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-rw-r--r--asm/macros.inc88
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+ .include "asm/macros/asm.inc"
+ .include "asm/macros/function.inc"
+ .include "asm/macros/window.inc"
+ .include "asm/macros/pokemon_data.inc"
+ .include "asm/macros/ec.inc"
+ .include "asm/macros/map.inc"
+ .include "asm/macros/field_effect_script.inc"
+
+ .macro region_map_entry x, y, width, height, name
+ .byte \x
+ .byte \y
+ .byte \width
+ .byte \height
+ .4byte gMapName_\name
+ .endm
+
+ .macro obj_tiles address, uncompressed_size, tag = 0
+ .4byte \address
+ .2byte \uncompressed_size
+ .2byte \tag
+ .endm
+
+ .macro obj_pal address, tag
+ .4byte \address
+ .2byte \tag
+ .2byte 0@ padding
+ .endm
+
+@ Berry trees have a table defining the palette slot used for each of their 5
+@ stages. However, the first 2 stages always use the same slots regardless of
+@ the type of tree and the slots of the last 3 stages always equal each other.
+ .macro berry_tree_palette_slot_table slot
+ .byte 3, 4, \slot, \slot, \slot
+ .endm
+
+ .macro sprite_oam x, y, priority, tile_num_offset, size
+ .byte \x
+ .byte \y
+ .2byte ((\priority) << 14) | ((\tile_num_offset) << 4) | SPRITE_SIZE_\size
+ .endm
+
+ .macro obj_image_anim_frame pic_id, duration, flags = 0
+ .2byte \pic_id
+ .byte (\flags) | (\duration)
+ .byte 0 @ padding
+ .endm
+
+ .macro obj_image_anim_loop count
+ .2byte 0xfffd
+ .byte \count
+ .byte 0 @ padding
+ .endm
+
+ .macro obj_image_anim_jump target_index
+ .2byte 0xfffe
+ .byte \target_index
+ .byte 0 @ padding
+ .endm
+
+ .macro obj_image_anim_end
+ .2byte 0xffff
+ .2byte 0 @ padding
+ .endm
+
+ .macro obj_rot_scal_anim_frame delta_x_scale, delta_y_scale, delta_angle, duration
+ .2byte \delta_x_scale
+ .2byte \delta_y_scale
+ .byte \delta_angle
+ .byte \duration
+ .2byte 0 @ padding
+ .endm
+
+ .macro obj_rot_scal_anim_loop count
+ .2byte 0x7ffd
+ .2byte \count
+ .4byte 0 @ padding
+ .endm
+
+ .macro obj_rot_scal_anim_jump target_index
+ .2byte 0x7ffe
+ .2byte \target_index
+ .4byte 0 @ padding
+ .endm
+
+ .macro obj_rot_scal_anim_end
+ .2byte 0x7fff
+ .fill 6 @ padding
+ .endm