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-rw-r--r--data/script_cmd_table.inc2
-rw-r--r--include/field_player_avatar.h10
-rw-r--r--include/field_screen_effect.h4
-rw-r--r--src/field_control_avatar.c3
-rw-r--r--src/field_player_avatar.c172
-rw-r--r--src/field_screen_effect.c143
-rw-r--r--src/scrcmd.c8
7 files changed, 178 insertions, 164 deletions
diff --git a/data/script_cmd_table.inc b/data/script_cmd_table.inc
index 0971358a1..7edb5c4b7 100644
--- a/data/script_cmd_table.inc
+++ b/data/script_cmd_table.inc
@@ -209,7 +209,7 @@ gScriptCmdTable:: @ 81DB67C
.4byte ScrCmd_checkmonobedience @ 0xce
.4byte ScrCmd_gotoram @ 0xcf
.4byte ScrCmd_nop1 @ 0xd0
- .4byte ScrCmd_warpD1 @ 0xd1
+ .4byte ScrCmd_warpspinenter @ 0xd1
.4byte ScrCmd_setmonmetlocation @ 0xd2
.4byte ScrCmd_moverotatingtileobjects @ 0xd3
.4byte ScrCmd_turnrotatingtileobjects @ 0xd4
diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h
index 722fe4444..aa1a2e0dc 100644
--- a/include/field_player_avatar.h
+++ b/include/field_player_avatar.h
@@ -36,7 +36,7 @@ void sub_808BCE8(void);
void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d);
void sub_808B864(void);
void sub_808BCF4(void);
-void sub_808D074(u8);
+void SetSpinStartFacingDir(u8);
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
void SetPlayerAvatarFieldMove(void);
@@ -57,10 +57,10 @@ void PlayerWheelieMove(u8 direction);
void PlayerPopWheelieWhileMoving(u8 direction);
void PlayerUseAcroBikeOnBumpySlope(u8 direction);
void PlayerEndWheelieWhileMoving(u8 direction);
-void sub_808D194(void);
-void sub_808D1C8(void);
-bool32 sub_808D1B4(void);
-bool32 sub_808D1E8(void);
+void DoPlayerSpinEntrance(void);
+void DoPlayerSpinExit(void);
+bool32 IsPlayerSpinEntranceActive(void);
+bool32 IsPlayerSpinExitActive(void);
void SetPlayerInvisibility(bool8 invisible);
u8 player_get_pos_including_state_based_drift(s16 *x, s16 *y);
void StartFishing(u8 rod);
diff --git a/include/field_screen_effect.h b/include/field_screen_effect.h
index 951bf0788..deb80f3dd 100644
--- a/include/field_screen_effect.h
+++ b/include/field_screen_effect.h
@@ -35,8 +35,8 @@ void DoCableClubWarp(void);
void DoContestHallWarp(void);
void AnimateFlash(u8 flashLevel);
void WriteBattlePyramidViewScanlineEffectBuffer(void);
-void sub_80B0244(void);
-void sub_80B0268(void);
+void DoSpinEnterWarp(void);
+void DoSpinExitWarp(void);
void DoOrbEffect(void);
void FadeOutOrbEffect(void);
void sub_80B05B4(void);
diff --git a/src/field_control_avatar.c b/src/field_control_avatar.c
index fab14c577..a811901a9 100644
--- a/src/field_control_avatar.c
+++ b/src/field_control_avatar.c
@@ -730,7 +730,8 @@ static bool8 TryStartWarpEventScript(struct MapPosition *position, u16 metatileB
}
if (MetatileBehavior_IsWarpOrBridge(metatileBehavior) == TRUE)
{
- sub_80B0268();
+ // Maybe unused? This MB is used by log bridges, but there's never a warp event on them
+ DoSpinExitWarp();
return TRUE;
}
if (MetatileBehavior_IsMtPyreHole(metatileBehavior) == TRUE)
