diff options
Diffstat (limited to 'data/battle_anim_scripts.s')
-rw-r--r-- | data/battle_anim_scripts.s | 2194 |
1 files changed, 1097 insertions, 1097 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index cacb1c443..89da7b9a5 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -426,7 +426,7 @@ Move_POUND: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W003, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -441,7 +441,7 @@ Move_DOUBLE_SLAP: choosetwoturnanim DoubleSlapLeft, DoubleSlapRight DoubleSlapContinue: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 - playsewithpan SE_W003, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff @@ -456,7 +456,7 @@ DoubleSlapRight: Move_POISON_POWDER: loadspritegfx ANIM_TAG_POISON_POWDER loadspritegfx ANIM_TAG_POISON_BUBBLE - loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 + loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 @@ -480,7 +480,7 @@ Move_POISON_POWDER: Move_STUN_SPORE: loadspritegfx ANIM_TAG_STUN_SPORE - loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 + loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 @@ -504,7 +504,7 @@ Move_STUN_SPORE: Move_SLEEP_POWDER: loadspritegfx ANIM_TAG_SLEEP_POWDER - loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 + loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 @@ -531,21 +531,21 @@ Move_SWIFT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W129, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 delay 5 - playsewithpan SE_W129, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 5, 22, -18, 1 delay 5 - playsewithpan SE_W129, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, -10, 22, 15, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 18, 1 delay 5 - playsewithpan SE_W129, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 5 - playsewithpan SE_W129, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 12, 1 delay 5 waitforvisualfinish @@ -557,20 +557,20 @@ Move_STRENGTH: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W036, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATTACKER, 2, 0, 96, 30 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 4 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 18, 6, 2, 4 delay 4 - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 16, 12, ANIM_TARGET, 1 delay 4 - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, -12, ANIM_TARGET, 1 delay 4 - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 3, 4, ANIM_TARGET, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 @@ -587,7 +587,7 @@ Move_TACKLE: delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff @@ -597,14 +597,14 @@ Move_BODY_SLAM: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W036, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0 - loopsewithpan SE_W025B, SOUND_PAN_TARGET, 10, 2 + loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 waitforvisualfinish @@ -636,7 +636,7 @@ Move_SUPERSONIC: blendoff end SupersonicRing: - playsewithpan SE_W048, SOUND_PAN_ATTACKER + playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createsprite gSupersonicRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return @@ -651,7 +651,7 @@ Move_SCREECH: waitforvisualfinish end ScreechRing: - playsewithpan SE_W103, SOUND_PAN_ATTACKER + playsewithpan SE_M_SCREECH, SOUND_PAN_ATTACKER createsprite gScreechRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return @@ -661,31 +661,31 @@ Move_FLAME_WHEEL: monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0 - playsewithpan SE_W172, SOUND_PAN_ATTACKER + playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4 - playsewithpan SE_W172, SOUND_PAN_ATTACKER + playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8 - playsewithpan SE_W172, SOUND_PAN_ATTACKER + playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12 - playsewithpan SE_W172, SOUND_PAN_ATTACKER + playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16 - playsewithpan SE_W172, SOUND_PAN_ATTACKER + playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20 - playsewithpan SE_W172, SOUND_PAN_ATTACKER + playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24 - playsewithpan SE_W172, SOUND_PAN_ATTACKER + playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6 delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 - playsewithpan SE_W172B, SOUND_PAN_TARGET + playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET call FireSpreadEffect delay 7 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9 @@ -704,22 +704,22 @@ Move_PIN_MISSILE: monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W026, SOUND_PAN_ATTACKER + playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 9 createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 14 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 waitforvisualfinish @@ -733,22 +733,22 @@ Move_ICICLE_SPEAR: monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W196, SOUND_PAN_ATTACKER + playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 9 createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 14 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 waitforvisualfinish @@ -764,7 +764,7 @@ Move_TAKE_DOWN: delay 35 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0 - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 0, 0, 4 waitforvisualfinish @@ -781,19 +781,19 @@ Move_TAKE_DOWN: Move_DOUBLE_EDGE: loadspritegfx ANIM_TAG_IMPACT - playsewithpan SE_W129, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 4, 2, RGB_WHITE, 10, 0, 0 waitforvisualfinish delay 10 - playsewithpan SE_W207, SOUND_PAN_ATTACKER - waitplaysewithpan SE_W207, SOUND_PAN_ATTACKER, 8 + playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER + waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 16, 16, RGB_WHITE createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3 waitforvisualfinish @@ -819,12 +819,12 @@ Move_POISON_STING: monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W013B, SOUND_PAN_ATTACKER + playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish call PoisonBubblesEffect waitforvisualfinish @@ -838,13 +838,13 @@ Move_TWINEEDLE: monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 - loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 6, 2 + loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 6, 2 createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 10, -4, 0, -4, 20 createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 12, 10, 12, 20 delay 20 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 1, 3 - loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 2 + loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 2 delay 1 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 10, 12, 1, 3 waitforvisualfinish @@ -854,7 +854,7 @@ Move_TWINEEDLE: Move_FIRE_BLAST: loadspritegfx ANIM_TAG_SMALL_EMBER - createsoundtask sub_8158B30, SE_W172, SE_W172B + createsoundtask sub_8158B30, SE_M_FLAME_WHEEL, SE_M_FLAME_WHEEL2 call FireBlastRing call FireBlastRing call FireBlastRing @@ -902,29 +902,29 @@ FireBlastCross: Move_LEECH_SEED: loadspritegfx ANIM_TAG_SEED - playsewithpan SE_W077, SOUND_PAN_ATTACKER + playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 0, 24, 35, -32 delay 8 - playsewithpan SE_W077, SOUND_PAN_ATTACKER + playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, -16, 24, 35, -40 delay 8 - playsewithpan SE_W077, SOUND_PAN_ATTACKER + playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 16, 24, 35, -37 delay 12 - loopsewithpan SE_W039, SOUND_PAN_TARGET, 10, 8 + loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 10, 8 waitforvisualfinish end Move_EMBER: loadspritegfx ANIM_TAG_SMALL_EMBER - loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 5, 2 + loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 5, 2 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, -16, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 16, 24, 20, 1 delay 16 - playsewithpan SE_W172, SOUND_PAN_TARGET + playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET call EmberFireHit call EmberFireHit call EmberFireHit @@ -942,7 +942,7 @@ Move_MEGA_PUNCH: delay 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 16, RGB_BLACK setalpha 12, 8 - playsewithpan SE_W025, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 50 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 7, RGB_WHITE delay 50 @@ -951,7 +951,7 @@ Move_MEGA_PUNCH: createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff @@ -985,11 +985,11 @@ Move_MEGA_KICK: delay 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 16, RGB_BLACK setalpha 12, 8 - playsewithpan SE_W025, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 50 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 7, RGB_WHITE delay 50 - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET call SetImpactBackground createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1 @@ -1011,7 +1011,7 @@ Move_COMET_PUNCH: choosetwoturnanim CometPunchLeft, CometPunchRight CometPunchContinue: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff @@ -1041,7 +1041,7 @@ Move_SONIC_BOOM: blendoff end SonicBoomProjectile: - playsewithpan SE_W013B, SOUND_PAN_ATTACKER + playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gSonicBoomSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 15 delay 4 return @@ -1057,7 +1057,7 @@ Move_THUNDER_SHOCK: waitforvisualfinish delay 10 createvisualtask AnimTask_ElectricBolt, 5, 0, -44, 0 - playsewithpan SE_W085, SOUND_PAN_TARGET + playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 9 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 0, 13, RGB_BLACK waitforvisualfinish @@ -1079,13 +1079,13 @@ Move_THUNDERBOLT: waitforvisualfinish delay 10 createvisualtask AnimTask_ElectricBolt, 5, 24, -52, 0 - playsewithpan SE_W085, SOUND_PAN_TARGET + playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 7 createvisualtask AnimTask_ElectricBolt, 5, -24, -52, 0 - playsewithpan SE_W085, SOUND_PAN_TARGET + playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 7 createvisualtask AnimTask_ElectricBolt, 5, 0, -60, 1 - playsewithpan SE_W085, SOUND_PAN_TARGET + playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 9 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 0, 13, RGB_BLACK waitforvisualfinish @@ -1101,7 +1101,7 @@ Move_THUNDERBOLT: createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765 - playsewithpan SE_W063, SOUND_PAN_TARGET + playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 0 createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 2, 2, RGB_BLACK delay 6 @@ -1112,7 +1112,7 @@ Move_THUNDERBOLT: createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 6, RGB_BLACK waitforvisualfinish delay 20 - waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19 + waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish delay 20 @@ -1128,9 +1128,9 @@ Move_THUNDER_WAVE: waitforvisualfinish delay 10 createvisualtask AnimTask_ElectricBolt, 5, 0, -48, 0 - playsewithpan SE_W086, SOUND_PAN_TARGET + playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 20 - loopsewithpan SE_W085B, SOUND_PAN_TARGET, 10, 4 + loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 10, 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16 delay 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0 @@ -1156,23 +1156,23 @@ BeatUpLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, -20, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -20, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 8, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET goto BeatUpContinue BeatUpRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -20, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 12, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 0, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -12, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET goto BeatUpContinue Move_STOMP: @@ -1180,19 +1180,19 @@ Move_STOMP: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W104, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gStompFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -32, 15 delay 19 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 9, 1 - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_TAIL_WHIP: - loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 3 + loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 3 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 3 waitforvisualfinish end @@ -1201,7 +1201,7 @@ Move_CUT: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W015, SOUND_PAN_TARGET + playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 @@ -1213,14 +1213,14 @@ Move_CUT: Move_HIDDEN_POWER: loadspritegfx ANIM_TAG_RED_ORB - playsewithpan SE_W036, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 31, 19), 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 - playsewithpan SE_W179, SOUND_PAN_ATTACKER + playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 @@ -1229,7 +1229,7 @@ Move_HIDDEN_POWER: createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 delay 52 setarg 7, 0xFFFF - playsewithpan SE_W115, SOUND_PAN_ATTACKER + playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32 @@ -1245,13 +1245,13 @@ Move_REVERSAL: loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT - playsewithpan SE_W197, SOUND_PAN_ATTACKER + playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB_WHITE, 8, 0, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendColorCycle, 2, 31, 3, 2, 0, 10, RGB_WHITE delay 10 - playsewithpan SE_W179, SOUND_PAN_ATTACKER + playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 @@ -1262,7 +1262,7 @@ Move_REVERSAL: delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 8 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 8, 0, 0 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 @@ -1286,12 +1286,12 @@ PursuitContinue: waitbgfadein end PursuitNormal: - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0 goto PursuitContinue PursuitOnSwitchout: - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0 goto PursuitContinue @@ -1304,7 +1304,7 @@ Move_SPIKE_CANNON: setalpha 12, 8 createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -4, 0, 4, 6, 8, 4 waitforvisualfinish - loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 5, 3 + loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 5, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 10, -8, -8, -8, 20 createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 0, 0, 20 @@ -1314,7 +1314,7 @@ Move_SPIKE_CANNON: createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1 - loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 3 + loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 3 waitforvisualfinish clearmonbg ANIM_TARGET blendoff @@ -1324,7 +1324,7 @@ Move_SWORDS_DANCE: loadspritegfx ANIM_TAG_SWORD monbg ANIM_ATTACKER setalpha 12, 8 - playsewithpan SE_W014, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4 createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 delay 22 @@ -1340,12 +1340,12 @@ Move_PSYCH_UP: monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendColorCycleExclude, 2, 1, 2, 6, 1, 11, RGB_BLACK setalpha 12, 8 - loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 5, 10 + loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 5, 10 createsprite gPsychUpSpiralSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, ANIM_ATTACKER delay 127 delay 4 - playsewithpan SE_W060, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 createvisualtask AnimTask_BlendBattleAnimPal, 9, 2, 2, 10, 0, RGB_YELLOW delay 30 @@ -1363,7 +1363,7 @@ Move_DIZZY_PUNCH: call DizzyPunchLunge createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, 16, 8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 16, 0, ANIM_TARGET, 1 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -256, -40 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 128, -16 @@ -1374,7 +1374,7 @@ Move_DIZZY_PUNCH: call DizzyPunchLunge createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, -16, -8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -16, -16, ANIM_TARGET, 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 160, -32 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -256, -40 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 128, -16 @@ -1393,7 +1393,7 @@ DizzyPunchLunge: Move_FIRE_SPIN: loadspritegfx ANIM_TAG_SMALL_EMBER - playsewithpan SE_W221B, SOUND_PAN_TARGET + playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1 call FireSpinEffect call FireSpinEffect @@ -1420,7 +1420,7 @@ Move_FURY_CUTTER: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W013, SOUND_PAN_TARGET + playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_IsFuryCutterHitRight, 2 jumpretfalse FuryCutterLeft goto FuryCutterRight @@ -1468,19 +1468,19 @@ Move_SELF_DESTRUCT: createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 9, 0, RGB_RED end SelfDestructExplode: - playsewithpan SE_W120, SOUND_PAN_ATTACKER + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1 delay 6 - playsewithpan SE_W120, SOUND_PAN_ATTACKER + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1 delay 6 - playsewithpan SE_W120, SOUND_PAN_ATTACKER + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1 delay 6 - playsewithpan SE_W120, SOUND_PAN_ATTACKER + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1 delay 6 - playsewithpan SE_W120, SOUND_PAN_ATTACKER + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1 delay 6 return @@ -1490,12 +1490,12 @@ Move_SLAM: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W004, SOUND_PAN_ATTACKER + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4 delay 1 createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 delay 3 - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 @@ -1511,10 +1511,10 @@ Move_SLAM: Move_VINE_WHIP: loadspritegfx ANIM_TAG_WHIP_HIT - playsewithpan SE_W026, SOUND_PAN_ATTACKER + playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 6 - playsewithpan SE_W010, SOUND_PAN_TARGET + playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0 delay 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 1 @@ -1524,12 +1524,12 @@ Move_DRILL_PECK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 - playsewithpan SE_W029, SOUND_PAN_ATTACKER + playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 delay 2 - loopsewithpan SE_W030, SOUND_PAN_TARGET, 4, 8 + loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 4, 8 createvisualtask AnimTask_DrillPeckHitSplats, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 waitforvisualfinish @@ -1547,28 +1547,28 @@ Move_WATERFALL: setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1 delay 5 - playsewithpan SE_W152, SOUND_PAN_ATTACKER + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 25, ANIM_ATTACKER delay 4 - playsewithpan SE_W152, SOUND_PAN_ATTACKER + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 25, ANIM_ATTACKER delay 4 - playsewithpan SE_W152, SOUND_PAN_ATTACKER + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 25, ANIM_ATTACKER delay 4 - playsewithpan SE_W152, SOUND_PAN_ATTACKER + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 25, ANIM_ATTACKER delay 4 - playsewithpan SE_W152, SOUND_PAN_ATTACKER + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, 15, 25, ANIM_ATTACKER delay 4 - playsewithpan SE_W152, SOUND_PAN_ATTACKER + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 25, 20, 25, ANIM_ATTACKER delay 4 - playsewithpan SE_W152, SOUND_PAN_ATTACKER + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -20, 20, 25, ANIM_ATTACKER delay 4 - playsewithpan SE_W152, SOUND_PAN_ATTACKER + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 12, 0, 25, ANIM_ATTACKER waitforvisualfinish delay 10 @@ -1581,7 +1581,7 @@ Move_WATERFALL: end RisingWaterHitEffect: - playsewithpan SE_W127, SOUND_PAN_TARGET + playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 20, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20 @@ -1636,26 +1636,26 @@ Move_EXPLOSION: createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 16, 0, RGB_WHITE end Explosion1: - playsewithpan SE_W153, SOUND_PAN_ATTACKER + playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1 delay 6 - playsewithpan SE_W153, SOUND_PAN_ATTACKER + playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1 delay 6 - playsewithpan SE_W153, SOUND_PAN_ATTACKER + playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1 delay 6 - playsewithpan SE_W153, SOUND_PAN_ATTACKER + playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1 delay 6 - playsewithpan SE_W153, SOUND_PAN_ATTACKER + playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1 delay 6 return Move_DEFENSE_CURL: loadspritegfx ANIM_TAG_ECLIPSING_ORB - loopsewithpan SE_W161, SOUND_PAN_ATTACKER, 18, 3 + loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3 createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 0 createvisualtask AnimTask_DefenseCurlDeformMon, 5 waitforvisualfinish @@ -1669,7 +1669,7 @@ Move_PROTECT: loadspritegfx ANIM_TAG_PROTECT monbg ANIM_ATK_PARTNER monbgprio_28 ANIM_ATTACKER - waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 16 + waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 16 createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -1681,7 +1681,7 @@ Move_DETECT: waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 9, RGB_WHITE delay 18 - playsewithpan SE_W197, SOUND_PAN_ATTACKER + playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 20, -20 waitforvisualfinish delay 10 @@ -1706,15 +1706,15 @@ Frustration_Continue: blendoff end Frustration_Strongest: - playsewithpan SE_W082, SOUND_PAN_ATTACKER + playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 0, 9, 31 waitforvisualfinish delay 20 - playsewithpan SE_W207B, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish - playsewithpan SE_W207B, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 10 @@ -1722,65 +1722,65 @@ Frustration_Strongest: delay 5 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, ANIM_TARGET, 0 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, ANIM_TARGET, 0 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, ANIM_TARGET, 0 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, ANIM_TARGET, 0 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, ANIM_TARGET, 0 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 9, 0, 31 goto Frustration_Continue Frustration_Strong: - playsewithpan SE_W082, SOUND_PAN_ATTACKER + playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 0, 9, 31 waitforvisualfinish delay 20 - playsewithpan SE_W207B, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 createvisualtask AnimTask_StrongFrustrationGrowAndShrink, 5 delay 7 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1 delay 14 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, -6, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1 delay 14 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, -6, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 9, 0, 31 goto Frustration_Continue Frustration_Medium: - playsewithpan SE_W207B, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 4, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -4, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 goto Frustration_Continue @@ -1790,7 +1790,7 @@ Frustration_Weak: delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 10, 2 delay 12 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 goto Frustration_Continue @@ -1799,14 +1799,14 @@ Move_SAFEGUARD: loadspritegfx ANIM_TAG_GUARD_RING monbg ANIM_ATK_PARTNER setalpha 8, 8 - playsewithpan SE_W208, SOUND_PAN_ATTACKER + playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2 delay 4 createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2 delay 4 createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish - playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER + playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, 10, 0, 2, 0, 10, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -1818,21 +1818,21 @@ Move_PAIN_SPLIT: createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -8, -42, ANIM_ATTACKER createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -8, -42, ANIM_TARGET delay 10 - playsewithpan SE_W207B, 0 + playsewithpan SE_M_SWAGGER2, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 0 waitforvisualfinish createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -24, -42, ANIM_ATTACKER createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -24, -42, ANIM_TARGET delay 10 - playsewithpan SE_W207B, 0 + playsewithpan SE_M_SWAGGER2, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 1 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 1 waitforvisualfinish createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, 8, -42, ANIM_ATTACKER createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, 8, -42, ANIM_TARGET delay 10 - playsewithpan SE_W207B, 0 + playsewithpan SE_M_SWAGGER2, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 2 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 2 end @@ -1842,7 +1842,7 @@ Move_VICE_GRIP: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W011, SOUND_PAN_TARGET + playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 1 delay 9 @@ -1860,7 +1860,7 @@ Move_GUILLOTINE: setalpha 12, 8 fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS waitbgfadein - playsewithpan SE_W011, SOUND_PAN_TARGET + playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 16, RGB_BLACK @@ -1870,7 +1870,7 @@ Move_GUILLOTINE: createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 8, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0 - playsewithpan SE_W013, SOUND_PAN_TARGET + playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -1884,10 +1884,10 @@ Move_PAY_DAY: monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W013B, SOUND_PAN_ATTACKER + playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gCoinThrowSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 1152 waitforvisualfinish - playsewithpan SE_W006, SOUND_PAN_TARGET + playsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 2 createsprite gFallingCoinSpriteTemplate, ANIM_ATTACKER, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 @@ -1898,7 +1898,7 @@ Move_PAY_DAY: Move_OUTRAGE: loadspritegfx ANIM_TAG_SMALL_EMBER - loopsewithpan SE_W082, SOUND_PAN_ATTACKER, 8, 3 + loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 8, 3 createvisualtask AnimTask_BlendColorCycle, 2, 7, 2, 5, 3, 8, RGB(14, 13, 0) createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4 delay 0 @@ -1946,7 +1946,7 @@ Move_SPARK: loadspritegfx ANIM_TAG_SPARK_2 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22) - playsewithpan SE_W085B, SOUND_PAN_ATTACKER + playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 @@ -1955,7 +1955,7 @@ Move_SPARK: createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22) delay 10 createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22) - playsewithpan SE_W085B, SOUND_PAN_ATTACKER + playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 @@ -1964,7 +1964,7 @@ Move_SPARK: createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22) delay 20 createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 7, 7, RGB(31, 31, 22) - playsewithpan SE_W085B, SOUND_PAN_ATTACKER + playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0 @@ -1978,7 +1978,7 @@ Move_SPARK: createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22) createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 4 - playsewithpan SE_W063, SOUND_PAN_TARGET + playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -1989,12 +1989,12 @@ Move_SPARK: Move_ATTRACT: loadspritegfx ANIM_TAG_RED_HEART - loopsewithpan SE_W204, SOUND_PAN_ATTACKER, 12, 3 + loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER delay 15 createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 20, -8 waitforvisualfinish - playsewithpan SE_W213, SOUND_PAN_TARGET + playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -32 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -40 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -16 @@ -2002,7 +2002,7 @@ Move_ATTRACT: createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31 waitforvisualfinish - waitplaysewithpan SE_W213B, 0, 15 + waitplaysewithpan SE_M_ATTRACT2, 0, 15 createvisualtask AnimTask_HeartsBackground, 5 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 16, 256, 0 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 224, 240, 15 @@ -2024,7 +2024,7 @@ Move_GROWTH: end GrowthEffect: createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_WHITE - playsewithpan SE_W036, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_ATTACKER, 0 return @@ -2037,12 +2037,12 @@ Move_WHIRLWIND: createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, ANIM_TARGET, 60, 4 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, ANIM_TARGET, 60, 0 delay 5 - loopsewithpan SE_W104, SOUND_PAN_TARGET, 10, 4 + loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET, 10, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 15, 1 delay 29 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 12, 6, 1, 5 delay 7 - playsewithpan SE_W081, SOUND_PAN_TARGET + playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 8 waitforvisualfinish end @@ -2057,7 +2057,7 @@ Move_CONFUSE_RAY: createsprite gConfuseRayBallBounceSpriteTemplate, ANIM_TARGET, 2, 28, 0, 288 waitforvisualfinish setalpha 8, 8 - playsewithpan SE_W081B, SOUND_PAN_TARGET + playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gConfuseRayBallSpiralSpriteTemplate, ANIM_TARGET, 2, 0, -16 waitforvisualfinish delay 0 @@ -2082,10 +2082,10 @@ Move_LOCK_ON: Move_MEAN_LOOK: loadspritegfx ANIM_TAG_EYE monbg ANIM_DEF_PARTNER - playsewithpan SE_W060, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, RGB_BLACK - loopsewithpan SE_W109, SOUND_PAN_TARGET, 15, 4 - waitplaysewithpan SE_W043, SOUND_PAN_TARGET, 85 + loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET, 15, 4 + waitplaysewithpan SE_M_LEER, SOUND_PAN_TARGET, 85 createsprite gMeanLookEyeSpriteTemplate, ANIM_ATTACKER, 2 delay 120 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK @@ -2098,20 +2098,20 @@ Move_ROCK_THROW: loadspritegfx ANIM_TAG_ROCKS createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 0 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 0 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 20, 1 delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -15, 1, -10, 0 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 23, 2, 10, 0 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET waitforvisualfinish end @@ -2120,16 +2120,16 @@ Move_ROCK_SLIDE: monbg ANIM_DEF_PARTNER createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 5, 0, 6, 1 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 1 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 1 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 5, 50, 1 delay 2 @@ -2141,28 +2141,28 @@ Move_ROCK_SLIDE: RockSlideRocks: createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 return @@ -2175,7 +2175,7 @@ Move_THIEF: setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 6 - playsewithpan SE_W233, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 8, 1 waitforvisualfinish @@ -2205,22 +2205,22 @@ Move_BUBBLE_BEAM: end BulbblebeamCreateBubbles: createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50 - playsewithpan SE_W145, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50 - playsewithpan SE_W145, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50 - playsewithpan SE_W145, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50 - playsewithpan SE_W145, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50 - playsewithpan SE_W145, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50 - playsewithpan SE_W145, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 return @@ -2231,14 +2231,14 @@ Move_ICY_WIND: createvisualtask AnimTask_BlendBattleAnimPal, 10, 11, 4, 0, 4, RGB_BLACK fadetobg BG_ICE waitbgfadeout - playsewithpan SE_W196, 0 + playsewithpan SE_M_ICY_WIND, 0 waitbgfadein waitforvisualfinish - panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 + panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call IcyWindSwirlingSnowballs delay 5 call IcyWindSwirlingSnowballs - playsewithpan SE_W016B, SOUND_PAN_TARGET + playsewithpan SE_M_GUST2, SOUND_PAN_TARGET delay 55 call IceSpikesEffectLong waitforvisualfinish @@ -2263,12 +2263,12 @@ IcyWindSwirlingSnowballs: Move_SMOKESCREEN: loadspritegfx ANIM_TAG_BLACK_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gBlackBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 waitforvisualfinish createvisualtask AnimTask_SmokescreenImpact, 2 delay 2 - playsewithpan SE_W028, SOUND_PAN_TARGET + playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 104, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 72, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 56, 1, 75 @@ -2290,7 +2290,7 @@ Move_CONVERSION: monbgprio_28 ANIM_ATTACKER setalpha 16, 0 delay 0 - playsewithpan SE_W129, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -24 @@ -2299,7 +2299,7 @@ Move_CONVERSION: delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -24 delay 3 - playsewithpan SE_W129, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -8 @@ -2308,7 +2308,7 @@ Move_CONVERSION: delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -8 delay 3 - playsewithpan SE_W129, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 8 @@ -2317,7 +2317,7 @@ Move_CONVERSION: delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 8 delay 3 - playsewithpan SE_W129, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 24 @@ -2326,7 +2326,7 @@ Move_CONVERSION: delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 24 delay 20 - playsewithpan SE_W112, SOUND_PAN_ATTACKER + playsewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_CONVERSION, 1, 1, RGB(31, 31, 13), 12, 0, 0 delay 6 createvisualtask AnimTask_ConversionAlphaBlend, 5 @@ -2342,7 +2342,7 @@ Move_CONVERSION_2: monbgprio_2A ANIM_TARGET setalpha 0, 16 delay 0 - playsewithpan SE_W112, SOUND_PAN_TARGET + playsewithpan SE_M_BARRIER, SOUND_PAN_TARGET createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 60 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -24, 65 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -24, 70 @@ -2361,21 +2361,21 @@ Move_CONVERSION_2: createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 24, 135 createvisualtask AnimTask_Conversion2AlphaBlend, 5 delay 60 - playsewithpan SE_W129, SOUND_PAN_TARGET + playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, SOUND_PAN_TARGET + playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, SOUND_PAN_TARGET + playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, SOUND_PAN_TARGET + playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, SOUND_PAN_TARGET + playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, SOUND_PAN_TARGET + playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, SOUND_PAN_TARGET + playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, SOUND_PAN_TARGET + playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -2387,14 +2387,14 @@ Move_ROLLING_KICK: monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4 - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 6 - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 createsprite gSlidingKickSpriteTemplate, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0 delay 5 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 waitforvisualfinish @@ -2406,7 +2406,7 @@ Move_ROLLING_KICK: Move_HEADBUTT: loadspritegfx ANIM_TAG_IMPACT createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 - playsewithpan SE_W029, SOUND_PAN_ATTACKER + playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 @@ -2415,7 +2415,7 @@ Move_HEADBUTT: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish end @@ -2423,7 +2423,7 @@ Move_HORN_ATTACK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 - playsewithpan SE_W029, SOUND_PAN_ATTACKER + playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 @@ -2433,7 +2433,7 @@ Move_HORN_ATTACK: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish end @@ -2451,14 +2451,14 @@ FuryAttackRight: createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 8, 8, 10 waitforvisualfinish createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET goto FuryAttackContinue FuryAttackLeft: createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, -8, -8, 10 waitforvisualfinish createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET goto FuryAttackContinue Move_HORN_DRILL: @@ -2472,47 +2472,47 @@ HornDrillContinue: waitbgfadein setalpha 12, 8 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 - playsewithpan SE_W029, SOUND_PAN_ATTACKER + playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 12 waitforvisualfinish - playse SE_BAN + playse SE_BANG createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 3 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 2, ANIM_TARGET, 3 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, 3, ANIM_TARGET, 3 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, -5, ANIM_TARGET, 3 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 4, -12, ANIM_TARGET, 3 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 16, 0, ANIM_TARGET, 3 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, 18, ANIM_TARGET, 3 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -17, 12, ANIM_TARGET, 2 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -21, -15, ANIM_TARGET, 2 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -27, ANIM_TARGET, 2 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 0, ANIM_TARGET, 2 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 waitforvisualfinish @@ -2535,15 +2535,15 @@ Move_THRASH: createvisualtask AnimTask_ThrashMoveMonVertical, 2 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 28 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 28 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 8, 0, 16, 1 - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET end Move_SING: @@ -2551,7 +2551,7 @@ Move_SING: monbg ANIM_DEF_PARTNER createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish - panse_1B SE_W047, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 + panse_1B SE_M_SING, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12 @@ -2590,7 +2590,7 @@ Move_LOW_KICK: delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, 1, 2 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4 end @@ -2598,7 +2598,7 @@ Move_LOW_KICK: Move_EARTHQUAKE: createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 50 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 50 - playsewithpan SE_W089, 0 + playsewithpan SE_M_EARTHQUAKE, 0 delay 10 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14 delay 16 @@ -2609,7 +2609,7 @@ Move_FISSURE: loadspritegfx ANIM_TAG_MUD_SAND createvisualtask AnimTask_HorizontalShake, 3, (MAX_BATTLERS_COUNT + 1), 10, 50 createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50 - playsewithpan SE_W089, SOUND_PAN_TARGET + playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET delay 8 call FissureDirtPlumeFar delay 15 @@ -2637,7 +2637,7 @@ FissureDirtPlumeFar: createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24 - playsewithpan SE_W091, SOUND_PAN_TARGET + playsewithpan SE_M_DIG, SOUND_PAN_TARGET return FissureDirtPlumeClose: @@ -2645,7 +2645,7 @@ FissureDirtPlumeClose: createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24 - playsewithpan SE_W091, SOUND_PAN_TARGET + playsewithpan SE_M_DIG, SOUND_PAN_TARGET return Move_DIG: @@ -2684,7 +2684,7 @@ DigUnleash: delay 16 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 - playsewithpan SE_W025B, SOUND_PAN_ATTACKER + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER clearmonbg ANIM_ATTACKER goto DigEnd DigThrowDirt: @@ -2692,16 +2692,16 @@ DigThrowDirt: createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18 - playsewithpan SE_W091, SOUND_PAN_ATTACKER + playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 32 return Move_MEDITATE: call SetPsychicBackground createvisualtask AnimTask_MeditateStretchAttacker, 2 - playsewithpan SE_W029, SOUND_PAN_ATTACKER + playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER delay 16 - playsewithpan SE_W036, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish call UnsetPsychicBackground end @@ -2711,15 +2711,15 @@ Move_AGILITY: setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 10 - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -2733,11 +2733,11 @@ Move_QUICK_ATTACK: setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3 - playsewithpan SE_W026, SOUND_PAN_ATTACKER + playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff @@ -2751,16 +2751,16 @@ Move_RAGE: setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_ATTACKER, RGB_RED, 10, 0, 2 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, -28 - playsewithpan SE_W207B, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER delay 20 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 - playsewithpan SE_W207B, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, TRUE, 1, 10, 1, 0 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET end @@ -2768,7 +2768,7 @@ Move_RAGE: Move_TELEPORT: call SetPsychicBackground createvisualtask AnimTask_Teleport, 2 - playsewithpan SE_W100, SOUND_PAN_ATTACKER + playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 15 call UnsetPsychicBackground waitforvisualfinish @@ -2778,23 +2778,23 @@ Move_DOUBLE_TEAM: createvisualtask AnimTask_DoubleTeam, 2 setalpha 12, 8 monbg ANIM_ATK_PARTNER - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 32 - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 24 - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 16 - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff @@ -2804,7 +2804,7 @@ Move_DOUBLE_TEAM: Move_MINIMIZE: setalpha 10, 8 createvisualtask AnimTask_Minimize, 2 - loopsewithpan SE_W107, SOUND_PAN_ATTACKER, 34, 3 + loopsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 34, 3 waitforvisualfinish blendoff end @@ -2813,11 +2813,11 @@ Move_METRONOME: loadspritegfx ANIM_TAG_FINGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100 - playsewithpan SE_W118, SOUND_PAN_ATTACKER + playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER delay 6 createsprite gMetronomeFingerSpriteTemplate, ANIM_ATTACKER, 12, 0 delay 24 - loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3 + loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3 waitforvisualfinish end @@ -2832,7 +2832,7 @@ SkullBashSetUp: goto SkullBashEnd SkullBashSetUpHeadDown: createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -24, 0, 0, 10, 0 - playsewithpan SE_W036, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, 0, 2 waitforvisualfinish @@ -2842,14 +2842,14 @@ SkullBashSetUpHeadDown: SkullBashAttack: loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_SkullBashPosition, 2, 0 - playsewithpan SE_W036, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish - playse SE_BAN + playse SE_BANG createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 0 - loopsewithpan SE_W025B, SOUND_PAN_TARGET, 8, 3 + loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 8, 3 waitforvisualfinish createvisualtask AnimTask_SkullBashPosition, 2, 1 goto SkullBashEnd @@ -2859,9 +2859,9 @@ Move_AMNESIA: call SetPsychicBackground delay 8 createsprite gQuestionMarkSpriteTemplate, ANIM_ATTACKER, 20 - playsewithpan SE_W118, SOUND_PAN_ATTACKER + playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER delay 54 - loopsewithpan SE_W118, SOUND_PAN_ATTACKER, 16, 3 + loopsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER, 16, 3 waitforvisualfinish call UnsetPsychicBackground end @@ -2869,18 +2869,18 @@ Move_AMNESIA: Move_KINESIS: loadspritegfx ANIM_TAG_ALERT loadspritegfx ANIM_TAG_BENT_SPOON - playsewithpan SE_W060, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground createsprite gBentSpoonSpriteTemplate, ANIM_ATTACKER, 20 createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, -8, 0 createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, 16, 1 - loopsewithpan SE_W109, SOUND_PAN_ATTACKER, 21, 2 + loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER, 21, 2 delay 60 - playsewithpan SE_W146, SOUND_PAN_ATTACKER + playsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER delay 30 - loopsewithpan SE_W146, SOUND_PAN_ATTACKER, 20, 2 + loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER, 20, 2 delay 70 - playsewithpan SE_W207B, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER waitforvisualfinish call UnsetPsychicBackground end @@ -2889,14 +2889,14 @@ Move_GLARE: loadspritegfx ANIM_TAG_SMALL_RED_EYE loadspritegfx ANIM_TAG_EYE_SPARKLE createvisualtask AnimTask_GlareEyeDots, 5, 0 - playsewithpan SE_W060B, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 5, 1, 0, 0, 16, RGB_BLACK waitforvisualfinish createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 createvisualtask AnimTask_ScaryFace, 5 - playsewithpan SE_W043, SOUND_PAN_ATTACKER + playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER delay 2 createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE waitforvisualfinish @@ -2906,12 +2906,12 @@ Move_GLARE: Move_BARRAGE: loadspritegfx ANIM_TAG_RED_BALL createvisualtask AnimTask_BarrageBall, 3 - playsewithpan SE_W207, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 24 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1 createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1 - loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 2 + loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2 end Move_SKY_ATTACK: @@ -2930,7 +2930,7 @@ SkyAttackSetUpAgainstOpponent: delay 12 createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 8, 0, RGB_BLACK createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16 - loopsewithpan SE_W287, SOUND_PAN_ATTACKER, 4, 8 + loopsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER, 4, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 15, RGB_WHITE delay 20 createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 15, 0, RGB_WHITE @@ -2946,7 +2946,7 @@ SkyAttackSetUpAgainstPartner: delay 12 createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 8, 0, RGB_BLACK createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16 - playsewithpan SE_W287, SOUND_PAN_ATTACKER + playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 15, RGB_WHITE delay 20 @@ -2966,11 +2966,11 @@ SkyAttackUnleash: delay 4 createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0 waitforvisualfinish - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W327, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2 delay 14 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1 delay 2 @@ -2981,7 +2981,7 @@ SkyAttackUnleash: goto SkyAttackEnd Move_FLASH: - playsewithpan SE_W043, SOUND_PAN_ATTACKER + playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_Flash, 2 waitforvisualfinish end @@ -2989,7 +2989,7 @@ Move_FLASH: Move_SPLASH: createvisualtask AnimTask_Splash, 2, 0, 3 delay 8 - loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 3 + loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 3 waitforvisualfinish end @@ -2997,7 +2997,7 @@ Move_ACID_ARMOR: monbg ANIM_ATTACKER setalpha 15, 0 createvisualtask AnimTask_AcidArmor, 2, ANIM_ATTACKER - playsewithpan SE_W151, SOUND_PAN_ATTACKER + playsewithpan SE_M_ACID_ARMOR, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER @@ -3013,7 +3013,7 @@ Move_SHARPEN: Move_SUPER_FANG: loadspritegfx ANIM_TAG_FANG_ATTACK createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 1, 0, 20, 1 - playsewithpan SE_W082, SOUND_PAN_ATTACKER + playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 48, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB(31, 6, 1), 12, 4, 1 @@ -3022,7 +3022,7 @@ Move_SUPER_FANG: createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 4 createsprite gSuperFangSpriteTemplate, ANIM_TARGET, 2 - playsewithpan SE_W044, SOUND_PAN_TARGET + playsewithpan SE_M_BITE, SOUND_PAN_TARGET delay 8 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB(31, 2, 2), 14, 0x7FFF, 14 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 7, 12, 1 @@ -3033,11 +3033,11 @@ Move_SUPER_FANG: Move_SLASH: loadspritegfx ANIM_TAG_SLASH createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0 - playsewithpan SE_W013, SOUND_PAN_TARGET + playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 4 createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 - playsewithpan SE_W013, SOUND_PAN_TARGET + playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish end @@ -3049,11 +3049,11 @@ Move_STRUGGLE: createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2 - loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 12, 4 + loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 12, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 6, 1 - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff @@ -3067,7 +3067,7 @@ Move_SKETCH: waitforvisualfinish clearmonbg ANIM_TARGET createvisualtask AnimTask_Splash, 2, 0, 2 - loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 2 + loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 2 end Move_NIGHTMARE: @@ -3077,7 +3077,7 @@ Move_NIGHTMARE: monbg ANIM_DEF_PARTNER createvisualtask AnimTask_NightmareClone, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1 - playsewithpan SE_W171, SOUND_PAN_TARGET + playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER restorebg @@ -3086,7 +3086,7 @@ Move_NIGHTMARE: NightmareInContest: createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB_WHITE, 10, 2, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 32, 1 - playsewithpan SE_W171, SOUND_PAN_TARGET + playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein @@ -3097,11 +3097,11 @@ Move_FLAIL: monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER - loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 8, 2 + loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 8, 2 waitforvisualfinish createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0 - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff @@ -3109,12 +3109,12 @@ Move_FLAIL: Move_SPITE: fadetobg BG_GHOST - playsewithpan SE_W060, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein monbg ANIM_DEF_PARTNER createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 6, 0, 8, RGB_WHITE createvisualtask AnimTask_SpiteTargetShadow, 2 - loopsewithpan SE_W060, SOUND_PAN_TARGET, 20, 3 + loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3 waitforvisualfinish restorebg waitbgfadein @@ -3135,11 +3135,11 @@ MachPunchContinue: delay 0 setalpha 9, 8 createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB(8, 9, 28), 10 - playsewithpan SE_W026, SOUND_PAN_ATTACKER + playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -3160,13 +3160,13 @@ Move_FORESIGHT: setalpha 16, 0 createsprite gForesightMagnifyingGlassSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET delay 17 - loopsewithpan SE_W166, SOUND_PAN_TARGET, 16, 4 + loopsewithpan SE_M_SKETCH, SOUND_PAN_TARGET, 16, 4 delay 48 delay 24 - playsewithpan SE_W166, SOUND_PAN_TARGET + playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET delay 10 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 2, 1 - playsewithpan SE_W197, SOUND_PAN_TARGET + playsewithpan SE_M_DETECT, SOUND_PAN_TARGET waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER @@ -3175,16 +3175,16 @@ Move_FORESIGHT: Move_DESTINY_BOND: loadspritegfx ANIM_TAG_WHITE_SHADOW fadetobg BG_GHOST - playsewithpan SE_W060, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48 - playsewithpan SE_W109, SOUND_PAN_ATTACKER + playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER delay 48 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1 createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 0, 12, RGB(29, 29, 29) delay 24 createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 12, 0, RGB(29, 29, 29) - playsewithpan SE_W171, SOUND_PAN_TARGET + playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein @@ -3194,7 +3194,7 @@ Move_DESTINY_BOND: Move_ENDURE: loadspritegfx ANIM_TAG_FOCUS_ENERGY - playsewithpan SE_W082, SOUND_PAN_ATTACKER + playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 8 createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED @@ -3221,13 +3221,13 @@ Move_CHARM: loadspritegfx ANIM_TAG_MAGENTA_HEART createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 - playsewithpan SE_W204, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 - playsewithpan SE_W204, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 - playsewithpan SE_W204, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER waitforvisualfinish end @@ -3242,7 +3242,7 @@ Move_ROLLOUT: waitforvisualfinish createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2 - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -3252,44 +3252,44 @@ Move_FALSE_SWIPE: loadspritegfx ANIM_TAG_SLASH_2 loadspritegfx ANIM_TAG_IMPACT createsprite gFalseSwipeSliceSpriteTemplate, ANIM_TARGET, 2 - playsewithpan SE_W233, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 16 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 0 - playsewithpan SE_W104, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 16 delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 32 - playsewithpan SE_W104, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 48 delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 64 - playsewithpan SE_W104, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 80 delay 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 3 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET end Move_SWAGGER: loadspritegfx ANIM_TAG_BREATH loadspritegfx ANIM_TAG_ANGER createvisualtask AnimTask_GrowAndShrink, 2 - playsewithpan SE_W207, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2 - loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2 + loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish delay 24 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 - playsewithpan SE_W207B, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET delay 12 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 - playsewithpan SE_W207B, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET waitforvisualfinish end @@ -3300,14 +3300,14 @@ Move_MILK_DRINK: monbg ANIM_TARGET createsprite gMilkBottleSpriteTemplate, ANIM_ATTACKER, 2 delay 40 - playsewithpan SE_W152, SOUND_PAN_ATTACKER + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER delay 12 - playsewithpan SE_W152, SOUND_PAN_ATTACKER + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER delay 20 - playsewithpan SE_W152, SOUND_PAN_ATTACKER + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0 - playsewithpan SE_W208, SOUND_PAN_ATTACKER + playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_TARGET call HealingEffect2 @@ -3324,12 +3324,12 @@ MagnitudeEnd: MagnitudeRegular: createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50 - loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10 + loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10 goto MagnitudeEnd MagnitudeIntense: createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50 - loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10 + loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10 delay 10 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14 delay 16 @@ -3342,15 +3342,15 @@ Move_RAPID_SPIN: monbg ANIM_ATTACKER createsprite gRapidSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, -32, 40, -2 createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 0 - loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4 + loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0 - playsewithpan SE_W003, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish delay 8 createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 1 - loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4 + loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish clearmonbg ANIM_ATTACKER end @@ -3364,7 +3364,7 @@ Move_MOONLIGHT: waitforvisualfinish createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56 createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1 - playsewithpan SE_W236, 0 + playsewithpan SE_M_MOONLIGHT, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0 delay 30 @@ -3393,7 +3393,7 @@ ExtremeSpeedContinue: createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1 waitbgfadein createvisualtask AnimTask_AttackerStretchAndDisappear, 2 - loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 3 + loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 3 waitforvisualfinish delay 1 createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2 @@ -3402,19 +3402,19 @@ ExtremeSpeedContinue: delay 18 createvisualtask AnimTask_ExtremeSpeedImpact, 2 delay 2 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, -12, 3 delay 10 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 12, 3 delay 10 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_SpeedDust, 2 delay 10 createvisualtask AnimTask_ExtremeSpeedMonReappear, 2 - loopsewithpan SE_W104, SOUND_PAN_ATTACKER, 8, 4 + loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish restorebg waitbgfadeout @@ -3436,19 +3436,19 @@ Move_UPROAR: monbg ANIM_DEF_PARTNER createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 - playsewithpan SE_W253, SOUND_PAN_ATTACKER + playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 - playsewithpan SE_W253, SOUND_PAN_ATTACKER + playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 - playsewithpan SE_W253, SOUND_PAN_ATTACKER + playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0 waitforvisualfinish @@ -3460,7 +3460,7 @@ Move_HEAT_WAVE: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 6, 6, RGB_RED createvisualtask AnimTask_LoadSandstormBackground, 5, TRUE createvisualtask AnimTask_BlendBackground, 6, 6, RGB_RED - panse_1B SE_W257, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 + panse_1B SE_M_HEAT_WAVE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 delay 4 createvisualtask AnimTask_MoveHeatWaveTargets, 5 delay 12 @@ -3486,7 +3486,7 @@ Move_HAIL: createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 0, 6, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_Hail, 5 - loopsewithpan SE_W258, 0, 8, 10 + loopsewithpan SE_M_HAIL, 0, 8, 10 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 6, 0, RGB_BLACK end @@ -3498,10 +3498,10 @@ Move_TORMENT: waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_TARGET, RGB_RED, 10, 1, 1 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 - playsewithpan SE_W207B, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET delay 20 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 - playsewithpan SE_W207B, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET end Move_MEMENTO: @@ -3510,9 +3510,9 @@ Move_MEMENTO: createvisualtask AnimTask_InitMementoShadow, 2 delay 1 createvisualtask AnimTask_MoveAttackerMementoShadow, 5 - playsewithpan SE_W060, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER delay 48 - playsewithpan SE_W060B, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_8114470, 2 delay 12 @@ -3520,7 +3520,7 @@ Move_MEMENTO: delay 1 monbg_22 ANIM_TARGET createvisualtask AnimTask_MoveTargetMementoShadow, 5 - playsewithpan SE_W060, SOUND_PAN_TARGET + playsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET waitforvisualfinish clearmonbg_23 ANIM_TARGET delay 1 @@ -3532,7 +3532,7 @@ Move_FACADE: loadspritegfx ANIM_TAG_SWEAT_DROP createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 3 createvisualtask AnimTask_FacadeColorBlend, 2, ANIM_ATTACKER, 72 - loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 24, 3 + loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 24, 3 end Move_SMELLING_SALT: @@ -3542,22 +3542,22 @@ Move_SMELLING_SALT: createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 1, 2 delay 32 createvisualtask AnimTask_SmellingSaltsSquish, 3, ANIM_TARGET, 2 - loopsewithpan SE_W003, SOUND_PAN_TARGET, 12, 2 + loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 12, 2 waitforvisualfinish delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 2 createsprite gSmellingSaltExclamationSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 8, 3 - loopsewithpan SE_W207B, SOUND_PAN_TARGET, 16, 3 + loopsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET, 16, 3 end Move_FOLLOW_ME: loadspritegfx ANIM_TAG_FINGER createsprite gFollowMeFingerSpriteTemplate, ANIM_ATTACKER, 2, 0 - playsewithpan SE_W039, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 18 - playsewithpan SE_W213, SOUND_PAN_ATTACKER + playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 71 - loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3 + loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3 end Move_CHARGE: @@ -3569,26 +3569,26 @@ Move_CHARGE: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 - playsewithpan SE_W268, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 30 - playsewithpan SE_W268, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 30 - playsewithpan SE_W268, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 delay 25 - playsewithpan SE_W268, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 20 - playsewithpan SE_W268, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 15 - playsewithpan SE_W268, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 10 delay 6 - loopsewithpan SE_W268, SOUND_PAN_ATTACKER, 6, 5 + loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5 waitforvisualfinish createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16 delay 2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16 - playsewithpan SE_W085B, SOUND_PAN_ATTACKER + playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, RGB_BLACK clearmonbg ANIM_ATTACKER @@ -3600,19 +3600,19 @@ Move_TAUNT: loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_ANGER createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 45 - playsewithpan SE_W118, SOUND_PAN_ATTACKER + playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER delay 6 createsprite gTauntFingerSpriteTemplate, ANIM_ATTACKER, 12, 0 delay 4 - loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 16, 2 + loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 16, 2 waitforvisualfinish delay 8 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 - playsewithpan SE_W207B, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET waitforvisualfinish delay 12 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 - playsewithpan SE_W207B, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET end Move_HELPING_HAND: @@ -3621,13 +3621,13 @@ Move_HELPING_HAND: createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0 createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 1 delay 19 - playsewithpan SE_W227, 0 + playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1 delay 14 - playsewithpan SE_W227, 0 + playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1 delay 20 - playsewithpan SE_W227, 0 + playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 3, 0, 10, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB_YELLOW, 12, 1, 1 end @@ -3637,16 +3637,16 @@ Move_ASSIST: createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 112, -16, 140, 128, 36 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 208, 128, -16, 48, 36 - playsewithpan SE_W010, 0 + playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 112, 256, -16, 36 - playsewithpan SE_W010, 0 + playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 108, 128, 84, -16, 36 - playsewithpan SE_W010, 0 + playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 36 - playsewithpan SE_W010, 0 + playsewithpan SE_M_SCRATCH, 0 end Move_SUPERPOWER: @@ -3657,10 +3657,10 @@ Move_SUPERPOWER: monbgprio_28 ANIM_ATTACKER setalpha 12, 8 createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER - playsewithpan SE_W025, SOUND_PAN_ATTACKER + playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER delay 20 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1 - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W089, 0 + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_EARTHQUAKE, 0 delay 40 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120 delay 8 @@ -3673,10 +3673,10 @@ Move_SUPERPOWER: createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 60, 288, 3, 88 delay 74 createsprite gSuperpowerFireballSpriteTemplate, ANIM_TARGET, 3, ANIM_ATTACKER - playsewithpan SE_W207, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 16 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1 - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff @@ -3689,10 +3689,10 @@ Move_RECYCLE: setalpha 0, 16 delay 1 createsprite gRecycleSpriteTemplate, ANIM_ATTACKER, 2 - loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 24, 3 + loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 24, 3 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 2, 1 - playsewithpan SE_W036, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER @@ -3712,19 +3712,19 @@ BrickBreakNormal: delay 4 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1 - playsewithpan SE_W233, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1 - playsewithpan SE_W233, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 6, RGB_BLACK delay 37 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, RGB_BLACK waitforvisualfinish @@ -3738,25 +3738,25 @@ BrickBreakShatteredWall: createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1 - playsewithpan SE_W233, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1 - playsewithpan SE_W233, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 6, RGB_BLACK delay 37 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -8, -12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 8, -12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 2, -8, 12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 3, 8, 12 - playsewithpan SE_W280, SOUND_PAN_TARGET + playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, RGB_BLACK waitforvisualfinish @@ -3766,33 +3766,33 @@ BrickBreakShatteredWall: Move_YAWN: loadspritegfx ANIM_TAG_PINK_CLOUD createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER - playsewithpan SE_W281, SOUND_PAN_ATTACKER + playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 2 - playsewithpan SE_W255, SOUND_PAN_ATTACKER + playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER delay 4 createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 1 delay 4 createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 0 waitforvisualfinish createvisualtask AnimTask_DeepInhale, 2, ANIM_TARGET - playsewithpan SE_W281, SOUND_PAN_TARGET + playsewithpan SE_M_YAWN, SOUND_PAN_TARGET end Move_ENDEAVOR: loadspritegfx ANIM_TAG_SWEAT_DROP loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 2 - loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 2 + loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 2 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 21, 0), 12, 1, 2 delay 6 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -12, ANIM_TARGET, 2 - playsewithpan SE_W003, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 24 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 12, ANIM_TARGET, 2 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET end Move_ERUPTION: @@ -3800,10 +3800,10 @@ Move_ERUPTION: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 2, 0, 4, RGB_RED waitforvisualfinish createvisualtask AnimTask_EruptionLaunchRocks, 2 - waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60 + waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60 waitforvisualfinish createvisualtask AnimTask_EruptionLaunchRocks, 2 - waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60 + waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60 waitforvisualfinish delay 30 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0 @@ -3815,7 +3815,7 @@ Move_ERUPTION: delay 22 createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 8, 60 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 8, 60 - loopsewithpan SE_W088, SOUND_PAN_TARGET, 16, 12 + loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 16, 12 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, 31, 4, 4, 0, RGB_RED end @@ -3825,7 +3825,7 @@ Move_SKILL_SWAP: call SetPsychicBackground createvisualtask AnimTask_SkillSwap, 3, ANIM_TARGET createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 3, 1 - loopsewithpan SE_W179, SOUND_PAN_ATTACKER, 24, 3 + loopsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER, 24, 3 delay 16 createvisualtask AnimTask_SkillSwap, 3, ANIM_ATTACKER createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 3, 1 @@ -3840,12 +3840,12 @@ Move_IMPRISON: monbg ANIM_DEF_PARTNER createvisualtask AnimTask_ImprisonOrbs, 5 delay 8 - loopsewithpan SE_W030, SOUND_PAN_ATTACKER, 8, 5 + loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER, 8, 5 waitforvisualfinish delay 4 createsprite gRedXSpriteTemplate, ANIM_ATTACKER, 5, ANIM_ATTACKER, 40 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 1, 10 - playsewithpan SE_W063, SOUND_PAN_ATTACKER + playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBackground end @@ -3855,13 +3855,13 @@ Move_GRUDGE: monbg ANIM_ATTACKER monbgprio_29 fadetobg BG_GHOST - playsewithpan SE_W060, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein createvisualtask AnimTask_GrudgeFlames, 3 - loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 16, 4 + loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 16, 4 delay 10 delay 80 - playsewithpan SE_W171, SOUND_PAN_TARGET + playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein @@ -3875,7 +3875,7 @@ Move_CAMOUFLAGE: createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 3, 0, 14 delay 16 createvisualtask AnimTask_AttackerFadeToInvisible, 2, 4 - playsewithpan SE_W185, SOUND_PAN_ATTACKER + playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER waitforvisualfinish delay 8 createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 0, 0, 0 @@ -3894,7 +3894,7 @@ Move_TAIL_GLOW: waitforvisualfinish createsprite gTailGlowOrbSpriteTemplate, ANIM_ATTACKER, 66, ANIM_ATTACKER delay 18 - loopsewithpan SE_W234, SOUND_PAN_ATTACKER, 16, 6 + loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER, 16, 6 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, RGB_BLACK clearmonbg ANIM_ATTACKER @@ -3911,7 +3911,7 @@ Move_LUSTER_PURGE: waitbgfadein monbg ANIM_ATTACKER setalpha 12, 8 - playsewithpan SE_W076, SOUND_PAN_ATTACKER + playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA @@ -3920,22 +3920,22 @@ Move_LUSTER_PURGE: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23) waitforvisualfinish createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14 @@ -3949,14 +3949,14 @@ Move_MIST_BALL: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WHITE_FEATHER delay 0 - playsewithpan SE_W081, SOUND_PAN_ATTACKER + playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER createsprite gMistBallSpriteTemplate, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0 waitforvisualfinish - playsewithpan SE_W028, SOUND_PAN_TARGET + playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 1, 1, RGB(23, 16, 31), 16, 0x7FFF, 16 delay 0 - playsewithpan SE_W114, 0 + playsewithpan SE_M_HAZE, 0 createvisualtask AnimTask_LoadMistTiles, 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 3, 0, 16, RGB_WHITE delay 8 @@ -3969,7 +3969,7 @@ Move_FEATHER_DANCE: loadspritegfx ANIM_TAG_WHITE_FEATHER monbg ANIM_DEF_PARTNER monbgprio_29 - playsewithpan SE_W080, SOUND_PAN_TARGET + playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_TARGET delay 0 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1 delay 6 @@ -3992,19 +3992,19 @@ Move_TEETER_DANCE: loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_TeeterDanceMovement, 5 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, -2 - playsewithpan SE_W298, SOUND_PAN_ATTACKER + playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -2 - playsewithpan SE_W298, SOUND_PAN_ATTACKER + playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -2 - playsewithpan SE_W298, SOUND_PAN_ATTACKER + playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, -8, -2 - playsewithpan SE_W298, SOUND_PAN_ATTACKER + playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 2, 8, -2 - playsewithpan SE_W298, SOUND_PAN_ATTACKER + playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER end Move_MUD_SPORT: @@ -4013,52 +4013,52 @@ Move_MUD_SPORT: delay 24 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -4, -16 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 4, -12 - playsewithpan SE_W091, SOUND_PAN_ATTACKER + playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 32 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -3, -12 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 5, -14 - playsewithpan SE_W091, SOUND_PAN_ATTACKER + playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 32 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -5, -18 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 3, -14 - playsewithpan SE_W091, SOUND_PAN_ATTACKER + playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 16 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 220, 60 - waitplaysewithpan SE_W145B, 0, 15 + waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 60, 100 - waitplaysewithpan SE_W145B, 0, 25 + waitplaysewithpan SE_M_BUBBLE2, 0, 25 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 140, 55 - waitplaysewithpan SE_W145B, 0, 14 + waitplaysewithpan SE_M_BUBBLE2, 0, 14 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 180, 50 - waitplaysewithpan SE_W145B, 0, 10 + waitplaysewithpan SE_M_BUBBLE2, 0, 10 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 20, 90 - waitplaysewithpan SE_W145B, 0, 22 + waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 90, 90 - waitplaysewithpan SE_W145B, 0, 22 + waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 160, 60 - waitplaysewithpan SE_W145B, 0, 15 + waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 30, 90 - waitplaysewithpan SE_W145B, 0, 22 + waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 120, 60 - waitplaysewithpan SE_W145B, 0, 15 + waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 200, 40 - waitplaysewithpan SE_W145B, 0, 10 + waitplaysewithpan SE_M_BUBBLE2, 0, 10 end Move_NEEDLE_ARM: loadspritegfx ANIM_TAG_GREEN_SPIKE loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET - loopsewithpan SE_W030, SOUND_PAN_TARGET, 2, 16 + loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 2, 16 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -32, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 22, -22, 16 @@ -4086,7 +4086,7 @@ Move_NEEDLE_ARM: createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, -24, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, -17, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 24, 0, 10 @@ -4100,7 +4100,7 @@ Move_NEEDLE_ARM: Move_SLACK_OFF: loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask AnimTask_SlackOffSquish, 2, ANIM_ATTACKER - playsewithpan SE_W281, SOUND_PAN_ATTACKER + playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER waitforvisualfinish call HealingEffect waitforvisualfinish @@ -4117,18 +4117,18 @@ Move_CRUSH_CLAW: createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 - playsewithpan SE_W013, SOUND_PAN_TARGET + playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 12 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 - playsewithpan SE_W013, SOUND_PAN_TARGET + playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish blendoff clearmonbg ANIM_TARGET end Move_AROMATHERAPY: - playsewithpan SE_W080, 0 + playsewithpan SE_M_PETAL_DANCE, 0 loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 @@ -4152,15 +4152,15 @@ Move_AROMATHERAPY: delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 0, 7, 0, RGB(13, 31, 12) delay 1 - playsewithpan SE_W287, SOUND_PAN_ATTACKER + playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER createvisualtask AnimTask_StatusClearedEffect, 2, 1 waitforvisualfinish - playsewithpan SE_W234, SOUND_PAN_ATTACKER + playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish - playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER + playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 43, 3, 10, 0, RGB(13, 31, 12) createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1 waitforvisualfinish @@ -4173,7 +4173,7 @@ Move_FAKE_TEARS: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0, 4, 4, RGB(12, 11, 31) waitforvisualfinish createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 1 - loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 12, 4 + loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 12, 4 delay 8 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1 @@ -4199,7 +4199,7 @@ Move_AIR_CUTTER: delay 0 createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 6 * 256, 2, 128 @ 6 * 256 == Q_8_8(6) waitforvisualfinish - playsewithpan SE_W015, SOUND_PAN_TARGET + playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gAirCutterSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0, 2 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 @@ -4215,15 +4215,15 @@ Move_ODOR_SLEUTH: createvisualtask AnimTask_OdorSleuthMovement, 5 delay 24 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4 - playsewithpan SE_W207, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 6 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4 - playsewithpan SE_W207, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_TARGET delay 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_WHITEALPHA, 16, -1, 0 - playsewithpan SE_W043, SOUND_PAN_ATTACKER + playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER end Move_GRASS_WHISTLE: @@ -4232,7 +4232,7 @@ Move_GRASS_WHISTLE: waitforvisualfinish createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish - panse_1B SE_W320, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 + panse_1B SE_M_GRASSWHISTLE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0 @@ -4269,7 +4269,7 @@ Move_TICKLE: waitforvisualfinish createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 - playsewithpan SE_W197, SOUND_PAN_ATTACKER + playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 16, 0, RGB_BLACK waitforvisualfinish @@ -4277,7 +4277,7 @@ Move_TICKLE: createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, ANIM_ATTACKER delay 12 createvisualtask AnimTask_RockMonBackAndForth, 3, ANIM_TARGET, 6, 2 - loopsewithpan SE_W039, SOUND_PAN_TARGET, 8, 8 + loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 8, 8 waitforvisualfinish end @@ -4287,13 +4287,13 @@ Move_WATER_SPOUT: monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_WaterSpoutLaunch, 5 - playsewithpan SE_W029, SOUND_PAN_ATTACKER + playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER delay 44 - playsewithpan SE_W291, SOUND_PAN_ATTACKER + playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER waitforvisualfinish delay 16 createvisualtask AnimTask_WaterSpoutRain, 5 - playsewithpan SE_W057, SOUND_PAN_TARGET + playsewithpan SE_M_SURF, SOUND_PAN_TARGET clearmonbg ANIM_DEF_PARTNER blendoff end @@ -4306,11 +4306,11 @@ Move_SHADOW_PUNCH: monbg ANIM_ATK_PARTNER setalpha 9, 8 createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB_BLACK, 13 - playsewithpan SE_W026, SOUND_PAN_ATTACKER + playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -4325,15 +4325,15 @@ Move_EXTRASENSORY: setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1 createvisualtask AnimTask_ExtrasensoryDistortion, 5, 0 - playsewithpan SE_W020, SOUND_PAN_TARGET + playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1 createvisualtask AnimTask_ExtrasensoryDistortion, 5, 1 - playsewithpan SE_W020, SOUND_PAN_TARGET + playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_TransparentCloneGrowAndShrink, 5, ANIM_ATTACKER createvisualtask AnimTask_ExtrasensoryDistortion, 5, 2 - playsewithpan SE_W043, SOUND_PAN_ATTACKER + playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER @@ -4347,18 +4347,18 @@ Move_AERIAL_ACE: createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3 createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 - playsewithpan SE_W013B, SOUND_PAN_ATTACKER + playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0 - playsewithpan SE_W013, SOUND_PAN_TARGET + playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_IRON_DEFENSE: - loopsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER, 28, 2 + loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 2, RGB_WHITEALPHA, 14, -1, 0 waitforvisualfinish @@ -4367,7 +4367,7 @@ Move_IRON_DEFENSE: Move_BLOCK: loadspritegfx ANIM_TAG_X_SIGN createsprite gBlockXSpriteTemplate, ANIM_TARGET, 66 - playsewithpan SE_W207, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET end Move_HOWL: @@ -4383,10 +4383,10 @@ Move_HOWL: Move_BULK_UP: loadspritegfx ANIM_TAG_BREATH createvisualtask AnimTask_GrowAndShrink, 2 - playsewithpan SE_W207, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2 - loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2 + loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish end @@ -4395,16 +4395,16 @@ Move_COVET: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 - playsewithpan SE_W204, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 - playsewithpan SE_W204, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 - playsewithpan SE_W204, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 - loopsewithpan SE_W146, SOUND_PAN_TARGET, 4, 3 + loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 4, 3 end Move_VOLT_TACKLE: @@ -4416,28 +4416,28 @@ Move_VOLT_TACKLE: createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 8, RGB_BLACK waitforvisualfinish createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1 - playsewithpan SE_W268, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff delay 8 createvisualtask AnimTask_VoltTackleBolt, 5, 0 - playsewithpan SE_W085, SOUND_PAN_ATTACKER + playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 1 - playsewithpan SE_W085, SOUND_PAN_TARGET + playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 2 - playsewithpan SE_W085, SOUND_PAN_ATTACKER + playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 3 - playsewithpan SE_W085, SOUND_PAN_TARGET + playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 4 - playsewithpan SE_W085, SOUND_PAN_ATTACKER + playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, 16, 16 delay 2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, -16 @@ -4445,7 +4445,7 @@ Move_VOLT_TACKLE: createvisualtask AnimTask_VoltTackleAttackerReappear, 5 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1 - playsewithpan SE_W085B, SOUND_PAN_ATTACKER + playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16 delay 2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16 @@ -4458,13 +4458,13 @@ Move_WATER_SPORT: loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB createvisualtask AnimTask_WaterSport, 5 delay 8 - playsewithpan SE_W057, SOUND_PAN_ATTACKER + playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER delay 44 - playsewithpan SE_W057, SOUND_PAN_ATTACKER + playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER delay 44 - playsewithpan SE_W057, SOUND_PAN_ATTACKER + playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER delay 44 - panse_1B SE_W057, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 + panse_1B SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 end Move_CALM_MIND: @@ -4475,13 +4475,13 @@ Move_CALM_MIND: createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, TRUE waitforvisualfinish createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 - playsewithpan SE_W048, SOUND_PAN_ATTACKER + playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 - playsewithpan SE_W048, SOUND_PAN_ATTACKER + playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 - playsewithpan SE_W048, SOUND_PAN_ATTACKER + playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, FALSE waitforvisualfinish @@ -4496,20 +4496,20 @@ Move_LEAF_BLADE: createvisualtask AnimTask_LeafBlade, 5 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 - playsewithpan SE_W015, SOUND_PAN_TARGET + playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 50 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 - playsewithpan SE_W015, SOUND_PAN_TARGET + playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 50 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 - playsewithpan SE_W015, SOUND_PAN_TARGET + playsewithpan SE_M_CUT, SOUND_PAN_TARGET waitforvisualfinish monbg ANIM_TARGET setalpha 12, 8 delay 12 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 18, 1 createsprite gCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 36 - playsewithpan SE_W043, SOUND_PAN_TARGET + playsewithpan SE_M_LEER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff @@ -4521,7 +4521,7 @@ Move_DRAGON_DANCE: monbgprio_28 ANIM_ATTACKER delay 1 createvisualtask AnimTask_DragonDanceWaver, 5 - playsewithpan SE_W100, SOUND_PAN_ATTACKER + playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_BlendPalInAndOutByTag, 5, ANIM_TAG_HOLLOW_ORB, RGB(0, 0, 19), 14, 0, 3 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 @@ -4531,9 +4531,9 @@ Move_DRAGON_DANCE: createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213 delay 30 - playsewithpan SE_W100, SOUND_PAN_ATTACKER + playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 30 - playsewithpan SE_W100, SOUND_PAN_ATTACKER + playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 @@ -4549,7 +4549,7 @@ Move_SHOCK_WAVE: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2 - playsewithpan SE_W268, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 12 createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2 delay 30 @@ -4557,7 +4557,7 @@ Move_SHOCK_WAVE: delay 12 waitforvisualfinish createvisualtask AnimTask_ShockWaveLightning, 5 - playsewithpan SE_W161B, SOUND_PAN_TARGET + playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1 createvisualtask AnimTask_BlendBattleAnimPal, 5, 1, 3, 16, 0, RGB_WHITE @@ -4570,7 +4570,7 @@ Move_SHOCK_WAVE: end Move_HARDEN: - loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 + loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 waitforvisualfinish end @@ -4582,27 +4582,27 @@ Move_BELLY_DRUM: waitforvisualfinish call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 - playsewithpan SE_W187, SOUND_PAN_ATTACKER + playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 15 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0 - playsewithpan SE_W187, SOUND_PAN_ATTACKER + playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 15 call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128 - playsewithpan SE_W187, SOUND_PAN_ATTACKER + playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128 - playsewithpan SE_W187, SOUND_PAN_ATTACKER + playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0 - playsewithpan SE_W187, SOUND_PAN_ATTACKER + playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0 - playsewithpan SE_W187, SOUND_PAN_ATTACKER + playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2 waitforvisualfinish @@ -4623,11 +4623,11 @@ Move_MIND_READER: loadspritegfx ANIM_TAG_OPENING_EYE loadspritegfx ANIM_TAG_ROUND_WHITE_HALO monbg ANIM_DEF_PARTNER - playsewithpan SE_W109, SOUND_PAN_TARGET + playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0 createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5 delay 40 - playsewithpan SE_W043, SOUND_PAN_TARGET + playsewithpan SE_M_LEER, SOUND_PAN_TARGET createvisualtask AnimTask_BlendColorCycle, 2, 1, 1, 2, 0, 10, RGB_BLACK call MindReaderEyeSpikeEffect waitforvisualfinish @@ -4667,7 +4667,7 @@ Move_ICE_PUNCH: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB(12, 26, 31) delay 20 - playsewithpan SE_W081, SOUND_PAN_TARGET + playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128 @@ -4680,7 +4680,7 @@ Move_ICE_PUNCH: delay 17 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, -10, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1 waitforvisualfinish @@ -4696,7 +4696,7 @@ Move_ICE_PUNCH: end Move_REST: - playsewithpan SE_W173, SOUND_PAN_ATTACKER + playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER loadspritegfx ANIM_TAG_LETTER_Z createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 delay 20 @@ -4713,7 +4713,7 @@ Move_CONFUSION: createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_WHITE waitforvisualfinish - playsewithpan SE_W048, SOUND_PAN_TARGET + playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1 waitforvisualfinish @@ -4730,7 +4730,7 @@ Move_PSYCHIC: createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB(31, 23, 0) waitforvisualfinish - loopsewithpan SE_W048, SOUND_PAN_TARGET, 10, 3 + loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1 waitforvisualfinish @@ -4749,10 +4749,10 @@ FutureSightContinue: end FutureSight: monbg ANIM_ATK_PARTNER - playsewithpan SE_W060, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 - playsewithpan SE_W048, SOUND_PAN_ATTACKER + playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_WHITE createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1 waitforvisualfinish @@ -4769,7 +4769,7 @@ Move_THUNDER: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK delay 16 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 - playsewithpan SE_W086, SOUND_PAN_TARGET + playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -36 delay 1 @@ -4778,12 +4778,12 @@ Move_THUNDER: createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, 12 delay 20 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -32 - playsewithpan SE_W086, SOUND_PAN_TARGET + playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16 - playsewithpan SE_W086, SOUND_PAN_TARGET + playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 5 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 @@ -4798,7 +4798,7 @@ Move_THUNDER: createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -32 - playsewithpan SE_W161B, SOUND_PAN_TARGET + playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16 delay 1 @@ -4826,7 +4826,7 @@ Move_THUNDER_PUNCH: setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK waitforvisualfinish - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 delay 1 @@ -4838,7 +4838,7 @@ Move_THUNDER_PUNCH: delay 1 createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16 delay 1 - playsewithpan SE_W161B, SOUND_PAN_TARGET + playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 @@ -4854,7 +4854,7 @@ Move_THUNDER_PUNCH: Move_SACRED_FIRE: loadspritegfx ANIM_TAG_FIRE loadspritegfx ANIM_TAG_FIRE_PLUME - loopsewithpan SE_W221, SOUND_PAN_ATTACKER, 7, 5 + loopsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER, 7, 5 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1 @@ -4875,13 +4875,13 @@ Move_SACRED_FIRE: createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 waitforvisualfinish - playsewithpan SE_W221B, SOUND_PAN_TARGET + playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1 delay 10 - playsewithpan SE_W221B, SOUND_PAN_TARGET + playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1 delay 10 - playsewithpan SE_W221B, SOUND_PAN_TARGET + playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1 delay 1 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 @@ -4889,7 +4889,7 @@ Move_SACRED_FIRE: waitforvisualfinish createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 - playsewithpan SE_W172B, SOUND_PAN_TARGET + playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 @@ -4912,7 +4912,7 @@ Move_SCRATCH: loadspritegfx ANIM_TAG_SCRATCH monbg ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W010, SOUND_PAN_TARGET + playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gScratchSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -4925,7 +4925,7 @@ Move_DRAGON_BREATH: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET - loopsewithpan SE_W172, SOUND_PAN_ATTACKER, 7, 7 + loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 7, 7 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 @@ -5007,7 +5007,7 @@ Move_SNORE: blendoff end SnoreEffect: - playsewithpan SE_W173, SOUND_PAN_ATTACKER + playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0 @@ -5020,7 +5020,7 @@ Move_LIGHT_SCREEN: loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL setalpha 0, 16 - waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15 + waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15 createsprite gLightScreenWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_GREEN_LIGHT_WALL delay 10 call SpecialScreenSparkle @@ -5049,7 +5049,7 @@ Move_MIRROR_COAT: setalpha 0, 16 createsprite gMirrorCoatWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_RED_LIGHT_WALL delay 10 - playsewithpan SE_W115, SOUND_PAN_ATTACKER + playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER call SpecialScreenSparkle waitforvisualfinish delay 1 @@ -5060,7 +5060,7 @@ Move_REFLECT: loadspritegfx ANIM_TAG_SPARKLE_4 loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL setalpha 0, 16 - waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15 + waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15 createsprite gReflectWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_BLUE_LIGHT_WALL delay 20 createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 0, ANIM_ATTACKER, 1 @@ -5076,7 +5076,7 @@ Move_REFLECT: Move_BARRIER: loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL setalpha 0, 16 - waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15 + waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15 createsprite gBarrierWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_GRAY_LIGHT_WALL waitforvisualfinish delay 1 @@ -5090,28 +5090,28 @@ Move_BUBBLE: setalpha 12, 8 delay 1 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100 - playsewithpan SE_W145, SOUND_PAN_ATTACKER - waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 + playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER + waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100 - playsewithpan SE_W145, SOUND_PAN_ATTACKER - waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 + playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER + waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100 - playsewithpan SE_W145, SOUND_PAN_ATTACKER - waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 + playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER + waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100 - playsewithpan SE_W145, SOUND_PAN_ATTACKER - waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 + playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER + waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100 - playsewithpan SE_W145, SOUND_PAN_ATTACKER - waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 + playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER + waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100 - playsewithpan SE_W145, SOUND_PAN_ATTACKER - waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 + playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER + waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 waitforvisualfinish call WaterBubblesEffectLong waitforvisualfinish @@ -5124,7 +5124,7 @@ Move_SMOG: monbg ANIM_DEF_PARTNER monbgprio_29 setalpha 12, 8 - loopsewithpan SE_W054, SOUND_PAN_TARGET, 17, 10 + loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 17, 10 call SmogCloud call SmogCloud call SmogCloud @@ -5133,7 +5133,7 @@ Move_SMOG: call SmogCloud call SmogCloud delay 120 - loopsewithpan SE_W092, SOUND_PAN_TARGET, 18, 2 + loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 18, 2 createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(26, 0, 26) delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1 @@ -5152,7 +5152,7 @@ Move_FAINT_ATTACK: fadetobg BG_DARK waitbgfadein delay 0 - playsewithpan SE_W185, SOUND_PAN_ATTACKER + playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3 createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1 waitforvisualfinish @@ -5163,7 +5163,7 @@ Move_FAINT_ATTACK: setalpha 12, 8 monbg ANIM_TARGET delay 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 9, 1 waitforvisualfinish @@ -5187,7 +5187,7 @@ Move_SAND_ATTACK: monbg ANIM_ATK_PARTNER monbgprio_28 ANIM_ATTACKER setalpha 12, 8 - playsewithpan SE_W028, SOUND_PAN_ATTACKER + playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 @@ -5212,7 +5212,7 @@ SandAttackDirt: Move_MUD_SLAP: loadspritegfx ANIM_TAG_MUD_SAND - playsewithpan SE_W028, SOUND_PAN_ATTACKER + playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 @@ -5236,14 +5236,14 @@ MudSlapMud: Move_DRAGON_RAGE: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_FIRE_PLUME - playsewithpan SE_W082, SOUND_PAN_ATTACKER + playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0, 15, 0, 0, 4 waitforvisualfinish createsprite gDragonRageFireSpitSpriteTemplate, ANIM_TARGET, 2, 30, 15, 0, 10, 10 waitforvisualfinish - loopsewithpan SE_W172B, SOUND_PAN_TARGET, 11, 3 + loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET, 11, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 5, 0 delay 1 @@ -5267,7 +5267,7 @@ Move_DRAGON_RAGE: Move_RAIN_DANCE: loadspritegfx ANIM_TAG_RAIN_DROPS - playsewithpan SE_W240, SOUND_PAN_ATTACKER + playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120 @@ -5284,7 +5284,7 @@ Move_BITE: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W044, SOUND_PAN_TARGET + playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10 delay 10 @@ -5303,14 +5303,14 @@ Move_CRUNCH: fadetobg BG_DARK waitbgfadein setalpha 12, 8 - playsewithpan SE_W044, SOUND_PAN_TARGET + playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2 waitforvisualfinish - playsewithpan SE_W044, SOUND_PAN_TARGET + playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10 delay 10 @@ -5329,7 +5329,7 @@ Move_CLAMP: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W011, SOUND_PAN_TARGET + playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10 createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 @@ -5348,7 +5348,7 @@ Move_ICE_BEAM: loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK waitforvisualfinish - createsoundtask SoundTask_LoopSEAdjustPanning, SE_W062B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10 + createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20 delay 1 @@ -5386,7 +5386,7 @@ IceBeamCreateCrystals: return Move_WITHDRAW: - playsewithpan SE_W029, SOUND_PAN_ATTACKER + playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createvisualtask AnimTask_Withdraw, 5 waitforvisualfinish end @@ -5395,7 +5395,7 @@ Move_AURORA_BEAM: loadspritegfx ANIM_TAG_RAINBOW_RINGS fadetobg BG_AURORA waitbgfadein - playsewithpan SE_W062, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER setarg 7, 0 createvisualtask AnimTask_RotateAuroraRingColors, 10, 130 call AuroraBeamCreateRings @@ -5404,7 +5404,7 @@ Move_AURORA_BEAM: call AuroraBeamCreateRings call AuroraBeamCreateRings setarg 7, 0xFFFF - createsoundtask SoundTask_LoopSEAdjustPanning, SE_W062B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10 + createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1 call AuroraBeamCreateRings call AuroraBeamCreateRings @@ -5437,7 +5437,7 @@ SolarBeamSetUp: monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_BlendColorCycle, 2, 2, 1, 4, 0, 11, RGB(31, 31, 11) - playsewithpan SE_W025, SOUND_PAN_ATTACKER + playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call SolarBeamAbsorbEffect waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -5475,7 +5475,7 @@ SolarBeamAbsorbEffect: return SolarBeamUnleash: call SetSolarbeamBg - panse_1B SE_W076, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 + panse_1B SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_CreateSmallSolarbeamOrbs, 5 createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0 delay 4 @@ -5527,10 +5527,10 @@ BlizzardContinue: createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1 waitbgfadein waitforvisualfinish - panse_1B SE_W059, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 + panse_1B SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call BlizzardIceCrystals call BlizzardIceCrystals - playsewithpan SE_W059B, SOUND_PAN_TARGET + playsewithpan SE_M_BLIZZARD2, SOUND_PAN_TARGET waitforvisualfinish call IceCrystalEffectLong waitforvisualfinish @@ -5573,10 +5573,10 @@ Move_POWDER_SNOW: monbg ANIM_DEF_PARTNER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 0, 3, RGB_BLACK waitforvisualfinish - panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 + panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call PowderSnowSnowballs call PowderSnowSnowballs - playsewithpan SE_W016B, SOUND_PAN_TARGET + playsewithpan SE_M_GUST2, SOUND_PAN_TARGET waitforvisualfinish waitsound call IceCrystalEffectLong @@ -5610,7 +5610,7 @@ Move_HYDRO_PUMP: setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 delay 6 - panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 + panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 call HydroPumpBeams call HydroPumpBeams @@ -5655,7 +5655,7 @@ Move_SIGNAL_BEAM: loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 25, 1 delay 6 - panse_1B SE_W062, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 + panse_1B SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 call SignalBeamOrbs call SignalBeamOrbs @@ -5699,7 +5699,7 @@ Move_ABSORB: setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB(13, 31, 12) waitforvisualfinish - playsewithpan SE_W071, SOUND_PAN_TARGET + playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 @@ -5717,28 +5717,28 @@ Move_ABSORB: end AbsorbEffect: - playsewithpan SE_W152, SOUND_PAN_TARGET + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W152, SOUND_PAN_TARGET + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W152, SOUND_PAN_TARGET + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 delay 4 - playsewithpan SE_W152, SOUND_PAN_TARGET + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 delay 4 - playsewithpan SE_W152, SOUND_PAN_TARGET + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W152, SOUND_PAN_TARGET + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W152, SOUND_PAN_TARGET + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W152, SOUND_PAN_TARGET + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return @@ -5752,7 +5752,7 @@ Move_MEGA_DRAIN: setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, RGB(13, 31, 12) waitforvisualfinish - playsewithpan SE_W071, SOUND_PAN_TARGET + playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 @@ -5770,35 +5770,35 @@ Move_MEGA_DRAIN: end MegaDrainAbsorbEffect: - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 delay 4 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 delay 4 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 @@ -5813,7 +5813,7 @@ Move_GIGA_DRAIN: setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 12, RGB(13, 31, 12) waitforvisualfinish - playsewithpan SE_W071, SOUND_PAN_TARGET + playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 @@ -5831,42 +5831,42 @@ Move_GIGA_DRAIN: end GigaDrainAbsorbEffect: - playsewithpan SE_W202, SOUND_PAN_TARGET + playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W202, SOUND_PAN_TARGET + playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39 delay 4 - playsewithpan SE_W202, SOUND_PAN_TARGET + playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26 delay 4 - playsewithpan SE_W202, SOUND_PAN_TARGET + playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W202, SOUND_PAN_TARGET + playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W202, SOUND_PAN_TARGET + playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26 delay 4 - playsewithpan SE_W202, SOUND_PAN_TARGET + playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W202, SOUND_PAN_TARGET + playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 @@ -5886,7 +5886,7 @@ Move_LEECH_LIFE: createsprite gLeechLifeNeedleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 12 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 - playsewithpan SE_W071, SOUND_PAN_TARGET + playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish @@ -5906,7 +5906,7 @@ Move_LEECH_LIFE: Move_SYNTHESIS: loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18) - playsewithpan SE_W025, SOUND_PAN_ATTACKER + playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 @@ -5928,22 +5928,22 @@ Move_TOXIC: end ToxicBubbles: createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1 - playsewithpan SE_W092, SOUND_PAN_TARGET + playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1 - playsewithpan SE_W092, SOUND_PAN_TARGET + playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1 - playsewithpan SE_W092, SOUND_PAN_TARGET + playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1 - playsewithpan SE_W092, SOUND_PAN_TARGET + playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 return Move_SLUDGE: loadspritegfx ANIM_TAG_POISON_BUBBLE - playsewithpan SE_W145C, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 @@ -5970,19 +5970,19 @@ Move_SLUDGE_BOMB: createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20 - playsewithpan SE_W091, SOUND_PAN_TARGET + playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 5 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20 - playsewithpan SE_W091, SOUND_PAN_TARGET + playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 5 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 0, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -43, -12, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 16, -46, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -16, 44, 20 - playsewithpan SE_W091, SOUND_PAN_TARGET + playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 0 waitsound waitforvisualfinish @@ -5990,7 +5990,7 @@ Move_SLUDGE_BOMB: waitforvisualfinish end SludgeBombProjectile: - playsewithpan SE_W145C, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0 delay 3 return @@ -5999,31 +5999,31 @@ Move_ACID: loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_DEF_PARTNER createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0 - playsewithpan SE_W145C, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0 - playsewithpan SE_W145C, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0 - playsewithpan SE_W145C, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 15 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, 20, 2, 2, 0, 12, RGB(30, 0, 31) createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -22, 0, 15, 55 - playsewithpan SE_W145, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -26, -24, 0, 15, 55 - playsewithpan SE_W145, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 15, -27, 0, 15, 50 - playsewithpan SE_W145, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -15, -17, 0, 10, 45 - playsewithpan SE_W145, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 27, -22, 0, 15, 50 - playsewithpan SE_W145, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end @@ -6034,14 +6034,14 @@ Move_BONEMERANG: monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W155, SOUND_PAN_ATTACKER + playsewithpan SE_M_BONEMERANG, SOUND_PAN_ATTACKER createsprite gBonemerangSpriteTemplate, ANIM_ATTACKER, 2 delay 20 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 5, 1 delay 17 - playsewithpan SE_W233, SOUND_PAN_ATTACKER + playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, -4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -6054,13 +6054,13 @@ Move_BONE_CLUB: monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W155, SOUND_PAN_TARGET + playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_BLACK, 10, 0, 0 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -6071,12 +6071,12 @@ Move_BONE_RUSH: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W155, SOUND_PAN_TARGET + playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 5, 1 - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -6085,15 +6085,15 @@ Move_BONE_RUSH: Move_SPIKES: loadspritegfx ANIM_TAG_SPIKES monbg ANIM_DEF_PARTNER - playsewithpan SE_W026, SOUND_PAN_ATTACKER - waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 + playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER + waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30 delay 10 - playsewithpan SE_W026, SOUND_PAN_ATTACKER - waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 + playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER + waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30 delay 10 - waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 + waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -6103,7 +6103,7 @@ Move_MEGAHORN: loadspritegfx ANIM_TAG_HORN_HIT_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER - playsewithpan SE_W082, SOUND_PAN_ATTACKER + playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER jumpifcontest MegahornInContest fadetobg BG_DRILL waitbgfadeout @@ -6118,7 +6118,7 @@ MegahornContinue: delay 3 createsprite gMegahornHornSpriteTemplate, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6 delay 4 - playsewithpan SE_W011, SOUND_PAN_TARGET + playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 4, 1, 4 waitforvisualfinish @@ -6148,13 +6148,13 @@ Move_GUST: monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W016, SOUND_PAN_TARGET + playsewithpan SE_M_GUST, SOUND_PAN_TARGET createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 7, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 - playsewithpan SE_W016B, SOUND_PAN_TARGET + playsewithpan SE_M_GUST2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -6166,7 +6166,7 @@ Move_WING_ATTACK: monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 - loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2 + loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20 @@ -6176,7 +6176,7 @@ Move_WING_ATTACK: delay 17 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1 - loopsewithpan SE_W003, SOUND_PAN_TARGET, 5, 2 + loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 5, 2 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11 waitforvisualfinish @@ -6186,7 +6186,7 @@ Move_WING_ATTACK: Move_PECK: loadspritegfx ANIM_TAG_IMPACT - playsewithpan SE_W030, SOUND_PAN_TARGET + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 3, -768, ANIM_TARGET, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 0, ANIM_TARGET, 3 waitforvisualfinish @@ -6207,7 +6207,7 @@ Move_AEROBLAST: call AeroblastBeam waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 - playsewithpan SE_W013, SOUND_PAN_TARGET + playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -6215,19 +6215,19 @@ Move_AEROBLAST: call UnsetSkyBg end AeroblastBeam: - playsewithpan SE_W026, SOUND_PAN_ATTACKER + playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 - playsewithpan SE_W026, SOUND_PAN_ATTACKER + playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0 delay 3 - playsewithpan SE_W026, SOUND_PAN_ATTACKER + playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0 delay 3 - playsewithpan SE_W026, SOUND_PAN_ATTACKER + playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0 delay 3 @@ -6240,18 +6240,18 @@ Move_WATER_GUN: monbgprio_28 ANIM_TARGET setalpha 12, 8 createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25 - playsewithpan SE_W145, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 8, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2 createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55 - playsewithpan SE_W152, SOUND_PAN_TARGET + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 10 createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50 - playsewithpan SE_W152, SOUND_PAN_TARGET + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 10 createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45 - playsewithpan SE_W152, SOUND_PAN_TARGET + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -6263,7 +6263,7 @@ Move_CRABHAMMER: monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 0 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(13, 21, 31), 10, 0, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4 @@ -6272,7 +6272,7 @@ Move_CRABHAMMER: waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 4 waitforvisualfinish - loopsewithpan SE_W152, SOUND_PAN_TARGET, 20, 3 + loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 20, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 8, 1 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, ANIM_TARGET delay 4 @@ -6297,7 +6297,7 @@ Move_CRABHAMMER: Move_SURF: createvisualtask AnimTask_CreateSurfWave, 2, FALSE delay 24 - panse_1B SE_W057, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 + panse_1B SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 waitforvisualfinish end @@ -6309,7 +6309,7 @@ Move_FLAMETHROWER: createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1 delay 6 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 - panse_1B SE_W053, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 + panse_1B SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames @@ -6337,7 +6337,7 @@ FlamethrowerCreateFlames: @ Also used by Sandstorm weather Move_SANDSTORM: loadspritegfx ANIM_TAG_FLYING_DIRT - playsewithpan SE_W201, 0 + playsewithpan SE_M_SANDSTORM, 0 createvisualtask AnimTask_LoadSandstormBackground, 5, FALSE delay 16 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0 @@ -6362,7 +6362,7 @@ Move_WHIRLPOOL: setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(0, 13, 23) - playsewithpan SE_W250, SOUND_PAN_TARGET + playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1 call WhirlpoolEffect call WhirlpoolEffect @@ -6397,19 +6397,19 @@ FlyEnd: end FlySetUp: - playsewithpan SE_W019, SOUND_PAN_ATTACKER + playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 goto FlyEnd FlyUnleash: monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20 delay 20 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 - playsewithpan SE_W013, SOUND_PAN_TARGET + playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -6423,17 +6423,17 @@ BounceEnd: end BounceSetUp: - playsewithpan SE_W100, SOUND_PAN_ATTACKER + playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER createsprite gBounceBallShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 goto BounceEnd BounceUnleash: monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W207, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3 delay 7 - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1 waitforvisualfinish @@ -6447,10 +6447,10 @@ Move_KARATE_CHOP: monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W104, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish @@ -6463,11 +6463,11 @@ Move_CROSS_CHOP: loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W025, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1 delay 40 - playsewithpan SE_W013, SOUND_PAN_TARGET + playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10 createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1 @@ -6484,11 +6484,11 @@ Move_JUMP_KICK: createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 3 createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1 - playsewithpan SE_W026, SOUND_PAN_TARGET + playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -6505,10 +6505,10 @@ Move_HI_JUMP_KICK: createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 3 delay 2 createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1 - playsewithpan SE_W026, SOUND_PAN_TARGET + playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 11, 1 @@ -6527,7 +6527,7 @@ Move_DOUBLE_KICK: setalpha 12, 8 createsprite gFistFootRandomPosSpriteTemplate, ANIM_ATTACKER, 3, 1, 20, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -6538,7 +6538,7 @@ Move_TRIPLE_KICK: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET jumpifmoveturn 0, TripleKickLeft jumpifmoveturn 1, TripleKickRight goto TripleKickCenter @@ -6574,26 +6574,26 @@ Move_DYNAMIC_PUNCH: delay 1 monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1 delay 1 waitsound - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 5, 0, 28, 1 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 6 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 6 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 6 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -6606,23 +6606,23 @@ Move_COUNTER: monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4 - playsewithpan SE_W233, SOUND_PAN_ATTACKER + playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -15, 18, ANIM_TARGET, 0 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 25, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -15, 18, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -4, ANIM_TARGET, 0 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 15, 9, ANIM_TARGET, 0 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 15, 9, 8, 1, 0 delay 5 @@ -6636,13 +6636,13 @@ Move_VITAL_THROW: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W233, SOUND_PAN_ATTACKER + playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 2 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4 waitforvisualfinish @@ -6664,10 +6664,10 @@ Move_ROCK_SMASH: delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 8, 1, 0 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2 @@ -6686,16 +6686,16 @@ Move_SUBMISSION: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W104, SOUND_PAN_ATTACKER - waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 10 - waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 20 - waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 30 - waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 40 - waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 50 - waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 60 - waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 70 - waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 80 - waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 90 + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER + waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 10 + waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 20 + waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 30 + waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 40 + waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 50 + waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 60 + waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 70 + waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 80 + waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 90 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4 createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4 call SubmissionHit @@ -6722,7 +6722,7 @@ Move_SUNNY_DAY: setalpha 13, 3 createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 1, 0, 6, RGB_WHITE waitforvisualfinish - panse_26 SE_W080, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 + panse_26 SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 call SunnyDayLightRay call SunnyDayLightRay call SunnyDayLightRay @@ -6743,7 +6743,7 @@ Move_COTTON_SPORE: loadspritegfx ANIM_TAG_SPORE monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET - loopsewithpan SE_W077, SOUND_PAN_TARGET, 18, 10 + loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 18, 10 call CreateCottonSpores call CreateCottonSpores call CreateCottonSpores @@ -6765,7 +6765,7 @@ Move_SPORE: monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_SporeDoubleBattle, 2 - loopsewithpan SE_W077, SOUND_PAN_TARGET, 16, 11 + loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 16, 11 call CreateSpore call CreateSpore call CreateSpore @@ -6789,7 +6789,7 @@ Move_PETAL_DANCE: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W080, SOUND_PAN_ATTACKER + playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3 createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 8, 100 @@ -6811,7 +6811,7 @@ Move_PETAL_DANCE: waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 5 delay 3 - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish @@ -6829,7 +6829,7 @@ Move_RAZOR_LEAF: monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 - loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5 + loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15 @@ -6850,11 +6850,11 @@ Move_RAZOR_LEAF: delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8 delay 60 - playsewithpan SE_W013B, SOUND_PAN_ATTACKER + playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 20 - playsewithpan SE_W013, SOUND_PAN_TARGET + playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1 waitforvisualfinish @@ -6878,7 +6878,7 @@ Move_ANCIENT_POWER: createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 30, 1 - playsewithpan SE_W082, SOUND_PAN_ATTACKER + playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER delay 10 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4 @@ -6888,7 +6888,7 @@ Move_ANCIENT_POWER: waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0, 0, 4 delay 3 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -6901,10 +6901,10 @@ Move_ANCIENT_POWER: Move_OCTAZOOKA: loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL - playsewithpan SE_W025B, SOUND_PAN_ATTACKER + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER createsprite gOctazookaBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 20, 0 waitforvisualfinish - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 @@ -6919,7 +6919,7 @@ Move_MIST: loadspritegfx ANIM_TAG_MIST_CLOUD monbg ANIM_ATK_PARTNER setalpha 12, 8 - loopsewithpan SE_W054, SOUND_PAN_ATTACKER, 20, 15 + loopsewithpan SE_M_MIST, SOUND_PAN_ATTACKER, 20, 15 call MistCloud call MistCloud call MistCloud @@ -6941,7 +6941,7 @@ MistCloud: Move_HAZE: waitforvisualfinish - playsewithpan SE_W114, 0 + playsewithpan SE_M_HAZE, 0 createvisualtask AnimTask_HazeScrollingFog, 5 delay 30 createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x780, 2, 0, 16, RGB_BLACK @@ -6960,14 +6960,14 @@ Move_FIRE_PUNCH: createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196 - playsewithpan SE_W172, SOUND_PAN_TARGET + playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET waitforvisualfinish createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 call FireSpreadEffect delay 4 - playsewithpan SE_W007, SOUND_PAN_TARGET + playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 9, 0, RGB_RED waitforvisualfinish @@ -6990,7 +6990,7 @@ Move_LEER: monbg ANIM_ATTACKER monbgprio_28 ANIM_ATTACKER setalpha 8, 8 - playsewithpan SE_W043, SOUND_PAN_ATTACKER + playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 24, -12 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 waitforvisualfinish @@ -7009,10 +7009,10 @@ Move_DREAM_EATER: loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET - playsewithpan SE_W060, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 - playsewithpan SE_W107, SOUND_PAN_TARGET + playsewithpan SE_M_MINIMIZE, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1 waitforvisualfinish @@ -7029,42 +7029,42 @@ Move_DREAM_EATER: call UnsetPsychicBackground end DreamEaterAbsorb: - playsewithpan SE_W207, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W207, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39 delay 4 - playsewithpan SE_W207, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26 delay 4 - playsewithpan SE_W207, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W207, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W207, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26 delay 4 - playsewithpan SE_W207, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W207, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 @@ -7079,25 +7079,25 @@ Move_POISON_GAS: monbgprio_29 setalpha 12, 8 delay 0 - playsewithpan SE_W054, SOUND_PAN_ATTACKER + playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, SOUND_PAN_ATTACKER + playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, SOUND_PAN_ATTACKER + playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, SOUND_PAN_ATTACKER + playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, SOUND_PAN_ATTACKER + playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, SOUND_PAN_ATTACKER + playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 40 - loopsewithpan SE_W054, SOUND_PAN_TARGET, 28, 6 + loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 28, 6 createvisualtask AnimTask_BlendColorCycle, 2, 4, 6, 2, 0, 12, RGB(26, 0, 26) waitforvisualfinish blendoff @@ -7110,7 +7110,7 @@ Move_BIND: goto BindWrap BindWrap: - playsewithpan SE_W020, SOUND_PAN_TARGET + playsewithpan SE_M_BIND, SOUND_PAN_TARGET call BindWrapSqueezeTarget call BindWrapSqueezeTarget waitforvisualfinish @@ -7126,9 +7126,9 @@ Move_WRAP: Move_PSYBEAM: loadspritegfx ANIM_TAG_GOLD_RING - playsewithpan SE_W060, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground - createsoundtask SoundTask_LoopSEAdjustPanning, SE_W060B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 + createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call PsybeamRings call PsybeamRings createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET @@ -7163,7 +7163,7 @@ Move_HYPNOSIS: call UnsetPsychicBackground end HypnosisRings: - playsewithpan SE_W048, SOUND_PAN_ATTACKER + playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0 createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0 delay 6 @@ -7171,10 +7171,10 @@ HypnosisRings: Move_PSYWAVE: loadspritegfx ANIM_TAG_BLUE_RING - playsewithpan SE_W060, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground createvisualtask AnimTask_StartSinAnimTimer, 5, 100 - createsoundtask SoundTask_LoopSEAdjustPanning, SE_W100, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10 + createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TELEPORT, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10 call PsywaveRings call PsywaveRings createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 4, 0, 12, RGB(31, 18, 31) @@ -7196,7 +7196,7 @@ PsywaveRings: Move_ZAP_CANNON: loadspritegfx ANIM_TAG_BLACK_BALL_2 loadspritegfx ANIM_TAG_SPARK_2 - playsewithpan SE_W086, SOUND_PAN_ATTACKER + playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 @@ -7209,7 +7209,7 @@ Move_ZAP_CANNON: waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 delay 15 - waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19 + waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish end @@ -7217,13 +7217,13 @@ Move_ZAP_CANNON: Move_STEEL_WING: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT - loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 + loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 waitforvisualfinish monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 - loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2 + loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20 @@ -7233,7 +7233,7 @@ Move_STEEL_WING: delay 17 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1 - playsewithpan SE_W013, SOUND_PAN_TARGET + playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11 waitforvisualfinish @@ -7243,7 +7243,7 @@ Move_STEEL_WING: Move_IRON_TAIL: loadspritegfx ANIM_TAG_IMPACT - loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 + loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0 waitforvisualfinish monbg ANIM_TARGET @@ -7252,7 +7252,7 @@ Move_IRON_TAIL: delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1 clearmonbg ANIM_TARGET @@ -7263,7 +7263,7 @@ Move_IRON_TAIL: Move_POISON_TAIL: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE - loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 + loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 1, RGB(24, 6, 23) waitforvisualfinish monbg ANIM_TARGET @@ -7272,7 +7272,7 @@ Move_POISON_TAIL: delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1 clearmonbg ANIM_TARGET @@ -7283,19 +7283,19 @@ Move_POISON_TAIL: Move_METAL_CLAW: loadspritegfx ANIM_TAG_CLAW_SLASH - loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 + loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 2 - playsewithpan SE_W013, SOUND_PAN_TARGET + playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 delay 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 2 - playsewithpan SE_W013, SOUND_PAN_TARGET + playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 @@ -7305,11 +7305,11 @@ Move_METAL_CLAW: Move_NIGHT_SHADE: monbg ANIM_ATTACKER monbgprio_28 ANIM_ATTACKER - playsewithpan SE_W060, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER fadetobg BG_GHOST waitbgfadein delay 10 - playsewithpan SE_W043, SOUND_PAN_ATTACKER + playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_NightShadeClone, 5, 85 delay 70 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1 @@ -7324,24 +7324,24 @@ Move_NIGHT_SHADE: Move_EGG_BOMB: loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_LARGE_FRESH_EGG - playsewithpan SE_W039, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createsprite gEggThrowSpriteTemplate, ANIM_TARGET, 2, 10, 0, 0, 0, 25, -32 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 16, 1 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 waitforvisualfinish end @@ -7351,10 +7351,10 @@ Move_SHADOW_BALL: fadetobg BG_GHOST waitbgfadein delay 15 - createsoundtask SoundTask_LoopSEAdjustPanning, SE_W054, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5 + createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_MIST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5 createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8 waitforvisualfinish - playsewithpan SE_W028, SOUND_PAN_TARGET + playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1 waitforvisualfinish restorebg @@ -7364,7 +7364,7 @@ Move_SHADOW_BALL: Move_LICK: loadspritegfx ANIM_TAG_LICK delay 15 - playsewithpan SE_W122, SOUND_PAN_TARGET + playsewithpan SE_M_LICK, SOUND_PAN_TARGET createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1 waitforvisualfinish @@ -7372,7 +7372,7 @@ Move_LICK: Move_FOCUS_ENERGY: loadspritegfx ANIM_TAG_FOCUS_ENERGY - playsewithpan SE_W082, SOUND_PAN_ATTACKER + playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 8 createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_WHITE @@ -7387,7 +7387,7 @@ Move_BIDE: choosetwoturnanim BideSetUp, BideUnleash end BideSetUp: - loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2 + loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2 createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 waitforvisualfinish @@ -7397,7 +7397,7 @@ BideUnleash: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2 + loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 waitforvisualfinish @@ -7405,13 +7405,13 @@ BideUnleash: waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 12, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 16, 1 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 18, -8, ANIM_TARGET, 1 delay 5 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -18, 8, ANIM_TARGET, 1 delay 5 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -8, -5, ANIM_TARGET, 1 waitforvisualfinish delay 5 @@ -7430,7 +7430,7 @@ Move_STRING_SHOT: delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK waitforvisualfinish - loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6 + loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6 call StringShotThread call StringShotThread call StringShotThread @@ -7450,7 +7450,7 @@ Move_STRING_SHOT: call StringShotThread call StringShotThread waitforvisualfinish - playsewithpan SE_W081B, SOUND_PAN_TARGET + playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 10 delay 4 createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, -2 @@ -7476,7 +7476,7 @@ Move_SPIDER_WEB: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK waitforvisualfinish monbgprio_28 ANIM_TARGET - loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6 + loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6 call SpiderWebThread call SpiderWebThread call SpiderWebThread @@ -7492,7 +7492,7 @@ Move_SPIDER_WEB: call SpiderWebThread call SpiderWebThread waitforvisualfinish - playsewithpan SE_W081B, SOUND_PAN_TARGET + playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -7513,12 +7513,12 @@ RazorWindEnd: RazorWindSetUp: loadspritegfx ANIM_TAG_GUST - playsewithpan SE_W016, SOUND_PAN_ATTACKER + playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40 createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40 createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40 waitforvisualfinish - playsewithpan SE_W016B, SOUND_PAN_ATTACKER + playsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER goto RazorWindEnd RazorWindUnleash: @@ -7526,16 +7526,16 @@ RazorWindUnleash: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W013B, SOUND_PAN_ATTACKER + playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1 delay 2 - playsewithpan SE_W013B, SOUND_PAN_ATTACKER + playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1 delay 2 - playsewithpan SE_W013B, SOUND_PAN_ATTACKER + playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1 delay 17 - playsewithpan SE_W013, SOUND_PAN_TARGET + playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 10, 1 waitforvisualfinish @@ -7548,11 +7548,11 @@ Move_DISABLE: monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 8, 8 - playsewithpan SE_W197, SOUND_PAN_ATTACKER + playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 24, -16 waitforvisualfinish createvisualtask AnimTask_GrowAndGreyscale, 5 - loopsewithpan SE_W020, SOUND_PAN_TARGET, 15, 4 + loopsewithpan SE_M_BIND, SOUND_PAN_TARGET, 15, 4 waitforvisualfinish delay 1 clearmonbg ANIM_TARGET @@ -7564,7 +7564,7 @@ Move_RECOVER: loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER setalpha 12, 8 - loopsewithpan SE_W025, SOUND_PAN_ATTACKER, 13, 3 + loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3 createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11) call RecoverAbsorbEffect call RecoverAbsorbEffect @@ -7599,14 +7599,14 @@ Move_MIMIC: setalpha 11, 5 monbg_22 ANIM_DEF_PARTNER monbgprio_29 - panse_1B SE_W107, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0 + panse_1B SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0 createvisualtask AnimTask_ShrinkTargetCopy, 5, 128, 24 delay 15 createsprite gMimicOrbSpriteTemplate, ANIM_TARGET, 2, -12, 24 delay 10 setarg 7, 0xFFFF waitforvisualfinish - playsewithpan SE_W036, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 11, RGB_WHITE waitforvisualfinish clearmonbg_23 ANIM_DEF_PARTNER @@ -7615,7 +7615,7 @@ Move_MIMIC: Move_CONSTRICT: loadspritegfx ANIM_TAG_TENDRILS - loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 4 + loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 4 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 2 delay 7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 2 @@ -7625,7 +7625,7 @@ Move_CONSTRICT: delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 delay 20 - playsewithpan SE_W020, SOUND_PAN_TARGET + playsewithpan SE_M_BIND, SOUND_PAN_TARGET setarg 7, 0xFFFF waitforvisualfinish end @@ -7650,7 +7650,7 @@ CurseGhost: clearmonbg ANIM_ATK_PARTNER delay 1 monbg ANIM_DEF_PARTNER - playsewithpan SE_W171, SOUND_PAN_TARGET + playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish @@ -7660,7 +7660,7 @@ CurseGhost: end CurseGhostShakeFromNail: createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 4, 0, 10, 0 - playsewithpan SE_W020, SOUND_PAN_ATTACKER + playsewithpan SE_M_BIND, SOUND_PAN_ATTACKER return CurseStats: createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, ANIM_ATTACKER @@ -7670,7 +7670,7 @@ CurseStats: waitforvisualfinish end CurseStats1: - playsewithpan SE_W082, SOUND_PAN_ATTACKER + playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_DrawFallingWhiteLinesOnAttacker, 5 createvisualtask AnimTask_BlendColorCycle, 5, 2, 4, 2, 0, 10, RGB_RED return @@ -7680,13 +7680,13 @@ Move_SOFT_BOILED: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER - playsewithpan SE_W039, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 2, 6, 1 createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 0 createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 1 delay 120 delay 7 - playsewithpan SE_W030, SOUND_PAN_ATTACKER + playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 10, 0, RGB(12, 24, 30) createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1 delay 8 @@ -7731,14 +7731,14 @@ Move_HEAL_BELL: unloadspritegfx ANIM_TAG_MUSIC_NOTES_2 unloadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 - playsewithpan SE_W234, SOUND_PAN_ATTACKER + playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_THIN_RING - playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER + playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 10, 0, RGB(12, 24, 30) createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 3, 10, 0, RGB_WHITE createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1 @@ -7747,14 +7747,14 @@ HealBellRing: createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 8, 0, RGB(12, 24, 30) createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 3, 2, 10, RGB_WHITE createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1 - playsewithpan SE_W215, SOUND_PAN_ATTACKER + playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER return Move_FAKE_OUT: - playsewithpan SE_W260, 0 + playsewithpan SE_M_FLATTER, 0 createvisualtask AnimTask_FakeOut, 5 waitforvisualfinish - playsewithpan SE_W166, SOUND_PAN_TARGET + playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 createvisualtask AnimTask_StretchTargetUp, 3 waitforvisualfinish @@ -7764,17 +7764,17 @@ Move_FAKE_OUT: Move_SCARY_FACE: loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 0, 16, RGB_BLACK - playsewithpan SE_W060, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitforvisualfinish delay 10 - playsewithpan SE_W043, SOUND_PAN_ATTACKER + playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaryFace, 5 delay 13 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 waitforvisualfinish createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE - playsewithpan SE_W081B, SOUND_PAN_TARGET + playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 16, 0, RGB_BLACK waitforvisualfinish end @@ -7783,14 +7783,14 @@ Move_SWEET_KISS: loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_ANGEL createsprite gAngelSpriteTemplate, ANIM_TARGET, 2, 16, -48 - playsewithpan SE_W215, SOUND_PAN_TARGET + playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET delay 23 - playsewithpan SE_W215, SOUND_PAN_TARGET + playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET delay 23 - playsewithpan SE_W215, SOUND_PAN_TARGET + playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET waitforvisualfinish createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -30 - playsewithpan SE_W213, SOUND_PAN_TARGET + playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -42 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -14 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38 @@ -7802,9 +7802,9 @@ Move_LOVELY_KISS: loadspritegfx ANIM_TAG_PINK_HEART loadspritegfx ANIM_TAG_DEVIL createsprite gDevilSpriteTemplate, ANIM_TARGET, 2, 0, -24 - playsewithpan SE_W060B, SOUND_PAN_TARGET + playsewithpan SE_M_PSYBEAM2, SOUND_PAN_TARGET waitforvisualfinish - playsewithpan SE_W213, SOUND_PAN_TARGET + playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -256, -42 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 128, -14 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 416, -38 @@ -7815,13 +7815,13 @@ Move_FURY_SWIPES: loadspritegfx ANIM_TAG_SWIPE createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 5 delay 4 - playsewithpan SE_W010, SOUND_PAN_TARGET + playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, 16, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 5, 1 delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 5, 5 delay 4 - playsewithpan SE_W010, SOUND_PAN_TARGET + playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, -16, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1 end @@ -7830,28 +7830,28 @@ Move_INGRAIN: loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_ORBS createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 16, 26, -1, 2, 150 - playsewithpan SE_W010, SOUND_PAN_ATTACKER + playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -32, 20, 1, 1, 140 - playsewithpan SE_W010, SOUND_PAN_ATTACKER + playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 32, 22, 1, 0, 130 - playsewithpan SE_W010, SOUND_PAN_ATTACKER + playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -16, 25, -1, 3, 120 - playsewithpan SE_W010, SOUND_PAN_ATTACKER + playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 40 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 32, 26, -1, 3, 30 delay 5 - playsewithpan SE_W145C, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, -48, 20, 1, 2, 30 - playsewithpan SE_W145C, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 - playsewithpan SE_W145C, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 48, 26, -2, 3, 18 - playsewithpan SE_W145C, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 10 waitforvisualfinish end @@ -7860,13 +7860,13 @@ Move_PRESENT: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_IsHealingMove, 2 createsprite gPresentSpriteTemplate, ANIM_TARGET, 2, 0, -5, 10, 2, -1 - playsewithpan SE_W039, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 14 - playsewithpan SE_W145B, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE2, SOUND_PAN_ATTACKER delay 14 - playsewithpan SE_W145B, 0 + playsewithpan SE_M_BUBBLE2, 0 delay 20 - playsewithpan SE_W145B, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET waitforvisualfinish jumpretfalse PresentDamage jumprettrue PresentHeal @@ -7874,26 +7874,26 @@ Move_PRESENT: PresentDamage: loadspritegfx ANIM_TAG_EXPLOSION - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 delay 6 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, 1, 1 delay 6 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, 1, 1 delay 6 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, 1, 1 delay 6 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, 1, 1 end PresentHeal: loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_BLUE_STAR - playsewithpan SE_W234, SOUND_PAN_TARGET + playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -16, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 16, 32, -3, -1 @@ -7918,7 +7918,7 @@ PresentHeal: Move_BATON_PASS: loadspritegfx ANIM_TAG_POKEBALL - playsewithpan SE_W226, SOUND_PAN_ATTACKER + playsewithpan SE_M_BATON_PASS, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, 31, 1, 2, 0, 11, RGB(31, 22, 30) createsprite gBatonPassPokeballSpriteTemplate, ANIM_ATTACKER, 2 end @@ -7943,7 +7943,7 @@ Move_PERISH_SONG: createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 240 createsprite gPerishSongMusicNote2SpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 0 delay 20 - panse_1B SE_W195, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 + panse_1B SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_BLACK createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 4, 0 @@ -7964,21 +7964,21 @@ Move_SLEEP_TALK: createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, ANIM_ATTACKER delay 20 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1 - playsewithpan SE_W173, SOUND_PAN_ATTACKER + playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1 delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1 delay 20 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5 - playsewithpan SE_W173, SOUND_PAN_ATTACKER + playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5 delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5 delay 20 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3 - playsewithpan SE_W173, SOUND_PAN_ATTACKER + playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3 delay 6 @@ -7988,7 +7988,7 @@ Move_SLEEP_TALK: Move_HYPER_FANG: loadspritegfx ANIM_TAG_FANG_ATTACK - playsewithpan SE_W044, SOUND_PAN_TARGET + playsewithpan SE_M_BITE, SOUND_PAN_TARGET delay 1 delay 2 createvisualtask AnimTask_IsContest, 2 @@ -8001,7 +8001,7 @@ HyperFangContinue: createsprite gFangSpriteTemplate, ANIM_TARGET, 2 waitbgfadein createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 10, 10, 1 - playsewithpan SE_W043, SOUND_PAN_TARGET + playsewithpan SE_M_LEER, SOUND_PAN_TARGET delay 20 restorebg waitbgfadein @@ -8020,17 +8020,17 @@ HyperFangInContest: Move_TRI_ATTACK: loadspritegfx ANIM_TAG_TRI_ATTACK_TRIANGLE createsprite gTriAttackTriangleSpriteTemplate, ANIM_TARGET, 2, 16, 0 - playsewithpan SE_W161, SOUND_PAN_ATTACKER + playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER delay 20 - playsewithpan SE_W161, SOUND_PAN_ATTACKER + playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER delay 20 - createsoundtask SoundTask_LoopSEAdjustPanning, SE_W161, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 6, 0, 7 + createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 6, 0, 7 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK delay 16 loadspritegfx ANIM_TAG_FIRE createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 - playsewithpan SE_W172B, SOUND_PAN_TARGET + playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1 @@ -8049,7 +8049,7 @@ Move_TRI_ATTACK: waitforvisualfinish loadspritegfx ANIM_TAG_LIGHTNING createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 - playsewithpan SE_W161B, SOUND_PAN_TARGET + playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16 @@ -8071,8 +8071,8 @@ Move_WILL_O_WISP: loadspritegfx ANIM_TAG_WISP_ORB monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET - playsewithpan SE_W052, SOUND_PAN_ATTACKER - waitplaysewithpan SE_W052, SOUND_PAN_ATTACKER, 10 + playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER + waitplaysewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 10 createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_ATTACKER, 1, 0 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 delay 3 @@ -8085,7 +8085,7 @@ Move_WILL_O_WISP: createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 waitforvisualfinish monbgprio_29 - playsewithpan SE_W172B, SOUND_PAN_TARGET + playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 13, 1 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 42 @@ -8109,7 +8109,7 @@ Move_ENCORE: createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, -2, 0, 0, 0, 9 createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, 2, 0, 1, 0, 9 delay 16 - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W227B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET waitforvisualfinish createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1 @@ -8123,23 +8123,23 @@ Move_TRICK: createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 80 createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 208 delay 16 - playsewithpan SE_W166, 0 + playsewithpan SE_M_SKETCH, 0 createvisualtask AnimTask_StretchTargetUp, 3 createvisualtask AnimTask_StretchAttackerUp, 3 delay 30 - playsewithpan SE_W104, 0 + playsewithpan SE_M_DOUBLE_TEAM, 0 delay 24 - playsewithpan SE_W104, 0 + playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 - playsewithpan SE_W104, 0 + playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 - playsewithpan SE_W104, 0 + playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 - playsewithpan SE_W104, 0 + playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 - playsewithpan SE_W104, 0 + playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 - playsewithpan SE_W213, 0 + playsewithpan SE_M_ATTRACT, 0 createvisualtask AnimTask_ShakeMon, 3, ANIM_ATTACKER, 5, 0, 7, 2 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 5, 0, 7, 2 waitforvisualfinish @@ -8150,11 +8150,11 @@ Move_WISH: loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, RGB_BLACK waitforvisualfinish - panse_27 SE_W115, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0 + panse_27 SE_M_REFLECT, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0 createsprite gWishStarSpriteTemplate, ANIM_ATTACKER, 40 waitforvisualfinish delay 60 - loopsewithpan SE_W215, SOUND_PAN_ATTACKER, 16, 3 + loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 16, 3 call GrantingStarsEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, RGB_BLACK @@ -8163,7 +8163,7 @@ Move_WISH: Move_STOCKPILE: loadspritegfx ANIM_TAG_GRAY_ORB - playsewithpan SE_W025, SOUND_PAN_ATTACKER + playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, 2, 8, 1, 0, 12, RGB_WHITE createvisualtask AnimTask_StockpileDeformMon, 5 call StockpileAbsorb @@ -8193,11 +8193,11 @@ StockpileAbsorb: Move_SPIT_UP: loadspritegfx ANIM_TAG_RED_ORB_2 loadspritegfx ANIM_TAG_IMPACT - playsewithpan SE_W036, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_SpitUpDeformMon, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2 delay 45 - playsewithpan SE_W255, SOUND_PAN_ATTACKER + playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER delay 3 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 32, 12 @@ -8213,10 +8213,10 @@ Move_SPIT_UP: SpitUpContinue: delay 5 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0 - playsewithpan SE_W003, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, ANIM_TARGET, 1 delay 5 - playsewithpan SE_W003, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, ANIM_TARGET, 1 waitforvisualfinish end @@ -8240,11 +8240,11 @@ SpitUpStrongest: Move_SWALLOW: loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_BLUE_STAR - playsewithpan SE_W036, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_SwallowDeformMon, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2 delay 38 - playsewithpan SE_W255, SOUND_PAN_ATTACKER + playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 12, 1 call SwallowEffect jumpifmoveturn 2, SwallowGood @@ -8275,8 +8275,8 @@ SwallowBest: Move_TRANSFORM: monbg ANIM_ATTACKER - playsewithpan SE_W100, SOUND_PAN_ATTACKER - waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48 + playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER + waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48 createvisualtask AnimTask_TransformMon, 2, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER @@ -8316,7 +8316,7 @@ MorningSunStar: Move_SWEET_SCENT: loadspritegfx ANIM_TAG_PINK_PETAL - playsewithpan SE_W230, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100 delay 25 setpan 0 @@ -8357,11 +8357,11 @@ Move_HYPER_BEAM: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 0, 16, RGB_BLACK waitforvisualfinish delay 10 - playsewithpan SE_W063, SOUND_PAN_ATTACKER + playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 4, 1 waitforvisualfinish delay 30 - createsoundtask SoundTask_LoopSEAdjustPanning, SE_W063B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5 + createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB(31, 0, 0), 16, 0, 0 call HyperBeamOrbs @@ -8405,7 +8405,7 @@ HyperBeamOrbs: Move_FLATTER: loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_CONFETTI - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W227B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET createvisualtask AnimTask_CreateSpotlight, 2 createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0 waitforvisualfinish @@ -8415,7 +8415,7 @@ Move_FLATTER: delay 10 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET delay 0 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W260, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_ATTACKER call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti @@ -8436,7 +8436,7 @@ Move_FLATTER: call CreateFlatterConfetti call CreateFlatterConfetti delay 5 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W260, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1 waitforvisualfinish @@ -8452,8 +8452,8 @@ Move_ROLE_PLAY: createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 16, RGB_WHITE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 10, RGB_BLACK waitforvisualfinish - playsewithpan SE_W161, SOUND_PAN_ATTACKER - waitplaysewithpan SE_W197, SOUND_PAN_ATTACKER, 30 + playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER + waitplaysewithpan SE_M_DETECT, SOUND_PAN_ATTACKER, 30 createvisualtask AnimTask_RolePlaySilhouette, 2 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -8465,13 +8465,13 @@ Move_ROLE_PLAY: Move_REFRESH: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 - playsewithpan SE_W287, SOUND_PAN_ATTACKER + playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER createvisualtask AnimTask_StatusClearedEffect, 2, 0 waitforvisualfinish - playsewithpan SE_W234, SOUND_PAN_ATTACKER + playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish - playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER + playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 10, 0, RGB(12, 24, 30) createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 end @@ -8482,11 +8482,11 @@ Move_BLAZE_KICK: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W172, SOUND_PAN_TARGET + playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 30 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 7, RGB_WHITE delay 30 - playsewithpan SE_W007, SOUND_PAN_TARGET + playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE @@ -8521,7 +8521,7 @@ Move_SAND_TOMB: loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 43, 1 - playsewithpan SE_W328, SOUND_PAN_TARGET + playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET call SandTombSwirlingDirt call SandTombSwirlingDirt call SandTombSwirlingDirt @@ -8548,14 +8548,14 @@ SandTombSwirlingDirt: Move_SHEER_COLD: fadetobg BG_ICE waitbgfadeout - playsewithpan SE_W196, 0 + playsewithpan SE_M_ICY_WIND, 0 waitbgfadein loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_FrozenIceCube, 2 - waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17 + waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -8572,11 +8572,11 @@ Move_ARM_THRUST: delay 6 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3 delay 4 - playsewithpan SE_W207, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 1 - playsewithpan SE_W003, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET choosetwoturnanim ArmThrustRight, ArmThrustLeft ArmThrustContinue: createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 @@ -8591,7 +8591,7 @@ ArmThrustLeft: goto ArmThrustContinue Move_MUDDY_WATER: - panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 + panse_1B SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_CreateSurfWave, 2, TRUE waitforvisualfinish end @@ -8624,7 +8624,7 @@ Move_BULLET_SEED: Move_DRAGON_CLAW: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_CLAW_SLASH - playsewithpan SE_W221B, SOUND_PAN_ATTACKER + playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 4, 0, 8, RGB(31, 19, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 15, 1 call DragonClawFireSpiral @@ -8632,7 +8632,7 @@ Move_DRAGON_CLAW: createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W013, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 @@ -8645,7 +8645,7 @@ Move_DRAGON_CLAW: createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W013, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 @@ -8689,7 +8689,7 @@ Move_MUD_SHOT: createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1 delay 6 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 - panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 + panse_1B SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 call MudShotOrbs call MudShotOrbs call MudShotOrbs @@ -8717,7 +8717,7 @@ Move_METEOR_MASH: loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET - panse_1B SE_W112, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +3, 0 + panse_1B SE_M_BARRIER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +3, 0 fadetobg BG_COSMIC waitbgfadein waitforvisualfinish @@ -8728,7 +8728,7 @@ Move_METEOR_MASH: createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 30 createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -80, -64, 40, 32, 30 delay 20 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 5, 0, 20, 1 waitforvisualfinish @@ -8742,7 +8742,7 @@ Move_REVENGE: loadspritegfx ANIM_TAG_PURPLE_SCRATCH monbg ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W036, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gRevengeSmallScratchSpriteTemplate, ANIM_ATTACKER, 2, 10, -10 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 4, 2, 8, RGB_RED @@ -8751,17 +8751,17 @@ Move_REVENGE: loadspritegfx ANIM_TAG_PURPLE_SWIPE createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 4 - playsewithpan SE_W207, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gRevengeBigScratchSpriteTemplate, ANIM_TARGET, 2, 10, -10 waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SWIPE loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1 createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1, 8 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 8, ANIM_TARGET, 1, 8 - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff @@ -8770,7 +8770,7 @@ Move_REVENGE: Move_POISON_FANG: loadspritegfx ANIM_TAG_FANG_ATTACK loadspritegfx ANIM_TAG_POISON_BUBBLE - playsewithpan SE_W044, SOUND_PAN_TARGET + playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gFangSpriteTemplate, ANIM_TARGET, 2 delay 10 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 3, 0, 10, 1 @@ -8781,7 +8781,7 @@ Move_POISON_FANG: end Move_SUBSTITUTE: - playsewithpan SE_W213, SOUND_PAN_ATTACKER + playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER createvisualtask AnimTask_MonToSubstitute, 2 end @@ -8794,50 +8794,50 @@ Move_FRENZY_PLANT: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 2, 0, 5, RGB_BLACK waitforvisualfinish createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, 2, 0, 0, 100 - playsewithpan SE_W010, SOUND_PAN_ATTACKER + playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -2, 0, 1, 95 - playsewithpan SE_W010, -43 + playsewithpan SE_M_SCRATCH, -43 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 30, 8, -4, 0, 0, 90 - playsewithpan SE_W010, -22 + playsewithpan SE_M_SCRATCH, -22 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 40, -8, 4, 0, 1, 85 - playsewithpan SE_W010, 0 + playsewithpan SE_M_SCRATCH, 0 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 50, 8, 0, 0, 0, 85 - playsewithpan SE_W010, +21 + playsewithpan SE_M_SCRATCH, +21 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 60, -8, -2, 0, 1, 85 - playsewithpan SE_W010, +42 + playsewithpan SE_M_SCRATCH, +42 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 75, 8, 0, 0, 0, 85 - playsewithpan SE_W010, SOUND_PAN_TARGET + playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, 16, 6, 0, 3, 80 - playsewithpan SE_W010, SOUND_PAN_TARGET + playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, -16, -6, 0, 2, 75 - playsewithpan SE_W010, SOUND_PAN_TARGET + playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, ANIM_TARGET, 3 - playsewithpan SE_W003, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 8, 0, 20, 1 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, ANIM_TARGET, 3 - playsewithpan SE_W003, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -3, ANIM_TARGET, 2 - playsewithpan SE_W003, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -3, 1, ANIM_TARGET, 2 - playsewithpan SE_W003, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, 1, ANIM_TARGET, 1 - playsewithpan SE_W003, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, ANIM_TARGET, 1 - playsewithpan SE_W003, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 2, 5, 0, RGB_BLACK waitforvisualfinish @@ -8860,7 +8860,7 @@ Move_METAL_SOUND: waitforvisualfinish end MetalSoundRings: - panse_1B SE_W103, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 + panse_1B SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return @@ -8883,20 +8883,20 @@ FocusPunchContinue: waitbgfadein monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W207, SOUND_PAN_TARGET + playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gFocusPunchFistSpriteTemplate, ANIM_TARGET, 2 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 2, ANIM_TARGET, 0 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -6, ANIM_TARGET, 0 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, ANIM_TARGET, 0 - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein @@ -8930,94 +8930,94 @@ ReturnContinue: end ReturnWeak: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W004, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_COMET_PUNCH, SOUND_PAN_TARGET goto ReturnContinue ReturnMedium: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish delay 11 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET goto ReturnContinue ReturnStrong: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 goto ReturnContinue ReturnStrongest: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 6, RGB_BLACK waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 12, 1, ANIM_ATTACKER - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 4 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 2 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, ANIM_ATTACKER - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 2, ANIM_ATTACKER - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 waitforvisualfinish @@ -9026,25 +9026,25 @@ ReturnStrongest: call ReturnStrongestHit call ReturnStrongestHit createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 0 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 0 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 0 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W025B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6, 0, RGB_BLACK goto ReturnContinue ReturnStrongestHit: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 3, ANIM_ATTACKER - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W039, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 waitforvisualfinish @@ -9052,8 +9052,8 @@ ReturnStrongestHit: Move_COSMIC_POWER: loadspritegfx ANIM_TAG_SPARKLE_2 - createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W322, 0 - playsewithpan SE_W322, 0 + createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_COSMIC_POWER, 0 + playsewithpan SE_M_COSMIC_POWER, 0 createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 0, 15, RGB_BLACK waitforvisualfinish fadetobg BG_COSMIC @@ -9061,7 +9061,7 @@ Move_COSMIC_POWER: createvisualtask AnimTask_StartSlidingBg, 2, 0, 128, 0, -1 waitbgfadein delay 70 - createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W234, SOUND_PAN_ATTACKER + createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MORNING_SUN, SOUND_PAN_ATTACKER createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 8 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 @@ -9080,7 +9080,7 @@ Move_BLAST_BURN: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W221, SOUND_PAN_ATTACKER + playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0 @@ -9090,7 +9090,7 @@ Move_BLAST_BURN: createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0 delay 25 - playsewithpan SE_W172B, SOUND_PAN_ATTACKER + playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0 @@ -9102,7 +9102,7 @@ Move_BLAST_BURN: createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 25 - playsewithpan SE_W172B, SOUND_PAN_ATTACKER + playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0 @@ -9128,24 +9128,24 @@ Move_ROCK_TOMB: createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 - playsewithpan SE_W070, SOUND_PAN_TARGET + playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 8 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 - playsewithpan SE_W070, SOUND_PAN_TARGET + playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 8 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 - playsewithpan SE_W070, SOUND_PAN_TARGET + playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 8 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 - playsewithpan SE_W070, SOUND_PAN_TARGET + playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 24 - playsewithpan SE_W063, SOUND_PAN_TARGET + playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, ANIM_TARGET, 50 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1 createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 @@ -9154,8 +9154,8 @@ Move_ROCK_TOMB: Move_SILVER_WIND: loadspritegfx ANIM_TAG_SPARKLE_6 - panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 - playsewithpan SE_W234, 0 + panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 + playsewithpan SE_M_MORNING_SUN, 0 delay 0 monbg ANIM_DEF_PARTNER monbgprio_29 @@ -9194,7 +9194,7 @@ SilverWindContinue: createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 waitforvisualfinish - playsewithpan SE_W016B, SOUND_PAN_TARGET + playsewithpan SE_M_GUST2, SOUND_PAN_TARGET clearmonbg ANIM_DEF_PARTNER delay 0 restorebg @@ -9210,7 +9210,7 @@ SilverWindOnPlayer: goto SilverWindContinue Move_SNATCH: - playsewithpan SE_W036, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -12, 4, 10, 10, 12, 6 end @@ -9220,10 +9220,10 @@ Move_DIVE: choosetwoturnanim DiveSetUp, DiveAttack DiveSetUp: loadspritegfx ANIM_TAG_ROUND_SHADOW - playsewithpan SE_W029, SOUND_PAN_ATTACKER + playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish - playsewithpan SE_W291, SOUND_PAN_ATTACKER + playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0 call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets @@ -9240,7 +9240,7 @@ DiveAttack: loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W153, SOUND_PAN_TARGET + playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gDiveWaterSplashSpriteTemplate, ANIM_TARGET, 3, 1 call DiveAttackWaterDroplets call DiveAttackWaterDroplets @@ -9264,11 +9264,11 @@ Move_ROCK_BLAST: loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 3 - playsewithpan SE_W207, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1 @@ -9290,13 +9290,13 @@ Move_OVERHEAT: delay 1 createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 0 delay 1 - playsewithpan SE_W082, SOUND_PAN_ATTACKER + playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 1, 0 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 1, 0, 13, RGB(28, 0, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1 waitforvisualfinish - playsewithpan SE_W172B, SOUND_PAN_ATTACKER + playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20 @@ -9326,17 +9326,17 @@ Move_OVERHEAT: delay 5 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, 3, ANIM_TARGET, 0 - playsewithpan SE_W007, SOUND_PAN_TARGET + playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 10, 0, 25, 1 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -5, ANIM_TARGET, 0 - playsewithpan SE_W007, SOUND_PAN_TARGET + playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 10, ANIM_TARGET, 0 - playsewithpan SE_W007, SOUND_PAN_TARGET + playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 0 - playsewithpan SE_W007, SOUND_PAN_TARGET + playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 1 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 0, 13, RGB(18, 18, 18) @@ -9363,12 +9363,12 @@ Move_HYDRO_CANNON: loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W057, SOUND_PAN_ATTACKER + playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER createsprite gHydroCannonChargeSpriteTemplate, ANIM_TARGET, 2 delay 10 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 30 - panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 + panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call HydroCannonBeam createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 10, 0, 40, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 @@ -9402,11 +9402,11 @@ HydroCannonBeam: Move_ASTONISH: loadspritegfx ANIM_TAG_SWEAT_BEAD - playsewithpan SE_W227, SOUND_PAN_ATTACKER + playsewithpan SE_M_ENCORE, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 25 createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1 - playsewithpan SE_W166, SOUND_PAN_TARGET + playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 createvisualtask AnimTask_StretchTargetUp, 3 @@ -9425,7 +9425,7 @@ Move_SEISMIC_TOSS: fadetobg BG_IN_AIR waitbgfadeout createvisualtask AnimTask_MoveSeismicTossBg, 3 - playsewithpan SE_W327, 0 + playsewithpan SE_M_SKY_UPPERCUT, 0 waitbgfadein waitforvisualfinish createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3 @@ -9463,7 +9463,7 @@ SeismicTossStrong: goto SeismicTossContinue SeismicTossRockScatter1: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1 - playsewithpan SE_W070, SOUND_PAN_TARGET + playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4 @@ -9472,7 +9472,7 @@ SeismicTossRockScatter1: return SeismicTossRockScatter2: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, ANIM_TARGET, 1 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2 @@ -9483,7 +9483,7 @@ SeismicTossRockScatter2: Move_MAGIC_COAT: loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL setalpha 0, 16 - waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15 + waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15 createsprite gMagicCoatWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_ORANGE_LIGHT_WALL waitforvisualfinish delay 1 @@ -9495,7 +9495,7 @@ Move_WATER_PULSE: loadspritegfx ANIM_TAG_BLUE_RING_2 monbg ANIM_TARGET monbgprio_28 ANIM_TARGET - playsewithpan SE_W145C, SOUND_PAN_ATTACKER + playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 7, RGB(0, 25, 28) delay 10 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0 @@ -9503,15 +9503,15 @@ Move_WATER_PULSE: createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET waitforvisualfinish - playsewithpan SE_W202, SOUND_PAN_ATTACKER + playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 5 - playsewithpan SE_W202, SOUND_PAN_ATTACKER + playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 5 - playsewithpan SE_W202, SOUND_PAN_ATTACKER + playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 13 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 8, 18, 1 @@ -9535,13 +9535,13 @@ Move_PSYCHO_BOOST: setalpha 8, 8 delay 10 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 240, 0 - loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 14, 10 + loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 14, 10 createsprite gPsychoBoostOrbSpriteTemplate, ANIM_ATTACKER, 2 delay 110 - loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 7, 10 + loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 7, 10 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, -8, 1, 24, 1 - playsewithpan SE_W043, SOUND_PAN_TARGET + playsewithpan SE_M_LEER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff @@ -9553,12 +9553,12 @@ Move_KNOCK_OFF: loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 4 - playsewithpan SE_W233, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET createsprite gKnockOffStrikeSpriteTemplate, ANIM_TARGET, 2, -16, -16 delay 8 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 @@ -9577,7 +9577,7 @@ Move_DOOM_DESIRE: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB_BLACK waitforvisualfinish setalpha 8, 8 - playsewithpan SE_W060, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1 waitforvisualfinish delay 20 @@ -9594,7 +9594,7 @@ Move_SKY_UPPERCUT: monbgprio_28 ANIM_TARGET fadetobg BG_IN_AIR waitbgfadeout - playsewithpan SE_W327, SOUND_PAN_ATTACKER + playsewithpan SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER createvisualtask AnimTask_MoveSkyUppercutBg, 5, 55 waitbgfadein setalpha 12, 8 @@ -9602,20 +9602,20 @@ Move_SKY_UPPERCUT: createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 0, 0, 5 delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 6, 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -28, 28, ANIM_TARGET, 1 delay 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -15, 8, ANIM_TARGET, 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, -12, ANIM_TARGET, 1 delay 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -32, ANIM_TARGET, 1 delay 1 - playsewithpan SE_W233B, SOUND_PAN_TARGET + playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, -52, ANIM_TARGET, 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -26, 16, 1, 4 delay 4 @@ -9651,7 +9651,7 @@ Move_TWISTER: loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET - playsewithpan SE_W239, SOUND_PAN_TARGET + playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30 delay 1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 55, 6, 60, 25 @@ -9674,18 +9674,18 @@ Move_TWISTER: createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 110, 10, 8, 32, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -32, -16, ANIM_TARGET, 3 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1 delay 4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, ANIM_TARGET, 3 - playsewithpan SE_W004, SOUND_PAN_TARGET + playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -9698,7 +9698,7 @@ Move_MAGICAL_LEAF: monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 - loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5 + loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5 createvisualtask AnimTask_CycleMagicalLeafPal, 5 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10 delay 2 @@ -9720,11 +9720,11 @@ Move_MAGICAL_LEAF: delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8 delay 60 - playsewithpan SE_W013B, SOUND_PAN_ATTACKER + playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, 20, 0 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, -20, 0 delay 30 - playsewithpan SE_W013, SOUND_PAN_TARGET + playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, -4, ANIM_TARGET, 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 10, 4, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 @@ -9741,10 +9741,10 @@ Move_ICE_BALL: createvisualtask AnimTask_GetIceBallCounter, 5, 0 jumpargeq 0, 4, IceBallSetIceBg IceBallContinue: - playsewithpan SE_W196, SOUND_PAN_ATTACKER + playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER createsprite gIceBallChunkSpriteTemplate, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40 delay 28 - playsewithpan SE_W280, SOUND_PAN_TARGET + playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET createvisualtask AnimTask_GetIceBallCounter, 5, 0 jumpargeq 0, 0, IceBallWeakest jumpargeq 0, 1, IceBallWeak @@ -9829,11 +9829,11 @@ Move_WEATHER_BALL: loadspritegfx ANIM_TAG_WEATHER_BALL createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER delay 8 - playsewithpan SE_W207, SOUND_PAN_ATTACKER + playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gWeatherBallUpSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish delay 15 - playsewithpan SE_W197, 0 + playsewithpan SE_M_DETECT, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0 waitforvisualfinish createvisualtask AnimTask_GetWeather, 2 @@ -9847,7 +9847,7 @@ WeatherBallNormal: loadspritegfx ANIM_TAG_IMPACT createsprite gWeatherBallNormalDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 waitforvisualfinish - playsewithpan SE_W025B, SOUND_PAN_TARGET + playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1 waitforvisualfinish @@ -9855,45 +9855,45 @@ WeatherBallNormal: WeatherBallFire: loadspritegfx ANIM_TAG_SMALL_EMBER createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10 - playsewithpan SE_W172, SOUND_PAN_TARGET + playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20 - playsewithpan SE_W172, SOUND_PAN_TARGET + playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 - playsewithpan SE_W172, SOUND_PAN_TARGET + playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET waitforvisualfinish - playsewithpan SE_W172B, SOUND_PAN_TARGET + playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1 waitforvisualfinish end WeatherBallWater: loadspritegfx ANIM_TAG_SMALL_BUBBLES createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10 - playsewithpan SE_W152, SOUND_PAN_TARGET + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 8 createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20 - playsewithpan SE_W152, SOUND_PAN_TARGET + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 13 createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 - playsewithpan SE_W152, SOUND_PAN_TARGET + playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1 - playsewithpan SE_W202, SOUND_PAN_TARGET + playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET waitforvisualfinish end WeatherBallSandstorm: loadspritegfx ANIM_TAG_ROCKS createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 5 createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 14 createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 - playsewithpan SE_W088, SOUND_PAN_TARGET + playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET waitforvisualfinish - playsewithpan SE_W070, SOUND_PAN_TARGET + playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3 @@ -9905,16 +9905,16 @@ WeatherBallIce: loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20 - playsewithpan SE_W258, SOUND_PAN_TARGET + playsewithpan SE_M_HAIL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0 - playsewithpan SE_W258, SOUND_PAN_TARGET + playsewithpan SE_M_HAIL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0 - playsewithpan SE_W258, SOUND_PAN_TARGET + playsewithpan SE_M_HAIL, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET call IceCrystalEffectShort waitforvisualfinish end @@ -9923,7 +9923,7 @@ Move_COUNT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W003, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -9933,64 +9933,64 @@ Move_COUNT: IceCrystalEffectShort: createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 0 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET return IceCrystalEffectLong: createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 1 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 1 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -29, 0, 1 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 29, -20, 1 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 1 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 1 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -20, 0, 1 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 1 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 26, -5, 1 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 1 - playsewithpan SE_W196, SOUND_PAN_TARGET + playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET return IceSpikesEffectShort: @ Unused - loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4 + loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 0 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 0 @@ -10007,7 +10007,7 @@ IceSpikesEffectShort: @ Unused return IceSpikesEffectLong: - loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4 + loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 1 @@ -10037,7 +10037,7 @@ GrantingStarsEffect: return HealingEffect: - playsewithpan SE_W071B, SOUND_PAN_ATTACKER + playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 0, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, 10, 0, 0 @@ -10049,7 +10049,7 @@ HealingEffect: return HealingEffect2: - playsewithpan SE_W071B, SOUND_PAN_TARGET + playsewithpan SE_M_ABSORB_2, SOUND_PAN_TARGET createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, 10, 1, 0 @@ -10062,72 +10062,72 @@ HealingEffect2: PoisonBubblesEffect: createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 10, 10, 0 - playsewithpan SE_W092, SOUND_PAN_TARGET + playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, -20, 0 - playsewithpan SE_W092, SOUND_PAN_TARGET + playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, 15, 0 - playsewithpan SE_W092, SOUND_PAN_TARGET + playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 - playsewithpan SE_W092, SOUND_PAN_TARGET + playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, -20, 0 - playsewithpan SE_W092, SOUND_PAN_TARGET + playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0 - playsewithpan SE_W092, SOUND_PAN_TARGET + playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET return WaterBubblesEffectShort: createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 0 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 0 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 0 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 0 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET return WaterBubblesEffectLong: createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -28, -10, 1 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 1 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 1 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 27, 8, 1 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 1 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 1 - playsewithpan SE_W145C, SOUND_PAN_TARGET + playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET return ElectricityEffect: - playsewithpan SE_W085B, SOUND_PAN_TARGET + playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0 delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1 @@ -10146,7 +10146,7 @@ ElectricityEffect: return ConfusionEffect: - loopsewithpan SE_W146, SOUND_PAN_TARGET, 13, 6 + loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 13, 6 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 51, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 102, 3, 90 @@ -10214,7 +10214,7 @@ UnsetSolarbeamBg: return Status_Poison: - loopsewithpan SE_W092, SOUND_PAN_TARGET, 13, 6 + loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 18, 2 createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 12, RGB(30, 0, 31) end @@ -10226,7 +10226,7 @@ Status_Confusion: Status_Burn: loadspritegfx ANIM_TAG_SMALL_EMBER - playsewithpan SE_W172, SOUND_PAN_TARGET + playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET call BurnFlame call BurnFlame call BurnFlame @@ -10239,19 +10239,19 @@ BurnFlame: Status_Infatuation: loadspritegfx ANIM_TAG_MAGENTA_HEART - playsewithpan SE_W204, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 delay 15 - playsewithpan SE_W204, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 delay 15 - playsewithpan SE_W204, SOUND_PAN_ATTACKER + playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 end Status_Sleep: loadspritegfx ANIM_TAG_LETTER_Z - playsewithpan SE_W173, SOUND_PAN_ATTACKER + playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 delay 30 createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 @@ -10264,11 +10264,11 @@ Status_Paralysis: end Status_Freeze: - playsewithpan SE_W196, 0 + playsewithpan SE_M_ICY_WIND, 0 loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET - waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17 + waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17 createvisualtask AnimTask_FrozenIceCube, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -10277,7 +10277,7 @@ Status_Freeze: Status_Curse: loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_DEF_PARTNER - playsewithpan SE_W171, SOUND_PAN_TARGET + playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish @@ -10287,7 +10287,7 @@ Status_Curse: Status_Nightmare: loadspritegfx ANIM_TAG_DEVIL monbg ANIM_DEF_PARTNER - playsewithpan SE_W171, SOUND_PAN_TARGET + playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET createsprite gNightmareDevilSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish @@ -10300,8 +10300,8 @@ General_CastformChange: goto CastformChangeContinue CastformChangeContinue: monbg ANIM_ATTACKER - playsewithpan SE_W100, SOUND_PAN_ATTACKER - waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48 + playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER + waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48 createvisualtask AnimTask_TransformMon, 2, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER @@ -10336,10 +10336,10 @@ General_PokeblockThrow: createvisualtask AnimTask_SetAttackerTargetLeftPos, 2, 0 createvisualtask AnimTask_LoadPokeblockGfx, 2 delay 0 - waitplaysewithpan SE_W026, SOUND_PAN_ATTACKER, 22 + waitplaysewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER, 22 createsprite gPokeblockSpriteTemplate, ANIM_TARGET, 3, -18, 12, 0, 32 delay 50 - loopsewithpan SE_W039, SOUND_PAN_TARGET, 19, 2 + loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 19, 2 createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, ANIM_TARGET waitforvisualfinish createvisualtask AnimTask_FreePokeblockGfx, 2 @@ -10359,7 +10359,7 @@ General_TurnTrap: goto Status_BindWrap Status_BindWrap: loadspritegfx ANIM_TAG_TENDRILS - loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 2 + loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 2 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 1 delay 7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 1 @@ -10367,13 +10367,13 @@ Status_BindWrap: createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 delay 20 setarg 7, 0xFFFF - playsewithpan SE_W020, SOUND_PAN_TARGET + playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish end Status_FireSpin: loadspritegfx ANIM_TAG_SMALL_EMBER - playsewithpan SE_W221B, SOUND_PAN_TARGET + playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 call FireSpinEffect call FireSpinEffect @@ -10388,7 +10388,7 @@ Status_Whirlpool: setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(0, 13, 23) - playsewithpan SE_W250, SOUND_PAN_TARGET + playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 call WhirlpoolEffect call WhirlpoolEffect @@ -10404,7 +10404,7 @@ Status_Clamp: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W011, SOUND_PAN_TARGET + playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10 createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 @@ -10420,7 +10420,7 @@ Status_SandTomb: loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 - playsewithpan SE_W328, SOUND_PAN_TARGET + playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET call SandTombSwirlingDirt call SandTombSwirlingDirt delay 22 @@ -10433,19 +10433,19 @@ General_HeldItemEffect: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 delay 0 - playsewithpan SE_W036, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2 waitforvisualfinish - playsewithpan SE_W036, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2 waitforvisualfinish - playsewithpan SE_W036, SOUND_PAN_ATTACKER + playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2 waitforvisualfinish - playsewithpan SE_W234, SOUND_PAN_ATTACKER + playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish - playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER + playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 3, 7, 0, RGB(17, 31, 25) createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 waitforvisualfinish @@ -10456,23 +10456,23 @@ General_SmokeballEscape: monbg ANIM_ATTACKER setalpha 12, 4 delay 0 - playsewithpan SE_BOWA2, SOUND_PAN_TARGET + playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_TARGET, 0, 0, 32, 28, 30 delay 4 - playsewithpan SE_BOWA2, SOUND_PAN_TARGET + playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 127, 2, 12, 20, 30 delay 12 - playsewithpan SE_BOWA2, SOUND_PAN_TARGET + playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, -28, 4, 30 delay 12 - playsewithpan SE_BOWA2, SOUND_PAN_TARGET + playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 124, 2, 14, -20, 30 delay 4 - playsewithpan SE_BOWA2, SOUND_PAN_TARGET + playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createvisualtask AnimTask_AttackerFadeToInvisible, 2, 2 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 123, 3, 4, 4, 30 delay 14 - playsewithpan SE_BOWA2, SOUND_PAN_TARGET + playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 122, 3, -14, 18, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 121, 3, 14, -14, 46 @@ -10491,7 +10491,7 @@ General_SmokeballEscape: General_FocusBand: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 7, 0, 9, RGB_RED - playsewithpan SE_W082, SOUND_PAN_ATTACKER + playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 4, 9, 0, RGB_RED @@ -10502,7 +10502,7 @@ General_FocusBand: General_Rain: loadspritegfx ANIM_TAG_RAIN_DROPS - playsewithpan SE_W240, SOUND_PAN_ATTACKER + playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60 @@ -10531,7 +10531,7 @@ General_MonHit: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 - playsewithpan SE_W003, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -10562,22 +10562,22 @@ SnatchMoveContinue: call SnatchMoveTrySwapToSubstitute end SnatchOpposingMonMove: - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_SnatchOpposingMonMove, 2 goto SnatchMoveContinue SnatchPartnerMonMove: - playsewithpan SE_W104, SOUND_PAN_ATTACKER + playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_SnatchPartnerMove, 2 goto SnatchMoveContinue General_FutureSightHit: createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2 monbg ANIM_DEF_PARTNER - playsewithpan SE_W060, SOUND_PAN_ATTACKER + playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 - playsewithpan SE_W048, SOUND_PAN_TARGET - waitplaysewithpan SE_W048, SOUND_PAN_TARGET, 8 + playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET + waitplaysewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_TARGET, 1 waitforvisualfinish @@ -10598,26 +10598,26 @@ General_DoomDesireHit: delay 10 createvisualtask AnimTask_DoomDesireLightBeam, 5 delay 9 - playsewithpan SE_W109, SOUND_PAN_ATTACKER + playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER delay 9 - playsewithpan SE_W109, 0 + playsewithpan SE_M_CONFUSE_RAY, 0 delay 9 - playsewithpan SE_W109, SOUND_PAN_TARGET + playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET delay 25 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 6 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 6 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 6 - playsewithpan SE_W120, SOUND_PAN_TARGET + playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE @@ -10626,7 +10626,7 @@ General_DoomDesireHit: General_FocusPunchSetUp: loadspritegfx ANIM_TAG_FOCUS_ENERGY - playsewithpan SE_W082, SOUND_PAN_ATTACKER + playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 8 createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED @@ -10660,7 +10660,7 @@ General_WishHeal: loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, RGB_BLACK waitforvisualfinish - playsewithpan SE_W025, SOUND_PAN_ATTACKER + playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 @@ -10694,7 +10694,7 @@ SnatchMoveSwapMonForSubstitute: @ Healthbox blue flash effect on level up Special_LevelUp: - playsewithpan SE_EXPMAX, 0 + playsewithpan SE_EXP_MAX, 0 createvisualtask AnimTask_LoadHealthboxPalsForLevelUp, 2 delay 0 createvisualtask AnimTask_FlashHealthboxOnLevelUp, 5, 0, 0 @@ -10717,7 +10717,7 @@ Special_SwitchOutOpponentMon: Special_BallThrow: createvisualtask AnimTask_LoadBallGfx, 2 delay 0 - playsewithpan SE_NAGERU, 0 + playsewithpan SE_BALL_THROW, 0 createvisualtask AnimTask_ThrowBall, 2 createvisualtask AnimTask_IsBallBlockedByTrainer, 2 jumpreteq -1, BallThrowTrainerBlock @@ -10731,7 +10731,7 @@ BallThrowTrainerBlock: monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 0 - playsewithpan SE_W003, SOUND_PAN_TARGET + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, ANIM_TARGET, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER |