diff options
Diffstat (limited to 'data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc')
-rw-r--r-- | data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc | 740 |
1 files changed, 0 insertions, 740 deletions
diff --git a/data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc b/data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc deleted file mode 100644 index e73b9d917..000000000 --- a/data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc +++ /dev/null @@ -1,740 +0,0 @@ -BattleFrontier_BattlePyramidEmptySquare_MapScripts:: @ 8252A33 - map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2 - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43 - map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA - .byte 0 - -BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43: @ 8252A43 - map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D - map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98 - map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F - .2byte 0 - -BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D:: @ 8252A5D - lockall - setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT - setvar VAR_0x8005, 4 - setvar VAR_0x8006, PYRAMID_LIGHT_INCR_RADIUS - setvar VAR_0x8007, SE_SAVE - setvar VAR_RESULT, 0 -BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77:: @ 8252A77 - special CallBattlePyramidFunction - delay 2 - compare VAR_RESULT, 2 - goto_if_ne BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77 - setvar VAR_TEMP_D, 0 - releaseall - end - -BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F:: @ 8252A8F - special ShowMapNamePopup - setvar VAR_TEMP_F, 0 - end - -BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98:: @ 8252A98 - playbgm MUS_PYRAMID, 0 - setvar VAR_TEMP_E, 1 - end - -BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2: @ 8252AA2 - pyramid_setfloorpal - frontier_getstatus - switch VAR_TEMP_0 - case 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D - case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66 - case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D - frontier_get FRONTIER_DATA_BATTLE_OUTCOME - compare VAR_RESULT, B_OUTCOME_RAN - goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39 - compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED - goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39 - compare VAR_RESULT, 0 - goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39 - compare VAR_RESULT, B_OUTCOME_LOST - goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42 - compare VAR_RESULT, B_OUTCOME_DREW - goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42 - compare VAR_RESULT, B_OUTCOME_FORFEITED - goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42 - frontier_isbattletype BATTLE_TYPE_TRAINER @ VAR_RESULT seems to be ignored here - setvar VAR_TEMP_D, 1 -BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39:: @ 8252B39 - pyramid_healparty - end - -BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42:: @ 8252B42 -BattleFrontier_BattlePyramidTop_EventScript_252B42:: @ 8252B42 - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST - pyramid_set PYRAMID_DATA_TRAINER_FLAGS, 255 -BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66:: @ 8252B66 -BattleFrontier_BattlePyramidTop_EventScript_252B66:: @ 8252B66 - pyramid_updatelight 0, PYRAMID_LIGHT_SET_RADIUS - pyramid_clearhelditems - special HealPlayerParty - warpsilent MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13 - waitstate - end - -BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D:: @ 8252B8D - pyramid_save CHALLENGE_STATUS_SAVING - special SavePlayerParty - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - pyramid_inittrainers - frontier_setpartyorder FRONTIER_PARTY_SIZE - setvar VAR_TEMP_F, 1 - end - -BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA: @ 8252BCA - call BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5 - setvar VAR_TEMP_F, 1 - end - -BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5:: @ 8252BD5 - pyramid_updatelight 32, PYRAMID_LIGHT_SET_RADIUS - return - -BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8:: @ 8252BE8 - call BattleFrontier_EventScript_IncrementWinStreak - frontier_get FRONTIER_DATA_BATTLE_NUM @ Floor number - addvar VAR_RESULT, 1 - frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT - compare VAR_RESULT, 7 - goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45 - pyramid_seedfloor - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - setvar VAR_RESULT, 0 - warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1 - waitstate - end - -BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45:: @ 8252C45 - warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17 - waitstate - end - -@ TRAINER_PHILLIP is used as a placeholder -BattlePyramid_TrainerBattle:: @ 8252C4F - trainerbattle TRAINER_BATTLE_PYRAMID, TRAINER_PHILLIP, 0, BattleFacility_TrainerBattle_PlaceholderText, BattleFacility_TrainerBattle_PlaceholderText - pyramid_showhint - waitmessage - waitbuttonpress - closemessage - releaseall - end - -BattlePyramid_FindItemBall:: @ 8252C6A - pyramid_setitem - callstd STD_FIND_ITEM - compare VAR_0x8007, 0 - goto_if_eq BattlePyramid_FindItemBall_End - pyramid_hideitem -BattlePyramid_FindItemBall_End:: @ 8252C87 - end - -BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88:: @ 8252C88 - goto BattleFrontier_BattlePyramidTop_EventScript_252B42 - -BattleFacility_TrainerBattle_PlaceholderText: @ 8252C8D - .string "This is a sample message.$" - -gText_BattlePyramidConfirmRest:: @ 8252CA7 - .string "Your BATTLE PYRAMID quest will be\n" - .string "saved so that you may quit for now.\l" - .string "Is that okay?$" - -gText_BattlePyramidConfirmRetire:: @ 8252CFB - .string "Are you sure you want to quit your\n" - .string "PYRAMID quest?$" - -BattlePyramid_ExitHintUp_Text1:: @ 8252D2D - .string "This floor's exit is in\n" - .string "that direction: {UP_ARROW}$" - -BattlePyramid_ExitHintLeft_Text1:: @ 8252D57 - .string "This floor's exit is in\n" - .string "that direction: {LEFT_ARROW}$" - -BattlePyramid_ExitHintRight_Text1:: @ 8252D81 - .string "This floor's exit is in\n" - .string "that direction: {RIGHT_ARROW}$" - -BattlePyramid_ExitHintDown_Text1:: @ 8252DAB - .string "This floor's exit is in\n" - .string "that direction: {DOWN_ARROW}$" - -BattlePyramid_ExitHintUp_Text2:: @ 8252DD5 - .string "The exit on this floor is in\n" - .string "the {UP_ARROW} direction.$" - -BattlePyramid_ExitHintLeft_Text2:: @ 8252E03 - .string "The exit on this floor is in\n" - .string "the {LEFT_ARROW} direction.$" - -BattlePyramid_ExitHintRight_Text2:: @ 8252E31 - .string "The exit on this floor is in\n" - .string "the {RIGHT_ARROW} direction.$" - -BattlePyramid_ExitHintDown_Text2:: @ 8252E5F - .string "The exit on this floor is in\n" - .string "the {DOWN_ARROW} direction.$" - -BattlePyramid_ExitHintUp_Text3:: @ 8252E8D - .string "The exit is over\n" - .string "that {UP_ARROW} way.$" - -BattlePyramid_ExitHintLeft_Text3:: @ 8252EAA - .string "The exit is over\n" - .string "that {LEFT_ARROW} way.$" - -BattlePyramid_ExitHintRight_Text3:: @ 8252EC7 - .string "The exit is over\n" - .string "that {RIGHT_ARROW} way.$" - -BattlePyramid_ExitHintDown_Text3:: @ 8252EE4 - .string "The exit is over\n" - .string "that {DOWN_ARROW} way.$" - -BattlePyramid_ExitHintUp_Text4:: @ 8252F01 - .string "On this floor, the exit is somewhere\n" - .string "in the {UP_ARROW} direction.$" - -BattlePyramid_ExitHintLeft_Text4:: @ 8252F3A - .string "On this floor, the exit is somewhere\n" - .string "in the {LEFT_ARROW} direction.$" - -BattlePyramid_ExitHintRight_Text4:: @ 8252F73 - .string "On this floor, the exit is somewhere\n" - .string "in the {RIGHT_ARROW} direction.$" - -BattlePyramid_ExitHintDown_Text4:: @ 8252FAC - .string "On this floor, the exit is somewhere\n" - .string "in the {DOWN_ARROW} direction.$" - -BattlePyramid_ExitHintUp_Text5:: @ 8252FE5 - .string "The exit?\n" - .string "It's that {UP_ARROW} way.$" - -BattlePyramid_ExitHintLeft_Text5:: @ 8253000 - .string "The exit?\n" - .string "It's that {LEFT_ARROW} way.$" - -BattlePyramid_ExitHintRight_Text5:: @ 825301B - .string "The exit?\n" - .string "It's that {RIGHT_ARROW} way.$" - -BattlePyramid_ExitHintDown_Text5:: @ 8253036 - .string "The exit?\n" - .string "It's that {DOWN_ARROW} way.$" - -BattlePyramid_ExitHintUp_Text6:: @ 8253051 - .string "The exit happens to be in\n" - .string "the {UP_ARROW} direction.