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-rw-r--r--asm/macros/movement.inc4
-rwxr-xr-xinclude/constants/event_object_movement_constants.h4
-rw-r--r--include/global.fieldmap.h26
-rwxr-xr-xsrc/data/field_event_obj/movement_action_func_tables.h20
-rw-r--r--src/event_object_movement.c8
-rwxr-xr-xsrc/field_effect_helpers.c2
6 files changed, 28 insertions, 36 deletions
diff --git a/asm/macros/movement.inc b/asm/macros/movement.inc
index 99b5c8f84..e26a00d76 100644
--- a/asm/macros/movement.inc
+++ b/asm/macros/movement.inc
@@ -102,8 +102,8 @@
create_movement_action clear_fixed_priority
create_movement_action init_affine_anim
create_movement_action clear_affine_anim
- create_movement_action unknown_movement_1
- create_movement_action unknown_movement_2
+ create_movement_action hide_reflection
+ create_movement_action show_reflection
create_movement_action walk_down_start_affine
create_movement_action walk_down_affine
diff --git a/include/constants/event_object_movement_constants.h b/include/constants/event_object_movement_constants.h
index b1f9b4cb5..ed6f6c7fb 100755
--- a/include/constants/event_object_movement_constants.h
+++ b/include/constants/event_object_movement_constants.h
@@ -179,8 +179,8 @@
#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D
#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E
#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F
-#define MOVEMENT_ACTION_UNKNOWN1 0x60
-#define MOVEMENT_ACTION_UNKNOWN2 0x61
+#define MOVEMENT_ACTION_HIDE_REFLECTION 0x60
+#define MOVEMENT_ACTION_SHOW_REFLECTION 0x61
#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62
#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index a17180589..03e787266 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -65,7 +65,7 @@ struct EventObjectTemplate
/*0x0E*/ u16 trainerRange_berryTreeId;
/*0x10*/ const u8 *script;
/*0x14*/ u16 flagId;
-}; /*size = 0x18*/
+};
struct WarpEvent
{
@@ -82,7 +82,6 @@ struct CoordEvent
u8 elevation;
u16 trigger;
u16 index;
- u8 filler_A[0x2];
u8 *script;
};
@@ -90,20 +89,14 @@ struct BgEvent
{
u16 x, y;
u8 elevation;
- u8 kind;
- union { // carried over from diego's FR/LG work, seems to be the same struct
- // in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union.
+ u8 kind; // The "kind" field determines how to access bgUnion union below.
+ union {
u8 *script;
-
- // hidden item type
struct {
u16 item;
- u16 hiddenItemId; // flag offset to determine flag lookup
+ u16 hiddenItemId;
} hiddenItem;
-
- // secret base type
u32 secretBaseId;
-
} bgUnion;
};
@@ -113,7 +106,6 @@ struct MapEvents
u8 warpCount;
u8 coordEventCount;
u8 bgEventCount;
-
struct EventObjectTemplate *eventObjects;
struct WarpEvent *warps;
struct CoordEvent *coordEvents;
@@ -122,10 +114,10 @@ struct MapEvents
struct MapConnection
{
- /*0x00*/ u8 direction;
- /*0x01*/ u32 offset;
- /*0x05*/ u8 mapGroup;
- /*0x06*/ u8 mapNum;
+ u8 direction;
+ u32 offset;
+ u8 mapGroup;
+ u8 mapNum;
};
struct MapConnections
@@ -180,7 +172,7 @@ struct EventObject
/*0x03*/ u32 spriteAffineAnimPausedBackup:1;
u32 disableJumpLandingGroundEffect:1;
u32 fixedPriority:1;
- u32 unk3_3:1;
+ u32 hideReflection:1;
/*0x04*/ u8 spriteId;
/*0x05*/ u8 graphicsId;
/*0x06*/ u8 movementType;
diff --git a/src/data/field_event_obj/movement_action_func_tables.h b/src/data/field_event_obj/movement_action_func_tables.h
index 712988f5e..8e136b58b 100755
--- a/src/data/field_event_obj/movement_action_func_tables.h
+++ b/src/data/field_event_obj/movement_action_func_tables.h
@@ -170,8 +170,8 @@ u8 MovementAction_SetFixedPriority_Step0(struct EventObject *, struct Sprite *);
u8 MovementAction_ClearFixedPriority_Step0(struct EventObject *, struct Sprite *);
u8 MovementAction_InitAffineAnim_Step0(struct EventObject *, struct Sprite *);
u8 MovementAction_ClearAffineAnim_Step0(struct EventObject *, struct Sprite *);
-u8 MovementAction_Unknown1_Step0(struct EventObject *, struct Sprite *);
-u8 MovementAction_Unknown2_Step0(struct EventObject *, struct Sprite *);
+u8 MovementAction_HideReflection_Step0(struct EventObject *, struct Sprite *);
