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-rw-r--r--asm/battle_anim_815A0D4.s22
-rw-r--r--asm/battle_anim_8170478.s8
-rw-r--r--asm/battle_anim_effects_1.s68
-rw-r--r--asm/battle_anim_effects_2.s42
-rw-r--r--asm/bug.s791
-rw-r--r--asm/dark.s4
-rw-r--r--asm/dragon.s793
-rw-r--r--asm/electric.s4
-rw-r--r--asm/fight.s1649
-rw-r--r--asm/fire.s10
-rw-r--r--asm/flying.s48
-rw-r--r--asm/ghost.s6
-rw-r--r--asm/ground.s1675
-rw-r--r--asm/ice.s14
-rw-r--r--asm/normal.s12
-rw-r--r--asm/party_menu.s18
-rw-r--r--asm/poison.s306
-rw-r--r--asm/psychic.s4
-rw-r--r--asm/rock.s1469
-rw-r--r--asm/rom_8011DC0.s4
-rw-r--r--asm/script_pokemon_util_80F87D8.s1667
-rw-r--r--asm/water.s20
22 files changed, 124 insertions, 8510 deletions
diff --git a/asm/battle_anim_815A0D4.s b/asm/battle_anim_815A0D4.s
index b31af7d1e..362183765 100644
--- a/asm/battle_anim_815A0D4.s
+++ b/asm/battle_anim_815A0D4.s
@@ -125,7 +125,7 @@ sub_815A1B0: @ 815A1B0
adds r4, r0, 0
movs r0, 0x5A
strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
movs r0, 0x7
strh r0, [r4, 0x30]
@@ -259,7 +259,7 @@ _0815A2B2:
strh r0, [r5, 0x2E]
strh r7, [r5, 0x32]
strh r6, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
@@ -767,7 +767,7 @@ sub_815A6C4: @ 815A6C4
sub sp, 0x4
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
mov r5, sp
@@ -802,7 +802,7 @@ _0815A6F8:
ldr r0, =0x0000ffce
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_815A73C
str r0, [r4, 0x1C]
add sp, 0x4
@@ -824,7 +824,7 @@ sub_815A73C: @ 815A73C
movs r0, 0x1E
strh r0, [r4, 0x2E]
strh r1, [r4, 0x30]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, =sub_815A76C
adds r0, r4, 0
@@ -2216,7 +2216,7 @@ sub_815B27C: @ 815B27C
bne _0815B290
adds r0, r5, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
_0815B290:
ldrh r0, [r5, 0x2E]
adds r0, 0x1
@@ -2291,7 +2291,7 @@ _0815B2D8:
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
_0815B324:
pop {r4,r5}
@@ -2810,7 +2810,7 @@ sub_815B70C: @ 815B70C
_0815B71E:
adds r0, r4, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
movs r0, 0x90
lsls r0, 4
strh r0, [r4, 0x30]
@@ -4309,7 +4309,7 @@ sub_815C400: @ 815C400
bne _0815C41E
adds r0, r4, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
@@ -8448,7 +8448,7 @@ _0815E4EE:
adds r0, r1
lsls r0, 2
adds r0, r4
- bl sub_80A68D4
+ bl InitAnimArcTranslation
mov r1, r10
ldrb r0, [r1]
bl GetBattlerSide
@@ -9605,7 +9605,7 @@ sub_815EE84: @ 815EE84
bne _0815EEA8
adds r0, r4, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
b _0815EEAA
.pool
diff --git a/asm/battle_anim_8170478.s b/asm/battle_anim_8170478.s
index ab3f27799..c0881e682 100644
--- a/asm/battle_anim_8170478.s
+++ b/asm/battle_anim_8170478.s
@@ -1473,7 +1473,7 @@ sub_8171104: @ 8171104
ldr r0, =0x0000ffd8
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_8171134
str r0, [r4, 0x1C]
pop {r4}
@@ -2631,7 +2631,7 @@ _08171A26:
ldrsb r0, [r1, r0]
strh r0, [r5, 0x38]
adds r0, r5, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
add r4, r10
ldr r0, =sub_8171AAC
str r0, [r4]
@@ -5571,7 +5571,7 @@ sub_817330C: @ 817330C
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
movs r0, 0x1E
strh r0, [r4, 0x2E]
movs r0, 0x1
@@ -5600,7 +5600,7 @@ sub_817330C: @ 817330C
ldr r0, =0x0000ffe0
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r2, =gSprites
ldr r1, =gBattlerSpriteIds
ldr r0, =gBattleAnimAttacker
diff --git a/asm/battle_anim_effects_1.s b/asm/battle_anim_effects_1.s
index 138cc271e..910b09b8c 100644
--- a/asm/battle_anim_effects_1.s
+++ b/asm/battle_anim_effects_1.s
@@ -92,7 +92,7 @@ sub_80FE8E0: @ 80FE8E0
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
@@ -109,7 +109,7 @@ sub_80FE8E0: @ 80FE8E0
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r4, 0x1C]
ldr r1, =move_anim_8074EE0
adds r0, r4, 0
@@ -125,7 +125,7 @@ sub_80FE930: @ 80FE930
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r5, =gBattleAnimArgs
ldrb r1, [r5, 0x6]
adds r0, r4, 0
@@ -145,7 +145,7 @@ sub_80FE930: @ 80FE930
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
@@ -161,7 +161,7 @@ sub_80FE988: @ 80FE988
push {r4-r6,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x4]
strh r0, [r4, 0x2E]
@@ -337,7 +337,7 @@ sub_80FEAD8: @ 80FEAD8
ldrh r0, [r6, 0x4]
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_80FEB28
str r0, [r4, 0x1C]
pop {r4-r6}
@@ -493,7 +493,7 @@ sub_80FEC48: @ 80FEC48
push {r4-r6,lr}
adds r6, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -528,7 +528,7 @@ _080FEC68:
ldrh r0, [r4, 0xA]
strh r0, [r6, 0x38]
adds r0, r6, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_80FECB8
str r0, [r6, 0x1C]
pop {r4-r6}
@@ -553,7 +553,7 @@ sub_80FECB8: @ 80FECB8
strb r0, [r2]
movs r0, 0xA
strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, =sub_80FECF0
adds r0, r4, 0
@@ -581,7 +581,7 @@ sub_80FECF0: @ 80FECF0
bl StartSpriteAnim
movs r0, 0x3C
strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
@@ -762,7 +762,7 @@ sub_80FEE78: @ 80FEE78
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r5, =gBattleAnimArgs
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x2E]
@@ -859,7 +859,7 @@ sub_80FEF44: @ 80FEF44
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r5, =gBattleAnimArgs
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x2E]
@@ -1079,7 +1079,7 @@ sub_80FF0F4: @ 80FF0F4
push {r4-r6,lr}
adds r5, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -1138,7 +1138,7 @@ _080FF174:
ldrh r0, [r0, 0xA]
strh r0, [r5, 0x38]
adds r0, r5, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -1256,8 +1256,8 @@ _080FF260:
bx r0
thumb_func_end sub_80FF1C0
- thumb_func_start sub_80FF268
-sub_80FF268: @ 80FF268
+ thumb_func_start AnimMoveTwisterParticle
+AnimMoveTwisterParticle: @ 80FF268
push {r4,lr}
adds r4, r0, 0
bl IsDoubleBattle
@@ -1294,7 +1294,7 @@ _080FF28A:
pop {r0}
bx r0
.pool
- thumb_func_end sub_80FF268
+ thumb_func_end AnimMoveTwisterParticle
thumb_func_start sub_80FF2BC
sub_80FF2BC: @ 80FF2BC
@@ -2348,7 +2348,7 @@ sub_80FFB18: @ 80FFB18
push {r4-r6,lr}
adds r5, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
@@ -3100,7 +3100,7 @@ _08100060:
adds r0, r1
lsls r0, 2
adds r0, r4
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_8100128
str r0, [r5]
pop {r4-r6}
@@ -3263,7 +3263,7 @@ _08100204:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -3335,7 +3335,7 @@ _08100272:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -3394,7 +3394,7 @@ _081002E8:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -3448,7 +3448,7 @@ _08100380:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -3505,7 +3505,7 @@ _081003D2:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -3557,7 +3557,7 @@ _08100464:
adds r0, r4, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrh r0, [r6, 0x8]
adds r0, 0x1
b _081004FA
@@ -4624,7 +4624,7 @@ _08100CF2:
bl StoreSpriteCallbackInData6
movs r0, 0x3
strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
_08100D28:
pop {r4}
@@ -5704,7 +5704,7 @@ sub_81015AC: @ 81015AC
strh r1, [r0, 0x22]
movs r1, 0x14
strh r1, [r0, 0x2E]
- ldr r1, =sub_80A64B0
+ ldr r1, =WaitAnimForDuration
str r1, [r0, 0x1C]
ldr r1, =sub_81015D4
bl StoreSpriteCallbackInData6
@@ -5728,7 +5728,7 @@ sub_81015D4: @ 81015D4
b _0810166A
_081015EA:
strh r1, [r5, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r5, 0x1C]
ldr r1, =sub_81015D4
adds r0, r5, 0
@@ -5766,7 +5766,7 @@ _08101604:
asrs r0, 24
adds r4, r0
strh r4, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =sub_8101684
adds r0, r5, 0
@@ -5806,7 +5806,7 @@ sub_8101684: @ 8101684
bne _081016AC
movs r0, 0xA
strh r0, [r2, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r2, 0x1C]
ldr r1, =sub_81016B8
adds r0, r2, 0
@@ -5833,7 +5833,7 @@ sub_81016B8: @ 81016B8
strh r0, [r5, 0x2E]
strh r1, [r5, 0x30]
strh r1, [r5, 0x32]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r5, 0x1C]
ldr r1, =sub_8101774
adds r0, r5, 0
@@ -5900,7 +5900,7 @@ _08101718:
lsrs r0, 24
adds r0, r6
strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =sub_8101820
adds r0, r5, 0
@@ -7478,7 +7478,7 @@ _08102390:
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
@@ -9019,7 +9019,7 @@ _08102FDE:
strh r0, [r5, 0x22]
movs r0, 0x8
strh r0, [r5, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
diff --git a/asm/battle_anim_effects_2.s b/asm/battle_anim_effects_2.s
index 8ace81dbb..c8cd53398 100644
--- a/asm/battle_anim_effects_2.s
+++ b/asm/battle_anim_effects_2.s
@@ -240,7 +240,7 @@ sub_8103620: @ 8103620
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
@@ -248,7 +248,7 @@ sub_8103620: @ 8103620
strh r0, [r4, 0x30]
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x38]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, =sub_8103658
adds r0, r4, 0
@@ -269,7 +269,7 @@ sub_8103658: @ 8103658
ldrh r1, [r0, 0x22]
adds r1, 0xF
strh r1, [r0, 0x36]
- ldr r1, =sub_80A6EEC
+ ldr r1, =StartAnimLinearTranslation
str r1, [r0, 0x1C]
ldr r1, =sub_8103680
bl StoreSpriteCallbackInData6
@@ -526,7 +526,7 @@ sub_810387C: @ 810387C
push {r4,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =sub_80A67BC
str r0, [r4, 0x1C]
ldr r1, =sub_81038A0
@@ -548,7 +548,7 @@ sub_81038A0: @ 81038A0
ldrh r1, [r0, 0x22]
subs r1, 0x20
strh r1, [r0, 0x36]
- ldr r1, =sub_80A6EEC
+ ldr r1, =StartAnimLinearTranslation
str r1, [r0, 0x1C]
ldr r1, =DestroyAnimSprite
bl StoreSpriteCallbackInData6
@@ -594,7 +594,7 @@ _081038EC:
_0810390E:
adds r0, r5, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
@@ -657,7 +657,7 @@ _08103980:
mov r0, r8
strh r0, [r5, 0x32]
strh r7, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
@@ -1424,7 +1424,7 @@ sub_8103FE8: @ 8103FE8
push {r4,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gUnknown_085934A0
ldrh r0, [r0, 0x2]
bl IndexOfSpritePaletteTag
@@ -1507,7 +1507,7 @@ sub_8104088: @ 8104088
sub sp, 0x4
adds r5, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
@@ -1655,7 +1655,7 @@ sub_81041C4: @ 81041C4
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
movs r0, 0x14
strh r0, [r4, 0x2E]
ldr r5, =gBattleAnimTarget
@@ -1671,7 +1671,7 @@ sub_81041C4: @ 81041C4
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r4, 0x1C]
adds r2, r4, 0
adds r2, 0x2C
@@ -1809,7 +1809,7 @@ sub_8104304: @ 8104304
push {r4,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -1896,7 +1896,7 @@ _08104390:
lsrs r0, 24
adds r0, r6
strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =sub_81043F8
adds r0, r5, 0
@@ -4038,7 +4038,7 @@ sub_8105538: @ 8105538
push {r4,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -5141,7 +5141,7 @@ sub_8105DE8: @ 8105DE8
push {r4-r6,lr}
adds r5, r0, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r6, =gBattleAnimAttacker
ldrb r0, [r6]
bl GetBattlerSide
@@ -5172,7 +5172,7 @@ _08105E08:
ldrh r1, [r4, 0x6]
adds r0, r1
strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
@@ -5200,7 +5200,7 @@ sub_8105E60: @ 8105E60
bne _08105E7A
adds r0, r4, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
_08105E7A:
movs r1, 0x30
ldrsh r0, [r4, r1]
@@ -5525,7 +5525,7 @@ sub_8106140: @ 8106140
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
movs r0, 0x5F
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
@@ -5667,7 +5667,7 @@ sub_810624C: @ 810624C
strh r1, [r0, 0x2E]
ldrh r1, [r2, 0x2]
strh r1, [r0, 0x30]
- ldr r1, =sub_80A64B0
+ ldr r1, =WaitAnimForDuration
str r1, [r0, 0x1C]
ldr r1, =sub_810627C
bl StoreSpriteCallbackInData6
@@ -6543,7 +6543,7 @@ sub_81069B8: @ 81069B8
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =sub_810699C
str r0, [r4, 0x1C]
pop {r4}
@@ -7496,7 +7496,7 @@ _08107118:
ldrh r0, [r5, 0x22]
subs r0, 0x48
strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
diff --git a/asm/bug.s b/asm/bug.s
deleted file mode 100644
index 36ac05ace..000000000
--- a/asm/bug.s
+++ /dev/null
@@ -1,791 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_8110368
-sub_8110368: @ 8110368
- push {r4-r6,lr}
- adds r6, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _08110394
- adds r0, r6, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0x4]
- negs r1, r1
- strh r1, [r0, 0x4]
- ldrh r1, [r0]
- negs r1, r1
- strh r1, [r0]
- b _081103C4
- .pool
-_08110394:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _081103C4
- adds r0, r6, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_081103C4:
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord2
- lsls r0, 24
- ldr r4, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord2
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x6]
- adds r0, r4
- strh r0, [r6, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r6, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110368
-
- thumb_func_start sub_8110438
-sub_8110438: @ 8110438
- push {r4-r6,lr}
- adds r6, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0811045C
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
- adds r0, r6, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- b _08110478
- .pool
-_0811045C:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08110478
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0]
- negs r1, r1
- strh r1, [r0]
-_08110478:
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord2
- lsls r0, 24
- ldr r4, =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord2
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x2E]
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r6, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110438
-
- thumb_func_start sub_81104E4
-sub_81104E4: @ 81104E4
- push {r4,r5,lr}
- adds r5, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _08110500
- ldr r0, =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- lsrs r2, r1, 31
- adds r1, r2
- asrs r1, 1
- strh r1, [r0, 0x4]
-_08110500:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80A69CC
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _08110548
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- b _0811055A
- .pool
-_08110548:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl SetAverageBattlerPositions
-_0811055A:
- adds r0, r5, 0
- bl sub_80A6FD4
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r5, 0x38]
- ldr r0, =sub_811057C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81104E4
-
- thumb_func_start sub_811057C
-sub_811057C: @ 811057C
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- beq _08110592
- adds r0, r4, 0
- bl DestroyAnimSprite
- b _081105AE
-_08110592:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x3A]
- adds r0, 0xD
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
-_081105AE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_811057C
-
- thumb_func_start sub_81105B4
-sub_81105B4: @ 81105B4
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0
- bl SetAverageBattlerPositions
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _081105F0
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- b _081105FC
- .pool
-_081105F0:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- adds r0, r1, 0
-_081105FC:
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08110618
- ldrh r0, [r4, 0x22]
- adds r0, 0x8
- strh r0, [r4, 0x22]
-_08110618:
- ldr r0, =sub_8110630
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81105B4
-
- thumb_func_start sub_8110630
-sub_8110630: @ 8110630
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _08110664
- movs r0, 0
- strh r0, [r3, 0x2E]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_08110664:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _08110678
- adds r0, r3, 0
- bl DestroyAnimSprite
-_08110678:
- pop {r0}
- bx r0
- thumb_func_end sub_8110630
-
- thumb_func_start sub_811067C
-sub_811067C: @ 811067C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0xFD
- lsls r1, 6
- movs r0, 0x50
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0x10
- bl SetGpuReg
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- ldr r0, =sub_81106A4
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_811067C
-
- thumb_func_start sub_81106A4
-sub_81106A4: @ 81106A4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x32]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0x13
- bgt _081106B8
- adds r0, r1, 0x1
- strh r0, [r4, 0x32]
- b _081106F6
-_081106B8:
- ldrh r1, [r4, 0x30]
- adds r0, r1, 0x1
- strh r0, [r4, 0x30]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _081106F6
- ldrh r1, [r4, 0x2E]
- subs r1, 0x1
- strh r1, [r4, 0x2E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081106F6
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, =sub_8110700
- str r0, [r4, 0x1C]
-_081106F6:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81106A4
-
- thumb_func_start sub_8110700
-sub_8110700: @ 8110700
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- adds r0, r4, 0
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8110700
-
- thumb_func_start sub_8110720
-sub_8110720: @ 8110720
- push {r4-r7,lr}
- sub sp, 0x4
- adds r7, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _08110740
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- b _08110762
- .pool
-_08110740:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08110762
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
-_08110762:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _081107B2
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- adds r4, r0, 0
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- bl GetBattlerSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _081107B2
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- beq _081107A0
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _081107B2
-_081107A0:
- ldr r0, =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- negs r1, r1
- strh r1, [r0, 0x4]
- movs r2, 0
- ldrsh r1, [r0, r2]
- negs r1, r1
- strh r1, [r0]
-_081107B2:
- adds r0, r7, 0
- movs r1, 0x1
- bl sub_80A69CC
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- ldr r6, =gBattleAnimArgs
- lsrs r4, 24
- ldrh r0, [r6, 0x4]
- adds r4, r0
- lsls r4, 16
- lsrs r4, 16
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldrh r2, [r6, 0x6]
- adds r1, r2
- lsls r1, 16
- ldrh r2, [r7, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- subs r0, r2
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r7, 0x22]
- lsrs r5, r1, 16
- asrs r1, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl ArcTan2Neg
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- adds r0, r7, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_80A73E0
- ldrh r0, [r6, 0x8]
- strh r0, [r7, 0x2E]
- strh r4, [r7, 0x32]
- strh r5, [r7, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r7, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r7, 0
- bl StoreSpriteCallbackInData6
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110720
-
- thumb_func_start sub_8110850
-sub_8110850: @ 8110850
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80A69CC
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08110870
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_08110870:
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- adds r0, r1
- strh r0, [r6, 0x36]
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- adds r0, r6, 0
- bl sub_80A68D4
- ldr r0, =sub_81108CC
- str r0, [r6, 0x1C]
- adds r2, r6, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110850
-
- thumb_func_start sub_81108CC
-sub_81108CC: @ 81108CC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x14
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r2]
- adds r0, r4, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _081108F8
- adds r0, r4, 0
- bl DestroyAnimSprite
- b _08110988
-_081108F8:
- movs r0, 0x2E
- adds r0, r4
- mov r8, r0
- ldrh r7, [r4, 0x20]
- ldrh r5, [r4, 0x24]
- ldrh r1, [r4, 0x22]
- mov r12, r1
- ldrh r6, [r4, 0x26]
- mov r2, r8
- add r1, sp, 0x4
- movs r3, 0x7
-_0811090E:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r3, 0x1
- cmp r3, 0
- bge _0811090E
- adds r0, r7, r5
- lsls r0, 16
- lsrs r5, r0, 16
- mov r2, r12
- adds r0, r2, r6
- lsls r0, 16
- lsrs r6, r0, 16
- adds r0, r4, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- bne _08110988
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- lsls r1, r5, 16
- asrs r1, 16
- subs r0, r1
- lsls r0, 16
- asrs r0, 16
- ldrh r1, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r1, r2
- lsls r2, r6, 16
- asrs r2, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl ArcTan2Neg
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- adds r0, r4, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_80A73E0
- add r2, sp, 0x4
- mov r1, r8
- movs r3, 0x7
-_0811097A:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r3, 0x1
- cmp r3, 0
- bge _0811097A
-_08110988:
- add sp, 0x14
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81108CC
-
- thumb_func_start sub_8110994
-sub_8110994: @ 8110994
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _081109B0
- ldr r4, =gBattleAnimAttacker
- b _081109B2
- .pool
-_081109B0:
- ldr r4, =gBattleAnimTarget
-_081109B2:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x12
- strh r0, [r5, 0x22]
- ldr r1, =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A67BC
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110994
-
- .align 2, 0
diff --git a/asm/dark.s b/asm/dark.s
index 07f24d27e..e4373723d 100644
--- a/asm/dark.s
+++ b/asm/dark.s
@@ -264,7 +264,7 @@ sub_81138D4: @ 81138D4
movs r0, 0x7E
strh r0, [r4, 0x2E]
adds r0, r4, 0
- bl sub_80A6E14
+ bl InitSpriteDataForLinearTranslation
ldrh r0, [r4, 0x30]
negs r0, r0
strh r0, [r4, 0x34]
@@ -563,7 +563,7 @@ _08113B60:
ldr r0, =0x0000fff4
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_8113B90
str r0, [r4, 0x1C]
pop {r4-r7}
diff --git a/asm/dragon.s b/asm/dragon.s
deleted file mode 100644
index dc3ca1d0b..000000000
--- a/asm/dragon.s
+++ /dev/null
@@ -1,793 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_8113064
-sub_8113064: @ 8113064
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _081130B4
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r2, 0x6]
- negs r0, r0
- strh r0, [r2, 0x6]
- ldrh r0, [r2, 0x8]
- negs r0, r0
- strh r0, [r2, 0x8]
- adds r1, r2, 0
- b _081130BE
- .pool
-_081130B4:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
-_081130BE:
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0xA]
- strh r0, [r5, 0x38]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r1, =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A66DC
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8113064
-
- thumb_func_start sub_8113100
-sub_8113100: @ 8113100
- push {r4,r5,lr}
- adds r5, r0, 0
- bl sub_80A6838
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08113164
- ldr r2, =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2, 0x2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- adds r1, r0
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x32]
- ldrh r1, [r2, 0x4]
- subs r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- b _0811318E
- .pool
-_08113164:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_0811318E:
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, =sub_80A6EEC
- str r0, [r5, 0x1C]
- ldr r1, =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8113100
-
- thumb_func_start sub_81131B4
-sub_81131B4: @ 81131B4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _081131D0
- ldr r4, =gBattleAnimAttacker
- b _081131D2
- .pool
-_081131D0:
- ldr r4, =gBattleAnimTarget
-_081131D2:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r4, =gBattleAnimArgs
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- adds r0, r5, 0
- bl sub_80A6864
- ldrh r0, [r4, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldr r0, =sub_80A67D8
- str r0, [r5, 0x1C]
- ldr r1, =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81131B4
-
- thumb_func_start sub_8113224
-sub_8113224: @ 8113224
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0811323E
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_0811323E:
- adds r0, r4, 0
- bl sub_8113100
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8113224
-
- thumb_func_start sub_8113250
-sub_8113250: @ 8113250
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r6, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x22]
- strh r5, [r6, 0x36]
- movs r0, 0x1
- strh r0, [r6, 0x38]
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r6, 0x3A]
- ldr r4, =gBattlerAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl sub_80A861C
- lsls r7, r0, 16
- lsrs r5, r7, 16
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_80A861C
- lsls r1, r0, 16
- lsrs r0, r1, 16
- cmp r5, r0
- bls _081132B0
- lsrs r0, r7, 17
- b _081132B2
- .pool
-_081132B0:
- lsrs r0, r1, 17
-_081132B2:
- strh r0, [r6, 0x3C]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x3C
- ldrsh r1, [r6, r2]
- bl Cos
- strh r0, [r6, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x3C
- ldrsh r1, [r6, r2]
- bl Sin
- strh r0, [r6, 0x26]
- ldr r0, =sub_81132E0
- str r0, [r6, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8113250
-
- thumb_func_start sub_81132E0
-sub_81132E0: @ 81132E0
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r5, [r4, r0]
- cmp r5, 0
- beq _081132F2
- cmp r5, 0x1
- beq _0811335E
- b _081133E2
-_081132F2:
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _08113344
- strh r5, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _08113344
- adds r0, r1, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _08113344
- movs r0, 0x10
- strh r0, [r4, 0x38]
-_08113344:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _081133E2
- movs r0, 0
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _081133E2
-_0811335E:
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0x95
- bgt _08113386
- adds r0, r1, 0
- adds r0, 0x8
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x95
- ble _08113386
- movs r0, 0x96
- strh r0, [r4, 0x3C]
-_08113386:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _081133CE
- movs r0, 0
- strh r0, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _081133CE
- adds r0, r1, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _081133CE
- movs r0, 0x10
- strh r0, [r4, 0x38]
-_081133CE:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _081133E2
- adds r0, r4, 0
- bl DestroyAnimSprite
-_081133E2:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_81132E0
-
- thumb_func_start sub_81133E8
-sub_81133E8: @ 81133E8
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r4, r1, r0
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08113424
- ldr r0, =0x04000014
- str r0, [sp]
- ldr r0, =gBattle_BG1_X
- b _0811342A
- .pool
-_08113424:
- ldr r0, =0x04000018
- str r0, [sp]
- ldr r0, =gBattle_BG2_X
-_0811342A:
- ldrh r0, [r0]
- strh r0, [r4, 0xC]
- ldr r0, =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r5, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r5, [r0, 0x9]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0xE]
- adds r0, 0x20
- strh r0, [r4, 0x10]
- cmp r1, 0
- bge _0811345A
- strh r5, [r4, 0xE]
-_0811345A:
- ldrh r3, [r4, 0xE]
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bgt _08113488
- ldr r5, =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_0811346C:
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- ble _0811346C
-_08113488:
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldr r0, =sub_81134B8
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81133E8
-
- thumb_func_start sub_81134B8
-sub_81134B8: @ 81134B8
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, =gTasks
- adds r2, r0, r1
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- cmp r0, 0x4
- bhi _0811356E
- lsls r0, 2
- ldr r1, =_081134E4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_081134E4:
- .4byte _081134F8
- .4byte _0811351A
- .4byte _0811352A
- .4byte _08113556
- .4byte _08113568
-_081134F8:
- ldrh r0, [r2, 0x16]
- adds r0, 0x1
- strh r0, [r2, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0811354E
- movs r0, 0
- strh r0, [r2, 0x16]
- ldrh r0, [r2, 0x14]
- adds r0, 0x1
- strh r0, [r2, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _0811354E
- b _08113548
-_0811351A:
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _0811354E
- b _08113548
-_0811352A:
- ldrh r0, [r2, 0x16]
- adds r0, 0x1
- strh r0, [r2, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0811354E
- movs r0, 0
- strh r0, [r2, 0x16]
- ldrh r0, [r2, 0x14]
- subs r0, 0x1
- strh r0, [r2, 0x14]
- lsls r0, 16
- cmp r0, 0
- bne _0811354E
-_08113548:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
-_0811354E:
- adds r0, r2, 0
- bl sub_8113574
- b _0811356E
-_08113556:
- ldr r1, =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _0811356E
- .pool
-_08113568:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_0811356E:
- pop {r0}
- bx r0
- thumb_func_end sub_81134B8
-
- thumb_func_start sub_8113574
-sub_8113574: @ 8113574
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- ldrh r3, [r5, 0x12]
- ldrh r4, [r5, 0xE]
- movs r1, 0x10
- ldrsh r0, [r5, r1]
- cmp r4, r0
- bgt _081135CA
- ldr r7, =gScanlineEffectRegBuffers
- mov r12, r7
- ldr r0, =gSineTable
- mov r8, r0
- ldr r6, =gScanlineEffect
-_08113592:
- lsls r2, r4, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- lsls r0, r3, 1
- add r0, r8
- movs r7, 0
- ldrsh r1, [r0, r7]
- movs r7, 0x14
- ldrsh r0, [r5, r7]
- muls r0, r1
- asrs r0, 7
- ldrh r1, [r5, 0xC]
- adds r0, r1
- strh r0, [r2]
- adds r3, 0x8
- movs r0, 0xFF
- ands r3, r0
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- movs r7, 0x10
- ldrsh r0, [r5, r7]
- cmp r4, r0
- ble _08113592
-_081135CA:
- ldrh r0, [r5, 0x12]
- adds r0, 0x9
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x12]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8113574
-
- thumb_func_start sub_81135EC
-sub_81135EC: @ 81135EC
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- movs r0, 0x4
- ldrsh r1, [r5, r0]
- lsls r0, r1, 1
- adds r0, r1
- movs r1, 0x5
- bl __divsi3
- adds r6, r0, 0
- ldr r1, =gBattleAnimAttacker
- mov r8, r1
- ldrb r0, [r1]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- mov r2, r8
- ldrb r0, [r2]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r3, [r5, 0x8]
- adds r0, r3
- strh r0, [r4, 0x22]
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl Cos
- strh r0, [r4, 0x30]
- movs r3, 0x2
- ldrsh r0, [r5, r3]
- lsls r6, 16
- asrs r6, 16
- adds r1, r6, 0
- bl Sin
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x30]
- ldrh r2, [r5]
- adds r3, r2, 0
- muls r3, r1
- adds r1, r3, 0
- ldrh r3, [r4, 0x20]
- adds r1, r3
- strh r1, [r4, 0x20]
- adds r1, r2, 0
- muls r1, r0
- adds r0, r1, 0
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x34]
- ldr r0, =sub_811369C
- str r0, [r4, 0x1C]
- adds r4, 0x2E
- ldr r2, =gUnknown_0203A100
- movs r1, 0x6
-_08113674:
- ldrh r0, [r4]
- strh r0, [r2]
- adds r4, 0x2
- adds r2, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _08113674
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81135EC
-
- thumb_func_start sub_811369C
-sub_811369C: @ 811369C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- strh r0, [r4, 0x38]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- cmp r0, r1
- ble _081136E0
- adds r0, r4, 0
- bl DestroyAnimSprite
-_081136E0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_811369C
-
- .align 2, 0
diff --git a/asm/electric.s b/asm/electric.s
index 3d8864186..b1fa8b9ae 100644
--- a/asm/electric.s
+++ b/asm/electric.s
@@ -345,7 +345,7 @@ sub_810A46C: @ 810A46C
push {r4-r6,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r5, =gBattleAnimArgs
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x2E]
@@ -744,7 +744,7 @@ _0810A7B6:
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
diff --git a/asm/fight.s b/asm/fight.s
deleted file mode 100644
index 508b942bc..000000000
--- a/asm/fight.s
+++ /dev/null
@@ -1,1649 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start unc_080B08A0
-unc_080B08A0: @ 810CE2C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_80A6864
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0xF
- strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end unc_080B08A0
-
- thumb_func_start sub_810CE68
-sub_810CE68: @ 810CE68
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimArgs
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _0810CE90
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810CE90
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
- ldrh r0, [r4, 0x6]
- negs r0, r0
- strh r0, [r4, 0x6]
-_0810CE90:
- ldr r4, =gBattleAnimArgs
- ldrb r1, [r4, 0xC]
- adds r0, r5, 0
- bl StartSpriteAnim
- movs r0, 0
- strh r0, [r4, 0xC]
- adds r0, r5, 0
- bl sub_80A7938
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810CE68
-
- thumb_func_start sub_810CEB4
-sub_810CEB4: @ 810CEB4
- push {r4,lr}
- adds r4, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0810CED0
- ldr r0, =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0, 0x6]
- negs r1, r1
- strh r1, [r0, 0x6]
-_0810CED0:
- adds r0, r4, 0
- bl sub_810CE68
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810CEB4
-
- thumb_func_start sub_810CEE0
-sub_810CEE0: @ 810CEE0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimArgs
- ldrb r1, [r4, 0x8]
- bl StartSpriteAnim
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0810CF04
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80A69CC
- b _0810CF0C
- .pool
-_0810CF04:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80A6980
-_0810CF0C:
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- ldr r0, =sub_80A64B0
- str r0, [r5, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810CEE0
-
- thumb_func_start sub_810CF30
-sub_810CF30: @ 810CF30
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r9, r0
- cmp r1, 0
- bne _0810CF54
- ldr r0, =gBattleAnimAttacker
- b _0810CF56
- .pool
-_0810CF54:
- ldr r0, =gBattleAnimTarget
-_0810CF56:
- ldrb r0, [r0]
- mov r8, r0
- mov r4, r9
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bge _0810CF74
- bl Random2
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x5
- bl __umodsi3
- strh r0, [r4, 0x4]
-_0810CF74:
- ldrb r1, [r4, 0x4]
- adds r0, r5, 0
- bl StartSpriteAnim
