 3, __}, // 4 players
+ { 3, 3, 4, 4, 0, 0, 1, 1, 2, 2, 3}, // 5 players
};
-static const u8 gUnknown_082F467F[5][5] =
+#undef __
+
+// Each array contains the columns that belong solely to one player, dependent on the number of players
+// When determing how difficult the berries in a column should be, the highest
+// difficulty of the players sharing that column is used.
+// This table is used to skip that check, and instead automatically use the
+// difficulty of the only player who can use the column.
+static const u8 sUnsharedColumns[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS] =
{
{5},
{4, 6},
{3, 5, 7},
{2, 4, 6, 8},
- {1, 3, 5, 6, 9},
+#ifndef BUGFIX
+ {1, 3, 5, 6, 9}, // BUG: Column 6 is shared, 7 is not. As a result, the player in column 7 will have their difficulty influenced by their neighbors
+#else
+ {1, 3, 5, 7, 9},
+#endif
};
// Duplicate and unused gfx. Feel free to remove.
-static const u32 sDuplicateGfx[] = INCBIN_U32("graphics/link_games/dodrioberry_bg1.gbapal",
- "graphics/link_games/dodrioberry_bg2.gbapal",
- "graphics/link_games/dodrioberry_pkmn.gbapal",
- "graphics/link_games/dodrioberry_shiny.gbapal",
- "graphics/link_games/dodrioberry_status.gbapal",
- "graphics/link_games/dodrioberry_berrysprites.gbapal",
- "graphics/link_games/dodrioberry_berrysprites.4bpp.lz",
- "graphics/link_games/dodrioberry_platform.gbapal",
- "graphics/link_games/dodrioberry_bg1.4bpp.lz",
- "graphics/link_games/dodrioberry_bg2.4bpp.lz",
- "graphics/link_games/dodrioberry_status.4bpp.lz",
- "graphics/link_games/dodrioberry_platform.4bpp.lz",
- "graphics/link_games/dodrioberry_pkmn.4bpp.lz",
- "graphics/link_games/dodrioberry_bg1.bin.lz",
- "graphics/link_games/dodrioberry_bg2right.bin.lz",
- "graphics/link_games/dodrioberry_bg2left.bin.lz");
-
-
-static const u8 gUnknown_082F7A88[][3] =
-{
- {40, 24, 13},
- {32, 19, 10},
- {22, 13, 7},
+static const u32 sDuplicateGfx[] = INCBIN_U32("graphics/dodrio_berry_picking/bg.gbapal",
+ "graphics/dodrio_berry_picking/tree_border.gbapal",
+ "graphics/dodrio_berry_picking/dodrio.gbapal",
+ "graphics/dodrio_berry_picking/shiny.gbapal",
+ "graphics/dodrio_berry_picking/status.gbapal",
+ "graphics/dodrio_berry_picking/berries.gbapal",
+ "graphics/dodrio_berry_picking/berries.4bpp.lz",
+ "graphics/dodrio_berry_picking/cloud.gbapal",
+ "graphics/dodrio_berry_picking/bg.4bpp.lz",
+ "graphics/dodrio_berry_picking/tree_border.4bpp.lz",
+ "graphics/dodrio_berry_picking/status.4bpp.lz",
+ "graphics/dodrio_berry_picking/cloud.4bpp.lz",
+ "graphics/dodrio_berry_picking/dodrio.4bpp.lz",
+ "graphics/dodrio_berry_picking/bg.bin.lz",
+ "graphics/dodrio_berry_picking/tree_border_right.bin.lz",
+ "graphics/dodrio_berry_picking/tree_border_left.bin.lz");
+
+
+static const u8 sBerryFallDelays[][3] =
+{
+ { [BERRY_BLUE] = 40, [BERRY_GREEN] = 24, [BERRY_GOLD] = 13 },
+ { [BERRY_BLUE] = 32, [BERRY_GREEN] = 19, [BERRY_GOLD] = 10 },
+ { [BERRY_BLUE] = 22, [BERRY_GREEN] = 13, [BERRY_GOLD] = 7 },
};
+// How far the outer tree borders should slide to reveal the game screen.
+// Dependent on how many players are playing.
+// Curiously the 2-player screen is narrower than the 1-player, though neither
+// gets used as there's a 3 player minimum
ALIGNED(4)
-static const u8 gUnknown_082F7A94[] = {8, 5, 8, 11, 15};
+static const u8 sTreeBorderXPos[MAX_RFU_PLAYERS] = {8, 5, 8, 11, 15};
+// The number of berries eaten needed to progress to the next difficulty
ALIGNED(4)
-static const u8 gUnknown_082F7A9C[] = {5, 10, 20, 30, 50, 70, 100};
+static const u8 sDifficultyThresholds[NUM_DIFFICULTIES] = {5, 10, 20, 30, 50, 70, 100};
ALIGNED(4)
-static const u8 gUnknown_082F7AA4[][10] =
-{
- {15, 16, 17, 18, 19, 19, 18, 17, 16, 15},
- {20, 21, 22, 23, 24, 25, 26, 27, 28, 29},
- {30, 31, 32, 33, 34, 34, 33, 32, 31, 30},
+static const u8 sPrizeBerryIds[][10] =
+{
+ { // Possible prizes with 3 players
+ ITEM_TO_BERRY(ITEM_RAZZ_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_BLUK_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_NANAB_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_WEPEAR_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_PINAP_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_PINAP_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_WEPEAR_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_NANAB_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_BLUK_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_RAZZ_BERRY) - 1
+ },
+ { // Possible prizes with 4 players
+ ITEM_TO_BERRY(ITEM_POMEG_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_KELPSY_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_QUALOT_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_HONDEW_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_GREPA_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_TAMATO_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_CORNN_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_MAGOST_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_RABUTA_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_NOMEL_BERRY) - 1
+ },
+ { // Possible prizes with 5 players
+ ITEM_TO_BERRY(ITEM_SPELON_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_PAMTRE_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_WATMEL_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_DURIN_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_BELUE_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_BELUE_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_DURIN_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_WATMEL_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_PAMTRE_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_SPELON_BERRY) - 1
+ },
};
-static void (*const gUnknown_082F7AC4[])(void) =
-{
- sub_8024DBC,
- sub_8024E00,
- sub_8024E38,
- sub_8024F10,
- sub_8024F38,
- sub_8025198,
- sub_8025324,
- sub_8025470,
- sub_8025644,
- sub_80256AC,
- sub_8025758,
- sub_80250D4
+static void (*const sLeaderFuncs[])(void) =
+{
+ [FUNC_INTRO] = DoGameIntro,
+ [FUNC_INIT_COUNTDOWN] = InitCountdown,
+ [FUNC_COUNTDOWN] = DoCountdown,
+ [FUNC_WAIT_START] = WaitGameStart,
+ [FUNC_PLAY_GAME] = PlayGame_Leader,
+ [FUNC_INIT_RESULTS] = InitResults_Leader,
+ [FUNC_RESULTS] = DoResults,
+ [FUNC_ASK_PLAY_AGAIN] = AskPlayAgain,
+ [FUNC_END_LINK] = EndLink,
+ [FUNC_EXIT] = ExitGame,
+ [FUNC_RESET_GAME] = ResetGame,
+ [FUNC_WAIT_END_GAME] = WaitEndGame_Leader
};
-static void (*const gUnknown_082F7AF4[])(void) =
-{
- sub_8024DBC,
- sub_8024E00,
- sub_8024E38,
- sub_8024F10,
- sub_8024FFC,
- sub_8025230,
- sub_8025324,
- sub_8025470,
- sub_8025644,
- sub_80256AC,
- sub_8025758,
- sub_8025158
+static void (*const sMemberFuncs[])(void) =
+{
+ [FUNC_INTRO] = DoGameIntro,
+ [FUNC_INIT_COUNTDOWN] = InitCountdown,
+ [FUNC_COUNTDOWN] = DoCountdown,
+ [FUNC_WAIT_START] = WaitGameStart,
+ [FUNC_PLAY_GAME] = PlayGame_Member,
+ [FUNC_INIT_RESULTS] = InitResults_Member,
+ [FUNC_RESULTS] = DoResults,
+ [FUNC_ASK_PLAY_AGAIN] = AskPlayAgain,
+ [FUNC_END_LINK] = EndLink,
+ [FUNC_EXIT] = ExitGame,
+ [FUNC_RESET_GAME] = ResetGame,
+ [FUNC_WAIT_END_GAME] = WaitEndGame_Member
};
-// code
-void StartDodrioBerryPicking(u16 a0, void (*callback)(void))
+void StartDodrioBerryPicking(u16 partyId, void (*exitCallback)(void))
{
- gUnknown_03000DB0 = FALSE;
+ sExitingGame = FALSE;
- if (gReceivedRemoteLinkPlayers != 0 && (gUnknown_02022C98 = AllocZeroed(sizeof(*gUnknown_02022C98))) != NULL)
+ if (gReceivedRemoteLinkPlayers != 0 && (sGame = AllocZeroed(sizeof(*sGame))))
{
- sub_8024A1C();
- sub_8024A30(gUnknown_02022C98);
- gUnknown_02022C98->savedCallback = callback;
- gUnknown_02022C98->multiplayerId = GetMultiplayerId();
- gUnknown_02022C98->unk32CC = gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId];
- sub_80261F8(&gUnknown_02022C98->unk318C[gUnknown_02022C98->multiplayerId], &gPlayerParty[a0]);
- CreateTask(sub_8024BC8, 1);
- SetMainCallback2(sub_80261CC);
- sub_80273F0();
- sub_8026B5C(gUnknown_02022C98->unk24, &gUnknown_02022C98->unk44, &gUnknown_02022C98->unk48);
+ ResetTasksAndSprites();
+ InitDodrioGame(sGame);
+ sGame->exitCallback = exitCallback;
+ sGame->multiplayerId = GetMultiplayerId();
+ sGame->player = sGame->players[sGame->multiplayerId];
+ InitMonInfo(&sGame->monInfo[sGame->multiplayerId], &gPlayerParty[partyId]);
+ CreateTask(Task_StartDodrioGame, 1);
+ SetMainCallback2(CB2_DodrioGame);
+ SetRandomPrize();
+ GetActiveBerryColumns(sGame->numPlayers, &sGame->berryColStart, &sGame->berryColEnd);
StopMapMusic();
PlayNewMapMusic(MUS_RG_BERRY_PICK);
}
else
{
- SetMainCallback2(callback);
+ // Exit - Alloc failed, or players not connected
+ SetMainCallback2(exitCallback);
return;
}
}
-static void sub_8024A1C(void)
+static void ResetTasksAndSprites(void)
{
ResetTasks();
ResetSpriteData();
FreeAllSpritePalettes();
}
-static void sub_8024A30(struct DodrioStruct * data)
+static void InitDodrioGame(struct DodrioGame * game)
{
u8 i;
- data->unk0C = 0;
- data->unk10 = 0;
- data->unk14 = 0;
- data->unk18 = 0;
- data->unk1C = 0;
- data->unk11C = 0;
- data->unk120 = 0;
- data->unk30 = 0;
- data->unk40 = 0;
- data->unk3C = 0;
- data->unk12C = 0;
-
- for (i = 0; i < 4; i++)
- {
- data->unk98[i] = 0;
+ game->startState = 0;
+ game->state = 0;
+ game->timer = 0;
+ game->funcId = FUNC_INTRO;
+ game->prevFuncId = FUNC_INTRO;
+ game->startGame = FALSE;
+ game->berriesFalling = FALSE;
+ game->countdownEndDelay = 0;
+ game->numGraySquares = 0;
+ game->unused2 = 0;
+ game->allReadyToEnd = FALSE;
+
+ for (i = 0; i < ARRAY_COUNT(game->pickStateQueue); i++)
+ game->pickStateQueue[i] = PICK_NONE;
+
+ for (i = 0; i < MAX_RFU_PLAYERS; i++)
+ {
+ game->inputState[i] = INPUTSTATE_NONE;
+ game->inputDelay[i] = 0;
+ game->berryResults[i][BERRY_BLUE] = 0;
+ game->berryResults[i][BERRY_GREEN] = 0;
+ game->berryResults[i][BERRY_GOLD] = 0;
+ game->berryResults[i][BERRY_MISSED] = 0;
+ game->berryResults[i][BERRY_IN_ROW] = 0;
+ game->playAgainStates[i] = PLAY_AGAIN_NONE;
+ game->readyToEnd[i] = FALSE;
}
- for (i = 0; i < 5; i++)
- {
- data->unkA8[i] = 0;
- data->unkB0[i] = 0;
- data->unk4A[i][0] = 0;
- data->unk4A[i][1] = 0;
- data->unk4A[i][2] = 0;
- data->unk4A[i][3] = 0;
- data->unk4A[i][5] = 0;
- data->unk10C[i] = 0;
- data->unk130[i] = 0;
- }
-
- for (i = 0; i < 11; i++)
+ for (i = 0; i < NUM_BERRY_COLUMNS; i++)
{
- data->unkD0[i] = 0;
- data->unkDC[i] = 0;
- data->unkC4[i] = 0;
- data->unkF4[i][0] = 0xFF;
- data->unkF4[i][1] = 0xFF;
+ game->fallTimer[i] = 0;
+ game->newBerryTimer[i] = 0;
+ game->berryState[i] = BERRYSTATE_NONE;
+ game->playersAttemptingPick[i][0] = PLAYER_NONE;
+ game->playersAttemptingPick[i][1] = PLAYER_NONE;
}
- data->unk20 = GetMultiplayerId() == 0 ? 1 : 0;
- data->unk24 = GetLinkPlayerCount();
- data->unk34[0] = GetMultiplayerId();
- for (i = 1; i < data->unk24; i++)
+ game->isLeader = GetMultiplayerId() == 0 ? TRUE : FALSE;
+ game->numPlayers = GetLinkPlayerCount();
+ game->posToPlayerId[0] = GetMultiplayerId();
+ for (i = 1; i < game->numPlayers; i++)
{
- data->unk34[i] = data->unk34[i - 1] + 1;
- if (data->unk34[i] > data->unk24 - 1)
- data->unk34[i] %= data->unk24;
+ game->posToPlayerId[i] = game->posToPlayerId[i - 1] + 1;
+ if (game->posToPlayerId[i] > game->numPlayers - 1)
+ game->posToPlayerId[i] %= game->numPlayers;
}
}
-static void sub_8024BC8(u8 taskId)
+static void Task_StartDodrioGame(u8 taskId)
{
- u8 r4, r5;
+ u8 i, numPlayers;
- switch (gUnknown_02022C98->unk0C)
+ switch (sGame->startState)
{
case 0:
SetVBlankCallback(NULL);
- sub_802620C(sub_8025910, 4);
- gUnknown_02022C98->unk0C++;
+ CreateTask_(Task_CommunicateMonInfo, 4);
+ sGame->startState++;
break;
case 1:
- if (!FuncIsActiveTask(sub_8025910))
+ if (!FuncIsActiveTask(Task_CommunicateMonInfo))
{
- sub_8029274(&gUnknown_02022C98->unk160);
- gUnknown_02022C98->unk0C++;
+ InitGameGfx(&sGame->gfx);
+ sGame->startState++;
}
break;
case 2:
- if (!sub_802A770())
+ if (!IsGfxFuncActive())
{
Rfu_SetLinkStandbyCallback();
- gUnknown_02022C98->unk0C++;
+ sGame->startState++;
}
break;
case 3:
@@ -569,267 +778,261 @@ static void sub_8024BC8(u8 taskId)
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
}
- gUnknown_02022C98->unk0C++;
+ sGame->startState++;
}
break;
case 4:
- r5 = gUnknown_02022C98->unk24;
- sub_80283A8();
- for (r4 = 0; r4 < r5; r4++)
- {
- sub_8028408(&gUnknown_02022C98->unk318C[gUnknown_02022C98->unk34[r4]], r4, gUnknown_02022C98->unk34[r4], gUnknown_02022C98->unk24);
- }
- sub_802868C(FALSE, gUnknown_02022C98->unk24);
- gUnknown_02022C98->unk0C++;
+ numPlayers = sGame->numPlayers;
+ LoadDodrioGfx();
+ for (i = 0; i < numPlayers; i++)
+ CreateDodrioSprite(&sGame->monInfo[sGame->posToPlayerId[i]], i, sGame->posToPlayerId[i], sGame->numPlayers);
+
+ SetAllDodrioInvisibility(FALSE, sGame->numPlayers);
+ sGame->startState++;
break;
case 5:
- sub_8028A34();
- sub_8028A88();
- sub_8028D44();
- sub_8028734();
- gUnknown_02022C98->unk0C++;
+ LoadBerryGfx();
+ CreateBerrySprites();
+ CreateCloudSprites();
+ CreateStatusBarSprites();
+ sGame->startState++;
break;
case 6:
BlendPalettes(PALETTES_ALL, 0x10, 0x00);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, 0);
- SetVBlankCallback(sub_80261E4);
- gUnknown_02022C98->unk0C++;
+ SetVBlankCallback(VBlankCB_DodrioGame);
+ sGame->startState++;
break;
case 7:
UpdatePaletteFade();
if (!gPaletteFade.active)
- {
- gUnknown_02022C98->unk0C++;
- }
+ sGame->startState++;
break;
default:
DestroyTask(taskId);
- sub_802621C(sub_802589C);
+ CreateDodrioGameTask(Task_NewGameIntro);
break;
}
}
-static void sub_8024D4C(u8 taskId)
+static void Task_DodrioGame_Leader(u8 taskId)
{
- sub_8025D04();
- gUnknown_082F7AC4[gUnknown_02022C98->unk18]();
- if (!gUnknown_03000DB0)
- {
- sub_8026AF4();
- }
- sub_8025D50();
+ RecvLinkData_Leader();
+ sLeaderFuncs[sGame->funcId]();
+ if (!sExitingGame)
+ UpdateGame_Leader();
+
+ SendLinkData_Leader();
}
-static void sub_8024D84(u8 taskId)
+static void Task_DodrioGame_Member(u8 taskId)
{
- sub_8025E0C();
- gUnknown_082F7AF4[gUnknown_02022C98->unk18]();
- if (!gUnknown_03000DB0)
- {
- sub_8026B28();
- }
- sub_8025ED8();
+ RecvLinkData_Member();
+ sMemberFuncs[sGame->funcId]();
+ if (!sExitingGame)
+ UpdateGame_Member();
+
+ SendLinkData_Member();
}
-static void sub_8024DBC(void)
+static void DoGameIntro(void)
{
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
- sub_8028504(1);
- sub_80292E0(1);
- gUnknown_02022C98->unk10++;
+ StartDodrioIntroAnim(1);
+ SetGfxFuncById(GFXFUNC_SHOW_NAMES);
+ sGame->state++;
break;
case 1:
- if (!sub_802A770())
- sub_8026240(1);
+ if (!IsGfxFuncActive())
+ SetGameFunc(FUNC_INIT_COUNTDOWN);
break;
}
}
-static void sub_8024E00(void)
+static void InitCountdown(void)
{
- if (gUnknown_02022C98->unk10 == 0)
+ switch (sGame->state)
{
- sub_80262C0();
- gUnknown_02022C98->unk10++;
- }
- else
- {
- gUnknown_02022C98->unk118 = 1;
- sub_8026240(2);
+ case 0:
+ InitFirstWaveOfBerries();
+ sGame->state++;
+ break;
+ default:
+ sGame->startCountdown = TRUE;
+ SetGameFunc(FUNC_COUNTDOWN);
+ break;
}
}
-static void sub_8024E38(void)
+static void DoCountdown(void)
{
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
StartMinigameCountdown(7, 8, 120, 80, 0);
- gUnknown_02022C98->unk10++;
+ sGame->state++;
break;
case 1:
Rfu_SetLinkStandbyCallback();
- gUnknown_02022C98->unk10++;
+ sGame->state++;
break;
case 2:
if (IsLinkTaskFinished())
{
- gUnknown_02022C98->unk10++;
- gUnknown_02022C98->unk30 = 0;
+ sGame->state++;
+ sGame->countdownEndDelay = 0;
}
break;
case 3:
if (!IsMinigameCountdownRunning())
- {
- gUnknown_02022C98->unk10++;
- }
+ sGame->state++;
break;
case 4:
- if (++gUnknown_02022C98->unk30 > 5)
+ if (++sGame->countdownEndDelay > 5)
{
Rfu_SetLinkStandbyCallback();
- gUnknown_02022C98->unk10++;
+ sGame->state++;
}
break;
case 5:
if (IsLinkTaskFinished())
- {
- sub_8026240(3);
- }
+ SetGameFunc(FUNC_WAIT_START);
break;
}
}
-static void sub_8024F10(void)
+static void WaitGameStart(void)
{
- if (gUnknown_02022C98->unk10 == 0)
+ switch (sGame->state)
{
- if (gUnknown_02022C98->unk11C != 0)
- {
- sub_8026240(4);
- }
+ case 0:
+ if (sGame->startGame)
+ SetGameFunc(FUNC_PLAY_GAME);
+ break;
}
}
-static void sub_8024F38(void)
+static void PlayGame_Leader(void)
{
- if (gUnknown_02022C98->unk10 == 0)
+ switch (sGame->state)
{
- if (gUnknown_02022C98->unk40 < 10)
+ case 0:
+ if (sGame->numGraySquares < NUM_STATUS_SQUARES)
{
- if (gUnknown_02022C98->unkA8[0] == 0)
+ if (sGame->inputState[0] == INPUTSTATE_NONE)
{
if (JOY_NEW(DPAD_UP))
{
- if (gUnknown_02022C98->unk31A0[0].unk2C.unk0 == 0)
+ if (sGame->players[0].comm.pickState == PICK_NONE)
{
- gUnknown_02022C98->unk31A0[0].unk2C.unk4 = 0;
- gUnknown_02022C98->unk31A0[0].unk2C.unk0 = sub_8027518(2);
+ sGame->players[0].comm.ateBerry = FALSE;
+ sGame->players[0].comm.pickState = UpdatePickStateQueue(PICK_MIDDLE);
}
}
else if (JOY_NEW(DPAD_RIGHT))
{
- if (gUnknown_02022C98->unk31A0[0].unk2C.unk0 == 0)
+ if (sGame->players[0].comm.pickState == PICK_NONE)
{
- gUnknown_02022C98->unk31A0[0].unk2C.unk4 = 0;
- gUnknown_02022C98->unk31A0[0].unk2C.unk0 = sub_8027518(1);
+ sGame->players[0].comm.ateBerry = FALSE;
+ sGame->players[0].comm.pickState = UpdatePickStateQueue(PICK_RIGHT);
}
}
else if (JOY_NEW(DPAD_LEFT))
{
- if (gUnknown_02022C98->unk31A0[0].unk2C.unk0 == 0)
+ if (sGame->players[0].comm.pickState == PICK_NONE)
{
- gUnknown_02022C98->unk31A0[0].unk2C.unk4 = 0;
- gUnknown_02022C98->unk31A0[0].unk2C.unk0 = sub_8027518(3);
+ sGame->players[0].comm.ateBerry = FALSE;
+ sGame->players[0].comm.pickState = UpdatePickStateQueue(PICK_LEFT);
}
}
else
{
- gUnknown_02022C98->unk31A0[0].unk2C.unk0 = sub_8027518(0);
+ sGame->players[0].comm.pickState = UpdatePickStateQueue(PICK_NONE);
}
}
}
else
{
- sub_8026240(11);
+ SetGameFunc(FUNC_WAIT_END_GAME);
}
- sub_802671C();
- sub_8025F48();
+ UpdateFallingBerries();
+ HandleSound_Leader();
+ break;
}
}
-static void sub_8024FFC(void)
+static void PlayGame_Member(void)
{
- if (gUnknown_02022C98->unk40 < 10)
+ if (sGame->numGraySquares < NUM_STATUS_SQUARES)
{
if (JOY_NEW(DPAD_UP))
{
- if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 == 0)
+ if (sGame->players[sGame->multiplayerId].comm.pickState == PICK_NONE)
{
- gUnknown_02022C98->unk32CC.unk2C.unk0 = 2;
+ sGame->player.comm.pickState = PICK_MIDDLE;
}
}
else if (JOY_NEW(DPAD_RIGHT))
{
- if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 == 0)
+ if (sGame->players[sGame->multiplayerId].comm.pickState == PICK_NONE)
{
- gUnknown_02022C98->unk32CC.unk2C.unk0 = 1;
+ sGame->player.comm.pickState = PICK_RIGHT;
}
}
else if (JOY_NEW(DPAD_LEFT))
{
- if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 == 0)
+ if (sGame->players[sGame->multiplayerId].comm.pickState == PICK_NONE)
{
- gUnknown_02022C98->unk32CC.unk2C.unk0 = 3;
+ sGame->player.comm.pickState = PICK_LEFT;
}
}
else
{
- gUnknown_02022C98->unk32CC.unk2C.unk0 = 0;
+ sGame->player.comm.pickState = PICK_NONE;
}
}
else
{
- sub_8026240(11);
+ SetGameFunc(FUNC_WAIT_END_GAME);
}
- sub_8026044();
+ HandleSound_Member();
}
-static void sub_80250D4(void)
+static void WaitEndGame_Leader(void)
{
u8 i;
- sub_802671C();
- sub_8025F48();
- if (sub_8026C50() == 1)
+ UpdateFallingBerries();
+ HandleSound_Leader();
+ if (ReadyToEndGame_Leader() == TRUE)
{
- sub_80272A4();
- sub_8026240(5);
+ SetMaxBerriesPickedInRow();
+ SetGameFunc(FUNC_INIT_RESULTS);
}
else
{
- gUnknown_02022C98->unk12C = 1;
- for (i = 1; i < gUnknown_02022C98->unk24; i++)
+ sGame->allReadyToEnd = TRUE;
+ for (i = 1; i < sGame->numPlayers; i++)
{
- if (gUnknown_02022C98->unk130[i] != 1)
+ if (sGame->readyToEnd[i] != TRUE)
{
- gUnknown_02022C98->unk12C = 0;
+ sGame->allReadyToEnd = FALSE;
break;
}
}
}
}
-static void sub_8025158(void)
+static void WaitEndGame_Member(void)
{
- sub_8026044();
- if (sub_8026C90() == 1)
- sub_8026240(5);
+ HandleSound_Member();
+ if (ReadyToEndGame_Member() == TRUE)
+ SetGameFunc(FUNC_INIT_RESULTS);
}
-static bool32 sub_8025170(void)
+static bool32 AllLinkBlocksReceived(void)
{
u8 recvStatus = GetBlockReceivedStatus();
u8 playerFlags = GetLinkPlayerCountAsBitFlags();
@@ -844,317 +1047,306 @@ static bool32 sub_8025170(void)
}
}
-static void sub_8025198(void)
+static void InitResults_Leader(void)
{
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
- if (SendBlock(0, gUnknown_02022C98->unk4A, sizeof(gUnknown_02022C98->unk4A)))
+ if (SendBlock(0, sGame->berryResults, sizeof(sGame->berryResults)))
{
- gUnknown_02022C98->unk08 = 0;
- gUnknown_02022C98->unk10++;
+ sGame->playersReceived = 0;
+ sGame->state++;
}
break;
case 1:
if (IsLinkTaskFinished())
{
- gUnknown_02022C98->unk10++;
+ sGame->state++;
}
break;
case 2:
- if (sub_8025170())
+ if (AllLinkBlocksReceived())
{
- gUnknown_02022C98->unk08 = gUnknown_02022C98->unk24;
+ sGame->playersReceived = sGame->numPlayers;
}
- if (gUnknown_02022C98->unk08 >= gUnknown_02022C98->unk24)
+ if (sGame->playersReceived >= sGame->numPlayers)
{
- gUnknown_02022C98->unk14++;
- gUnknown_02022C98->unk10++;
+ sGame->timer++;
+ sGame->state++;
}
break;
default:
if (WaitFanfare(TRUE))
{
- sub_8026240(6);
+ SetGameFunc(FUNC_RESULTS);
FadeOutAndPlayNewMapMusic(MUS_RG_VICTORY_WILD, 4);
}
break;
}
}
-static void sub_8025230(void)
+static void InitResults_Member(void)
{
u8 i;
- switch (gUnknown_02022C98->unk10) {
+ switch (sGame->state) {
case 0:
- if (SendBlock(0, gUnknown_02022C98->unk4A[gUnknown_02022C98->unk14],
- sizeof(gUnknown_02022C98->unk4A))) {
- gUnknown_02022C98->unk08 = 0;
- gUnknown_02022C98->unk10++;
+ if (SendBlock(0, sGame->berryResults[sGame->timer], sizeof(sGame->berryResults))) {
+ sGame->playersReceived = 0;
+ sGame->state++;
}
break;
case 1:
if (IsLinkTaskFinished()) {
- gUnknown_02022C98->unk10++;
+ sGame->state++;
}
break;
case 2:
- if (sub_8025170()) {
- for (i = 0; i < gUnknown_02022C98->unk24; i++) {
- memcpy(gUnknown_02022C98->unk4A, gBlockRecvBuffer, sizeof(gUnknown_02022C98->unk4A));
- gUnknown_02022C98->unk08 = gUnknown_02022C98->unk24;
+ if (AllLinkBlocksReceived()) {
+ for (i = 0; i < sGame->numPlayers; i++) {
+ memcpy(sGame->berryResults, gBlockRecvBuffer, sizeof(sGame->berryResults));
+ sGame->playersReceived = sGame->numPlayers;
}
}
- if (gUnknown_02022C98->unk08 >= gUnknown_02022C98->unk24) {
- gUnknown_02022C98->unk14++;
- gUnknown_02022C98->unk10++;
+ if (sGame->playersReceived >= sGame->numPlayers) {
+ sGame->timer++;
+ sGame->state++;
}
break;
default:
if (WaitFanfare(TRUE)) {
- gUnknown_02022C98->unk114 = gUnknown_02022C98->unk4A[gUnknown_02022C98->multiplayerId][5];
- sub_8026240(6);
+ sGame->maxBerriesPickedInRow = sGame->berryResults[sGame->multiplayerId][BERRY_IN_ROW];
+ SetGameFunc(FUNC_RESULTS);
FadeOutAndPlayNewMapMusic(MUS_RG_VICTORY_WILD, 4);
}
break;
}
}
-static void sub_8025324(void)
+static void DoResults(void)
{
- u8 sp00 = 1;
+ u8 playAgainState = PLAY_AGAIN_YES;
u8 i;
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
- sub_802749C();
- sub_80289E8(TRUE);
- sub_8028DFC();
- sub_8028EC8(TRUE);
- sub_80292E0(2);
- gUnknown_02022C98->unk10++;
+ TryUpdateRecords();
+ SetStatusBarInvisibility(TRUE);
+ ResetCloudPos();
+ SetCloudInvisibility(TRUE);
+ SetGfxFuncById(GFXFUNC_SHOW_RESULTS);
+ sGame->state++;
break;
case 1:
- if (!sub_802A770())
+ if (!IsGfxFuncActive())
{
- sub_80292E0(5);
- gUnknown_02022C98->unk10++;
+ SetGfxFuncById(GFXFUNC_MSG_COMM_STANDBY);
+ sGame->state++;
}
break;
case 2:
- sp00 = sub_802A794();
- if (SendBlock(0, &sp00, sizeof(sp00)))
- {
- gUnknown_02022C98->unk10++;
- }
+ playAgainState = GetPlayAgainState();
+ if (SendBlock(0, &playAgainState, sizeof(playAgainState)))
+ sGame->state++;
break;
case 3:
if (IsLinkTaskFinished())
{
- gUnknown_02022C98->unk10++;
- gUnknown_02022C98->unk08 = 0;
+ sGame->state++;
+ sGame->playersReceived = 0;
}
break;
case 4:
- if (sub_8025170())
+ if (AllLinkBlocksReceived())
{
- for (i = 0; i < gUnknown_02022C98->unk24; i++)
+ for (i = 0; i < sGame->numPlayers; i++)
{
- *(gUnknown_02022C98->unk10C + i) = *(u8 *)gBlockRecvBuffer[i];
- gUnknown_02022C98->unk08 = gUnknown_02022C98->unk24;
+ *(&sGame->playAgainStates[i]) = *(u8 *)gBlockRecvBuffer[i];
+ sGame->playersReceived = sGame->numPlayers;
}
}
- if (gUnknown_02022C98->unk08 >= gUnknown_02022C98->unk24) {
- if (++gUnknown_02022C98->unk14 >= 120)
+ if (sGame->playersReceived >= sGame->numPlayers)
+ {
+ if (++sGame->timer >= 120)
{
- sub_80292E0(6);
- gUnknown_02022C98->unk10++;
+ SetGfxFuncById(GFXFUNC_ERASE_MSG);