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index f57cc9979..cc4c03c9d 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -31,7 +31,7 @@
#include "constants/songs.h"
#include "constants/trainer_types.h"
-static EWRAM_DATA u8 gUnknown_0203734C = 0;
+static EWRAM_DATA u8 sSpinStartFacingDir = 0;
EWRAM_DATA struct ObjectEvent gObjectEvents[OBJECT_EVENTS_COUNT] = {};
EWRAM_DATA struct PlayerAvatar gPlayerAvatar = {};
@@ -138,7 +138,7 @@ static u8 Fishing_PutRodAway(struct Task *task);
static u8 Fishing_EndNoMon(struct Task *task);
static void AlignFishingAnimationFrames(void);
-static u8 sub_808D38C(struct ObjectEvent *object, s16 *a1);
+static u8 TrySpinPlayerForWarp(struct ObjectEvent *object, s16 *a1);
// .rodata
@@ -2050,54 +2050,64 @@ static void AlignFishingAnimationFrames(void)
SetSurfBobWhileFishingState(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 1, playerSprite->pos2.y);
}
-void sub_808D074(u8 a0)
+void SetSpinStartFacingDir(u8 direction)
{
- gUnknown_0203734C = a0;
+ sSpinStartFacingDir = direction;
}
-static u8 sub_808D080(void)
+static u8 GetSpinStartFacingDir(void)
{
- if (gUnknown_0203734C == 0)
- {
- return 1;
- }
- return gUnknown_0203734C;
+ if (sSpinStartFacingDir == DIR_NONE)
+ return DIR_SOUTH;
+
+ return sSpinStartFacingDir;
}
-static void sub_808D094(u8 taskId)
+// Task data for Task_DoPlayerSpinEntrance and Task_DoPlayerSpinExit
+#define tState data[0]
+#define tSpinDelayTimer data[1]
+#define tSpeed data[2]
+#define tCurY data[3]
+#define tDestY data[4]
+#define tStartDir data[5]
+#define tPriority data[6]
+#define tSubpriority data[7]
+#define tGroundTimer data[8]
+
+static void Task_DoPlayerSpinExit(u8 taskId)
{
struct ObjectEvent *object = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[object->spriteId];
s16 *data = gTasks[taskId].data;
- switch (data[0])
+ switch (tState)
{
- case 0:
+ case 0: // Init
if (!ObjectEventClearHeldMovementIfFinished(object))
- {
return;
- }
- sub_808D074(object->facingDirection);
- data[1] = 0;
- data[2] = 1;
- data[3] = (u16)(sprite->pos1.y + sprite->pos2.y) << 4;
+ SetSpinStartFacingDir(object->facingDirection);
+ tSpinDelayTimer = 0;
+ tSpeed = 1;
+ tCurY = (u16)(sprite->pos1.y + sprite->pos2.y) << 4;
sprite->pos2.y = 0;
CameraObjectReset2();
object->fixedPriority = TRUE;
sprite->oam.priority = 0;
sprite->subpriority = 0;
sprite->subspriteMode = SUBSPRITES_OFF;
- data[0]++;
- case 1:
- sub_808D38C(object, &data[1]);
- data[3] -= data[2];
- data[2] += 3;
- sprite->pos1.y = data[3] >> 4;
+ tState++;
+ case 1: // Spin while rising
+ TrySpinPlayerForWarp(object, &tSpinDelayTimer);
+
+ // Rise and accelerate
+ tCurY -= tSpeed;
+ tSpeed += 3;
+ sprite->pos1.y = tCurY >> 4;
+
+ // Check if offscreen
if (sprite->pos1.y + (s16)gTotalCameraPixelOffsetY < -32)
- {
- data[0]++;
- }
+ tState++;
break;
case 2:
DestroyTask(taskId);
@@ -2105,84 +2115,86 @@ static void sub_808D094(u8 taskId)
}
}
-static void sub_808D1FC(u8 taskId);
+static void Task_DoPlayerSpinEntrance(u8 taskId);
-void sub_808D194(void)
+void DoPlayerSpinEntrance(void)
{
- sub_808D1FC(CreateTask(sub_808D1FC, 0));
