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-rw-r--r--asm/battle_4.s3517
1 files changed, 17 insertions, 3500 deletions
diff --git a/asm/battle_4.s b/asm/battle_4.s
index 8c3a0ea7e..3a6558a86 100644
--- a/asm/battle_4.s
+++ b/asm/battle_4.s
@@ -5,3489 +5,6 @@
.text
- thumb_func_start atk50_openpartyscreen
-atk50_openpartyscreen: @ 804CF88
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- movs r7, 0
- movs r0, 0
- mov r9, r0
- ldr r6, =gBattlescriptCurrInstr
- ldr r2, [r6]
- ldrb r1, [r2, 0x2]
- ldrb r0, [r2, 0x3]
- lsls r0, 8
- orrs r1, r0
- ldrb r0, [r2, 0x4]
- lsls r0, 16
- orrs r1, r0
- ldrb r0, [r2, 0x5]
- lsls r0, 24
- orrs r1, r0
- mov r8, r1
- ldrb r1, [r2, 0x1]
- adds r0, r1, 0
- mov r12, r6
- cmp r0, 0x5
- beq _0804CFBE
- b _0804D464
-_0804CFBE:
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x41
- ands r1, r0
- cmp r1, 0x1
- beq _0804D0B0
- ldr r1, =gActiveBank
- strb r7, [r1]
- ldr r0, =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r7, r0
- bcc _0804CFD8
- b _0804D450
-_0804CFD8:
- ldr r7, =gHitMarker
- ldr r6, =gBitTable
- adds r4, r1, 0
- ldr r2, =gAbsentBankFlags
- mov r8, r2
-_0804CFE2:
- ldrb r2, [r4]
- lsls r0, r2, 2
- adds r0, r6
- ldr r1, [r0]
- lsls r1, 28
- ldr r0, [r7]
- ands r0, r1
- cmp r0, 0
- beq _0804D088
- adds r0, r2, 0
- movs r1, 0x6
- movs r2, 0x6
- bl sub_80423F4
- lsls r0, 24
- cmp r0, 0
- beq _0804D054
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r6
- ldr r0, [r0]
- mov r2, r8
- ldrb r1, [r2]
- orrs r0, r1
- strb r0, [r2]
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r6
- ldr r1, [r0]
- lsls r1, 28
- ldr r0, [r7]
- bics r0, r1
- str r0, [r7]
- movs r0, 0
- movs r1, 0x2
- movs r2, 0
- bl EmitLinkStandbyMsg
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
- b _0804D098
- .pool
-_0804D054:
- ldr r5, =gSpecialStatuses
- ldrb r0, [r4]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r0, [r1]
- lsls r0, 25
- cmp r0, 0
- blt _0804D098
- movs r0, 0x6
- bl sub_804CF10
- ldrb r1, [r4]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r0]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r0]
- b _0804D098
- .pool
-_0804D088:
- movs r0, 0
- movs r1, 0x2
- movs r2, 0
- bl EmitLinkStandbyMsg
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
-_0804D098:
- ldrb r0, [r4]
- adds r0, 0x1
- strb r0, [r4]
- ldr r1, =gNoOfAllBanks
- lsls r0, 24
- lsrs r0, 24
- ldrb r1, [r1]
- cmp r0, r1
- bcc _0804CFE2
- b _0804D450
- .pool
-_0804D0B0:
- ands r0, r1
- cmp r0, 0
- bne _0804D0B8
- b _0804D450
-_0804D0B8:
- ldr r0, =gHitMarker
- mov r8, r0
- ldr r0, [r0]
- lsrs r5, r0, 28
- ldr r6, =gBitTable
- ldr r0, [r6]
- ands r0, r5
- cmp r0, 0
- beq _0804D170
- ldr r4, =gActiveBank
- strb r7, [r4]
- movs r0, 0
- movs r1, 0x6
- movs r2, 0x6
- bl sub_80423F4
- lsls r0, 24
- cmp r0, 0
- beq _0804D120
- ldr r2, =gAbsentBankFlags
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r6
- ldr r0, [r0]
- ldrb r1, [r2]
- orrs r0, r1
- strb r0, [r2]
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r6
- ldr r1, [r0]
- lsls r1, 28
- mov r2, r8
- ldr r0, [r2]
- bics r0, r1
- str r0, [r2]
- movs r0, 0
- bl dp01_build_cmdbuf_x2A_2A_2A_2A
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
- b _0804D170
- .pool
-_0804D120:
- ldr r6, =gSpecialStatuses
- ldrb r0, [r4]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- ldrb r0, [r1]
- lsls r0, 25
- cmp r0, 0
- blt _0804D15C
- ldr r0, =gBattleStruct
- ldr r0, [r0]
- adds r0, 0x5E
- ldrb r0, [r0]
- bl sub_804CF10
- ldrb r1, [r4]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrb r1, [r0]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r0]
- b _0804D170
- .pool
-_0804D15C:
- movs r0, 0
- movs r1, 0x2
- movs r2, 0
- bl EmitLinkStandbyMsg
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
- movs r0, 0x1
- mov r9, r0
-_0804D170:
- ldr r6, =gBitTable
- ldr r0, [r6, 0x8]
- ands r0, r5
- cmp r0, 0
- beq _0804D22E
- ldr r0, [r6]
- ands r0, r5
- cmp r0, 0
- bne _0804D22E
- ldr r4, =gActiveBank
- movs r0, 0x2
- strb r0, [r4]
- movs r0, 0x2
- movs r1, 0x6
- movs r2, 0x6
- bl sub_80423F4
- lsls r0, 24
- cmp r0, 0
- beq _0804D1D8
- ldr r2, =gAbsentBankFlags
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r6
- ldr r0, [r0]
- ldrb r1, [r2]
- orrs r0, r1
- strb r0, [r2]
- ldr r2, =gHitMarker
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r6
- ldr r1, [r0]
- lsls r1, 28
- ldr r0, [r2]
- bics r0, r1
- str r0, [r2]
- movs r0, 0
- bl dp01_build_cmdbuf_x2A_2A_2A_2A
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
- b _0804D22E
- .pool
-_0804D1D8:
- ldr r6, =gSpecialStatuses
- ldrb r0, [r4]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- ldrb r0, [r1]
- lsls r0, 25
- cmp r0, 0
- blt _0804D214
- ldr r0, =gBattleStruct
- ldr r0, [r0]
- adds r0, 0x5C
- ldrb r0, [r0]
- bl sub_804CF10
- ldrb r1, [r4]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrb r1, [r0]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r0]
- b _0804D22E
- .pool
-_0804D214:
- movs r0, 0x1
- mov r1, r9
- ands r0, r1
- cmp r0, 0
- bne _0804D22E
- movs r0, 0
- movs r1, 0x2
- movs r2, 0
- bl EmitLinkStandbyMsg
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
-_0804D22E:
- ldr r6, =gBitTable
- ldr r0, [r6, 0x4]
- ands r0, r5
- cmp r0, 0
- beq _0804D2E4
- ldr r4, =gActiveBank
- movs r0, 0x1
- strb r0, [r4]
- movs r0, 0x1
- movs r1, 0x6
- movs r2, 0x6
- bl sub_80423F4
- lsls r0, 24
- cmp r0, 0
- beq _0804D290
- ldr r2, =gAbsentBankFlags
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r6
- ldr r0, [r0]
- ldrb r1, [r2]
- orrs r0, r1
- strb r0, [r2]
- ldr r2, =gHitMarker
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r6
- ldr r1, [r0]
- lsls r1, 28
- ldr r0, [r2]
- bics r0, r1
- str r0, [r2]
- movs r0, 0
- bl dp01_build_cmdbuf_x2A_2A_2A_2A
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
- b _0804D2E4
- .pool
-_0804D290:
- ldr r6, =gSpecialStatuses
- ldrb r0, [r4]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- ldrb r0, [r1]
- lsls r0, 25
- cmp r0, 0
- blt _0804D2CC
- ldr r0, =gBattleStruct
- ldr r0, [r0]
- adds r0, 0x5F
- ldrb r0, [r0]
- bl sub_804CF10
- ldrb r1, [r4]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrb r1, [r0]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r0]
- b _0804D2E4
- .pool
-_0804D2CC:
- movs r0, 0
- movs r1, 0x2
- movs r2, 0
- bl EmitLinkStandbyMsg
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
- movs r0, 0x2
- mov r2, r9
- orrs r2, r0
- mov r9, r2
-_0804D2E4:
- ldr r6, =gBitTable
- ldr r0, [r6, 0xC]
- ands r0, r5
- cmp r0, 0
- beq _0804D3A2
- ldr r0, [r6, 0x4]
- ands r0, r5
- cmp r0, 0
- bne _0804D3A2
- ldr r4, =gActiveBank
- movs r0, 0x3
- strb r0, [r4]
- movs r0, 0x3
- movs r1, 0x6
- movs r2, 0x6
- bl sub_80423F4
- lsls r0, 24
- cmp r0, 0
- beq _0804D34C
- ldr r2, =gAbsentBankFlags
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r6
- ldr r0, [r0]
- ldrb r1, [r2]
- orrs r0, r1
- strb r0, [r2]
- ldr r2, =gHitMarker
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r6
- ldr r1, [r0]
- lsls r1, 28
- ldr r0, [r2]
- bics r0, r1
- str r0, [r2]
- movs r0, 0
- bl dp01_build_cmdbuf_x2A_2A_2A_2A
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
- b _0804D3A2
- .pool
-_0804D34C:
- ldr r6, =gSpecialStatuses
- ldrb r0, [r4]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- ldrb r0, [r1]
- lsls r0, 25
- cmp r0, 0
- blt _0804D388
- ldr r0, =gBattleStruct
- ldr r0, [r0]
- adds r0, 0x5D
- ldrb r0, [r0]
- bl sub_804CF10
- ldrb r1, [r4]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrb r1, [r0]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r0]
- b _0804D3A2
- .pool
-_0804D388:
- movs r0, 0x2
- mov r1, r9
- ands r1, r0
- cmp r1, 0
- bne _0804D3A2
- movs r0, 0
- movs r1, 0x2
- movs r2, 0
- bl EmitLinkStandbyMsg
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
-_0804D3A2:
- ldr r1, =gSpecialStatuses
- ldrb r0, [r1]
- lsls r0, 25
- cmp r0, 0
- blt _0804D3FA
- adds r0, r1, 0
- adds r0, 0x28
- ldrb r0, [r0]
- lsls r0, 25
- cmp r0, 0
- blt _0804D3FA
- cmp r5, 0
- beq _0804D3FA
- ldr r0, =gAbsentBankFlags
- ldrb r1, [r0]
- ldr r0, =gBitTable
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- beq _0804D3E4
- ldr r1, =gActiveBank
- movs r0, 0x2
- strb r0, [r1]
- b _0804D3E8
- .pool
-_0804D3E4:
- ldr r0, =gActiveBank
- strb r1, [r0]
-_0804D3E8:
- movs r0, 0
- movs r1, 0x2
- movs r2, 0
- bl EmitLinkStandbyMsg
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- bl MarkBufferBankForExecution
-_0804D3FA:
- ldr r1, =gSpecialStatuses
- ldrb r0, [r1, 0x14]
- lsls r0, 25
- cmp r0, 0
- blt _0804D450
- adds r0, r1, 0
- adds r0, 0x3C
- ldrb r0, [r0]
- lsls r0, 25
- cmp r0, 0
- blt _0804D450
- cmp r5, 0
- beq _0804D450
- ldr r0, =gAbsentBankFlags
- ldrb r0, [r0]
- ldr r1, =gBitTable
- ldr r1, [r1, 0x4]
- ands r0, r1
- cmp r0, 0
- beq _0804D438
- ldr r1, =gActiveBank
- movs r0, 0x3
- b _0804D43C
- .pool
-_0804D438:
- ldr r1, =gActiveBank
- movs r0, 0x1
-_0804D43C:
- strb r0, [r1]
- movs r0, 0
- movs r1, 0x2
- movs r2, 0
- bl EmitLinkStandbyMsg
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- bl MarkBufferBankForExecution
-_0804D450:
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0x6
- str r0, [r1]
- b _0804D804
- .pool
-_0804D464:
- cmp r0, 0x6
- beq _0804D46A
- b _0804D658
-_0804D46A:
- ldr r0, =gBattleTypeFlags
- ldr r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0804D478
- b _0804D5F4
-_0804D478:
- movs r0, 0x1
- ands r1, r0
- cmp r1, 0
- bne _0804D482
- b _0804D5F4
-_0804D482:
- ldr r7, =gHitMarker
- ldr r0, [r7]
- lsrs r5, r0, 28
- ldr r4, =gBitTable
- ldr r0, [r4, 0x8]
- ands r0, r5
- cmp r0, 0
- beq _0804D52A
- ldr r0, [r4]
- ands r0, r5
- cmp r0, 0
- beq _0804D52A
- ldr r6, =gActiveBank
- movs r0, 0x2
- strb r0, [r6]
- ldr r0, =gBattleBufferB
- ldrb r1, [r0, 0x1]
- movs r0, 0x2
- movs r2, 0x6
- bl sub_80423F4
- lsls r0, 24
- cmp r0, 0
- beq _0804D4F8
- ldr r2, =gAbsentBankFlags
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r4
- ldr r0, [r0]
- ldrb r1, [r2]
- orrs r0, r1
- strb r0, [r2]
- ldrb r0, [r6]
- lsls r0, 2
- adds r0, r4
- ldr r1, [r0]
- lsls r1, 28
- ldr r0, [r7]
- bics r0, r1
- str r0, [r7]
- movs r0, 0
- bl dp01_build_cmdbuf_x2A_2A_2A_2A
- ldrb r0, [r6]
- bl MarkBufferBankForExecution
- b _0804D52A
- .pool
-_0804D4F8:
- ldr r4, =gSpecialStatuses
- ldrb r0, [r6]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r0, [r1]
- lsls r0, 25
- cmp r0, 0
- blt _0804D52A
- ldr r0, =gBattleStruct
- ldr r0, [r0]
- adds r0, 0x5C
- ldrb r0, [r0]
- bl sub_804CF10
- ldrb r1, [r6]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r0]
-_0804D52A:
- ldr r4, =gBitTable
- ldr r0, [r4, 0xC]
- ands r0, r5
- cmp r0, 0
- beq _0804D5DA
- ldr r0, [r4, 0x4]
- ands r5, r0
- cmp r5, 0
- beq _0804D5DA
- ldr r5, =gActiveBank
- movs r0, 0x3
- strb r0, [r5]
- ldr r0, =gBattleBufferB
- ldr r2, =0x00000201
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x3
- movs r2, 0x6
- bl sub_80423F4
- lsls r0, 24
- cmp r0, 0
- beq _0804D5A8
- ldr r2, =gAbsentBankFlags
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r4
- ldr r0, [r0]
- ldrb r1, [r2]
- orrs r0, r1
- strb r0, [r2]
- ldr r2, =gHitMarker
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r4
- ldr r1, [r0]
- lsls r1, 28
- ldr r0, [r2]
- bics r0, r1
- str r0, [r2]
- movs r0, 0
- bl dp01_build_cmdbuf_x2A_2A_2A_2A
- ldrb r0, [r5]
- bl MarkBufferBankForExecution
- b _0804D5DA
- .pool
-_0804D5A8:
- ldr r4, =gSpecialStatuses
- ldrb r0, [r5]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r0, [r1]
- lsls r0, 25
- cmp r0, 0
- blt _0804D5DA
- ldr r0, =gBattleStruct
- ldr r0, [r0]
- adds r0, 0x5D
- ldrb r0, [r0]
- bl sub_804CF10
- ldrb r1, [r5]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r0]
-_0804D5DA:
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0x6
- str r0, [r1]
- mov r12, r1
- b _0804D5F8
- .pool
-_0804D5F4:
- adds r0, r2, 0x6
- str r0, [r6]
-_0804D5F8:
- ldr r0, =gHitMarker
- ldr r0, [r0]
- lsrs r5, r0, 28
- ldr r1, =gBank1
- movs r0, 0
- strb r0, [r1]
- ldr r4, =gBitTable
- ldr r2, [r4]
- ands r2, r5
- ldr r6, =gNoOfAllBanks
- cmp r2, 0
- bne _0804D634
- adds r7, r6, 0
- ldrb r0, [r6]
- cmp r2, r0
- bcs _0804D634
- adds r3, r1, 0
-_0804D61A:
- ldrb r0, [r3]
- adds r0, 0x1
- strb r0, [r3]
- ldrb r2, [r3]
- lsls r0, r2, 2
- adds r0, r4
- ldr r0, [r0]
- ands r0, r5
- cmp r0, 0
- bne _0804D634
- ldrb r0, [r7]
- cmp r2, r0
- bcc _0804D61A
-_0804D634:
- ldrb r0, [r1]
- ldrb r6, [r6]
- cmp r0, r6
- beq _0804D63E
- b _0804D804
-_0804D63E:
- mov r1, r8
- mov r2, r12
- str r1, [r2]
- b _0804D804
- .pool
-_0804D658:
- movs r0, 0x80
- ands r0, r1
- movs r5, 0x1
- cmp r0, 0
- beq _0804D664
- movs r5, 0
-_0804D664:
- movs r0, 0x7F
- ands r0, r1
- bl GetBattleBank
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, =gSpecialStatuses
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 25
- cmp r0, 0
- bge _0804D690
- ldr r0, [r6]
- adds r0, 0x6
- str r0, [r6]
- b _0804D804
- .pool
-_0804D690:
- adds r0, r7, 0
- movs r1, 0x6
- movs r2, 0x6
- bl sub_80423F4
- lsls r0, 24
- cmp r0, 0
- beq _0804D6E0
- ldr r2, =gActiveBank
- strb r7, [r2]
- ldr r3, =gAbsentBankFlags
- ldr r4, =gBitTable
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r4
- ldr r0, [r0]
- ldrb r1, [r3]
- orrs r0, r1
- strb r0, [r3]
- ldr r3, =gHitMarker
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r4
- ldr r1, [r0]
- lsls r1, 28
- ldr r0, [r3]
- bics r0, r1
- str r0, [r3]
- mov r0, r8
- str r0, [r6]
- b _0804D804
- .pool
-_0804D6E0:
- ldr r4, =gActiveBank
- strb r7, [r4]
- ldrb r0, [r4]
- ldr r3, =gBattleStruct
- ldr r1, [r3]
- adds r1, r0, r1
- adds r1, 0x58
- ldr r2, =gBattlePartyID
- lsls r0, 1
- adds r0, r2
- ldrh r0, [r0]
- strb r0, [r1]
- ldrb r0, [r4]
- ldr r1, [r3]
- adds r0, r1
- adds r0, 0x5C
- movs r1, 0x6
- strb r1, [r0]
- ldr r1, [r3]
- adds r1, 0x93
- ldr r2, =gBitTable
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r2
- ldr r2, [r0]
- ldrb r0, [r1]
- bics r0, r2
- strb r0, [r1]
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- ldr r3, [r3]
- adds r0, r3
- adds r0, 0x5C
- ldrb r2, [r0]
- ldrb r1, [r4]
- lsls r0, r1, 1
- adds r0, r1
- adds r0, 0x60
- adds r3, r0
- str r3, [sp]
- movs r0, 0
- adds r1, r5, 0
- movs r3, 0
- bl EmitChoosePokemon
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
- ldr r0, [r6]
- adds r0, 0x6
- str r0, [r6]
- ldrb r0, [r4]
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- bne _0804D760
- ldr r1, =gBattleResults
- ldrb r0, [r1, 0x2]
- cmp r0, 0xFE
- bhi _0804D760
- adds r0, 0x1
- strb r0, [r1, 0x2]
-_0804D760:
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0804D7C4
- ldr r1, =gActiveBank
- movs r0, 0
- strb r0, [r1]
- ldr r0, =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r0, 0
- beq _0804D804
- adds r4, r1, 0
-_0804D77C:
- ldrb r0, [r4]
- cmp r0, r7
- beq _0804D792
- movs r0, 0
- movs r1, 0x2
- movs r2, 0
- bl EmitLinkStandbyMsg
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
-_0804D792:
- ldrb r0, [r4]
- adds r0, 0x1
- strb r0, [r4]
- ldr r1, =gNoOfAllBanks
- lsls r0, 24
- lsrs r0, 24
- ldrb r1, [r1]
- cmp r0, r1
- bcc _0804D77C
