diff options
Diffstat (limited to 'asm')
| -rw-r--r-- | asm/battle_anim_80A5C6C.s | 74 | ||||
| -rw-r--r-- | asm/battle_anim_80A9C70.s | 4 | ||||
| -rw-r--r-- | asm/battle_anim_80FE840.s | 720 | ||||
| -rwxr-xr-x | asm/battle_anim_815A0D4.s | 118 | ||||
| -rw-r--r-- | asm/battle_anim_8170478.s | 78 | ||||
| -rw-r--r-- | asm/contest.s | 4 | ||||
| -rwxr-xr-x | asm/pokeball.s | 1713 | ||||
| -rwxr-xr-x | asm/pokemon_summary_screen.s | 6 | 
8 files changed, 525 insertions, 2192 deletions
| diff --git a/asm/battle_anim_80A5C6C.s b/asm/battle_anim_80A5C6C.s index 158da2a02..08baa4595 100644 --- a/asm/battle_anim_80A5C6C.s +++ b/asm/battle_anim_80A5C6C.s @@ -5,8 +5,8 @@  	.text -	thumb_func_start sub_80A5C6C -sub_80A5C6C: @ 80A5C6C +	thumb_func_start GetBankPosition +GetBankPosition: @ 80A5C6C  	push {r4,r5,lr}  	lsls r0, 24  	lsrs r5, r0, 24 @@ -154,7 +154,7 @@ _080A5DB0:  	pop {r4,r5}  	pop {r1}  	bx r1 -	thumb_func_end sub_80A5C6C +	thumb_func_end GetBankPosition  	thumb_func_start sub_80A5DB8  sub_80A5DB8: @ 80A5DB8 @@ -577,7 +577,7 @@ _080A611C:  _080A6126:  	adds r0, r4, 0  	adds r1, r5, 0 -	bl sub_80A5C6C +	bl GetBankPosition  _080A612E:  	lsls r0, 24  	lsrs r0, 24 @@ -592,7 +592,7 @@ GetBankSpriteDefault_Y: @ 80A6138  	lsls r0, 24  	lsrs r0, 24  	movs r1, 0x4 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	pop {r1} @@ -611,7 +611,7 @@ GetSubstituteSpriteDefault_Y: @ 80A614C  	beq _080A6170  	adds r0, r4, 0  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 8  	movs r1, 0x80 @@ -620,7 +620,7 @@ GetSubstituteSpriteDefault_Y: @ 80A614C  _080A6170:  	adds r0, r4, 0  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 8  	movs r1, 0x88 @@ -642,7 +642,7 @@ sub_80A6190: @ 80A6190  	lsrs r5, r0, 24  	adds r0, r5, 0  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r6, r0, 24  	bl IsContest @@ -1245,13 +1245,13 @@ sub_80A65EC: @ 80A65EC  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x32]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x36] @@ -1442,13 +1442,13 @@ sub_80A6760: @ 80A6760  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x32]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x36] @@ -1550,13 +1550,13 @@ sub_80A6838: @ 80A6838  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -1578,13 +1578,13 @@ sub_80A6864: @ 80A6864  	ldr r7, =gAnimBankAttacker  	ldrb r0, [r7]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r6, r0, 24  	ldr r0, =gAnimBankTarget  	ldrb r0, [r0]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	cmp r6, r0 @@ -1646,8 +1646,8 @@ sub_80A68D4: @ 80A68D4  	bx r0  	thumb_func_end sub_80A68D4 -	thumb_func_start sub_80A6900 -sub_80A6900: @ 80A6900 +	thumb_func_start AnimateBallThrow +AnimateBallThrow: @ 80A6900  	push {r4,lr}  	adds r4, r0, 0  	bl sub_80A6F3C @@ -1674,7 +1674,7 @@ _080A692E:  	pop {r4}  	pop {r1}  	bx r1 -	thumb_func_end sub_80A6900 +	thumb_func_end AnimateBallThrow  	thumb_func_start sub_80A6934  sub_80A6934: @ 80A6934 @@ -3685,7 +3685,7 @@ _080A785C:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r6, 0x4] @@ -3693,7 +3693,7 @@ _080A785C:  	strh r0, [r5, 0x32]  	ldrb r0, [r4]  	adds r1, r7, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r6, [r6, 0x6] @@ -3733,7 +3733,7 @@ _080A78CC:  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r4, 0x4] @@ -3741,7 +3741,7 @@ _080A78CC:  	strh r0, [r6, 0x32]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r4, 0x6] @@ -3763,7 +3763,7 @@ _080A78CC:  sub_80A791C: @ 80A791C  	push {r4,lr}  	adds r4, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _080A7930 @@ -3828,7 +3828,7 @@ _080A798E:  	strh r0, [r5, 0x2E]  	adds r0, r6, 0  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r2, [r4, 0x4] @@ -3836,7 +3836,7 @@ _080A798E:  	strh r0, [r5, 0x32]  	adds r0, r6, 0  	adds r1, r7, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r4, [r4, 0x6] @@ -5713,7 +5713,7 @@ _080A88A6:  _080A88AE:  	mov r0, r8  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrb r1, [r4] @@ -5722,7 +5722,7 @@ _080A88AE:  _080A88C0:  	mov r0, r8  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrb r1, [r4] @@ -5731,7 +5731,7 @@ _080A88C0:  _080A88D2:  	mov r0, r8  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrb r2, [r4] @@ -5744,7 +5744,7 @@ _080A88E4:  _080A88EA:  	mov r0, r8  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrb r2, [r4] @@ -5757,7 +5757,7 @@ _080A88FC:  _080A8902:  	mov r0, r8  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, 0x1F @@ -5798,13 +5798,13 @@ _080A8942:  _080A8946:  	adds r0, r4, 0  	adds r1, r5, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	mov r8, r0  	adds r0, r4, 0  	adds r1, r6, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r7, r0, 24  	bl IsDoubleBattle @@ -5819,12 +5819,12 @@ _080A8946:  	eors r4, r0  	adds r0, r4, 0  	adds r1, r5, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r5, r0, 24  	adds r0, r4, 0  	adds r1, r6, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r3, r0, 24  	mov r0, r8 @@ -6392,13 +6392,13 @@ sub_80A8E30: @ 80A8E30  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] diff --git a/asm/battle_anim_80A9C70.s b/asm/battle_anim_80A9C70.s index d27852961..bdb1a51ec 100644 --- a/asm/battle_anim_80A9C70.s +++ b/asm/battle_anim_80A9C70.s @@ -334,7 +334,7 @@ sub_80A9EF4: @ 80A9EF4  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 8  	ldr r1, =0xffe00000 @@ -342,7 +342,7 @@ sub_80A9EF4: @ 80A9EF4  	lsrs r5, r0, 16  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 8  	ldr r1, =0xffdc0000 diff --git a/asm/battle_anim_80FE840.s b/asm/battle_anim_80FE840.s index 315f884cf..75879519e 100644 --- a/asm/battle_anim_80FE840.s +++ b/asm/battle_anim_80FE840.s @@ -99,13 +99,13 @@ sub_80FE8E0: @ 80FE8E0  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x32]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x36] @@ -135,13 +135,13 @@ sub_80FE930: @ 80FE930  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x32]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x36] @@ -170,7 +170,7 @@ sub_80FE988: @ 80FE988  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x32] @@ -178,7 +178,7 @@ sub_80FE988: @ 80FE988  	strh r0, [r4, 0x34]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x36] @@ -324,13 +324,13 @@ sub_80FEAD8: @ 80FEAD8  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x32]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x36] @@ -350,7 +350,7 @@ sub_80FEAD8: @ 80FEAD8  sub_80FEB28: @ 80FEB28  	push {r4,lr}  	adds r4, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _080FEB3C @@ -377,13 +377,13 @@ sub_80FEB44: @ 80FEB44  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -413,7 +413,7 @@ _080FEB94:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32] @@ -421,7 +421,7 @@ _080FEB94:  	strh r0, [r5, 0x34]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x36] @@ -511,7 +511,7 @@ _080FEC68:  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r4, 0x4] @@ -519,7 +519,7 @@ _080FEC68:  	strh r0, [r6, 0x32]  	ldrb r0, [r5]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r4, 0x6] @@ -541,7 +541,7 @@ _080FEC68:  sub_80FECB8: @ 80FECB8  	push {r4,lr}  	adds r4, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _080FECE2 @@ -774,7 +774,7 @@ sub_80FEE78: @ 80FEE78  	ldr r0, =gAnimBankAttacker  	ldrb r0, [r0]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r5, [r5, 0x4] @@ -871,7 +871,7 @@ sub_80FEF44: @ 80FEF44  	ldr r0, =gAnimBankAttacker  	ldrb r0, [r0]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r5, [r5, 0x4] @@ -953,13 +953,13 @@ sub_80FEFFC: @ 80FEFFC  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x20]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x22] @@ -1101,7 +1101,7 @@ _080FF114:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r6, 0x4] @@ -1109,7 +1109,7 @@ _080FF114:  	strh r0, [r5, 0x32]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r6, [r6, 0x6] @@ -1175,7 +1175,7 @@ sub_80FF1C0: @ 80FF1C0  	movs r0, 0x1  	strh r0, [r6, 0x2E]  	adds r0, r6, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	ldrh r0, [r6, 0x3C]  	strh r5, [r6, 0x2E]  	lsls r4, 16 @@ -1799,7 +1799,7 @@ _080FF6AA:  _080FF6C2:  	ldrb r0, [r6]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r4, =gBattleAnimArgs  	lsrs r0, 24 @@ -1808,7 +1808,7 @@ _080FF6C2:  	strh r0, [r5, 0x20]  	ldrb r0, [r6]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r4, [r4, 0x2] @@ -1848,13 +1848,13 @@ _080FF704:  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x36] @@ -1881,13 +1881,13 @@ sub_80FF768: @ 80FF768  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -1944,13 +1944,13 @@ sub_80FF7EC: @ 80FF7EC  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r5, r0, 0  	lsls r5, 24  	lsrs r5, 24  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	mov r8, r0  	mov r0, r8  	lsls r0, 24 @@ -1959,13 +1959,13 @@ sub_80FF7EC: @ 80FF7EC  	ldr r6, =gAnimBankTarget  	ldrb r0, [r6]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r4, r0, 0  	lsls r4, 24  	lsrs r4, 24  	ldrb r0, [r6]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r2, r0, 0  	lsls r2, 24  	subs r4, r5 @@ -2098,7 +2098,7 @@ sub_80FF934: @ 80FF934  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r4, =gBattleAnimArgs  	lsrs r0, 24 @@ -2107,7 +2107,7 @@ sub_80FF934: @ 80FF934  	strh r0, [r6, 0x20]  	ldrb r0, [r5]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r4, 0x2] @@ -2352,12 +2352,12 @@ sub_80FFB18: @ 80FFB18  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r6, r0, 24  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r2, r0, 24  	ldr r0, =gAnimBankAttacker @@ -2456,7 +2456,7 @@ sub_80FFBF4: @ 80FFBF4  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r6, r0, 24  	ldrb r0, [r4] @@ -2554,12 +2554,12 @@ sub_80FFCB4: @ 80FFCB4  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r6, r0, 24  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r2, r0, 24  	ldr r0, =gAnimBankTarget @@ -2963,13 +2963,13 @@ sub_80FFFC0: @ 80FFFC0  	strh r0, [r5, 0x10]  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x14]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x16] @@ -3161,7 +3161,7 @@ _08100180:  	adds r1, r2, 0  	bl sub_8100524  	adds r0, r4, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	bne _08100196 @@ -3190,7 +3190,7 @@ _081001B4:  	adds r1, r2, 0  	bl sub_8100524  	adds r0, r4, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	bne _081001CA @@ -3219,7 +3219,7 @@ _081001E6:  	adds r1, r2, 0  	bl sub_8100524  	adds r0, r4, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	bne _081001FC @@ -3272,7 +3272,7 @@ _08100254:  	adds r1, r2, 0  	bl sub_8100524  	adds r0, r4, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	bne _0810026A @@ -3403,7 +3403,7 @@ _08100362:  	adds r1, r2, 0  	bl sub_8100524  	adds r0, r4, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	bne _08100378 @@ -3514,7 +3514,7 @@ _08100448:  	adds r1, r2, 0  	bl sub_8100524  	adds r0, r4, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _081004FC @@ -3566,7 +3566,7 @@ _081004B6:  	adds r1, r2, 0  	bl sub_8100524  	adds r0, r4, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _081004FC @@ -3837,7 +3837,7 @@ _081006CE:  _081006D4:  	adds r0, r6, 0  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r5, [r5] @@ -3860,7 +3860,7 @@ _08100700:  	ldr r0, =gAnimBankTarget  	ldrb r0, [r0]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r7, [r7] @@ -4082,12 +4082,12 @@ _081008C4:  _081008C6:  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r5, r0, 24  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r2, r0, 24  	ldr r0, =gBattleAnimArgs @@ -4346,13 +4346,13 @@ sub_8100AE0: @ 8100AE0  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -4444,7 +4444,7 @@ _08100BA8:  	movs r4, 0x2  	eors r0, r4  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r7, r0, 24  	ldrb r0, [r5] @@ -4456,12 +4456,12 @@ _08100BC8:  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r7, r0, 24  	ldrb r0, [r5]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r4, r0, 24  	ldrb r0, [r5] @@ -4477,7 +4477,7 @@ _08100BC8:  	mov r2, r8  	eors r0, r2  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, r7 @@ -4486,7 +4486,7 @@ _08100BC8:  	mov r1, r8  	eors r0, r1  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, r4 @@ -4497,13 +4497,13 @@ _08100C24:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r7, r0, 24  	ldrb r0, [r4]  _08100C34:  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r4, r0, 24  _08100C3E: @@ -5093,14 +5093,14 @@ sub_81010CC: @ 81010CC  	ldr r6, =gAnimBankTarget  	ldrb r0, [r6]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	movs r5, 0  	strh r0, [r4, 0x20]  	ldrb r0, [r6]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldr r1, =0x0000ffe8 @@ -5470,7 +5470,7 @@ _081013C4:  	bne _081013E8  	adds r0, r6, 0  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20] @@ -5481,14 +5481,14 @@ _081013C4:  _081013E8:  	adds r0, r6, 0  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	adds r0, r6, 0  	movs r1, 0x3  _081013FA: -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r4, [r4, 0x2] @@ -5888,14 +5888,14 @@ _08101718:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, r7  	strh r0, [r5, 0x32]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, r6 @@ -6930,7 +6930,7 @@ _08101F5C:  _08101F5E:  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r6, 0x2] @@ -6938,7 +6938,7 @@ _08101F5E:  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r6, [r6, 0x4] @@ -6965,7 +6965,7 @@ sub_8101FA8: @ 8101FA8  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldr r1, =0x0000ffd0 @@ -6973,7 +6973,7 @@ sub_8101FA8: @ 8101FA8  	strh r0, [r4, 0x20]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x22] @@ -6995,7 +6995,7 @@ sub_8101FF0: @ 8101FF0  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldr r1, =gBattleAnimArgs @@ -7007,7 +7007,7 @@ sub_8101FF0: @ 8101FF0  	strh r0, [r4, 0x20]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x22] @@ -7123,7 +7123,7 @@ _081020F4:  _081020F6:  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r6, 0x2] @@ -7131,7 +7131,7 @@ _081020F6:  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r6, [r6, 0x4] @@ -7194,14 +7194,14 @@ sub_810217C: @ 810217C  	ldr r6, =gAnimBankAttacker  	ldrb r0, [r6]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	movs r5, 0  	strh r0, [r4, 0x20]  	ldrb r0, [r6]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	subs r0, 0xC @@ -7319,7 +7319,7 @@ sub_8102268: @ 8102268  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r5, =gBattleAnimArgs  	lsrs r0, 24 @@ -7328,7 +7328,7 @@ sub_8102268: @ 8102268  	strh r0, [r6, 0x20]  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r5, [r5, 0x2] @@ -7468,13 +7468,13 @@ _08102390:  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x36] @@ -7676,7 +7676,7 @@ sub_8102540: @ 8102540  	ldr r0, =gAnimBankAttacker  	ldrb r0, [r0]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r2, =gBattleAnimArgs  	lsrs r0, 24 @@ -8071,7 +8071,7 @@ _08102862:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r6] @@ -8079,7 +8079,7 @@ _08102862:  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r6, [r6, 0x2] @@ -8660,12 +8660,12 @@ _08102D34:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r6, r0, 24  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r3, r0, 24  _08102D4E: @@ -8870,7 +8870,7 @@ sub_8102EB0: @ 8102EB0  _08102ECE:  	ldrb r0, [r7]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r4, =gBattleAnimArgs  	lsrs r0, 24 @@ -8880,7 +8880,7 @@ _08102ECE:  	strh r0, [r6, 0x20]  	ldrb r0, [r7]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r2, [r4, 0x4] @@ -9005,14 +9005,14 @@ _08102FDE:  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, r6  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, 0x8 @@ -9167,7 +9167,7 @@ _08103136:  	strh r0, [r6, 0x20]  	adds r0, r5, 0  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r4, r0, 0  	adds r0, r5, 0  	movs r1, 0 @@ -9334,7 +9334,7 @@ _081032A2:  	ldrb r5, [r0]  	adds r0, r5, 0  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	movs r6, 0 @@ -9719,13 +9719,13 @@ sub_810358C: @ 810358C  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -10140,7 +10140,7 @@ _0810390E:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r6, =gBattleAnimArgs  	lsrs r0, 24 @@ -10151,7 +10151,7 @@ _0810390E:  	mov r8, r0  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r2, [r6, 0x6] @@ -10719,7 +10719,7 @@ _08103DB6:  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	ldr r1, =gTasks  	mov r3, r8  	adds r4, r3, r7 @@ -10731,7 +10731,7 @@ _08103DB6:  	adds r6, r0, 0  	ldrb r0, [r5]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x1C] @@ -10762,13 +10762,13 @@ _08103E20:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5]  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	mov r1, r10 @@ -11053,12 +11053,12 @@ sub_8104088: @ 8104088  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r6, r0, 24  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r4, =gBattleAnimArgs  	lsrs r0, 24 @@ -11203,13 +11203,13 @@ sub_81041C4: @ 81041C4  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x32]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x36] @@ -11426,14 +11426,14 @@ _08104390:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	add r0, r8  	strh r0, [r5, 0x32]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, r6 @@ -11513,7 +11513,7 @@ _08104448:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	add r0, r9 @@ -11522,7 +11522,7 @@ _08104448:  	strh r0, [r5, 0x34]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, r6 @@ -12356,7 +12356,7 @@ sub_8104B1C: @ 8104B1C  	bl StartSpriteAnim  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, 0x20 @@ -12370,7 +12370,7 @@ _08104B50:  	bl StartSpriteAnim  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	subs r0, 0x20 @@ -12381,7 +12381,7 @@ _08104B6A:  	ldr r0, =gAnimBankAttacker  	ldrb r0, [r0]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	movs r1, 0 @@ -12432,7 +12432,7 @@ _08104BCA:  _08104BE4:  	adds r0, r5, 0  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r4, =gBattleAnimArgs  	lsrs r0, 24 @@ -12441,7 +12441,7 @@ _08104BE4:  	strh r0, [r6, 0x20]  	adds r0, r5, 0  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r4, [r4, 0x4] @@ -12962,7 +12962,7 @@ sub_810501C: @ 810501C  	ldr r6, =gAnimBankTarget  	ldrb r0, [r6]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	subs r0, 0x10 @@ -13231,7 +13231,7 @@ _08105230:  	adds r0, r5, 0  	movs r1, 0x2  _08105234: -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r4, r0, 24  	adds r0, r5, 0 @@ -13341,7 +13341,7 @@ _08105310:  	beq _0810536C  	adds r0, r7, 0  	mov r1, r10 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r1, =gBattleAnimArgs  	lsrs r0, 24 @@ -13372,7 +13372,7 @@ _0810535C:  _0810536C:  	adds r0, r7, 0  	mov r1, r10 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldr r1, =gBattleAnimArgs @@ -13442,7 +13442,7 @@ _081053FA:  	strb r0, [r1]  	adds r0, r7, 0  	ldr r1, [sp, 0x4] -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r4, =gBattleAnimArgs  	lsrs r0, 24 @@ -13473,13 +13473,13 @@ _0810544C:  	mov r4, sp  	mov r0, r8  	mov r1, r10 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4]  	mov r0, r8  	ldr r1, [sp, 0x4] -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	mov r2, sp @@ -14295,13 +14295,13 @@ sub_8105AAC: @ 8105AAC  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x24]  	ldrb r0, [r5]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x26] @@ -14700,7 +14700,7 @@ _08105E08:  	strh r0, [r5, 0x2E]  	ldrb r0, [r6]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r4, 0x4] @@ -14708,7 +14708,7 @@ _08105E08:  	strh r0, [r5, 0x32]  	ldrb r0, [r6]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r4, 0x6] @@ -15075,7 +15075,7 @@ sub_8106140: @ 8106140  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x32] @@ -15083,7 +15083,7 @@ sub_8106140: @ 8106140  	strh r0, [r4, 0x34]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x36] @@ -15776,13 +15776,13 @@ sub_810673C: @ 810673C  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x20]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x22] @@ -15927,13 +15927,13 @@ sub_8106878: @ 8106878  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -16032,13 +16032,13 @@ sub_8106944: @ 8106944  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -16513,13 +16513,13 @@ _08106CFC:  _08106CFE:  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -16666,7 +16666,7 @@ _08106E1E:  _08106E38:  	adds r0, r6, 0  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r7, =gBattleAnimArgs  	lsrs r0, 24 @@ -16676,7 +16676,7 @@ _08106E38:  	strh r0, [r5, 0x20]  	adds r0, r6, 0  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r7, 0x4] @@ -17019,13 +17019,13 @@ _081070F8:  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, 0x28 @@ -17204,7 +17204,7 @@ sub_8107260: @ 8107260  	beq _08107290  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldr r4, =gBattleAnimArgs @@ -17215,7 +17215,7 @@ sub_8107260: @ 8107260  _08107290:  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r4, =gBattleAnimArgs  	lsrs r0, 24 @@ -17225,7 +17225,7 @@ _081072A2:  	strh r0, [r6, 0x20]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r4, [r4, 0x2] @@ -17256,7 +17256,7 @@ _081072D8:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r6, 0x32] @@ -17264,7 +17264,7 @@ _081072D8:  	strh r0, [r6, 0x34]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r6, 0x36] @@ -17448,7 +17448,7 @@ _08107482:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, r6 @@ -17457,7 +17457,7 @@ _08107482:  	strh r0, [r5, 0x34]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r7, [r7, 0x6] @@ -17624,7 +17624,7 @@ sub_81075EC: @ 81075EC  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32] @@ -17632,7 +17632,7 @@ sub_81075EC: @ 81075EC  	strh r0, [r5, 0x34]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x36] @@ -17776,13 +17776,13 @@ sub_8107730: @ 8107730  	ldr r7, =gAnimBankAttacker  	ldrb r0, [r7]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x20]  	ldrb r0, [r7]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x22] @@ -17913,7 +17913,7 @@ _08107842:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r5, 0x4] @@ -17921,7 +17921,7 @@ _08107842:  	strh r0, [r6, 0x32]  	ldrb r0, [r4]  	adds r1, r7, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r5, [r5, 0x6] @@ -19353,13 +19353,13 @@ sub_8108408: @ 8108408  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	mov r8, r0  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r6, r0, 24  	movs r5, 0xAC @@ -19959,14 +19959,14 @@ sub_81088E4: @ 81088E4  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	movs r6, 0  	strh r0, [r5, 0xE]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x10] @@ -20234,7 +20234,7 @@ _08108B1A:  sub_8108B2C: @ 8108B2C  	push {r4-r6,lr}  	adds r6, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _08108B86 @@ -20283,7 +20283,7 @@ _08108B86:  sub_8108B94: @ 8108B94  	push {r4-r6,lr}  	adds r5, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _08108BD0 @@ -20421,13 +20421,13 @@ sub_8108C94: @ 8108C94  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x30]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x32] @@ -21131,7 +21131,7 @@ sub_8109244: @ 8109244  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32] @@ -21139,7 +21139,7 @@ sub_8109244: @ 8109244  	strh r0, [r5, 0x34]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x36] @@ -21167,13 +21167,13 @@ sub_810929C: @ 810929C  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r6, 0x20]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r6, 0x22] @@ -22359,7 +22359,7 @@ _08109BCE:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32] @@ -22367,7 +22367,7 @@ _08109BCE:  	strh r0, [r5, 0x34]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x36] @@ -23181,13 +23181,13 @@ sub_810A274: @ 810A274  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -23307,7 +23307,7 @@ _0810A384:  	bne _0810A3AC  	adds r0, r4, 0  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20] @@ -23318,14 +23318,14 @@ _0810A384:  _0810A3AC:  	adds r0, r4, 0  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	adds r0, r4, 0  	movs r1, 0x3  _0810A3BE: -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -23420,7 +23420,7 @@ sub_810A46C: @ 810A46C  	ldr r6, =gAnimBankTarget  	ldrb r0, [r6]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x32] @@ -23428,7 +23428,7 @@ sub_810A46C: @ 810A46C  	strh r0, [r4, 0x34]  	ldrb r0, [r6]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x36] @@ -23591,7 +23591,7 @@ _0810A5E0:  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r4, =gBattleAnimArgs  	lsrs r0, 24 @@ -23600,7 +23600,7 @@ _0810A5E0:  	strh r0, [r6, 0x20]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r4, 0x4] @@ -23657,7 +23657,7 @@ _0810A666:  _0810A66E:  	adds r0, r6, 0  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r4, =gBattleAnimArgs  	lsrs r0, 24 @@ -23666,7 +23666,7 @@ _0810A66E:  	strh r0, [r5, 0x20]  	adds r0, r6, 0  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r4, 0x2] @@ -23830,7 +23830,7 @@ sub_810A7DC: @ 810A7DC  	ldr r6, =gAnimBankTarget  	ldrb r0, [r6]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	ldr r1, =gTasks  	lsls r4, r5, 2  	adds r4, r5 @@ -23844,7 +23844,7 @@ sub_810A7DC: @ 810A7DC  	strh r0, [r4, 0x8]  	ldrb r0, [r6]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r5, 0x2] @@ -24228,13 +24228,13 @@ _0810AB28:  _0810AB2A:  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x24]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x26] @@ -24448,13 +24448,13 @@ _0810ACF4:  _0810ACF6:  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -24486,13 +24486,13 @@ _0810AD4C:  _0810AD4E:  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -24521,13 +24521,13 @@ sub_810AD98: @ 810AD98  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -24649,7 +24649,7 @@ _0810AE90:  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x24] @@ -24855,13 +24855,13 @@ _0810B012:  _0810B048:  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0xE]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x12] @@ -24881,13 +24881,13 @@ _0810B070:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x12]  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	movs r2, 0xA @@ -25127,13 +25127,13 @@ _0810B24E:  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -25194,13 +25194,13 @@ _0810B2DC:  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x14]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x16] @@ -25209,7 +25209,7 @@ _0810B2DC:  	ldr r0, =gAnimBankTarget  	ldrb r0, [r0]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x1C] @@ -25542,7 +25542,7 @@ _0810B58A:  	ldr r0, =gAnimBankTarget  	ldrb r0, [r0]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, 0x20 @@ -25564,7 +25564,7 @@ _0810B5B4:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -25724,26 +25724,26 @@ sub_810B6C4: @ 810B6C4  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	mov r9, r0  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	mov r8, r0  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r3, r0, 24  	ldrb r0, [r4]  	movs r1, 0x3  	str r3, [sp] -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r6, r0, 24  	ldr r1, =gBattleAnimArgs @@ -25979,7 +25979,7 @@ sub_810B8EC: @ 810B8EC  	ldr r0, =gAnimBankTarget  	ldrb r0, [r0]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x32] @@ -26006,7 +26006,7 @@ _0810B936:  	ldr r0, =gAnimBankTarget  	ldrb r0, [r0]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r1, =gBattleAnimArgs  	lsrs r0, 24 @@ -26133,13 +26133,13 @@ sub_810BA24: @ 810BA24  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r6, [r6, 0x6] @@ -26434,13 +26434,13 @@ sub_810BC94: @ 810BC94  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x36] @@ -27182,13 +27182,13 @@ sub_810C2F0: @ 810C2F0  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x20]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x22] @@ -27460,12 +27460,12 @@ sub_810C560: @ 810C560  	mov r8, r0  	ldrb r0, [r0]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r4, r0, 0  	ldr r7, =gAnimBankTarget  	ldrb r0, [r7]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r4, 24  	lsls r0, 24  	cmp r4, r0 @@ -27526,13 +27526,13 @@ _0810C5F4:  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -27548,7 +27548,7 @@ _0810C5F4:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r6, 0x6] @@ -27570,7 +27570,7 @@ _0810C65C:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r6, 0x6] @@ -27583,7 +27583,7 @@ _0810C65C:  	ldrb r0, [r4]  	movs r1, 0x1  _0810C684: -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r6, [r6, 0x8] @@ -27679,7 +27679,7 @@ _0810C736:  	ldr r6, =gAnimBankTarget  	ldrb r0, [r6]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x20] @@ -28062,12 +28062,12 @@ sub_810C9E4: @ 810C9E4  	str r0, [sp, 0x4]  	adds r0, r5, 0  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r7, r0, 24  	adds r0, r5, 0  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r6, r0, 24  	mov r1, r8 @@ -28384,7 +28384,7 @@ _0810CCCE:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r6, 0x4] @@ -28392,7 +28392,7 @@ _0810CCCE:  	strh r0, [r5, 0x32]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r6, 0x6] @@ -28414,7 +28414,7 @@ _0810CCCE:  sub_810CD1C: @ 810CD1C  	push {r4,lr}  	adds r4, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _0810CD3E @@ -28705,13 +28705,13 @@ _0810CF74:  	bl StartSpriteAnim  	mov r0, r8  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	mov r0, r8  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -29149,13 +29149,13 @@ sub_810D308: @ 810D308  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x36] @@ -29275,13 +29275,13 @@ _0810D428:  _0810D42A:  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -29389,7 +29389,7 @@ sub_810D4F4: @ 810D4F4  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r2, [r6, 0x4] @@ -29400,7 +29400,7 @@ _0810D520:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r6, 0x4] @@ -29409,7 +29409,7 @@ _0810D532:  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r6, [r6, 0x6] @@ -29523,13 +29523,13 @@ sub_810D608: @ 810D608  	ldr r4, =gBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -29601,7 +29601,7 @@ sub_810D6A8: @ 810D6A8  	lsls r0, 24  	lsrs r0, 24  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x32] @@ -29611,7 +29611,7 @@ sub_810D6A8: @ 810D6A8  	lsls r0, 24  	lsrs r0, 24  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x36] @@ -29715,13 +29715,13 @@ _0810D7C2:  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r6, r0, 0  	lsls r6, 24  	lsrs r6, 24  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r5, r0, 0  	lsls r5, 24  	lsrs r5, 24 @@ -29729,14 +29729,14 @@ _0810D7C2:  	mov r8, r2  	ldrb r0, [r2]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r4, r0, 0  	lsls r4, 24  	lsrs r4, 24  	mov r1, r8  	ldrb r0, [r1]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	subs r4, r6  	strh r4, [r7, 0x2E] @@ -29811,13 +29811,13 @@ sub_810D874: @ 810D874  	ldr r4, =gBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -29879,7 +29879,7 @@ _0810D918:  	strh r0, [r5, 0x30]  	adds r0, r4, 0  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32] @@ -29887,7 +29887,7 @@ _0810D918:  	strh r0, [r5, 0x34]  	adds r0, r4, 0  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x36] @@ -29932,13 +29932,13 @@ sub_810D984: @ 810D984  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -30208,13 +30208,13 @@ _0810DBC2:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x36] @@ -30234,7 +30234,7 @@ _0810DBC2:  sub_810DC10: @ 810DC10  	push {r4,lr}  	adds r4, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _0810DC24 @@ -30309,7 +30309,7 @@ _0810DC72:  sub_810DCB4: @ 810DCB4  	push {r4,lr}  	adds r4, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _0810DCC8 @@ -30699,7 +30699,7 @@ _0810DFC8:  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r4, 0x4] @@ -30709,7 +30709,7 @@ _0810DFC8:  	strh r0, [r6, 0x34]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r4, [r4, 0x6] @@ -30782,13 +30782,13 @@ _0810E070:  _0810E088:  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r2, =gBattleAnimArgs  	ldrh r1, [r2] @@ -30808,13 +30808,13 @@ _0810E088:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x36] @@ -30958,7 +30958,7 @@ _0810E1FE:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32] @@ -30966,7 +30966,7 @@ _0810E1FE:  	strh r0, [r5, 0x34]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x36] @@ -31118,7 +31118,7 @@ _0810E33E:  _0810E354:  	adds r0, r6, 0  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r4, =gBattleAnimArgs  	lsrs