diff options
Diffstat (limited to 'data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc')
-rw-r--r-- | data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc | 740 |
1 files changed, 740 insertions, 0 deletions
diff --git a/data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc b/data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc new file mode 100644 index 000000000..f590ff890 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc @@ -0,0 +1,740 @@ +BattleFrontier_BattlePyramidFloor_MapScripts:: @ 8252A33 + map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidFloor_OnResume + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidFloor_OnFrame + map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidFloor_OnTransition + .byte 0 + +BattleFrontier_BattlePyramidFloor_OnFrame: @ 8252A43 + map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight + map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic + map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName + .2byte 0 + +BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight:: @ 8252A5D + lockall + @ pyramid_updatelight, cant use macro because it straddles the loop + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT + setvar VAR_0x8005, 4 + setvar VAR_0x8006, PYRAMID_LIGHT_INCR_RADIUS + setvar VAR_0x8007, SE_SAVE + setvar VAR_RESULT, 0 +BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop:: @ 8252A77 + special CallBattlePyramidFunction + delay 2 + compare VAR_RESULT, 2 + goto_if_ne BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop + setvar VAR_TEMP_D, 0 + releaseall + end + +BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName:: @ 8252A8F + special ShowMapNamePopup + setvar VAR_TEMP_F, 0 + end + +BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic:: @ 8252A98 + playbgm MUS_PYRAMID, 0 + setvar VAR_TEMP_E, 1 + end + +BattleFrontier_BattlePyramidFloor_OnResume: @ 8252AA2 + pyramid_setfloorpal + frontier_getstatus + switch VAR_TEMP_0 + case 0, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge + case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby + case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge + frontier_get FRONTIER_DATA_BATTLE_OUTCOME + compare VAR_RESULT, B_OUTCOME_RAN + goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty + compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED + goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty + compare VAR_RESULT, 0 + goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty + compare VAR_RESULT, B_OUTCOME_LOST + goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost + compare VAR_RESULT, B_OUTCOME_DREW + goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost + compare VAR_RESULT, B_OUTCOME_FORFEITED + goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost + frontier_isbattletype BATTLE_TYPE_TRAINER @ VAR_RESULT seems to be ignored here + setvar VAR_TEMP_D, 1 +BattleFrontier_BattlePyramidFloor_EventScript_ResetParty:: @ 8252B39 + pyramid_resetparty + end + +BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost:: @ 8252B42 + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST + pyramid_set PYRAMID_DATA_TRAINER_FLAGS, 255 +BattleFrontier_BattlePyramid_EventScript_WarpToLobby:: @ 8252B66 + pyramid_updatelight 0, PYRAMID_LIGHT_SET_RADIUS + pyramid_clearhelditems + special HealPlayerParty + warpsilent MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13 + waitstate + end + +BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge:: @ 8252B8D + pyramid_save CHALLENGE_STATUS_SAVING + special SavePlayerParty + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + pyramid_settrainers + frontier_setpartyorder FRONTIER_PARTY_SIZE + setvar VAR_TEMP_F, 1 + end + +BattleFrontier_BattlePyramidFloor_OnTransition: @ 8252BCA + call BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius + setvar VAR_TEMP_F, 1 + end + +BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius:: @ 8252BD5 + pyramid_updatelight 32, PYRAMID_LIGHT_SET_RADIUS + return + +BattlePyramid_WarpToNextFloor:: @ 8252BE8 + call BattleFrontier_EventScript_IncrementWinStreak + frontier_get FRONTIER_DATA_BATTLE_NUM @ Floor number + addvar VAR_RESULT, 1 + frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT + compare VAR_RESULT, 7 + goto_if_eq BattlePyramid_WarpToTop + pyramid_seedfloor + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + setvar VAR_RESULT, 0 + warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 255, 1, 1 + waitstate + end + +BattlePyramid_WarpToTop:: @ 8252C45 + warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17 + waitstate + end + +@ TRAINER_PHILLIP is used as a placeholder +BattlePyramid_TrainerBattle:: @ 8252C4F + trainerbattle TRAINER_BATTLE_PYRAMID, TRAINER_PHILLIP, 0, BattleFacility_TrainerBattle_PlaceholderText, BattleFacility_TrainerBattle_PlaceholderText + pyramid_showhint + waitmessage + waitbuttonpress + closemessage + releaseall + end + +BattlePyramid_FindItemBall:: @ 8252C6A + pyramid_setitem + callstd STD_FIND_ITEM + compare VAR_0x8007, 0 + goto_if_eq BattlePyramid_FindItemBallEnd + pyramid_hideitem +BattlePyramid_FindItemBallEnd:: @ 8252C87 + end + +BattlePyramid_Retire:: @ 8252C88 + goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost + +@ Also used by Trainer Hill +BattleFacility_TrainerBattle_PlaceholderText: @ 8252C8D + .string "This is a sample message.$" + +gText_BattlePyramidConfirmRest:: @ 8252CA7 + .string "Your BATTLE PYRAMID quest will be\n" + .string "saved so that you may quit for now.\l" + .string "Is that okay?$" + +gText_BattlePyramidConfirmRetire:: @ 8252CFB + .string "Are you sure you want to quit your\n" + .string "PYRAMID quest?$" + +BattlePyramid_Text_ExitHintUp1:: @ 8252D2D + .string "This floor's exit is in\n" + .string "that direction: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft1:: @ 8252D57 + .string "This floor's exit is in\n" + .string "that direction: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight1:: @ 8252D81 + .string "This floor's exit is in\n" + .string "that direction: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown1:: @ 8252DAB + .string "This floor's exit is in\n" + .string "that direction: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp2:: @ 8252DD5 + .string "The exit on this floor is in\n" + .string "the {UP_ARROW} direction.$" + +BattlePyramid_Text_ExitHintLeft2:: @ 8252E03 + .string "The exit on this floor is in\n" + .string "the {LEFT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintRight2:: @ 8252E31 + .string "The exit on this floor is in\n" + .string "the {RIGHT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintDown2:: @ 8252E5F + .string "The exit on this floor is in\n" + .string "the {DOWN_ARROW} direction.$" + +BattlePyramid_Text_ExitHintUp3:: @ 8252E8D + .string "The exit is over\n" + .string "that {UP_ARROW} way.$" + +BattlePyramid_Text_ExitHintLeft3:: @ 8252EAA + .string "The exit is over\n" + .string "that {LEFT_ARROW} way.$" + +BattlePyramid_Text_ExitHintRight3:: @ 8252EC7 + .string "The exit is over\n" + .string "that {RIGHT_ARROW} way.$" + +BattlePyramid_Text_ExitHintDown3:: @ 8252EE4 + .string "The exit is over\n" + .string "that {DOWN_ARROW} way.$" + +BattlePyramid_Text_ExitHintUp4:: @ 8252F01 + .string "On this floor, the exit is somewhere\n" + .string "in the {UP_ARROW} direction.$" + +BattlePyramid_Text_ExitHintLeft4:: @ 8252F3A + .string "On this floor, the exit is somewhere\n" + .string "in the {LEFT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintRight4:: @ 8252F73 + .string "On this floor, the exit is somewhere\n" + .string "in the {RIGHT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintDown4:: @ 8252FAC + .string "On this floor, the exit is somewhere\n" + .string "in the {DOWN_ARROW} direction.$" + +BattlePyramid_Text_ExitHintUp5:: @ 8252FE5 + .string "The exit?\n" + .string "It's that {UP_ARROW} way.$" + +BattlePyramid_Text_ExitHintLeft5:: @ 8253000 + .string "The exit?\n" + .string "It's that {LEFT_ARROW} way.$" + +BattlePyramid_Text_ExitHintRight5:: @ 825301B + .string "The exit?\n" + .string "It's that {RIGHT_ARROW} way.$" + +BattlePyramid_Text_ExitHintDown5:: @ 8253036 + .string "The exit?\n" + .string "It's that {DOWN_ARROW} way.$" + +BattlePyramid_Text_ExitHintUp6:: @ 8253051 + .string "The exit happens to be in\n" + .string "the {UP_ARROW} direction.