+ Task_DoPlayerSpinEntrance(CreateTask(Task_DoPlayerSpinEntrance, 0));
}
-bool32 sub_808D1B4(void)
+bool32 IsPlayerSpinEntranceActive(void)
{
- return FuncIsActiveTask(sub_808D1FC);
+ return FuncIsActiveTask(Task_DoPlayerSpinEntrance);
}
-void sub_808D1C8(void)
+void DoPlayerSpinExit(void)
{
- sub_808D094(CreateTask(sub_808D094, 0));
+ Task_DoPlayerSpinExit(CreateTask(Task_DoPlayerSpinExit, 0));
}
-bool32 sub_808D1E8(void)
+bool32 IsPlayerSpinExitActive(void)
{
- return FuncIsActiveTask(sub_808D094);
+ return FuncIsActiveTask(Task_DoPlayerSpinExit);
}
-static const u8 gUnknown_084975BC[] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
+static const u8 sSpinDirections[] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
-static void sub_808D1FC(u8 taskId)
+static void Task_DoPlayerSpinEntrance(u8 taskId)
{
struct ObjectEvent *object = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[object->spriteId];
s16 *data = gTasks[taskId].data;
- switch (data[0])
+ switch (tState)
{
case 0:
- data[5] = sub_808D080();
- ObjectEventForceSetHeldMovement(object, GetFaceDirectionMovementAction(gUnknown_084975BC[data[5]]));
- data[1] = 0;
- data[2] = 116;
- data[4] = sprite->pos1.y;
- data[6] = sprite->oam.priority;
- data[7] = sprite->subpriority;
- data[3] = -((u16)sprite->pos2.y + 32) * 16;
+ // Because the spin start facing direction is never set for this
+ // warp type, the player will always exit the warp facing South.
+ // This may have been intentional, unclear
+ tStartDir = GetSpinStartFacingDir();
+ ObjectEventForceSetHeldMovement(object, GetFaceDirectionMovementAction(sSpinDirections[tStartDir]));
+ tSpinDelayTimer = 0;
+ tSpeed = 116;
+ tDestY = sprite->pos1.y;
+ tPriority = sprite->oam.priority;
+ tSubpriority = sprite->subpriority;
+ tCurY = -((u16)sprite->pos2.y + 32) * 16;
sprite->pos2.y = 0;
CameraObjectReset2();
object->fixedPriority = TRUE;
sprite->oam.priority = 1;
sprite->subpriority = 0;
sprite->subspriteMode = SUBSPRITES_OFF;
- data[0]++;
- case 1:
- sub_808D38C(object, &data[1]);
- data[3] += data[2];
- data[2] -= 3;
- if (data[2] < 4)
+ tState++;
+ case 1: // Spin while descending
+ TrySpinPlayerForWarp(object, &tSpinDelayTimer);
+
+ // Fall and decelerate
+ tCurY += tSpeed;
+ tSpeed -= 3;
+ if (tSpeed < 4)
+ tSpeed = 4;
+ sprite->pos1.y = tCurY >> 4;
+
+ // Check if reached dest
+ if (sprite->pos1.y >= tDestY)
{
- data[2] = 4;
- }
- sprite->pos1.y = data[3] >> 4;
- if (sprite->pos1.y >= data[4])
- {
- sprite->pos1.y = data[4];
- data[8] = 0;
- data[0]++;
+ sprite->pos1.y = tDestY;
+ tGroundTimer = 0;
+ tState++;
}
break;
- case 2:
- sub_808D38C(object, &data[1]);
- data[8]++;
- if (data[8] > 8)
- {
- data[0]++;
- }
+ case 2: // Spin on ground
+ TrySpinPlayerForWarp(object, &tSpinDelayTimer);
+ if (++tGroundTimer > 8)
+ tState++;
break;
- case 3:
- if (data[5] == sub_808D38C(object, &data[1]))
+ case 3: // Spin until facing original direction
+ if (tStartDir == TrySpinPlayerForWarp(object, &tSpinDelayTimer))
{
object->fixedPriority = 0;
- sprite->oam.priority = data[6];