$" - -BattlePyramid_ExitHintLeft_Text6:: @ 825307C - .string "The exit happens to be in\n" - .string "the {LEFT_ARROW} direction.$" - -BattlePyramid_ExitHintRight_Text6:: @ 82530A7 - .string "The exit happens to be in\n" - .string "the {RIGHT_ARROW} direction.$" - -BattlePyramid_ExitHintDown_Text6:: @ 82530D2 - .string "The exit happens to be in\n" - .string "the {DOWN_ARROW} direction.$" - -BattlePyramid_EightItemsRemaining_Text1:: @ 82530FD - .string "Are you looking for items?\p" - .string "There are eight items left to\n" - .string "be found.$" - -BattlePyramid_SevenItemsRemaining_Text1:: @ 8253140 - .string "Are you looking for items?\p" - .string "There are seven items left to\n" - .string "be found.$" - -BattlePyramid_SixItemsRemaining_Text1:: @ 8253183 - .string "Are you looking for items?\p" - .string "There are six items left to\n" - .string "be found.$" - -BattlePyramid_FiveItemsRemaining_Text1:: @ 82531C4 - .string "Are you looking for items?\p" - .string "There are five items left to\n" - .string "be found.$" - -BattlePyramid_FourItemsRemaining_Text1:: @ 8253206 - .string "Are you looking for items?\p" - .string "There are four items left to\n" - .string "be found.$" - -BattlePyramid_ThreeItemsRemaining_Text1:: @ 8253248 - .string "Are you looking for items?\p" - .string "There are three items left to\n" - .string "be found.$" - -BattlePyramid_TwoItemsRemaining_Text1:: @ 825328B - .string "Are you looking for items?\p" - .string "There are two items left to\n" - .string "be found.$" - -BattlePyramid_OneItemRemaining_Text1:: @ 82532CC - .string "Are you looking for items?\p" - .string "There is one item left to\n" - .string "be found.$" - -BattlePyramid_ZeroItemsRemaining_Text1:: @ 825330B - .string "Are you looking for items?\p" - .string "There isn't anything left to\n" - .string "be found!$" - -BattlePyramid_EightItemsRemaining_Text2:: @ 825334D - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are eight items\n" - .string "lying around here.$" - -BattlePyramid_SevenItemsRemaining_Text2:: @ 82533A6 - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are seven items left\n" - .string "lying around here.$" - -BattlePyramid_SixItemsRemaining_Text2:: @ 8253404 - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are six items left\n" - .string "lying around here.$" - -BattlePyramid_FiveItemsRemaining_Text2:: @ 8253460 - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are five items left\n" - .string "lying around here.$" - -BattlePyramid_FourItemsRemaining_Text2:: @ 82534BD - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are four items left\n" - .string "lying around here.$" - -BattlePyramid_ThreeItemsRemaining_Text2:: @ 825351A - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are three items left\n" - .string "lying around here.$" - -BattlePyramid_TwoItemsRemaining_Text2:: @ 8253578 - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are two items left\n" - .string "lying around here.$" - -BattlePyramid_OneItemRemaining_Text2:: @ 82535D4 - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There is just one item\n" - .string "lying around here.$" - -BattlePyramid_ZeroItemsRemaining_Text2:: @ 825362E - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There isn't anything left\n" - .string "lying around here.$" - -BattlePyramid_EightItemsRemaining_Text3:: @ 825368B - .string "How's your stock of items holding up?\p" - .string "I reckon there are eight items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_SevenItemsRemaining_Text3:: @ 82536F8 - .string "How's your stock of items holding up?\p" - .string "I reckon there are seven items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_SixItemsRemaining_Text3:: @ 8253765 - .string "How's your stock of items holding up?\p" - .string "I reckon there are six items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_FiveItemsRemaining_Text3:: @ 82537D0 - .string "How's your stock of items holding up?\p" - .string "I reckon there are five items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_FourItemsRemaining_Text3:: @ 825383C - .string "How's your stock of items holding up?\p" - .string "I reckon there are four items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_ThreeItemsRemaining_Text3:: @ 82538A8 - .string "How's your stock of items holding up?