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-rwxr-xr-xasm/field_map_obj.s40
-rwxr-xr-xinclude/field_map_obj.h2
-rwxr-xr-xsrc/field_map_obj.c7
3 files changed, 8 insertions, 41 deletions
diff --git a/asm/field_map_obj.s b/asm/field_map_obj.s
index d01dce512..941c3e7f5 100755
--- a/asm/field_map_obj.s
+++ b/asm/field_map_obj.s
@@ -5,46 +5,6 @@
.text
- thumb_func_start sub_80930E0
-sub_80930E0: @ 80930E0
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- adds r6, r0, 0
- mov r8, r1
- adds r4, r2, 0
- adds r5, r3, 0
- lsls r4, 16
- lsrs r4, 16
- lsls r5, 16
- lsrs r5, 16
- movs r1, 0
- ldrsh r0, [r6, r1]
- mov r2, r8
- movs r3, 0
- ldrsh r1, [r2, r3]
- adds r2, r6, 0
- mov r3, r8
- bl sub_8093038
- lsls r4, 16
- asrs r4, 16
- ldrh r0, [r6]
- adds r4, r0
- strh r4, [r6]
- lsls r5, 16
- asrs r5, 16
- mov r1, r8
- ldrh r1, [r1]
- adds r5, r1
- mov r2, r8
- strh r5, [r2]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80930E0
-
thumb_func_start GetFieldObjectMovingCameraOffset
@ void GetFieldObjectMovingCameraOffset(s16 *x, s16 *y)
GetFieldObjectMovingCameraOffset: @ 809312C
diff --git a/include/field_map_obj.h b/include/field_map_obj.h
index a952cfac6..23749c91a 100755
--- a/include/field_map_obj.h
+++ b/include/field_map_obj.h
@@ -37,7 +37,7 @@ void pal_patch_for_npc(u16, u8);
void sub_808E16C(s16, s16);
void sub_8092FF0(s16, s16, s16 *, s16 *);
u8 FieldObjectDirectionToImageAnimId(u8);
-void sub_80930E0(s16 *, s16 *, u8, u8);
+void sub_80930E0(s16 *, s16 *, s16, s16);
void FieldObjectClearAnim(struct MapObject *);
void SpawnFieldObjectsInView(s16, s16);
u8 sprite_new(u8, u8, s16, s16, u8, u8);
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
index d4793b0a7..eb9ed2129 100755
--- a/src/field_map_obj.c
+++ b/src/field_map_obj.c
@@ -3863,6 +3863,13 @@ void sub_8093038(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
*dest_y = ((y - gSaveBlock1Ptr->pos.y) << 4) + dy;
}
+void sub_80930E0(s16 *x, s16 *y, s16 dx, s16 dy)
+{
+ sub_8093038(*x, *y, x, y);
+ *x += dx;
+ *y += dy;
+}
+
asm(".section .text.get_face_direction_anim_id");
void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);