summaryrefslogtreecommitdiff
path: root/data/battle_anim_scripts.s
diff options
context:
space:
mode:
Diffstat (limited to 'data/battle_anim_scripts.s')
-rw-r--r--data/battle_anim_scripts.s2194
1 files changed, 1097 insertions, 1097 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index cacb1c443..89da7b9a5 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -426,7 +426,7 @@ Move_POUND:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W003, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -441,7 +441,7 @@ Move_DOUBLE_SLAP:
choosetwoturnanim DoubleSlapLeft, DoubleSlapRight
DoubleSlapContinue:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
- playsewithpan SE_W003, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -456,7 +456,7 @@ DoubleSlapRight:
Move_POISON_POWDER:
loadspritegfx ANIM_TAG_POISON_POWDER
loadspritegfx ANIM_TAG_POISON_BUBBLE
- loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
+ loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3
@@ -480,7 +480,7 @@ Move_POISON_POWDER:
Move_STUN_SPORE:
loadspritegfx ANIM_TAG_STUN_SPORE
- loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
+ loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3
@@ -504,7 +504,7 @@ Move_STUN_SPORE:
Move_SLEEP_POWDER:
loadspritegfx ANIM_TAG_SLEEP_POWDER
- loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
+ loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3
@@ -531,21 +531,21 @@ Move_SWIFT:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W129, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
delay 5
- playsewithpan SE_W129, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 5, 22, -18, 1
delay 5
- playsewithpan SE_W129, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, -10, 22, 15, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 18, 1
delay 5
- playsewithpan SE_W129, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
delay 5
- playsewithpan SE_W129, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 12, 1
delay 5
waitforvisualfinish
@@ -557,20 +557,20 @@ Move_STRENGTH:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W036, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATTACKER, 2, 0, 96, 30
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 4
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 18, 6, 2, 4
delay 4
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 16, 12, ANIM_TARGET, 1
delay 4
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, -12, ANIM_TARGET, 1
delay 4
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 3, 4, ANIM_TARGET, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
@@ -587,7 +587,7 @@ Move_TACKLE:
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -597,14 +597,14 @@ Move_BODY_SLAM:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W036, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
waitforvisualfinish
delay 11
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
- loopsewithpan SE_W025B, SOUND_PAN_TARGET, 10, 2
+ loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
waitforvisualfinish
@@ -636,7 +636,7 @@ Move_SUPERSONIC:
blendoff
end
SupersonicRing:
- playsewithpan SE_W048, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
createsprite gSupersonicRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
@@ -651,7 +651,7 @@ Move_SCREECH:
waitforvisualfinish
end
ScreechRing:
- playsewithpan SE_W103, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SCREECH, SOUND_PAN_ATTACKER
createsprite gScreechRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
@@ -661,31 +661,31 @@ Move_FLAME_WHEEL:
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0
- playsewithpan SE_W172, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4
- playsewithpan SE_W172, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8
- playsewithpan SE_W172, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12
- playsewithpan SE_W172, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16
- playsewithpan SE_W172, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20
- playsewithpan SE_W172, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24
- playsewithpan SE_W172, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
delay 4
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
- playsewithpan SE_W172B, SOUND_PAN_TARGET
+ playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
call FireSpreadEffect
delay 7
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9
@@ -704,22 +704,22 @@ Move_PIN_MISSILE:
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W026, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32
delay 15
createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40
delay 4
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
delay 9
createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32
delay 4
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
delay 14
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
waitforvisualfinish
@@ -733,22 +733,22 @@ Move_ICICLE_SPEAR:
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W196, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER
createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32
delay 15
createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40
delay 4
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
delay 9
createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32
delay 4
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
delay 14
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
waitforvisualfinish
@@ -764,7 +764,7 @@ Move_TAKE_DOWN:
delay 35
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 0, 0, 4
waitforvisualfinish
@@ -781,19 +781,19 @@ Move_TAKE_DOWN:
Move_DOUBLE_EDGE:
loadspritegfx ANIM_TAG_IMPACT
- playsewithpan SE_W129, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 4, 2, RGB_WHITE, 10, 0, 0
waitforvisualfinish
delay 10
- playsewithpan SE_W207, SOUND_PAN_ATTACKER
- waitplaysewithpan SE_W207, SOUND_PAN_ATTACKER, 8
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 16, 16, RGB_WHITE
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
delay 3
waitforvisualfinish
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
waitforvisualfinish
@@ -819,12 +819,12 @@ Move_POISON_STING:
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W013B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
waitforvisualfinish
call PoisonBubblesEffect
waitforvisualfinish
@@ -838,13 +838,13 @@ Move_TWINEEDLE:
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
setalpha 12, 8
- loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 6, 2
+ loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 6, 2
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 10, -4, 0, -4, 20
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 12, 10, 12, 20
delay 20
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 1, 3
- loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 2
+ loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 2
delay 1
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 10, 12, 1, 3
waitforvisualfinish
@@ -854,7 +854,7 @@ Move_TWINEEDLE:
Move_FIRE_BLAST:
loadspritegfx ANIM_TAG_SMALL_EMBER
- createsoundtask sub_8158B30, SE_W172, SE_W172B
+ createsoundtask sub_8158B30, SE_M_FLAME_WHEEL, SE_M_FLAME_WHEEL2
call FireBlastRing
call FireBlastRing
call FireBlastRing
@@ -902,29 +902,29 @@ FireBlastCross:
Move_LEECH_SEED:
loadspritegfx ANIM_TAG_SEED
- playsewithpan SE_W077, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 0, 24, 35, -32
delay 8
- playsewithpan SE_W077, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, -16, 24, 35, -40
delay 8
- playsewithpan SE_W077, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 16, 24, 35, -37
delay 12
- loopsewithpan SE_W039, SOUND_PAN_TARGET, 10, 8
+ loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 10, 8
waitforvisualfinish
end
Move_EMBER:
loadspritegfx ANIM_TAG_SMALL_EMBER
- loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 5, 2
+ loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 5, 2
createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, -16, 24, 20, 1
delay 4
createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 20, 1
delay 4
createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 16, 24, 20, 1
delay 16
- playsewithpan SE_W172, SOUND_PAN_TARGET
+ playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
call EmberFireHit
call EmberFireHit
call EmberFireHit
@@ -942,7 +942,7 @@ Move_MEGA_PUNCH:
delay 2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 16, RGB_BLACK
setalpha 12, 8
- playsewithpan SE_W025, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 50
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 7, RGB_WHITE
delay 50
@@ -951,7 +951,7 @@ Move_MEGA_PUNCH:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -985,11 +985,11 @@ Move_MEGA_KICK:
delay 2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 16, RGB_BLACK
setalpha 12, 8
- playsewithpan SE_W025, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 50
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 7, RGB_WHITE
delay 50
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
call SetImpactBackground
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
@@ -1011,7 +1011,7 @@ Move_COMET_PUNCH:
choosetwoturnanim CometPunchLeft, CometPunchRight
CometPunchContinue:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -1041,7 +1041,7 @@ Move_SONIC_BOOM:
blendoff
end
SonicBoomProjectile:
- playsewithpan SE_W013B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gSonicBoomSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 15
delay 4
return
@@ -1057,7 +1057,7 @@ Move_THUNDER_SHOCK:
waitforvisualfinish
delay 10
createvisualtask AnimTask_ElectricBolt, 5, 0, -44, 0
- playsewithpan SE_W085, SOUND_PAN_TARGET
+ playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
delay 9
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 0, 13, RGB_BLACK
waitforvisualfinish
@@ -1079,13 +1079,13 @@ Move_THUNDERBOLT:
waitforvisualfinish
delay 10
createvisualtask AnimTask_ElectricBolt, 5, 24, -52, 0
- playsewithpan SE_W085, SOUND_PAN_TARGET
+ playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
delay 7
createvisualtask AnimTask_ElectricBolt, 5, -24, -52, 0
- playsewithpan SE_W085, SOUND_PAN_TARGET
+ playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
delay 7
createvisualtask AnimTask_ElectricBolt, 5, 0, -60, 1
- playsewithpan SE_W085, SOUND_PAN_TARGET
+ playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
delay 9
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 0, 13, RGB_BLACK
waitforvisualfinish
@@ -1101,7 +1101,7 @@ Move_THUNDERBOLT:
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
- playsewithpan SE_W063, SOUND_PAN_TARGET
+ playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 0
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 2, 2, RGB_BLACK
delay 6
@@ -1112,7 +1112,7 @@ Move_THUNDERBOLT:
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 6, RGB_BLACK
waitforvisualfinish
delay 20
- waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19
+ waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19
call ElectricityEffect
waitforvisualfinish
delay 20
@@ -1128,9 +1128,9 @@ Move_THUNDER_WAVE:
waitforvisualfinish
delay 10
createvisualtask AnimTask_ElectricBolt, 5, 0, -48, 0
- playsewithpan SE_W086, SOUND_PAN_TARGET
+ playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
delay 20
- loopsewithpan SE_W085B, SOUND_PAN_TARGET, 10, 4
+ loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 10, 4
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16
delay 4
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0
@@ -1156,23 +1156,23 @@ BeatUpLeft:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, -20, ANIM_TARGET, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -20, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, ANIM_TARGET, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 8, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
goto BeatUpContinue
BeatUpRight:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -20, ANIM_TARGET, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 12, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 0, ANIM_TARGET, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -12, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
goto BeatUpContinue
Move_STOMP:
@@ -1180,19 +1180,19 @@ Move_STOMP:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W104, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gStompFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -32, 15
delay 19
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 9, 1
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_TAIL_WHIP:
- loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 3
+ loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 3
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 3
waitforvisualfinish
end
@@ -1201,7 +1201,7 @@ Move_CUT:
loadspritegfx ANIM_TAG_CUT
monbg ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W015, SOUND_PAN_TARGET
+ playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
@@ -1213,14 +1213,14 @@ Move_CUT:
Move_HIDDEN_POWER:
loadspritegfx ANIM_TAG_RED_ORB
- playsewithpan SE_W036, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 31, 19), 12, 5, 1
delay 4
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
- playsewithpan SE_W179, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84
@@ -1229,7 +1229,7 @@ Move_HIDDEN_POWER:
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210
delay 52
setarg 7, 0xFFFF
- playsewithpan SE_W115, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32
@@ -1245,13 +1245,13 @@ Move_REVERSAL:
loadspritegfx ANIM_TAG_BLUE_ORB
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- playsewithpan SE_W197, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB_WHITE, 8, 0, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendColorCycle, 2, 31, 3, 2, 0, 10, RGB_WHITE
delay 10
- playsewithpan SE_W179, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84
@@ -1262,7 +1262,7 @@ Move_REVERSAL:
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 8
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 8, 0, 0
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
@@ -1286,12 +1286,12 @@ PursuitContinue:
waitbgfadein
end
PursuitNormal:
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0
goto PursuitContinue
PursuitOnSwitchout:
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0
goto PursuitContinue
@@ -1304,7 +1304,7 @@ Move_SPIKE_CANNON:
setalpha 12, 8
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -4, 0, 4, 6, 8, 4
waitforvisualfinish
- loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 5, 3
+ loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 5, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 10, -8, -8, -8, 20
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 0, 0, 20
@@ -1314,7 +1314,7 @@ Move_SPIKE_CANNON:
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1
- loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 3
+ loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 3
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -1324,7 +1324,7 @@ Move_SWORDS_DANCE:
loadspritegfx ANIM_TAG_SWORD
monbg ANIM_ATTACKER
setalpha 12, 8
- playsewithpan SE_W014, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4
createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
delay 22
@@ -1340,12 +1340,12 @@ Move_PSYCH_UP:
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendColorCycleExclude, 2, 1, 2, 6, 1, 11, RGB_BLACK
setalpha 12, 8
- loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 5, 10
+ loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 5, 10
createsprite gPsychUpSpiralSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, ANIM_ATTACKER
delay 127
delay 4
- playsewithpan SE_W060, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
createvisualtask AnimTask_BlendBattleAnimPal, 9, 2, 2, 10, 0, RGB_YELLOW
delay 30
@@ -1363,7 +1363,7 @@ Move_DIZZY_PUNCH:
call DizzyPunchLunge
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, 16, 8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 16, 0, ANIM_TARGET, 1
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -256, -40
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 128, -16
@@ -1374,7 +1374,7 @@ Move_DIZZY_PUNCH:
call DizzyPunchLunge
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, -16, -8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -16, -16, ANIM_TARGET, 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 160, -32
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -256, -40
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 128, -16
@@ -1393,7 +1393,7 @@ DizzyPunchLunge:
Move_FIRE_SPIN:
loadspritegfx ANIM_TAG_SMALL_EMBER
- playsewithpan SE_W221B, SOUND_PAN_TARGET
+ playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
call FireSpinEffect
call FireSpinEffect
@@ -1420,7 +1420,7 @@ Move_FURY_CUTTER:
loadspritegfx ANIM_TAG_CUT
monbg ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W013, SOUND_PAN_TARGET
+ playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createvisualtask AnimTask_IsFuryCutterHitRight, 2
jumpretfalse FuryCutterLeft
goto FuryCutterRight
@@ -1468,19 +1468,19 @@ Move_SELF_DESTRUCT:
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 9, 0, RGB_RED
end
SelfDestructExplode:
- playsewithpan SE_W120, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1
delay 6
- playsewithpan SE_W120, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1
delay 6
- playsewithpan SE_W120, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1
delay 6
- playsewithpan SE_W120, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1
delay 6
- playsewithpan SE_W120, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1
delay 6
return
@@ -1490,12 +1490,12 @@ Move_SLAM:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W004, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4
delay 1
createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
delay 3
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
@@ -1511,10 +1511,10 @@ Move_SLAM:
Move_VINE_WHIP:
loadspritegfx ANIM_TAG_WHIP_HIT
- playsewithpan SE_W026, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 6
- playsewithpan SE_W010, SOUND_PAN_TARGET
+ playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0
delay 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 1
@@ -1524,12 +1524,12 @@ Move_DRILL_PECK:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
- playsewithpan SE_W029, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
delay 2
- loopsewithpan SE_W030, SOUND_PAN_TARGET, 4, 8
+ loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 4, 8
createvisualtask AnimTask_DrillPeckHitSplats, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
waitforvisualfinish
@@ -1547,28 +1547,28 @@ Move_WATERFALL:
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1
delay 5
- playsewithpan SE_W152, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 25, ANIM_ATTACKER
delay 4
- playsewithpan SE_W152, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 25, ANIM_ATTACKER
delay 4
- playsewithpan SE_W152, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 25, ANIM_ATTACKER
delay 4
- playsewithpan SE_W152, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 25, ANIM_ATTACKER
delay 4
- playsewithpan SE_W152, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, 15, 25, ANIM_ATTACKER
delay 4
- playsewithpan SE_W152, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 25, 20, 25, ANIM_ATTACKER
delay 4
- playsewithpan SE_W152, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -20, 20, 25, ANIM_ATTACKER
delay 4
- playsewithpan SE_W152, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 12, 0, 25, ANIM_ATTACKER
waitforvisualfinish
delay 10
@@ -1581,7 +1581,7 @@ Move_WATERFALL:
end
RisingWaterHitEffect:
- playsewithpan SE_W127, SOUND_PAN_TARGET
+ playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 20, ANIM_TARGET, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20
@@ -1636,26 +1636,26 @@ Move_EXPLOSION:
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 16, 0, RGB_WHITE
end
Explosion1:
- playsewithpan SE_W153, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1
delay 6
- playsewithpan SE_W153, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1
delay 6
- playsewithpan SE_W153, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1
delay 6
- playsewithpan SE_W153, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1
delay 6
- playsewithpan SE_W153, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1
delay 6
return
Move_DEFENSE_CURL:
loadspritegfx ANIM_TAG_ECLIPSING_ORB
- loopsewithpan SE_W161, SOUND_PAN_ATTACKER, 18, 3
+ loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 0
createvisualtask AnimTask_DefenseCurlDeformMon, 5
waitforvisualfinish
@@ -1669,7 +1669,7 @@ Move_PROTECT:
loadspritegfx ANIM_TAG_PROTECT
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
- waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 16
+ waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 16
createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
@@ -1681,7 +1681,7 @@ Move_DETECT:
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 9, RGB_WHITE
delay 18
- playsewithpan SE_W197, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 20, -20
waitforvisualfinish
delay 10
@@ -1706,15 +1706,15 @@ Frustration_Continue:
blendoff
end
Frustration_Strongest:
- playsewithpan SE_W082, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 0, 9, 31
waitforvisualfinish
delay 20
- playsewithpan SE_W207B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
- playsewithpan SE_W207B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 10
@@ -1722,65 +1722,65 @@ Frustration_Strongest:
delay 5
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, ANIM_TARGET, 0
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, ANIM_TARGET, 0
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, ANIM_TARGET, 0
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, ANIM_TARGET, 0
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, ANIM_TARGET, 0
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 9, 0, 31
goto Frustration_Continue
Frustration_Strong:
- playsewithpan SE_W082, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 0, 9, 31
waitforvisualfinish
delay 20
- playsewithpan SE_W207B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
createvisualtask AnimTask_StrongFrustrationGrowAndShrink, 5
delay 7
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
delay 14
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, -6, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
delay 14
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, -6, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 9, 0, 31
goto Frustration_Continue
Frustration_Medium:
- playsewithpan SE_W207B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 4, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -4, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
goto Frustration_Continue
@@ -1790,7 +1790,7 @@ Frustration_Weak:
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 10, 2
delay 12
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
goto Frustration_Continue
@@ -1799,14 +1799,14 @@ Move_SAFEGUARD:
loadspritegfx ANIM_TAG_GUARD_RING
monbg ANIM_ATK_PARTNER
setalpha 8, 8
- playsewithpan SE_W208, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2
delay 4
createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2
delay 4
createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
- playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
+ playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, 10, 0, 2, 0, 10, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