- mov r0, r8
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- mov r0, r8
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- mov r0, r8
- movs r1, 0x1
- bl sub_80A861C
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- lsls r1, 15
- lsrs r6, r1, 16
- mov r0, r8
- movs r1, 0
- bl sub_80A861C
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0810CFBE
- adds r0, 0x3
-_0810CFBE:
- lsls r4, r0, 14
- lsrs r4, 16
- bl Random2
- lsls r0, 16
- lsrs r0, 16
- lsls r1, r6, 16
- asrs r1, 16
- bl __modsi3
- lsls r0, 16
- lsrs r6, r0, 16
- bl Random2
- lsls r0, 16
- lsrs r0, 16
- lsls r4, 16
- asrs r4, 16
- adds r1, r4, 0
- bl __modsi3
- lsls r0, 16
- lsrs r4, r0, 16
- bl Random2
- movs r7, 0x1
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _0810D000
- lsls r0, r6, 16
- negs r0, r0
- lsrs r6, r0, 16
-_0810D000:
- bl Random2
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _0810D012
- lsls r0, r4, 16
- negs r0, r0
- lsrs r4, r0, 16
-_0810D012:
- ldr r0, =gBattlerPositions
- add r0, r8
- ldrb r1, [r0]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _0810D028
- lsls r0, r4, 16
- ldr r1, =0xfff00000
- adds r0, r1
- lsrs r4, r0, 16
-_0810D028:
- lsls r0, r6, 16
- asrs r0, 16
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- mov r1, r9
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x2E]
- ldr r0, =gBasicHitSplatSpriteTemplate
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- adds r3, r5, 0
- adds r3, 0x43
- ldrb r3, [r3]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3C]
- cmp r0, 0x40
- beq _0810D08C
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, =gSprites
- adds r0, r4
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r2, 0x3C
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, =SpriteCallbackDummy
- str r1, [r0]
-_0810D08C:
- ldr r0, =sub_810D0B8
- str r0, [r5, 0x1C]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810CF30
-
- thumb_func_start sub_810D0B8
-sub_810D0B8: @ 810D0B8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- bne _0810D100
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- cmp r0, 0x40
- beq _0810D0F4
- ldr r4, =gSprites
- adds r1, r0, 0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
-_0810D0F4:
- adds r0, r5, 0
- bl DestroyAnimSprite
- b _0810D104
- .pool
-_0810D100:
- subs r0, r1, 0x1
- strh r0, [r5, 0x2E]
-_0810D104:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_810D0B8
-
- thumb_func_start sub_810D10C
-sub_810D10C: @ 810D10C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80A6980
- movs r0, 0x1E
- strh r0, [r4, 0x2E]
- ldr r0, =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810D130
- ldrh r0, [r4, 0x20]
- subs r0, 0x14
- strh r0, [r4, 0x32]
- b _0810D142
- .pool
-_0810D130:
- ldrh r0, [r4, 0x20]
- adds r0, 0x14
- strh r0, [r4, 0x32]
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_0810D142:
- ldrh r0, [r4, 0x22]
- subs r0, 0x14
- strh r0, [r4, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r4, 0x1C]
- ldr r1, =sub_810D164
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D10C
-
- thumb_func_start sub_810D164
-sub_810D164: @ 810D164
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x38]
- adds r0, 0x1
- movs r6, 0
- strh r0, [r5, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _0810D1A4
- ldrh r2, [r5, 0x20]
- ldrh r4, [r5, 0x24]
- subs r0, r2, r4
- strh r0, [r5, 0x32]
- ldrh r1, [r5, 0x22]
- ldrh r3, [r5, 0x26]
- subs r0, r1, r3
- strh r0, [r5, 0x36]
- movs r0, 0x8
- strh r0, [r5, 0x2E]
- adds r2, r4
- strh r2, [r5, 0x20]
- adds r1, r3
- strh r1, [r5, 0x22]
- strh r6, [r5, 0x26]
- strh r6, [r5, 0x24]
- ldr r0, =sub_80A6EEC
- str r0, [r5, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
-_0810D1A4:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D164
-
- thumb_func_start sub_810D1B4
-sub_810D1B4: @ 810D1B4
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- ldr r2, =gBattleAnimTarget
- eors r0, r1
- ldrb r1, [r2]
- cmp r0, r1
- bne _0810D1E0
- ldrb r0, [r2]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bhi _0810D1E0
- ldr r1, =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1]
-_0810D1E0:
- adds r0, r6, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810D1FE
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_0810D1FE:
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4, 0x6]
- movs r5, 0
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl InitAnimLinearTranslation
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x3A]
- strh r5, [r6, 0x3C]
- ldr r0, =sub_810D240
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D1B4
-
- thumb_func_start sub_810D240
-sub_810D240: @ 810D240
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- bne _0810D26C
- ldrh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- strh r0, [r4, 0x3C]
- b _0810D272
-_0810D26C:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810D272:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810D240
-
- thumb_func_start sub_810D278
-sub_810D278: @ 810D278
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r5, =gBattleAnimArgs
- ldrb r1, [r5, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
- str r0, [r4, 0x1C]
- ldr r1, =sub_810D2B0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D278
-
- thumb_func_start sub_810D2B0
-sub_810D2B0: @ 810D2B0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r0, =sub_80A64B0
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D2B0
-
- thumb_func_start sub_810D2E4
-sub_810D2E4: @ 810D2E4
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, =sub_810D308
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D2E4
-
- thumb_func_start sub_810D308
-sub_810D308: @ 810D308
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x2E]
- subs r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _0810D34C
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r5, 0x1C]
- ldr r1, =sub_810D360
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
-_0810D34C:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D308
-
- thumb_func_start sub_810D360
-sub_810D360: @ 810D360
- push {lr}
- movs r1, 0xF
- strh r1, [r0, 0x2E]
- ldr r1, =sub_80A64B0
- str r1, [r0, 0x1C]
- ldr r1, =DestroyAnimSprite
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D360
-
- thumb_func_start sub_810D37C
-sub_810D37C: @ 810D37C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0810D3A8
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _0810D404
- .pool
-_0810D3A8:
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- cmp r0, 0x64
- ble _0810D3F6
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_0810D3F6:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x78
- ble _0810D404
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810D404:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810D37C
-
- thumb_func_start sub_810D40C
-sub_810D40C: @ 810D40C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810D428
- ldr r4, =gBattleAnimAttacker
- b _0810D42A
- .pool
-_0810D428:
- ldr r4, =gBattleAnimTarget
-_0810D42A:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- movs r2, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r1, 0x4]
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- strh r2, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x32]
- strh r2, [r5, 0x34]
- ldr r0, =sub_810D47C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D40C
-
- thumb_func_start sub_810D47C
-sub_810D47C: @ 810D47C
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- cmp r2, 0
- beq _0810D48E
- cmp r2, 0x1
- beq _0810D4B2
- b _0810D4EC
-_0810D48E:
- ldrh r0, [r1, 0x30]
- subs r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _0810D4EC
- movs r2, 0x32
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _0810D4AA
- adds r0, r1, 0
- bl DestroyAnimSprite
- b _0810D4EC
-_0810D4AA:
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- b _0810D4EC
-_0810D4B2:
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0810D4DA
- movs r0, 0
- strh r0, [r1, 0x30]
- ldrh r0, [r1, 0x34]
- adds r0, 0x1
- strh r0, [r1, 0x34]
- ands r0, r2
- lsls r0, 16
- cmp r0, 0
- beq _0810D4D6
- movs r0, 0x2
- b _0810D4D8
-_0810D4D6:
- ldr r0, =0x0000fffe
-_0810D4D8:
- strh r0, [r1, 0x24]
-_0810D4DA:
- ldrh r0, [r1, 0x32]
- subs r0, 0x1
- strh r0, [r1, 0x32]
- lsls r0, 16
- cmp r0, 0
- bne _0810D4EC
- adds r0, r1, 0
- bl DestroyAnimSprite
-_0810D4EC:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D47C
-
- thumb_func_start sub_810D4F4
-sub_810D4F4: @ 810D4F4
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _0810D520
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x4]
- adds r0, r2
- b _0810D532
- .pool
-_0810D520:
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
-_0810D532:
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- strh r0, [r5, 0x22]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldr r3, =gBattleAnimArgs
- movs r4, 0x2
- ldrsh r0, [r3, r4]
- lsls r0, 4
- adds r1, r0
- ldr r4, =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- movs r1, 0
- movs r0, 0
- strh r0, [r5, 0x2E]
- movs r2, 0x2
- ldrsh r0, [r3, r2]
- cmp r0, 0x1
- beq _0810D5A0
- cmp r0, 0x1
- bgt _0810D58C
- cmp r0, 0
- beq _0810D596
- b _0810D5C6
- .pool
-_0810D58C:
- cmp r0, 0x2
- beq _0810D5B0
- cmp r0, 0x3
- beq _0810D5C0
- b _0810D5C6
-_0810D596:
- ldr r0, =0x0000fffd
- b _0810D5C0
- .pool
-_0810D5A0:
- movs r0, 0x3
- strh r0, [r5, 0x3A]
- ldr r0, =0x0000fffd
- strh r0, [r5, 0x3C]
- b _0810D5CE
- .pool
-_0810D5B0:
- ldr r0, =0x0000fffd
- strh r0, [r5, 0x3A]
- movs r0, 0x3
- strh r0, [r5, 0x3C]
- b _0810D5CE
- .pool
-_0810D5C0:
- strh r0, [r5, 0x3A]
- strh r0, [r5, 0x3C]
- b _0810D5CE
-_0810D5C6:
- adds r0, r5, 0
- bl DestroyAnimSprite
- b _0810D5D2
-_0810D5CE:
- ldr r0, =sub_810D5DC
- str r0, [r5, 0x1C]
-_0810D5D2:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D4F4
-
- thumb_func_start sub_810D5DC
-sub_810D5DC: @ 810D5DC
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x3A]
- ldrh r2, [r1, 0x20]
- adds r0, r2
- strh r0, [r1, 0x20]
- ldrh r0, [r1, 0x3C]
- ldrh r2, [r1, 0x22]
- adds r0, r2
- strh r0, [r1, 0x22]
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _0810D604
- adds r0, r1, 0
- bl DestroyAnimSprite
-_0810D604:
- pop {r0}
- bx r0
- thumb_func_end sub_810D5DC
-
- thumb_func_start sub_810D608
-sub_810D608: @ 810D608
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810D664
- ldr r4, =gBattlerAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8328
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- ldr r0, =gBattleAnimTarget
- b _0810D680
- .pool
-_0810D664:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl sub_80A8328
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- ldr r0, =gBattleAnimAttacker
-_0810D680:
- ldrb r0, [r0]
- strh r0, [r5, 0x3C]
- movs r0, 0
- strh r0, [r5, 0x2E]
- movs r0, 0xC
- strh r0, [r5, 0x30]
- movs r0, 0x8
- strh r0, [r5, 0x32]
- ldr r0, =sub_810D6A8
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D608
-
- thumb_func_start sub_810D6A8
-sub_810D6A8: @ 810D6A8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB4
- bne _0810D704
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- ldr r1, =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A6F98
- str r0, [r4, 0x1C]
-_0810D704:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D6A8
-
- thumb_func_start sub_810D714
-sub_810D714: @ 810D714
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4]
- strh r0, [r5, 0x20]
- movs r2, 0x78
- strh r2, [r5, 0x22]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- adds r0, 0x36
- adds r1, r5, 0
- adds r1, 0x38
- lsls r2, 8
- bl sub_80A8048
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x3A]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r0, =sub_810D770
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D714
-
- thumb_func_start sub_810D770
-sub_810D770: @ 810D770
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r7, r1]
- cmp r0, 0
- beq _0810D7C2
- movs r2, 0x36
- ldrsh r0, [r7, r2]
- movs r2, 0x38
- ldrsh r1, [r7, r2]
- bl sub_80A8050
- adds r4, r0, 0
- movs r1, 0x3A
- ldrsh r0, [r7, r1]
- subs r4, r0
- adds r0, r7, 0
- adds r0, 0x36
- adds r1, r7, 0
- adds r1, 0x38
- adds r2, r4, 0
- bl sub_80A8048
- asrs r4, 8
- strh r4, [r7, 0x22]
- lsls r4, 16
- asrs r4, 16
- movs r0, 0x8
- negs r0, r0
- cmp r4, r0
- bge _0810D7BA
- adds r0, r7, 0
- bl DestroyAnimSprite
- b _0810D818
-_0810D7BA:
- ldrh r0, [r7, 0x2E]
- subs r0, 0x1
- strh r0, [r7, 0x2E]
- b _0810D818
-_0810D7C2:
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r2, =gBattleAnimTarget
- mov r8, r2
- ldrb r0, [r2]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- subs r4, r6
- strh r4, [r7, 0x2E]
- lsrs r0, 24
- subs r0, r5
- strh r0, [r7, 0x30]
- ldrh r0, [r7, 0x20]
- lsls r0, 4
- strh r0, [r7, 0x32]
- ldrh r0, [r7, 0x22]
- lsls r0, 4
- strh r0, [r7, 0x34]
- ldr r0, =sub_810D830
- str r0, [r7, 0x1C]
-_0810D818:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D770
-
- thumb_func_start sub_810D830
-sub_810D830: @ 810D830
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x34]
- adds r1, r3
- strh r1, [r2, 0x34]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r3, r1, 20
- strh r3, [r2, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _0810D86A
- adds r1, r3, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _0810D86A
- cmp r1, 0x78
- ble _0810D870
-_0810D86A:
- adds r0, r2, 0
- bl DestroyAnimSprite
-_0810D870:
- pop {r0}
- bx r0
- thumb_func_end sub_810D830
-
- thumb_func_start sub_810D874
-sub_810D874: @ 810D874
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810D8B8
- ldr r4, =gBattlerAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, =gBattleAnimTarget
- ldrb r4, [r0]
- ldr r0, =gBattleAnimAttacker
- b _0810D8BE
- .pool
-_0810D8B8:
- ldr r0, =gBattleAnimAttacker
- ldrb r4, [r0]
- ldr r0, =gBattleAnimTarget
-_0810D8BE:
- ldrb r0, [r0]
- bl sub_80A8328
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0810D8F8
- ldrb r2, [r5, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x47
- b _0810D912
- .pool
-_0810D8F8:
- adds r0, r4, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0810D918
- ldrb r2, [r5, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x18
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x57
-_0810D912:
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x3]
-_0810D918:
- movs r0, 0x10
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- adds r0, r4, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- adds r0, r4, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- ldr r1, =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A6F98
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D874
-
- thumb_func_start sub_810D960
-sub_810D960: @ 810D960
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _0810D976
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810D976:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810D960
-
- thumb_func_start sub_810D984
-sub_810D984: @ 810D984
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1]
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x36]
- ldr r0, =gAnimMoveTurn
- ldrb r6, [r0]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0810D9CE
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
-_0810D9CE:
- movs r0, 0x1
- ands r6, r0
- cmp r6, 0
- beq _0810D9E2
- ldrh r0, [r5, 0x32]
- negs r0, r0
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
-_0810D9E2:
- ldrh r1, [r5, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x32]
- strh r0, [r5, 0x24]
- ldrh r0, [r5, 0x34]
- strh r0, [r5, 0x26]
- ldr r0, =sub_810D960
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810D984
-
- thumb_func_start sub_810DA10
-sub_810DA10: @ 810DA10
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0810DA2C
- adds r0, r4, 0
- movs r1, 0
- bl sub_80A69CC
- b _0810DA34
- .pool
-_0810DA2C:
- adds r0, r4, 0
- movs r1, 0
- bl sub_80A6980
-_0810DA34:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _0810DA48
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
- b _0810DA5E
-_0810DA48:
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810DA5E
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_0810DA5E:
- ldr r0, =sub_80A67D8
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810DA10
-
- thumb_func_start sub_810DA7C
-sub_810DA7C: @ 810DA7C
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0810DAB6
- ldrh r0, [r4, 0x30]
- adds r0, 0x28
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x2
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _0810DAB6
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810DAB6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810DA7C
-
- thumb_func_start sub_810DABC
-sub_810DABC: @ 810DABC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _0810DAF4
- cmp r0, 0x1
- bgt _0810DB0E
- cmp r0, 0
- bne _0810DB0E
- movs r0, 0
- bl sub_80A6DAC
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x18]
- b _0810DB06
- .pool
-_0810DAF4:
- ldrh r0, [r4, 0x18]
- subs r0, 0x1
- strh r0, [r4, 0x18]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _0810DB1A
-_0810DB06:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0810DB1A
-_0810DB0E:
- movs r2, 0xA0
- lsls r2, 3
- adds r0, r2, 0
- ldrh r1, [r4, 0x1A]
- adds r0, r1
- strh r0, [r4, 0x1A]
-_0810DB1A:
- movs r2, 0xB0
- lsls r2, 4
- adds r0, r2, 0
- ldrh r1, [r4, 0x1C]
- adds r0, r1
- strh r0, [r4, 0x1C]
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _0810DB50
- ldr r1, =gBattle_BG3_X
- ldrh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
- adds r7, r1, 0
- b _0810DB60
- .pool
-_0810DB50:
- ldr r2, =gBattle_BG3_X
- ldrh r1, [r4, 0x1A]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2]
- subs r0, r1
- strh r0, [r2]
- adds r7, r2, 0
-_0810DB60:
- ldr r3, =gBattle_BG3_Y
- ldrh r2, [r4, 0x1C]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r3]
- adds r0, r1
- strh r0, [r3]
- movs r0, 0xFF
- ldrb r1, [r4, 0x1A]
- movs r5, 0
- strh r1, [r4, 0x1A]
- ands r0, r2
- strh r0, [r4, 0x1C]
- ldr r0, =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _0810DB98
- strh r5, [r7]
- strh r5, [r3]
- movs r0, 0x1
- bl sub_80A6DAC
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_0810DB98:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810DABC
-
- .align 2, 0
diff --git a/asm/fire.s b/asm/fire.s
index e7ca3072b..cd0339b9b 100644
--- a/asm/fire.s
+++ b/asm/fire.s
@@ -347,7 +347,7 @@ sub_810916C: @ 810916C
strh r1, [r0, 0x32]
movs r1, 0x50
strh r1, [r0, 0x36]
- ldr r1, =sub_80A6EEC
+ ldr r1, =StartAnimLinearTranslation
str r1, [r0, 0x1C]
ldr r1, =DestroyAnimSprite
bl StoreSpriteCallbackInData6
@@ -421,7 +421,7 @@ sub_810921C: @ 810921C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
movs r1, 0
@@ -613,7 +613,7 @@ sub_81093A4: @ 81093A4
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x30]
@@ -625,7 +625,7 @@ sub_81093A4: @ 81093A4
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
ldr r1, =sub_81093E4
adds r0, r4, 0
@@ -1564,7 +1564,7 @@ _08109B12:
_08109B18:
adds r0, r5, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r4, =gBattleAnimArgs
ldrb r1, [r4, 0x4]
adds r0, r5, 0
diff --git a/asm/flying.s b/asm/flying.s
index 87ba79c91..b981b4306 100644
--- a/asm/flying.s
+++ b/asm/flying.s
@@ -5,42 +5,6 @@
.text
- thumb_func_start sub_810DE2C
-sub_810DE2C: @ 810DE2C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x30
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0810DE68
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810DE68:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810DE2C
-
thumb_func_start sub_810DE70
sub_810DE70: @ 810DE70
push {r4,lr}
@@ -199,7 +163,7 @@ sub_810DFA8: @ 810DFA8
push {r4-r6,lr}
adds r6, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -359,7 +323,7 @@ _0810E0FE:
ldrh r3, [r5, 0x36]
adds r0, r3
strh r0, [r5, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
@@ -378,7 +342,7 @@ sub_810E13C: @ 810E13C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
@@ -1613,7 +1577,7 @@ sub_810EAA0: @ 810EAA0
bne _0810EABC
adds r0, r5, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
b _0810EAC4
.pool
_0810EABC:
@@ -1807,7 +1771,7 @@ sub_810EC34: @ 810EC34
_0810EC46:
adds r0, r4, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
movs r0, 0
bl GetAnimBattlerSpriteId
ldr r2, =gSprites
@@ -1927,7 +1891,7 @@ sub_810ED28: @ 810ED28
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
diff --git a/asm/ghost.s b/asm/ghost.s
index 8b16d94c5..5a0991468 100644
--- a/asm/ghost.s
+++ b/asm/ghost.s
@@ -10,7 +10,7 @@ sub_811160C: @ 811160C
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
@@ -2441,7 +2441,7 @@ sub_81129F0: @ 81129F0
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -2525,7 +2525,7 @@ _08112A5E:
bne _08112AC0
movs r0, 0x1E
strh r0, [r3, 0x2E]
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r3, 0x1C]
ldr r1, =sub_8112ACC
adds r0, r3, 0
diff --git a/asm/ground.s b/asm/ground.s
deleted file mode 100644
index c5f3d80b6..000000000
--- a/asm/ground.s
+++ /dev/null
@@ -1,1675 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_8114994
-sub_8114994: @ 8114994
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, =0x0000ffd8
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80A68D4
- ldr r0, =sub_81149FC
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8114994
-
- thumb_func_start sub_81149FC
-sub_81149FC: @ 81149FC
- push {r4,r5,lr}
- adds r5, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _08114A50
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- movs r0, 0x14
- strh r0, [r5, 0x2E]
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- movs r0, 0x28
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80A68D4
- ldr r0, =sub_8114A60
- str r0, [r5, 0x1C]
-_08114A50:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81149FC
-
- thumb_func_start sub_8114A60
-sub_8114A60: @ 8114A60
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _08114A74
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08114A74:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8114A60
-
- thumb_func_start sub_8114A7C
-sub_8114A7C: @ 8114A7C
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80A6980
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08114A9C
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_08114A9C:
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x6]
- adds r0, r4
- strh r0, [r6, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r6, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8114A7C
-
- thumb_func_start sub_8114AF0
-sub_8114AF0: @ 8114AF0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80A69CC
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord2
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord2
- lsls r0, 24
- lsrs r7, r0, 24
- bl Random2
- movs r4, 0x1F
- adds r5, r4, 0
- ands r5, r0
- bl Random2
- ands r4, r0
- adds r1, r5, 0
- cmp r1, 0x10
- ble _08114B38
- movs r0, 0x10
- subs r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
-_08114B38:
- lsls r0, r4, 16
- asrs r1, r0, 16
- cmp r1, 0x10
- ble _08114B48
- movs r0, 0x10
- subs r0, r1
- lsls r0, 16
- lsrs r4, r0, 16
-_08114B48:
- ldr r0, =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r6, 0x2E]
- mov r1, r8
- adds r0, r1, r5
- strh r0, [r6, 0x32]
- adds r0, r7, r4
- strh r0, [r6, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r6, 0x1C]
- ldr r1, =move_anim_8074EE0
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8114AF0
-
- thumb_func_start sub_8114B80
-sub_8114B80: @ 8114B80
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x1
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r6, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _08114BF4
- ldr r4, =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x2]
- adds r0, r2
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r3, [r6, 0x4]
- adds r0, r3
- strh r0, [r5, 0x22]
- movs r1, 0x2
- ldrsh r0, [r6, r1]
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- ble _08114BDA
- movs r1, 0x1
-_08114BDA:
- strh r1, [r5, 0x2E]
- ldr r0, =sub_8114C10
- b _08114C02
- .pool
-_08114BF4:
- ldrh r0, [r6, 0x2]
- strh r0, [r5, 0x20]
- ldrh r0, [r6, 0x4]
- strh r0, [r5, 0x22]
- negs r0, r0
- strh r0, [r5, 0x26]
- ldr r0, =sub_8114C4C
-_08114C02:
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8114B80
-
- thumb_func_start sub_8114C10
-sub_8114C10: @ 8114C10
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _08114C2E
- movs r0, 0
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x20]
- adds r0, r1
- strh r0, [r2, 0x20]
-_08114C2E:
- ldrh r0, [r2, 0x22]
- subs r0, 0x4
- strh r0, [r2, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x4
- negs r1, r1
- cmp r0, r1
- bge _08114C46
- adds r0, r2, 0
- bl DestroyAnimSprite
-_08114C46:
- pop {r0}
- bx r0
- thumb_func_end sub_8114C10
-
- thumb_func_start sub_8114C4C
-sub_8114C4C: @ 8114C4C
- push {lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- cmp r1, 0
- beq _08114C5E
- cmp r1, 0x1
- beq _08114C74
- b _08114CB6
-_08114C5E:
- ldrh r0, [r3, 0x26]
- adds r0, 0x4
- strh r0, [r3, 0x26]
- lsls r0, 16
- cmp r0, 0
- blt _08114CB6
- strh r1, [r3, 0x26]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _08114CB6
-_08114C74:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- cmp r0, 0
- ble _08114CB6
- movs r0, 0
- strh r0, [r3, 0x30]
- movs r1, 0x3E
- adds r1, r3
- mov r12, r1
- ldrb r2, [r1]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _08114CB6
- adds r0, r3, 0
- bl DestroyAnimSprite
-_08114CB6:
- pop {r0}
- bx r0
- thumb_func_end sub_8114C4C
-
- thumb_func_start sub_8114CBC
-sub_8114CBC: @ 8114CBC
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r1, r0, r1
- ldr r0, =gBattleAnimArgs
- movs r3, 0
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bne _08114CE8
- ldr r0, =sub_8114CFC
- b _08114CEA
- .pool
-_08114CE8:
- ldr r0, =sub_8114EB4
-_08114CEA:
- str r0, [r1]
- ldr r1, [r1]
- adds r0, r2, 0
- bl _call_via_r1
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8114CBC
-
- thumb_func_start sub_8114CFC
-sub_8114CFC: @ 8114CFC
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _08114D16
- b _08114EAA
-_08114D16:
- lsls r0, 2
- ldr r1, =_08114D28
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08114D28:
- .4byte _08114D3C
- .4byte _08114DC4
- .4byte _08114DD4
- .4byte _08114E78
- .4byte _08114E8C
-_08114D3C:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1E]
- cmp r0, 0x1
- bne _08114D70
- ldr r0, =gBattle_BG1_X
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, =gBattle_BG1_Y
- b _08114D78
- .pool
-_08114D70:
- ldr r0, =gBattle_BG2_X
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, =gBattle_BG2_Y
-_08114D78:
- ldrh r0, [r0]
- strh r0, [r4, 0x22]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0x24]
- adds r0, 0x20
- strh r0, [r4, 0x26]
- cmp r1, 0
- bge _08114D9A
- movs r0, 0
- strh r0, [r4, 0x24]
-_08114D9A:
- ldr r2, =gSprites
- movs r3, 0x1C
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- b _08114E7E
- .pool
-_08114DC4:
- ldrb r0, [r4, 0x1E]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- movs r3, 0x26
- ldrsh r2, [r4, r3]
- bl sub_81150E0
- b _08114E7E
-_08114DD4:
- ldrh r0, [r4, 0xC]
- adds r0, 0x6
- movs r1, 0x7F
- ands r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _08114DF6
- movs r0, 0
- strh r0, [r4, 0x10]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
-_08114DF6:
- ldr r1, =gSineTable
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 20
- ldrh r3, [r4, 0xE]
- adds r2, r0, r3
- strh r2, [r4, 0x12]
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _08114E20
- ldr r1, =gBattle_BG1_Y
- b _08114E22
- .pool
-_08114E20:
- ldr r1, =gBattle_BG2_Y
-_08114E22:
- ldrh r0, [r4, 0x22]
- subs r0, r2
- strh r0, [r1]
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- cmp r0, 0x3F
- ble _08114EAA
- ldrh r0, [r4, 0x24]
- movs r1, 0x78
- subs r2, r1, r0
- strh r2, [r4, 0x12]
- movs r3, 0x1E
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _08114E4C
- ldr r1, =gBattle_BG1_Y
- b _08114E4E
- .pool
-_08114E4C:
- ldr r1, =gBattle_BG2_Y
-_08114E4E:
- ldrh r0, [r4, 0x22]
- subs r0, r2
- strh r0, [r1]
- ldr r2, =gSprites
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r2, [r1, 0x20]
- movs r3, 0x88
- lsls r3, 1
- adds r0, r3, 0
- subs r0, r2
- strh r0, [r1, 0x24]
- b _08114E7E
- .pool
-_08114E78:
- ldr r1, =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_08114E7E:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _08114EAA
- .pool
-_08114E8C:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- ldr r2, =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_08114EAA:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8114CFC
-
- thumb_func_start sub_8114EB4
-sub_8114EB4: @ 8114EB4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r3, r1, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r3]
- movs r4, 0
- strh r4, [r1, 0x24]
- strh r4, [r1, 0x26]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08114F00
- ldr r0, =gBattle_BG1_Y
- b _08114F02
- .pool
-_08114F00:
- ldr r0, =gBattle_BG2_Y
-_08114F02:
- strh r4, [r0]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8114EB4
-
- thumb_func_start sub_8114F14
-sub_8114F14: @ 8114F14
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r1, r0, r1
- ldr r0, =gBattleAnimArgs
- movs r3, 0
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bne _08114F40
- ldr r0, =sub_8114F54
- b _08114F42
- .pool
-_08114F40:
- ldr r0, =sub_8114FD8
-_08114F42:
- str r0, [r1]
- ldr r1, [r1]
- adds r0, r2, 0
- bl _call_via_r1
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8114F14
-
- thumb_func_start sub_8114F54
-sub_8114F54: @ 8114F54
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0
- beq _08114F78
- cmp r5, 0x1
- beq _08114FCC
- b _08114FD2
- .pool
-_08114F78:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r3, =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r5, [r0, 0x24]
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldrh r2, [r1, 0x22]
- movs r0, 0xA0
- subs r0, r2
- strh r0, [r1, 0x26]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _08114FD2
- .pool
-_08114FCC:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_08114FD2:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8114F54
-
- thumb_func_start sub_8114FD8
-sub_8114FD8: @ 8114FD8
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bhi _081150DA
- lsls r0, 2
- ldr r1, =_08115004
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08115004:
- .4byte _08115018
- .4byte _0811506C
- .4byte _0811507A
- .4byte _08115094
- .4byte _081150D4
-_08115018:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl sub_80A8364
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1E]
- cmp r0, 0x1
- bne _08115044
- ldr r0, =gBattle_BG1_X
- b _08115046
- .pool
-_08115044:
- ldr r0, =gBattle_BG2_X
-_08115046:
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0x24]
- adds r0, 0x20
- strh r0, [r4, 0x26]
- b _081150C2
- .pool
-_0811506C:
- ldrb r0, [r4, 0x1E]
- movs r1, 0x26
- ldrsh r2, [r4, r1]
- movs r1, 0
- bl sub_81150E0
- b _081150C2
-_0811507A:
- ldr r2, =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x60
- strh r1, [r0, 0x26]
- b _081150C2
- .pool
-_08115094:
- ldr r2, =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x8
- strh r1, [r0, 0x26]
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x26
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _081150DA
- ldr r1, =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_081150C2:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _081150DA
- .pool
-_081150D4:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_081150DA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8114FD8
-
- thumb_func_start sub_81150E0
-sub_81150E0: @ 81150E0
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 16
- lsrs r1, 16
- lsls r2, 16
- lsrs r4, r2, 16
- cmp r0, 0x1
- bne _08115104
- ldr r0, =gBattle_BG1_X
- ldrh r3, [r0]
- ldr r0, =0x04000014
- b _0811510A
- .pool
-_08115104:
- ldr r0, =gBattle_BG2_X
- ldrh r3, [r0]
- ldr r0, =0x04000018
-_0811510A:
- str r0, [sp]
- lsls r0, r1, 16
- cmp r0, 0
- bge _08115114
- movs r1, 0
-_08115114:
- lsls r2, r1, 16
- lsls r0, r4, 16
- asrs r4, r0, 16
- cmp r2, r0
- bge _08115140
- ldr r5, =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_08115126:
- asrs r2, 16
- lsls r1, r2, 1
- adds r0, r1, r5
- strh r3, [r0]
- adds r1, r6
- strh r3, [r1]
- adds r2, 0x1
- lsls r2, 16
- lsrs r1, r2, 16
- lsls r2, r1, 16
- asrs r0, r2, 16
- cmp r0, r4
- blt _08115126
-_08115140:
- lsls r1, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- bgt _0811516E
- ldr r4, =gScanlineEffectRegBuffers
- lsls r0, r3, 16
- asrs r0, 16
- adds r3, r0, 0
- adds r3, 0xF0
- movs r0, 0xF0
- lsls r0, 3
- adds r5, r4, r0
-_08115158:
- asrs r2, r1, 16
- lsls r1, r2, 1
- adds r0, r1, r4
- strh r3, [r0]
- adds r1, r5
- strh r3, [r1]
- adds r2, 0x1
- lsls r1, r2, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- ble _08115158
-_0811516E:
- ldr r0, =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81150E0
-
- thumb_func_start sub_81151A0
-sub_81151A0: @ 81151A0
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r7, r0, 0
- cmp r1, 0
- bne _081151BC
- ldr r0, =gBattleAnimAttacker
- b _081151BE
- .pool
-_081151BC:
- ldr r0, =gBattleAnimTarget
-_081151BE:
- ldrb r4, [r0]
- movs r6, 0x18
- adds r1, r7, 0
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- bne _081151DA
- negs r0, r6
- lsls r0, 16
- lsrs r6, r0, 16
- movs r2, 0x4
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x4]
-_081151DA:
- adds r0, r4, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1E
- strh r0, [r5, 0x22]
- ldrh r1, [r7, 0xA]
- strh r1, [r5, 0x2E]
- ldrh r1, [r7, 0x4]
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x32]
- ldrh r1, [r7, 0x6]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r7, 0x8]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80A68D4
- ldr r0, =sub_8115228
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81151A0
-
- thumb_func_start sub_8115228
-sub_8115228: @ 8115228
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _0811523C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0811523C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8115228
-
- thumb_func_start sub_8115244
-sub_8115244: @ 8115244
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08115260
- ldr r0, =gBattleAnimAttacker
- b _08115262
- .pool
-_08115260:
- ldr r0, =gBattleAnimTarget
-_08115262:
- ldrb r5, [r0]
- adds r0, r5, 0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =0x0000fff0
- adds r0, r2
- ldr r4, =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r4, r3]
- lsls r1, 5
- adds r0, r1
- strh r0, [r6, 0x20]
- adds r0, r5, 0
- bl GetBattlerYCoordWithElevation
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r6, 0x22]
- ldrh r2, [r6, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x2
- ldrsh r0, [r4, r3]
- lsls r0, 3
- adds r1, r0
- ldr r3, =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r6, 0x4]
- ldr r1, =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x2E]
- ldr r0, =sub_80A64B0
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8115244
-
- thumb_func_start sub_81152DC
-sub_81152DC: @ 81152DC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- ldr r0, =gBattleAnimArgs
- ldrh r2, [r0, 0x2]
- movs r3, 0x2
- ldrsh r1, [r0, r3]
- adds r6, r0, 0
- cmp r1, 0
- beq _08115308
- adds r0, r2, 0x3
- b _08115314
- .pool
-_08115308:
- ldr r0, =gAnimMovePower
- ldrh r0, [r0]
- movs r1, 0xA
- bl __udivsi3
- adds r0, 0x3
-_08115314:
- strh r0, [r4, 0x26]
- strh r0, [r4, 0x24]
- adds r1, r6, 0
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0xE]
- movs r2, 0
- ldrsh r0, [r1, r2]
- cmp r0, 0x4
- beq _08115340
- cmp r0, 0x5
- bne _08115380
- ldr r0, =gBattle_BG3_X
- ldrh r0, [r0]
- strh r0, [r4, 0x22]
- ldr r0, =sub_81153AC
- b _0811539E
- .pool
-_08115340:
- movs r0, 0
- strh r0, [r4, 0x22]
- movs r5, 0
-_08115346:
- lsls r0, r5, 24
- lsrs r0, 24
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _08115370
- movs r3, 0x22
- ldrsh r0, [r4, r3]
- adds r0, 0x9
- lsls r0, 1
- adds r1, r4, 0
- adds r1, 0x8
- adds r1, r0
- ldr r0, =gBattlerSpriteIds
- adds r0, r5, r0
- ldrb r0, [r0]
- strh r0, [r1]
- ldrh r0, [r4, 0x22]
- adds r0, 0x1
- strh r0, [r4, 0x22]
-_08115370:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0x3
- bls _08115346
- b _0811539C
- .pool
-_08115380:
- ldrb r0, [r6]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- cmp r0, 0xFF
- bne _08115398
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _081153A0
-_08115398:
- movs r0, 0x1
- strh r0, [r4, 0x22]
-_0811539C:
- ldr r0, =sub_81154A4
-_0811539E:
- str r0, [r4]
-_081153A0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81152DC
-
- thumb_func_start sub_81153AC
-sub_81153AC: @ 81153AC
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r3, r0, r1
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- cmp r1, 0x1
- beq _08115430
- cmp r1, 0x1
- bgt _081153D4
- cmp r1, 0
- beq _081153DA
- b _0811549C
- .pool
-_081153D4:
- cmp r1, 0x2
- beq _08115490
- b _0811549C
-_081153DA:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0811549C
- strh r1, [r3, 0xA]
- ldrh r1, [r3, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _08115404
- ldr r1, =gBattle_BG3_X
- ldrh r0, [r3, 0x26]
- ldrh r2, [r3, 0x22]
- adds r0, r2
- strh r0, [r1]
- b _0811540E
- .pool
-_08115404:
- ldr r0, =gBattle_BG3_X
- ldrh r1, [r3, 0x22]
- ldrh r2, [r3, 0x26]
- subs r1, r2
- strh r1, [r0]
-_0811540E:
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r3, r2]
- cmp r0, r1
- bne _0811549C
- movs r0, 0
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x24]
- subs r0, 0x1
- strh r0, [r3, 0x24]
- b _08115484
- .pool
-_08115430:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0811549C
- movs r0, 0
- strh r0, [r3, 0xA]
- ldrh r0, [r3, 0xC]
- ands r1, r0
- cmp r1, 0
- bne _0811545C
- ldr r1, =gBattle_BG3_X
- ldrh r0, [r3, 0x24]
- ldrh r2, [r3, 0x22]
- adds r0, r2
- strh r0, [r1]
- b _08115466
- .pool
-_0811545C:
- ldr r0, =gBattle_BG3_X
- ldrh r1, [r3, 0x22]
- ldrh r2, [r3, 0x24]
- subs r1, r2
- strh r1, [r0]
-_08115466:
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _0811549C
- movs r0, 0
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x24]
- subs r0, 0x1
- strh r0, [r3, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _0811549C
-_08115484:
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- b _0811549C
- .pool
-_08115490:
- ldr r1, =gBattle_BG3_X
- ldrh r0, [r3, 0x22]
- strh r0, [r1]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_0811549C:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81153AC
-
- thumb_func_start sub_81154A4
-sub_81154A4: @ 81154A4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _08115504
- cmp r5, 0x1
- bgt _081154CC
- cmp r5, 0
- beq _081154D2
- b _0811557E
- .pool
-_081154CC:
- cmp r5, 0x2
- beq _08115540
- b _0811557E
-_081154D2:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0811557E
- strh r5, [r4, 0xA]
- adds r0, r4, 0
- bl sub_8115588
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _0811557E
- strh r5, [r4, 0xC]
- ldrh r0, [r4, 0x24]
- subs r0, 0x1
- strh r0, [r4, 0x24]
- b _08115538
-_08115504:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0811557E
- strh r5, [r4, 0xA]
- adds r0, r4, 0
- bl sub_8115588
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _0811557E
- strh r5, [r4, 0xC]
- ldrh r0, [r4, 0x24]
- subs r0, 0x1
- strh r0, [r4, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _0811557E
-_08115538:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0811557E
-_08115540:
- movs r2, 0
- movs r7, 0x22
- ldrsh r0, [r4, r7]
- cmp r2, r0
- bge _08115578
- ldr r0, =gSprites
- mov r12, r0
- adds r5, r4, 0
- adds r5, 0x8
- movs r6, 0
-_08115554:
- adds r0, r2, 0
- adds r0, 0x9
- lsls r0, 1
- adds r0, r5, r0
- movs r7, 0
- ldrsh r1, [r0, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r12
- strh r6, [r0, 0x24]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- cmp r2, r0
- blt _08115554
-_08115578:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_0811557E:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81154A4
-
- thumb_func_start sub_8115588
-sub_8115588: @ 8115588
- push {r4-r7,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0xC]
- movs r4, 0x1
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- bne _081155B0
- movs r0, 0x24
- ldrsh r1, [r3, r0]
- lsrs r0, r1, 31
- adds r1, r0
- asrs r1, 1
- ldrh r2, [r3, 0x24]
- adds r0, r4, 0
- ands r0, r2
- adds r1, r0
- lsls r1, 16
- lsrs r4, r1, 16
- b _081155C0
-_081155B0:
- movs r1, 0x24
- ldrsh r0, [r3, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- negs r0, r0
- lsls r0, 16
- lsrs r4, r0, 16
-_081155C0:
- movs r2, 0
- movs r7, 0x22
- ldrsh r0, [r3, r7]
- cmp r2, r0
- bge _081155F4
- ldr r6, =gSprites
- adds r5, r3, 0
- adds r5, 0x8
-_081155D0:
- adds r0, r2, 0
- adds r0, 0x9
- lsls r0, 1
- adds r0, r5, r0
- movs r7, 0
- ldrsh r1, [r0, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r4, [r0, 0x24]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- movs r1, 0x22
- ldrsh r0, [r3, r1]
- cmp r2, r0
- blt _081155D0
-_081155F4:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8115588
-
- thumb_func_start AnimTask_IsPowerOver99
-AnimTask_IsPowerOver99: @ 8115600
- push {lr}
- lsls r0, 24
- lsrs r1, r0, 24
- ldr r3, =gBattleAnimArgs
- movs r2, 0
- ldr r0, =gAnimMovePower
- ldrh r0, [r0]
- cmp r0, 0x63
- bls _08115614
- movs r2, 0x1
-_08115614:
- strh r2, [r3, 0x1E]
- adds r0, r1, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_IsPowerOver99
-
- thumb_func_start sub_8115628
-sub_8115628: @ 8115628
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r2, =gBattleAnimArgs
- ldrh r1, [r2]
- movs r0, 0x1
- ands r0, r1
- adds r6, r2, 0
- cmp r0, 0
- beq _08115648
- ldr r0, =gBattleAnimTarget
- b _0811564A
- .pool
-_08115648:
- ldr r0, =gBattleAnimAttacker
-_0811564A:
- ldrb r0, [r0]
- adds r5, r0, 0
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- ble _0811565A
- movs r0, 0x2
- eors r5, r0
-_0811565A:
- ldr r0, =sub_81156D0
- ldrb r1, [r6, 0x2]
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, =gTasks
- adds r4, r0
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x20
- subs r1, r0
- ldr r2, =0x000001ff
- adds r0, r2, 0
- ands r1, r0
- strh r1, [r4, 0xA]
- adds r0, r5, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x40
- subs r1, r0
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r4, 0xC]
- ldr r2, =gBattle_BG3_X
- ldrh r0, [r4, 0xA]
- strh r0, [r2]
- ldr r0, =gBattle_BG3_Y
- strh r1, [r0]
- ldrh r0, [r6, 0x4]
- strh r0, [r4, 0xE]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8115628
-
- thumb_func_start sub_81156D0
-sub_81156D0: @ 81156D0
- push {r4,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, =gTasks
- adds r2, r0, r1
- ldr r0, =gBattleAnimArgs
- movs r4, 0xE
- ldrsh r1, [r0, r4]
- movs r4, 0xE
- ldrsh r0, [r2, r4]
- cmp r1, r0
- bne _08115710
- ldr r0, =gBattle_BG3_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_BG3_Y
- strh r1, [r0]
- adds r0, r3, 0
- bl DestroyTask
- b _0811571C
- .pool
-_08115710:
- ldr r1, =gBattle_BG3_X
- ldrh r0, [r2, 0xA]
- strh r0, [r1]
- ldr r1, =gBattle_BG3_Y
- ldrh r0, [r2, 0xC]
- strh r0, [r1]
-_0811571C:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81156D0
-
- .align 2, 0
diff --git a/asm/ice.s b/asm/ice.s
index bc55ba804..37142e535 100644
--- a/asm/ice.s
+++ b/asm/ice.s
@@ -370,7 +370,7 @@ sub_810B8EC: @ 810B8EC
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x2
@@ -413,7 +413,7 @@ _0810B936:
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
@@ -513,7 +513,7 @@ sub_810BA24: @ 810BA24
sub sp, 0x10
adds r5, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
@@ -814,7 +814,7 @@ sub_810BC94: @ 810BC94
sub sp, 0x10
adds r5, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x8]
strh r0, [r5, 0x2E]
@@ -1103,7 +1103,7 @@ sub_810BED0: @ 810BED0
bne _0810BEF4
adds r0, r5, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
b _0810BF32
.pool
_0810BEF4:
@@ -2762,7 +2762,7 @@ _0810CCA6:
bl StartSpriteAffineAnim
adds r0, r5, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
@@ -2796,7 +2796,7 @@ _0810CCCE:
ldrh r0, [r6, 0xA]
strh r0, [r5, 0x38]
adds r0, r5, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_810CD1C
str r0, [r5, 0x1C]
pop {r4-r6}
diff --git a/asm/normal.s b/asm/normal.s
index b52477221..3ee1308c9 100644
--- a/asm/normal.s
+++ b/asm/normal.s
@@ -1584,7 +1584,7 @@ sub_8116388: @ 8116388
bne _081163AC
adds r0, r5, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
b _081163B4
.pool
_081163AC:
@@ -1616,7 +1616,7 @@ sub_81163D0: @ 81163D0
bne _081163F4
adds r0, r5, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
b _081163FC
.pool
_081163F4:
@@ -1690,7 +1690,7 @@ _08116474:
bne _08116494
adds r0, r4, 0
movs r1, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
b _0811649C
.pool
_08116494:
@@ -1789,7 +1789,7 @@ sub_8116560: @ 8116560
bne _0811657C
adds r0, r4, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
b _08116584
.pool
_0811657C:
@@ -1803,7 +1803,7 @@ _08116584:
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
- ldr r0, =sub_80A64B0
+ ldr r0, =WaitAnimForDuration
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
@@ -1824,7 +1824,7 @@ sub_81165A8: @ 81165A8
bne _081165CC
adds r0, r5, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
b _081165D4
.pool
_081165CC:
diff --git a/asm/party_menu.s b/asm/party_menu.s
index 231cb72d7..bbb36b109 100644
--- a/asm/party_menu.s
+++ b/asm/party_menu.s
@@ -1219,7 +1219,7 @@ sub_81B0A9C: @ 81B0A9C
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
- ldr r6, =gUnknown_0203CEF8
+ ldr r6, =gSelectedOrderFromParty
bl sub_81B85AC
lsls r0, 24
cmp r0, 0
@@ -9304,7 +9304,7 @@ sub_81B4E8C: @ 81B4E8C
adds r0, r1
mov r8, r0
_081B4EC6:
- ldr r0, =gUnknown_0203CEF8
+ ldr r0, =gSelectedOrderFromParty
adds r4, r5, r0
ldrb r0, [r4]
cmp r0, 0
@@ -9418,7 +9418,7 @@ sub_81B4FA8: @ 81B4FA8
movs r4, 0
cmp r4, r5
bcs _081B502A
- ldr r6, =gUnknown_0203CEF8
+ ldr r6, =gSelectedOrderFromParty
subs r2, r5, 0x1
adds r7, r6, 0
ldr r3, =gUnknown_0203CEC8
@@ -9476,7 +9476,7 @@ _081B502A:
cmp r4, r5
bge _081B5078
_081B504E:
- ldr r0, =gUnknown_0203CEF8
+ ldr r0, =gSelectedOrderFromParty
adds r1, r4, r0
ldrb r0, [r1]
cmp r0, 0
@@ -15518,7 +15518,7 @@ sub_81B8518: @ 81B8518
thumb_func_start sub_81B8558
sub_81B8558: @ 81B8558
push {lr}
- ldr r0, =gUnknown_0203CEF8
+ ldr r0, =gSelectedOrderFromParty
movs r1, 0
movs r2, 0x4
bl memset
@@ -15655,7 +15655,7 @@ sub_81B865C: @ 81B865C
lsls r0, 24
lsrs r2, r0, 24
adds r1, r2, 0
- ldr r3, =gUnknown_0203CEF8
+ ldr r3, =gSelectedOrderFromParty
adds r0, r2, r3
subs r0, 0x1
ldrb r0, [r0]
@@ -15700,7 +15700,7 @@ _081B86C0:
movs r5, 0
b _081B8750
_081B86CE:
- ldr r3, =gUnknown_0203CEF8
+ ldr r3, =gSelectedOrderFromParty
adds r4, r3, r5
ldrb r0, [r4]
movs r1, 0x64
@@ -15731,7 +15731,7 @@ _081B86CE:
bcs _081B8748
movs r7, 0x64
_081B870E:
- ldr r0, =gUnknown_0203CEF8
+ ldr r0, =gSelectedOrderFromParty
adds r5, r0, r4
ldrb r0, [r5]
muls r0, r7
@@ -15787,7 +15787,7 @@ sub_81B8770: @ 81B8770
lsls r0, 24
lsrs r2, r0, 24
movs r1, 0
- ldr r3, =gUnknown_0203CEF8
+ ldr r3, =gSelectedOrderFromParty
_081B877A:
adds r0, r1, r3
ldrb r0, [r0]
diff --git a/asm/poison.s b/asm/poison.s
deleted file mode 100644
index 22f6c3971..000000000
--- a/asm/poison.s
+++ /dev/null
@@ -1,306 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_810DBAC
-sub_810DBAC: @ 810DBAC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0810DBC2
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_0810DBC2:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80A69CC
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x2E]
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, =0x0000ffe2
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80A68D4
- ldr r0, =sub_810DC10
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810DBAC
-
- thumb_func_start sub_810DC10
-sub_810DC10: @ 810DC10
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _0810DC24
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810DC24:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810DC10
-
- thumb_func_start sub_810DC2C
-sub_810DC2C: @ 810DC2C
- push {r4-r6,lr}
- sub sp, 0x4
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0810DC44
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_0810DC44:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80A69CC
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- mov r6, sp
- adds r6, 0x2
- movs r1, 0x1
- mov r2, sp
- adds r3, r6, 0
- bl SetAverageBattlerPositions
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810DC72
- ldrh r0, [r5, 0x8]
- negs r0, r0
- strh r0, [r5, 0x8]
-_0810DC72:
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- mov r1, sp
- ldrh r0, [r5, 0x8]
- ldrh r1, [r1]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0xA]
- ldrh r6, [r6]
- adds r0, r6
- strh r0, [r4, 0x36]
- ldr r0, =0x0000ffe2
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80A68D4
- ldr r0, =sub_810DCB4
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810DC2C
-
- thumb_func_start sub_810DCB4
-sub_810DCB4: @ 810DCB4
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _0810DCC8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810DCC8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810DCB4
-
- thumb_func_start sub_810DCD0
-sub_810DCD0: @ 810DCD0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_80A6E14
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x38]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x3A]
- ldr r0, =sub_810DD24
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810DCD0
-
- thumb_func_start sub_810DD24
-sub_810DD24: @ 810DD24
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80A656C
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x3A]
- subs r0, r1
- strh r0, [r4, 0x32]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0810DD4A
- adds r0, r4, 0
- bl DestroyAnimSprite
-_0810DD4A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_810DD24
-
- thumb_func_start sub_810DD50
-sub_810DD50: @ 810DD50
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl SetAverageBattlerPositions
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810DD7C
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_0810DD7C:
- ldr r0, =gBattleAnimArgs
- ldrh r2, [r0]
- ldrh r1, [r4, 0x20]
- adds r2, r1
- strh r2, [r4, 0x20]
- ldrh r1, [r0, 0x2]
- ldrh r3, [r4, 0x22]
- adds r1, r3
- strh r1, [r4, 0x22]
- ldrh r3, [r0, 0x8]
- strh r3, [r4, 0x2E]
- ldrh r0, [r0, 0x4]
- adds r2, r0
- strh r2, [r4, 0x32]
- adds r1, r3
- strh r1, [r4, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810DD50
-
- thumb_func_start sub_810DDC4
-sub_810DDC4: @ 810DDC4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0810DDE0
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80A6980
- b _0810DE16
- .pool
-_0810DDE0:
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl SetAverageBattlerPositions
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0810DE06
