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+BattleFrontier_BattlePyramidFloor_MapScripts:: @ 8252A33
+ map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidFloor_OnResume
+ map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidFloor_OnFrame
+ map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidFloor_OnTransition
+ .byte 0
+
+BattleFrontier_BattlePyramidFloor_OnFrame: @ 8252A43
+ map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight
+ map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic
+ map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName
+ .2byte 0
+
+BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight:: @ 8252A5D
+ lockall
+ @ pyramid_updatelight, cant use macro because it straddles the loop
+ setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT
+ setvar VAR_0x8005, 4
+ setvar VAR_0x8006, PYRAMID_LIGHT_INCR_RADIUS
+ setvar VAR_0x8007, SE_SAVE
+ setvar VAR_RESULT, 0
+BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop:: @ 8252A77
+ special CallBattlePyramidFunction
+ delay 2
+ compare VAR_RESULT, 2
+ goto_if_ne BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop
+ setvar VAR_TEMP_D, 0
+ releaseall
+ end
+
+BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName:: @ 8252A8F
+ special ShowMapNamePopup
+ setvar VAR_TEMP_F, 0
+ end
+
+BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic:: @ 8252A98
+ playbgm MUS_PYRAMID, 0
+ setvar VAR_TEMP_E, 1
+ end
+
+BattleFrontier_BattlePyramidFloor_OnResume: @ 8252AA2
+ pyramid_setfloorpal
+ frontier_getstatus
+ switch VAR_TEMP_0
+ case 0, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge
+ case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby
+ case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge
+ frontier_get FRONTIER_DATA_BATTLE_OUTCOME
+ compare VAR_RESULT, B_OUTCOME_RAN
+ goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty
+ compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
+ goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty
+ compare VAR_RESULT, 0
+ goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty
+ compare VAR_RESULT, B_OUTCOME_LOST
+ goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
+ compare VAR_RESULT, B_OUTCOME_DREW
+ goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
+ compare VAR_RESULT, B_OUTCOME_FORFEITED
+ goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
+ frontier_isbattletype BATTLE_TYPE_TRAINER @ VAR_RESULT seems to be ignored here
+ setvar VAR_TEMP_D, 1
+BattleFrontier_BattlePyramidFloor_EventScript_ResetParty:: @ 8252B39
+ pyramid_resetparty
+ end
+
+BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost:: @ 8252B42
+ frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
+ pyramid_set PYRAMID_DATA_TRAINER_FLAGS, 255
+BattleFrontier_BattlePyramid_EventScript_WarpToLobby:: @ 8252B66
+ pyramid_updatelight 0, PYRAMID_LIGHT_SET_RADIUS
+ pyramid_clearhelditems
+ special HealPlayerParty
+ warpsilent MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
+ waitstate
+ end
+
+BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge:: @ 8252B8D
+ pyramid_save CHALLENGE_STATUS_SAVING
+ special SavePlayerParty
+ frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
+ pyramid_settrainers