@@ -1818,21 +1818,21 @@ Move_PAIN_SPLIT:
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -8, -42, ANIM_ATTACKER
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -8, -42, ANIM_TARGET
delay 10
- playsewithpan SE_W207B, 0
+ playsewithpan SE_M_SWAGGER2, 0
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 0
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 0
waitforvisualfinish
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -24, -42, ANIM_ATTACKER
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -24, -42, ANIM_TARGET
delay 10
- playsewithpan SE_W207B, 0
+ playsewithpan SE_M_SWAGGER2, 0
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 1
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 1
waitforvisualfinish
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, 8, -42, ANIM_ATTACKER
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, 8, -42, ANIM_TARGET
delay 10
- playsewithpan SE_W207B, 0
+ playsewithpan SE_M_SWAGGER2, 0
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 2
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 2
end
@@ -1842,7 +1842,7 @@ Move_VICE_GRIP:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W011, SOUND_PAN_TARGET
+ playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 0
createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 1
delay 9
@@ -1860,7 +1860,7 @@ Move_GUILLOTINE:
setalpha 12, 8
fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS
waitbgfadein
- playsewithpan SE_W011, SOUND_PAN_TARGET
+ playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0
createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 16, RGB_BLACK
@@ -1870,7 +1870,7 @@ Move_GUILLOTINE:
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 8, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
- playsewithpan SE_W013, SOUND_PAN_TARGET
+ playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -1884,10 +1884,10 @@ Move_PAY_DAY:
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W013B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gCoinThrowSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 1152
waitforvisualfinish
- playsewithpan SE_W006, SOUND_PAN_TARGET
+ playsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 2
createsprite gFallingCoinSpriteTemplate, ANIM_ATTACKER, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
@@ -1898,7 +1898,7 @@ Move_PAY_DAY:
Move_OUTRAGE:
loadspritegfx ANIM_TAG_SMALL_EMBER
- loopsewithpan SE_W082, SOUND_PAN_ATTACKER, 8, 3
+ loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 8, 3
createvisualtask AnimTask_BlendColorCycle, 2, 7, 2, 5, 3, 8, RGB(14, 13, 0)
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4
delay 0
@@ -1946,7 +1946,7 @@ Move_SPARK:
loadspritegfx ANIM_TAG_SPARK_2
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
- playsewithpan SE_W085B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0
delay 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0
@@ -1955,7 +1955,7 @@ Move_SPARK:
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
delay 10
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
- playsewithpan SE_W085B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1
delay 0
@@ -1964,7 +1964,7 @@ Move_SPARK:
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
delay 20
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 7, 7, RGB(31, 31, 22)
- playsewithpan SE_W085B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
@@ -1978,7 +1978,7 @@ Move_SPARK:
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 4
- playsewithpan SE_W063, SOUND_PAN_TARGET
+ playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -1989,12 +1989,12 @@ Move_SPARK:
Move_ATTRACT:
loadspritegfx ANIM_TAG_RED_HEART
- loopsewithpan SE_W204, SOUND_PAN_ATTACKER, 12, 3
+ loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3
createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER
delay 15
createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 20, -8
waitforvisualfinish
- playsewithpan SE_W213, SOUND_PAN_TARGET
+ playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -32
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -40
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -16
@@ -2002,7 +2002,7 @@ Move_ATTRACT:
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31
waitforvisualfinish
- waitplaysewithpan SE_W213B, 0, 15
+ waitplaysewithpan SE_M_ATTRACT2, 0, 15
createvisualtask AnimTask_HeartsBackground, 5
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 16, 256, 0
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 224, 240, 15
@@ -2024,7 +2024,7 @@ Move_GROWTH:
end
GrowthEffect:
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_WHITE
- playsewithpan SE_W036, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_ATTACKER, 0
return
@@ -2037,12 +2037,12 @@ Move_WHIRLWIND:
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, ANIM_TARGET, 60, 4
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, ANIM_TARGET, 60, 0
delay 5
- loopsewithpan SE_W104, SOUND_PAN_TARGET, 10, 4
+ loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET, 10, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 15, 1
delay 29
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 12, 6, 1, 5
delay 7
- playsewithpan SE_W081, SOUND_PAN_TARGET
+ playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET
createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 8
waitforvisualfinish
end
@@ -2057,7 +2057,7 @@ Move_CONFUSE_RAY:
createsprite gConfuseRayBallBounceSpriteTemplate, ANIM_TARGET, 2, 28, 0, 288
waitforvisualfinish
setalpha 8, 8
- playsewithpan SE_W081B, SOUND_PAN_TARGET
+ playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gConfuseRayBallSpiralSpriteTemplate, ANIM_TARGET, 2, 0, -16
waitforvisualfinish
delay 0
@@ -2082,10 +2082,10 @@ Move_LOCK_ON:
Move_MEAN_LOOK:
loadspritegfx ANIM_TAG_EYE
monbg ANIM_DEF_PARTNER
- playsewithpan SE_W060, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, RGB_BLACK
- loopsewithpan SE_W109, SOUND_PAN_TARGET, 15, 4
- waitplaysewithpan SE_W043, SOUND_PAN_TARGET, 85
+ loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET, 15, 4
+ waitplaysewithpan SE_M_LEER, SOUND_PAN_TARGET, 85
createsprite gMeanLookEyeSpriteTemplate, ANIM_ATTACKER, 2
delay 120
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK
@@ -2098,20 +2098,20 @@ Move_ROCK_THROW:
loadspritegfx ANIM_TAG_ROCKS
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 6
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 0
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 6
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 0
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 20, 1
delay 6
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -15, 1, -10, 0
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 6
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 23, 2, 10, 0
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -2120,16 +2120,16 @@ Move_ROCK_SLIDE:
monbg ANIM_DEF_PARTNER
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 5, 0, 6, 1
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 1
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 1
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 5, 50, 1
delay 2
@@ -2141,28 +2141,28 @@ Move_ROCK_SLIDE:
RockSlideRocks:
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
return
@@ -2175,7 +2175,7 @@ Move_THIEF:
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 6
- playsewithpan SE_W233, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 8, 1
waitforvisualfinish
@@ -2205,22 +2205,22 @@ Move_BUBBLE_BEAM:
end
BulbblebeamCreateBubbles:
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50
- playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50
- playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50
- playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50
- playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50
- playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50
- playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
return
@@ -2231,14 +2231,14 @@ Move_ICY_WIND:
createvisualtask AnimTask_BlendBattleAnimPal, 10, 11, 4, 0, 4, RGB_BLACK
fadetobg BG_ICE
waitbgfadeout
- playsewithpan SE_W196, 0
+ playsewithpan SE_M_ICY_WIND, 0
waitbgfadein
waitforvisualfinish
- panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
+ panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
call IcyWindSwirlingSnowballs
delay 5
call IcyWindSwirlingSnowballs
- playsewithpan SE_W016B, SOUND_PAN_TARGET
+ playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
delay 55
call IceSpikesEffectLong
waitforvisualfinish
@@ -2263,12 +2263,12 @@ IcyWindSwirlingSnowballs:
Move_SMOKESCREEN:
loadspritegfx ANIM_TAG_BLACK_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gBlackBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
waitforvisualfinish
createvisualtask AnimTask_SmokescreenImpact, 2
delay 2
- playsewithpan SE_W028, SOUND_PAN_TARGET
+ playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 104, 0, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 72, 1, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 56, 1, 75
@@ -2290,7 +2290,7 @@ Move_CONVERSION:
monbgprio_28 ANIM_ATTACKER
setalpha 16, 0
delay 0
- playsewithpan SE_W129, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -24
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -24
@@ -2299,7 +2299,7 @@ Move_CONVERSION:
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -24
delay 3
- playsewithpan SE_W129, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -8
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -8
@@ -2308,7 +2308,7 @@ Move_CONVERSION:
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -8
delay 3
- playsewithpan SE_W129, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 8
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 8
@@ -2317,7 +2317,7 @@ Move_CONVERSION:
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 8
delay 3
- playsewithpan SE_W129, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 24
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 24
@@ -2326,7 +2326,7 @@ Move_CONVERSION:
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 24
delay 20
- playsewithpan SE_W112, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_CONVERSION, 1, 1, RGB(31, 31, 13), 12, 0, 0
delay 6
createvisualtask AnimTask_ConversionAlphaBlend, 5
@@ -2342,7 +2342,7 @@ Move_CONVERSION_2:
monbgprio_2A ANIM_TARGET
setalpha 0, 16
delay 0
- playsewithpan SE_W112, SOUND_PAN_TARGET
+ playsewithpan SE_M_BARRIER, SOUND_PAN_TARGET
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 60
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -24, 65
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -24, 70
@@ -2361,21 +2361,21 @@ Move_CONVERSION_2:
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 24, 135
createvisualtask AnimTask_Conversion2AlphaBlend, 5
delay 60
- playsewithpan SE_W129, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -2387,14 +2387,14 @@ Move_ROLLING_KICK:
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 6
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
createsprite gSlidingKickSpriteTemplate, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0
delay 5
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
waitforvisualfinish
@@ -2406,7 +2406,7 @@ Move_ROLLING_KICK:
Move_HEADBUTT:
loadspritegfx ANIM_TAG_IMPACT
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
- playsewithpan SE_W029, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
@@ -2415,7 +2415,7 @@ Move_HEADBUTT:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -2423,7 +2423,7 @@ Move_HORN_ATTACK:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
- playsewithpan SE_W029, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
@@ -2433,7 +2433,7 @@ Move_HORN_ATTACK:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -2451,14 +2451,14 @@ FuryAttackRight:
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 8, 8, 10
waitforvisualfinish
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
goto FuryAttackContinue
FuryAttackLeft:
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, -8, -8, 10
waitforvisualfinish
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
goto FuryAttackContinue
Move_HORN_DRILL:
@@ -2472,47 +2472,47 @@ HornDrillContinue:
waitbgfadein
setalpha 12, 8
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
- playsewithpan SE_W029, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 12
waitforvisualfinish
- playse SE_BAN
+ playse SE_BANG
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 3
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 2, ANIM_TARGET, 3
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, 3, ANIM_TARGET, 3
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, -5, ANIM_TARGET, 3
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 4, -12, ANIM_TARGET, 3
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 16, 0, ANIM_TARGET, 3
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, 18, ANIM_TARGET, 3
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -17, 12, ANIM_TARGET, 2
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -21, -15, ANIM_TARGET, 2
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -27, ANIM_TARGET, 2
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 0, ANIM_TARGET, 2
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
waitforvisualfinish
@@ -2535,15 +2535,15 @@ Move_THRASH:
createvisualtask AnimTask_ThrashMoveMonVertical, 2
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 28
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 28
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 8, 0, 16, 1
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
end
Move_SING:
@@ -2551,7 +2551,7 @@ Move_SING:
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_MusicNotesRainbowBlend, 2
waitforvisualfinish
- panse_1B SE_W047, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
+ panse_1B SE_M_SING, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12
@@ -2590,7 +2590,7 @@ Move_LOW_KICK:
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, 1, 2
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
end
@@ -2598,7 +2598,7 @@ Move_LOW_KICK:
Move_EARTHQUAKE:
createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 50
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 50
- playsewithpan SE_W089, 0
+ playsewithpan SE_M_EARTHQUAKE, 0
delay 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
delay 16
@@ -2609,7 +2609,7 @@ Move_FISSURE:
loadspritegfx ANIM_TAG_MUD_SAND
createvisualtask AnimTask_HorizontalShake, 3, (MAX_BATTLERS_COUNT + 1), 10, 50
createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50
- playsewithpan SE_W089, SOUND_PAN_TARGET
+ playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET
delay 8
call FissureDirtPlumeFar
delay 15
@@ -2637,7 +2637,7 @@ FissureDirtPlumeFar:
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24
- playsewithpan SE_W091, SOUND_PAN_TARGET
+ playsewithpan SE_M_DIG, SOUND_PAN_TARGET
return
FissureDirtPlumeClose:
@@ -2645,7 +2645,7 @@ FissureDirtPlumeClose:
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24
- playsewithpan SE_W091, SOUND_PAN_TARGET
+ playsewithpan SE_M_DIG, SOUND_PAN_TARGET
return
Move_DIG:
@@ -2684,7 +2684,7 @@ DigUnleash:
delay 16
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
- playsewithpan SE_W025B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER
clearmonbg ANIM_ATTACKER
goto DigEnd
DigThrowDirt:
@@ -2692,16 +2692,16 @@ DigThrowDirt:
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18
- playsewithpan SE_W091, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 32
return
Move_MEDITATE:
call SetPsychicBackground
createvisualtask AnimTask_MeditateStretchAttacker, 2
- playsewithpan SE_W029, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
delay 16
- playsewithpan SE_W036, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
waitforvisualfinish
call UnsetPsychicBackground
end
@@ -2711,15 +2711,15 @@ Move_AGILITY:
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 10
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 12
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 12
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 12
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 12
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 12
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
@@ -2733,11 +2733,11 @@ Move_QUICK_ATTACK:
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3
- playsewithpan SE_W026, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
delay 4
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
@@ -2751,16 +2751,16 @@ Move_RAGE:
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_ATTACKER, RGB_RED, 10, 0, 2
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, -28
- playsewithpan SE_W207B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
delay 20
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
- playsewithpan SE_W207B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, TRUE, 1, 10, 1, 0
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
end
@@ -2768,7 +2768,7 @@ Move_RAGE:
Move_TELEPORT:
call SetPsychicBackground
createvisualtask AnimTask_Teleport, 2
- playsewithpan SE_W100, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
delay 15
call UnsetPsychicBackground
waitforvisualfinish
@@ -2778,23 +2778,23 @@ Move_DOUBLE_TEAM:
createvisualtask AnimTask_DoubleTeam, 2
setalpha 12, 8
monbg ANIM_ATK_PARTNER
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 32
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 24
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 16
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 8
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 8
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 8
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 8
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 8
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
@@ -2804,7 +2804,7 @@ Move_DOUBLE_TEAM:
Move_MINIMIZE:
setalpha 10, 8
createvisualtask AnimTask_Minimize, 2
- loopsewithpan SE_W107, SOUND_PAN_ATTACKER, 34, 3
+ loopsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 34, 3
waitforvisualfinish
blendoff
end
@@ -2813,11 +2813,11 @@ Move_METRONOME:
loadspritegfx ANIM_TAG_FINGER
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100
- playsewithpan SE_W118, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
delay 6
createsprite gMetronomeFingerSpriteTemplate, ANIM_ATTACKER, 12, 0
delay 24
- loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3
+ loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3
waitforvisualfinish
end
@@ -2832,7 +2832,7 @@ SkullBashSetUp:
goto SkullBashEnd
SkullBashSetUpHeadDown:
createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -24, 0, 0, 10, 0
- playsewithpan SE_W036, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, 0, 2
waitforvisualfinish
@@ -2842,14 +2842,14 @@ SkullBashSetUpHeadDown:
SkullBashAttack:
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_SkullBashPosition, 2, 0
- playsewithpan SE_W036, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
waitforvisualfinish
- playse SE_BAN
+ playse SE_BANG
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 0
- loopsewithpan SE_W025B, SOUND_PAN_TARGET, 8, 3
+ loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 8, 3
waitforvisualfinish
createvisualtask AnimTask_SkullBashPosition, 2, 1
goto SkullBashEnd
@@ -2859,9 +2859,9 @@ Move_AMNESIA:
call SetPsychicBackground
delay 8
createsprite gQuestionMarkSpriteTemplate, ANIM_ATTACKER, 20
- playsewithpan SE_W118, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
delay 54
- loopsewithpan SE_W118, SOUND_PAN_ATTACKER, 16, 3
+ loopsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER, 16, 3
waitforvisualfinish
call UnsetPsychicBackground
end
@@ -2869,18 +2869,18 @@ Move_AMNESIA:
Move_KINESIS:
loadspritegfx ANIM_TAG_ALERT
loadspritegfx ANIM_TAG_BENT_SPOON
- playsewithpan SE_W060, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
createsprite gBentSpoonSpriteTemplate, ANIM_ATTACKER, 20
createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, -8, 0
createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, 16, 1
- loopsewithpan SE_W109, SOUND_PAN_ATTACKER, 21, 2
+ loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER, 21, 2
delay 60
- playsewithpan SE_W146, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER
delay 30
- loopsewithpan SE_W146, SOUND_PAN_ATTACKER, 20, 2
+ loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER, 20, 2
delay 70
- playsewithpan SE_W207B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
waitforvisualfinish
call UnsetPsychicBackground
end
@@ -2889,14 +2889,14 @@ Move_GLARE:
loadspritegfx ANIM_TAG_SMALL_RED_EYE
loadspritegfx ANIM_TAG_EYE_SPARKLE
createvisualtask AnimTask_GlareEyeDots, 5, 0
- playsewithpan SE_W060B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 5, 1, 0, 0, 16, RGB_BLACK
waitforvisualfinish
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
createvisualtask AnimTask_ScaryFace, 5
- playsewithpan SE_W043, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
delay 2
createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE
waitforvisualfinish
@@ -2906,12 +2906,12 @@ Move_GLARE:
Move_BARRAGE:
loadspritegfx ANIM_TAG_RED_BALL
createvisualtask AnimTask_BarrageBall, 3
- playsewithpan SE_W207, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
delay 24
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1
createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1
- loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 2
+ loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2
end
Move_SKY_ATTACK:
@@ -2930,7 +2930,7 @@ SkyAttackSetUpAgainstOpponent:
delay 12
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 8, 0, RGB_BLACK
createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
- loopsewithpan SE_W287, SOUND_PAN_ATTACKER, 4, 8
+ loopsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER, 4, 8
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 15, RGB_WHITE
delay 20
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 15, 0, RGB_WHITE
@@ -2946,7 +2946,7 @@ SkyAttackSetUpAgainstPartner:
delay 12
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 8, 0, RGB_BLACK
createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
- playsewithpan SE_W287, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER
delay 8
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 15, RGB_WHITE
delay 20
@@ -2966,11 +2966,11 @@ SkyAttackUnleash:
delay 4
createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0
waitforvisualfinish
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W327, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER
createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2
delay 14
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1
delay 2
@@ -2981,7 +2981,7 @@ SkyAttackUnleash:
goto SkyAttackEnd
Move_FLASH:
- playsewithpan SE_W043, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_Flash, 2
waitforvisualfinish
end
@@ -2989,7 +2989,7 @@ Move_FLASH:
Move_SPLASH:
createvisualtask AnimTask_Splash, 2, 0, 3
delay 8
- loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 3
+ loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 3
waitforvisualfinish
end
@@ -2997,7 +2997,7 @@ Move_ACID_ARMOR:
monbg ANIM_ATTACKER
setalpha 15, 0
createvisualtask AnimTask_AcidArmor, 2, ANIM_ATTACKER
- playsewithpan SE_W151, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_ACID_ARMOR, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
clearmonbg ANIM_ATTACKER
@@ -3013,7 +3013,7 @@ Move_SHARPEN:
Move_SUPER_FANG:
loadspritegfx ANIM_TAG_FANG_ATTACK
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 1, 0, 20, 1
- playsewithpan SE_W082, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 48, 1
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB(31, 6, 1), 12, 4, 1
@@ -3022,7 +3022,7 @@ Move_SUPER_FANG:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 4
createsprite gSuperFangSpriteTemplate, ANIM_TARGET, 2
- playsewithpan SE_W044, SOUND_PAN_TARGET
+ playsewithpan SE_M_BITE, SOUND_PAN_TARGET
delay 8
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB(31, 2, 2), 14, 0x7FFF, 14
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 7, 12, 1
@@ -3033,11 +3033,11 @@ Move_SUPER_FANG:
Move_SLASH:
loadspritegfx ANIM_TAG_SLASH
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0
- playsewithpan SE_W013, SOUND_PAN_TARGET
+ playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
delay 4
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
- playsewithpan SE_W013, SOUND_PAN_TARGET
+ playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -3049,11 +3049,11 @@ Move_STRUGGLE:
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4
createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2
- loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 12, 4
+ loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 12, 4
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 6, 1
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -3067,7 +3067,7 @@ Move_SKETCH:
waitforvisualfinish
clearmonbg ANIM_TARGET
createvisualtask AnimTask_Splash, 2, 0, 2
- loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 2
+ loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 2
end
Move_NIGHTMARE:
@@ -3077,7 +3077,7 @@ Move_NIGHTMARE:
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_NightmareClone, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1
- playsewithpan SE_W171, SOUND_PAN_TARGET
+ playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
restorebg
@@ -3086,7 +3086,7 @@ Move_NIGHTMARE:
NightmareInContest:
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB_WHITE, 10, 2, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 32, 1
- playsewithpan SE_W171, SOUND_PAN_TARGET
+ playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
@@ -3097,11 +3097,11 @@ Move_FLAIL:
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER
- loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 8, 2
+ loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 8, 2
waitforvisualfinish
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -3109,12 +3109,12 @@ Move_FLAIL:
Move_SPITE:
fadetobg BG_GHOST
- playsewithpan SE_W060, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
waitbgfadein
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 6, 0, 8, RGB_WHITE
createvisualtask AnimTask_SpiteTargetShadow, 2
- loopsewithpan SE_W060, SOUND_PAN_TARGET, 20, 3
+ loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3
waitforvisualfinish
restorebg
waitbgfadein
@@ -3135,11 +3135,11 @@ MachPunchContinue:
delay 0
setalpha 9, 8
createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB(8, 9, 28), 10
- playsewithpan SE_W026, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
@@ -3160,13 +3160,13 @@ Move_FORESIGHT:
setalpha 16, 0
createsprite gForesightMagnifyingGlassSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET
delay 17
- loopsewithpan SE_W166, SOUND_PAN_TARGET, 16, 4
+ loopsewithpan SE_M_SKETCH, SOUND_PAN_TARGET, 16, 4
delay 48
delay 24
- playsewithpan SE_W166, SOUND_PAN_TARGET
+ playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
delay 10
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 2, 1
- playsewithpan SE_W197, SOUND_PAN_TARGET
+ playsewithpan SE_M_DETECT, SOUND_PAN_TARGET
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
@@ -3175,16 +3175,16 @@ Move_FORESIGHT:
Move_DESTINY_BOND:
loadspritegfx ANIM_TAG_WHITE_SHADOW
fadetobg BG_GHOST
- playsewithpan SE_W060, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
waitbgfadein
createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48
- playsewithpan SE_W109, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER
delay 48
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1
createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 0, 12, RGB(29, 29, 29)
delay 24
createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 12, 0, RGB(29, 29, 29)
- playsewithpan SE_W171, SOUND_PAN_TARGET
+ playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
@@ -3194,7 +3194,7 @@ Move_DESTINY_BOND:
Move_ENDURE:
loadspritegfx ANIM_TAG_FOCUS_ENERGY
- playsewithpan SE_W082, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call EndureEffect
delay 8
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED
@@ -3221,13 +3221,13 @@ Move_CHARM:
loadspritegfx ANIM_TAG_MAGENTA_HEART
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
- playsewithpan SE_W204, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 15
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
- playsewithpan SE_W204, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 15
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
- playsewithpan SE_W204, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
waitforvisualfinish
end
@@ -3242,7 +3242,7 @@ Move_ROLLOUT:
waitforvisualfinish
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -3252,44 +3252,44 @@ Move_FALSE_SWIPE:
loadspritegfx ANIM_TAG_SLASH_2
loadspritegfx ANIM_TAG_IMPACT
createsprite gFalseSwipeSliceSpriteTemplate, ANIM_TARGET, 2
- playsewithpan SE_W233, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 16
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 0
- playsewithpan SE_W104, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
delay 2
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 16
delay 2
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 32
- playsewithpan SE_W104, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
delay 2
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 48
delay 2
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 64
- playsewithpan SE_W104, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
delay 2
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 80
delay 2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 3
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
end
Move_SWAGGER:
loadspritegfx ANIM_TAG_BREATH
loadspritegfx ANIM_TAG_ANGER
createvisualtask AnimTask_GrowAndShrink, 2
- playsewithpan SE_W207, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2
- loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2
+ loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
delay 24
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
- playsewithpan SE_W207B, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
delay 12
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
- playsewithpan SE_W207B, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
waitforvisualfinish
end
@@ -3300,14 +3300,14 @@ Move_MILK_DRINK:
monbg ANIM_TARGET
createsprite gMilkBottleSpriteTemplate, ANIM_ATTACKER, 2
delay 40
- playsewithpan SE_W152, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
delay 12
- playsewithpan SE_W152, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
delay 20
- playsewithpan SE_W152, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0
- playsewithpan SE_W208, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_TARGET
call HealingEffect2
@@ -3324,12 +3324,12 @@ MagnitudeEnd:
MagnitudeRegular:
createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50
- loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10
+ loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
goto MagnitudeEnd
MagnitudeIntense:
createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50
- loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10
+ loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
delay 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
delay 16
@@ -3342,15 +3342,15 @@ Move_RAPID_SPIN:
monbg ANIM_ATTACKER
createsprite gRapidSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, -32, 40, -2
createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 0
- loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4
+ loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0
- playsewithpan SE_W003, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
waitforvisualfinish
delay 8
createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 1
- loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4
+ loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
@@ -3364,7 +3364,7 @@ Move_MOONLIGHT:
waitforvisualfinish
createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56
createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1
- playsewithpan SE_W236, 0
+ playsewithpan SE_M_MOONLIGHT, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0
delay 30
@@ -3393,7 +3393,7 @@ ExtremeSpeedContinue:
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
waitbgfadein
createvisualtask AnimTask_AttackerStretchAndDisappear, 2
- loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 3
+ loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 3
waitforvisualfinish
delay 1
createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2
@@ -3402,19 +3402,19 @@ ExtremeSpeedContinue:
delay 18
createvisualtask AnimTask_ExtremeSpeedImpact, 2
delay 2
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, -12, 3
delay 10
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 12, 3
delay 10
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_SpeedDust, 2
delay 10
createvisualtask AnimTask_ExtremeSpeedMonReappear, 2
- loopsewithpan SE_W104, SOUND_PAN_ATTACKER, 8, 4
+ loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
restorebg
waitbgfadeout
@@ -3436,19 +3436,19 @@ Move_UPROAR:
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
- playsewithpan SE_W253, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1
delay 16
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
- playsewithpan SE_W253, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0
delay 16
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
- playsewithpan SE_W253, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0
waitforvisualfinish
@@ -3460,7 +3460,7 @@ Move_HEAT_WAVE:
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 6, 6, RGB_RED
createvisualtask AnimTask_LoadSandstormBackground, 5, TRUE
createvisualtask AnimTask_BlendBackground, 6, 6, RGB_RED
- panse_1B SE_W257, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
+ panse_1B SE_M_HEAT_WAVE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
delay 4
createvisualtask AnimTask_MoveHeatWaveTargets, 5
delay 12
@@ -3486,7 +3486,7 @@ Move_HAIL:
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 0, 6, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_Hail, 5
- loopsewithpan SE_W258, 0, 8, 10
+ loopsewithpan SE_M_HAIL, 0, 8, 10
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 6, 0, RGB_BLACK
end
@@ -3498,10 +3498,10 @@ Move_TORMENT:
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_TARGET, RGB_RED, 10, 1, 1
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
- playsewithpan SE_W207B, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
delay 20
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
- playsewithpan SE_W207B, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
end
Move_MEMENTO:
@@ -3510,9 +3510,9 @@ Move_MEMENTO:
createvisualtask AnimTask_InitMementoShadow, 2
delay 1
createvisualtask AnimTask_MoveAttackerMementoShadow, 5
- playsewithpan SE_W060, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
delay 48
- playsewithpan SE_W060B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_8114470, 2
delay 12
@@ -3520,7 +3520,7 @@ Move_MEMENTO:
delay 1
monbg_22 ANIM_TARGET
createvisualtask AnimTask_MoveTargetMementoShadow, 5
- playsewithpan SE_W060, SOUND_PAN_TARGET
+ playsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg_23 ANIM_TARGET
delay 1
@@ -3532,7 +3532,7 @@ Move_FACADE:
loadspritegfx ANIM_TAG_SWEAT_DROP
createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 3
createvisualtask AnimTask_FacadeColorBlend, 2, ANIM_ATTACKER, 72
- loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 24, 3
+ loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 24, 3
end
Move_SMELLING_SALT:
@@ -3542,22 +3542,22 @@ Move_SMELLING_SALT:
createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 1, 2
delay 32
createvisualtask AnimTask_SmellingSaltsSquish, 3, ANIM_TARGET, 2
- loopsewithpan SE_W003, SOUND_PAN_TARGET, 12, 2
+ loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 12, 2
waitforvisualfinish
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 2
createsprite gSmellingSaltExclamationSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 8, 3
- loopsewithpan SE_W207B, SOUND_PAN_TARGET, 16, 3
+ loopsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET, 16, 3
end
Move_FOLLOW_ME:
loadspritegfx ANIM_TAG_FINGER
createsprite gFollowMeFingerSpriteTemplate, ANIM_ATTACKER, 2, 0
- playsewithpan SE_W039, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 18
- playsewithpan SE_W213, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
delay 71
- loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3
+ loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3
end
Move_CHARGE:
@@ -3569,26 +3569,26 @@ Move_CHARGE:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12
- playsewithpan SE_W268, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 30
- playsewithpan SE_W268, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 30
- playsewithpan SE_W268, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
delay 25
- playsewithpan SE_W268, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 20
- playsewithpan SE_W268, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 15
- playsewithpan SE_W268, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 10
delay 6
- loopsewithpan SE_W268, SOUND_PAN_ATTACKER, 6, 5
+ loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5
waitforvisualfinish
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
delay 2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
- playsewithpan SE_W085B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, RGB_BLACK
clearmonbg ANIM_ATTACKER
@@ -3600,19 +3600,19 @@ Move_TAUNT:
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
loadspritegfx ANIM_TAG_ANGER
createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 45
- playsewithpan SE_W118, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
delay 6
createsprite gTauntFingerSpriteTemplate, ANIM_ATTACKER, 12, 0
delay 4
- loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 16, 2
+ loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 16, 2
waitforvisualfinish
delay 8
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
- playsewithpan SE_W207B, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
waitforvisualfinish
delay 12
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
- playsewithpan SE_W207B, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
end
Move_HELPING_HAND:
@@ -3621,13 +3621,13 @@ Move_HELPING_HAND:
createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0
createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 1
delay 19
- playsewithpan SE_W227, 0
+ playsewithpan SE_M_ENCORE, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
delay 14
- playsewithpan SE_W227, 0
+ playsewithpan SE_M_ENCORE, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
delay 20
- playsewithpan SE_W227, 0
+ playsewithpan SE_M_ENCORE, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 3, 0, 10, 1
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB_YELLOW, 12, 1, 1
end
@@ -3637,16 +3637,16 @@ Move_ASSIST:
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 112, -16, 140, 128, 36
delay 2
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 208, 128, -16, 48, 36
- playsewithpan SE_W010, 0
+ playsewithpan SE_M_SCRATCH, 0
delay 2
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 112, 256, -16, 36
- playsewithpan SE_W010, 0
+ playsewithpan SE_M_SCRATCH, 0
delay 2
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 108, 128, 84, -16, 36
- playsewithpan SE_W010, 0
+ playsewithpan SE_M_SCRATCH, 0
delay 2
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 36
- playsewithpan SE_W010, 0
+ playsewithpan SE_M_SCRATCH, 0
end
Move_SUPERPOWER:
@@ -3657,10 +3657,10 @@ Move_SUPERPOWER:
monbgprio_28 ANIM_ATTACKER
setalpha 12, 8
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER
- playsewithpan SE_W025, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
delay 20
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W089, 0
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_EARTHQUAKE, 0
delay 40
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120
delay 8
@@ -3673,10 +3673,10 @@ Move_SUPERPOWER:
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 60, 288, 3, 88
delay 74
createsprite gSuperpowerFireballSpriteTemplate, ANIM_TARGET, 3, ANIM_ATTACKER
- playsewithpan SE_W207, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
delay 16
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
@@ -3689,10 +3689,10 @@ Move_RECYCLE:
setalpha 0, 16
delay 1
createsprite gRecycleSpriteTemplate, ANIM_ATTACKER, 2
- loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 24, 3
+ loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 24, 3
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 2, 1
- playsewithpan SE_W036, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
clearmonbg ANIM_ATTACKER
@@ -3712,19 +3712,19 @@ BrickBreakNormal:
delay 4
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1
- playsewithpan SE_W233, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1
- playsewithpan SE_W233, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 6, RGB_BLACK
delay 37
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, RGB_BLACK
waitforvisualfinish
@@ -3738,25 +3738,25 @@ BrickBreakShatteredWall:
createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1
- playsewithpan SE_W233, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1
- playsewithpan SE_W233, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 6, RGB_BLACK
delay 37
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -8, -12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 8, -12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 2, -8, 12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 3, 8, 12
- playsewithpan SE_W280, SOUND_PAN_TARGET
+ playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, RGB_BLACK
waitforvisualfinish
@@ -3766,33 +3766,33 @@ BrickBreakShatteredWall:
Move_YAWN:
loadspritegfx ANIM_TAG_PINK_CLOUD
createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER
- playsewithpan SE_W281, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 2
- playsewithpan SE_W255, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
delay 4
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 1
delay 4
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 0
waitforvisualfinish
createvisualtask AnimTask_DeepInhale, 2, ANIM_TARGET
- playsewithpan SE_W281, SOUND_PAN_TARGET
+ playsewithpan SE_M_YAWN, SOUND_PAN_TARGET
end
Move_ENDEAVOR:
loadspritegfx ANIM_TAG_SWEAT_DROP
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 2
- loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 2
+ loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 2
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 21, 0), 12, 1, 2
delay 6
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -12, ANIM_TARGET, 2
- playsewithpan SE_W003, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 24
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 12, ANIM_TARGET, 2
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
end
Move_ERUPTION:
@@ -3800,10 +3800,10 @@ Move_ERUPTION:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 2, 0, 4, RGB_RED
waitforvisualfinish
createvisualtask AnimTask_EruptionLaunchRocks, 2
- waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60
+ waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60
waitforvisualfinish
createvisualtask AnimTask_EruptionLaunchRocks, 2
- waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60
+ waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60
waitforvisualfinish
delay 30
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0
@@ -3815,7 +3815,7 @@ Move_ERUPTION:
delay 22
createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 8, 60
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 8, 60
- loopsewithpan SE_W088, SOUND_PAN_TARGET, 16, 12
+ loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 16, 12
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, 31, 4, 4, 0, RGB_RED
end
@@ -3825,7 +3825,7 @@ Move_SKILL_SWAP:
call SetPsychicBackground
createvisualtask AnimTask_SkillSwap, 3, ANIM_TARGET
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 3, 1
- loopsewithpan SE_W179, SOUND_PAN_ATTACKER, 24, 3
+ loopsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER, 24, 3
delay 16
createvisualtask AnimTask_SkillSwap, 3, ANIM_ATTACKER
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 3, 1
@@ -3840,12 +3840,12 @@ Move_IMPRISON:
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_ImprisonOrbs, 5
delay 8
- loopsewithpan SE_W030, SOUND_PAN_ATTACKER, 8, 5
+ loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER, 8, 5
waitforvisualfinish
delay 4
createsprite gRedXSpriteTemplate, ANIM_ATTACKER, 5, ANIM_ATTACKER, 40
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 1, 10
- playsewithpan SE_W063, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER
clearmonbg ANIM_DEF_PARTNER
call UnsetPsychicBackground
end
@@ -3855,13 +3855,13 @@ Move_GRUDGE:
monbg ANIM_ATTACKER
monbgprio_29
fadetobg BG_GHOST
- playsewithpan SE_W060, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
waitbgfadein
createvisualtask AnimTask_GrudgeFlames, 3
- loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 16, 4
+ loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 16, 4
delay 10
delay 80
- playsewithpan SE_W171, SOUND_PAN_TARGET
+ playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
@@ -3875,7 +3875,7 @@ Move_CAMOUFLAGE:
createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 3, 0, 14
delay 16
createvisualtask AnimTask_AttackerFadeToInvisible, 2, 4
- playsewithpan SE_W185, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 8
createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 0, 0, 0
@@ -3894,7 +3894,7 @@ Move_TAIL_GLOW:
waitforvisualfinish
createsprite gTailGlowOrbSpriteTemplate, ANIM_ATTACKER, 66, ANIM_ATTACKER
delay 18
- loopsewithpan SE_W234, SOUND_PAN_ATTACKER, 16, 6
+ loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER, 16, 6
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, RGB_BLACK
clearmonbg ANIM_ATTACKER
@@ -3911,7 +3911,7 @@ Move_LUSTER_PURGE:
waitbgfadein
monbg ANIM_ATTACKER
setalpha 12, 8
- playsewithpan SE_W076, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
delay 20
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
@@ -3920,22 +3920,22 @@ Move_LUSTER_PURGE:
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23)
waitforvisualfinish
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
@@ -3949,14 +3949,14 @@ Move_MIST_BALL:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_WHITE_FEATHER
delay 0
- playsewithpan SE_W081, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER
createsprite gMistBallSpriteTemplate, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0
waitforvisualfinish
- playsewithpan SE_W028, SOUND_PAN_TARGET
+ playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 1, 1, RGB(23, 16, 31), 16, 0x7FFF, 16
delay 0
- playsewithpan SE_W114, 0
+ playsewithpan SE_M_HAZE, 0
createvisualtask AnimTask_LoadMistTiles, 5
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 3, 0, 16, RGB_WHITE
delay 8
@@ -3969,7 +3969,7 @@ Move_FEATHER_DANCE:
loadspritegfx ANIM_TAG_WHITE_FEATHER
monbg ANIM_DEF_PARTNER
monbgprio_29
- playsewithpan SE_W080, SOUND_PAN_TARGET
+ playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_TARGET
delay 0
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1
delay 6
@@ -3992,19 +3992,19 @@ Move_TEETER_DANCE:
loadspritegfx ANIM_TAG_DUCK
createvisualtask AnimTask_TeeterDanceMovement, 5
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, -2
- playsewithpan SE_W298, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
delay 24
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -2
- playsewithpan SE_W298, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
delay 24
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -2
- playsewithpan SE_W298, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
delay 24
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, -8, -2
- playsewithpan SE_W298, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
delay 24
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 2, 8, -2
- playsewithpan SE_W298, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
end
Move_MUD_SPORT:
@@ -4013,52 +4013,52 @@ Move_MUD_SPORT:
delay 24
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -4, -16
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 4, -12
- playsewithpan SE_W091, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 32
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -3, -12
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 5, -14
- playsewithpan SE_W091, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 32
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -5, -18
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 3, -14
- playsewithpan SE_W091, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 16
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 220, 60
- waitplaysewithpan SE_W145B, 0, 15
+ waitplaysewithpan SE_M_BUBBLE2, 0, 15
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 60, 100
- waitplaysewithpan SE_W145B, 0, 25
+ waitplaysewithpan SE_M_BUBBLE2, 0, 25
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 140, 55
- waitplaysewithpan SE_W145B, 0, 14
+ waitplaysewithpan SE_M_BUBBLE2, 0, 14
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 180, 50
- waitplaysewithpan SE_W145B, 0, 10
+ waitplaysewithpan SE_M_BUBBLE2, 0, 10
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 20, 90
- waitplaysewithpan SE_W145B, 0, 22
+ waitplaysewithpan SE_M_BUBBLE2, 0, 22
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 90, 90
- waitplaysewithpan SE_W145B, 0, 22
+ waitplaysewithpan SE_M_BUBBLE2, 0, 22
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 160, 60
- waitplaysewithpan SE_W145B, 0, 15
+ waitplaysewithpan SE_M_BUBBLE2, 0, 15
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 30, 90
- waitplaysewithpan SE_W145B, 0, 22
+ waitplaysewithpan SE_M_BUBBLE2, 0, 22
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 120, 60
- waitplaysewithpan SE_W145B, 0, 15
+ waitplaysewithpan SE_M_BUBBLE2, 0, 15
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 200, 40
- waitplaysewithpan SE_W145B, 0, 10
+ waitplaysewithpan SE_M_BUBBLE2, 0, 10
end
Move_NEEDLE_ARM:
loadspritegfx ANIM_TAG_GREEN_SPIKE
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- loopsewithpan SE_W030, SOUND_PAN_TARGET, 2, 16
+ loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 2, 16
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -32, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 22, -22, 16
@@ -4086,7 +4086,7 @@ Move_NEEDLE_ARM:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, -24, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, -17, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 24, 0, 10
@@ -4100,7 +4100,7 @@ Move_NEEDLE_ARM:
Move_SLACK_OFF:
loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask AnimTask_SlackOffSquish, 2, ANIM_ATTACKER
- playsewithpan SE_W281, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER
waitforvisualfinish
call HealingEffect
waitforvisualfinish
@@ -4117,18 +4117,18 @@ Move_CRUSH_CLAW:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
- playsewithpan SE_W013, SOUND_PAN_TARGET
+ playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
delay 12
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
- playsewithpan SE_W013, SOUND_PAN_TARGET
+ playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
blendoff
clearmonbg ANIM_TARGET
end
Move_AROMATHERAPY:
- playsewithpan SE_W080, 0
+ playsewithpan SE_M_PETAL_DANCE, 0
loadspritegfx ANIM_TAG_FLOWER
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
@@ -4152,15 +4152,15 @@ Move_AROMATHERAPY:
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 0, 7, 0, RGB(13, 31, 12)
delay 1
- playsewithpan SE_W287, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_StatusClearedEffect, 2, 1
waitforvisualfinish
- playsewithpan SE_W234, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
- playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
+ playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 43, 3, 10, 0, RGB(13, 31, 12)
createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1
waitforvisualfinish
@@ -4173,7 +4173,7 @@ Move_FAKE_TEARS:
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0, 4, 4, RGB(12, 11, 31)
waitforvisualfinish
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 1
- loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 12, 4
+ loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 12, 4
delay 8
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1
@@ -4199,7 +4199,7 @@ Move_AIR_CUTTER:
delay 0
createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 6 * 256, 2, 128 @ 6 * 256 == Q_8_8(6)
waitforvisualfinish
- playsewithpan SE_W015, SOUND_PAN_TARGET
+ playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gAirCutterSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0, 2
delay 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
@@ -4215,15 +4215,15 @@ Move_ODOR_SLEUTH:
createvisualtask AnimTask_OdorSleuthMovement, 5
delay 24
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4
- playsewithpan SE_W207, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
delay 6
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4
- playsewithpan SE_W207, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_TARGET
delay 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_WHITEALPHA, 16, -1, 0
- playsewithpan SE_W043, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
end
Move_GRASS_WHISTLE:
@@ -4232,7 +4232,7 @@ Move_GRASS_WHISTLE:
waitforvisualfinish
createvisualtask AnimTask_MusicNotesRainbowBlend, 2
waitforvisualfinish
- panse_1B SE_W320, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
+ panse_1B SE_M_GRASSWHISTLE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 1, 0
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0
@@ -4269,7 +4269,7 @@ Move_TICKLE:
waitforvisualfinish
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
- playsewithpan SE_W197, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 16, 0, RGB_BLACK
waitforvisualfinish
@@ -4277,7 +4277,7 @@ Move_TICKLE:
createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, ANIM_ATTACKER
delay 12
createvisualtask AnimTask_RockMonBackAndForth, 3, ANIM_TARGET, 6, 2
- loopsewithpan SE_W039, SOUND_PAN_TARGET, 8, 8
+ loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 8, 8
waitforvisualfinish
end
@@ -4287,13 +4287,13 @@ Move_WATER_SPOUT:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_WaterSpoutLaunch, 5
- playsewithpan SE_W029, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
delay 44
- playsewithpan SE_W291, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 16
createvisualtask AnimTask_WaterSpoutRain, 5
- playsewithpan SE_W057, SOUND_PAN_TARGET
+ playsewithpan SE_M_SURF, SOUND_PAN_TARGET
clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -4306,11 +4306,11 @@ Move_SHADOW_PUNCH:
monbg ANIM_ATK_PARTNER
setalpha 9, 8
createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB_BLACK, 13
- playsewithpan SE_W026, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
@@ -4325,15 +4325,15 @@ Move_EXTRASENSORY:
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
createvisualtask AnimTask_ExtrasensoryDistortion, 5, 0
- playsewithpan SE_W020, SOUND_PAN_TARGET
+ playsewithpan SE_M_BIND, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
createvisualtask AnimTask_ExtrasensoryDistortion, 5, 1
- playsewithpan SE_W020, SOUND_PAN_TARGET
+ playsewithpan SE_M_BIND, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_TransparentCloneGrowAndShrink, 5, ANIM_ATTACKER
createvisualtask AnimTask_ExtrasensoryDistortion, 5, 2
- playsewithpan SE_W043, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
@@ -4347,18 +4347,18 @@ Move_AERIAL_ACE:
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
- playsewithpan SE_W013B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
- playsewithpan SE_W013, SOUND_PAN_TARGET
+ playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_IRON_DEFENSE:
- loopsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER, 28, 2
+ loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 2, RGB_WHITEALPHA, 14, -1, 0
waitforvisualfinish
@@ -4367,7 +4367,7 @@ Move_IRON_DEFENSE:
Move_BLOCK:
loadspritegfx ANIM_TAG_X_SIGN
createsprite gBlockXSpriteTemplate, ANIM_TARGET, 66
- playsewithpan SE_W207, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
end
Move_HOWL:
@@ -4383,10 +4383,10 @@ Move_HOWL:
Move_BULK_UP:
loadspritegfx ANIM_TAG_BREATH
createvisualtask AnimTask_GrowAndShrink, 2
- playsewithpan SE_W207, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2
- loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2
+ loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
end
@@ -4395,16 +4395,16 @@ Move_COVET:
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
- playsewithpan SE_W204, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 15
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
- playsewithpan SE_W204, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 15
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
- playsewithpan SE_W204, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
- loopsewithpan SE_W146, SOUND_PAN_TARGET, 4, 3
+ loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 4, 3
end
Move_VOLT_TACKLE:
@@ -4416,28 +4416,28 @@ Move_VOLT_TACKLE:
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 8, RGB_BLACK
waitforvisualfinish
createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1
- playsewithpan SE_W268, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
delay 8
createvisualtask AnimTask_VoltTackleBolt, 5, 0
- playsewithpan SE_W085, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 5, 1
- playsewithpan SE_W085, SOUND_PAN_TARGET
+ playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 5, 2
- playsewithpan SE_W085, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 5, 3
- playsewithpan SE_W085, SOUND_PAN_TARGET
+ playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 5, 4
- playsewithpan SE_W085, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
delay 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, 16, 16
delay 2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, -16
@@ -4445,7 +4445,7 @@ Move_VOLT_TACKLE:
createvisualtask AnimTask_VoltTackleAttackerReappear, 5
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1
- playsewithpan SE_W085B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
delay 2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
@@ -4458,13 +4458,13 @@ Move_WATER_SPORT:
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
createvisualtask AnimTask_WaterSport, 5
delay 8
- playsewithpan SE_W057, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
delay 44
- playsewithpan SE_W057, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
delay 44
- playsewithpan SE_W057, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
delay 44
- panse_1B SE_W057, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
+ panse_1B SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
end
Move_CALM_MIND:
@@ -4475,13 +4475,13 @@ Move_CALM_MIND:
createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, TRUE
waitforvisualfinish
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
- playsewithpan SE_W048, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
delay 14
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
- playsewithpan SE_W048, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
delay 14
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
- playsewithpan SE_W048, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, FALSE
waitforvisualfinish
@@ -4496,20 +4496,20 @@ Move_LEAF_BLADE:
createvisualtask AnimTask_LeafBlade, 5
delay 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
- playsewithpan SE_W015, SOUND_PAN_TARGET
+ playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 50
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
- playsewithpan SE_W015, SOUND_PAN_TARGET
+ playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 50
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
- playsewithpan SE_W015, SOUND_PAN_TARGET
+ playsewithpan SE_M_CUT, SOUND_PAN_TARGET
waitforvisualfinish
monbg ANIM_TARGET
setalpha 12, 8
delay 12
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 18, 1
createsprite gCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 36
- playsewithpan SE_W043, SOUND_PAN_TARGET
+ playsewithpan SE_M_LEER, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -4521,7 +4521,7 @@ Move_DRAGON_DANCE:
monbgprio_28 ANIM_ATTACKER
delay 1
createvisualtask AnimTask_DragonDanceWaver, 5
- playsewithpan SE_W100, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
delay 8
createvisualtask AnimTask_BlendPalInAndOutByTag, 5, ANIM_TAG_HOLLOW_ORB, RGB(0, 0, 19), 14, 0, 3
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
@@ -4531,9 +4531,9 @@ Move_DRAGON_DANCE:
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213
delay 30
- playsewithpan SE_W100, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
delay 30
- playsewithpan SE_W100, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 1
@@ -4549,7 +4549,7 @@ Move_SHOCK_WAVE:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2
- playsewithpan SE_W268, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 12
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2
delay 30
@@ -4557,7 +4557,7 @@ Move_SHOCK_WAVE:
delay 12
waitforvisualfinish
createvisualtask AnimTask_ShockWaveLightning, 5
- playsewithpan SE_W161B, SOUND_PAN_TARGET
+ playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1
createvisualtask AnimTask_BlendBattleAnimPal, 5, 1, 3, 16, 0, RGB_WHITE
@@ -4570,7 +4570,7 @@ Move_SHOCK_WAVE:
end
Move_HARDEN:
- loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
+ loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
waitforvisualfinish
end
@@ -4582,27 +4582,27 @@ Move_BELLY_DRUM:
waitforvisualfinish
call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
- playsewithpan SE_W187, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 15
call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0
- playsewithpan SE_W187, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 15
call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128
- playsewithpan SE_W187, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 7
call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128
- playsewithpan SE_W187, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 7
call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0
- playsewithpan SE_W187, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 7
call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0
- playsewithpan SE_W187, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2
waitforvisualfinish
@@ -4623,11 +4623,11 @@ Move_MIND_READER:
loadspritegfx ANIM_TAG_OPENING_EYE
loadspritegfx ANIM_TAG_ROUND_WHITE_HALO
monbg ANIM_DEF_PARTNER
- playsewithpan SE_W109, SOUND_PAN_TARGET
+ playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET
createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0
createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5
delay 40
- playsewithpan SE_W043, SOUND_PAN_TARGET
+ playsewithpan SE_M_LEER, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, 1, 1, 2, 0, 10, RGB_BLACK
call MindReaderEyeSpikeEffect
waitforvisualfinish
@@ -4667,7 +4667,7 @@ Move_ICE_PUNCH:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB(12, 26, 31)
delay 20
- playsewithpan SE_W081, SOUND_PAN_TARGET
+ playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128
@@ -4680,7 +4680,7 @@ Move_ICE_PUNCH:
delay 17
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, -10, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1
waitforvisualfinish
@@ -4696,7 +4696,7 @@ Move_ICE_PUNCH:
end
Move_REST:
- playsewithpan SE_W173, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
loadspritegfx ANIM_TAG_LETTER_Z
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
delay 20
@@ -4713,7 +4713,7 @@ Move_CONFUSION:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_WHITE
waitforvisualfinish
- playsewithpan SE_W048, SOUND_PAN_TARGET
+ playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1
waitforvisualfinish
@@ -4730,7 +4730,7 @@ Move_PSYCHIC:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB(31, 23, 0)
waitforvisualfinish
- loopsewithpan SE_W048, SOUND_PAN_TARGET, 10, 3
+ loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1
waitforvisualfinish
@@ -4749,10 +4749,10 @@ FutureSightContinue:
end
FutureSight:
monbg ANIM_ATK_PARTNER
- playsewithpan SE_W060, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
setalpha 8, 8
- playsewithpan SE_W048, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_WHITE
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1
waitforvisualfinish
@@ -4769,7 +4769,7 @@ Move_THUNDER:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
delay 16
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
- playsewithpan SE_W086, SOUND_PAN_TARGET
+ playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -36
delay 1
@@ -4778,12 +4778,12 @@ Move_THUNDER:
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, 12
delay 20
createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -32
- playsewithpan SE_W086, SOUND_PAN_TARGET
+ playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -16
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16
- playsewithpan SE_W086, SOUND_PAN_TARGET
+ playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
delay 5
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
@@ -4798,7 +4798,7 @@ Move_THUNDER:
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -32
- playsewithpan SE_W161B, SOUND_PAN_TARGET
+ playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16
delay 1
@@ -4826,7 +4826,7 @@ Move_THUNDER_PUNCH:
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
waitforvisualfinish
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
delay 1
@@ -4838,7 +4838,7 @@ Move_THUNDER_PUNCH:
delay 1
createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16
delay 1
- playsewithpan SE_W161B, SOUND_PAN_TARGET
+ playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
@@ -4854,7 +4854,7 @@ Move_THUNDER_PUNCH:
Move_SACRED_FIRE:
loadspritegfx ANIM_TAG_FIRE
loadspritegfx ANIM_TAG_FIRE_PLUME
- loopsewithpan SE_W221, SOUND_PAN_ATTACKER, 7, 5
+ loopsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER, 7, 5
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1
@@ -4875,13 +4875,13 @@ Move_SACRED_FIRE:
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
waitforvisualfinish
- playsewithpan SE_W221B, SOUND_PAN_TARGET
+ playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1
delay 10
- playsewithpan SE_W221B, SOUND_PAN_TARGET
+ playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1
delay 10
- playsewithpan SE_W221B, SOUND_PAN_TARGET
+ playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1
delay 1
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
@@ -4889,7 +4889,7 @@ Move_SACRED_FIRE:
waitforvisualfinish
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
- playsewithpan SE_W172B, SOUND_PAN_TARGET
+ playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
@@ -4912,7 +4912,7 @@ Move_SCRATCH:
loadspritegfx ANIM_TAG_SCRATCH
monbg ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W010, SOUND_PAN_TARGET
+ playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gScratchSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -4925,7 +4925,7 @@ Move_DRAGON_BREATH:
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- loopsewithpan SE_W172, SOUND_PAN_ATTACKER, 7, 7
+ loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 7, 7
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
@@ -5007,7 +5007,7 @@ Move_SNORE:
blendoff
end
SnoreEffect:
- playsewithpan SE_W173, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
@@ -5020,7 +5020,7 @@ Move_LIGHT_SCREEN:
loadspritegfx ANIM_TAG_SPARKLE_3
loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL
setalpha 0, 16
- waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15
+ waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15
createsprite gLightScreenWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_GREEN_LIGHT_WALL
delay 10
call SpecialScreenSparkle
@@ -5049,7 +5049,7 @@ Move_MIRROR_COAT:
setalpha 0, 16
createsprite gMirrorCoatWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_RED_LIGHT_WALL
delay 10
- playsewithpan SE_W115, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER
call SpecialScreenSparkle
waitforvisualfinish
delay 1
@@ -5060,7 +5060,7 @@ Move_REFLECT:
loadspritegfx ANIM_TAG_SPARKLE_4
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
setalpha 0, 16
- waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15
+ waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15
createsprite gReflectWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_BLUE_LIGHT_WALL
delay 20
createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 0, ANIM_ATTACKER, 1
@@ -5076,7 +5076,7 @@ Move_REFLECT:
Move_BARRIER:
loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL
setalpha 0, 16
- waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15
+ waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15
createsprite gBarrierWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_GRAY_LIGHT_WALL
waitforvisualfinish
delay 1
@@ -5090,28 +5090,28 @@ Move_BUBBLE:
setalpha 12, 8
delay 1
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100
- playsewithpan SE_W145, SOUND_PAN_ATTACKER
- waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
delay 6
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100
- playsewithpan SE_W145, SOUND_PAN_ATTACKER
- waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
delay 6
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100
- playsewithpan SE_W145, SOUND_PAN_ATTACKER
- waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
delay 6
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100
- playsewithpan SE_W145, SOUND_PAN_ATTACKER
- waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
delay 6
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100
- playsewithpan SE_W145, SOUND_PAN_ATTACKER
- waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
delay 6
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100
- playsewithpan SE_W145, SOUND_PAN_ATTACKER
- waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
waitforvisualfinish
call WaterBubblesEffectLong
waitforvisualfinish
@@ -5124,7 +5124,7 @@ Move_SMOG:
monbg ANIM_DEF_PARTNER
monbgprio_29
setalpha 12, 8
- loopsewithpan SE_W054, SOUND_PAN_TARGET, 17, 10
+ loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 17, 10
call SmogCloud
call SmogCloud
call SmogCloud
@@ -5133,7 +5133,7 @@ Move_SMOG:
call SmogCloud
call SmogCloud
delay 120
- loopsewithpan SE_W092, SOUND_PAN_TARGET, 18, 2
+ loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 18, 2
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(26, 0, 26)
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1
@@ -5152,7 +5152,7 @@ Move_FAINT_ATTACK:
fadetobg BG_DARK
waitbgfadein
delay 0
- playsewithpan SE_W185, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3
createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1
waitforvisualfinish
@@ -5163,7 +5163,7 @@ Move_FAINT_ATTACK:
setalpha 12, 8
monbg ANIM_TARGET
delay 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 9, 1
waitforvisualfinish
@@ -5187,7 +5187,7 @@ Move_SAND_ATTACK:
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
setalpha 12, 8
- playsewithpan SE_W028, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
@@ -5212,7 +5212,7 @@ SandAttackDirt:
Move_MUD_SLAP:
loadspritegfx ANIM_TAG_MUD_SAND
- playsewithpan SE_W028, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
@@ -5236,14 +5236,14 @@ MudSlapMud:
Move_DRAGON_RAGE:
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_FIRE_PLUME
- playsewithpan SE_W082, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0, 15, 0, 0, 4
waitforvisualfinish
createsprite gDragonRageFireSpitSpriteTemplate, ANIM_TARGET, 2, 30, 15, 0, 10, 10
waitforvisualfinish
- loopsewithpan SE_W172B, SOUND_PAN_TARGET, 11, 3
+ loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET, 11, 3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 5, 0
delay 1
@@ -5267,7 +5267,7 @@ Move_DRAGON_RAGE:
Move_RAIN_DANCE:
loadspritegfx ANIM_TAG_RAIN_DROPS
- playsewithpan SE_W240, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 0, 4, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
@@ -5284,7 +5284,7 @@ Move_BITE:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W044, SOUND_PAN_TARGET
+ playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
delay 10
@@ -5303,14 +5303,14 @@ Move_CRUNCH:
fadetobg BG_DARK
waitbgfadein
setalpha 12, 8
- playsewithpan SE_W044, SOUND_PAN_TARGET
+ playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2
waitforvisualfinish
- playsewithpan SE_W044, SOUND_PAN_TARGET
+ playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10
delay 10
@@ -5329,7 +5329,7 @@ Move_CLAMP:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W011, SOUND_PAN_TARGET
+ playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
@@ -5348,7 +5348,7 @@ Move_ICE_BEAM:
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
waitforvisualfinish
- createsoundtask SoundTask_LoopSEAdjustPanning, SE_W062B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10
+ createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
delay 1
@@ -5386,7 +5386,7 @@ IceBeamCreateCrystals:
return
Move_WITHDRAW:
- playsewithpan SE_W029, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_Withdraw, 5
waitforvisualfinish
end
@@ -5395,7 +5395,7 @@ Move_AURORA_BEAM:
loadspritegfx ANIM_TAG_RAINBOW_RINGS
fadetobg BG_AURORA
waitbgfadein
- playsewithpan SE_W062, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER
setarg 7, 0
createvisualtask AnimTask_RotateAuroraRingColors, 10, 130
call AuroraBeamCreateRings
@@ -5404,7 +5404,7 @@ Move_AURORA_BEAM:
call AuroraBeamCreateRings
call AuroraBeamCreateRings
setarg 7, 0xFFFF
- createsoundtask SoundTask_LoopSEAdjustPanning, SE_W062B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10
+ createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1
call AuroraBeamCreateRings
call AuroraBeamCreateRings
@@ -5437,7 +5437,7 @@ SolarBeamSetUp:
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_BlendColorCycle, 2, 2, 1, 4, 0, 11, RGB(31, 31, 11)
- playsewithpan SE_W025, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call SolarBeamAbsorbEffect
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
@@ -5475,7 +5475,7 @@ SolarBeamAbsorbEffect:
return
SolarBeamUnleash:
call SetSolarbeamBg
- panse_1B SE_W076, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
+ panse_1B SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask AnimTask_CreateSmallSolarbeamOrbs, 5
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
@@ -5527,10 +5527,10 @@ BlizzardContinue:
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
waitbgfadein
waitforvisualfinish
- panse_1B SE_W059, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
+ panse_1B SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
call BlizzardIceCrystals
call BlizzardIceCrystals
- playsewithpan SE_W059B, SOUND_PAN_TARGET
+ playsewithpan SE_M_BLIZZARD2, SOUND_PAN_TARGET
waitforvisualfinish
call IceCrystalEffectLong
waitforvisualfinish
@@ -5573,10 +5573,10 @@ Move_POWDER_SNOW:
monbg ANIM_DEF_PARTNER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 0, 3, RGB_BLACK
waitforvisualfinish
- panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
+ panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
call PowderSnowSnowballs
call PowderSnowSnowballs
- playsewithpan SE_W016B, SOUND_PAN_TARGET
+ playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
waitforvisualfinish
waitsound
call IceCrystalEffectLong
@@ -5610,7 +5610,7 @@ Move_HYDRO_PUMP:
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
delay 6
- panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
+ panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
call HydroPumpBeams
call HydroPumpBeams
@@ -5655,7 +5655,7 @@ Move_SIGNAL_BEAM:
loadspritegfx ANIM_TAG_DUCK
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 25, 1
delay 6
- panse_1B SE_W062, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
+ panse_1B SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
call SignalBeamOrbs
call SignalBeamOrbs
@@ -5699,7 +5699,7 @@ Move_ABSORB:
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB(13, 31, 12)
waitforvisualfinish
- playsewithpan SE_W071, SOUND_PAN_TARGET
+ playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
delay 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
@@ -5717,28 +5717,28 @@ Move_ABSORB:
end
AbsorbEffect:
- playsewithpan SE_W152, SOUND_PAN_TARGET
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
- playsewithpan SE_W152, SOUND_PAN_TARGET
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W152, SOUND_PAN_TARGET
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
delay 4
- playsewithpan SE_W152, SOUND_PAN_TARGET
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
delay 4
- playsewithpan SE_W152, SOUND_PAN_TARGET
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
- playsewithpan SE_W152, SOUND_PAN_TARGET
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W152, SOUND_PAN_TARGET
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W152, SOUND_PAN_TARGET
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
@@ -5752,7 +5752,7 @@ Move_MEGA_DRAIN:
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, RGB(13, 31, 12)
waitforvisualfinish
- playsewithpan SE_W071, SOUND_PAN_TARGET
+ playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
delay 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
@@ -5770,35 +5770,35 @@ Move_MEGA_DRAIN:
end
MegaDrainAbsorbEffect:
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
delay 4
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
delay 4
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
delay 4
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
delay 4
@@ -5813,7 +5813,7 @@ Move_GIGA_DRAIN:
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 12, RGB(13, 31, 12)
waitforvisualfinish
- playsewithpan SE_W071, SOUND_PAN_TARGET
+ playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
delay 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
@@ -5831,42 +5831,42 @@ Move_GIGA_DRAIN:
end
GigaDrainAbsorbEffect:
- playsewithpan SE_W202, SOUND_PAN_TARGET
+ playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W202, SOUND_PAN_TARGET
+ playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39
delay 4
- playsewithpan SE_W202, SOUND_PAN_TARGET
+ playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26
delay 4
- playsewithpan SE_W202, SOUND_PAN_TARGET
+ playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W202, SOUND_PAN_TARGET
+ playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
- playsewithpan SE_W202, SOUND_PAN_TARGET
+ playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26
delay 4
- playsewithpan SE_W202, SOUND_PAN_TARGET
+ playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W202, SOUND_PAN_TARGET
+ playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
@@ -5886,7 +5886,7 @@ Move_LEECH_LIFE:
createsprite gLeechLifeNeedleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 12
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
- playsewithpan SE_W071, SOUND_PAN_TARGET
+ playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
delay 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
waitforvisualfinish
@@ -5906,7 +5906,7 @@ Move_LEECH_LIFE:
Move_SYNTHESIS:
loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18)
- playsewithpan SE_W025, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call GrantingStarsEffect
waitforvisualfinish
unloadspritegfx ANIM_TAG_SPARKLE_2
@@ -5928,22 +5928,22 @@ Move_TOXIC:
end
ToxicBubbles:
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1
- playsewithpan SE_W092, SOUND_PAN_TARGET
+ playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 15
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1
- playsewithpan SE_W092, SOUND_PAN_TARGET
+ playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 15
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1
- playsewithpan SE_W092, SOUND_PAN_TARGET
+ playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 15
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1
- playsewithpan SE_W092, SOUND_PAN_TARGET
+ playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 15
return
Move_SLUDGE:
loadspritegfx ANIM_TAG_POISON_BUBBLE
- playsewithpan SE_W145C, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
@@ -5970,19 +5970,19 @@ Move_SLUDGE_BOMB:
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20
- playsewithpan SE_W091, SOUND_PAN_TARGET
+ playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 5
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20
- playsewithpan SE_W091, SOUND_PAN_TARGET
+ playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 5
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 0, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -43, -12, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 16, -46, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -16, 44, 20
- playsewithpan SE_W091, SOUND_PAN_TARGET
+ playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 0
waitsound
waitforvisualfinish
@@ -5990,7 +5990,7 @@ Move_SLUDGE_BOMB:
waitforvisualfinish
end
SludgeBombProjectile:
- playsewithpan SE_W145C, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
delay 3
return
@@ -5999,31 +5999,31 @@ Move_ACID:
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_DEF_PARTNER
createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0
- playsewithpan SE_W145C, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0
- playsewithpan SE_W145C, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0
- playsewithpan SE_W145C, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 15
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, 20, 2, 2, 0, 12, RGB(30, 0, 31)
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -22, 0, 15, 55
- playsewithpan SE_W145, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -26, -24, 0, 15, 55
- playsewithpan SE_W145, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 15, -27, 0, 15, 50
- playsewithpan SE_W145, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -15, -17, 0, 10, 45
- playsewithpan SE_W145, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 27, -22, 0, 15, 50
- playsewithpan SE_W145, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
@@ -6034,14 +6034,14 @@ Move_BONEMERANG:
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W155, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BONEMERANG, SOUND_PAN_ATTACKER
createsprite gBonemerangSpriteTemplate, ANIM_ATTACKER, 2
delay 20
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 5, 1
delay 17
- playsewithpan SE_W233, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, -4
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6054,13 +6054,13 @@ Move_BONE_CLUB:
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W155, SOUND_PAN_TARGET
+ playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET
createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_BLACK, 10, 0, 0
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -6071,12 +6071,12 @@ Move_BONE_RUSH:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W155, SOUND_PAN_TARGET
+ playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET
createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 5, 1
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -6085,15 +6085,15 @@ Move_BONE_RUSH:
Move_SPIKES:
loadspritegfx ANIM_TAG_SPIKES
monbg ANIM_DEF_PARTNER
- playsewithpan SE_W026, SOUND_PAN_ATTACKER
- waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
+ playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30
delay 10
- playsewithpan SE_W026, SOUND_PAN_ATTACKER
- waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
+ playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30
delay 10
- waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
+ waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6103,7 +6103,7 @@ Move_MEGAHORN:
loadspritegfx ANIM_TAG_HORN_HIT_2
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
- playsewithpan SE_W082, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
jumpifcontest MegahornInContest
fadetobg BG_DRILL
waitbgfadeout
@@ -6118,7 +6118,7 @@ MegahornContinue:
delay 3
createsprite gMegahornHornSpriteTemplate, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6
delay 4
- playsewithpan SE_W011, SOUND_PAN_TARGET
+ playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 4, 1, 4
waitforvisualfinish
@@ -6148,13 +6148,13 @@ Move_GUST:
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W016, SOUND_PAN_TARGET
+ playsewithpan SE_M_GUST, SOUND_PAN_TARGET
createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 7, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
- playsewithpan SE_W016B, SOUND_PAN_TARGET
+ playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -6166,7 +6166,7 @@ Move_WING_ATTACK:
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
- loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2
+ loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
@@ -6176,7 +6176,7 @@ Move_WING_ATTACK:
delay 17
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1
- loopsewithpan SE_W003, SOUND_PAN_TARGET, 5, 2
+ loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 5, 2
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
@@ -6186,7 +6186,7 @@ Move_WING_ATTACK:
Move_PECK:
loadspritegfx ANIM_TAG_IMPACT
- playsewithpan SE_W030, SOUND_PAN_TARGET
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 3, -768, ANIM_TARGET, 2
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 0, ANIM_TARGET, 3
waitforvisualfinish
@@ -6207,7 +6207,7 @@ Move_AEROBLAST:
call AeroblastBeam
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
- playsewithpan SE_W013, SOUND_PAN_TARGET
+ playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -6215,19 +6215,19 @@ Move_AEROBLAST:
call UnsetSkyBg
end
AeroblastBeam:
- playsewithpan SE_W026, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
delay 3
- playsewithpan SE_W026, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0
delay 3
- playsewithpan SE_W026, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0
delay 3
- playsewithpan SE_W026, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0
delay 3
@@ -6240,18 +6240,18 @@ Move_WATER_GUN:
monbgprio_28 ANIM_TARGET
setalpha 12, 8
createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25
- playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 8, 1
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2
createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55
- playsewithpan SE_W152, SOUND_PAN_TARGET
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
delay 10
createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50
- playsewithpan SE_W152, SOUND_PAN_TARGET
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
delay 10
createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45
- playsewithpan SE_W152, SOUND_PAN_TARGET
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -6263,7 +6263,7 @@ Move_CRABHAMMER:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 0
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(13, 21, 31), 10, 0, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4
@@ -6272,7 +6272,7 @@ Move_CRABHAMMER:
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 4
waitforvisualfinish
- loopsewithpan SE_W152, SOUND_PAN_TARGET, 20, 3
+ loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 20, 3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 8, 1
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, ANIM_TARGET
delay 4
@@ -6297,7 +6297,7 @@ Move_CRABHAMMER:
Move_SURF:
createvisualtask AnimTask_CreateSurfWave, 2, FALSE
delay 24
- panse_1B SE_W057, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
+ panse_1B SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
waitforvisualfinish
end
@@ -6309,7 +6309,7 @@ Move_FLAMETHROWER:
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1
delay 6
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
- panse_1B SE_W053, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
+ panse_1B SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
@@ -6337,7 +6337,7 @@ FlamethrowerCreateFlames:
@ Also used by Sandstorm weather
Move_SANDSTORM:
loadspritegfx ANIM_TAG_FLYING_DIRT
- playsewithpan SE_W201, 0
+ playsewithpan SE_M_SANDSTORM, 0
createvisualtask AnimTask_LoadSandstormBackground, 5, FALSE
delay 16
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0
@@ -6362,7 +6362,7 @@ Move_WHIRLPOOL:
setalpha 12, 8
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(0, 13, 23)
- playsewithpan SE_W250, SOUND_PAN_TARGET
+ playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1
call WhirlpoolEffect
call WhirlpoolEffect
@@ -6397,19 +6397,19 @@ FlyEnd:
end
FlySetUp:
- playsewithpan SE_W019, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
goto FlyEnd
FlyUnleash:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20
delay 20
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
- playsewithpan SE_W013, SOUND_PAN_TARGET
+ playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -6423,17 +6423,17 @@ BounceEnd:
end
BounceSetUp:
- playsewithpan SE_W100, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
createsprite gBounceBallShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
goto BounceEnd
BounceUnleash:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W207, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
delay 7
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1
waitforvisualfinish
@@ -6447,10 +6447,10 @@ Move_KARATE_CHOP:
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W104, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
waitforvisualfinish
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
waitforvisualfinish
@@ -6463,11 +6463,11 @@ Move_CROSS_CHOP:
loadspritegfx ANIM_TAG_CROSS_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W025, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
delay 40
- playsewithpan SE_W013, SOUND_PAN_TARGET
+ playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10
createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1
@@ -6484,11 +6484,11 @@ Move_JUMP_KICK:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 3
createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1
- playsewithpan SE_W026, SOUND_PAN_TARGET
+ playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -6505,10 +6505,10 @@ Move_HI_JUMP_KICK:
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 3
delay 2
createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1
- playsewithpan SE_W026, SOUND_PAN_TARGET
+ playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
delay 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 11, 1
@@ -6527,7 +6527,7 @@ Move_DOUBLE_KICK:
setalpha 12, 8
createsprite gFistFootRandomPosSpriteTemplate, ANIM_ATTACKER, 3, 1, 20, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -6538,7 +6538,7 @@ Move_TRIPLE_KICK:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
jumpifmoveturn 0, TripleKickLeft
jumpifmoveturn 1, TripleKickRight
goto TripleKickCenter
@@ -6574,26 +6574,26 @@ Move_DYNAMIC_PUNCH:
delay 1
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1
delay 1
waitsound
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 5, 0, 28, 1
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
delay 6
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
delay 6
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
delay 6
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
delay 6
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -6606,23 +6606,23 @@ Move_COUNTER:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4
- playsewithpan SE_W233, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -15, 18, ANIM_TARGET, 0
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 25, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -15, 18, 8, 1, 0
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -4, ANIM_TARGET, 0
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 8, 1, 0
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 15, 9, ANIM_TARGET, 0
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 15, 9, 8, 1, 0
delay 5
@@ -6636,13 +6636,13 @@ Move_VITAL_THROW:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W233, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 2
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4
waitforvisualfinish
@@ -6664,10 +6664,10 @@ Move_ROCK_SMASH:
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 8, 1, 0
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
waitforvisualfinish
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2
@@ -6686,16 +6686,16 @@ Move_SUBMISSION:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
- waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 10
- waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 20
- waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 30
- waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 40
- waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 50
- waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 60
- waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 70
- waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 80
- waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 90
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 10
+ waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 20
+ waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 30
+ waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 40
+ waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 50
+ waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 60
+ waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 70
+ waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 80
+ waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 90
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4
createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4
call SubmissionHit
@@ -6722,7 +6722,7 @@ Move_SUNNY_DAY:
setalpha 13, 3
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 1, 0, 6, RGB_WHITE
waitforvisualfinish
- panse_26 SE_W080, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
+ panse_26 SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
call SunnyDayLightRay
call SunnyDayLightRay
call SunnyDayLightRay
@@ -6743,7 +6743,7 @@ Move_COTTON_SPORE:
loadspritegfx ANIM_TAG_SPORE
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- loopsewithpan SE_W077, SOUND_PAN_TARGET, 18, 10
+ loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 18, 10
call CreateCottonSpores
call CreateCottonSpores
call CreateCottonSpores
@@ -6765,7 +6765,7 @@ Move_SPORE:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_SporeDoubleBattle, 2
- loopsewithpan SE_W077, SOUND_PAN_TARGET, 16, 11
+ loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 16, 11
call CreateSpore
call CreateSpore
call CreateSpore
@@ -6789,7 +6789,7 @@ Move_PETAL_DANCE:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W080, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3
createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 8, 100
@@ -6811,7 +6811,7 @@ Move_PETAL_DANCE:
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 5
delay 3
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 6, 0, 8, 1
waitforvisualfinish
@@ -6829,7 +6829,7 @@ Move_RAZOR_LEAF:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 1
- loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5
+ loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15
@@ -6850,11 +6850,11 @@ Move_RAZOR_LEAF:
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8
delay 60
- playsewithpan SE_W013B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
delay 20
- playsewithpan SE_W013, SOUND_PAN_TARGET
+ playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1
waitforvisualfinish
@@ -6878,7 +6878,7 @@ Move_ANCIENT_POWER:
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 30, 1
- playsewithpan SE_W082, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
delay 10
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4
@@ -6888,7 +6888,7 @@ Move_ANCIENT_POWER:
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0, 0, 4
delay 3
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -6901,10 +6901,10 @@ Move_ANCIENT_POWER:
Move_OCTAZOOKA:
loadspritegfx ANIM_TAG_GRAY_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
- playsewithpan SE_W025B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER
createsprite gOctazookaBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 20, 0
waitforvisualfinish
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0
@@ -6919,7 +6919,7 @@ Move_MIST:
loadspritegfx ANIM_TAG_MIST_CLOUD
monbg ANIM_ATK_PARTNER
setalpha 12, 8
- loopsewithpan SE_W054, SOUND_PAN_ATTACKER, 20, 15
+ loopsewithpan SE_M_MIST, SOUND_PAN_ATTACKER, 20, 15
call MistCloud
call MistCloud
call MistCloud
@@ -6941,7 +6941,7 @@ MistCloud:
Move_HAZE:
waitforvisualfinish
- playsewithpan SE_W114, 0
+ playsewithpan SE_M_HAZE, 0
createvisualtask AnimTask_HazeScrollingFog, 5
delay 30
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x780, 2, 0, 16, RGB_BLACK
@@ -6960,14 +6960,14 @@ Move_FIRE_PUNCH:
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196
- playsewithpan SE_W172, SOUND_PAN_TARGET
+ playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
call FireSpreadEffect
delay 4
- playsewithpan SE_W007, SOUND_PAN_TARGET
+ playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 9, 0, RGB_RED
waitforvisualfinish
@@ -6990,7 +6990,7 @@ Move_LEER:
monbg ANIM_ATTACKER
monbgprio_28 ANIM_ATTACKER
setalpha 8, 8
- playsewithpan SE_W043, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 24, -12
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
waitforvisualfinish
@@ -7009,10 +7009,10 @@ Move_DREAM_EATER:
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
- playsewithpan SE_W060, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
setalpha 8, 8
- playsewithpan SE_W107, SOUND_PAN_TARGET
+ playsewithpan SE_M_MINIMIZE, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1
waitforvisualfinish
@@ -7029,42 +7029,42 @@ Move_DREAM_EATER:
call UnsetPsychicBackground
end
DreamEaterAbsorb:
- playsewithpan SE_W207, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W207, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39
delay 4
- playsewithpan SE_W207, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26
delay 4
- playsewithpan SE_W207, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W207, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
- playsewithpan SE_W207, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26
delay 4
- playsewithpan SE_W207, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W207, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
@@ -7079,25 +7079,25 @@ Move_POISON_GAS:
monbgprio_29
setalpha 12, 8
delay 0
- playsewithpan SE_W054, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
- playsewithpan SE_W054, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
- playsewithpan SE_W054, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
- playsewithpan SE_W054, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
- playsewithpan SE_W054, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
- playsewithpan SE_W054, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 40
- loopsewithpan SE_W054, SOUND_PAN_TARGET, 28, 6
+ loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 28, 6
createvisualtask AnimTask_BlendColorCycle, 2, 4, 6, 2, 0, 12, RGB(26, 0, 26)
waitforvisualfinish
blendoff
@@ -7110,7 +7110,7 @@ Move_BIND:
goto BindWrap
BindWrap:
- playsewithpan SE_W020, SOUND_PAN_TARGET
+ playsewithpan SE_M_BIND, SOUND_PAN_TARGET
call BindWrapSqueezeTarget
call BindWrapSqueezeTarget
waitforvisualfinish
@@ -7126,9 +7126,9 @@ Move_WRAP:
Move_PSYBEAM:
loadspritegfx ANIM_TAG_GOLD_RING
- playsewithpan SE_W060, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
- createsoundtask SoundTask_LoopSEAdjustPanning, SE_W060B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
+ createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
call PsybeamRings
call PsybeamRings
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET
@@ -7163,7 +7163,7 @@ Move_HYPNOSIS:
call UnsetPsychicBackground
end
HypnosisRings:
- playsewithpan SE_W048, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0
createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0
delay 6
@@ -7171,10 +7171,10 @@ HypnosisRings:
Move_PSYWAVE:
loadspritegfx ANIM_TAG_BLUE_RING
- playsewithpan SE_W060, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
- createsoundtask SoundTask_LoopSEAdjustPanning, SE_W100, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10
+ createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TELEPORT, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10
call PsywaveRings
call PsywaveRings
createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 4, 0, 12, RGB(31, 18, 31)
@@ -7196,7 +7196,7 @@ PsywaveRings:
Move_ZAP_CANNON:
loadspritegfx ANIM_TAG_BLACK_BALL_2
loadspritegfx ANIM_TAG_SPARK_2
- playsewithpan SE_W086, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER
createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
@@ -7209,7 +7209,7 @@ Move_ZAP_CANNON:
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
delay 15
- waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19
+ waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19
call ElectricityEffect
waitforvisualfinish
end
@@ -7217,13 +7217,13 @@ Move_ZAP_CANNON:
Move_STEEL_WING:
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
- loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
+ loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
waitforvisualfinish
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
- loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2
+ loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
@@ -7233,7 +7233,7 @@ Move_STEEL_WING:
delay 17
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1
- playsewithpan SE_W013, SOUND_PAN_TARGET
+ playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
@@ -7243,7 +7243,7 @@ Move_STEEL_WING:
Move_IRON_TAIL:
loadspritegfx ANIM_TAG_IMPACT
- loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
+ loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0
waitforvisualfinish
monbg ANIM_TARGET
@@ -7252,7 +7252,7 @@ Move_IRON_TAIL:
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
clearmonbg ANIM_TARGET
@@ -7263,7 +7263,7 @@ Move_IRON_TAIL:
Move_POISON_TAIL:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_POISON_BUBBLE
- loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
+ loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 1, 1, RGB(24, 6, 23)
waitforvisualfinish
monbg ANIM_TARGET
@@ -7272,7 +7272,7 @@ Move_POISON_TAIL:
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
clearmonbg ANIM_TARGET
@@ -7283,19 +7283,19 @@ Move_POISON_TAIL:
Move_METAL_CLAW:
loadspritegfx ANIM_TAG_CLAW_SLASH
- loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
+ loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2
- playsewithpan SE_W013, SOUND_PAN_TARGET
+ playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
delay 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2
- playsewithpan SE_W013, SOUND_PAN_TARGET
+ playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
@@ -7305,11 +7305,11 @@ Move_METAL_CLAW:
Move_NIGHT_SHADE:
monbg ANIM_ATTACKER
monbgprio_28 ANIM_ATTACKER
- playsewithpan SE_W060, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
fadetobg BG_GHOST
waitbgfadein
delay 10
- playsewithpan SE_W043, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_NightShadeClone, 5, 85
delay 70
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
@@ -7324,24 +7324,24 @@ Move_NIGHT_SHADE:
Move_EGG_BOMB:
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_LARGE_FRESH_EGG
- playsewithpan SE_W039, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
createsprite gEggThrowSpriteTemplate, ANIM_TARGET, 2, 10, 0, 0, 0, 25, -32
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 16, 1
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 3
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 3
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 3
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 3
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 3
waitforvisualfinish
end
@@ -7351,10 +7351,10 @@ Move_SHADOW_BALL:
fadetobg BG_GHOST
waitbgfadein
delay 15
- createsoundtask SoundTask_LoopSEAdjustPanning, SE_W054, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5
+ createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_MIST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5
createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8
waitforvisualfinish
- playsewithpan SE_W028, SOUND_PAN_TARGET
+ playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
waitforvisualfinish
restorebg
@@ -7364,7 +7364,7 @@ Move_SHADOW_BALL:
Move_LICK:
loadspritegfx ANIM_TAG_LICK
delay 15
- playsewithpan SE_W122, SOUND_PAN_TARGET
+ playsewithpan SE_M_LICK, SOUND_PAN_TARGET
createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1
waitforvisualfinish
@@ -7372,7 +7372,7 @@ Move_LICK:
Move_FOCUS_ENERGY:
loadspritegfx ANIM_TAG_FOCUS_ENERGY
- playsewithpan SE_W082, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call EndureEffect
delay 8
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_WHITE
@@ -7387,7 +7387,7 @@ Move_BIDE:
choosetwoturnanim BideSetUp, BideUnleash
end
BideSetUp:
- loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2
+ loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
@@ -7397,7 +7397,7 @@ BideUnleash:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2
+ loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
@@ -7405,13 +7405,13 @@ BideUnleash:
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 12, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 16, 1
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 18, -8, ANIM_TARGET, 1
delay 5
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -18, 8, ANIM_TARGET, 1
delay 5
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -8, -5, ANIM_TARGET, 1
waitforvisualfinish
delay 5
@@ -7430,7 +7430,7 @@ Move_STRING_SHOT:
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK
waitforvisualfinish
- loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6
+ loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6
call StringShotThread
call StringShotThread
call StringShotThread
@@ -7450,7 +7450,7 @@ Move_STRING_SHOT:
call StringShotThread
call StringShotThread
waitforvisualfinish
- playsewithpan SE_W081B, SOUND_PAN_TARGET
+ playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 10
delay 4
createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, -2
@@ -7476,7 +7476,7 @@ Move_SPIDER_WEB:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK
waitforvisualfinish
monbgprio_28 ANIM_TARGET
- loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6
+ loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
@@ -7492,7 +7492,7 @@ Move_SPIDER_WEB:
call SpiderWebThread
call SpiderWebThread
waitforvisualfinish
- playsewithpan SE_W081B, SOUND_PAN_TARGET
+ playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -7513,12 +7513,12 @@ RazorWindEnd:
RazorWindSetUp:
loadspritegfx ANIM_TAG_GUST
- playsewithpan SE_W016, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER
createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40
createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40
createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40
waitforvisualfinish
- playsewithpan SE_W016B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER
goto RazorWindEnd
RazorWindUnleash:
@@ -7526,16 +7526,16 @@ RazorWindUnleash:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W013B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1
delay 2
- playsewithpan SE_W013B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1
delay 2
- playsewithpan SE_W013B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1
delay 17
- playsewithpan SE_W013, SOUND_PAN_TARGET
+ playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 10, 1
waitforvisualfinish
@@ -7548,11 +7548,11 @@ Move_DISABLE:
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
setalpha 8, 8
- playsewithpan SE_W197, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 24, -16
waitforvisualfinish
createvisualtask AnimTask_GrowAndGreyscale, 5
- loopsewithpan SE_W020, SOUND_PAN_TARGET, 15, 4
+ loopsewithpan SE_M_BIND, SOUND_PAN_TARGET, 15, 4
waitforvisualfinish
delay 1
clearmonbg ANIM_TARGET
@@ -7564,7 +7564,7 @@ Move_RECOVER:
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_ATK_PARTNER
setalpha 12, 8
- loopsewithpan SE_W025, SOUND_PAN_ATTACKER, 13, 3
+ loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
call RecoverAbsorbEffect
call RecoverAbsorbEffect
@@ -7599,14 +7599,14 @@ Move_MIMIC:
setalpha 11, 5
monbg_22 ANIM_DEF_PARTNER
monbgprio_29
- panse_1B SE_W107, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
+ panse_1B SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
createvisualtask AnimTask_ShrinkTargetCopy, 5, 128, 24
delay 15
createsprite gMimicOrbSpriteTemplate, ANIM_TARGET, 2, -12, 24
delay 10
setarg 7, 0xFFFF
waitforvisualfinish
- playsewithpan SE_W036, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 11, RGB_WHITE
waitforvisualfinish
clearmonbg_23 ANIM_DEF_PARTNER
@@ -7615,7 +7615,7 @@ Move_MIMIC:
Move_CONSTRICT:
loadspritegfx ANIM_TAG_TENDRILS
- loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 4
+ loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 4
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 2
delay 7
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 2
@@ -7625,7 +7625,7 @@ Move_CONSTRICT:
delay 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
delay 20
- playsewithpan SE_W020, SOUND_PAN_TARGET
+ playsewithpan SE_M_BIND, SOUND_PAN_TARGET
setarg 7, 0xFFFF
waitforvisualfinish
end
@@ -7650,7 +7650,7 @@ CurseGhost:
clearmonbg ANIM_ATK_PARTNER
delay 1
monbg ANIM_DEF_PARTNER
- playsewithpan SE_W171, SOUND_PAN_TARGET
+ playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
waitforvisualfinish
@@ -7660,7 +7660,7 @@ CurseGhost:
end
CurseGhostShakeFromNail:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 4, 0, 10, 0
- playsewithpan SE_W020, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BIND, SOUND_PAN_ATTACKER
return
CurseStats:
createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, ANIM_ATTACKER
@@ -7670,7 +7670,7 @@ CurseStats:
waitforvisualfinish
end
CurseStats1:
- playsewithpan SE_W082, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_DrawFallingWhiteLinesOnAttacker, 5
createvisualtask AnimTask_BlendColorCycle, 5, 2, 4, 2, 0, 10, RGB_RED
return
@@ -7680,13 +7680,13 @@ Move_SOFT_BOILED:
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_ATK_PARTNER
- playsewithpan SE_W039, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 2, 6, 1
createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 0
createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 1
delay 120
delay 7
- playsewithpan SE_W030, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 10, 0, RGB(12, 24, 30)
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1
delay 8
@@ -7731,14 +7731,14 @@ Move_HEAL_BELL:
unloadspritegfx ANIM_TAG_MUSIC_NOTES_2
unloadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
- playsewithpan SE_W234, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
unloadspritegfx ANIM_TAG_SPARKLE_2
loadspritegfx ANIM_TAG_THIN_RING
- playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
+ playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 10, 0, RGB(12, 24, 30)
createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 3, 10, 0, RGB_WHITE
createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1
@@ -7747,14 +7747,14 @@ HealBellRing:
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 8, 0, RGB(12, 24, 30)
createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 3, 2, 10, RGB_WHITE
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1
- playsewithpan SE_W215, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
return
Move_FAKE_OUT:
- playsewithpan SE_W260, 0
+ playsewithpan SE_M_FLATTER, 0
createvisualtask AnimTask_FakeOut, 5
waitforvisualfinish
- playsewithpan SE_W166, SOUND_PAN_TARGET
+ playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
createvisualtask AnimTask_StretchTargetUp, 3
waitforvisualfinish
@@ -7764,17 +7764,17 @@ Move_FAKE_OUT:
Move_SCARY_FACE:
loadspritegfx ANIM_TAG_EYE_SPARKLE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 0, 16, RGB_BLACK
- playsewithpan SE_W060, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 10
- playsewithpan SE_W043, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaryFace, 5
delay 13
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
waitforvisualfinish
createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE
- playsewithpan SE_W081B, SOUND_PAN_TARGET
+ playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 16, 0, RGB_BLACK
waitforvisualfinish
end
@@ -7783,14 +7783,14 @@ Move_SWEET_KISS:
loadspritegfx ANIM_TAG_RED_HEART
loadspritegfx ANIM_TAG_ANGEL
createsprite gAngelSpriteTemplate, ANIM_TARGET, 2, 16, -48
- playsewithpan SE_W215, SOUND_PAN_TARGET
+ playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET
delay 23
- playsewithpan SE_W215, SOUND_PAN_TARGET
+ playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET
delay 23
- playsewithpan SE_W215, SOUND_PAN_TARGET
+ playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -30
- playsewithpan SE_W213, SOUND_PAN_TARGET
+ playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -42
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -14
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38
@@ -7802,9 +7802,9 @@ Move_LOVELY_KISS:
loadspritegfx ANIM_TAG_PINK_HEART
loadspritegfx ANIM_TAG_DEVIL
createsprite gDevilSpriteTemplate, ANIM_TARGET, 2, 0, -24
- playsewithpan SE_W060B, SOUND_PAN_TARGET
+ playsewithpan SE_M_PSYBEAM2, SOUND_PAN_TARGET
waitforvisualfinish
- playsewithpan SE_W213, SOUND_PAN_TARGET
+ playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -256, -42
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 128, -14
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 416, -38
@@ -7815,13 +7815,13 @@ Move_FURY_SWIPES:
loadspritegfx ANIM_TAG_SWIPE
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 5
delay 4
- playsewithpan SE_W010, SOUND_PAN_TARGET
+ playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, 16, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 5, 1
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 5, 5
delay 4
- playsewithpan SE_W010, SOUND_PAN_TARGET
+ playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, -16, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
end
@@ -7830,28 +7830,28 @@ Move_INGRAIN:
loadspritegfx ANIM_TAG_ROOTS
loadspritegfx ANIM_TAG_ORBS
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 16, 26, -1, 2, 150
- playsewithpan SE_W010, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 10
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -32, 20, 1, 1, 140
- playsewithpan SE_W010, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 10
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 32, 22, 1, 0, 130
- playsewithpan SE_W010, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 10
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -16, 25, -1, 3, 120
- playsewithpan SE_W010, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 40
createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 32, 26, -1, 3, 30
delay 5
- playsewithpan SE_W145C, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, -48, 20, 1, 2, 30
- playsewithpan SE_W145C, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
- playsewithpan SE_W145C, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 48, 26, -2, 3, 18
- playsewithpan SE_W145C, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 10
waitforvisualfinish
end
@@ -7860,13 +7860,13 @@ Move_PRESENT:
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask AnimTask_IsHealingMove, 2
createsprite gPresentSpriteTemplate, ANIM_TARGET, 2, 0, -5, 10, 2, -1
- playsewithpan SE_W039, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 14
- playsewithpan SE_W145B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE2, SOUND_PAN_ATTACKER
delay 14
- playsewithpan SE_W145B, 0
+ playsewithpan SE_M_BUBBLE2, 0
delay 20
- playsewithpan SE_W145B, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET
waitforvisualfinish
jumpretfalse PresentDamage
jumprettrue PresentHeal
@@ -7874,26 +7874,26 @@ Move_PRESENT:
PresentDamage:
loadspritegfx ANIM_TAG_EXPLOSION
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
delay 6
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, 1, 1
delay 6
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, 1, 1
delay 6
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, 1, 1
delay 6
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, 1, 1
end
PresentHeal:
loadspritegfx ANIM_TAG_GREEN_SPARKLE
loadspritegfx ANIM_TAG_BLUE_STAR
- playsewithpan SE_W234, SOUND_PAN_TARGET
+ playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -16, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 16, 32, -3, -1
@@ -7918,7 +7918,7 @@ PresentHeal:
Move_BATON_PASS:
loadspritegfx ANIM_TAG_POKEBALL
- playsewithpan SE_W226, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BATON_PASS, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, 31, 1, 2, 0, 11, RGB(31, 22, 30)
createsprite gBatonPassPokeballSpriteTemplate, ANIM_ATTACKER, 2
end
@@ -7943,7 +7943,7 @@ Move_PERISH_SONG:
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 240
createsprite gPerishSongMusicNote2SpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 0
delay 20
- panse_1B SE_W195, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
+ panse_1B SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_BLACK
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 4, 0
@@ -7964,21 +7964,21 @@ Move_SLEEP_TALK:
createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, ANIM_ATTACKER
delay 20
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
- playsewithpan SE_W173, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
delay 20
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
- playsewithpan SE_W173, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
delay 20
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
- playsewithpan SE_W173, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
delay 6
@@ -7988,7 +7988,7 @@ Move_SLEEP_TALK:
Move_HYPER_FANG:
loadspritegfx ANIM_TAG_FANG_ATTACK
- playsewithpan SE_W044, SOUND_PAN_TARGET
+ playsewithpan SE_M_BITE, SOUND_PAN_TARGET
delay 1
delay 2
createvisualtask AnimTask_IsContest, 2
@@ -8001,7 +8001,7 @@ HyperFangContinue:
createsprite gFangSpriteTemplate, ANIM_TARGET, 2
waitbgfadein
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 10, 10, 1
- playsewithpan SE_W043, SOUND_PAN_TARGET
+ playsewithpan SE_M_LEER, SOUND_PAN_TARGET
delay 20
restorebg
waitbgfadein
@@ -8020,17 +8020,17 @@ HyperFangInContest:
Move_TRI_ATTACK:
loadspritegfx ANIM_TAG_TRI_ATTACK_TRIANGLE
createsprite gTriAttackTriangleSpriteTemplate, ANIM_TARGET, 2, 16, 0
- playsewithpan SE_W161, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER
delay 20
- playsewithpan SE_W161, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER
delay 20
- createsoundtask SoundTask_LoopSEAdjustPanning, SE_W161, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 6, 0, 7
+ createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 6, 0, 7
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
delay 16
loadspritegfx ANIM_TAG_FIRE
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
- playsewithpan SE_W172B, SOUND_PAN_TARGET
+ playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
@@ -8049,7 +8049,7 @@ Move_TRI_ATTACK:
waitforvisualfinish
loadspritegfx ANIM_TAG_LIGHTNING
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
- playsewithpan SE_W161B, SOUND_PAN_TARGET
+ playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16
@@ -8071,8 +8071,8 @@ Move_WILL_O_WISP:
loadspritegfx ANIM_TAG_WISP_ORB
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
- playsewithpan SE_W052, SOUND_PAN_ATTACKER
- waitplaysewithpan SE_W052, SOUND_PAN_ATTACKER, 10
+ playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 10
createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_ATTACKER, 1, 0
createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
delay 3
@@ -8085,7 +8085,7 @@ Move_WILL_O_WISP:
createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
waitforvisualfinish
monbgprio_29
- playsewithpan SE_W172B, SOUND_PAN_TARGET
+ playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 13, 1
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 0
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 42
@@ -8109,7 +8109,7 @@ Move_ENCORE:
createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, -2, 0, 0, 0, 9
createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, 2, 0, 1, 0, 9
delay 16
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W227B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1
@@ -8123,23 +8123,23 @@ Move_TRICK:
createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 80
createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 208
delay 16
- playsewithpan SE_W166, 0
+ playsewithpan SE_M_SKETCH, 0
createvisualtask AnimTask_StretchTargetUp, 3
createvisualtask AnimTask_StretchAttackerUp, 3
delay 30
- playsewithpan SE_W104, 0
+ playsewithpan SE_M_DOUBLE_TEAM, 0
delay 24
- playsewithpan SE_W104, 0
+ playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
- playsewithpan SE_W104, 0
+ playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
- playsewithpan SE_W104, 0
+ playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
- playsewithpan SE_W104, 0
+ playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
- playsewithpan SE_W104, 0
+ playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
- playsewithpan SE_W213, 0
+ playsewithpan SE_M_ATTRACT, 0
createvisualtask AnimTask_ShakeMon, 3, ANIM_ATTACKER, 5, 0, 7, 2
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 5, 0, 7, 2
waitforvisualfinish
@@ -8150,11 +8150,11 @@ Move_WISH:
loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, RGB_BLACK
waitforvisualfinish
- panse_27 SE_W115, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
+ panse_27 SE_M_REFLECT, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
createsprite gWishStarSpriteTemplate, ANIM_ATTACKER, 40
waitforvisualfinish
delay 60
- loopsewithpan SE_W215, SOUND_PAN_ATTACKER, 16, 3
+ loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 16, 3
call GrantingStarsEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, RGB_BLACK
@@ -8163,7 +8163,7 @@ Move_WISH:
Move_STOCKPILE:
loadspritegfx ANIM_TAG_GRAY_ORB
- playsewithpan SE_W025, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, 2, 8, 1, 0, 12, RGB_WHITE
createvisualtask AnimTask_StockpileDeformMon, 5
call StockpileAbsorb
@@ -8193,11 +8193,11 @@ StockpileAbsorb:
Move_SPIT_UP:
loadspritegfx ANIM_TAG_RED_ORB_2
loadspritegfx ANIM_TAG_IMPACT
- playsewithpan SE_W036, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SpitUpDeformMon, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
delay 45
- playsewithpan SE_W255, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
delay 3
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 32, 12
@@ -8213,10 +8213,10 @@ Move_SPIT_UP:
SpitUpContinue:
delay 5
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0
- playsewithpan SE_W003, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, ANIM_TARGET, 1
delay 5
- playsewithpan SE_W003, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, ANIM_TARGET, 1
waitforvisualfinish
end
@@ -8240,11 +8240,11 @@ SpitUpStrongest:
Move_SWALLOW:
loadspritegfx ANIM_TAG_BLUE_ORB
loadspritegfx ANIM_TAG_BLUE_STAR
- playsewithpan SE_W036, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SwallowDeformMon, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
delay 38
- playsewithpan SE_W255, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 12, 1
call SwallowEffect
jumpifmoveturn 2, SwallowGood
@@ -8275,8 +8275,8 @@ SwallowBest:
Move_TRANSFORM:
monbg ANIM_ATTACKER
- playsewithpan SE_W100, SOUND_PAN_ATTACKER
- waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48
+ playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48
createvisualtask AnimTask_TransformMon, 2, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
@@ -8316,7 +8316,7 @@ MorningSunStar:
Move_SWEET_SCENT:
loadspritegfx ANIM_TAG_PINK_PETAL
- playsewithpan SE_W230, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100
delay 25
setpan 0
@@ -8357,11 +8357,11 @@ Move_HYPER_BEAM:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 0, 16, RGB_BLACK
waitforvisualfinish
delay 10
- playsewithpan SE_W063, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 4, 1
waitforvisualfinish
delay 30
- createsoundtask SoundTask_LoopSEAdjustPanning, SE_W063B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5
+ createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB(31, 0, 0), 16, 0, 0
call HyperBeamOrbs
@@ -8405,7 +8405,7 @@ HyperBeamOrbs:
Move_FLATTER:
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_CONFETTI
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W227B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET
createvisualtask AnimTask_CreateSpotlight, 2
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0
waitforvisualfinish
@@ -8415,7 +8415,7 @@ Move_FLATTER:
delay 10
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET
delay 0
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W260, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_ATTACKER
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
@@ -8436,7 +8436,7 @@ Move_FLATTER:
call CreateFlatterConfetti
call CreateFlatterConfetti
delay 5
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W260, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1
waitforvisualfinish
@@ -8452,8 +8452,8 @@ Move_ROLE_PLAY:
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 16, RGB_WHITE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 10, RGB_BLACK
waitforvisualfinish
- playsewithpan SE_W161, SOUND_PAN_ATTACKER
- waitplaysewithpan SE_W197, SOUND_PAN_ATTACKER, 30
+ playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_M_DETECT, SOUND_PAN_ATTACKER, 30
createvisualtask AnimTask_RolePlaySilhouette, 2
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
@@ -8465,13 +8465,13 @@ Move_ROLE_PLAY:
Move_REFRESH:
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
- playsewithpan SE_W287, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_StatusClearedEffect, 2, 0
waitforvisualfinish
- playsewithpan SE_W234, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
call GrantingStarsEffect
waitforvisualfinish
- playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
+ playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 10, 0, RGB(12, 24, 30)
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0
end
@@ -8482,11 +8482,11 @@ Move_BLAZE_KICK:
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W172, SOUND_PAN_TARGET
+ playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 30
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 7, RGB_WHITE
delay 30
- playsewithpan SE_W007, SOUND_PAN_TARGET
+ playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE
@@ -8521,7 +8521,7 @@ Move_SAND_TOMB:
loadspritegfx ANIM_TAG_MUD_SAND
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 43, 1
- playsewithpan SE_W328, SOUND_PAN_TARGET
+ playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET
call SandTombSwirlingDirt
call SandTombSwirlingDirt
call SandTombSwirlingDirt
@@ -8548,14 +8548,14 @@ SandTombSwirlingDirt:
Move_SHEER_COLD:
fadetobg BG_ICE
waitbgfadeout
- playsewithpan SE_W196, 0
+ playsewithpan SE_M_ICY_WIND, 0
waitbgfadein
loadspritegfx ANIM_TAG_ICE_CUBE
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_FrozenIceCube, 2
- waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17
+ waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -8572,11 +8572,11 @@ Move_ARM_THRUST:
delay 6
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3
delay 4
- playsewithpan SE_W207, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 1
- playsewithpan SE_W003, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
choosetwoturnanim ArmThrustRight, ArmThrustLeft
ArmThrustContinue:
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
@@ -8591,7 +8591,7 @@ ArmThrustLeft:
goto ArmThrustContinue
Move_MUDDY_WATER:
- panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
+ panse_1B SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask AnimTask_CreateSurfWave, 2, TRUE
waitforvisualfinish
end
@@ -8624,7 +8624,7 @@ Move_BULLET_SEED:
Move_DRAGON_CLAW:
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_CLAW_SLASH
- playsewithpan SE_W221B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 4, 0, 8, RGB(31, 19, 0)
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 15, 1
call DragonClawFireSpiral
@@ -8632,7 +8632,7 @@ Move_DRAGON_CLAW:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER
delay 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W013, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
@@ -8645,7 +8645,7 @@ Move_DRAGON_CLAW:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER
delay 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W013, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
@@ -8689,7 +8689,7 @@ Move_MUD_SHOT:
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1
delay 6
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
- panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
+ panse_1B SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
call MudShotOrbs
call MudShotOrbs
call MudShotOrbs
@@ -8717,7 +8717,7 @@ Move_METEOR_MASH:
loadspritegfx ANIM_TAG_GOLD_STARS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- panse_1B SE_W112, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +3, 0
+ panse_1B SE_M_BARRIER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +3, 0
fadetobg BG_COSMIC
waitbgfadein
waitforvisualfinish
@@ -8728,7 +8728,7 @@ Move_METEOR_MASH:
createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 30
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -80, -64, 40, 32, 30
delay 20
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 5, 0, 20, 1
waitforvisualfinish
@@ -8742,7 +8742,7 @@ Move_REVENGE:
loadspritegfx ANIM_TAG_PURPLE_SCRATCH
monbg ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W036, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createsprite gRevengeSmallScratchSpriteTemplate, ANIM_ATTACKER, 2, 10, -10
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 4, 2, 8, RGB_RED
@@ -8751,17 +8751,17 @@ Move_REVENGE:
loadspritegfx ANIM_TAG_PURPLE_SWIPE
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 4
- playsewithpan SE_W207, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gRevengeBigScratchSpriteTemplate, ANIM_TARGET, 2, 10, -10
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SWIPE
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1
createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1, 8
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 8, ANIM_TARGET, 1, 8
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
@@ -8770,7 +8770,7 @@ Move_REVENGE:
Move_POISON_FANG:
loadspritegfx ANIM_TAG_FANG_ATTACK
loadspritegfx ANIM_TAG_POISON_BUBBLE
- playsewithpan SE_W044, SOUND_PAN_TARGET
+ playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gFangSpriteTemplate, ANIM_TARGET, 2
delay 10
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 3, 0, 10, 1
@@ -8781,7 +8781,7 @@ Move_POISON_FANG:
end
Move_SUBSTITUTE:
- playsewithpan SE_W213, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_MonToSubstitute, 2
end
@@ -8794,50 +8794,50 @@ Move_FRENZY_PLANT:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 2, 0, 5, RGB_BLACK
waitforvisualfinish
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, 2, 0, 0, 100
- playsewithpan SE_W010, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -2, 0, 1, 95
- playsewithpan SE_W010, -43
+ playsewithpan SE_M_SCRATCH, -43
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 30, 8, -4, 0, 0, 90
- playsewithpan SE_W010, -22
+ playsewithpan SE_M_SCRATCH, -22
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 40, -8, 4, 0, 1, 85
- playsewithpan SE_W010, 0
+ playsewithpan SE_M_SCRATCH, 0
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 50, 8, 0, 0, 0, 85
- playsewithpan SE_W010, +21
+ playsewithpan SE_M_SCRATCH, +21
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 60, -8, -2, 0, 1, 85
- playsewithpan SE_W010, +42
+ playsewithpan SE_M_SCRATCH, +42
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 75, 8, 0, 0, 0, 85
- playsewithpan SE_W010, SOUND_PAN_TARGET
+ playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, 16, 6, 0, 3, 80
- playsewithpan SE_W010, SOUND_PAN_TARGET
+ playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, -16, -6, 0, 2, 75
- playsewithpan SE_W010, SOUND_PAN_TARGET
+ playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, ANIM_TARGET, 3
- playsewithpan SE_W003, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 8, 0, 20, 1
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, ANIM_TARGET, 3
- playsewithpan SE_W003, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -3, ANIM_TARGET, 2
- playsewithpan SE_W003, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -3, 1, ANIM_TARGET, 2
- playsewithpan SE_W003, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, 1, ANIM_TARGET, 1
- playsewithpan SE_W003, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, ANIM_TARGET, 1
- playsewithpan SE_W003, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 2, 5, 0, RGB_BLACK
waitforvisualfinish
@@ -8860,7 +8860,7 @@ Move_METAL_SOUND:
waitforvisualfinish
end
MetalSoundRings:
- panse_1B SE_W103, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
+ panse_1B SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
@@ -8883,20 +8883,20 @@ FocusPunchContinue:
waitbgfadein
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W207, SOUND_PAN_TARGET
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gFocusPunchFistSpriteTemplate, ANIM_TARGET, 2
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 2, ANIM_TARGET, 0
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -6, ANIM_TARGET, 0
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, ANIM_TARGET, 0
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
@@ -8930,94 +8930,94 @@ ReturnContinue:
end
ReturnWeak:
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W004, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_COMET_PUNCH, SOUND_PAN_TARGET
goto ReturnContinue
ReturnMedium:
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 11
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
goto ReturnContinue
ReturnStrong:
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
goto ReturnContinue
ReturnStrongest:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 12, 1, ANIM_ATTACKER
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
waitforvisualfinish
delay 4
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
waitforvisualfinish
delay 2
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, ANIM_ATTACKER
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 2, ANIM_ATTACKER
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
waitforvisualfinish
@@ -9026,25 +9026,25 @@ ReturnStrongest:
call ReturnStrongestHit
call ReturnStrongestHit
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 0
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 0
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 0
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6, 0, RGB_BLACK
goto ReturnContinue
ReturnStrongestHit:
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 3, ANIM_ATTACKER
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
waitforvisualfinish
@@ -9052,8 +9052,8 @@ ReturnStrongestHit:
Move_COSMIC_POWER:
loadspritegfx ANIM_TAG_SPARKLE_2
- createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W322, 0
- playsewithpan SE_W322, 0
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_COSMIC_POWER, 0
+ playsewithpan SE_M_COSMIC_POWER, 0
createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 0, 15, RGB_BLACK
waitforvisualfinish
fadetobg BG_COSMIC
@@ -9061,7 +9061,7 @@ Move_COSMIC_POWER:
createvisualtask AnimTask_StartSlidingBg, 2, 0, 128, 0, -1
waitbgfadein
delay 70
- createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W234, SOUND_PAN_ATTACKER
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
@@ -9080,7 +9080,7 @@ Move_BLAST_BURN:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W221, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0
@@ -9090,7 +9090,7 @@ Move_BLAST_BURN:
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0
delay 25
- playsewithpan SE_W172B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0
@@ -9102,7 +9102,7 @@ Move_BLAST_BURN:
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 25
- playsewithpan SE_W172B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0
@@ -9128,24 +9128,24 @@ Move_ROCK_TOMB:
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0
delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
- playsewithpan SE_W070, SOUND_PAN_TARGET
+ playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 8
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0
delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
- playsewithpan SE_W070, SOUND_PAN_TARGET
+ playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 8
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0
delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
- playsewithpan SE_W070, SOUND_PAN_TARGET
+ playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 8
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0
delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
- playsewithpan SE_W070, SOUND_PAN_TARGET
+ playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 24
- playsewithpan SE_W063, SOUND_PAN_TARGET
+ playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, ANIM_TARGET, 50
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
@@ -9154,8 +9154,8 @@ Move_ROCK_TOMB:
Move_SILVER_WIND:
loadspritegfx ANIM_TAG_SPARKLE_6
- panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
- playsewithpan SE_W234, 0
+ panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
+ playsewithpan SE_M_MORNING_SUN, 0
delay 0
monbg ANIM_DEF_PARTNER
monbgprio_29
@@ -9194,7 +9194,7 @@ SilverWindContinue:
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
waitforvisualfinish
- playsewithpan SE_W016B, SOUND_PAN_TARGET
+ playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
clearmonbg ANIM_DEF_PARTNER
delay 0
restorebg
@@ -9210,7 +9210,7 @@ SilverWindOnPlayer:
goto SilverWindContinue
Move_SNATCH:
- playsewithpan SE_W036, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -12, 4, 10, 10, 12, 6
end
@@ -9220,10 +9220,10 @@ Move_DIVE:
choosetwoturnanim DiveSetUp, DiveAttack
DiveSetUp:
loadspritegfx ANIM_TAG_ROUND_SHADOW
- playsewithpan SE_W029, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
waitforvisualfinish
- playsewithpan SE_W291, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
@@ -9240,7 +9240,7 @@ DiveAttack:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W153, SOUND_PAN_TARGET
+ playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gDiveWaterSplashSpriteTemplate, ANIM_TARGET, 3, 1
call DiveAttackWaterDroplets
call DiveAttackWaterDroplets
@@ -9264,11 +9264,11 @@ Move_ROCK_BLAST:
loadspritegfx ANIM_TAG_IMPACT
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 3
- playsewithpan SE_W207, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1
@@ -9290,13 +9290,13 @@ Move_OVERHEAT:
delay 1
createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 0
delay 1
- playsewithpan SE_W082, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 1, 0
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 1, 0, 13, RGB(28, 0, 0)
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1
waitforvisualfinish
- playsewithpan SE_W172B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20
@@ -9326,17 +9326,17 @@ Move_OVERHEAT:
delay 5
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, 3, ANIM_TARGET, 0
- playsewithpan SE_W007, SOUND_PAN_TARGET
+ playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 10, 0, 25, 1
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -5, ANIM_TARGET, 0
- playsewithpan SE_W007, SOUND_PAN_TARGET
+ playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 10, ANIM_TARGET, 0
- playsewithpan SE_W007, SOUND_PAN_TARGET
+ playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 0
- playsewithpan SE_W007, SOUND_PAN_TARGET
+ playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 1
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 0, 13, RGB(18, 18, 18)
@@ -9363,12 +9363,12 @@ Move_HYDRO_CANNON:
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W057, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
createsprite gHydroCannonChargeSpriteTemplate, ANIM_TARGET, 2
delay 10
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 30
- panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
+ panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
call HydroCannonBeam
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 10, 0, 40, 1
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
@@ -9402,11 +9402,11 @@ HydroCannonBeam:
Move_ASTONISH:
loadspritegfx ANIM_TAG_SWEAT_BEAD
- playsewithpan SE_W227, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_ENCORE, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 25
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
- playsewithpan SE_W166, SOUND_PAN_TARGET
+ playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
createvisualtask AnimTask_StretchTargetUp, 3
@@ -9425,7 +9425,7 @@ Move_SEISMIC_TOSS:
fadetobg BG_IN_AIR
waitbgfadeout
createvisualtask AnimTask_MoveSeismicTossBg, 3
- playsewithpan SE_W327, 0
+ playsewithpan SE_M_SKY_UPPERCUT, 0
waitbgfadein
waitforvisualfinish
createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
@@ -9463,7 +9463,7 @@ SeismicTossStrong:
goto SeismicTossContinue
SeismicTossRockScatter1:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1
- playsewithpan SE_W070, SOUND_PAN_TARGET
+ playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4
@@ -9472,7 +9472,7 @@ SeismicTossRockScatter1:
return
SeismicTossRockScatter2:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, ANIM_TARGET, 1
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2
@@ -9483,7 +9483,7 @@ SeismicTossRockScatter2:
Move_MAGIC_COAT:
loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL
setalpha 0, 16
- waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15
+ waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15
createsprite gMagicCoatWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_ORANGE_LIGHT_WALL
waitforvisualfinish
delay 1
@@ -9495,7 +9495,7 @@ Move_WATER_PULSE:
loadspritegfx ANIM_TAG_BLUE_RING_2
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
- playsewithpan SE_W145C, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 7, RGB(0, 25, 28)
delay 10
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0
@@ -9503,15 +9503,15 @@ Move_WATER_PULSE:
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
waitforvisualfinish
- playsewithpan SE_W202, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15
delay 5
- playsewithpan SE_W202, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15
delay 5
- playsewithpan SE_W202, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15
delay 13
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 8, 18, 1
@@ -9535,13 +9535,13 @@ Move_PSYCHO_BOOST:
setalpha 8, 8
delay 10
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 240, 0
- loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 14, 10
+ loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 14, 10
createsprite gPsychoBoostOrbSpriteTemplate, ANIM_ATTACKER, 2
delay 110
- loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 7, 10
+ loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 7, 10
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, -8, 1, 24, 1
- playsewithpan SE_W043, SOUND_PAN_TARGET
+ playsewithpan SE_M_LEER, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
@@ -9553,12 +9553,12 @@ Move_KNOCK_OFF:
loadspritegfx ANIM_TAG_IMPACT
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 4
- playsewithpan SE_W233, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
createsprite gKnockOffStrikeSpriteTemplate, ANIM_TARGET, 2, -16, -16
delay 8
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
@@ -9577,7 +9577,7 @@ Move_DOOM_DESIRE:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB_BLACK
waitforvisualfinish
setalpha 8, 8
- playsewithpan SE_W060, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1
waitforvisualfinish
delay 20
@@ -9594,7 +9594,7 @@ Move_SKY_UPPERCUT:
monbgprio_28 ANIM_TARGET
fadetobg BG_IN_AIR
waitbgfadeout
- playsewithpan SE_W327, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_MoveSkyUppercutBg, 5, 55
waitbgfadein
setalpha 12, 8
@@ -9602,20 +9602,20 @@ Move_SKY_UPPERCUT:
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 0, 0, 5
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 6, 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -28, 28, ANIM_TARGET, 1
delay 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -15, 8, ANIM_TARGET, 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, -12, ANIM_TARGET, 1
delay 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -32, ANIM_TARGET, 1
delay 1
- playsewithpan SE_W233B, SOUND_PAN_TARGET
+ playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, -52, ANIM_TARGET, 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -26, 16, 1, 4
delay 4
@@ -9651,7 +9651,7 @@ Move_TWISTER:
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- playsewithpan SE_W239, SOUND_PAN_TARGET
+ playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30
delay 1
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 55, 6, 60, 25
@@ -9674,18 +9674,18 @@ Move_TWISTER:
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 110, 10, 8, 32, 20
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -32, -16, ANIM_TARGET, 3
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
delay 4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, ANIM_TARGET, 3
- playsewithpan SE_W004, SOUND_PAN_TARGET
+ playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -9698,7 +9698,7 @@ Move_MAGICAL_LEAF:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 1
- loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5
+ loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5
createvisualtask AnimTask_CycleMagicalLeafPal, 5
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10
delay 2
@@ -9720,11 +9720,11 @@ Move_MAGICAL_LEAF:
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8
delay 60
- playsewithpan SE_W013B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, 20, 0
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, -20, 0
delay 30
- playsewithpan SE_W013, SOUND_PAN_TARGET
+ playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, -4, ANIM_TARGET, 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 10, 4, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
@@ -9741,10 +9741,10 @@ Move_ICE_BALL:
createvisualtask AnimTask_GetIceBallCounter, 5, 0
jumpargeq 0, 4, IceBallSetIceBg
IceBallContinue:
- playsewithpan SE_W196, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER
createsprite gIceBallChunkSpriteTemplate, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40
delay 28
- playsewithpan SE_W280, SOUND_PAN_TARGET
+ playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
createvisualtask AnimTask_GetIceBallCounter, 5, 0
jumpargeq 0, 0, IceBallWeakest
jumpargeq 0, 1, IceBallWeak
@@ -9829,11 +9829,11 @@ Move_WEATHER_BALL:
loadspritegfx ANIM_TAG_WEATHER_BALL
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER
delay 8
- playsewithpan SE_W207, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gWeatherBallUpSpriteTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
delay 15
- playsewithpan SE_W197, 0
+ playsewithpan SE_M_DETECT, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
waitforvisualfinish
createvisualtask AnimTask_GetWeather, 2
@@ -9847,7 +9847,7 @@ WeatherBallNormal:
loadspritegfx ANIM_TAG_IMPACT
createsprite gWeatherBallNormalDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
waitforvisualfinish
- playsewithpan SE_W025B, SOUND_PAN_TARGET
+ playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
waitforvisualfinish
@@ -9855,45 +9855,45 @@ WeatherBallNormal:
WeatherBallFire:
loadspritegfx ANIM_TAG_SMALL_EMBER
createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10
- playsewithpan SE_W172, SOUND_PAN_TARGET
+ playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
delay 10
createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
- playsewithpan SE_W172, SOUND_PAN_TARGET
+ playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
delay 10
createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
- playsewithpan SE_W172, SOUND_PAN_TARGET
+ playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
waitforvisualfinish
- playsewithpan SE_W172B, SOUND_PAN_TARGET
+ playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
waitforvisualfinish
end
WeatherBallWater:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10
- playsewithpan SE_W152, SOUND_PAN_TARGET
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
delay 8
createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20
- playsewithpan SE_W152, SOUND_PAN_TARGET
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
delay 13
createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
- playsewithpan SE_W152, SOUND_PAN_TARGET
+ playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
- playsewithpan SE_W202, SOUND_PAN_TARGET
+ playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
waitforvisualfinish
end
WeatherBallSandstorm:
loadspritegfx ANIM_TAG_ROCKS
createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 5
createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 14
createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
- playsewithpan SE_W088, SOUND_PAN_TARGET
+ playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
waitforvisualfinish
- playsewithpan SE_W070, SOUND_PAN_TARGET
+ playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3
@@ -9905,16 +9905,16 @@ WeatherBallIce:
loadspritegfx ANIM_TAG_HAIL
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20
- playsewithpan SE_W258, SOUND_PAN_TARGET
+ playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
delay 10
createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0
- playsewithpan SE_W258, SOUND_PAN_TARGET
+ playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
delay 10
createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0
- playsewithpan SE_W258, SOUND_PAN_TARGET
+ playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
call IceCrystalEffectShort
waitforvisualfinish
end
@@ -9923,7 +9923,7 @@ Move_COUNT:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W003, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -9933,64 +9933,64 @@ Move_COUNT:
IceCrystalEffectShort:
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 0
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
return
IceCrystalEffectLong:
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 1
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 1
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -29, 0, 1
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 29, -20, 1
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 1
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 1
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -20, 0, 1
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 1
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 26, -5, 1
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 1
- playsewithpan SE_W196, SOUND_PAN_TARGET
+ playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
return
IceSpikesEffectShort: @ Unused
- loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4
+ loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 0
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 0
@@ -10007,7 +10007,7 @@ IceSpikesEffectShort: @ Unused
return
IceSpikesEffectLong:
- loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4
+ loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 1
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 1
@@ -10037,7 +10037,7 @@ GrantingStarsEffect:
return
HealingEffect:
- playsewithpan SE_W071B, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER
createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 0, 0
delay 7
createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, 10, 0, 0
@@ -10049,7 +10049,7 @@ HealingEffect:
return
HealingEffect2:
- playsewithpan SE_W071B, SOUND_PAN_TARGET
+ playsewithpan SE_M_ABSORB_2, SOUND_PAN_TARGET
createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0
delay 7
createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, 10, 1, 0
@@ -10062,72 +10062,72 @@ HealingEffect2:
PoisonBubblesEffect:
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 10, 10, 0
- playsewithpan SE_W092, SOUND_PAN_TARGET
+ playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, -20, 0
- playsewithpan SE_W092, SOUND_PAN_TARGET
+ playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, 15, 0
- playsewithpan SE_W092, SOUND_PAN_TARGET
+ playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
- playsewithpan SE_W092, SOUND_PAN_TARGET
+ playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, -20, 0
- playsewithpan SE_W092, SOUND_PAN_TARGET
+ playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0
- playsewithpan SE_W092, SOUND_PAN_TARGET
+ playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
return
WaterBubblesEffectShort:
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 0
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 0
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 0
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 0
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
return
WaterBubblesEffectLong:
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -28, -10, 1
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 1
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 1
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 27, 8, 1
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 1
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 1
- playsewithpan SE_W145C, SOUND_PAN_TARGET
+ playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
return
ElectricityEffect:
- playsewithpan SE_W085B, SOUND_PAN_TARGET
+ playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1
@@ -10146,7 +10146,7 @@ ElectricityEffect:
return
ConfusionEffect:
- loopsewithpan SE_W146, SOUND_PAN_TARGET, 13, 6
+ loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 13, 6
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 3, 90
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 51, 3, 90
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 102, 3, 90
@@ -10214,7 +10214,7 @@ UnsetSolarbeamBg:
return
Status_Poison:
- loopsewithpan SE_W092, SOUND_PAN_TARGET, 13, 6
+ loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 18, 2
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 12, RGB(30, 0, 31)
end
@@ -10226,7 +10226,7 @@ Status_Confusion:
Status_Burn:
loadspritegfx ANIM_TAG_SMALL_EMBER
- playsewithpan SE_W172, SOUND_PAN_TARGET
+ playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
call BurnFlame
call BurnFlame
call BurnFlame
@@ -10239,19 +10239,19 @@ BurnFlame:
Status_Infatuation:
loadspritegfx ANIM_TAG_MAGENTA_HEART
- playsewithpan SE_W204, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
delay 15
- playsewithpan SE_W204, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
delay 15
- playsewithpan SE_W204, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
end
Status_Sleep:
loadspritegfx ANIM_TAG_LETTER_Z
- playsewithpan SE_W173, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
delay 30
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
@@ -10264,11 +10264,11 @@ Status_Paralysis:
end
Status_Freeze:
- playsewithpan SE_W196, 0
+ playsewithpan SE_M_ICY_WIND, 0
loadspritegfx ANIM_TAG_ICE_CUBE
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
- waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17
+ waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17
createvisualtask AnimTask_FrozenIceCube, 2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
@@ -10277,7 +10277,7 @@ Status_Freeze:
Status_Curse:
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
monbg ANIM_DEF_PARTNER
- playsewithpan SE_W171, SOUND_PAN_TARGET
+ playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
waitforvisualfinish
@@ -10287,7 +10287,7 @@ Status_Curse:
Status_Nightmare:
loadspritegfx ANIM_TAG_DEVIL
monbg ANIM_DEF_PARTNER
- playsewithpan SE_W171, SOUND_PAN_TARGET
+ playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
createsprite gNightmareDevilSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
waitforvisualfinish
@@ -10300,8 +10300,8 @@ General_CastformChange:
goto CastformChangeContinue
CastformChangeContinue:
monbg ANIM_ATTACKER
- playsewithpan SE_W100, SOUND_PAN_ATTACKER
- waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48
+ playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48
createvisualtask AnimTask_TransformMon, 2, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
@@ -10336,10 +10336,10 @@ General_PokeblockThrow:
createvisualtask AnimTask_SetAttackerTargetLeftPos, 2, 0
createvisualtask AnimTask_LoadPokeblockGfx, 2
delay 0
- waitplaysewithpan SE_W026, SOUND_PAN_ATTACKER, 22
+ waitplaysewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER, 22
createsprite gPokeblockSpriteTemplate, ANIM_TARGET, 3, -18, 12, 0, 32
delay 50
- loopsewithpan SE_W039, SOUND_PAN_TARGET, 19, 2
+ loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 19, 2
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, ANIM_TARGET
waitforvisualfinish
createvisualtask AnimTask_FreePokeblockGfx, 2
@@ -10359,7 +10359,7 @@ General_TurnTrap:
goto Status_BindWrap
Status_BindWrap:
loadspritegfx ANIM_TAG_TENDRILS
- loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 2
+ loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 2
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 1
delay 7
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 1
@@ -10367,13 +10367,13 @@ Status_BindWrap:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
delay 20
setarg 7, 0xFFFF
- playsewithpan SE_W020, SOUND_PAN_TARGET
+ playsewithpan SE_M_BIND, SOUND_PAN_TARGET
waitforvisualfinish
end
Status_FireSpin:
loadspritegfx ANIM_TAG_SMALL_EMBER
- playsewithpan SE_W221B, SOUND_PAN_TARGET
+ playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
call FireSpinEffect
call FireSpinEffect
@@ -10388,7 +10388,7 @@ Status_Whirlpool:
setalpha 12, 8
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(0, 13, 23)
- playsewithpan SE_W250, SOUND_PAN_TARGET
+ playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
call WhirlpoolEffect
call WhirlpoolEffect
@@ -10404,7 +10404,7 @@ Status_Clamp:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W011, SOUND_PAN_TARGET
+ playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
@@ -10420,7 +10420,7 @@ Status_SandTomb:
loadspritegfx ANIM_TAG_MUD_SAND
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
- playsewithpan SE_W328, SOUND_PAN_TARGET
+ playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET
call SandTombSwirlingDirt
call SandTombSwirlingDirt
delay 22
@@ -10433,19 +10433,19 @@ General_HeldItemEffect:
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
delay 0
- playsewithpan SE_W036, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
waitforvisualfinish
- playsewithpan SE_W036, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
waitforvisualfinish
- playsewithpan SE_W036, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
waitforvisualfinish
- playsewithpan SE_W234, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
call GrantingStarsEffect
waitforvisualfinish
- playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
+ playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 3, 7, 0, RGB(17, 31, 25)
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0
waitforvisualfinish
@@ -10456,23 +10456,23 @@ General_SmokeballEscape:
monbg ANIM_ATTACKER
setalpha 12, 4
delay 0
- playsewithpan SE_BOWA2, SOUND_PAN_TARGET
+ playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_TARGET, 0, 0, 32, 28, 30
delay 4
- playsewithpan SE_BOWA2, SOUND_PAN_TARGET
+ playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 127, 2, 12, 20, 30
delay 12
- playsewithpan SE_BOWA2, SOUND_PAN_TARGET
+ playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, -28, 4, 30
delay 12
- playsewithpan SE_BOWA2, SOUND_PAN_TARGET
+ playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 124, 2, 14, -20, 30
delay 4
- playsewithpan SE_BOWA2, SOUND_PAN_TARGET
+ playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createvisualtask AnimTask_AttackerFadeToInvisible, 2, 2
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 123, 3, 4, 4, 30
delay 14
- playsewithpan SE_BOWA2, SOUND_PAN_TARGET
+ playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 122, 3, -14, 18, 46
delay 0
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 121, 3, 14, -14, 46
@@ -10491,7 +10491,7 @@ General_SmokeballEscape:
General_FocusBand:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 7, 0, 9, RGB_RED
- playsewithpan SE_W082, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 4, 9, 0, RGB_RED
@@ -10502,7 +10502,7 @@ General_FocusBand:
General_Rain:
loadspritegfx ANIM_TAG_RAIN_DROPS
- playsewithpan SE_W240, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 0, 4, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
@@ -10531,7 +10531,7 @@ General_MonHit:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
- playsewithpan SE_W003, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -10562,22 +10562,22 @@ SnatchMoveContinue:
call SnatchMoveTrySwapToSubstitute
end
SnatchOpposingMonMove:
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SnatchOpposingMonMove, 2
goto SnatchMoveContinue
SnatchPartnerMonMove:
- playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SnatchPartnerMove, 2
goto SnatchMoveContinue
General_FutureSightHit:
createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2
monbg ANIM_DEF_PARTNER
- playsewithpan SE_W060, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
setalpha 8, 8
- playsewithpan SE_W048, SOUND_PAN_TARGET
- waitplaysewithpan SE_W048, SOUND_PAN_TARGET, 8
+ playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
+ waitplaysewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 8
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_TARGET, 1
waitforvisualfinish
@@ -10598,26 +10598,26 @@ General_DoomDesireHit:
delay 10
createvisualtask AnimTask_DoomDesireLightBeam, 5
delay 9
- playsewithpan SE_W109, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER
delay 9
- playsewithpan SE_W109, 0
+ playsewithpan SE_M_CONFUSE_RAY, 0
delay 9
- playsewithpan SE_W109, SOUND_PAN_TARGET
+ playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET
delay 25
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
delay 6
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
delay 6
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
delay 6
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
delay 6
- playsewithpan SE_W120, SOUND_PAN_TARGET
+ playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE
@@ -10626,7 +10626,7 @@ General_DoomDesireHit:
General_FocusPunchSetUp:
loadspritegfx ANIM_TAG_FOCUS_ENERGY
- playsewithpan SE_W082, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call EndureEffect
delay 8
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED
@@ -10660,7 +10660,7 @@ General_WishHeal:
loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, RGB_BLACK
waitforvisualfinish
- playsewithpan SE_W025, SOUND_PAN_ATTACKER
+ playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call GrantingStarsEffect
waitforvisualfinish
unloadspritegfx ANIM_TAG_SPARKLE_2
@@ -10694,7 +10694,7 @@ SnatchMoveSwapMonForSubstitute:
@ Healthbox blue flash effect on level up
Special_LevelUp:
- playsewithpan SE_EXPMAX, 0
+ playsewithpan SE_EXP_MAX, 0
createvisualtask AnimTask_LoadHealthboxPalsForLevelUp, 2
delay 0
createvisualtask AnimTask_FlashHealthboxOnLevelUp, 5, 0, 0
@@ -10717,7 +10717,7 @@ Special_SwitchOutOpponentMon:
Special_BallThrow:
createvisualtask AnimTask_LoadBallGfx, 2
delay 0
- playsewithpan SE_NAGERU, 0
+ playsewithpan SE_BALL_THROW, 0
createvisualtask AnimTask_ThrowBall, 2
createvisualtask AnimTask_IsBallBlockedByTrainer, 2
jumpreteq -1, BallThrowTrainerBlock
@@ -10731,7 +10731,7 @@ BallThrowTrainerBlock:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 0
- playsewithpan SE_W003, SOUND_PAN_TARGET
+ playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, ANIM_TARGET, 2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER