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-rw-r--r--data/maps/AquaHideout_B2F/scripts.inc83
1 files changed, 42 insertions, 41 deletions
diff --git a/data/maps/AquaHideout_B2F/scripts.inc b/data/maps/AquaHideout_B2F/scripts.inc
index 975715fc2..dd2c38fa4 100644
--- a/data/maps/AquaHideout_B2F/scripts.inc
+++ b/data/maps/AquaHideout_B2F/scripts.inc
@@ -3,16 +3,16 @@ AquaHideout_B2F_MapScripts:: @ 8233DCF
.byte 0
AquaHideout_B2F_OnTransition: @ 8233DD5
- call_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, AquaHideout_B2F_EventScript_233DDF
+ call_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, AquaHideout_B2F_EventScript_PreventMattNoticing
end
-AquaHideout_B2F_EventScript_233DDF:: @ 8233DDF
+AquaHideout_B2F_EventScript_PreventMattNoticing:: @ 8233DDF
setvar VAR_TEMP_1, 1
return
-AquaHideout_B2F_EventScript_233DE5:: @ 8233DE5
+AquaHideout_B2F_EventScript_MattNoticePlayer:: @ 8233DE5
lockall
- setvar VAR_0x8008, 1
+ setvar VAR_0x8008, 1 @ Matt object event id
playse SE_PIN
applymovement VAR_0x8008, Common_Movement_ExclamationMark
waitmovement 0
@@ -22,70 +22,71 @@ AquaHideout_B2F_EventScript_233DE5:: @ 8233DE5
releaseall
end
-AquaHideout_B2F_EventScript_233E09:: @ 8233E09
- trainerbattle_single TRAINER_MATT, AquaHideout_B2F_Text_233EDD, AquaHideout_B2F_Text_233F8D, AquaHideout_B2F_EventScript_233E25
- msgbox AquaHideout_B2F_Text_233FF2, MSGBOX_DEFAULT
+AquaHideout_B2F_EventScript_Matt:: @ 8233E09
+ trainerbattle_single TRAINER_MATT, AquaHideout_B2F_Text_MattIntro, AquaHideout_B2F_Text_MattDefeat, AquaHideout_B2F_EventScript_SubmarineEscape
+ msgbox AquaHideout_B2F_Text_MattPostBattle, MSGBOX_DEFAULT
release
end
-AquaHideout_B2F_EventScript_233E25:: @ 8233E25
- setvar VAR_0x8008, 1
- setvar VAR_0x8009, 4
- applymovement VAR_0x8008, Common_Movement_WalkInPlaceLeft
+AquaHideout_B2F_EventScript_SubmarineEscape:: @ 8233E25
+ setvar VAR_0x8008, 1 @ Matt object event id
+ setvar VAR_0x8009, 4 @ Submarine object event id
+ applymovement VAR_0x8008, Common_Movement_WalkInPlaceFastestLeft
waitmovement 0
delay 20
applymovement VAR_0x8008, Common_Movement_FacePlayer
waitmovement 0
- msgbox AquaHideout_B2F_Text_233FA6, MSGBOX_DEFAULT
+ msgbox AquaHideout_B2F_Text_OurBossGotThroughHisPreparations, MSGBOX_DEFAULT
closemessage
- applymovement VAR_0x8008, Common_Movement_WalkInPlaceLeft
- applymovement VAR_0x8009, AquaHideout_B2F_Movement_233E80
+ applymovement VAR_0x8008, Common_Movement_WalkInPlaceFastestLeft
+ applymovement VAR_0x8009, AquaHideout_B2F_Movement_SumbarineDepartLeft
waitmovement 0
removeobject VAR_0x8009
delay 20
applymovement VAR_0x8008, Common_Movement_FacePlayer
waitmovement 0
- msgbox AquaHideout_B2F_Text_233FF2, MSGBOX_DEFAULT
+ msgbox AquaHideout_B2F_Text_MattPostBattle, MSGBOX_DEFAULT
setflag FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE
setflag FLAG_HIDE_LILYCOVE_CITY_AQUA_GRUNTS
release
end
-AquaHideout_B2F_Movement_233E80: @ 8233E80
+AquaHideout_B2F_Movement_SumbarineDepartLeft: @ 8233E80
walk_left
walk_left
walk_left
walk_left
step_end
-AquaHideout_B2F_Movement_233E85: @ 8233E85
+@ Unused
+AquaHideout_B2F_Movement_SumbarineDepartRight: @ 8233E85
walk_right
walk_right
walk_right
walk_right
step_end
-AquaHideout_B2F_EventScript_233E8A:: @ 8233E8A
- trainerbattle_single TRAINER_GRUNT_4, AquaHideout_B2F_Text_2340B4, AquaHideout_B2F_Text_2340F0, AquaHideout_B2F_EventScript_233EA5
- msgbox AquaHideout_B2F_Text_234112, MSGBOX_AUTOCLOSE
+AquaHideout_B2F_EventScript_Grunt4:: @ 8233E8A
+ trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_4, AquaHideout_B2F_Text_Grunt4Intro, AquaHideout_B2F_Text_Grunt4Defeat, AquaHideout_B2F_EventScript_Grunt4Defeated
+ msgbox AquaHideout_B2F_Text_Grunt4PostBattle, MSGBOX_AUTOCLOSE
end
-AquaHideout_B2F_EventScript_233EA5:: @ 8233EA5
- msgbox AquaHideout_B2F_Text_234112, MSGBOX_DEFAULT
+AquaHideout_B2F_EventScript_Grunt4Defeated:: @ 8233EA5
+ msgbox AquaHideout_B2F_Text_Grunt4PostBattle, MSGBOX_DEFAULT
release
end
-AquaHideout_B2F_EventScript_233EAF:: @ 8233EAF
- trainerbattle_single TRAINER_GRUNT_22, AquaHideout_B2F_Text_23412D, AquaHideout_B2F_Text_2341CE
- msgbox AquaHideout_B2F_Text_2341FE, MSGBOX_AUTOCLOSE
+AquaHideout_B2F_EventScript_Grunt6:: @ 8233EAF
+ trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_6, AquaHideout_B2F_Text_Grunt6Intro, AquaHideout_B2F_Text_Grunt6Defeat
+ msgbox AquaHideout_B2F_Text_Grunt6PostBattle, MSGBOX_AUTOCLOSE
end
-AquaHideout_B2F_EventScript_233EC6:: @ 8233EC6
- trainerbattle_single TRAINER_GRUNT_26, AquaHideout_B2F_Text_23426F, AquaHideout_B2F_Text_2342CC
- msgbox AquaHideout_B2F_Text_2342FF, MSGBOX_AUTOCLOSE
+AquaHideout_B2F_EventScript_Grunt8:: @ 8233EC6
+ trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_8, AquaHideout_B2F_Text_Grunt8Intro, AquaHideout_B2F_Text_Grunt8Defeat
+ msgbox AquaHideout_B2F_Text_Grunt8PostBattle, MSGBOX_AUTOCLOSE
end
-AquaHideout_B2F_Text_233EDD: @ 8233EDD
+AquaHideout_B2F_Text_MattIntro: @ 8233EDD
.string "Hehehe…\p"
.string "Got here already, did you?\n"
.string "We underestimated you!\p"
@@ -95,16 +96,16 @@ AquaHideout_B2F_Text_233EDD: @ 8233EDD
.string "I'm not stalling for time.\n"
.string "I'm going to pulverize you!$"
-AquaHideout_B2F_Text_233F8D: @ 8233F8D
+AquaHideout_B2F_Text_MattDefeat: @ 8233F8D
.string "Hehehe…\n"
.string "So, I lost, too…$"
-AquaHideout_B2F_Text_233FA6: @ 8233FA6
+AquaHideout_B2F_Text_OurBossGotThroughHisPreparations: @ 8233FA6
.string "Hehehe!\p"
.string "While I was toying with you, our BOSS\n"
.string "got through his preparations!$"
-AquaHideout_B2F_Text_233FF2: @ 8233FF2
+AquaHideout_B2F_Text_MattPostBattle: @ 8233FF2
.string "Hehehe!\p"
.string "Our BOSS has already gone on his way to\n"
.string "some cave under the sea!\p"
@@ -114,19 +115,19 @@ AquaHideout_B2F_Text_233FF2: @ 8233FF2
.string "But will you find it then?\n"
.string "Hehehe!$"
-AquaHideout_B2F_Text_2340B4: @ 82340B4
+AquaHideout_B2F_Text_Grunt4Intro: @ 82340B4
.string "Wahahah, I grew weary of waiting!\n"
.string "You owe me a battle, too!$"
-AquaHideout_B2F_Text_2340F0: @ 82340F0
+AquaHideout_B2F_Text_Grunt4Defeat: @ 82340F0
.string "Tired of waiting…\n"
.string "Lost and dazed…$"
-AquaHideout_B2F_Text_234112: @ 8234112
+AquaHideout_B2F_Text_Grunt4PostBattle: @ 8234112
.string "BOSS…\n"
.string "Is this good enough?$"
-AquaHideout_B2F_Text_23412D: @ 823412D
+AquaHideout_B2F_Text_Grunt6Intro: @ 823412D
.string "Warp panels, the HIDEOUT's pride\n"
.string "and joy!\p"
.string "You're clueless about where you are,\n"
@@ -134,25 +135,25 @@ AquaHideout_B2F_Text_23412D: @ 823412D
.string "Fluster and tire out the enemy, then\n"
.string "lower the boom! That's our plan!$"
-AquaHideout_B2F_Text_2341CE: @ 82341CE
+AquaHideout_B2F_Text_Grunt6Defeat: @ 82341CE
.string "What's wrong with you?\n"
.string "You're not tired at all!$"
-AquaHideout_B2F_Text_2341FE: @ 82341FE
+AquaHideout_B2F_Text_Grunt6PostBattle: @ 82341FE
.string "That reminds me… I can't remember\n"
.string "where I put the MASTER BALL.\p"
.string "If I fail to guard it, our BOSS will\n"
.string "chew me out…$"
-AquaHideout_B2F_Text_23426F: @ 823426F
+AquaHideout_B2F_Text_Grunt8Intro: @ 823426F
.string "When I joined TEAM AQUA, the first\n"
.string "thing I had to learn was how these\l"
.string "warp panels connected.$"
-AquaHideout_B2F_Text_2342CC: @ 82342CC
+AquaHideout_B2F_Text_Grunt8Defeat: @ 82342CC
.string "I was too occupied thinking about\n"
.string "the warp panels…$"
-AquaHideout_B2F_Text_2342FF: @ 82342FF
+AquaHideout_B2F_Text_Grunt8PostBattle: @ 82342FF
.string "I'll have to learn about how I can\n"
.string "battle more effectively…$"