- sprite->subpriority = data[7];
+ sprite->oam.priority = tPriority;
+ sprite->subpriority = tSubpriority;
CameraObjectReset1();
DestroyTask(taskId);
}
@@ -2190,19 +2202,15 @@ static void sub_808D1FC(u8 taskId)
}
}
-static u8 sub_808D38C(struct ObjectEvent *object, s16 *a1)
+static u8 TrySpinPlayerForWarp(struct ObjectEvent *object, s16 *delayTimer)
{
- if (*a1 < 8 && ++(*a1) < 8)
- {
+ if (*delayTimer < 8 && ++(*delayTimer) < 8)
return object->facingDirection;
- }
if (!ObjectEventCheckHeldMovementStatus(object))
- {
return object->facingDirection;
- }
- ObjectEventForceSetHeldMovement(object, GetFaceDirectionMovementAction(gUnknown_084975BC[object->facingDirection]));
- *a1 = 0;
- return gUnknown_084975BC[object->facingDirection];
+ ObjectEventForceSetHeldMovement(object, GetFaceDirectionMovementAction(sSpinDirections[object->facingDirection]));
+ *delayTimer = 0;
+ return sSpinDirections[object->facingDirection];
}
diff --git a/src/field_screen_effect.c b/src/field_screen_effect.c
index dc911f9f7..4676776d1 100644
--- a/src/field_screen_effect.c
+++ b/src/field_screen_effect.c
@@ -42,11 +42,14 @@ static void Task_DoContestHallWarp(u8);
static void FillPalBufferWhite(void);
static void Task_ExitDoor(u8);
static bool32 WaitForWeatherFadeIn(void);
-static void Task_TeleportTileWarpExit(u8 taskId);
+static void Task_SpinEnterWarp(u8 taskId);
static void Task_WarpAndLoadMap(u8 taskId);
static void Task_DoDoorWarp(u8 taskId);
static void Task_EnableScriptAfterMusicFade(u8 taskId);
+// data[0] is used universally by tasks in this file as a state for switches
+#define tState data[0]
+
// const
static const u16 sFlashLevelPixelRadii[] = { 200, 72, 64, 56, 48, 40, 32, 24, 0 };
const s32 gMaxFlashLevel = ARRAY_COUNT(sFlashLevelPixelRadii) - 1;
@@ -156,17 +159,17 @@ static void Task_ReturnToFieldCableLink(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
task->data[1] = CreateTask_ReestablishCableClubLink();
- task->data[0]++;
+ task->tState++;
break;
case 1:
if (gTasks[task->data[1]].isActive != TRUE)
{
WarpFadeInScreen();
- task->data[0]++;
+ task->tState++;
}
break;
case 2:
@@ -191,11 +194,11 @@ static void Task_ReturnToFieldWirelessLink(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
SetLinkStandbyCallback();
- task->data[0]++;
+ task->tState++;
break;
case 1:
if (!IsLinkTaskFinished())
@@ -206,7 +209,7 @@ static void Task_ReturnToFieldWirelessLink(u8 taskId)
else
{
WarpFadeInScreen();
- task->data[0]++;
+ task->tState++;
}
break;
case 2:
@@ -224,16 +227,16 @@ void Task_ReturnToFieldRecordMixing(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
SetLinkStandbyCallback();
- task->data[0]++;
+ task->tState++;
break;
case 1:
if (IsLinkTaskFinished())
{
- task->data[0]++;
+ task->tState++;
}
break;
case 2:
@@ -295,12 +298,12 @@ void FieldCB_WarpExitFadeFromBlack(void)
ScriptContext2_Enable();
}
-static void FieldCB_TeleportTileWarpExit(void)
+static void FieldCB_SpinEnterWarp(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
PlaySE(SE_WARP_OUT);
- CreateTask(Task_TeleportTileWarpExit, 10);
