summaryrefslogtreecommitdiff
path: root/asm/psychic.s
diff options
context:
space:
mode:
Diffstat (limited to 'asm/psychic.s')
-rw-r--r--asm/psychic.s2172
1 files changed, 2172 insertions, 0 deletions
diff --git a/asm/psychic.s b/asm/psychic.s
new file mode 100644
index 000000000..8cd95d95a
--- /dev/null
+++ b/asm/psychic.s
@@ -0,0 +1,2172 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_810F1EC
+sub_810F1EC: @ 810F1EC
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r5, r0, 0
+ bl IsContest
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810F212
+ mov r0, r8
+ cmp r0, 0
+ beq _0810F22E
+_0810F212:
+ ldrb r1, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x8
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ adds r1, r5, 0
+ adds r1, 0x43
+ movs r0, 0xC8
+ strb r0, [r1]
+ mov r1, r8
+ cmp r1, 0
+ bne _0810F2B8
+_0810F22E:
+ movs r0, 0x1
+ bl GetBattlerAtPosition
+ lsls r0, 24
+ lsrs r4, r0, 24
+ adds r7, r4, 0
+ adds r0, r4, 0
+ bl sub_80A8364
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x1
+ eors r0, r1
+ negs r1, r0
+ orrs r1, r0
+ lsrs r6, r1, 31
+ adds r0, r4, 0
+ bl IsBattlerSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810F264
+ adds r0, r4, 0
+ adds r1, r6, 0
+ movs r2, 0
+ bl sub_80A438C
+_0810F264:
+ movs r0, 0x2
+ adds r4, r0, 0
+ eors r4, r7
+ adds r0, r4, 0
+ bl IsBattlerSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810F284
+ movs r0, 0x1
+ eors r6, r0
+ adds r0, r4, 0
+ adds r1, r6, 0
+ movs r2, 0
+ bl sub_80A438C
+_0810F284:
+ mov r0, r8
+ cmp r0, 0
+ bne _0810F2B8
+ bl IsDoubleBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810F2B8
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _0810F2B0
+ movs r0, 0x48
+ strh r0, [r5, 0x20]
+ movs r0, 0x50
+ b _0810F2F2
+ .pool
+_0810F2B0:
+ movs r0, 0xB0
+ strh r0, [r5, 0x20]
+ movs r0, 0x28
+ b _0810F2F2
+_0810F2B8:
+ ldr r6, =gBattleAnimAttacker
+ ldrb r0, [r6]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810F2CE
+ ldr r1, =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_0810F2CE:
+ ldrb r0, [r6]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ ldr r4, =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r5, 0x20]
+ ldrb r0, [r6]
+ movs r1, 0x1
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x2]
+ adds r0, r4
+_0810F2F2:
+ strh r0, [r5, 0x22]
+ ldr r0, =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 20
+ movs r1, 0x80
+ lsls r1, 1
+ adds r0, r1
+ strh r0, [r5, 0x2E]
+ mov r0, r8
+ cmp r0, 0
+ beq _0810F32C
+ ldrh r0, [r5, 0x22]
+ adds r0, 0x9
+ strh r0, [r5, 0x22]
+ ldr r1, =sub_810F3C8
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ b _0810F330
+ .pool
+_0810F32C:
+ ldr r0, =sub_810F340
+ str r0, [r5, 0x1C]
+_0810F330:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810F1EC
+@
+
+ thumb_func_start sub_810F340
+sub_810F340: @ 810F340
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r0, 0x1
+ bl GetBattlerAtPosition
+ lsls r0, 24
+ lsrs r4, r0, 24
+ movs r1, 0x3C
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _0810F35C
+ movs r0, 0x1
+ strh r0, [r5, 0x3C]
+ b _0810F3B6
+_0810F35C:
+ adds r0, r4, 0
+ bl IsBattlerSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810F382
+ ldr r2, =gSprites
+ ldr r0, =gBattlerSpriteIds
+ adds r0, r4, r0
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+_0810F382:
+ movs r0, 0x2
+ eors r4, r0
+ adds r0, r4, 0
+ bl IsBattlerSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810F3AC
+ ldr r2, =gSprites
+ ldr r0, =gBattlerSpriteIds
+ adds r0, r4, r0
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+_0810F3AC:
+ ldr r1, =sub_810F3C8
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+_0810F3B6:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810F340
+
+ thumb_func_start sub_810F3C8
+sub_810F3C8: @ 810F3C8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x34]
+ movs r1, 0x10
+ subs r1, r0
+ lsls r1, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ ldrh r1, [r4, 0x34]
