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-rw-r--r--asm/ice.s1354
1 files changed, 0 insertions, 1354 deletions
diff --git a/asm/ice.s b/asm/ice.s
deleted file mode 100644
index bc2be5815..000000000
--- a/asm/ice.s
+++ /dev/null
@@ -1,1354 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_810C324
-sub_810C324: @ 810C324
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0810C366
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_0810C366:
- ldr r0, =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r4, =gBattle_BG1_Y
- strh r1, [r4]
- movs r0, 0x14
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x16
- bl SetGpuReg
- mov r0, sp
- bl sub_80A6B30
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, =gWeatherFog1Tiles
- movs r2, 0x80
- lsls r2, 4
- mov r3, sp
- ldrh r3, [r3, 0xA]
- bl LoadBgTiles
- ldr r1, =gBattleAnimFogTilemap
- mov r0, sp
- movs r2, 0
- bl sub_80A6D60
- ldr r0, =gUnknown_083970E8
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadPalette
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, =0x0000ffff
- strh r1, [r0, 0x26]
- ldr r1, =sub_810C3F0
- str r1, [r0]
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810C324
-
- thumb_func_start sub_810C3F0
-sub_810C3F0: @ 810C3F0
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r2, =gBattle_BG1_X
- ldr r3, =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r3
- ldrh r0, [r1, 0x26]
- ldrh r5, [r2]
- adds r0, r5
- strh r0, [r2]
- movs r2, 0x20
- ldrsh r0, [r1, r2]
- cmp r0, 0x4
- bls _0810C416
- b _0810C54A
-_0810C416:
- lsls r0, 2
- ldr r1, =_0810C42C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0810C42C:
- .4byte _0810C440
- .4byte _0810C484
- .4byte _0810C4A6
- .4byte _0810C4EA
- .4byte _0810C50C
-_0810C440:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r3
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- ldr r1, =gUnknown_08595C88
- movs r5, 0x1A
- ldrsh r0, [r4, r5]
- adds r0, r1
- ldrb r1, [r0]
- strh r1, [r4, 0x1E]
- movs r0, 0x11
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bne _0810C54A
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0x1E]
- b _0810C54A
- .pool
-_0810C484:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r3
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x51
- bne _0810C54A
- movs r0, 0x5
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _0810C54A
-_0810C4A6:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r4, r0, r3
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _0810C54A
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- subs r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _0810C54A
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r1, [r4, 0x1E]
- b _0810C54A
-_0810C4EA:
- mov r0, sp
- bl sub_80A6B30
- movs r0, 0x1
- bl sub_80A6C68
- movs r0, 0x2
- bl sub_80A6C68
- ldr r0, =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
-_0810C50C:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0810C520
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_0810C520:
- ldr r0, =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_BG1_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_0810C54A:
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810C3F0
-
- thumb_func_start sub_810C560
-sub_810C560: @ 810C560
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- ldr r6, =gBattleAnimArgs
- ldrh r0, [r6]
- strh r0, [r5, 0x2E]
- ldr r0, =gBattleAnimAttacker
- mov r8, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- ldr r7, =gBattleAnimTarget
- ldrb r0, [r7]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bcs _0810C594
- movs r0, 0x80
- lsls r0, 8
- strh r0, [r5, 0x3C]
-_0810C594:
- ldr r3, =gBattlerPositions
- ldrb r0, [r7]
- adds r0, r3
- ldrb r1, [r0]
- movs r2, 0x1
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _0810C5F4
- ldrh r0, [r6, 0x2]
- negs r0, r0
- strh r0, [r6, 0x2]
- ldrh r0, [r6, 0x6]
- negs r0, r0
- strh r0, [r6, 0x6]
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _0810C5F0
- mov r1, r8
- ldrb r0, [r1]
- adds r0, r3
- ldrb r1, [r0]
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _0810C5F0
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- ldr r2, =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0x1
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
-_0810C5F0:
- movs r0, 0x1
- strh r0, [r5, 0x3A]
-_0810C5F4:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r6, =gBattleAnimArgs
- movs r1, 0xE
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _0810C65C
- ldrh r0, [r6, 0x2]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x30]
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r6, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- b _0810C684
- .pool
-_0810C65C:
- ldrh r0, [r6, 0x2]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x30]
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r6, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x1
-_0810C684:
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x8]
- adds r0, r6
- strh r0, [r5, 0x36]
- ldrb r0, [r4]
- bl GetBattlerSpriteBGPriority
- lsls r0, 24
- lsrs r0, 16
- ldrh r1, [r5, 0x3C]
- orrs r0, r1
- strh r0, [r5, 0x3C]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0810C6B8
- movs r0, 0x1
- strh r0, [r5, 0x3A]
- adds r1, r5, 0
- adds r1, 0x43
- movs r0, 0x80
- strb r0, [r1]
-_0810C6B8:
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- ldr r0, =sub_810C6D4
- str r0, [r5, 0x1C]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810C560
-
- thumb_func_start sub_810C6D4
-sub_810C6D4: @ 810C6D4
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x3C]
- movs r5, 0xFF
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0x1
- beq _0810C7BC
- cmp r1, 0x1
- bgt _0810C6EE
- cmp r1, 0
- beq _0810C6F6
- b _0810C90C
-_0810C6EE:
- cmp r1, 0x2
- bne _0810C6F4
- b _0810C8D0
-_0810C6F4:
- b _0810C90C
-_0810C6F6:
- adds r0, r4, 0
- bl AnimTranslateLinear
- ldr r1, =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- asrs r0, 4
- ldrh r2, [r4, 0x24]
- adds r0, r2
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0810C724
- ldrh r0, [r4, 0x38]
- subs r0, 0x8
- b _0810C728
- .pool
-_0810C724:
- ldrh r0, [r4, 0x38]
- adds r0, 0x8
-_0810C728:
- ands r0, r5
- strh r0, [r4, 0x38]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _0810C736
- b _0810C90C
-_0810C736:
- movs r5, 0x50
- strh r5, [r4, 0x2E]
- ldr r6, =gBattleAnimTarget
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, 0x1D
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0810C78C
- ldr r1, =gBattlerPositions
- ldrb r0, [r6]
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0810C78C
- movs r0, 0xCC
- strh r0, [r4, 0x38]
- b _0810C78E
- .pool
-_0810C78C:
- strh r5, [r4, 0x38]
-_0810C78E:
- movs r0, 0
- strh r0, [r4, 0x26]
- ldr r1, =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- asrs r0, 3
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x38]
- adds r0, 0x2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- b _0810C90C
- .pool
-_0810C7BC:
- adds r0, r4, 0
- bl AnimTranslateLinear
- ldr r1, =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r2, 0
- ldrsh r0, [r0, r2]
- asrs r0, 3
- ldrh r2, [r4, 0x24]
- adds r0, r2
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- adds r0, 0x40
- lsls r0, 1
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- lsls r0, r1, 1
- adds r0, r1
- negs r0, r0
- asrs r0, 8
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0810C83A
- ldrh r1, [r4, 0x38]
- adds r0, r1, 0
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- adds r3, r1, 0
- cmp r0, 0x7F
- bhi _0810C81C
- ldrh r1, [r4, 0x3C]
- lsls r1, 16
- asrs r1, 24
- b _0810C824
- .pool
-_0810C81C:
- ldrh r1, [r4, 0x3C]
- lsls r1, 16
- asrs r1, 24
- adds r1, 0x1
-_0810C824:
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- adds r0, r3, 0x4
- b _0810C85A
-_0810C83A:
- ldrh r0, [r4, 0x38]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _0810C84E
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x80
- b _0810C854
-_0810C84E:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x8C
-_0810C854:
- strb r0, [r1]
- ldrh r0, [r4, 0x38]
- subs r0, 0x4
-_0810C85A:
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bgt _0810C90C
- movs r5, 0
- movs r0, 0xC0
- lsls r0, 2
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, 0x4
- strh r0, [r4, 0x36]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _0810C8B4
- ldr r1, =gBattlerPositions
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0810C8B4
- movs r0, 0x80
- lsls r0, 1
- b _0810C8B6
- .pool
-_0810C8B4:
- ldr r0, =0x0000fff0
-_0810C8B6:
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x3C]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- adds r0, r4, 0
- bl sub_80A6FD4
- b _0810C90C
- .pool
-_0810C8D0:
- adds r0, r4, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- beq _0810C90C
- ldrb r0, [r4, 0x1]
- lsls r0, 30
- lsrs r0, 30
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0810C8FE
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4, 0x1]
-_0810C8FE:
- adds r0, r4, 0
- bl DestroySprite
- ldr r1, =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_0810C90C:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810C6D4
-
- thumb_func_start sub_810C918
-sub_810C918: @ 810C918
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r1, r0
- ldr r0, =sub_810C934
- str r0, [r1]
- bx lr
- .pool
- thumb_func_end sub_810C918
-
- thumb_func_start sub_810C934
-sub_810C934: @ 810C934
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _0810C978
- cmp r5, 0x1
- bgt _0810C95C
- cmp r5, 0
- beq _0810C962
- b _0810C9DC
- .pool
-_0810C95C:
- cmp r5, 0x2
- beq _0810C9CE
- b _0810C9DC
-_0810C962:
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _0810C9DC
- strh r5, [r4, 0x10]
- strh r5, [r4, 0x12]
- strh r5, [r4, 0xC]
- b _0810C9B4
-_0810C978:
- ldrh r1, [r4, 0x12]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _0810C9C8
- ldrb r0, [r4, 0xE]
- ldrb r1, [r4, 0xC]
- movs r3, 0x1
- bl sub_810C9E4
- lsls r0, 24
- cmp r0, 0
- beq _0810C998
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
-_0810C998:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _0810C9C4
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _0810C9BC
-_0810C9B4:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0810C9DC
-_0810C9BC:
- ldrh r0, [r4, 0x8]
- subs r0, 0x1
- strh r0, [r4, 0x8]
- b _0810C9DC
-_0810C9C4:
- strh r5, [r4, 0x12]
- b _0810C9DC
-_0810C9C8:
- subs r0, r1, 0x1
- strh r0, [r4, 0x12]
- b _0810C9DC
-_0810C9CE:
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0810C9DC
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_0810C9DC:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_810C934
-
- thumb_func_start sub_810C9E4
-sub_810C9E4: @ 810C9E4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- lsls r0, 24
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- lsls r2, 24
- lsrs r2, 24
- str r2, [sp]
- lsls r3, 24
- lsrs r3, 24
- mov r10, r3
- movs r1, 0
- str r1, [sp, 0x4]
- ldr r1, =gUnknown_08595CB4
- lsrs r0, 22
- adds r4, r0, r1
- ldrb r0, [r4, 0x3]
- lsls r0, 24
- asrs r0, 28
- mov r8, r0
- cmp r0, 0x2
- beq _0810CAD0
- ldrh r0, [r4, 0x2]
- lsls r0, 20
- lsrs r0, 24
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r5, 0
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _0810CAD0
- movs r0, 0x1
- str r0, [sp, 0x4]
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r7, r0, 24
- adds r0, r5, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- mov r1, r8
- cmp r1, 0
- beq _0810CA60
- cmp r1, 0x1
- beq _0810CA96
- b _0810CAE2
- .pool
-_0810CA60:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80A861C
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r0
- lsls r1, 16
- lsrs r7, r1, 16
- adds r0, r5, 0
- movs r1, 0
- bl sub_80A861C
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r6, 16
- asrs r1, 16
- subs r1, r0
- b _0810CACA
-_0810CA96:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80A861C
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r7, 16
- asrs r1, 16
- adds r1, r0
- lsls r1, 16
- lsrs r7, r1, 16
- adds r0, r5, 0
- movs r1, 0
- bl sub_80A861C
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r6, 16
- asrs r1, 16
- adds r1, r0
-_0810CACA:
- lsls r1, 16
- lsrs r6, r1, 16
- b _0810CAE2
-_0810CAD0:
- ldrh r0, [r4]
- lsls r0, 22
- asrs r0, 6
- lsrs r7, r0, 16
- ldr r0, [r4]
- lsls r0, 12
- asrs r0, 22
- lsls r0, 16
- lsrs r6, r0, 16
-_0810CAE2:
- lsls r0, r6, 16
- asrs r0, 16
- adds r0, 0x8
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r0
- ldr r0, =gUnknown_08595D2C
- lsls r1, 16
- asrs r1, 16
- movs r2, 0x8
- negs r2, r2
- movs r3, 0x12
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x40
- beq _0810CB44
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- ldr r0, =gSprites
- adds r4, r0
- adds r0, r4, 0
- mov r1, r9
- bl StartSpriteAffineAnim
- mov r0, sp
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- strh r7, [r4, 0x34]
- strh r6, [r4, 0x36]
- mov r1, r9
- strh r1, [r4, 0x38]
- mov r0, sp
- ldrh r0, [r0]
- strh r0, [r4, 0x3A]
- mov r1, r10
- strh r1, [r4, 0x3C]
- movs r0, 0x1
- b _0810CB46
- .pool
-_0810CB44:
- movs r0, 0
-_0810CB46:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_810C9E4
-
- thumb_func_start sub_810CB58
-sub_810CB58: @ 810CB58
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x20]
- adds r0, 0x4
- strh r0, [r4, 0x20]
- ldrh r1, [r4, 0x22]
- adds r2, r1, 0
- adds r2, 0x8
- strh r2, [r4, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x34
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bge _0810CB82
- lsls r0, r2, 16
- asrs r0, 16
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _0810CC32
-_0810CB82:
- movs r3, 0x2E
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _0810CC04
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0810CC04
- ldr r0, =gUnknown_08595B68
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- movs r3, 0x36
- ldrsh r2, [r4, r3]
- adds r3, r4, 0
- adds r3, 0x43
- ldrb r3, [r3]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x2E]
- cmp r0, 0x40
- beq _0810CBE6
- ldr r2, =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r2, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, =sub_810CC3C
- str r1, [r0]
- movs r3, 0x2E
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x3A]
- strh r1, [r0, 0x3A]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x3C]
- strh r1, [r0, 0x3C]
-_0810CBE6:
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
- b _0810CC32
- .pool
-_0810CC04:
- ldr r3, =gTasks
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_0810CC32:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810CB58
-
- thumb_func_start sub_810CC3C
-sub_810CC3C: @ 810CC3C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- bne _0810CC7C
- ldr r3, =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_0810CC7C:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810CC3C
-
- thumb_func_start unc_080B06FC
-unc_080B06FC: @ 810CC88
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r0, =gAnimDisableStructPtr
- ldr r0, [r0]
- ldrb r1, [r0, 0x11]
- lsrs r0, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r0, r1
- subs r0, 0x1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x4
- bls _0810CCA6
- movs r1, 0x4
-_0810CCA6:
- adds r0, r5, 0
- bl StartSpriteAffineAnim
- adds r0, r5, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r6, =gBattleAnimArgs
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810CCCE
- ldrh r0, [r6, 0x4]
- negs r0, r0
- strh r0, [r6, 0x4]
-_0810CCCE:
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r6, 0xA]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl InitAnimArcTranslation
- ldr r0, =sub_810CD1C
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end unc_080B06FC
-
- thumb_func_start sub_810CD1C
-sub_810CD1C: @ 810CD1C
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _0810CD3E
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, =RunStoredCallbackWhenAnimEnds
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
-_0810CD3E:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810CD1C
-
- thumb_func_start sub_810CD4C
-sub_810CD4C: @ 810CD4C
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- bl Random2
- movs r5, 0xFF
- ands r5, r0
- movs r0, 0x80
- lsls r0, 1
- adds r6, r0, 0
- orrs r5, r6
- bl Random2
- ldr r1, =0x000001ff
- ands r1, r0
- adds r0, r1, 0
- cmp r0, 0xFF
- ble _0810CD92
- subs r0, r6, r0
- lsls r0, 16
- lsrs r1, r0, 16
-_0810CD92:
- strh r5, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldr r0, =sub_810CDB0
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810CD4C
-
- thumb_func_start sub_810CDB0
-sub_810CDB0: @ 810CDB0
- push {r4,lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x34]
- adds r3, r0, r1
- strh r3, [r2, 0x34]
- ldrh r1, [r2, 0x32]
- ldrh r4, [r2, 0x36]
- adds r1, r4
- strh r1, [r2, 0x36]
- movs r1, 0x1
- ands r1, r0
- cmp r1, 0
- beq _0810CDD4
- lsls r0, r3, 16
- asrs r0, 24
- negs r0, r0
- b _0810CDD8
-_0810CDD4:
- lsls r0, r3, 16
- asrs r0, 24
-_0810CDD8:
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _0810CDF6
- adds r0, r2, 0
- bl DestroyAnimSprite
-_0810CDF6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810CDB0
-
- thumb_func_start AnimTask_GetRolloutCounter
-AnimTask_GetRolloutCounter: @ 810CDFC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =gBattleAnimArgs
- ldrb r3, [r1]
- lsls r3, 1
- adds r3, r1
- ldr r1, =gAnimDisableStructPtr
- ldr r1, [r1]
- ldrb r1, [r1, 0x11]
- lsrs r2, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r2, r1
- subs r2, 0x1
- strh r2, [r3]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_GetRolloutCounter
-
- .align 2, 0