summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--asm/battle_anim_80A9C70.s6
-rw-r--r--data/battle_anim_scripts.s2
-rw-r--r--include/battle.h3
-rw-r--r--src/battle_script_commands.c12
4 files changed, 12 insertions, 11 deletions
diff --git a/asm/battle_anim_80A9C70.s b/asm/battle_anim_80A9C70.s
index 755653156..3515b973e 100644
--- a/asm/battle_anim_80A9C70.s
+++ b/asm/battle_anim_80A9C70.s
@@ -623,8 +623,8 @@ _080AA186:
bx r0
thumb_func_end sub_80AA124
- thumb_func_start sub_80AA18C
-sub_80AA18C: @ 80AA18C
+ thumb_func_start AnimTask_StatsChange
+AnimTask_StatsChange: @ 80AA18C
push {r4,r5,lr}
lsls r0, 24
lsrs r4, r0, 24
@@ -853,7 +853,7 @@ _080AA352:
pop {r0}
bx r0
.pool
- thumb_func_end sub_80AA18C
+ thumb_func_end AnimTask_StatsChange
thumb_func_start LaunchStatusAnimation
LaunchStatusAnimation: @ 80AA364
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 727a62f3d..624a5c69f 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -10484,7 +10484,7 @@ AnimScript_82D7ECA:
end
Anim_StatChange:
- createvisualtask sub_80AA18C, 0x5
+ createvisualtask AnimTask_StatsChange, 0x5
waitforvisualfinish
end
diff --git a/include/battle.h b/include/battle.h
index 073b16147..fae21908b 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -568,10 +568,11 @@ struct BattleStruct
}
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
+#define GET_STAT_BUFF_VALUE2(n)((n & 0xF0))
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
-#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0))
+#define SET_STAT_BUFF_VALUE(n)((((n) << 4) & 0xF0))
#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7))
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index ec81fcae2..e688d0b40 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -4378,22 +4378,22 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
static void atk47_setgraphicalstatchangevalues(void)
{
u8 value = 0;
- switch (gBattleScripting.statChanger & 0xF0)
+ switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
{
- case 0x10: // +1
+ case SET_STAT_BUFF_VALUE(1): // +1
value = 0xF;
break;
- case 0x20: // +2
+ case SET_STAT_BUFF_VALUE(2): // +2
value = 0x27;
break;
- case 0x90: // -1
+ case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
value = 0x16;
break;
- case 0xA0: // -2
+ case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
value = 0x2E;
break;
}
- gBattleScripting.animArg1 = (gBattleScripting.statChanger & 0xF) + value - 1;
+ gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
gBattleScripting.animArg2 = 0;
gBattlescriptCurrInstr++;
}