+ frontier_setpartyorder FRONTIER_PARTY_SIZE
+ setvar VAR_TEMP_F, 1
+ end
+
+BattleFrontier_BattlePyramidFloor_OnTransition: @ 8252BCA
+ call BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius
+ setvar VAR_TEMP_F, 1
+ end
+
+BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius:: @ 8252BD5
+ pyramid_updatelight 32, PYRAMID_LIGHT_SET_RADIUS
+ return
+
+BattlePyramid_WarpToNextFloor:: @ 8252BE8
+ call BattleFrontier_EventScript_IncrementWinStreak
+ frontier_get FRONTIER_DATA_BATTLE_NUM @ Floor number
+ addvar VAR_RESULT, 1
+ frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
+ compare VAR_RESULT, 7
+ goto_if_eq BattlePyramid_WarpToTop
+ pyramid_seedfloor
+ frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
+ setvar VAR_RESULT, 0
+ warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 255, 1, 1
+ waitstate
+ end
+
+BattlePyramid_WarpToTop:: @ 8252C45
+ warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17
+ waitstate
+ end
+
+@ TRAINER_PHILLIP is used as a placeholder
+BattlePyramid_TrainerBattle:: @ 8252C4F
+ trainerbattle TRAINER_BATTLE_PYRAMID, TRAINER_PHILLIP, 0, BattleFacility_TrainerBattle_PlaceholderText, BattleFacility_TrainerBattle_PlaceholderText
+ pyramid_showhint
+ waitmessage
+ waitbuttonpress
+ closemessage
+ releaseall
+ end
+
+BattlePyramid_FindItemBall:: @ 8252C6A
+ pyramid_setitem
+ callstd STD_FIND_ITEM
+ compare VAR_0x8007, 0
+ goto_if_eq BattlePyramid_FindItemBallEnd
+ pyramid_hideitem
+BattlePyramid_FindItemBallEnd:: @ 8252C87
+ end
+
+BattlePyramid_Retire:: @ 8252C88
+ goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
+
+@ Also used by Trainer Hill
+BattleFacility_TrainerBattle_PlaceholderText: @ 8252C8D
+ .string "This is a sample message.$"
+
+gText_BattlePyramidConfirmRest:: @ 8252CA7
+ .string "Your BATTLE PYRAMID quest will be\n"
+ .string "saved so that you may quit for now.\l"
+ .string "Is that okay?$"
+
+gText_BattlePyramidConfirmRetire:: @ 8252CFB
+ .string "Are you sure you want to quit your\n"
+ .string "PYRAMID quest?$"
+
+BattlePyramid_Text_ExitHintUp1:: @ 8252D2D
+ .string "This floor's exit is in\n"
+ .string "that direction: {UP_ARROW}$"
+
+BattlePyramid_Text_ExitHintLeft1:: @ 8252D57
+ .string "This floor's exit is in\n"
+ .string "that direction: {LEFT_ARROW}$"
+
+BattlePyramid_Text_ExitHintRight1:: @ 8252D81
+ .string "This floor's exit is in\n"
+ .string "that direction: {RIGHT_ARROW}$"
+
+BattlePyramid_Text_ExitHintDown1:: @ 8252DAB
+ .string "This floor's exit is in\n"
+ .string "that direction: {DOWN_ARROW}$"
+
+BattlePyramid_Text_ExitHintUp2:: @ 8252DD5
+ .string "The exit on this floor is in\n"
+ .string "the {UP_ARROW} direction.$"
+
+BattlePyramid_Text_ExitHintLeft2:: @ 8252E03
+ .string "The exit on this floor is in\n"
+ .string "the {LEFT_ARROW} direction.$"
+
+BattlePyramid_Text_ExitHintRight2:: @ 8252E31
+ .string "The exit on this floor is in\n"
+ .string "the {RIGHT_ARROW} direction.$"
+
+BattlePyramid_Text_ExitHintDown2:: @ 8252E5F
+ .string "The exit on this floor is in\n"
+ .string "the {DOWN_ARROW} direction.$"
+
+BattlePyramid_Text_ExitHintUp3:: @ 8252E8D
+ .string "The exit is over\n"
+ .string "that {UP_ARROW} way.$"
+
+BattlePyramid_Text_ExitHintLeft3:: @ 8252EAA
+ .string "The exit is over\n"
+ .string "that {LEFT_ARROW} way.$"
+
+BattlePyramid_Text_ExitHintRight3:: @ 8252EC7
+ .string "The exit is over\n"
+ .string "that {RIGHT_ARROW} way.$"
+
+BattlePyramid_Text_ExitHintDown3:: @ 8252EE4
+ .string "The exit is over\n"
+ .string "that {DOWN_ARROW} way.$"
+
+BattlePyramid_Text_ExitHintUp4:: @ 8252F01
+ .string "On this floor, the exit is somewhere\n"
+ .string "in the {UP_ARROW} direction.$"
+
+BattlePyramid_Text_ExitHintLeft4:: @ 8252F3A
+ .string "On this floor, the exit is somewhere\n"
+ .string "in the {LEFT_ARROW} direction.$"
+
+BattlePyramid_Text_ExitHintRight4:: @ 8252F73
+ .string "On this floor, the exit is somewhere\n"
+ .string "in the {RIGHT_ARROW} direction.$"
+
+BattlePyramid_Text_ExitHintDown4:: @ 8252FAC
+ .string "On this floor, the exit is somewhere\n"
+ .string "in the {DOWN_ARROW} direction.$"
+
+BattlePyramid_Text_ExitHintUp5:: @ 8252FE5
+ .string "The exit?\n"
+ .string "It's that {UP_ARROW} way.$"
+
+BattlePyramid_Text_ExitHintLeft5:: @ 8253000
+ .string "The exit?\n"
+ .string "It's that {LEFT_ARROW} way.$"
+
+BattlePyramid_Text_ExitHintRight5:: @ 825301B
+ .string "The exit?\n"
+ .string "It's that {RIGHT_ARROW} way.$"
+
+BattlePyramid_Text_ExitHintDown5:: @ 8253036
+ .string "The exit?\n"
+ .string "It's that {DOWN_ARROW} way.$"
+
+BattlePyramid_Text_ExitHintUp6:: @ 8253051
+ .string "The exit happens to be in\n"
+ .string "the {UP_ARROW} direction.$"
+
+BattlePyramid_Text_ExitHintLeft6:: @ 825307C
+ .string "The exit happens to be in\n"
+ .string "the {LEFT_ARROW} direction.$"
+
+BattlePyramid_Text_ExitHintRight6:: @ 82530A7
+ .string "The exit happens to be in\n"
+ .string "the {RIGHT_ARROW} direction.$"
+
+BattlePyramid_Text_ExitHintDown6:: @ 82530D2
+ .string "The exit happens to be in\n"
+ .string "the {DOWN_ARROW} direction.$"
+
+BattlePyramid_Text_EightItemsRemaining1:: @ 82530FD
+ .string "Are you looking for items?\p"
+ .string "There are eight items left to\n"
+ .string "be found.$"
+
+BattlePyramid_Text_SevenItemsRemaining1:: @ 8253140
+ .string "Are you looking for items?\p"
+ .string "There are seven items left to\n"
+ .string "be found.$"
+
+BattlePyramid_Text_SixItemsRemaining1:: @ 8253183
+ .string "Are you looking for items?\p"
+ .string "There are six items left to\n"
+ .string "be found.$"
+
+BattlePyramid_Text_FiveItemsRemaining1:: @ 82531C4
+ .string "Are you looking for items?\p"
+ .string "There are five items left to\n"
+ .string "be found.$"
+
+BattlePyramid_Text_FourItemsRemaining1:: @ 8253206
+ .string "Are you looking for items?\p"
+ .string "There are four items left to\n"
+ .string "be found.$"
+
+BattlePyramid_Text_ThreeItemsRemaining1:: @ 8253248
+ .string "Are you looking for items?\p"
+ .string "There are three items left to\n"
+ .string "be found.$"
+
+BattlePyramid_Text_TwoItemsRemaining1:: @ 825328B
+ .string "Are you looking for items?\p"
+ .string "There are two items left to\n"
+ .string "be found.$"
+
+BattlePyramid_Text_OneItemRemaining1:: @ 82532CC
+ .string "Are you looking for items?\p"
+ .string "There is one item left to\n"
+ .string "be found.$"
+
+BattlePyramid_Text_ZeroItemsRemaining1:: @ 825330B
+ .string "Are you looking for items?\p"
+ .string "There isn't anything left to\n"
+ .string "be found!$"
