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-rw-r--r--asm/fire.s2397
1 files changed, 2397 insertions, 0 deletions
diff --git a/asm/fire.s b/asm/fire.s
new file mode 100644
index 000000000..e7ca3072b
--- /dev/null
+++ b/asm/fire.s
@@ -0,0 +1,2397 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_8108EC8
+sub_8108EC8: @ 8108EC8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r4, 0x2E]
+ movs r0, 0x3C
+ strh r0, [r4, 0x30]
+ movs r0, 0x9
+ strh r0, [r4, 0x32]
+ movs r0, 0x1E
+ strh r0, [r4, 0x34]
+ movs r0, 0xFE
+ lsls r0, 8
+ strh r0, [r4, 0x36]
+ ldr r1, =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r1, =sub_80A634C
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8108EC8
+
+ thumb_func_start sub_8108F08
+sub_8108F08: @ 8108F08
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, =gBattleAnimArgs
+ movs r0, 0
+ ldrsh r1, [r5, r0]
+ adds r0, r4, 0
+ bl sub_80A6864
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x32]
+ ldr r0, =sub_80A656C
+ str r0, [r4, 0x1C]
+ ldr r1, =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8108F08
+
+ thumb_func_start sub_8108F4C
+sub_8108F4C: @ 8108F4C
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80A6838
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _08108F88
+ ldr r2, =gBattleAnimArgs
+ ldrh r0, [r4, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r2, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r2, 0x8]
+ negs r0, r0
+ strh r0, [r4, 0x32]
+ adds r1, r2, 0
+ b _08108F9E
+ .pool
+_08108F88:
+ ldr r1, =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x32]
+_08108F9E:
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x36]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x34]
+ ldr r0, =sub_8109028
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8108F4C
+
+ thumb_func_start sub_8108FBC
+sub_8108FBC: @ 8108FBC
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _08108FF0
+ ldr r2, =gBattleAnimArgs
+ ldrh r0, [r4, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r2, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r2, 0x8]
+ strh r0, [r4, 0x32]
+ adds r1, r2, 0
+ b _08109008
+ .pool
+_08108FF0:
+ ldr r1, =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrh r0, [r1, 0x8]
+ negs r0, r0
+ strh r0, [r4, 0x32]
+_08109008:
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x36]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x34]
+ ldr r0, =sub_8109028
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8108FBC
+
+ thumb_func_start sub_8109028
+sub_8109028: @ 8109028
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x36
+ ldrsh r1, [r2, r3]
+ cmp r0, r1
+ bge _0810904E
+ ldrh r0, [r2, 0x32]
+ ldrh r1, [r2, 0x24]
+ adds r0, r1
+ strh r0, [r2, 0x24]
+ ldrh r0, [r2, 0x34]
+ ldrh r3, [r2, 0x26]
+ adds r0, r3
+ strh r0, [r2, 0x26]
+_0810904E:
+ movs r0, 0x2E
+ ldrsh r1, [r2, r0]
+ movs r3, 0x30
+ ldrsh r0, [r2, r3]
+ cmp r1, r0
+ bne _08109060
+ adds r0, r2, 0
+ bl move_anim_8074EE0
+_08109060:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_8109028
+
+ thumb_func_start sub_8109064
+sub_8109064: @ 8109064
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80A6838
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _08109090
+ ldr r0, =gBattleAnimArgs
+ ldrh r1, [r4, 0x20]
+ ldrh r2, [r0]
+ subs r1, r2
+ strh r1, [r4, 0x20]
+ b _081090A2
+ .pool
+_08109090:
+ ldr r0, =gBattleAnimArgs
+ ldrh r1, [r0]
+ ldrh r2, [r4, 0x20]
+ adds r1, r2
+ strh r1, [r4, 0x20]
+ adds r2, r4, 0
+ adds r2, 0x43
+ movs r1, 0x8
+ strb r1, [r2]
+_081090A2:
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r4, 0x22]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r2, 0x8]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r2, 0xA]
+ strh r0, [r4, 0x34]
+ ldrh r0, [r2, 0xC]
+ strh r0, [r4, 0x36]
+ strh r1, [r4, 0x38]
+ ldr r0, =sub_81090D8
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8109064
+
+ thumb_func_start sub_81090D8
+sub_81090D8: @ 81090D8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _08109160
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ ldr r0, =0x00002710
+ cmp r1, r0
+ ble _081090F6
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x1
+ strb r0, [r1]
+_081090F6:
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ ldrh r1, [r4, 0x38]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r2, [r4, 0x30]
+ adds r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ ldrh r1, [r4, 0x38]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r2, [r4, 0x30]