r0, 24 @@ -31127,7 +31127,7 @@ _0810E354:  	strh r0, [r7, 0x20]  	adds r0, r6, 0  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldrh r1, [r4, 0x2]  	lsrs r0, 24 @@ -32064,13 +32064,13 @@ sub_810EA4C: @ 810EA4C  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x20]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x22] @@ -32240,13 +32240,13 @@ sub_810EB88: @ 810EB88  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r4, r0, 0  	lsls r4, 24  	lsrs r4, 24  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r2, r0, 0  	lsls r2, 24  	lsrs r2, 24 @@ -32344,7 +32344,7 @@ _0810ECB0:  	ldr r0, =gAnimBankTarget  	ldrb r0, [r0]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x22] @@ -32553,13 +32553,13 @@ _0810EE40:  _0810EE42:  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -32708,13 +32708,13 @@ _0810EF74:  _0810EF76:  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, 0x20 @@ -32864,14 +32864,14 @@ sub_810F084: @ 810F084  	ldr r6, =gAnimBankAttacker  	ldrb r0, [r6]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	mov r1, r8  	strh r0, [r1, 0x20]  	ldrb r0, [r6]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r6, r0, 0  	lsls r6, 24  	lsrs r6, 24 @@ -33139,7 +33139,7 @@ _0810F2B8:  _0810F2CE:  	ldrb r0, [r6]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r4, =gBattleAnimArgs  	lsrs r0, 24 @@ -33148,7 +33148,7 @@ _0810F2CE:  	strh r0, [r5, 0x20]  	ldrb r0, [r6]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r4, [r4, 0x2] @@ -33571,13 +33571,13 @@ sub_810F634: @ 810F634  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -33656,14 +33656,14 @@ sub_810F6B0: @ 810F6B0  _0810F6F6:  	ldrb r0, [r6]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, r4  	strh r0, [r5, 0x20]  	ldrb r0, [r6]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, r7 @@ -33955,13 +33955,13 @@ sub_810F940: @ 810F940  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x24] @@ -34263,13 +34263,13 @@ sub_810FBA8: @ 810FBA8  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -34508,7 +34508,7 @@ _0810FDE8:  sub_810FDF0: @ 810FDF0  	push {r4,lr}  	adds r4, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _0810FE0E @@ -35065,13 +35065,13 @@ _08110260:  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -35254,7 +35254,7 @@ _081103C4:  	strh r0, [r6, 0x2E]  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r4, 0x4] @@ -35262,7 +35262,7 @@ _081103C4:  	strh r0, [r6, 0x32]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r4, [r4, 0x6] @@ -35333,13 +35333,13 @@ _08110478:  	strh r0, [r6, 0x2E]  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r6, 0x32]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r6, 0x36] @@ -35387,13 +35387,13 @@ _08110500:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x36] @@ -35715,7 +35715,7 @@ _081107B2:  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r4, r0, 0  	lsls r4, 24  	ldr r6, =gBattleAnimArgs @@ -35726,7 +35726,7 @@ _081107B2:  	lsrs r4, 16  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r1, r0, 0  	lsls r1, 24  	lsrs r1, 24 @@ -35797,7 +35797,7 @@ _08110870:  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r4, 0x4] @@ -35805,7 +35805,7 @@ _08110870:  	strh r0, [r6, 0x32]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r4, 0x6] @@ -35844,7 +35844,7 @@ sub_81108CC: @ 81108CC  	ands r1, r0  	strb r1, [r2]  	adds r0, r4, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _081108F8 @@ -35879,7 +35879,7 @@ _0811090E:  	lsls r0, 16  	lsrs r6, r0, 16  	adds r0, r4, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	bne _08110988 @@ -35949,13 +35949,13 @@ _081109B0:  _081109B2:  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, 0x12 @@ -36623,13 +36623,13 @@ sub_8110F74: @ 8110F74  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	mov r9, r0  	ldrb r0, [r5]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 8  	movs r1, 0xC0 @@ -36639,13 +36639,13 @@ sub_8110F74: @ 8110F74  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	mov r10, r0  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 8  	movs r2, 0xC0 @@ -37059,7 +37059,7 @@ _08111304:  sub_811131C: @ 811131C  	push {r4,lr}  	adds r4, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _0811134E @@ -37219,13 +37219,13 @@ sub_8111444: @ 8111444  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x20]  	ldrb r0, [r5]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldr r2, =gBattleAnimArgs @@ -37446,7 +37446,7 @@ sub_811160C: @ 811160C  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x32] @@ -37454,7 +37454,7 @@ sub_811160C: @ 811160C  	strh r0, [r4, 0x34]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x36] @@ -37929,7 +37929,7 @@ sub_81119E0: @ 81119E0  	mov r8, r0  	ldrb r0, [r0]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	movs r1, 0 @@ -37938,7 +37938,7 @@ sub_81119E0: @ 81119E0  	mov r1, r8  	ldrb r0, [r1]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x22] @@ -38045,13 +38045,13 @@ _08111AD2:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x30]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32] @@ -38107,13 +38107,13 @@ _08111B3C:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -38982,12 +38982,12 @@ sub_8112264: @ 8112264  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r6, r0, 24  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 8  	movs r2, 0xE0 @@ -39001,12 +39001,12 @@ _081122AC:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r6, r0, 24  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 8  	movs r2, 0xE0 @@ -39017,13 +39017,13 @@ _081122AC:  _081122D0:  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	mov r10, r0  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 8  	movs r1, 0xE0 @@ -39169,7 +39169,7 @@ sub_81123C4: @ 81123C4  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	str r0, [sp, 0x4] @@ -39221,7 +39221,7 @@ _08112436:  	beq _08112502  	adds r0, r4, 0  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	mov r10, r0 @@ -40198,7 +40198,7 @@ sub_8112C6C: @ 8112C6C  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x1A] @@ -40682,13 +40682,13 @@ sub_8113064: @ 8113064  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -40755,13 +40755,13 @@ sub_8113100: @ 8113100  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x36] @@ -40842,13 +40842,13 @@ _081131D0:  _081131D2:  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -40901,14 +40901,14 @@ sub_8113250: @ 8113250  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	movs r5, 0  	strh r0, [r6, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r6, 0x22] @@ -41358,14 +41358,14 @@ sub_81135EC: @ 81135EC  	mov r8, r1  	ldrb r0, [r1]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x20]  	mov r2, r8  	ldrb r0, [r2]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r3, [r5, 0x8] @@ -41693,26 +41693,26 @@ sub_81138D4: @ 81138D4  	ldr r6, =gAnimBankTarget  	ldrb r0, [r6]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x30]  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x32]  	ldrb r0, [r6]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x34]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x36] @@ -42031,7 +42031,7 @@ _08113B60:  sub_8113B90: @ 8113B90  	push {r4,lr}  	adds r4, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _08113BA4 @@ -42057,7 +42057,7 @@ sub_8113BAC: @ 8113BAC  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, 0x1F @@ -42076,7 +42076,7 @@ sub_8113BAC: @ 8113BAC  	strh r1, [r5, 0x22]  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r1, r0, 0 @@ -42475,7 +42475,7 @@ _08113F84:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, 0x1F @@ -42492,7 +42492,7 @@ _08113F84:  	strh r1, [r5, 0x22]  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	subs r1, r0, 0x4 @@ -43658,13 +43658,13 @@ sub_8114994: @ 8114994  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x20]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x22] @@ -43673,13 +43673,13 @@ sub_8114994: @ 8114994  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x32]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x36] @@ -43699,7 +43699,7 @@ sub_8114994: @ 8114994  sub_81149FC: @ 81149FC  	push {r4,r5,lr}  	adds r5, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _08114A50 @@ -43719,13 +43719,13 @@ sub_81149FC: @ 81149FC  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x36] @@ -43746,7 +43746,7 @@ _08114A50:  sub_8114A60: @ 8114A60  	push {r4,lr}  	adds r4, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _08114A74 @@ -43781,7 +43781,7 @@ _08114A9C:  	ldr r5, =gAnimBankTarget  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r4, 0x4] @@ -43789,7 +43789,7 @@ _08114A9C:  	strh r0, [r6, 0x32]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r4, [r4, 0x6] @@ -43893,7 +43893,7 @@ sub_8114B80: @ 8114B80  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r2, [r6, 0x2] @@ -43901,7 +43901,7 @@ sub_8114B80: @ 8114B80  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r3, [r6, 0x4] @@ -44657,7 +44657,7 @@ _081151BE:  _081151DA:  	adds r0, r4, 0  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, r6 @@ -44693,7 +44693,7 @@ _081151DA:  sub_8115228: @ 8115228  	push {r4,lr}  	adds r4, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _0811523C @@ -44723,7 +44723,7 @@ _08115262:  	ldrb r5, [r0]  	adds r0, r5, 0  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldr r2, =0x0000fff0 @@ -45244,7 +45244,7 @@ _0811565A:  	adds r4, r0  	adds r0, r5, 0  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	movs r1, 0x20 @@ -45255,7 +45255,7 @@ _0811565A:  	strh r1, [r4, 0xA]  	adds r0, r5, 0  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	movs r1, 0x40 diff --git a/asm/battle_anim_815A0D4.s b/asm/battle_anim_815A0D4.s index d2a401f59..611e4b067 100755 --- a/asm/battle_anim_815A0D4.s +++ b/asm/battle_anim_815A0D4.s @@ -90,7 +90,7 @@ sub_815A160: @ 815A160  	ldr r6, =gAnimBankTarget  	ldrb r0, [r6]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r4, r0, 0  	lsls r4, 24  	lsrs r4, 8 @@ -100,7 +100,7 @@ sub_815A160: @ 815A160  	asrs r4, 16  	ldrb r0, [r6]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r1, r0, 0  	lsls r1, 24  	lsrs r1, 8 @@ -210,13 +210,13 @@ sub_815A254: @ 815A254  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r7, r0, 0  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r6, r0, 0 @@ -816,7 +816,7 @@ _0815A6F8:  sub_815A73C: @ 815A73C  	push {r4,lr}  	adds r4, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _0815A75E @@ -1254,13 +1254,13 @@ sub_815AAA4: @ 815AAA4  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -1510,7 +1510,7 @@ _0815ACEC:  _0815ACEE:  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r6, [r6, 0x2] @@ -1518,7 +1518,7 @@ _0815ACEE:  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -1906,13 +1906,13 @@ sub_815AFF0: @ 815AFF0  	ldr r6, =gAnimBankAttacker  	ldrb r0, [r6]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0xC]  	