+ sGame->state++;
}
}
break;
default:
- if (!sub_802A770())
- {
- sub_8026240(7);
- }
+ if (!IsGfxFuncActive())
+ SetGameFunc(FUNC_ASK_PLAY_AGAIN);
break;
}
}
-static void sub_8025470(void)
+static void AskPlayAgain(void)
{
- u8 sp0;
+ u8 playAgainState;
u8 i;
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
- if (sub_8027748() >= 3000)
+ if (GetHighestScore() >= PRIZE_SCORE)
{
- sub_80292E0(4);
+ SetGfxFuncById(GFXFUNC_MSG_SAVING);
}
- gUnknown_02022C98->unk10++;
+ sGame->state++;
break;
case 1:
- if (!sub_802A770())
+ if (!IsGfxFuncActive())
{
- sub_80292E0(3);
- gUnknown_02022C98->unk10++;
+ SetGfxFuncById(GFXFUNC_MSG_PLAY_AGAIN);
+ sGame->state++;
}
break;
case 2:
- sub_8028FCC();
- sub_80272E8();
- gUnknown_02022C98->unk10++;
+ ResetBerryAndStatusBarSprites();
+ ResetForPlayAgainPrompt();
+ sGame->state++;
break;
case 3:
- if ((sp0 = sub_802A794()) != 0)
+ if ((playAgainState = GetPlayAgainState()) != PLAY_AGAIN_NONE)
{
- gUnknown_02022C98->unk10++;
+ sGame->state++;
}
break;
case 4:
- if (!sub_802A770())
+ if (!IsGfxFuncActive())
{
- sub_80292E0(5);
- gUnknown_02022C98->unk10++;
+ SetGfxFuncById(GFXFUNC_MSG_COMM_STANDBY);
+ sGame->state++;
}
break;
case 5:
- sp0 = sub_802A794();
- if (SendBlock(0, &sp0, sizeof(sp0)))
+ playAgainState = GetPlayAgainState();
+ if (SendBlock(0, &playAgainState, sizeof(playAgainState)))
{
- gUnknown_02022C98->unk08 = 0;
- gUnknown_02022C98->unk10++;
+ sGame->playersReceived = 0;
+ sGame->state++;
}
break;
case 6:
if (IsLinkTaskFinished())
- {
- gUnknown_02022C98->unk10++;
- }
+ sGame->state++;
break;
case 7:
- if (sub_8025170())
+ if (AllLinkBlocksReceived())
{
- for (i = 0; i < gUnknown_02022C98->unk24; i++)
+ for (i = 0; i < sGame->numPlayers; i++)
{
- *(gUnknown_02022C98->unk10C + i) = *(u8 *)gBlockRecvBuffer[i];
- gUnknown_02022C98->unk08 = gUnknown_02022C98->unk24;
+ *(&sGame->playAgainStates[i]) = *(u8 *)gBlockRecvBuffer[i];
+ sGame->playersReceived = sGame->numPlayers;
}
}
- if (gUnknown_02022C98->unk08 >= gUnknown_02022C98->unk24) {
- if (++gUnknown_02022C98->unk14 >= 120)
+ if (sGame->playersReceived >= sGame->numPlayers)
+ {
+ if (++sGame->timer >= 120)
{
- sub_8027608();
- sub_80292E0(6);
- gUnknown_02022C98->unk10++;
+ ResetPickState();
+ SetGfxFuncById(GFXFUNC_ERASE_MSG);
+ sGame->state++;
}
}
else
{
- sub_8027554();
+ HandleWaitPlayAgainInput();
}
break;
default:
- if (!sub_802A770())
+ if (!IsGfxFuncActive())
{
- for (i = 0; i < gUnknown_02022C98->unk24; i++)
+ for (i = 0; i < sGame->numPlayers; i++)
{
- if (gUnknown_02022C98->unk10C[i] == 2)
+ if (sGame->playAgainStates[i] == PLAY_AGAIN_NO)
{
- sub_8026240(8);
+ SetGameFunc(FUNC_END_LINK);
return;
}
}
- sub_8026240(10);
+ SetGameFunc(FUNC_RESET_GAME);
}
break;
}
}
-static void sub_8025644(void)
+static void EndLink(void)
{
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
SetCloseLinkCallback();
- sub_80292E0(7);
- gUnknown_02022C98->unk10++;
+ SetGfxFuncById(GFXFUNC_MSG_PLAYER_DROPPED);
+ sGame->state++;
break;
case 1:
- if (!sub_802A770())
- {
- gUnknown_02022C98->unk10++;
- }
+ if (!IsGfxFuncActive())
+ sGame->state++;
break;
case 2:
- if (sub_802A794() == 5)
- {
- gUnknown_02022C98->unk10++;
- }
+ if (GetPlayAgainState() == PLAY_AGAIN_DROPPED)
+ sGame->state++;
break;
default:
if (gReceivedRemoteLinkPlayers == 0)
{
- sub_8026240(9);
+ SetGameFunc(FUNC_EXIT);
}
break;
}
}
-static void sub_80256AC(void)
+static void ExitGame(void)
{
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, 0);
- gUnknown_02022C98->unk10++;
+ sGame->state++;
break;
case 1:
UpdatePaletteFade();
if (!gPaletteFade.active)
- {
- gUnknown_02022C98->unk10++;
- }
+ sGame->state++;
break;
case 2:
- sub_8028B80();
- sub_80287E4();
- sub_8028614(gUnknown_02022C98->unk24);
- sub_8028E84();
- gUnknown_03000DB0 = TRUE;
- sub_80292E0(8);
- gUnknown_02022C98->unk10++;
+ FreeBerrySprites();
+ FreeStatusBar();
+ FreeDodrioSprites(sGame->numPlayers);
+ FreeCloudSprites();
+ sExitingGame = TRUE;
+ SetGfxFuncById(GFXFUNC_STOP);
+ sGame->state++;
break;
default:
- if (!sub_802A770())
+ if (!IsGfxFuncActive())
{
- SetMainCallback2(gUnknown_02022C98->savedCallback);
- DestroyTask(gUnknown_02022C98->unk04);
- Free(gUnknown_02022C98);
+ SetMainCallback2(sGame->exitCallback);
+ DestroyTask(sGame->taskId);
+ Free(sGame);
FreeAllWindowBuffers();
}
break;
}
}
-static void sub_8025758(void)
+static void ResetGame(void)
{
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
- sub_80292E0(9);
+ SetGfxFuncById(GFXFUNC_IDLE);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, 0);
- gUnknown_02022C98->unk10++;
+ sGame->state++;
break;
case 1:
UpdatePaletteFade();
if (!gPaletteFade.active)
{
- gUnknown_02022C98->unk10++;
+ sGame->state++;
}
break;
case 2:
@@ -1166,383 +1358,427 @@ static void sub_8025758(void)
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
- gUnknown_02022C98->unk10++;
+ sGame->state++;
break;
case 3:
StopMapMusic();
- gUnknown_02022C98->unk10++;
+ sGame->state++;
break;
case 4:
PlayNewMapMusic(MUS_RG_BERRY_PICK);
- sub_8028E4C();
- gUnknown_02022C98->unk10++;
+ StartCloudMovement();
+ sGame->state++;
break;
case 5:
BlendPalettes(PALETTES_ALL, 16, 0);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, 0);
- gUnknown_02022C98->unk10++;
+ sGame->state++;
break;
case 6:
UpdatePaletteFade();
if (!gPaletteFade.active)
- {
- gUnknown_02022C98->unk10++;
- }
+ sGame->state++;
break;
default:
- DestroyTask(gUnknown_02022C98->unk04);
- sub_802621C(sub_802589C);
- sub_802903C();
- sub_8024A30(gUnknown_02022C98);
+ DestroyTask(sGame->taskId);
+ CreateDodrioGameTask(Task_NewGameIntro);
+ ResetGfxState();
+ InitDodrioGame(sGame);
if (gReceivedRemoteLinkPlayers == 0)
- {
- gUnknown_02022C98->unk24 = 1;
- }
- sub_80273F0();
- sub_8028EC8(FALSE);
+ sGame->numPlayers = 1;
+
+ SetRandomPrize();
+ SetCloudInvisibility(FALSE);
break;
}
}
-static void sub_802589C(u8 taskId)
+static void Task_NewGameIntro(u8 taskId)
{
- switch (gUnknown_02022C98->unk10)
+ switch (sGame->state)
{
case 0:
- if (sub_8026264() == 1)
- {
- gUnknown_02022C98->unk10++;
- }
+ if (SlideTreeBordersOut() == TRUE)
+ sGame->state++;
break;
case 1:
- sub_80286E4();
- gUnknown_02022C98->unk10++;
+ InitStatusBarPos();
+ sGame->state++;
break;
case 2:
- if (sub_8028828() == TRUE)
- {
- gUnknown_02022C98->unk10++;
- }
+ if (DoStatusBarIntro() == TRUE)
+ sGame->state++;
break;
default:
- if (gUnknown_02022C98->unk20 != 0)
- {
- sub_802621C(sub_8024D4C);
- }
+ if (sGame->isLeader)
+ CreateDodrioGameTask(Task_DodrioGame_Leader);
else
- {
- sub_802621C(sub_8024D84);
- }
+ CreateDodrioGameTask(Task_DodrioGame_Member);
+
DestroyTask(taskId);
break;
}
}
-static void sub_8025910(u8 taskId)
+#define tState data[0]
+
+static void Task_CommunicateMonInfo(u8 taskId)
{
s16 * data = gTasks[taskId].data;
u8 i;
- switch (data[0])
+ switch (tState)
{
case 0:
- if (SendBlock(0, &gUnknown_02022C98->unk318C[gUnknown_02022C98->multiplayerId].isShiny, sizeof(gUnknown_02022C98->unk318C[gUnknown_02022C98->multiplayerId].isShiny)))
+ if (SendBlock(0, &sGame->monInfo[sGame->multiplayerId].isShiny, sizeof(sGame->monInfo[sGame->multiplayerId].isShiny)))
{
- gUnknown_02022C98->unk08 = 0;
- data[0]++;
+ sGame->playersReceived = 0;
+ tState++;
}
break;
case 1:
if (IsLinkTaskFinished())
- {
- data[0]++;
- }
+ tState++;
break;
case 2:
- if (sub_8025170())
+ if (AllLinkBlocksReceived())
{
- for (i = 0; i < gUnknown_02022C98->unk24; i++)
+ for (i = 0; i < sGame->numPlayers; i++)
{
- *(u8 *)&gUnknown_02022C98->unk318C[i] = *(u8 *)gBlockRecvBuffer[i];
- gUnknown_02022C98->unk08 = gUnknown_02022C98->unk24;
+ *(u8 *)&sGame->monInfo[i] = *(u8 *)gBlockRecvBuffer[i];
+ sGame->playersReceived = sGame->numPlayers;
}
}
- if (gUnknown_02022C98->unk08 >= gUnknown_02022C98->unk24)
+ if (sGame->playersReceived >= sGame->numPlayers)
{
DestroyTask(taskId);
- sub_80292E0(6);
- gUnknown_02022C98->unk10++;
+ SetGfxFuncById(GFXFUNC_ERASE_MSG);
+ sGame->state++;
}
break;
}
}
-static void sub_80259FC(void)
+#undef tState
+
+static void RecvLinkData_Gameplay(void)
{
u8 i;
- u8 r7 = gUnknown_02022C98->unk24;
-
- gUnknown_02022C98->unk31A0[0].unk10 = sub_8028164(0, &gUnknown_02022C98->unk31A0[0], &gUnknown_02022C98->unk31A0[0].unk2C, &gUnknown_02022C98->unk31A0[1].unk2C, &gUnknown_02022C98->unk31A0[2].unk2C, &gUnknown_02022C98->unk31A0[3].unk2C, &gUnknown_02022C98->unk31A0[4].unk2C, &gUnknown_02022C98->unk40, &gUnknown_02022C98->unk120, &gUnknown_02022C98->unk12C);
- gUnknown_02022C98->unk128 = 1;
-
- for (i = 1; i < r7; i++)
- {
- if ( gUnknown_02022C98->unkA8[i] == 0
- && sub_8028318(i, &gUnknown_02022C98->unk31A0[i].unk2C.unk0) == 0)
+ u8 numPlayers = sGame->numPlayers;
+
+ sGame->players[0].receivedGameStatePacket = RecvPacket_GameState(0,
+ &sGame->players[0],
+ &sGame->players[0].comm,
+ &sGame->players[1].comm,
+ &sGame->players[2].comm,
+ &sGame->players[3].comm,
+ &sGame->players[4].comm,
+ &sGame->numGraySquares,
+ &sGame->berriesFalling,
+ &sGame->allReadyToEnd);
+ sGame->clearRecvCmds = TRUE;
+
+ for (i = 1; i < numPlayers; i++)
+ {
+ if (sGame->inputState[i] == INPUTSTATE_NONE && !RecvPacket_PickState(i, &sGame->players[i].comm.pickState))
{
- gUnknown_02022C98->unk31A0[i].unk2C.unk0 = 0;
- gUnknown_02022C98->unk128 = 0;
+ sGame->players[i].comm.pickState = PICK_NONE;
+ sGame->clearRecvCmds = FALSE;
}
}
- if (++gUnknown_02022C98->unk124 >= 60)
+ if (++sGame->clearRecvCmdTimer >= 60)
{
- if (gUnknown_02022C98->unk128 != 0)
+ if (sGame->clearRecvCmds)
{
- sub_8011AC8();
- gUnknown_02022C98->unk124 = 0;
+ ClearRecvCommands();
+ sGame->clearRecvCmdTimer = 0;
}
- else if (gUnknown_02022C98->unk124 > 70)
+ else if (sGame->clearRecvCmdTimer > 70)
{
- sub_8011AC8();
- gUnknown_02022C98->unk124 = 0;
+ ClearRecvCommands();
+ sGame->clearRecvCmdTimer = 0;
}
}
- for (i = 0; i < r7; i++)
+ for (i = 0; i < numPlayers; i++)
{
- if ( gUnknown_02022C98->unk31A0[i].unk2C.unk0 != 0
- && gUnknown_02022C98->unkA8[i] == 0)
+ if (sGame->players[i].comm.pickState != PICK_NONE && sGame->inputState[i] == INPUTSTATE_NONE)
{
- gUnknown_02022C98->unkA8[i] = 1;
+ sGame->inputState[i] = INPUTSTATE_TRY_PICK;
}
- switch (gUnknown_02022C98->unkA8[i])
+ switch (sGame->inputState[i])
{
- case 0:
+ case INPUTSTATE_NONE:
default:
break;
- case 1 ... 3:
- if (++gUnknown_02022C98->unkB0[i] >= 6)
+ case INPUTSTATE_TRY_PICK:
+ case INPUTSTATE_PICKED:
+ case INPUTSTATE_ATE_BERRY:
+ if (++sGame->inputDelay[i] >= 6)
{
- gUnknown_02022C98->unkB0[i] = 0;
- gUnknown_02022C98->unkA8[i] = 0;
- gUnknown_02022C98->unk31A0[i].unk2C.unk0 = 0;
- gUnknown_02022C98->unk31A0[i].unk2C.unk4 = 0;
- gUnknown_02022C98->unk31A0[i].unk2C.unk8 = 0;
+ sGame->inputDelay[i] = 0;
+ sGame->inputState[i] = INPUTSTATE_NONE;
+ sGame->players[i].comm.pickState = PICK_NONE;
+ sGame->players[i].comm.ateBerry = FALSE;
+ sGame->players[i].comm.missedBerry = FALSE;
}
break;
- case 4:
- if (++gUnknown_02022C98->unkB0[i] >= 40)
+ case INPUTSTATE_BAD_MISS:
+ // Tried to pick with no berry in range, long delay until next input
+ if (++sGame->inputDelay[i] >= 40)
{
- gUnknown_02022C98->unkB0[i] = 0;
- gUnknown_02022C98->unkA8[i] = 0;
- gUnknown_02022C98->unk31A0[i].unk2C.unk0 = 0;
- gUnknown_02022C98->unk31A0[i].unk2C.unk4 = 0;
- gUnknown_02022C98->unk31A0[i].unk2C.unk8 = 0;
+ sGame->inputDelay[i] = 0;
+ sGame->inputState[i] = INPUTSTATE_NONE;
+ sGame->players[i].comm.pickState = PICK_NONE;
+ sGame->players[i].comm.ateBerry = FALSE;
+ sGame->players[i].comm.missedBerry = FALSE;
}
break;
}
}
}
-static void sub_8025C0C(void)
+static void RecvLinkData_ReadyToEnd(void)
{
u8 i;
- u8 r6 = gUnknown_02022C98->unk24;
-
- gUnknown_02022C98->unk31A0[0].unk10 = sub_8028164(0, &gUnknown_02022C98->unk31A0[0], &gUnknown_02022C98->unk31A0[0].unk2C, &gUnknown_02022C98->unk31A0[1].unk2C, &gUnknown_02022C98->unk31A0[2].unk2C, &gUnknown_02022C98->unk31A0[3].unk2C, &gUnknown_02022C98->unk31A0[4].unk2C, &gUnknown_02022C98->unk40, &gUnknown_02022C98->unk120, &gUnknown_02022C98->unk12C);
- gUnknown_02022C98->unk128 = 1;
-
- for (i = 1; i < r6; i++)
- {
- if (sub_8028374(i) != 0)
+ u8 numPlayers = sGame->numPlayers;
+
+ sGame->players[0].receivedGameStatePacket = RecvPacket_GameState(0,
+ &sGame->players[0],
+ &sGame->players[0].comm,
+ &sGame->players[1].comm,
+ &sGame->players[2].comm,
+ &sGame->players[3].comm,
+ &sGame->players[4].comm,
+ &sGame->numGraySquares,
+ &sGame->berriesFalling,
+ &sGame->allReadyToEnd);
+ sGame->clearRecvCmds = TRUE;
+
+ for (i = 1; i < numPlayers; i++)
+ {
+ if (RecvPacket_ReadyToEnd(i))
{
- gUnknown_02022C98->unk130[i] = 1;
- gUnknown_02022C98->unk128 = 0;
+ sGame->readyToEnd[i] = TRUE;
+ sGame->clearRecvCmds = FALSE;
}
}
- if (++gUnknown_02022C98->unk124 >= 60)
+ if (++sGame->clearRecvCmdTimer >= 60)
{
- if (gUnknown_02022C98->unk128 != 0)
+ if (sGame->clearRecvCmds)
{
- sub_8011AC8();
- gUnknown_02022C98->unk124 = 0;
+ ClearRecvCommands();
+ sGame->clearRecvCmdTimer = 0;
}
- else if (gUnknown_02022C98->unk124 > 70)
+ else if (sGame->clearRecvCmdTimer > 70)
{
- sub_8011AC8();
- gUnknown_02022C98->unk124 = 0;
+ ClearRecvCommands();
+ sGame->clearRecvCmdTimer = 0;
}
}
}
-static void sub_8025D04(void)
+static void RecvLinkData_Leader(void)
{
- switch (gUnknown_02022C98->unk18)
+ switch (sGame->funcId)
{
- case 3:
- if (sub_8026BB8() == TRUE)
+ case FUNC_WAIT_START:
+ if (AllPlayersReadyToStart() == TRUE)
{
- sub_8026C28();
- gUnknown_02022C98->unk11C = 1;
+ ResetReadyToStart();
+ sGame->startGame = TRUE;
}
break;
- case 4:
- sub_80259FC();
+ case FUNC_PLAY_GAME:
+ RecvLinkData_Gameplay();
break;
- case 11:
- sub_8025C0C();
+ case FUNC_WAIT_END_GAME:
+ RecvLinkData_ReadyToEnd();
break;
}
}
-static void sub_8025D50(void)
-{
- switch (gUnknown_02022C98->unk18)
- {
- case 4:
- sub_8027E30(&gUnknown_02022C98->unk32CC, &gUnknown_02022C98->unk31A0[0].unk2C, &gUnknown_02022C98->unk31A0[1].unk2C, &gUnknown_02022C98->unk31A0[2].unk2C, &gUnknown_02022C98->unk31A0[3].unk2C, &gUnknown_02022C98->unk31A0[4].unk2C, gUnknown_02022C98->unk40, gUnknown_02022C98->unk120, gUnknown_02022C98->unk12C);
- break;
- case 11:
- sub_8027E30(&gUnknown_02022C98->unk32CC, &gUnknown_02022C98->unk31A0[0].unk2C, &gUnknown_02022C98->unk31A0[1].unk2C, &gUnknown_02022C98->unk31A0[2].unk2C, &gUnknown_02022C98->unk31A0[3].unk2C, &gUnknown_02022C98->unk31A0[4].unk2C, gUnknown_02022C98->unk40, gUnknown_02022C98->unk120, gUnknown_02022C98->unk12C);
+static void SendLinkData_Leader(void)
+{
+ switch (sGame->funcId)
+ {
+ case FUNC_PLAY_GAME:
+ SendPacket_GameState(&sGame->player,
+ &sGame->players[0].comm,
+ &sGame->players[1].comm,
+ &sGame->players[2].comm,
+ &sGame->players[3].comm,
+ &sGame->players[4].comm,
+ sGame->numGraySquares,
+ sGame->berriesFalling,
+ sGame->allReadyToEnd);
+ break;
+ case FUNC_WAIT_END_GAME:
+ SendPacket_GameState(&sGame->player,
+ &sGame->players[0].comm,
+ &sGame->players[1].comm,
+ &sGame->players[2].comm,
+ &sGame->players[3].comm,
+ &sGame->players[4].comm,
+ sGame->numGraySquares,
+ sGame->berriesFalling,
+ sGame->allReadyToEnd);
break;
}
}
-static void sub_8025E0C(void)
-{
- switch (gUnknown_02022C98->unk18)
- {
- case 4:
- sub_8028164(gUnknown_02022C98->multiplayerId, &gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId], &gUnknown_02022C98->unk31A0[0].unk2C, &gUnknown_02022C98->unk31A0[1].unk2C, &gUnknown_02022C98->unk31A0[2].unk2C, &gUnknown_02022C98->unk31A0[3].unk2C, &gUnknown_02022C98->unk31A0[4].unk2C, &gUnknown_02022C98->unk40, &gUnknown_02022C98->unk120, &gUnknown_02022C98->unk12C);
- break;
- case 11:
- sub_8028164(gUnknown_02022C98->multiplayerId, &gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId], &gUnknown_02022C98->unk31A0[0].unk2C, &gUnknown_02022C98->unk31A0[1].unk2C, &gUnknown_02022C98->unk31A0[2].unk2C, &gUnknown_02022C98->unk31A0[3].unk2C, &gUnknown_02022C98->unk31A0[4].unk2C, &gUnknown_02022C98->unk40, &gUnknown_02022C98->unk120, &gUnknown_02022C98->unk12C);
+static void RecvLinkData_Member(void)
+{
+ switch (sGame->funcId)
+ {
+ case FUNC_PLAY_GAME:
+ RecvPacket_GameState(sGame->multiplayerId,
+ &sGame->players[sGame->multiplayerId],
+ &sGame->players[0].comm,
+ &sGame->players[1].comm,
+ &sGame->players[2].comm,
+ &sGame->players[3].comm,
+ &sGame->players[4].comm,
+ &sGame->numGraySquares,
+ &sGame->berriesFalling,
+ &sGame->allReadyToEnd);
+ break;
+ case FUNC_WAIT_END_GAME:
+ RecvPacket_GameState(sGame->multiplayerId,
+ &sGame->players[sGame->multiplayerId],
+ &sGame->players[0].comm,
+ &sGame->players[1].comm,
+ &sGame->players[2].comm,
+ &sGame->players[3].comm,
+ &sGame->players[4].comm,
+ &sGame->numGraySquares,
+ &sGame->berriesFalling,
+ &sGame->allReadyToEnd);
break;
}
}
-static void sub_8025ED8(void)
+static void SendLinkData_Member(void)
{
- switch (gUnknown_02022C98->unk18)
+ switch (sGame->funcId)
{
- case 3:
- sub_8027DD0(1);
- gUnknown_02022C98->unk11C = 1;
+ case FUNC_WAIT_START:
+ SendPacket_ReadyToStart(TRUE);
+ sGame->startGame = TRUE;
break;
- case 4:
- if (gUnknown_02022C98->unk32CC.unk2C.unk0 != 0)
+ case FUNC_PLAY_GAME:
+ if (sGame->player.comm.pickState != PICK_NONE)
{
- sub_80282EC(gUnknown_02022C98->unk32CC.unk2C.unk0);
+ SendPacket_PickState(sGame->player.comm.pickState);
}
break;
- case 11:
- if (gUnknown_02022C98->unk120 == 0 && gUnknown_02022C98->unk12C == 0)
- {
- sub_8028350(1);
- }
+ case FUNC_WAIT_END_GAME:
+ if (!sGame->berriesFalling && !sGame->allReadyToEnd)
+ SendPacket_ReadyToEnd(TRUE);
break;
}
}
-static void sub_8025F48(void)
+static void HandleSound_Leader(void)
{
- if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 == 0)
+ if (sGame->players[sGame->multiplayerId].comm.pickState == PICK_NONE)
{
if (!IsSEPlaying())
- {
- gUnknown_02022C98->unk144 = 0;
- }
+ sGame->playingPickSound = FALSE;
}
- else if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk4 == 1)
+ else if (sGame->players[sGame->multiplayerId].comm.ateBerry == TRUE)
{
- if (gUnknown_02022C98->unk144 == 0)
+ if (!sGame->playingPickSound)
{
m4aSongNumStop(SE_SUCCESS);
PlaySE(SE_SUCCESS);
- gUnknown_02022C98->unk144 = 1;
+ sGame->playingPickSound = TRUE;
}
}
- else if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk8 == 1)
+ else if (sGame->players[sGame->multiplayerId].comm.missedBerry == TRUE)
{
- if (gUnknown_02022C98->unk144 == 0 && !IsSEPlaying())
+ if (!sGame->playingPickSound && !IsSEPlaying())
{
PlaySE(SE_BOO);
- sub_80284CC(1);
- gUnknown_02022C98->unk144 = 1;
+ StartDodrioMissedAnim(1);
+ sGame->playingPickSound = TRUE;
}
}
- if (gUnknown_02022C98->unk154 == 0 && gUnknown_02022C98->unk40 >= 10)
+ if (sGame->endSoundState == 0 && sGame->numGraySquares >= NUM_STATUS_SQUARES)
{
+ // Ready to play game over sound
StopMapMusic();
- gUnknown_02022C98->unk154 = 1;
+ sGame->endSoundState = 1;
}
- else if (gUnknown_02022C98->unk154 == 1)
+ else if (sGame->endSoundState == 1)
{
- PlayFanfareByFanfareNum(11); // MUS_TOO_BAD
- gUnknown_02022C98->unk154 = 2;
+ // Play game over sound
+ PlayFanfareByFanfareNum(FANFARE_TOO_BAD);
+ sGame->endSoundState = 2;
}
}
-static void sub_8026044(void)
+static void HandleSound_Member(void)
{
- u8 r8 = gUnknown_02022C98->unk44;
- u8 r7 = gUnknown_02022C98->unk48;
- u8 r4;
- if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 == 0)
+ u8 berryStart = sGame->berryColStart;
+ u8 berryEnd = sGame->berryColEnd;
+ u8 i;
+ if (sGame->players[sGame->multiplayerId].comm.pickState == PICK_NONE)
{
- if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk4 != 1 && gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk8 != 1)
- {
- gUnknown_02022C98->unk144 = 0;
- }
+ if (sGame->players[sGame->multiplayerId].comm.ateBerry != TRUE
+ && sGame->players[sGame->multiplayerId].comm.missedBerry != TRUE)
+ sGame->playingPickSound = 0;
}
- else if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk4 == 1)
+ else if (sGame->players[sGame->multiplayerId].comm.ateBerry == TRUE)
{
- if (gUnknown_02022C98->unk144 == 0)
+ if (!sGame->playingPickSound)
{
m4aSongNumStop(SE_SUCCESS);
PlaySE(SE_SUCCESS);
- gUnknown_02022C98->unk144 = 1;
+ sGame->playingPickSound = TRUE;
}
}
- else if (gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk8 == 1)
+ else if (sGame->players[sGame->multiplayerId].comm.missedBerry == TRUE)
{
- if (gUnknown_02022C98->unk144 == 0 && !IsSEPlaying())
+ if (!sGame->playingPickSound && !IsSEPlaying())
{
PlaySE(SE_BOO);
- sub_80284CC(1);
- gUnknown_02022C98->unk144 = 1;
+ StartDodrioMissedAnim(1);
+ sGame->playingPickSound = TRUE;
}
}
- for (r4 = r8; r4 < r7; r4++)
+ for (i = berryStart; i < berryEnd; i++)
{
- struct DodrioSubstruct_31A0_14 * ptr = &gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk14;
- if (ptr->unkB[r4] >= 10)
+ struct DodrioGame_Berries * berries = &sGame->players[sGame->multiplayerId].berries;
+ if (berries->fallDist[i] >= MAX_FALL_DIST)
{
- if (gUnknown_02022C98->unk148[r4] == 0)
+ if (!sGame->playingSquishSound[i])
{
- PlaySE(SE_BALLOON_RED + ptr->unk0[r4]);
- gUnknown_02022C98->unk148[r4] = 1;
+ PlaySE(SE_BALLOON_RED + berries->ids[i]);
+ sGame->playingSquishSound[i] = TRUE;
}
}
else
{
- gUnknown_02022C98->unk148[r4] = 0;
+ sGame->playingSquishSound[i] = FALSE;
}
}
- if (gUnknown_02022C98->unk154 == 0 && gUnknown_02022C98->unk40 >= 10)
+ if (sGame->endSoundState == 0 && sGame->numGraySquares >= NUM_STATUS_SQUARES)
{
+ // Ready to play game over sound
StopMapMusic();
- gUnknown_02022C98->unk154 = 1;
+ sGame->endSoundState = 1;
}
- else if (gUnknown_02022C98->unk154 == 1)
+ else if (sGame->endSoundState == 1)
{
- PlayFanfareByFanfareNum(11); // MUS_TOO_BAD
- gUnknown_02022C98->unk154 = 2;
+ // Play game over sound
+ PlayFanfareByFanfareNum(FANFARE_TOO_BAD);
+ sGame->endSoundState = 2;
}
}
-static void sub_80261CC(void)
+static void CB2_DodrioGame(void)
{
RunTasks();
AnimateSprites();
@@ -1550,53 +1786,55 @@ static void sub_80261CC(void)
UpdatePaletteFade();
}
-static void sub_80261E4(void)
+static void VBlankCB_DodrioGame(void)
{
TransferPlttBuffer();
LoadOam();
ProcessSpriteCopyRequests();
}
-static void sub_80261F8(struct DodrioSubstruct_318C * a0, struct Pokemon * a1)
+static void InitMonInfo(struct DodrioGame_MonInfo * monInfo, struct Pokemon * mon)
{
- a0->isShiny = IsMonShiny(a1);
+ monInfo->isShiny = IsMonShiny(mon);
}
-static void sub_802620C(TaskFunc func, u8 priority)
+static void CreateTask_(TaskFunc func, u8 priority)
{
CreateTask(func, priority);
}
-static void sub_802621C(TaskFunc func)
+static void CreateDodrioGameTask(TaskFunc func)
{
- gUnknown_02022C98->unk04 = CreateTask(func, 1);
- gUnknown_02022C98->unk10 = 0;
- gUnknown_02022C98->unk0C = 0;
- gUnknown_02022C98->unk14 = 0;
+ sGame->taskId = CreateTask(func, 1);
+ sGame->state = 0;
+ sGame->startState = 0;
+ sGame->timer = 0;
}
-static void sub_8026240(u8 a0)
+static void SetGameFunc(u8 funcId)
{
- gUnknown_02022C98->unk1C = gUnknown_02022C98->unk18;
- gUnknown_02022C98->unk18 = a0;
- gUnknown_02022C98->unk10 = 0;
- gUnknown_02022C98->unk14 = 0;
+ sGame->prevFuncId = sGame->funcId;
+ sGame->funcId = funcId;
+ sGame->state = 0;
+ sGame->timer = 0;
}
-static bool32 sub_8026264(void)
+static bool32 SlideTreeBordersOut(void)
{
- u8 r2 = gUnknown_02022C98->unk14 / 4;
- gUnknown_02022C98->unk14++;
- if (r2 != 0 && gUnknown_02022C98->unk14 % 4 == 0)
+ u8 x = sGame->timer / 4;
+ sGame->timer++;
+ if (x != 0 && sGame->timer % 4 == 0)
{
- if (r2 < gUnknown_082F7A94[gUnknown_02022C98->unk24 - 1])
+ if (x < sTreeBorderXPos[sGame->numPlayers - 1])
{
- SetGpuReg(REG_OFFSET_BG1HOFS, (r2 * 8));
- SetGpuReg(REG_OFFSET_BG2HOFS, -(r2 * 8));
+ // Update position
+ SetGpuReg(REG_OFFSET_BG1HOFS, (x * 8)); // BG_TREE_LEFT
+ SetGpuReg(REG_OFFSET_BG2HOFS, -(x * 8)); // BG_TREE_RIGHT
return FALSE;
}
else
{
+ // Animation finished
return TRUE;
}
}
@@ -1606,413 +1844,452 @@ static bool32 sub_8026264(void)
}
}
-static void sub_80262C0(void)
+static void InitFirstWaveOfBerries(void)
{
u8 i;
- u8 start = gUnknown_02022C98->unk44;
- u8 finish = gUnknown_02022C98->unk48;
+ u8 berryStart = sGame->berryColStart;
+ u8 berryEnd = sGame->berryColEnd;
- for (i = start; i < finish; i++)
+ for (i = berryStart; i < berryEnd; i++)
{
- struct DodrioSubstruct_31A0_14 * ptr = &gUnknown_02022C98->unk32CC.unk14;
- ptr->unkB[i] = (i % 2 == 0) ? 1 : 0;
- ptr->unk0[i] = 0;
+ struct DodrioGame_Berries * berries = &sGame->player.berries;
+ berries->fallDist[i] = (i % 2 == 0) ? 1 : 0;
+ berries->ids[i] = BERRY_BLUE;
}
}
-static void sub_8026324(void)
+// This function checks every berry and resolves if it should be eaten or not.
