diff options
Diffstat (limited to 'data/maps/Route110_TrickHousePuzzle3/scripts.inc')
-rw-r--r-- | data/maps/Route110_TrickHousePuzzle3/scripts.inc | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/data/maps/Route110_TrickHousePuzzle3/scripts.inc b/data/maps/Route110_TrickHousePuzzle3/scripts.inc index dfae2d359..ddad0d549 100644 --- a/data/maps/Route110_TrickHousePuzzle3/scripts.inc +++ b/data/maps/Route110_TrickHousePuzzle3/scripts.inc @@ -1,14 +1,14 @@ Route110_TrickHousePuzzle3_MapScripts:: @ 826BED8 - map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHousePuzzle3_MapScript1_26BEE3 + map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHousePuzzle3_OnResume map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHousePuzzle3_OnTransition .byte 0 -Route110_TrickHousePuzzle3_MapScript1_26BEE3: @ 826BEE3 - call Route110_TrickHousePuzzle3_EventScript_26BF1E +Route110_TrickHousePuzzle3_OnResume: @ 826BEE3 + call Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles compare VAR_TEMP_9, 0 - call_if_eq Route110_TrickHousePuzzle3_EventScript_26BF97 + call_if_eq Route110_TrickHousePuzzle3_EventScript_SetDoorsState0 compare VAR_TEMP_9, 1 - call_if_eq Route110_TrickHousePuzzle3_EventScript_26C232 + call_if_eq Route110_TrickHousePuzzle3_EventScript_SetDoorsState1 end Route110_TrickHousePuzzle3_OnTransition: @ 826BEFF @@ -20,38 +20,38 @@ Route110_TrickHousePuzzle3_OnTransition: @ 826BEFF setvar VAR_TEMP_9, 0 end -Route110_TrickHousePuzzle3_EventScript_26BF1E:: @ 826BF1E +Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles:: @ 826BF1E setmetatile 4, 14, METATILE_TrickHousePuzzle_Button_Up, 0 setmetatile 3, 11, METATILE_TrickHousePuzzle_Button_Up, 0 setmetatile 12, 5, METATILE_TrickHousePuzzle_Button_Up, 0 setmetatile 8, 2, METATILE_TrickHousePuzzle_Button_Up, 0 compare VAR_TEMP_8, 1 - call_if_eq Route110_TrickHousePuzzle3_EventScript_26BF6F + call_if_eq Route110_TrickHousePuzzle3_EventScript_PressedButton1Metatile compare VAR_TEMP_8, 2 - call_if_eq Route110_TrickHousePuzzle3_EventScript_26BF79 + call_if_eq Route110_TrickHousePuzzle3_EventScript_PressedButton2Metatile compare VAR_TEMP_8, 3 - call_if_eq Route110_TrickHousePuzzle3_EventScript_26BF83 + call_if_eq Route110_TrickHousePuzzle3_EventScript_PressedButton3Metatile compare VAR_TEMP_8, 4 - call_if_eq Route110_TrickHousePuzzle3_EventScript_26BF8D + call_if_eq Route110_TrickHousePuzzle3_EventScript_PressedButton4Metatile return -Route110_TrickHousePuzzle3_EventScript_26BF6F:: @ 826BF6F +Route110_TrickHousePuzzle3_EventScript_PressedButton1Metatile:: @ 826BF6F setmetatile 4, 14, METATILE_TrickHousePuzzle_Button_Pressed, 0 return -Route110_TrickHousePuzzle3_EventScript_26BF79:: @ 826BF79 +Route110_TrickHousePuzzle3_EventScript_PressedButton2Metatile:: @ 826BF79 setmetatile 3, 11, METATILE_TrickHousePuzzle_Button_Pressed, 0 return -Route110_TrickHousePuzzle3_EventScript_26BF83:: @ 826BF83 +Route110_TrickHousePuzzle3_EventScript_PressedButton3Metatile:: @ 826BF83 setmetatile 12, 5, METATILE_TrickHousePuzzle_Button_Pressed, 0 return -Route110_TrickHousePuzzle3_EventScript_26BF8D:: @ 826BF8D +Route110_TrickHousePuzzle3_EventScript_PressedButton4Metatile:: @ 826BF8D setmetatile 8, 2, METATILE_TrickHousePuzzle_Button_Pressed, 0 return -Route110_TrickHousePuzzle3_EventScript_26BF97:: @ 826BF97 +Route110_TrickHousePuzzle3_EventScript_SetDoorsState0:: @ 826BF97 setmetatile 1, 6, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, 0 setmetatile 2, 6, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, 0 setmetatile 1, 7, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, 0 @@ -128,7 +128,7 @@ Route110_TrickHousePuzzle3_EventScript_26BF97:: @ 826BF97 setmetatile 9, 5, METATILE_TrickHousePuzzle_RedDoorV_Open1, 1 return -Route110_TrickHousePuzzle3_EventScript_26C232:: @ 826C232 +Route110_TrickHousePuzzle3_EventScript_SetDoorsState1:: @ 826C232 setmetatile 1, 6, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, 0 setmetatile 2, 6, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, 0 setmetatile 1, 7, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, 1 @@ -205,155 +205,155 @@ Route110_TrickHousePuzzle3_EventScript_26C232:: @ 826C232 setmetatile 9, 5, METATILE_TrickHousePuzzle_Floor_ShadowTop_Alt, 0 return -Route110_TrickHousePuzzle3_EventScript_26C4CD:: @ 826C4CD +Route110_TrickHousePuzzle3_EventScript_Button1:: @ 826C4CD lockall setvar VAR_TEMP_8, 1 - goto Route110_TrickHousePuzzle3_EventScript_26C4FD + goto Route110_TrickHousePuzzle3_EventScript_PressButton end -Route110_TrickHousePuzzle3_EventScript_26C4D9:: @ 826C4D9 +Route110_TrickHousePuzzle3_EventScript_Button2:: @ 826C4D9 lockall setvar VAR_TEMP_8, 2 - goto Route110_TrickHousePuzzle3_EventScript_26C4FD + goto Route110_TrickHousePuzzle3_EventScript_PressButton end -Route110_TrickHousePuzzle3_EventScript_26C4E5:: @ 826C4E5 +Route110_TrickHousePuzzle3_EventScript_Button3:: @ 826C4E5 lockall setvar VAR_TEMP_8, 3 - goto Route110_TrickHousePuzzle3_EventScript_26C4FD + goto Route110_TrickHousePuzzle3_EventScript_PressButton end -Route110_TrickHousePuzzle3_EventScript_26C4F1:: @ 826C4F1 +Route110_TrickHousePuzzle3_EventScript_Button4:: @ 826C4F1 lockall setvar VAR_TEMP_8, 4 - goto Route110_TrickHousePuzzle3_EventScript_26C4FD + goto Route110_TrickHousePuzzle3_EventScript_PressButton end -Route110_TrickHousePuzzle3_EventScript_26C4FD:: @ 826C4FD - call Route110_TrickHousePuzzle3_EventScript_26C510 +Route110_TrickHousePuzzle3_EventScript_PressButton:: @ 826C4FD + call Route110_TrickHousePuzzle3_EventScript_SetButton playse SE_PIN - call Route110_TrickHousePuzzle3_EventScript_26BF1E - goto Route110_TrickHousePuzzle3_EventScript_26C569 + call Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles + goto Route110_TrickHousePuzzle3_EventScript_AlternateDoors end -Route110_TrickHousePuzzle3_EventScript_26C510:: @ 826C510 +Route110_TrickHousePuzzle3_EventScript_SetButton:: @ 826C510 setvar VAR_TEMP_1, 0 setvar VAR_TEMP_2, 0 setvar VAR_TEMP_3, 0 setvar VAR_TEMP_4, 0 compare VAR_TEMP_8, 1 - call_if_eq Route110_TrickHousePuzzle3_EventScript_26C551 + call_if_eq Route110_TrickHousePuzzle3_EventScript_SetButton1 compare VAR_TEMP_8, 2 - call_if_eq Route110_TrickHousePuzzle3_EventScript_26C557 + call_if_eq Route110_TrickHousePuzzle3_EventScript_SetButton2 compare VAR_TEMP_8, 3 - call_if_eq Route110_TrickHousePuzzle3_EventScript_26C55D + call_if_eq Route110_TrickHousePuzzle3_EventScript_SetButton3 compare VAR_TEMP_8, 4 - call_if_eq Route110_TrickHousePuzzle3_EventScript_26C563 + call_if_eq Route110_TrickHousePuzzle3_EventScript_SetButton4 return -Route110_TrickHousePuzzle3_EventScript_26C551:: @ 826C551 +Route110_TrickHousePuzzle3_EventScript_SetButton1:: @ 826C551 setvar VAR_TEMP_1, 1 return -Route110_TrickHousePuzzle3_EventScript_26C557:: @ 826C557 +Route110_TrickHousePuzzle3_EventScript_SetButton2:: @ 826C557 setvar VAR_TEMP_2, 1 return -Route110_TrickHousePuzzle3_EventScript_26C55D:: @ 826C55D +Route110_TrickHousePuzzle3_EventScript_SetButton3:: @ 826C55D setvar VAR_TEMP_3, 1 return -Route110_TrickHousePuzzle3_EventScript_26C563:: @ 826C563 +Route110_TrickHousePuzzle3_EventScript_SetButton4:: @ 826C563 setvar VAR_TEMP_4, 1 return -Route110_TrickHousePuzzle3_EventScript_26C569:: @ 826C569 +Route110_TrickHousePuzzle3_EventScript_AlternateDoors:: @ 826C569 compare VAR_TEMP_9, 1 - call_if_eq Route110_TrickHousePuzzle3_EventScript_26BF97 + call_if_eq Route110_TrickHousePuzzle3_EventScript_SetDoorsState0 compare VAR_TEMP_9, 0 - call_if_eq Route110_TrickHousePuzzle3_EventScript_26C232 + call_if_eq Route110_TrickHousePuzzle3_EventScript_SetDoorsState1 special DrawWholeMapView compare VAR_TEMP_9, 1 - goto_if_eq Route110_TrickHousePuzzle3_EventScript_26C599 + goto_if_eq Route110_TrickHousePuzzle3_EventScript_ClearAltDoorState compare VAR_TEMP_9, 0 - goto_if_eq Route110_TrickHousePuzzle3_EventScript_26C5A0 + goto_if_eq Route110_TrickHousePuzzle3_EventScript_SetAltDoorState end -Route110_TrickHousePuzzle3_EventScript_26C599:: @ 826C599 +Route110_TrickHousePuzzle3_EventScript_ClearAltDoorState:: @ 826C599 setvar VAR_TEMP_9, 0 releaseall end -Route110_TrickHousePuzzle3_EventScript_26C5A0:: @ 826C5A0 +Route110_TrickHousePuzzle3_EventScript_SetAltDoorState:: @ 826C5A0 setvar VAR_TEMP_9, 1 releaseall end -Route110_TrickHousePuzzle3_EventScript_26C5A7:: @ 826C5A7 +Route110_TrickHousePuzzle3_EventScript_Scroll:: @ 826C5A7 lockall compare VAR_TRICK_HOUSE_PUZZLE_3_STATE, 0 - goto_if_eq Route110_TrickHousePuzzle3_EventScript_26C5B9 - goto Route110_TrickHousePuzzle3_EventScript_26A3DB + goto_if_eq Route110_TrickHousePuzzle3_EventScript_FoundScroll + goto Route110_TrickHousePuzzle_EventScript_ReadScrollAgain end -Route110_TrickHousePuzzle3_EventScript_26C5B9:: @ 826C5B9 +Route110_TrickHousePuzzle3_EventScript_FoundScroll:: @ 826C5B9 setvar VAR_TRICK_HOUSE_PUZZLE_3_STATE, 1 - goto Route110_TrickHousePuzzle3_EventScript_26A3E5 + goto Route110_TrickHousePuzzle_EventScript_FoundScroll end -Route110_TrickHousePuzzle3_EventScript_26C5C4:: @ 826C5C4 - trainerbattle_single TRAINER_JUSTIN, Route110_TrickHousePuzzle3_Text_26C676, Route110_TrickHousePuzzle3_Text_26C69D - msgbox Route110_TrickHousePuzzle3_Text_26C6E6, MSGBOX_AUTOCLOSE +Route110_TrickHousePuzzle3_EventScript_Justin:: @ 826C5C4 + trainerbattle_single TRAINER_JUSTIN, Route110_TrickHousePuzzle3_Text_JustinIntro, Route110_TrickHousePuzzle3_Text_JustinDefeat + msgbox Route110_TrickHousePuzzle3_Text_JustinPostBattle, MSGBOX_AUTOCLOSE end -Route110_TrickHousePuzzle3_EventScript_26C5DB:: @ 826C5DB - trainerbattle_single TRAINER_MARTHA, Route110_TrickHousePuzzle3_Text_26C726, Route110_TrickHousePuzzle3_Text_26C763 - msgbox Route110_TrickHousePuzzle3_Text_26C776, MSGBOX_AUTOCLOSE +Route110_TrickHousePuzzle3_EventScript_Martha:: @ 826C5DB + trainerbattle_single TRAINER_MARTHA, Route110_TrickHousePuzzle3_Text_MarthaIntro, Route110_TrickHousePuzzle3_Text_MarthaDefeat + msgbox Route110_TrickHousePuzzle3_Text_MarthaPostBattle, MSGBOX_AUTOCLOSE end -Route110_TrickHousePuzzle3_EventScript_26C5F2:: @ 826C5F2 - trainerbattle_single TRAINER_ALAN, Route110_TrickHousePuzzle3_Text_26C7AA, Route110_TrickHousePuzzle3_Text_26C7EC - msgbox Route110_TrickHousePuzzle3_Text_26C80C, MSGBOX_AUTOCLOSE +Route110_TrickHousePuzzle3_EventScript_Alan:: @ 826C5F2 + trainerbattle_single TRAINER_ALAN, Route110_TrickHousePuzzle3_Text_AlanIntro, Route110_TrickHousePuzzle3_Text_AlanDefeat + msgbox Route110_TrickHousePuzzle3_Text_AlanPostBattle, MSGBOX_AUTOCLOSE end -Route110_TrickHousePuzzle3_Text_26C609: @ 826C609 +Route110_TrickHousePuzzle3_Text_WroteSecretCodeLockOpened: @ 826C609 .string "{PLAYER} wrote down the secret code\n" .string "on the door.\p" .string "“TRICK MASTER is coveted.”\n" .string "… … … … … … … …\p" .string "The lock clicked open!$" -Route110_TrickHousePuzzle3_Text_26C676: @ 826C676 +Route110_TrickHousePuzzle3_Text_JustinIntro: @ 826C676 .string "I keep coming back to this same place!$" -Route110_TrickHousePuzzle3_Text_26C69D: @ 826C69D +Route110_TrickHousePuzzle3_Text_JustinDefeat: @ 826C69D .string "I'm already having trouble, and then\n" .string "you have to beat me? It's not fair!$" -Route110_TrickHousePuzzle3_Text_26C6E6: @ 826C6E6 +Route110_TrickHousePuzzle3_Text_JustinPostBattle: @ 826C6E6 .string "It's full of doors here!\n" .string "It's too small and dark in here! Help!$" -Route110_TrickHousePuzzle3_Text_26C726: @ 826C726 +Route110_TrickHousePuzzle3_Text_MarthaIntro: @ 826C726 .string "I don't know what's going on here.\n" .string "I'm starting to feel sad…$" -Route110_TrickHousePuzzle3_Text_26C763: @ 826C763 +Route110_TrickHousePuzzle3_Text_MarthaDefeat: @ 826C763 .string "You… You're awful!$" -Route110_TrickHousePuzzle3_Text_26C776: @ 826C776 +Route110_TrickHousePuzzle3_Text_MarthaPostBattle: @ 826C776 .string "I know I'm weak!\n" .string "And, I have no sense of direction!$" -Route110_TrickHousePuzzle3_Text_26C7AA: @ 826C7AA +Route110_TrickHousePuzzle3_Text_AlanIntro: @ 826C7AA .string "I don't get it. What would anyone want\n" .string "with a house this bizarre?$" -Route110_TrickHousePuzzle3_Text_26C7EC: @ 826C7EC +Route110_TrickHousePuzzle3_Text_AlanDefeat: @ 826C7EC .string "I don't get it.\n" .string "How did I lose?$" -Route110_TrickHousePuzzle3_Text_26C80C: @ 826C80C +Route110_TrickHousePuzzle3_Text_AlanPostBattle: @ 826C80C .string "I don't get it.\n" .string "How many traps are in this house?\p" .string "You may be the one to solve that.$" |