+ CreateTask(Task_SpinEnterWarp, 10);
ScriptContext2_Enable();
}
@@ -320,14 +323,14 @@ static void Task_ExitDoor(u8 taskId)
s16 *x = &task->data[2];
s16 *y = &task->data[3];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
SetPlayerVisibility(FALSE);
FreezeObjectEvents();
PlayerGetDestCoords(x, y);
FieldSetDoorOpened(*x, *y);
- task->data[0] = 1;
+ task->tState = 1;
break;
case 1:
if (WaitForWeatherFadeIn())
@@ -336,7 +339,7 @@ static void Task_ExitDoor(u8 taskId)
SetPlayerVisibility(TRUE);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
- task->data[0] = 2;
+ task->tState = 2;
}
break;
case 2:
@@ -346,14 +349,14 @@ static void Task_ExitDoor(u8 taskId)
task->data[1] = FieldAnimateDoorClose(*x, *y);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]);
- task->data[0] = 3;
+ task->tState = 3;
}
break;
case 3:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{
UnfreezeObjectEvents();
- task->data[0] = 4;
+ task->tState = 4;
}
break;
case 4:
@@ -369,13 +372,13 @@ static void Task_ExitNonAnimDoor(u8 taskId)
s16 *x = &task->data[2];
s16 *y = &task->data[3];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
SetPlayerVisibility(FALSE);
FreezeObjectEvents();
PlayerGetDestCoords(x, y);
- task->data[0] = 1;
+ task->tState = 1;
break;
case 1:
if (WaitForWeatherFadeIn())
@@ -384,14 +387,14 @@ static void Task_ExitNonAnimDoor(u8 taskId)
SetPlayerVisibility(TRUE);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
- task->data[0] = 2;
+ task->tState = 2;
}
break;
case 2:
if (IsPlayerStandingStill())
{
UnfreezeObjectEvents();
- task->data[0] = 3;
+ task->tState = 3;
}
break;
case 3:
@@ -403,12 +406,12 @@ static void Task_ExitNonAnimDoor(u8 taskId)
static void Task_ExitNonDoor(u8 taskId)
{
- switch (gTasks[taskId].data[0])
+ switch (gTasks[taskId].tState)
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
break;
case 1:
if (WaitForWeatherFadeIn())
@@ -543,7 +546,9 @@ void DoLavaridgeGym1FWarp(void)
StartLavaridgeGym1FWarp(10);
}
-// Warp from a teleporting tile, e.g. in Aqua Hideout (For the move Teleport see FldEff_TeleportWarpOut)
+// DoSpinEnterWarp but with a fade out
+// Screen fades out to exit current map, player spins down from top to enter new map
+// Used by teleporting tiles, e.g. in Aqua Hideout (For the move Teleport see FldEff_TeleportWarpOut)
void DoTeleportTileWarp(void)
{
ScriptContext2_Enable();
@@ -551,7 +556,7 @@ void DoTeleportTileWarp(void)
WarpFadeOutScreen();
PlaySE(SE_WARP_IN);
CreateTask(Task_WarpAndLoadMap, 10);
- gFieldCallback = FieldCB_TeleportTileWarpExit;
+ gFieldCallback = FieldCB_SpinEnterWarp;
}
void DoMossdeepGymWarp(void)
@@ -574,8 +579,6 @@ void DoPortholeWarp(void)
gFieldCallback = FieldCB_ShowPortholeView;
}
-#define tState data[0]
-
static void Task_DoCableClubWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -598,8 +601,6 @@ static void Task_DoCableClubWarp(u8 taskId)
}
}
-#undef tState
-
void DoCableClubWarp(void)
{
ScriptContext2_Enable();
@@ -613,20 +614,20 @@ static void Task_ReturnToWorldFromLinkRoom(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- switch (data[0])