+ adds r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x2E]
+ adds r1, r0, r2
+ strh r1, [r4, 0x2E]
+ ldrh r0, [r4, 0x36]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2
+ strh r0, [r4, 0x38]
+ lsls r0, r1, 16
+ asrs r0, 16
+ cmp r0, 0xFF
+ ble _0810914C
+ ldr r2, =0xffffff00
+ b _08109154
+ .pool
+_0810914C:
+ cmp r0, 0
+ bge _08109158
+ movs r2, 0x80
+ lsls r2, 1
+_08109154:
+ adds r0, r1, r2
+ strh r0, [r4, 0x2E]
+_08109158:
+ ldrh r0, [r4, 0x34]
+ subs r0, 0x1
+ strh r0, [r4, 0x34]
+ b _08109166
+_08109160:
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_08109166:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_81090D8
+
+ thumb_func_start sub_810916C
+sub_810916C: @ 810916C
+ push {lr}
+ movs r1, 0
+ strh r1, [r0, 0x20]
+ strh r1, [r0, 0x22]
+ movs r1, 0x3C
+ strh r1, [r0, 0x2E]
+ movs r1, 0x8C
+ strh r1, [r0, 0x32]
+ movs r1, 0x50
+ strh r1, [r0, 0x36]
+ ldr r1, =sub_80A6EEC
+ str r1, [r0, 0x1C]
+ ldr r1, =DestroyAnimSprite
+ bl StoreSpriteCallbackInData6
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810916C
+
+ thumb_func_start sub_8109198
+sub_8109198: @ 8109198
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r5, =gBattleAnimAttacker
+ ldrb r0, [r5]
+ bl GetBattlerSide
+ adds r4, r0, 0
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bne _081091DE
+ movs r0, 0x2
+ bl GetBattlerAtPosition
+ ldrb r1, [r5]
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r1, r0
+ beq _081091D6
+ movs r0, 0x3
+ bl GetBattlerAtPosition
+ ldrb r1, [r5]
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r1, r0
+ bne _081091DE
+_081091D6:
+ ldr r1, =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_081091DE:
+ ldr r1, =sub_80A7938
+ str r1, [r6, 0x1C]
+ adds r0, r6, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8109198
+
+ thumb_func_start sub_8109200
+sub_8109200: @ 8109200
+ ldr r2, =gBattleAnimArgs
+ ldrh r1, [r2]
+ negs r1, r1
+ strh r1, [r2]
+ ldrh r1, [r2, 0x4]
+ negs r1, r1
+ strh r1, [r2, 0x4]
+ ldr r1, =sub_80A7938
+ str r1, [r0, 0x1C]
+ bx lr
+ .pool
+ thumb_func_end sub_8109200
+
+ thumb_func_start sub_810921C
+sub_810921C: @ 810921C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80A69CC
+ ldr r0, =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ movs r1, 0
+ strh r0, [r4, 0x3C]
+ strh r1, [r4, 0x2E]
+ ldr r0, =sub_8109244
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810921C
+
+ thumb_func_start sub_8109244
+sub_8109244: @ 8109244
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl sub_8109338
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x12
+ bne _0810928E
+ movs r0, 0x19
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldr r4, =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl InitAnimLinearTranslation
+ ldr r0, =sub_810929C
+ str r0, [r5, 0x1C]
+_0810928E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8109244
+
+ thumb_func_start sub_810929C
+sub_810929C: @ 810929C
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl TranslateAnimLinear
+ lsls r0, 24
+ cmp r0, 0
+ beq _081092E4
+ movs r4, 0
+ strh r4, [r6, 0x2E]
+ ldr r5, =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x22]
+ strh r4, [r6, 0x26]
+ strh r4, [r6, 0x24]
+ ldr r1, =sub_8109314
+ str r1, [r6, 0x1C]
+ adds r0, r6, 0
+ bl _call_via_r1
+ b _0810930E
+ .pool
+_081092E4:
+ movs r1, 0x3C
+ ldrsh r0, [r6, r1]
+ movs r1, 0x1C
+ bl Sin
+ ldrh r1, [r6, 0x24]
+ adds r0, r1
+ strh r0, [r6, 0x24]
+ movs r1, 0x3C
+ ldrsh r0, [r6, r1]
+ movs r1, 0x1C
+ bl Cos
+ ldrh r1, [r6, 0x26]
+ adds r0, r1
+ strh r0, [r6, 0x26]
+ ldrh r0, [r6, 0x3C]
+ adds r0, 0x14
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r6, 0x3C]
+_0810930E:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810929C
+
+ thumb_func_start sub_8109314
+sub_8109314: @ 8109314
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8109338
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1F
+ bne _08109330
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_08109330:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_8109314
+
+ thumb_func_start sub_8109338
+sub_8109338: @ 8109338
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r1, 0x1C
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r1, 0x1C
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x14
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_8109338
+
+ thumb_func_start sub_8109364
+sub_8109364: @ 8109364