\p" - .string "I reckon there are three items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_TwoItemsRemaining_Text3:: @ 8253915 - .string "How's your stock of items holding up?\p" - .string "I reckon there are two items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_OneItemRemaining_Text3:: @ 8253980 - .string "How's your stock of items holding up?\p" - .string "I reckon there's but one item left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_ZeroItemsRemaining_Text3:: @ 82539EC - .string "How's your stock of items holding up?\p" - .string "I reckon there are no more items\n" - .string "waiting to be found on this floor.\l" - .string "You take care now!$" - -BattlePyramid_EightItemsRemaining_Text4:: @ 8253A69 - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be eight more\n" - .string "items on the ground.$" - -BattlePyramid_SevenItemsRemaining_Text4:: @ 8253AC4 - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be seven more\n" - .string "items on the ground.$" - -BattlePyramid_SixItemsRemaining_Text4:: @ 8253B1F - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be six more\n" - .string "items on the ground.$" - -BattlePyramid_FiveItemsRemaining_Text4:: @ 8253B78 - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be five more\n" - .string "items on the ground.$" - -BattlePyramid_FourItemsRemaining_Text4:: @ 8253BD2 - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be four more\n" - .string "items on the ground.$" - -BattlePyramid_ThreeItemsRemaining_Text4:: @ 8253C2C - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be three more\n" - .string "items on the ground.$" - -BattlePyramid_TwoItemsRemaining_Text4:: @ 8253C87 - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be two more\n" - .string "items on the ground.$" - -BattlePyramid_OneItemRemaining_Text4:: @ 8253CE0 - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appears to be only one more\n" - .string "item on the ground.$" - -BattlePyramid_ZeroItemsRemaining_Text4:: @ 8253D3E - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be no more\n" - .string "items on the ground.$" - -BattlePyramid_EightItemsRemaining_Text5:: @ 8253D96 - .string "On this floor of the PYRAMID,\n" - .string "I hear there are eight items…$" - -BattlePyramid_SevenItemsRemaining_Text5:: @ 8253DD2 - .string "On this floor of the PYRAMID,\n" - .string "I hear there are seven items…$" - -BattlePyramid_SixItemsRemaining_Text5:: @ 8253E0E - .string "On this floor of the PYRAMID,\n" - .string "I hear there are six items…$" - -BattlePyramid_FiveItemsRemaining_Text5:: @ 8253E48 - .string "On this floor of the PYRAMID,\n" - .string "I hear there are five items…$" - -BattlePyramid_FourItemsRemaining_Text5:: @ 8253E83 - .string "On this floor of the PYRAMID,\n" - .string "I hear there are four items…$" - -BattlePyramid_ThreeItemsRemaining_Text5:: @ 8253EBE - .string "On this floor of the PYRAMID,\n" - .string "I hear there are three items…$" - -BattlePyramid_TwoItemsRemaining_Text5:: @ 8253EFA - .string "On this floor of the PYRAMID,\n" - .string "I hear there are two items…$" - -BattlePyramid_OneItemRemaining_Text5:: @ 8253F34 - .string "On this floor of the PYRAMID,\n" - .string "I hear there is one item…$" - -BattlePyramid_ZeroItemsRemaining_Text5:: @ 8253F6C - .string "On this floor of the PYRAMID,\n" - .string "I hear there are no items…$" - -BattlePyramid_EightItemsRemaining_Text6:: @ 8253FA5 - .string "Have you collected any items?\p" - .string "I believe there are eight more\n" - .string "items on this floor.$" - -BattlePyramid_SevenItemsRemaining_Text6:: @ 8253FF7 - .string "Have you collected any items?\p" - .string "I believe there are seven more\n" - .string "items on this floor.$" - -BattlePyramid_SixItemsRemaining_Text6:: @ 8254049 - .string "Have you collected any items?\p" - .string "I believe there are six more\n" - .string "items on this floor.$" - -BattlePyramid_FiveItemsRemaining_Text6:: @ 8254099 - .string "Have you collected any items?\p" - .string "I believe there are five more\n" - .string "items on this floor.$" - -BattlePyramid_FourItemsRemaining_Text6:: @ 82540EA - .string "Have you collected any items?