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-rw-r--r--asm/field_player_avatar.s4180
-rw-r--r--asm/rom_8011DC0.s4
2 files changed, 2 insertions, 4182 deletions
diff --git a/asm/field_player_avatar.s b/asm/field_player_avatar.s
deleted file mode 100644
index c7b3a0486..000000000
--- a/asm/field_player_avatar.s
+++ /dev/null
@@ -1,4180 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start IsPlayerCollidingWithFarawayIslandMew
-@ bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction)
-IsPlayerCollidingWithFarawayIslandMew: @ 808B324
- push {r4-r6,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =gPlayerAvatar
- ldrb r2, [r1, 0x5]
- lsls r1, r2, 3
- adds r1, r2
- lsls r1, 2
- ldr r5, =gEventObjects
- adds r3, r1, r5
- ldrh r2, [r3, 0x10]
- mov r1, sp
- strh r2, [r1]
- ldrh r1, [r3, 0x12]
- mov r4, sp
- adds r4, 0x2
- strh r1, [r4]
- mov r1, sp
- adds r2, r4, 0
- bl MoveCoords
- movs r0, 0x1
- movs r1, 0x39
- movs r2, 0x1A
- bl GetEventObjectIdByLocalIdAndMap
- lsls r0, 24
- lsrs r1, r0, 24
- adds r6, r4, 0
- cmp r1, 0x10
- beq _0808B3C0
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r3, r0, r5
- mov r0, sp
- movs r1, 0x14
- ldrsh r2, [r3, r1]
- movs r4, 0
- ldrsh r0, [r0, r4]
- cmp r2, r0
- bne _0808B3C0
- movs r5, 0x16
- ldrsh r1, [r3, r5]
- movs r4, 0
- ldrsh r0, [r6, r4]
- ldrh r4, [r3, 0x16]
- cmp r1, r0
- bne _0808B398
- movs r5, 0x10
- ldrsh r0, [r3, r5]
- cmp r0, r2
- bne _0808B398
- movs r2, 0x12
- ldrsh r0, [r3, r2]
- cmp r0, r1
- beq _0808B3C0
-_0808B398:
- mov r0, sp
- movs r5, 0x14
- ldrsh r1, [r3, r5]
- movs r2, 0
- ldrsh r0, [r0, r2]
- cmp r1, r0
- bne _0808B3C0
- lsls r0, r4, 16
- asrs r0, 16
- movs r4, 0
- ldrsh r1, [r6, r4]
- cmp r0, r1
- bne _0808B3C0
- movs r0, 0x1
- b _0808B3C2
- .pool
-_0808B3C0:
- movs r0, 0
-_0808B3C2:
- add sp, 0x4
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end IsPlayerCollidingWithFarawayIslandMew
-
- thumb_func_start SetPlayerAvatarTransitionFlags
-@ void SetPlayerAvatarTransitionFlags(u16 transitionFlags)
-SetPlayerAvatarTransitionFlags: @ 808B3CC
- push {lr}
- lsls r0, 16
- lsrs r0, 16
- ldr r2, =gPlayerAvatar
- ldrb r1, [r2, 0x1]
- orrs r0, r1
- strb r0, [r2, 0x1]
- bl DoPlayerAvatarTransition
- pop {r0}
- bx r0
- .pool
- thumb_func_end SetPlayerAvatarTransitionFlags
-
- thumb_func_start DoPlayerAvatarTransition
-@ void DoPlayerAvatarTransition()
-DoPlayerAvatarTransition: @ 808B3E8
- push {r4,r5,lr}
- ldr r0, =gPlayerAvatar
- ldrb r4, [r0, 0x1]
- cmp r4, 0
- beq _0808B428
- movs r5, 0
-_0808B3F4:
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _0808B416
- ldr r0, =gUnknown_084974B8
- lsls r2, r5, 2
- adds r2, r0
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, =gEventObjects
- adds r0, r1
- ldr r1, [r2]
- bl _call_via_r1
-_0808B416:
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- lsrs r4, 1
- cmp r5, 0x7
- bls _0808B3F4
- ldr r1, =gPlayerAvatar
- movs r0, 0
- strb r0, [r1, 0x1]
-_0808B428:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end DoPlayerAvatarTransition
-
- thumb_func_start PlayerAvatarTransition_Dummy
-@ void PlayerAvatarTransition_Dummy(struct npc_state *eventObject)
-PlayerAvatarTransition_Dummy: @ 808B43C
- bx lr
- thumb_func_end PlayerAvatarTransition_Dummy
-
- thumb_func_start PlayerAvatarTransition_Normal
-@ void PlayerAvatarTransition_Normal(struct npc_state *eventObject)
-PlayerAvatarTransition_Normal: @ 808B440
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0
- bl GetPlayerAvatarGraphicsIdByStateId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl EventObjectSetGraphicsId
- ldrb r1, [r4, 0x18]
- lsrs r1, 4
- adds r0, r4, 0
- bl EventObjectTurn
- movs r0, 0x1
- bl SetPlayerAvatarStateMask
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end PlayerAvatarTransition_Normal
-
- thumb_func_start PlayerAvatarTransition_MachBike
-@ void PlayerAvatarTransition_MachBike(struct npc_state *eventObject)
-PlayerAvatarTransition_MachBike: @ 808B46C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- bl GetPlayerAvatarGraphicsIdByStateId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl EventObjectSetGraphicsId
- ldrb r1, [r4, 0x18]
- lsrs r1, 4
- adds r0, r4, 0
- bl EventObjectTurn
- movs r0, 0x2
- bl SetPlayerAvatarStateMask
- movs r0, 0
- movs r1, 0
- bl BikeClearState
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end PlayerAvatarTransition_MachBike
-
- thumb_func_start PlayerAvatarTransition_AcroBike
-@ void PlayerAvatarTransition_AcroBike(struct npc_state *eventObject)
-PlayerAvatarTransition_AcroBike: @ 808B4A0
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x2
- bl GetPlayerAvatarGraphicsIdByStateId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl EventObjectSetGraphicsId
- ldrb r1, [r4, 0x18]
- lsrs r1, 4
- adds r0, r4, 0
- bl EventObjectTurn
- movs r0, 0x4
- bl SetPlayerAvatarStateMask
- movs r0, 0
- movs r1, 0
- bl BikeClearState
- bl Bike_HandleBumpySlopeJump
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end PlayerAvatarTransition_AcroBike
-
- thumb_func_start PlayerAvatarTransition_Surfing
-@ void PlayerAvatarTransition_Surfing(struct npc_state *eventObject)
-PlayerAvatarTransition_Surfing: @ 808B4D8
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x3
- bl GetPlayerAvatarGraphicsIdByStateId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl EventObjectSetGraphicsId
- ldrb r1, [r4, 0x18]
- lsrs r1, 4
- adds r0, r4, 0
- bl EventObjectTurn
- movs r0, 0x8
- bl SetPlayerAvatarStateMask
- ldr r1, =gFieldEffectArguments
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- str r0, [r1]
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- str r0, [r1, 0x4]
- ldr r0, =gPlayerAvatar
- ldrb r0, [r0, 0x5]
- str r0, [r1, 0x8]
- movs r0, 0x8
- bl FieldEffectStart
- lsls r0, 24
- lsrs r0, 24
- strb r0, [r4, 0x1A]
- movs r1, 0x1
- bl sub_81555AC
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerAvatarTransition_Surfing
-
- thumb_func_start PlayerAvatarTransition_Underwater
-@ void PlayerAvatarTransition_Underwater(struct npc_state *eventObject)
-PlayerAvatarTransition_Underwater: @ 808B534
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x4
- bl GetPlayerAvatarGraphicsIdByStateId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl EventObjectSetGraphicsId
- ldrb r1, [r4, 0x18]
- lsrs r1, 4
- adds r0, r4, 0
- bl EventObjectTurn
- movs r0, 0x10
- bl SetPlayerAvatarStateMask
- ldrb r0, [r4, 0x4]
- bl sub_8155800
- strb r0, [r4, 0x1A]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end PlayerAvatarTransition_Underwater
-
- thumb_func_start PlayerAvatarTransition_ReturnToField
-@ void PlayerAvatarTransition_ReturnToField(struct npc_state *eventObject)
-PlayerAvatarTransition_ReturnToField: @ 808B568
- ldr r2, =gPlayerAvatar
- ldrb r1, [r2]
- movs r0, 0x20
- orrs r0, r1
- strb r0, [r2]
- bx lr
- .pool
- thumb_func_end PlayerAvatarTransition_ReturnToField
-
- thumb_func_start sub_808B578
-sub_808B578: @ 808B578
- push {r4,lr}
- ldr r4, =gPlayerAvatar
- movs r0, 0
- strb r0, [r4, 0x3]
- bl PlayerIsAnimActive
- lsls r0, 24
- cmp r0, 0
- beq _0808B5B6
- bl PlayerCheckIfAnimFinishedOrInactive
- lsls r0, 24
- cmp r0, 0
- bne _0808B5A8
- bl player_is_anim_in_certain_ranges
- lsls r0, 24
- cmp r0, 0
- bne _0808B5B6
- movs r0, 0x1
- b _0808B5B4
- .pool
-_0808B5A8:
- bl sub_808B618
- lsls r0, 24
- cmp r0, 0
- bne _0808B5B6
- movs r0, 0x2
-_0808B5B4:
- strb r0, [r4, 0x3]
-_0808B5B6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_808B578
-
- thumb_func_start player_is_anim_in_certain_ranges
-player_is_anim_in_certain_ranges: @ 808B5BC
- push {lr}
- ldr r2, =gEventObjects
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0, 0x1C]
- cmp r1, 0x3
- bls _0808B602
- adds r0, r1, 0
- subs r0, 0x10
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x4
- bls _0808B602
- adds r0, r1, 0
- subs r0, 0x19
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xF
- bls _0808B602
- adds r0, r1, 0
- subs r0, 0x64
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xB
- bls _0808B602
- adds r0, r1, 0
- subs r0, 0x7C
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- bhi _0808B610
-_0808B602:
- movs r0, 0x1
- b _0808B612
- .pool
-_0808B610:
- movs r0, 0
-_0808B612:
- pop {r1}
- bx r1
- thumb_func_end player_is_anim_in_certain_ranges
-
- thumb_func_start sub_808B618
-sub_808B618: @ 808B618
- push {lr}
- bl player_is_anim_in_certain_ranges
- lsls r0, 24
- cmp r0, 0
- beq _0808B634
- ldr r0, =gPlayerAvatar
- ldrb r0, [r0, 0x2]
- cmp r0, 0x1
- beq _0808B634
- movs r0, 0x1
- b _0808B636
- .pool
-_0808B634:
- movs r0, 0
-_0808B636:
- pop {r1}
- bx r1
- thumb_func_end sub_808B618
-
- thumb_func_start PlayerIsAnimActive
-@ bool8 PlayerIsAnimActive()
-PlayerIsAnimActive: @ 808B63C
- push {lr}
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, =gEventObjects
- adds r0, r1
- bl EventObjectIsMovementOverridden
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end PlayerIsAnimActive
-
- thumb_func_start PlayerCheckIfAnimFinishedOrInactive
-@ bool8 PlayerCheckIfAnimFinishedOrInactive()
-PlayerCheckIfAnimFinishedOrInactive: @ 808B660
- push {lr}
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, =gEventObjects
- adds r0, r1
- bl EventObjectCheckHeldMovementStatus
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end PlayerCheckIfAnimFinishedOrInactive
-
- thumb_func_start player_set_x22
-player_set_x22: @ 808B684
- ldr r3, =gEventObjects
- ldr r1, =gPlayerAvatar
- ldrb r2, [r1, 0x5]
- lsls r1, r2, 3
- adds r1, r2
- lsls r1, 2
- adds r1, r3
- adds r1, 0x22
- strb r0, [r1]
- bx lr
- .pool
- thumb_func_end player_set_x22
-
- thumb_func_start PlayerGetCopyableMovement
-PlayerGetCopyableMovement: @ 808B6A0
- ldr r2, =gEventObjects
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x22
- ldrb r0, [r0]
- bx lr
- .pool
- thumb_func_end PlayerGetCopyableMovement
-
- thumb_func_start sub_808B6BC
-sub_808B6BC: @ 808B6BC
- push {lr}
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldr r0, =gPlayerAvatar
- ldrb r2, [r0, 0x5]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, =gEventObjects
- adds r0, r2
- bl EventObjectForceSetHeldMovement
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808B6BC
-
- thumb_func_start PlayerSetAnimId
-@ void PlayerSetAnimId(u8 animState, u8 a2)
-PlayerSetAnimId: @ 808B6E4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r1, 24
- lsrs r4, r1, 24
- bl PlayerIsAnimActive
- lsls r0, 24
- cmp r0, 0
- bne _0808B712
- adds r0, r4, 0
- bl player_set_x22
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, =gEventObjects
- adds r0, r1
- adds r1, r5, 0
- bl EventObjectSetHeldMovement
-_0808B712:
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerSetAnimId
-
- thumb_func_start PlayerGoSpeed1
-@ void PlayerGoSpeed1(u8 direction)
-PlayerGoSpeed1: @ 808B720
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetWalkNormalMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl PlayerSetAnimId
- pop {r0}
- bx r0
- thumb_func_end PlayerGoSpeed1
-
- thumb_func_start PlayerGoSpeed2
-@ void PlayerGoSpeed2(u8 direction)
-PlayerGoSpeed2: @ 808B738
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetWalkFastMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl PlayerSetAnimId
- pop {r0}
- bx r0
- thumb_func_end PlayerGoSpeed2
-
- thumb_func_start PlayerGoSpeed3
-@ void PlayerGoSpeed3(u8 direction)
-PlayerGoSpeed3: @ 808B750
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetRideWaterCurrentMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl PlayerSetAnimId
- pop {r0}
- bx r0
- thumb_func_end PlayerGoSpeed3
-
- thumb_func_start PlayerGoSpeed4
-@ void PlayerGoSpeed4(u8 direction)
-PlayerGoSpeed4: @ 808B768
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetWalkFastestMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl PlayerSetAnimId
- pop {r0}
- bx r0
- thumb_func_end PlayerGoSpeed4
-
- thumb_func_start PlayerRun
-@ void PlayerRun(u8 direction)
-PlayerRun: @ 808B780
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetPlayerRunMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl PlayerSetAnimId
- pop {r0}
- bx r0
- thumb_func_end PlayerRun
-
- thumb_func_start PlayerOnBikeCollide
-@ void PlayerOnBikeCollide(u8 direction)
-PlayerOnBikeCollide: @ 808B798
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- bl PlayCollisionSoundIfNotFacingWarp
- adds r0, r4, 0
- bl GetWalkInPlaceNormalMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl PlayerSetAnimId
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end PlayerOnBikeCollide
-
- thumb_func_start PlayerOnBikeCollideWithFarawayIslandMew
-@ void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction)
-PlayerOnBikeCollideWithFarawayIslandMew: @ 808B7BC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetWalkInPlaceNormalMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl PlayerSetAnimId
- pop {r0}
- bx r0
- thumb_func_end PlayerOnBikeCollideWithFarawayIslandMew
-
- thumb_func_start PlayerNotOnBikeCollide
-@ void PlayerNotOnBikeCollide(u8 direction)
-PlayerNotOnBikeCollide: @ 808B7D4
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- bl PlayCollisionSoundIfNotFacingWarp
- adds r0, r4, 0
- bl GetWalkInPlaceSlowMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl PlayerSetAnimId
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end PlayerNotOnBikeCollide
-
- thumb_func_start PlayerNotOnBikeCollideWithFarawayIslandMew
-@ void PlayerNotOnBikeCollideWithFarawayIslandMew(u8 direction)
-PlayerNotOnBikeCollideWithFarawayIslandMew: @ 808B7F8
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetWalkInPlaceSlowMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl PlayerSetAnimId
- pop {r0}
- bx r0
- thumb_func_end PlayerNotOnBikeCollideWithFarawayIslandMew
-
- thumb_func_start PlayerFaceDirection
-@ void PlayerFaceDirection(u8 direction)
-PlayerFaceDirection: @ 808B810
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetFaceDirectionMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- bl PlayerSetAnimId
- pop {r0}
- bx r0
- thumb_func_end PlayerFaceDirection
-
- thumb_func_start PlayerTurnInPlace
-@ void PlayerTurnInPlace(u8 direction)
-PlayerTurnInPlace: @ 808B828
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetWalkInPlaceFastMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- bl PlayerSetAnimId
- pop {r0}
- bx r0
- thumb_func_end PlayerTurnInPlace
-
- thumb_func_start PlayerJumpLedge
-@ void PlayerJumpLedge(u8 direction)
-PlayerJumpLedge: @ 808B840
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0xA
- bl PlaySE
- adds r0, r4, 0
- bl GetJump2MovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x8
- bl PlayerSetAnimId
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end PlayerJumpLedge
-
- thumb_func_start sub_808B864
-sub_808B864: @ 808B864
- push {r4,lr}
- ldr r4, =gPlayerAvatar
- ldrb r0, [r4, 0x3]
- cmp r0, 0x2
- beq _0808B872
- cmp r0, 0
- bne _0808B89A
-_0808B872:
- bl player_should_look_direction_be_enforced_upon_movement
- lsls r0, 24
- cmp r0, 0
- beq _0808B89A
- ldr r2, =gEventObjects
- ldrb r1, [r4, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- lsls r0, 24
- lsrs r0, 24
- bl sub_808B6BC
-_0808B89A:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808B864
-
- thumb_func_start PlayerIdleWheelie
-PlayerIdleWheelie: @ 808B8A8
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetAcroWheelieFaceDirectionMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- bl PlayerSetAnimId
- pop {r0}
- bx r0
- thumb_func_end PlayerIdleWheelie
-
- thumb_func_start PlayerStartWheelie
-PlayerStartWheelie: @ 808B8C0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetAcroPopWheelieFaceDirectionMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- bl PlayerSetAnimId
- pop {r0}
- bx r0
- thumb_func_end PlayerStartWheelie
-
- thumb_func_start PlayerEndWheelie
-PlayerEndWheelie: @ 808B8D8
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetAcroEndWheelieFaceDirectionMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- bl PlayerSetAnimId
- pop {r0}
- bx r0
- thumb_func_end PlayerEndWheelie
-
- thumb_func_start PlayerStandingHoppingWheelie
-PlayerStandingHoppingWheelie: @ 808B8F0
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x22
- bl PlaySE
- adds r0, r4, 0
- bl GetAcroWheelieHopFaceDirectionMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- bl PlayerSetAnimId
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end PlayerStandingHoppingWheelie
-
- thumb_func_start PlayerMovingHoppingWheelie
-PlayerMovingHoppingWheelie: @ 808B914
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x22
- bl PlaySE
- adds r0, r4, 0
- bl GetAcroWheelieHopDirectionMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl PlayerSetAnimId
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end PlayerMovingHoppingWheelie
-
- thumb_func_start PlayerLedgeHoppingWheelie
-PlayerLedgeHoppingWheelie: @ 808B938
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x22
- bl PlaySE
- adds r0, r4, 0
- bl GetAcroWheelieJumpDirectionMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x8
- bl PlayerSetAnimId
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end PlayerLedgeHoppingWheelie
-
- thumb_func_start PlayerAcroTurnJump
-PlayerAcroTurnJump: @ 808B95C
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x22
- bl PlaySE
- adds r0, r4, 0
- bl GetJumpInPlaceTurnAroundMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- bl PlayerSetAnimId
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end PlayerAcroTurnJump
-
- thumb_func_start sub_808B980
-sub_808B980: @ 808B980
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x7
- bl PlaySE
- adds r0, r4, 0
- bl GetAcroWheelieInPlaceDirectionMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl PlayerSetAnimId
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_808B980
-
- thumb_func_start sub_808B9A4
-sub_808B9A4: @ 808B9A4
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetAcroPopWheelieMoveDirectionMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl PlayerSetAnimId
- pop {r0}
- bx r0
- thumb_func_end sub_808B9A4
-
- thumb_func_start sub_808B9BC
-sub_808B9BC: @ 808B9BC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetAcroWheelieMoveDirectionMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl PlayerSetAnimId
- pop {r0}
- bx r0
- thumb_func_end sub_808B9BC
-
- thumb_func_start npc_use_some_d2s
-npc_use_some_d2s: @ 808B9D4
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl GetAcroEndWheelieMoveDirectionMovementAction
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl PlayerSetAnimId
- pop {r0}
- bx r0
- thumb_func_end npc_use_some_d2s
-
- thumb_func_start PlayCollisionSoundIfNotFacingWarp
-@ void PlayCollisionSoundIfNotFacingWarp(u8 direction)
-PlayCollisionSoundIfNotFacingWarp: @ 808B9EC
- push {r4,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r2, =gEventObjects
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x1E]
- ldr r2, =gUnknown_084974D8
- subs r1, r4, 0x1
- lsls r1, 2
- adds r1, r2
- ldr r1, [r1]
- bl _call_via_r1
- lsls r0, 24
- cmp r0, 0
- bne _0808BA54
- cmp r4, 0x2
- bne _0808BA4E
- mov r4, sp
- adds r4, 0x2
- mov r0, sp
- adds r1, r4, 0
- bl PlayerGetDestCoords
- movs r0, 0x2
- mov r1, sp
- adds r2, r4, 0
- bl MoveCoords
- mov r0, sp
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r2, 0
- ldrsh r1, [r4, r2]
- bl MapGridGetMetatileBehaviorAt
- lsls r0, 24
- lsrs r0, 24
- bl MetatileBehavior_IsWarpDoor
- lsls r0, 24
- cmp r0, 0
- bne _0808BA54
-_0808BA4E:
- movs r0, 0x7
- bl PlaySE
-_0808BA54:
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayCollisionSoundIfNotFacingWarp
-
- thumb_func_start GetXYCoordsOneStepInFrontOfPlayer
-GetXYCoordsOneStepInFrontOfPlayer: @ 808BA68
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r3, =gEventObjects
- ldr r2, =gPlayerAvatar
- ldrb r1, [r2, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0, 0x10]
- strh r0, [r4]
- ldrb r1, [r2, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0, 0x12]
- strh r0, [r5]
- bl GetPlayerFacingDirection
- lsls r0, 24
- lsrs r0, 24
- adds r1, r4, 0
- adds r2, r5, 0
- bl MoveCoords
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end GetXYCoordsOneStepInFrontOfPlayer
-
- thumb_func_start PlayerGetDestCoords
-@ void PlayerGetDestCoords(u16 *x, u16 *y)
-PlayerGetDestCoords: @ 808BAAC
- push {r4,r5,lr}
- ldr r5, =gEventObjects
- ldr r4, =gPlayerAvatar
- ldrb r3, [r4, 0x5]
- lsls r2, r3, 3
- adds r2, r3
- lsls r2, 2
- adds r2, r5
- ldrh r2, [r2, 0x10]
- strh r2, [r0]
- ldrb r2, [r4, 0x5]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- adds r0, r5
- ldrh r0, [r0, 0x12]
- strh r0, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end PlayerGetDestCoords
-
- thumb_func_start plaer_get_pos_including_state_based_drift
-plaer_get_pos_including_state_based_drift: @ 808BADC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, =gEventObjects
- adds r3, r0, r1
- ldrb r1, [r3]
- movs r0, 0xC0
- ands r0, r1
- cmp r0, 0x40
- beq _0808BAFC
- b _0808BC24
-_0808BAFC:
- ldr r2, =gSprites
- ldrb r1, [r3, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x32
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _0808BB12
- b _0808BC24
-_0808BB12:
- ldrh r0, [r3, 0x10]
- strh r0, [r4]
- ldrh r0, [r3, 0x12]
- strh r0, [r5]
- ldrb r0, [r3, 0x1C]
- subs r0, 0x8
- cmp r0, 0x30
- bls _0808BB24
- b _0808BC24
-_0808BB24:
- lsls r0, 2
- ldr r1, =_0808BB40
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .pool
- .align 2, 0
-_0808BB40:
- .4byte _0808BC04
- .4byte _0808BC0A
- .4byte _0808BC14
- .4byte _0808BC1A
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC24
- .4byte _0808BC04
- .4byte _0808BC0A
- .4byte _0808BC14
- .4byte _0808BC1A
-_0808BC04:
- ldrh r0, [r5]
- adds r0, 0x1
- b _0808BC0E
-_0808BC0A:
- ldrh r0, [r5]
- subs r0, 0x1
-_0808BC0E:
- strh r0, [r5]
- movs r0, 0x1
- b _0808BC30
-_0808BC14:
- ldrh r0, [r4]
- subs r0, 0x1
- b _0808BC1E
-_0808BC1A:
- ldrh r0, [r4]
- adds r0, 0x1
-_0808BC1E:
- strh r0, [r4]
- movs r0, 0x1
- b _0808BC30
-_0808BC24:
- movs r1, 0x1
- negs r1, r1
- adds r0, r1, 0
- strh r0, [r4]
- strh r0, [r5]
- movs r0, 0
-_0808BC30:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end plaer_get_pos_including_state_based_drift
-
- thumb_func_start GetPlayerFacingDirection
-@ u8 GetPlayerFacingDirection()
-GetPlayerFacingDirection: @ 808BC38
- ldr r2, =gEventObjects
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bx lr
- .pool
- thumb_func_end GetPlayerFacingDirection
-
- thumb_func_start GetPlayerMovementDirection
-@ u8 GetPlayerMovementDirection()
-GetPlayerMovementDirection: @ 808BC58
- ldr r2, =gEventObjects
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x18]
- lsrs r0, 4
- bx lr
- .pool
- thumb_func_end GetPlayerMovementDirection
-
- thumb_func_start PlayerGetZCoord
-@ u8 PlayerGetZCoord()
-PlayerGetZCoord: @ 808BC74
- ldr r2, =gEventObjects
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0xB]
- lsrs r0, 4
- bx lr
- .pool
- thumb_func_end PlayerGetZCoord
-
- thumb_func_start sub_808BC90
-sub_808BC90: @ 808BC90
- push {lr}
- adds r3, r0, 0
- adds r2, r1, 0
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, =gEventObjects
- adds r0, r1
- lsls r3, 16
- asrs r3, 16
- lsls r2, 16
- asrs r2, 16
- adds r1, r3, 0
- bl sub_808EB08
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808BC90
-
- thumb_func_start TestPlayerAvatarFlags
-@ u32 TestPlayerAvatarFlags(u32 mask)
-TestPlayerAvatarFlags: @ 808BCC0
- ldr r1, =gPlayerAvatar
- ldrb r1, [r1]
- ands r1, r0
- adds r0, r1, 0
- bx lr
- .pool
- thumb_func_end TestPlayerAvatarFlags
-
- thumb_func_start sub_808BCD0
-sub_808BCD0: @ 808BCD0
- ldr r0, =gPlayerAvatar
- ldrb r0, [r0]
- bx lr
- .pool
- thumb_func_end sub_808BCD0
-
- thumb_func_start GetPlayerAvatarObjectId
-@ u8 GetPlayerAvatarObjectId()
-GetPlayerAvatarObjectId: @ 808BCDC
- ldr r0, =gPlayerAvatar
- ldrb r0, [r0, 0x4]
- bx lr
- .pool
- thumb_func_end GetPlayerAvatarObjectId
-
- thumb_func_start sub_808BCE8
-sub_808BCE8: @ 808BCE8
- push {lr}
- bl ForcedMovement_None
- pop {r0}
- bx r0
- thumb_func_end sub_808BCE8
-
- thumb_func_start sub_808BCF4
-sub_808BCF4: @ 808BCF4
- push {r4,lr}
- ldr r0, =gPlayerAvatar
- ldrb r0, [r0, 0x5]
- lsls r4, r0, 3
- adds r4, r0
- lsls r4, 2
- ldr r0, =gEventObjects
- adds r4, r0
- adds r0, r4, 0
- bl npc_clear_strange_bits
- ldrb r1, [r4, 0x18]
- lsls r1, 28
- lsrs r1, 28
- adds r0, r4, 0
- bl SetEventObjectDirection
- movs r0, 0x6
- bl TestPlayerAvatarFlags
- lsls r0, 24
- cmp r0, 0
- beq _0808BD2C
- bl Bike_HandleBumpySlopeJump
- movs r0, 0
- bl Bike_UpdateBikeCounterSpeed
-_0808BD2C:
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808BCF4
-
- thumb_func_start GetRivalAvatarGraphicsIdByStateIdAndGender
-GetRivalAvatarGraphicsIdByStateIdAndGender: @ 808BD3C
- lsls r0, 24
- lsls r1, 24
- lsrs r1, 24
- ldr r2, =gUnknown_084974E8
- lsrs r0, 23
- adds r1, r0
- adds r1, r2
- ldrb r0, [r1]
- bx lr
- .pool
- thumb_func_end GetRivalAvatarGraphicsIdByStateIdAndGender
-
- thumb_func_start GetPlayerAvatarGraphicsIdByStateIdAndGender
-@ u8 GetPlayerAvatarGraphicsIdByStateIdAndGender(u8 stateId, u8 gender)
-GetPlayerAvatarGraphicsIdByStateIdAndGender: @ 808BD54
- lsls r0, 24
- lsls r1, 24
- lsrs r1, 24
- ldr r2, =gUnknown_084974F8
- lsrs r0, 23
- adds r1, r0
- adds r1, r2
- ldrb r0, [r1]
- bx lr
- .pool
- thumb_func_end GetPlayerAvatarGraphicsIdByStateIdAndGender
-
- thumb_func_start sub_808BD6C
-sub_808BD6C: @ 808BD6C
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =gUnknown_08497508
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .pool
- thumb_func_end sub_808BD6C
-
- thumb_func_start sub_808BD7C
-sub_808BD7C: @ 808BD7C
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =gUnknown_0849750A
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .pool
- thumb_func_end sub_808BD7C
-
- thumb_func_start GetPlayerAvatarGraphicsIdByStateId
-@ u8 GetPlayerAvatarGraphicsIdByStateId(u8 stateId)
-GetPlayerAvatarGraphicsIdByStateId: @ 808BD8C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, =gPlayerAvatar
- ldrb r1, [r1, 0x7]
- bl GetPlayerAvatarGraphicsIdByStateIdAndGender
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end GetPlayerAvatarGraphicsIdByStateId
-
- thumb_func_start sub_808BDA8
-sub_808BDA8: @ 808BDA8
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- cmp r0, 0x70
- beq _0808BDCA
- cmp r0, 0x70
- bgt _0808BDC2
- cmp r0, 0x6D
- bgt _0808BDCE
- cmp r0, 0x69
- blt _0808BDCE
- b _0808BDCA
-_0808BDC2:
- cmp r1, 0x8A
- beq _0808BDCA
- cmp r1, 0xC0
- bne _0808BDCE
-_0808BDCA:
- movs r0, 0x1
- b _0808BDD0
-_0808BDCE:
- movs r0, 0
-_0808BDD0:
- pop {r1}
- bx r1
- thumb_func_end sub_808BDA8
-
- thumb_func_start GetPlayerAvatarGenderByGraphicsId
-@ u8 GetPlayerAvatarGenderByGraphicsId(u8 graphicsId)
-GetPlayerAvatarGenderByGraphicsId: @ 808BDD4
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- cmp r0, 0x70
- beq _0808BDF6
- cmp r0, 0x70
- bgt _0808BDEE
- cmp r0, 0x5D
- bgt _0808BDFA
- cmp r0, 0x59
- blt _0808BDFA
- b _0808BDF6
-_0808BDEE:
- cmp r1, 0x8A
- beq _0808BDF6
- cmp r1, 0xC0
- bne _0808BDFA
-_0808BDF6:
- movs r0, 0x1
- b _0808BDFC
-_0808BDFA:
- movs r0, 0
-_0808BDFC:
- pop {r1}
- bx r1
- thumb_func_end GetPlayerAvatarGenderByGraphicsId
-
- thumb_func_start PartyHasMonWithSurf
-@ bool8 PartyHasMonWithSurf()
-PartyHasMonWithSurf: @ 808BE00
- push {r4,r5,lr}
- movs r0, 0x8
- bl TestPlayerAvatarFlags
- lsls r0, 24
- cmp r0, 0
- bne _0808BE44
- movs r5, 0
- b _0808BE2A
-_0808BE12:
- adds r0, r4, 0
- movs r1, 0x39
- bl pokemon_has_move
- lsls r0, 24
- cmp r0, 0
- beq _0808BE24
- movs r0, 0x1
- b _0808BE46
-_0808BE24:
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
-_0808BE2A:
- cmp r5, 0x5
- bhi _0808BE44
- movs r0, 0x64
- adds r1, r5, 0
- muls r1, r0
- ldr r0, =gPlayerParty
- adds r4, r1, r0
- adds r0, r4, 0
- movs r1, 0xB
- bl GetMonData
- cmp r0, 0
- bne _0808BE12
-_0808BE44:
- movs r0, 0
-_0808BE46:
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end PartyHasMonWithSurf
-
- thumb_func_start IsPlayerSurfingNorth
-@ bool8 IsPlayerSurfingNorth()
-IsPlayerSurfingNorth: @ 808BE50
- push {lr}
- bl GetPlayerMovementDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bne _0808BE6E
- movs r0, 0x8
- bl TestPlayerAvatarFlags
- lsls r0, 24
- cmp r0, 0
- beq _0808BE6E
- movs r0, 0x1
- b _0808BE70
-_0808BE6E:
- movs r0, 0
-_0808BE70:
- pop {r1}
- bx r1
- thumb_func_end IsPlayerSurfingNorth
-
- thumb_func_start IsPlayerFacingSurfableFishableWater
-@ bool8 IsPlayerFacingSurfableFishableWater()
-IsPlayerFacingSurfableFishableWater: @ 808BE74
- push {r4,r5,lr}
- sub sp, 0x4
- ldr r0, =gPlayerAvatar
- ldrb r0, [r0, 0x5]
- lsls r4, r0, 3
- adds r4, r0
- lsls r4, 2
- ldr r0, =gEventObjects
- adds r4, r0
- ldrh r1, [r4, 0x10]
- mov r0, sp
- strh r1, [r0]
- ldrh r0, [r4, 0x12]
- mov r5, sp
- adds r5, 0x2
- strh r0, [r5]
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- mov r1, sp
- adds r2, r5, 0
- bl MoveCoords
- mov r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0
- ldrsh r2, [r5, r0]
- ldrb r3, [r4, 0x18]
- lsls r3, 28
- lsrs r3, 28
- adds r0, r4, 0
- bl GetCollisionAtCoords
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- bne _0808BEF4
- bl PlayerGetZCoord
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- bne _0808BEF4
- mov r0, sp
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r2, 0
- ldrsh r1, [r5, r2]
- bl MapGridGetMetatileBehaviorAt
- lsls r0, 24
- lsrs r0, 24
- bl MetatileBehavior_IsSurfableFishableWater
- lsls r0, 24
- cmp r0, 0
- beq _0808BEF4
- movs r0, 0x1
- b _0808BEF6
- .pool
-_0808BEF4:
- movs r0, 0
-_0808BEF6:
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end IsPlayerFacingSurfableFishableWater
-
- thumb_func_start ClearPlayerAvatarInfo
-@ void ClearPlayerAvatarInfo()
-ClearPlayerAvatarInfo: @ 808BF00
- push {lr}
- ldr r0, =gPlayerAvatar
- movs r1, 0
- movs r2, 0x24
- bl memset
- pop {r0}
- bx r0
- .pool
- thumb_func_end ClearPlayerAvatarInfo
-
- thumb_func_start SetPlayerAvatarStateMask
-@ void SetPlayerAvatarStateMask(u8 stateMask)
-SetPlayerAvatarStateMask: @ 808BF14
- lsls r0, 24
- lsrs r0, 24
- ldr r3, =gPlayerAvatar
- ldrb r2, [r3]
- movs r1, 0xE0
- ands r1, r2
- orrs r0, r1
- strb r0, [r3]
- bx lr
- .pool
- thumb_func_end SetPlayerAvatarStateMask
-
- thumb_func_start GetPlayerAvatarStateTransitionByGraphicsId
-@ u8 GetPlayerAvatarStateTransitionByGraphicsId(u8 graphicsId, u8 gender)
-GetPlayerAvatarStateTransitionByGraphicsId: @ 808BF2C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- ldr r3, =gUnknown_0849750C
- lsls r0, r1, 2
- adds r0, r1
- lsls r4, r0, 1
- adds r6, r3, 0x1
-_0808BF42:
- lsls r0, r2, 1
- adds r1, r0, r4
- adds r0, r1, r3
- ldrb r0, [r0]
- cmp r0, r5
- bne _0808BF58
- adds r0, r1, r6
- ldrb r0, [r0]
- b _0808BF64
- .pool
-_0808BF58:
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x4
- bls _0808BF42
- movs r0, 0x1
-_0808BF64:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end GetPlayerAvatarStateTransitionByGraphicsId
-
- thumb_func_start GetPlayerAvatarGraphicsIdByCurrentState
-@ u8 GetPlayerAvatarGraphicsIdByCurrentState()
-GetPlayerAvatarGraphicsIdByCurrentState: @ 808BF6C
- push {r4-r6,lr}
- ldr r0, =gPlayerAvatar
- ldrb r5, [r0]
- movs r2, 0
- ldr r3, =gUnknown_0849750C
- ldrb r1, [r0, 0x7]
- lsls r0, r1, 2
- adds r0, r1
- lsls r4, r0, 1
- adds r6, r3, 0x1
-_0808BF80:
- lsls r0, r2, 1
- adds r1, r0, r4
- adds r0, r1, r6
- ldrb r0, [r0]
- ands r0, r5
- cmp r0, 0
- beq _0808BF9C
- adds r0, r1, r3
- ldrb r0, [r0]
- b _0808BFA8
- .pool
-_0808BF9C:
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x4
- bls _0808BF80
- movs r0, 0
-_0808BFA8:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end GetPlayerAvatarGraphicsIdByCurrentState
-
- thumb_func_start SetPlayerAvatarExtraStateTransition
-@ void SetPlayerAvatarExtraStateTransition(u8 graphicsId, u8 state)
-SetPlayerAvatarExtraStateTransition: @ 808BFB0
- push {r4,r5,lr}
- adds r4, r1, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r4, 24
- lsrs r4, 24
- ldr r5, =gPlayerAvatar
- ldrb r1, [r5, 0x7]
- bl GetPlayerAvatarStateTransitionByGraphicsId
- lsls r0, 24
- lsrs r0, 24
- orrs r0, r4
- ldrb r1, [r5, 0x1]
- orrs r0, r1
- strb r0, [r5, 0x1]
- bl DoPlayerAvatarTransition
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end SetPlayerAvatarExtraStateTransition
-
- thumb_func_start InitPlayerAvatar
-@ void InitPlayerAvatar(u16 x, u16 y, u8 direction, u8 gender)
-InitPlayerAvatar: @ 808BFE0
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0x18
- adds r4, r0, 0
- adds r5, r1, 0
- mov r9, r2
- mov r8, r3
- lsls r4, 16
- lsrs r4, 16
- lsls r5, 16
- lsrs r5, 16
- mov r0, r9
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- mov r1, r8
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- mov r1, sp
- movs r0, 0xFF
- strb r0, [r1]
- movs r0, 0
- mov r1, r8
- bl GetPlayerAvatarGraphicsIdByStateIdAndGender
- mov r1, sp
- movs r3, 0
- strb r0, [r1, 0x1]
- mov r0, sp
- lsls r4, 16
- asrs r4, 16
- subs r4, 0x7
- movs r6, 0
- strh r4, [r0, 0x4]
- lsls r5, 16
- asrs r5, 16
- subs r5, 0x7
- strh r5, [r0, 0x6]
- strb r6, [r0, 0x8]
- movs r0, 0xB
- strb r0, [r1, 0x9]
- mov r2, sp
- ldrb r1, [r2, 0xA]
- subs r0, 0x1B
- ands r0, r1
- strb r0, [r2, 0xA]
- mov r0, sp
- strb r6, [r0, 0xA]
- strh r3, [r0, 0xC]
- strh r3, [r0, 0xE]
- str r3, [sp, 0x10]
- strh r3, [r0, 0x14]
- bl SpawnSpecialEventObject
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- lsls r4, r5, 3
- adds r4, r5
- lsls r4, 2
- ldr r0, =gEventObjects
- adds r4, r0
- ldrb r0, [r4, 0x2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4, 0x2]
- bl CreateWarpArrowSprite
- strb r0, [r4, 0x1B]
- adds r0, r4, 0
- mov r1, r9
- bl EventObjectTurn
- bl ClearPlayerAvatarInfo
- ldr r0, =gPlayerAvatar
- strb r6, [r0, 0x2]
- strb r6, [r0, 0x3]
- strb r5, [r0, 0x5]
- ldrb r1, [r4, 0x4]
- strb r1, [r0, 0x4]
- mov r1, r8
- strb r1, [r0, 0x7]
- movs r0, 0x21
- bl SetPlayerAvatarStateMask
- add sp, 0x18
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end InitPlayerAvatar
-
- thumb_func_start sub_808C0A8
-sub_808C0A8: @ 808C0A8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r6, =gEventObjects
- ldr r5, =gPlayerAvatar
- ldrb r0, [r5, 0x5]
- lsls r1, r0, 3
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- movs r0, 0x1
- ands r4, r0
- lsls r3, r4, 5
- ldrb r2, [r1, 0x1]
- movs r0, 0x21
- negs r0, r0
- ands r0, r2
- orrs r0, r3
- strb r0, [r1, 0x1]
- movs r0, 0x8
- bl TestPlayerAvatarFlags
- lsls r0, 24
- cmp r0, 0
- beq _0808C100
- ldr r2, =gSprites
- ldrb r1, [r5, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrb r0, [r0, 0x1A]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- lsls r3, r4, 2
- ldrb r2, [r1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r3
- strb r0, [r1]
-_0808C100:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808C0A8
-
- thumb_func_start sub_808C114
-sub_808C114: @ 808C114
- push {r4,r5,lr}
- ldr r5, =gPlayerAvatar
- ldrb r0, [r5, 0x5]
- lsls r4, r0, 3
- adds r4, r0
- lsls r4, 2
- ldr r0, =gEventObjects
- adds r4, r0
- movs r0, 0x5
- bl GetPlayerAvatarGraphicsIdByStateId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl EventObjectSetGraphicsId
- ldrb r1, [r5, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- movs r1, 0
- bl StartSpriteAnim
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808C114
-
- thumb_func_start sub_808C15C
-sub_808C15C: @ 808C15C
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r6, =gPlayerAvatar
- ldrb r0, [r6, 0x5]
- lsls r4, r0, 3
- adds r4, r0
- lsls r4, 2
- ldr r0, =gEventObjects
- adds r4, r0
- movs r0, 0x6
- bl GetPlayerAvatarGraphicsIdByStateId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl EventObjectSetGraphicsId
- ldrb r0, [r6, 0x4]
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r0, =gSprites
- adds r4, r0
- adds r0, r5, 0
- bl GetFishingDirectionAnimNum
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808C15C
-
- thumb_func_start sub_808C1B4
-sub_808C1B4: @ 808C1B4
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r6, =gPlayerAvatar
- ldrb r0, [r6, 0x5]
- lsls r4, r0, 3
- adds r4, r0
- lsls r4, 2
- ldr r0, =gEventObjects
- adds r4, r0
- movs r0, 0x2
- bl GetPlayerAvatarGraphicsIdByStateId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl EventObjectSetGraphicsId
- ldrb r0, [r6, 0x4]
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r0, =gSprites
- mov r8, r0
- add r4, r8
- adds r0, r5, 0
- bl GetAcroWheelieDirectionAnimNum
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrb r1, [r6, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- movs r1, 0x1
- bl SeekSpriteAnim
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808C1B4
-
- thumb_func_start sub_808C228
-sub_808C228: @ 808C228
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r6, =gPlayerAvatar
- ldrb r0, [r6, 0x5]
- lsls r4, r0, 3
- adds r4, r0
- lsls r4, 2
- ldr r0, =gEventObjects
- adds r4, r0
- movs r0, 0x7
- bl GetPlayerAvatarGraphicsIdByStateId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl EventObjectSetGraphicsId
- ldrb r0, [r6, 0x4]
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r0, =gSprites
- adds r4, r0
- adds r0, r5, 0
- bl GetFaceDirectionAnimNum
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808C228
-
- thumb_func_start sub_808C280
-@ void sub_808C280(struct EventObject *playerEventObj);
-sub_808C280: @ 808C280
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- adds r5, r0, 0
- ldrb r0, [r5, 0x1E]
- mov r8, r0
- movs r1, 0
- mov r0, sp
- strh r1, [r0]
- movs r6, 0x1
- ldr r1, =gUnknown_08497520
- mov r9, r1
- mov r4, sp
- mov r7, sp
- adds r7, 0x2
-_0808C2A2:
- movs r1, 0
- ldrsh r0, [r4, r1]
- lsls r0, 2
- add r0, r9
- ldr r1, [r0]
- mov r0, r8
- bl _call_via_r1
- lsls r0, 24
- cmp r0, 0
- beq _0808C2E8
- ldrb r0, [r5, 0x18]
- lsrs r0, 4
- cmp r6, r0
- bne _0808C2E8
- ldrh r0, [r5, 0x10]
- strh r0, [r4]
- ldrh r0, [r5, 0x12]
- strh r0, [r7]
- adds r0, r6, 0
- mov r1, sp
- adds r2, r7, 0
- bl MoveCoords
- ldrb r0, [r5, 0x1B]
- movs r1, 0
- ldrsh r2, [r4, r1]
- movs r1, 0
- ldrsh r3, [r7, r1]
- adds r1, r6, 0
- bl ShowWarpArrowSprite
- b _0808C302
- .pool
-_0808C2E8:
- ldrh r1, [r4]
- adds r1, 0x1
- strh r1, [r4]
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x3
- ble _0808C2A2
- ldrb r0, [r5, 0x1B]
- bl SetSpriteInvisible
-_0808C302:
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_808C280
-
- thumb_func_start task_add_bump_boulder
-task_add_bump_boulder: @ 808C310
- push {r4-r6,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r5, 24
- lsrs r5, 24
- ldr r6, =taskFF_bump_boulder
- adds r0, r6, 0
- movs r1, 0xFF
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r4, [r1, 0xA]
- strh r5, [r1, 0xC]
- bl _call_via_r6
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end task_add_bump_boulder
-
- thumb_func_start taskFF_bump_boulder
-taskFF_bump_boulder: @ 808C34C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r6, =gUnknown_08497530
- ldr r2, =gTasks
- ldr r5, =gEventObjects
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
-_0808C360:
- movs r0, 0x8
- ldrsh r3, [r4, r0]
- lsls r3, 2
- adds r3, r6
- ldr r0, =gPlayerAvatar
- ldrb r0, [r0, 0x5]
- lsls r1, r0, 3
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r2, r0, 3
- adds r2, r0
- lsls r2, 2
- adds r2, r5
- ldr r3, [r3]
- adds r0, r4, 0
- bl _call_via_r3
- lsls r0, 24
- cmp r0, 0
- bne _0808C360
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end taskFF_bump_boulder
-
- thumb_func_start sub_808C3A4
-sub_808C3A4: @ 808C3A4
- push {r4,lr}
- adds r4, r0, 0
- bl ScriptContext2_Enable
- ldr r1, =gPlayerAvatar
- movs r0, 0x1
- strb r0, [r1, 0x6]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- movs r0, 0
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_808C3A4
-
- thumb_func_start do_boulder_dust
-@ int do_boulder_dust(int a1, struct npc_state *a2, struct npc_state *a3)
-do_boulder_dust: @ 808C3C4
- push {r4-r6,lr}
- adds r6, r0, 0
- adds r5, r1, 0
- adds r4, r2, 0
- adds r0, r5, 0
- bl EventObjectIsHeldMovementActive
- lsls r0, 24
- cmp r0, 0
- beq _0808C3DE
- adds r0, r5, 0
- bl EventObjectClearHeldMovementIfFinished
-_0808C3DE:
- adds r0, r4, 0
- bl EventObjectIsHeldMovementActive
- lsls r0, 24
- cmp r0, 0
- beq _0808C3F0
- adds r0, r4, 0
- bl EventObjectClearHeldMovementIfFinished
-_0808C3F0:
- adds r0, r5, 0
- bl EventObjectIsMovementOverridden
- lsls r0, 24
- cmp r0, 0
- bne _0808C472
- adds r0, r4, 0
- bl EventObjectIsMovementOverridden
- lsls r0, 24
- cmp r0, 0
- bne _0808C472
- adds r0, r5, 0
- bl EventObjectClearHeldMovementIfFinished
- adds r0, r4, 0
- bl EventObjectClearHeldMovementIfFinished
- ldrb r0, [r6, 0xC]
- bl GetWalkInPlaceNormalMovementAction
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl EventObjectSetHeldMovement
- ldrb r0, [r6, 0xC]
- bl GetWalkSlowMovementAction
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl EventObjectSetHeldMovement
- ldr r2, =gFieldEffectArguments
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- str r0, [r2]
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- str r0, [r2, 0x4]
- ldrb r0, [r4, 0xB]
- lsrs r0, 4
- str r0, [r2, 0x8]
- ldr r3, =gSprites
- ldrb r1, [r4, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r0, [r0, 0x5]
- lsls r0, 28
- lsrs r0, 30
- str r0, [r2, 0xC]
- movs r0, 0xA
- bl FieldEffectStart
- movs r0, 0xD6
- bl PlaySE
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- strh r0, [r6, 0x8]
-_0808C472:
- movs r0, 0
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end do_boulder_dust
-
- thumb_func_start sub_808C484
-sub_808C484: @ 808C484
- push {r4,r5,lr}
- adds r4, r1, 0
- adds r5, r2, 0
- adds r0, r4, 0
- bl EventObjectCheckHeldMovementStatus
- lsls r0, 24
- cmp r0, 0
- beq _0808C4C6
- adds r0, r5, 0
- bl EventObjectCheckHeldMovementStatus
- lsls r0, 24
- cmp r0, 0
- beq _0808C4C6
- adds r0, r4, 0
- bl EventObjectClearHeldMovementIfFinished
- adds r0, r5, 0
- bl EventObjectClearHeldMovementIfFinished
- ldr r1, =gPlayerAvatar
- movs r0, 0
- strb r0, [r1, 0x6]
- bl ScriptContext2_Disable
- ldr r0, =taskFF_bump_boulder
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r0, 24
- bl DestroyTask
-_0808C4C6:
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_808C484
-
- thumb_func_start sub_808C4D8
-sub_808C4D8: @ 808C4D8
- push {r4,lr}
- ldr r4, =sub_808C4F8
- adds r0, r4, 0
- movs r1, 0xFF
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- bl _call_via_r4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808C4D8
-
- thumb_func_start sub_808C4F8
-sub_808C4F8: @ 808C4F8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r5, =gUnknown_0849753C
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
-_0808C50A:
- movs r0, 0x8
- ldrsh r2, [r4, r0]
- lsls r2, 2
- adds r2, r5
- ldr r0, =gPlayerAvatar
- ldrb r0, [r0, 0x5]
- lsls r1, r0, 3
- adds r1, r0
- lsls r1, 2
- ldr r0, =gEventObjects
- adds r1, r0
- ldr r2, [r2]
- adds r0, r4, 0
- bl _call_via_r2
- lsls r0, 24
- cmp r0, 0
- bne _0808C50A
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808C4F8
-
- thumb_func_start sub_808C544
-sub_808C544: @ 808C544
- push {r4-r6,lr}
- adds r6, r0, 0
- adds r4, r1, 0
- ldr r5, =gPlayerAvatar
- movs r0, 0x1
- strb r0, [r5, 0x6]
- adds r0, r4, 0
- bl EventObjectClearHeldMovementIfFinished
- lsls r0, 24
- cmp r0, 0
- beq _0808C5A0
- movs r0, 0xA
- bl PlaySE
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetJumpInPlaceMovementAction
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl EventObjectSetHeldMovement
- ldrh r0, [r6, 0xA]
- adds r0, 0x1
- strh r0, [r6, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0808C5A0
- movs r0, 0
- strb r0, [r5, 0x6]
- ldrb r0, [r5, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r5, 0x1]
- ldr r0, =sub_808C4F8
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r0, 24
- bl DestroyTask
-_0808C5A0:
- movs r0, 0
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_808C544
-
- thumb_func_start sub_808C5B0
-sub_808C5B0: @ 808C5B0
- push {r4,lr}
- ldr r4, =sub_808C5D0
- adds r0, r4, 0
- movs r1, 0xFF
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- bl _call_via_r4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808C5B0
-
- thumb_func_start sub_808C5D0
-sub_808C5D0: @ 808C5D0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r5, =gUnknown_08497540
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
-_0808C5E2:
- movs r0, 0x8
- ldrsh r2, [r4, r0]
- lsls r2, 2
- adds r2, r5
- ldr r0, =gPlayerAvatar
- ldrb r0, [r0, 0x5]
- lsls r1, r0, 3
- adds r1, r0
- lsls r1, 2
- ldr r0, =gEventObjects
- adds r1, r0
- ldr r2, [r2]
- adds r0, r4, 0
- bl _call_via_r2
- lsls r0, 24
- cmp r0, 0
- bne _0808C5E2
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808C5D0
-
- thumb_func_start sub_808C61C
-sub_808C61C: @ 808C61C
- push {lr}
- ldrh r2, [r0, 0x8]
- adds r2, 0x1
- strh r2, [r0, 0x8]
- ldrb r1, [r1, 0x18]
- lsrs r1, 4
- strh r1, [r0, 0xA]
- ldr r1, =gPlayerAvatar
- movs r0, 0x1
- strb r0, [r1, 0x6]
- bl ScriptContext2_Enable
- movs r0, 0x2D
- bl PlaySE
- movs r0, 0x1
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_808C61C
-
- thumb_func_start sub_808C644
-sub_808C644: @ 808C644
- push {r4-r6,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, =gUnknown_08497550
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r0, r5, 0
- bl EventObjectClearHeldMovementIfFinished
- lsls r0, 24
- cmp r0, 0
- beq _0808C6AC
- ldrb r0, [r5, 0x18]
- lsrs r0, 4
- subs r0, 0x1
- add r0, sp
- ldrb r6, [r0]
- adds r0, r6, 0
- bl GetFaceDirectionMovementAction
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl EventObjectSetHeldMovement
- ldrb r0, [r4, 0xA]
- cmp r6, r0
- bne _0808C68A
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
-_0808C68A:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0x3
- ble _0808C6AC
- ldrb r0, [r4, 0xA]
- bl GetOppositeDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r6, r0
- bne _0808C6AC
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_0808C6AC:
- movs r0, 0
- add sp, 0x4
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_808C644
-
- thumb_func_start sub_808C6BC
-sub_808C6BC: @ 808C6BC
- push {r4,r5,lr}
- sub sp, 0x8
- adds r5, r0, 0
- adds r4, r1, 0
- ldr r1, =gUnknown_08497554
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- adds r0, r4, 0
- bl EventObjectClearHeldMovementIfFinished
- lsls r0, 24
- cmp r0, 0
- beq _0808C6EC
- movs r1, 0xC
- ldrsh r0, [r5, r1]
- add r0, sp
- ldrb r1, [r0]
- adds r0, r4, 0
- bl EventObjectSetHeldMovement
- movs r0, 0x1
- strh r0, [r5, 0x8]
-_0808C6EC:
- movs r0, 0
- add sp, 0x8
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_808C6BC
-
- thumb_func_start sub_808C6FC
-sub_808C6FC: @ 808C6FC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl EventObjectClearHeldMovementIfFinished
- lsls r0, 24
- cmp r0, 0
- beq _0808C740
- ldrb r0, [r4, 0xA]
- bl GetOppositeDirection
- lsls r0, 24
- lsrs r0, 24
- bl GetWalkSlowMovementAction
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl EventObjectSetHeldMovement
- bl ScriptContext2_Disable
- ldr r1, =gPlayerAvatar
- movs r0, 0
- strb r0, [r1, 0x6]
- ldr r0, =sub_808C5D0
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r0, 24
- bl DestroyTask
-_0808C740:
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_808C6FC
-
- thumb_func_start sub_808C750
-sub_808C750: @ 808C750
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- bl ScriptContext2_Enable
- bl Overworld_ClearSavedMusic
- bl Overworld_ChangeMusicToDefault
- ldr r2, =gPlayerAvatar
- ldrb r1, [r2]
- movs r0, 0xF7
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x1
- strb r0, [r2, 0x6]
- ldr r5, =taskFF_0805D1D4
- adds r0, r5, 0
- movs r1, 0xFF
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r4, [r1, 0x8]
- bl _call_via_r5
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808C750
-
- thumb_func_start taskFF_0805D1D4
-taskFF_0805D1D4: @ 808C7A8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, =gEventObjects
- adds r5, r0, r1
- adds r0, r5, 0
- bl EventObjectIsMovementOverridden
- lsls r0, 24
- cmp r0, 0
- beq _0808C7D4
- adds r0, r5, 0
- bl EventObjectClearHeldMovementIfFinished
- lsls r0, 24
- cmp r0, 0
- beq _0808C7FC
-_0808C7D4:
- ldrb r0, [r5, 0x1A]
- movs r1, 0x2
- bl sub_81555AC
- ldr r0, =gTasks
- lsls r4, r6, 2
- adds r4, r6
- lsls r4, 3
- adds r4, r0
- ldrb r0, [r4, 0x8]
- bl GetJumpSpecialMovementAction
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl EventObjectSetHeldMovement
- ldr r0, =sub_808C814
- str r0, [r4]
-_0808C7FC:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end taskFF_0805D1D4
-
- thumb_func_start sub_808C814
-sub_808C814: @ 808C814
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r6, =gPlayerAvatar
- ldrb r1, [r6, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, =gEventObjects
- adds r4, r0, r1
- adds r0, r4, 0
- bl EventObjectClearHeldMovementIfFinished
- lsls r0, 24
- cmp r0, 0
- beq _0808C87A
- movs r0, 0
- bl GetPlayerAvatarGraphicsIdByStateId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl EventObjectSetGraphicsId
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl EventObjectSetHeldMovement
- movs r0, 0
- strb r0, [r6, 0x6]
- bl ScriptContext2_Disable
- ldrb r1, [r4, 0x1A]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r0, r1
- bl DestroySprite
- adds r0, r5, 0
- bl DestroyTask
-_0808C87A:
- pop {r4-r6}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808C814
-
- thumb_func_start StartFishing
-StartFishing: @ 808C88C
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r5, =Task_Fish
- adds r0, r5, 0
- movs r1, 0xFF
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r4, [r1, 0x26]
- bl _call_via_r5
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end StartFishing
-
- thumb_func_start Task_Fish
-Task_Fish: @ 808C8C0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r5, =gUnknown_0849755C
- ldr r2, =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
-_0808C8D2:
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- lsls r0, 2
- adds r0, r5
- ldr r1, [r0]
- adds r0, r4, 0
- bl _call_via_r1
- lsls r0, 24
- cmp r0, 0
- bne _0808C8D2
- pop {r4,r5}
- pop {r0}
- bx r0
- .pool
- thumb_func_end Task_Fish
-
- thumb_func_start fish0
-fish0: @ 808C8F8
- push {r4,lr}
- adds r4, r0, 0
- bl ScriptContext2_Enable
- ldr r1, =gPlayerAvatar
- movs r0, 0x1
- strb r0, [r1, 0x6]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- movs r0, 0
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end fish0
-
- thumb_func_start fish1
-fish1: @ 808C918
- push {r4-r6,lr}
- sub sp, 0x10
- adds r5, r0, 0
- ldr r1, =gUnknown_0849759C
- mov r0, sp
- movs r2, 0x6
- bl memcpy
- add r4, sp, 0x8
- ldr r1, =gUnknown_084975A2
- adds r0, r4, 0
- movs r2, 0x6
- bl memcpy
- movs r0, 0
- strh r0, [r5, 0x20]
- bl Random
- movs r2, 0x26
- ldrsh r1, [r5, r2]
- lsls r1, 1
- mov r2, sp
- adds r6, r2, r1
- lsls r0, 16
- lsrs r0, 16
- adds r4, r1
- movs r2, 0
- ldrsh r1, [r4, r2]
- bl __modsi3
- ldrh r1, [r6]
- adds r1, r0
- strh r1, [r5, 0x22]
- ldr r3, =gEventObjects
- ldr r2, =gPlayerAvatar
- ldrb r1, [r2, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r0, [r0, 0x5]
- strh r0, [r5, 0x24]
- ldrb r0, [r2, 0x5]
- lsls r4, r0, 3
- adds r4, r0
- lsls r4, 2
- adds r4, r3
- adds r0, r4, 0
- bl EventObjectClearHeldMovementIfActive
- ldrb r0, [r4, 0x1]
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r4, 0x1]
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl sub_808C15C
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- movs r0, 0
- add sp, 0x10
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end fish1
-
- thumb_func_start fish2
-fish2: @ 808C9B0
- push {r4,lr}
- adds r4, r0, 0
- bl sub_808CF78
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3B
- ble _0808C9CC
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_0808C9CC:
- movs r0, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end fish2
-
- thumb_func_start fish3
-fish3: @ 808C9D4
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0
- movs r1, 0x1
- bl sub_819786C
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x8]
- strh r1, [r4, 0xA]
- strh r1, [r4, 0xC]
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xA
- bl __umodsi3
- adds r1, r0, 0
- adds r0, r1, 0x1
- strh r0, [r4, 0xE]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _0808CA0C
- adds r0, r1, 0x4
- strh r0, [r4, 0xE]
-_0808CA0C:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- cmp r0, 0x9
- ble _0808CA18
- movs r0, 0xA
- strh r0, [r4, 0xE]
-_0808CA18:
- movs r0, 0x1
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end fish3
-
- thumb_func_start fish4
-fish4: @ 808CA20
- push {r4,r5,lr}
- sub sp, 0x10
- adds r4, r0, 0
- ldr r1, =gUnknown_084975A8
- add r0, sp, 0xC
- movs r2, 0x2
- bl memcpy
- bl sub_808CF78
- ldrh r0, [r4, 0xA]
- adds r1, r0, 0x1
- strh r1, [r4, 0xA]
- ldr r0, =gMain
- ldrh r0, [r0, 0x2E]
- movs r5, 0x1
- adds r2, r5, 0
- ands r2, r0
- cmp r2, 0
- beq _0808CA64
- movs r0, 0xB
- strh r0, [r4, 0x8]
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0808CA58
- movs r0, 0xC
- strh r0, [r4, 0x8]
-_0808CA58:
- movs r0, 0x1
- b _0808CAB4
- .pool
-_0808CA64:
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x13
- ble _0808CAB2
- strh r2, [r4, 0xA]
- movs r3, 0xC
- ldrsh r1, [r4, r3]
- movs r3, 0xE
- ldrsh r0, [r4, r3]
- cmp r1, r0
- blt _0808CA94
- ldrh r0, [r4, 0x8]
- adds r1, r0, 0x1
- strh r1, [r4, 0x8]
- ldrh r2, [r4, 0x20]
- movs r3, 0x20
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _0808CA8E
- adds r0, r1, 0x1
- strh r0, [r4, 0x8]
-_0808CA8E:
- adds r0, r2, 0x1
- strh r0, [r4, 0x20]
- b _0808CAB2
-_0808CA94:
- movs r0, 0xC
- ldrsh r3, [r4, r0]
- lsls r3, 27
- lsrs r3, 24
- str r5, [sp]
- str r2, [sp, 0x4]
- str r2, [sp, 0x8]
- movs r0, 0
- movs r1, 0x1
- add r2, sp, 0xC
- bl AddTextPrinterParameterized
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
-_0808CAB2:
- movs r0, 0
-_0808CAB4:
- add sp, 0x10
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end fish4
-
- thumb_func_start fish5
-fish5: @ 808CABC
- push {r4-r6,lr}
- adds r5, r0, 0
- bl sub_808CF78
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- movs r6, 0
- bl DoesCurrentMapHaveFishingMons
- lsls r0, 24
- cmp r0, 0
- bne _0808CADC
- movs r0, 0xB
- strh r0, [r5, 0x8]
- b _0808CB5C
-_0808CADC:
- ldr r4, =gPlayerParty
- adds r0, r4, 0
- movs r1, 0x6
- bl GetMonData
- cmp r0, 0
- bne _0808CB14
- adds r0, r4, 0
- bl GetMonAbility
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x15
- beq _0808CAFC
- cmp r0, 0x3C
- bne _0808CB14
-_0808CAFC:
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x64
- bl __umodsi3
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xE