+
+BattlePyramid_Text_EightItemsRemaining2:: @ 825334D
+ .string "Because you won, I'll tell you\n"
+ .string "a little secret!\p"
+ .string "There are eight items\n"
+ .string "lying around here.$"
+
+BattlePyramid_Text_SevenItemsRemaining2:: @ 82533A6
+ .string "Because you won, I'll tell you\n"
+ .string "a little secret!\p"
+ .string "There are seven items left\n"
+ .string "lying around here.$"
+
+BattlePyramid_Text_SixItemsRemaining2:: @ 8253404
+ .string "Because you won, I'll tell you\n"
+ .string "a little secret!\p"
+ .string "There are six items left\n"
+ .string "lying around here.$"
+
+BattlePyramid_Text_FiveItemsRemaining2:: @ 8253460
+ .string "Because you won, I'll tell you\n"
+ .string "a little secret!\p"
+ .string "There are five items left\n"
+ .string "lying around here.$"
+
+BattlePyramid_Text_FourItemsRemaining2:: @ 82534BD
+ .string "Because you won, I'll tell you\n"
+ .string "a little secret!\p"
+ .string "There are four items left\n"
+ .string "lying around here.$"
+
+BattlePyramid_Text_ThreeItemsRemaining2:: @ 825351A
+ .string "Because you won, I'll tell you\n"
+ .string "a little secret!\p"
+ .string "There are three items left\n"
+ .string "lying around here.$"
+
+BattlePyramid_Text_TwoItemsRemaining2:: @ 8253578
+ .string "Because you won, I'll tell you\n"
+ .string "a little secret!\p"
+ .string "There are two items left\n"
+ .string "lying around here.$"
+
+BattlePyramid_Text_OneItemRemaining2:: @ 82535D4
+ .string "Because you won, I'll tell you\n"
+ .string "a little secret!\p"
+ .string "There is just one item\n"
+ .string "lying around here.$"
+
+BattlePyramid_Text_ZeroItemsRemaining2:: @ 825362E
+ .string "Because you won, I'll tell you\n"
+ .string "a little secret!\p"
+ .string "There isn't anything left\n"
+ .string "lying around here.$"
+
+BattlePyramid_Text_EightItemsRemaining3:: @ 825368B
+ .string "How's your stock of items holding up?\p"
+ .string "I reckon there are eight items left\n"
+ .string "waiting to be found on this floor.$"
+
+BattlePyramid_Text_SevenItemsRemaining3:: @ 82536F8
+ .string "How's your stock of items holding up?\p"
+ .string "I reckon there are seven items left\n"
+ .string "waiting to be found on this floor.$"
+
+BattlePyramid_Text_SixItemsRemaining3:: @ 8253765
+ .string "How's your stock of items holding up?\p"
+ .string "I reckon there are six items left\n"
+ .string "waiting to be found on this floor.$"
+
+BattlePyramid_Text_FiveItemsRemaining3:: @ 82537D0
+ .string "How's your stock of items holding up?\p"
+ .string "I reckon there are five items left\n"
+ .string "waiting to be found on this floor.$"
+
+BattlePyramid_Text_FourItemsRemaining3:: @ 825383C
+ .string "How's your stock of items holding up?\p"
+ .string "I reckon there are four items left\n"
+ .string "waiting to be found on this floor.$"
+
+BattlePyramid_Text_ThreeItemsRemaining3:: @ 82538A8
+ .string "How's your stock of items holding up?\p"
+ .string "I reckon there are three items left\n"
+ .string "waiting to be found on this floor.$"
+
+BattlePyramid_Text_TwoItemsRemaining3:: @ 8253915
+ .string "How's your stock of items holding up?\p"
+ .string "I reckon there are two items left\n"
+ .string "waiting to be found on this floor.$"
+
+BattlePyramid_Text_OneItemRemaining3:: @ 8253980
+ .string "How's your stock of items holding up?\p"
+ .string "I reckon there's but one item left\n"
+ .string "waiting to be found on this floor.$"
+
+BattlePyramid_Text_ZeroItemsRemaining3:: @ 82539EC
+ .string "How's your stock of items holding up?\p"
+ .string "I reckon there are no more items\n"
+ .string "waiting to be found on this floor.\l"
+ .string "You take care now!$"
+
+BattlePyramid_Text_EightItemsRemaining4:: @ 8253A69
+ .string "You're strong, so you've earned\n"
+ .string "a hint!\p"
+ .string "There appear to be eight more\n"
+ .string "items on the ground.$"
+
+BattlePyramid_Text_SevenItemsRemaining4:: @ 8253AC4
+ .string "You're strong, so you've earned\n"
+ .string "a hint!\p"
+ .string "There appear to be seven more\n"
+ .string "items on the ground.$"
+
+BattlePyramid_Text_SixItemsRemaining4:: @ 8253B1F
+ .string "You're strong, so you've earned\n"
+ .string "a hint!\p"
+ .string "There appear to be six more\n"
+ .string "items on the ground.$"
+
+BattlePyramid_Text_FiveItemsRemaining4:: @ 8253B78
+ .string "You're strong, so you've earned\n"
+ .string "a hint!\p"
+ .string "There appear to be five more\n"
+ .string "items on the ground.$"
+
+BattlePyramid_Text_FourItemsRemaining4:: @ 8253BD2
+ .string "You're strong, so you've earned\n"
+ .string "a hint!\p"
+ .string "There appear to be four more\n"
+ .string "items on the ground.$"
+
+BattlePyramid_Text_ThreeItemsRemaining4:: @ 8253C2C
+ .string "You're strong, so you've earned\n"
+ .string "a hint!\p"
+ .string "There appear to be three more\n"
+ .string "items on the ground.$"
+
+BattlePyramid_Text_TwoItemsRemaining4:: @ 8253C87
+ .string "You're strong, so you've earned\n"
+ .string "a hint!\p"
+ .string "There appear to be two more\n"
+ .string "items on the ground.$"
+
+BattlePyramid_Text_OneItemRemaining4:: @ 8253CE0
+ .string "You're strong, so you've earned\n"
+ .string "a hint!\p"
+ .string "There appears to be only one more\n"
+ .string "item on the ground.$"
+
+BattlePyramid_Text_ZeroItemsRemaining4:: @ 8253D3E
+ .string "You're strong, so you've earned\n"
+ .string "a hint!\p"
+ .string "There appear to be no more\n"
+ .string "items on the ground.$"
+
+BattlePyramid_Text_EightItemsRemaining5:: @ 8253D96
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there are eight items…$"
+
+BattlePyramid_Text_SevenItemsRemaining5:: @ 8253DD2
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there are seven items…$"
+
+BattlePyramid_Text_SixItemsRemaining5:: @ 8253E0E
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there are six items…$"
+
+BattlePyramid_Text_FiveItemsRemaining5:: @ 8253E48
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there are five items…$"
+
+BattlePyramid_Text_FourItemsRemaining5:: @ 8253E83
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there are four items…$"
+
+BattlePyramid_Text_ThreeItemsRemaining5:: @ 8253EBE
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there are three items…$"
+
+BattlePyramid_Text_TwoItemsRemaining5:: @ 8253EFA
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there are two items…$"
+
+BattlePyramid_Text_OneItemRemaining5:: @ 8253F34
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there is one item…$"