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_0810DE06:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_0810DE16:
- ldr r0, =sub_810DE2C
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_810DDC4
-
- .align 2, 0
diff --git a/asm/psychic.s b/asm/psychic.s
index 8cd95d95a..ef1915241 100644
--- a/asm/psychic.s
+++ b/asm/psychic.s
@@ -514,7 +514,7 @@ _0810F5EE:
bne _0810F608
adds r0, r4, 0
adds r1, r6, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
b _0810F610
.pool
_0810F608:
@@ -1449,7 +1449,7 @@ _0810FD60:
ldrh r0, [r5, 0x1C]
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldrb r0, [r5, 0xC]
movs r1, 0x3
ands r1, r0
diff --git a/asm/rock.s b/asm/rock.s
deleted file mode 100644
index ed8147600..000000000
--- a/asm/rock.s
+++ /dev/null
@@ -1,1469 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_81109F0
-sub_81109F0: @ 81109F0
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _08110A10
- ldr r0, =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl SetAverageBattlerPositions
-_08110A10:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r4, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- adds r0, 0xE
- strh r0, [r5, 0x22]
- ldrb r1, [r6, 0x2]
- adds r0, r5, 0
- bl StartSpriteAnim
- adds r0, r5, 0
- bl AnimateSprite
- strh r4, [r5, 0x2E]
- strh r4, [r5, 0x30]
- movs r0, 0x4
- strh r0, [r5, 0x32]
- movs r0, 0x10
- strh r0, [r5, 0x34]
- ldr r0, =0x0000ffba
- strh r0, [r5, 0x36]
- ldrh r0, [r6, 0x4]
- strh r0, [r5, 0x38]
- ldr r1, =sub_8110A70
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r1, =sub_80A6450
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_81109F0
-
- thumb_func_start sub_8110A70
-sub_8110A70: @ 8110A70
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x38]
- ldrh r2, [r4, 0x20]
- adds r0, r1, r2
- strh r0, [r4, 0x20]
- movs r0, 0xC0
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- movs r0, 0x4
- strh r0, [r4, 0x32]
- movs r0, 0x20
- strh r0, [r4, 0x34]
- ldr r0, =0x0000ffe8
- strh r0, [r4, 0x36]
- ldr r1, =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r1, =sub_80A6450
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110A70
-
- thumb_func_start sub_8110AB4
-sub_8110AB4: @ 8110AB4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, =gBattleAnimArgs
- ldrb r1, [r4, 0xA]
- bl StartSpriteAnim
- adds r0, r5, 0
- bl AnimateSprite
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08110AE4
- ldrh r0, [r5, 0x20]
- ldrh r1, [r4]
- subs r0, r1
- b _08110AEA
- .pool
-_08110AE4:
- ldrh r0, [r4]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_08110AEA:
- strh r0, [r5, 0x20]
- ldr r3, =gBattleAnimArgs
- ldrh r2, [r3, 0x2]
- ldrh r0, [r5, 0x22]
- adds r2, r0
- movs r4, 0
- strh r2, [r5, 0x22]
- ldrh r0, [r3, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r1, [r3, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- strh r2, [r5, 0x34]
- ldrh r0, [r3, 0x6]
- adds r2, r0
- strh r2, [r5, 0x36]
- adds r0, r5, 0
- bl sub_80A6E14
- strh r4, [r5, 0x34]
- strh r4, [r5, 0x36]
- ldr r0, =sub_80A656C
- str r0, [r5, 0x1C]
- ldr r1, =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110AB4
-
- thumb_func_start sub_8110B38
-sub_8110B38: @ 8110B38
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimArgs
- movs r1, 0xC
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08110B54
- adds r0, r4, 0
- movs r1, 0
- bl sub_80A69CC
- b _08110B5C
- .pool
-_08110B54:
- adds r0, r4, 0
- movs r1, 0
- bl sub_80A6980
-_08110B5C:
- ldr r1, =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x34]
- ldr r0, =sub_8110B80
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110B38
-
- thumb_func_start sub_8110B80
-sub_8110B80: @ 8110B80
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _08110BC6
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08110BC6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8110B80
-
- thumb_func_start AnimTask_LoadSandstormBackground
-AnimTask_LoadSandstormBackground: @ 8110BCC
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- movs r5, 0
- ldr r1, =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- bl SetAnimBgAttribute
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _08110C10
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
-_08110C10:
- ldr r0, =gBattle_BG1_X
- strh r5, [r0]
- ldr r4, =gBattle_BG1_Y
- strh r5, [r4]
- movs r0, 0x14
- movs r1, 0
- bl SetGpuReg
- ldrh r1, [r4]
- movs r0, 0x16
- bl SetGpuReg
- mov r0, sp
- bl sub_80A6B30
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, =gUnknown_08D8D58C
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl sub_80A6CC0
- ldr r1, =gUnknown_08D8D410
- mov r0, sp
- movs r2, 0
- bl sub_80A6D60
- ldr r0, =gBattleAnimSpritePalette_261
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r0, =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _08110C6E
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08110C6E
- movs r5, 0x1
-_08110C6E:
- ldr r0, =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- strh r5, [r1, 0x8]
- ldr r0, =sub_8110CB0
- str r0, [r1]
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_LoadSandstormBackground
-
- thumb_func_start sub_8110CB0
-sub_8110CB0: @ 8110CB0
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0
- bne _08110CE4
- ldr r1, =gBattle_BG1_X
- ldr r3, =0x0000fffa
- adds r0, r3, 0
- ldrh r3, [r1]
- adds r0, r3
- b _08110CEA
- .pool
-_08110CE4:
- ldr r1, =gBattle_BG1_X
- ldrh r0, [r1]
- adds r0, 0x6
-_08110CEA:
- strh r0, [r1]
- ldr r1, =gBattle_BG1_Y
- ldr r3, =0x0000ffff
- adds r0, r3, 0
- ldrh r3, [r1]
- adds r0, r3
- strh r0, [r1]
- lsls r1, r5, 2
- adds r0, r1, r5
- lsls r0, 3
- adds r0, r2
- movs r3, 0x20
- ldrsh r0, [r0, r3]
- adds r4, r1, 0
- cmp r0, 0x4
- bls _08110D0C
- b _08110E3A
-_08110D0C:
- lsls r0, 2
- ldr r1, =_08110D28
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08110D28:
- .4byte _08110D3C
- .4byte _08110D7E
- .4byte _08110D98
- .4byte _08110DDA
- .4byte _08110DFC
-_08110D3C:
- adds r0, r4, r5
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _08110E3A
- strh r5, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- adds r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0x7
- bne _08110E3A
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r5, [r4, 0x1E]
- b _08110E3A
-_08110D7E:
- adds r0, r4, r5
- lsls r0, 3
- adds r1, r0, r2
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x65
- bne _08110E3A
- movs r0, 0x7
- strh r0, [r1, 0x1E]
- b _08110DF0
-_08110D98:
- adds r0, r4, r5
- lsls r0, 3
- adds r4, r0, r2
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _08110E3A
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- subs r1, 0x1
- strh r1, [r4, 0x1E]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- lsls r1, 16
- lsrs r1, 16
- movs r0, 0x52
- bl SetGpuReg
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _08110E3A
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r1, [r4, 0x1E]
- b _08110E3A
-_08110DDA:
- mov r0, sp
- bl sub_80A6B30
- mov r0, sp
- ldrb r0, [r0, 0x9]
- bl sub_80A6C68
- ldr r0, =gTasks
- adds r1, r4, r5
- lsls r1, 3
- adds r1, r0
-_08110DF0:
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _08110E3A
- .pool
-_08110DFC:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _08110E10
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_08110E10:
- ldr r0, =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, =gBattle_BG1_Y
- strh r1, [r0]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_08110E3A:
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110CB0
-
- thumb_func_start sub_8110E4C
-sub_8110E4C: @ 8110E4C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _08110EC8
- ldr r4, =gBattleAnimArgs
- movs r2, 0x6
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _08110E98
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08110E98
- movs r0, 0x98
- lsls r0, 1
- strh r0, [r5, 0x20]
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
- movs r0, 0x1
- strh r0, [r5, 0x38]
- ldrb r1, [r5, 0x3]
- subs r0, 0x40
- ands r0, r1
- movs r1, 0x10
- orrs r0, r1
- strb r0, [r5, 0x3]
- b _08110E9C
- .pool
-_08110E98:
- ldr r0, =0x0000ffc0
- strh r0, [r5, 0x20]
-_08110E9C:
- ldr r4, =gBattleAnimArgs
- ldrh r0, [r4]
- strh r0, [r5, 0x22]
- ldr r1, =gUnknown_08596BC0
- adds r0, r5, 0
- bl SetSubspriteTables
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x30]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _08110F24
- .pool
-_08110EC8:
- ldrh r1, [r5, 0x30]
- ldrh r3, [r5, 0x34]
- adds r1, r3
- ldrh r2, [r5, 0x32]
- ldrh r0, [r5, 0x36]
- adds r2, r0
- lsls r0, r1, 16
- asrs r0, 24
- ldrh r3, [r5, 0x24]
- adds r0, r3
- strh r0, [r5, 0x24]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r3, [r5, 0x26]
- adds r0, r3
- strh r0, [r5, 0x26]
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r5, 0x34]
- ands r2, r0
- strh r2, [r5, 0x36]
- movs r1, 0x38
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _08110F0E
- movs r2, 0x20
- ldrsh r0, [r5, r2]
- movs r3, 0x24
- ldrsh r1, [r5, r3]
- adds r0, r1
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- ble _08110F24
- b _08110F20
-_08110F0E:
- movs r1, 0x20
- ldrsh r0, [r5, r1]
- movs r2, 0x24
- ldrsh r1, [r5, r2]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _08110F24
-_08110F20:
- ldr r0, =DestroyAnimSprite
- str r0, [r5, 0x1C]
-_08110F24:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110E4C
-
- thumb_func_start sub_8110F30
-sub_8110F30: @ 8110F30
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- ldrb r1, [r5, 0x8]
- bl StartSpriteAnim
- adds r0, r4, 0
- movs r1, 0
- bl sub_80A69CC
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0x4]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldr r0, =sub_80A6EEC
- str r0, [r4, 0x1C]
- ldr r1, =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110F30
-
- thumb_func_start sub_8110F74
-sub_8110F74: @ 8110F74
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, =gTasks
- adds r6, r1, r0
- ldr r5, =gBattleAnimAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r1, 0xC0
- lsls r1, 13
- adds r0, r1
- lsrs r7, r0, 16
- ldr r4, =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xC0
- lsls r2, 13
- adds r0, r2
- lsrs r0, 16
- mov r8, r0
- ldrb r1, [r5]
- movs r0, 0x2
- eors r0, r1
- ldrb r4, [r4]
- cmp r0, r4
- bne _08110FE4
- mov r8, r7
-_08110FE4:
- bl sub_811135C
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x1
- bne _08111000
- movs r0, 0x20
- b _08111006
- .pool
-_08111000:
- lsls r1, r5, 3
- movs r0, 0x30
- subs r0, r1
-_08111006:
- strh r0, [r6, 0x18]
- movs r4, 0
- strh r4, [r6, 0x8]
- strh r4, [r6, 0x1E]
- strh r4, [r6, 0x1A]
- movs r0, 0x1
- strh r0, [r6, 0x20]
- movs r1, 0x18
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bge _0811101E
- adds r0, 0x7
-_0811101E:
- asrs r0, 3
- subs r0, 0x1
- strh r0, [r6, 0x1C]
- mov r2, r9
- lsls r0, r2, 3
- strh r0, [r6, 0xC]
- lsls r0, r7, 3
- strh r0, [r6, 0xE]
- mov r1, r10
- subs r0, r1, r2
- lsls r0, 3
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x10]
- mov r1, r8
- subs r0, r1, r7
- lsls r0, 3
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x12]
- strh r4, [r6, 0x14]
- strh r4, [r6, 0x16]
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r4, r0, 0
- lsls r4, 24
- asrs r4, 8
- lsrs r4, 16
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- lsls r0, 24
- strh r4, [r6, 0x22]
- asrs r0, 24
- lsls r4, 16
- asrs r4, 16
- subs r0, r4
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x24]
- strh r5, [r6, 0xA]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x26]
- ldr r0, =sub_81110A4
- str r0, [r6]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8110F74
-
- thumb_func_start sub_81110A4
-sub_81110A4: @ 81110A4
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _081110BE
- b _0811120C
-_081110BE:
- lsls r0, 2
- ldr r1, =_081110D0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_081110D0:
- .4byte _081110E4
- .4byte _08111148
- .4byte _08111150
- .4byte _081111AC
- .4byte _081111FE
-_081110E4:
- ldrh r2, [r4, 0x14]
- ldrh r0, [r4, 0x10]
- subs r2, r0
- strh r2, [r4, 0x14]
- ldrh r0, [r4, 0x16]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x16]
- ldr r3, =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- lsls r2, 16
- asrs r2, 19
- strh r2, [r0, 0x24]
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldrh r0, [r4, 0x16]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x26]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _08111134
- movs r0, 0x14
- strh r0, [r4, 0x1E]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_08111134:
- ldrh r1, [r4, 0x22]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xA2
- bl PlaySE12WithPanning
- b _0811120C
- .pool
-_08111148:
- ldrh r0, [r4, 0x1E]
- subs r0, 0x1
- strh r0, [r4, 0x1E]
- b _081111F0
-_08111150:
- ldrh r0, [r4, 0x1A]
- subs r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- beq _08111170
- ldrh r0, [r4, 0x10]
- ldrh r2, [r4, 0x14]
- adds r0, r2
- strh r0, [r4, 0x14]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x16]
- adds r0, r1
- strh r0, [r4, 0x16]
- b _0811117A
-_08111170:
- strh r0, [r4, 0x14]
- strh r0, [r4, 0x16]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_0811117A:
- ldr r2, =gSprites
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x24]
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r4, 0x16]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x26]
- b _0811120C
- .pool
-_081111AC:
- ldrh r0, [r4, 0x10]
- ldrh r2, [r4, 0xC]
- adds r0, r2
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0xE]
- adds r0, r1
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x1C
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _081111EA
- movs r0, 0
- strh r0, [r4, 0x1A]
- adds r0, r4, 0
- bl sub_8111214
- ldrh r1, [r4, 0x24]
- ldrh r0, [r4, 0x22]
- adds r1, r0
- strh r1, [r4, 0x22]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xAF
- bl PlaySE12WithPanning
-_081111EA:
- ldrh r0, [r4, 0x18]
- subs r0, 0x1
- strh r0, [r4, 0x18]
-_081111F0:
- lsls r0, 16
- cmp r0, 0
- bne _0811120C
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0811120C
-_081111FE:
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0811120C
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_0811120C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_81110A4
-
- thumb_func_start sub_8111214
-sub_8111214: @ 8111214
- push {r4-r7,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bhi _08111304
- lsls r0, 2
- ldr r1, =_08111234
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_08111234:
- .4byte _08111248
- .4byte _08111254
- .4byte _08111254
- .4byte _08111260
- .4byte _0811126C
-_08111248:
- ldr r3, =gUnknown_08596C28
- movs r5, 0
- b _08111270
- .pool
-_08111254:
- ldr r3, =gUnknown_08596C40
- movs r5, 0x50
- b _08111270
- .pool
-_08111260:
- ldr r3, =gUnknown_08596C40
- movs r5, 0x40
- b _08111270
- .pool
-_0811126C:
- ldr r3, =gUnknown_08596C40
- movs r5, 0x30
-_08111270:
- ldrh r1, [r4, 0xC]
- lsls r1, 16
- asrs r1, 19
- lsls r1, 16
- lsrs r1, 16
- ldrh r2, [r4, 0xE]
- lsls r2, 16
- asrs r2, 19
- lsls r2, 16
- movs r6, 0x20
- ldrsh r0, [r4, r6]
- lsls r0, 2
- adds r1, r0
- lsls r1, 16
- lsrs r6, r1, 16
- asrs r1, 16
- lsrs r7, r2, 16
- asrs r2, 16
- adds r0, r3, 0
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _081112FC
- ldr r1, =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- movs r1, 0x12
- strh r1, [r0, 0x2E]
- movs r2, 0x20
- ldrsh r1, [r4, r2]
- lsls r2, r1, 2
- adds r2, r1
- lsls r2, 2
- adds r2, r6, r2
- movs r6, 0xA
- ldrsh r3, [r4, r6]
- lsls r1, r3, 1
- adds r1, r3
- adds r2, r1
- strh r2, [r0, 0x32]
- strh r7, [r0, 0x36]
- movs r1, 0xA
- ldrsh r2, [r4, r1]
- lsls r2, 1
- movs r3, 0x10
- negs r3, r3
- adds r1, r3, 0
- subs r1, r2
- strh r1, [r0, 0x38]
- ldrh r3, [r0, 0x4]
- lsls r2, r3, 22
- lsrs r2, 22
- adds r2, r5
- ldr r5, =0x000003ff
- adds r1, r5, 0
- ands r2, r1
- ldr r1, =0xfffffc00
- ands r1, r3
- orrs r1, r2
- strh r1, [r0, 0x4]
- bl sub_80A68D4
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
-_081112FC:
- movs r6, 0x20
- ldrsh r0, [r4, r6]
- negs r0, r0
- strh r0, [r4, 0x20]
-_08111304:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8111214
-
- thumb_func_start sub_811131C
-sub_811131C: @ 811131C
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _0811134E
- ldr r0, =sub_81110A4
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _08111348
- ldr r0, =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x1E]
- subs r0, 0x1
- strh r0, [r1, 0x1E]
-_08111348:
- adds r0, r4, 0
- bl DestroySprite
-_0811134E:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_811131C
-
- thumb_func_start sub_811135C
-sub_811135C: @ 811135C
- push {lr}
- ldr r0, =gAnimDisableStructPtr
- ldr r0, [r0]
- ldrb r1, [r0, 0x11]
- lsrs r0, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r0, r1
- lsls r0, 24
- lsrs r1, r0, 24
- movs r2, 0xFF
- lsls r2, 24
- adds r0, r2
- lsrs r0, 24
- cmp r0, 0x4
- bls _0811137E
- movs r1, 0x1
-_0811137E:
- adds r0, r1, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_811135C