ldrb r0, [r6]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0xE] @@ -2281,13 +2281,13 @@ _0815B2D8:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x32]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x36] @@ -2373,13 +2373,13 @@ _0815B3BE:  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -2817,7 +2817,7 @@ _0815B71E:  	ldr r0, =gAnimBankAttacker  	ldrb r0, [r0]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x32] @@ -3624,14 +3624,14 @@ _0815BE2E:  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, r5  	strh r0, [r7, 0x20]  	ldrb r0, [r4]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, 0x20 @@ -4994,13 +4994,13 @@ sub_815C95C: @ 815C95C  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -5531,13 +5531,13 @@ sub_815CDB4: @ 815CDB4  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x20]  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x22] @@ -5842,13 +5842,13 @@ _0815D05A:  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r4, r0, 0  	lsls r4, 24  	lsrs r4, 24  	ldrb r0, [r5]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	mov r2, r10  	lsls r1, r2, 16 @@ -6840,7 +6840,7 @@ _0815D896:  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r6, 0x2] @@ -6848,7 +6848,7 @@ _0815D896:  	strh r0, [r5, 0x20]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r6, [r6, 0x4] @@ -7382,13 +7382,13 @@ _0815DCEA:  	ldrb r4, [r0]  	adds r0, r4, 0  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x10]  	adds r0, r4, 0  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x12] @@ -7789,7 +7789,7 @@ sub_815E01C: @ 815E01C  _0815E038:  	ldrb r0, [r6]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r4, =gBattleAnimArgs  	lsrs r0, 24 @@ -7798,7 +7798,7 @@ _0815E038:  	strh r0, [r5, 0x20]  	ldrb r0, [r6]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r1, [r4, 0x2] @@ -7931,7 +7931,7 @@ _0815E14E:  	bne _0815E188  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r4, r0, 0  	ldrb r0, [r5]  	movs r1, 0 @@ -7951,7 +7951,7 @@ _0815E17C:  _0815E188:  	ldrb r0, [r5]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r4, r0, 0  	ldrb r0, [r5]  	movs r1, 0 @@ -7971,7 +7971,7 @@ _0815E1AC:  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r4, r0, 0  	ldrb r0, [r5]  	movs r1, 0 @@ -7990,13 +7990,13 @@ _0815E1D0:  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r6, 0x22]  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r6, 0x24] @@ -8349,14 +8349,14 @@ sub_815E47C: @ 815E47C  	mov r10, r0  	ldrb r0, [r0]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r7, 0x1E]  	mov r1, r10  	ldrb r0, [r1]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r7, 0x20] @@ -8364,14 +8364,14 @@ sub_815E47C: @ 815E47C  	mov r8, r0  	ldrb r0, [r0]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r7, 0x22]  	mov r1, r8  	ldrb r0, [r1]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r4, r0, 0  	mov r1, r8  	ldrb r0, [r1] @@ -8524,7 +8524,7 @@ _0815E5FE:  	lsls r0, 2  	ldr r1, =gSprites  	adds r0, r1 -	bl sub_80A6900 +	bl AnimateBallThrow  	ldrh r0, [r4, 0xC]  	adds r0, 0x1  	strh r0, [r4, 0xC] @@ -8542,7 +8542,7 @@ _0815E634:  	lsls r0, 2  	ldr r1, =gSprites  	adds r0, r1 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _0815E6D2 @@ -8659,7 +8659,7 @@ _0815E724:  	strh r1, [r4, 0x3C]  	adds r0, r5, 0  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x22] @@ -8950,7 +8950,7 @@ _0815E970:  _0815E972:  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20] @@ -9342,7 +9342,7 @@ sub_815EC48: @ 815EC48  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r4, r0, 0  	lsls r4, 24  	lsrs r4, 24 @@ -9350,7 +9350,7 @@ sub_815EC48: @ 815EC48  	movs r0, 0x2  	eors r0, r1  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	cmp r4, r0 @@ -9771,14 +9771,14 @@ _0815EFEC:  	lsls r0, 24  	lsrs r0, 24  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r5, r0, 24  	ldrh r0, [r4, 0x3C]  	lsls r0, 24  	lsrs r0, 24  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r1, r0, 24  _0815F00C: @@ -9994,10 +9994,10 @@ sub_815F18C: @ 815F18C  	ldr r4, =gAnimBankTarget  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	ldrb r0, [r4]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	ldrb r0, [r4]  	bl GetBankSide  	lsls r0, 24 @@ -10387,7 +10387,7 @@ _0815F4C8:  	ldr r0, =gAnimBankTarget  	ldrb r0, [r0]  	movs r1, 0x3 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x22] @@ -11180,7 +11180,7 @@ _0815FB50:  	ldr r0, =gAnimBankTarget  	ldrb r0, [r0]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	lsls r3, r5, 16 @@ -11318,7 +11318,7 @@ _0815FC56:  	ldr r0, =gAnimBankTarget  	ldrb r0, [r0]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	cmp r4, r0 @@ -11331,7 +11331,7 @@ _0815FCB4:  	ldr r0, =gAnimBankTarget  	ldrb r0, [r0]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	cmp r4, r0 @@ -11469,7 +11469,7 @@ _0815FD8C:  	mov r1, r10  	ldrb r0, [r1]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r3, r5, 0 @@ -11499,7 +11499,7 @@ _0815FE0C:  	mov r2, r10  	ldrb r0, [r2]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r3, r5, 0 @@ -11566,7 +11566,7 @@ _0815FE92:  	ldr r0, =gAnimBankTarget  	ldrb r0, [r0]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r0, 0x10 @@ -11724,14 +11724,14 @@ _08160008:  	ldr r0, =gAnimBankAttacker  	ldrb r0, [r0]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r5, r0, 0  	ldr r0, =gAnimBankTarget  	ldrb r0, [r0]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	adds r2, r0, 0 @@ -12169,7 +12169,7 @@ sub_81603A8: @ 81603A8  	ldr r4, =gAnimBankAttacker  	ldrb r0, [r4]  	movs r1, 0x2 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r5, 0x20] diff --git a/asm/battle_anim_8170478.s b/asm/battle_anim_8170478.s index a5e3b5f88..635c02e03 100644 --- a/asm/battle_anim_8170478.s +++ b/asm/battle_anim_8170478.s @@ -886,7 +886,7 @@ _08170C08:  	bl GetMonData  	lsls r0, 16  	lsrs r0, 16 -	bl ball_number_to_ball_processing_index +	bl ItemIdToBallId  	lsls r0, 24  	lsrs r0, 24  	mov r8, r0 @@ -907,13 +907,13 @@ _08170C44:  	ldr r5, =gAnimBankAttacker  	ldrb r0, [r5]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r4, r0, 0  	lsls r4, 24  	lsrs r4, 24  	ldrb r0, [r5]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	adds r1, r0, 0  	lsls r1, 24  	ldr r2, =gSprites @@ -934,7 +934,7 @@ _08170C44:  	mov r0, r8  	str r0, [sp]  	adds r0, r4, 0 -	bl sub_8171D98 +	bl LaunchBallStarsTask  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r6, 0x1C] @@ -950,7 +950,7 @@ _08170C44:  	ldrb r1, [r5]  	movs r0, 0  	mov r3, r8 -	bl sub_81729E8 +	bl LaunchBallFadeMonTask  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r6, 0x1E] @@ -998,10 +998,10 @@ sub_8170CFC: @ 8170CFC  	lsrs r4, 24  	ldr r0, =gLastUsedItem  	ldrh r0, [r0] -	bl ball_number_to_ball_processing_index +	bl ItemIdToBallId  	lsls r0, 24  	lsrs r0, 24 -	bl sub_8076A78 +	bl LoadBallGfx  	adds r0, r4, 0  	bl DestroyAnimVisualTask  	pop {r4} @@ -1018,10 +1018,10 @@ sub_8170D24: @ 8170D24  	lsrs r4, 24  	ldr r0, =gLastUsedItem  	ldrh r0, [r0] -	bl ball_number_to_ball_processing_index +	bl ItemIdToBallId  	lsls r0, 24  	lsrs r0, 24 -	bl sub_8076AE8 +	bl FreeBallGfx  	adds r0, r4, 0  	bl DestroyAnimVisualTask  	pop {r4} @@ -1057,8 +1057,8 @@ _08170D74:  	.pool  	thumb_func_end sub_8170D4C -	thumb_func_start ball_number_to_ball_processing_index -ball_number_to_ball_processing_index: @ 8170D84 +	thumb_func_start ItemIdToBallId +ItemIdToBallId: @ 8170D84  	push {lr}  	lsls r0, 16  	lsrs r0, 16 @@ -1123,7 +1123,7 @@ _08170DFC:  _08170DFE:  	pop {r1}  	bx r1 -	thumb_func_end ball_number_to_ball_processing_index +	thumb_func_end ItemIdToBallId  	thumb_func_start sub_8170E04  sub_8170E04: @ 8170E04 @@ -1138,14 +1138,14 @@ sub_8170E04: @ 8170E04  	mov r10, r0  	ldr r0, =gLastUsedItem  	ldrh r0, [r0] -	bl ball_number_to_ball_processing_index +	bl ItemIdToBallId  	adds r1, r0, 0  	lsls r1, 24  	lsrs r1, 24  	lsls r0, r1, 1  	adds r0, r1  	lsls r0, 3 -	ldr r1, =gUnknown_0832C588 +	ldr r1, =gBallSpriteTemplates  	adds r0, r1  	movs r1, 0x20  	movs r2, 0x50 @@ -1166,14 +1166,14 @@ sub_8170E04: @ 8170E04  	mov r8, r2  	ldrb r0, [r2]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r6, 0x30]  	mov r1, r8  	ldrb r0, [r1]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	subs r0, 0x10 @@ -1278,7 +1278,7 @@ _08170F50:  _08170F54:  	ldr r0, =gLastUsedItem  	ldrh r0, [r0] -	bl ball_number_to_ball_processing_index +	bl ItemIdToBallId  	adds r4, r0, 0  	lsls r4, 24  	lsrs r4, 24 @@ -1294,7 +1294,7 @@ _08170F54:  	lsls r0, r4, 1  	adds r0, r4  	lsls r0, 3 -	ldr r1, =gUnknown_0832C588 +	ldr r1, =gBallSpriteTemplates  	adds r0, r1  	adds r1, r6, 0  	adds r1, 0x20 @@ -1317,14 +1317,14 @@ _08170F54:  	mov r8, r1  	ldrb r0, [r1]  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r6, 0x30]  	mov r1, r8  	ldrb r0, [r1]  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	subs r0, 0x10 @@ -1487,7 +1487,7 @@ sub_8171134: @ 8171134  	push {r4,r5,lr}  	sub sp, 0x4  	adds r4, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _081711D2 @@ -1532,7 +1532,7 @@ _08171188:  	str r0, [r4, 0x1C]  	ldr r0, =gLastUsedItem  	ldrh r0, [r0] -	bl ball_number_to_ball_processing_index +	bl ItemIdToBallId  	lsls r0, 24  	lsrs r5, r0, 24  	cmp r5, 0xB @@ -1549,13 +1549,13 @@ _08171188:  	str r5, [sp]  	movs r2, 0x1  	movs r3, 0x1C -	bl sub_8171D98 +	bl LaunchBallStarsTask  	ldr r0, =gAnimBankTarget  	ldrb r1, [r0]  	movs r0, 0  	movs r2, 0xE  	adds r3, r5, 0 -	bl sub_81729E8 +	bl LaunchBallFadeMonTask  _081711D2:  	add sp, 0x4  	pop {r4,r5} @@ -2671,7 +2671,7 @@ sub_8171AAC: @ 8171AAC  	orrs r0, r1  	strb r0, [r3]  	adds r0, r4, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _08171ADC @@ -2697,7 +2697,7 @@ sub_8171AE4: @ 8171AE4  	str r0, [r4, 0x1C]  	ldr r0, =gLastUsedItem  	ldrh r0, [r0] -	bl ball_number_to_ball_processing_index +	bl ItemIdToBallId  	lsls r0, 24  	lsrs r5, r0, 24  	cmp r5, 0xB @@ -2714,13 +2714,13 @@ sub_8171AE4: @ 8171AE4  	str r5, [sp]  	movs r2, 0x1  	movs r3, 0x1C -	bl sub_8171D98 +	bl LaunchBallStarsTask  	ldr r0, =gAnimBankTarget  	ldrb r1, [r0]  	movs r0, 0x1  	movs r2, 0xE  	adds r3, r5, 0 -	bl sub_81729E8 +	bl LaunchBallFadeMonTask  _08171B36:  	ldr r6, =gSprites  	ldr r5, =gBankSpriteIds @@ -3007,8 +3007,8 @@ _08171D86:  	.pool  	thumb_func_end sub_8171D60 -	thumb_func_start sub_8171D98 -sub_8171D98: @ 8171D98 +	thumb_func_start LaunchBallStarsTask +LaunchBallStarsTask: @ 8171D98  	push {r4-r6,lr}  	mov r6, r10  	mov r5, r9 @@ -3070,7 +3070,7 @@ sub_8171D98: @ 8171D98  	pop {r1}  	bx r1  	.pool -	thumb_func_end sub_8171D98 +	thumb_func_end LaunchBallStarsTask  	thumb_func_start sub_8171E20  sub_8171E20: @ 8171E20 @@ -4476,8 +4476,8 @@ _081729E2:  	bx r0  	thumb_func_end sub_8172944 -	thumb_func_start sub_81729E8 -sub_81729E8: @ 81729E8 +	thumb_func_start LaunchBallFadeMonTask +LaunchBallFadeMonTask: @ 81729E8  	push {r4-r7,lr}  	mov r7, r9  	mov r6, r8 @@ -4563,7 +4563,7 @@ _08172A7E:  	pop {r1}  	bx r1  	.pool -	thumb_func_end sub_81729E8 +	thumb_func_end LaunchBallFadeMonTask  	thumb_func_start sub_8172AB0  sub_8172AB0: @ 8172AB0 @@ -5234,12 +5234,12 @@ _0817303A:  	ldrb r0, [r4, 0x8]  	mov r8, r0  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r5, r0, 24  	mov r0, r8  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r2, r0, 24  	movs r1, 0x1E @@ -5579,7 +5579,7 @@ sub_817330C: @ 817330C  	lsls r0, 24  	lsrs r0, 24  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	ldr r5, =gBattleAnimArgs  	lsrs r0, 24 @@ -5591,7 +5591,7 @@ sub_817330C: @ 817330C  	lsls r0, 24  	lsrs r0, 24  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	ldrh r5, [r5, 0x6] @@ -5652,7 +5652,7 @@ _081733C0:  sub_81733D4: @ 81733D4  	push {r4,lr}  	adds r4, r0, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _081733F6 diff --git a/asm/contest.s b/asm/contest.s index 88d4203ab..100406da8 100644 --- a/asm/contest.s +++ b/asm/contest.s @@ -13829,13 +13829,13 @@ sub_80DEA5C: @ 80DEA5C  	strh r0, [r4, 0x26]  	movs r0, 0x3  	movs r1, 0 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x20]  	movs r0, 0x3  	movs r1, 0x1 -	bl sub_80A5C6C +	bl GetBankPosition  	lsls r0, 24  	lsrs r0, 24  	strh r0, [r4, 0x22] diff --git a/asm/pokeball.s b/asm/pokeball.s index b4fc36d97..a512fd857 100755 --- a/asm/pokeball.s +++ b/asm/pokeball.s @@ -5,1678 +5,11 @@  	.text -	thumb_func_start sub_80753E8 -sub_80753E8: @ 80753E8 -	push {r4-r6,lr} -	adds r4, r0, 0 -	adds r5, r1, 0 -	lsls r4, 16 -	lsrs r4, 16 -	lsls r5, 24 -	lsrs r5, 24 -	ldr r1, =gDoingBattleAnim -	movs r0, 0x1 -	strb r0, [r1] -	ldr r0, =gBattleSpritesDataPtr -	ldr r0, [r0] -	ldr r6, =gActiveBank -	ldrb r1, [r6] -	ldr r2, [r0, 0x4] -	lsls r0, r1, 1 -	adds r0, r1 -	lsls r0, 2 -	adds r0, r2 -	ldrb r1, [r0] -	movs r2, 0x8 -	orrs r1, r2 -	strb r1, [r0] -	ldr r0, =sub_8075450 -	movs r1, 0x5 -	bl CreateTask -	lsls r0, 24 -	lsrs r0, 24 -	ldr r2, =gTasks -	lsls r1, r0, 2 -	adds r1, r0 -	lsls r1, 3 -	adds r1, r2 -	strh r4, [r1, 0xA] -	strh r5, [r1, 0xC] -	ldrb r0, [r6] -	strh r0, [r1, 0xE] -	movs r0, 0 -	pop {r4-r6} -	pop {r1} -	bx r1 -	.pool -	thumb_func_end sub_80753E8 - -	thumb_func_start sub_8075450 -sub_8075450: @ 8075450 -	push {r4-r7,lr} -	mov r7, r10 -	mov r6, r9 -	mov r5, r8 -	push {r5-r7} -	sub sp, 0x4 -	lsls r0, 24 -	lsrs r0, 24 -	mov r10, r0 -	movs r0, 0 -	str r0, [sp] -	ldr r1, =gTasks -	mov r2, r10 -	lsls r0, r2, 2 -	add r0, r10 -	lsls r0, 3 -	adds r1, r0, r1 -	ldrh r2, [r1, 0x8] -	movs r3, 0x8 -	ldrsh r0, [r1, r3] -	cmp r0, 0 -	bne _08075488 -	adds r0, r2, 0x1 -	strh r0, [r1, 0x8] -	b _08075602 -	.pool -_08075488: -	ldrh r0, [r1, 0xC] -	mov r8, r0 -	ldrb r5, [r1, 0xE] -	adds r0, r5, 0 -	bl GetBankSide -	lsls r0, 24 -	cmp r0, 0 -	beq _080754B4 -	ldr r1, =gBattlePartyID -	lsls r0, r5, 1 -	adds r0, r1 -	ldrh r1, [r0] -	movs r0, 0x64 -	muls r0, r1 -	ldr r1, =gEnemyParty -	b _080754C2 -	.pool -_080754B4: -	ldr r1, =gBattlePartyID -	lsls r0, r5, 1 -	adds r0, r1 -	ldrh r1, [r0] -	movs r0, 0x64 -	muls r0, r1 -	ldr r1, =gPlayerParty -_080754C2: -	adds r0, r1 -	movs r1, 0x26 -	bl GetMonData -	lsls r0, 16 -	lsrs r0, 16 -	bl ball_number_to_ball_processing_index -	adds r4, r0, 0 -	lsls r4, 24 -	lsrs r4, 24 -	adds r0, r4, 0 -	bl sub_8076A78 -	lsls r0, r4, 1 -	adds r0, r4 -	lsls r0, 3 -	ldr r1, =gUnknown_0832C588 -	adds r0, r1 -	movs r1, 0x20 -	movs r2, 0x50 -	movs r3, 0x1D -	bl CreateSprite -	lsls r0, 24 -	lsrs r7, r0, 24 -	ldr r2, =gSprites -	mov r9, r2 -	lsls r0, r7, 4 -	adds r0, r7 -	lsls r6, r0, 2 -	adds r4, r6, r2 -	movs r0, 0x80 -	strh r0, [r4, 0x2E] -	movs r3, 0 -	strh r3, [r4, 0x30] -	mov r0, r8 -	strh r0, [r4, 0x3C] -	mov r2, r8 -	cmp r2, 0xFE -	beq _08075548 -	cmp r2, 0xFF -	bne _08075584 -	ldr r0, =gBankTarget -	strb r5, [r0] -	movs r0, 0x18 -	strh r0, [r4, 0x20] -	movs r0, 0x44 -	strh r0, [r4, 0x22] -	mov r0, r9 -	adds r0, 0x1C -	adds r0, r6, r0 -	ldr r1, =sub_80761B4 -	str r1, [r0] -	b _08075592 -	.pool -_08075548: -	adds r0, r5, 0 -	movs r1, 0 -	bl sub_80A5C6C -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r4, 0x20] -	adds r0, r5, 0 -	movs r1, 0x1 -	bl sub_80A5C6C -	lsls r0, 24 -	lsrs r0, 24 -	adds r0, 0x18 -	strh r0, [r4, 0x22] -	ldr r0, =gBankTarget -	strb r5, [r0] -	movs r3, 0 -	strh r3, [r4, 0x2E] -	mov r0, r9 -	adds r0, 0x1C -	adds r0, r6, r0 -	ldr r1, =sub_8076398 -	str r1, [r0] -	b _08075592 -	.pool -_08075584: -	movs r0, 0x1 -	bl GetBankByIdentity -	ldr r1, =gBankTarget -	strb r0, [r1] -	movs r0, 0x1 -	str r0, [sp] -_08075592: -	ldr r0, =gSprites -	lsls r1, r7, 4 -	adds r1, r7 -	lsls r1, 2 -	adds r4, r1, r0 -	ldr r5, =gBankTarget -	ldrb r0, [r5] -	strh r0, [r4, 0x3A] -	ldr r2, [sp] -	cmp r2, 0 -	bne _080755B8 -	mov r0, r10 -	bl DestroyTask -	b _08075602 -	.pool -_080755B8: -	movs r0, 0x22 -	strh r0, [r4, 0x2E] -	ldrb r0, [r5] -	movs r1, 0 -	bl sub_80A5C6C -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r4, 0x32] -	ldrb r0, [r5] -	movs r1, 0x1 -	bl sub_80A5C6C -	lsls r0, 24 -	lsrs r0, 24 -	subs r0, 0x10 -	strh r0, [r4, 0x36] -	ldr r0, =0x0000ffd8 -	strh r0, [r4, 0x38] -	adds r0, r4, 0 -	bl sub_80A68D4 -	mov r3, r10 -	strh r3, [r4, 0x6] -	ldr r1, =gTasks -	mov r2, r10 -	lsls r0, r2, 2 -	add r0, r10 -	lsls r0, 3 -	adds r0, r1 -	ldrb r1, [r5] -	strh r1, [r0, 0x10] -	ldr r1, =TaskDummy -	str r1, [r0] -	movs r0, 0x3D -	bl PlaySE -_08075602: -	add sp, 0x4 -	pop {r3-r5} -	mov r8, r3 -	mov r9, r4 -	mov r10, r5 -	pop {r4-r7} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_8075450 - -	thumb_func_start objc_0804ABD4 -objc_0804ABD4: @ 8075620 -	push {r4-r7,lr} -	mov r7, r8 -	push {r7} -	sub sp, 0x4 -	adds r7, r0, 0 -	bl sub_80A6900 -	lsls r0, 24 -	cmp r0, 0 -	beq _080756C0 -	ldrb r6, [r7, 0x6] -	ldr r1, =gTasks -	lsls r0, r6, 2 -	adds r0, r6 -	lsls r0, 3 -	adds r0, r1 -	ldrb r5, [r0, 0x10] -	ldrb r0, [r0, 0xC] -	mov r8, r0 -	adds r0, r7, 0 -	movs r1, 0x1 -	bl StartSpriteAnim -	adds r2, r7, 0 -	adds r2, 0x2C -	ldrb r0, [r2] -	movs r1, 0x80 -	orrs r0, r1 -	strb r0, [r2] -	ldrh r0, [r7, 0x24] -	ldrh r1, [r7, 0x20] -	adds r0, r1 -	movs r1, 0 -	strh r0, [r7, 0x20] -	ldrh r0, [r7, 0x26] -	ldrh r2, [r7, 0x22] -	adds r0, r2 -	strh r0, [r7, 0x22] -	strh r1, [r7, 0x24] -	strh r1, [r7, 0x26] -	strh r1, [r7, 0x38] -	adds r0, r5, 0 -	bl sub_8076B14 -	lsls r0, 16 -	lsrs r0, 16 -	bl ball_number_to_ball_processing_index -	adds r4, r0, 0 -	ldrh r0, [r7, 0x20] -	lsls r0, 24 -	lsrs r0, 24 -	ldrh r1, [r7, 0x22] -	subs r1, 0x5 -	lsls r1, 24 -	lsrs r1, 24 -	lsls r4, 24 -	lsrs r4, 24 -	str r4, [sp] -	movs r2, 0x1 -	movs r3, 0x1C -	bl sub_8171D98 -	movs r0, 0 -	adds r1, r5, 0 -	movs r2, 0xE -	adds r3, r4, 0 -	bl sub_81729E8 -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r7, 0x2E] -	strh r5, [r7, 0x3A] -	mov r0, r8 -	strh r0, [r7, 0x3C] -	adds r0, r6, 0 -	bl DestroyTask -	ldr r0, =sub_80756D4 -	str r0, [r7, 0x1C] -_080756C0: -	add sp, 0x4 -	pop {r3} -	mov r8, r3 -	pop {r4-r7} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end objc_0804ABD4 - -	thumb_func_start sub_80756D4 -sub_80756D4: @ 80756D4 -	ldr r1, =sub_80756E0 -	str r1, [r0, 0x1C] -	bx lr -	.pool -	thumb_func_end sub_80756D4 - -	thumb_func_start sub_80756E0 -sub_80756E0: @ 80756E0 -	push {r4-r7,lr} -	adds r6, r0, 0 -	ldrh r0, [r6, 0x38] -	adds r0, 0x1 -	movs r7, 0 -	strh r0, [r6, 0x38] -	lsls r0, 16 -	asrs r0, 16 -	cmp r0, 0xA -	bne _0807573A -	strh r7, [r6, 0x38] -	ldr r0, =sub_807574C -	str r0, [r6, 0x1C] -	ldr r5, =gBankSpriteIds -	movs r1, 0x3A -	ldrsh r0, [r6, r1] -	adds r0, r5 -	ldrb r1, [r0] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	ldr r4, =gSprites -	adds r0, r4 -	movs r1, 0x2 -	bl StartSpriteAffineAnim -	movs r1, 0x3A -	ldrsh r0, [r6, r1] -	adds r0, r5 -	ldrb r1, [r0] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	adds r0, r4 -	bl AnimateSprite -	movs r1, 0x3A -	ldrsh r0, [r6, r1] -	adds r0, r5 -	ldrb r1, [r0] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	adds r0, r4 -	strh r7, [r0, 0x30] -_0807573A: -	pop {r4-r7} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_80756E0 - -	thumb_func_start sub_807574C -sub_807574C: @ 807574C -	push {r4-r6,lr} -	adds r4, r0, 0 -	ldrh r0, [r4, 0x38] -	adds r0, 0x1 -	strh r0, [r4, 0x38] -	lsls r0, 16 -	asrs r0, 16 -	cmp r0, 0xB -	bne _08075764 -	movs r0, 0x3C -	bl PlaySE -_08075764: -	ldr r6, =gSprites -	ldr r5, =gBankSpriteIds -	movs r1, 0x3A -	ldrsh r0, [r4, r1] -	adds r0, r5 -	ldrb r1, [r0] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	adds r1, r0, r6 -	adds r0, r1, 0 -	adds r0, 0x3F -	ldrb r0, [r0] -	lsls r0, 26 -	cmp r0, 0 -	bge _080757BC -	adds r0, r4, 0 -	movs r1, 0x2 -	bl StartSpriteAnim -	movs r2, 0x3A -	ldrsh r0, [r4, r2] -	adds r0, r5 -	ldrb r1, [r0] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	adds r0, r6 -	adds r0, 0x3E -	ldrb r1, [r0] -	movs r2, 0x4 -	orrs r1, r2 -	strb r1, [r0] -	movs r0, 0 -	strh r0, [r4, 0x38] -	ldr r0, =sub_80757E4 -	str r0, [r4, 0x1C] -	b _080757DC -	.pool -_080757BC: -	ldrh r0, [r1, 0x30] -	adds r0, 0x60 -	strh r0, [r1, 0x30] -	movs r1, 0x3A -	ldrsh r0, [r4, r1] -	adds r0, r5 -	ldrb r0, [r0] -	lsls r1, r0, 4 -	adds r1, r0 -	lsls r1, 2 -	adds r1, r6 -	movs r2, 0x30 -	ldrsh r0, [r1, r2] -	negs r0, r0 -	asrs r0, 8 -	strh r0, [r1, 0x26] -_080757DC: -	pop {r4-r6} -	pop {r0} -	bx r0 -	thumb_func_end sub_807574C - -	thumb_func_start sub_80757E4 -sub_80757E4: @ 80757E4 -	push {r4,lr} -	adds r4, r0, 0 -	adds r0, 0x3F -	ldrb r1, [r0] -	movs r0, 0x10 -	ands r0, r1 -	cmp r0, 0 -	beq _0807582C -	ldrh r0, [r4, 0x38] -	adds r0, 0x1 -	movs r1, 0 -	strh r0, [r4, 0x38] -	lsls r0, 16 -	asrs r0, 16 -	cmp r0, 0x1 -	bne _0807582C -	strh r1, [r4, 0x34] -	movs r0, 0x20 -	strh r0, [r4, 0x36] -	strh r1, [r4, 0x38] -	movs r0, 0 -	movs r1, 0x20 -	bl Cos -	ldrh r1, [r4, 0x22] -	adds r0, r1 -	strh r0, [r4, 0x22] -	movs r0, 0x36 -	ldrsh r1, [r4, r0] -	movs r0, 0 -	bl Cos -	negs r0, r0 -	strh r0, [r4, 0x26] -	ldr r0, =sub_8075838 -	str r0, [r4, 0x1C] -_0807582C: -	pop {r4} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_80757E4 - -	thumb_func_start sub_8075838 -sub_8075838: @ 8075838 -	push {r4,r5,lr} -	adds r4, r0, 0 -	movs r5, 0 -	ldrh r0, [r4, 0x34] -	movs r1, 0xFF -	ands r1, r0 -	cmp r1, 0 -	beq _0807584E -	cmp r1, 0x1 -	beq _080758C2 -	b _080758EE -_0807584E: -	movs r1, 0x38 -	ldrsh r0, [r4, r1] -	movs r2, 0x36 -	ldrsh r1, [r4, r2] -	bl Cos -	negs r0, r0 -	strh r0, [r4, 0x26] -	ldrh r1, [r4, 0x38] -	adds r1, 0x4 -	ldrh r2, [r4, 0x34] -	lsls r0, r2, 16 -	asrs r0, 24 -	adds r1, r0 -	strh r1, [r4, 0x38] -	lsls r1, 16 -	asrs r1, 16 -	cmp r1, 0x3F -	ble _080758EE -	ldrh r0, [r4, 0x36] -	subs r0, 0xA -	strh r0, [r4, 0x36] -	ldr r1, =0x00000101 -	adds r0, r2, r1 -	strh r0, [r4, 0x34] -	lsls r0, 16 -	asrs r0, 24 -	cmp r0, 0x4 -	bne _0807588A -	movs r5, 0x1 -_0807588A: -	cmp r0, 0x2 -	beq _080758AA -	cmp r0, 0x2 -	bgt _0807589C -	cmp r0, 0x1 -	beq _080758A2 -	b _080758BA -	.pool -_0807589C: -	cmp r0, 0x3 -	beq _080758B2 -	b _080758BA -_080758A2: -	movs