$" + +BattlePyramid_Text_ExitHintLeft6:: @ 825307C + .string "The exit happens to be in\n" + .string "the {LEFT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintRight6:: @ 82530A7 + .string "The exit happens to be in\n" + .string "the {RIGHT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintDown6:: @ 82530D2 + .string "The exit happens to be in\n" + .string "the {DOWN_ARROW} direction.$" + +BattlePyramid_Text_EightItemsRemaining1:: @ 82530FD + .string "Are you looking for items?\p" + .string "There are eight items left to\n" + .string "be found.$" + +BattlePyramid_Text_SevenItemsRemaining1:: @ 8253140 + .string "Are you looking for items?\p" + .string "There are seven items left to\n" + .string "be found.$" + +BattlePyramid_Text_SixItemsRemaining1:: @ 8253183 + .string "Are you looking for items?\p" + .string "There are six items left to\n" + .string "be found.$" + +BattlePyramid_Text_FiveItemsRemaining1:: @ 82531C4 + .string "Are you looking for items?\p" + .string "There are five items left to\n" + .string "be found.$" + +BattlePyramid_Text_FourItemsRemaining1:: @ 8253206 + .string "Are you looking for items?\p" + .string "There are four items left to\n" + .string "be found.$" + +BattlePyramid_Text_ThreeItemsRemaining1:: @ 8253248 + .string "Are you looking for items?\p" + .string "There are three items left to\n" + .string "be found.$" + +BattlePyramid_Text_TwoItemsRemaining1:: @ 825328B + .string "Are you looking for items?\p" + .string "There are two items left to\n" + .string "be found.$" + +BattlePyramid_Text_OneItemRemaining1:: @ 82532CC + .string "Are you looking for items?\p" + .string "There is one item left to\n" + .string "be found.$" + +BattlePyramid_Text_ZeroItemsRemaining1:: @ 825330B + .string "Are you looking for items?\p" + .string "There isn't anything left to\n" + .string "be found!$" + +BattlePyramid_Text_EightItemsRemaining2:: @ 825334D + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are eight items\n" + .string "lying around here.$" + +BattlePyramid_Text_SevenItemsRemaining2:: @ 82533A6 + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are seven items left\n" + .string "lying around here.$" + +BattlePyramid_Text_SixItemsRemaining2:: @ 8253404 + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are six items left\n" + .string "lying around here.$" + +BattlePyramid_Text_FiveItemsRemaining2:: @ 8253460 + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are five items left\n" + .string "lying around here.$" + +BattlePyramid_Text_FourItemsRemaining2:: @ 82534BD + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are four items left\n" + .string "lying around here.$" + +BattlePyramid_Text_ThreeItemsRemaining2:: @ 825351A + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are three items left\n" + .string "lying around here.$" + +BattlePyramid_Text_TwoItemsRemaining2:: @ 8253578 + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are two items left\n" + .string "lying around here.$" + +BattlePyramid_Text_OneItemRemaining2:: @ 82535D4 + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There is just one item\n" + .string "lying around here.$" + +BattlePyramid_Text_ZeroItemsRemaining2:: @ 825362E + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There isn't anything left\n" + .string "lying around here.$" + +BattlePyramid_Text_EightItemsRemaining3:: @ 825368B + .string "How's your stock of items holding up?\p" + .string "I reckon there are eight items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_SevenItemsRemaining3:: @ 82536F8 + .string "How's your stock of items holding up?\p" + .string "I reckon there are seven items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_SixItemsRemaining3:: @ 8253765 + .string "How's your stock of items holding up?\p" + .string "I reckon there are six items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_FiveItemsRemaining3:: @ 82537D0 + .string "How's your stock of items holding up?\p" + .string "I reckon there are five items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_FourItemsRemaining3:: @ 825383C + .string "How's your stock of items holding up?\p" + .string "I reckon there are four items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_ThreeItemsRemaining3:: @ 82538A8 + .string "How's your stock of items holding up?\p" + .string "I reckon there are three items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_TwoItemsRemaining3:: @ 8253915 + .string "How's your stock of items holding up?\p" + .string "I reckon there are two items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_OneItemRemaining3:: @ 8253980 + .string "How's your stock of items holding up?\p" + .string "I reckon there's but one item left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_ZeroItemsRemaining3:: @ 82539EC + .string "How's your stock of items holding up?\p" + .string "I reckon there are no more items\n" + .string "waiting to be found on this floor.\l" + .string "You take care now!$" + +BattlePyramid_Text_EightItemsRemaining4:: @ 8253A69 + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be eight more\n" + .string "items on the ground.$" + +BattlePyramid_Text_SevenItemsRemaining4:: @ 8253AC4 + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be seven more\n" + .string "items on the ground.$" + +BattlePyramid_Text_SixItemsRemaining4:: @ 8253B1F + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be six more\n" + .string "items on the ground.$" + +BattlePyramid_Text_FiveItemsRemaining4:: @ 8253B78 + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be five more\n" + .string "items on the ground.$" + +BattlePyramid_Text_FourItemsRemaining4:: @ 8253BD2 + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be four more\n" + .string "items on the ground.$" + +BattlePyramid_Text_ThreeItemsRemaining4:: @ 8253C2C + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be three more\n" + .string "items on the ground.$" + +BattlePyramid_Text_TwoItemsRemaining4:: @ 8253C87 + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be two more\n" + .string "items on the ground.$" + +BattlePyramid_Text_OneItemRemaining4:: @ 8253CE0 + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appears to be only one more\n" + .string "item on the ground.$" + +BattlePyramid_Text_ZeroItemsRemaining4:: @ 8253D3E + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be no more\n" + .string "items on the ground.$" + +BattlePyramid_Text_EightItemsRemaining5:: @ 8253D96 + .string "On this floor of the PYRAMID,\n" + .string "I hear there are eight items…$" + +BattlePyramid_Text_SevenItemsRemaining5:: @ 8253DD2 + .string "On this floor of the PYRAMID,\n" + .string "I hear there are seven items…$" + +BattlePyramid_Text_SixItemsRemaining5:: @ 8253E0E + .string "On this floor of the PYRAMID,\n" + .string "I hear there are six items…$" + +BattlePyramid_Text_FiveItemsRemaining5:: @ 8253E48 + .string "On this floor of the PYRAMID,\n" + .string "I hear there are five items…$" + +BattlePyramid_Text_FourItemsRemaining5:: @ 8253E83 + .string "On this floor of the PYRAMID,\n" + .string "I hear there are four items…$" + +BattlePyramid_Text_ThreeItemsRemaining5:: @ 8253EBE + .string "On this floor of the PYRAMID,\n" + .string "I hear there are three items…$" + +BattlePyramid_Text_TwoItemsRemaining5:: @ 8253EFA + .string "On this floor of the PYRAMID,\n" + .string "I hear there are two items…$" + +BattlePyramid_Text_OneItemRemaining5:: @ 8253F34 + .string "On this floor of the PYRAMID,\n" + .string "I hear there is one item…$" + +BattlePyramid_Text_ZeroItemsRemaining5:: @ 8253F6C + .string "On this floor of the PYRAMID,\n" + .string "I hear there are no items…$" + +BattlePyramid_Text_EightItemsRemaining6:: @ 8253FA5 + .string "Have you collected any items?\p" + .string "I believe there are eight more\n" + .string "items on this floor.$" + +BattlePyramid_Text_SevenItemsRemaining6:: @ 8253FF7 + .string "Have you collected any items?\p" + .string "I believe there are seven more\n" + .string "items on this floor.$" + +BattlePyramid_Text_SixItemsRemaining6:: @ 8254049 + .string "Have you collected any items?\p" + .string "I believe there are six more\n" + .string "items on this floor.$" + +BattlePyramid_Text_FiveItemsRemaining6:: @ 8254099 + .string "Have you collected any items?\p" + .string "I believe there are five more\n" + .string "items on this floor.$" + +BattlePyramid_Text_FourItemsRemaining6:: @ 82540EA + .string "Have you collected any items?\p" + .string "I believe there are four more\n" + .string "items on this floor.$" + +BattlePyramid_Text_ThreeItemsRemaining6:: @ 825413B + .string "Have you collected any items?\p" + .string "I believe there are three more\n" + .string "items on this floor.$" + +BattlePyramid_Text_TwoItemsRemaining6:: @ 825418D + .string "Have you collected any items?\p" + .string "I believe there are two more\n" + .string "items on this floor.$" + +BattlePyramid_Text_OneItemRemaining6:: @ 82541DD + .string "Have you collected any items?\p" + .string "I believe there is one more\n" + .string "item on this floor.$" + +BattlePyramid_Text_ZeroItemsRemaining6:: @ 825422B + .string "Have you collected any items?\p" + .string "I believe there are no more\n" + .string "items on this floor.$" + +BattlePyramid_Text_SevenTrainersRemaining1:: @ 825427A + .string "You were really awesome!\p" + .string "But there are still seven tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_SixTrainersRemaining1:: @ 82542CB + .string "You were really awesome!\p" + .string "But there are still six tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_FiveTrainersRemaining1:: @ 825431A + .string "You were really awesome!\p" + .string "But there are still five tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_FourTrainersRemaining1:: @ 825436A + .string "You were really awesome!\p" + .string "But there are still four tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_ThreeTrainersRemaining1:: @ 82543BA + .string "You were really awesome!\p" + .string "But there are still three tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_TwoTrainersRemaining1:: @ 825440B + .string "You were really awesome!\p" + .string "But there are still two tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_OneTrainersRemaining1:: @ 825445A + .string "You were really awesome!\p" + .string "But there's still one tough\n" + .string "TRAINER other than me!$" + +BattlePyramid_Text_ZeroTrainersRemaining1:: @ 82544A6 + .string "You were really awesome!\p" + .string "There's no one left that\n" + .string "can beat you!$" + +BattlePyramid_Text_SevenTrainersRemaining2:: @ 82544E6 + .string "This is so upsetting!\p" + .string "But there are seven TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_SixTrainersRemaining2:: @ 8254538 + .string "This is so upsetting!\p" + .string "But there are six TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_FiveTrainersRemaining2:: @ 8254588 + .string "This is so upsetting!\p" + .string "But there are five TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_FourTrainersRemaining2:: @ 82545D9 + .string "This is so upsetting!\p" + .string "But there are four TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_ThreeTrainersRemaining2:: @ 825462A + .string "This is so upsetting!\p" + .string "But there are three TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_TwoTrainersRemaining2:: @ 825467C + .string "This is so upsetting!\p" + .string "But there are two TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_OneTrainersRemaining2:: @ 82546CC + .string "This is so upsetting!\p" + .string "But there's one TRAINER left!\n" + .string "I'm sure you will be humbled!$" + +BattlePyramid_Text_ZeroTrainersRemaining2:: @ 825471E + .string "This is so upsetting!\p" + .string "But there are no more TRAINERS\n" + .string "who can engage you!$" + +BattlePyramid_Text_SevenTrainersRemaining3:: @ 8254767 + .string "That's pretty impressive!\p" + .string "But there are seven more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_SixTrainersRemaining3:: @ 82547C9 + .string "That's pretty impressive!\p" + .string "But there are six more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_FiveTrainersRemaining3:: @ 8254829 + .string "That's pretty impressive!\p" + .string "But there are five more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_FourTrainersRemaining3:: @ 825488A + .string "That's pretty impressive!\p" + .string "But there are four more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_ThreeTrainersRemaining3:: @ 82548EB + .string "That's pretty impressive!\p" + .string "But there are three more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_TwoTrainersRemaining3:: @ 825494D + .string "That's pretty impressive!\p" + .string "But there are two more TRAINERS\n" + .string "on this floor. Can you beat them both?$" + +BattlePyramid_Text_OneTrainersRemaining3:: @ 82549AE + .string "That's pretty impressive!\p" + .string "But there's still one more TRAINER\n" + .string "on this floor. Can you prevail?$" + +BattlePyramid_Text_ZeroTrainersRemaining3:: @ 8254A0B + .string "That's pretty impressive!\p" + .string "You've gone through all the TRAINERS\n" + .string "on this floor.$" + +BattlePyramid_Text_SevenTrainersRemaining4:: @ 8254A59 + .string "Maybe you could sweep through\n" + .string "the seven TRAINERS left on this floor.$" + +BattlePyramid_Text_SixTrainersRemaining4:: @ 8254A9E + .string "Maybe you could sweep through\n" + .string "the six TRAINERS left on this floor.$" + +BattlePyramid_Text_FiveTrainersRemaining4:: @ 8254AE1 + .string "Maybe you could sweep through\n" + .string "the five TRAINERS left on this floor.$" + +BattlePyramid_Text_FourTrainersRemaining4:: @ 8254B25 + .string "Maybe you could sweep through\n" + .string "the four TRAINERS left on this floor.$" + +BattlePyramid_Text_ThreeTrainersRemaining4:: @ 8254B69 + .string "Maybe you could sweep through\n" + .string "the three TRAINERS left on this floor.$" + +BattlePyramid_Text_TwoTrainersRemaining4:: @ 8254BAE + .string "Maybe you could sweep through\n" + .string "the two TRAINERS left on this floor.$" + +BattlePyramid_Text_OneTrainersRemaining4:: @ 8254BF1 + .string "Maybe you could complete your sweep\n" + .string "with the one TRAINER left on this floor.$" + +BattlePyramid_Text_ZeroTrainersRemaining4:: @ 8254C3E + .string "There isn't a single person left who\n" + .string "can defeat you now…$" + +BattlePyramid_Text_SevenTrainersRemaining5:: @ 8254C77 + .string "You may have what it takes to beat\n" + .string "the seven expert TRAINERS who remain.$" + +BattlePyramid_Text_SixTrainersRemaining5:: @ 8254CC0 + .string "You may have what it takes to beat\n" + .string "the six expert TRAINERS who remain.$" + +BattlePyramid_Text_FiveTrainersRemaining5:: @ 8254D07 + .string "You may have what it takes to beat\n" + .string "the five expert TRAINERS who remain.$" + +BattlePyramid_Text_FourTrainersRemaining5:: @ 8254D4F + .string "You may have what it takes to beat\n" + .string "the four expert TRAINERS who remain.$" + +BattlePyramid_Text_ThreeTrainersRemaining5:: @ 8254D97 + .string "You may have what it takes to beat\n" + .string "the three expert TRAINERS who remain.$" + +BattlePyramid_Text_TwoTrainersRemaining5:: @ 8254DE0 + .string "You may have what it takes to beat\n" + .string "the two expert TRAINERS who remain.$" + +BattlePyramid_Text_OneTrainersRemaining5:: @ 8254E27 + .string "You may have what it takes to beat\n" + .string "the one expert TRAINER who remains.$" + +BattlePyramid_Text_ZeroTrainersRemaining5:: @ 8254E6E + .string "Your skills are beyond reproach.\p" + .string "There are no more TRAINERS here\n" + .string "who have any chance of beating you.$" + +BattlePyramid_Text_SevenTrainersRemaining6:: @ 8254ED3 + .string "Can you keep winning against\n" + .string "the seven remaining TRAINERS?$" + +BattlePyramid_Text_SixTrainersRemaining6:: @ 8254F0E + .string "Can you keep winning against\n" + .string "the six remaining TRAINERS?$" + +BattlePyramid_Text_FiveTrainersRemaining6:: @ 8254F47 + .string "Can you keep winning against\n" + .string "the five remaining TRAINERS?$" + +BattlePyramid_Text_FourTrainersRemaining6:: @ 8254F81 + .string "Can you keep winning against\n" + .string "the four remaining TRAINERS?$" + +BattlePyramid_Text_ThreeTrainersRemaining6:: @ 8254FBB + .string "Can you keep winning against\n" + .string "the three remaining TRAINERS?$" + +BattlePyramid_Text_TwoTrainersRemaining6:: @ 8254FF6 + .string "Can you keep winning against\n" + .string "the two remaining TRAINERS?$" + +BattlePyramid_Text_OneTrainersRemaining6:: @ 825502F + .string "Can you keep winning against\n" + .string "the last remaining TRAINER?$" + +BattlePyramid_Text_ZeroTrainersRemaining6:: @ 8255068 + .string "There aren't any TRAINERS left that\n" + .string "can take you on now…$" |