+// It's run in a loop that handles moving each individual berry, which means
+// that every time any berry moves, every single berry is checked.
+static void HandlePickBerries(void)
{
- u8 sp0 = gUnknown_02022C98->unk44;
- u8 sp4 = gUnknown_02022C98->unk48;
- u8 sp8 = gUnknown_02022C98->unk24;
- u8 i, j, k, r5;
+ u8 berryStart = sGame->berryColStart;
+ u8 berryEnd = sGame->berryColEnd;
+ u8 numPlayers = sGame->numPlayers;
+ u8 i, j, k, column;
- if (gUnknown_02022C98->unk40 >= 10)
+ // Game is already over
+ if (sGame->numGraySquares >= NUM_STATUS_SQUARES)
return;
- for (i = 0; i < sp8; i++)
+ for (i = 0; i < numPlayers; i++)
{
- u8 *ptr = &gUnknown_02022C98->unk31A0[i].unk2C.unk0;
- if (*ptr != 0 && gUnknown_02022C98->unkA8[i] == 1)
+ u8 *pickState = &sGame->players[i].comm.pickState;
+ if (*pickState != PICK_NONE && sGame->inputState[i] == INPUTSTATE_TRY_PICK)
{
- for (j = sp0; j < sp4; j++)
+ // Player is attempting to pick a berry
+ for (j = berryStart; j < berryEnd; j++)
{
- r5 = gUnknown_082F449C[0][0][j];
- if (gUnknown_02022C98->unkF4[r5][0] == i || gUnknown_02022C98->unkF4[r5][1] == i)
+ column = sActiveColumnMap[0][0][j];
+
+ // Attempt has already been checked
+ if (sGame->playersAttemptingPick[column][0] == i
+ || sGame->playersAttemptingPick[column][1] == i)
break;
- if (sub_8026634(i, *ptr, r5) == TRUE)
+
+ // Check berry pick attempt
+ if (TryPickBerry(i, *pickState, column) == TRUE)
{
- for (k = 0; k < 2; k++)
+ // Attempt was successful
+ for (k = 0; k < ARRAY_COUNT(sGame->playersAttemptingPick[0]); k++)
{
- if (gUnknown_02022C98->unkF4[r5][k] == 0xFF)
+ if (sGame->playersAttemptingPick[column][k] == PLAYER_NONE)
{
- gUnknown_02022C98->unkF4[r5][k] = i;
- gUnknown_02022C98->unkA8[i] = 2;
- gUnknown_02022C98->unkC4[r5] = 1;
+ sGame->playersAttemptingPick[column][k] = i;
+ sGame->inputState[i] = INPUTSTATE_PICKED;
+ sGame->berryState[column] = BERRYSTATE_PICKED;
break;
}
}
break;
}
- if (gUnknown_02022C98->unk31A0[i].unk2C.unk8 == 1)
+ if (sGame->players[i].comm.missedBerry == TRUE)
break;
}
}
}
- for (j = sp0; j < sp4; j++)
+ for (j = berryStart; j < berryEnd; j++)
{
- u8 id = 0xFF;
- r5 = gUnknown_082F449C[0][0][j];
- if (gUnknown_02022C98->unkC4[r5] == 1)
+ u8 playerIdMissed = PLAYER_NONE;
+ column = sActiveColumnMap[0][0][j];
+ if (sGame->berryState[column] == BERRYSTATE_PICKED)
{
- s32 r2;
- u8 r4, r3 = gUnknown_02022C98->unk90[sub_8026D8C(r5)] / 7;
- if (r3 >= ARRAY_COUNT(gUnknown_082F7A88) - 1)
- r3 = ARRAY_COUNT(gUnknown_082F7A88) - 1;
+ s32 delayRemaining;
+ u8 playerIdPicked, delayStage = sGame->difficulty[GetPlayerIdAtColumn(column)] / NUM_DIFFICULTIES;
+ if (delayStage >= ARRAY_COUNT(sBerryFallDelays) - 1)
+ delayStage = ARRAY_COUNT(sBerryFallDelays) - 1;
- r2 = gUnknown_082F7A88[r3][gUnknown_02022C98->unk31A0[0].unk14.unk0[r5]] - gUnknown_02022C98->unkD0[r5];
- if (r2 < 6)
- gUnknown_02022C98->unk9C[r5] += r2;
+ delayRemaining = sBerryFallDelays[delayStage][sGame->players[0].berries.ids[column]] - sGame->fallTimer[column];
+ if (delayRemaining < 6)
+ sGame->eatTimer[column] += delayRemaining;
- if (++gUnknown_02022C98->unk9C[r5] >= 6)
+ if (++sGame->eatTimer[column] >= 6)
{
- gUnknown_02022C98->unk9C[r5] = 0;
- if (gUnknown_02022C98->unkF4[r5][0] == 0xFF && gUnknown_02022C98->unkF4[r5][1] == 0xFF)
+ sGame->eatTimer[column] = 0;
+
+ if (sGame->playersAttemptingPick[column][0] == PLAYER_NONE
+ && sGame->playersAttemptingPick[column][1] == PLAYER_NONE)
{
+ // No players attempting to pick this berry
continue;
}
- else if (gUnknown_02022C98->unkF4[r5][0] != 0xFF && gUnknown_02022C98->unkF4[r5][1] == 0xFF)
+ else if (sGame->playersAttemptingPick[column][0] != PLAYER_NONE
+ && sGame->playersAttemptingPick[column][1] == PLAYER_NONE)
{
- r4 = gUnknown_02022C98->unkF4[r5][0];
+ // One player attempting to pick this berry
+ playerIdPicked = sGame->playersAttemptingPick[column][0];
}
else
{
- u8 unk0 = gUnknown_02022C98->unkF4[r5][0];
- i = gUnknown_02022C98->unkF4[r5][1]; // Have to re-use the variable to match.
+ // Two players attempting to pick this berry
+ // Randomly give it to one of them
+ u8 playerId1 = sGame->playersAttemptingPick[column][0];
+ i = sGame->playersAttemptingPick[column][1]; // playerId2. Have to re-use the variable to match.
if (!(Random() & 1))
{
- r4 = unk0;
- id = i;
+ playerIdPicked = playerId1;
+ playerIdMissed = i;
}
else
{
- r4 = i;
- id = unk0;
+ playerIdPicked = i;
+ playerIdMissed = playerId1;
}
}
- gUnknown_02022C98->unk32CC.unk14.unkB[r5] = 7;
- gUnknown_02022C98->unkC4[r5] = 2;
- gUnknown_02022C98->unkA8[r4] = 3;
- gUnknown_02022C98->unkB8[r5] = r4;
- gUnknown_02022C98->unk31A0[r4].unk2C.unk4 = 1;
- gUnknown_02022C98->unk31A0[id].unk2C.unk8 = 1;
- gUnknown_02022C98->unk86[r4]++;
- sub_8026F1C(0, r5, r4);
- sub_8027234(TRUE);
- sub_8026D1C(r4);
- gUnknown_02022C98->unkE8[r5] = gUnknown_02022C98->unk32CC.unk14.unk0[r5];
- gUnknown_02022C98->unk32CC.unk14.unk0[r5] = 3;
- gUnknown_02022C98->unkF4[r5][0] = 0xFF;
- gUnknown_02022C98->unkF4[r5][1] = 0xFF;
+
+ // Eat berry
+ sGame->player.berries.fallDist[column] = EAT_FALL_DIST;
+ sGame->berryState[column] = BERRYSTATE_EATEN;
+ sGame->inputState[playerIdPicked] = INPUTSTATE_ATE_BERRY;
+ sGame->berryEatenBy[column] = playerIdPicked;
+ sGame->players[playerIdPicked].comm.ateBerry = TRUE;
+#ifdef UBFIX
+ if (playerIdMissed != PLAYER_NONE)
+#endif
+ sGame->players[playerIdMissed].comm.missedBerry = TRUE; // UB: playerIdMissed can be PLAYER_NONE here, which is out of bounds
+
+ sGame->berriesEaten[playerIdPicked]++;
+ IncrementBerryResult(0, column, playerIdPicked);
+ UpdateBerriesPickedInRow(TRUE);
+ TryIncrementDifficulty(playerIdPicked);
+ sGame->prevBerryIds[column] = sGame->player.berries.ids[column];
+ sGame->player.berries.ids[column] = BERRY_MISSED; // Just to clear berry id, wasn't actually missed
+ sGame->playersAttemptingPick[column][0] = PLAYER_NONE;
+ sGame->playersAttemptingPick[column][1] = PLAYER_NONE;
}
}
}
}
-static bool32 sub_8026634(u8 a0, u8 a1, u8 a2)
+static bool32 TryPickBerry(u8 playerId, u8 pickState, u8 column)
{
- s32 r7 = 0;
- u8 r5 = gUnknown_02022C98->unk24 - 1;
- struct DodrioSubstruct_31A0_14 * ptr = &gUnknown_02022C98->unk32CC.unk14;
+ s32 pick = 0;
+ u8 numPlayersIdx = sGame->numPlayers - 1;
+ struct DodrioGame_Berries * berries = &sGame->player.berries;
- switch (a1)
+ switch (pickState)
{
- case 3:
+ case PICK_LEFT:
default:
- r7 = 0;
+ pick = 0;
break;
- case 2:
- r7 = 1;
+ case PICK_MIDDLE:
+ pick = 1;
break;
- case 1:
- r7 = 2;
+ case PICK_RIGHT:
+ pick = 2;
break;
}
- if (ptr->unkB[a2] == 6 || ptr->unkB[a2] == 7)
+
+ // Check if berry is within range to be picked
+ if (berries->fallDist[column] == EAT_FALL_DIST - 1 || berries->fallDist[column] == EAT_FALL_DIST)
{
- if (a2 == gUknnown_082F45AF[r5][a0][r7])
+ // Check if this berry is the one the player is trying to pick
+ if (column == sDodrioHeadToColumnMap[numPlayersIdx][playerId][pick])
{
- if (gUnknown_02022C98->unkC4[a2] == 1 || gUnknown_02022C98->unkC4[a2] == 2)
+ // Check if berry has been picked/eaten by another player
+ if (sGame->berryState[column] == BERRYSTATE_PICKED || sGame->berryState[column] == BERRYSTATE_EATEN)
{
- gUnknown_02022C98->unk31A0[a0].unk2C.unk8 = 1;
+ // Missed berry, picked by someone else
+ sGame->players[playerId].comm.missedBerry = TRUE;
return FALSE;
}
else
{
+ // Successfully picked berry
return TRUE;
}
}
}
else
{
- if (a2 == gUknnown_082F45AF[r5][a0][r7])
+ // Check if this berry is the one the player is trying to pick
+ if (column == sDodrioHeadToColumnMap[numPlayersIdx][playerId][pick])
{
- gUnknown_02022C98->unkA8[a0] = 4;
- gUnknown_02022C98->unk31A0[a0].unk2C.unk8 = 1;
+ // Missed berry, out of range
+ sGame->inputState[playerId] = INPUTSTATE_BAD_MISS;
+ sGame->players[playerId].comm.missedBerry = TRUE;
}
}
return FALSE;
}
-static void sub_802671C(void)
+static void UpdateFallingBerries(void)
{
- u8 r1 = gUnknown_02022C98->unk44;
- u8 r9 = gUnknown_02022C98->unk48;
- u8 r3 = 0;
- u8 r10 = 0;
+ u8 berryStart = sGame->berryColStart;
+ u8 berryEnd = sGame->berryColEnd;
+ u8 delayStage = 0;
+ u8 otherBerryMissed = 0;
u8 i;
- u8 r2;
- struct DodrioStruct *ptr;
- gUnknown_02022C98->unk120 = 0;
+ sGame->berriesFalling = FALSE;
- for (i = r1; i < r9 - 1; i++)
+ for (i = berryStart; i < berryEnd - 1; i++)
{
- ptr = gUnknown_02022C98;
+ struct DodrioGame *game = sGame;
- if (gUnknown_02022C98->unkC4[i] == 0 || gUnknown_02022C98->unkC4[i] == 1)
+ if (sGame->berryState[i] == BERRYSTATE_NONE || sGame->berryState[i] == BERRYSTATE_PICKED)
{
- gUnknown_02022C98->unk120 = 1;
- if (ptr->unk32CC.unk14.unkB[i] >= 10)
+ sGame->berriesFalling = TRUE;
+
+ if (game->player.berries.fallDist[i] >= MAX_FALL_DIST)
{
- ptr->unk32CC.unk14.unkB[i] = 10;
- gUnknown_02022C98->unkC4[i] = 3;
- if (gUnknown_02022C98->unk148[i] == 0)
+ // Berry hit the ground
+ game->player.berries.fallDist[i] = MAX_FALL_DIST;
+ sGame->berryState[i] = BERRYSTATE_SQUISHED;
+ if (!sGame->playingSquishSound[i])
{
- gUnknown_02022C98->unk148[i] = 1;
- PlaySE(SE_BALLOON_RED + ptr->unk32CC.unk14.unk0[i]);
+ sGame->playingSquishSound[i] = TRUE;
+ PlaySE(SE_BALLOON_RED + game->player.berries.ids[i]);
}
- if (gUnknown_02022C98->unk40 < 10 || r10 == 1)
+ if (sGame->numGraySquares < NUM_STATUS_SQUARES || otherBerryMissed == TRUE)
{
- r10 = 1;
- gUnknown_02022C98->unk148[i] = 0;
- if (gUnknown_02022C98->unk40 < 10)
- {
- gUnknown_02022C98->unk40++;
- }
- sub_8026F1C(3, i, 0);
- sub_8027234(FALSE);
+ otherBerryMissed = TRUE;
+ sGame->playingSquishSound[i] = FALSE;
+ if (sGame->numGraySquares < NUM_STATUS_SQUARES)
+ sGame->numGraySquares++;
+
+ IncrementBerryResult(BERRY_MISSED, i, 0);
+ UpdateBerriesPickedInRow(FALSE);
}
}
else
{
- r3 = gUnknown_02022C98->unk90[sub_8026D8C(i)] / 7;
- if (r3 >= 2)
- {
- r3 = 2;
- }
- r2 = gUnknown_082F7A88[r3][ptr->unk32CC.unk14.unk0[i]];
- if (++gUnknown_02022C98->unkD0[i] >= r2)
+ // Berry is still falling
+ u8 delay;
+ delayStage = sGame->difficulty[GetPlayerIdAtColumn(i)] / NUM_DIFFICULTIES;
+ if (delayStage >= ARRAY_COUNT(sBerryFallDelays) - 1)
+ delayStage = ARRAY_COUNT(sBerryFallDelays) - 1;
+
+ delay = sBerryFallDelays[delayStage][game->player.berries.ids[i]];
+ if (++sGame->fallTimer[i] >= delay)
{
- ptr->unk32CC.unk14.unkB[i]++;
- gUnknown_02022C98->unkD0[i] = 0;
+ game->player.berries.fallDist[i]++;
+ sGame->fallTimer[i] = 0;
}
- sub_8026324();
+ HandlePickBerries();
}
}
- else if (gUnknown_02022C98->unkC4[i] == 2)
+ else if (sGame->berryState[i] == BERRYSTATE_EATEN)
{
- gUnknown_02022C98->unk120 = 1;
- if (++gUnknown_02022C98->unkDC[i] >= 20)
+ // Berry has been eaten, wait and create a new berry
+ sGame->berriesFalling = TRUE;
+ if (++sGame->newBerryTimer[i] >= 20)
{
- gUnknown_02022C98->unk31A0[gUnknown_02022C98->unkB8[i]].unk2C.unk4 = 0;
- gUnknown_02022C98->unkDC[i] = 0;
- gUnknown_02022C98->unkD0[i] = 0;
- gUnknown_02022C98->unkC4[i] = 0;
- ptr->unk32CC.unk14.unkB[i] = 1;
- ptr->unk32CC.unk14.unk0[i] = sub_8026DB0(sub_8026D8C(i), i);
+ sGame->players[sGame->berryEatenBy[i]].comm.ateBerry = FALSE;
+ sGame->newBerryTimer[i] = 0;
+ sGame->fallTimer[i] = 0;
+ sGame->berryState[i] = BERRYSTATE_NONE;
+ game->player.berries.fallDist[i] = 1;
+ game->player.berries.ids[i] = GetNewBerryId(GetPlayerIdAtColumn(i), i);
}
}
- else if (gUnknown_02022C98->unkC4[i] == 3)
+ else if (sGame->berryState[i] == BERRYSTATE_SQUISHED)
{
- if (++gUnknown_02022C98->unkDC[i] >= 20)
+ // Berry has already hit the ground, wait and create a new berry
+ if (++sGame->newBerryTimer[i] >= 20)
{
- if (gUnknown_02022C98->unk40 < 10)
+ if (sGame->numGraySquares < NUM_STATUS_SQUARES)
{
- gUnknown_02022C98->unkDC[i] = 0;
- gUnknown_02022C98->unkD0[i] = 0;
- gUnknown_02022C98->unkC4[i] = 0;
- ptr->unk32CC.unk14.unkB[i] = 1;
- gUnknown_02022C98->unkE8[i] = ptr->unk32CC.unk14.unk0[i];
- ptr->unk32CC.unk14.unk0[i] = sub_8026DB0(sub_8026D8C(i), i);
+ sGame->newBerryTimer[i] = 0;
+ sGame->fallTimer[i] = 0;
+ sGame->berryState[i] = BERRYSTATE_NONE;
+ game->player.berries.fallDist[i] = 1;
+ sGame->prevBerryIds[i] = game->player.berries.ids[i];
+ game->player.berries.ids[i] = GetNewBerryId(GetPlayerIdAtColumn(i), i);
}
}
}
}
}
-static void sub_8026988(void)
+static void UpdateBerrySprites(void)
{
- u8 i, first, count;
+ u8 i;
+ u8 berryStart = sGame->berryColStart;
+ u8 berryEnd = sGame->berryColEnd;
- first = gUnknown_02022C98->unk44;
- count = gUnknown_02022C98->unk48;
- for (i = first; i < count; i++)
+ for (i = berryStart; i < berryEnd; i++)
{
- struct DodrioSubstruct_31A0 *ptr = &gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId];
- u8 var = gUnknown_082F449C[gUnknown_02022C98->unk24 - 1][gUnknown_02022C98->multiplayerId][i];
+ struct DodrioGame_Player *player = &sGame->players[sGame->multiplayerId];
+ u8 column = sActiveColumnMap[sGame->numPlayers - 1][sGame->multiplayerId][i];
- if (ptr->unk14.unkB[var] != 0)
- sub_8028BF8(i, FALSE);
+ if (player->berries.fallDist[column] != 0)
+ SetBerryInvisibility(i, FALSE);
else
- sub_8028BF8(i, TRUE);
+ SetBerryInvisibility(i, TRUE);
- if (ptr->unk14.unkB[var] > 9)
+ if (player->berries.fallDist[column] >= MAX_FALL_DIST)
{
- sub_8028CA4(i, ptr->unk14.unk0[var] + 3);
- sub_8028C7C(i, ptr->unk14.unkB[var] * 2 - 1);
+ // Berry was missed, set squished anim
+ SetBerryAnim(i, player->berries.ids[column] + BERRY_MISSED);
+ SetBerryYPos(i, player->berries.fallDist[column] * 2 - 1);
}
- else if (ptr->unk14.unk0[var] == 3)
+ else if (player->berries.ids[column] == 3)
{
- ptr->unk14.unkB[var] = 7;
- sub_8028CA4(i, 6);
- sub_8028C7C(i, ptr->unk14.unkB[var] * 2 - 1);
+ // Berry was picked, set eaten anim
+ player->berries.fallDist[column] = EAT_FALL_DIST;
+ SetBerryAnim(i, ANIM_EATEN);
+ SetBerryYPos(i, player->berries.fallDist[column] * 2 - 1);
}
else
{
- sub_8028CA4(i, ptr->unk14.unk0[var]);
- sub_8028C7C(i, ptr->unk14.unkB[var] * 2);
+ // Berry is still falling
+ SetBerryAnim(i, player->berries.ids[column]);
+ SetBerryYPos(i, player->berries.fallDist[column] * 2);
}
}
}
-static void sub_8026A88(void)
+static void UpdateAllDodrioAnims(void)
{
- u8 i, count;
+ u8 i, numPlayers;
- count = gUnknown_02022C98->unk24;
- for (i = 0; i < count; i++)
+ numPlayers = sGame->numPlayers;
+ for (i = 0; i < numPlayers; i++)
{
- struct DodrioSubstruct_31A0 *ptr = &gUnknown_02022C98->unk31A0[i];
- sub_80286B4(i, ptr->unk2C.unk0);
+ struct DodrioGame_Player *player = &sGame->players[i];
+ SetDodrioAnim(i, player->comm.pickState);
}
}
-static void sub_8026AC8(void)
+static void SetAllDodrioDisabled(void)
{
- u8 i, count;
+ u8 i, numPlayers;
- count = gUnknown_02022C98->unk24;
- for (i = 0; i < count; i++)
- sub_80286B4(i, 4);
+ numPlayers = sGame->numPlayers;
+ for (i = 0; i < numPlayers; i++)
+ SetDodrioAnim(i, PICK_DISABLED);
}
-static void sub_8026AF4(void)
+static void UpdateGame_Leader(void)
{
- sub_8026988();
- if (gUnknown_02022C98->unk40 > 9)
- sub_8026AC8();
+ UpdateBerrySprites();
+ if (sGame->numGraySquares >= NUM_STATUS_SQUARES)
+ SetAllDodrioDisabled();
else
- sub_8026A88();
+ UpdateAllDodrioAnims();
- sub_80288D4(gUnknown_02022C98->unk40);
+ UpdateStatusBarAnim(sGame->numGraySquares);
}
-// This function is literally the same as the one above...Why?
-static void sub_8026B28(void)
+// Identical to UpdateGame_Leader
+static void UpdateGame_Member(void)
{
- sub_8026988();
- if (gUnknown_02022C98->unk40 > 9)
- sub_8026AC8();
+ UpdateBerrySprites();
+ if (sGame->numGraySquares >= NUM_STATUS_SQUARES)
+ SetAllDodrioDisabled();
else
- sub_8026A88();
+ UpdateAllDodrioAnims();
- sub_80288D4(gUnknown_02022C98->unk40);
+ UpdateStatusBarAnim(sGame->numGraySquares);
}
-static void sub_8026B5C(u8 arg0, u8 *arg1, u8 *arg2)
+static void GetActiveBerryColumns(u8 numPlayers, u8 *start, u8 *end)
{
- switch (arg0)
+ switch (numPlayers)
{
case 1:
- *arg1 = 4, *arg2 = 7;
+ *start = 4, *end = 7;
break;
case 2:
- *arg1 = 3, *arg2 = 8;
+ *start = 3, *end = 8;
break;
case 3:
- *arg1 = 2, *arg2 = 9;
+ *start = 2, *end = 9;
break;
case 4:
- *arg1 = 1, *arg2 = 10;
+ *start = 1, *end = 10;
break;
case 5:
- *arg1 = 0, *arg2 = 11;
+ *start = 0, *end = 11;
break;
}
}
-static bool32 sub_8026BB8(void)
+static bool32 AllPlayersReadyToStart(void)
{
- u8 i, count;
+ u8 i, numPlayers;
- count = gUnknown_02022C98->unk24;
- for (i = 1; i < count; i++)
+ numPlayers = sGame->numPlayers;
+ for (i = 1; i < numPlayers; i++)
{
- if (gUnknown_02022C98->unk158[i] == 0)
- gUnknown_02022C98->unk158[i] = sub_8027DFC(i);
+ if (sGame->readyToStart[i] == FALSE)
+ sGame->readyToStart[i] = RecvPacket_ReadyToStart(i);
}
- // This loop won't ever run, the seemingly poitnless assingment below is to make the compiler
- // generate code for it.
- count = count;
- for (; i < count; i++)
+ numPlayers = numPlayers; // Needed to force compiler to keep loop below
+
+#ifdef BUGFIX
+ i = 1; // i isn't reset, loop below never runs. As a result, game can begin before all players ready
+#endif
+ for (; i < numPlayers; i++)
{
- if (gUnknown_02022C98->unk158[i] == 0)
+ if (sGame->readyToStart[i] == FALSE)
return FALSE;
}
return TRUE;
}
-static void sub_8026C28(void)
+static void ResetReadyToStart(void)
{
u8 i;
- for (i = 0; i < 5; i++)
- gUnknown_02022C98->unk158[i] = 0;
+ for (i = 0; i < MAX_RFU_PLAYERS; i++)
+ sGame->readyToStart[i] = FALSE;
}
-static bool32 sub_8026C50(void)
+static bool32 ReadyToEndGame_Leader(void)
{
- if (gUnknown_02022C98->unk40 > 9 && gUnknown_02022C98->unk120 == 0)
+ if (sGame->numGraySquares >= NUM_STATUS_SQUARES && !sGame->berriesFalling)
{
- gUnknown_02022C98->unk40 = 10;
- if (gUnknown_02022C98->unk12C != 0)
+ sGame->numGraySquares = NUM_STATUS_SQUARES;
+ if (sGame->allReadyToEnd)
return TRUE;
}
return FALSE;
}
-static bool32 sub_8026C90(void)
+static bool32 ReadyToEndGame_Member(void)
{
- u8 i, first, count;
+ u8 i, berryStart, berryEnd;
- if (gUnknown_02022C98->unk40 > 9)
+ if (sGame->numGraySquares >= NUM_STATUS_SQUARES)
{
- first = gUnknown_02022C98->unk44;
- count = gUnknown_02022C98->unk48;
- gUnknown_02022C98->unk40 = 10;
- if (gUnknown_02022C98->unk12C != 0)
+ berryStart = sGame->berryColStart;
+ berryEnd = sGame->berryColEnd;
+ sGame->numGraySquares = NUM_STATUS_SQUARES;
+ if (sGame->allReadyToEnd)
{
- for (i = first; i < count; i++)
+ for (i = berryStart; i < berryEnd; i++)
{
- struct DodrioSubstruct_31A0 *ptr = &gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId];
- u8 var = gUnknown_082F449C[gUnknown_02022C98->unk24 - 1][gUnknown_02022C98->multiplayerId][i];
+ struct DodrioGame_Player *player = &sGame->players[sGame->multiplayerId];
+ u8 column = sActiveColumnMap[sGame->numPlayers - 1][sGame->multiplayerId][i];
- if (ptr->unk14.unkB[var] != 10)
+ if (player->berries.fallDist[column] != MAX_FALL_DIST)
return FALSE;
}
return TRUE;
@@ -2022,222 +2299,230 @@ static bool32 sub_8026C90(void)
return FALSE;
}
-static void sub_8026D1C(u8 arg0)
+static void TryIncrementDifficulty(u8 playerId)
{
- u8 var = gUnknown_082F7A9C[gUnknown_02022C98->unk90[arg0] % 7] + (gUnknown_02022C98->unk90[arg0] / 7) * 100;
- if (gUnknown_02022C98->unk86[arg0] >= var)
- gUnknown_02022C98->unk90[arg0]++;
+ u8 threshold = sDifficultyThresholds[sGame->difficulty[playerId] % NUM_DIFFICULTIES] + (sGame->difficulty[playerId] / NUM_DIFFICULTIES) * 100;
+ if (sGame->berriesEaten[playerId] >= threshold)
+ sGame->difficulty[playerId]++;
}
-static u8 sub_8026D8C(u8 arg0)
+static u8 GetPlayerIdAtColumn(u8 column)
{
- return gUnknown_082F4648[gUnknown_02022C98->unk24 - 1][arg0];
+ return sPlayerIdAtColumn[sGame->numPlayers - 1][column];
}
-static u8 sub_8026DB0(u8 arg0, u8 arg1)
+// Get a berry id for when a new falling berry is created.
+// What type of berry it is depends on the current difficulty
+// level of players who can pick berries from that column.
+static u8 GetNewBerryId(u8 playerId, u8 column)
{
- u8 i, var3;
- u8 count = gUnknown_02022C98->unk24 - 1;
- u8 var0 = gUnknown_082F45FA[count][arg0][0];
- u8 var1 = gUnknown_082F45FA[count][arg0][1];
- u8 var2 = gUnknown_082F45FA[count][arg0][2];
+ u8 i, highestDifficulty;
+ u8 numPlayersIdx = sGame->numPlayers - 1;
+ u8 leftPlayer = sDodrioNeighborMap[numPlayersIdx][playerId][0];
+ u8 middlePlayer = sDodrioNeighborMap[numPlayersIdx][playerId][1];
+ u8 rightPlayer = sDodrioNeighborMap[numPlayersIdx][playerId][2];
- for (i = 0; gUnknown_082F467F[count][i] != 0; i++)
+ for (i = 0; sUnsharedColumns[numPlayersIdx][i] != 0; i++)
{
- if (arg1 == gUnknown_082F467F[count][i])
- return sub_8026E70(gUnknown_02022C98->unk90[var1], arg1);
+ // If only one player can use this column, just use their difficulty
+ if (column == sUnsharedColumns[numPlayersIdx][i])
+ return GetNewBerryIdByDifficulty(sGame->difficulty[middlePlayer], column);
}
- // Gets the highest of the three.
- if (gUnknown_02022C98->unk90[var0] > gUnknown_02022C98->unk90[var1])
- var3 = gUnknown_02022C98->unk90[var0];
+ // This column is shared, get the highest difficulty of adjacent players
+ if (sGame->difficulty[leftPlayer] > sGame->difficulty[middlePlayer])
+ highestDifficulty = sGame->difficulty[leftPlayer];
else
- var3 = gUnknown_02022C98->unk90[var1];
+ highestDifficulty = sGame->difficulty[middlePlayer];
- if (gUnknown_02022C98->unk90[var2] > var3)
- var3 = gUnknown_02022C98->unk90[var2];
+ if (sGame->difficulty[rightPlayer] > highestDifficulty)
+ highestDifficulty = sGame->difficulty[rightPlayer];
- return sub_8026E70(var3, arg1);
+ return GetNewBerryIdByDifficulty(highestDifficulty, column);
}
-static u8 sub_8026E70(u8 arg0, u8 arg1)
+// The berry types cycle through different distributions depending on the difficulty
+static u8 GetNewBerryIdByDifficulty(u8 difficulty, u8 column)
{
- u8 var = gUnknown_02022C98->unkE8[arg1];
- switch (arg0 % 7)
+ u8 prevBerryId = sGame->prevBerryIds[column];
+ switch (difficulty % NUM_DIFFICULTIES)
{
- default: return 0;
- case 0: return 0;
- case 1: return 1;
- case 2: return 2;
+ default: return BERRY_BLUE;
+ case 0: return BERRY_BLUE;
+ case 1: return BERRY_GREEN;
+ case 2: return BERRY_GOLD;
case 3:
- if (var == 0)
- return 1;
+ if (prevBerryId == BERRY_BLUE)
+ return BERRY_GREEN;
else
- return 0;
+ return BERRY_BLUE;
case 4:
- if (var == 0)
- return 2;
+ if (prevBerryId == BERRY_BLUE)
+ return BERRY_GOLD;
else
- return 0;
+ return BERRY_BLUE;
case 5:
- if (var == 2)
- return 1;
+ if (prevBerryId == BERRY_GOLD)
+ return BERRY_GREEN;
else
- return 2;
+ return BERRY_GOLD;
case 6:
- if (var == 0)
- return 1;
- else if (var == 1)
- return 2;
+ if (prevBerryId == BERRY_BLUE)
+ return BERRY_GREEN;
+ else if (prevBerryId == BERRY_GREEN)
+ return BERRY_GOLD;
else
- return 0;
+ return BERRY_BLUE;
}
}
-static bool32 sub_8026EEC(u16 arg0[5][6])
+static bool32 IsTotalBerriesMissedOver10(u16 berryResults[MAX_RFU_PLAYERS][NUM_BERRY_IDS])
{
- int sum, i;
- for (sum = 0, i = 0; i < GetLinkPlayerCount(); sum += arg0[i][3], i++)
+ int missed = 0, i = 0;
+ for (; i < GetLinkPlayerCount(); missed += berryResults[i][BERRY_MISSED], i++)
;
- if (sum >= 11)
+ if (missed > 10)
return TRUE;
else
return FALSE;
}
-static void sub_8026F1C(u8 arg0, u8 arg1, u8 arg2)
+// Despite being set up to take a berry id as an argument, this
+// function is only ever given BERRY_BLUE or BERRY_MISSED.
