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path: root/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc
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Diffstat (limited to 'data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc')
-rw-r--r--data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc532
1 files changed, 260 insertions, 272 deletions
diff --git a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc
index ca458671c..701ea9a86 100644
--- a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc
+++ b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc
@@ -1,211 +1,209 @@
BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: @ 8259ABA
- map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF
- map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5
+ map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame
+ map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp
.byte 0
-BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5: @ 8259AC5
- map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF
+BattleFrontier_BattleFactoryPreBattleRoom_OnWarp: @ 8259AC5
+ map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects
.2byte 0
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF:: @ 8259ACF
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects:: @ 8259ACF
setvar VAR_TEMP_1, 1
compare VAR_0x8006, 1
- goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA
+ goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth
setobjectxy 1, 8, 7
turnobject 1, DIR_SOUTH
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA:: @ 8259AEA
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth:: @ 8259AEA
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
-BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF: @ 8259AEF
- map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9
+BattleFrontier_BattleFactoryPreBattleRoom_OnFrame: @ 8259AEF
+ map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom
.2byte 0
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9:: @ 8259AF9
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: @ 8259AF9
compare VAR_0x8006, 1
- goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5
+ goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle
setvar VAR_TEMP_0, 1
- applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC
- applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A
+ applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
+ applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
compare VAR_0x8006, 2
- goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69
+ goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge
factory_generaterentalmons
factory_generateopponentmons
factory_getopponentmontype
setorcopyvar VAR_0x8005, VAR_RESULT
factory_getopponentstyle
setorcopyvar VAR_0x8006, VAR_RESULT
- call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
- call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8, MSGBOX_DEFAULT
+ call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType
+ call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT
fadescreen 1
factory_setswapped
factory_rentmons
waitstate
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74:: @ 8259B74
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom:: @ 8259B74
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
closemessage
call BattleFrontier_EventScript_GetLvlMode
compare VAR_RESULT, FRONTIER_LVL_50
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50
compare VAR_RESULT, FRONTIER_LVL_OPEN
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen
waitmovement 0
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 255, 6, 11
waitstate
end
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5:: @ 8259BA5
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: @ 8259BA5
factory_setopponentmons
factory_resethelditems
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D, MSGBOX_DEFAULT
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
- goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26
+ goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent
playse SE_TOREEYE
waitse
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15, MSGBOX_DEFAULT
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT
closemessage
- applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF
+ applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
waitmovement 0
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58, MSGBOX_DEFAULT
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT
closemessage
- applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3
+ applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
waitmovement 0
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89, MSGBOX_DEFAULT
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT
closemessage
delay 16
- goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
+ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
end
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13:: @ 8259C13
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent:: @ 8259C13
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
- goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26:: @ 8259C26
+ goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent:: @ 8259C26
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 1
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent
compare VAR_RESULT, 2
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent
compare VAR_RESULT, 3
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent
compare VAR_RESULT, 4
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent
compare VAR_RESULT, 5
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent
compare VAR_RESULT, 6
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8E0
compare VAR_RESULT, 1
- goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6
+ goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
- case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98
- case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC
- case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
- case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
- case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
+ case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
+ case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle
+ case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
+ case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
+ case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6:: @ 8259CC6
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 8259CC6
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
- case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98
- case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
- case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
- case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
+ case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
+ case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
+ case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
+ case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC:: @ 8259CFC
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle:: @ 8259CFC
+ message BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
- case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
- case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E
- case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
+ case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
+ case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle
+ case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E:: @ 8259D2E
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle:: @ 8259D2E
call BattleFrontier_EventScript_SaveBattle
- goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
+ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38:: @ 8259D38
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350, MSGBOX_YESNO
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge:: @ 8259D38
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
- case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
- case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47
- case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
+ case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
+ case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge
+ case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66:: @ 8259D66
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge:: @ 8259D66
+ message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
- case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
- case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8
- case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
+ case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
+ case 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
+ case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98:: @ 8259D98
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon:: @ 8259D98
factory_generateopponentmons
factory_getopponentmontype
setorcopyvar VAR_0x8005, VAR_RESULT
factory_getopponentstyle
setorcopyvar VAR_0x8006, VAR_RESULT
- call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
- call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, MSGBOX_YESNO
+ call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType
+ call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
switch VAR_RESULT
- case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
- case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
- case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
+ case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
+ case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons
+ case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2:: @ 8259DF2
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons:: @ 8259DF2
fadescreen 1
factory_swapmons
waitstate
compare VAR_RESULT, 1
- goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
+ goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
factory_setswapped
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C, MSGBOX_DEFAULT
- goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT
+ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D:: @ 8259E1D
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8259E1D
+ message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent
waitmessage
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24:: @ 8259E24
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8259E24
+ message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent
waitmessage
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B:: @ 8259E2B
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent:: @ 8259E2B
+ message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent
waitmessage
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32:: @ 8259E32
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent:: @ 8259E32
+ message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent
waitmessage
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39:: @ 8259E39
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent:: @ 8259E39
+ message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent
waitmessage
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40:: @ 8259E40
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent:: @ 8259E40
+ message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent
waitmessage
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47:: @ 8259E47
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge:: @ 8259E47
+ message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait
waitmessage
factory_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
@@ -214,223 +212,223 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47:: @ 8259E47
frontier_reset
end
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69:: @ 8259E69
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge:: @ 8259E69
special SavePlayerParty
factory_setparties 0
frontier_set FRONTIER_DATA_6, 1
special CalculatePlayerPartyCount
- goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
+ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93:: @ 8259E93
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType:: @ 8259E93
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent, MSGBOX_DEFAULT
compare VAR_0x8005, TYPE_NORMAL
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal
compare VAR_0x8005, TYPE_FIGHTING
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting
compare VAR_0x8005, TYPE_FLYING
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying
compare VAR_0x8005, TYPE_POISON
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison
compare VAR_0x8005, TYPE_GROUND
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround
compare VAR_0x8005, TYPE_ROCK
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock
compare VAR_0x8005, TYPE_BUG
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug
compare VAR_0x8005, TYPE_GHOST
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost
compare VAR_0x8005, TYPE_STEEL
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel
compare VAR_0x8005, TYPE_FIRE
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire
compare VAR_0x8005, TYPE_WATER
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater
compare VAR_0x8005, TYPE_GRASS
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass
compare VAR_0x8005, TYPE_ELECTRIC
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric
compare VAR_0x8005, TYPE_PSYCHIC
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic
compare VAR_0x8005, TYPE_ICE
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce
compare VAR_0x8005, TYPE_DRAGON
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon
compare VAR_0x8005, TYPE_DARK
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark
compare VAR_0x8005, NUMBER_OF_MON_TYPES
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62:: @ 8259F62
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal:: @ 8259F62
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B:: @ 8259F6B
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting:: @ 8259F6B
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74:: @ 8259F74
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying:: @ 8259F74
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D:: @ 8259F7D
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison:: @ 8259F7D
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86:: @ 8259F86
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround:: @ 8259F86
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F:: @ 8259F8F
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock:: @ 8259F8F
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98:: @ 8259F98
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug:: @ 8259F98
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1:: @ 8259FA1
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost:: @ 8259FA1
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA:: @ 8259FAA
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel:: @ 8259FAA
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3:: @ 8259FB3
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire:: @ 8259FB3
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC:: @ 8259FBC
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater:: @ 8259FBC
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5:: @ 8259FC5
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass:: @ 8259FC5
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE:: @ 8259FCE
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric:: @ 8259FCE
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7:: @ 8259FD7
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic:: @ 8259FD7
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0:: @ 8259FE0
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce:: @ 8259FE0
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9:: @ 8259FE9
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon:: @ 8259FE9
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2:: @ 8259FF2
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark:: @ 8259FF2
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB:: @ 8259FFB
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType:: @ 8259FFB
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004:: @ 825A004
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle:: @ 825A004
compare VAR_0x8006, FACTORY_STYLE_NONE
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained
compare VAR_0x8006, FACTORY_STYLE_PREPARATION
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation
compare VAR_0x8006, FACTORY_STYLE_SLOW_STEADY
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady
compare VAR_0x8006, FACTORY_STYLE_ENDURANCE
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance
compare VAR_0x8006, FACTORY_STYLE_HIGH_RISK
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk
compare VAR_0x8006, FACTORY_STYLE_WEAKENING
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe
compare VAR_0x8006, FACTORY_STYLE_UNPREDICTABLE
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict
compare VAR_0x8006, FACTORY_STYLE_WEATHER
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow
compare VAR_0x8006, FACTORY_NUM_STYLES
- call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0
+ call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068:: @ 825A068
- msgbox Text_StyleUnrestrained, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained:: @ 825A068
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071:: @ 825A071
- msgbox Text_StyleTotalPreparation, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation:: @ 825A071
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A:: @ 825A07A
- msgbox Text_StyleSlowAndSteady, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady:: @ 825A07A
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083:: @ 825A083
- msgbox Text_StyleEndurance, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance:: @ 825A083
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C:: @ 825A08C
- msgbox Text_StyleHighRisk, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk:: @ 825A08C
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095:: @ 825A095
- msgbox Text_StyleWeakenFoe, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe:: @ 825A095
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E:: @ 825A09E
- msgbox Text_StyleImpossibleToPredict, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict:: @ 825A09E
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7:: @ 825A0A7
- msgbox Text_StyleDependsOnFlow, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow:: @ 825A0A7
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0:: @ 825A0B0
- msgbox Text_StyleFlexible, MSGBOX_DEFAULT
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible:: @ 825A0B0
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible, MSGBOX_DEFAULT
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9:: @ 825A0B9
- message BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead:: @ 825A0B9
+ message BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead
waitmessage
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8E0
compare VAR_RESULT, 1
- goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110
+ goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
- case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146
- case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC
- case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
- case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
- case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
+ case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
+ case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle
+ case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
+ case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
+ case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110:: @ 825A110
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord:: @ 825A110
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
- case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146
- case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
- case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
- case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
-
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146:: @ 825A146
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61, MSGBOX_DEFAULT
- msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, MSGBOX_YESNO
+ case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
+ case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
+ case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
+ case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
+
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: @ 825A146
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead, MSGBOX_DEFAULT
+ msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
switch VAR_RESULT
- case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
- case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
- case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
+ case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
+ case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons
+ case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C:: @ 825A17C
- applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3
- applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50:: @ 825A17C
+ applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
+ applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
return
-BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B:: @ 825A18B
- applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9
- applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6
+BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen:: @ 825A18B
+ applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
+ applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
return
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A: @ 825A19A
+BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom: @ 825A19A
walk_up
walk_up
walk_up
@@ -438,7 +436,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A: @ 825A19A
walk_up
step_end
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0: @ 825A1A0
+BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50: @ 825A1A0
walk_up
walk_left
walk_left
@@ -446,7 +444,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0: @ 825A1A0
walk_up
step_end
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6: @ 825A1A6
+BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen: @ 825A1A6
walk_up
walk_right
walk_right
@@ -454,7 +452,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6: @ 825A1A6
walk_up
step_end
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC: @ 825A1AC
+BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom: @ 825A1AC
walk_up
walk_up
walk_up
@@ -463,7 +461,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC: @ 825A1AC
face_down
step_end
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3: @ 825A1B3
+BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50: @ 825A1B3
walk_left
walk_left
walk_up
@@ -471,7 +469,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3: @ 825A1B3
set_invisible
step_end
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9: @ 825A1B9
+BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen: @ 825A1B9
walk_right
walk_right
walk_up
@@ -479,211 +477,201 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9: @ 825A1B9
set_invisible
step_end
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF: @ 825A1BF
+BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall: @ 825A1BF
walk_left
walk_left
walk_left
step_end
-BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3: @ 825A1C3
+BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer: @ 825A1C3
walk_right
walk_right
walk_right
face_down
step_end
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8: @ 825A1C8
-SlateportCity_BattleTentCorridor_Text_25A1C8: @ 825A1C8
+BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: @ 825A1C8
.string "First, we will hold your POKéMON for\n"
.string "safekeeping.\p"
.string "You may then choose from our\n"
.string "selection of POKéMON.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D: @ 825A22D
-SlateportCity_BattleTentCorridor_Text_25A22D: @ 825A22D
+BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: @ 825A22D
.string "Thank you for competing!\n"
.string "Let us restore your POKéMON!$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263: @ 825A263
-SlateportCity_BattleTentCorridor_Text_25A263: @ 825A263
+BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: @ 825A263
.string "The 2nd match is next!\n"
.string "Are you ready?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289: @ 825A289
-SlateportCity_BattleTentCorridor_Text_25A289: @ 825A289
+BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: @ 825A289
.string "The 3rd match is next!\n"
.string "Are you ready?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF: @ 825A2AF
+BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: @ 825A2AF
.string "The 4th match is next!\n"
.string "Are you ready?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5: @ 825A2D5
+BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: @ 825A2D5
.string "The 5th match is next!\n"
.string "Are you ready?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB: @ 825A2FB
+BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: @ 825A2FB
.string "The 6th match is next!\n"
.string "Are you ready?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321: @ 825A321
+BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: @ 825A321
.string "Finally, the 7th match is next!\n"
.string "Are you ready?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350: @ 825A350
-SlateportCity_BattleTentCorridor_Text_25A350: @ 825A350
+BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: @ 825A350
.string "Would you like to save and quit\n"
.string "the game?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A: @ 825A37A
-SlateportCity_BattleTentCorridor_Text_25A37A: @ 825A37A
+BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: @ 825A37A
.string "Would you like to retire from your\n"
.string "Battle Swap challenge?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4: @ 825A3B4
+BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: @ 825A3B4
.string "I've conducted a little investigation\n"
.string "about your upcoming opponent.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8: @ 825A3F8
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: @ 825A3F8
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the NORMAL type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E: @ 825A43E
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: @ 825A43E
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIRE type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482: @ 825A482
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: @ 825A482
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the WATER type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7: @ 825A4C7
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: @ 825A4C7
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ELECTRIC type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F: @ 825A50F
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: @ 825A50F
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GRASS type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554: @ 825A554
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: @ 825A554
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ICE type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597: @ 825A597
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: @ 825A597
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIGHTING type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF: @ 825A5DF
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: @ 825A5DF
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the POISON type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625: @ 825A625
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: @ 825A625
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GROUND type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B: @ 825A66B
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: @ 825A66B
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FLYING type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1: @ 825A6B1
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: @ 825A6B1
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the PSYCHIC type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8: @ 825A6F8
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: @ 825A6F8
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the BUG type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B: @ 825A73B
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: @ 825A73B
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ROCK type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F: @ 825A77F
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: @ 825A77F
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GHOST type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4: @ 825A7C4
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: @ 825A7C4
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DRAGON type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A: @ 825A80A
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: @ 825A80A
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DARK type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E: @ 825A84E
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: @ 825A84E
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the STEEL type.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893: @ 825A893
+BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: @ 825A893
.string "The TRAINER appears to have no clear\n"
.string "favorites when it comes to type.$"
-Text_StyleSlowAndSteady: @ 825A8D9
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: @ 825A8D9
.string "The favorite battle style appears to\n"
.string "be slow and steady.$"
-Text_StyleEndurance: @ 825A912
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: @ 825A912
.string "The favorite battle style appears to\n"
.string "be one of endurance.$"
-Text_StyleHighRisk: @ 825A94C
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: @ 825A94C
.string "The favorite battle style appears to\n"
.string "be high risk, high return.$"
-Text_StyleDependsOnFlow: @ 825A98C
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: @ 825A98C
.string "The favorite battle style appears to\n"
.string "depend on the battle's flow.$"
-Text_StyleTotalPreparation: @ 825A9CE
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: @ 825A9CE
.string "The favorite battle style appears to\n"
.string "be one based on total preparation.$"
-Text_StyleWeakenFoe: @ 825AA16
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: @ 825AA16
.string "The favorite battle style appears\n"
.string "to be weakening the foe to start.$"
-Text_StyleFlexible: @ 825AA5A
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: @ 825AA5A
.string "The favorite battle style appears to\n"
.string "be flexibly adaptable to the situation.$"
-Text_StyleImpossibleToPredict: @ 825AAA7
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: @ 825AAA7
.string "The favorite battle style appears to\n"
.string "be impossible to predict.$"
-Text_StyleUnrestrained: @ 825AAE6
+BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: @ 825AAE6
.string "The favorite battle style appears to\n"
.string "be free-spirited and unrestrained.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E: @ 825AB2E
-SlateportCity_BattleTentCorridor_Text_25AB2E: @ 825AB2E
+BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: @ 825AB2E
.string "Before starting the battle, would you\n"
.string "like to swap a POKéMON?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C: @ 825AB6C
-SlateportCity_BattleTentCorridor_Text_25AB6C: @ 825AB6C
+BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: @ 825AB6C
.string "Thank you!\n"
.string "Your POKéMON swap is complete.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96: @ 825AB96
-SlateportCity_BattleTentCorridor_Text_25AB96: @ 825AB96
+BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: @ 825AB96
.string "Right this way, please!$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE: @ 825ABAE
-SlateportCity_BattleTentCorridor_Text_25ABAE: @ 825ABAE
+BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: @ 825ABAE
.string "I am saving your data.\n"
.string "Please wait.$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2: @ 825ABD2
+BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: @ 825ABD2
.string "Would you like to record your latest\n"
.string "battle on your FRONTIER PASS?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15: @ 825AC15
+BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: @ 825AC15
.string "Excuse me! Excuse me, please!\n"
.string "May I get you to wait a few moments?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58: @ 825AC58
+BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: @ 825AC58
.string "…Uh-huh? What?! …Whoa!\n"
.string "Understood, sir! Will do!$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89: @ 825AC89
+BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: @ 825AC89
.string "Oh, my…\n"
.string "Sorry to keep you waiting!\p"
.string "I have a message from this facility's\n"
@@ -691,10 +679,10 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89: @ 825AC89
.string "He says, “We're going to do it!\n"
.string "Come here right now!”$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20: @ 825AD20
+BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: @ 825AD20
.string "The FACTORY HEAD is demanding you.\n"
.string "Are you prepared to face him?$"
-BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61: @ 825AD61
+BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: @ 825AD61
.string "I'm terribly sorry, but I can't tell you\n"
.string "anything about the FACTORY HEAD.$"