diff options
Diffstat (limited to 'asm')
| -rw-r--r-- | asm/dark.s | 12 | ||||
| -rw-r--r-- | asm/flying.s | 26 | ||||
| -rw-r--r-- | asm/ice.s | 44 | ||||
| -rw-r--r-- | asm/psychic.s | 10 | 
4 files changed, 46 insertions, 46 deletions
| diff --git a/asm/dark.s b/asm/dark.s index d3f44db0b..bb46b0fa9 100644 --- a/asm/dark.s +++ b/asm/dark.s @@ -25,7 +25,7 @@ sub_81136E8: @ 81136E8  	movs r0, 0x52  	bl SetGpuReg  	adds r0, r4, 0 -	bl sub_80A8364 +	bl GetBattlerSpriteBGPriorityRank  	lsls r0, 24  	lsrs r0, 24  	cmp r0, 0x1 @@ -208,7 +208,7 @@ sub_8113888: @ 8113888  	bl SetGpuReg  	ldr r0, =gBattleAnimAttacker  	ldrb r0, [r0] -	bl sub_80A8364 +	bl GetBattlerSpriteBGPriorityRank  	lsls r0, 24  	lsrs r0, 24  	cmp r0, 0x1 @@ -643,7 +643,7 @@ _08113C1E:  	strh r0, [r5, 0x18]  	ldr r0, =gBattleAnimAttacker  	ldrb r0, [r0] -	bl sub_80A8364 +	bl GetBattlerSpriteBGPriorityRank  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0xE] @@ -962,7 +962,7 @@ _08113EBC:  _08113EF8:  	ldr r0, =gBattleAnimTarget  	ldrb r0, [r0] -	bl sub_80A8364 +	bl GetBattlerSpriteBGPriorityRank  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0xE] @@ -1561,7 +1561,7 @@ sub_81143C0: @ 81143C0  	mov r10, r0  	ldr r6, =gBattleAnimAttacker  	ldrb r0, [r6] -	bl sub_80A8364 +	bl GetBattlerSpriteBGPriorityRank  	lsls r0, 24  	lsrs r0, 24  	movs r1, 0x1 @@ -1638,7 +1638,7 @@ sub_8114470: @ 8114470  	lsrs r6, r0, 24  	ldr r4, =gBattleAnimAttacker  	ldrb r0, [r4] -	bl sub_80A8364 +	bl GetBattlerSpriteBGPriorityRank  	lsls r0, 24  	lsrs r0, 24  	movs r1, 0x1 diff --git a/asm/flying.s b/asm/flying.s index dd6ca32ae..c8010106a 100644 --- a/asm/flying.s +++ b/asm/flying.s @@ -10,7 +10,7 @@ sub_810DE70: @ 810DE70  	push {r4,lr}  	adds r4, r0, 0  	movs r1, 0 -	bl sub_80A6980 +	bl InitSpritePosToAnimTarget  	ldrh r0, [r4, 0x22]  	adds r0, 0x14  	strh r0, [r4, 0x22] @@ -163,7 +163,7 @@ sub_810DFA8: @ 810DFA8  	push {r4-r6,lr}  	adds r6, r0, 0  	movs r1, 0x1 -	bl InitAnimSpritePos +	bl InitSpritePosToAnimAttacker  	ldr r0, =gBattleAnimAttacker  	ldrb r0, [r0]  	bl GetBattlerSide @@ -216,7 +216,7 @@ _0810DFC8:  sub_810E028: @ 810E028  	push {r4,lr}  	adds r4, r0, 0 -	bl TranslateAnimLinear +	bl AnimTranslateLinear  	lsls r0, 24  	cmp r0, 0  	beq _0810E03C @@ -342,7 +342,7 @@ sub_810E13C: @ 810E13C  	push {r4,lr}  	adds r4, r0, 0  	movs r1, 0x1 -	bl InitAnimSpritePos +	bl InitSpritePosToAnimAttacker  	ldr r1, =gBattleAnimArgs  	ldrh r0, [r1, 0x4]  	strh r0, [r4, 0x2E] @@ -471,7 +471,7 @@ sub_810E24C: @ 810E24C  	movs r0, 0x1  	strh r0, [r4, 0x2E]  	adds r0, r4, 0 -	bl TranslateAnimLinear +	bl AnimTranslateLinear  	ldrh r1, [r4, 0x34]  	lsrs r0, r1, 8  	cmp r0, 0xC8 @@ -655,7 +655,7 @@ _0810E354:  	cmp r0, 0  	bne _0810E3F0  	adds r0, r6, 0 -	bl sub_80A8328 +	bl GetBattlerSpriteBGPriority  	lsls r0, 24  	lsrs r0, 24  	adds r0, 0x1 @@ -672,7 +672,7 @@ _0810E354:  	.pool  _0810E3F0:  	adds r0, r6, 0 -	bl sub_80A8328 +	bl GetBattlerSpriteBGPriority  	movs r1, 0x3  	ands r1, r0  	lsls r1, 2 @@ -718,7 +718,7 @@ _0810E408:  	b _0810E4A2  _0810E44A:  	adds r0, r6, 0 -	bl sub_80A8328 +	bl GetBattlerSpriteBGPriority  	movs r1, 0x3  	ands r1, r0  	lsls r1, 2 @@ -1535,7 +1535,7 @@ sub_810EA4C: @ 810EA4C  	adds r4, r0, 0  	ldr r0, =gBattleAnimTarget  	ldrb r0, [r0] -	bl sub_80A8328 +	bl GetBattlerSpriteBGPriority  	movs r1, 0x3  	ands r1, r0  	lsls r1, 2 @@ -1577,13 +1577,13 @@ sub_810EAA0: @ 810EAA0  	bne _0810EABC  	adds r0, r5, 0  	movs r1, 0 -	bl InitAnimSpritePos +	bl InitSpritePosToAnimAttacker  	b _0810EAC4  	.pool  _0810EABC:  	adds r0, r5, 0  	movs r1, 0 -	bl sub_80A6980 +	bl InitSpritePosToAnimTarget  _0810EAC4:  	ldr r4, =gBattleAnimArgs  	movs r2, 0x4 @@ -1771,7 +1771,7 @@ sub_810EC34: @ 810EC34  _0810EC46:  	adds r0, r4, 0  	movs r1, 0x1 -	bl InitAnimSpritePos +	bl InitSpritePosToAnimAttacker  	movs r0, 0  	bl GetAnimBattlerSpriteId  	ldr r2, =gSprites @@ -1891,7 +1891,7 @@ sub_810ED28: @ 810ED28  	push {r4,lr}  	adds r4, r0, 0  	movs r1, 0x1 -	bl InitAnimSpritePos +	bl InitSpritePosToAnimAttacker  	ldr r1, =gBattleAnimArgs  	ldrh r0, [r1, 0x4]  	strh r0, [r4, 0x2E] @@ -370,7 +370,7 @@ sub_810B8EC: @ 810B8EC  	push {r4,lr}  	adds r4, r0, 0  	movs r1, 0x1 -	bl InitAnimSpritePos +	bl InitSpritePosToAnimAttacker  	ldr r0, =gBattleAnimTarget  	ldrb r0, [r0]  	movs r1, 0x2 @@ -432,7 +432,7 @@ sub_810B974: @ 810B974  	bne _0810B990  	adds r0, r4, 0  	movs r1, 0x1 -	bl sub_80A6980 +	bl InitSpritePosToAnimTarget  	b _0810B9C6  	.pool  _0810B990: @@ -513,7 +513,7 @@ sub_810BA24: @ 810BA24  	sub sp, 0x10  	adds r5, r0, 0  	movs r1, 0x1 -	bl InitAnimSpritePos +	bl InitSpritePosToAnimAttacker  	ldr r6, =gBattleAnimArgs  	ldrh r0, [r6, 0x8]  	strh r0, [r5, 0x2E] @@ -586,7 +586,7 @@ _0810BAC0:  	cmp r4, 0  	bge _0810BAC0  	adds r0, r5, 0 -	bl sub_80A7160 +	bl InitAnimFastLinearTranslationWithSpeed  	ldrh r0, [r5, 0x30]  	movs r1, 0x1  	eors r0, r1 @@ -598,7 +598,7 @@ _0810BAE2:  	movs r0, 0x1  	strh r0, [r5, 0x2E]  	adds r0, r5, 0 -	bl sub_80A70E8 +	bl AnimFastTranslateLinear  	movs r0, 0x20  	ldrsh r1, [r5, r0]  	movs r2, 0x24 @@ -775,7 +775,7 @@ sub_810BC4C: @ 810BC4C  	movs r0, 0x1  	strh r0, [r4, 0x2E]  	adds r0, r4, 0 -	bl sub_80A70E8 +	bl AnimFastTranslateLinear  	movs r1, 0x20  	ldrsh r0, [r4, r1]  	movs r2, 0x24 @@ -814,7 +814,7 @@ sub_810BC94: @ 810BC94  	sub sp, 0x10  	adds r5, r0, 0  	movs r1, 0x1 -	bl InitAnimSpritePos +	bl InitSpritePosToAnimAttacker  	ldr r1, =gBattleAnimArgs  	ldrh r0, [r1, 0x8]  	strh r0, [r5, 0x2E] @@ -877,7 +877,7 @@ _0810BD26:  	adds r0, r1  	strh r0, [r5, 0x36]  	adds r0, r5, 0 -	bl sub_80A7160 +	bl InitAnimFastLinearTranslationWithSpeed  	adds r7, r5, 0  	adds r7, 0x2E  	adds r2, r7, 0 @@ -902,7 +902,7 @@ _0810BD5A:  	movs r0, 0x1  	strh r0, [r5, 0x2E]  	adds r0, r5, 0 -	bl sub_80A70E8 +	bl AnimFastTranslateLinear  	movs r2, 0x20  	ldrsh r1, [r5, r2]  	movs r2, 0x24 @@ -965,7 +965,7 @@ _0810BDAE:  sub_810BDD8: @ 810BDD8  	push {r4,lr}  	adds r4, r0, 0 -	bl sub_80A70E8 +	bl AnimFastTranslateLinear  	movs r1, 0x2E  	ldrsh r0, [r4, r1]  	cmp r0, 0 @@ -1036,7 +1036,7 @@ sub_810BE48: @ 810BE48  	bne _0810BE6C  	adds r0, r4, 0  	movs r1, 0 -	bl sub_80A6980 +	bl InitSpritePosToAnimTarget  	b _0810BEA2  	.pool  _0810BE6C: @@ -1103,7 +1103,7 @@ sub_810BED0: @ 810BED0  	bne _0810BEF4  	adds r0, r5, 0  	movs r1, 0 -	bl InitAnimSpritePos +	bl InitSpritePosToAnimAttacker  	b _0810BF32  	.pool  _0810BEF4: @@ -1147,7 +1147,7 @@ _0810BF40:  	bne _0810BF52  	adds r0, r5, 0  	movs r1, 0 -	bl sub_80A6980 +	bl InitSpritePosToAnimTarget  	b _0810BF8E  _0810BF52:  	ldr r4, =gBattleAnimTarget @@ -1240,7 +1240,7 @@ _0810BFCC:  sub_810C008: @ 810C008  	push {r4,lr}  	adds r4, r0, 0 -	bl TranslateAnimLinear +	bl AnimTranslateLinear  	lsls r0, 24  	cmp r0, 0  	bne _0810C092 @@ -1269,7 +1269,7 @@ sub_810C008: @ 810C008  	ldrh r0, [r4, 0x3C]  	lsls r0, 24  	lsrs r0, 24 -	bl sub_80A8328 +	bl GetBattlerSpriteBGPriority  	movs r1, 0x3  	ands r1, r0  	lsls r1, 2 @@ -1284,7 +1284,7 @@ _0810C064:  	ldrh r0, [r4, 0x3C]  	lsls r0, 24  	lsrs r0, 24 -	bl sub_80A8328 +	bl GetBattlerSpriteBGPriority  	lsls r0, 24  	lsrs r0, 24  	adds r0, 0x1 @@ -1985,7 +1985,7 @@ _0810C684:  	adds r0, r6  	strh r0, [r5, 0x36]  	ldrb r0, [r4] -	bl sub_80A8328 +	bl GetBattlerSpriteBGPriority  	lsls r0, 24  	lsrs r0, 16  	ldrh r1, [r5, 0x3C] @@ -2037,7 +2037,7 @@ _0810C6F4:  	b _0810C90C  _0810C6F6:  	adds r0, r4, 0 -	bl TranslateAnimLinear +	bl AnimTranslateLinear  	ldr r1, =gSineTable  	movs r2, 0x38  	ldrsh r0, [r4, r2] @@ -2131,7 +2131,7 @@ _0810C78E:  	.pool  _0810C7BC:  	adds r0, r4, 0 -	bl TranslateAnimLinear +	bl AnimTranslateLinear  	ldr r1, =gSineTable  	movs r2, 0x38  	ldrsh r0, [r4, r2] @@ -2267,7 +2267,7 @@ _0810C8B6:  	.pool  _0810C8D0:  	adds r0, r4, 0 -	bl TranslateAnimLinear +	bl AnimTranslateLinear  	lsls r0, 24  	cmp r0, 0  	beq _0810C90C @@ -2762,7 +2762,7 @@ _0810CCA6:  	bl StartSpriteAffineAnim  	adds r0, r5, 0  	movs r1, 0x1 -	bl InitAnimSpritePos +	bl InitSpritePosToAnimAttacker  	ldr r6, =gBattleAnimArgs  	ldrh r0, [r6, 0x8]  	strh r0, [r5, 0x2E] @@ -2845,7 +2845,7 @@ sub_810CD4C: @ 810CD4C  	strh r0, [r4, 0x4]  	adds r0, r4, 0  	movs r1, 0x1 -	bl sub_80A6980 +	bl InitSpritePosToAnimTarget  	bl Random2  	movs r5, 0xFF  	ands r5, r0 diff --git a/asm/psychic.s b/asm/psychic.s index 0a39ea856..a900d3fcc 100644 --- a/asm/psychic.s +++ b/asm/psychic.s @@ -46,7 +46,7 @@ _0810F22E:  	lsrs r4, r0, 24  	adds r7, r4, 0  	adds r0, r4, 0 -	bl sub_80A8364 +	bl GetBattlerSpriteBGPriorityRank  	lsls r0, 24  	lsrs r0, 24  	movs r1, 0x1 @@ -423,7 +423,7 @@ sub_810F524: @ 810F524  	lsls r0, 24  	lsrs r0, 24  	adds r4, r0, 0 -	bl sub_80A8364 +	bl GetBattlerSpriteBGPriorityRank  	lsls r0, 24  	lsrs r0, 24  	movs r1, 0x1 @@ -514,13 +514,13 @@ _0810F5EE:  	bne _0810F608  	adds r0, r4, 0  	adds r1, r6, 0 -	bl InitAnimSpritePos +	bl InitSpritePosToAnimAttacker  	b _0810F610  	.pool  _0810F608:  	adds r0, r4, 0  	adds r1, r6, 0 -	bl sub_80A6980 +	bl InitSpritePosToAnimTarget  _0810F610:  	ldrh r0, [r4, 0x2E]  	adds r0, 0x1 @@ -1572,7 +1572,7 @@ _0810FE86:  _0810FE92:  	ldr r0, =gBattleAnimTarget  	ldrb r0, [r0] -	bl sub_80A8364 +	bl GetBattlerSpriteBGPriorityRank  	lsls r0, 24  	lsrs r0, 24  	cmp r0, 0x1 | 
