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-rw-r--r--asm/reshow_battle_screen.s1040
1 files changed, 0 insertions, 1040 deletions
diff --git a/asm/reshow_battle_screen.s b/asm/reshow_battle_screen.s
deleted file mode 100644
index d9b679750..000000000
--- a/asm/reshow_battle_screen.s
+++ /dev/null
@@ -1,1040 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start nullsub_35
-nullsub_35: @ 80A92F4
- bx lr
- thumb_func_end nullsub_35
-
- thumb_func_start ReshowBattleScreenAfterMenu
-ReshowBattleScreenAfterMenu: @ 80A92F8
- push {lr}
- ldr r2, =gPaletteFade
- ldrb r0, [r2, 0x8]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2, 0x8]
- movs r0, 0
- bl SetHBlankCallback
- movs r0, 0
- bl SetVBlankCallback
- movs r0, 0x4C
- movs r1, 0
- bl SetGpuReg
- ldr r0, =gBattleScripting
- adds r2, r0, 0
- adds r2, 0x21
- movs r1, 0
- strb r1, [r2]
- adds r0, 0x22
- strb r1, [r0]
- ldr r0, =c2_80777E8
- bl SetMainCallback2
- pop {r0}
- bx r0
- .pool
- thumb_func_end ReshowBattleScreenAfterMenu
-
- thumb_func_start c2_80777E8
-c2_80777E8: @ 80A933C
- push {r4-r7,lr}
- sub sp, 0x8
- ldr r0, =gBattleScripting
- adds r0, 0x21
- ldrb r0, [r0]
- cmp r0, 0x13
- bls _080A934C
- b _080A95A4
-_080A934C:
- lsls r0, 2
- ldr r1, =_080A9360
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_080A9360:
- .4byte _080A93B0
- .4byte _080A942C
- .4byte _080A9444
- .4byte _080A944A
- .4byte _080A9450
- .4byte _080A9460
- .4byte _080A9466
- .4byte _080A948E
- .4byte _080A9492
- .4byte _080A9496
- .4byte _080A949A
- .4byte _080A94B8
- .4byte _080A94C0
- .4byte _080A94C8
- .4byte _080A94D0
- .4byte _080A94D8
- .4byte _080A94E0
- .4byte _080A94E8
- .4byte _080A94F0
- .4byte _080A94F8
-_080A93B0:
- bl dp12_8087EA4
- bl trs_config
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0
- bl SetBgAttribute
- movs r0, 0
- bl ShowBg
- movs r0, 0x1
- bl ShowBg
- movs r0, 0x2
- bl ShowBg
- movs r0, 0x3
- bl ShowBg
- bl ResetPaletteFade
- ldr r0, =gBattle_BG0_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_BG0_Y
- strh r1, [r0]
- ldr r0, =gBattle_BG1_X
- strh r1, [r0]
- ldr r0, =gBattle_BG1_Y
- strh r1, [r0]
- ldr r0, =gBattle_BG2_X
- strh r1, [r0]
- ldr r0, =gBattle_BG2_Y
- strh r1, [r0]
- ldr r0, =gBattle_BG3_X
- strh r1, [r0]
- ldr r0, =gBattle_BG3_Y
- strh r1, [r0]
- b _080A95D2
- .pool
-_080A942C:
- movs r0, 0
- str r0, [sp, 0x4]
- movs r1, 0xC0
- lsls r1, 19
- ldr r2, =0x01006000
- add r0, sp, 0x4
- bl CpuFastSet
- b _080A95D2
- .pool
-_080A9444:
- bl LoadBattleTextboxAndBackground
- b _080A95D2
-_080A944A:
- bl ResetSpriteData
- b _080A95D2
-_080A9450:
- bl FreeAllSpritePalettes
- ldr r1, =gReservedSpritePaletteCount
- movs r0, 0x4
- strb r0, [r1]
- b _080A95D2
- .pool
-_080A9460:
- bl sub_805E350
- b _080A95D2
-_080A9466:
- ldr r5, =gBattleScripting
- adds r4, r5, 0
- adds r4, 0x22
- ldrb r0, [r4]
- bl sub_805E08C
- lsls r0, 24
- cmp r0, 0
- beq _080A9484
- movs r0, 0
- strb r0, [r4]
- b _080A95D2
- .pool
-_080A9484:
- ldrb r0, [r4]
- adds r0, 0x1
- strb r0, [r4]
- adds r1, r5, 0
- b _080A94AA
-_080A948E:
- movs r0, 0
- b _080A949C
-_080A9492:
- movs r0, 0x1
- b _080A949C
-_080A9496:
- movs r0, 0x2
- b _080A949C
-_080A949A:
- movs r0, 0x3
-_080A949C:
- bl sub_80A9614
- lsls r0, 24
- cmp r0, 0
- beq _080A94A8
- b _080A95D2
-_080A94A8:
- ldr r1, =gBattleScripting
-_080A94AA:
- adds r1, 0x21
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
- b _080A95D2
- .pool
-_080A94B8:
- movs r0, 0
- bl sub_80A9708
- b _080A95D2
-_080A94C0:
- movs r0, 0x1
- bl sub_80A9708
- b _080A95D2
-_080A94C8:
- movs r0, 0x2
- bl sub_80A9708
- b _080A95D2
-_080A94D0:
- movs r0, 0x3
- bl sub_80A9708
- b _080A95D2
-_080A94D8:
- movs r0, 0
- bl sub_80A9ADC
- b _080A95D2
-_080A94E0:
- movs r0, 0x1
- bl sub_80A9ADC
- b _080A95D2
-_080A94E8:
- movs r0, 0x2
- bl sub_80A9ADC
- b _080A95D2
-_080A94F0:
- movs r0, 0x3
- bl sub_80A9ADC
- b _080A95D2
-_080A94F8:
- bl sub_805EC84
- movs r0, 0x1
- bl GetBankByIdentity
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r7, =gBattlePartyID
- lsls r0, r4, 1
- adds r0, r7
- ldrh r0, [r0]
- movs r6, 0x64
- muls r0, r6
- ldr r5, =gEnemyParty
- adds r0, r5
- movs r1, 0xB
- bl GetMonData
- adds r1, r0, 0
- lsls r1, 16
- lsrs r1, 16
- adds r0, r4, 0
- bl sub_805EE54
- bl battle_type_is_double
- lsls r0, 24
- cmp r0, 0
- beq _080A955C
- movs r0, 0x3
- bl GetBankByIdentity
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r0, r4, 1
- adds r0, r7
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- movs r1, 0xB
- bl GetMonData
- adds r1, r0, 0
- lsls r1, 16
- lsrs r1, 16
- adds r0, r4, 0
- bl sub_805EE54
-_080A955C:
- ldr r1, =gActionSelectionCursor
- ldr r0, =gBankInMenu
- ldrb r0, [r0]
- adds r0, r1
- ldrb r0, [r0]
- movs r1, 0
- bl sub_8059CB4
- ldr r0, =gLinkVSyncDisabled
- ldrb r0, [r0]
- cmp r0, 0
- beq _080A95D2
- ldr r0, =gReceivedRemoteLinkPlayers
- ldrb r0, [r0]
- cmp r0, 0
- beq _080A95D2
- bl sub_800E0E8
- movs r0, 0
- movs r1, 0
- bl sub_800DFB4
- b _080A95D2
- .pool
-_080A95A4:
- ldr r0, =VBlankCB_Battle
- bl SetVBlankCallback
- bl sub_80A95F4
- movs r0, 0x1
- str r0, [sp]
- movs r0, 0xFF
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginHardwarePaletteFade
- ldr r2, =gPaletteFade
- ldrb r1, [r2, 0x8]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2, 0x8]
- ldr r0, =BattleMainCB2
- bl SetMainCallback2
- bl sub_805EF14
-_080A95D2:
- ldr r1, =gBattleScripting
- adds r1, 0x21
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- add sp, 0x8
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end c2_80777E8
-
- thumb_func_start sub_80A95F4
-sub_80A95F4: @ 80A95F4
- ldr r3, =0x0400000a
- ldrb r2, [r3]
- movs r1, 0xD
- negs r1, r1
- adds r0, r1, 0
- ands r0, r2
- strb r0, [r3]
- ldr r2, =0x0400000c
- ldrb r0, [r2]
- ands r1, r0
- strb r1, [r2]
- bx lr
- .pool
- thumb_func_end sub_80A95F4
-
- thumb_func_start sub_80A9614
-sub_80A9614: @ 80A9614
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r4, r0
- bcs _080A96FC
- adds r0, r4, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080A9676
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0]
- lsls r0, r4, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- bne _080A966C
- ldr r1, =gBattlePartyID
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gEnemyParty
- adds r0, r1
- adds r1, r4, 0
- bl sub_805DC0C
- b _080A96F4
- .pool
-_080A966C:
- adds r0, r4, 0
- movs r1, 0
- bl sub_805E7DC
- b _080A96F4
-_080A9676:
- ldr r0, =gBattleTypeFlags
- ldr r1, [r0]
- movs r2, 0x80
- ands r1, r2
- cmp r1, 0
- beq _080A9698
- cmp r4, 0
- bne _080A9698
- ldr r0, =gSaveBlock2Ptr
- ldr r0, [r0]