-
- thumb_func_start sub_8111388
-sub_8111388: @ 8111388
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimArgs
- ldrb r1, [r5, 0x8]
- bl StartSpriteAnim
- ldrh r0, [r5]
- strh r0, [r4, 0x24]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- ldrh r1, [r5, 0x4]
- subs r0, r1
- strh r0, [r4, 0x34]
- movs r0, 0x3
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, =sub_81113C8
- str r0, [r4, 0x1C]
- adds r4, 0x3E
- ldrb r0, [r4]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8111388
-
- thumb_func_start sub_81113C8
-sub_81113C8: @ 81113C8
- push {lr}
- adds r2, r0, 0
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r3]
- ldrh r1, [r2, 0x34]
- movs r3, 0x34
- ldrsh r0, [r2, r3]
- cmp r0, 0
- beq _08111400
- ldrh r3, [r2, 0x32]
- adds r0, r1, r3
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r1, r0
- strh r1, [r2, 0x34]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r1, 16
- cmp r1, 0
- ble _08111412
- movs r0, 0
- strh r0, [r2, 0x34]
- b _08111412
-_08111400:
- ldrh r0, [r2, 0x30]
- subs r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _08111412
- adds r0, r2, 0
- bl DestroyAnimSprite
-_08111412:
- pop {r0}
- bx r0
- thumb_func_end sub_81113C8
-
- thumb_func_start sub_8111418
-sub_8111418: @ 8111418
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08111434
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_08111434:
- adds r0, r4, 0
- bl TranslateAnimSpriteToTargetMonLocation
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8111418
-
- thumb_func_start sub_8111444
-sub_8111444: @ 8111444
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gBattleAnimArgs
- ldrh r3, [r2]
- ldrh r5, [r4, 0x20]
- adds r1, r3, r5
- strh r1, [r4, 0x20]
- ldrh r1, [r2, 0x2]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r3, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldrh r0, [r2, 0x4]
- strh r0, [r4, 0x38]
- ldrb r1, [r2, 0x6]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, =sub_811149C
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8111444
-
- thumb_func_start sub_811149C
-sub_811149C: @ 811149C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x8
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r1, 0x28
- bl __divsi3
- ldrh r1, [r4, 0x24]
- adds r1, r0
- strh r1, [r4, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- subs r1, r0
- strh r1, [r4, 0x26]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x8C
- ble _081114E6
- adds r0, r4, 0
- bl DestroyAnimSprite
-_081114E6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_811149C
-
- thumb_func_start AnimTask_GetSeismicTossDamageLevel
-AnimTask_GetSeismicTossDamageLevel: @ 81114EC
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, =gAnimMoveDmg
- ldr r0, [r2]
- cmp r0, 0x20
- bgt _08111500
- ldr r1, =gBattleAnimArgs
- movs r0, 0
- strh r0, [r1, 0xE]
-_08111500:
- ldr r2, [r2]
- adds r0, r2, 0
- subs r0, 0x21
- cmp r0, 0x20
- bhi _08111510
- ldr r1, =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
-_08111510:
- cmp r2, 0x41
- ble _0811151A
- ldr r1, =gBattleAnimArgs
- movs r0, 0x2
- strh r0, [r1, 0xE]
-_0811151A:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .pool
- thumb_func_end AnimTask_GetSeismicTossDamageLevel
-
- thumb_func_start sub_811152C
-sub_811152C: @ 811152C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0811154E
- movs r0, 0
- bl sub_80A6DAC
- movs r0, 0xC8
- strh r0, [r5, 0xA]
-_0811154E:
- ldr r4, =gBattle_BG3_Y
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- movs r1, 0xA
- bl __divsi3
- ldrh r1, [r4]
- adds r1, r0
- strh r1, [r4]
- ldrh r0, [r5, 0xA]
- subs r0, 0x3
- strh r0, [r5, 0xA]
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x78
- bne _0811157A
- movs r0, 0x1
- bl sub_80A6DAC
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_0811157A:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_811152C
-
- thumb_func_start sub_8111590
-sub_8111590: @ 8111590
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _081115BC
- movs r0, 0
- bl sub_80A6DAC
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- ldr r0, =gBattle_BG3_Y
- ldrh r0, [r0]
- strh r0, [r4, 0xC]
-_081115BC:
- ldrh r0, [r4, 0xA]
- adds r0, 0x50
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0xA]
- ldr r6, =gBattle_BG3_Y
- movs r2, 0xA
- ldrsh r1, [r4, r2]
- movs r0, 0x4
- bl Cos
- ldrh r4, [r4, 0xC]
- adds r0, r4
- strh r0, [r6]
- ldr r0, =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- ldr r0, =0x00000fff
- cmp r1, r0
- bne _081115F4
- movs r0, 0
- strh r0, [r6]
- movs r0, 0x1
- bl sub_80A6DAC
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_081115F4:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_8111590
-
- .align 2, 0
diff --git a/asm/rom_8011DC0.s b/asm/rom_8011DC0.s
index 6103785da..a52c2bc88 100644
--- a/asm/rom_8011DC0.s
+++ b/asm/rom_8011DC0.s
@@ -10149,7 +10149,7 @@ sub_801AAD4: @ 801AAD4
ldr r6, =gPlayerParty
ldr r5, =gEnemyParty
_0801AAE4:
- ldr r0, =gUnknown_0203CEF8
+ ldr r0, =gSelectedOrderFromParty
adds r0, r4, r0
ldrb r0, [r0]
subs r0, 0x1
@@ -10504,7 +10504,7 @@ _0801AE54:
movs r1, 0
movs r2, 0x20
bl memset
- ldr r0, =gUnknown_0203CEF8
+ ldr r0, =gSelectedOrderFromParty
ldrb r1, [r0]
ldrb r0, [r0, 0x1]
cmn r1, r0
diff --git a/asm/script_pokemon_util_80F87D8.s b/asm/script_pokemon_util_80F87D8.s
deleted file mode 100644
index 1202473ee..000000000
--- a/asm/script_pokemon_util_80F87D8.s
+++ /dev/null
@@ -1,1667 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80F87D8
-sub_80F87D8: @ 80F87D8
- push {r4,lr}
- ldr r0, =gSaveBlock1Ptr
- ldr r2, [r0]
- ldr r1, =gContestMons
- ldrb r3, [r1, 0x15]
- ldr r4, =0x000013bc
- adds r0, r2, r4
- strh r3, [r0]
- adds r0, r1, 0
- adds r0, 0x55
- ldrb r3, [r0]
- adds r4, 0x2
- adds r0, r2, r4
- strh r3, [r0]
- adds r1, 0x95
- ldrb r0, [r1]
- movs r1, 0x9E
- lsls r1, 5
- adds r2, r1
- strh r0, [r2]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F87D8
-
- thumb_func_start sub_80F8814
-sub_80F8814: @ 80F8814
- push {lr}
- ldr r0, =gSpecialVar_0x8005
- ldrb r0, [r0]
- adds r1, r0, 0
- cmp r0, 0x1
- beq _080F883A
- cmp r0, 0x1
- bgt _080F8830
- cmp r0, 0
- beq _080F8836
- b _080F8842
- .pool
-_080F8830:
- cmp r1, 0x2
- beq _080F883E
- b _080F8842
-_080F8836:
- movs r1, 0x3
- b _080F8844
-_080F883A:
- movs r1, 0x4
- b _080F8844
-_080F883E:
- movs r1, 0x5
- b _080F8844
-_080F8842:
- movs r1, 0x64
-_080F8844:
- ldr r0, =gSpecialVar_0x8004
- strh r1, [r0]
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8814
-
- thumb_func_start sub_80F8850
-sub_80F8850: @ 80F8850
- push {lr}
- bl sub_80F8264
- bl sub_80F8290
- bl sub_80F8438
- pop {r0}
- bx r0
- thumb_func_end sub_80F8850
-
- thumb_func_start sub_80F8864
-sub_80F8864: @ 80F8864
- push {lr}
- ldr r0, =gSpecialVar_ContestCategory
- ldrh r0, [r0]
- cmp r0, 0x4
- bhi _080F88A4
- lsls r0, 2
- ldr r1, =_080F8880
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_080F8880:
- .4byte _080F8894
- .4byte _080F8898
- .4byte _080F889C
- .4byte _080F88A0
- .4byte _080F88A4
-_080F8894:
- movs r1, 0x8
- b _080F88A6
-_080F8898:
- movs r1, 0x9
- b _080F88A6
-_080F889C:
- movs r1, 0xA
- b _080F88A6
-_080F88A0:
- movs r1, 0xB
- b _080F88A6
-_080F88A4:
- movs r1, 0xC
-_080F88A6:
- ldr r0, =gSaveBlock1Ptr
- ldr r0, [r0]
- lsls r1, 5
- adds r0, r1
- ldr r1, =0x00002e98
- adds r0, r1
- ldrh r1, [r0]
- cmp r1, 0
- bne _080F88CC
- ldr r0, =gSpecialVar_0x8004
- strh r1, [r0]
- b _080F88D2
- .pool
-_080F88CC:
- ldr r1, =gSpecialVar_0x8004
- movs r0, 0x1
- strh r0, [r1]
-_080F88D2:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8864
-
- thumb_func_start sub_80F88DC
-sub_80F88DC: @ 80F88DC
- push {lr}
- movs r0, 0xFF
- bl sub_80DEDA8
- pop {r0}
- bx r0
- thumb_func_end sub_80F88DC
-
- thumb_func_start sub_80F88E8
-sub_80F88E8: @ 80F88E8
- push {lr}
- ldr r0, =gContestFinalStandings
- ldr r1, =gContestPlayerMonIndex
- ldrb r2, [r1]
- adds r0, r2, r0
- ldrb r0, [r0]
- cmp r0, 0
- bne _080F8930
- ldr r0, =gSpecialVar_ContestRank
- ldrh r0, [r0]
- cmp r0, 0x3
- bne _080F8930
- ldr r1, =gUnknown_02039F08
- lsls r0, r2, 1
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- ldr r0, =0x0000031f
- cmp r1, r0
- ble _080F8930
- ldr r1, =gSpecialVar_0x8004
- movs r0, 0x1
- b _080F8934
- .pool
-_080F8930:
- ldr r1, =gSpecialVar_0x8004
- movs r0, 0
-_080F8934:
- strh r0, [r1]
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F88E8
-
- thumb_func_start sub_80F8940
-sub_80F8940: @ 80F8940
- push {lr}
- movs r3, 0
- ldr r0, =gSaveBlock1Ptr
- ldr r0, [r0]
- ldr r2, =0x00002f98
- adds r1, r0, r2
- movs r2, 0x4
-_080F894E:
- ldrh r0, [r1]
- cmp r0, 0
- beq _080F895A
- adds r0, r3, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
-_080F895A:
- adds r1, 0x20
- subs r2, 0x1
- cmp r2, 0
- bge _080F894E
- adds r0, r3, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80F8940
-
- thumb_func_start sub_80F8970
-sub_80F8970: @ 80F8970
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- ldr r0, =gContestMonConditions
- mov r12, r0
- ldr r1, =gSpecialVar_0x8006
- mov r9, r1
- ldr r2, =gContestMons + 2
- mov r10, r2
- mov r2, r12
- mov r1, sp
- movs r6, 0x3
-_080F898E:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r6, 0x1
- cmp r6, 0
- bge _080F898E
- movs r6, 0
-_080F899E:
- movs r1, 0x3
- cmp r1, r6
- ble _080F89C8
-_080F89A4:
- subs r5, r1, 0x1
- lsls r0, r5, 1
- mov r4, sp
- adds r3, r4, r0
- lsls r0, r1, 1
- adds r2, r4, r0
- ldrh r4, [r3]
- movs r7, 0
- ldrsh r1, [r3, r7]
- movs r7, 0
- ldrsh r0, [r2, r7]
- cmp r1, r0
- bge _080F89C2
- strh r4, [r2]
- strh r0, [r3]
-_080F89C2:
- adds r1, r5, 0
- cmp r1, r6
- bgt _080F89A4
-_080F89C8:
- adds r6, 0x1
- cmp r6, 0x2
- ble _080F899E
- mov r2, r9
- ldrh r0, [r2]
- lsls r0, 1
- add r0, sp
- ldrh r0, [r0]
- movs r2, 0
- mov r8, r2
- movs r6, 0
- lsls r0, 16
- asrs r4, r0, 16
- adds r3, r0, 0
- mov r1, sp
- mov r5, r9
-_080F89E8:
- movs r7, 0
- ldrsh r0, [r1, r7]
- cmp r0, r4
- bne _080F8A02
- lsls r0, r2, 24
- movs r2, 0x80
- lsls r2, 17
- adds r0, r2
- lsrs r2, r0, 24
- ldrh r7, [r5]
- cmp r6, r7
- bne _080F8A02
- mov r8, r2
-_080F8A02:
- adds r1, 0x2
- adds r6, 0x1
- cmp r6, 0x3
- ble _080F89E8
- movs r6, 0
- mov r0, sp
- movs r1, 0
- ldrsh r0, [r0, r1]
- asrs r1, r3, 16
- lsls r2, 24
- mov r9, r2
- cmp r0, r1
- beq _080F8A30
- adds r2, r1, 0
- mov r1, sp
-_080F8A20:
- adds r1, 0x2
- adds r6, 0x1
- cmp r6, 0x3
- bgt _080F8A30
- movs r4, 0
- ldrsh r0, [r1, r4]
- cmp r0, r2
- bne _080F8A20
-_080F8A30:
- lsls r0, r6, 24
- lsrs r7, r0, 24
- mov r2, r8
- movs r6, 0
- asrs r1, r3, 16
- mov r5, r12
- movs r4, 0
- ldrsh r0, [r5, r4]
- b _080F8A66
- .pool
-_080F8A50:
- subs r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
-_080F8A56:
- adds r6, 0x1
- cmp r6, 0x3
- bgt _080F8A6E
- lsls r0, r6, 1
- add r0, r12
- asrs r1, r3, 16
- movs r5, 0
- ldrsh r0, [r0, r5]
-_080F8A66:
- cmp r1, r0
- bne _080F8A56
- cmp r2, 0x1
- bne _080F8A50
-_080F8A6E:
- lsls r4, r6, 6
- mov r0, r10
- adds r1, r4, r0
- ldr r0, =gStringVar1
- bl StringCopy
- ldr r5, =gStringVar2
- mov r0, r10
- adds r0, 0xB
- adds r4, r0
- adds r0, r5, 0
- adds r1, r4, 0
- bl StringCopy
- adds r0, r5, 0
- bl sub_81DB5AC
- mov r1, r9
- asrs r0, r1, 24
- cmp r0, 0x1
- beq _080F8A9C
- cmp r8, r0
- bne _080F8AB0
-_080F8A9C:
- ldr r0, =gSpecialVar_0x8006
- strh r7, [r0]
- b _080F8AB6
- .pool
-_080F8AB0:
- ldr r1, =gSpecialVar_0x8006
- adds r0, r7, 0x4
- strh r0, [r1]
-_080F8AB6:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8970
-
- thumb_func_start sub_80F8ACC
-sub_80F8ACC: @ 80F8ACC
- push {lr}
- ldr r0, =CB2_ReturnToFieldContinueScriptPlayMapMusic
- bl SetMainCallback2
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8ACC
-
- thumb_func_start ShowContestWinner
-ShowContestWinner: @ 80F8ADC
- push {lr}
- ldr r0, =sub_812FDEC
- bl SetMainCallback2
- ldr r1, =gMain
- ldr r0, =sub_80F8ACC
- str r0, [r1, 0x8]
- pop {r0}
- bx r0
- .pool
- thumb_func_end ShowContestWinner
-
- thumb_func_start sub_80F8AFC
-sub_80F8AFC: @ 80F8AFC
- push {r4,r5,lr}
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080F8B7C
- movs r3, 0
- ldr r0, =gUnknown_02039F30
- adds r4, r0, 0
- ldr r5, =gContestMons
- ldrb r0, [r4]
- cmp r3, r0
- bge _080F8B50
- adds r2, r5, 0
- ldr r1, =gLinkPlayers
-_080F8B1C:
- ldrb r0, [r1]
- subs r0, 0x1
- cmp r0, 0x1
- bhi _080F8B44
- ldrb r0, [r1, 0x13]
- cmp r0, 0
- bne _080F8B40
- movs r0, 0xEB
- b _080F8B42
- .pool
-_080F8B40:
- movs r0, 0xEC
-_080F8B42:
- strb r0, [r2, 0x15]
-_080F8B44:
- adds r2, 0x40
- adds r1, 0x1C
- adds r3, 0x1
- ldrb r0, [r4]
- cmp r3, r0
- blt _080F8B1C
-_080F8B50:
- ldr r0, =0x00004010
- ldrb r1, [r5, 0x15]
- bl VarSet
- ldr r0, =0x00004011
- adds r1, r5, 0
- adds r1, 0x55
- ldrb r1, [r1]
- bl VarSet
- ldr r0, =0x00004012
- adds r1, r5, 0
- adds r1, 0x95
- ldrb r1, [r1]
- bl VarSet
- ldr r0, =0x00004013
- adds r1, r5, 0
- adds r1, 0xD5
- ldrb r1, [r1]
- bl VarSet
-_080F8B7C:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8AFC
-
- thumb_func_start sub_80F8B94
-sub_80F8B94: @ 80F8B94
- push {r4-r7,lr}
- ldr r1, =gReservedSpritePaletteCount
- movs r0, 0xC
- strb r0, [r1]
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080F8C6E
- movs r5, 0
- ldr r0, =gUnknown_02039F30
- ldrb r0, [r0]
- cmp r5, r0
- bge _080F8C6E
- movs r7, 0
- movs r6, 0x60
- movs r4, 0xB0
- lsls r4, 17
-_080F8BBA:
- ldr r0, =gUnknown_0858D8EC
- adds r0, r5, r0
- ldrb r0, [r0]
- ldr r1, =gSaveBlock1Ptr
- ldr r2, [r1]
- ldrb r1, [r2, 0x5]
- ldrb r2, [r2, 0x4]
- bl GetEventObjectIdByLocalIdAndMap
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gEventObjects
- lsls r1, r0, 3
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r0, [r1, 0x4]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- ldr r0, =gSprites
- adds r1, r0
- ldrb r2, [r1, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r6
- strb r0, [r1, 0x5]
- ldr r0, =gLinkPlayers
- adds r1, r7, r0
- ldrb r0, [r1]
- subs r0, 0x1
- cmp r0, 0x1
- bhi _080F8C38
- ldrb r0, [r1, 0x13]
- cmp r0, 0
- bne _080F8C2C
- lsrs r1, r4, 16
- ldr r0, =gEventObjectPalette33
- b _080F8C42
- .pool
-_080F8C2C:
- lsrs r1, r4, 16
- ldr r0, =gEventObjectPalette34
- b _080F8C42
- .pool
-_080F8C38:
- ldrb r0, [r1, 0x13]
- cmp r0, 0
- bne _080F8C50
- lsrs r1, r4, 16
- ldr r0, =gEventObjectPalette8
-_080F8C42:
- movs r2, 0x20
- bl LoadPalette
- b _080F8C5A
- .pool
-_080F8C50:
- lsrs r1, r4, 16
- ldr r0, =gEventObjectPalette17
- movs r2, 0x20
- bl LoadPalette
-_080F8C5A:
- movs r0, 0x80
- lsls r0, 13
- adds r4, r0
- adds r7, 0x1C
- adds r6, 0x10
- adds r5, 0x1
- ldr r0, =gUnknown_02039F30
- ldrb r0, [r0]
- cmp r5, r0
- blt _080F8BBA
-_080F8C6E:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8B94
-
- thumb_func_start sub_80F8C7C
-sub_80F8C7C: @ 80F8C7C
- push {r4-r6,lr}
- sub sp, 0x4
- ldr r6, =gUnknown_02039F24
- ldrb r0, [r6]
- movs r5, 0x64
- muls r0, r5
- ldr r4, =gPlayerParty
- adds r0, r4
- movs r1, 0x46
- bl GetMonData
- lsls r0, 24
- lsrs r0, 24
- mov r1, sp
- strb r0, [r1]
- cmp r0, 0
- bne _080F8D18
- ldr r0, =gContestFinalStandings
- ldr r1, =gContestPlayerMonIndex
- ldrb r2, [r1]
- adds r0, r2, r0
- ldrb r0, [r0]
- cmp r0, 0
- bne _080F8D18
- ldr r0, =gSpecialVar_ContestRank
- ldrh r0, [r0]
- cmp r0, 0x3
- bne _080F8D18
- ldr r1, =gUnknown_02039F08
- lsls r0, r2, 1
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- ldr r0, =0x0000031f
- cmp r1, r0
- ble _080F8D18
- movs r1, 0x1
- mov r0, sp
- strb r1, [r0]
- ldrb r0, [r6]
- muls r0, r5
- adds r0, r4
- movs r1, 0x46
- mov r2, sp
- bl SetMonData
- ldrb r0, [r6]
- muls r0, r5
- adds r0, r4
- bl GetRibbonCount
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x4
- bls _080F8CF6
- ldrb r0, [r6]
- muls r0, r5
- adds r0, r4
- movs r1, 0x46
- bl sub_80EE4DC
-_080F8CF6:
- movs r0, 0x1
- b _080F8D1A
- .pool
-_080F8D18:
- movs r0, 0
-_080F8D1A:
- add sp, 0x4
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80F8C7C
-
- thumb_func_start sub_80F8D24
-sub_80F8D24: @ 80F8D24
- movs r0, 0
- bx lr
- thumb_func_end sub_80F8D24
-
- thumb_func_start sub_80F8D28
-sub_80F8D28: @ 80F8D28
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- ldr r7, =sub_80F8EE8
- adds r0, r7, 0
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080F8D44
- b _080F8E9C
-_080F8D44:
- bl AllocateMonSpritesGfx
- movs r0, 0xA
- mov r9, r0
- movs r1, 0x3
- mov r10, r1
- ldr r2, =gContestMons
- ldr r4, =gSpecialVar_0x8006
- ldrh r1, [r4]
- lsls r1, 6
- adds r0, r1, r2
- ldrh r6, [r0]
- adds r0, r2, 0
- adds r0, 0x38
- adds r0, r1, r0
- ldr r5, [r0]
- adds r2, 0x3C
- adds r1, r2
- ldr r1, [r1]
- mov r8, r1
- adds r0, r7, 0
- movs r1, 0x50
- bl CreateTask
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0x8]
- strh r6, [r0, 0xA]
- ldr r1, =gContestPlayerMonIndex
- ldrh r0, [r4]
- ldrb r1, [r1]
- cmp r0, r1
- bne _080F8DC4
- lsls r0, r6, 3
- ldr r1, =gMonFrontPicTable
- adds r0, r1
- ldr r1, =gMonSpritesGfxPtr
- ldr r1, [r1]
- ldr r1, [r1, 0x8]
- adds r2, r6, 0
- adds r3, r5, 0
- bl HandleLoadSpecialPokePic_2
- b _080F8DD8
- .pool
-_080F8DC4:
- lsls r0, r6, 3