- b _0804D804
- .pool
-_0804D7C4:
- adds r0, r7, 0
- bl GetBankIdentity
- movs r1, 0x1
- eors r0, r1
- lsls r0, 24
- lsrs r0, 24
- bl GetBankByPlayerAI
- ldr r4, =gActiveBank
- strb r0, [r4]
- ldr r0, =gAbsentBankFlags
- ldrb r1, [r0]
- ldr r2, =gBitTable
- ldrb r3, [r4]
- lsls r0, r3, 2
- adds r0, r2
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- beq _0804D7F4
- movs r0, 0x2
- eors r3, r0
- strb r3, [r4]
-_0804D7F4:
- movs r0, 0
- movs r1, 0x2
- movs r2, 0
- bl EmitLinkStandbyMsg
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
-_0804D804:
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk50_openpartyscreen
-
- thumb_func_start atk51_switch_handle_order
-atk51_switch_handle_order: @ 804D820
- push {r4-r7,lr}
- ldr r0, =gBattleExecBuffer
- ldr r0, [r0]
- cmp r0, 0
- beq _0804D82C
- b _0804DA8A
-_0804D82C:
- ldr r4, =gBattlescriptCurrInstr
- ldr r0, [r4]
- ldrb r0, [r0, 0x1]
- bl GetBattleBank
- ldr r5, =gActiveBank
- strb r0, [r5]
- ldr r0, [r4]
- ldrb r0, [r0, 0x2]
- cmp r0, 0x1
- beq _0804D8CC
- cmp r0, 0x1
- bgt _0804D858
- cmp r0, 0
- beq _0804D862
- b _0804DA82
- .pool
-_0804D858:
- cmp r0, 0x2
- beq _0804D8E8
- cmp r0, 0x3
- beq _0804D922
- b _0804DA82
-_0804D862:
- movs r6, 0
- ldr r0, =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r6, r0
- blt _0804D86E
- b _0804DA82
-_0804D86E:
- ldr r7, =gBattleBufferB
-_0804D870:
- ldrb r0, [r7]
- cmp r0, 0x22
- bne _0804D8AA
- ldr r5, =gBattleStruct
- ldr r0, [r5]
- adds r0, r6, r0
- adds r0, 0x5C
- ldrb r1, [r7, 0x1]
- strb r1, [r0]
- ldr r0, [r5]
- adds r0, 0x93
- ldrb r1, [r0]
- ldr r2, =gBitTable
- lsls r0, r6, 2
- adds r0, r2
- ldr r4, [r0]
- ands r1, r4
- cmp r1, 0
- bne _0804D8AA
- lsls r0, r6, 24
- lsrs r0, 24
- ldrb r1, [r7, 0x1]
- bl sub_8184FBC
- ldr r1, [r5]
- adds r1, 0x93
- ldrb r0, [r1]
- orrs r4, r0
- strb r4, [r1]
-_0804D8AA:
- movs r0, 0x80
- lsls r0, 2
- adds r7, r0
- adds r6, 0x1
- ldr r0, =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r6, r0
- blt _0804D870
- b _0804DA82
- .pool
-_0804D8CC:
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0804D8DA
- b _0804DA82
-_0804D8DA:
- ldrb r0, [r5]
- bl sub_803BDA0
- b _0804DA82
- .pool
-_0804D8E8:
- ldr r4, =gBattleStruct
- ldr r0, [r4]
- adds r0, 0x93
- ldrb r1, [r0]
- ldr r6, =gBitTable
- ldrb r2, [r5]
- lsls r0, r2, 2
- adds r0, r6
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- bne _0804D922
- ldr r0, =gBattleBufferB
- lsls r1, r2, 9
- adds r0, 0x1
- adds r1, r0
- ldrb r1, [r1]
- adds r0, r2, 0
- bl sub_8184FBC
- ldr r2, [r4]
- adds r2, 0x93
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r6
- ldr r0, [r0]
- ldrb r1, [r2]
- orrs r0, r1
- strb r0, [r2]
-_0804D922:
- ldr r1, =gBattleCommunication
- ldr r6, =gBattleBufferB
- ldr r7, =gActiveBank
- ldrb r0, [r7]
- lsls r0, 9
- adds r2, r6, 0x1
- adds r0, r2
- ldrb r0, [r0]
- strb r0, [r1]
- ldrb r0, [r7]
- ldr r1, =gBattleStruct
- mov r12, r1
- ldr r1, [r1]
- adds r1, r0, r1
- adds r1, 0x5C
- lsls r0, 9
- adds r0, r2
- ldrb r0, [r0]
- strb r0, [r1]
- ldr r0, =gBattleTypeFlags
- ldr r1, [r0]
- movs r0, 0x42
- ands r0, r1
- cmp r0, 0x42
- bne _0804DA14
- ldrb r0, [r7]
- mov r3, r12
- ldr r2, [r3]
- lsls r1, r0, 1
- adds r1, r0
- adds r1, r2
- adds r1, 0x60
- ldrb r2, [r1]
- movs r0, 0xF
- ands r0, r2
- strb r0, [r1]
- ldrb r0, [r7]
- ldr r2, [r3]
- lsls r1, r0, 1
- adds r1, r0
- adds r1, r2
- adds r1, 0x60
- lsls r0, 9
- adds r5, r6, 0x2
- adds r0, r5
- ldrb r2, [r0]
- movs r3, 0xF0
- adds r0, r3, 0
- ands r0, r2
- ldrb r2, [r1]
- orrs r0, r2
- strb r0, [r1]
- ldrb r1, [r7]
- mov r0, r12
- ldr r2, [r0]
- lsls r0, r1, 1
- adds r0, r1
- adds r0, r2
- adds r0, 0x61
- lsls r1, 9
- adds r6, 0x3
- adds r1, r6
- ldrb r1, [r1]
- strb r1, [r0]
- ldrb r0, [r7]
- movs r4, 0x2
- eors r0, r4
- mov r1, r12
- ldr r2, [r1]
- lsls r1, r0, 1
- adds r1, r0
- adds r1, r2
- adds r1, 0x60
- ldrb r2, [r1]
- adds r0, r3, 0
- ands r0, r2
- strb r0, [r1]
- ldrb r0, [r7]
- eors r0, r4
- mov r1, r12
- ldr r2, [r1]
- lsls r1, r0, 1
- adds r1, r0
- adds r1, r2
- adds r1, 0x60
- ldrb r0, [r7]
- lsls r0, 9
- adds r0, r5
- ldrb r0, [r0]
- ands r3, r0
- lsrs r3, 4
- ldrb r0, [r1]
- orrs r3, r0
- strb r3, [r1]
- ldrb r0, [r7]
- eors r4, r0
- mov r2, r12
- ldr r0, [r2]
- lsls r1, r4, 1
- adds r1, r4
- adds r1, r0
- adds r1, 0x62
- ldrb r0, [r7]
- lsls r0, 9
- adds r0, r6
- ldrb r0, [r0]
- strb r0, [r1]
- b _0804DA36
- .pool
-_0804DA14:
- movs r0, 0x80
- lsls r0, 15
- ands r1, r0
- cmp r1, 0
- beq _0804DA30
- ldrb r0, [r7]
- mov r3, r12
- ldr r1, [r3]
- adds r1, r0, r1
- adds r1, 0x5C
- ldrb r1, [r1]
- bl sub_80571DC
- b _0804DA36
-_0804DA30:
- ldrb r0, [r7]
- bl sub_803BDA0
-_0804DA36:
- ldr r1, =gBattleTextBuff1
- movs r5, 0xFD
- strb r5, [r1]
- movs r0, 0x6
- strb r0, [r1, 0x1]
- ldr r4, =gBattleMons
- ldr r3, =gBankAttacker
- ldrb r0, [r3]
- movs r2, 0x58
- muls r0, r2
- adds r0, r4
- ldrh r0, [r0]
- strb r0, [r1, 0x2]
- ldrb r0, [r3]
- muls r0, r2
- adds r0, r4
- ldrh r0, [r0]
- lsrs r0, 8
- strb r0, [r1, 0x3]
- movs r0, 0xFF
- strb r0, [r1, 0x4]
- ldr r2, =gBattleTextBuff2
- strb r5, [r2]
- movs r0, 0x7
- strb r0, [r2, 0x1]
- ldr r3, =gActiveBank
- ldrb r0, [r3]
- strb r0, [r2, 0x2]
- ldr r1, =gBattleBufferB
- ldrb r0, [r3]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r0, [r0]
- strb r0, [r2, 0x3]
- movs r0, 0x1
- negs r0, r0
- strb r0, [r2, 0x4]
-_0804DA82:
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0x3
- str r0, [r1]
-_0804DA8A:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk51_switch_handle_order
-
- thumb_func_start atk52_switch_in_effects
-atk52_switch_in_effects: @ 804DAAC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- ldr r0, =gBattlescriptCurrInstr
- mov r9, r0
- ldr r0, [r0]
- ldrb r0, [r0, 0x1]
- bl GetBattleBank
- ldr r4, =gActiveBank
- strb r0, [r4]
- ldrb r0, [r4]
- bl sub_803FA70
- ldr r1, =gHitMarker
- mov r8, r1
- ldr r1, =gBitTable
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r0]
- lsls r1, 28
- mov r2, r8
- ldr r0, [r2]
- bics r0, r1
- str r0, [r2]
- ldr r2, =gSpecialStatuses
- ldrb r0, [r4]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r2, [r1]
- movs r0, 0x41
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- ldrb r0, [r4]
- bl GetBankSide
- ldr r5, =gSideAffecting
- lsls r0, 24
- lsrs r0, 23
- adds r0, r5
- ldrh r1, [r0]
- movs r7, 0x80
- lsls r7, 2
- mov r10, r7
- mov r0, r10
- ands r0, r1
- cmp r0, 0
- beq _0804DB1C
- b _0804DC30
-_0804DB1C:
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 23
- adds r0, r5
- ldrh r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- bne _0804DB34
- b _0804DC30
-_0804DB34:
- ldr r7, =gBattleMons
- ldrb r2, [r4]
- movs r6, 0x58
- adds r0, r2, 0
- muls r0, r6
- adds r1, r0, r7
- adds r0, r1, 0
- adds r0, 0x21
- ldrb r0, [r0]
- cmp r0, 0x2
- beq _0804DC30
- adds r0, r1, 0
- adds r0, 0x22
- ldrb r0, [r0]
- cmp r0, 0x2
- beq _0804DC30
- adds r0, r1, 0
- adds r0, 0x20
- ldrb r0, [r0]
- cmp r0, 0x1A
- beq _0804DC30
- adds r0, r2, 0
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 23
- adds r0, r5
- ldrh r2, [r0]
- mov r1, r10
- orrs r1, r2
- strh r1, [r0]
- ldrb r0, [r4]
- adds r2, r0, 0
- muls r2, r6
- adds r0, r7, 0
- adds r0, 0x50
- adds r2, r0
- ldr r0, [r2]
- ldr r1, =0xfdffffff
- ands r0, r1
- str r0, [r2]
- mov r1, r8
- ldr r0, [r1]
- movs r2, 0x41
- negs r2, r2
- ands r0, r2
- str r0, [r1]
- ldrb r0, [r4]
- bl GetBankSide
- ldr r2, =gSideTimers
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r0, [r1, 0xA]
- movs r1, 0x5
- subs r1, r0
- lsls r1, 25
- lsrs r1, 24
- ldr r5, =gBattleMoveDamage
- ldrb r0, [r4]
- muls r0, r6
- adds r0, r7
- ldrh r0, [r0, 0x2C]
- bl __divsi3
- str r0, [r5]
- cmp r0, 0
- bne _0804DBC8
- movs r0, 0x1
- str r0, [r5]
-_0804DBC8:
- ldr r0, =gBattleScripting
- ldrb r1, [r4]
- strb r1, [r0, 0x17]
- bl BattleScriptPushCursor
- mov r7, r9
- ldr r0, [r7]
- ldrb r0, [r0, 0x1]
- cmp r0, 0
- bne _0804DC14
- ldr r0, =gUnknown_082DAE90
- str r0, [r7]
- b _0804DD8E
- .pool
-_0804DC14:
- cmp r0, 0x1
- bne _0804DC24
- ldr r0, =gUnknown_082DAE59
- mov r1, r9
- str r0, [r1]
- b _0804DD8E
- .pool
-_0804DC24:
- ldr r0, =gUnknown_082DAEC7
- mov r2, r9
- str r0, [r2]
- b _0804DD8E
- .pool
-_0804DC30:
- ldr r2, =gBattleMons
- ldr r1, =gActiveBank
- ldrb r3, [r1]
- movs r0, 0x58
- muls r0, r3
- adds r0, r2
- adds r0, 0x20
- ldrb r0, [r0]
- adds r5, r1, 0
- ldr r4, =gDisableStructs
- cmp r0, 0x36
- bne _0804DC5E
- lsls r0, r3, 3
- subs r0, r3
- lsls r0, 2
- adds r2, r0, r4
- ldrb r1, [r2, 0x18]
- lsls r0, r1, 30
- cmp r0, 0
- blt _0804DC5E
- movs r0, 0x1
- orrs r0, r1
- strb r0, [r2, 0x18]
-_0804DC5E:
- ldrb r0, [r5]
- lsls r1, r0, 3
- subs r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r2, [r1, 0x18]
- movs r0, 0x3
- negs r0, r0
- ands r0, r2
- strb r0, [r1, 0x18]
- ldrb r1, [r5]
- movs r0, 0
- str r0, [sp]
- movs r2, 0
- movs r3, 0
- bl AbilityBattleEffects
- lsls r0, 24
- cmp r0, 0
- beq _0804DC88
- b _0804DD8E
-_0804DC88:
- ldrb r1, [r5]
- movs r0, 0
- movs r2, 0
- bl ItemBattleEffects
- lsls r0, 24
- cmp r0, 0
- bne _0804DD8E
- ldrb r0, [r5]
- bl GetBankSide
- ldr r1, =gSideAffecting
- lsls r0, 24
- lsrs r0, 23
- adds r0, r1
- ldrh r2, [r0]
- ldr r1, =0x0000fdff
- ands r1, r2
- strh r1, [r0]
- movs r4, 0
- ldr r0, =gNoOfAllBanks
- ldrb r7, [r0]
- cmp r4, r7
- bge _0804DCD8
- ldr r6, =gTurnOrder
- adds r1, r5, 0
- ldr r5, =gUnknown_0202407A
- movs r3, 0xC
- adds r2, r0, 0
-_0804DCC2:
- adds r0, r4, r6
- ldrb r0, [r0]
- ldrb r7, [r1]
- cmp r0, r7
- bne _0804DCD0
- adds r0, r4, r5
- strb r3, [r0]
-_0804DCD0:
- adds r4, 0x1
- ldrb r0, [r2]
- cmp r4, r0
- blt _0804DCC2
-_0804DCD8:
- movs r4, 0
- ldr r0, =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r4, r0
- bge _0804DD0C
- ldr r6, =gBattleStruct
- ldr r5, =gBattleMons
-_0804DCE6:
- lsls r0, r4, 24
- lsrs r0, 24
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 23
- adds r0, 0xA8
- ldr r1, [r6]
- adds r1, r0
- movs r0, 0x58
- muls r0, r4
- adds r0, r5
- ldrh r0, [r0, 0x28]
- strh r0, [r1]
- adds r4, 0x1
- ldr r0, =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r4, r0
- blt _0804DCE6
-_0804DD0C:
- ldr r0, =gBattlescriptCurrInstr
- ldr r1, [r0]
- ldrb r1, [r1, 0x1]
- adds r5, r0, 0
- cmp r1, 0x5
- bne _0804DD88
- ldr r0, =gHitMarker
- ldr r0, [r0]
- lsrs r4, r0, 28
- ldr r1, =gBank1
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- ldr r2, =gBitTable
- b _0804DD6E
- .pool
-_0804DD60:
- ldr r0, =gNoOfAllBanks
- ldrb r3, [r1]
- ldrb r0, [r0]
- cmp r3, r0
- bcs _0804DD88
- adds r0, r3, 0x1
- strb r0, [r1]
-_0804DD6E:
- ldrb r0, [r1]
- lsls r0, 2
- adds r0, r2
- ldr r3, [r0]
- adds r0, r4, 0
- ands r0, r3
- cmp r0, 0
- beq _0804DD60
- ldr r0, =gAbsentBankFlags
- ldrb r0, [r0]
- ands r0, r3
- cmp r0, 0
- bne _0804DD60
-_0804DD88:
- ldr r0, [r5]
- adds r0, 0x2
- str r0, [r5]
-_0804DD8E:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk52_switch_in_effects
-
- thumb_func_start atk53_trainer_slide
-atk53_trainer_slide: @ 804DDA8
- push {r4,r5,lr}
- ldr r5, =gBattlescriptCurrInstr
- ldr r0, [r5]
- ldrb r0, [r0, 0x1]
- bl GetBankByPlayerAI
- ldr r4, =gActiveBank
- strb r0, [r4]
- movs r0, 0
- bl dp01_build_cmdbuf_x08_8_8_8
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
- ldr r0, [r5]
- adds r0, 0x2
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk53_trainer_slide
-
- thumb_func_start atk54_effectiveness_sound
-atk54_effectiveness_sound: @ 804DDD8
- push {r4,r5,lr}
- ldr r5, =gActiveBank
- ldr r0, =gBankAttacker
- ldrb r0, [r0]
- strb r0, [r5]
- ldr r4, =gBattlescriptCurrInstr
- ldr r0, [r4]
- ldrb r1, [r0, 0x1]
- ldrb r0, [r0, 0x2]
- lsls r0, 8
- orrs r1, r0
- movs r0, 0
- bl EmitEffectivenessSound
- ldrb r0, [r5]
- bl MarkBufferBankForExecution
- ldr r0, [r4]
- adds r0, 0x3
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk54_effectiveness_sound
-
- thumb_func_start atk55_play_sound
-atk55_play_sound: @ 804DE14
- push {r4,r5,lr}
- ldr r5, =gActiveBank
- ldr r0, =gBankAttacker
- ldrb r0, [r0]
- strb r0, [r5]
- ldr r4, =gBattlescriptCurrInstr
- ldr r0, [r4]
- ldrb r1, [r0, 0x1]
- ldrb r0, [r0, 0x2]
- lsls r0, 8
- orrs r1, r0
- movs r0, 0
- movs r2, 0
- bl sub_8034300
- ldrb r0, [r5]
- bl MarkBufferBankForExecution
- ldr r0, [r4]
- adds r0, 0x3
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk55_play_sound
-
- thumb_func_start atk56_fainting_cry
-atk56_fainting_cry: @ 804DE50
- push {r4,r5,lr}
- ldr r5, =gBattlescriptCurrInstr
- ldr r0, [r5]
- ldrb r0, [r0, 0x1]
- bl GetBattleBank
- ldr r4, =gActiveBank
- strb r0, [r4]
- movs r0, 0
- bl dp01_build_cmdbuf_x2D_2D_2D_2D
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
- ldr r0, [r5]
- adds r0, 0x2
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk56_fainting_cry
-
- thumb_func_start atk57
-atk57: @ 804DE80
- push {r4,lr}
- movs r0, 0
- bl GetBankByPlayerAI
- ldr r4, =gActiveBank
- strb r0, [r4]
- ldr r0, =gBattleOutcome
- ldrb r1, [r0]
- movs r0, 0
- bl dp01_build_cmdbuf_x37_a
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0x1
- str r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk57
-
- thumb_func_start atk58_return_to_ball
-atk58_return_to_ball: @ 804DEB8
- push {r4,r5,lr}
- ldr r5, =gBattlescriptCurrInstr
- ldr r0, [r5]
- ldrb r0, [r0, 0x1]
- bl GetBattleBank
- ldr r4, =gActiveBank
- strb r0, [r4]
- movs r0, 0
- movs r1, 0x1
- bl EmitReturnPokeToBall
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
- ldr r0, [r5]
- adds r0, 0x2
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk58_return_to_ball
-
- thumb_func_start atk59_learnmove_inbattle
-atk59_learnmove_inbattle: @ 804DEEC
- push {r4-r7,lr}
- ldr r0, =gBattlescriptCurrInstr
- ldr r2, [r0]
- ldrb r6, [r2, 0x1]
- ldrb r0, [r2, 0x2]
- lsls r0, 8
- orrs r6, r0
- ldrb r0, [r2, 0x3]
- lsls r0, 16
- orrs r6, r0
- ldrb r0, [r2, 0x4]
- lsls r0, 24
- orrs r6, r0
- ldrb r4, [r2, 0x5]
- ldrb r0, [r2, 0x6]
- lsls r0, 8
- orrs r4, r0
- ldrb r0, [r2, 0x7]
- lsls r0, 16
- orrs r4, r0
- ldrb r0, [r2, 0x8]
- lsls r0, 24
- orrs r4, r0
- ldr r0, =gBattleStruct
- ldr r0, [r0]
- ldrb r1, [r0, 0x10]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
- adds r0, r1
- ldrb r1, [r2, 0x9]
- bl MonTryLearningNewMove
- lsls r0, 16
- lsrs r5, r0, 16
- ldr r0, =0x0000fffe
- cmp r5, r0
- bne _0804DF56
- adds r7, r5, 0
-_0804DF3A:
- ldr r0, =gBattleStruct
- ldr r0, [r0]
- ldrb r1, [r0, 0x10]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0
- bl MonTryLearningNewMove
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, r7
- beq _0804DF3A
-_0804DF56:
- cmp r5, 0
- bne _0804DF70
- ldr r0, =gBattlescriptCurrInstr
- str r4, [r0]
- b _0804E018
- .pool
-_0804DF70:
- ldr r0, =0x0000ffff
- cmp r5, r0
- bne _0804DF88
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0xA
- str r0, [r1]
- b _0804E018
- .pool
-_0804DF88:
- movs r0, 0
- bl GetBankByPlayerAI
- ldr r1, =gActiveBank
- strb r0, [r1]
- ldr r2, =gBattlePartyID
- ldrb r3, [r1]
- lsls r0, r3, 1
- adds r0, r2
- ldr r1, =gBattleStruct
- ldr r1, [r1]
- ldrh r0, [r0]
- ldrb r1, [r1, 0x10]
- cmp r0, r1
- bne _0804DFC8
- ldr r4, =gBattleMons
- movs r0, 0x58
- adds r2, r3, 0
- muls r2, r0
- adds r0, r4, 0
- adds r0, 0x50
- adds r0, r2, r0
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 14
- ands r0, r1
- cmp r0, 0
- bne _0804DFC8
- adds r0, r2, r4
- adds r1, r5, 0
- bl GiveMoveToBattleMon
-_0804DFC8:
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0804E014
- movs r0, 0x2
- bl GetBankByPlayerAI
- ldr r1, =gActiveBank
- strb r0, [r1]
- ldr r2, =gBattlePartyID
- ldrb r3, [r1]
- lsls r0, r3, 1
- adds r0, r2
- ldr r1, =gBattleStruct
- ldr r1, [r1]
- ldrh r0, [r0]
- ldrb r1, [r1, 0x10]
- cmp r0, r1
- bne _0804E014
- ldr r4, =gBattleMons
- movs r0, 0x58
- adds r2, r3, 0
- muls r2, r0
- adds r0, r4, 0
- adds r0, 0x50
- adds r0, r2, r0
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 14
- ands r0, r1
- cmp r0, 0
- bne _0804E014
- adds r0, r2, r4
- adds r1, r5, 0
- bl GiveMoveToBattleMon
-_0804E014:
- ldr r0, =gBattlescriptCurrInstr
- str r6, [r0]
-_0804E018:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk59_learnmove_inbattle
-
- thumb_func_start atk5A
-atk5A: @ 804E038
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- ldr r0, =gActiveBank
- movs r1, 0
- strb r1, [r0]
- ldr r0, =gBattleScripting
- ldrb r1, [r0, 0x1F]
- adds r2, r0, 0
- cmp r1, 0x6
- bls _0804E052
- b _0804E3B8
-_0804E052:
- lsls r0, r1, 2
- ldr r1, =_0804E068
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0804E068:
- .4byte _0804E084
- .4byte _0804E0BC
- .4byte _0804E162
- .4byte _0804E1B8
- .4byte _0804E1E4
- .4byte _0804E38C
- .4byte _0804E3AC
-_0804E084:
- movs r4, 0
- str r4, [sp]
- movs r0, 0x18
- movs r1, 0x8
- movs r2, 0x1D
- movs r3, 0xD
- bl sub_8056A3C
- ldr r0, =gText_BattleYesNoChoice
- movs r1, 0xC
- bl battle_show_message_maybe
- ldr r1, =gBattleScripting
- ldrb r0, [r1, 0x1F]
- adds r0, 0x1
- strb r0, [r1, 0x1F]
- ldr r0, =gBattleCommunication
- strb r4, [r0, 0x1]
- movs r0, 0
- bl sub_8056B74
- b _0804E3B8
- .pool
-_0804E0BC:
- ldr r0, =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0804E0E4
- ldr r4, =gBattleCommunication
- ldrb r0, [r4, 0x1]
- cmp r0, 0
- beq _0804E0E4
- movs r0, 0x5
- bl PlaySE
- ldrb r0, [r4, 0x1]
- bl sub_8056BAC
- movs r0, 0
- strb r0, [r4, 0x1]
- bl sub_8056B74
-_0804E0E4:
- ldr r0, =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0804E10C
- ldr r4, =gBattleCommunication
- ldrb r0, [r4, 0x1]
- cmp r0, 0
- bne _0804E10C
- movs r0, 0x5
- bl PlaySE
- ldrb r0, [r4, 0x1]
- bl sub_8056BAC
- movs r0, 0x1
- strb r0, [r4, 0x1]
- bl sub_8056B74
-_0804E10C:
- ldr r0, =gMain
- ldrh r1, [r0, 0x2E]
- movs r5, 0x1
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _0804E150
- movs r0, 0x5
- bl PlaySE
- ldr r0, =gBattleCommunication
- ldrb r4, [r0, 0x1]
- cmp r4, 0
- bne _0804E20A
- str r5, [sp]
- movs r0, 0x18
- movs r1, 0x8
- movs r2, 0x1D
- movs r3, 0xD
- bl sub_8056A3C
- movs r0, 0x1
- negs r0, r0
- str r4, [sp]
- movs r1, 0
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- b _0804E192
- .pool
-_0804E150:
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _0804E15A
- b _0804E3B8
-_0804E15A:
- movs r0, 0x5
- bl PlaySE
- b _0804E20A
-_0804E162:
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0804E170
- b _0804E3B8
-_0804E170:
- bl FreeAllWindowBuffers
- ldr r0, =gPlayerParty
- ldr r1, =gBattleStruct
- ldr r1, [r1]
- ldrb r1, [r1, 0x10]
- ldr r2, =gPlayerPartyCount
- ldrb r2, [r2]
- subs r2, 0x1
- lsls r2, 24
- lsrs r2, 24
- ldr r3, =sub_80A92F8
- ldr r4, =gMoveToLearn
- ldrh r4, [r4]
- str r4, [sp]
- bl sub_81BFA38
-_0804E192:
- ldr r1, =gBattleScripting
- ldrb r0, [r1, 0x1F]
- adds r0, 0x1
- strb r0, [r1, 0x1F]
- b _0804E3B8
- .pool
-_0804E1B8:
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0804E1C6
- b _0804E3B8
-_0804E1C6:
- ldr r0, =gMain
- ldr r1, [r0, 0x4]
- ldr r0, =sub_8038420
- cmp r1, r0
- beq _0804E1D2
- b _0804E3B8
-_0804E1D2:
- ldrb r0, [r2, 0x1F]
- adds r0, 0x1
- b _0804E3B6
- .pool
-_0804E1E4:
- ldr r0, =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0804E1F2
- b _0804E3B8
-_0804E1F2:
- ldr r0, =gMain
- ldr r1, [r0, 0x4]
- ldr r0, =sub_8038420
- cmp r1, r0
- beq _0804E1FE
- b _0804E3B8
-_0804E1FE:
- bl sub_81C1B94
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x4
- bne _0804E224
-_0804E20A:
- ldr r1, =gBattleScripting
- movs r0, 0x5
- strb r0, [r1, 0x1F]
- b _0804E3B8
- .pool
-_0804E224:
- ldr r6, =gBattleStruct
- ldr r0, [r6]
- ldrb r0, [r0, 0x10]
- movs r1, 0x64
- mov r8, r1
- mov r1, r8
- muls r1, r0
- adds r0, r1, 0
- ldr r7, =gPlayerParty
- adds r0, r7
- adds r1, r5, 0
- adds r1, 0xD
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
- adds r0, r4, 0
- bl IsHMMove2
- cmp r0, 0
- beq _0804E274
- ldr r0, =0x0000013f
- ldr r1, =gActiveBank
- ldrb r1, [r1]
- bl PrepareStringBattle
- ldr r1, =gBattleScripting
- movs r0, 0x6
- strb r0, [r1, 0x1F]
- b _0804E3B8
- .pool
-_0804E274:
- ldr r3, =gBattlescriptCurrInstr
- ldr r2, [r3]
- ldrb r1, [r2, 0x1]
- ldrb r0, [r2, 0x2]
- lsls r0, 8
- orrs r1, r0
- ldrb r0, [r2, 0x3]
- lsls r0, 16
- orrs r1, r0
- ldrb r0, [r2, 0x4]
- lsls r0, 24
- orrs r1, r0
- str r1, [r3]
- ldr r1, =gBattleTextBuff2
- movs r0, 0xFD
- strb r0, [r1]
- movs r0, 0x2
- strb r0, [r1, 0x1]
- strb r4, [r1, 0x2]
- lsrs r0, r4, 8
- strb r0, [r1, 0x3]
- movs r0, 0xFF
- strb r0, [r1, 0x4]
- ldr r0, [r6]
- ldrb r0, [r0, 0x10]
- mov r1, r8
- muls r1, r0
- adds r0, r1, 0
- adds r0, r7
- adds r1, r5, 0
- bl RemoveMonPPBonus
- ldr r0, [r6]
- ldrb r0, [r0, 0x10]
- mov r1, r8
- muls r1, r0
- adds r0, r1, 0
- adds r0, r7
- ldr r7, =gMoveToLearn
- ldrh r1, [r7]
- adds r2, r5, 0
- bl SetMonMoveSlot
- ldr r0, =gBattlePartyID
- ldr r1, [r6]
- ldrh r0, [r0]
- ldrb r1, [r1, 0x10]
- cmp r0, r1
- bne _0804E30A
- ldr r4, =gBattleMons
- ldr r0, [r4, 0x50]
- movs r1, 0x80
- lsls r1, 14
- ands r0, r1
- cmp r0, 0
- bne _0804E30A
- ldr r0, =gDisableStructs
- ldrb r1, [r0, 0x18]
- lsrs r1, 4
- ldr r2, =gBitTable
- lsls r0, r5, 2
- adds r0, r2
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- bne _0804E30A
- adds r0, r4, 0
- adds r1, r5, 0
- bl RemoveBattleMonPPBonus
- ldrh r1, [r7]
- adds r0, r4, 0
- adds r2, r5, 0
- bl SetBattleMonMoveSlot
-_0804E30A:
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0804E3B8
- ldr r2, =gBattlePartyID
- ldr r0, =gBattleStruct
- ldr r1, [r0]
- ldrh r0, [r2, 0x4]
- ldrb r1, [r1, 0x10]
- cmp r0, r1
- bne _0804E3B8
- ldr r4, =gBattleMons
- movs r1, 0x80
- lsls r1, 1
- adds r0, r4, r1
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 14
- ands r0, r1
- cmp r0, 0
- bne _0804E3B8
- ldr r0, =gDisableStructs
- adds r0, 0x50
- ldrb r1, [r0]
- lsrs r1, 4
- ldr r2, =gBitTable
- lsls r0, r5, 2
- adds r0, r2
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- bne _0804E3B8
- adds r4, 0xB0
- adds r0, r4, 0
- adds r1, r5, 0
- bl RemoveBattleMonPPBonus
- ldr r0, =gMoveToLearn
- ldrh r1, [r0]
- adds r0, r4, 0
- adds r2, r5, 0
- bl SetBattleMonMoveSlot
- b _0804E3B8
- .pool
-_0804E38C:
- movs r0, 0x1
- str r0, [sp]
- movs r0, 0x18
- movs r1, 0x8
- movs r2, 0x1D
- movs r3, 0xD
- bl sub_8056A3C
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0x5
- str r0, [r1]
- b _0804E3B8
- .pool
-_0804E3AC:
- ldr r0, =gBattleExecBuffer
- ldr r0, [r0]
- cmp r0, 0
- bne _0804E3B8
- movs r0, 0x2
-_0804E3B6:
- strb r0, [r2, 0x1F]
-_0804E3B8:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk5A
-
- thumb_func_start atk5B_80256E0
-atk5B_80256E0: @ 804E3C8
- push {r4,r5,lr}
- sub sp, 0x4
- ldr r5, =gBattleScripting
- ldrb r4, [r5, 0x1F]
- cmp r4, 0
- beq _0804E3E0
- cmp r4, 0x1
- beq _0804E410
- b _0804E4FA
- .pool
-_0804E3E0:
- str r4, [sp]
- movs r0, 0x18
- movs r1, 0x8
- movs r2, 0x1D
- movs r3, 0xD
- bl sub_8056A3C
- ldr r0, =gText_BattleYesNoChoice
- movs r1, 0xC
- bl battle_show_message_maybe
- ldrb r0, [r5, 0x1F]
- adds r0, 0x1
- strb r0, [r5, 0x1F]
- ldr r0, =gBattleCommunication
- strb r4, [r0, 0x1]
- movs r0, 0
- bl sub_8056B74
- b _0804E4FA
- .pool
-_0804E410:
- ldr r0, =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0804E438
- ldr r4, =gBattleCommunication
- ldrb r0, [r4, 0x1]
- cmp r0, 0
- beq _0804E438
- movs r0, 0x5
- bl PlaySE
- ldrb r0, [r4, 0x1]
- bl sub_8056BAC
- movs r0, 0
- strb r0, [r4, 0x1]
- bl sub_8056B74
-_0804E438:
- ldr r0, =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0804E460
- ldr r4, =gBattleCommunication
- ldrb r0, [r4, 0x1]
- cmp r0, 0
- bne _0804E460
- movs r0, 0x5
- bl PlaySE
- ldrb r0, [r4, 0x1]
- bl sub_8056BAC
- movs r0, 0x1
- strb r0, [r4, 0x1]
- bl sub_8056B74
-_0804E460:
- ldr r0, =gMain
- ldrh r1, [r0, 0x2E]
- movs r4, 0x1
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- beq _0804E4C4
- movs r0, 0x5
- bl PlaySE
- ldr r0, =gBattleCommunication
- ldrb r0, [r0, 0x1]
- cmp r0, 0
- beq _0804E4A4
- ldr r3, =gBattlescriptCurrInstr
- ldr r2, [r3]
- ldrb r1, [r2, 0x1]
- ldrb r0, [r2, 0x2]
- lsls r0, 8
- orrs r1, r0
- ldrb r0, [r2, 0x3]
- lsls r0, 16
- orrs r1, r0
- ldrb r0, [r2, 0x4]
- lsls r0, 24
- orrs r1, r0
- str r1, [r3]
- b _0804E4AC
- .pool
-_0804E4A4:
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0x5
- str r0, [r1]
-_0804E4AC:
- movs r0, 0x1
- str r0, [sp]
- movs r0, 0x18
- movs r1, 0x8
- movs r2, 0x1D
- movs r3, 0xD
- bl sub_8056A3C
- b _0804E4FA
- .pool
-_0804E4C4:
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0804E4FA
- movs r0, 0x5
- bl PlaySE
- ldr r3, =gBattlescriptCurrInstr
- ldr r2, [r3]
- ldrb r1, [r2, 0x1]
- ldrb r0, [r2, 0x2]
- lsls r0, 8
- orrs r1, r0
- ldrb r0, [r2, 0x3]
- lsls r0, 16
- orrs r1, r0
- ldrb r0, [r2, 0x4]
- lsls r0, 24
- orrs r1, r0
- str r1, [r3]
- str r4, [sp]
- movs r0, 0x18
- movs r1, 0x8
- movs r2, 0x1D
- movs r3, 0xD
- bl sub_8056A3C
-_0804E4FA:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk5B_80256E0
-
- thumb_func_start atk5C_hitanimation
-atk5C_hitanimation: @ 804E508
- push {r4,lr}
- ldr r4, =gBattlescriptCurrInstr
- ldr r0, [r4]
- ldrb r0, [r0, 0x1]
- bl GetBattleBank
- ldr r2, =gActiveBank
- strb r0, [r2]
- ldr r0, =gBattleMoveFlags
- ldrb r1, [r0]
- movs r0, 0x29
- ands r0, r1
- cmp r0, 0
- bne _0804E58C
- ldr r0, =gHitMarker
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 1
- ands r0, r1
- cmp r0, 0
- beq _0804E55A
- ldr r1, =gBattleMons
- ldrb r2, [r2]
- movs r0, 0x58
- muls r0, r2
- adds r1, 0x50
- adds r0, r1
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 17
- ands r0, r1
- cmp r0, 0
- beq _0804E55A
- ldr r0, =gDisableStructs
- lsls r1, r2, 3
- subs r1, r2
- lsls r1, 2
- adds r1, r0
- ldrb r0, [r1, 0xA]
- cmp r0, 0
- bne _0804E58C
-_0804E55A:
- movs r0, 0
- bl dp01_build_cmdbuf_x29_29_29_29
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- bl MarkBufferBankForExecution
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0x2
- str r0, [r1]
- b _0804E592
- .pool
-_0804E58C:
- ldr r0, [r4]
- adds r0, 0x2
- str r0, [r4]
-_0804E592:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end atk5C_hitanimation
-
- thumb_func_start sub_804E598
-sub_804E598: @ 804E598
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 16
- lsrs r6, r0, 16
- movs r7, 0
- movs r5, 0
- movs r0, 0x80
- lsls r0, 3
- cmp r6, r0
- bne _0804E5D8
- ldr r0, =gBattleResources
- ldr r0, [r0]
- ldr r0, [r0]
- adds r0, 0x94
- ldrb r2, [r0]
- ldr r0, =gBattleStruct
- ldr r0, [r0]
- adds r0, 0x4A
- ldrb r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- muls r0, r2
- b _0804E6CA
- .pool
-_0804E5D8:
- ldr r0, =gTrainers
- lsls r2, r6, 2
- adds r1, r2, r6
- lsls r1, 3
- adds r4, r1, r0
- ldrb r3, [r4]
- mov r12, r0
- cmp r3, 0x1
- beq _0804E62E
- cmp r3, 0x1
- bgt _0804E5F8
- cmp r3, 0
- beq _0804E602
- b _0804E644
- .pool
-_0804E5F8:
- cmp r3, 0x2
- beq _0804E618
- cmp r3, 0x3
- beq _0804E62E
- b _0804E644
-_0804E602:
- mov r0, r12
- adds r0, 0x24
- adds r0, r1, r0
- ldr r1, [r0]
- adds r0, r4, 0
- adds r0, 0x20
- ldrb r0, [r0]
- lsls r0, 3
- adds r0, r1
- subs r0, 0x8
- b _0804E642
-_0804E618:
- mov r0, r12
- adds r0, 0x24
- adds r0, r1, r0
- ldr r1, [r0]
- adds r0, r4, 0
- adds r0, 0x20
- ldrb r0, [r0]
- lsls r0, 3
- adds r0, r1
- subs r0, 0x8
- b _0804E642
-_0804E62E:
- mov r0, r12
- adds r0, 0x24
- adds r0, r1, r0
- ldr r1, [r0]
- adds r0, r4, 0
- adds r0, 0x20
- ldrb r0, [r0]
- lsls r0, 4
- adds r0, r1
- subs r0, 0x10
-_0804E642:
- ldrb r5, [r0, 0x2]
-_0804E644:
- ldr r1, =gUnknown_0831AEB8
- lsls r0, r7, 2
- adds r4, r0, r1
- ldrb r3, [r4]
- ldr r0, =gBattleStruct
- mov r8, r0
- mov r9, r1
- ldr r1, =gBattleTypeFlags
- mov r10, r1
- cmp r3, 0xFF
- beq _0804E67A
- adds r0, r2, r6
- lsls r0, 3
- add r0, r12
- ldrb r1, [r0, 0x1]
- cmp r3, r1
- beq _0804E67A
- adds r2, r0, 0
- adds r0, r4, 0
-_0804E66A:
- adds r0, 0x4
- adds r7, 0x1
- ldrb r1, [r0]
- cmp r1, 0xFF
- beq _0804E67A
- ldrb r3, [r2, 0x1]
- cmp r1, r3
- bne _0804E66A
-_0804E67A:
- mov r0, r10
- ldr r1, [r0]
- movs r0, 0x80
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- bne _0804E6B4
- movs r0, 0x1
- ands r1, r0
- cmp r1, 0
- beq _0804E6B4
- mov r3, r8
- ldr r0, [r3]
- adds r0, 0x4A
- ldrb r0, [r0]
- lsls r0, 2
- adds r1, r5, 0
- muls r1, r0
- lsls r0, r7, 2
- add r0, r9
- ldrb r0, [r0, 0x1]
- lsls r0, 1
- b _0804E6C8
- .pool
-_0804E6B4:
- mov r1, r8
- ldr r0, [r1]
- adds r0, 0x4A
- ldrb r0, [r0]
- lsls r0, 2
- adds r1, r5, 0
- muls r1, r0
- lsls r0, r7, 2
- add r0, r9
- ldrb r0, [r0, 0x1]
-_0804E6C8:
- muls r0, r1
-_0804E6CA:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_804E598
-
- thumb_func_start atk5D_getmoneyreward
-atk5D_getmoneyreward: @ 804E6D8
- push {r4,lr}
- ldr r0, =gTrainerBattleOpponent_A
- ldrh r0, [r0]
- bl sub_804E598
- adds r4, r0, 0
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _0804E6FC
- ldr r0, =gTrainerBattleOpponent_B
- ldrh r0, [r0]
- bl sub_804E598
- adds r4, r0
-_0804E6FC:
- ldr r0, =gSaveBlock1Ptr
- ldr r0, [r0]
- movs r1, 0x92
- lsls r1, 3
- adds r0, r1
- adds r1, r4, 0
- bl AddMoney
- ldr r1, =gBattleTextBuff1
- movs r0, 0xFD
- strb r0, [r1]
- movs r0, 0x1
- strb r0, [r1, 0x1]
- movs r0, 0x4
- strb r0, [r1, 0x2]
- movs r0, 0x5
- strb r0, [r1, 0x3]
- strb r4, [r1, 0x4]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r4
- lsrs r0, 8
- strb r0, [r1, 0x5]
- movs r0, 0xFF
- lsls r0, 16
- ands r0, r4
- lsrs r0, 16
- strb r0, [r1, 0x6]
- lsrs r0, r4, 24
- strb r0, [r1, 0x7]
- movs r0, 0xFF
- strb r0, [r1, 0x8]
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0x1
- str r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk5D_getmoneyreward
-
- thumb_func_start atk5E_8025A70
-atk5E_8025A70: @ 804E764
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- ldr r4, =gBattlescriptCurrInstr
- ldr r0, [r4]
- ldrb r0, [r0, 0x1]
- bl GetBattleBank
- ldr r6, =gActiveBank
- strb r0, [r6]
- ldr r5, =gBattleCommunication
- ldrb r0, [r5]
- mov r8, r4
- cmp r0, 0
- beq _0804E794
- cmp r0, 0x1
- beq _0804E7AC
- b _0804E800
- .pool
-_0804E794:
- movs r0, 0
- movs r1, 0
- movs r2, 0
- bl EmitGetAttributes
- ldrb r0, [r6]
- bl MarkBufferBankForExecution
- ldrb r0, [r5]
- adds r0, 0x1
- strb r0, [r5]
- b _0804E800
-_0804E7AC:
- ldr r0, =gBattleExecBuffer
- ldr r0, [r0]
- cmp r0, 0
- bne _0804E800
- ldrb r0, [r6]
- lsls r0, 9
- ldr r1, =gBattleBufferB + 4
- adds r0, r1
- mov r12, r0
- movs r2, 0
- adds r4, r6, 0
- movs r5, 0x58
- ldr r6, =gBattleMons + 0x24
- adds r7, r6, 0
- subs r7, 0x18
- mov r3, r12
- adds r3, 0xC
-_0804E7CE:
- lsls r1, r2, 1
- ldrb r0, [r4]
- muls r0, r5
- adds r1, r0
- adds r1, r7
- ldrh r0, [r3]
- strh r0, [r1]
- ldrb r0, [r4]
- adds r1, r0, 0
- muls r1, r5
- adds r1, r2, r1
- adds r1, r6
- mov r0, r12
- adds r0, 0x24
- adds r0, r2
- ldrb r0, [r0]
- strb r0, [r1]
- adds r3, 0x2
- adds r2, 0x1
- cmp r2, 0x3
- ble _0804E7CE
- mov r1, r8
- ldr r0, [r1]
- adds r0, 0x2
- str r0, [r1]
-_0804E800:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk5E_8025A70
-
- thumb_func_start atk5F_8025B24
-atk5F_8025B24: @ 804E818
- push {lr}
- ldr r0, =gActiveBank
- ldr r2, =gBankAttacker
- ldrb r3, [r2]
- strb r3, [r0]
- ldr r1, =gBankTarget
- ldrb r0, [r1]
- strb r0, [r2]
- strb r3, [r1]
- ldr r2, =gHitMarker
- ldr r1, [r2]
- movs r3, 0x80
- lsls r3, 5
- adds r0, r1, 0
- ands r0, r3
- cmp r0, 0
- beq _0804E854
- ldr r0, =0xffffefff
- ands r1, r0
- b _0804E856
- .pool
-_0804E854:
- orrs r1, r3
-_0804E856:
- str r1, [r2]
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0x1
- str r0, [r1]
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk5F_8025B24
-
- thumb_func_start atk60_increment_gamestat
-atk60_increment_gamestat: @ 804E868
- push {lr}
- ldr r0, =gBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _0804E882
- ldr r0, =gBattlescriptCurrInstr
- ldr r0, [r0]
- ldrb r0, [r0, 0x1]
- bl IncrementGameStat
-_0804E882:
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0x2
- str r0, [r1]
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk60_increment_gamestat
-
- thumb_func_start atk61_8025BA4
-atk61_8025BA4: @ 804E898
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x30
- ldr r0, =gBattleExecBuffer
- ldr r0, [r0]
- cmp r0, 0
- bne _0804E94C
- ldr r0, =gBattlescriptCurrInstr
- ldr r0, [r0]
- ldrb r0, [r0, 0x1]
- bl GetBattleBank
- ldr r1, =gActiveBank
- strb r0, [r1]
- ldrb r0, [r1]
- bl GetBankSide
- lsls r0, 24
- ldr r1, =gEnemyParty
- mov r8, r1
- cmp r0, 0
- bne _0804E8CA
- ldr r0, =gPlayerParty
- mov r8, r0
-_0804E8CA:
- movs r7, 0
- add r6, sp, 0x4
- mov r5, sp
-_0804E8D0:
- movs r0, 0x64
- muls r0, r7
- mov r1, r8
- adds r4, r1, r0
- adds r0, r4, 0
- movs r1, 0x41
- bl GetMonData
- cmp r0, 0
- beq _0804E8F4
- adds r0, r4, 0
- movs r1, 0x41
- bl GetMonData
- movs r1, 0xCE
- lsls r1, 1
- cmp r0, r1
- bne _0804E914
-_0804E8F4:
- ldr r0, =0x0000ffff
- strh r0, [r5]
- movs r0, 0
- b _0804E926
- .pool
-_0804E914:
- adds r0, r4, 0
- movs r1, 0x39
- bl GetMonData
- strh r0, [r5]
- adds r0, r4, 0
- movs r1, 0x37
- bl GetMonData
-_0804E926:
- str r0, [r6]
- adds r6, 0x8
- adds r5, 0x8
- adds r7, 0x1
- cmp r7, 0x5
- ble _0804E8D0
- movs r0, 0
- mov r1, sp
- movs r2, 0x1
- bl dp01_build_cmdbuf_x30_TODO
- ldr r0, =gActiveBank
- ldrb r0, [r0]
- bl MarkBufferBankForExecution
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0x2
- str r0, [r1]
-_0804E94C:
- add sp, 0x30
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk61_8025BA4
-
- thumb_func_start atk62_08025C6C
-atk62_08025C6C: @ 804E960
- push {r4,r5,lr}
- ldr r5, =gBattlescriptCurrInstr
- ldr r0, [r5]
- ldrb r0, [r0, 0x1]
- bl GetBattleBank
- ldr r4, =gActiveBank
- strb r0, [r4]
- movs r0, 0
- bl dp01_build_cmdbuf_x31_31_31_31
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
- ldr r0, [r5]
- adds r0, 0x2
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk62_08025C6C
-
- thumb_func_start atk63_jumptorandomattack
-atk63_jumptorandomattack: @ 804E990
- push {r4,lr}
- ldr r0, =gBattlescriptCurrInstr
- ldr r1, [r0]
- ldrb r1, [r1, 0x1]
- adds r4, r0, 0
- cmp r1, 0
- beq _0804E9B4
- ldr r0, =gCurrentMove
- ldr r1, =gRandomMove
- ldrh r1, [r1]
- strh r1, [r0]
- b _0804E9C2
- .pool
-_0804E9B4:
- ldr r2, =gLastUsedMove
- ldr r1, =gCurrentMove
- ldr r0, =gRandomMove
- ldrh r0, [r0]
- strh r0, [r1]
- strh r0, [r2]
- adds r0, r1, 0
-_0804E9C2:
- ldr r3, =gBattleScriptsForMoveEffects
- ldr r2, =gBattleMoves
- ldrh r1, [r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r3
- ldr r0, [r0]
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk63_jumptorandomattack
-
- thumb_func_start atk64_statusanimation
-atk64_statusanimation: @ 804E9F4
- push {r4,lr}
- ldr r0, =gBattleExecBuffer
- ldr r0, [r0]
- cmp r0, 0
- bne _0804EA5C
- ldr r0, =gBattlescriptCurrInstr
- ldr r0, [r0]
- ldrb r0, [r0, 0x1]
- bl GetBattleBank
- ldr r4, =gActiveBank
- strb r0, [r4]
- ldr r1, =gStatuses3
- ldrb r2, [r4]
- lsls r0, r2, 2
- adds r0, r1
- ldr r0, [r0]
- ldr r1, =0x000400c0
- ands r0, r1
- cmp r0, 0
- bne _0804EA54
- ldr r0, =gDisableStructs
- lsls r1, r2, 3
- subs r1, r2
- lsls r1, 2
- adds r1, r0
- ldrb r0, [r1, 0xA]
- cmp r0, 0
- bne _0804EA54
- ldr r0, =gHitMarker
- ldr r0, [r0]
- movs r1, 0x80
- ands r0, r1
- cmp r0, 0
- bne _0804EA54
- ldr r1, =gBattleMons
- movs r0, 0x58
- muls r0, r2
- adds r1, 0x4C
- adds r0, r1
- ldr r2, [r0]
- movs r0, 0
- movs r1, 0
- bl dp01_build_cmdbuf_x1B_aaaa_b
- ldrb r0, [r4]
- bl MarkBufferBankForExecution
-_0804EA54:
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0x2
- str r0, [r1]
-_0804EA5C:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk64_statusanimation
-
- thumb_func_start atk65_status2animation
-atk65_status2animation: @ 804EA84
- push {r4,r5,lr}
- ldr r0, =gBattleExecBuffer
- ldr r0, [r0]
- cmp r0, 0
- bne _0804EB04
- ldr r4, =gBattlescriptCurrInstr
- ldr r0, [r4]
- ldrb r0, [r0, 0x1]
- bl GetBattleBank
- ldr r5, =gActiveBank
- strb r0, [r5]
- ldr r1, [r4]
- ldrb r3, [r1, 0x2]
- ldrb r0, [r1, 0x3]
- lsls r0, 8
- orrs r3, r0
- ldrb r0, [r1, 0x4]
- lsls r0, 16
- orrs r3, r0
- ldrb r0, [r1, 0x5]
- lsls r0, 24
- orrs r3, r0
- ldr r1, =gStatuses3
- ldrb r2, [r5]
- lsls r0, r2, 2
- adds r0, r1
- ldr r0, [r0]
- ldr r1, =0x000400c0
- ands r0, r1
- cmp r0, 0
- bne _0804EAFC
- ldr r0, =gDisableStructs
- lsls r1, r2, 3
- subs r1, r2
- lsls r1, 2
- adds r1, r0
- ldrb r0, [r1, 0xA]
- cmp r0, 0
- bne _0804EAFC
- ldr r0, =gHitMarker
- ldr r0, [r0]
- movs r1, 0x80
- ands r0, r1
- cmp r0, 0
- bne _0804EAFC
- ldr r1, =gBattleMons
- movs r0, 0x58
- muls r0, r2
- adds r1, 0x50
- adds r0, r1
- ldr r2, [r0]
- ands r2, r3
- movs r0, 0
- movs r1, 0x1
- bl dp01_build_cmdbuf_x1B_aaaa_b
- ldrb r0, [r5]
- bl MarkBufferBankForExecution
-_0804EAFC:
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0x6
- str r0, [r1]
-_0804EB04:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk65_status2animation
-
- thumb_func_start atk66_chosenstatusanimation
-atk66_chosenstatusanimation: @ 804EB2C
- push {r4,r5,lr}
- ldr r0, =gBattleExecBuffer
- ldr r0, [r0]
- cmp r0, 0
- bne _0804EB9E
- ldr r4, =gBattlescriptCurrInstr
- ldr r0, [r4]
- ldrb r0, [r0, 0x1]
- bl GetBattleBank
- ldr r5, =gActiveBank
- strb r0, [r5]
- ldr r4, [r4]
- ldrb r2, [r4, 0x3]
- ldrb r0, [r4, 0x4]
- lsls r0, 8
- orrs r2, r0
- ldrb r0, [r4, 0x5]
- lsls r0, 16
- orrs r2, r0
- ldrb r0, [r4, 0x6]
- lsls r0, 24
- orrs r2, r0
- ldr r1, =gStatuses3
- ldrb r3, [r5]
- lsls r0, r3, 2
- adds r0, r1
- ldr r0, [r0]
- ldr r1, =0x000400c0
- ands r0, r1
- cmp r0, 0
- bne _0804EB96
- ldr r0, =gDisableStructs
- lsls r1, r3, 3
- subs r1, r3
- lsls r1, 2
- adds r1, r0
- ldrb r0, [r1, 0xA]
- cmp r0, 0
- bne _0804EB96
- ldr r0, =gHitMarker
- ldr r0, [r0]
- movs r1, 0x80
- ands r0, r1
- cmp r0, 0
- bne _0804EB96
- ldrb r1, [r4, 0x2]
- movs r0, 0
- bl dp01_build_cmdbuf_x1B_aaaa_b
- ldrb r0, [r5]
- bl MarkBufferBankForExecution
-_0804EB96:
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0x7
