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-rwxr-xr-xasm/field_map_obj.s137
-rwxr-xr-xsrc/field_map_obj.c51
2 files changed, 51 insertions, 137 deletions
diff --git a/asm/field_map_obj.s b/asm/field_map_obj.s
index 62cc02fb7..147f5e65c 100755
--- a/asm/field_map_obj.s
+++ b/asm/field_map_obj.s
@@ -5,143 +5,6 @@
.text
- thumb_func_start sub_808F988
-@ bool8 sub_808F988(struct npc_state *fieldObject, struct obj *object)
-sub_808F988: @ 808F988
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_808F988
-
- thumb_func_start sub_808F99C
-@ bool8 sub_808F99C(struct npc_state *fieldObject, struct obj *object)
-sub_808F99C: @ 808F99C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionAnimId
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl FieldObjectSetRegularAnim
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_808F99C
-
- thumb_func_start sub_808F9C8
-@ bool8 sub_808F9C8(struct npc_state *fieldObject, struct obj *object)
-sub_808F9C8: @ 808F9C8
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- bl FieldObjectExecRegularAnim
- lsls r0, 24
- cmp r0, 0
- beq _0808F9FE
- ldr r4, =gUnknown_0850D6DC
- bl Random
- movs r5, 0x3
- adds r1, r5, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r4
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r7, 0
- bl sub_8097978
- ldrb r1, [r6]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r6]
- strh r5, [r7, 0x30]
-_0808F9FE:
- movs r0, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_808F9C8
-
- thumb_func_start sub_808FA0C
-@ bool8 sub_808FA0C(struct npc_state *fieldObject, struct obj *object)
-sub_808FA0C: @ 808FA0C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl sub_809797C
- lsls r0, 24
- cmp r0, 0
- bne _0808FA2A
- adds r0, r4, 0
- bl FieldObjectIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _0808FA32
-_0808FA2A:
- movs r0, 0x4
- strh r0, [r5, 0x30]
- movs r0, 0x1
- b _0808FA34
-_0808FA32:
- movs r0, 0
-_0808FA34:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_808FA0C
-
- thumb_func_start sub_808FA3C
-@ bool8 sub_808FA3C(struct npc_state *fieldObject, struct obj *object)
-sub_808FA3C: @ 808FA3C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, =gUnknown_0850D710
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r0, r4, 0
- movs r1, 0
- bl sub_808F8BC
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _0808FA6C
- bl Random
- movs r1, 0x3
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r1, [r0]
-_0808FA6C:
- adds r0, r4, 0
- bl FieldObjectSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x30]
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_808FA3C
-
thumb_func_start FieldObjectCB_RandomlyGoNorthOrSouth
FieldObjectCB_RandomlyGoNorthOrSouth: @ 808FA84
push {lr}
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
index 9fd533f60..40129cc3f 100755
--- a/src/field_map_obj.c
+++ b/src/field_map_obj.c
@@ -2053,3 +2053,54 @@ u8 sub_808F8BC(struct MapObject *mapObject, u8 movementType)
}
field_object_step(LookRandomDirections, gUnknown_0850D740)
+
+bool8 sub_808F988(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_808F99C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_808F9C8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sub_8097978(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_808FA0C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_809797C(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_808FA3C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D710, sizeof directions);
+ direction = sub_808F8BC(mapObject, 0);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x03];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}