+// It reads the actual berry id (if necessary) from ids
+static void IncrementBerryResult(u8 berryIdArg, u8 column, u8 playerId)
{
- u8 var;
- u8 count = gUnknown_02022C98->unk24;
- switch (arg0)
+ u8 berryId;
+ u8 numPlayers = sGame->numPlayers;
+ switch (berryIdArg)
{
- case 0:
- case 1:
- case 2:
- var = gUnknown_02022C98->unk31A0[0].unk14.unk0[arg1];
- gUnknown_02022C98->unk4A[arg2][var] = IncrementWithLimit(gUnknown_02022C98->unk4A[arg2][var], 20000);
+ case BERRY_BLUE:
+ case BERRY_GREEN:
+ case BERRY_GOLD:
+ berryId = sGame->players[0].berries.ids[column];
+ sGame->berryResults[playerId][berryId] = IncrementWithLimit(sGame->berryResults[playerId][berryId], 20000);
break;
- case 3:
- if (sub_8026EEC(gUnknown_02022C98->unk4A))
+ case BERRY_MISSED:
+ if (IsTotalBerriesMissedOver10(sGame->berryResults))
break;
- switch (count)
+ switch (numPlayers)
{
case 5:
- switch (arg1)
+ switch (column)
{
case 0:
- gUnknown_02022C98->unk4A[2][3]++;
- gUnknown_02022C98->unk4A[3][3]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
+ sGame->berryResults[3][BERRY_MISSED]++;
break;
case 1:
- gUnknown_02022C98->unk4A[3][3]++;
+ sGame->berryResults[3][BERRY_MISSED]++;
break;
case 2:
- gUnknown_02022C98->unk4A[3][3]++;
- gUnknown_02022C98->unk4A[4][3]++;
+ sGame->berryResults[3][BERRY_MISSED]++;
+ sGame->berryResults[4][BERRY_MISSED]++;
break;
case 3:
- gUnknown_02022C98->unk4A[4][3]++;
+ sGame->berryResults[4][BERRY_MISSED]++;
break;
case 4:
- gUnknown_02022C98->unk4A[4][3]++;
- gUnknown_02022C98->unk4A[0][3]++;
+ sGame->berryResults[4][BERRY_MISSED]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
break;
case 5:
- gUnknown_02022C98->unk4A[0][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
break;
case 6:
- gUnknown_02022C98->unk4A[0][3]++;
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
case 7:
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
case 8:
- gUnknown_02022C98->unk4A[1][3]++;
- gUnknown_02022C98->unk4A[2][3]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
break;
case 9:
- gUnknown_02022C98->unk4A[2][3]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
break;
}
break;
case 4:
- switch (arg1)
+ switch (column)
{
case 1:
- gUnknown_02022C98->unk4A[2][3]++;
- gUnknown_02022C98->unk4A[3][3]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
+ sGame->berryResults[3][BERRY_MISSED]++;
break;
case 2:
- gUnknown_02022C98->unk4A[3][3]++;
+ sGame->berryResults[3][BERRY_MISSED]++;
break;
case 3:
- gUnknown_02022C98->unk4A[3][3]++;
- gUnknown_02022C98->unk4A[0][3]++;
+ sGame->berryResults[3][BERRY_MISSED]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
break;
case 4:
- gUnknown_02022C98->unk4A[0][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
break;
case 5:
- gUnknown_02022C98->unk4A[0][3]++;
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
case 6:
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
case 7:
- gUnknown_02022C98->unk4A[1][3]++;
- gUnknown_02022C98->unk4A[2][3]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
break;
case 8:
- gUnknown_02022C98->unk4A[2][3]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
break;
}
break;
case 3:
- switch (arg1)
+ switch (column)
{
case 2:
- gUnknown_02022C98->unk4A[1][3]++;
- gUnknown_02022C98->unk4A[2][3]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
break;
case 3:
- gUnknown_02022C98->unk4A[2][3]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
break;
case 4:
- gUnknown_02022C98->unk4A[2][3]++;
- gUnknown_02022C98->unk4A[0][3]++;
+ sGame->berryResults[2][BERRY_MISSED]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
break;
case 5:
- gUnknown_02022C98->unk4A[0][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
break;
case 6:
- gUnknown_02022C98->unk4A[0][3]++;
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
case 7:
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
}
break;
case 2:
- switch (arg1)
+ switch (column)
{
case 3:
- gUnknown_02022C98->unk4A[0][3]++;
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
case 4:
- gUnknown_02022C98->unk4A[0][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
break;
case 5:
- gUnknown_02022C98->unk4A[0][3]++;
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[0][BERRY_MISSED]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
case 6:
- gUnknown_02022C98->unk4A[1][3]++;
+ sGame->berryResults[1][BERRY_MISSED]++;
break;
}
break;
@@ -2246,317 +2531,352 @@ static void sub_8026F1C(u8 arg0, u8 arg1, u8 arg2)
}
}
-static void sub_8027234(bool32 arg0)
+static void UpdateBerriesPickedInRow(bool32 picked)
{
- if (gUnknown_02022C98->unk24 != 5)
+ // The 'berries picked in row' stat is only
+ // counted for games with all 5 players
+ if (sGame->numPlayers != MAX_RFU_PLAYERS)
return;
- if (arg0 == TRUE)
+ if (picked == TRUE)
{
- if (++gUnknown_02022C98->unk112 > gUnknown_02022C98->unk114)
- gUnknown_02022C98->unk114 = gUnknown_02022C98->unk112;
- if (gUnknown_02022C98->unk112 > 9999)
- gUnknown_02022C98->unk112 = 9999;
+ if (++sGame->berriesPickedInRow > sGame->maxBerriesPickedInRow)
+ sGame->maxBerriesPickedInRow = sGame->berriesPickedInRow;
+ if (sGame->berriesPickedInRow > MAX_BERRIES)
+ sGame->berriesPickedInRow = MAX_BERRIES;
}
- else
+ else // missed
{
- if (gUnknown_02022C98->unk112 > gUnknown_02022C98->unk114)
- gUnknown_02022C98->unk114 = gUnknown_02022C98->unk112;
- gUnknown_02022C98->unk112 = 0;
+ if (sGame->berriesPickedInRow > sGame->maxBerriesPickedInRow)
+ sGame->maxBerriesPickedInRow = sGame->berriesPickedInRow;
+ sGame->berriesPickedInRow = 0;
}
}
-static void sub_80272A4(void)
+static void SetMaxBerriesPickedInRow(void)
{
u8 i;
- for (i = 0; i < gUnknown_02022C98->unk24; i++)
- gUnknown_02022C98->unk4A[i][5] = gUnknown_02022C98->unk114;
+ for (i = 0; i < sGame->numPlayers; i++)
+ sGame->berryResults[i][BERRY_IN_ROW] = sGame->maxBerriesPickedInRow;
}
-static void sub_80272E8(void)
+static void ResetForPlayAgainPrompt(void)
{
u8 i, j;
- for (i = 0; i < 5; i++)
- {
- for (j = 0; j < 11; j++)
- gUnknown_02022C98->unk31A0[i].unk14.unkB[j] = 0;
- gUnknown_02022C98->unk31A0[i].unk2C.unk0 = 0;
- gUnknown_02022C98->unk31A0[i].unk2C.unk4 = 0;
- gUnknown_02022C98->unk90[i] = 0;
- gUnknown_02022C98->unk86[i] = 0;
- gUnknown_02022C98->unk3308[i].unk0 = 0;
- gUnknown_02022C98->unk3308[i].unk4 = 0;
- gUnknown_02022C98->unk4A[i][0] = 0;
- gUnknown_02022C98->unk4A[i][1] = 0;
- gUnknown_02022C98->unk4A[i][2] = 0;
- gUnknown_02022C98->unk4A[i][3] = 0;
- gUnknown_02022C98->unk4A[i][4] = 0;
- gUnknown_02022C98->unk4A[i][5] = 0;
+ for (i = 0; i < MAX_RFU_PLAYERS; i++)
+ {
+ for (j = 0; j < NUM_BERRY_COLUMNS; j++)
+ sGame->players[i].berries.fallDist[j] = 0;
+ sGame->players[i].comm.pickState = PICK_NONE;
+ sGame->players[i].comm.ateBerry = FALSE;
+ sGame->difficulty[i] = 0;
+ sGame->berriesEaten[i] = 0;
+ sGame->scoreResults[i].ranking = 0;
+ sGame->scoreResults[i].score = 0;
+ sGame->berryResults[i][BERRY_BLUE] = 0;
+ sGame->berryResults[i][BERRY_GREEN] = 0;
+ sGame->berryResults[i][BERRY_GOLD] = 0;
+ sGame->berryResults[i][BERRY_MISSED] = 0;
+ sGame->berryResults[i][BERRY_PRIZE] = 0;
+ sGame->berryResults[i][BERRY_IN_ROW] = 0;
}
- gUnknown_02022C98->unk154 = 0;
- gUnknown_02022C98->unk112 = 0;
- gUnknown_02022C98->unk40 = 0;
- sub_8026A88();
- sub_8026988();
-}
-
-static const s16 gUnknown_082F7B24[] = {10, 30, 50, 50};
+ sGame->endSoundState = 0;
+ sGame->berriesPickedInRow = 0;
+ sGame->numGraySquares = 0;
+ UpdateAllDodrioAnims();
+ UpdateBerrySprites();
+}
+
+static const s16 sBerryScoreMultipliers[] = {
+ [BERRY_BLUE] = 10,
+ [BERRY_GREEN] = 30,
+ [BERRY_GOLD] = 50,
+ [BERRY_MISSED] = 50 // Subtracted
+};
-static void sub_80273F0(void)
+static void SetRandomPrize(void)
{
- u8 i, var = 0, var2 = 0;
+ u8 i, prizeSet = 0, prizeIdx = 0;
- switch (gUnknown_02022C98->unk24)
+ switch (sGame->numPlayers)
{
- case 4: var = 1; break;
- case 5: var = 2; break;
+ case 4: prizeSet = 1; break;
+ case 5: prizeSet = 2; break;
}
- var2 = Random() % 10;
- for (i = 0; i < 5; i++)
- gUnknown_02022C98->unk4A[i][4] = gUnknown_082F7AA4[var][var2];
+ prizeIdx = Random() % ARRAY_COUNT(sPrizeBerryIds[0]);
+ for (i = 0; i < MAX_RFU_PLAYERS; i++)
+ sGame->berryResults[i][BERRY_PRIZE] = sPrizeBerryIds[prizeSet][prizeIdx];
}
-static u32 sub_802745C(u8 arg0)
+static u32 GetBerriesPicked(u8 playerId)
{
- u32 sum = gUnknown_02022C98->unk4A[arg0][0]
- + gUnknown_02022C98->unk4A[arg0][1]
- + gUnknown_02022C98->unk4A[arg0][2];
- return min(sum, 9999);
+ u32 sum = sGame->berryResults[playerId][BERRY_BLUE]
+ + sGame->berryResults[playerId][BERRY_GREEN]
+ + sGame->berryResults[playerId][BERRY_GOLD];
+ return min(sum, MAX_BERRIES);
}
-static void sub_802749C(void)
+static void TryUpdateRecords(void)
{
- u32 berriesPicked = Min(sub_802745C(gUnknown_02022C98->multiplayerId), 9999);
- u32 score = Min(sub_80276C0(gUnknown_02022C98->multiplayerId), 999990);
+ u32 berriesPicked = Min(GetBerriesPicked(sGame->multiplayerId), MAX_BERRIES); // Min here is redundant
+ u32 score = Min(GetScore(sGame->multiplayerId), MAX_SCORE);
if (gSaveBlock2Ptr->berryPick.bestScore < score)
gSaveBlock2Ptr->berryPick.bestScore = score;
if (gSaveBlock2Ptr->berryPick.berriesPicked < berriesPicked)
gSaveBlock2Ptr->berryPick.berriesPicked = berriesPicked;
- if (gSaveBlock2Ptr->berryPick.berriesPickedInRow < gUnknown_02022C98->unk114)
- gSaveBlock2Ptr->berryPick.berriesPickedInRow = gUnknown_02022C98->unk114;
+ if (gSaveBlock2Ptr->berryPick.berriesPickedInRow < sGame->maxBerriesPickedInRow)
+ gSaveBlock2Ptr->berryPick.berriesPickedInRow = sGame->maxBerriesPickedInRow;
}
-static u8 sub_8027518(u8 arg0)
+// Enqueue the given state, and dequeue and return
+// the state that should be used next
+static u8 UpdatePickStateQueue(u8 pickState)
{
- u8 i, saved;
+ u8 i, nextState;
- saved = gUnknown_02022C98->unk98[3];
- for (i = 3; i != 0; i--)
- gUnknown_02022C98->unk98[i] = gUnknown_02022C98->unk98[i - 1];
- gUnknown_02022C98->unk98[0] = arg0;
- return saved;
+ nextState = sGame->pickStateQueue[ARRAY_COUNT(sGame->pickStateQueue) - 1];
+ for (i = ARRAY_COUNT(sGame->pickStateQueue) - 1; i != 0; i--)
+ sGame->pickStateQueue[i] = sGame->pickStateQueue[i - 1];
+ sGame->pickStateQueue[0] = pickState;
+ return nextState;
}
-static void sub_8027554(void)
+// The player may extend their Dodrio's heads while they wait for
+// other players to respond to the "Play again?" prompt
+static void HandleWaitPlayAgainInput(void)
{
- if (gUnknown_02022C98->unkB0[gUnknown_02022C98->multiplayerId] == 0)
+ if (sGame->inputDelay[sGame->multiplayerId] == 0)
{
if (JOY_NEW(DPAD_UP))
{
- gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 = 2;
- gUnknown_02022C98->unkB0[gUnknown_02022C98->multiplayerId] = 6;
+ sGame->players[sGame->multiplayerId].comm.pickState = PICK_MIDDLE;
+ sGame->inputDelay[sGame->multiplayerId] = 6;
PlaySE(SE_M_CHARM);
}
else if (JOY_NEW(DPAD_LEFT))
{
- gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 = 3;
- gUnknown_02022C98->unkB0[gUnknown_02022C98->multiplayerId] = 6;
+ sGame->players[sGame->multiplayerId].comm.pickState = PICK_LEFT;
+ sGame->inputDelay[sGame->multiplayerId] = 6;
PlaySE(SE_M_CHARM);
}
else if (JOY_NEW(DPAD_RIGHT))
{
- gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 = 1;
- gUnknown_02022C98->unkB0[gUnknown_02022C98->multiplayerId] = 6;
+ sGame->players[sGame->multiplayerId].comm.pickState = PICK_RIGHT;
+ sGame->inputDelay[sGame->multiplayerId] = 6;
PlaySE(SE_M_CHARM);
}
else
{
- gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 = 0;
+ sGame->players[sGame->multiplayerId].comm.pickState = PICK_NONE;
}
}
else
{
- gUnknown_02022C98->unkB0[gUnknown_02022C98->multiplayerId]--;
+ sGame->inputDelay[sGame->multiplayerId]--;
}
}
-static void sub_8027608(void)
+static void ResetPickState(void)
{
- gUnknown_02022C98->unk31A0[gUnknown_02022C98->multiplayerId].unk2C.unk0 = 0;
+ sGame->players[sGame->multiplayerId].comm.pickState = PICK_NONE;
}
-static u16 sub_802762C(void)
+static u16 GetPrizeItemId(void)
{
- return gUnknown_02022C98->unk4A[gUnknown_02022C98->multiplayerId][4] + FIRST_BERRY_INDEX;
+ return sGame->berryResults[sGame->multiplayerId][BERRY_PRIZE] + FIRST_BERRY_INDEX;
}
-static u8 sub_8027650(void)
+static u8 GetNumPlayers(void)
{
- return gUnknown_02022C98->unk24;
+ return sGame->numPlayers;
}
-static u8 *sub_8027660(u8 id)
+static u8 *GetPlayerName(u8 id)
{
if (gReceivedRemoteLinkPlayers)
return gLinkPlayers[id].name;
else
- return gUnknown_02022C98->unk31A0[id].name;
+ return sGame->players[id].name;
}
-static u16 sub_80276A0(u8 arg0, u8 arg1)
+static u16 GetBerryResult(u8 playerId, u8 berryId)
{
- return gUnknown_02022C98->unk4A[arg0][arg1];
+ return sGame->berryResults[playerId][berryId];
}
-static u32 sub_80276C0(u8 arg0)
+static u32 GetScore(u8 playerId)
{
u8 i;
- u32 var, sum = 0;
+ u32 scoreLost, score = 0;
+
+ // Sum up points for berries picked
+ for (i = 0; i < BERRY_MISSED; i++)
+ score += sGame->berryResults[playerId][i] * sBerryScoreMultipliers[i];
- for (i = 0; i < 3; i++)
- sum += gUnknown_02022C98->unk4A[arg0][i] * gUnknown_082F7B24[i];
+ // Get points lost for berries missed
+ scoreLost = sGame->berryResults[playerId][BERRY_MISSED] * sBerryScoreMultipliers[BERRY_MISSED];
- var = gUnknown_02022C98->unk4A[arg0][3] * gUnknown_082F7B24[3];
- if (sum <= var)
+ if (score <= scoreLost)
return 0;
else
- return sum - var;
+ return score - scoreLost;
}
-static u32 sub_8027748(void)
+static u32 GetHighestScore(void)
{
- u8 i, count = gUnknown_02022C98->unk24;
- u32 maxVar = sub_80276C0(0);
+ u8 i, numPlayers = sGame->numPlayers;
+ u32 maxScore = GetScore(0);
- for (i = 1; i < count; i++)
+ for (i = 1; i < numPlayers; i++)
{
- u32 var = sub_80276C0(i);
- if (var > maxVar)
- maxVar = var;
+ u32 score = GetScore(i);
+ if (score > maxScore)
+ maxScore = score;
}
- return Min(maxVar, 999990);
+ return Min(maxScore, MAX_SCORE);
}
-static u32 sub_802778C(u8 arg0)
+static u32 GetHighestBerryResult(u8 berryId)
{
- u8 i, count = gUnknown_02022C98->unk24;
- u16 maxVar = gUnknown_02022C98->unk4A[0][arg0];
+ u8 i, numPlayers = sGame->numPlayers;
+ u16 maxScore = sGame->berryResults[0][berryId];
- for (i = 0; i < count; i++)
+ for (i = 0; i < numPlayers; i++)
{
- u16 var = gUnknown_02022C98->unk4A[i][arg0];
- if (var > maxVar)
- maxVar = var;
+ u16 score = sGame->berryResults[i][berryId];
+ if (score > maxScore)
+ maxScore = score;
}
- return maxVar;
+ return maxScore;
}
-static u32 sub_80277D0(u8 arg0)
+static u32 GetScoreByRanking(u8 ranking)
{
- u32 vals[5], temp;
- s16 r6 = TRUE;
- u8 i, count = gUnknown_02022C98->unk24;
+ u32 scores[MAX_RFU_PLAYERS], temp;
+ s16 unsorted = TRUE;
+ u8 i;
+ u8 numPlayers = sGame->numPlayers;
- for (i = 0; i < count; i++)
- vals[i] = temp = sub_80276C0(i);
+ for (i = 0; i < numPlayers; i++)
+ scores[i] = temp = GetScore(i);
- while (r6)
+ // Sort the scores in the array highest to lowest
+ while (unsorted)
{
- r6 = FALSE;
- for (i = 0; i < count - 1; i++)
+ unsorted = FALSE;
+ for (i = 0; i < numPlayers - 1; i++)
{
- if (vals[i] < vals[i + 1])
+ if (scores[i] < scores[i + 1])
{
- SWAP(vals[i], vals[i + 1], temp);
- r6 = TRUE;
+ SWAP(scores[i], scores[i + 1], temp);
+ unsorted = TRUE;
}
}
}
- return vals[arg0];
+ return scores[ranking];
}
-static u32 sub_802784C(void)
+static u32 SetScoreResults(void)
{
- u8 i, r10 = 0, r8 = 0, r9 = 0, count = gUnknown_02022C98->unk24;
+ u8 i, ranking = 0, nextRanking = 0, playersRanked = 0;
+ u8 numPlayers = sGame->numPlayers;
- // Function called two times for some reason.
- sub_8027748();
- if (sub_8027748() == 0)
+ GetHighestScore(); // Useless call
+
+ if (GetHighestScore() == 0)
{
- for (i = 0; i < count; i++)
+ // No one scored any points, put everyone in last place with a score of 0.
+ // Presumably this was supposed to then return, as the assignments in this
+ // loop are then overwritten by the rest of the function
+ for (i = 0; i < numPlayers; i++)
{
- gUnknown_02022C98->unk3308[i].unk0 = 4;
- gUnknown_02022C98->unk3308[i].unk4 = 0;
+ sGame->scoreResults[i].ranking = MAX_RFU_PLAYERS - 1;
+ sGame->scoreResults[i].score = 0;
}
}
- for (i = 0; i < count; i++)
- gUnknown_02022C98->unk3308[i].unk4 = Min(sub_80276C0(i), 999990);
+ // Set scores
+ for (i = 0; i < numPlayers; i++)
+ sGame->scoreResults[i].score = Min(GetScore(i), MAX_SCORE);
+ // Set rankings
do
{
- u32 r6 = sub_80277D0(r10);
- u8 r3 = r8;
- for (i = 0; i < count; i++)
+ u32 score = GetScoreByRanking(ranking);
+ u8 curRanking = nextRanking;
+
+ // Find all players with the score for this ranking.
+ // Increment nextRanking but not curRanking to allow
+ // for ties
+ for (i = 0; i < numPlayers; i++)
{
- if (r6 == gUnknown_02022C98->unk3308[i].unk4)
+ if (score == sGame->scoreResults[i].score)
{
- gUnknown_02022C98->unk3308[i].unk0 = r3;
- r8++;
- r9++;
+ sGame->scoreResults[i].ranking = curRanking;
+ nextRanking++;
+ playersRanked++;
}
}
- r10 = r8;
- } while (r9 < count);
+ ranking = nextRanking;
+ } while (playersRanked < numPlayers);
return 0;
}
-static void sub_802793C(struct DodrioSubstruct_3308 *dst, u8 id)
+static void GetScoreResults(struct DodrioGame_ScoreResults *dst, u8 playerId)
{
- *dst = gUnknown_02022C98->unk3308[id];
+ *dst = sGame->scoreResults[playerId];
}
-// Unused function
-static u8 sub_802795C(u8 arg0)
+// Unused
+// Returns where the specified player's score ranks, 0 being first (highest score)
+static u8 GetScoreRanking(u8 playerId)
{
- u8 i, ret = 0, count = gUnknown_02022C98->unk24;
- u32 var, vars[5] = {0};
+ u8 i, ranking = 0;
+ u8 numPlayers = sGame->numPlayers;
+ u32 playersScore;
+ u32 scores[MAX_RFU_PLAYERS] = {0};
- for (i = 0; i < count; i++)
- vars[i] = sub_80276C0(i);
+ for (i = 0; i < numPlayers; i++)
+ scores[i] = GetScore(i);
- var = vars[arg0];
- for (i = 0; i < 5; i++)
+ playersScore = scores[playerId];
+ for (i = 0; i < MAX_RFU_PLAYERS; i++)
{
- if (i != arg0 && var < vars[i])
- ret++;
+ if (i != playerId && playersScore < scores[i])
+ ranking++;
}
- return ret;
+ return ranking;
}
-static u8 sub_80279C8(void)
+enum {
+ PRIZE_RECEIVED,
+ PRIZE_FILLED_BAG,
+ PRIZE_NO_ROOM,
+ NO_PRIZE,
+};
+
+static u8 TryGivePrize(void)
{
- u8 multiplayerId = gUnknown_02022C98->multiplayerId;
- u16 itemId = sub_802762C();
+ u8 multiplayerId = sGame->multiplayerId;
+ u16 itemId = GetPrizeItemId();
- if (sub_80276C0(multiplayerId) != sub_8027748())
- return 3;
+ if (GetScore(multiplayerId) != GetHighestScore())
+ return NO_PRIZE;
if (!CheckBagHasSpace(itemId, 1))
- return 2;
+ return PRIZE_NO_ROOM;
AddBagItem(itemId, 1);
if (!CheckBagHasSpace(itemId, 1))
- return 1;
- return 0;
+ return PRIZE_FILLED_BAG;
+ return PRIZE_RECEIVED;
}
-// Really? What next, u32 Add(u32 a)return a+1;?
static u32 IncrementWithLimit(u32 a, u32 max)
{
if (a < max)
@@ -2565,7 +2885,6 @@ static u32 IncrementWithLimit(u32 a, u32 max)
return max;
}
-// Gamefreak pls, min(a, b) ((a) < (b) ? (a) : (b)) is a well-known macro
static u32 Min(u32 a, u32 b)
{
if (a < b)
@@ -2574,9 +2893,9 @@ static u32 Min(u32 a, u32 b)
return b;
}
-static u8 sub_8027A48(u8 id)
+static u8 GetPlayerIdByPos(u8 id)
{
- return gUnknown_02022C98->unk34[id];
+ return sGame->posToPlayerId[id];
}
void IsDodrioInParty(void)
@@ -2595,14 +2914,15 @@ void IsDodrioInParty(void)
gSpecialVar_Result = FALSE;
}
+#define NUM_RECORD_TYPES 3
+
void ShowDodrioBerryPickingRecords(void)
{
u8 taskId = CreateTask(Task_ShowDodrioBerryPickingRecords, 0);
Task_ShowDodrioBerryPickingRecords(taskId);
}
-// Data related to printing saved results.
-static const struct WindowTemplate gUnknown_082F7B2C =
+static const struct WindowTemplate sWindowTemplates_Records =
{
.bg = 0,
.tilemapLeft = 5,
@@ -2613,12 +2933,14 @@ static const struct WindowTemplate gUnknown_082F7B2C =
.baseBlock = 0x1,
};
-static const u8 *const gUnknown_082F7B34[3] = {gText_BerriesPicked, gText_BestScore, gText_BerriesInRowFivePlayers};
-static const u8 gUnknown_082F7B40[] = {4, 7, 4};
-
+static const u8 *const sRecordsTexts[NUM_RECORD_TYPES] = {gText_BerriesPicked, gText_BestScore, gText_BerriesInRowFivePlayers};
+static const u8 sRecordNumMaxDigits[NUM_RECORD_TYPES] = {4, 7, 4};
ALIGNED(4)
-static const u8 gUnknown_082F7B44[][2] = {{25}, {41}, {57}};
-static const u8 gUnknown_082F7B4A[][2] = {{25}, {41}, {73}};
+static const u8 sRecordTextYCoords[NUM_RECORD_TYPES][2] = {{25}, {41}, {57}};
+static const u8 sRecordNumYCoords[NUM_RECORD_TYPES][2] = {{25}, {41}, {73}};
+
+#define tState data[0]
+#define tWindowId data[1]
static void Task_ShowDodrioBerryPickingRecords(u8 taskId)
{
@@ -2626,14 +2948,14 @@ static void Task_ShowDodrioBerryPickingRecords(u8 taskId)
s32 i, width, widthCurr;
s16 *data = gTasks[taskId].data;
- switch (data[0])
+ switch (tState)
{
case 0:
- window = gUnknown_082F7B2C;
+ window = sWindowTemplates_Records;
width = GetStringWidth(1, gText_BerryPickingRecords, 0);
- for (i = 0; i < ARRAY_COUNT(gUnknown_082F7B34); i++)
+ for (i = 0; i < ARRAY_COUNT(sRecordsTexts); i++)
{
- widthCurr = GetStringWidth(1, gUnknown_082F7B34[i], 0) + 50;
+ widthCurr = GetStringWidth(1, sRecordsTexts[i], 0) + 50;
if (widthCurr > width)
width = widthCurr;
}
@@ -2642,27 +2964,27 @@ static void Task_ShowDodrioBerryPickingRecords(u8 taskId)
width++;
window.tilemapLeft = (30 - width) / 2;
window.width = width;
- data[1] = AddWindow(&window);
- sub_8027BEC(data[1], width);
- CopyWindowToVram(data[1], 3);
- data[0]++;
+ tWindowId = AddWindow(&window);
+ PrintRecordsText(tWindowId, width);
+ CopyWindowToVram(tWindowId, 3);
+ tState++;
break;
case 1:
if (!IsDma3ManagerBusyWithBgCopy())
- data[0]++;
+ tState++;
break;
case 2:
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
- rbox_fill_rectangle(data[1]);
- CopyWindowToVram(data[1], 1);
- data[0]++;
+ rbox_fill_rectangle(tWindowId);
+ CopyWindowToVram(tWindowId, 1);
+ tState++;
}
break;
case 3:
if (!IsDma3ManagerBusyWithBgCopy())
{
- RemoveWindow(data[1]);
+ RemoveWindow(tWindowId);
DestroyTask(taskId);
EnableBothScriptContexts();
}
@@ -2670,44 +2992,72 @@ static void Task_ShowDodrioBerryPickingRecords(u8 taskId)
}
}
-static void sub_8027BEC(u8 windowId, s32 width)
+#undef tState
+#undef tWindowId
+
+static void PrintRecordsText(u8 windowId, s32 width)
{
s32 i, x, numWidth;
- s32 results[3];
- results[0] = gSaveBlock2Ptr->berryPick.berriesPicked;
- results[1] = gSaveBlock2Ptr->berryPick.bestScore;
- results[2] = gSaveBlock2Ptr->berryPick.berriesPickedInRow;
+ s32 recordNums[NUM_RECORD_TYPES];
+ recordNums[0] = gSaveBlock2Ptr->berryPick.berriesPicked;
+ recordNums[1] = gSaveBlock2Ptr->berryPick.bestScore;
+ recordNums[2] = gSaveBlock2Ptr->berryPick.berriesPickedInRow;
LoadUserWindowBorderGfx_(windowId, 0x21D, 0xD0);
DrawTextBorderOuter(windowId, 0x21D, 0xD);
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
AddTextPrinterParameterized(windowId, 1, gText_BerryPickingRecords, GetStringCenterAlignXOffset(1, gText_BerryPickingRecords, width * 8), 1, TEXT_SPEED_FF, NULL);
- for (i = 0; i < 3; i++)
+ for (i = 0; i < NUM_RECORD_TYPES; i++)
{
- ConvertIntToDecimalStringN(gStringVar1, results[i], STR_CONV_MODE_LEFT_ALIGN, gUnknown_082F7B40[i]);
+ ConvertIntToDecimalStringN(gStringVar1, recordNums[i], STR_CONV_MODE_LEFT_ALIGN, sRecordNumMaxDigits[i]);
numWidth = GetStringWidth(1, gStringVar1, -1);
- AddTextPrinterParameterized(windowId, 1, gUnknown_082F7B34[i], 0, gUnknown_082F7B44[i][0], TEXT_SPEED_FF, NULL);
+ AddTextPrinterParameterized(windowId, 1, sRecordsTexts[i], 0, sRecordTextYCoords[i][0], TEXT_SPEED_FF, NULL);
x = (width * 8) - numWidth;
- AddTextPrinterParameterized(windowId, 1, gStringVar1, x, gUnknown_082F7B4A[i][0], TEXT_SPEED_FF, NULL);
+ AddTextPrinterParameterized(windowId, 1, gStringVar1, x, sRecordNumYCoords[i][0], TEXT_SPEED_FF, NULL);
}
PutWindowTilemap(windowId);
}
// Debug functions?
-static const u16 gUnknown_082F7B50[][4] =
-{
- {9999, 0, 90, 9999},
- {9999, 9999, 70, 9999},
- {9999, 0, 9999, 0},
- {9999, 9999, 60, 0},
- {9999, 9999, 9999, 0},
+static const u16 sDebug_BerryResults[MAX_RFU_PLAYERS][4] =
+{
+ {
+ [BERRY_BLUE] = MAX_BERRIES,
+ [BERRY_GREEN] = 0,
+ [BERRY_GOLD] = 90,
+ [BERRY_MISSED] = MAX_BERRIES
+ },
+ {
+ [BERRY_BLUE] = MAX_BERRIES,
+ [BERRY_GREEN] = MAX_BERRIES,
+ [BERRY_GOLD] = 70,
+ [BERRY_MISSED] = MAX_BERRIES
+ },
+ {
+ [BERRY_BLUE] = MAX_BERRIES,
+ [BERRY_GREEN] = 0,
+ [BERRY_GOLD] = MAX_BERRIES,
+ [BERRY_MISSED] = 0
+ },
+ {
+ [BERRY_BLUE] = MAX_BERRIES,
+ [BERRY_GREEN] = MAX_BERRIES,
+ [BERRY_GOLD] = 60,
+ [BERRY_MISSED] = 0
+ },
+ {
+ [BERRY_BLUE] = MAX_BERRIES,
+ [BERRY_GREEN] = MAX_BERRIES,
+ [BERRY_GOLD] = MAX_BERRIES,
+ [BERRY_MISSED] = 0
+ },
};
static const u8 sJPText_Vowels[] = _("あいうえおかき");
static const u8 sText_ABCDEFG[] = _("ABCDEFG");
static const u8 sText_0123456[] = _("0123456");
-static const u8 *const sPlaceholderPlayerNames[] =
+static const u8 *const sDebug_PlayerNames[] =
{
sJPText_Vowels,
sJPText_Vowels,
@@ -2716,277 +3066,293 @@ static const u8 *const sPlaceholderPlayerNames[] =
sText_0123456
};
-static void sub_8027D20(void)
+static void Debug_UpdateNumPlayers(void)
{
- gUnknown_02022C98->unk24 = GetLinkPlayerCount();
+ sGame->numPlayers = GetLinkPlayerCount();
}
-static void sub_8027D38(void)
+static void Debug_SetPlayerNamesAndResults(void)
{
u8 i, playerId;
- for (playerId = gUnknown_02022C98->unk24; playerId < ARRAY_COUNT(sPlaceholderPlayerNames); playerId++)
- StringCopy(gLinkPlayers[playerId].name, sPlaceholderPlayerNames[playerId]);
+ for (playerId = sGame->numPlayers; playerId < ARRAY_COUNT(sDebug_PlayerNames); playerId++)
+ StringCopy(gLinkPlayers[playerId].name, sDebug_PlayerNames[playerId]);
- gUnknown_02022C98->unk24 = 5;
- for (i = 0; i < 4; i++)
+ sGame->numPlayers = MAX_RFU_PLAYERS;
+ for (i = 0; i < NUM_BERRY_TYPES; i++)
{
- for (playerId = 0; playerId < gUnknown_02022C98->unk24; playerId++)
- gUnknown_02022C98->unk4A[playerId][i] = gUnknown_082F7B50[playerId][i];
+ for (playerId = 0; playerId < sGame->numPlayers; playerId++)
+ sGame->berryResults[playerId][i] = sDebug_BerryResults[playerId][i];
}
}
-struct UnkPacket1
+struct ReadyToStartPacket
{
u8 id;
- u8 ALIGNED(4) unk4;
+ bool8 ALIGNED(4) ready;
};
-static void sub_8027DD0(u32 arg0)
+static void SendPacket_ReadyToStart(bool32 ready)
{
- struct UnkPacket1 packet;
- packet.id = 1;
- packet.unk4 = arg0;
+ struct ReadyToStartPacket packet;
+ packet.id = PACKET_READY_START;
+ packet.ready = ready;
Rfu_SendPacket(&packet);
}
-static u32 sub_8027DFC(u32 arg0)
+static u32 RecvPacket_ReadyToStart(u32 playerId)
{
- struct UnkPacket1 *packet;
+ struct ReadyToStartPacket *packet;
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
- return 0;
+ return FALSE;
- packet = (void *)&gRecvCmds[arg0][1];
- if (packet->id == 1)
- return packet->unk4;
+ packet = (void *)&gRecvCmds[playerId][1];
+ if (packet->id == PACKET_READY_START)
+ return packet->ready;
- return 0;
+ return FALSE;
}
-struct UnkPacket2
+struct GameStatePacket
{
u8 id;
- u8 unk1_0:4;
- u8 unk1_1:4;
- u16 unk2_0:4;
- u16 unk2_1:4;
- u16 unk3_0:4;
- u16 unk3_1:4;
- u16 unk4_0:4;
- u16 unk4_1:4;
- u16 unk5_0:4;
- u16 unk5_1:4;
- u16 unk6_0:2;
- u16 unk6_1:2;
- u16 unk6_2:2;
- u16 unk6_3:2;
- u16 unk7_0:2;
- u16 unk7_1:2;
- u16 unk7_2:2;
- u16 unk7_3:2;
- u8 unk8_0:2;
- u8 unk8_1:2;
- u8 unk8_2:2;
- u8 unk8_3:2;
- u8 unk9_0:2;
- u8 unk9_1:2;
- u8 unk9_2:2;
- u8 unk9_3:1;
- u8 unk9_4:1;
- u8 unkA_0:1;
- u8 unkA_1:1;
- u8 unkA_2:1;
- u8 unkA_3:5;
- u8 unkB_0:1;
- u8 unkB_1:1;
- u8 unkB_2:1;
- u8 unkB_3:1;
- u8 unkB_4:1;
- u8 unkB_5:1;
- u8 unkB_6:1;
+ u8 fallDist_Col0:4;
+ u8 fallDist_Col1:4;
+ u16 fallDist_Col2:4;
+ u16 fallDist_Col3:4;
+ u16 fallDist_Col4:4;
+ u16 fallDist_Col5:4;
+ u16 fallDist_Col6:4;
+ u16 fallDist_Col7:4;
+ u16 fallDist_Col8:4;
+ u16 fallDist_Col9:4;
+ u16 berryId_Col0:2;
+ u16 berryId_Col1:2;
+ u16 berryId_Col2:2;
+ u16 berryId_Col3:2;
+ u16 berryId_Col4:2;
+ u16 berryId_Col5:2;
+ u16 berryId_Col6:2;
+ u16 berryId_Col7:2;
+ u8 berryId_Col8:2;
+ u8 berryId_Col9:2;
+ u8 pickState_Player1:2;
+ u8 pickState_Player2:2;
+ u8 pickState_Player3:2;
+ u8 pickState_Player4:2;
+ u8 pickState_Player5:2;
+ bool8 ateBerry_Player1:1;
+ bool8 ateBerry_Player2:1;
+ bool8 ateBerry_Player3:1;
+ bool8 ateBerry_Player4:1;
+ bool8 ateBerry_Player5:1;
+ u8 numGraySquares:5;
+ bool8 allReadyToEnd:1;
+ bool8 berriesFalling:1;
+ bool8 missedBerry_Player1:1;
+ bool8 missedBerry_Player2:1;
+ bool8 missedBerry_Player3:1;
+ bool8 missedBerry_Player4:1;
+ bool8 missedBerry_Player5:1;
};
-static void sub_8027E30(struct DodrioSubstruct_31A0 *arg0, struct DodrioSubstruct_31A0_2C *arg1, struct DodrioSubstruct_31A0_2C *arg2, struct DodrioSubstruct_31A0_2C *arg3, struct DodrioSubstruct_31A0_2C *arg4, struct DodrioSubstruct_31A0_2C *arg5, u8 arg6, u32 arg7, u32 arg8)
-{
- struct UnkPacket2 packet;
- struct DodrioSubstruct_31A0_14 *ptr = &arg0->unk14;
-
- packet.id = 2;
- packet.unk1_0 = ptr->unkB[0];
- packet.unk1_1 = ptr->unkB[1];
- packet.unk2_0 = ptr->unkB[2];
- packet.unk2_1 = ptr->unkB[3];
- packet.unk3_0 = ptr->unkB[4];
- packet.unk3_1 = ptr->unkB[5];
- packet.unk4_0 = ptr->unkB[6];
- packet.unk4_1 = ptr->unkB[7];
- packet.unk5_0 = ptr->unkB[8];
- packet.unk5_1 = ptr->unkB[9];
-
- packet.unk6_0 = ptr->unk0[0];
- packet.unk6_1 = ptr->unk0[1];
- packet.unk6_2 = ptr->unk0[2];
- packet.unk6_3 = ptr->unk0[3];
- packet.unk7_0 = ptr->unk0[4];
- packet.unk7_1 = ptr->unk0[5];
- packet.unk7_2 = ptr->unk0[6];
- packet.unk7_3 = ptr->unk0[7];
- packet.unk8_0 = ptr->unk0[8];
- packet.unk8_1 = ptr->unk0[9];
-
- packet.unk8_2 = arg1->unk0;
- packet.unk8_3 = arg2->unk0;
- packet.unk9_0 = arg3->unk0;
- packet.unk9_1 = arg4->unk0;
- packet.unk9_2 = arg5->unk0;
-
- packet.unk9_3 = arg1->unk4;
- packet.unk9_4 = arg2->unk4;
- packet.unkA_0 = arg3->unk4;
- packet.unkA_1 = arg4->unk4;
- packet.unkA_2 = arg5->unk4;
-
- packet.unkB_2 = arg1->unk8;
- packet.unkB_3 = arg2->unk8;
- packet.unkB_4 = arg3->unk8;
- packet.unkB_5 = arg4->unk8;
- packet.unkB_6 = arg5->unk8;
-
- packet.unkA_3 = arg6;
- packet.unkB_1 = arg7;
- packet.unkB_0 = arg8;
+static void SendPacket_GameState(struct DodrioGame_Player *player,
+ struct DodrioGame_PlayerCommData *player1,
+ struct DodrioGame_PlayerCommData *player2,
+ struct DodrioGame_PlayerCommData *player3,
+ struct DodrioGame_PlayerCommData *player4,
+ struct DodrioGame_PlayerCommData *player5,
+ u8 numGraySquares,
+ bool32 berriesFalling,
+ bool32 allReadyToEnd)
+{
+ struct GameStatePacket packet;
+ struct DodrioGame_Berries *berries = &player->berries;
+
+ packet.id = PACKET_GAME_STATE;
+ packet.fallDist_Col0 = berries->fallDist[0];
+ packet.fallDist_Col1 = berries->fallDist[1];
+ packet.fallDist_Col2 = berries->fallDist[2];
+ packet.fallDist_Col3 = berries->fallDist[3];
+ packet.fallDist_Col4 = berries->fallDist[4];
+ packet.fallDist_Col5 = berries->fallDist[5];
+ packet.fallDist_Col6 = berries->fallDist[6];
+ packet.fallDist_Col7 = berries->fallDist[7];
+ packet.fallDist_Col8 = berries->fallDist[8];
+ packet.fallDist_Col9 = berries->fallDist[9];
+
+ packet.berryId_Col0 = berries->ids[0];
+ packet.berryId_Col1 = berries->ids[1];
+ packet.berryId_Col2 = berries->ids[2];
+ packet.berryId_Col3 = berries->ids[3];
+ packet.berryId_Col4 = berries->ids[4];
+ packet.berryId_Col5 = berries->ids[5];
+ packet.berryId_Col6 = berries->ids[6];
+ packet.berryId_Col7 = berries->ids[7];
+ packet.berryId_Col8 = berries->ids[8];
+ packet.berryId_Col9 = berries->ids[9];
+
+ packet.pickState_Player1 = player1->pickState;
+ packet.pickState_Player2 = player2->pickState;
+ packet.pickState_Player3 = player3->pickState;
+ packet.pickState_Player4 = player4->pickState;
+ packet.pickState_Player5 = player5->pickState;
+
+ packet.ateBerry_Player1 = player1->ateBerry;
+ packet.ateBerry_Player2 = player2->ateBerry;
+ packet.ateBerry_Player3 = player3->ateBerry;
+ packet.ateBerry_Player4 = player4->ateBerry;
+ packet.ateBerry_Player5 = player5->ateBerry;
+
+ packet.missedBerry_Player1 = player1->missedBerry;
+ packet.missedBerry_Player2 = player2->missedBerry;
+ packet.missedBerry_Player3 = player3->missedBerry;
+ packet.missedBerry_Player4 = player4->missedBerry;
+ packet.missedBerry_Player5 = player5->missedBerry;
+
+ packet.numGraySquares = numGraySquares;
+ packet.berriesFalling = berriesFalling;
+ packet.allReadyToEnd = allReadyToEnd;
Rfu_SendPacket(&packet);
}
-static u32 sub_8028164(u32 unused, struct DodrioSubstruct_31A0 *arg0, struct DodrioSubstruct_31A0_2C *arg1, struct DodrioSubstruct_31A0_2C *arg2, struct DodrioSubstruct_31A0_2C *arg3, struct DodrioSubstruct_31A0_2C *arg4, struct DodrioSubstruct_31A0_2C *arg5, u8 *arg6, u32 *arg7, u32 *arg8)
+static bool32 RecvPacket_GameState(u32 playerId,
+ struct DodrioGame_Player *player,
+ struct DodrioGame_PlayerCommData *player1,
+ struct DodrioGame_PlayerCommData *player2,
+ struct DodrioGame_PlayerCommData *player3,
+ struct DodrioGame_PlayerCommData *player4,
+ struct DodrioGame_PlayerCommData *player5,
+ u8 *numGraySquares,
+ bool32 *berriesFalling,
+ bool32 *allReadyToEnd)
{
- struct UnkPacket2 *packet;
- struct DodrioSubstruct_31A0_14 *ptr = &arg0->unk14;
+ struct GameStatePacket *packet;
+ struct DodrioGame_Berries *berries = &player->berries;
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
- return 0;
+ return FALSE;
packet = (void *)&gRecvCmds[0][1];
- if (packet->id == 2)
- {
- ptr->unkB[0] = packet->unk1_0;
- ptr->unkB[1] = packet->unk1_1;
- ptr->unkB[2] = packet->unk2_0;
- ptr->unkB[3] = packet->unk2_1;
- ptr->unkB[4] = packet->unk3_0;
- ptr->unkB[5] = packet->unk3_1;
- ptr->unkB[6] = packet->unk4_0;
- ptr->unkB[7] = packet->unk4_1;
- ptr->unkB[8] = packet->unk5_0;
- ptr->unkB[9] = packet->unk5_1;
- ptr->unkB[10] = packet->unk1_0;
-
- ptr->unk0[0] = packet->unk6_0;
- ptr->unk0[1] = packet->unk6_1;
- ptr->unk0[2] = packet->unk6_2;
- ptr->unk0[3] = packet->unk6_3;
- ptr->unk0[4] = packet->unk7_0;
- ptr->unk0[5] = packet->unk7_1;
- ptr->unk0[6] = packet->unk7_2;
- ptr->unk0[7] = packet->unk7_3;
- ptr->unk0[8] = packet->unk8_0;
- ptr->unk0[9] = packet->unk8_1;
- ptr->unk0[10] = packet->unk6_0;
-
- arg1->unk0 = packet->unk8_2;
- arg1->unk4 = packet->unk9_3;
- arg1->unk8 = packet->unkB_2;
-
- arg2->unk0 = packet->unk8_3;
- arg2->unk4 = packet->unk9_4;
- arg2->unk8 = packet->unkB_3;
-
- arg3->unk0 = packet->unk9_0;
- arg3->unk4 = packet->unkA_0;
- arg3->unk8 = packet->unkB_4;
-
- arg4->unk0 = packet->unk9_1;
- arg4->unk4 = packet->unkA_1;
- arg4->unk8 = packet->unkB_5;
-
- arg5->unk0 = packet->unk9_2;
- arg5->unk4 = packet->unkA_2;
- arg5->unk8 = packet->unkB_6;
-
- *arg6 = packet->unkA_3;
- *arg7 = packet->unkB_1;
- *arg8 = packet->unkB_0;
- return 1;
+ if (packet->id == PACKET_GAME_STATE)
+ {
+ berries->fallDist[0] = packet->fallDist_Col0;
+ berries->fallDist[1] = packet->fallDist_Col1;
+ berries->fallDist[2] = packet->fallDist_Col2;
+ berries->fallDist[3] = packet->fallDist_Col3;
+ berries->fallDist[4] = packet->fallDist_Col4;
+ berries->fallDist[5] = packet->fallDist_Col5;
+ berries->fallDist[6] = packet->fallDist_Col6;
+ berries->fallDist[7] = packet->fallDist_Col7;
+ berries->fallDist[8] = packet->fallDist_Col8;
+ berries->fallDist[9] = packet->fallDist_Col9;
+ berries->fallDist[10] = packet->fallDist_Col0;
+
+ berries->ids[0] = packet->berryId_Col0;
+ berries->ids[1] = packet->berryId_Col1;
+ berries->ids[2] = packet->berryId_Col2;
+ berries->ids[3] = packet->berryId_Col3;
+ berries->ids[4] = packet->berryId_Col4;
+ berries->ids[5] = packet->berryId_Col5;
+ berries->ids[6] = packet->berryId_Col6;
+ berries->ids[7] = packet->berryId_Col7;
+ berries->ids[8] = packet->berryId_Col8;
+ berries->ids[9] = packet->berryId_Col9;
+ berries->ids[10] = packet->berryId_Col0;
+
+ player1->pickState = packet->pickState_Player1;
+ player1->ateBerry = packet->ateBerry_Player1;
+ player1->missedBerry = packet->missedBerry_Player1;
+
+ player2->pickState = packet->pickState_Player2;
+ player2->ateBerry = packet->ateBerry_Player2;
+ player2->missedBerry = packet->missedBerry_Player2;
+
+ player3->pickState = packet->pickState_Player3;
+ player3->ateBerry = packet->ateBerry_Player3;
+ player3->missedBerry = packet->missedBerry_Player3;
+
+ player4->pickState = packet->pickState_Player4;
+ player4->ateBerry = packet->ateBerry_Player4;
+ player4->missedBerry = packet->missedBerry_Player4;
+
+ player5->pickState = packet->pickState_Player5;
+ player5->ateBerry = packet->ateBerry_Player5;
+ player5->missedBerry = packet->missedBerry_Player5;
+
+ *numGraySquares = packet->numGraySquares;
+ *berriesFalling = packet->berriesFalling;
+ *allReadyToEnd = packet->allReadyToEnd;
+ return TRUE;
}
- return 0;
+ return FALSE;
}
-struct UnkPacket3
+struct PickStatePacket
{
u8 id;
- u8 ALIGNED(4) unk4;
+ u8 ALIGNED(4) pickState;
};
-static void sub_80282EC(u8 arg0)
+static void SendPacket_PickState(u8 pickState)
{
- struct UnkPacket3 packet;
- packet.id = 3;
- packet.unk4 = arg0;
+ struct PickStatePacket packet;
+ packet.id = PACKET_PICK_STATE;
+ packet.pickState = pickState;
Rfu_SendPacket(&packet);
}
-static u32 sub_8028318(u32 arg0, u8 *arg1)
+static bool32 RecvPacket_PickState(u32 playerId, u8 *pickState)
{
- struct UnkPacket3 *packet;
+ struct PickStatePacket *packet;
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
- return 0;
+ return FALSE;
- packet = (void *)&gRecvCmds[arg0][1];
- if (packet->id == 3)
+ packet = (void *)&gRecvCmds[playerId][1];
+ if (packet->id == PACKET_PICK_STATE)
{
- *arg1 = packet->unk4;
- return 1;
+ *pickState = packet->pickState;
+ return TRUE;
}
- return 0;
+ return FALSE;
}
-struct UnkPacket4
+struct ReadyToEndPacket
{
u8 id;
- u32 unk4;
+ bool32 ready;
};
-static void sub_8028350(u32 arg0)
+static void SendPacket_ReadyToEnd(bool32 ready)
{
- struct UnkPacket4 packet;
- packet.id = 4;
- packet.unk4 = arg0;
+ struct ReadyToEndPacket packet;
+ packet.id = PACKET_READY_END;
+ packet.ready = ready;
Rfu_SendPacket(&packet);
}
-static u32 sub_8028374(u32 arg0)
+static bool32 RecvPacket_ReadyToEnd(u32 playerId)
{
- struct UnkPacket4 *packet;
+ struct ReadyToEndPacket *packet;
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
- return 0;
+ return FALSE;
- packet = (void *)&gRecvCmds[arg0][1];
- if (packet->id == 4)
- return packet->unk4;
+ packet = (void *)&gRecvCmds[playerId][1];
+ if (packet->id == PACKET_READY_END)
+ return packet->ready;
- return 0;
+ return FALSE;
}
-// Large chunk of data
-static const struct BgTemplate gUnknown_082F7BA4[] =
+static const struct BgTemplate sBgTemplates[] =
{
{
- .bg = 0,
+ .bg = BG_INTERFACE,
.charBaseIndex = 0,
.mapBaseIndex = 30,
.screenSize = 0,
@@ -2995,7 +3361,7 @@ static const struct BgTemplate gUnknown_082F7BA4[] =
.baseTile = 0
},
{
- .bg = 1,
+ .bg = BG_TREE_LEFT,
.charBaseIndex = 2,
.mapBaseIndex = 12,
.screenSize = 1,
@@ -3004,7 +3370,7 @@ static const struct BgTemplate gUnknown_082F7BA4[] =
.baseTile = 0
},
{
- .bg = 2,
+ .bg = BG_TREE_RIGHT,
.charBaseIndex = 2,
.mapBaseIndex = 14,
.screenSize = 1,
@@ -3013,7 +3379,7 @@ static const struct BgTemplate gUnknown_082F7BA4[] =
.baseTile = 0
},
{
- .bg = 3,
+ .bg = BG_SCENERY,
.charBaseIndex = 3,
.mapBaseIndex = 31,
.screenSize = 0,
@@ -3023,13 +3389,12 @@ static const struct BgTemplate gUnknown_082F7BA4[] =
},
};
-// Unknown unreferenced data, feel free to remove.
-static const u32 sUnused[] = {255, 0};
+static const struct WindowTemplate sWindowTemplate_Dummy = DUMMY_WIN_TEMPLATE;
-static const struct WindowTemplate gUnknown_082F7BBC[] =
+static const struct WindowTemplate sWindowTemplates_Results[] =
{
{
- .bg = 0,
+ .bg = BG_INTERFACE,
.tilemapLeft = 1,
.tilemapTop = 1,
.width = 28,
@@ -3038,7 +3403,7 @@ static const struct WindowTemplate gUnknown_082F7BBC[] =
.baseBlock = 0x13,
},
{
- .bg = 0,
+ .bg = BG_INTERFACE,
.tilemapLeft = 1,
.tilemapTop = 5,
.width = 28,
@@ -3047,9 +3412,10 @@ static const struct WindowTemplate gUnknown_082F7BBC[] =
.baseBlock = 0x4B,
}
};
-static const struct WindowTemplate gUnknown_082F7BCC =
+
+static const struct WindowTemplate sWindowTemplate_Prize =
{
- .bg = 0,
+ .bg = BG_INTERFACE,
.tilemapLeft = 1,
.tilemapTop = 5,
.width = 28,
@@ -3057,10 +3423,16 @@ static const struct WindowTemplate gUnknown_082F7BCC =
.paletteNum = 13,
.baseBlock = 0x4B,
};
-static const struct WindowTemplate gUnknown_082F7BD4[] =
+
+enum {
+ WIN_PLAY_AGAIN,
+ WIN_YES_NO,
+};
+
+static const struct WindowTemplate sWindowTemplates_PlayAgain[] =
{
- {
- .bg = 0,
+ [WIN_PLAY_AGAIN] = {
+ .bg = BG_INTERFACE,
.tilemapLeft = 1,
.tilemapTop = 8,
.width = 19,
@@ -3068,8 +3440,8 @@ static const struct WindowTemplate gUnknown_082F7BD4[] =
.paletteNum = 13,
.baseBlock = 0x13,
},
- {
- .bg = 0,
+ [WIN_YES_NO] = {
+ .bg = BG_INTERFACE,
.tilemapLeft = 22,
.tilemapTop = 7,
.width = 6,
@@ -3078,9 +3450,10 @@ static const struct WindowTemplate gUnknown_082F7BD4[] =
.baseBlock = 0x4C,
}
};
-static const struct WindowTemplate gUnknown_082F7BE4 =
+
+static const struct WindowTemplate sWindowTemplate_DroppedOut =
{
- .bg = 0,
+ .bg = BG_INTERFACE,
.tilemapLeft = 4,
.tilemapTop = 6,
.width = 22,
@@ -3088,9 +3461,10 @@ static const struct WindowTemplate gUnknown_082F7BE4 =
.paletteNum = 13,
.baseBlock = 0x13,
};
-static const struct WindowTemplate gUnknown_082F7BEC =
+
+static const struct WindowTemplate sWindowTemplate_CommStandby =
{
- .bg = 0,
+ .bg = BG_INTERFACE,
.tilemapLeft = 5,
.tilemapTop = 8,
.width = 19,
@@ -3099,42 +3473,135 @@ static const struct WindowTemplate gUnknown_082F7BEC =
.baseBlock = 0x13,
};
-// This is an unused copy of the tables from the top of the file. Feel free to remove.
-static const u8 sDuplicateArray[] =
-{
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 3, 8, 9, 0, 0, 1, 2, 5, 6, 3, 4, 5, 8, 9, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 2, 9,
- 0, 0, 1, 4, 5, 6, 7, 2, 3, 4, 9, 0, 0, 1, 6, 7, 2, 3, 4, 5, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 0, 0, 3, 4, 5, 6, 7, 8, 1, 2, 3, 0, 0, 5, 6, 7, 8, 1, 2, 3, 4, 5, 0, 0, 7,
- 8, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 2, 3, 4, 5, 6, 7, 8, 9, 0,
- 1, 2, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 4, 5, 6, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 5, 5, 6, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 6, 6, 7, 2, 2, 3, 4, 0, 0, 0, 0, 0, 0,
- 3, 4, 5, 5, 6, 7, 7, 8, 1, 1, 2, 3, 0, 0, 0, 4, 5, 6, 6, 7, 8, 8, 9, 0, 0, 1, 2, 2, 3, 4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0, 1, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 0, 1,
- 2, 1, 2, 3, 2, 3, 0, 0, 0, 0, 4, 0, 1, 0, 1, 2, 1, 2, 3, 2, 3, 4, 3, 4, 0, 0, 0, 0, 9, 9, 9, 9, 1, 1, 1, 9, 9, 9, 9, 9,
- 9, 9, 0, 0, 1, 1, 0, 9, 9, 9, 9, 9, 2, 2, 0, 0, 1, 1, 1, 9, 9, 9, 3, 3, 0, 0, 1, 1, 2, 2, 3, 9, 3, 3, 4, 4, 0, 0, 1, 1,
- 2, 2, 3, 5, 0, 0, 0, 0, 4, 6, 0, 0, 0, 3, 5, 7, 0, 0, 2, 4, 6, 8, 0, 1, 3, 5, 6, 9
+// Unused duplicate of sActiveColumnMap
+static const u8 sActiveColumnMap_Duplicate[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][NUM_BERRY_COLUMNS] =
+{
+ {
+ {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0},
+ },
+ {
+ {0, 1, 2, 3, 4, 5, 6, 3, 8, 9, 0},
+ {0, 1, 2, 5, 6, 3, 4, 5, 8, 9, 0},
+ },
+ {
+ {0, 1, 2, 3, 4, 5, 6, 7, 2, 9, 0},
+ {0, 1, 4, 5, 6, 7, 2, 3, 4, 9, 0},
+ {0, 1, 6, 7, 2, 3, 4, 5, 6, 9, 0},
+ },
+ {
+ {0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 0},
+ {0, 3, 4, 5, 6, 7, 8, 1, 2, 3, 0},
+ {0, 5, 6, 7, 8, 1, 2, 3, 4, 5, 0},
+ {0, 7, 8, 1, 2, 3, 4, 5, 6, 7, 0},
+ },
+ {
+ {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0},
+ {2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2},
+ {4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4},
+ {6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6},
+ {8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8},
+ },
+};
+
+// Unused duplicate of sDodrioHeadToColumnMap
+static const u8 sDodrioHeadToColumnMap_Duplicate[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][3] =
+{
+ {
+ {4, 5, 6},
+ },
+ {
+ {3, 4, 5},
+ {5, 6, 3},
+ },
+ {
+ {4, 5, 6},
+ {6, 7, 2},
+ {2, 3, 4},
+ },
+ {
+ {3, 4, 5},
+ {5, 6, 7},
+ {7, 8, 1},
+ {1, 2, 3},
+ },
+ {
+ {4, 5, 6},
+ {6, 7, 8},
+ {8, 9, 0},
+ {0, 1, 2},
+ {2, 3, 4},
+ },
+};
+
+// Unused duplicate of sDodrioNeighborMap
+static const u8 sDodrioNeighborMap_Duplicate[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS][3] =
+{
+ {
+ {1, 0, 1},
+ },
+ {
+ {1, 0, 1},
+ {0, 1, 0},
+ },
+ {
+ {2, 0, 1},
+ {0, 1, 2},
+ {1, 2, 0},
+ },
+ {
+ {3, 0, 1},
+ {0, 1, 2},
+ {1, 2, 3},
+ {2, 3, 0},
+ },
+ {
+ {4, 0, 1},
+ {0, 1, 2},
+ {1, 2, 3},
+ {2, 3, 4},
+ {3, 4, 0},
+ },
+};
+
+// Unused duplicate of sPlayerIdAtColumn
+ALIGNED(4)
+static const u8 sPlayerIdAtColumn_Duplicate[MAX_RFU_PLAYERS][NUM_BERRY_COLUMNS] =
+{
+ {9, 9, 9, 9, 1, 1, 1, 9, 9, 9, 9},
+ {9, 9, 9, 0, 0, 1, 1, 0, 9, 9, 9},
+ {9, 9, 2, 2, 0, 0, 1, 1, 1, 9, 9},
+ {9, 3, 3, 0, 0, 1, 1, 2, 2, 3, 9},
+ {3, 3, 4, 4, 0, 0, 1, 1, 2, 2, 3},
+};
+
+// Unused duplicate of sUnsharedColumns
+static const u8 sUnsharedColumns_Duplicate[MAX_RFU_PLAYERS][MAX_RFU_PLAYERS] =
+{
+ {5},
+ {4, 6},
+ {3, 5, 7},
+ {2, 4, 6, 8},
+ {1, 3, 5, 6, 9},
};
-static const u16 gDodrioBerryBgPal1[] = INCBIN_U16("graphics/link_games/dodrioberry_bg1.gbapal",
- "graphics/link_games/dodrioberry_bg2.gbapal");
-static const u16 gDodrioBerryPkmnPal[] = INCBIN_U16("graphics/link_games/dodrioberry_pkmn.gbapal");
-static const u16 gDodrioBerryShinyPal[] = INCBIN_U16("graphics/link_games/dodrioberry_shiny.gbapal");
-static const u16 gDodrioBerryStatusPal[] = INCBIN_U16("graphics/link_games/dodrioberry_status.gbapal");
-static const u16 gDodrioBerrySpritesPal[] = INCBIN_U16("graphics/link_games/dodrioberry_berrysprites.gbapal");
-static const u32 gDodrioBerrySpritesGfx[] = INCBIN_U32("graphics/link_games/dodrioberry_berrysprites.4bpp.lz");
-static const u16 gDodrioBerryPlatformPal[] = INCBIN_U16("graphics/link_games/dodrioberry_platform.gbapal");
-static const u32 gDodrioBerryBgGfx1[] = INCBIN_U32("graphics/link_games/dodrioberry_bg1.4bpp.lz");
-static const u32 gDodrioBerryBgGfx2[] = INCBIN_U32("graphics/link_games/dodrioberry_bg2.4bpp.lz");
-static const u32 gDodrioBerryStatusGfx[] = INCBIN_U32("graphics/link_games/dodrioberry_status.4bpp.lz");
-static const u32 gDodrioBerryPlatformGfx[] = INCBIN_U32("graphics/link_games/dodrioberry_platform.4bpp.lz");
-static const u32 gDodrioBerryPkmnGfx[] = INCBIN_U32("graphics/link_games/dodrioberry_pkmn.4bpp.lz");
-static const u32 gDodrioBerryBgTilemap1[] = INCBIN_U32("graphics/link_games/dodrioberry_bg1.bin.lz");
-static const u32 gDodrioBerryBgTilemap2Right[] = INCBIN_U32("graphics/link_games/dodrioberry_bg2right.bin.lz");
-static const u32 gDodrioBerryBgTilemap2Left[] = INCBIN_U32("graphics/link_games/dodrioberry_bg2left.bin.lz");
-
-static const struct OamData sOamData_82FB1E0 =
+static const u16 sBg_Pal[] = INCBIN_U16("graphics/dodrio_berry_picking/bg.gbapal",
+ "graphics/dodrio_berry_picking/tree_border.gbapal");
+static const u16 sDodrioNormal_Pal[] = INCBIN_U16("graphics/dodrio_berry_picking/dodrio.gbapal");
+static const u16 sDodrioShiny_Pal[] = INCBIN_U16("graphics/dodrio_berry_picking/shiny.gbapal");
+static const u16 sStatus_Pal[] = INCBIN_U16("graphics/dodrio_berry_picking/status.gbapal");
+static const u16 sBerries_Pal[] = INCBIN_U16("graphics/dodrio_berry_picking/berries.gbapal");
+static const u32 sBerries_Gfx[] = INCBIN_U32("graphics/dodrio_berry_picking/berries.4bpp.lz");
+static const u16 sCloud_Pal[] = INCBIN_U16("graphics/dodrio_berry_picking/cloud.gbapal");
+static const u32 sBg_Gfx[] = INCBIN_U32("graphics/dodrio_berry_picking/bg.4bpp.lz");
+static const u32 sTreeBorder_Gfx[] = INCBIN_U32("graphics/dodrio_berry_picking/tree_border.4bpp.lz");
+static const u32 sStatus_Gfx[] = INCBIN_U32("graphics/dodrio_berry_picking/status.4bpp.lz");
+static const u32 sCloud_Gfx[] = INCBIN_U32("graphics/dodrio_berry_picking/cloud.4bpp.lz");
+static const u32 sDodrio_Gfx[] = INCBIN_U32("graphics/dodrio_berry_picking/dodrio.4bpp.lz");
+static const u32 sBg_Tilemap[] = INCBIN_U32("graphics/dodrio_berry_picking/bg.bin.lz");
+static const u32 sTreeBorderRight_Tilemap[] = INCBIN_U32("graphics/dodrio_berry_picking/tree_border_right.bin.lz");
+static const u32 sTreeBorderLeft_Tilemap[] = INCBIN_U32("graphics/dodrio_berry_picking/tree_border_left.bin.lz");
+
+static const struct OamData sOamData_Dodrio =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -3151,7 +3618,8 @@ static const struct OamData sOamData_82FB1E0 =
.affineParam = 0
};
-static const struct OamData sOamData_82FB1E8 =
+// Used by the status bar and the results screen berry icons
+static const struct OamData sOamData_16x16_Priority0 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -3168,7 +3636,7 @@ static const struct OamData sOamData_82FB1E8 =
.affineParam = 0
};
-static const struct OamData sOamData_82FB1F0 =
+static const struct OamData sOamData_Berry =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -3185,7 +3653,7 @@ static const struct OamData sOamData_82FB1F0 =
.affineParam = 0
};
-static const struct OamData sOamData_82FB1F8 =
+static const struct OamData sOamData_Cloud =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -3202,533 +3670,589 @@ static const struct OamData sOamData_82FB1F8 =
.affineParam = 0
};
-static const union AnimCmd sSpriteAnim_82FB200[] =
+static const union AnimCmd sAnim_Dodrio_Normal[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB208[] =
+static const union AnimCmd sAnim_Dodrio_PickRight[] =
{
ANIMCMD_FRAME(64, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB210[] =
+static const union AnimCmd sAnim_Dodrio_PickMiddle[] =
{
ANIMCMD_FRAME(128, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB218[] =
+static const union AnimCmd sAnim_Dodrio_PickLeft[] =
{
ANIMCMD_FRAME(192, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB220[] =
+static const union AnimCmd sAnim_Dodrio_Down[] =
{
ANIMCMD_FRAME(256, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd *const sSpriteAnimTable_82FB228[] =
+static const union AnimCmd *const sAnims_Dodrio[] =
{
- sSpriteAnim_82FB200,
- sSpriteAnim_82FB208,
- sSpriteAnim_82FB210,
- sSpriteAnim_82FB218,
- sSpriteAnim_82FB220
+ [PICK_NONE] = sAnim_Dodrio_Normal,
+ [PICK_RIGHT] = sAnim_Dodrio_PickRight,
+ [PICK_MIDDLE] = sAnim_Dodrio_PickMiddle,
+ [PICK_LEFT] = sAnim_Dodrio_PickLeft,
+ [PICK_DISABLED] = sAnim_Dodrio_Down,
+ // There is an unused 6th frame of Dodrio's graphic
};
-static const union AnimCmd sSpriteAnim_82FB23C[] =
+static const union AnimCmd sAnims_StatusBar_Yellow[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB244[] =
+static const union AnimCmd sAnims_StatusBar_Gray[] =
{
ANIMCMD_FRAME(4, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB24C[] =
+static const union AnimCmd sAnims_StatusBar_Red[] =
{
ANIMCMD_FRAME(8, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd *const sSpriteAnimTable_82FB254[] =
+static const union AnimCmd *const sAnims_StatusBar[] =
{
- sSpriteAnim_82FB23C,
- sSpriteAnim_82FB244,
- sSpriteAnim_82FB24C
+ [STATUS_YELLOW] = sAnims_StatusBar_Yellow,
+ [STATUS_GRAY] = sAnims_StatusBar_Gray,
+ [STATUS_RED] = sAnims_StatusBar_Red
};
-static const union AnimCmd sSpriteAnim_82FB260[] =
+static const union AnimCmd sAnim_Berry_Blue[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB268[] =
+static const union AnimCmd sAnim_Berry_Green[] =
{
ANIMCMD_FRAME(4, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB270[] =
+static const union AnimCmd sAnim_Berry_Gold[] =
{
ANIMCMD_FRAME(8, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB278[] =
+static const union AnimCmd sAnim_Berry_BlueSquished[] =
{
ANIMCMD_FRAME(12, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB280[] =
+static const union AnimCmd sAnim_Berry_GreenSquished[] =
{
ANIMCMD_FRAME(16, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB288[] =
+static const union AnimCmd sAnim_Berry_GoldSquished[] =
{
ANIMCMD_FRAME(20, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB290[] =
+static const union AnimCmd sAnim_Berry_Eaten[] =
{
ANIMCMD_FRAME(24, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB298[] =
+static const union AnimCmd sAnim_Berry_Empty1[] =
{
ANIMCMD_FRAME(28, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd sSpriteAnim_82FB2A0[] =
+static const union AnimCmd sAnim_Berry_Empty2[] =
{
ANIMCMD_FRAME(32, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd *const sSpriteAnimTable_82FB2A8[] =
-{
- sSpriteAnim_82FB260,
- sSpriteAnim_82FB268,
- sSpriteAnim_82FB270,
- sSpriteAnim_82FB278,
- sSpriteAnim_82FB280,
- sSpriteAnim_82FB288,
- sSpriteAnim_82FB290,
- sSpriteAnim_82FB298,
- sSpriteAnim_82FB2A0
+static const union AnimCmd *const sAnims_Berry[] =
+{
+ [BERRY_BLUE] = sAnim_Berry_Blue,
+ [BERRY_GREEN] = sAnim_Berry_Green,
+ [BERRY_GOLD] = sAnim_Berry_Gold,
+
+ [BERRY_BLUE + BERRY_MISSED] = sAnim_Berry_BlueSquished,
+ [BERRY_GREEN + BERRY_MISSED] = sAnim_Berry_GreenSquished,
+ [BERRY_GOLD + BERRY_MISSED] = sAnim_Berry_GoldSquished,
+
+ [ANIM_EATEN] = sAnim_Berry_Eaten,
+
+ sAnim_Berry_Empty1,
+ sAnim_Berry_Empty2
};
-static const union AnimCmd sSpriteAnim_82FB2CC[] =
+static const union AnimCmd sAnim_Cloud[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd *const sSpriteAnimTable_82FB2D4[] =
+static const union AnimCmd *const sAnims_Cloud[] =
{
- sSpriteAnim_82FB2CC
+ sAnim_Cloud
};
-static void sub_80283A8(void)
+static void LoadDodrioGfx(void)
{
void *ptr = AllocZeroed(0x3000);
- struct SpritePalette pal1 = {gDodrioBerryPkmnPal, 0};
- struct SpritePalette pal2 = {gDodrioBerryShinyPal, 1};
+ struct SpritePalette normal = {sDodrioNormal_Pal, PALTAG_DODRIO_NORMAL};
+ struct SpritePalette shiny = {sDodrioShiny_Pal, PALTAG_DODRIO_SHINY};
- LZ77UnCompWram(gDodrioBerryPkmnGfx, ptr);
- // This check should be one line up.
- if (ptr != NULL)
+ LZ77UnCompWram(sDodrio_Gfx, ptr);
+ if (ptr)
{
- struct SpriteSheet sheet = {ptr, 0x3000, 0};
+ struct SpriteSheet sheet = {ptr, 0x3000, GFXTAG_DODRIO};
LoadSpriteSheet(&sheet);
Free(ptr);
}
- LoadSpritePalette(&pal1);
- LoadSpritePalette(&pal2);
+ LoadSpritePalette(&normal);
+ LoadSpritePalette(&shiny);
}
-static void sub_8028408(struct DodrioSubstruct_318C *arg0, u8 arg1, u8 id, u8 arg3)
+static void CreateDodrioSprite(struct DodrioGame_MonInfo * monInfo, u8 playerId, u8 id, u8 numPlayers)
{
- struct SpriteTemplate sprTemplate =
+ struct SpriteTemplate template =
{
- .tileTag = 0,
- .paletteTag = arg0->isShiny,
- .oam = &sOamData_82FB1E0,
- .anims = sSpriteAnimTable_82FB228,
+ .tileTag = GFXTAG_DODRIO,
+ .paletteTag = monInfo->isShiny, // PALTAG_DODRIO_NORMAL / PALTAG_DODRIO_SHINY
+ .oam = &sOamData_Dodrio,
+ .anims = sAnims_Dodrio,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80284A8,
+ .callback = SpriteCB_Dodrio,
};
- gUnknown_02022C9C[id] = AllocZeroed(4);
- *gUnknown_02022C9C[id] = CreateSprite(&sprTemplate, sub_8028F14(arg1, arg3), 136, 3);
- sub_8028654(TRUE, id);
+ sDodrioSpriteIds[id] = AllocZeroed(4);
+ *sDodrioSpriteIds[id] = CreateSprite(&template, GetDodrioXPos(playerId, numPlayers), 136, 3);
+ SetDodrioInvisibility(TRUE, id);
}
-static void sub_80284A8(struct Sprite *sprite)
+#define sState data[0]
+#define sTimer data[1]
+#define sUnused1 data[2]
+#define sUnused2 data[3]
+#define sUnused3 data[4]
+
+static void SpriteCB_Dodrio(struct Sprite *sprite)
{
- switch (sprite->data[0])
+ switch (sprite->sState)
{
case 0:
break;
case 1:
- sub_802853C(sprite);
+ DoDodrioMissedAnim(sprite);
break;
case 2:
- sub_80285AC(sprite);
+ DoDodrioIntroAnim(sprite);
break;
}
}
-static void sub_80284CC(u8 unused)
+static void StartDodrioMissedAnim(u8 unused)
{
- struct Sprite *sprite = &gSprites[*gUnknown_02022C9C[GetMultiplayerId()]];
- sprite->data[0] = 1;
- sprite->data[1] = 0;
- sprite->data[2] = 0;
- sprite->data[3] = 0;
- sprite->data[4] = 0;
+ struct Sprite *sprite = &gSprites[*sDodrioSpriteIds[GetMultiplayerId()]];
+ sprite->sState = 1;
+ sprite->sTimer = 0;
+ sprite->sUnused1 = 0;
+ sprite->sUnused2 = 0;
+ sprite->sUnused3 = 0;
}
-static void sub_8028504(u8 unused)
+static void StartDodrioIntroAnim(u8 unused)
{
- struct Sprite *sprite = &gSprites[*gUnknown_02022C9C[GetMultiplayerId()]];
- sprite->data[0] = 2;
- sprite->data[1] = 0;
- sprite->data[2] = 0;
- sprite->data[3] = 0;
- sprite->data[4] = 0;
+ struct Sprite *sprite = &gSprites[*sDodrioSpriteIds[GetMultiplayerId()]];
+ sprite->sState = 2;
+ sprite->sTimer = 0;
+ sprite->sUnused1 = 0;
+ sprite->sUnused2 = 0;
+ sprite->sUnused3 = 0;
}
-static u32 sub_802853C(struct Sprite *sprite)
+// Do animation where Dodrio shakes horizontally after reaching for a berry and missing
+static u32 DoDodrioMissedAnim(struct Sprite *sprite)
{
- s8 var;
- u8 mod = (++sprite->data[1] / 2) % 4;
+ s8 x;
+ u8 state = (++sprite->sTimer / 2) % 4;
- if (sprite->data[1] >= 3)
+ if (sprite->sTimer >= 3)
{
- switch (mod)
+ switch (state)
{
default:
- var = 1;
+ x = 1;
break;
case 1:
case 2:
- var = -1;
+ x = -1;
break;
}
- sprite->pos1.x += var;
- if (++sprite->data[1] >= 40)
+ sprite->pos1.x += x;
+ if (++sprite->sTimer >= 40)
{
- sprite->data[0] = 0;
- sprite->pos1.x = sub_8028F14(0, sub_8027650());
+ sprite->sState = 0;
+ sprite->pos1.x = GetDodrioXPos(0, GetNumPlayers());
}
}
return 0;
}
-static u32 sub_80285AC(struct Sprite *sprite)
+// Does the intro animation where the player's Dodrio
+// cycles through extending each head twice
+#define FRAMES_PER_STATE 13
+#define NUM_INTRO_PICK_STATES PICK_DISABLED // Cycle through 'Normal' and each head, but exclude the Disabled state
+
+static u32 DoDodrioIntroAnim(struct Sprite *sprite)
{
- u8 mod = (++sprite->data[1] / 13) % 4;
+ u8 pickState = (++sprite->sTimer / FRAMES_PER_STATE) % NUM_INTRO_PICK_STATES;
- if (sprite->data[1] % 13 == 0 && mod != 0)
+ // Play a sound effect at the start of each head extension
+ if (sprite->sTimer % FRAMES_PER_STATE == 0 && pickState != PICK_NONE)
PlaySE(SE_M_CHARM);
- if (sprite->data[1] >= 104)
+
+ if (sprite->sTimer >= FRAMES_PER_STATE * NUM_INTRO_PICK_STATES * 2)
{
- sprite->data[0] = 0;
- mod = 0;
+ // End animation
+ sprite->sState = 0;
+ pickState = PICK_NONE;
}
- sub_80286B4(GetMultiplayerId(), mod);
+ SetDodrioAnim(GetMultiplayerId(), pickState);
return 0;
}
-static void sub_8028614(u8 count)
+#undef sState
+#undef sTimer
+#undef sUnused1
+#undef sUnused2
+#undef sUnused3
+
+static void FreeDodrioSprites(u8 numPlayers)
{
u8 i;
- for (i = 0; i < count; i++)
+ for (i = 0; i < numPlayers; i++)
{
- struct Sprite *sprite = &gSprites[*gUnknown_02022C9C[i]];
- if (sprite != NULL)
+ struct Sprite *sprite = &gSprites[*sDodrioSpriteIds[i]];
+ if (sprite)
DestroySpriteAndFreeResources(sprite);
- // Memory should be freed here but is not.
+#ifdef BUGFIX
+ FREE_AND_SET_NULL(sDodrioSpriteIds[i]); // Memory should be freed here but is not.
+#endif
}
}
-static void sub_8028654(bool8 invisible, u8 id)
+static void SetDodrioInvisibility(bool8 invisible, u8 id)
{
- gSprites[*gUnknown_02022C9C[id]].invisible = invisible;
+ gSprites[*sDodrioSpriteIds[id]].invisible = invisible;
}
-static void sub_802868C(bool8 invisible, u8 count)
+static void SetAllDodrioInvisibility(bool8 invisible, u8 count)
{
u8 i;
for (i = 0; i < count; i++)
- sub_8028654(invisible, i);
+ SetDodrioInvisibility(invisible, i);
}
-static void sub_80286B4(u8 id, u8 frameNum)
+static void SetDodrioAnim(u8 id, u8 pickState)
{
- StartSpriteAnim(&gSprites[*gUnknown_02022C9C[id]], frameNum);
+ StartSpriteAnim(&gSprites[*sDodrioSpriteIds[id]], pickState);
}
-static void nullsub_15(struct Sprite *sprite)
+static void SpriteCB_Status(struct Sprite *sprite)
{
}
-static void sub_80286E4(void)
+static void InitStatusBarPos(void)
{
u8 i;
- for (i = 0; i < 10; i++)
+ for (i = 0; i < NUM_STATUS_SQUARES; i++)
{
- struct Sprite *sprite = &gSprites[gUnknown_02022CF4->unk2A[i]];
+ struct Sprite *sprite = &gSprites[sStatusBar->spriteIds[i]];
sprite->pos1.x = (i * 16) + 48;
sprite->pos1.y = -8 - (i * 8);
- gUnknown_02022CF4->unkC[i] = 0;
+ sStatusBar->entered[i] = FALSE;
}
}
-static void sub_8028734(void)
+static void CreateStatusBarSprites(void)
{
u8 i;
void *ptr = AllocZeroed(0x180);
- struct SpritePalette spPal = {gDodrioBerryStatusPal, 2};
+ struct SpritePalette pal = {sStatus_Pal, PALTAG_STATUS};
- LZ77UnCompWram(gDodrioBerryStatusGfx, ptr);
+ LZ77UnCompWram(sStatus_Gfx, ptr);
// This check should be one line up.
- if (ptr != NULL)
+ if (ptr)
{
- struct SpriteSheet spSheet = {ptr, 0x180, 1};
- struct SpriteTemplate spTemplate =
+ struct SpriteSheet sheet = {ptr, 0x180, GFXTAG_STATUS};
+ struct SpriteTemplate template =
{
- .tileTag = 1,
- .paletteTag = 2,
- .oam = &sOamData_82FB1E8,
- .anims = sSpriteAnimTable_82FB254,
+ .tileTag = GFXTAG_STATUS,
+ .paletteTag = PALTAG_STATUS,
+ .oam = &sOamData_16x16_Priority0,
+ .anims = sAnims_StatusBar,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = nullsub_15,
+ .callback = SpriteCB_Status,
};
- gUnknown_02022CF4 = AllocZeroed(sizeof(*gUnknown_02022CF4));
- LoadSpriteSheet(&spSheet);
- LoadSpritePalette(&spPal);
- for (i = 0; i < 10; i++)
- gUnknown_02022CF4->unk2A[i] = CreateSprite(&spTemplate, (i * 16) + 48, -8 - (i * 8), 0);
+ sStatusBar = AllocZeroed(sizeof(*sStatusBar));
+ LoadSpriteSheet(&sheet);
+ LoadSpritePalette(&pal);
+ for (i = 0; i < NUM_STATUS_SQUARES; i++)
+ sStatusBar->spriteIds[i] = CreateSprite(&template, (i * 16) + 48, -8 - (i * 8), 0);
}
Free(ptr);
}
-static void sub_80287E4(void)
+static void FreeStatusBar(void)
{
u8 i;
- for (i = 0; i < 10; i++)
+ for (i = 0; i < NUM_STATUS_SQUARES; i++)
{
- struct Sprite *sprite = &gSprites[gUnknown_02022CF4->unk2A[i]];
- if (sprite != NULL)
+ struct Sprite *sprite = &gSprites[sStatusBar->spriteIds[i]];
+ if (sprite)
DestroySpriteAndFreeResources(sprite);
}
- FREE_AND_SET_NULL(gUnknown_02022CF4);
+ FREE_AND_SET_NULL(sStatusBar);
}
-static bool32 sub_8028828(void)
+// Progress an animation where each square of the
+// status bar drops down into view, bounces up,
+// then settles into position.
+// Returns TRUE if the animation is complete
+static bool32 DoStatusBarIntro(void)
{
u8 i;
- bool32 r3 = FALSE;
- for (i = 0; i < 10; i++)
+ bool32 animActive = FALSE;
+ for (i = 0; i < NUM_STATUS_SQUARES; i++)
{
- struct Sprite *sprite = &gSprites[gUnknown_02022CF4->unk2A[i]];
- gUnknown_02022CF4->unk16[i] = 2;
- if (gUnknown_02022CF4->unkC[i] != 0 && sprite->pos1.y == 8)
+ struct Sprite *sprite = &gSprites[sStatusBar->spriteIds[i]];
+ sStatusBar->yChange[i] = 2;
+ if (sStatusBar->entered[i] && sprite->pos1.y == 8)
continue;
- r3 = TRUE;
+
+ animActive = TRUE;
if (sprite->pos1.y == 8)
{
- if (gUnknown_02022CF4->unkC[i] != 0)
+ if (sStatusBar->entered[i])
continue;
- gUnknown_02022CF4->unkC[i] = 1;
- gUnknown_02022CF4->unk16[i] = -16;
+
+ // Square has entered screen, play click
+ // sound and reverse direction
+ sStatusBar->entered[i] = TRUE;
+ sStatusBar->yChange[i] = -16;
PlaySE(SE_CLICK);
}
- sprite->pos1.y += gUnknown_02022CF4->unk16[i];
+ sprite->pos1.y += sStatusBar->yChange[i];
}
- if (r3)
+ if (animActive)
return FALSE;
else
return TRUE;
}
-static void sub_80288D4(u8 arg0)
+// The status bar at the top changes color depending on the game performance.
+// The squares start out yellow. For every berry missed, a square is colored gray.
+// If there are 4 or fewer yellow squares left they also flash red
+static void UpdateStatusBarAnim(u8 numEmpty)
{
u8 i;
- if (arg0 > 10)
+ if (numEmpty > NUM_STATUS_SQUARES)
{
- for (i = 0; i < 10; i++)
- StartSpriteAnim(&gSprites[gUnknown_02022CF4->unk2A[i]], 1);
+ // All squares gray
+ for (i = 0; i < NUM_STATUS_SQUARES; i++)
+ StartSpriteAnim(&gSprites[sStatusBar->spriteIds[i]], STATUS_GRAY);
}
else
{
- for (i = 0; i < 10 - arg0; i++)
+ // At least 1 square is yellow
+ for (i = 0; i < NUM_STATUS_SQUARES - numEmpty; i++)
{
- if (arg0 > 6)
+ if (numEmpty > 6)
{
- gUnknown_02022CF4->unk3E += arg0 - 6;
- if (gUnknown_02022CF4->unk3E > 30)
- gUnknown_02022CF4->unk3E = 0;
- else if (gUnknown_02022CF4->unk3E > 10)
- StartSpriteAnim(&gSprites[gUnknown_02022CF4->unk2A[i]], 2);
+ // Flash the yellow squares red
+ // The flash cycles faster the fewer yellow squares remain
+ sStatusBar->flashTimer += numEmpty - 6;
+ if (sStatusBar->flashTimer > 30)
+ sStatusBar->flashTimer = 0;
+ else if (sStatusBar->flashTimer > 10)
+ StartSpriteAnim(&gSprites[sStatusBar->spriteIds[i]], STATUS_RED);
else
- StartSpriteAnim(&gSprites[gUnknown_02022CF4->unk2A[i]], 0);
+ StartSpriteAnim(&gSprites[sStatusBar->spriteIds[i]], STATUS_YELLOW);
}
else
{
- StartSpriteAnim(&gSprites[gUnknown_02022CF4->unk2A[i]], 0);
+ // Set yellow squares, no flash
+ StartSpriteAnim(&gSprites[sStatusBar->spriteIds[i]], STATUS_YELLOW);
}
}
- for (; i < 10; i++)
- StartSpriteAnim(&gSprites[gUnknown_02022CF4->unk2A[i]], 1);
+
+ // Set remaining squares gray
+ for (; i < NUM_STATUS_SQUARES; i++)
+ StartSpriteAnim(&gSprites[sStatusBar->spriteIds[i]], STATUS_GRAY);
}
}
-static void sub_80289E8(bool8 invisible)
+static void SetStatusBarInvisibility(bool8 invisible)
{
u8 i;
- for (i = 0; i < 10; i++)
- gSprites[gUnknown_02022CF4->unk2A[i]].invisible = invisible;
-}
-
-// Unknown unused data, feel free to remove.
-static const u8 sUnused2[] = {0xD4, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0xFB, 0x0, 0x0};
+ for (i = 0; i < NUM_STATUS_SQUARES; i++)
+ gSprites[sStatusBar->spriteIds[i]].invisible = invisible;
+}
+
+static const u8 sUnusedSounds[] = {
+ SE_M_CHARM,
+ SE_NOTE_C,
+ SE_NOTE_D,
+ SE_NOTE_E,
+ SE_NOTE_F,
+ SE_NOTE_G,
+ SE_NOTE_A,
+ SE_NOTE_B,
+ SE_NOTE_C_HIGH,
+ SE_RG_CARD_OPEN
+};
-static void sub_8028A34(void)
+static void LoadBerryGfx(void)
{
void *ptr = AllocZeroed(0x480);
- struct SpritePalette sprPal = {gDodrioBerrySpritesPal, 3};
+ struct SpritePalette pal = {sBerries_Pal, PALTAG_BERRIES};
- LZ77UnCompWram(gDodrioBerrySpritesGfx, ptr);
- if (ptr != NULL)
+ LZ77UnCompWram(sBerries_Gfx, ptr);
+ if (ptr)
{
- struct SpriteSheet sprSheet = {ptr, 0x480, 2};
- LoadSpriteSheet(&sprSheet);
+ struct SpriteSheet sheet = {ptr, 0x480, GFXTAG_BERRIES};
+ LoadSpriteSheet(&sheet);
}
- LoadSpritePalette(&sprPal);
+ LoadSpritePalette(&pal);
Free(ptr);
}
-static const s16 gUnknown_082FB31C[] = {88, 128, 168, 208};
+static const s16 sBerryIconXCoords[] = {88, 128, 168, 208};
-static void sub_8028A88(void)
+static void CreateBerrySprites(void)
{
u8 i;
s16 x;
- struct SpriteTemplate sprTemplate1 =
+ struct SpriteTemplate berry =
{
- .tileTag = 2,
- .paletteTag = 3,
- .oam = &sOamData_82FB1F0,
- .anims = sSpriteAnimTable_82FB2A8,
+ .tileTag = GFXTAG_BERRIES,
+ .paletteTag = PALTAG_BERRIES,
+ .oam = &sOamData_Berry,
+ .anims = sAnims_Berry,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
- struct SpriteTemplate sprTemplate2 =
+ struct SpriteTemplate berryIcon =
{
- .tileTag = 2,
- .paletteTag = 3,
- .oam = &sOamData_82FB1E8,
- .anims = sSpriteAnimTable_82FB2A8,
+ .tileTag = GFXTAG_BERRIES,
+ .paletteTag = PALTAG_BERRIES,
+ .oam = &sOamData_16x16_Priority0,
+ .anims = sAnims_Berry,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
- for (i = 0; i < 11; i++)
+ // Create berry sprites that fall during gameplay
+ for (i = 0; i < NUM_BERRY_COLUMNS; i++)
{
- gUnknown_02022CB8[i] = AllocZeroed(4);
+ sBerrySpriteIds[i] = AllocZeroed(4);
x = i * 16;
- *gUnknown_02022CB8[i] = CreateSprite(&sprTemplate1, x + (i * 8), 8, 1);
- sub_8028BF8(i, TRUE);
+ *sBerrySpriteIds[i] = CreateSprite(&berry, x + (i * 8), 8, 1);
+ SetBerryInvisibility(i, TRUE);
}
- for (i = 0; i < 4; i++)
+
+ // Create berry icon sprites for results screen
+ for (i = 0; i < NUM_BERRY_TYPES; i++)
{
- gUnknown_02022CE4[i] = AllocZeroed(4);
- if (i == 3)
- *gUnknown_02022CE4[i] = CreateSprite(&sprTemplate2, gUnknown_082FB31C[i], 49, 0);
+ sBerryIconSpriteIds[i] = AllocZeroed(4);
+ if (i == BERRY_MISSED)
+ *sBerryIconSpriteIds[i] = CreateSprite(&berryIcon, sBerryIconXCoords[i], 49, 0);
else
- *gUnknown_02022CE4[i] = CreateSprite(&sprTemplate2, gUnknown_082FB31C[i], 52, 0);
- StartSpriteAnim(&gSprites[*gUnknown_02022CE4[i]], i);
+ *sBerryIconSpriteIds[i] = CreateSprite(&berryIcon, sBerryIconXCoords[i], 52, 0);
+ StartSpriteAnim(&gSprites[*sBerryIconSpriteIds[i]], i);
}
-
- sub_8028C30(TRUE);
+ SetBerryIconsInvisibility(TRUE);
}
-static void sub_8028B80(void)
+static void FreeBerrySprites(void)
{
struct Sprite *sprite;
u8 i;
- for (i = 0; i < 11; i++)
+ for (i = 0; i < NUM_BERRY_COLUMNS; i++)
{
- sprite = &gSprites[*gUnknown_02022CB8[i]];
- if (sprite != NULL)
+ sprite = &gSprites[*sBerrySpriteIds[i]];
+ if (sprite)
DestroySprite(sprite);
- FREE_AND_SET_NULL(gUnknown_02022CB8[i]);
+ FREE_AND_SET_NULL(sBerrySpriteIds[i]);
}
- for (i = 0; i < 4; i++)
+ for (i = 0; i < NUM_BERRY_TYPES; i++)
{
- sprite = &gSprites[*gUnknown_02022CE4[i]];
- if (sprite != NULL)
+ sprite = &gSprites[*sBerryIconSpriteIds[i]];
+ if (sprite)
DestroySprite(sprite);
- FREE_AND_SET_NULL(gUnknown_02022CE4[i]);
+ FREE_AND_SET_NULL(sBerryIconSpriteIds[i]);
}
}
-static void sub_8028BF8(u8 id, bool8 invisible)
+static void SetBerryInvisibility(u8 id, bool8 invisible)
{
- gSprites[*gUnknown_02022CB8[id]].invisible = invisible;
+ gSprites[*sBerrySpriteIds[id]].invisible = invisible;
}
-static void sub_8028C30(bool8 invisible)
+static void SetBerryIconsInvisibility(bool8 invisible)
{
u8 i;
- for (i = 0; i < 4; i++)
- gSprites[*gUnknown_02022CE4[i]].invisible = invisible;
+ for (i = 0; i < NUM_BERRY_TYPES; i++)
+ gSprites[*sBerryIconSpriteIds[i]].invisible = invisible;
}
-static void sub_8028C7C(u8 id, u8 y)
+static void SetBerryYPos(u8 id, u8 y)
{
- gSprites[*gUnknown_02022CB8[id]].pos1.y = y * 8;
+ gSprites[*sBerrySpriteIds[id]].pos1.y = y * 8;
}
-static void sub_8028CA4(u16 id, u8 frameNum)
+static void SetBerryAnim(u16 id, u8 animNum)
{
- StartSpriteAnim(&gSprites[*gUnknown_02022CB8[id]], frameNum);
+ StartSpriteAnim(&gSprites[*sBerrySpriteIds[id]], animNum);
}
// Unused
-static void sub_8028CD0(u8 spriteId)
+static void UnusedSetSpritePos(u8 spriteId)
{
gSprites[spriteId].pos1.x = 20 * spriteId + 50;
gSprites[spriteId].pos1.y = 50;
@@ -3736,125 +4260,129 @@ static void sub_8028CD0(u8 spriteId)
// Gamefreak made a mistake there and goes out of bounds for the data array as it holds 8 elements
// in turn overwriting sprite's subpriority and subsprites fields.
-#if defined(NONMATCHING) || MODERN
- #define sKeepPosX data[1]
+#ifdef UBFIX
+ #define sFrozen data[1]
#else
- #define sKeepPosX data[10]
-#endif // NONMATCHING
+ #define sFrozen data[10]
+#endif // UBFIX
-static void sub_8028CF4(struct Sprite *sprite)
+static void SpriteCB_Cloud(struct Sprite *sprite)
{
u8 i;
- static const u8 array[] = {30, 20};
+ static const u8 moveDelays[] = {30, 20};
- if (sprite->sKeepPosX != TRUE)
+ if (sprite->sFrozen != TRUE)
{
- for (i = 0; i < 2; i++)
+ for (i = 0; i < NUM_CLOUDS; i++)
{
- if (++gUnknown_02022CB0[i][1] > array[i])
+ if (++sCloudSpriteIds[i][1] > moveDelays[i])
{
sprite->pos1.x--;
- gUnknown_02022CB0[i][1] = 0;
+ sCloudSpriteIds[i][1] = 0;
}
}
}
}
-static const s16 gUnknown_082FB356[][2] = {{230, 55}, {30, 74}};
+static const s16 sCloudStartCoords[NUM_CLOUDS][2] =
+{
+ {230, 55},
+ { 30, 74}
+};
-static void sub_8028D44(void)
+static void CreateCloudSprites(void)
{
u8 i;
void *ptr = AllocZeroed(0x400);
- struct SpritePalette sprPal = {gDodrioBerryPlatformPal, 6};
+ struct SpritePalette pal = {sCloud_Pal, PALTAG_CLOUD};
- LZ77UnCompWram(gDodrioBerryPlatformGfx, ptr);
- if (ptr != NULL)
+ LZ77UnCompWram(sCloud_Gfx, ptr);
+ if (ptr)
{
- struct SpriteSheet sprSheet = {ptr, 0x400, 5};
- struct SpriteTemplate sprTemplate =
+ struct SpriteSheet sheet = {ptr, 0x400, GFXTAG_CLOUD};
+ struct SpriteTemplate template =
{
- .tileTag = 5,
- .paletteTag = 6,
- .oam = &sOamData_82FB1F8,
- .anims = sSpriteAnimTable_82FB2D4,
+ .tileTag = GFXTAG_CLOUD,
+ .paletteTag = PALTAG_CLOUD,
+ .oam = &sOamData_Cloud,
+ .anims = sAnims_Cloud,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8028CF4,
+ .callback = SpriteCB_Cloud,
};
- LoadSpriteSheet(&sprSheet);
- LoadSpritePalette(&sprPal);
- for (i = 0; i < 2; i++)
+ LoadSpriteSheet(&sheet);
+ LoadSpritePalette(&pal);
+ for (i = 0; i < NUM_CLOUDS; i++)
{
- gUnknown_02022CB0[i] = AllocZeroed(4);
- *gUnknown_02022CB0[i] = CreateSprite(&sprTemplate, gUnknown_082FB356[i][0], gUnknown_082FB356[i][1], 4);
+ sCloudSpriteIds[i] = AllocZeroed(4);
+ *sCloudSpriteIds[i] = CreateSprite(&template, sCloudStartCoords[i][0], sCloudStartCoords[i][1], 4);
}
}
Free(ptr);
}
-static void sub_8028DFC(void)
+static void ResetCloudPos(void)
{
u8 i;
- for (i = 0; i < 2; i++)
+ for (i = 0; i < NUM_CLOUDS; i++)
{
- struct Sprite *sprite = &gSprites[*gUnknown_02022CB0[i]];
- sprite->sKeepPosX = TRUE;
- sprite->pos1.x = gUnknown_082FB356[i][0];
- sprite->pos1.y = gUnknown_082FB356[i][1];
+ struct Sprite *sprite = &gSprites[*sCloudSpriteIds[i]];
+ sprite->sFrozen = TRUE;
+ sprite->pos1.x = sCloudStartCoords[i][0];
+ sprite->pos1.y = sCloudStartCoords[i][1];
}
}
-static void sub_8028E4C(void)
+static void StartCloudMovement(void)
{
u8 i;
- for (i = 0; i < 2; i++)
+ for (i = 0; i < NUM_CLOUDS; i++)
{
- struct Sprite *sprite = &gSprites[*gUnknown_02022CB0[i]];
- sprite->sKeepPosX = FALSE;
+ struct Sprite *sprite = &gSprites[*sCloudSpriteIds[i]];
+ sprite->sFrozen = FALSE;
}
}
-static void sub_8028E84(void)
+static void FreeCloudSprites(void)
{
u8 i;
- for (i = 0; i < 2; i++)
+ for (i = 0; i < NUM_CLOUDS; i++)
{
- struct Sprite *sprite = &gSprites[*gUnknown_02022CB0[i]];
+ struct Sprite *sprite = &gSprites[*sCloudSpriteIds[i]];
if (sprite)
DestroySprite(sprite);
- FREE_AND_SET_NULL(gUnknown_02022CB0[i]);
+ FREE_AND_SET_NULL(sCloudSpriteIds[i]);
}
}
-static void sub_8028EC8(bool8 invisible)
+static void SetCloudInvisibility(bool8 invisible)
{
u8 i;
- for (i = 0; i < 2; i++)
- gSprites[*gUnknown_02022CB0[i]].invisible = invisible;
+ for (i = 0; i < NUM_CLOUDS; i++)
+ gSprites[*sCloudSpriteIds[i]].invisible = invisible;
}
-#undef sKeepPosX
+#undef sFrozen
-static s16 sub_8028F14(u8 arg0, u8 arg1)
+static s16 GetDodrioXPos(u8 playerId, u8 numPlayers)
{
s16 x = 0;
- switch (arg1)
+ switch (numPlayers)
{
case 1:
x = 15;
break;
case 2:
- switch (arg0)
+ switch (playerId)
{
case 0: x = 12; break;
case 1: x = 18; break;
}
break;
case 3:
- switch (arg0)
+ switch (playerId)
{
case 0: x = 15; break;
case 1: x = 21; break;
@@ -3862,7 +4390,7 @@ static s16 sub_8028F14(u8 arg0, u8 arg1)
}
break;
case 4:
- switch (arg0)
+ switch (playerId)
{
case 0: x = 12; break;
case 1: x = 18; break;
@@ -3871,7 +4399,7 @@ static s16 sub_8028F14(u8 arg0, u8 arg1)
}
break;
case 5:
- switch (arg0)
+ switch (playerId)
{
case 0: x = 15; break;
case 1: x = 21; break;
@@ -3885,78 +4413,79 @@ static s16 sub_8028F14(u8 arg0, u8 arg1)
return x * 8;
}
-static void sub_8028FCC(void)
+static void ResetBerryAndStatusBarSprites(void)
{
u8 i;
- for (i = 0; i < 11; i++)
+ for (i = 0; i < NUM_BERRY_COLUMNS; i++)
{
- sub_8028BF8(i, TRUE);
- sub_8028C7C(i, 1);
+ SetBerryInvisibility(i, TRUE);
+ SetBerryYPos(i, 1);
}
- sub_80289E8(FALSE);
+ SetStatusBarInvisibility(FALSE);
}
-static void sub_8028FF8(u8 frameId)
+static void LoadWindowFrameGfx(u8 frameId)
{
- LoadBgTiles(0, GetWindowFrameTilesPal(frameId)->tiles, 0x120, 1);
+ LoadBgTiles(BG_INTERFACE, GetWindowFrameTilesPal(frameId)->tiles, 0x120, 1);
LoadPalette(GetWindowFrameTilesPal(frameId)->pal, 0xA0, 0x20);
}
-static void sub_802902C(void)
+static void LoadUserWindowFrameGfx(void)
{
LoadUserWindowBorderGfx_(0, 0xA, 0xB0);
}
-static void sub_802903C(void)
+static void ResetGfxState(void)
{
- gUnknown_02022CF8->finished = FALSE;
- gUnknown_02022CF8->state = 0;
- gUnknown_02022CF8->unk3018 = 0;
- gUnknown_02022CF8->unk3020 = 0;
- gUnknown_02022CF8->unk3024 = 0;
+ sGfx->finished = FALSE;
+ sGfx->state = 0;
+ sGfx->loadState = 0;
+ sGfx->cursorSelection = 0;
+ sGfx->playAgainState = PLAY_AGAIN_NONE;
}
-static void sub_8029074(const struct WindowTemplate *winTempl)
+static void DrawYesNoMessageWindow(const struct WindowTemplate *template)
{
- u8 pal = 0xA;
+ u8 pal = 10;
- FillBgTilemapBufferRect(0, 1, winTempl->tilemapLeft - 1, winTempl->tilemapTop - 1, 1, 1, pal);
- FillBgTilemapBufferRect(0, 2, winTempl->tilemapLeft, winTempl->tilemapTop - 1, winTempl->width, 1, pal);
- FillBgTilemapBufferRect(0, 3, winTempl->tilemapLeft + winTempl->width, winTempl->tilemapTop - 1, 1, 1, pal);
- FillBgTilemapBufferRect(0, 4, winTempl->tilemapLeft - 1, winTempl->tilemapTop, 1, winTempl->height, pal);
- FillBgTilemapBufferRect(0, 6, winTempl->tilemapLeft + winTempl->width, winTempl->tilemapTop, 1, winTempl->height, pal);
- FillBgTilemapBufferRect(0, 7, winTempl->tilemapLeft - 1, winTempl->tilemapTop + winTempl->height, 1, 1, pal);
- FillBgTilemapBufferRect(0, 8, winTempl->tilemapLeft, winTempl->tilemapTop + winTempl->height, winTempl->width, 1, pal);
- FillBgTilemapBufferRect(0, 9, winTempl->tilemapLeft + winTempl->width, winTempl->tilemapTop + winTempl->height, 1, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 1, template->tilemapLeft - 1, template->tilemapTop - 1, 1, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 2, template->tilemapLeft, template->tilemapTop - 1, template->width, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 3, template->tilemapLeft + template->width, template->tilemapTop - 1, 1, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 4, template->tilemapLeft - 1, template->tilemapTop, 1, template->height, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 6, template->tilemapLeft + template->width, template->tilemapTop, 1, template->height, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 7, template->tilemapLeft - 1, template->tilemapTop + template->height, 1, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 8, template->tilemapLeft, template->tilemapTop + template->height, template->width, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 9, template->tilemapLeft + template->width, template->tilemapTop + template->height, 1, 1, pal);
}
-static void sub_8029174(const struct WindowTemplate *winTempl)
+static void DrawMessageWindow(const struct WindowTemplate *template)
{
- u8 pal = 0xB;
+ u8 pal = 11;
- FillBgTilemapBufferRect(0, 10, winTempl->tilemapLeft - 1, winTempl->tilemapTop - 1, 1, 1, pal);
- FillBgTilemapBufferRect(0, 11, winTempl->tilemapLeft, winTempl->tilemapTop - 1, winTempl->width, 1, pal);
- FillBgTilemapBufferRect(0, 12, winTempl->tilemapLeft + winTempl->width, winTempl->tilemapTop - 1, 1, 1, pal);
- FillBgTilemapBufferRect(0, 13, winTempl->tilemapLeft - 1, winTempl->tilemapTop, 1, winTempl->height, pal);
- FillBgTilemapBufferRect(0, 15, winTempl->tilemapLeft + winTempl->width, winTempl->tilemapTop, 1, winTempl->height, pal);
- FillBgTilemapBufferRect(0, 16, winTempl->tilemapLeft - 1, winTempl->tilemapTop + winTempl->height, 1, 1, pal);
- FillBgTilemapBufferRect(0, 17, winTempl->tilemapLeft, winTempl->tilemapTop + winTempl->height, winTempl->width, 1, pal);
- FillBgTilemapBufferRect(0, 18, winTempl->tilemapLeft + winTempl->width, winTempl->tilemapTop + winTempl->height, 1, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 10, template->tilemapLeft - 1, template->tilemapTop - 1, 1, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 11, template->tilemapLeft, template->tilemapTop - 1, template->width, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 12, template->tilemapLeft + template->width, template->tilemapTop - 1, 1, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 13, template->tilemapLeft - 1, template->tilemapTop, 1, template->height, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 15, template->tilemapLeft + template->width, template->tilemapTop, 1, template->height, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 16, template->tilemapLeft - 1, template->tilemapTop + template->height, 1, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 17, template->tilemapLeft, template->tilemapTop + template->height, template->width, 1, pal);
+ FillBgTilemapBufferRect(BG_INTERFACE, 18, template->tilemapLeft + template->width, template->tilemapTop + template->height, 1, 1, pal);
}
-static void sub_8029274(struct DodrioSubstruct_0160 *ptr)
+static void InitGameGfx(struct DodrioGame_Gfx *ptr)
{
- gUnknown_02022CF8 = ptr;
- gUnknown_02022CF8->finished = FALSE;
- gUnknown_02022CF8->state = 0;
- gUnknown_02022CF8->unk3018 = 0;
- gUnknown_02022CF8->unk3020 = 0;
- gUnknown_02022CF8->unk3024 = 0;
- gUnknown_02022CF8->unk3004 = CreateTask(sub_8029314, 3);
- sub_802A72C(sub_8029338);
+ sGfx = ptr;
+ sGfx->finished = FALSE;
+ sGfx->state = 0;
+ sGfx->loadState = 0;
+ sGfx->cursorSelection = 0;
+ sGfx->playAgainState = PLAY_AGAIN_NONE;
+ sGfx->taskId = CreateTask(Task_TryRunGfxFunc, 3);
+ SetGfxFunc(LoadGfx);
}
-static void sub_80292D4(void)
+// Unused
+static void FreeAllWindowBuffers_(void)
{
FreeAllWindowBuffers();
}
@@ -3968,30 +4497,37 @@ struct WinCoords
u8 top;
};
+enum {
+ COLORID_GREY,
+ COLORID_RED,
+ COLORID_BLUE,
+ COLORID_GREEN, // Unused
+};
+
static const u8 sTextColorTable[][3] =
{
- {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
- {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
- {TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE},
- {TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN},
+ [COLORID_GREY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
+ [COLORID_RED] = {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
+ [COLORID_BLUE] = {TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE},
+ [COLORID_GREEN] = {TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN},
};
-static const struct WinCoords gUnknown_082FB38C[] = {{12, 6}};
-static const struct WinCoords gUnknown_082FB390[] = {{9, 10}, {15, 6}};
-static const struct WinCoords gUnknown_082FB398[] = {{12, 6}, {18, 10}, {6, 10}};
-static const struct WinCoords gUnknown_082FB3A4[] = {{9, 10}, {15, 6}, {21, 10}, {3, 6}};
-static const struct WinCoords gUnknown_082FB3B4[] = {{12, 6}, {18, 10}, {23, 6}, {1, 6}, {6, 10}};
+static const struct WinCoords sNameWindowCoords_1Player[] = {{12, 6}};
+static const struct WinCoords sNameWindowCoords_2Players[] = {{9, 10}, {15, 6}};
+static const struct WinCoords sNameWindowCoords_3Players[] = {{12, 6}, {18, 10}, {6, 10}};
+static const struct WinCoords sNameWindowCoords_4Players[] = {{9, 10}, {15, 6}, {21, 10}, {3, 6}};
+static const struct WinCoords sNameWindowCoords_5Players[] = {{12, 6}, {18, 10}, {23, 6}, {1, 6}, {6, 10}};
-static const struct WinCoords *const gUnknown_082FB3C8[] =
+static const struct WinCoords *const sNameWindowCoords[MAX_RFU_PLAYERS] =
{
- gUnknown_082FB38C,
- gUnknown_082FB390,
- gUnknown_082FB398,
- gUnknown_082FB3A4,
- gUnknown_082FB3B4,
+ sNameWindowCoords_1Player,
+ sNameWindowCoords_2Players,
+ sNameWindowCoords_3Players,
+ sNameWindowCoords_4Players,
+ sNameWindowCoords_5Players,
};
-static const u8 *const gUnknown_082FB3DC[] =
+static const u8 *const sRankingTexts[MAX_RFU_PLAYERS] =
{
gText_1Colon,
gText_2Colon,
@@ -4000,625 +4536,640 @@ static const u8 *const gUnknown_082FB3DC[] =
gText_5Colon,
};
-static const u16 gUnknown_082FB3F0[] = {92, 132, 172, 212};
-static const u16 gUnknown_082FB3F8[] = {33, 49, 65, 81, 97};
-static const u16 gUnknown_082FB402[] = {17, 33, 49, 65, 81};
+static const u16 sResultsXCoords[] = {92, 132, 172, 212};
+static const u16 sResultsYCoords[] = {33, 49, 65, 81, 97};
+static const u16 sRankingYCoords[] = {17, 33, 49, 65, 81};
struct
{
u8 id;
void (*func)(void);
-} const gUnknown_082FB40C[] =
-{
- {0, sub_8029338},
- {1, sub_8029440},
- {2, sub_802988C},
- {3, sub_802A010},
- {4, sub_802A380},
- {5, sub_802A454},
- {6, sub_802A534},
- {7, sub_802A588},
- {8, sub_802A6FC},
- {9, nullsub_16},
+} const sGfxFuncs[] =
+{
+ {GFXFUNC_LOAD, LoadGfx}, // Element not used, LoadGfx is passed directly to SetGfxFunc
+ {GFXFUNC_SHOW_NAMES, ShowNames},
+ {GFXFUNC_SHOW_RESULTS, ShowResults},
+ {GFXFUNC_MSG_PLAY_AGAIN, Msg_WantToPlayAgain},
+ {GFXFUNC_MSG_SAVING, Msg_SavingDontTurnOff},
+ {GFXFUNC_MSG_COMM_STANDBY, Msg_CommunicationStandby},
+ {GFXFUNC_ERASE_MSG, EraseMessage},
+ {GFXFUNC_MSG_PLAYER_DROPPED, Msg_SomeoneDroppedOut},
+ {GFXFUNC_STOP, StopGfxFuncs},
+ {GFXFUNC_IDLE, GfxIdle},
};
-static void sub_80292E0(u8 arg0)
+static void SetGfxFuncById(u8 funcId)
{
u8 i;
- for (i = 0; i < 10; i++)
+ for (i = 0; i < ARRAY_COUNT(sGfxFuncs); i++)
{
- if (gUnknown_082FB40C[i].id == arg0)
- sub_802A72C(gUnknown_082FB40C[i].func);
+ if (sGfxFuncs[i].id == funcId)
+ SetGfxFunc(sGfxFuncs[i].func);
}
}
-static void sub_8029314(u8 taskId)
+static void Task_TryRunGfxFunc(u8 taskId)
{
- if (!gUnknown_02022CF8->finished)
- sub_802A75C()();
+ // Continue calling function until it
+ // has reached its finished state.
+ // Another will not be called until
+ // readied by SetGfxFunc
+ if (!sGfx->finished)
+ GetGfxFunc()();
}
-static void sub_8029338(void)
+static void LoadGfx(void)
{
- switch (gUnknown_02022CF8->state)
+ switch (sGfx->state)
{
case 0:
- sub_802A7A8();
- gUnknown_02022CF8->state++;
+ InitBgs();
+ sGfx->state++;
break;
case 1:
- if (sub_802A8E8() == TRUE)
- gUnknown_02022CF8->state++;
+ if (LoadBgGfx() == TRUE)
+ sGfx->state++;
break;
case 2:
- CopyToBgTilemapBuffer(3, gDodrioBerryBgTilemap1, 0, 0);
- CopyToBgTilemapBuffer(1, gDodrioBerryBgTilemap2Left, 0, 0);
- CopyToBgTilemapBuffer(2, gDodrioBerryBgTilemap2Right, 0, 0);
- CopyBgTilemapBufferToVram(3);
- CopyBgTilemapBufferToVram(1);
- CopyBgTilemapBufferToVram(2);
- gUnknown_02022CF8->state++;
+ CopyToBgTilemapBuffer(BG_SCENERY, sBg_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(BG_TREE_LEFT, sTreeBorderLeft_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(BG_TREE_RIGHT, sTreeBorderRight_Tilemap, 0, 0);
+ CopyBgTilemapBufferToVram(BG_SCENERY);
+ CopyBgTilemapBufferToVram(BG_TREE_LEFT);
+ CopyBgTilemapBufferToVram(BG_TREE_RIGHT);
+ sGfx->state++;
break;
case 3:
- ShowBg(0);
- ShowBg(3);
- ShowBg(1);
- ShowBg(2);
- gUnknown_02022CF8->state++;
+ ShowBg(BG_INTERFACE);
+ ShowBg(BG_SCENERY);
+ ShowBg(BG_TREE_LEFT);
+ ShowBg(BG_TREE_RIGHT);
+ sGfx->state++;
break;
case 4:
- sub_8028FF8(gSaveBlock2Ptr->optionsWindowFrameType);
- sub_802902C();
- gUnknown_02022CF8->state++;
+ LoadWindowFrameGfx(gSaveBlock2Ptr->optionsWindowFrameType);
+ LoadUserWindowFrameGfx();
+ sGfx->state++;
break;
default:
- gUnknown_02022CF8->finished = TRUE;
+ sGfx->finished = TRUE;
break;
}
}
-static void sub_8029440(void)
+static void ShowNames(void)
{
- u8 i, playersCount, id, colorsId, *name;
+ u8 i, numPlayers, playerId, colorsId, *name;
u32 left;
struct WindowTemplate window;
- const struct WinCoords *ptr;
+ const struct WinCoords *coords;
- switch (gUnknown_02022CF8->state)
+ switch (sGfx->state)
{
case 0:
- playersCount = sub_8027650();
- ptr = gUnknown_082FB3C8[playersCount - 1];
- window.bg = 0;
+ numPlayers = GetNumPlayers();
+ coords = sNameWindowCoords[numPlayers - 1];
+ window.bg = BG_INTERFACE;
window.width = 7;
window.height = 2;
- window.paletteNum = 0xD;
+ window.paletteNum = 13;
window.baseBlock = 0x13;
- for (i = 0; i < playersCount; ptr++, i++)
+ for (i = 0; i < numPlayers; coords++, i++)
{
- colorsId = 0;
- id = sub_8027A48(i);
- left = (56 - GetStringWidth(1, sub_8027660(id), -1)) / 2u;
- window.tilemapLeft = ptr->left;
- window.tilemapTop = ptr->top;
- gUnknown_02022CF8->unk3008[i] = AddWindow(&window);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[i]);
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[i], PIXEL_FILL(1));
- if (id == GetMultiplayerId())
- colorsId = 2;
- name = sub_8027660(id);
- AddTextPrinterParameterized3(gUnknown_02022CF8->unk3008[i], 1, left, 1, sTextColorTable[colorsId], -1, name);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[i], 2);
+ colorsId = COLORID_GREY;
+ playerId = GetPlayerIdByPos(i);
+ left = (56 - GetStringWidth(1, GetPlayerName(playerId), -1)) / 2u;
+ window.tilemapLeft = coords->left;
+ window.tilemapTop = coords->top;
+ sGfx->windowIds[i] = AddWindow(&window);
+ ClearWindowTilemap(sGfx->windowIds[i]);
+ FillWindowPixelBuffer(sGfx->windowIds[i], PIXEL_FILL(1));
+ if (playerId == GetMultiplayerId())
+ colorsId = COLORID_BLUE;
+ name = GetPlayerName(playerId);
+ AddTextPrinterParameterized3(sGfx->windowIds[i], 1, left, 1, sTextColorTable[colorsId], -1, name);
+ CopyWindowToVram(sGfx->windowIds[i], 2);
window.baseBlock += 0xE;
- sub_8029174(&window);
+ DrawMessageWindow(&window);
}
- gUnknown_02022CF8->state++;
+ sGfx->state++;
break;
case 1:
if (!IsDma3ManagerBusyWithBgCopy())
{
- playersCount = sub_8027650();
- for (i = 0; i < playersCount; i++)
- PutWindowTilemap(gUnknown_02022CF8->unk3008[i]);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->state++;
+ numPlayers = GetNumPlayers();
+ for (i = 0; i < numPlayers; i++)
+ PutWindowTilemap(sGfx->windowIds[i]);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->state++;
}
break;
default:
- if (++gUnknown_02022CF8->state > 180)
+ if (++sGfx->state > 180)
{
- playersCount = sub_8027650();
- for (i = 0; i < playersCount; i++)
+ numPlayers = GetNumPlayers();
+ for (i = 0; i < numPlayers; i++)
{
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[i]);
- RemoveWindow(gUnknown_02022CF8->unk3008[i]);
+ ClearWindowTilemap(sGfx->windowIds[i]);
+ RemoveWindow(sGfx->windowIds[i]);
}
- FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->finished = TRUE;
+ FillBgTilemapBufferRect_Palette0(BG_INTERFACE, 0, 0, 0, 30, 20);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->finished = TRUE;
}
break;
}
}
-static void sub_80296A8(u8 playersCount_)
+static void PrintRankedScores(u8 numPlayers_)
{
- u8 i, r8 = 0, r6 = 0;
- u8 playersCount = playersCount_; // Pointless variable, I know, but it's needed to match.