+
+BattlePyramid_Text_ZeroItemsRemaining5:: @ 8253F6C
+ .string "On this floor of the PYRAMID,\n"
+ .string "I hear there are no items…$"
+
+BattlePyramid_Text_EightItemsRemaining6:: @ 8253FA5
+ .string "Have you collected any items?\p"
+ .string "I believe there are eight more\n"
+ .string "items on this floor.$"
+
+BattlePyramid_Text_SevenItemsRemaining6:: @ 8253FF7
+ .string "Have you collected any items?\p"
+ .string "I believe there are seven more\n"
+ .string "items on this floor.$"
+
+BattlePyramid_Text_SixItemsRemaining6:: @ 8254049
+ .string "Have you collected any items?\p"
+ .string "I believe there are six more\n"
+ .string "items on this floor.$"
+
+BattlePyramid_Text_FiveItemsRemaining6:: @ 8254099
+ .string "Have you collected any items?\p"
+ .string "I believe there are five more\n"
+ .string "items on this floor.$"
+
+BattlePyramid_Text_FourItemsRemaining6:: @ 82540EA
+ .string "Have you collected any items?\p"
+ .string "I believe there are four more\n"
+ .string "items on this floor.$"
+
+BattlePyramid_Text_ThreeItemsRemaining6:: @ 825413B
+ .string "Have you collected any items?\p"
+ .string "I believe there are three more\n"
+ .string "items on this floor.$"
+
+BattlePyramid_Text_TwoItemsRemaining6:: @ 825418D
+ .string "Have you collected any items?\p"
+ .string "I believe there are two more\n"
+ .string "items on this floor.$"
+
+BattlePyramid_Text_OneItemRemaining6:: @ 82541DD
+ .string "Have you collected any items?\p"
+ .string "I believe there is one more\n"
+ .string "item on this floor.$"
+
+BattlePyramid_Text_ZeroItemsRemaining6:: @ 825422B
+ .string "Have you collected any items?\p"
+ .string "I believe there are no more\n"
+ .string "items on this floor.$"
+
+BattlePyramid_Text_SevenTrainersRemaining1:: @ 825427A
+ .string "You were really awesome!\p"
+ .string "But there are still seven tough\n"
+ .string "TRAINERS other than me!$"
+
+BattlePyramid_Text_SixTrainersRemaining1:: @ 82542CB
+ .string "You were really awesome!\p"
+ .string "But there are still six tough\n"
+ .string "TRAINERS other than me!$"
+
+BattlePyramid_Text_FiveTrainersRemaining1:: @ 825431A
+ .string "You were really awesome!\p"
+ .string "But there are still five tough\n"
+ .string "TRAINERS other than me!$"
+
+BattlePyramid_Text_FourTrainersRemaining1:: @ 825436A
+ .string "You were really awesome!\p"
+ .string "But there are still four tough\n"
+ .string "TRAINERS other than me!$"
+
+BattlePyramid_Text_ThreeTrainersRemaining1:: @ 82543BA
+ .string "You were really awesome!\p"
+ .string "But there are still three tough\n"
+ .string "TRAINERS other than me!$"
+
+BattlePyramid_Text_TwoTrainersRemaining1:: @ 825440B
+ .string "You were really awesome!\p"
+ .string "But there are still two tough\n"
+ .string "TRAINERS other than me!$"
+
+BattlePyramid_Text_OneTrainersRemaining1:: @ 825445A
+ .string "You were really awesome!\p"
+ .string "But there's still one tough\n"
+ .string "TRAINER other than me!$"
+
+BattlePyramid_Text_ZeroTrainersRemaining1:: @ 82544A6
+ .string "You were really awesome!\p"
+ .string "There's no one left that\n"
+ .string "can beat you!$"
+
+BattlePyramid_Text_SevenTrainersRemaining2:: @ 82544E6
+ .string "This is so upsetting!\p"
+ .string "But there are seven TRAINERS left!\n"
+ .string "Someone will humble you!$"
+
+BattlePyramid_Text_SixTrainersRemaining2:: @ 8254538
+ .string "This is so upsetting!\p"
+ .string "But there are six TRAINERS left!\n"
+ .string "Someone will humble you!$"
+
+BattlePyramid_Text_FiveTrainersRemaining2:: @ 8254588
+ .string "This is so upsetting!\p"
+ .string "But there are five TRAINERS left!\n"
+ .string "Someone will humble you!$"
+
+BattlePyramid_Text_FourTrainersRemaining2:: @ 82545D9
+ .string "This is so upsetting!\p"
+ .string "But there are four TRAINERS left!\n"
+ .string "Someone will humble you!$"
+
+BattlePyramid_Text_ThreeTrainersRemaining2:: @ 825462A
+ .string "This is so upsetting!\p"
+ .string "But there are three TRAINERS left!\n"
+ .string "Someone will humble you!$"
+
+BattlePyramid_Text_TwoTrainersRemaining2:: @ 825467C
+ .string "This is so upsetting!\p"
+ .string "But there are two TRAINERS left!\n"
+ .string "Someone will humble you!$"
+
+BattlePyramid_Text_OneTrainersRemaining2:: @ 82546CC
+ .string "This is so upsetting!\p"
+ .string "But there's one TRAINER left!\n"
+ .string "I'm sure you will be humbled!$"
+
+BattlePyramid_Text_ZeroTrainersRemaining2:: @ 825471E
+ .string "This is so upsetting!\p"
+ .string "But there are no more TRAINERS\n"
+ .string "who can engage you!$"
+
+BattlePyramid_Text_SevenTrainersRemaining3:: @ 8254767
+ .string "That's pretty impressive!\p"
+ .string "But there are seven more TRAINERS\n"
+ .string "on this floor. Can you beat them all?$"
+
+BattlePyramid_Text_SixTrainersRemaining3:: @ 82547C9
+ .string "That's pretty impressive!\p"
+ .string "But there are six more TRAINERS\n"
+ .string "on this floor. Can you beat them all?$"
+
+BattlePyramid_Text_FiveTrainersRemaining3:: @ 8254829
+ .string "That's pretty impressive!\p"
+ .string "But there are five more TRAINERS\n"
+ .string "on this floor. Can you beat them all?$"
+
+BattlePyramid_Text_FourTrainersRemaining3:: @ 825488A
+ .string "That's pretty impressive!\p"
+ .string "But there are four more TRAINERS\n"
+ .string "on this floor. Can you beat them all?$"
+
+BattlePyramid_Text_ThreeTrainersRemaining3:: @ 82548EB
+ .string "That's pretty impressive!\p"
+ .string "But there are three more TRAINERS\n"
+ .string "on this floor. Can you beat them all?$"
+
+BattlePyramid_Text_TwoTrainersRemaining3:: @ 825494D
+ .string "That's pretty impressive!\p"
+ .string "But there are two more TRAINERS\n"
+ .string "on this floor. Can you beat them both?$"
+
+BattlePyramid_Text_OneTrainersRemaining3:: @ 82549AE
+ .string "That's pretty impressive!\p"
+ .string "But there's still one more TRAINER\n"
+ .string "on this floor. Can you prevail?$"
+
+BattlePyramid_Text_ZeroTrainersRemaining3:: @ 8254A0B
+ .string "That's pretty impressive!\p"
+ .string "You've gone through all the TRAINERS\n"
+ .string "on this floor.$"
+
+BattlePyramid_Text_SevenTrainersRemaining4:: @ 8254A59
+ .string "Maybe you could sweep through\n"
+ .string "the seven TRAINERS left on this floor.$"
+
+BattlePyramid_Text_SixTrainersRemaining4:: @ 8254A9E
+ .string "Maybe you could sweep through\n"
+ .string "the six TRAINERS left on this floor.$"
+
+BattlePyramid_Text_FiveTrainersRemaining4:: @ 8254AE1
+ .string "Maybe you could sweep through\n"