+u8 MovementAction_ShowReflection_Step0(struct EventObject *, struct Sprite *);
u8 MovementAction_WalkDownStartAffine_Step0(struct EventObject *, struct Sprite *);
u8 MovementAction_WalkDownStartAffine_Step1(struct EventObject *, struct Sprite *);
u8 MovementAction_WalkDownAffine_Step0(struct EventObject *, struct Sprite *);
@@ -358,8 +358,8 @@ u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct EventObject *, struct
u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct EventObject *, struct Sprite *);
u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct EventObject *, struct Sprite *);
u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct EventObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_Unknown1[])(struct EventObject *, struct Sprite *);
-u8 (*const gMovementActionFuncs_Unknown2[])(struct EventObject *, struct Sprite *);
+u8 (*const gMovementActionFuncs_HideReflection[])(struct EventObject *, struct Sprite *);
+u8 (*const gMovementActionFuncs_ShowReflection[])(struct EventObject *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct EventObject *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct EventObject *, struct Sprite *);
u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct EventObject *, struct Sprite *);
@@ -518,8 +518,8 @@ u8 (*const *const gMovementActionFuncs[])(struct EventObject *, struct Sprite *)
[MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY] = gMovementActionFuncs_ClearFixedPriority,
[MOVEMENT_ACTION_INIT_AFFINE_ANIM] = gMovementActionFuncs_InitAffineAnim,
[MOVEMENT_ACTION_CLEAR_AFFINE_ANIM] = gMovementActionFuncs_ClearAffineAnim,
- [MOVEMENT_ACTION_UNKNOWN1] = gMovementActionFuncs_Unknown1,
- [MOVEMENT_ACTION_UNKNOWN2] = gMovementActionFuncs_Unknown2,
+ [MOVEMENT_ACTION_HIDE_REFLECTION] = gMovementActionFuncs_HideReflection,
+ [MOVEMENT_ACTION_SHOW_REFLECTION] = gMovementActionFuncs_ShowReflection,
[MOVEMENT_ACTION_WALK_DOWN_START_AFFINE] = gMovementActionFuncs_WalkDownStartAffine,
[MOVEMENT_ACTION_WALK_DOWN_AFFINE] = gMovementActionFuncs_WalkDownAffine,
[MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN] = gMovementActionFuncs_AcroWheelieFaceDown,
@@ -1197,13 +1197,13 @@ u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct EventObject *, struct
MovementAction_Finish,
};
-u8 (*const gMovementActionFuncs_Unknown1[])(struct EventObject *, struct Sprite *) = {
- MovementAction_Unknown1_Step0,
+u8 (*const gMovementActionFuncs_HideReflection[])(struct EventObject *, struct Sprite *) = {
+ MovementAction_HideReflection_Step0,
MovementAction_Finish,
};
-u8 (*const gMovementActionFuncs_Unknown2[])(struct EventObject *, struct Sprite *) = {
- MovementAction_Unknown2_Step0,
+u8 (*const gMovementActionFuncs_ShowReflection[])(struct EventObject *, struct Sprite *) = {
+ MovementAction_ShowReflection_Step0,
MovementAction_Finish,
};
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index c493c6d87..994d76ca5 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -6831,15 +6831,15 @@ bool8 MovementAction_ClearAffineAnim_Step0(struct EventObject *eventObject, stru
return TRUE;
}
-bool8 MovementAction_Unknown1_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+bool8 MovementAction_HideReflection_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
- eventObject->unk3_3 = TRUE;
+ eventObject->hideReflection = TRUE;
return TRUE;
}
-bool8 MovementAction_Unknown2_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+bool8 MovementAction_ShowReflection_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
- eventObject->unk3_3 = FALSE;
+ eventObject->hideReflection = FALSE;
return TRUE;
}
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c
index fb883b105..8db58ad7a 100755
--- a/src/field_effect_helpers.c
+++ b/src/field_effect_helpers.c
@@ -143,7 +143,7 @@ static void UpdateObjectReflectionSprite(struct Sprite *reflectionSprite)
reflectionSprite->pos2.y = -mainSprite->pos2.y;
reflectionSprite->coordOffsetEnabled = mainSprite->coordOffsetEnabled;
- if (eventObject->unk3_3 == TRUE)
+ if (eventObject->hideReflection == TRUE)
reflectionSprite->invisible = TRUE;
// Check if the reflection is not still.