diff options
Diffstat (limited to 'asm/reshow_battle_screen.s')
-rw-r--r-- | asm/reshow_battle_screen.s | 1040 |
1 files changed, 0 insertions, 1040 deletions
diff --git a/asm/reshow_battle_screen.s b/asm/reshow_battle_screen.s deleted file mode 100644 index d9b679750..000000000 --- a/asm/reshow_battle_screen.s +++ /dev/null @@ -1,1040 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start nullsub_35 -nullsub_35: @ 80A92F4 - bx lr - thumb_func_end nullsub_35 - - thumb_func_start ReshowBattleScreenAfterMenu -ReshowBattleScreenAfterMenu: @ 80A92F8 - push {lr} - ldr r2, =gPaletteFade - ldrb r0, [r2, 0x8] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2, 0x8] - movs r0, 0 - bl SetHBlankCallback - movs r0, 0 - bl SetVBlankCallback - movs r0, 0x4C - movs r1, 0 - bl SetGpuReg - ldr r0, =gBattleScripting - adds r2, r0, 0 - adds r2, 0x21 - movs r1, 0 - strb r1, [r2] - adds r0, 0x22 - strb r1, [r0] - ldr r0, =c2_80777E8 - bl SetMainCallback2 - pop {r0} - bx r0 - .pool - thumb_func_end ReshowBattleScreenAfterMenu - - thumb_func_start c2_80777E8 -c2_80777E8: @ 80A933C - push {r4-r7,lr} - sub sp, 0x8 - ldr r0, =gBattleScripting - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0x13 - bls _080A934C - b _080A95A4 -_080A934C: - lsls r0, 2 - ldr r1, =_080A9360 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_080A9360: - .4byte _080A93B0 - .4byte _080A942C - .4byte _080A9444 - .4byte _080A944A - .4byte _080A9450 - .4byte _080A9460 - .4byte _080A9466 - .4byte _080A948E - .4byte _080A9492 - .4byte _080A9496 - .4byte _080A949A - .4byte _080A94B8 - .4byte _080A94C0 - .4byte _080A94C8 - .4byte _080A94D0 - .4byte _080A94D8 - .4byte _080A94E0 - .4byte _080A94E8 - .4byte _080A94F0 - .4byte _080A94F8 -_080A93B0: - bl dp12_8087EA4 - bl trs_config - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0 - bl ShowBg - movs r0, 0x1 - bl ShowBg - movs r0, 0x2 - bl ShowBg - movs r0, 0x3 - bl ShowBg - bl ResetPaletteFade - ldr r0, =gBattle_BG0_X - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_BG0_Y - strh r1, [r0] - ldr r0, =gBattle_BG1_X - strh r1, [r0] - ldr r0, =gBattle_BG1_Y - strh r1, [r0] - ldr r0, =gBattle_BG2_X - strh r1, [r0] - ldr r0, =gBattle_BG2_Y - strh r1, [r0] - ldr r0, =gBattle_BG3_X - strh r1, [r0] - ldr r0, =gBattle_BG3_Y - strh r1, [r0] - b _080A95D2 - .pool -_080A942C: - movs r0, 0 - str r0, [sp, 0x4] - movs r1, 0xC0 - lsls r1, 19 - ldr r2, =0x01006000 - add r0, sp, 0x4 - bl CpuFastSet - b _080A95D2 - .pool -_080A9444: - bl LoadBattleTextboxAndBackground - b _080A95D2 -_080A944A: - bl ResetSpriteData - b _080A95D2 -_080A9450: - bl FreeAllSpritePalettes - ldr r1, =gReservedSpritePaletteCount - movs r0, 0x4 - strb r0, [r1] - b _080A95D2 - .pool -_080A9460: - bl sub_805E350 - b _080A95D2 -_080A9466: - ldr r5, =gBattleScripting - adds r4, r5, 0 - adds r4, 0x22 - ldrb r0, [r4] - bl sub_805E08C - lsls r0, 24 - cmp r0, 0 - beq _080A9484 - movs r0, 0 - strb r0, [r4] - b _080A95D2 - .pool -_080A9484: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - adds r1, r5, 0 - b _080A94AA -_080A948E: - movs r0, 0 - b _080A949C -_080A9492: - movs r0, 0x1 - b _080A949C -_080A9496: - movs r0, 0x2 - b _080A949C -_080A949A: - movs r0, 0x3 -_080A949C: - bl sub_80A9614 - lsls r0, 24 - cmp r0, 0 - beq _080A94A8 - b _080A95D2 -_080A94A8: - ldr r1, =gBattleScripting -_080A94AA: - adds r1, 0x21 - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - b _080A95D2 - .pool -_080A94B8: - movs r0, 0 - bl sub_80A9708 - b _080A95D2 -_080A94C0: - movs r0, 0x1 - bl sub_80A9708 - b _080A95D2 -_080A94C8: - movs r0, 0x2 - bl sub_80A9708 - b _080A95D2 -_080A94D0: - movs r0, 0x3 - bl sub_80A9708 - b _080A95D2 -_080A94D8: - movs r0, 0 - bl sub_80A9ADC - b _080A95D2 -_080A94E0: - movs r0, 0x1 - bl sub_80A9ADC - b _080A95D2 -_080A94E8: - movs r0, 0x2 - bl sub_80A9ADC - b _080A95D2 -_080A94F0: - movs r0, 0x3 - bl sub_80A9ADC - b _080A95D2 -_080A94F8: - bl sub_805EC84 - movs r0, 0x1 - bl GetBankByIdentity - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r7, =gBattlePartyID - lsls r0, r4, 1 - adds r0, r7 - ldrh r0, [r0] - movs r6, 0x64 - muls r0, r6 - ldr r5, =gEnemyParty - adds r0, r5 - movs r1, 0xB - bl GetMonData - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - adds r0, r4, 0 - bl sub_805EE54 - bl battle_type_is_double - lsls r0, 24 - cmp r0, 0 - beq _080A955C - movs r0, 0x3 - bl GetBankByIdentity - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - lsls r0, r4, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - movs r1, 0xB - bl GetMonData - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - adds r0, r4, 0 - bl sub_805EE54 -_080A955C: - ldr r1, =gActionSelectionCursor - ldr r0, =gBankInMenu - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - movs r1, 0 - bl sub_8059CB4 - ldr r0, =gLinkVSyncDisabled - ldrb r0, [r0] - cmp r0, 0 - beq _080A95D2 - ldr r0, =gReceivedRemoteLinkPlayers - ldrb r0, [r0] - cmp r0, 0 - beq _080A95D2 - bl sub_800E0E8 - movs r0, 0 - movs r1, 0 - bl sub_800DFB4 - b _080A95D2 - .pool -_080A95A4: - ldr r0, =VBlankCB_Battle - bl SetVBlankCallback - bl sub_80A95F4 - movs r0, 0x1 - str r0, [sp] - movs r0, 0xFF - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginHardwarePaletteFade - ldr r2, =gPaletteFade - ldrb r1, [r2, 0x8] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2, 0x8] - ldr r0, =BattleMainCB2 - bl SetMainCallback2 - bl sub_805EF14 -_080A95D2: - ldr r1, =gBattleScripting - adds r1, 0x21 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - add sp, 0x8 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end c2_80777E8 - - thumb_func_start sub_80A95F4 -sub_80A95F4: @ 80A95F4 - ldr r3, =0x0400000a - ldrb r2, [r3] - movs r1, 0xD - negs r1, r1 - adds r0, r1, 0 - ands r0, r2 - strb r0, [r3] - ldr r2, =0x0400000c - ldrb r0, [r2] - ands r1, r0 - strb r1, [r2] - bx lr - .pool - thumb_func_end sub_80A95F4 - - thumb_func_start sub_80A9614 -sub_80A9614: @ 80A9614 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r4, r0 - bcs _080A96FC - adds r0, r4, 0 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080A9676 - ldr r0, =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r1, [r0] - lsls r0, r4, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - bne _080A966C - ldr r1, =gBattlePartyID - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gEnemyParty - adds r0, r1 - adds r1, r4, 0 - bl sub_805DC0C - b _080A96F4 - .pool -_080A966C: - adds r0, r4, 0 - movs r1, 0 - bl sub_805E7DC - b _080A96F4 -_080A9676: - ldr r0, =gBattleTypeFlags - ldr r1, [r0] - movs r2, 0x80 - ands r1, r2 - cmp r1, 0 - beq _080A9698 - cmp r4, 0 - bne _080A9698 - ldr r0, =gSaveBlock2Ptr - ldr r0, [r0] - ldrb r0, [r0, 0x8] - b _080A96AA - .pool -_080A9698: - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 2 - ands r0, r1 - cmp r0, 0 - beq _080A96B2 - cmp r4, 0 - bne _080A96B2 - movs r0, 0x6 -_080A96AA: - movs r1, 0 - bl sub_805DF84 - b _080A96F4 -_080A96B2: - ldr r0, =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r1, [r0] - lsls r0, r4, 2 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - bne _080A96EC - ldr r1, =gBattlePartyID - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - adds r1, r4, 0 - bl sub_805DD7C - b _080A96F4 - .pool -_080A96EC: - adds r0, r4, 0 - movs r1, 0 - bl sub_805E7DC -_080A96F4: - ldr r0, =gBattleScripting - adds r0, 0x22 - movs r1, 0 - strb r1, [r0] -_080A96FC: - movs r0, 0x1 - pop {r4} - pop {r1} - bx r1 - .pool - thumb_func_end sub_80A9614 - - thumb_func_start sub_80A9708 -sub_80A9708: @ 80A9708 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r7, r0 - bcc _080A9722 - b _080A9AA0 -_080A9722: - ldr r0, =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0] - lsls r2, r7, 2 - adds r0, r2, r0 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - str r2, [sp] - cmp r0, 0 - beq _080A9748 - adds r0, r7, 0 - bl sub_80A614C - b _080A974E - .pool -_080A9748: - adds r0, r7, 0 - bl sub_80A6138 -_080A974E: - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - adds r0, r7, 0 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080A9762 - b _080A986C -_080A9762: - ldr r1, =gBattlePartyID - lsls r0, r7, 1 - adds r6, r0, r1 - ldrh r0, [r6] - movs r1, 0x64 - mov r10, r1 - mov r2, r10 - muls r2, r0 - adds r0, r2, 0 - ldr r1, =gEnemyParty - mov r9, r1 - add r0, r9 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - bne _080A9786 - b _080A9AA0 -_080A9786: - ldrh r0, [r6] - mov r2, r10 - muls r2, r0 - adds r0, r2, 0 - add r0, r9 - movs r1, 0xB - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - adds r0, r7, 0 - bl GetBankIdentity - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl sub_806A068 - ldr r5, =gUnknown_0202499C - adds r0, r7, 0 - movs r1, 0x2 - bl sub_80A5C6C - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r7, 0 - bl sub_80A82E4 - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - adds r0, r5, 0 - adds r1, r4, 0 - mov r2, r8 - bl CreateSprite - ldr r1, =gBankSpriteIds - adds r4, r7, r1 - strb r0, [r4] - ldr r5, =gSprites - ldrb r0, [r4] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - lsls r3, r7, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r5, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, =SpriteCallbackDummy - str r1, [r0] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - strh r7, [r0, 0x2E] - ldrh r0, [r6] - mov r1, r10 - muls r1, r0 - adds r0, r1, 0 - add r0, r9 - movs r1, 0xB - bl GetMonData - ldrb r2, [r4] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r5 - strh r0, [r1, 0x32] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, =gBattleMonForms - adds r1, r7, r1 - ldrb r1, [r1] - bl StartSpriteAnim - ldr r0, =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0] - ldr r2, [sp] - adds r0, r2, r0 - b _080A9A50 - .pool -_080A986C: - ldr r0, =gBattleTypeFlags - ldr r1, [r0] - movs r2, 0x80 - ands r1, r2 - cmp r1, 0 - beq _080A98D0 - cmp r7, 0 - bne _080A98D0 - ldr r5, =gSaveBlock2Ptr - ldr r0, [r5] - ldrb r4, [r0, 0x8] - movs r0, 0 - bl GetBankIdentity - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl sub_806A12C - ldr r6, =gUnknown_0202499C - ldr r1, =gUnknown_08305D2C - ldr r0, [r5] - ldrb r0, [r0, 0x8] - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0] - movs r4, 0x8 - subs r4, r0 - lsls r4, 18 - movs r0, 0xA0 - lsls r0, 15 - adds r4, r0 - asrs r4, 16 - movs r0, 0 - bl sub_80A82E4 - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - adds r0, r6, 0 - b _080A9914 - .pool -_080A98D0: - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 2 - ands r0, r1 - cmp r0, 0 - beq _080A9968 - cmp r7, 0 - bne _080A9968 - movs r0, 0 - bl GetBankIdentity - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r0, 0x6 - bl sub_806A12C - ldr r5, =gUnknown_0202499C - ldr r0, =gUnknown_08305D2C - ldrb r0, [r0, 0x18] - movs r4, 0x8 - subs r4, r0 - lsls r4, 18 - movs r1, 0xA0 - lsls r1, 15 - adds r4, r1 - asrs r4, 16 - movs r0, 0 - bl sub_80A82E4 - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - adds r0, r5, 0 -_080A9914: - movs r1, 0x50 - adds r2, r4, 0 - bl CreateSprite - ldr r3, =gBankSpriteIds - strb r0, [r3] - ldr r4, =gSprites - ldrb r0, [r3] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - strb r0, [r1, 0x5] - ldrb r1, [r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r4, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, =SpriteCallbackDummy - str r1, [r0] - ldrb r1, [r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r7, [r0, 0x2E] - b _080A9A70 - .pool -_080A9968: - ldr r1, =gBattlePartyID - lsls r0, r7, 1 - adds r6, r0, r1 - ldrh r0, [r6] - movs r2, 0x64 - mov r10, r2 - mov r1, r10 - muls r1, r0 - adds r0, r1, 0 - ldr r2, =gPlayerParty - mov r9, r2 - add r0, r9 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - bne _080A998C - b _080A9AA0 -_080A998C: - ldrh r0, [r6] - mov r1, r10 - muls r1, r0 - adds r0, r1, 0 - add r0, r9 - movs r1, 0xB - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - adds r0, r7, 0 - bl GetBankIdentity - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl sub_806A068 - ldr r5, =gUnknown_0202499C - adds r0, r7, 0 - movs r1, 0x2 - bl sub_80A5C6C - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r7, 0 - bl sub_80A82E4 - adds r3, r0, 0 - lsls r3, 24 - lsrs r3, 24 - adds r0, r5, 0 - adds r1, r4, 0 - mov r2, r8 - bl CreateSprite - ldr r1, =gBankSpriteIds - adds r4, r7, r1 - strb r0, [r4] - ldr r5, =gSprites - ldrb r0, [r4] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - lsls r3, r7, 4 - ldrb r2, [r1, 0x5] - movs r0, 0xF - ands r0, r2 - orrs r0, r3 - strb r0, [r1, 0x5] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r5, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, =SpriteCallbackDummy - str r1, [r0] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - strh r7, [r0, 0x2E] - ldrh r0, [r6] - mov r2, r10 - muls r2, r0 - adds r0, r2, 0 - add r0, r9 - movs r1, 0xB - bl GetMonData - ldrb r2, [r4] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r5 - strh r0, [r1, 0x32] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r1, =gBattleMonForms - adds r1, r7, r1 - ldrb r1, [r1] - bl StartSpriteAnim - ldr r0, =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0] - ldr r1, [sp] - adds r0, r1, r0 -_080A9A50: - ldrh r1, [r0, 0x2] - ldr r0, =0x00000181 - cmp r1, r0 - bne _080A9A70 - ldrb r0, [r4] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r0, r5, 0 - adds r0, 0x8 - adds r1, r0 - ldr r0, =gUnknown_08309AAC - ldr r2, =0x00000604 - adds r0, r2 - ldr r0, [r0] - str r0, [r1] -_080A9A70: - ldr r1, =gSprites - ldr r0, =gBankSpriteIds - adds r0, r7, r0 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r1 - ldr r0, =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0] - ldr r1, [sp] - adds r0, r1, r0 - ldr r1, [r0] - lsls r1, 31 - adds r2, 0x3E - lsrs r1, 31 - lsls r1, 2 - ldrb r3, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] -_080A9AA0: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A9708 - - thumb_func_start sub_80A9ADC -sub_80A9ADC: @ 80A9ADC - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r5, r0 - bcc _080A9AEC - b _080A9C5E -_080A9AEC: - ldr r0, =gBattleTypeFlags - ldr r1, [r0] - movs r2, 0x80 - ands r1, r2 - cmp r1, 0 - beq _080A9B0C - cmp r5, 0 - bne _080A9B0C - bl battle_make_oam_safari_battle - b _080A9B24 - .pool -_080A9B0C: - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 2 - ands r0, r1 - cmp r0, 0 - beq _080A9B1E - cmp r5, 0 - bne _080A9B1E - b _080A9C5E -_080A9B1E: - adds r0, r5, 0 - bl battle_make_oam_normal_battle -_080A9B24: - lsls r0, 24 - lsrs r6, r0, 24 - ldr r0, =gHealthBoxesIds - adds r4, r5, r0 - strb r6, [r4] - adds r0, r5, 0 - bl sub_8072B18 - adds r0, r6, 0 - bl sub_80729D0 - adds r0, r5, 0 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080A9B6C - ldrb r0, [r4] - ldr r1, =gBattlePartyID - lsls r4, r5, 1 - adds r1, r4, r1 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, =gEnemyParty - adds r1, r2 - movs r2, 0 - bl healthbar_draw_field_maybe - b _080A9BB8 - .pool -_080A9B6C: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _080A9BA0 - ldrb r0, [r4] - ldr r1, =gBattlePartyID - lsls r4, r5, 1 - adds r1, r4, r1 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, =gPlayerParty - adds r1, r2 - movs r2, 0xA - bl healthbar_draw_field_maybe - b _080A9BB8 - .pool -_080A9BA0: - ldrb r0, [r4] - ldr r1, =gBattlePartyID - lsls r4, r5, 1 - adds r1, r4, r1 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, =gPlayerParty - adds r1, r2 - movs r2, 0 - bl healthbar_draw_field_maybe -_080A9BB8: - adds r0, r5, 0 - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _080A9BD4 - adds r0, r5, 0 - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x2 - bne _080A9BF0 -_080A9BD4: - ldr r0, =gHealthBoxesIds - adds r0, r5, r0 - ldrb r0, [r0] - movs r1, 0x1 - bl nullsub_30 - b _080A9BFC - .pool -_080A9BF0: - ldr r0, =gHealthBoxesIds - adds r0, r5, r0 - ldrb r0, [r0] - movs r1, 0 - bl nullsub_30 -_080A9BFC: - adds r0, r5, 0 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080A9C34 - ldr r0, =gBattlePartyID - adds r0, r4, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gEnemyParty - adds r0, r1 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - bne _080A9C5E - adds r0, r6, 0 - bl sub_8072984 - b _080A9C5E - .pool -_080A9C34: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080A9C5E - ldr r0, =gBattlePartyID - adds r0, r4, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - bne _080A9C5E - adds r0, r6, 0 - bl sub_8072984 -_080A9C5E: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80A9ADC - - .align 2, 0 @ Don't pad with nop. |