+ switch (tState)
{
case 0:
ClearLinkCallback_2();
FadeScreen(FADE_TO_BLACK, 0);
TryFadeOutOldMapMusic();
PlaySE(SE_EXIT);
- data[0]++;
+ tState++;
break;
case 1:
if (!PaletteFadeActive() && BGMusicStopped())
{
SetCloseLinkCallback();
- data[0]++;
+ tState++;
}
break;
case 2:
@@ -649,12 +650,12 @@ static void Task_WarpAndLoadMap(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
- task->data[0]++;
+ task->tState++;
break;
case 1:
if (!PaletteFadeActive())
@@ -665,7 +666,7 @@ static void Task_WarpAndLoadMap(u8 taskId)
task->data[1] = 1;
}
if (BGMusicStopped())
- task->data[0]++;
+ task->tState++;
}
break;
case 2:
@@ -682,14 +683,14 @@ static void Task_DoDoorWarp(u8 taskId)
s16 *x = &task->data[2];
s16 *y = &task->data[3];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
FreezeObjectEvents();
PlayerGetDestCoords(x, y);
PlaySE(GetDoorSoundEffect(*x, *y - 1));
task->data[1] = FieldAnimateDoorOpen(*x, *y - 1);
- task->data[0] = 1;
+ task->tState = 1;
break;
case 1:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
@@ -699,7 +700,7 @@ static void Task_DoDoorWarp(u8 taskId)
ObjectEventClearHeldMovementIfActive(&gObjectEvents[objEventId]);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_UP);
- task->data[0] = 2;
+ task->tState = 2;
}
break;
case 2:
@@ -710,20 +711,20 @@ static void Task_DoDoorWarp(u8 taskId)
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]);
SetPlayerVisibility(FALSE);
- task->data[0] = 3;
+ task->tState = 3;
}
break;
case 3:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{
- task->data[0] = 4;
+ task->tState = 4;
}
break;
case 4:
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
- task->data[0] = 0;
+ task->tState = 0;
task->func = Task_WarpAndLoadMap;
break;
}
@@ -733,17 +734,17 @@ static void Task_DoContestHallWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
- task->data[0]++;
+ task->tState++;
break;
case 1:
if (!PaletteFadeActive() && BGMusicStopped())
{
- task->data[0]++;
+ task->tState++;
}
break;
case 2:
@@ -850,22 +851,22 @@ static void UpdateFlashLevelEffect(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- switch (data[0])
+ switch (tState)
{
case 0:
SetFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
- data[0] = 1;
+ tState = 1;
break;
case 1:
SetFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
- data[0] = 0;
+ tState = 0;
tCurFlashRadius += tFlashRadiusDelta;
if (tCurFlashRadius > tDestFlashRadius)
{
if (tClearScanlineEffect == 1)
{
ScanlineEffect_Stop();
- data[0] = 2;
+ tState = 2;
}
else
{
@@ -884,22 +885,22 @@ static void UpdateOrbFlashEffect(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- switch (data[0])
+ switch (tState)
{
case 0:
SetOrbFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
- data[0] = 1;
+ tState = 1;
break;
case 1:
SetOrbFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
- data[0] = 0;
+ tState = 0;
tCurFlashRadius += tFlashRadiusDelta;
if (tCurFlashRadius > tDestFlashRadius)
{
if (tClearScanlineEffect == 1)
{
ScanlineEffect_Stop();