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r1, =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x32]
+ ldr r1, =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, =sub_80A653C
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8109364
+
+ thumb_func_start sub_81093A4
+sub_81093A4: @ 81093A4
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80A69CC
+ ldr r1, =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x2E]
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, =sub_80A64B0
+ str r0, [r4, 0x1C]
+ ldr r1, =sub_81093E4
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81093A4
+
+ thumb_func_start sub_81093E4
+sub_81093E4: @ 81093E4
+ push {lr}
+ adds r3, r0, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r3]
+ ldrh r1, [r0, 0x30]
+ movs r2, 0
+ strh r1, [r0, 0x2E]
+ strh r2, [r0, 0x30]
+ ldr r1, =sub_810940C
+ str r1, [r0, 0x1C]
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81093E4
+
+ thumb_func_start sub_810940C
+sub_810940C: @ 810940C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ ldrh r1, [r4, 0x32]
+ lsls r1, 16
+ asrs r1, 24
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ ldrh r1, [r4, 0x32]
+ lsls r1, 16
+ asrs r1, 24
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0xA
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0xD0
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _08109458
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_08109458:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810940C
+
+ thumb_func_start sub_8109460
+sub_8109460: @ 8109460
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, =gTasks
+ adds r4, r0
+ movs r0, 0
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ movs r5, 0
+ strh r0, [r4, 0x26]
+ strh r5, [r4, 0x8]
+ strh r5, [r4, 0xA]
+ strh r5, [r4, 0xC]
+ strh r5, [r4, 0xE]
+ ldr r2, =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r0, [r0, 0x22]
+ strh r0, [r4, 0x10]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x12]
+ strh r5, [r4, 0x14]
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0
+ bl sub_80A7270
+ ldr r0, =sub_81094D0
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8109460
+
+ thumb_func_start sub_81094D0
+sub_81094D0: @ 81094D0
+ push {r4,r5,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x6
+ bls _081094EC
+ b _081097AA
+_081094EC:
+ lsls r0, 2
+ ldr r1, =_08109500
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .pool
+ .align 2, 0
+_08109500:
+ .4byte _0810951C
+ .4byte _08109542
+ .4byte _081095F4
+ .4byte _08109654
+ .4byte _08109672
+ .4byte _08109748
+ .4byte _0810979C
+_0810951C:
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r3, 0x80
+ lsls r3, 1
+ movs r0, 0xE0
+ str r0, [sp]
+ movs r0, 0x80
+ lsls r0, 2
+ str r0, [sp, 0x4]
+ movs r0, 0x20
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ adds r2, r3, 0
+ bl sub_80A805C
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_08109542:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _0810958A
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _08109578
+ ldr r2, =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x3
+ b _08109588
+ .pool
+_08109578:
+ ldr r2, =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldr r1, =0x0000fffd
+_08109588:
+ strh r1, [r0, 0x24]
+_0810958A:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _081095B8
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ ble _081095B8
+ movs r0, 0
+ strh r0, [r4, 0xE]
+ ldr r2, =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ adds r1, 0x1
+ strh r1, [r0, 0x22]
+_081095B8:
+ adds r0, r4, 0
+ bl sub_80A80C8
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ beq _081095C8
+ b _081097AA
+_081095C8:
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_80A7E6C
+ ldr r2, =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r5, [r0, 0x24]
+ strh r5, [r4, 0xA]
+ strh r5, [r4, 0xC]
+ strh r5, [r4, 0xE]
+ b _08109790
+ .pool
+_081095F4:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bgt _08109604
+ b _081097AA
+_08109604:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _0810962E
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r3, 0x80
+ lsls r3, 2
+ movs r0, 0xC0
+ lsls r0, 1
+ str r0, [sp]
+ movs r0, 0xF0
+ str r0, [sp, 0x4]
+ movs r0, 0x6
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r2, 0xE0
+ bl sub_80A805C
+ b _0810964E
+_0810962E:
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r3, 0x80
+ lsls r3, 2
+ movs r0, 0xC0
+ lsls r0, 1
+ str r0, [sp]
+ movs r0, 0xC0
+ str r0, [sp, 0x4]
+ movs r0, 0x6
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r2, 0xE0
+ bl sub_80A805C
+_0810964E:
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _08109790
+_08109654:
+ adds r0, r4, 0
+ bl sub_80A80C8
+ lsls r0, 24
+ cmp r0, 0
+ beq _08109662
+ b _081097AA
+_08109662:
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r5, 0
+ movs r2, 0x6
+ bl sub_81097B4
+ b _08109790
+_08109672:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _081096C0
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _081096AC
+ ldr r2, =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ adds r1, 0x3
+ b _081096BE
+ .pool
+_081096AC:
+ ldr r2, =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x3
+_081096BE:
+ strh r1, [r0, 0x26]
+_081096C0:
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x18
+ ble _081097AA
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _081096FC
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0xC0
+ lsls r2, 1
+ movs r0, 0x80
+ lsls r0, 1
+ str r0, [sp]
+ str r0, [sp, 0x4]
+ movs r0, 0x8
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r3, 0xF0
+ bl sub_80A805C
+ b _0810971A
+ .pool
+_081096FC:
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0xC0
+ lsls r2, 1
+ movs r0, 0x80
+ lsls r0, 1
+ str r0, [sp]
+ str r0, [sp, 0x4]
+ movs r0, 0x8
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r3, 0xC0
+ bl sub_80A805C
+_0810971A:
+ ldrh r1, [r4, 0xC]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _08109738
+ ldr r2, =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x3
+ strh r1, [r0, 0x26]
+_08109738:
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ strh r0, [r4, 0xC]
+ strh r0, [r4, 0xE]
+ b _08109790
+ .pool
+_08109748:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _08109764
+ ldr r2, =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ subs r1, 0x1
+ strh r1, [r0, 0x22]
+_08109764:
+ adds r0, r4, 0
+ bl sub_80A80C8
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ bne _081097AA
+ ldr r2, =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r4, 0x10]
+ strh r1, [r0, 0x22]
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_80A7344
+ strh r5, [r4, 0xC]
+_08109790:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _081097AA
+ .pool
+_0810979C:
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _081097AA
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_081097AA:
+ add sp, 0xC
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_81094D0
+
+ thumb_func_start sub_81097B4
+sub_81097B4: @ 81097B4
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0xC
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ lsls r1, 24
+ lsrs r7, r1, 24
+ lsls r2, 24
+ lsrs r2, 24
+ mov r8, r2
+ adds r0, r4, 0
+ bl sub_8109930
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ ldr r1, =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r0, r1
+ ldrh r4, [r0, 0x20]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _0810980C
+ adds r0, r4, 0
+ subs r0, 0xC
+ lsls r0, 16
+ lsrs r4, r0, 16
+ movs r0, 0x1
+ b _08109816
+ .pool
+_0810980C:
+ adds r0, r4, 0
+ adds r0, 0x10
+ lsls r0, 16
+ lsrs r4, r0, 16
+ movs r0, 0xFF
+_08109816:
+ movs r6, 0
+ movs r5, 0
+ lsls r4, 16
+ str r4, [sp, 0x8]
+ mov r1, r9
+ lsls r1, 16
+ str r1, [sp, 0x4]
+ ldr r2, =gUnknown_085955CC
+ mov r9, r2
+ lsls r0, 24
+ asrs r0, 24
+ str r0, [sp]
+ mov r3, r8
+ lsls r3, 1
+ mov r10, r3
+_08109834:
+ ldr r0, =gUnknown_085955B4
+ ldr r2, [sp, 0x8]
+ asrs r1, r2, 16
+ ldr r3, [sp, 0x4]
+ asrs r2, r3, 16
+ movs r3, 0x2
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _081098B6
+ ldr r1, =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r4, r0, r1
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ lsls r0, r5, 2
+ adds r0, 0x40
+ adds r1, r0
+ ldr r3, =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r3, =0xfffffc00
+ adds r0, r3, 0
+ ands r2, r0
+ orrs r2, r1
+ strh r2, [r4, 0x4]
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0x4
+ bls _0810987E
+ movs r5, 0
+_0810987E:
+ lsls r2, r6, 2
+ mov r1, r9
+ adds r0, r2, r1
+ ldrh r0, [r0]
+ ldr r3, [sp]
+ adds r1, r0, 0
+ muls r1, r3
+ lsls r1, 16
+ asrs r1, 16
+ ldr r0, =gUnknown_085955CC+2
+ adds r2, r0
+ movs r3, 0
+ ldrsh r2, [r2, r3]
+ adds r0, r4, 0
+ bl sub_8109984
+ strh r7, [r4, 0x3A]
+ mov r0, r8
+ strh r0, [r4, 0x3C]
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ add r0, r10
+ ldr r1, =gTasks + 0x8
+ adds r0, r1
+ ldrh r1, [r0]
+ adds r1, 0x1
+ strh r1, [r0]
+_081098B6:
+ adds r0, r6, 0x1
+ lsls r0, 16
+ lsrs r6, r0, 16
+ cmp r6, 0x6
+ bls _08109834
+ add sp, 0xC
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81097B4
+
+ thumb_func_start sub_81098EC
+sub_81098EC: @ 81098EC
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_81099A0
+ adds r0, r4, 0
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r0, 0x4
+ ands r0, r1
+ cmp r0, 0
+ beq _08109926
+ ldr r3, =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl DestroySprite
+_08109926:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_81098EC
+
+ thumb_func_start sub_8109930
+sub_8109930: @ 8109930
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, =gSprites
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r2, [r1, 0x26]
+ ldrh r0, [r1, 0x22]
+ adds r2, r0
+ adds r1, 0x29
+ movs r0, 0
+ ldrsb r0, [r1, r0]
+ adds r0, r2
+ lsls r0, 16
+ lsrs r4, r0, 16
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _08109970
+ lsls r0, r4, 16
+ movs r1, 0x94
+ lsls r1, 15
+ b _08109976
+ .pool
+_08109970:
+ lsls r0, r4, 16
+ movs r1, 0xB0
+ lsls r1, 14
+_08109976:
+ adds r0, r1
+ lsrs r4, r0, 16
+ adds r0, r4, 0
+ pop {r4}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_8109930
+
+ thumb_func_start sub_8109984
+sub_8109984: @ 8109984
+ movs r3, 0
+ strh r3, [r0, 0x2E]
+ strh r3, [r0, 0x30]
+ ldrh r3, [r0, 0x20]
+ lsls r3, 3
+ strh r3, [r0, 0x32]
+ ldrh r3, [r0, 0x22]
+ lsls r3, 3
+ strh r3, [r0, 0x34]
+ lsls r1, 3
+ strh r1, [r0, 0x36]
+ lsls r2, 3
+ strh r2, [r0, 0x38]
+ bx lr
+ thumb_func_end sub_8109984
+
+ thumb_func_start sub_81099A0
+sub_81099A0: @ 81099A0
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _081099CA
+ movs r0, 0
+ strh r0, [r2, 0x2E]
+ ldrh r0, [r2, 0x30]
+ adds r0, 0x1
+ strh r0, [r2, 0x30]
+ ldrh r0, [r2, 0x30]
+ adds r1, r0, 0
+ muls r1, r0
+ adds r0, r1, 0
+ ldrh r3, [r2, 0x34]
+ adds r0, r3
+ strh r0, [r2, 0x34]
+_081099CA:
+ ldrh r0, [r2, 0x36]
+ ldrh r1, [r2, 0x32]
+ adds r0, r1
+ strh r0, [r2, 0x32]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r2, 0x20]
+ ldrh r1, [r2, 0x38]
+ ldrh r3, [r2, 0x34]
+ adds r1, r3
+ strh r1, [r2, 0x34]
+ lsls r1, 16
+ asrs r3, r1, 19
+ strh r3, [r2, 0x22]
+ adds r0, 0x8
+ lsls r0, 16
+ movs r1, 0x80
+ lsls r1, 17
+ cmp r0, r1
+ bhi _08109A00
+ adds r1, r3, 0
+ movs r0, 0x8
+ negs r0, r0
+ cmp r1, r0
+ blt _08109A00
+ cmp r1, 0x78
+ ble _08109A0C
+_08109A00:
+ adds r0, r2, 0
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+_08109A0C:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_81099A0
+
+ thumb_func_start sub_8109A10
+sub_8109A10: @ 8109A10
+ push {r4,r5,lr}
+ ldr r3, =gBattleAnimArgs
+ ldrh r1, [r3]
+ movs r2, 0
+ strh r1, [r0, 0x20]
+ ldrh r1, [r3, 0x2]
+ strh r1, [r0, 0x22]
+ strh r2, [r0, 0x2E]
+ strh r2, [r0, 0x30]
+ strh r2, [r0, 0x32]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r0, 0x3A]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r0, 0x3C]
+ ldrh r4, [r0, 0x4]
+ lsls r2, r4, 22
+ lsrs r2, 22
+ movs r5, 0x8
+ ldrsh r1, [r3, r5]
+ lsls r1, 4
+ adds r2, r1
+ ldr r3, =0x000003ff
+ adds r1, r3, 0
+ ands r2, r1
+ ldr r1, =0xfffffc00
+ ands r1, r4
+ orrs r1, r2
+ strh r1, [r0, 0x4]
+ ldr r1, =sub_8109A64
+ str r1, [r0, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8109A10
+
+ thumb_func_start sub_8109A64
+sub_8109A64: @ 8109A64
+ push {r4,lr}
+ adds r2, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r2, r1]
+ cmp r0, 0x1
+ beq _08109A96
+ cmp r0, 0x1
+ bgt _08109A7A
+ cmp r0, 0
+ beq _08109A80
+ b _08109AF4
+_08109A7A:
+ cmp r0, 0x2
+ beq _08109AB4
+ b _08109AF4
+_08109A80:
+ ldrh r1, [r2, 0x3A]
+ movs r3, 0x3A
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ beq _08109A90
+ subs r0, r1, 0x1
+ strh r0, [r2, 0x3A]
+ b _08109AF4
+_08109A90:
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+_08109A96:
+ ldrh r0, [r2, 0x22]
+ adds r0, 0x8
+ strh r0, [r2, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r3, [r2, 0x3C]
+ movs r4, 0x3C
+ ldrsh r1, [r2, r4]
+ cmp r0, r1
+ blt _08109AF4
+ strh r3, [r2, 0x22]
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ b _08109AF4
+_08109AB4:
+ ldrh r0, [r2, 0x30]
+ adds r0, 0x1
+ strh r0, [r2, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _08109AE0
+ movs r0, 0
+ strh r0, [r2, 0x30]
+ ldrh r0, [r2, 0x32]
+ adds r0, 0x1
+ strh r0, [r2, 0x32]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _08109ADC
+ ldr r0, =0x0000fffd
+ b _08109ADE
+ .pool
+_08109ADC:
+ movs r0, 0x3
+_08109ADE:
+ strh r0, [r2, 0x26]
+_08109AE0:
+ ldrh r0, [r2, 0x34]
+ adds r0, 0x1
+ strh r0, [r2, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ ble _08109AF4
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_08109AF4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_8109A64
+
+ thumb_func_start sub_8109AFC
+sub_8109AFC: @ 8109AFC
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _08109B70
+ cmp r0, 0x1
+ bgt _08109B12
+ cmp r0, 0
+ beq _08109B18
+ b _08109C3E
+_08109B12:
+ cmp r0, 0x2
+ beq _08109BCE
+ b _08109C3E
+_08109B18:
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_80A69CC
+ ldr r4, =gBattleAnimArgs
+ ldrb r1, [r4, 0x4]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x3C]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _08109B48
+ movs r0, 0x4
+ b _08109B4A
+ .pool
+_08109B48:
+ ldr r0, =0x0000fffc
+_08109B4A:
+ strh r0, [r5, 0x36]
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_80A8328
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ b _08109BC6
+ .pool
+_08109B70:
+ ldrh r0, [r5, 0x30]
+ adds r0, 0xC0
+ strh r0, [r5, 0x30]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _08109B94
+ ldrh r0, [r5, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ b _08109B9A
+ .pool
+_08109B94:
+ ldrh r0, [r5, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+_08109B9A:
+ strh r0, [r5, 0x26]
+ movs r2, 0x32
+ ldrsh r0, [r5, r2]
+ movs r2, 0x36
+ ldrsh r1, [r5, r2]
+ bl Sin
+ strh r0, [r5, 0x24]
+ ldrh r0, [r5, 0x32]
+ adds r0, 0x4
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x34]
+ adds r0, 0x1
+ strh r0, [r5, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ bne _08109C3E
+ movs r0, 0
+ strh r0, [r5, 0x34]
+_08109BC6:
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _08109C3E
+_08109BCE:
+ movs r1, 0x32
+ ldrsh r0, [r5, r1]
+ movs r2, 0x36
+ ldrsh r1, [r5, r2]
+ bl Sin
+ adds r2, r0, 0
+ movs r3, 0
+ strh r2, [r5, 0x24]
+ ldrh r0, [r5, 0x32]
+ adds r0, 0x4
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x34]
+ adds r0, 0x1
+ strh r0, [r5, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1F
+ bne _08109C3E
+ ldrh r0, [r5, 0x20]
+ adds r1, r2, r0
+ strh r1, [r5, 0x20]
+ ldrh r0, [r5, 0x26]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ strh r3, [r5, 0x26]
+ strh r3, [r5, 0x24]
+ movs r0, 0x80
+ lsls r0, 1
+ strh r0, [r5, 0x2E]
+ strh r1, [r5, 0x30]
+ ldr r4, =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl sub_80A6FD4
+ ldr r0, =sub_8109C4C
+ str r0, [r5, 0x1C]
+_08109C3E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8109AFC
+
+ thumb_func_start sub_8109C4C
+sub_8109C4C: @ 8109C4C
+ push {r4,lr}
+ adds r4, r0, 0
+ bl TranslateAnimLinear
+ lsls r0, 24
+ cmp r0, 0
+ bne _08109CA4
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0x10
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2, 0x4
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x38]
+ lsls r2, 16
+ asrs r2, 16
+ cmp r2, 0
+ beq _08109C82
+ cmp r2, 0xC4
+ ble _08109CAA
+_08109C82:
+ lsls r0, 16
+ cmp r0, 0
+ ble _08109CAA
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _08109CAA
+ ldr r0, =gUnknown_02038440
+ movs r1, 0
+ ldrsb r1, [r0, r1]
+ movs r0, 0x90
+ bl PlaySE12WithPanning
+ b _08109CAA
+ .pool
+_08109CA4:
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_08109CAA:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_8109C4C
+
+ thumb_func_start sub_8109CB0
+sub_8109CB0: @ 8109CB0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _08109CC8
+ ldr r0, =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r4, 0x30]
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x2E]
+_08109CC8:
+ movs r0, 0xC0
+ lsls r0, 1
+ adds r1, r0, 0
+ ldrh r2, [r4, 0x34]
+ adds r1, r2
+ strh r1, [r4, 0x34]
+ ldrh r0, [r4, 0x36]
+ adds r0, 0xA0
+ strh r0, [r4, 0x36]
+ movs r2, 0x30
+ ldrsh r0, [r4, r2]
+ lsls r1, 16
+ asrs r1, 24
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ ldrh r1, [r4, 0x36]
+ lsls r1, 16
+ asrs r1, 24
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x7
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ bl IsContest
+ lsls r0, 24
+ cmp r0, 0
+ bne _08109D64
+ ldrh r0, [r4, 0x30]
+ subs r0, 0x40
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x83
+ bls _08109D3C
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_80A8328
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ b _08109D80
+ .pool
+_08109D3C:
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_80A8328
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ movs r1, 0x3
+ ands r0, r1
+ lsls r0, 2
+ ldrb r2, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+ b _08109D80
+ .pool
+_08109D64:
+ ldrh r0, [r4, 0x30]
+ subs r0, 0x40
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x83
+ bls _08109D78
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x1D
+ b _08109D7E
+_08109D78:
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x1F
+_08109D7E:
+ strb r0, [r1]
+_08109D80:
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ ble _08109DA8
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_08109DA8:
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x1E
+ bne _08109DB6
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_08109DB6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_8109CB0
+
+ thumb_func_start sub_8109DBC
+sub_8109DBC: @ 8109DBC
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, =gTasks
+ adds r4, r1, r0
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ bne _08109DE2
+ movs r1, 0x1
+_08109DE2:
+ strh r1, [r4, 0x20]
+ ldr r0, =gBattleAnimTarget
+ ldrb r1, [r0]
+ movs r0, 0x2
+ eors r0, r1
+ bl IsBattlerSpriteVisible
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ strh r0, [r4, 0x22]
+ movs r0, 0x1
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x24]
+ movs r0, 0x3
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x26]
+ ldr r0, =sub_8109E2C
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8109DBC
+
+ thumb_func_start sub_8109E2C
+sub_8109E2C: @ 8109E2C
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r2, r0, r1
+ movs r0, 0x8
+ ldrsh r3, [r2, r0]
+ cmp r3, 0x1
+ beq _08109EF4
+ cmp r3, 0x1
+ bgt _08109E54
+ cmp r3, 0
+ beq _08109E62
+ b _0810A054
+ .pool
+_08109E54:
+ cmp r3, 0x2
+ bne _08109E5A
+ b _08109F7C
+_08109E5A:
+ cmp r3, 0x3
+ bne _08109E60
+ b _0810A010
+_08109E60:
+ b _0810A054
+_08109E62:
+ movs r1, 0x20
+ ldrsh r0, [r2, r1]
+ lsls r0, 1
+ ldrh r5, [r2, 0x1C]
+ adds r0, r5
+ strh r0, [r2, 0x1C]
+ ldrh r0, [r2, 0xA]
+ adds r0, 0x1
+ strh r0, [r2, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _08109E94
+ strh r3, [r2, 0xA]
+ ldrh r0, [r2, 0xC]
+ adds r0, 0x1
+ strh r0, [r2, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _08109E90
+ movs r0, 0x2
+ b _08109E92
+_08109E90:
+ ldr r0, =0x0000fffe
+_08109E92:
+ strh r0, [r2, 0x1E]
+_08109E94:
+ movs r1, 0
+ strh r1, [r2, 0xE]
+ movs r7, 0x22
+ ldrsh r0, [r2, r7]
+ cmp r1, r0
+ bge _08109ED6
+ ldr r4, =gSprites
+ adds r3, r2, 0
+ adds r3, 0x8
+_08109EA6:
+ movs r1, 0xE
+ ldrsh r0, [r2, r1]
+ adds r0, 0xE
+ lsls r0, 1
+ adds r0, r3, r0
+ movs r5, 0
+ ldrsh r0, [r0, r5]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrh r0, [r2, 0x1E]
+ ldrh r7, [r2, 0x1C]
+ adds r0, r7
+ strh r0, [r1, 0x24]
+ ldrh r0, [r2, 0xE]
+ adds r0, 0x1
+ strh r0, [r2, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ movs r5, 0x22
+ ldrsh r1, [r2, r5]
+ cmp r0, r1
+ blt _08109EA6
+_08109ED6:
+ ldrh r0, [r2, 0x1A]
+ adds r0, 0x1
+ strh r0, [r2, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ beq _08109EE6
+ b _0810A054
+_08109EE6:
+ movs r0, 0
+ strh r0, [r2, 0x1A]
+ b _0810A000
+ .pool
+_08109EF4:
+ ldrh r0, [r2, 0xA]
+ adds r0, 0x1
+ strh r0, [r2, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ ble _08109F1C
+ movs r0, 0
+ strh r0, [r2, 0xA]
+ ldrh r0, [r2, 0xC]
+ adds r0, 0x1
+ strh r0, [r2, 0xC]
+ ands r0, r3
+ lsls r0, 16
+ cmp r0, 0
+ beq _08109F18
+ movs r0, 0x2
+ b _08109F1A
+_08109F18:
+ ldr r0, =0x0000fffe
+_08109F1A:
+ strh r0, [r2, 0x1E]
+_08109F1C:
+ movs r1, 0
+ strh r1, [r2, 0xE]
+ movs r7, 0x22
+ ldrsh r0, [r2, r7]
+ cmp r1, r0
+ bge _08109F5E
+ ldr r4, =gSprites
+ adds r3, r2, 0
+ adds r3, 0x8
+_08109F2E:
+ movs r1, 0xE
+ ldrsh r0, [r2, r1]
+ adds r0, 0xE
+ lsls r0, 1
+ adds r0, r3, r0
+ movs r5, 0
+ ldrsh r0, [r0, r5]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrh r0, [r2, 0x1E]
+ ldrh r7, [r2, 0x1C]
+ adds r0, r7
+ strh r0, [r1, 0x24]
+ ldrh r0, [r2, 0xE]
+ adds r0, 0x1
+ strh r0, [r2, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ movs r5, 0x22
+ ldrsh r1, [r2, r5]
+ cmp r0, r1
+ blt _08109F2E
+_08109F5E:
+ ldrh r0, [r2, 0x1A]
+ adds r0, 0x1
+ strh r0, [r2, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x60
+ bne _0810A054
+ movs r0, 0
+ strh r0, [r2, 0x1A]
+ b _0810A000
+ .pool
+_08109F7C:
+ movs r7, 0x20
+ ldrsh r1, [r2, r7]
+ lsls r1, 1
+ ldrh r0, [r2, 0x1C]
+ subs r0, r1
+ strh r0, [r2, 0x1C]
+ ldrh r0, [r2, 0xA]
+ adds r0, 0x1
+ strh r0, [r2, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _08109FB0
+ movs r0, 0
+ strh r0, [r2, 0xA]
+ ldrh r0, [r2, 0xC]
+ adds r0, 0x1
+ strh r0, [r2, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _08109FAC
+ strh r3, [r2, 0x1E]
+ b _08109FB0
+_08109FAC:
+ ldr r0, =0x0000fffe
+ strh r0, [r2, 0x1E]
+_08109FB0:
+ movs r1, 0
+ strh r1, [r2, 0xE]
+ movs r3, 0x22
+ ldrsh r0, [r2, r3]
+ cmp r1, r0
+ bge _08109FF2
+ ldr r4, =gSprites
+ adds r3, r2, 0
+ adds r3, 0x8
+_08109FC2:
+ movs r5, 0xE
+ ldrsh r0, [r2, r5]
+ adds r0, 0xE
+ lsls r0, 1
+ adds r0, r3, r0
+ movs r7, 0
+ ldrsh r0, [r0, r7]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrh r0, [r2, 0x1E]
+ ldrh r5, [r2, 0x1C]
+ adds r0, r5
+ strh r0, [r1, 0x24]
+ ldrh r0, [r2, 0xE]
+ adds r0, 0x1
+ strh r0, [r2, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ movs r7, 0x22
+ ldrsh r1, [r2, r7]
+ cmp r0, r1
+ blt _08109FC2
+_08109FF2:
+ ldrh r0, [r2, 0x1A]
+ adds r0, 0x1
+ strh r0, [r2, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ bne _0810A054
+_0810A000:
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+ b _0810A054
+ .pool
+_0810A010:
+ movs r1, 0
+ strh r1, [r2, 0xE]
+ movs r3, 0x22
+ ldrsh r0, [r2, r3]
+ cmp r1, r0
+ bge _0810A04E
+ ldr r6, =gSprites
+ adds r3, r2, 0
+ adds r3, 0x8
+ movs r5, 0
+_0810A024:
+ movs r7, 0xE
+ ldrsh r0, [r2, r7]
+ adds r0, 0xE
+ lsls r0, 1
+ adds r0, r3, r0
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ strh r5, [r0, 0x24]
+ ldrh r0, [r2, 0xE]
+ adds r0, 0x1
+ strh r0, [r2, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ movs r7, 0x22
+ ldrsh r1, [r2, r7]
+ cmp r0, r1
+ blt _0810A024
+_0810A04E:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_0810A054:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8109E2C
+
+ thumb_func_start AnimTask_BlendBackground
+AnimTask_BlendBackground: @ 810A060
+ push {r4,lr}
+ sub sp, 0x10
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ mov r0, sp
+ bl sub_80A6B30
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ lsls r0, 4
+ ldr r1, =gBattleAnimArgs
+ ldrb r2, [r1]
+ ldrh r3, [r1, 0x2]
+ movs r1, 0x10
+ bl BlendPalette
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ add sp, 0x10
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end AnimTask_BlendBackground
+
+ thumb_func_start sub_810A094
+sub_810A094: @ 810A094
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r2, r0, r1
+ movs r3, 0x8
+ ldrsh r0, [r2, r3]
+ mov r9, r1
+ ldr r4, =gBattleAnimArgs
+ mov r8, r4
+ cmp r0, 0
+ bne _0810A0CA
+ ldrh r0, [r4]
+ strh r0, [r2, 0xA]
+ ldrh r0, [r4, 0x2]
+ strh r0, [r2, 0xC]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r2, 0xE]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r2, 0x10]
+_0810A0CA:
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+ ldr r1, =gBattlerSpriteIds
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r6, [r0]
+ movs r5, 0x10
+ ldrsh r0, [r2, r5]
+ cmp r0, 0
+ bne _0810A100
+ ldr r4, =gUnknown_08595684
+ movs r1, 0x8
+ ldrsh r0, [r2, r1]
+ b _0810A106
+ .pool
+_0810A100:
+ ldr r4, =gUnknown_08595694
+ movs r3, 0x8
+ ldrsh r0, [r2, r3]
+_0810A106:
+ movs r1, 0xA
+ bl __modsi3
+ lsls r0, 16
+ asrs r0, 16
+ adds r0, r4
+ ldrb r5, [r0]
+ lsls r0, r7, 2
+ adds r1, r0, r7
+ lsls r1, 3
+ add r1, r9
+ movs r4, 0xE
+ ldrsh r1, [r1, r4]
+ mov r12, r0
+ cmp r1, 0x1
+ bne _0810A154
+ ldr r2, =gSprites
+ lsls r3, r6, 4
+ adds r0, r3, r6
+ lsls r0, 2
+ adds r0, r2
+ mov r10, r0
+ mov r0, r8
+ movs r4, 0x2
+ ldrsh r1, [r0, r4]
+ lsls r0, r5, 24
+ asrs r0, 24
+ muls r0, r1
+ cmp r0, 0
+ bge _0810A144
+ negs r0, r0
+_0810A144:
+ mov r5, r10
+ strh r0, [r5, 0x26]
+ b _0810A16E
+ .pool
+_0810A154:
+ ldr r3, =gSprites
+ lsls r4, r6, 4
+ adds r2, r4, r6
+ lsls r2, 2
+ adds r2, r3
+ lsls r0, r5, 24
+ asrs r0, 24
+ mov r5, r8
+ ldrh r1, [r5, 0x2]
+ muls r0, r1
+ strh r0, [r2, 0x24]
+ adds r2, r3, 0
+ adds r3, r4, 0
+_0810A16E:
+ mov r1, r12
+ adds r0, r1, r7
+ lsls r0, 3
+ add r0, r9
+ movs r4, 0x8
+ ldrsh r1, [r0, r4]
+ movs r5, 0xA
+ ldrsh r0, [r0, r5]
+ cmp r1, r0
+ bne _0810A194
+ adds r0, r3, r6
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0
+ strh r1, [r0, 0x24]
+ strh r1, [r0, 0x26]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+_0810A194:
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810A094
+
+ .align 2, 0