- ldrb r0, [r0, 0x8]
- b _080A96AA
- .pool
-_080A9698:
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 2
- ands r0, r1
- cmp r0, 0
- beq _080A96B2
- cmp r4, 0
- bne _080A96B2
- movs r0, 0x6
-_080A96AA:
- movs r1, 0
- bl sub_805DF84
- b _080A96F4
-_080A96B2:
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r1, [r0]
- lsls r0, r4, 2
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- bne _080A96EC
- ldr r1, =gBattlePartyID
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
- adds r0, r1
- adds r1, r4, 0
- bl sub_805DD7C
- b _080A96F4
- .pool
-_080A96EC:
- adds r0, r4, 0
- movs r1, 0
- bl sub_805E7DC
-_080A96F4:
- ldr r0, =gBattleScripting
- adds r0, 0x22
- movs r1, 0
- strb r1, [r0]
-_080A96FC:
- movs r0, 0x1
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80A9614
-
- thumb_func_start sub_80A9708
-sub_80A9708: @ 80A9708
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r7, r0
- bcc _080A9722
- b _080A9AA0
-_080A9722:
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0]
- lsls r2, r7, 2
- adds r0, r2, r0
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- str r2, [sp]
- cmp r0, 0
- beq _080A9748
- adds r0, r7, 0
- bl sub_80A614C
- b _080A974E
- .pool
-_080A9748:
- adds r0, r7, 0
- bl sub_80A6138
-_080A974E:
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- adds r0, r7, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080A9762
- b _080A986C
-_080A9762:
- ldr r1, =gBattlePartyID
- lsls r0, r7, 1
- adds r6, r0, r1
- ldrh r0, [r6]
- movs r1, 0x64
- mov r10, r1
- mov r2, r10
- muls r2, r0
- adds r0, r2, 0
- ldr r1, =gEnemyParty
- mov r9, r1
- add r0, r9
- movs r1, 0x39
- bl GetMonData
- cmp r0, 0
- bne _080A9786
- b _080A9AA0
-_080A9786:
- ldrh r0, [r6]
- mov r2, r10
- muls r2, r0
- adds r0, r2, 0
- add r0, r9
- movs r1, 0xB
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 16
- lsrs r4, 16
- adds r0, r7, 0
- bl GetBankIdentity
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl sub_806A068
- ldr r5, =gUnknown_0202499C
- adds r0, r7, 0
- movs r1, 0x2
- bl sub_80A5C6C
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r7, 0
- bl sub_80A82E4
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r5, 0
- adds r1, r4, 0
- mov r2, r8
- bl CreateSprite
- ldr r1, =gBankSpriteIds
- adds r4, r7, r1
- strb r0, [r4]
- ldr r5, =gSprites
- ldrb r0, [r4]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- lsls r3, r7, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r5, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, =SpriteCallbackDummy
- str r1, [r0]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r7, [r0, 0x2E]
- ldrh r0, [r6]
- mov r1, r10
- muls r1, r0
- adds r0, r1, 0
- add r0, r9
- movs r1, 0xB
- bl GetMonData
- ldrb r2, [r4]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r5
- strh r0, [r1, 0x32]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, =gBattleMonForms
- adds r1, r7, r1
- ldrb r1, [r1]
- bl StartSpriteAnim
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0]
- ldr r2, [sp]
- adds r0, r2, r0
- b _080A9A50
- .pool
-_080A986C:
- ldr r0, =gBattleTypeFlags
- ldr r1, [r0]
- movs r2, 0x80
- ands r1, r2
- cmp r1, 0
- beq _080A98D0
- cmp r7, 0
- bne _080A98D0
- ldr r5, =gSaveBlock2Ptr
- ldr r0, [r5]
- ldrb r4, [r0, 0x8]
- movs r0, 0
- bl GetBankIdentity
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl sub_806A12C
- ldr r6, =gUnknown_0202499C
- ldr r1, =gUnknown_08305D2C
- ldr r0, [r5]
- ldrb r0, [r0, 0x8]
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0]
- movs r4, 0x8
- subs r4, r0
- lsls r4, 18
- movs r0, 0xA0
- lsls r0, 15
- adds r4, r0
- asrs r4, 16
- movs r0, 0
- bl sub_80A82E4
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r6, 0
- b _080A9914
- .pool
-_080A98D0:
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 2
- ands r0, r1
- cmp r0, 0
- beq _080A9968
- cmp r7, 0
- bne _080A9968
- movs r0, 0
- bl GetBankIdentity
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0x6
- bl sub_806A12C
- ldr r5, =gUnknown_0202499C
- ldr r0, =gUnknown_08305D2C
- ldrb r0, [r0, 0x18]
- movs r4, 0x8
- subs r4, r0
- lsls r4, 18
- movs r1, 0xA0
- lsls r1, 15
- adds r4, r1
- asrs r4, 16
- movs r0, 0
- bl sub_80A82E4
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r5, 0
-_080A9914:
- movs r1, 0x50
- adds r2, r4, 0
- bl CreateSprite
- ldr r3, =gBankSpriteIds
- strb r0, [r3]
- ldr r4, =gSprites
- ldrb r0, [r3]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- strb r0, [r1, 0x5]
- ldrb r1, [r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r4, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, =SpriteCallbackDummy
- str r1, [r0]
- ldrb r1, [r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r7, [r0, 0x2E]
- b _080A9A70
- .pool
-_080A9968:
- ldr r1, =gBattlePartyID
- lsls r0, r7, 1
- adds r6, r0, r1
- ldrh r0, [r6]
- movs r2, 0x64
- mov r10, r2
- mov r1, r10
- muls r1, r0
- adds r0, r1, 0
- ldr r2, =gPlayerParty
- mov r9, r2
- add r0, r9
- movs r1, 0x39
- bl GetMonData
- cmp r0, 0
- bne _080A998C
- b _080A9AA0
-_080A998C:
- ldrh r0, [r6]
- mov r1, r10
- muls r1, r0
- adds r0, r1, 0
- add r0, r9
- movs r1, 0xB
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 16
- lsrs r4, 16
- adds r0, r7, 0
- bl GetBankIdentity
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl sub_806A068
- ldr r5, =gUnknown_0202499C
- adds r0, r7, 0
- movs r1, 0x2
- bl sub_80A5C6C
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r7, 0
- bl sub_80A82E4
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r5, 0
- adds r1, r4, 0
- mov r2, r8
- bl CreateSprite
- ldr r1, =gBankSpriteIds
- adds r4, r7, r1
- strb r0, [r4]
- ldr r5, =gSprites
- ldrb r0, [r4]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- lsls r3, r7, 4
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x5]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r5, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, =SpriteCallbackDummy
- str r1, [r0]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- strh r7, [r0, 0x2E]
- ldrh r0, [r6]
- mov r2, r10
- muls r2, r0
- adds r0, r2, 0
- add r0, r9
- movs r1, 0xB
- bl GetMonData
- ldrb r2, [r4]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r5
- strh r0, [r1, 0x32]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldr r1, =gBattleMonForms
- adds r1, r7, r1
- ldrb r1, [r1]
- bl StartSpriteAnim
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0]
- ldr r1, [sp]
- adds r0, r1, r0
-_080A9A50:
- ldrh r1, [r0, 0x2]
- ldr r0, =0x00000181
- cmp r1, r0
- bne _080A9A70
- ldrb r0, [r4]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r0, r5, 0
- adds r0, 0x8
- adds r1, r0
- ldr r0, =gUnknown_08309AAC
- ldr r2, =0x00000604
- adds r0, r2
- ldr r0, [r0]
- str r0, [r1]
-_080A9A70:
- ldr r1, =gSprites
- ldr r0, =gBankSpriteIds
- adds r0, r7, r0
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r1
- ldr r0, =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0]
- ldr r1, [sp]
- adds r0, r1, r0
- ldr r1, [r0]
- lsls r1, 31
- adds r2, 0x3E
- lsrs r1, 31
- lsls r1, 2
- ldrb r3, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
-_080A9AA0:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A9708
-
- thumb_func_start sub_80A9ADC
-sub_80A9ADC: @ 80A9ADC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r5, r0
- bcc _080A9AEC
- b _080A9C5E
-_080A9AEC:
- ldr r0, =gBattleTypeFlags
- ldr r1, [r0]
- movs r2, 0x80
- ands r1, r2
- cmp r1, 0
- beq _080A9B0C
- cmp r5, 0
- bne _080A9B0C
- bl battle_make_oam_safari_battle
- b _080A9B24
- .pool
-_080A9B0C:
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 2
- ands r0, r1
- cmp r0, 0
- beq _080A9B1E
- cmp r5, 0
- bne _080A9B1E
- b _080A9C5E
-_080A9B1E:
- adds r0, r5, 0
- bl battle_make_oam_normal_battle
-_080A9B24:
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r0, =gHealthBoxesIds
- adds r4, r5, r0
- strb r6, [r4]
- adds r0, r5, 0
- bl sub_8072B18
- adds r0, r6, 0
- bl sub_80729D0
- adds r0, r5, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080A9B6C
- ldrb r0, [r4]
- ldr r1, =gBattlePartyID
- lsls r4, r5, 1
- adds r1, r4, r1
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, =gEnemyParty
- adds r1, r2
- movs r2, 0
- bl healthbar_draw_field_maybe
- b _080A9BB8
- .pool
-_080A9B6C:
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x80
- ands r0, r1
- cmp r0, 0
- beq _080A9BA0
- ldrb r0, [r4]
- ldr r1, =gBattlePartyID
- lsls r4, r5, 1
- adds r1, r4, r1
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, =gPlayerParty
- adds r1, r2
- movs r2, 0xA
- bl healthbar_draw_field_maybe
- b _080A9BB8
- .pool
-_080A9BA0:
- ldrb r0, [r4]
- ldr r1, =gBattlePartyID
- lsls r4, r5, 1
- adds r1, r4, r1
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, =gPlayerParty
- adds r1, r2
- movs r2, 0
- bl healthbar_draw_field_maybe
-_080A9BB8:
- adds r0, r5, 0
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080A9BD4
- adds r0, r5, 0
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bne _080A9BF0
-_080A9BD4:
- ldr r0, =gHealthBoxesIds
- adds r0, r5, r0
- ldrb r0, [r0]
- movs r1, 0x1
- bl nullsub_30
- b _080A9BFC
- .pool
-_080A9BF0:
- ldr r0, =gHealthBoxesIds
- adds r0, r5, r0
- ldrb r0, [r0]
- movs r1, 0
- bl nullsub_30
-_080A9BFC:
- adds r0, r5, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080A9C34
- ldr r0, =gBattlePartyID
- adds r0, r4, r0
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gEnemyParty
- adds r0, r1
- movs r1, 0x39
- bl GetMonData
- cmp r0, 0
- bne _080A9C5E
- adds r0, r6, 0
- bl sub_8072984
- b _080A9C5E
- .pool
-_080A9C34:
- ldr r0, =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080A9C5E
- ldr r0, =gBattlePartyID
- adds r0, r4, r0
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, =gPlayerParty
- adds r0, r1
- movs r1, 0x39
- bl GetMonData
- cmp r0, 0
- bne _080A9C5E
- adds r0, r6, 0
- bl sub_8072984
-_080A9C5E:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80A9ADC
-
- .align 2, 0 @ Don't pad with nop.