- ldr r1, =gMonFrontPicTable
- adds r0, r1
- ldr r1, =gMonSpritesGfxPtr
- ldr r1, [r1]
- ldr r1, [r1, 0x8]
- adds r2, r6, 0
- adds r3, r5, 0
- bl HandleLoadSpecialPokePic_DontHandleDeoxys
-_080F8DD8:
- adds r0, r6, 0
- mov r1, r8
- adds r2, r5, 0
- bl GetMonSpritePalStructFromOtIdPersonality
- adds r4, r0, 0
- bl LoadCompressedObjectPalette
- adds r0, r6, 0
- movs r1, 0x1
- bl SetMultiuseSpriteTemplateToPokemon
- ldr r0, =gMultiuseSpriteTemplate
- ldrh r1, [r4, 0x4]
- strh r1, [r0, 0x2]
- mov r1, r9
- adds r1, 0x1
- lsls r1, 19
- movs r2, 0x80
- lsls r2, 14
- adds r1, r2
- asrs r1, 16
- mov r3, r10
- lsls r2, r3, 19
- movs r3, 0xA0
- lsls r3, 14
- adds r2, r3
- asrs r2, 16
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080F8E58
- movs r0, 0x4
- ands r0, r1
- lsls r4, r5, 4
- cmp r0, 0
- bne _080F8E6C
- adds r0, r4, r5
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- adds r1, r6, 0
- movs r2, 0
- movs r3, 0
- bl DoMonFrontSpriteAnimation
- b _080F8E6C
- .pool
-_080F8E58:
- lsls r4, r5, 4
- adds r0, r4, r5
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- adds r1, r6, 0
- movs r2, 0
- movs r3, 0
- bl DoMonFrontSpriteAnimation
-_080F8E6C:
- ldr r1, =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0xC]
- mov r1, r9
- strh r1, [r0, 0xE]
- mov r2, r10
- strh r2, [r0, 0x10]
- ldr r3, =gSprites
- adds r1, r4, r5
- lsls r1, 2
- adds r0, r3, 0
- adds r0, 0x1C
- adds r0, r1, r0
- ldr r2, =SpriteCallbackDummy
- str r2, [r0]
- adds r1, r3
- ldrb r2, [r1, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- strb r0, [r1, 0x5]
-_080F8E9C:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8D28
-
- thumb_func_start sub_80F8EB8
-sub_80F8EB8: @ 80F8EB8
- push {lr}
- ldr r0, =sub_80F8EE8
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080F8EDC
- ldr r0, =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- bl FreeMonSpritesGfx
-_080F8EDC:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8EB8
-
- thumb_func_start sub_80F8EE8
-sub_80F8EE8: @ 80F8EE8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, =gTasks
- adds r5, r0, r1
- movs r2, 0x8
- ldrsh r0, [r5, r2]
- adds r2, r1, 0
- cmp r0, 0x4
- bhi _080F8F98
- lsls r0, 2
- ldr r1, =_080F8F14
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_080F8F14:
- .4byte _080F8F78
- .4byte _080F8F28
- .4byte _080F8F98
- .4byte _080F8F42
- .4byte _080F8F84
-_080F8F28:
- movs r0, 0xA
- movs r1, 0x3
- movs r2, 0x8
- movs r3, 0x8
- bl CreateWindowFromRect
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- movs r1, 0x1
- bl SetStandardWindowBorderStyle
- b _080F8F78
-_080F8F42:
- movs r0, 0xC
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r4, r0, r1
- ldrb r0, [r4, 0x5]
- lsrs r0, 4
- bl GetSpritePaletteTagByPaletteNum
- lsls r0, 16
- lsrs r0, 16
- bl FreeSpritePaletteByTag
- ldrb r0, [r4, 0x1]
- lsls r0, 30
- cmp r0, 0
- beq _080F8F72
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
-_080F8F72:
- adds r0, r4, 0
- bl DestroySprite
-_080F8F78:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080F8F98
- .pool
-_080F8F84:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x12]
- bl sub_80E2A78
- adds r0, r4, 0
- bl DestroyTask
-_080F8F98:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80F8EE8
-
- thumb_func_start sub_80F8FA0
-sub_80F8FA0: @ 80F8FA0
- push {r4,lr}
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080F8FD8
- ldr r0, =gUnknown_02039F30
- ldrb r0, [r0]
- cmp r0, 0x4
- bne _080F8FD8
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _080F8FD8
- ldr r4, =gSpecialVar_Result
- bl GetMultiplayerId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4]
- b _080F8FDE
- .pool
-_080F8FD8:
- ldr r1, =gSpecialVar_Result
- movs r0, 0x4
- strh r0, [r1]
-_080F8FDE:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8FA0
-
- thumb_func_start sub_80F8FE8
-sub_80F8FE8: @ 80F8FE8
- push {r4,lr}
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080F9020
- ldr r2, =gContestRngValue
- ldr r1, [r2]
- ldr r0, =0x41c64e6d
- muls r0, r1
- ldr r1, =0x00006073
- adds r0, r1
- str r0, [r2]
- lsrs r0, 16
- ldr r4, =gSpecialVar_Result
- b _080F902A
- .pool
-_080F9020:
- ldr r4, =gSpecialVar_Result
- bl Random
- lsls r0, 16
- lsrs r0, 16
-_080F902A:
- ldrh r1, [r4]
- bl __umodsi3
- strh r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F8FE8
-
- thumb_func_start sub_80F903C
-sub_80F903C: @ 80F903C
- ldr r2, =gContestRngValue
- ldr r1, [r2]
- ldr r0, =0x41c64e6d
- muls r0, r1
- ldr r1, =0x00006073
- adds r0, r1
- str r0, [r2]
- lsrs r0, 16
- bx lr
- .pool
- thumb_func_end sub_80F903C
-
- thumb_func_start sub_80F905C
-sub_80F905C: @ 80F905C
- push {lr}
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _080F9074
- movs r0, 0
- b _080F907E
- .pool
-_080F9074:
- ldr r0, =sub_80F9088
- movs r1, 0x5
- bl CreateTask
- movs r0, 0x1
-_080F907E:
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80F905C
-
- thumb_func_start sub_80F9088
-sub_80F9088: @ 80F9088
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080F90C0
- cmp r0, 0x1
- beq _080F90CE
- bl sub_800A520
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080F90D4
- bl EnableBothScriptContexts
- adds r0, r5, 0
- bl DestroyTask
- b _080F90D4
- .pool
-_080F90C0:
- bl sub_800A520
- lsls r0, 24
- cmp r0, 0
- beq _080F90D4
- bl sub_800ADF8
-_080F90CE:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080F90D4:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80F9088
-
- thumb_func_start sub_80F90DC
-sub_80F90DC: @ 80F90DC
- push {lr}
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080F90FE
- ldr r0, =gReceivedRemoteLinkPlayers
- ldrb r0, [r0]
- cmp r0, 0
- beq _080F90FE
- bl sub_800E0E8
- movs r0, 0x8
- movs r1, 0x8
- bl CreateWirelessStatusIndicatorSprite
-_080F90FE:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F90DC
-
- thumb_func_start sub_80F910C
-sub_80F910C: @ 80F910C
- push {lr}
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080F9126
- ldr r0, =gReceivedRemoteLinkPlayers
- ldrb r0, [r0]
- cmp r0, 0
- beq _080F9126
- bl sub_800E084
-_080F9126:
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F910C
-
- thumb_func_start sub_80F9134
-sub_80F9134: @ 80F9134
- push {lr}
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- bne _080F914C
- movs r0, 0
- b _080F914E
- .pool
-_080F914C:
- movs r0, 0x1
-_080F914E:
- pop {r1}
- bx r1
- thumb_func_end sub_80F9134
-
- thumb_func_start sub_80F9154
-sub_80F9154: @ 80F9154
- ldr r1, =gIsLinkContest
- movs r0, 0
- strb r0, [r1]
- bx lr
- .pool
- thumb_func_end sub_80F9154
-
- thumb_func_start sub_80F9160
-sub_80F9160: @ 80F9160
- push {lr}
- ldr r0, =gIsLinkContest
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _080F9178
- movs r0, 0
- b _080F917A
- .pool
-_080F9178:
- movs r0, 0x1
-_080F917A:
- pop {r1}
- bx r1
- thumb_func_end sub_80F9160
-
- thumb_func_start HealPlayerParty
-HealPlayerParty: @ 80F9180
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- movs r0, 0
- mov r8, r0
- ldr r0, =gPlayerPartyCount
- ldrb r0, [r0]
- cmp r8, r0
- bcs _080F922C
- ldr r1, =gPlayerParty
- mov r10, r1
- mov r6, sp
-_080F919E:
- movs r0, 0x64
- mov r4, r8
- muls r4, r0
- add r4, r10
- adds r0, r4, 0
- movs r1, 0x3A
- bl GetMonData
- lsls r1, r0, 16
- strb r0, [r6]
- lsrs r1, 24
- strb r1, [r6, 0x1]
- adds r0, r4, 0
- movs r1, 0x39
- mov r2, sp
- bl SetMonData
- adds r0, r4, 0
- movs r1, 0x15
- bl GetMonData
- lsls r0, 24
- lsrs r7, r0, 24
- movs r5, 0
- movs r1, 0x1
- add r1, r8
- mov r9, r1
-_080F91D4:
- adds r1, r5, 0
- adds r1, 0xD
- adds r0, r4, 0
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- adds r1, r7, 0
- adds r2, r5, 0
- bl CalculatePPWithBonus
- strb r0, [r6]
- adds r1, r5, 0
- adds r1, 0x11
- adds r0, r4, 0
- mov r2, sp
- bl SetMonData
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x3
- bls _080F91D4
- movs r0, 0
- strb r0, [r6]
- strb r0, [r6, 0x1]
- strb r0, [r6, 0x2]
- strb r0, [r6, 0x3]
- movs r1, 0x64
- mov r0, r8
- muls r0, r1
- add r0, r10
- movs r1, 0x37
- mov r2, sp
- bl SetMonData
- mov r1, r9
- lsls r0, r1, 24
- lsrs r0, 24
- mov r8, r0
- ldr r0, =gPlayerPartyCount
- ldrb r0, [r0]
- cmp r8, r0
- bcc _080F919E
-_080F922C:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end HealPlayerParty
-
- thumb_func_start ScriptGiveMon
-@ void ScriptGiveMon(s16 species_num, u8 level, int held_item)
-ScriptGiveMon: @ 80F9244
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- sub sp, 0x78
- adds r5, r0, 0
- adds r3, r1, 0
- adds r4, r2, 0
- lsls r5, 16
- lsrs r5, 16
- lsls r3, 24
- lsrs r3, 24
- lsls r4, 16
- lsrs r0, r4, 16
- mov r8, r0
- add r6, sp, 0x14
- movs r0, 0
- str r0, [sp]
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- str r0, [sp, 0xC]
- adds r0, r6, 0
- adds r1, r5, 0
- adds r2, r3, 0
- movs r3, 0x20
- bl CreateMon
- add r0, sp, 0x10
- mov r1, r8
- strb r1, [r0]
- lsrs r4, 24
- strb r4, [r0, 0x1]
- adds r0, r6, 0
- movs r1, 0xC
- add r2, sp, 0x10
- bl SetMonData
- adds r0, r6, 0
- bl GiveMonToPlayer
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r5, 0
- bl SpeciesToNationalPokedexNum
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r4, 0x1
- bgt _080F92B8
- cmp r4, 0
- blt _080F92B8
- adds r0, r5, 0
- movs r1, 0x2
- bl GetSetPokedexFlag
- adds r0, r5, 0
- movs r1, 0x3
- bl GetSetPokedexFlag
-_080F92B8:
- adds r0, r4, 0
- add sp, 0x78
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end ScriptGiveMon
-
- thumb_func_start ScriptGiveEgg
-ScriptGiveEgg: @ 80F92C8
- push {lr}
- sub sp, 0x68
- adds r1, r0, 0
- lsls r1, 16
- lsrs r1, 16
- mov r0, sp
- movs r2, 0x1
- bl CreateEgg
- add r2, sp, 0x64
- movs r0, 0x1
- strb r0, [r2]
- mov r0, sp
- movs r1, 0x2D
- bl SetMonData
- mov r0, sp
- bl GiveMonToPlayer
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x68
- pop {r1}
- bx r1
- thumb_func_end ScriptGiveEgg
-
- thumb_func_start HasEnoughMonsForDoubleBattle
-HasEnoughMonsForDoubleBattle: @ 80F92F8
- push {lr}
- bl GetMonsStateToDoubles
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x1
- beq _080F9314
- cmp r1, 0x1
- bgt _080F9310
- cmp r1, 0
- beq _080F9314
- b _080F9318
-_080F9310:
- cmp r1, 0x2
- bne _080F9318
-_080F9314:
- ldr r0, =gSpecialVar_Result
- strh r1, [r0]
-_080F9318:
- pop {r0}
- bx r0
- .pool
- thumb_func_end HasEnoughMonsForDoubleBattle
-
- thumb_func_start sub_80F9320
-sub_80F9320: @ 80F9320
- push {r4-r7,lr}
- lsls r0, 16
- lsrs r6, r0, 16
- movs r5, 0
- movs r7, 0xCE
- lsls r7, 1
-_080F932C:
- movs r0, 0x64
- adds r1, r5, 0
- muls r1, r0
- ldr r0, =gPlayerParty
- adds r4, r1, r0
- adds r0, r4, 0
- movs r1, 0x41
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0
- beq _080F9360
- cmp r0, r7
- beq _080F9360
- adds r0, r4, 0
- movs r1, 0xC
- bl GetMonData
- cmp r0, r6
- bne _080F9360
- movs r0, 0x1
- b _080F9368
- .pool
-_080F9360:
- adds r5, 0x1
- cmp r5, 0x5
- ble _080F932C
- movs r0, 0
-_080F9368:
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_80F9320
-
- thumb_func_start sub_80F9370
-sub_80F9370: @ 80F9370
- push {r4,lr}
- movs r0, 0xAF
- bl sub_80F9320
- lsls r0, 24
- lsrs r0, 24
- adds r4, r0, 0
- cmp r4, 0x1
- bne _080F9392
- movs r0, 0xAF
- bl ItemIdToBerryType
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =gStringVar1
- bl GetBerryNameByBerryType
-_080F9392:
- adds r0, r4, 0
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_80F9370
-
- thumb_func_start CreateScriptedWildMon
-CreateScriptedWildMon: @ 80F93A0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x14
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r4, 16
- lsrs r4, 16
- lsls r5, 24
- lsrs r5, 24
- lsls r7, r2, 16
- lsrs r6, r7, 16
- bl ZeroEnemyPartyMons
- ldr r0, =gEnemyParty
- mov r8, r0
- movs r0, 0
- str r0, [sp]
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- str r0, [sp, 0xC]
- mov r0, r8
- adds r1, r4, 0
- adds r2, r5, 0
- movs r3, 0x20
- bl CreateMon
- cmp r6, 0
- beq _080F93EE
- add r0, sp, 0x10
- strb r6, [r0]
- adds r1, r0, 0
- lsrs r0, r7, 24
- strb r0, [r1, 0x1]
- mov r0, r8
- movs r1, 0xC
- add r2, sp, 0x10
- bl SetMonData
-_080F93EE:
- add sp, 0x14
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end CreateScriptedWildMon
-
- thumb_func_start ScriptSetMonMoveSlot
-ScriptSetMonMoveSlot: @ 80F9400
- push {r4,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r1, 16
- lsrs r4, r1, 16
- lsls r2, 24
- lsrs r2, 24
- cmp r3, 0x6
- bls _080F941C
- ldr r0, =gPlayerPartyCount
- ldrb r0, [r0]
- subs r0, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
-_080F941C:
- movs r0, 0x64
- muls r0, r3
- ldr r1, =gPlayerParty
- adds r0, r1
- adds r1, r4, 0
- bl SetMonMoveSlot
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ScriptSetMonMoveSlot
-
- thumb_func_start sub_80F9438
-sub_80F9438: @ 80F9438
- push {lr}
- ldr r0, =gMain
- ldr r1, =sub_80F9460
- str r1, [r0, 0x8]
- ldr r0, =0x000040cf
- movs r1, 0x9
- bl VarSet
- movs r0, 0
- bl sub_81B8518
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F9438
-
- thumb_func_start sub_80F9460
-sub_80F9460: @ 80F9460
- push {lr}
- ldr r0, =gUnknown_0203CEF8
- ldrb r1, [r0]
- cmp r1, 0
- bne _080F9478
- ldr r0, =gSpecialVar_Result
- strh r1, [r0]
- b _080F947E
- .pool
-_080F9478:
- ldr r1, =gSpecialVar_Result
- movs r0, 0x1
- strh r0, [r1]
-_080F947E:
- ldr r0, =CB2_ReturnToFieldContinueScriptPlayMapMusic
- bl SetMainCallback2
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F9460
-
- thumb_func_start sub_80F9490
-sub_80F9490: @ 80F9490
- push {lr}
- ldr r1, =gMain
- ldr r0, =sub_80F94B8
- str r0, [r1, 0x8]
- ldr r0, =gSpecialVar_0x8004
- ldrb r0, [r0]
- adds r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- bl sub_81B8518
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F9490
-
- thumb_func_start sub_80F94B8
-sub_80F94B8: @ 80F94B8
- push {lr}
- ldr r0, =gUnknown_0203CEF8
- ldrb r1, [r0]
- cmp r1, 0
- bne _080F94D0
- ldr r0, =gSpecialVar_Result
- strh r1, [r0]
- b _080F94D6
- .pool
-_080F94D0:
- ldr r1, =gSpecialVar_Result
- movs r0, 0x1
- strh r0, [r1]
-_080F94D6:
- ldr r0, =CB2_ReturnToFieldContinueScriptPlayMapMusic
- bl SetMainCallback2
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_80F94B8
-
- thumb_func_start ReducePlayerPartyToThree
-ReducePlayerPartyToThree: @ 80F94E8
- push {r4-r7,lr}
- sub sp, 0x198
- add r0, sp, 0x190
- movs r1, 0
- str r1, [r0]
- ldr r2, =0x05000064
- mov r1, sp
- bl CpuSet
- movs r5, 0
- movs r7, 0x64
- ldr r6, =gPlayerParty
- mov r4, sp
-_080F9502:
- ldr r0, =gUnknown_0203CEF8
- adds r1, r5, r0
- ldrb r0, [r1]
- cmp r0, 0
- beq _080F951C
- subs r0, 0x1
- adds r1, r0, 0
- muls r1, r7
- adds r1, r6
- adds r0, r4, 0
- movs r2, 0x64
- bl memcpy
-_080F951C:
- adds r4, 0x64
- adds r5, 0x1
- cmp r5, 0x3
- ble _080F9502
- add r0, sp, 0x194
- movs r1, 0
- str r1, [r0]
- ldr r4, =gPlayerParty
- ldr r2, =0x05000096
- adds r1, r4, 0
- bl CpuSet
- mov r5, sp
- add r6, sp, 0x12C
-_080F9538:
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x64
- bl memcpy
- adds r5, 0x64
- adds r4, 0x64
- cmp r5, r6
- ble _080F9538
- bl CalculatePlayerPartyCount
- add sp, 0x198
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end ReducePlayerPartyToThree
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/water.s b/asm/water.s
index cce11a615..6965d6371 100644
--- a/asm/water.s
+++ b/asm/water.s
@@ -329,7 +329,7 @@ sub_8107430: @ 8107430
push {lr}
movs r1, 0xA
strh r1, [r0, 0x2E]
- ldr r1, =sub_80A64B0
+ ldr r1, =WaitAnimForDuration
str r1, [r0, 0x1C]
ldr r1, =move_anim_8074EE0
bl StoreSpriteCallbackInData6
@@ -343,7 +343,7 @@ sub_810744C: @ 810744C
push {r4-r7,lr}
adds r5, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -538,7 +538,7 @@ sub_81075EC: @ 81075EC
push {r4,r5,lr}
adds r5, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
movs r0, 0x1E
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
@@ -819,7 +819,7 @@ _0810781E:
movs r7, 0x3
_08107828:
adds r0, r6, 0
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
@@ -849,7 +849,7 @@ _08107842:
ldrh r5, [r5, 0x6]
adds r0, r5
strh r0, [r6, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r6, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r6, 0
@@ -876,7 +876,7 @@ sub_8107894: @ 8107894
ldrh r0, [r4, 0x22]
adds r1, r0
strh r1, [r4, 0x36]
- ldr r0, =sub_80A6EEC
+ ldr r0, =StartAnimLinearTranslation
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
@@ -904,7 +904,7 @@ sub_81078D0: @ 81078D0
_081078EC:
adds r0, r4, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
_081078F4:
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
@@ -3137,7 +3137,7 @@ sub_8108AC0: @ 8108AC0
strh r1, [r0, 0x36]
ldrh r1, [r6, 0x1A]
strh r1, [r0, 0x38]
- bl sub_80A68D4
+ bl InitAnimArcTranslation
adds r5, 0x1C
adds r4, r5
ldr r0, =sub_8108B2C
@@ -3191,7 +3191,7 @@ sub_8108B2C: @ 8108B2C
mvns r1, r1
strh r1, [r6, 0x38]
adds r0, r6, 0
- bl sub_80A68D4
+ bl InitAnimArcTranslation
ldr r0, =sub_8108B94
str r0, [r6, 0x1C]
_08108B86:
@@ -3339,7 +3339,7 @@ sub_8108C94: @ 8108C94
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80A69CC
+ bl InitAnimSpritePos
ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2