+ movs r2, 0x34
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xD
+ bne _0810F3F4
+ ldr r0, =sub_810F400
+ str r0, [r4, 0x1C]
+ b _0810F3F8
+ .pool
+_0810F3F4:
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x34]
+_0810F3F8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810F3C8
+
+ thumb_func_start sub_810F400
+sub_810F400: @ 810F400
+ push {r4-r7,lr}
+ adds r3, r0, 0
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ bne _0810F45E
+ movs r0, 0
+ strh r0, [r3, 0x30]
+ ldrh r4, [r3, 0x2E]
+ ldr r1, =gPlttBufferFaded
+ adds r0, r4, 0
+ adds r0, 0x8
+ lsls r0, 1
+ adds r0, r1
+ ldrh r7, [r0]
+ movs r5, 0x8
+ adds r6, r1, 0
+ adds r1, r4, 0x7
+ lsls r0, r4, 1
+ adds r0, r6
+ adds r2, r0, 0
+ adds r2, 0x10
+ lsls r1, 1
+ adds r1, r6
+_0810F436:
+ ldrh r0, [r1]
+ strh r0, [r2]
+ subs r1, 0x2
+ subs r2, 0x2
+ subs r5, 0x1
+ cmp r5, 0
+ bgt _0810F436
+ adds r0, r4, 0x1
+ lsls r0, 1
+ adds r0, r6
+ strh r7, [r0]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ bne _0810F45E
+ ldr r0, =sub_810F46C
+ str r0, [r3, 0x1C]
+_0810F45E:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810F400
+
+ thumb_func_start sub_810F46C
+sub_810F46C: @ 810F46C
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x34]
+ movs r1, 0x10
+ subs r1, r0
+ lsls r1, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ ldrh r0, [r5, 0x34]
+ subs r0, 0x1
+ strh r0, [r5, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _0810F512
+ bl IsContest
+ lsls r0, 24
+ cmp r0, 0
+ bne _0810F502
+ movs r0, 0x1
+ bl GetBattlerAtPosition
+ lsls r0, 24
+ lsrs r4, r0, 24
+ adds r6, r4, 0
+ adds r0, r4, 0
+ bl IsBattlerSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810F4D4
+ ldr r2, =gSprites
+ ldr r0, =gBattlerSpriteIds
+ adds r0, r4, r0
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+_0810F4D4:
+ movs r0, 0x2
+ adds r4, r0, 0
+ eors r4, r6
+ adds r0, r4, 0
+ bl IsBattlerSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810F502
+ ldr r2, =gSprites
+ ldr r0, =gBattlerSpriteIds
+ adds r0, r4, r0
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+_0810F502:
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, =sub_810F524
+ str r0, [r5, 0x1C]
+_0810F512:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810F46C
+
+ thumb_func_start sub_810F524
+sub_810F524: @ 810F524
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl IsContest
+ lsls r0, 24
+ cmp r0, 0
+ bne _0810F57C
+ movs r0, 0x1
+ bl GetBattlerAtPosition
+ lsls r0, 24
+ lsrs r0, 24
+ adds r4, r0, 0
+ bl sub_80A8364
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x1
+ eors r0, r1
+ negs r1, r0
+ orrs r1, r0
+ lsrs r5, r1, 31
+ adds r0, r4, 0
+ bl IsBattlerSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810F562
+ adds r0, r5, 0
+ bl sub_80A477C
+_0810F562:
+ movs r0, 0x2
+ eors r4, r0
+ adds r0, r4, 0
+ bl IsBattlerSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810F57C
+ movs r0, 0x1
+ eors r5, r0
+ adds r0, r5, 0
+ bl sub_80A477C
+_0810F57C:
+ ldr r0, =DestroyAnimSprite
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810F524
+
+ thumb_func_start sub_810F58C
+sub_810F58C: @ 810F58C
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _0810F618
+ ldr r5, =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r5, r1]
+ movs r6, 0
+ cmp r0, 0
+ bne _0810F5A6
+ movs r6, 0x1
+_0810F5A6:
+ bl IsContest
+ lsls r0, 24
+ cmp r0, 0
+ bne _0810F5EE
+ bl IsDoubleBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810F5EE
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _0810F5E0
+ ldrh r0, [r5]
+ movs r1, 0x48
+ subs r1, r0
+ strh r1, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ adds r0, 0x50
+ strh r0, [r4, 0x22]
+ b _0810F610
+ .pool
+_0810F5E0:
+ ldrh r0, [r5]
+ adds r0, 0xB0
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ adds r0, 0x28
+ strh r0, [r4, 0x22]
+ b _0810F610
+_0810F5EE:
+ ldr r0, =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _0810F608