+ u8 i, ranking = 0, rankedPlayers = 0;
+ u8 numPlayers = numPlayers_; // Needed to match
u8 *name;
u32 x, numWidth;
u8 numString[32];
- u8 array[5] = {0, 1, 2, 3, 4};
- struct DodrioSubstruct_3308 temp, structArray[5];
+ u8 playersByRanking[MAX_RFU_PLAYERS] = {0, 1, 2, 3, 4};
+ struct DodrioGame_ScoreResults temp, scoreResults[MAX_RFU_PLAYERS];
- for (i = 0; i < playersCount; i++)
+ // Get all players scores and rankings
+ for (i = 0; i < numPlayers; i++)
{
- array[i] = i;
- sub_802793C(&temp, i);
- structArray[i] = temp;
+ playersByRanking[i] = i;
+ GetScoreResults(&temp, i);
+ scoreResults[i] = temp;
}
- if (sub_8027748() != 0)
+ // Sort player ids by ranking
+ if (GetHighestScore() != 0)
{
do
{
- for (i = 0; i < playersCount; i++)
+ for (i = 0; i < numPlayers; i++)
{
- if (structArray[i].unk0 == r8)
+ if (scoreResults[i].ranking == ranking)
{
- array[r6] = i;
- r6++;
+ playersByRanking[rankedPlayers] = i;
+ rankedPlayers++;
}
}
- r8 = r6;
- } while (r6 < playersCount);
+ ranking = rankedPlayers;
+ } while (rankedPlayers < numPlayers);
}
- for (i = 0; i < playersCount; i++)
+ // Put any player with a score of 0 at lowest ranking
+ for (i = 0; i < numPlayers; i++)
{
- if (structArray[i].unk4 == 0)
- structArray[i].unk0 = playersCount - 1;
+ if (scoreResults[i].score == 0)
+ scoreResults[i].ranking = numPlayers - 1;
}
+ // Print text
x = 216 - GetStringWidth(1, gText_SpacePoints, 0);
- for (i = 0; i < playersCount; i++)
+ for (i = 0; i < numPlayers; i++)
{
- u8 colorsId = 0;
- u8 id = array[i];
- u32 points = structArray[id].unk4;
+ u8 colorsId = COLORID_GREY;
+ u8 playerId = playersByRanking[i];
+ u32 points = scoreResults[playerId].score;
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gUnknown_082FB3DC[structArray[id].unk0], 8, gUnknown_082FB402[i], -1, NULL);
- if (id == GetMultiplayerId())
- colorsId = 2;
- name = sub_8027660(id);
- AddTextPrinterParameterized3(gUnknown_02022CF8->unk3008[1], 1, 28, gUnknown_082FB402[i], sTextColorTable[colorsId], -1, name);
+ AddTextPrinterParameterized(sGfx->windowIds[1], 1, sRankingTexts[scoreResults[playerId].ranking], 8, sRankingYCoords[i], -1, NULL);
+ if (playerId == GetMultiplayerId())
+ colorsId = COLORID_BLUE;
+ name = GetPlayerName(playerId);
+ AddTextPrinterParameterized3(sGfx->windowIds[1], 1, 28, sRankingYCoords[i], sTextColorTable[colorsId], -1, name);
ConvertIntToDecimalStringN(numString, points, STR_CONV_MODE_LEFT_ALIGN, 7);
numWidth = GetStringWidth(1, numString, -1);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, numString, x - numWidth, gUnknown_082FB402[i], -1, NULL);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gText_SpacePoints, x, gUnknown_082FB402[i], -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[1], 1, numString, x - numWidth, sRankingYCoords[i], -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[1], 1, gText_SpacePoints, x, sRankingYCoords[i], -1, NULL);
}
}
-static void sub_802988C(void)
+static void ShowResults(void)
{
- u8 i, j, itemGiveRet, playersCount = sub_8027650();
+ u8 i, j, prizeState, numPlayers = GetNumPlayers();
u8 *name;
u32 strWidth, x;
- switch (gUnknown_02022CF8->state)
+ switch (sGfx->state)
{
case 0:
- sub_802784C();
- gUnknown_02022CF8->unk301C = 0;
- gUnknown_02022CF8->state++;
+ SetScoreResults();
+ sGfx->timer = 0;
+ sGfx->state++;
break;
case 1:
- gUnknown_02022CF8->unk3008[0] = AddWindow(&gUnknown_082F7BBC[0]);
- gUnknown_02022CF8->unk3008[1] = AddWindow(&gUnknown_082F7BBC[1]);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[1]);
- sub_8029174(&gUnknown_082F7BBC[0]);
- sub_8029174(&gUnknown_082F7BBC[1]);
- gUnknown_02022CF8->state++;
+ sGfx->windowIds[0] = AddWindow(&sWindowTemplates_Results[0]);
+ sGfx->windowIds[1] = AddWindow(&sWindowTemplates_Results[1]);
+ ClearWindowTilemap(sGfx->windowIds[0]);
+ ClearWindowTilemap(sGfx->windowIds[1]);
+ DrawMessageWindow(&sWindowTemplates_Results[0]);
+ DrawMessageWindow(&sWindowTemplates_Results[1]);
+ sGfx->state++;
break;
case 2:
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[0], PIXEL_FILL(1));
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[1], PIXEL_FILL(1));
+ FillWindowPixelBuffer(sGfx->windowIds[0], PIXEL_FILL(1));
+ FillWindowPixelBuffer(sGfx->windowIds[1], PIXEL_FILL(1));
strWidth = GetStringWidth(1, gText_BerryPickingResults, -1);
x = (224 - strWidth) / 2;
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[0], 1, gText_BerryPickingResults, x, 1, -1, NULL);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gText_10P30P50P50P, 68, 17, -1, NULL);
- for (i = 0; i < playersCount; i++)
+ AddTextPrinterParameterized(sGfx->windowIds[0], 1, gText_BerryPickingResults, x, 1, -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[1], 1, gText_10P30P50P50P, 68, 17, -1, NULL);
+ for (i = 0; i < numPlayers; i++)
{
- u8 colorsId = 0;
+ u8 colorsId = COLORID_GREY;
if (i == GetMultiplayerId())
- colorsId = 2;
+ colorsId = COLORID_BLUE;
- name = sub_8027660(i);
- AddTextPrinterParameterized3(gUnknown_02022CF8->unk3008[1], 1, 0, gUnknown_082FB3F8[i], sTextColorTable[colorsId], -1, name);
+ name = GetPlayerName(i);
+ AddTextPrinterParameterized3(sGfx->windowIds[1], 1, 0, sResultsYCoords[i], sTextColorTable[colorsId], -1, name);
for (j = 0; j < 4; j++)
{
u32 width;
- u16 result1 = Min(sub_80276A0(i, j), 9999);
- u16 result2 = Min(sub_802778C(j), 9999);
+ u16 berriesPicked = Min(GetBerryResult(i, j), MAX_BERRIES);
+ u16 maxBerriesPicked = Min(GetHighestBerryResult(j), MAX_BERRIES);
- ConvertIntToDecimalStringN(gStringVar4, result1, STR_CONV_MODE_LEFT_ALIGN, 4);
+ ConvertIntToDecimalStringN(gStringVar4, berriesPicked, STR_CONV_MODE_LEFT_ALIGN, 4);
width = GetStringWidth(1, gStringVar4, -1);
- if (result2 == result1 && result2 != 0)
- AddTextPrinterParameterized3(gUnknown_02022CF8->unk3008[1], 1, gUnknown_082FB3F0[j] - width, gUnknown_082FB3F8[i], sTextColorTable[1], -1, gStringVar4);
+
+ // If player got the most of a berry type, highlight their number in red
+ if (maxBerriesPicked == berriesPicked && maxBerriesPicked != 0)
+ AddTextPrinterParameterized3(sGfx->windowIds[1], 1, sResultsXCoords[j] - width, sResultsYCoords[i], sTextColorTable[COLORID_RED], -1, gStringVar4);
else
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gStringVar4, gUnknown_082FB3F0[j] - width, gUnknown_082FB3F8[i], -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[1], 1, gStringVar4, sResultsXCoords[j] - width, sResultsYCoords[i], -1, NULL);
}
}
- CopyWindowToVram(gUnknown_02022CF8->unk3008[0], 2);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[1], 2);
- gUnknown_02022CF8->state++;
+ CopyWindowToVram(sGfx->windowIds[0], 2);
+ CopyWindowToVram(sGfx->windowIds[1], 2);
+ sGfx->state++;
break;
case 3:
if (!IsDma3ManagerBusyWithBgCopy())
{
- PutWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- PutWindowTilemap(gUnknown_02022CF8->unk3008[1]);
+ PutWindowTilemap(sGfx->windowIds[0]);
+ PutWindowTilemap(sGfx->windowIds[1]);
}
- CopyBgTilemapBufferToVram(0);
- sub_8028C30(FALSE);
- gUnknown_02022CF8->state++;
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ SetBerryIconsInvisibility(FALSE);
+ sGfx->state++;
break;
case 4:
- if (++gUnknown_02022CF8->unk301C >= 30 && JOY_NEW(A_BUTTON))
+ if (++sGfx->timer >= 30 && JOY_NEW(A_BUTTON))
{
- gUnknown_02022CF8->unk301C = 0;
+ sGfx->timer = 0;
PlaySE(SE_SELECT);
- sub_8028C30(TRUE);
- gUnknown_02022CF8->state++;
+ SetBerryIconsInvisibility(TRUE);
+ sGfx->state++;
}
break;
case 5:
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[0], PIXEL_FILL(1));
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[1], PIXEL_FILL(1));
+ FillWindowPixelBuffer(sGfx->windowIds[0], PIXEL_FILL(1));
+ FillWindowPixelBuffer(sGfx->windowIds[1], PIXEL_FILL(1));
strWidth = GetStringWidth(1, gText_AnnouncingRankings, -1);
x = (224 - strWidth) / 2;
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[0], 1, gText_AnnouncingRankings, x, 1, -1, NULL);
- gUnknown_02022CF8->state++;
+ AddTextPrinterParameterized(sGfx->windowIds[0], 1, gText_AnnouncingRankings, x, 1, -1, NULL);
+ sGfx->state++;
break;
case 6:
- sub_80296A8(playersCount);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[0], 2);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[1], 2);
- gUnknown_02022CF8->state++;
+ PrintRankedScores(numPlayers);
+ CopyWindowToVram(sGfx->windowIds[0], 2);
+ CopyWindowToVram(sGfx->windowIds[1], 2);
+ sGfx->state++;
break;
case 7:
if (!IsDma3ManagerBusyWithBgCopy())
{
- PutWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- PutWindowTilemap(gUnknown_02022CF8->unk3008[1]);
+ PutWindowTilemap(sGfx->windowIds[0]);
+ PutWindowTilemap(sGfx->windowIds[1]);
}
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->state++;
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->state++;
break;
case 8:
- if (++gUnknown_02022CF8->unk301C >= 30 && JOY_NEW(A_BUTTON))
+ if (++sGfx->timer >= 30 && JOY_NEW(A_BUTTON))
{
- gUnknown_02022CF8->unk301C = 0;
+ sGfx->timer = 0;
PlaySE(SE_SELECT);
- if (sub_8027748() < 3000)
+ if (GetHighestScore() < PRIZE_SCORE)
{
- gUnknown_02022CF8->state = 127;
+ sGfx->state = 127; // Skip to end, past giving prize
}
else
{
StopMapMusic();
- gUnknown_02022CF8->state++;
+ sGfx->state++;
}
- FillBgTilemapBufferRect_Palette0(0, 0, 0, 5, 30, 15);
- RemoveWindow(gUnknown_02022CF8->unk3008[1]);
- gUnknown_02022CF8->unk3008[1] = AddWindow(&gUnknown_082F7BCC);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[1]);
- sub_8029174(&gUnknown_082F7BCC);
+ FillBgTilemapBufferRect_Palette0(BG_INTERFACE, 0, 0, 5, 30, 15);
+ RemoveWindow(sGfx->windowIds[1]);
+ sGfx->windowIds[1] = AddWindow(&sWindowTemplate_Prize);
+ ClearWindowTilemap(sGfx->windowIds[1]);
+ DrawMessageWindow(&sWindowTemplate_Prize);
}
break;
case 9:
PlayNewMapMusic(MUS_LEVEL_UP);
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[0], PIXEL_FILL(1));
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[1], PIXEL_FILL(1));
+ FillWindowPixelBuffer(sGfx->windowIds[0], PIXEL_FILL(1));
+ FillWindowPixelBuffer(sGfx->windowIds[1], PIXEL_FILL(1));
strWidth = GetStringWidth(1, gText_AnnouncingPrizes, -1);
x = (224 - strWidth) / 2;
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[0], 1, gText_AnnouncingPrizes, x, 1, -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[0], 1, gText_AnnouncingPrizes, x, 1, -1, NULL);
DynamicPlaceholderTextUtil_Reset();
- CopyItemName(sub_802762C(), gStringVar1);
+ CopyItemName(GetPrizeItemId(), gStringVar1);
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, gStringVar1);
DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gText_FirstPlacePrize);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gStringVar4, 0, 1, -1, NULL);
- itemGiveRet = sub_80279C8();
- if (itemGiveRet != 0 && itemGiveRet != 3)
+ AddTextPrinterParameterized(sGfx->windowIds[1], 1, gStringVar4, 0, 1, -1, NULL);
+ prizeState = TryGivePrize();
+ if (prizeState != PRIZE_RECEIVED && prizeState != NO_PRIZE)
{
DynamicPlaceholderTextUtil_Reset();
- CopyItemName(sub_802762C(), gStringVar1);
+ CopyItemName(GetPrizeItemId(), gStringVar1);
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, gStringVar1);
- if (itemGiveRet == 2)
+ if (prizeState == PRIZE_NO_ROOM)
DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gText_CantHoldAnyMore);
- else if (itemGiveRet == 1)
+ else if (prizeState == PRIZE_FILLED_BAG)
DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gText_FilledStorageSpace);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gStringVar4, 0, 41, -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[1], 1, gStringVar4, 0, 41, -1, NULL);
}
- CopyWindowToVram(gUnknown_02022CF8->unk3008[0], 2);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[1], 2);
- gUnknown_02022CF8->state++;
+ CopyWindowToVram(sGfx->windowIds[0], 2);
+ CopyWindowToVram(sGfx->windowIds[1], 2);
+ sGfx->state++;
break;
case 10:
if (!IsDma3ManagerBusyWithBgCopy())
{
- PutWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- PutWindowTilemap(gUnknown_02022CF8->unk3008[1]);
+ PutWindowTilemap(sGfx->windowIds[0]);
+ PutWindowTilemap(sGfx->windowIds[1]);
}
- CopyBgTilemapBufferToVram(0);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
FadeOutAndFadeInNewMapMusic(MUS_RG_VICTORY_WILD, 20, 10);
- gUnknown_02022CF8->state++;
+ sGfx->state++;
break;
case 11:
- if (++gUnknown_02022CF8->unk301C >= 30 && JOY_NEW(A_BUTTON))
+ if (++sGfx->timer >= 30 && JOY_NEW(A_BUTTON))
{
- gUnknown_02022CF8->unk301C = 0;
+ sGfx->timer = 0;
PlaySE(SE_SELECT);
- gUnknown_02022CF8->state++;
+ sGfx->state++;
}
break;
default:
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[1]);
- RemoveWindow(gUnknown_02022CF8->unk3008[0]);
- RemoveWindow(gUnknown_02022CF8->unk3008[1]);
- FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->finished = TRUE;
+ ClearWindowTilemap(sGfx->windowIds[0]);
+ ClearWindowTilemap(sGfx->windowIds[1]);
+ RemoveWindow(sGfx->windowIds[0]);
+ RemoveWindow(sGfx->windowIds[1]);
+ FillBgTilemapBufferRect_Palette0(BG_INTERFACE, 0, 0, 0, 30, 20);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->finished = TRUE;
break;
}
}
-static void sub_802A010(void)
+static void Msg_WantToPlayAgain(void)
{
u8 y;
- switch (gUnknown_02022CF8->state)
+ switch (sGfx->state)
{
case 0:
- gUnknown_02022CF8->unk3008[0] = AddWindow(&gUnknown_082F7BD4[0]);
- gUnknown_02022CF8->unk3008[1] = AddWindow(&gUnknown_082F7BD4[1]);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[1]);
- sub_8029174(&gUnknown_082F7BD4[0]);
- sub_8029074(&gUnknown_082F7BD4[1]);
- gUnknown_02022CF8->state++;
- gUnknown_02022CF8->unk3020 = 0;
- gUnknown_02022CF8->unk3024 = 0;
+ // Create windows
+ sGfx->windowIds[WIN_PLAY_AGAIN] = AddWindow(&sWindowTemplates_PlayAgain[WIN_PLAY_AGAIN]);
+ sGfx->windowIds[WIN_YES_NO] = AddWindow(&sWindowTemplates_PlayAgain[WIN_YES_NO]);
+ ClearWindowTilemap(sGfx->windowIds[WIN_PLAY_AGAIN]);
+ ClearWindowTilemap(sGfx->windowIds[WIN_YES_NO]);
+ DrawMessageWindow(&sWindowTemplates_PlayAgain[WIN_PLAY_AGAIN]);
+ DrawYesNoMessageWindow(&sWindowTemplates_PlayAgain[WIN_YES_NO]);
+ sGfx->state++;
+ sGfx->cursorSelection = PLAY_AGAIN_NONE;
+ sGfx->playAgainState = PLAY_AGAIN_NONE;
break;
case 1:
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[0], PIXEL_FILL(1));
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[1], PIXEL_FILL(1));
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[0], 1, gText_WantToPlayAgain, 0, 5, -1, NULL);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gText_Yes, 8, 1, -1, NULL);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gText_No, 8, 17, -1, NULL);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gText_SelectorArrow2, 0, 1, -1, NULL);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[0], 2);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[1], 2);
- gUnknown_02022CF8->state++;
+ // Print text
+ FillWindowPixelBuffer(sGfx->windowIds[WIN_PLAY_AGAIN], PIXEL_FILL(1));
+ FillWindowPixelBuffer(sGfx->windowIds[WIN_YES_NO], PIXEL_FILL(1));
+ AddTextPrinterParameterized(sGfx->windowIds[WIN_PLAY_AGAIN], 1, gText_WantToPlayAgain, 0, 5, -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[WIN_YES_NO], 1, gText_Yes, 8, 1, -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[WIN_YES_NO], 1, gText_No, 8, 17, -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[WIN_YES_NO], 1, gText_SelectorArrow2, 0, 1, -1, NULL);
+ CopyWindowToVram(sGfx->windowIds[WIN_PLAY_AGAIN], 2);
+ CopyWindowToVram(sGfx->windowIds[WIN_YES_NO], 2);
+ sGfx->state++;
break;
case 2:
+ // Draw windows
if (!IsDma3ManagerBusyWithBgCopy())
{
- PutWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- PutWindowTilemap(gUnknown_02022CF8->unk3008[1]);
+ PutWindowTilemap(sGfx->windowIds[WIN_PLAY_AGAIN]);
+ PutWindowTilemap(sGfx->windowIds[WIN_YES_NO]);
}
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->state++;
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->state++;
break;
case 3:
- y = gUnknown_02022CF8->unk3020;
- if (y == 0)
- y = 1;
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[1], PIXEL_FILL(1));
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gText_Yes, 8, 1, -1, NULL);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gText_No, 8, 17, -1, NULL);
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[1], 1, gText_SelectorArrow2, 0, ((y - 1) * 16) + 1, -1, NULL);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[1], 3);
+ // Handle input
+ y = sGfx->cursorSelection;
+ if (y == PLAY_AGAIN_NONE)
+ y = PLAY_AGAIN_YES;
+ FillWindowPixelBuffer(sGfx->windowIds[WIN_YES_NO], PIXEL_FILL(1));
+ AddTextPrinterParameterized(sGfx->windowIds[WIN_YES_NO], 1, gText_Yes, 8, 1, -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[WIN_YES_NO], 1, gText_No, 8, 17, -1, NULL);
+ AddTextPrinterParameterized(sGfx->windowIds[WIN_YES_NO], 1, gText_SelectorArrow2, 0, ((y - 1) * 16) + 1, -1, NULL);
+ CopyWindowToVram(sGfx->windowIds[WIN_YES_NO], 3);
+
// Increment state only if A or B button have been pressed.
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
- if (gUnknown_02022CF8->unk3020 == 0)
- gUnknown_02022CF8->unk3020 = 1;
- gUnknown_02022CF8->state++;
+ if (sGfx->cursorSelection == PLAY_AGAIN_NONE)
+ sGfx->cursorSelection = PLAY_AGAIN_YES;
+ sGfx->state++;
}
else if (JOY_NEW(DPAD_UP | DPAD_DOWN))
{
PlaySE(SE_SELECT);
- switch (gUnknown_02022CF8->unk3020)
+ switch (sGfx->cursorSelection)
{
- case 0:
- gUnknown_02022CF8->unk3020 = 2;
+ case PLAY_AGAIN_NONE:
+ sGfx->cursorSelection = PLAY_AGAIN_NO;
break;
- case 1:
- gUnknown_02022CF8->unk3020 = 2;
+ case PLAY_AGAIN_YES:
+ sGfx->cursorSelection = PLAY_AGAIN_NO;
break;
- case 2:
- gUnknown_02022CF8->unk3020 = 1;
+ case PLAY_AGAIN_NO:
+ sGfx->cursorSelection = PLAY_AGAIN_YES;
break;
}
}
else if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
- gUnknown_02022CF8->unk3020 = 2;
- gUnknown_02022CF8->state++;
+ sGfx->cursorSelection = PLAY_AGAIN_NO;
+ sGfx->state++;
}
break;
default:
- gUnknown_02022CF8->unk3024 = gUnknown_02022CF8->unk3020;
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[1]);
- RemoveWindow(gUnknown_02022CF8->unk3008[0]);
- RemoveWindow(gUnknown_02022CF8->unk3008[1]);
- FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->finished = TRUE;
+ sGfx->playAgainState = sGfx->cursorSelection;
+ ClearWindowTilemap(sGfx->windowIds[WIN_PLAY_AGAIN]);
+ ClearWindowTilemap(sGfx->windowIds[WIN_YES_NO]);
+ RemoveWindow(sGfx->windowIds[WIN_PLAY_AGAIN]);
+ RemoveWindow(sGfx->windowIds[WIN_YES_NO]);
+ FillBgTilemapBufferRect_Palette0(BG_INTERFACE, 0, 0, 0, 30, 20);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->finished = TRUE;
break;
}
}
-static void sub_802A380(void)
+static void Msg_SavingDontTurnOff(void)
{
- switch (gUnknown_02022CF8->state)
+ switch (sGfx->state)
{
case 0:
DrawDialogueFrame(0, FALSE);
AddTextPrinterParameterized2(0, 1, gText_SavingDontTurnOffPower, 0, NULL, 2, 1, 3);
- gUnknown_02022CF8->state++;
+ sGfx->state++;
break;
case 1:
CopyWindowToVram(0, 3);
- gUnknown_02022CF8->state++;
+ sGfx->state++;
break;
case 2:
if (!IsDma3ManagerBusyWithBgCopy())
{
CreateTask(Task_LinkSave, 0);
- gUnknown_02022CF8->state++;
+ sGfx->state++;
}
break;
case 3:
if (!FuncIsActiveTask(Task_LinkSave))
- gUnknown_02022CF8->state++;
+ sGfx->state++;
break;
default:
- FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->finished = TRUE;
+ FillBgTilemapBufferRect_Palette0(BG_INTERFACE, 0, 0, 0, 30, 20);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->finished = TRUE;
break;
}
}
-static void sub_802A454(void)
+static void Msg_CommunicationStandby(void)
{
- switch (gUnknown_02022CF8->state)
+ switch (sGfx->state)
{
case 0:
- gUnknown_02022CF8->unk3008[0] = AddWindow(&gUnknown_082F7BEC);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- sub_8029174(&gUnknown_082F7BEC);
- gUnknown_02022CF8->state++;
+ sGfx->windowIds[0] = AddWindow(&sWindowTemplate_CommStandby);
+ ClearWindowTilemap(sGfx->windowIds[0]);
+ DrawMessageWindow(&sWindowTemplate_CommStandby);
+ sGfx->state++;
break;
case 1:
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[0], PIXEL_FILL(1));
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[0], 1, gText_CommunicationStandby3, 0, 5, -1, NULL);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[0], 2);
- gUnknown_02022CF8->state++;
+ FillWindowPixelBuffer(sGfx->windowIds[0], PIXEL_FILL(1));
+ AddTextPrinterParameterized(sGfx->windowIds[0], 1, gText_CommunicationStandby3, 0, 5, -1, NULL);
+ CopyWindowToVram(sGfx->windowIds[0], 2);
+ sGfx->state++;
break;
case 2:
if (!IsDma3ManagerBusyWithBgCopy())
- PutWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->state++;
+ PutWindowTilemap(sGfx->windowIds[0]);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->state++;
break;
default:
- gUnknown_02022CF8->finished = TRUE;
+ sGfx->finished = TRUE;
break;
}
}
-static void sub_802A534(void)
+static void EraseMessage(void)
{
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- RemoveWindow(gUnknown_02022CF8->unk3008[0]);
- FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->finished = TRUE;
+ ClearWindowTilemap(sGfx->windowIds[0]);
+ RemoveWindow(sGfx->windowIds[0]);
+ FillBgTilemapBufferRect_Palette0(BG_INTERFACE, 0, 0, 0, 30, 20);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->finished = TRUE;
}
-static void sub_802A588(void)
+static void Msg_SomeoneDroppedOut(void)
{
- switch (gUnknown_02022CF8->state)
+ switch (sGfx->state)
{
case 0:
- gUnknown_02022CF8->unk3008[0] = AddWindow(&gUnknown_082F7BE4);
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- sub_8029174(&gUnknown_082F7BE4);
- gUnknown_02022CF8->state++;
- gUnknown_02022CF8->unk301C = 0;
- gUnknown_02022CF8->unk3020 = 0;
- gUnknown_02022CF8->unk3024 = 0;
+ sGfx->windowIds[0] = AddWindow(&sWindowTemplate_DroppedOut);
+ ClearWindowTilemap(sGfx->windowIds[0]);
+ DrawMessageWindow(&sWindowTemplate_DroppedOut);
+ sGfx->state++;
+ sGfx->timer = 0;
+ sGfx->cursorSelection = 0;
+ sGfx->playAgainState = PLAY_AGAIN_NONE;
break;
case 1:
- FillWindowPixelBuffer(gUnknown_02022CF8->unk3008[0], PIXEL_FILL(1));
- AddTextPrinterParameterized(gUnknown_02022CF8->unk3008[0], 1, gText_SomeoneDroppedOut, 0, 5, -1, NULL);
- CopyWindowToVram(gUnknown_02022CF8->unk3008[0], 2);
- gUnknown_02022CF8->state++;
+ FillWindowPixelBuffer(sGfx->windowIds[0], PIXEL_FILL(1));
+ AddTextPrinterParameterized(sGfx->windowIds[0], 1, gText_SomeoneDroppedOut, 0, 5, -1, NULL);
+ CopyWindowToVram(sGfx->windowIds[0], 2);
+ sGfx->state++;
break;
case 2:
if (!IsDma3ManagerBusyWithBgCopy())
- PutWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->state++;
+ PutWindowTilemap(sGfx->windowIds[0]);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->state++;
break;
case 3:
- if (++gUnknown_02022CF8->unk301C >= 120)
- gUnknown_02022CF8->state++;
+ if (++sGfx->timer >= 120)
+ sGfx->state++;
break;
default:
- gUnknown_02022CF8->unk3024 = 5;
- ClearWindowTilemap(gUnknown_02022CF8->unk3008[0]);
- RemoveWindow(gUnknown_02022CF8->unk3008[0]);
- FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
- CopyBgTilemapBufferToVram(0);
- gUnknown_02022CF8->finished = TRUE;
+ sGfx->playAgainState = PLAY_AGAIN_DROPPED;
+ ClearWindowTilemap(sGfx->windowIds[0]);
+ RemoveWindow(sGfx->windowIds[0]);
+ FillBgTilemapBufferRect_Palette0(BG_INTERFACE, 0, 0, 0, 30, 20);
+ CopyBgTilemapBufferToVram(BG_INTERFACE);
+ sGfx->finished = TRUE;
break;
}
}
-static void sub_802A6FC(void)
+static void StopGfxFuncs(void)
{
- DestroyTask(gUnknown_02022CF8->unk3004);
- gUnknown_02022CF8->finished = TRUE;
+ DestroyTask(sGfx->taskId);
+ sGfx->finished = TRUE;
}
-static void nullsub_16(void)
+static void GfxIdle(void)
{
}
-static void sub_802A72C(void (*func)(void))
+static void SetGfxFunc(void (*func)(void))
{
- gUnknown_02022CF8->state = 0;
- gUnknown_02022CF8->finished = FALSE;
- gUnknown_02022CF8->unk3028 = func;
+ sGfx->state = 0;
+ sGfx->finished = FALSE;
+ sGfx->func = func;
}
-static void (*sub_802A75C(void))(void)
+static void (*GetGfxFunc(void))(void)
{
- return gUnknown_02022CF8->unk3028;
+ return sGfx->func;
}
-static bool32 sub_802A770(void)
+static bool32 IsGfxFuncActive(void)
{
- if (gUnknown_02022CF8->finished == TRUE)
+ if (sGfx->finished == TRUE)
return FALSE;
else
return TRUE;
}
-static u8 sub_802A794(void)
+static u8 GetPlayAgainState(void)
{
- return gUnknown_02022CF8->unk3024;
+ return sGfx->playAgainState;
}
-static void sub_802A7A8(void)
+static void InitBgs(void)
{
DmaClearLarge16(3, (void *)VRAM, VRAM_SIZE, 0x1000);
DmaClear32(3,(void *)OAM, OAM_SIZE);
DmaClear16(3, (void *)PLTT, PLTT_SIZE);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, gUnknown_082F7BA4, ARRAY_COUNT(gUnknown_082F7BA4));
+ InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0);
@@ -4630,26 +5181,26 @@ static void sub_802A7A8(void)
InitStandardTextBoxWindows();
InitTextBoxGfxAndPrinters();
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
- SetBgTilemapBuffer(3, gUnknown_02022CF8->tilemapBuffers[0]);
- SetBgTilemapBuffer(1, gUnknown_02022CF8->tilemapBuffers[1]);
- SetBgTilemapBuffer(2, gUnknown_02022CF8->tilemapBuffers[2]);
+ SetBgTilemapBuffer(BG_SCENERY, sGfx->tilemapBuffers[0]);
+ SetBgTilemapBuffer(BG_TREE_LEFT, sGfx->tilemapBuffers[1]);
+ SetBgTilemapBuffer(BG_TREE_RIGHT, sGfx->tilemapBuffers[2]);
}
-static bool32 sub_802A8E8(void)
+static bool32 LoadBgGfx(void)
{
- switch (gUnknown_02022CF8->unk3018)
+ switch (sGfx->loadState)
{
case 0:
- LoadPalette(gDodrioBerryBgPal1, 0, sizeof(gDodrioBerryBgPal1));
+ LoadPalette(sBg_Pal, 0, sizeof(sBg_Pal));
break;
case 1:
ResetTempTileDataBuffers();
break;
case 2:
- DecompressAndCopyTileDataToVram(3, gDodrioBerryBgGfx1, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(BG_SCENERY, sBg_Gfx, 0, 0, 0);
break;
case 3:
- DecompressAndCopyTileDataToVram(1, gDodrioBerryBgGfx2, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(BG_TREE_LEFT, sTreeBorder_Gfx, 0, 0, 0);
break;
case 4:
if (FreeTempTileDataBuffersIfPossible() == TRUE)
@@ -4659,10 +5210,10 @@ static bool32 sub_802A8E8(void)
LoadPalette(GetTextWindowPalette(3), 0xD0, 0x20);
break;
default:
- gUnknown_02022CF8->unk3018 = 0;
+ sGfx->loadState = 0;
return TRUE;
}
- gUnknown_02022CF8->unk3018++;
+ sGfx->loadState++;
return FALSE;
}
diff --git a/src/link.c b/src/link.c
index e151bfa28..9f0ac6654 100644
--- a/src/link.c
+++ b/src/link.c
@@ -168,7 +168,7 @@ static const u32 sWirelessLinkDisplayTilemap[] = INCBIN_U32("graphics/interface/
static const u16 sLinkTestDigitsPal[] = INCBIN_U16("graphics/interface/link_test_digits.gbapal");
static const u16 sLinkTestDigitsGfx[] = INCBIN_U16("graphics/interface/link_test_digits.4bpp");
static const u8 sUnusedTransparentWhite[] = _("{HIGHLIGHT TRANSPARENT}{COLOR WHITE}");
-static const u16 s2BlankTilesGfx[] = INCBIN_U16("graphics/interface/blank_1x2.4bpp");
+static const u16 sCommErrorBg_Gfx[] = INCBIN_U16("graphics/interface/comm_error_bg.4bpp");
static const struct BlockRequest sBlockRequests[] = {
{gBlockSendBuffer, 200},
{gBlockSendBuffer, 200},
@@ -1680,9 +1680,9 @@ void CB2_LinkError(void)
}
}
-static void sub_800B080(void)
+static void ErrorMsg_MoveCloserToPartner(void)
{
- LoadBgTiles(0, s2BlankTilesGfx, 0x20, 0);
+ LoadBgTiles(0, sCommErrorBg_Gfx, 0x20, 0);
DecompressAndLoadBgGfxUsingHeap(1, sWirelessLinkDisplayGfx, FALSE, 0, 0);
CopyToBgTilemapBuffer(1, sWirelessLinkDisplayTilemap, 0, 0);
CopyBgTilemapBufferToVram(1);
@@ -1697,9 +1697,9 @@ static void sub_800B080(void)
CopyWindowToVram(2, 3);
}
-static void sub_800B138(void)
+static void ErrorMsg_CheckConnections(void)
{
- LoadBgTiles(0, s2BlankTilesGfx, 0x20, 0);
+ LoadBgTiles(0, sCommErrorBg_Gfx, 0x20, 0);
FillWindowPixelBuffer(1, PIXEL_FILL(0));
FillWindowPixelBuffer(2, PIXEL_FILL(0));
AddTextPrinterParameterized3(1, 3, 2, 0, sTextColors, 0, gText_CommErrorCheckConnections);
@@ -1715,20 +1715,14 @@ static void CB2_PrintErrorMessage(void)
{
case 00:
if (sLinkErrorBuffer.unk_06)
- {
- sub_800B080();
- }
+ ErrorMsg_MoveCloserToPartner();
else
- {
- sub_800B138();
- }
+ ErrorMsg_CheckConnections();
break;
case 02:
ShowBg(0);
if (sLinkErrorBuffer.unk_06)
- {
ShowBg(1);
- }
break;
case 30:
PlaySE(SE_BOO);
@@ -1741,13 +1735,9 @@ static void CB2_PrintErrorMessage(void)
break;
case 130:
if (gWirelessCommType == 2)
- {
AddTextPrinterParameterized3(0, 3, 2, 20, sTextColors, 0, gText_ABtnTitleScreen);
- }
else if (gWirelessCommType == 1)
- {
AddTextPrinterParameterized3(0, 3, 2, 20, sTextColors, 0, gText_ABtnRegistrationCounter);
- }
break;
}
if (gMain.state == 160)
diff --git a/src/link_rfu_2.c b/src/link_rfu_2.c
index 3b49ae4b1..54f21ed9f 100644
--- a/src/link_rfu_2.c
+++ b/src/link_rfu_2.c
@@ -2472,7 +2472,7 @@ void RfuVSync(void)
rfu_LMAN_syncVBlank();
}
-void sub_8011AC8(void)
+void ClearRecvCommands(void)
{
CpuFill32(0, gRecvCmds, sizeof(gRecvCmds));
}
diff --git a/src/party_menu.c b/src/party_menu.c
index fc547e96d..7b77a1067 100755
--- a/src/party_menu.c
+++ b/src/party_menu.c
@@ -4904,7 +4904,7 @@ void ItemUseCB_RareCandy(u8 taskId, TaskFunc task)
else
{
gPartyMenuUseExitCallback = TRUE;
- PlayFanfareByFanfareNum(0);
+ PlayFanfareByFanfareNum(FANFARE_LEVEL_UP);
UpdateMonDisplayInfoAfterRareCandy(gPartyMenu.slotId, mon);
RemoveBagItem(gSpecialVar_ItemId, 1);
GetMonNickname(mon, gStringVar1);
diff --git a/src/pokemon_jump.c b/src/pokemon_jump.c
index 4d7efe9ba..01eb7d608 100755
--- a/src/pokemon_jump.c
+++ b/src/pokemon_jump.c
@@ -2646,13 +2646,13 @@ static const struct OamData sOamData_Star =
.affineParam = 0
};
-static const union AnimCmd sSpriteAnim_82FBFE0[] =
+static const union AnimCmd sAnim_Star_Still[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
-static const union AnimCmd sSpriteAnim_82FBFE8[] =
+static const union AnimCmd sAnim_Star_Spinning[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(4, 4),
@@ -2665,8 +2665,8 @@ static const union AnimCmd sSpriteAnim_82FBFE8[] =
static const union AnimCmd *const sAnims_Star[] =
{
- sSpriteAnim_82FBFE0,
- sSpriteAnim_82FBFE8
+ sAnim_Star_Still,
+ sAnim_Star_Spinning
};
static const struct SpriteTemplate sSpriteTemplate_Star =
diff --git a/src/sound.c b/src/sound.c
index ee1753bb3..42f507b7c 100644
--- a/src/sound.c
+++ b/src/sound.c
@@ -41,24 +41,24 @@ static void Task_DuckBGMForPokemonCry(u8 taskId);
static void RestoreBGMVolumeAfterPokemonCry(void);
static const struct Fanfare sFanfares[] = {
- { MUS_LEVEL_UP, 80 },
- { MUS_OBTAIN_ITEM, 160 },
- { MUS_EVOLVED, 220 },
- { MUS_OBTAIN_TMHM, 220 },
- { MUS_HEAL, 160 },
- { MUS_OBTAIN_BADGE, 340 },
- { MUS_MOVE_DELETED, 180 },
- { MUS_OBTAIN_BERRY, 120 },
- { MUS_AWAKEN_LEGEND, 710 },
- { MUS_SLOTS_JACKPOT, 250 },
- { MUS_SLOTS_WIN, 150 },
- { MUS_TOO_BAD, 160 },
- { MUS_RG_POKE_FLUTE, 450 },
- { MUS_RG_OBTAIN_KEY_ITEM, 170 },
- { MUS_RG_DEX_RATING, 196 },
- { MUS_OBTAIN_B_POINTS, 313 },
- { MUS_OBTAIN_SYMBOL, 318 },
- { MUS_REGISTER_MATCH_CALL, 135 },
+ [FANFARE_LEVEL_UP] = { MUS_LEVEL_UP, 80 },
+ [FANFARE_OBTAIN_ITEM] = { MUS_OBTAIN_ITEM, 160 },
+ [FANFARE_EVOLVED] = { MUS_EVOLVED, 220 },
+ [FANFARE_OBTAIN_TMHM] = { MUS_OBTAIN_TMHM, 220 },
+ [FANFARE_HEAL] = { MUS_HEAL, 160 },
+ [FANFARE_OBTAIN_BADGE] = { MUS_OBTAIN_BADGE, 340 },
+ [FANFARE_MOVE_DELETED] = { MUS_MOVE_DELETED, 180 },
+ [FANFARE_OBTAIN_BERRY] = { MUS_OBTAIN_BERRY, 120 },
+ [FANFARE_AWAKEN_LEGEND] = { MUS_AWAKEN_LEGEND, 710 },
+ [FANFARE_SLOTS_JACKPOT] = { MUS_SLOTS_JACKPOT, 250 },
+ [FANFARE_SLOTS_WIN] = { MUS_SLOTS_WIN, 150 },
+ [FANFARE_TOO_BAD] = { MUS_TOO_BAD, 160 },
+ [FANFARE_RG_POKE_FLUTE] = { MUS_RG_POKE_FLUTE, 450 },
+ [FANFARE_RG_OBTAIN_KEY_ITEM] = { MUS_RG_OBTAIN_KEY_ITEM, 170 },
+ [FANFARE_RG_DEX_RATING] = { MUS_RG_DEX_RATING, 196 },
+ [FANFARE_OBTAIN_B_POINTS] = { MUS_OBTAIN_B_POINTS, 313 },
+ [FANFARE_OBTAIN_SYMBOL] = { MUS_OBTAIN_SYMBOL, 318 },
+ [FANFARE_REGISTER_MATCH_CALL] = { MUS_REGISTER_MATCH_CALL, 135 },
};
#define CRY_VOLUME 120 // was 125 in R/S
@@ -212,6 +212,7 @@ bool8 WaitFanfare(bool8 stop)
}
}
+// Unused
void StopFanfareByFanfareNum(u8 fanfareNum)
{
m4aSongNumStop(sFanfares[fanfareNum].songNum);
@@ -220,7 +221,7 @@ void StopFanfareByFanfareNum(u8 fanfareNum)
void PlayFanfare(u16 songNum)
{
s32 i;
- for (i = 0; (u32)i < 18; i++)
+ for (i = 0; (u32)i < ARRAY_COUNT(sFanfares); i++)
{
if (sFanfares[i].songNum == songNum)
{
@@ -230,6 +231,8 @@ void PlayFanfare(u16 songNum)
}
}
+ // songNum is not in sFanfares
+ // Play first fanfare in table instead
PlayFanfareByFanfareNum(0);
CreateFanfareTask();
}