\p" - .string "I believe there are four more\n" - .string "items on this floor.$" - -BattlePyramid_ThreeItemsRemaining_Text6:: @ 825413B - .string "Have you collected any items?\p" - .string "I believe there are three more\n" - .string "items on this floor.$" - -BattlePyramid_TwoItemsRemaining_Text6:: @ 825418D - .string "Have you collected any items?\p" - .string "I believe there are two more\n" - .string "items on this floor.$" - -BattlePyramid_OneItemRemaining_Text6:: @ 82541DD - .string "Have you collected any items?\p" - .string "I believe there is one more\n" - .string "item on this floor.$" - -BattlePyramid_ZeroItemsRemaining_Text6:: @ 825422B - .string "Have you collected any items?\p" - .string "I believe there are no more\n" - .string "items on this floor.$" - -BattlePyramid_SevenTrainersRemaining_Text1:: @ 825427A - .string "You were really awesome!\p" - .string "But there are still seven tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_SixTrainersRemaining_Text1:: @ 82542CB - .string "You were really awesome!\p" - .string "But there are still six tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_FiveTrainersRemaining_Text1:: @ 825431A - .string "You were really awesome!\p" - .string "But there are still five tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_FourTrainersRemaining_Text1:: @ 825436A - .string "You were really awesome!\p" - .string "But there are still four tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_ThreeTrainersRemaining_Text1:: @ 82543BA - .string "You were really awesome!\p" - .string "But there are still three tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_TwoTrainersRemaining_Text1:: @ 825440B - .string "You were really awesome!\p" - .string "But there are still two tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_OneTrainersRemaining_Text1:: @ 825445A - .string "You were really awesome!\p" - .string "But there's still one tough\n" - .string "TRAINER other than me!$" - -BattlePyramid_ZeroTrainersRemaining_Text1:: @ 82544A6 - .string "You were really awesome!\p" - .string "There's no one left that\n" - .string "can beat you!$" - -BattlePyramid_SevenTrainersRemaining_Text2:: @ 82544E6 - .string "This is so upsetting!\p" - .string "But there are seven TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_SixTrainersRemaining_Text2:: @ 8254538 - .string "This is so upsetting!\p" - .string "But there are six TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_FiveTrainersRemaining_Text2:: @ 8254588 - .string "This is so upsetting!\p" - .string "But there are five TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_FourTrainersRemaining_Text2:: @ 82545D9 - .string "This is so upsetting!\p" - .string "But there are four TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_ThreeTrainersRemaining_Text2:: @ 825462A - .string "This is so upsetting!\p" - .string "But there are three TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_TwoTrainersRemaining_Text2:: @ 825467C - .string "This is so upsetting!\p" - .string "But there are two TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_OneTrainersRemaining_Text2:: @ 82546CC - .string "This is so upsetting!\p" - .string "But there's one TRAINER left!\n" - .string "I'm sure you will be humbled!$" - -BattlePyramid_ZeroTrainersRemaining_Text2:: @ 825471E - .string "This is so upsetting!\p" - .string "But there are no more TRAINERS\n" - .string "who can engage you!$" - -BattlePyramid_SevenTrainersRemaining_Text3:: @ 8254767 - .string "That's pretty impressive!\p" - .string "But there are seven more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_SixTrainersRemaining_Text3:: @ 82547C9 - .string "That's pretty impressive!\p" - .string "But there are six more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_FiveTrainersRemaining_Text3:: @ 8254829 - .string "That's pretty impressive!\p" - .string "But there are five more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_FourTrainersRemaining_Text3:: @ 825488A - .string "That's pretty impressive!\p" - .string "But there are four more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_ThreeTrainersRemaining_Text3:: @ 82548EB - .string "That's pretty impressive!\p" - .string "But there are three more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_TwoTrainersRemaining_Text3:: @ 825494D - .string "That's pretty impressive!\p" - .string "But there are two more TRAINERS\n" - .string "on this floor. Can you beat them both?$" - -BattlePyramid_OneTrainersRemaining_Text3:: @ 82549AE - .string "That's pretty impressive!\p" - .string "But there's still one more TRAINER\n" - .string "on this floor. Can you prevail?$" - -BattlePyramid_ZeroTrainersRemaining_Text3:: @ 8254A0B - .string "That's pretty impressive!\p" - .string "You've gone through all the TRAINERS\n" - .string "on this floor.$" - -BattlePyramid_SevenTrainersRemaining_Text4:: @ 8254A59 - .string "Maybe you could sweep through\n" - .string "the seven TRAINERS left on this floor.$" - -BattlePyramid_SixTrainersRemaining_Text4:: @ 8254A9E - .string "Maybe you could sweep through\n" - .string "the six TRAINERS left on this floor.$" - -BattlePyramid_FiveTrainersRemaining_Text4:: @ 8254AE1 - .string "Maybe you could sweep through\n" - .string "the five TRAINERS left on this floor.$" - -BattlePyramid_FourTrainersRemaining_Text4:: @ 8254B25 - .string "Maybe you could sweep through\n" - .string "the four TRAINERS left on this floor.$" - -BattlePyramid_ThreeTrainersRemaining_Text4:: @ 8254B69 - .string "Maybe you could sweep through\n" - .string "the three TRAINERS left on this floor.$" - -BattlePyramid_TwoTrainersRemaining_Text4:: @ 8254BAE - .string "Maybe you could sweep through\n" - .string "the two TRAINERS left on this floor.$" - -BattlePyramid_OneTrainersRemaining_Text4:: @ 8254BF1 - .string "Maybe you could complete your sweep\n" - .string "with the one TRAINER left on this floor.$" - -BattlePyramid_ZeroTrainersRemaining_Text4:: @ 8254C3E - .string "There isn't a single person left who\n" - .string "can defeat you now…$" - -BattlePyramid_SevenTrainersRemaining_Text5:: @ 8254C77 - .string "You may have what it takes to beat\n" - .string "the seven expert TRAINERS who remain.$" - -BattlePyramid_SixTrainersRemaining_Text5:: @ 8254CC0 - .string "You may have what it takes to beat\n" - .string "the six expert TRAINERS who remain.$" - -BattlePyramid_FiveTrainersRemaining_Text5:: @ 8254D07 - .string "You may have what it takes to beat\n" - .string "the five expert TRAINERS who remain.$" - -BattlePyramid_FourTrainersRemaining_Text5:: @ 8254D4F - .string "You may have what it takes to beat\n" - .string "the four expert TRAINERS who remain.$" - -BattlePyramid_ThreeTrainersRemaining_Text5:: @ 8254D97 - .string "You may have what it takes to beat\n" - .string "the three expert TRAINERS who remain.$" - -BattlePyramid_TwoTrainersRemaining_Text5:: @ 8254DE0 - .string "You may have what it takes to beat\n" - .string "the two expert TRAINERS who remain.$" - -BattlePyramid_OneTrainersRemaining_Text5:: @ 8254E27 - .string "You may have what it takes to beat\n" - .string "the one expert TRAINER who remains.$" - -BattlePyramid_ZeroTrainersRemaining_Text5:: @ 8254E6E - .string "Your skills are beyond reproach.\p" - .string "There are no more TRAINERS here\n" - .string "who have any chance of beating you.$" - -BattlePyramid_SevenTrainersRemaining_Text6:: @ 8254ED3 - .string "Can you keep winning against\n" - .string "the seven remaining TRAINERS?$" - -BattlePyramid_SixTrainersRemaining_Text6:: @ 8254F0E - .string "Can you keep winning against\n" - .string "the six remaining TRAINERS?$" - -BattlePyramid_FiveTrainersRemaining_Text6:: @ 8254F47 - .string "Can you keep winning against\n" - .string "the five remaining TRAINERS?$" - -BattlePyramid_FourTrainersRemaining_Text6:: @ 8254F81 - .string "Can you keep winning against\n" - .string "the four remaining TRAINERS?$" - -BattlePyramid_ThreeTrainersRemaining_Text6:: @ 8254FBB - .string "Can you keep winning against\n" - .string "the three remaining TRAINERS?$" - -BattlePyramid_TwoTrainersRemaining_Text6:: @ 8254FF6 - .string "Can you keep winning against\n" - .string "the two remaining TRAINERS?$" - -BattlePyramid_OneTrainersRemaining_Text6:: @ 825502F - .string "Can you keep winning against\n" - .string "the last remaining TRAINER?$" - -BattlePyramid_ZeroTrainersRemaining_Text6:: @ 8255068 - .string "There aren't any TRAINERS left that\n" - .string "can take you on now…$" |