- bls _0808CB14
- movs r6, 0x1
-_0808CB14:
- cmp r6, 0
- bne _0808CB32
- bl Random
- movs r1, 0x1
- ands r1, r0
- cmp r1, 0
- beq _0808CB30
- movs r0, 0xB
- strh r0, [r5, 0x8]
- b _0808CB32
- .pool
-_0808CB30:
- movs r6, 0x1
-_0808CB32:
- cmp r6, 0x1
- bne _0808CB5C
- ldr r0, =gPlayerAvatar
- ldrb r0, [r0, 0x4]
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r0, =gSprites
- adds r4, r0
- bl GetPlayerFacingDirection
- lsls r0, 24
- lsrs r0, 24
- bl GetFishingBiteDirectionAnimNum
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
-_0808CB5C:
- movs r0, 0x1
- pop {r4-r6}
- pop {r1}
- bx r1
- .pool
- thumb_func_end fish5
-
- thumb_func_start fish6
-fish6: @ 808CB6C
- push {r4,r5,lr}
- sub sp, 0xC
- adds r5, r0, 0
- bl sub_808CF78
- ldr r2, =gText_OhABite
- movs r0, 0x11
- str r0, [sp]
- movs r4, 0
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0
- movs r1, 0x1
- movs r3, 0
- bl AddTextPrinterParameterized
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- strh r4, [r5, 0xA]
- movs r0, 0
- add sp, 0xC
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end fish6
-
- thumb_func_start fish7
-fish7: @ 808CBA4
- push {r4,lr}
- sub sp, 0x8
- adds r4, r0, 0
- ldr r1, =gUnknown_084975AA
- mov r0, sp
- movs r2, 0x6
- bl memcpy
- bl sub_808CF78
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- lsls r0, 1
- add r0, sp
- lsls r1, 16
- asrs r1, 16
- movs r2, 0
- ldrsh r0, [r0, r2]
- cmp r1, r0
- blt _0808CBDC
- movs r0, 0xC
- b _0808CBEC
- .pool
-_0808CBDC:
- ldr r0, =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0808CBEE
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
-_0808CBEC:
- strh r0, [r4, 0x8]
-_0808CBEE:
- movs r0, 0
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end fish7
-
- thumb_func_start fish8
-fish8: @ 808CBFC
- push {r4,lr}
- sub sp, 0xC
- adds r4, r0, 0
- ldr r1, =gUnknown_084975B0
- mov r0, sp
- movs r2, 0xC
- bl memcpy
- bl sub_808CF78
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- movs r0, 0x20
- ldrsh r1, [r4, r0]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _0808CC52
- cmp r1, 0x1
- bgt _0808CC56
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x64
- bl __umodsi3
- movs r3, 0x20
- ldrsh r2, [r4, r3]
- lsls r2, 1
- movs r3, 0x26
- ldrsh r1, [r4, r3]
- lsls r1, 2
- adds r2, r1
- mov r3, sp
- adds r1, r3, r2
- movs r2, 0
- ldrsh r1, [r1, r2]
- lsls r0, 16
- asrs r0, 16
- cmp r1, r0
- ble _0808CC56
-_0808CC52:
- movs r0, 0x3
- strh r0, [r4, 0x8]
-_0808CC56:
- movs r0, 0
- add sp, 0xC
- pop {r4}
- pop {r1}
- bx r1
- .pool
- thumb_func_end fish8
-
- thumb_func_start fish9
-fish9: @ 808CC64
- push {r4,r5,lr}
- sub sp, 0x10
- adds r4, r0, 0
- bl sub_808CF78
- movs r0, 0
- movs r1, 0x11
- bl FillWindowPixelBuffer
- ldr r2, =gText_PokemonOnHook
- movs r5, 0
- str r5, [sp]
- movs r0, 0x2
- str r0, [sp, 0x4]
- movs r0, 0x1
- str r0, [sp, 0x8]
- movs r0, 0x3
- str r0, [sp, 0xC]
- movs r0, 0
- movs r1, 0x1
- movs r3, 0x1
- bl AddTextPrinterParameterized2
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- strh r5, [r4, 0xA]
- movs r0, 0
- add sp, 0x10
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end fish9
-
- thumb_func_start fishA_wait_for_a_pressed
-fishA_wait_for_a_pressed: @ 808CCA8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0808CCBC
- bl sub_808CF78
-_0808CCBC:
- bl RunTextPrinters
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0808CD58
- movs r0, 0
- bl IsTextPrinterActive
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r6, 0
- bne _0808CD50
- ldr r7, =gPlayerAvatar
- ldrb r0, [r7, 0x5]
- lsls r4, r0, 3
- adds r4, r0
- lsls r4, 2
- ldr r0, =gEventObjects
- mov r8, r0
- add r4, r8
- ldrh r1, [r5, 0x24]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl EventObjectSetGraphicsId
- ldrb r1, [r4, 0x18]
- lsrs r1, 4
- adds r0, r4, 0
- bl EventObjectTurn
- ldrb r1, [r7]
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- beq _0808CD1A
- ldrb r0, [r7, 0x5]
- lsls r1, r0, 3
- adds r1, r0
- lsls r1, 2
- add r1, r8
- ldrb r0, [r1, 0x1A]
- movs r1, 0
- movs r2, 0
- bl sub_8155604
-_0808CD1A:
- ldr r2, =gSprites
- ldrb r1, [r7, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r6, [r0, 0x24]
- ldrb r1, [r7, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r6, [r0, 0x26]
- movs r0, 0
- movs r1, 0x1
- bl sub_8197434
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- b _0808CD80
- .pool
-_0808CD50:
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _0808CD80
-_0808CD58:
- ldr r1, =gPlayerAvatar
- movs r0, 0
- strb r0, [r1, 0x6]
- bl ScriptContext2_Disable
- ldrh r0, [r5, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl FishingWildEncounter
- movs r0, 0x1
- bl sub_80ED950
- ldr r0, =Task_Fish
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r0, 24
- bl DestroyTask
-_0808CD80:
- movs r0, 0
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- .pool
- thumb_func_end fishA_wait_for_a_pressed
-
- thumb_func_start fishB
-fishB: @ 808CD94
- push {r4,r5,lr}
- sub sp, 0x10
- adds r5, r0, 0
- bl sub_808CF78
- ldr r0, =gPlayerAvatar
- ldrb r0, [r0, 0x4]
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r0, =gSprites
- adds r4, r0
- bl GetPlayerFacingDirection
- lsls r0, 24
- lsrs r0, 24
- bl GetFishingNoCatchDirectionAnimNum
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- movs r0, 0
- movs r1, 0x11
- bl FillWindowPixelBuffer
- ldr r2, =gText_NotEvenANibble
- movs r0, 0
- str r0, [sp]
- movs r0, 0x2
- str r0, [sp, 0x4]
- movs r0, 0x1
- str r0, [sp, 0x8]
- movs r0, 0x3
- str r0, [sp, 0xC]
- movs r0, 0
- movs r1, 0x1
- movs r3, 0x1
- bl AddTextPrinterParameterized2
- movs r0, 0xD
- strh r0, [r5, 0x8]
- movs r0, 0x1
- add sp, 0x10
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end fishB
-
- thumb_func_start fishC
-fishC: @ 808CE04
- push {r4,r5,lr}
- sub sp, 0x10
- adds r5, r0, 0
- bl sub_808CF78
- ldr r0, =gPlayerAvatar
- ldrb r0, [r0, 0x4]
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r0, =gSprites
- adds r4, r0
- bl GetPlayerFacingDirection
- lsls r0, 24
- lsrs r0, 24
- bl GetFishingNoCatchDirectionAnimNum
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- movs r0, 0
- movs r1, 0x11
- bl FillWindowPixelBuffer
- ldr r2, =gText_ItGotAway
- movs r0, 0
- str r0, [sp]
- movs r0, 0x2
- str r0, [sp, 0x4]
- movs r0, 0x1
- str r0, [sp, 0x8]
- movs r0, 0x3
- str r0, [sp, 0xC]
- movs r0, 0
- movs r1, 0x1
- movs r3, 0x1
- bl AddTextPrinterParameterized2
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- movs r0, 0x1
- add sp, 0x10
- pop {r4,r5}
- pop {r1}
- bx r1
- .pool
- thumb_func_end fishC
-
- thumb_func_start fishD
-fishD: @ 808CE74
- push {r4,lr}
- adds r4, r0, 0
- bl sub_808CF78
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- movs r0, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end fishD
-
- thumb_func_start fishE
-fishE: @ 808CE8C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- bl sub_808CF78
- ldr r7, =gSprites
- ldr r5, =gPlayerAvatar
- ldrb r0, [r5, 0x4]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r7
- adds r1, 0x3F
- ldrb r0, [r1]
- lsls r0, 27
- cmp r0, 0
- bge _0808CF12
- ldrb r0, [r5, 0x5]
- lsls r4, r0, 3
- adds r4, r0
- lsls r4, 2
- ldr r0, =gEventObjects
- mov r8, r0
- add r4, r8
- ldrh r1, [r6, 0x24]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl EventObjectSetGraphicsId
- ldrb r1, [r4, 0x18]
- lsrs r1, 4
- adds r0, r4, 0
- bl EventObjectTurn
- ldrb r1, [r5]
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- beq _0808CEF2
- ldrb r0, [r5, 0x5]
- lsls r1, r0, 3
- adds r1, r0
- lsls r1, 2
- add r1, r8
- ldrb r0, [r1, 0x1A]
- movs r1, 0
- movs r2, 0
- bl sub_8155604
-_0808CEF2:
- ldrb r1, [r5, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- movs r2, 0
- strh r2, [r0, 0x24]
- ldrb r1, [r5, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- strh r0, [r6, 0x8]
-_0808CF12:
- movs r0, 0
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- .pool
- thumb_func_end fishE
-
- thumb_func_start fishF
-fishF: @ 808CF2C
- push {lr}
- bl RunTextPrinters
- movs r0, 0
- bl IsTextPrinterActive
- lsls r0, 16
- lsrs r1, r0, 16
- cmp r1, 0
- bne _0808CF68
- ldr r0, =gPlayerAvatar
- strb r1, [r0, 0x6]
- bl ScriptContext2_Disable
- bl UnfreezeEventObjects
- movs r0, 0
- movs r1, 0x1
- bl sub_8197434
- movs r0, 0
- bl sub_80ED950
- ldr r0, =Task_Fish
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r0, 24
- bl DestroyTask
-_0808CF68:
- movs r0, 0
- pop {r1}
- bx r1
- .pool
- thumb_func_end fishF
-
- thumb_func_start sub_808CF78
-sub_808CF78: @ 808CF78
- push {r4-r7,lr}
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r4, r0, r1
- adds r0, r4, 0
- bl AnimateSprite
- movs r0, 0
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x2B
- ldrb r5, [r0]
- movs r0, 0x2A
- adds r0, r4
- mov r12, r0
- ldrb r0, [r0]
- ldr r1, [r4, 0x8]
- lsls r0, 2
- adds r0, r1
- ldr r0, [r0]
- lsls r6, r5, 2
- adds r0, r6, r0
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r7, 0x1
- negs r7, r7
- cmp r0, r7
- beq _0808CFEA
- adds r3, r4, 0
- adds r3, 0x2C
- ldrb r2, [r3]
- lsls r1, r2, 26
- lsrs r1, 26
- adds r1, 0x1
- movs r0, 0x3F
- ands r1, r0