+ .string "the five TRAINERS left on this floor.$"
+
+BattlePyramid_Text_FourTrainersRemaining4:: @ 8254B25
+ .string "Maybe you could sweep through\n"
+ .string "the four TRAINERS left on this floor.$"
+
+BattlePyramid_Text_ThreeTrainersRemaining4:: @ 8254B69
+ .string "Maybe you could sweep through\n"
+ .string "the three TRAINERS left on this floor.$"
+
+BattlePyramid_Text_TwoTrainersRemaining4:: @ 8254BAE
+ .string "Maybe you could sweep through\n"
+ .string "the two TRAINERS left on this floor.$"
+
+BattlePyramid_Text_OneTrainersRemaining4:: @ 8254BF1
+ .string "Maybe you could complete your sweep\n"
+ .string "with the one TRAINER left on this floor.$"
+
+BattlePyramid_Text_ZeroTrainersRemaining4:: @ 8254C3E
+ .string "There isn't a single person left who\n"
+ .string "can defeat you now…$"
+
+BattlePyramid_Text_SevenTrainersRemaining5:: @ 8254C77
+ .string "You may have what it takes to beat\n"
+ .string "the seven expert TRAINERS who remain.$"
+
+BattlePyramid_Text_SixTrainersRemaining5:: @ 8254CC0
+ .string "You may have what it takes to beat\n"
+ .string "the six expert TRAINERS who remain.$"
+
+BattlePyramid_Text_FiveTrainersRemaining5:: @ 8254D07
+ .string "You may have what it takes to beat\n"
+ .string "the five expert TRAINERS who remain.$"
+
+BattlePyramid_Text_FourTrainersRemaining5:: @ 8254D4F
+ .string "You may have what it takes to beat\n"
+ .string "the four expert TRAINERS who remain.$"
+
+BattlePyramid_Text_ThreeTrainersRemaining5:: @ 8254D97
+ .string "You may have what it takes to beat\n"
+ .string "the three expert TRAINERS who remain.$"
+
+BattlePyramid_Text_TwoTrainersRemaining5:: @ 8254DE0
+ .string "You may have what it takes to beat\n"
+ .string "the two expert TRAINERS who remain.$"
+
+BattlePyramid_Text_OneTrainersRemaining5:: @ 8254E27
+ .string "You may have what it takes to beat\n"
+ .string "the one expert TRAINER who remains.$"
+
+BattlePyramid_Text_ZeroTrainersRemaining5:: @ 8254E6E
+ .string "Your skills are beyond reproach.\p"
+ .string "There are no more TRAINERS here\n"
+ .string "who have any chance of beating you.$"
+
+BattlePyramid_Text_SevenTrainersRemaining6:: @ 8254ED3
+ .string "Can you keep winning against\n"
+ .string "the seven remaining TRAINERS?$"
+
+BattlePyramid_Text_SixTrainersRemaining6:: @ 8254F0E
+ .string "Can you keep winning against\n"
+ .string "the six remaining TRAINERS?$"
+
+BattlePyramid_Text_FiveTrainersRemaining6:: @ 8254F47
+ .string "Can you keep winning against\n"
+ .string "the five remaining TRAINERS?$"
+
+BattlePyramid_Text_FourTrainersRemaining6:: @ 8254F81
+ .string "Can you keep winning against\n"
+ .string "the four remaining TRAINERS?$"
+
+BattlePyramid_Text_ThreeTrainersRemaining6:: @ 8254FBB
+ .string "Can you keep winning against\n"
+ .string "the three remaining TRAINERS?$"
+
+BattlePyramid_Text_TwoTrainersRemaining6:: @ 8254FF6
+ .string "Can you keep winning against\n"
+ .string "the two remaining TRAINERS?$"
+
+BattlePyramid_Text_OneTrainersRemaining6:: @ 825502F
+ .string "Can you keep winning against\n"
+ .string "the last remaining TRAINER?$"
+
+BattlePyramid_Text_ZeroTrainersRemaining6:: @ 8255068
+ .string "There aren't any TRAINERS left that\n"
+ .string "can take you on now…$"