- data[0] = 2;
+ tState = 2;
}
else
{
@@ -999,18 +1000,18 @@ void WriteBattlePyramidViewScanlineEffectBuffer(void)
CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
}
-static void Task_TeleportTileWarpExit(u8 taskId)
+static void Task_SpinEnterWarp(u8 taskId)
{
- switch (gTasks[taskId].data[0])
+ switch (gTasks[taskId].tState)
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
- sub_808D194();
- gTasks[taskId].data[0]++;
+ DoPlayerSpinEntrance();
+ gTasks[taskId].tState++;
break;
case 1:
- if (WaitForWeatherFadeIn() && sub_808D1B4() != TRUE)
+ if (WaitForWeatherFadeIn() && IsPlayerSpinEntranceActive() != TRUE)
{
UnfreezeObjectEvents();
ScriptContext2_Disable();
@@ -1020,29 +1021,29 @@ static void Task_TeleportTileWarpExit(u8 taskId)
}
}
-static void sub_80B01BC(u8 taskId)
+static void Task_SpinExitWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
PlaySE(SE_WARP_IN);
- sub_808D1C8();
- task->data[0]++;
+ DoPlayerSpinExit();
+ task->tState++;
break;
case 1:
- if (!sub_808D1E8())
+ if (!IsPlayerSpinExitActive())
{
WarpFadeOutScreen();
- task->data[0]++;
+ task->tState++;
}
break;
case 2:
if (!PaletteFadeActive() && BGMusicStopped())
- task->data[0]++;
+ task->tState++;
break;
case 3:
WarpIntoMap();
@@ -1052,18 +1053,22 @@ static void sub_80B01BC(u8 taskId)
}
}
-void sub_80B0244(void)
+// Only called by an unused function
+// DoTeleportTileWarp is used instead
+void DoSpinEnterWarp(void)
{
ScriptContext2_Enable();
CreateTask(Task_WarpAndLoadMap, 10);
- gFieldCallback = FieldCB_TeleportTileWarpExit;
+ gFieldCallback = FieldCB_SpinEnterWarp;
}
-void sub_80B0268(void)
+// Opposite of DoSpinEnterWarp / DoTeleportTileWarp
+// Player exits current map by spinning up offscreen, enters new map with a fade in
+void DoSpinExitWarp(void)
{
ScriptContext2_Enable();
gFieldCallback = FieldCB_DefaultWarpExit;
- CreateTask(sub_80B01BC, 10);
+ CreateTask(Task_SpinExitWarp, 10);
}
static void LoadOrbEffectPalette(bool8 blueOrb)
@@ -1110,7 +1115,6 @@ static bool8 sub_80B02C8(u16 shakeDir)
return FALSE;
}
-#define tState data[0]
#define tBlueOrb data[1]
#define tCenterX data[2]
#define tCenterY data[3]
@@ -1244,7 +1248,6 @@ void FadeOutOrbEffect(void)
gTasks[taskId].tState = 6;
}
-#undef tState
#undef tBlueOrb
#undef tCenterX
#undef tCenterY
diff --git a/src/scrcmd.c b/src/scrcmd.c
index ef0b3f86b..f36a44187 100644
--- a/src/scrcmd.c
+++ b/src/scrcmd.c
@@ -2235,7 +2235,9 @@ bool8 ScrCmd_gotoram(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_warpD1(struct ScriptContext *ctx)
+// Unused
+// For the warp used by the Aqua Hideout, see DoTeleportTileWarp
+bool8 ScrCmd_warpspinenter(struct ScriptContext *ctx)
{
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
@@ -2244,8 +2246,8 @@ bool8 ScrCmd_warpD1(struct ScriptContext *ctx)
u16 y = VarGet(ScriptReadHalfword(ctx));
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
- sub_808D074(GetPlayerFacingDirection());
- sub_80B0244();
+ SetSpinStartFacingDir(GetPlayerFacingDirection());
+ DoSpinEnterWarp();
ResetInitialPlayerAvatarState();
return TRUE;
}