+ adds r0, r4, 0
+ adds r1, r6, 0
+ bl sub_80A69CC
+ b _0810F610
+ .pool
+_0810F608:
+ adds r0, r4, 0
+ adds r1, r6, 0
+ bl sub_80A6980
+_0810F610:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _0810F62C
+_0810F618:
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x30
+ ands r0, r1
+ cmp r0, 0
+ beq _0810F62C
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_0810F62C:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810F58C
+
+ thumb_func_start sub_810F634
+sub_810F634: @ 810F634
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810F684
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+ ldrh r0, [r5, 0x20]
+ subs r0, 0x28
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ adds r0, 0xA
+ strh r0, [r5, 0x22]
+ ldr r0, =0x0000ffff
+ b _0810F692
+ .pool
+_0810F684:
+ ldrh r0, [r5, 0x20]
+ adds r0, 0x28
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ subs r0, 0xA
+ strh r0, [r5, 0x22]
+ movs r0, 0x1
+_0810F692:
+ strh r0, [r5, 0x30]
+ ldr r1, =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, =sub_80A67D8
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810F634
+
+ thumb_func_start sub_810F6B0
+sub_810F6B0: @ 810F6B0
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ ldr r6, =gBattleAnimAttacker
+ ldrb r0, [r6]
+ movs r1, 0x1
+ bl sub_80A861C
+ lsls r0, 16
+ asrs r1, r0, 16
+ lsrs r0, 31
+ adds r1, r0
+ lsls r1, 15
+ lsrs r4, r1, 16
+ ldrb r0, [r6]
+ movs r1, 0
+ bl sub_80A861C
+ lsls r0, 16
+ asrs r1, r0, 16
+ lsrs r0, 31
+ adds r1, r0
+ asrs r1, 1
+ negs r1, r1
+ lsls r1, 16
+ lsrs r7, r1, 16
+ ldrb r0, [r6]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _0810F6F6
+ lsls r0, r4, 16
+ negs r0, r0
+ lsrs r4, r0, 16
+_0810F6F6:
+ ldrb r0, [r6]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r4
+ strh r0, [r5, 0x20]
+ ldrb r0, [r6]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r7
+ strh r0, [r5, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ bgt _0810F722
+ movs r0, 0x10
+ strh r0, [r5, 0x22]
+_0810F722:
+ ldr r1, =sub_810F740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, =sub_80A67D8
+ str r0, [r5, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810F6B0
+
+ thumb_func_start sub_810F740
+sub_810F740: @ 810F740
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r4, 0x1]
+ ldr r0, =gUnknown_08596740
+ str r0, [r4, 0x10]
+ movs r0, 0
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl InitSpriteAffineAnim
+ ldr r0, =sub_810F774
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810F740
+
+ thumb_func_start sub_810F774
+sub_810F774: @ 810F774
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _0810F786
+ cmp r0, 0x1
+ beq _0810F7B4
+ b _0810F7CC
+_0810F786:
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _0810F7CC
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ movs r0, 0x12
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _0810F7CC
+_0810F7B4:
+ ldrh r0, [r4, 0x30]
+ subs r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _0810F7CC
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_0810F7CC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810F774
+
+ thumb_func_start sub_810F7D4
+sub_810F7D4: @ 810F7D4
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, =gTasks
+ adds r4, r0
+ movs r0, 0
+ bl GetAnimBattlerSpriteId
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ strh r1, [r4, 0x8]
+ ldr r2, =gUnknown_0859675C
+ adds r0, r4, 0
+ bl sub_80A7CFC
+ ldr r0, =sub_810F810
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810F7D4
+
+ thumb_func_start sub_810F810
+sub_810F810: @ 810F810
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r0, r1
+ bl sub_80A7D34
+ lsls r0, 24
+ cmp r0, 0
+ bne _0810F830
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_0810F830:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810F810
+
+ thumb_func_start sub_810F83C
+sub_810F83C: @ 810F83C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, =gTasks
+ adds r4, r1, r0
+ movs r0, 0
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0
+ strh r0, [r4, 0x8]
+ strh r1, [r4, 0xA]
+ strh r1, [r4, 0xC]
+ ldr r0, =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ movs r1, 0x8
+ cmp r0, 0
+ beq _0810F870
+ movs r1, 0x4
+_0810F870:
+ strh r1, [r4, 0xE]
+ ldrb r1, [r4, 0x8]
+ ldr r2, =gUnknown_0859677C
+ adds r0, r4, 0
+ bl sub_80A7CFC
+ ldr r0, =sub_810F898
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810F83C
+
+ thumb_func_start sub_810F898
+sub_810F898: @ 810F898
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r4, r0, r1
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _0810F8BC
+ cmp r0, 0x1
+ beq _0810F8D8
+ b _0810F936
+ .pool
+_0810F8BC:
+ adds r0, r4, 0
+ bl sub_80A7D34
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x13
+ ble _0810F936
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ b _0810F936
+_0810F8D8:
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _0810F900
+ ldr r2, =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x8
+ strh r1, [r0, 0x26]
+ ldrh r0, [r4, 0xE]
+ subs r0, 0x1
+ strh r0, [r4, 0xE]
+ b _0810F936
+ .pool
+_0810F900:
+ ldr r3, =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ movs r1, 0x88
+ lsls r1, 1
+ strh r1, [r0, 0x20]
+ ldrb r0, [r4, 0x8]
+ bl sub_80A7344
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_0810F936:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810F898
+
+ thumb_func_start sub_810F940
+sub_810F940: @ 810F940
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, =gTasks
+ adds r5, r1, r0
+ movs r1, 0
+ movs r0, 0x10
+ strh r0, [r5, 0xE]
+ strh r1, [r5, 0x10]
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x24]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_80A861C
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x3
+ bl __divsi3
+ lsls r0, 16
+ lsrs r6, r0, 16
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_80A861C
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x3
+ bl __divsi3
+ lsls r0, 16
+ lsrs r0, 16
+ adds r1, r0, 0
+ cmp r0, r6
+ bcs _0810F9AA
+ adds r1, r6, 0
+_0810F9AA:
+ strh r1, [r5, 0x20]
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0x10
+ bl SetGpuReg
+ ldr r0, =sub_810F9D4
+ str r0, [r5]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810F940
+
+ thumb_func_start sub_810F9D4
+sub_810F9D4: @ 810F9D4
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ cmp r1, 0x1
+ beq _0810FAD4
+ cmp r1, 0x1
+ bgt _0810F9FC
+ cmp r1, 0
+ beq _0810FA0A
+ b _0810FB5A
+ .pool
+_0810F9FC:
+ cmp r1, 0x2
+ bne _0810FA02
+ b _0810FB36
+_0810FA02:
+ cmp r1, 0x3
+ bne _0810FA08
+ b _0810FB44
+_0810FA08:
+ b _0810FB5A
+_0810FA0A:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x8
+ bgt _0810FA1A
+ b _0810FB5A
+_0810FA1A:
+ strh r1, [r4, 0xA]
+ ldr r0, =gUnknown_08596794
+ movs r2, 0x22
+ ldrsh r1, [r4, r2]
+ movs r3, 0x24
+ ldrsh r2, [r4, r3]
+ movs r3, 0
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ movs r0, 0xC
+ ldrsh r1, [r4, r0]
+ adds r1, 0x8
+ lsls r1, 1
+ adds r0, r4, 0
+ adds r0, 0x8
+ adds r0, r1
+ strh r2, [r0]
+ cmp r2, 0x40
+ beq _0810FABE
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _0810FA78
+ cmp r0, 0x1
+ bgt _0810FA5C
+ cmp r0, 0
+ beq _0810FA66
+ b _0810FABE
+ .pool
+_0810FA5C:
+ cmp r0, 0x2
+ beq _0810FA90
+ cmp r0, 0x3
+ beq _0810FAA8
+ b _0810FABE
+_0810FA66:
+ ldr r0, =gSprites
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r4, 0x20]
+ b _0810FAB6
+ .pool
+_0810FA78:
+ ldr r0, =gSprites
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r4, 0x20]
+ negs r0, r0
+ strh r0, [r1, 0x24]
+ ldrh r0, [r4, 0x20]
+ b _0810FABC
+ .pool
+_0810FA90:
+ ldr r1, =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ ldrh r1, [r4, 0x20]
+ strh r1, [r0, 0x24]
+ ldrh r1, [r4, 0x20]
+ strh r1, [r0, 0x26]
+ b _0810FABE
+ .pool
+_0810FAA8:
+ ldr r0, =gSprites
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r4, 0x20]
+ negs r0, r0
+_0810FAB6:
+ strh r0, [r1, 0x24]
+ ldrh r0, [r4, 0x20]
+ negs r0, r0
+_0810FABC:
+ strh r0, [r1, 0x26]
+_0810FABE:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ bne _0810FB5A
+ b _0810FB36
+ .pool
+_0810FAD4:
+ ldrh r0, [r4, 0xA]
+ ands r1, r0
+ cmp r1, 0
+ beq _0810FAE4
+ ldrh r0, [r4, 0xE]
+ subs r0, 0x1
+ strh r0, [r4, 0xE]
+ b _0810FAEA
+_0810FAE4:
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+_0810FAEA:
+ ldrh r1, [r4, 0x10]
+ lsls r1, 8
+ ldrh r0, [r4, 0xE]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x20
+ bne _0810FB5A
+ movs r5, 0x8
+ adds r6, r4, 0
+ adds r6, 0x8
+_0810FB10:
+ lsls r0, r5, 1
+ adds r1, r6, r0
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x40
+ beq _0810FB2C
+ adds r1, r0, 0
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, =gSprites
+ adds r0, r1
+ bl DestroySprite
+_0810FB2C:
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0xC
+ bls _0810FB10
+_0810FB36:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _0810FB5A
+ .pool
+_0810FB44:
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_0810FB5A:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810F9D4
+
+
+ thumb_func_start sub_810FB60
+sub_810FB60: @ 810FB60
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x30
+ ldrsh r1, [r4, r0]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ subs r0, 0xA
+ cmp r1, r0
+ ble _0810FB8A
+ ldrh r0, [r4, 0x30]
+ movs r1, 0x1
+ ands r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_0810FB8A:
+ movs r0, 0x30
+ ldrsh r1, [r4, r0]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _0810FB9C
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_0810FB9C:
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810FB60
+
+ thumb_func_start sub_810FBA8
+sub_810FBA8: @ 810FBA8
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _0810FBD4
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+_0810FBD4:
+ ldrh r0, [r6, 0x2]
+ strh r0, [r5, 0x2E]
+ ldr r0, =sub_810FB60
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810FBA8
+
+ thumb_func_start sub_810FBF0
+sub_810FBF0: @ 810FBF0
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, =gTasks
+ adds r5, r1, r0
+ bl IsContest
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810FC94
+ ldr r0, =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x1
+ bne _0810FC60
+ ldr r0, =0x0000fff6
+ strh r0, [r5, 0x1C]
+ ldr r4, =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x5
+ bl sub_80A861C
+ subs r0, 0x8
+ strh r0, [r5, 0x1E]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_80A861C
+ adds r0, 0x8
+ strh r0, [r5, 0x20]
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x5
+ bl sub_80A861C
+ subs r0, 0x8
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_80A861C
+ adds r0, 0x8
+ b _0810FD1E
+ .pool
+_0810FC60:
+ movs r0, 0xA
+ strh r0, [r5, 0x1C]
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x4
+ bl sub_80A861C
+ adds r0, 0x8
+ strh r0, [r5, 0x1E]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_80A861C
+ subs r0, 0x8
+ strh r0, [r5, 0x20]
+ ldr r4, =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x4
+ bl sub_80A861C
+ adds r0, 0x8
+ b _0810FD12
+ .pool
+_0810FC94:
+ ldr r0, =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x1
+ bne _0810FCE8
+ ldr r0, =0x0000fff6
+ strh r0, [r5, 0x1C]
+ ldr r4, =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x4
+ bl sub_80A861C
+ adds r0, 0x8
+ strh r0, [r5, 0x1E]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_80A861C
+ adds r0, 0x8
+ strh r0, [r5, 0x20]
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x4
+ bl sub_80A861C
+ adds r0, 0x8
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_80A861C
+ adds r0, 0x8
+ b _0810FD1E
+ .pool
+_0810FCE8:
+ movs r0, 0xA
+ strh r0, [r5, 0x1C]
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x5
+ bl sub_80A861C
+ subs r0, 0x8
+ strh r0, [r5, 0x1E]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_80A861C
+ subs r0, 0x8
+ strh r0, [r5, 0x20]
+ ldr r4, =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x5
+ bl sub_80A861C
+ subs r0, 0x8
+_0810FD12:
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_80A861C
+ subs r0, 0x8
+_0810FD1E:
+ strh r0, [r5, 0x24]
+ movs r0, 0x6
+ strh r0, [r5, 0xA]
+ ldr r0, =sub_810FD3C
+ str r0, [r5]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810FBF0
+
+ thumb_func_start sub_810FD3C
+sub_810FD3C: @ 810FD3C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r5, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ cmp r1, 0
+ beq _0810FD60
+ cmp r1, 0x1
+ beq _0810FDD4
+ b _0810FDE8
+ .pool
+_0810FD60:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x6
+ ble _0810FDE8
+ strh r1, [r5, 0xA]
+ ldr r0, =gUnknown_08596864
+ movs r2, 0x1E
+ ldrsh r1, [r5, r2]
+ movs r3, 0x20
+ ldrsh r2, [r5, r3]
+ movs r3, 0
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0x40
+ beq _0810FDB4
+ ldr r0, =gSprites
+ lsls r4, r1, 4
+ adds r4, r1
+ lsls r4, 2
+ adds r4, r0
+ movs r0, 0x10
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r5, 0x24]
+ strh r0, [r4, 0x36]
+ ldrh r0, [r5, 0x1C]
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_80A68D4
+ ldrb r0, [r5, 0xC]
+ movs r1, 0x3
+ ands r1, r0
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+_0810FDB4:
+ ldrh r0, [r5, 0xC]
+ adds r0, 0x1
+ strh r0, [r5, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ bne _0810FDE8
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _0810FDE8
+ .pool
+_0810FDD4:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x11
+ ble _0810FDE8
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_0810FDE8:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810FD3C
+
+ thumb_func_start sub_810FDF0
+sub_810FDF0: @ 810FDF0
+ push {r4,lr}
+ adds r4, r0, 0
+ bl TranslateAnimArc
+ lsls r0, 24
+ cmp r0, 0
+ beq _0810FE0E
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+_0810FE0E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810FDF0
+
+ thumb_func_start sub_810FE14
+sub_810FE14: @ 810FE14
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, =gTasks
+ adds r4, r1, r0
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerYCoordWithElevation
+ lsls r0, 24
+ lsrs r1, r0, 24
+ adds r0, r1, 0
+ subs r0, 0x20
+ strh r0, [r4, 0x24]
+ ldr r0, =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r0, [r0, r2]
+ cmp r0, 0x1
+ beq _0810FE6A
+ cmp r0, 0x1
+ bgt _0810FE58
+ cmp r0, 0
+ beq _0810FE5E
+ b _0810FE86
+ .pool
+_0810FE58:
+ cmp r0, 0x2
+ beq _0810FE76
+ b _0810FE86
+_0810FE5E:
+ movs r0, 0x2
+ strh r0, [r4, 0x1E]
+ movs r0, 0x5
+ strh r0, [r4, 0x20]
+ movs r0, 0x40
+ b _0810FE7E
+_0810FE6A:
+ movs r0, 0x2
+ strh r0, [r4, 0x1E]
+ movs r0, 0x5
+ strh r0, [r4, 0x20]
+ movs r0, 0xC0
+ b _0810FE7E
+_0810FE76:
+ movs r0, 0x4
+ strh r0, [r4, 0x1E]
+ strh r0, [r4, 0x20]
+ movs r0, 0
+_0810FE7E:
+ strh r0, [r4, 0x22]
+ adds r0, r1, 0
+ adds r0, 0x20
+ strh r0, [r4, 0x26]
+_0810FE86:
+ movs r1, 0x24
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bge _0810FE92
+ movs r0, 0
+ strh r0, [r4, 0x24]
+_0810FE92:
+ ldr r0, =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_80A8364
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _0810FEB8
+ ldr r0, =gBattle_BG1_X
+ ldrh r0, [r0]
+ strh r0, [r4, 0x1C]
+ ldr r0, =0x04000014
+ b _0810FEC0
+ .pool
+_0810FEB8:
+ ldr r0, =gBattle_BG2_X
+ ldrh r0, [r0]
+ strh r0, [r4, 0x1C]
+ ldr r0, =0x04000018
+_0810FEC0:
+ str r0, [sp]
+ ldrh r1, [r4, 0x24]
+ lsls r3, r1, 16
+ asrs r1, r3, 16
+ movs r2, 0x24
+ ldrsh r0, [r4, r2]
+ adds r0, 0x40
+ cmp r1, r0
+ bgt _0810FEFA
+ ldr r5, =gScanlineEffectRegBuffers
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+_0810FEDA:
+ asrs r3, 16
+ lsls r1, r3, 1
+ adds r2, r1, r5
+ ldrh r0, [r4, 0x1C]
+ strh r0, [r2]
+ adds r1, r6
+ ldrh r0, [r4, 0x1C]
+ strh r0, [r1]
+ adds r3, 0x1
+ lsls r3, 16
+ asrs r1, r3, 16
+ movs r2, 0x24
+ ldrsh r0, [r4, r2]
+ adds r0, 0x40
+ cmp r1, r0
+ ble _0810FEDA
+_0810FEFA:
+ ldr r0, =0xa2600001
+ str r0, [sp, 0x4]
+ mov r1, sp
+ movs r2, 0
+ movs r0, 0x1
+ strb r0, [r1, 0x8]
+ mov r0, sp
+ strb r2, [r0, 0x9]
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl ScanlineEffect_SetParams
+ ldr r0, =sub_810FF34
+ str r0, [r4]
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_810FE14
+
+ thumb_func_start sub_810FF34
+sub_810FF34: @ 810FF34
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _0811000E
+ cmp r0, 0x1
+ bgt _0810FF60
+ cmp r0, 0
+ beq _0810FF66
+ b _08110026
+ .pool
+_0810FF60:
+ cmp r0, 0x2
+ beq _08110020
+ b _08110026
+_0810FF66:
+ ldrh r3, [r5, 0x22]
+ ldrh r4, [r5, 0x24]
+ movs r2, 0x24
+ ldrsh r1, [r5, r2]
+ movs r2, 0x26
+ ldrsh r0, [r5, r2]
+ cmp r1, r0
+ bgt _0810FFFE
+ ldr r0, =gSineTable
+ mov r9, r0
+ movs r7, 0x3
+ ldr r1, =gScanlineEffectRegBuffers
+ mov r12, r1
+ movs r2, 0xF0
+ lsls r2, 3
+ add r2, r12
+ mov r8, r2
+_0810FF88:
+ lsls r2, r3, 16
+ asrs r0, r2, 15
+ add r0, r9
+ movs r3, 0
+ ldrsh r0, [r0, r3]
+ movs r3, 0x20
+ ldrsh r1, [r5, r3]
+ asrs r0, r1
+ lsls r0, 16
+ lsrs r1, r0, 16
+ asrs r3, r0, 16
+ adds r6, r2, 0
+ cmp r3, 0
+ ble _0810FFB8
+ ldrh r1, [r5, 0xA]
+ adds r0, r7, 0
+ ands r0, r1
+ adds r0, r3, r0
+ b _0810FFC4
+ .pool
+_0810FFB8:
+ cmp r3, 0
+ bge _0810FFC8
+ ldrh r1, [r5, 0xA]
+ adds r0, r7, 0
+ ands r0, r1
+ subs r0, r3, r0
+_0810FFC4:
+ lsls r0, 16
+ lsrs r1, r0, 16
+_0810FFC8:
+ lsls r2, r4, 16
+ asrs r2, 16
+ lsls r3, r2, 1
+ mov r0, r12
+ adds r4, r3, r0
+ ldrh r0, [r5, 0x1C]
+ lsls r1, 16
+ asrs r1, 16
+ adds r0, r1, r0
+ strh r0, [r4]
+ add r3, r8
+ ldrh r0, [r5, 0x1C]
+ adds r1, r0
+ strh r1, [r3]
+ asrs r0, r6, 16
+ ldrh r1, [r5, 0x1E]
+ adds r0, r1
+ lsls r0, 16
+ lsrs r3, r0, 16
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r4, r2, 16
+ asrs r2, 16
+ movs r1, 0x26
+ ldrsh r0, [r5, r1]
+ cmp r2, r0
+ ble _0810FF88
+_0810FFFE:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x17
+ ble _08110026
+ b _08110014
+_0811000E:
+ ldr r1, =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_08110014:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _08110026
+ .pool
+_08110020:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_08110026:
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_810FF34
+
+ thumb_func_start sub_8110034
+sub_8110034: @ 8110034
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ mov r8, r4
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r7, r0, r1
+ bl AllocOamMatrix
+ lsls r0, 24
+ lsrs r5, r0, 24
+ mov r10, r5
+ adds r6, r5, 0
+ cmp r6, 0xFF
+ bne _0811006C
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _08110116
+ .pool
+_0811006C:
+ ldr r1, =gBattleAnimArgs
+ ldrb r0, [r1]
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ lsls r0, 16
+ lsrs r1, r0, 16
+ mov r9, r1
+ asrs r0, 16
+ cmp r0, 0
+ bge _08110094
+ adds r0, r5, 0
+ bl FreeOamMatrix
+ mov r0, r8
+ bl DestroyAnimVisualTask
+ b _08110116
+ .pool
+_08110094:
+ ldr r2, =gSprites
+ lsls r4, r0, 4
+ adds r4, r0
+ lsls r4, 2
+ adds r0, r2, 0
+ adds r0, 0x1C
+ adds r0, r4, r0
+ ldr r1, =SpriteCallbackDummy
+ str r1, [r0]
+ adds r4, r2
+ ldrb r0, [r4, 0x1]
+ movs r1, 0x3
+ orrs r0, r1
+ strb r0, [r4, 0x1]
+ movs r0, 0x1F
+ ands r6, r0
+ lsls r2, r6, 1
+ ldrb r1, [r4, 0x3]
+ movs r0, 0x3F
+ negs r0, r0
+ ands r0, r1
+ orrs r0, r2
+ strb r0, [r4, 0x3]
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r2]
+ adds r1, r4, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ adds r0, 0x1
+ strb r0, [r1]
+ mov r1, r9
+ lsls r0, r1, 24
+ lsrs r0, 24
+ movs r2, 0x80
+ lsls r2, 1
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldrb r3, [r4, 0x1]
+ lsrs r1, r3, 6
+ ldrb r2, [r4, 0x3]
+ lsrs r2, 6
+ lsls r3, 30
+ lsrs r3, 30
+ adds r0, r4, 0
+ bl CalcCenterToCornerVec
+ ldr r1, =gBattleAnimArgs
+ ldrb r0, [r1]
+ bl GetAnimBattlerSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r7, 0x22]
+ mov r0, r10
+ strh r0, [r7, 0x24]
+ mov r1, r9
+ strh r1, [r7, 0x26]
+ ldr r0, =sub_8110134
+ str r0, [r7]
+_08110116:
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .pool
+ thumb_func_end sub_8110034
+
+ thumb_func_start sub_8110134
+sub_8110134: @ 8110134
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _081101B8
+ cmp r0, 0x1
+ bgt _0811015C
+ cmp r0, 0
+ beq _08110166
+ b _08110238
+ .pool
+_0811015C:
+ cmp r0, 0x2
+ beq _08110208
+ cmp r0, 0x3
+ beq _08110228
+ b _08110238
+_08110166:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x4
+ strh r0, [r4, 0xA]
+ ldr r1, =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ lsls r1, 16
+ asrs r1, 17
+ movs r2, 0x80
+ lsls r2, 1
+ adds r0, r2, 0
+ subs r0, r1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0xC
+ ldrsh r2, [r4, r1]
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x22]
+ lsls r1, 24
+ lsrs r1, 24
+ bl sub_80A7EC0
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x30
+ bne _08110238
+ b _0811021A
+ .pool
+_081101B8:
+ ldrh r0, [r4, 0xA]
+ subs r0, 0x4
+ strh r0, [r4, 0xA]
+ ldr r1, =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ lsls r1, 16
+ asrs r1, 17
+ movs r2, 0x80
+ lsls r2, 1
+ adds r0, r2, 0
+ subs r0, r1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0xC
+ ldrsh r2, [r4, r1]
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x22]
+ lsls r1, 24
+ lsrs r1, 24
+ bl sub_80A7EC0
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _08110238
+ b _0811021A
+ .pool
+_08110208:
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, =gSprites
+ adds r0, r1
+ bl obj_delete_but_dont_free_vram
+_0811021A:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _08110238
+ .pool
+_08110228:
+ ldrh r0, [r4, 0x24]
+ lsls r0, 24
+ lsrs r0, 24
+ bl FreeOamMatrix
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_08110238:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_8110134
+@*/
+
+ thumb_func_start sub_8110240
+sub_8110240: @ 8110240
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _081102B8
+ cmp r0, 0x1
+ bgt _08110256
+ cmp r0, 0
+ beq _08110260
+ b _08110360
+_08110256:
+ cmp r0, 0x2
+ beq _081102EA
+ cmp r0, 0x3
+ beq _0811034A
+ b _08110360
+_08110260:
+ ldr r4, =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl GetBattlerSpriteCoord
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ bl IsContest
+ lsls r0, 24
+ cmp r0, 0
+ beq _0811028E
+ ldrh r0, [r5, 0x22]
+ adds r0, 0xC
+ strh r0, [r5, 0x22]
+_0811028E:
+ movs r0, 0x8
+ strh r0, [r5, 0x30]
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ ldrh r0, [r5, 0x30]
+ movs r1, 0x10
+ subs r1, r0
+ lsls r1, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ b _081102E2
+ .pool
+_081102B8:
+ adds r0, r5, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _08110360
+ movs r0, 0x40
+ negs r0, r0
+ bl BattleAnimAdjustPanning
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xCB
+ bl PlaySE12WithPanning
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl ChangeSpriteAffineAnim
+_081102E2:
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _08110360
+_081102EA:
+ ldrh r0, [r5, 0x32]
+ adds r1, r0, 0x1
+ strh r1, [r5, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _0811032E
+ movs r0, 0
+ strh r0, [r5, 0x32]
+ ldrh r1, [r5, 0x30]
+ subs r1, 0x1
+ strh r1, [r5, 0x30]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x30
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _0811032E
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+_0811032E:
+ movs r0, 0xE0
+ lsls r0, 2
+ adds r2, r0, 0
+ ldrh r1, [r5, 0x34]
+ adds r2, r1
+ lsls r1, r2, 16
+ asrs r1, 24
+ ldrh r0, [r5, 0x26]
+ subs r0, r1
+ strh r0, [r5, 0x26]
+ movs r0, 0xFF
+ ands r2, r0
+ strh r2, [r5, 0x34]
+ b _08110360
+_0811034A:
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r5, 0
+ bl DestroyAnimSprite
+_08110360:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_8110240
+
+ .align 2, 0