- movs r0, 0x40
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- mov r1, r12
- ldrb r0, [r1]
- ldr r1, [r4, 0x8]
- lsls r0, 2
- adds r0, r1
- ldr r0, [r0]
- adds r0, r6, r0
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, r7
- bne _0808CFF0
-_0808CFEA:
- subs r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
-_0808CFF0:
- adds r0, r4, 0
- adds r0, 0x2A
- ldrb r0, [r0]
- ldr r1, [r4, 0x8]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r0]
- lsls r0, r5, 2
- adds r0, r1
- ldrb r5, [r0]
- subs r0, r5, 0x1
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bhi _0808D022
- movs r0, 0x8
- strh r0, [r4, 0x24]
- bl GetPlayerFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- bne _0808D022
- ldr r0, =0x0000fff8
- strh r0, [r4, 0x24]
-_0808D022:
- cmp r5, 0x5
- bne _0808D02A
- ldr r0, =0x0000fff8
- strh r0, [r4, 0x26]
-_0808D02A:
- adds r0, r5, 0
- subs r0, 0xA
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bhi _0808D03A
- movs r0, 0x8
- strh r0, [r4, 0x26]
-_0808D03A:
- ldr r3, =gPlayerAvatar
- ldrb r1, [r3]
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- beq _0808D05E
- ldr r2, =gEventObjects
- ldrb r1, [r3, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x1A]
- movs r1, 0x26
- ldrsh r2, [r4, r1]
- movs r1, 0x1
- bl sub_8155604
-_0808D05E:
- pop {r4-r7}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808CF78
-
- thumb_func_start sub_808D074
-sub_808D074: @ 808D074
- ldr r1, =gUnknown_0203734C
- strb r0, [r1]
- bx lr
- .pool
- thumb_func_end sub_808D074
-
- thumb_func_start sub_808D080
-sub_808D080: @ 808D080
- push {lr}
- ldr r1, =gUnknown_0203734C
- ldrb r0, [r1]
- cmp r0, 0
- bne _0808D08C
- movs r0, 0x1
-_0808D08C:
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_808D080
-
- thumb_func_start sub_808D094
-sub_808D094: @ 808D094
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r0, 24
- adds r2, r0, 0
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, =gEventObjects
- adds r4, r0, r1
- ldrb r1, [r4, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r7, r0, r1
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r5, r0, r1
- movs r0, 0
- ldrsh r6, [r5, r0]
- cmp r6, 0x1
- beq _0808D14A
- cmp r6, 0x1
- bgt _0808D0E8
- cmp r6, 0
- beq _0808D0EE
- b _0808D18A
- .pool
-_0808D0E8:
- cmp r6, 0x2
- beq _0808D184
- b _0808D18A
-_0808D0EE:
- adds r0, r4, 0
- bl EventObjectClearHeldMovementIfFinished
- lsls r0, 24
- cmp r0, 0
- beq _0808D18A
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl sub_808D074
- movs r1, 0
- mov r8, r1
- strh r6, [r5, 0x2]
- movs r0, 0x1
- strh r0, [r5, 0x4]
- ldrh r0, [r7, 0x26]
- ldrh r2, [r7, 0x22]
- adds r0, r2
- lsls r0, 4
- strh r0, [r5, 0x6]
- strh r6, [r7, 0x26]
- bl CameraObjectReset2
- ldrb r0, [r4, 0x3]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r4, 0x3]
- ldrb r1, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r7, 0x5]
- adds r0, r7, 0
- adds r0, 0x43
- mov r1, r8
- strb r1, [r0]
- adds r2, r7, 0
- adds r2, 0x42
- ldrb r1, [r2]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r5]
- adds r0, 0x1
- strh r0, [r5]
-_0808D14A:
- adds r1, r5, 0x2
- adds r0, r4, 0
- bl sub_808D38C
- ldrh r0, [r5, 0x6]
- ldrh r1, [r5, 0x4]
- subs r0, r1
- strh r0, [r5, 0x6]
- adds r1, 0x3
- strh r1, [r5, 0x4]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r7, 0x22]
- movs r2, 0x22
- ldrsh r1, [r7, r2]
- ldr r0, =gUnknown_03005DE8
- movs r2, 0
- ldrsh r0, [r0, r2]
- adds r1, r0
- movs r0, 0x20
- negs r0, r0
- cmp r1, r0
- bge _0808D18A
- ldrh r0, [r5]
- adds r0, 0x1
- strh r0, [r5]
- b _0808D18A
- .pool
-_0808D184:
- adds r0, r2, 0
- bl DestroyTask
-_0808D18A:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_808D094
-
- thumb_func_start sub_808D194
-sub_808D194: @ 808D194
- push {r4,lr}
- ldr r4, =sub_808D1FC
- adds r0, r4, 0
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- bl _call_via_r4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808D194
-
- thumb_func_start sub_808D1B4
-sub_808D1B4: @ 808D1B4
- push {lr}
- ldr r0, =sub_808D1FC
- bl FuncIsActiveTask
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_808D1B4
-
- thumb_func_start sub_808D1C8
-sub_808D1C8: @ 808D1C8
- push {r4,lr}
- ldr r4, =sub_808D094
- adds r0, r4, 0
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- bl _call_via_r4
- pop {r4}
- pop {r0}
- bx r0
- .pool
- thumb_func_end sub_808D1C8
-
- thumb_func_start sub_808D1E8
-sub_808D1E8: @ 808D1E8
- push {lr}
- ldr r0, =sub_808D094
- bl FuncIsActiveTask
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .pool
- thumb_func_end sub_808D1E8
-
- thumb_func_start sub_808D1FC
-sub_808D1FC: @ 808D1FC
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r0, =gPlayerAvatar
- ldrb r1, [r0, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, =gEventObjects
- adds r4, r0, r1
- ldrb r1, [r4, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, =gSprites
- adds r7, r0, r1
- mov r1, r8
- lsls r0, r1, 2
- add r0, r8
- lsls r0, 3
- ldr r1, =gTasks + 0x8
- adds r5, r0, r1
- movs r2, 0
- ldrsh r6, [r5, r2]
- cmp r6, 0x1
- beq _0808D2DE
- cmp r6, 0x1
- bgt _0808D254
- cmp r6, 0
- beq _0808D25E
- b _0808D37E
- .pool
-_0808D254:
- cmp r6, 0x2
- beq _0808D31C
- cmp r6, 0x3
- beq _0808D33A
- b _0808D37E
-_0808D25E:
- bl sub_808D080
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xA]
- ldr r1, =gUnknown_084975BC
- movs r3, 0xA
- ldrsh r0, [r5, r3]
- adds r0, r1
- ldrb r0, [r0]
- bl GetFaceDirectionMovementAction
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl EventObjectForceSetHeldMovement
- movs r0, 0
- mov r9, r0
- strh r6, [r5, 0x2]
- movs r0, 0x74
- strh r0, [r5, 0x4]
- ldrh r0, [r7, 0x22]
- strh r0, [r5, 0x8]
- ldrb r0, [r7, 0x5]
- lsls r0, 28
- lsrs r0, 30
- strh r0, [r5, 0xC]
- movs r1, 0x43
- adds r1, r7
- mov r8, r1
- ldrb r0, [r1]
- strh r0, [r5, 0xE]
- ldrh r0, [r7, 0x26]
- adds r0, 0x20
- negs r0, r0
- lsls r0, 4
- strh r0, [r5, 0x6]
- strh r6, [r7, 0x26]
- bl CameraObjectReset2
- ldrb r0, [r4, 0x3]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r4, 0x3]
- ldrb r1, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r7, 0x5]
- mov r3, r9
- mov r2, r8
- strb r3, [r2]
- adds r2, r7, 0
- adds r2, 0x42
- ldrb r1, [r2]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r5]
- adds r0, 0x1
- strh r0, [r5]
-_0808D2DE:
- adds r1, r5, 0x2
- adds r0, r4, 0
- bl sub_808D38C
- ldrh r0, [r5, 0x4]
- ldrh r2, [r5, 0x6]
- adds r1, r0, r2
- strh r1, [r5, 0x6]
- subs r0, 0x3
- strh r0, [r5, 0x4]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bgt _0808D2FE
- movs r0, 0x4
- strh r0, [r5, 0x4]
-_0808D2FE:
- ldrh r0, [r5, 0x6]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r7, 0x22]
- ldrh r2, [r5, 0x8]
- movs r3, 0x8
- ldrsh r1, [r5, r3]
- cmp r0, r1
- blt _0808D37E
- strh r2, [r7, 0x22]
- movs r0, 0
- strh r0, [r5, 0x10]
- b _0808D332
- .pool
-_0808D31C:
- adds r1, r5, 0x2
- adds r0, r4, 0
- bl sub_808D38C
- ldrh r0, [r5, 0x10]
- adds r0, 0x1
- strh r0, [r5, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _0808D37E
-_0808D332:
- ldrh r0, [r5]
- adds r0, 0x1
- strh r0, [r5]
- b _0808D37E
-_0808D33A:
- movs r0, 0xA
- ldrsh r6, [r5, r0]
- adds r1, r5, 0x2
- adds r0, r4, 0
- bl sub_808D38C
- lsls r0, 24
- lsrs r0, 24
- cmp r6, r0
- bne _0808D37E
- ldrb r1, [r4, 0x3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r4, 0x3]
- movs r0, 0x3
- ldrb r1, [r5, 0xC]
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r7, 0x5]
- ldrh r1, [r5, 0xE]
- adds r0, r7, 0
- adds r0, 0x43
- strb r1, [r0]
- bl CameraObjectReset1
- mov r0, r8
- bl DestroyTask
-_0808D37E:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_808D1FC
-
- thumb_func_start sub_808D38C
-sub_808D38C: @ 808D38C
- push {r4-r6,lr}
- adds r5, r0, 0
- adds r6, r1, 0
- ldrh r1, [r6]
- movs r2, 0
- ldrsh r0, [r6, r2]
- cmp r0, 0x7
- bgt _0808D3A8
- adds r0, r1, 0x1
- strh r0, [r6]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _0808D3E4
-_0808D3A8:
- adds r0, r5, 0
- bl EventObjectCheckHeldMovementStatus
- lsls r0, 24
- cmp r0, 0
- beq _0808D3E4
- ldr r4, =gUnknown_084975BC
- ldrb r0, [r5, 0x18]
- lsls r0, 28
- lsrs r0, 28
- adds r0, r4
- ldrb r0, [r0]
- bl GetFaceDirectionMovementAction
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl EventObjectForceSetHeldMovement
- movs r0, 0
- strh r0, [r6]
- ldrb r0, [r5, 0x18]
- lsls r0, 28
- lsrs r0, 28
- adds r0, r4
- ldrb r0, [r0]
- b _0808D3EA
- .pool
-_0808D3E4:
- ldrb r0, [r5, 0x18]
- lsls r0, 28
- lsrs r0, 28
-_0808D3EA:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_808D38C
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/rom_8011DC0.s b/asm/rom_8011DC0.s
index 33ace5757..415ebfc0c 100644
--- a/asm/rom_8011DC0.s
+++ b/asm/rom_8011DC0.s
@@ -8335,7 +8335,7 @@ _08019C5A:
beq _08019CE6
mov r0, sp
adds r1, r4, 0
- bl plaer_get_pos_including_state_based_drift
+ bl player_get_pos_including_state_based_drift
mov r0, sp
movs r1, 0
ldrsh r2, [r0, r1]
@@ -8881,7 +8881,7 @@ sub_801A064: @ 801A064
adds r5, 0x6
adds r0, r4, 0
adds r1, r5, 0
- bl plaer_get_pos_including_state_based_drift
+ bl player_get_pos_including_state_based_drift
lsls r0, r7, 2
adds r0, r7
subs r0, 0x38