- str r0, [r1]
-_0804EB9E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk66_chosenstatusanimation
-
- thumb_func_start atk67_8025ECC
-atk67_8025ECC: @ 804EBC0
- push {r4,r5,lr}
- sub sp, 0x4
- ldr r5, =gBattleCommunication
- ldrb r4, [r5]
- cmp r4, 0
- beq _0804EBD8
- cmp r4, 0x1
- beq _0804EC04
- b _0804EC96
- .pool
-_0804EBD8:
- str r4, [sp]
- movs r0, 0x18
- movs r1, 0x8
- movs r2, 0x1D
- movs r3, 0xD
- bl sub_8056A3C
- ldr r0, =gText_BattleYesNoChoice
- movs r1, 0xC
- bl battle_show_message_maybe
- ldrb r0, [r5]
- adds r0, 0x1
- strb r0, [r5]
- strb r4, [r5, 0x1]
- movs r0, 0
- bl sub_8056B74
- b _0804EC96
- .pool
-_0804EC04:
- ldr r0, =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0804EC2A
- ldrb r0, [r5, 0x1]
- cmp r0, 0
- beq _0804EC2A
- movs r0, 0x5
- bl PlaySE
- ldrb r0, [r5, 0x1]
- bl sub_8056BAC
- movs r0, 0
- strb r0, [r5, 0x1]
- bl sub_8056B74
-_0804EC2A:
- ldr r0, =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0804EC52
- ldr r4, =gBattleCommunication
- ldrb r0, [r4, 0x1]
- cmp r0, 0
- bne _0804EC52
- movs r0, 0x5
- bl PlaySE
- ldrb r0, [r4, 0x1]
- bl sub_8056BAC
- movs r0, 0x1
- strb r0, [r4, 0x1]
- bl sub_8056B74
-_0804EC52:
- ldr r0, =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0804EC70
- ldr r0, =gBattleCommunication
- movs r4, 0x1
- strb r4, [r0, 0x1]
- b _0804EC7A
- .pool
-_0804EC70:
- movs r4, 0x1
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- beq _0804EC96
-_0804EC7A:
- movs r0, 0x5
- bl PlaySE
- str r4, [sp]
- movs r0, 0x18
- movs r1, 0x8
- movs r2, 0x1D
- movs r3, 0xD
- bl sub_8056A3C
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0x1
- str r0, [r1]
-_0804EC96:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk67_8025ECC
-
- thumb_func_start atk68_80246A0
-atk68_80246A0: @ 804ECA4
- push {r4,r5,lr}
- movs r1, 0
- ldr r2, =gNoOfAllBanks
- ldr r5, =gBattlescriptCurrInstr
- ldrb r0, [r2]
- cmp r1, r0
- bge _0804ECC2
- ldr r4, =gUnknown_0202407A
- movs r3, 0xC
-_0804ECB6:
- adds r0, r1, r4
- strb r3, [r0]
- adds r1, 0x1
- ldrb r0, [r2]
- cmp r1, r0
- blt _0804ECB6
-_0804ECC2:
- ldr r0, [r5]
- adds r0, 0x1
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk68_80246A0
-
- thumb_func_start atk69_dmg_adjustment2
-atk69_dmg_adjustment2: @ 804ECDC
- push {r4-r7,lr}
- ldr r7, =gBattleMons
- ldr r6, =gBankTarget
- ldrb r2, [r6]
- movs r5, 0x58
- adds r0, r2, 0
- muls r0, r5
- adds r1, r0, r7
- ldrh r0, [r1, 0x2E]
- cmp r0, 0xAF
- bne _0804ED10
- ldr r1, =gEnigmaBerries
- lsls r0, r2, 3
- subs r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r4, [r0, 0x7]
- ldrb r6, [r0, 0x1A]
- b _0804ED2A
- .pool
-_0804ED10:
- ldrh r0, [r1, 0x2E]
- bl ItemId_GetHoldEffect
- lsls r0, 24
- lsrs r4, r0, 24
- ldrb r0, [r6]
- muls r0, r5
- adds r0, r7
- ldrh r0, [r0, 0x2E]
- bl ItemId_GetHoldEffectParam
- lsls r0, 24
- lsrs r6, r0, 24
-_0804ED2A:
- ldr r1, =gStringBank
- ldr r5, =gBankTarget
- ldrb r0, [r5]
- strb r0, [r1]
- cmp r4, 0x27
- bne _0804ED68
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x64
- bl __umodsi3
- lsls r0, 16
- lsrs r0, 16
- cmp r0, r6
- bcs _0804ED68
- ldrb r0, [r5]
- movs r1, 0x27
- bl RecordItemEffectBattle
- ldr r2, =gSpecialStatuses
- ldrb r1, [r5]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0]
- movs r2, 0x80
- orrs r1, r2
- strb r1, [r0]
-_0804ED68:
- ldr r2, =gBattleMons
- ldr r3, =gBankTarget
- ldrb r4, [r3]
- movs r0, 0x58
- muls r0, r4
- adds r1, r2, 0
- adds r1, 0x50
- adds r0, r1
- ldr r1, [r0]
- movs r0, 0x80
- lsls r0, 17
- ands r1, r0
- adds r5, r2, 0
- cmp r1, 0
- bne _0804EE38
- ldr r2, =gBattleMoves
- ldr r0, =gCurrentMove
- ldrh r1, [r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0]
- cmp r0, 0x65
- beq _0804EDBA
- ldr r0, =gProtectStructs
- lsls r1, r4, 4
- adds r1, r0
- ldrb r0, [r1]
- lsls r0, 30
- cmp r0, 0
- blt _0804EDBA
- ldr r0, =gSpecialStatuses
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrb r0, [r1]
- lsrs r0, 7
- cmp r0, 0
- beq _0804EE38
-_0804EDBA:
- ldrb r0, [r3]
- movs r4, 0x58
- muls r0, r4
- adds r0, r5
- ldrh r1, [r0, 0x28]
- ldr r2, =gBattleMoveDamage
- ldr r0, [r2]
- cmp r1, r0
- bgt _0804EE38
- subs r0, r1, 0x1
- str r0, [r2]
- ldr r1, =gProtectStructs
- ldrb r3, [r3]
- lsls r0, r3, 4
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 30
- cmp r0, 0
- bge _0804EE10
- ldr r0, =gBattleMoveFlags
- ldrb r1, [r0]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r0]
- b _0804EE38
- .pool
-_0804EE10:
- ldr r0, =gSpecialStatuses
- lsls r1, r3, 2
- adds r1, r3
- lsls r1, 2
- adds r1, r0
- ldrb r0, [r1]
- lsrs r0, 7
- cmp r0, 0
- beq _0804EE38
- ldr r2, =gBattleMoveFlags
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r1, =gLastUsedItem
- adds r0, r3, 0
- muls r0, r4
- adds r0, r5
- ldrh r0, [r0, 0x2E]
- strh r0, [r1]
-_0804EE38:
- ldr r1, =gBattlescriptCurrInstr
- ldr r0, [r1]
- adds r0, 0x1
- str r0, [r1]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end atk69_dmg_adjustment2
-
thumb_func_start atk6A_removeitem
atk6A_removeitem: @ 804EE58
push {r4-r6,lr}
@@ -5058,7 +1575,7 @@ _0804FC38:
bl StrCpyDecodeToDisplayedStringBattle
ldr r0, =gDisplayedStringBattle
movs r1, 0x16
- bl battle_show_message_maybe
+ bl sub_814F9EC
b _0804FD70
.pool
_0804FC60:
@@ -5168,7 +1685,7 @@ _0804FD5C:
lsls r1, 1
movs r0, 0
movs r2, 0x1
- bl sub_8034300
+ bl EmitPlaySound
ldr r0, =gActiveBank
ldrb r0, [r0]
bl MarkBufferBankForExecution
@@ -17635,7 +14152,7 @@ _08056978:
bne _08056A2C
ldr r0, =gMain
ldr r1, [r0, 0x4]
- ldr r0, =sub_8038420
+ ldr r0, =BattleMainCB2
cmp r1, r0
bne _08056A2C
ldr r2, =gTasks
@@ -17866,8 +14383,8 @@ _08056B62:
bx r0
thumb_func_end sub_8056A3C
- thumb_func_start sub_8056B74
-sub_8056B74: @ 8056B74
+ thumb_func_start BattleCreateCursorAt
+BattleCreateCursorAt: @ 8056B74
push {lr}
sub sp, 0x10
adds r3, r0, 0
@@ -17894,10 +14411,10 @@ sub_8056B74: @ 8056B74
add sp, 0x10
pop {r0}
bx r0
- thumb_func_end sub_8056B74
+ thumb_func_end BattleCreateCursorAt
- thumb_func_start sub_8056BAC
-sub_8056BAC: @ 8056BAC
+ thumb_func_start BattleDestroyCursorAt
+BattleDestroyCursorAt: @ 8056BAC
push {lr}
sub sp, 0x10
adds r3, r0, 0
@@ -17926,7 +14443,7 @@ sub_8056BAC: @ 8056BAC
pop {r0}
bx r0
.pool
- thumb_func_end sub_8056BAC
+ thumb_func_end BattleDestroyCursorAt
thumb_func_start atkF3_nickname_caught_poke
atkF3_nickname_caught_poke: @ 8056BEC
@@ -17966,14 +14483,14 @@ _08056C2C:
bl sub_8056A3C
ldr r0, =gText_BattleYesNoChoice
movs r1, 0xC
- bl battle_show_message_maybe
+ bl sub_814F9EC
ldr r1, =gBattleCommunication
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
strb r4, [r1, 0x1]
movs r0, 0
- bl sub_8056B74
+ bl BattleCreateCursorAt
b _08056E62
.pool
_08056C60:
@@ -17989,10 +14506,10 @@ _08056C60:
movs r0, 0x5
bl PlaySE
ldrb r0, [r4, 0x1]
- bl sub_8056BAC
+ bl BattleDestroyCursorAt
movs r0, 0
strb r0, [r4, 0x1]
- bl sub_8056B74
+ bl BattleCreateCursorAt
_08056C86:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
@@ -18007,10 +14524,10 @@ _08056C86:
movs r0, 0x5
bl PlaySE
ldrb r0, [r4, 0x1]
- bl sub_8056BAC
+ bl BattleDestroyCursorAt
movs r0, 0x1
strb r0, [r4, 0x1]
- bl sub_8056B74
+ bl BattleCreateCursorAt
_08056CAE:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
@@ -18124,7 +14641,7 @@ _08056D0A:
ldr r1, [r2]
adds r1, 0x6D
str r0, [sp]
- ldr r0, =sub_8038420
+ ldr r0, =BattleMainCB2
str r0, [sp, 0x4]
movs r0, 0x2
adds r2, r6, 0
@@ -18139,7 +14656,7 @@ _08056D0A:
_08056DD4:
ldr r0, =gMain
ldr r1, [r0, 0x4]
- ldr r0, =sub_8038420
+ ldr r0, =BattleMainCB2
cmp r1, r0
bne _08056E62
ldr r0, =gPaletteFade