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-rw-r--r--constants/battle_script_constants.inc169
1 files changed, 0 insertions, 169 deletions
diff --git a/constants/battle_script_constants.inc b/constants/battle_script_constants.inc
deleted file mode 100644
index fe0e7dddc..000000000
--- a/constants/battle_script_constants.inc
+++ /dev/null
@@ -1,169 +0,0 @@
-@ animation ids
- .set ANIM_CASTFORM_CHANGE, 0x0
- .set ANIM_STATS_CHANGE, 0x1
- .set ANIM_SUBSTITUTE_FADE, 0x2
- .set ANIM_SUBSTITUTE_APPEAR, 0x3
- .set ANIM_x4, 0x4
- .set ANIM_ITEM_KNOCKOFF, 0x5
- .set ANIM_TURN_TRAP, 0x6
- .set ANIM_ITEM_EFFECT, 0x7
- .set ANIM_SMOKEBALL_ESCAPE, 0x8
- .set ANIM_HANGED_ON, 0x9
- .set ANIM_RAIN_CONTINUES, 0xA
- .set ANIM_SUN_CONTINUES, 0xB
- .set ANIM_SANDSTORM_CONTINUES, 0xC
- .set ANIM_HAIL_CONTINUES, 0xD
- .set ANIM_LEECH_SEED_DRAIN, 0xE
- .set ANIM_MON_HIT, 0xF
- .set ANIM_ITEM_STEAL, 0x10
- .set ANIM_SNATCH_MOVE, 0x11
- .set ANIM_FUTURE_SIGHT_HIT, 0x12
- .set ANIM_DOOM_DESIRE_HIT, 0x13
- .set ANIM_x14, 0x14
- .set ANIM_INGRAIN_HEAL, 0x15
- .set ANIM_WISH_HEAL, 0x16
-
-@ atk 80
- .set ATK80_DMG_CHANGE_SIGN, 0x0
- .set ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP, 0x1
- .set ATK80_DMG_DOUBLED, 0x2
-
-@ compare operands
- .set EQUAL, 0x0
- .set NOT_EQUAL, 0x1
- .set GREATER_THAN, 0x2
- .set LESS_THAN, 0x3
- .set COMMON_BITS, 0x4
- .set NO_COMMON_BITS, 0x5
-
-@ move effects
- .set EFFECT_SLEEP, 0x1
- .set EFFECT_POISON, 0x2
- .set EFFECT_BURN, 0x3
- .set EFFECT_FREEZE, 0x4
- .set EFFECT_PARALYSIS, 0x5
- .set EFFECT_TOXIC, 0x6
- .set EFFECT_CONFUSION, 0x7
- .set EFFECT_FLINCH, 0x8
- .set EFFECT_TRI_ATTACK, 0x9
- .set EFFECT_UPROAR, 0xA
- .set EFFECT_PAYDAY, 0xB
- .set EFFECT_CHARGING, 0xC
- .set EFFECT_WRAP, 0xD
- .set EFFECT_RECOIL_25, 0xE
- .set EFFECT_ATK_PLUS_1, 0xF
- .set EFFECT_DEF_PLUS_1, 0x10
- .set EFFECT_SPD_PLUS_1, 0x11
- .set EFFECT_SP_ATK_PLUS_1, 0x12
- .set EFFECT_SP_DEF_PLUS_1, 0x13
- .set EFFECT_ACC_PLUS_1, 0x14
- .set EFFECT_EVS_PLUS_1, 0x15
- .set EFFECT_ATK_MINUS_1, 0x16
- .set EFFECT_DEF_MINUS_1, 0x17
- .set EFFECT_SPD_MINUS_1, 0x18
- .set EFFECT_SP_ATK_MINUS_1, 0x19
- .set EFFECT_SP_DEF_MINUS_1, 0x1A
- .set EFFECT_ACC_MINUS_1, 0x1B
- .set EFFECT_EVS_MINUS_1, 0x1C
- .set EFFECT_RECHARGE, 0x1D
- .set EFFECT_RAGE, 0x1E
- .set EFFECT_STEAL_ITEM, 0x1F
- .set EFFECT_PREVENT_ESCAPE, 0x20
- .set EFFECT_NIGHTMARE, 0x21
- .set EFFECT_ALL_STATS_UP, 0x22
- .set EFFECT_RAPIDSPIN, 0x23
- .set EFFECT_REMOVE_PARALYSIS, 0x24
- .set EFFECT_ATK_DEF_DOWN, 0x25
- .set EFFECT_RECOIL_33_PARALYSIS, 0x26
- .set EFFECT_ATK_PLUS_2, 0x27
- .set EFFECT_DEF_PLUS_2, 0x28
- .set EFFECT_SPD_PLUS_2, 0x29
- .set EFFECT_SP_ATK_PLUS_2, 0x2A
- .set EFFECT_SP_DEF_PLUS_2, 0x2B
- .set EFFECT_ACC_PLUS_2, 0x2C
- .set EFFECT_EVS_PLUS_2, 0x2D
- .set EFFECT_ATK_MINUS_2, 0x2E
- .set EFFECT_DEF_MINUS_2, 0x2F
- .set EFFECT_SPD_MINUS_2, 0x30
- .set EFFECT_SP_ATK_MINUS_2, 0x31
- .set EFFECT_SP_DEF_MINUS_2, 0x32
- .set EFFECT_ACC_MINUS_2, 0x33
- .set EFFECT_EVS_MINUS_2, 0x34
- .set EFFECT_THRASH, 0x35
- .set EFFECT_KNOCK_OFF, 0x36
- .set EFFECT_NOTHING_37, 0x37
- .set EFFECT_NOTHING_38, 0x38
- .set EFFECT_NOTHING_39, 0x39
- .set EFFECT_NOTHING_3A, 0x3A
- .set EFFECT_SP_ATK_TWO_DOWN, 0x3B
- .set EFFECT_NOTHING_3C, 0x3C
- .set EFFECT_NOTHING_3D, 0x3D
- .set EFFECT_NOTHING_3E, 0x3E
- .set EFFECT_NOTHING_3F, 0x3F
-
- .set AFFECTS_USER, 0x40
- .set CERTAIN, 0x80
-
-@ accuracy calc
- .set NO_ACC_CALC, 0xFFFE
- .set NO_ACC_CALC_CHECK_LOCK_ON, 0xFFFF
- .set ACC_CURR_MOVE, 0x0
-
-@ bank values
- .set TARGET, 0x0
- .set ATTACKER, 0x1
- .set EFFECT_BANK, 0x2
- .set GBANK_1, 0x3
- .set ATTACKER_WITH_PARTNER, 0x4 @ only for cmd98
- .set BANK0, 0x7
- .set SCRIPTING_BANK, 0xA
- .set OPPONENT1, 0xC
-
-@ various
- .set VARIOUS_CANCEL_MULTI_TURN_MOVES, 0
- .set VARIOUS_SET_MAGIC_COAT_TARGET, 1
- .set VARIOUS_IS_RUNNING_IMPOSSIBLE, 2
- .set VARIOUS_GET_MOVE_TARGET, 3
- .set VARIOUS_RESET_INTIMIDATE_TRACE_BITS, 5
- .set VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP, 6
- .set VARIOUS_EMIT_YESNOBOX, 13
- .set VARIOUS_WAIT_CRY, 18
- .set VARIOUS_RETURN_OPPONENT_MON1, 19
- .set VARIOUS_RETURN_OPPONENT_MON2, 20
- .set VARIOUS_SET_TELEPORT_OUTCOME, 25
- .set VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC, 26
-
-@ jumpifcant switch flag argument
- .set ATK4F_DONT_CHECK_STATUSES, 0x80
-
-@ battle scripting struct
- .equiv sPAINSPLIT_HP, gBattleScripting
- .equiv sBIDE_DMG, gBattleScripting + 4
- .equiv sMULTIHIT_STRING, gBattleScripting + 8
- .equiv sDMG_MULTIPLIER, gBattleScripting + 0xE
- .equiv sTWOTURN_STRINGID, gBattleScripting + 0xF
- .equiv sANIM_ARG1, gBattleScripting + 0x10
- .equiv sANIM_ARG2, gBattleScripting + 0x11
- .equiv sTRIPLE_KICK_POWER, gBattleScripting + 0x12
- .equiv sMOVEEND_STATE, gBattleScripting + 0x14
- .equiv sBANK_WITH_ABILITY, gBattleScripting + 0x15
- .equiv sMULTIHIT_EFFECT, gBattleScripting + 0x16
- .equiv sBANK, gBattleScripting + 0x17
- .equiv sANIM_TURN, gBattleScripting + 0x18
- .equiv sANIM_TARGETS_HIT, gBattleScripting + 0x19
- .equiv sSTATCHANGER, gBattleScripting + 0x1A
- .equiv sFIELD_1B, gBattleScripting + 0x1B
- .equiv sGIVEEXP_STATE, gBattleScripting + 0x1C
- .equiv sBATTLE_STYLE, gBattleScripting + 0x1D
- .equiv sLVLBOX_STATE, gBattleScripting + 0x1E
- .equiv sLEARNMOVE_STATE, gBattleScripting + 0x1F
- .equiv sFIELD_20, gBattleScripting + 0x20
- .equiv sRESHOW_MAIN_STATE, gBattleScripting + 0x21
- .equiv sRESHOW_HELPER_STATE, gBattleScripting + 0x22
- .equiv sFIELD_23, gBattleScripting + 0x23
- .equiv sFIELD_24, gBattleScripting + 0x24
- .equiv sMULTIPLAYER_ID, gBattleScripting + 0x25
-
-@ battle communication struct
- .equiv cEFFECT_CHOOSER, gBattleCommunication + 3
- .equiv cMULTISTRING_CHOOSER, gBattleCommunication + 5