r0, 0x38 -	bl PlaySE -	b _080758EE -_080758AA: -	movs r0, 0x39 -	bl PlaySE -	b _080758EE -_080758B2: -	movs r0, 0x3A -	bl PlaySE -	b _080758EE -_080758BA: -	movs r0, 0x3B -	bl PlaySE -	b _080758EE -_080758C2: -	movs r2, 0x38 -	ldrsh r0, [r4, r2] -	movs r2, 0x36 -	ldrsh r1, [r4, r2] -	bl Cos -	negs r0, r0 -	strh r0, [r4, 0x26] -	ldrh r1, [r4, 0x38] -	subs r1, 0x4 -	ldrh r2, [r4, 0x34] -	lsls r0, r2, 16 -	asrs r0, 24 -	subs r1, r0 -	strh r1, [r4, 0x38] -	lsls r1, 16 -	cmp r1, 0 -	bgt _080758EE -	strh r5, [r4, 0x38] -	ldr r0, =0xffffff00 -	ands r0, r2 -	strh r0, [r4, 0x34] -_080758EE: -	cmp r5, 0 -	beq _08075926 -	movs r5, 0 -	strh r5, [r4, 0x34] -	movs r0, 0x40 -	movs r1, 0x20 -	bl Cos -	ldrh r1, [r4, 0x22] -	adds r0, r1 -	strh r0, [r4, 0x22] -	strh r5, [r4, 0x26] -	movs r2, 0x3C -	ldrsh r0, [r4, r2] -	cmp r0, 0 -	bne _0807591C -	ldr r0, =sub_8075D14 -	str r0, [r4, 0x1C] -	b _08075926 -	.pool -_0807591C: -	ldr r0, =sub_8075930 -	str r0, [r4, 0x1C] -	movs r0, 0x1 -	strh r0, [r4, 0x36] -	strh r5, [r4, 0x38] -_08075926: -	pop {r4,r5} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_8075838 -	thumb_func_start sub_8075930 -sub_8075930: @ 8075930 -	push {r4,lr} -	adds r4, r0, 0 -	ldrh r0, [r4, 0x34] -	adds r0, 0x1 -	strh r0, [r4, 0x34] -	lsls r0, 16 -	asrs r0, 16 -	cmp r0, 0x1F -	bne _08075964 -	movs r0, 0 -	strh r0, [r4, 0x34] -	adds r2, r4, 0 -	adds r2, 0x2C -	ldrb r0, [r2] -	movs r1, 0x80 -	orrs r0, r1 -	strb r0, [r2] -	adds r0, r4, 0 -	movs r1, 0x1 -	bl StartSpriteAffineAnim -	ldr r0, =sub_8075970 -	str r0, [r4, 0x1C] -	movs r0, 0x17 -	bl PlaySE -_08075964: -	pop {r4} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_8075930 -	thumb_func_start sub_8075970 -sub_8075970: @ 8075970 -	push {r4,lr} -	adds r4, r0, 0 -	ldrh r0, [r4, 0x34] -	movs r1, 0xFF -	ands r1, r0 -	cmp r1, 0x4 -	bhi _08075A70 -	lsls r0, r1, 2 -	ldr r1, =_0807598C -	adds r0, r1 -	ldr r0, [r0] -	mov pc, r0 -	.pool -	.align 2, 0 -_0807598C: -	.4byte _080759A0 -	.4byte _080759D2 -	.4byte _080759A0 -	.4byte _08075A26 -	.4byte _08075A70 -_080759A0: -	ldrh r0, [r4, 0x36] -	ldrh r2, [r4, 0x24] -	adds r1, r0, r2 -	strh r1, [r4, 0x24] -	ldrh r1, [r4, 0x38] -	adds r0, r1 -	strh r0, [r4, 0x38] -	adds r2, r4, 0 -	adds r2, 0x2C -	ldrb r1, [r2] -	movs r0, 0x7F -	ands r0, r1 -	strb r0, [r2] -	ldrh r0, [r4, 0x38] -	adds r0, 0x3 -	lsls r0, 16 -	lsrs r0, 16 -	cmp r0, 0x6 -	bls _08075AB6 -	ldrh r0, [r4, 0x34] -	adds r0, 0x1 -	strh r0, [r4, 0x34] -	movs r0, 0 -	strh r0, [r4, 0x38] -	b _08075AB6 -_080759D2: -	ldrh r0, [r4, 0x38] -	adds r0, 0x1 -	strh r0, [r4, 0x38] -	lsls r0, 16 -	asrs r0, 16 -	cmp r0, 0x1 -	bne _08075A18 -	movs r0, 0 -	strh r0, [r4, 0x38] -	ldrh r0, [r4, 0x36] -	negs r0, r0 -	strh r0, [r4, 0x36] -	ldrh r0, [r4, 0x34] -	adds r0, 0x1 -	strh r0, [r4, 0x34] -	adds r2, r4, 0 -	adds r2, 0x2C -	ldrb r1, [r2] -	movs r0, 0x7F -	ands r0, r1 -	strb r0, [r2] -	movs r2, 0x36 -	ldrsh r0, [r4, r2] -	cmp r0, 0 -	bge _08075A0E -	adds r0, r4, 0 -	movs r1, 0x2 -	bl ChangeSpriteAffineAnim -	b _08075AB6 -_08075A0E: -	adds r0, r4, 0 -	movs r1, 0x1 -	bl ChangeSpriteAffineAnim -	b _08075AB6 -_08075A18: -	adds r0, r4, 0 -	adds r0, 0x2C -	ldrb r1, [r0] -	movs r2, 0x80 -	orrs r1, r2 -	strb r1, [r0] -	b _08075AB6 -_08075A26: -	movs r1, 0x80 -	lsls r1, 1 -	adds r0, r1, 0 -	ldrh r2, [r4, 0x34] -	adds r0, r2 -	strh r0, [r4, 0x34] -	lsls r0, 16 -	asrs r0, 24 -	movs r2, 0x3C -	ldrsh r1, [r4, r2] -	cmp r0, r1 -	bne _08075A48 -	ldr r0, =sub_8075D14 -	str r0, [r4, 0x1C] -	b _08075AB6 -	.pool -_08075A48: -	cmp r1, 0x4 -	bne _08075A5C -	cmp r0, 0x3 -	bne _08075A5C -	ldr r0, =sub_8075FB4 -	str r0, [r4, 0x1C] -	b _08075A62 -	.pool -_08075A5C: -	ldrh r0, [r4, 0x34] -	adds r0, 0x1 -	strh r0, [r4, 0x34] -_08075A62: -	adds r2, r4, 0 -	adds r2, 0x2C -	ldrb r0, [r2] -	movs r1, 0x80 -	orrs r0, r1 -	strb r0, [r2] -	b _08075AB6 -_08075A70: -	ldrh r0, [r4, 0x38] -	adds r0, 0x1 -	strh r0, [r4, 0x38] -	lsls r0, 16 -	asrs r0, 16 -	cmp r0, 0x1F -	bne _08075AB6 -	movs r0, 0 -	strh r0, [r4, 0x38] -	ldrh r1, [r4, 0x34] -	ldr r0, =0xffffff00 -	ands r0, r1 -	strh r0, [r4, 0x34] -	adds r0, r4, 0 -	movs r1, 0x3 -	bl StartSpriteAffineAnim -	movs r1, 0x36 -	ldrsh r0, [r4, r1] -	cmp r0, 0 -	bge _08075AA8 -	adds r0, r4, 0 -	movs r1, 0x2 -	bl StartSpriteAffineAnim -	b _08075AB0 -	.pool -_08075AA8: -	adds r0, r4, 0 -	movs r1, 0x1 -	bl StartSpriteAffineAnim -_08075AB0: -	movs r0, 0x17 -	bl PlaySE -_08075AB6: -	pop {r4} -	pop {r0} -	bx r0 -	thumb_func_end sub_8075970 - -	thumb_func_start c3_0804B070 -c3_0804B070: @ 8075ABC -	push {r4-r7,lr} -	mov r7, r8 -	push {r7} -	lsls r0, 24 -	lsrs r4, r0, 24 -	ldr r2, =gTasks -	lsls r0, r4, 2 -	adds r0, r4 -	lsls r0, 3 -	adds r0, r2 -	ldrb r1, [r0, 0xC] -	mov r12, r1 -	ldrb r5, [r0, 0xA] -	ldrh r6, [r0, 0x8] -	ldrb r3, [r0, 0xE] -	mov r8, r3 -	ldrb r7, [r0, 0x10] -	movs r3, 0x12 -	ldrsh r1, [r0, r3] -	lsls r3, r1, 16 -	ldrh r1, [r0, 0x14] -	orrs r3, r1 -	movs r1, 0x26 -	ldrsh r0, [r0, r1] -	cmp r0, 0x20 -	bhi _08075B88 -	lsls r0, 2 -	ldr r1, =_08075B04 -	adds r0, r1 -	ldr r0, [r0] -	mov pc, r0 -	.pool -	.align 2, 0 -_08075B04: -	.4byte _08075B88 -	.4byte _08075BB4 -	.4byte _08075BDA -	.4byte _08075C54 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075BF8 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075B88 -	.4byte _08075C66 -	.4byte _08075C7E -	.4byte _08075CA8 -_08075B88: -	ldr r0, =gSprites -	lsls r1, r7, 4 -	adds r1, r7 -	lsls r1, 2 -	adds r1, r0 -	adds r1, 0x3F -	ldrb r0, [r1] -	lsls r0, 26 -	cmp r0, 0 -	blt _08075B9E -	b _08075D04 -_08075B9E: -	lsls r0, r4, 2 -	adds r0, r4 -	lsls r0, 3 -	adds r0, r2 -	mov r1, r12 -	adds r1, 0x1 -	strh r1, [r0, 0x26] -	b _08075D04 -	.pool -_08075BB4: -	adds r0, r3, 0 -	bl ShouldPlayNormalPokeCry -	cmp r0, 0x1 -	bne _08075BCC -	lsls r1, r5, 24 -	asrs r1, 24 -	adds r0, r6, 0 -	movs r2, 0 -	bl PlayCry3 -	b _08075C2E -_08075BCC: -	lsls r1, r5, 24 -	asrs r1, 24 -	adds r0, r6, 0 -	movs r2, 0xB -	bl PlayCry3 -	b _08075C2E -_08075BDA: -	bl StopCryAndClearCrySongs -	ldr r1, =gTasks -	lsls r0, r4, 2 -	adds r0, r4 -	lsls r0, 3 -	adds r0, r1 -	movs r1, 0x3 -	strh r1, [r0, 0x1C] -	movs r1, 0x14 -	strh r1, [r0, 0x26] -	b _08075D04 -	.pool -_08075BF8: -	lsls r0, r4, 2 -	adds r0, r4 -	lsls r0, 3 -	adds r1, r0, r2 -	ldrh r2, [r1, 0x1C] -	movs r7, 0x1C -	ldrsh r0, [r1, r7] -	cmp r0, 0 -	bne _08075CBA -	adds r0, r3, 0 -	bl ShouldPlayNormalPokeCry -	cmp r0, 0x1 -	bne _08075C22 -	lsls r1, r5, 24 -	asrs r1, 24 -	adds r0, r6, 0 -	movs r2, 0x1 -	bl PlayCry4 -	b _08075C2E -_08075C22: -	lsls r1, r5, 24 -	asrs r1, 24 -	adds r0, r6, 0 -	movs r2, 0xC -	bl PlayCry4 -_08075C2E: -	ldr r0, =gBattleSpritesDataPtr -	ldr r0, [r0] -	ldr r0, [r0, 0x4] -	mov r2, r8 -	lsls r1, r2, 1 -	add r1, r8 -	lsls r1, 2 -	adds r1, r0 -	ldrb r2, [r1, 0x1] -	movs r0, 0x41 -	negs r0, r0 -	ands r0, r2 -	strb r0, [r1, 0x1] -	adds r0, r4, 0 -	bl DestroyTask -	b _08075D04 -	.pool -_08075C54: -	lsls r0, r4, 2 -	adds r0, r4 -	lsls r0, 3 -	adds r0, r2 -	movs r1, 0x6 -	strh r1, [r0, 0x1C] -	movs r1, 0x1E -	strh r1, [r0, 0x26] -	b _08075D04 -_08075C66: -	lsls r0, r4, 2 -	adds r0, r4 -	lsls r0, 3 -	adds r1, r0, r2 -	ldrh r2, [r1, 0x1C] -	movs r3, 0x1C -	ldrsh r0, [r1, r3] -	cmp r0, 0 -	bne _08075CBA -	ldrh r0, [r1, 0x26] -	adds r0, 0x1 -	strh r0, [r1, 0x26] -_08075C7E: -	bl IsCryPlayingOrClearCrySongs -	lsls r0, 24 -	cmp r0, 0 -	bne _08075D04 -	bl StopCryAndClearCrySongs -	ldr r0, =gTasks -	lsls r1, r4, 2 -	adds r1, r4 -	lsls r1, 3 -	adds r1, r0 -	movs r0, 0x3 -	strh r0, [r1, 0x1C] -	ldrh r0, [r1, 0x26] -	adds r0, 0x1 -	strh r0, [r1, 0x26] -	b _08075D04 -	.pool -_08075CA8: -	lsls r0, r4, 2 -	adds r0, r4 -	lsls r0, 3 -	adds r1, r0, r2 -	ldrh r2, [r1, 0x1C] -	movs r7, 0x1C -	ldrsh r0, [r1, r7] -	cmp r0, 0 -	beq _08075CC0 -_08075CBA: -	subs r0, r2, 0x1 -	strh r0, [r1, 0x1C] -	b _08075D04 -_08075CC0: -	adds r0, r3, 0 -	bl ShouldPlayNormalPokeCry -	cmp r0, 0x1 -	bne _08075CD8 -	lsls r1, r5, 24 -	asrs r1, 24 -	adds r0, r6, 0 -	movs r2, 0 -	bl PlayCry4 -	b _08075CE4 -_08075CD8: -	lsls r1, r5, 24 -	asrs r1, 24 -	adds r0, r6, 0 -	movs r2, 0xB -	bl PlayCry4 -_08075CE4: -	ldr r0, =gBattleSpritesDataPtr -	ldr r0, [r0] -	ldr r0, [r0, 0x4] -	mov r2, r8 -	lsls r1, r2, 1 -	add r1, r8 -	lsls r1, 2 -	adds r1, r0 -	ldrb r2, [r1, 0x1] -	movs r0, 0x41 -	negs r0, r0 -	ands r0, r2 -	strb r0, [r1, 0x1] -	adds r0, r4, 0 -	bl DestroyTask -_08075D04: -	pop {r3} -	mov r8, r3 -	pop {r4-r7} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end c3_0804B070 - -	thumb_func_start sub_8075D14 -sub_8075D14: @ 8075D14 -	push {r4-r7,lr} -	mov r7, r10 -	mov r6, r9 -	mov r5, r8 -	push {r5-r7} -	sub sp, 0x4 -	adds r6, r0, 0 -	ldrh r0, [r6, 0x3A] -	lsls r0, 24 -	lsrs r5, r0, 24 -	adds r0, r6, 0 -	movs r1, 0x1 -	bl StartSpriteAnim -	adds r0, r5, 0 -	bl sub_8076B14 -	lsls r0, 16 -	lsrs r0, 16 -	bl ball_number_to_ball_processing_index -	adds r4, r0, 0 -	ldrh r0, [r6, 0x20] -	lsls r0, 24 -	lsrs r0, 24 -	ldrh r1, [r6, 0x22] -	subs r1, 0x5 -	lsls r1, 24 -	lsrs r1, 24 -	lsls r4, 24 -	lsrs r4, 24 -	str r4, [sp] -	movs r2, 0x1 -	movs r3, 0x1C -	bl sub_8171D98 -	ldrh r1, [r6, 0x3A] -	lsls r1, 24 -	lsrs r1, 24 -	movs r0, 0x1 -	movs r2, 0xE -	adds r3, r4, 0 -	bl sub_81729E8 -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r6, 0x2E] -	ldr r0, =sub_8075FD4 -	str r0, [r6, 0x1C] -	ldr r0, =gMain -	ldr r1, =0x00000439 -	adds r0, r1 -	ldrb r1, [r0] -	movs r0, 0x2 -	ands r0, r1 -	cmp r0, 0 -	bne _08075D88 -	b _08075EF4 -_08075D88: -	adds r0, r5, 0 -	bl GetBankSide -	lsls r0, 24 -	cmp r0, 0 -	beq _08075DC0 -	ldr r0, =gBattlePartyID -	lsls r2, r5, 1 -	adds r0, r2, r0 -	ldrh r1, [r0] -	movs r0, 0x64 -	muls r1, r0 -	ldr r0, =gEnemyParty -	adds r7, r1, r0 -	movs r4, 0x19 -	mov r10, r4 -	b _08075DD4 -	.pool -_08075DC0: -	ldr r0, =gBattlePartyID -	lsls r2, r5, 1 -	adds r0, r2, r0 -	ldrh r1, [r0] -	movs r0, 0x64 -	muls r1, r0 -	ldr r0, =gPlayerParty -	adds r7, r1, r0 -	movs r0, 0xE7 -	mov r10, r0 -_08075DD4: -	mov r8, r2 -	adds r0, r7, 0 -	movs r1, 0xB -	bl GetMonData -	lsls r0, 16 -	lsrs r0, 16 -	mov r9, r0 -	movs r0, 0 -	bl GetBankByIdentity -	lsls r0, 24 -	lsrs r0, 24 -	cmp r5, r0 -	beq _08075E00 -	movs r0, 0x1 -	bl GetBankByIdentity -	lsls r0, 24 -	lsrs r0, 24 -	cmp r5, r0 -	bne _08075E56 -_08075E00: -	bl IsDoubleBattle -	lsls r0, 24 -	cmp r0, 0 -	beq _08075E56 -	ldr r0, =gBattleSpritesDataPtr -	ldr r0, [r0] -	ldr r0, [r0, 0x8] -	ldrb r1, [r0, 0x9] -	movs r0, 0x1 -	ands r0, r1 -	cmp r0, 0 -	beq _08075E56 -	ldr r0, =gBattleTypeFlags -	ldr r0, [r0] -	movs r1, 0x42 -	ands r0, r1 -	cmp r0, 0x42 -	bne _08075E4C -	bl IsBGMPlaying -	lsls r0, 24 -	cmp r0, 0 -	beq _08075E56 -	ldr r0, =gMPlay_BGM -	bl m4aMPlayStop -	b _08075E56 -	.pool -_08075E4C: -	ldr r0, =gMPlay_BGM -	ldr r1, =0x0000ffff -	movs r2, 0x80 -	bl m4aMPlayVolumeControl -_08075E56: -	bl IsDoubleBattle -	lsls r0, 24 -	cmp r0, 0 -	beq _08075E70 -	ldr r0, =gBattleSpritesDataPtr -	ldr r0, [r0] -	ldr r0, [r0, 0x8] -	ldrb r1, [r0, 0x9] -	movs r0, 0x1 -	ands r0, r1 -	cmp r0, 0 -	bne _08075E80 -_08075E70: -	movs r4, 0 -	b _08075EA2 -	.pool -_08075E80: -	movs r0, 0 -	bl GetBankByIdentity -	lsls r0, 24 -	lsrs r0, 24 -	cmp r5, r0 -	beq _08075E9C -	movs r0, 0x1 -	bl GetBankByIdentity -	lsls r0, 24 -	lsrs r0, 24 -	cmp r5, r0 -	bne _08075EA0 -_08075E9C: -	movs r4, 0x1 -	b _08075EA2 -_08075EA0: -	movs r4, 0x2 -_08075EA2: -	ldr r0, =gBattleSpritesDataPtr -	ldr r0, [r0] -	ldr r0, [r0, 0x4] -	mov r2, r8 -	adds r1, r2, r5 -	lsls r1, 2 -	adds r1, r0 -	ldrb r0, [r1, 0x1] -	movs r2, 0x40 -	orrs r0, r2 -	strb r0, [r1, 0x1] -	ldr r0, =c3_0804B070 -	movs r1, 0x3 -	bl CreateTask -	lsls r0, 24 -	lsrs r0, 24 -	ldr r2, =gTasks -	lsls r1, r0, 2 -	adds r1, r0 -	lsls r1, 3 -	adds r1, r2 -	movs r3, 0 -	mov r0, r9 -	strh r0, [r1, 0x8] -	mov r2, r10 -	lsls r0, r2, 24 -	asrs r0, 24 -	strh r0, [r1, 0xA] -	strh r4, [r1, 0xC] -	strh r5, [r1, 0xE] -	ldr r2, =gBankSpriteIds -	movs r4, 0x3A -	ldrsh r0, [r6, r4] -	adds r0, r2 -	ldrb r0, [r0] -	strh r0, [r1, 0x10] -	lsrs r0, r7, 16 -	strh r0, [r1, 0x12] -	strh r7, [r1, 0x14] -	strh r3, [r1, 0x26] -_08075EF4: -	ldr r4, =gBankSpriteIds -	movs r1, 0x3A -	ldrsh r0, [r6, r1] -	adds r0, r4 -	ldrb r1, [r0] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	ldr r5, =gSprites -	adds r0, r5 -	movs r1, 0x1 -	bl StartSpriteAffineAnim -	ldrh r0, [r6, 0x3A] -	lsls r0, 24 -	lsrs r0, 24 -	bl GetBankSide -	lsls r0, 24 -	lsrs r0, 24 -	cmp r0, 0x1 -	bne _08075F50 -	movs r2, 0x3A -	ldrsh r0, [r6, r2] -	adds r0, r4 -	ldrb r1, [r0] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	adds r1, r5, 0 -	adds r1, 0x1C -	adds r0, r1 -	ldr r1, =sub_8039B58 -	b _08075F66 -	.pool -_08075F50: -	movs r1, 0x3A -	ldrsh r0, [r6, r1] -	adds r0, r4 -	ldrb r1, [r0] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	adds r1, r5, 0 -	adds r1, 0x1C -	adds r0, r1 -	ldr r1, =sub_8039E44 -_08075F66: -	str r1, [r0] -	ldr r5, =gBankSpriteIds -	movs r2, 0x3A -	ldrsh r0, [r6, r2] -	adds r0, r5 -	ldrb r1, [r0] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	ldr r4, =gSprites -	adds r0, r4 -	bl AnimateSprite -	movs r1, 0x3A -	ldrsh r0, [r6, r1] -	adds r0, r5 -	ldrb r1, [r0] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	adds r0, r4 -	movs r1, 0x80 -	lsls r1, 5 -	strh r1, [r0, 0x30] -	add sp, 0x4 -	pop {r3-r5} -	mov r8, r3 -	mov r9, r4 -	mov r10, r5 -	pop {r4-r7} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_8075D14 - -	thumb_func_start sub_8075FB4 -sub_8075FB4: @ 8075FB4 -	adds r3, r0, 0 -	adds r3, 0x2C -	ldrb r1, [r3] -	movs r2, 0x40 -	orrs r1, r2 -	strb r1, [r3] -	ldr r1, =sub_80760F8 -	str r1, [r0, 0x1C] -	movs r1, 0 -	strh r1, [r0, 0x34] -	strh r1, [r0, 0x36] -	strh r1, [r0, 0x38] -	bx lr -	.pool -	thumb_func_end sub_8075FB4 - -	thumb_func_start sub_8075FD4 -sub_8075FD4: @ 8075FD4 -	push {r4-r7,lr} -	adds r5, r0, 0 -	movs r7, 0 -	ldrh r0, [r5, 0x3A] -	lsls r0, 24 -	lsrs r6, r0, 24 -	ldr r4, =gSprites -	ldr r0, =gBankSpriteIds -	adds r3, r6, r0 -	ldrb r1, [r3] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	adds r0, r4 -	adds r0, 0x3E -	ldrb r2, [r0] -	movs r1, 0x5 -	negs r1, r1 -	ands r1, r2 -	strb r1, [r0] -	adds r0, r5, 0 -	adds r0, 0x3F -	ldrb r1, [r0] -	movs r0, 0x10 -	ands r0, r1 -	cmp r0, 0 -	beq _08076016 -	adds r2, r5, 0 -	adds r2, 0x3E -	ldrb r0, [r2] -	movs r1, 0x4 -	orrs r0, r1 -	strb r0, [r2] -_08076016: -	ldrb r0, [r3] -	lsls r1, r0, 4 -	adds r1, r0 -	lsls r1, 2 -	adds r1, r4 -	adds r0, r1, 0 -	adds r0, 0x3F -	ldrb r0, [r0] -	lsls r0, 26 -	cmp r0, 0 -	bge _08076040 -	adds r0, r1, 0 -	movs r1, 0 -	bl StartSpriteAffineAnim -	movs r7, 0x1 -	b _0807605C -	.pool -_08076040: -	ldr r2, =0xfffffee0 -	adds r0, r2, 0 -	ldrh r2, [r1, 0x30] -	adds r0, r2 -	strh r0, [r1, 0x30] -	ldrb r0, [r3] -	lsls r1, r0, 4 -	adds r1, r0 -	lsls r1, 2 -	adds r1, r4 -	ldrh r0, [r1, 0x30] -	lsls r0, 16 -	asrs r0, 24 -	strh r0, [r1, 0x26] -_0807605C: -	adds r0, r5, 0 -	adds r0, 0x3F -	ldrb r1, [r0] -	movs r0, 0x10 -	ands r0, r1 -	cmp r0, 0 -	beq _080760DE -	cmp r7, 0 -	beq _080760DE -	ldr r2, =gSprites -	ldr r0, =gBankSpriteIds -	adds r0, r6, r0 -	ldrb r1, [r0] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	adds r0, r2 -	movs r2, 0 -	movs r1, 0 -	strh r1, [r0, 0x26] -	ldr r0, =gDoingBattleAnim -	strb r2, [r0] -	ldr r4, =gBattleSpritesDataPtr -	ldr r0, [r4] -	ldr r0, [r0, 0x4] -	lsls r1, r6, 1 -	adds r1, r6 -	lsls r1, 2 -	adds r1, r0 -	ldrb r2, [r1] -	movs r0, 0x9 -	negs r0, r0 -	ands r0, r2 -	strb r0, [r1] -	adds r0, r5, 0 -	bl FreeSpriteOamMatrix -	adds r0, r5, 0 -	bl DestroySprite -	movs r3, 0 -	ldr r0, [r4] -	ldr r2, [r0, 0x4] -	movs r5, 0x8 -	movs r4, 0x3 -_080760B6: -	ldrb r1, [r2] -	adds r0, r5, 0 -	ands r0, r1 -	cmp r0, 0 -	bne _080760C2 -	adds r3, 0x1 -_080760C2: -	adds r2, 0xC -	subs r4, 0x1 -	cmp r4, 0 -	bge _080760B6 -	cmp r3, 0x4 -	bne _080760DE -	movs r4, 0 -_080760D0: -	lsls r0, r4, 24 -	lsrs r0, 24 -	bl sub_8076AE8 -	adds r4, 0x1 -	cmp r4, 0xB -	ble _080760D0 -_080760DE: -	pop {r4-r7} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_8075FD4 - -	thumb_func_start sub_80760F8 -sub_80760F8: @ 80760F8 -	push {r4-r7,lr} -	adds r6, r0, 0 -	ldrh r0, [r6, 0x3A] -	lsls r0, 24 -	lsrs r7, r0, 24 -	ldrh r0, [r6, 0x36] -	adds r0, 0x1 -	strh r0, [r6, 0x36] -	lsls r0, 16 -	asrs r1, r0, 16 -	cmp r1, 0x28 -	beq _08076196 -	cmp r1, 0x5F -	bne _08076130 -	ldr r0, =gDoingBattleAnim -	movs r1, 0 -	strb r1, [r0] -	bl m4aMPlayAllStop -	ldr r0, =0x00000173 -	bl PlaySE -	b _08076196 -	.pool -_08076130: -	ldr r0, =0x0000013b -	cmp r1, r0 -	bne _08076196 -	ldr r5, =gSprites -	ldr r4, =gBankSpriteIds -	movs r1, 0x3A -	ldrsh r0, [r6, r1] -	adds r0, r4 -	ldrb r1, [r0] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	adds r0, r5 -	ldrb r0, [r0, 0x3] -	lsls r0, 26 -	lsrs r0, 27 -	bl FreeOamMatrix -	movs r1, 0x3A -	ldrsh r0, [r6, r1] -	adds r0, r4 -	ldrb r1, [r0] -	lsls r0, r1, 4 -	adds r0, r1 -	lsls r0, 2 -	adds r0, r5 -	bl DestroySprite -	adds r0, r6, 0 -	bl DestroySpriteAndFreeResources -	ldr r0, =gMain -	ldr r1, =0x00000439 -	adds r0, r1 -	ldrb r1, [r0] -	movs r0, 0x2 -	ands r0, r1 -	cmp r0, 0 -	beq _08076196 -	ldr r0, =gBattleSpritesDataPtr -	ldr r0, [r0] -	ldr r0, [r0, 0x4] -	lsls r1, r7, 1 -	adds r1, r7 -	lsls r1, 2 -	adds r1, r0 -	ldrb r2, [r1] -	movs r0, 0x9 -	negs r0, r0 -	ands r0, r2 -	strb r0, [r1] -_08076196: -	pop {r4-r7} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_80760F8 - -	thumb_func_start sub_80761B4 -sub_80761B4: @ 80761B4 -	push {r4,lr} -	adds r4, r0, 0 -	movs r0, 0x19 -	strh r0, [r4, 0x2E] -	ldrh r0, [r4, 0x3A] -	lsls r0, 24 -	lsrs r0, 24 -	movs r1, 0x2 -	bl sub_80A5C6C -	lsls r0, 24 -	lsrs r0, 24 -	strh r0, [r4, 0x32] -	ldrh r0, [r4, 0x3A] -	lsls r0, 24 -	lsrs r0, 24 -	movs r1, 0x3 -	bl sub_80A5C6C -	lsls r0, 24 -	lsrs r0, 24 -	adds r0, 0x18 -	strh r0, [r4, 0x36] -	ldr r0, =0x0000ffe2 -	strh r0, [r4, 0x38] -	ldrh r0, [r4, 0x3A] -	strh r0, [r4, 0x6] -	adds r0, r4, 0 -	bl sub_80A68D4 -	ldr r0, =sub_8076204 -	str r0, [r4, 0x1C] -	pop {r4} -	pop {r0} -	bx r0 -	.pool -	thumb_func_end sub_80761B4 -	thumb_func_start sub_8076204 -sub_8076204: @ 8076204 +	thumb_func_start SpriteCB_PlayerMonSendOut_2 +SpriteCB_PlayerMonSendOut_2: @ 8076204  	push {r4-r7,lr}  	mov r7, r8  	push {r7} @@ -1797,7 +130,7 @@ _080762BE:  	b _08076364  _080762F8:  	adds r0, r5, 0 -	bl sub_80A6900 +	bl AnimateBallThrow  	lsls r0, 24  	cmp r0, 0  	beq _08076364 @@ -1839,7 +172,7 @@ _080762F8:  	b _0807635A  	.pool  _08076358: -	ldr r0, =sub_8075D14 +	ldr r0, =SpriteCB_ReleaseMonFromBall  _0807635A:  	str r0, [r5, 0x1C]  	adds r0, r5, 0 @@ -1852,7 +185,7 @@ _08076364:  	pop {r0}  	bx r0  	.pool -	thumb_func_end sub_8076204 +	thumb_func_end SpriteCB_PlayerMonSendOut_2  	thumb_func_start sub_8076374  sub_8076374: @ 8076374 @@ -1867,7 +200,7 @@ sub_8076374: @ 8076374  	ble _0807638E  	movs r0, 0  	strh r0, [r2, 0x2E] -	ldr r0, =sub_8075D14 +	ldr r0, =SpriteCB_ReleaseMonFromBall  	str r0, [r2, 0x1C]  _0807638E:  	pop {r0} @@ -1875,8 +208,8 @@ _0807638E:  	.pool  	thumb_func_end sub_8076374 -	thumb_func_start sub_8076398 -sub_8076398: @ 8076398 +	thumb_func_start SpriteCB_OpponentMonSendOut +SpriteCB_OpponentMonSendOut: @ 8076398  	push {r4,r5,lr}  	adds r5, r0, 0  	ldrh r0, [r5, 0x2E] @@ -1912,7 +245,7 @@ sub_8076398: @ 8076398  	b _080763EA  	.pool  _080763E8: -	ldr r0, =sub_8075D14 +	ldr r0, =SpriteCB_ReleaseMonFromBall  _080763EA:  	str r0, [r5, 0x1C]  _080763EC: @@ -1920,7 +253,7 @@ _080763EC:  	pop {r0}  	bx r0  	.pool -	thumb_func_end sub_8076398 +	thumb_func_end SpriteCB_OpponentMonSendOut  	thumb_func_start sub_80763F8  sub_80763F8: @ 80763F8 @@ -1936,7 +269,7 @@ sub_80763F8: @ 80763F8  	lsrs r3, 24  	movs r4, 0  	str r4, [sp] -	bl sub_8171D98 +	bl LaunchBallStarsTask  	lsls r0, 24  	lsrs r0, 24  	add sp, 0x4 @@ -1953,7 +286,7 @@ sub_8076420: @ 8076420  	lsls r1, 24  	lsrs r1, 24  	movs r3, 0 -	bl sub_81729E8 +	bl LaunchBallFadeMonTask  	lsls r0, 24  	lsrs r0, 24  	pop {r1} @@ -2000,7 +333,7 @@ sub_8076438: @ 8076438  	bl LoadCompressedObjectPicUsingHeap  	ldr r0, =gUnknown_0832C460  	bl LoadCompressedObjectPaletteUsingHeap -	ldr r0, =gUnknown_0832C588 +	ldr r0, =gBallSpriteTemplates  	mov r1, r9  	mov r2, r10  	adds r3, r4, 0 @@ -2361,7 +694,7 @@ sub_807671C: @ 807671C  	bl LoadCompressedObjectPicUsingHeap  	ldr r0, =gUnknown_0832C460  	bl LoadCompressedObjectPaletteUsingHeap -	ldr r0, =gUnknown_0832C588 +	ldr r0, =gBallSpriteTemplates  	adds r1, r6, 0  	mov r2, r8  	adds r3, r4, 0 @@ -2751,8 +1084,8 @@ _08076A70:  	.pool  	thumb_func_end oamc_804BEB4 -	thumb_func_start sub_8076A78 -sub_8076A78: @ 8076A78 +	thumb_func_start LoadBallGfx +LoadBallGfx: @ 8076A78  	push {r4-r6,lr}  	lsls r0, 24  	lsrs r4, r0, 24 @@ -2797,10 +1130,10 @@ _08076ACC:  	pop {r0}  	bx r0  	.pool -	thumb_func_end sub_8076A78 +	thumb_func_end LoadBallGfx -	thumb_func_start sub_8076AE8 -sub_8076AE8: @ 8076AE8 +	thumb_func_start FreeBallGfx +FreeBallGfx: @ 8076AE8  	push {r4,lr}  	adds r4, r0, 0  	lsls r4, 24 @@ -2817,10 +1150,10 @@ sub_8076AE8: @ 8076AE8  	pop {r0}  	bx r0  	.pool -	thumb_func_end sub_8076AE8 +	thumb_func_end FreeBallGfx -	thumb_func_start sub_8076B14 -sub_8076B14: @ 8076B14 +	thumb_func_start GetBankPokeballItemId +GetBankPokeballItemId: @ 8076B14  	push {r4,lr}  	lsls r0, 24  	lsrs r4, r0, 24 @@ -2856,6 +1189,6 @@ _08076B4E:  	pop {r1}  	bx r1  	.pool -	thumb_func_end sub_8076B14 +	thumb_func_end GetBankPokeballItemId  	.align 2, 0 @ Don't pad with nop. diff --git a/asm/pokemon_summary_screen.s b/asm/pokemon_summary_screen.s index 4441767db..f0628ebee 100755 --- a/asm/pokemon_summary_screen.s +++ b/asm/pokemon_summary_screen.s @@ -1424,16 +1424,16 @@ sub_81C4A08: @ 81C4A08  	bl GetMonData  	lsls r0, 16  	lsrs r0, 16 -	bl ball_number_to_ball_processing_index +	bl ItemIdToBallId  	adds r4, r0, 0  	lsls r4, 24  	lsrs r4, 24  	adds r0, r4, 0 -	bl sub_8076A78 +	bl LoadBallGfx  	lsls r0, r4, 1  	adds r0, r4  	lsls r0, 3 -	ldr r1, =gUnknown_0832C588 +	ldr r1, =gBallSpriteTemplates  	adds r0, r1  	movs r1, 0x10  	movs r2, 0x88 | 
