diff options
Diffstat (limited to 'data/scripts/apprentice.inc')
-rw-r--r-- | data/scripts/apprentice.inc | 2894 |
1 files changed, 146 insertions, 2748 deletions
diff --git a/data/scripts/apprentice.inc b/data/scripts/apprentice.inc index b75a3c579..b3ae904a0 100644 --- a/data/scripts/apprentice.inc +++ b/data/scripts/apprentice.inc @@ -1,327 +1,253 @@ -#include "constants/apprentice.h" - -.macro apprentice_msg waitbuttonpress which -setvar VAR_0x8004, 8 -setvar VAR_0x8005, \waitbuttonpress -setvar VAR_0x8006, \which -special CallApprenticeFunction -waitstate -.endm - -.macro apprentice_buff whichstringvar tobuff -setvar VAR_0x8004, 16 -setvar VAR_0x8005, \whichstringvar -setvar VAR_0x8006, \tobuff -special CallApprenticeFunction -.endm - -.macro apprentice_menu which -setvar VAR_0x8004, 7 -setvar VAR_0x8005, \which -special CallApprenticeFunction -waitstate -.endm - -EventScript_Apprentice:: @ 82B688D +BattleFrontier_BattleTowerLobby_EventScript_Apprentice:: @ 82B688D lock faceplayer - setvar VAR_0x8004, 0 - special CallApprenticeFunction - compare VAR_RESULT, 0 - goto_if_eq Script_Apprentice_FirstMeeting - setvar VAR_0x8004, 10 - special CallApprenticeFunction - compare VAR_0x8004, 0 - goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B68BE - goto_if_set FLAG_DAILY_APPRENTICE_LEAVES, Script_Apprentice_ReleaseAndEnd - -BattleFrontier_BattleTowerLobby_EventScript_2B68BE: - setvar VAR_0x8004, 11 - special CallApprenticeFunction - compare VAR_RESULT, 2 - goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B69D3 - compare VAR_RESULT, 4 - goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6ACF - compare VAR_RESULT, 3 - goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6C77 - compare VAR_RESULT, 1 - goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6D5C - compare VAR_RESULT, 5 - goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6DD4 + apprentice_gavelvlmode + compare VAR_RESULT, FALSE + goto_if_eq Apprentice_EventScript_FirstMeeting + apprentice_shouldcheckgone + compare VAR_0x8004, FALSE @ Always TRUE here + goto_if_eq Apprentice_EventScript_AskQuestion + goto_if_set FLAG_DAILY_APPRENTICE_LEAVES, Apprentice_EventScript_Gone +Apprentice_EventScript_AskQuestion: @ 82B68BE + apprentice_getquestion + compare VAR_RESULT, APPRENTICE_QUESTION_WHICH_MON + goto_if_eq Apprentice_EventScript_UseWhichMon + compare VAR_RESULT, APPRENTICE_QUESTION_WHAT_ITEM + goto_if_eq Apprentice_EventScript_UseWhatHeldItem + compare VAR_RESULT, APPRENTICE_QUESTION_WHICH_MOVE + goto_if_eq Apprentice_EventScript_UseWhichMove + compare VAR_RESULT, APPRENTICE_QUESTION_WHICH_FIRST + goto_if_eq Apprentice_EventScript_PutWhichMonFirst + compare VAR_RESULT, APPRENTICE_QUESTION_WIN_SPEECH + goto_if_eq Apprentice_EventScript_PickWinSpeech release releaseall end -Script_Apprentice_FirstMeeting: +Apprentice_EventScript_FirstMeeting: @ 82B6900 apprentice_buff 0, APPRENTICE_BUFF_NAME - apprentice_msg FALSE, 0 - -Script_Apprentice_FirstMeetingNag: + apprentice_msg FALSE, APPRENTICE_MSG_PLEASE_TEACH +Apprentice_EventScript_WhichLvlMode: @ 82B6925 apprentice_menu APPRENTICE_ASK_YES_NO compare VAR_RESULT, 1 - goto_if_eq Script_Apprentice_FirstMeetingAskAgain - apprentice_msg FALSE, 2 + goto_if_eq Apprentice_EventScript_RejectTeach + apprentice_msg FALSE, APPRENTICE_MSG_WHICH_LVL_MODE apprentice_menu APPRENTICE_ASK_WHICH_LEVEL - setvar VAR_0x8004, 1 - setorcopyvar VAR_0x8005, VAR_RESULT - addvar VAR_0x8005, 1 - special CallApprenticeFunction - setvar VAR_0x8004, 3 - special CallApprenticeFunction + apprentice_setlvlmode VAR_RESULT + apprentice_shufflespecies apprentice_buff 0, APPRENTICE_BUFF_LEVEL - apprentice_msg TRUE, 3 - call Script_Apprentice_SetLeavingFlags + apprentice_msg TRUE, APPRENTICE_MSG_THANKS_LVL_MODE + call Apprentice_EventScript_SetHideFlags release releaseall switch VAR_FACING - case 2, Script_Apprentice_LeaveGoRight - goto Script_Apprentice_Leave + case DIR_NORTH, Apprentice_EventScript_LeaveNorth + goto Apprentice_EventScript_Leave end -Script_Apprentice_FirstMeetingAskAgain: - apprentice_msg FALSE, 1 - goto Script_Apprentice_FirstMeetingNag +@ Its impossible to fully reject an Apprentice, they just keep asking for you to teach them +Apprentice_EventScript_RejectTeach: @ 82B69BB + apprentice_msg FALSE, APPRENTICE_MSG_REJECT + goto Apprentice_EventScript_WhichLvlMode -BattleFrontier_BattleTowerLobby_EventScript_2B69D3: - setvar VAR_0x8004, 14 - setvar VAR_0x8005, 2 - special CallApprenticeFunction +Apprentice_EventScript_UseWhichMon: @ 82B69D3 + apprentice_initquestion APPRENTICE_QUESTION_WHICH_MON apprentice_buff 0, APPRENTICE_BUFF_SPECIES1 apprentice_buff 1, APPRENTICE_BUFF_SPECIES2 - apprentice_msg FALSE, 6 + apprentice_msg FALSE, APPRENTICE_MSG_WHICH_MON apprentice_menu APPRENTICE_ASK_2SPECIES copyvar VAR_0x8005, VAR_RESULT compare VAR_0x8005, 0 - call_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6ABA + call_if_eq Apprentice_EventScript_ChoseFirstMon compare VAR_0x8005, 1 - call_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6AC0 - setvar VAR_0x8004, 12 - special CallApprenticeFunction - copyvar VAR_0x8006, VAR_RESULT - setvar VAR_0x8004, 13 - special CallApprenticeFunction - setvar VAR_0x8004, 5 - special CallApprenticeFunction - setvar VAR_0x8004, 12 - special CallApprenticeFunction - compare VAR_RESULT, 3 - call_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6AC6 - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 0 - copyvar VAR_0x8006, VAR_0x8007 - special CallApprenticeFunction - setvar VAR_0x8004, 15 - special CallApprenticeFunction - apprentice_msg TRUE, 7 - call Script_Apprentice_SetLeavingFlags + call_if_eq Apprentice_EventScript_ChoseSecondMon + apprentice_getnumpartymons + apprentice_setpartymon VAR_RESULT + apprentice_answeredquestion + apprentice_getnumpartymons + compare VAR_RESULT, MULTI_PARTY_SIZE + call_if_eq Apprentice_EventScript_LastMonSelected + apprentice_buff 0, VAR_0x8007 + apprentice_freequestion + apprentice_msg TRUE, APPRENTICE_MSG_THANKS_MON + call Apprentice_EventScript_SetHideFlags release releaseall switch VAR_FACING - case 2, Script_Apprentice_LeaveGoRight - goto Script_Apprentice_Leave + case DIR_NORTH, Apprentice_EventScript_LeaveNorth + goto Apprentice_EventScript_Leave end -BattleFrontier_BattleTowerLobby_EventScript_2B6ABA: - setvar VAR_0x8007, 0 +Apprentice_EventScript_ChoseFirstMon: @ 82B6ABA + setvar VAR_0x8007, APPRENTICE_BUFF_SPECIES1 return -BattleFrontier_BattleTowerLobby_EventScript_2B6AC0: - setvar VAR_0x8007, 1 +Apprentice_EventScript_ChoseSecondMon: @ 82B6AC0 + setvar VAR_0x8007, APPRENTICE_BUFF_SPECIES2 return -BattleFrontier_BattleTowerLobby_EventScript_2B6AC6: - setvar VAR_0x8004, 4 - special CallApprenticeFunction +Apprentice_EventScript_LastMonSelected: @ 82B6AC6 + apprentice_randomizequestions return -BattleFrontier_BattleTowerLobby_EventScript_2B6ACF: - setvar VAR_0x8004, 14 - setvar VAR_0x8005, 4 - special CallApprenticeFunction +Apprentice_EventScript_UseWhatHeldItem: @ 82B6ACF + apprentice_initquestion APPRENTICE_QUESTION_WHAT_ITEM apprentice_buff 0, APPRENTICE_BUFF_SPECIES3 - apprentice_msg TRUE, 10 - setvar VAR_0x8004, 15 - special CallApprenticeFunction - -BattleFrontier_BattleTowerLobby_EventScript_2B6B09: - fadescreen 1 + apprentice_msg TRUE, APPRENTICE_MSG_WHAT_HELD_ITEM + apprentice_freequestion +Apprentice_EventScript_ChooseHoldItem: @ 82B6B09 + fadescreen FADE_TO_BLACK setvar VAR_RESULT, 0 - setvar VAR_0x8004, 19 - special CallApprenticeFunction - waitstate - compare VAR_RESULT, 0 - goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B81 - setvar VAR_0x8004, 20 - special CallApprenticeFunction - compare VAR_RESULT, 0 - goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6C0C + apprentice_openbag + compare VAR_RESULT, FALSE + goto_if_eq Apprentice_EventScript_ConfirmHoldNothing + apprentice_trysetitem + compare VAR_RESULT, FALSE + goto_if_eq Apprentice_EventScript_AlreadySuggestedItem apprentice_buff 0, APPRENTICE_BUFF_ITEM - apprentice_msg TRUE, 12 - setvar VAR_0x8004, 5 - special CallApprenticeFunction - call Script_Apprentice_SetLeavingFlags + apprentice_msg TRUE, APPRENTICE_MSG_THANKS_HELD_ITEM + apprentice_answeredquestion + call Apprentice_EventScript_SetHideFlags release releaseall switch VAR_FACING - case 2, Script_Apprentice_LeaveGoRight - goto Script_Apprentice_Leave + case DIR_NORTH, Apprentice_EventScript_LeaveNorth + goto Apprentice_EventScript_Leave end -BattleFrontier_BattleTowerLobby_EventScript_2B6B81: - setvar VAR_0x8004, 14 - setvar VAR_0x8005, 4 - special CallApprenticeFunction +Apprentice_EventScript_ConfirmHoldNothing: @ 82B6B81 + apprentice_initquestion APPRENTICE_QUESTION_WHAT_ITEM apprentice_buff 0, APPRENTICE_BUFF_SPECIES3 - apprentice_msg FALSE, 13 + apprentice_msg FALSE, APPRENTICE_MSG_HOLD_NOTHING apprentice_menu APPRENTICE_ASK_GIVE - setvar VAR_0x8004, 15 - special CallApprenticeFunction + apprentice_freequestion compare VAR_RESULT, 0 - goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B09 - -BattleFrontier_BattleTowerLobby_EventScript_2B6BD4: - apprentice_msg TRUE, 14 - setvar VAR_0x8004, 5 - special CallApprenticeFunction - call Script_Apprentice_SetLeavingFlags + goto_if_eq Apprentice_EventScript_ChooseHoldItem +Apprentice_EventScript_HoldNothing: @ 82B6BD4 + apprentice_msg TRUE, APPRENTICE_MSG_THANKS_NO_HELD_ITEM + apprentice_answeredquestion + call Apprentice_EventScript_SetHideFlags release releaseall switch VAR_FACING - case 2, Script_Apprentice_LeaveGoRight - goto Script_Apprentice_Leave + case DIR_NORTH, Apprentice_EventScript_LeaveNorth + goto Apprentice_EventScript_Leave end -BattleFrontier_BattleTowerLobby_EventScript_2B6C0C: - setvar VAR_0x8004, 14 - setvar VAR_0x8005, 4 - special CallApprenticeFunction +@ Because Battle Tower mons may not hold the same item, the player must suggest a +@ different item if theyve already told the Apprentice to use it for another mon +Apprentice_EventScript_AlreadySuggestedItem: @ 82B6C0C + apprentice_initquestion APPRENTICE_QUESTION_WHAT_ITEM apprentice_buff 0, APPRENTICE_BUFF_ITEM apprentice_buff 1, APPRENTICE_BUFF_SPECIES3 - apprentice_msg FALSE, 16 + apprentice_msg FALSE, APPRENTICE_MSG_ITEM_ALREADY_SUGGESTED apprentice_menu APPRENTICE_ASK_GIVE - setvar VAR_0x8004, 15 - special CallApprenticeFunction + apprentice_freequestion compare VAR_RESULT, 0 - goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6B09 - goto BattleFrontier_BattleTowerLobby_EventScript_2B6BD4 + goto_if_eq Apprentice_EventScript_ChooseHoldItem + goto Apprentice_EventScript_HoldNothing end -BattleFrontier_BattleTowerLobby_EventScript_2B6C77: - setvar VAR_0x8004, 14 - setvar VAR_0x8005, 3 - special CallApprenticeFunction +Apprentice_EventScript_UseWhichMove: @ 82B6C77 + apprentice_initquestion APPRENTICE_QUESTION_WHICH_MOVE apprentice_buff 0, APPRENTICE_BUFF_SPECIES3 apprentice_buff 1, APPRENTICE_BUFF_MOVE1 apprentice_buff 2, APPRENTICE_BUFF_MOVE2 - apprentice_msg FALSE, 8 + apprentice_msg FALSE, APPRENTICE_MSG_WHICH_MOVE apprentice_menu APPRENTICE_ASK_MOVES copyvar VAR_0x8005, VAR_RESULT compare VAR_0x8005, 0 - call_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6D50 + call_if_eq Apprentice_EventScript_ChoseMove1 compare VAR_0x8005, 1 - call_if_eq BattleFrontier_BattleTowerLobby_EventScript_2B6D56 - setvar VAR_0x8004, 17 - special CallApprenticeFunction - setvar VAR_0x8004, 5 - special CallApprenticeFunction - setvar VAR_0x8004, 16 - setvar VAR_0x8005, 0 - copyvar VAR_0x8006, VAR_0x8007 - special CallApprenticeFunction - setvar VAR_0x8004, 15 - special CallApprenticeFunction - apprentice_msg TRUE, 9 - call Script_Apprentice_SetLeavingFlags + call_if_eq Apprentice_EventScript_ChoseMove2 + apprentice_setmove + apprentice_answeredquestion + apprentice_buff 0, VAR_0x8007 + apprentice_freequestion + apprentice_msg TRUE, APPRENTICE_MSG_THANKS_MOVE + call Apprentice_EventScript_SetHideFlags release releaseall switch VAR_FACING - case 2, Script_Apprentice_LeaveGoRight - goto Script_Apprentice_Leave + case DIR_NORTH, Apprentice_EventScript_LeaveNorth + goto Apprentice_EventScript_Leave end -BattleFrontier_BattleTowerLobby_EventScript_2B6D50: - setvar VAR_0x8007, 3 +Apprentice_EventScript_ChoseMove1: @ 82B6D50 + setvar VAR_0x8007, APPRENTICE_BUFF_MOVE1 return -BattleFrontier_BattleTowerLobby_EventScript_2B6D56: - setvar VAR_0x8007, 4 +Apprentice_EventScript_ChoseMove2: @ 82B6D56 + setvar VAR_0x8007, APPRENTICE_BUFF_MOVE2 return -BattleFrontier_BattleTowerLobby_EventScript_2B6D5C: - apprentice_msg FALSE, 4 +Apprentice_EventScript_PutWhichMonFirst: @ 82B6D5C + apprentice_msg FALSE, APPRENTICE_MSG_WHICH_MON_FIRST apprentice_menu APPRENTICE_ASK_3SPECIES - copyvar VAR_0x8005, VAR_RESULT - setvar VAR_0x8004, 18 - special CallApprenticeFunction - setvar VAR_0x8004, 5 - special CallApprenticeFunction - apprentice_buff 0, APPRENTICE_BUFF_SPECIES4 - apprentice_msg TRUE, 5 - call Script_Apprentice_SetLeavingFlags + apprentice_setleadmon VAR_RESULT + apprentice_answeredquestion + apprentice_buff 0, APPRENTICE_BUFF_LEAD_MON_SPECIES + apprentice_msg TRUE, APPRENTICE_MSG_THANKS_MON_FIRST + call Apprentice_EventScript_SetHideFlags release releaseall switch VAR_FACING - case 2, Script_Apprentice_LeaveGoRight - goto Script_Apprentice_Leave + case DIR_NORTH, Apprentice_EventScript_LeaveNorth + goto Apprentice_EventScript_Leave end -BattleFrontier_BattleTowerLobby_EventScript_2B6DD4: - apprentice_msg TRUE, 11 - setvar VAR_0x8004, 25 - special CallApprenticeFunction +@ Last question, after which the Apprentice leaves (and is saved) to be replaced by another +Apprentice_EventScript_PickWinSpeech: @ 82B6DD4 + apprentice_msg TRUE, APPRENTICE_MSG_PICK_WIN_SPEECH + apprentice_shiftsaved setvar VAR_0x8004, EASY_CHAT_TYPE_APPRENTICE call Common_ShowEasyChatScreen lock faceplayer - setvar VAR_0x8004, 21 - special CallApprenticeFunction - apprentice_buff 0, APPRENTICE_BUFF_EASY_CHAT - apprentice_msg TRUE, 15 - setvar VAR_0x8004, 9 - special CallApprenticeFunction - call Script_Apprentice_SetLeavingFlags + apprentice_save + apprentice_buff 0, APPRENTICE_BUFF_WIN_SPEECH + apprentice_msg TRUE, APPRENTICE_MSG_THANKS_WIN_SPEECH + apprentice_reset + call Apprentice_EventScript_SetHideFlags release releaseall switch VAR_FACING - case 2, Script_Apprentice_LeaveGoRight - goto Script_Apprentice_Leave + case DIR_NORTH, Apprentice_EventScript_LeaveNorth + goto Apprentice_EventScript_Leave end -Script_Apprentice_SetLeavingFlags: +Apprentice_EventScript_SetHideFlags: @ 82B6E4D setflag FLAG_HIDE_APPRENTICE setflag FLAG_DAILY_APPRENTICE_LEAVES return -Script_Apprentice_LeaveGoRight: - setvar VAR_0x8004, 24 - special CallApprenticeFunction - compare VAR_0x8004, 0 - goto_if_eq Script_Apprentice_End - applymovement 6, BattleFrontier_BattleTowerLobby_Movement_2B6E94 +Apprentice_EventScript_LeaveNorth: @ 82B6E54 + apprentice_shouldleave + compare VAR_0x8004, FALSE @ Always TRUE here + goto_if_eq Apprentice_EventScript_DontMove + applymovement 6, Apprentice_Movement_LeaveNorth waitmovement 0 end -Script_Apprentice_Leave: - setvar VAR_0x8004, 24 - special CallApprenticeFunction - compare VAR_0x8004, 0 - goto_if_eq Script_Apprentice_End - applymovement 6, BattleFrontier_BattleTowerLobby_Movement_2B6E95 +Apprentice_EventScript_Leave: @ 82B6E72 + apprentice_shouldleave + compare VAR_0x8004, FALSE @ Always TRUE here + goto_if_eq Apprentice_EventScript_DontMove + applymovement 6, Apprentice_Movement_Leave waitmovement 0 end -Script_Apprentice_ReleaseAndEnd: +Apprentice_EventScript_Gone: @ 82B6E90 release releaseall end -Script_Apprentice_End: +Apprentice_EventScript_DontMove: @ 82B6E93 end -BattleFrontier_BattleTowerLobby_Movement_2B6E94: @ 82B6E94 +Apprentice_Movement_LeaveNorth: @ 82B6E94 walk_fast_right - -BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 +Apprentice_Movement_Leave: @ 82B6E95 walk_fast_down walk_fast_down walk_fast_right @@ -338,2531 +264,3 @@ BattleFrontier_BattleTowerLobby_Movement_2B6E95: @ 82B6E95 slide_down slide_down step_end - -gText_082B6EA5:: @ 82B6EA5 - .string "Um, I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "Snivel… This tension is getting to me…$" - -gText_082B6EEC:: @ 82B6EEC - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n" - .string "Here we come!$" - -gText_082B6F16:: @ 82B6F16 - .string "I'm the no. {STR_VAR_2} apprentice of {STR_VAR_1}!\n" - .string "Accept my challenge!$" - -gText_082B6F4C:: @ 82B6F4C - .string "Um… I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice…\n" - .string "Do you think someone like me can win?$" - -gText_082B6F92:: @ 82B6F92 - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n" - .string "I'll let you challenge me!$" - -gText_082B6FC9:: @ 82B6FC9 - .string "I'm horribly busy, but I also happen\n" - .string "to be {STR_VAR_1}'s no. {STR_VAR_2} apprentice.$" - -gText_082B700C:: @ 82B700C - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "Glad to meet you!$" - -gText_082B703A:: @ 82B703A - .string "I serve as {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "May I begin?$" - -gText_082B706A:: @ 82B706A - .string "Eek! I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n" - .string "I'll do my best!$" - -gText_082B709C:: @ 82B709C - .string "Yeehaw! I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n" - .string "Put 'em up!$" - -gText_082B70CC:: @ 82B70CC - .string "I'm {STR_VAR_1}'s 1,000th apprentice!\n" - .string "Actually, I'm no. {STR_VAR_2}! Here goes!$" - -gText_082B710A:: @ 82B710A - .string "Yeah, I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n" - .string "Let's get rockin' and a-rollin'!$" - -gText_082B714D:: @ 82B714D - .string "Yippee-yahoo! I'm what you call\n" - .string "{STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" - -gText_082B7185:: @ 82B7185 - .string "Cough! I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "Good to meet you! Cough!$" - -gText_082B71C1:: @ 82B71C1 - .string "This is nerve-racking…\n" - .string "I'm the no. {STR_VAR_2} apprentice of {STR_VAR_1}.$" - -gText_082B71F9:: @ 82B71F9 - .string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice,\n" - .string "and that's no lie.$" - -gText_082B7229:: @ 82B7229 - .string "Are you… {PLAYER}?\n" - .string "Oh! Sniff…sob…\p" - .string "Oh! S-sorry…\n" - .string "I'm so nervous, I can't help crying…\p" - .string "I'm {STR_VAR_1}, and I really look up\n" - .string "to you, {PLAYER}.\p" - .string "I… I had this dream of one day meeting\n" - .string "you and asking you about POKéMON.\p" - .string "Please, please, {PLAYER}!\n" - .string "Please teach me about POKéMON!$" - -gText_082B731C:: @ 82B731C - .string "Oh… B-but…\n" - .string "Snivel… Waaaaaaah!\p" - .string "Please!\n" - .string "I'm begging you, please!$" - -gText_082B735B:: @ 82B735B - .string "Oh, really? You will?\n" - .string "Awesome! Wicked! Awoooh!\p" - .string "Oh… I'm sorry…\n" - .string "I'm so happy, I'm crying…\p" - .string "Um… Then please tell me!\n" - .string "It's about the BATTLE TOWER.\p" - .string "Which would be better for me: Level 50\n" - .string "or the Open Level?$" - -gText_082B7423:: @ 82B7423 - .string "{STR_VAR_1}?\n" - .string "Waaaaah!\p" - .string "Oh! I'm so sorry!\n" - .string "You've made me happy by choosing\l" - .string "the level for me, and it's made me cry…\p" - .string "Snivel…\n" - .string "Thank you so much!\l" - .string "Please talk with me again!$" - -gText_082B74C1:: @ 82B74C1 - .string "Wowee! You're {PLAYER}, aren't you?\n" - .string "You're awesomely strong, aren't you?\p" - .string "I'm {STR_VAR_1}!\n" - .string "I just became a TRAINER!\p" - .string "Please, {PLAYER}!\n" - .string "Can you be my teacher and tell me\l" - .string "lots about being a TRAINER?$" - -gText_082B756F:: @ 82B756F - .string "Aww, why?\n" - .string "Oh, please? Pretty please?\l" - .string "Please be my teacher, please!$" - -gText_082B75B2:: @ 82B75B2 - .string "Yay! Great!\p" - .string "The first thing I wanted to ask you is\n" - .string "about the BATTLE TOWER!\p" - .string "The Level 50 and Open Level Rooms…\n" - .string "Which would be perfect for me?$" - -gText_082B763F:: @ 82B763F - .string "{STR_VAR_1}, huh? That's true!\n" - .string "I'll do my best there!\p" - .string "If we meet here again, please teach\n" - .string "me something else, teacher!$" - -gText_082B76AC:: @ 82B76AC - .string "Um… Are you {PLAYER}?\n" - .string "My name is {STR_VAR_1}.\p" - .string "I want to become a POKéMON TRAINER,\n" - .string "but I don't know what to do…\p" - .string "So I thought maybe I could ask you for\n" - .string "advice because you're so famous.\p" - .string "{PLAYER}, could you give me advice?$" - -gText_082B7772:: @ 82B7772 - .string "Oh, but…\p" - .string "I sincerely want to become a POKéMON\n" - .string "TRAINER!\p" - .string "Please, can you answer my questions?$" - -gText_082B77CE:: @ 82B77CE - .string "Thank you!\n" - .string "Here's my first question right away!\p" - .string "The BATTLE TOWER has two levels,\n" - .string "Level 50 and Open Level, right?\p" - .string "Which level do you think is more\n" - .string "suitable for me?$" - -gText_082B7871:: @ 82B7871 - .string "Oh, the {STR_VAR_1} challenge?\n" - .string "Understood!\p" - .string "If I have another question, I'll come\n" - .string "back here for your advice!$" - -gText_082B78D4:: @ 82B78D4 - .string "Oh? Huh? You're…\n" - .string "No, that can't be true.\p" - .string "There isn't any way that someone\n" - .string "like me could meet {PLAYER}.\p" - .string "…You really are {PLAYER}?\n" - .string "I can't believe I'm talking to you!\p" - .string "When something this good happens,\n" - .string "only terrible things will happen to me\l" - .string "now, I just know it…\p" - .string "…I'm sorry…\n" - .string "I'm… {STR_VAR_1}…\p" - .string "There isn't anything special about\n" - .string "me that I can be proud of…\p" - .string "I shouldn't even say anything about\n" - .string "myself because you'll forget…\p" - .string "I had this dream that if I ever met\n" - .string "you, {PLAYER}, that maybe I could ask\l" - .string "you for advice as a TRAINER.\p" - .string "But I don't think you would agree\n" - .string "to that.\p" - .string "…Or will you be so kind as to give\n" - .string "me advice?$" - -gText_082B7B1A:: @ 82B7B1A - .string "I knew it…\p" - .string "It had to happen because I'm such\n" - .string "a really boring nobody…\p" - .string "But I thought just maybe…\n" - .string "You won't reconsider, will you?\p" - .string "But I can't give up just like that.\n" - .string "I'll ask you while I'm still lucky!\p" - .string "Please, will you be so kind as to give\n" - .string "me advice?$" - -gText_082B7C13:: @ 82B7C13 - .string "Really? I can't believe it!\n" - .string "I can't believe you'll advise me!\l" - .string "I… I'm so happy…\p" - .string "What I want to ask you is really\n" - .string "trivial, but I can't decide…\p" - .string "At the BATTLE TOWER, they let you\n" - .string "choose Level 50 or Open Level.\p" - .string "Which course do you think even I may\n" - .string "have a chance at?$" - -gText_082B7D18:: @ 82B7D18 - .string "{STR_VAR_1}? Okay!\n" - .string "But do you really think someone like\l" - .string "me would have a chance?\p" - .string "I'll do my best, even though I don't\n" - .string "think it will work.\p" - .string "Thank you very much for spending\n" - .string "time with someone like me.$" - -gText_082B7DD4:: @ 82B7DD4 - .string "Oh! You're {PLAYER}{KUN}, aren't you?\p" - .string "I've heard that you're tough at\n" - .string "POKéMON!\p" - .string "I'm {STR_VAR_1}!\n" - .string "I'll be your friend!\p" - .string "Did you know?\p" - .string "You can't win at the BATTLE FRONTIER\n" - .string "if all you know is what they teach at\l" - .string "the TRAINER'S SCHOOL.\p" - .string "I'm willing to listen to your advice.\n" - .string "You'll agree, of course?$" - -gText_082B7EE5:: @ 82B7EE5 - .string "Huh? Why are you refusing me?\n" - .string "It's me who's asking you!\l" - .string "You have to reconsider!$" - -gText_082B7F35:: @ 82B7F35 - .string "Okay, so there is this something.\n" - .string "I want you to decide it for me.\p" - .string "You know that the BATTLE TOWER has\n" - .string "Level 50 and Open Level Rooms?\p" - .string "Which do you think would be good\n" - .string "for me, {PLAYER}{KUN}?$" - -gText_082B7FE8:: @ 82B7FE8 - .string "Okay, {STR_VAR_1} is suitable for me?\n" - .string "Thank you!\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{KUN}, I won't be so upset if\l" - .string "I lose.\p" - .string "Okay, I'll look to you for advice again.\n" - .string "Bye!$" - -gText_082B8087:: @ 82B8087 - .string "Oh, hi, there! {PLAYER}{KUN}!\n" - .string "I know you because you're famous!\l" - .string "Call me {STR_VAR_1}! Glad to meet you!\p" - .string "I'm a TRIATHLETE, so I keep myself\n" - .string "fit even while I raise POKéMON.\p" - .string "I'm also involved with other things\n" - .string "like work, napping, ballroom dancing…\p" - .string "Being this busy, it's not so easy for\n" - .string "me to become a decent TRAINER.\p" - .string "So, I have a proposition!\p" - .string "There must be a reason why we met.\n" - .string "So, {PLAYER}{KUN}, how about sharing your\l" - .string "wisdom with me every so often?$" - -gText_082B822B:: @ 82B822B - .string "Oh, but, please?\n" - .string "A guy like me needs someone like\l" - .string "you, {PLAYER}{KUN}!\p" - .string "Honestly, I need your advice!$" - -gText_082B8286:: @ 82B8286 - .string "Thank you! That's more like it!\n" - .string "So, let's start with an easy one!\p" - .string "You know about the BATTLE TOWER's\n" - .string "two courses, right?\l" - .string "You know, Level 50 and Open Level.\p" - .string "Me being a busy guy, which one should\n" - .string "I gear up for?$" - -gText_082B8356:: @ 82B8356 - .string "{STR_VAR_1}, huh? Okay, gotcha.\n" - .string "I'll find time somehow and give it a go!\p" - .string "…Whoops, I'd better go to work!\n" - .string "Thanks! See you around!$" - -gText_082B83CE:: @ 82B83CE - .string "No way! Uh-uh!\n" - .string "Are you maybe the real {PLAYER}?\p" - .string "A-hah! Awesome! I'm {STR_VAR_1},\n" - .string "so pleased to meet you!\p" - .string "{PLAYER}, you're very strong,\n" - .string "aren't you?\p" - .string "Everyone's talking about you!\p" - .string "Oh! I just had this great idea!\n" - .string "I'll get advice off you, {PLAYER}!\l" - .string "I'm sure it will make me tougher!\p" - .string "Isn't it a great idea?\n" - .string "Please, I want your advice!$" - -gText_082B84FC:: @ 82B84FC - .string "Ahahaha, you can pretend to be mean,\n" - .string "but you can't fool me!\l" - .string "You really mean okay, don't you?$" - -gText_082B8559:: @ 82B8559 - .string "Yay! I knew you'd have a big heart,\n" - .string "{PLAYER}!\p" - .string "What should I ask you first?\n" - .string "…Oh, I thought of something!\p" - .string "Drum roll, please!\n" - .string "The question I have is…\p" - .string "If I were to take a BATTLE TOWER\n" - .string "challenge, which way should I go?\p" - .string "Level 50 or Open Level?\n" - .string "Which suits me more?$" - -gText_082B8656:: @ 82B8656 - .string "Oh-oh-oh!\n" - .string "{STR_VAR_1}, you say!\l" - .string "Thank you for a totally cool reply!\p" - .string "I guess that's about all I wanted\n" - .string "to ask you today.\p" - .string "Let's meet here again, okay?\n" - .string "Thanks!$" - -gText_082B86EA:: @ 82B86EA - .string "I beg your pardon, but…\n" - .string "Are you {PLAYER}?\p" - .string "I'm {STR_VAR_1}, and I am delighted to\n" - .string "make your acquaintance.\p" - .string "I have long been an admirer\n" - .string "of yours…\p" - .string "… … … … … …\p" - .string "Um… I hope you don't find this\n" - .string "request too much of a burden, but…\p" - .string "May I become your apprentice,\n" - .string "{PLAYER}?$" - -gText_082B87DA:: @ 82B87DA - .string "Oh…!\p" - .string "… … … … … …\n" - .string "… … … … … …\p" - .string "…I must have fainted from shock.\n" - .string "I'm sorry, I must have misheard you.\p" - .string "Please! Please say that you will\n" - .string "accept me as your apprentice!$" - -gText_082B887C:: @ 82B887C - .string "Oh… I'm delighted!\p" - .string "I don't wish to waste your time,\n" - .string "so please advise me on this.\p" - .string "I plan to take a BATTLE TOWER\n" - .string "challenge soon.\p" - .string "However, there are two levels…\p" - .string "Which would be most suitable for me?\n" - .string "Level 50 or Open Level?$" - -gText_082B8957:: @ 82B8957 - .string "{STR_VAR_1} is your choice!\n" - .string "I see. I will do my best!\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" - -gText_082B89C6:: @ 82B89C6 - .string "Eek! Eek! {PLAYER}!\n" - .string "You spoke to me!\l" - .string "I… I'm overjoyed!\p" - .string "Me! My name is {STR_VAR_1}!\n" - .string "I just became a TRAINER!\p" - .string "I'm delighted I met you, {PLAYER},\n" - .string "the big name in POKéMON circles!\p" - .string "Oh-oh-oh, I know!\n" - .string "May I ask a huge favor, {PLAYER}?\p" - .string "Please take me in as your apprentice!\n" - .string "I want to learn from you!$" - -gText_082B8ACF:: @ 82B8ACF - .string "Waaaah!\n" - .string "{PLAYER} turned me down…\l" - .string "It… It's an invaluable experience!\p" - .string "{PLAYER}, please! I want to hear\n" - .string "an affirmative answer this time!\p" - .string "I beg you for your guidance!$" - -gText_082B8B66:: @ 82B8B66 - .string "Hieeeeh! {PLAYER} said yes!\n" - .string "{PLAYER} said yes!\p" - .string "I won't be able to sleep tonight…\n" - .string "Thank you ever so much!\p" - .string "Then, here's my question!\p" - .string "At the BATTLE TOWER, what is right\n" - .string "for me, Level 50 or Open Level?$" - -gText_082B8C20:: @ 82B8C20 - .string "{STR_VAR_1}! Perfectly understood!\n" - .string "I understand perfectly!\l" - .string "I'm deliriously delighted!\p" - .string "I hope you'll be willing to teach me\n" - .string "some more another time.$" - -gText_082B8CAA:: @ 82B8CAA - .string "Whoa! Could you be…\n" - .string "Might you be… {PLAYER}{KUN}?!\l" - .string "That strong and famous TRAINER?\l" - .string "Well, hello, aren't I just the luckiest!\p" - .string "Hello, the name's {STR_VAR_1}!\p" - .string "I've been on the lookout for\n" - .string "a POKéMON teacher.\p" - .string "And with impeccably good timing,\n" - .string "along came you, {PLAYER}{KUN}!\p" - .string "So, there you have it, {PLAYER}{KUN}!\n" - .string "Let me apprentice under you!$" - -gText_082B8DD3:: @ 82B8DD3 - .string "Gwaaaah!\n" - .string "You're quite cool and tough…\p" - .string "Don't be that way, please.\n" - .string "I'm asking you!$" - -gText_082B8E24:: @ 82B8E24 - .string "Oh, yeah! That's a solid reply!\n" - .string "Excellent, I might add!\p" - .string "So how about a first piece of advice\n" - .string "on the BATTLE TOWER?\p" - .string "If I were to go, what would be better?\n" - .string "Level 50 or Open Level?$" - -gText_082B8ED5:: @ 82B8ED5 - .string "Uh-huh, {STR_VAR_1} it is!\n" - .string "OK, A-OK!\l" - .string "I'll go show my mettle, like, jam!\p" - .string "All right, I'll look to you as my mentor!\n" - .string "Adios!$" - -gText_082B8F45:: @ 82B8F45 - .string "Oh, hey, {PLAYER}{KUN}, right?\n" - .string "The police were looking for you!\p" - .string "… … …\n" - .string "Of course I'm lying!\p" - .string "Me, I'm {STR_VAR_1}. Despite the way\n" - .string "I look, I'm the POKéMON CHAMPION!\l" - .string "…That's a lie, too!\p" - .string "This is no lie, though.\n" - .string "I'm not very good at battling.\p" - .string "So, how about you becoming my master\n" - .string "about all things POKéMON?$" - -gText_082B905F:: @ 82B905F - .string "If you're going to act cold like that,\n" - .string "I'll show you what I'll do!\p" - .string "Waaah! Waaah! Waaah!\n" - .string "Hiccup!\p" - .string "Hahaha, that was my FAKE TEARS!\p" - .string "Come on, will you please be\n" - .string "my POKéMON master?$" - -gText_082B910E:: @ 82B910E - .string "Yippee!\n" - .string "I'll buy you a boat for that!\p" - .string "Of course I'm lying again!\n" - .string "But… Thank you, master!\p" - .string "You know how there's Level 50 and\n" - .string "Open Level at the BATTLE TOWER?\p" - .string "I'm having trouble deciding which\n" - .string "level I should challenge…\p" - .string "Can you decide for me, master?$" - -gText_082B9204:: @ 82B9204 - .string "Okay, so {STR_VAR_1} is better!\n" - .string "I'll go to the other level, then!\p" - .string "Just kidding!\n" - .string "I'll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you'll keep teaching me!$" - -gText_082B929C:: @ 82B929C - .string "A-H-O-Y!\n" - .string "And that spells ahoy, and it means hi!\p" - .string "I'm {STR_VAR_1}, the rappin' SAILOR\n" - .string "am I!\p" - .string "Your turn now, tell me a little about\n" - .string "yourself, give it a try!\p" - .string "Uh-huh, uh-huh!\n" - .string "{PLAYER}{KUN}'s your name,\l" - .string "and POKéMON's your game!\p" - .string "And you're at a delicate age\n" - .string "when all the world's your stage!\p" - .string "Anyway, I just want to say,\n" - .string "that you're the tenth TRAINER\l" - .string "I've spoken to today.\p" - .string "Let's make that a celebration!\n" - .string "Become my mentor for commemoration!$" - -gText_082B9438:: @ 82B9438 - .string "But!\n" - .string "You have to work with me!\p" - .string "Don't be such a tease!\n" - .string "Become my mentor, please!$" - -gText_082B9488:: @ 82B9488 - .string "That's it!\n" - .string "{PLAYER}, you've got the spirit!\p" - .string "So here's my first question\n" - .string "that begs your suggestion!\p" - .string "It's about the BATTLE TOWER,\n" - .string "and it hinges on my power!\p" - .string "Level 50 and Open Level there be,\n" - .string "which is the one that's good for me?$" - -gText_082B9564:: @ 82B9564 - .string "Okay, {STR_VAR_1} it is, you say!\n" - .string "I'll go and take it on my way!\p" - .string "If it's advice I ever need,\n" - .string "{PLAYER}, your word I'll always heed!$" - -gText_082B95D8:: @ 82B95D8 - .string "Say, hey, aren't you {PLAYER}?\n" - .string "What should I do? Talk to you?\l" - .string "Why not? I'm already talking to you!\p" - .string "{PLAYER}, are you surprised at me?\n" - .string "I'd better tell you who I happen to be!\p" - .string "{STR_VAR_1} is what you can call me.\n" - .string "The brightest star in guitardom,\l" - .string "that's me!\p" - .string "Are you receiving me?\n" - .string "You are receiving me!\p" - .string "My luck's at its best,\n" - .string "I'll hit you with a request!\p" - .string "{PLAYER}, let me be your underling!\n" - .string "I want you to teach me everything!$" - -gText_082B9763:: @ 82B9763 - .string "You're turning me down, then?\n" - .string "I'll just have to ask you again!\p" - .string "{PLAYER}, I beg to be your underling!\n" - .string "I need you to teach me everything!$" - -gText_082B97E5:: @ 82B97E5 - .string "Lucky, yeah, woohoo!\n" - .string "Should I pop a question to you?\p" - .string "Since we're near the BATTLE TOWER,\n" - .string "how about a question about its power?\p" - .string "Of the choices you see,\n" - .string "which is the right one for me?$" - -gText_082B989A:: @ 82B989A - .string "If {STR_VAR_1} is what you suggest,\n" - .string "it must be the very best!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don't you forget about me.\p" - .string "See you again, my smart friend!$" - -gText_082B992D:: @ 82B992D - .string "Oh, hi! You there!\n" - .string "Can I get you to massage my shoulder?\p" - .string "…Yes, there! That's it!\n" - .string "Ouch, ouch! Oooh, that feels great!\p" - .string "My name's {STR_VAR_1}.\n" - .string "I take karate training, but my body's\l" - .string "not built to take the abuse…\p" - .string "I decided I'll battle POKéMON and\n" - .string "toughen myself up.\p" - .string "You're {PLAYER}{KUN}, aren't you?\n" - .string "The POKéMON LEAGUE CHAMP?\p" - .string "Listen, can I get you to give me\n" - .string "advice?$" - -gText_082B9A84:: @ 82B9A84 - .string "Oh, why?\p" - .string "I won't be a big bother, I promise!\n" - .string "Please?$" - -gText_082B9AB9:: @ 82B9AB9 - .string "Thank you. Mighty good of you!\n" - .string "…Cough! Cough!\p" - .string "Oogh, I have to toughen up quick…\p" - .string "I'll be heading off to the BATTLE TOWER\n" - .string "right away, but what would be better\l" - .string "for me? Level 50 or Open Level?$" - -gText_082B9B76:: @ 82B9B76 - .string "Hm, all right. That's {STR_VAR_1}.\n" - .string "I'll go there right away.\p" - .string "I hope I can keep hitting you up for\n" - .string "help--after all, you're my mentor!$" - -gText_082B9BF2:: @ 82B9BF2 - .string "Er… Um…\n" - .string "{PLAYER}{KUN}…?\p" - .string "Please, don't look at me that way.\n" - .string "You're making me all self-conscious.\p" - .string "I… I'm {STR_VAR_1}.\p" - .string "I'm really embarrassed to say this,\n" - .string "but I explore ancient ruins and such.\p" - .string "I'm even more embarrassed to admit\n" - .string "I'm interested in the BATTLE FRONTIER.\p" - .string "{PLAYER}{KUN}, you have a reputation as\n" - .string "a tough TRAINER…\p" - .string "It's hard for me to say this,\n" - .string "but I want to ask something.\p" - .string "Could you become my teacher and\n" - .string "give me advice?$" - -gText_082B9D83:: @ 82B9D83 - .string "Please don't brush me off like this!\n" - .string "I can't live with the humiliation.\p" - .string "Please become my teacher!\n" - .string "I need your advice!$" - -gText_082B9DF9:: @ 82B9DF9 - .string "Th-thank you…\p" - .string "But please don't look at me like that.\n" - .string "It makes me all flustered.\p" - .string "Please, answer me without looking\n" - .string "at my eyes.\p" - .string "At the BATTLE TOWER…\n" - .string "Which level should I attempt?$" - -gText_082B9EAA:: @ 82B9EAA - .string "Oh… Okay!\n" - .string "I'll try my hand at that.\p" - .string "I hope I can make a valiant challenge\n" - .string "without getting all flustered…\p" - .string "Thank you, {PLAYER}{KUN}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" - -gText_082B9F55:: @ 82B9F55 - .string "Hm? You appear to be {PLAYER}{KUN}…\n" - .string "But are you really real?\p" - .string "You may call me {STR_VAR_1}.\p" - .string "I have been toying with the idea of\n" - .string "apprenticing under a strong TRAINER.\p" - .string "So, I must say I'm lucky you came along!\n" - .string "…You really are {PLAYER}{KUN}, yes?\p" - .string "No, no, if you are real, it's fine.\n" - .string "I merely want you to recognize me\l" - .string "as your apprentice.$" - -gText_082BA084:: @ 82BA084 - .string "Oh?\n" - .string "But what would compel you to refuse?\p" - .string "I apologize for being skeptical about\n" - .string "your identity.\p" - .string "Please accept my apology and\n" - .string "accept me as your apprentice.$" - -gText_082BA11D:: @ 82BA11D - .string "You really are accepting me?\n" - .string "I don't wish to celebrate prematurely.\p" - .string "If it is true, I apologize.\n" - .string "But now, I need your advice.\p" - .string "If I were to enter the BATTLE TOWER,\n" - .string "what would be worthy of me?\l" - .string "Level 50 or Open Level?$" - -gText_082BA1F3:: @ 82BA1F3 - .string "{STR_VAR_1}?\n" - .string "Are you certain?\p" - .string "I see. If that's the case, that's fine.\n" - .string "I thank you for your time.\p" - .string "I realize I can annoy, but it delights\n" - .string "me that you have accepted me.\p" - .string "Let us meet again!$" - -gText_082BA2A3:: @ 82BA2A3 - .string "Sigh… Sob…\n" - .string "Oh, {PLAYER}!\p" - .string "I'm all tangled up in a dilemma\n" - .string "that I can't decide.\p" - .string "I can't decide what I should make\n" - .string "my {STR_VAR_1} hold.\p" - .string "Please tell me, {PLAYER}.\n" - .string "What item should I make it hold?$" - -gText_082BA34E:: @ 82BA34E - .string "Oh, really? I shouldn't make\n" - .string "my {STR_VAR_1} hold anything?$" - -gText_082BA380:: @ 82BA380 - .string "Oh, okay! I'm delighted it's settled!\n" - .string "Awesome! Wicked! Awoooh!\p" - .string "Thank you so much!$" - -gText_082BA3D2:: @ 82BA3D2 - .string "Oh, I'm so glad…\n" - .string "I think I have that {STR_VAR_1}, too.\p" - .string "I'm delighted it's settled!\n" - .string "Awesome! Wicked! Awoooh!\p" - .string "Thank you so much!$" - -gText_082BA448:: @ 82BA448 - .string "Waaaah! Please don't be mean!\p" - .string "That item {STR_VAR_1} was already\n" - .string "recommended to me before, sob…\p" - .string "Or do you mean I shouldn't make\n" - .string "my {STR_VAR_2} hold anything?$" - -gText_082BA4D3:: @ 82BA4D3 - .string "Yay! It's {PLAYER}!\n" - .string "Great! I wanted to ask you something!\p" - .string "Do you make your POKéMON hold items?\n" - .string "I want to make mine hold items, but…\p" - .string "What item would be good for\n" - .string "{STR_VAR_1} to hold?\p" - .string "What do you think?$" - -gText_082BA58C:: @ 82BA58C - .string "Huh? You mean my {STR_VAR_1} doesn't\n" - .string "have to hold anything?$" - -gText_082BA5BF:: @ 82BA5BF - .string "Oh, I get it! I'll do that!\n" - .string "Thanks for teaching me!$" - -gText_082BA5F3:: @ 82BA5F3 - .string "Oh, wow! One {STR_VAR_1}, huh?\n" - .string "Okay, I'll do that!\p" - .string "Thanks for teaching me!$" - -gText_082BA635:: @ 82BA635 - .string "Oh, uh, no, that's not what I meant.\n" - .string "I want to know about a different item\l" - .string "than the ones I already know.\p" - .string "Or do you mean that my POKéMON doesn't\n" - .string "have to hold anything this time?$" - -gText_082BA6E6:: @ 82BA6E6 - .string "{PLAYER}, hello!\n" - .string "It's about my {STR_VAR_1}…\p" - .string "I want to make it hold a good item.\n" - .string "What would be good for it?$" - -gText_082BA742:: @ 82BA742 - .string "Oh, then my {STR_VAR_1} doesn't have\n" - .string "to hold anything?$" - -gText_082BA770:: @ 82BA770 - .string "Okay, I got it!\n" - .string "See you again!$" - -gText_082BA78F:: @ 82BA78F - .string "Oh, the item {STR_VAR_1}?\n" - .string "Understood!\p" - .string "I'll do my best to find one!\n" - .string "See you again!$" - -gText_082BA7D8:: @ 82BA7D8 - .string "Somebody taught me about\n" - .string "the {STR_VAR_1} already.\p" - .string "I want my POKéMON to hold a different\n" - .string "kind of item.\p" - .string "Or do you think {STR_VAR_2} doesn't\n" - .string "have to hold anything?$" - -gText_082BA867:: @ 82BA867 - .string "Hello, {PLAYER}…\n" - .string "I'm sorry to disturb you, but I have\l" - .string "something else I wanted to ask you.\p" - .string "I don't think I'm good enough to win\n" - .string "matches on my own, so I'm thinking of\l" - .string "making my {STR_VAR_1} hold an item.\p" - .string "But I don't know what would be good.\p" - .string "{PLAYER}, please, could you decide\n" - .string "for me?$" - -gText_082BA96B:: @ 82BA96B - .string "A POKéMON belonging to someone like me\n" - .string "would be better off without an item?$" - -gText_082BA9B7:: @ 82BA9B7 - .string "I understand…\n" - .string "You're saying I shouldn't rely on items.\l" - .string "I'll do my best not to!\p" - .string "Thank you very much!$" - -gText_082BAA1B:: @ 82BAA1B - .string "The item {STR_VAR_1}, okay.\n" - .string "I'm not sure if I can get one…\l" - .string "No! I'll do my best to get it.\p" - .string "Thank you very much!$" - -gText_082BAA81:: @ 82BAA81 - .string "Oh, but…\n" - .string "I think I've heard about that before…\p" - .string "Is it maybe because I haven't handled\n" - .string "the item {STR_VAR_1} very well?\p" - .string "Or do you mean I shouldn't make\n" - .string "my {STR_VAR_2} hold anything?$" - -gText_082BAB22:: @ 82BAB22 - .string "Oh, {PLAYER}{KUN}.\n" - .string "There's something I wanted to ask you.\p" - .string "You know how you decided which\n" - .string "POKéMON I should have for me?\p" - .string "But I never asked you what item\n" - .string "it should be holding.\p" - .string "Since you already gave me advice,\n" - .string "how about seeing this to the end?\p" - .string "What would be good? I want to make\n" - .string "my {STR_VAR_1} hold something.$" - -gText_082BAC43:: @ 82BAC43 - .string "Oh! So my {STR_VAR_1} should do\n" - .string "the best it can empty-handed?$" - -gText_082BAC78:: @ 82BAC78 - .string "If you think that's best, I'll do that.\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{KUN}, I won't be so upset if\l" - .string "I lose.\p" - .string "Okay, I'll look to you for advice again.\n" - .string "Bye!$" - -gText_082BAD17:: @ 82BAD17 - .string "The item {STR_VAR_1}, huh?\n" - .string "Not bad. I'll use it!\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{KUN}, I won't be so upset if\l" - .string "I lose.\p" - .string "Okay, I'll look to you for advice again.\n" - .string "Bye!$" - -gText_082BADB6:: @ 82BADB6 - .string "Huh? What are you saying?\n" - .string "You told me about the {STR_VAR_1}\l" - .string "already before.\p" - .string "Or do you mean my {STR_VAR_2} should\n" - .string "do the best it can empty-handed?$" - -gText_082BAE36:: @ 82BAE36 - .string "Yo, {PLAYER}{KUN}!\p" - .string "We're both busy, but we seem to run\n" - .string "into each other often anyway!\p" - .string "Today I have to do some walking,\n" - .string "cleaning, and brushing.\p" - .string "I haven't even had the time to buy\n" - .string "my precious {STR_VAR_1} anything.\p" - .string "I don't have any time, so how about\n" - .string "giving me advice on what I should make\l" - .string "my {STR_VAR_1} hold?$" - -gText_082BAF4E:: @ 82BAF4E - .string "Oh, so me being a busy guy, you say\n" - .string "my {STR_VAR_1} doesn't need anything?$" - -gText_082BAF8F:: @ 82BAF8F - .string "Okay, gotcha.\n" - .string "I won't need any time for that.\p" - .string "Thanks today!\n" - .string "See you around!$" - -gText_082BAFDB:: @ 82BAFDB - .string "Okay, gotcha.\n" - .string "I'll find time somehow and find\l" - .string "that {STR_VAR_1} you recommended.\p" - .string "I'm glad I met a good mentor in you.\n" - .string "Thanks! See you around!$" - -gText_082BB05F:: @ 82BB05F - .string "Huh? I already know about\n" - .string "that {STR_VAR_1}.\p" - .string "Oh, right, I get it.\n" - .string "So me being a busy guy, you say\l" - .string "my {STR_VAR_2} doesn't need anything?$" - -gText_082BB0D4:: @ 82BB0D4 - .string "Hiya, {PLAYER}! It's me!\n" - .string "I need to tap your mind again today.\l" - .string "Please, I need your advice!\p" - .string "Drum roll, please!\n" - .string "The question I have is…\p" - .string "If I want to make my {STR_VAR_1} hold\n" - .string "an item, what should it be?$" - -gText_082BB18C:: @ 82BB18C - .string "Is that right? My {STR_VAR_1} doesn't\n" - .string "need to hold an item, you're saying.$" - -gText_082BB1CE:: @ 82BB1CE - .string "Okay, that's what I'll do!\p" - .string "I guess that's about all I wanted\n" - .string "to ask you today.\p" - .string "Let's meet here again, okay?\n" - .string "Thanks!$" - -gText_082BB242:: @ 82BB242 - .string "Uh-huh! One {STR_VAR_1}.\n" - .string "What a cool choice!\l" - .string "I'll definitely try that!\p" - .string "I guess that's about all I wanted\n" - .string "to ask you today.\p" - .string "Let's meet here again, okay?\n" - .string "Thanks!$" - -gText_082BB2D9:: @ 82BB2D9 - .string "Ahahah! That's silly!\n" - .string "You already told me about that\l" - .string "{STR_VAR_1} before!\p" - .string "Are you feeling okay, {PLAYER}?\p" - .string "Oh, wait! My {STR_VAR_2} doesn't\n" - .string "need to hold an item, you're saying.$" - -gText_082BB370:: @ 82BB370 - .string "Hello, {PLAYER}. I hope you've been\n" - .string "keeping well.\p" - .string "May I approach you for advice?\p" - .string "In a recent battle, my opponent\n" - .string "seemed to have given his POKéMON\l" - .string "an item to hold.\p" - .string "As a result, I was defeated…\p" - .string "I don't wish to be left behind.\n" - .string "I would like to make my {STR_VAR_1}\l" - .string "hold an item, too.\p" - .string "It would please me if you could decide\n" - .string "what would be right for my POKéMON…$" - -gText_082BB4C3:: @ 82BB4C3 - .string "In other words… My POKéMON has\n" - .string "no need to hold an item?$" - -gText_082BB4FB:: @ 82BB4FB - .string "I understand clearly now!\n" - .string "I will keep trying like this.\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" - -gText_082BB575:: @ 82BB575 - .string "One {STR_VAR_1} it is!\n" - .string "I will order it right away.\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" - -gText_082BB5E1:: @ 82BB5E1 - .string "You've already told me about that,\n" - .string "and I already have it.\p" - .string "Or are you saying… My POKéMON has\n" - .string "no need to hold an item?$" - -gText_082BB656:: @ 82BB656 - .string "Eek! {PLAYER}!\n" - .string "I… I'm overjoyed to see you again!\p" - .string "Oh-oh-oh! There's something I just\n" - .string "had to ask you, {PLAYER}!\p" - .string "Please decide what my {STR_VAR_1}\n" - .string "should be holding!$" - -gText_082BB6E5:: @ 82BB6E5 - .string "Oh, wow! I didn't expect that answer!\n" - .string "So, a hold item isn't necessary?$" - -gText_082BB72C:: @ 82BB72C - .string "Perfectly understood!\n" - .string "I'll keep at this without an item!\p" - .string "I hope you'll be willing to teach me\n" - .string "some more another time.$" - -gText_082BB7A2:: @ 82BB7A2 - .string "{STR_VAR_1}! I'll use that!\p" - .string "Um… Could it be, {PLAYER}, you also\n" - .string "make your POKéMON hold that item?\p" - .string "I'll be sure to get it!\n" - .string "I hope you'll be willing to teach me\l" - .string "some more another time.$" - -gText_082BB84A:: @ 82BB84A - .string "Oh? You recommended that\n" - .string "{STR_VAR_1} before, too.\p" - .string "Or is it the best thing to hold?\n" - .string "Or do you mean that my {STR_VAR_2}\l" - .string "doesn't need anything to hold?$" - -gText_082BB8CD:: @ 82BB8CD - .string "Hola!\n" - .string "My maestro, {PLAYER}{KUN}!\p" - .string "I want to hit you up for advice on\n" - .string "POKéMON tools.\p" - .string "What do you think would be good for\n" - .string "my {STR_VAR_1} to hold?\p" - .string "Don't be shy now.\n" - .string "Let's blurt it out!$" - -gText_082BB970:: @ 82BB970 - .string "Oh? So, you're saying my {STR_VAR_1}\n" - .string "can win without holding any item?$" - -gText_082BB9AE:: @ 82BB9AE - .string "Si, bueno!\n" - .string "I'll give it my best shot, like, slam!\p" - .string "All right, thanks, as always!\n" - .string "Adios!$" - -gText_082BBA05:: @ 82BBA05 - .string "Uh-huh, that's one {STR_VAR_1}?\n" - .string "Si, bueno!\l" - .string "I'll go find me one, like, bam!\p" - .string "All right, thanks, as always!\n" - .string "Adios!$" - -gText_082BBA6C:: @ 82BBA6C - .string "No, no! You already told me about\n" - .string "that {STR_VAR_1} thing before.\p" - .string "Oh, now wait just one minute here…\n" - .string "So, you're saying my {STR_VAR_2}\l" - .string "can win without holding any item?$" - -gText_082BBB01:: @ 82BBB01 - .string "{PLAYER}{KUN}, something unbelievable\n" - .string "has happened!\p" - .string "I woke up this morning, and my POKéMON\n" - .string "had 10 NUGGETS!\p" - .string "Of course I'm lying!\n" - .string "Wahahaha!\p" - .string "This is no lie, though.\n" - .string "I'm not very good at thinking about\l" - .string "what items POKéMON should hold.\p" - .string "So, how about deciding for me what\n" - .string "my {STR_VAR_1} should hold, master?$" - -gText_082BBC1C:: @ 82BBC1C - .string "What's that mean?\n" - .string "Don't make it hold anything?$" - -gText_082BBC4B:: @ 82BBC4B - .string "Okay, so it shouldn't hold anything.\n" - .string "Then, I'd better get something for it!\p" - .string "Just kidding!\n" - .string "I'll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you'll keep teaching me!$" - -gText_082BBCF6:: @ 82BBCF6 - .string "Okay, so it's one {STR_VAR_1}!\n" - .string "I'll make it hold anything but that!\p" - .string "Just kidding!\n" - .string "I'll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you'll keep teaching me!$" - -gText_082BBD90:: @ 82BBD90 - .string "Um, you told me about that before,\n" - .string "didn't you?\p" - .string "Isn't there something else?\p" - .string "Or do you mean, don't make\n" - .string "my {STR_VAR_2} hold anything?$" - -gText_082BBE0B:: @ 82BBE0B - .string "A-H-O-Y!\n" - .string "And that spells ahoy!\p" - .string "The rappin' SAILOR am I!\n" - .string "I present to you a question\l" - .string "that's pretty fly!\p" - .string "It's an item question\n" - .string "that begs your suggestion!\p" - .string "My {STR_VAR_1} needs an item to hold,\n" - .string "What should it be, if I may be bold?$" - -gText_082BBEE5:: @ 82BBEE5 - .string "Is that right?\n" - .string "My {STR_VAR_1} doesn't need to be\l" - .string "holding anything tight?$" - -gText_082BBF25:: @ 82BBF25 - .string "Okay, I hear you, sure I do!\n" - .string "My POKéMON will go empty-handed, too!\p" - .string "If it's advice I ever need,\n" - .string "{PLAYER}, your word I'll always heed!$" - -gText_082BBFA4:: @ 82BBFA4 - .string "Okay, one {STR_VAR_1},\n" - .string "that's what I'll use.\l" - .string "I was right to make you choose!\p" - .string "If it's advice I ever need,\n" - .string "{PLAYER}, your word I'll always heed!$" - -gText_082BC024:: @ 82BC024 - .string "Okay, one {STR_VAR_1}, you say?\n" - .string "You told me that the other day.\l" - .string "I need a new idea, a brand new way.\p" - .string "Or, what, is that right?\n" - .string "My POKéMON doesn't need to hold\l" - .string "anything tight?$" - -gText_082BC0C8:: @ 82BC0C8 - .string "Say, hey, {PLAYER}!\n" - .string "I found you again today!\p" - .string "What should I do? Get your advice?\n" - .string "Why not? I'm already talking to you!\p" - .string "{PLAYER}, are you getting sick of me?\n" - .string "Nah, no way, that can't be.\p" - .string "Will you hear me out?\n" - .string "I'm looking for advice--that's what\l" - .string "I'm talking about.\p" - .string "It's about a hold item for\n" - .string "my {STR_VAR_1} that'd be good.\l" - .string "My indecision is making me brood.$" - -gText_082BC213:: @ 82BC213 - .string "My {STR_VAR_1} needs nothing?\n" - .string "Doesn't need to hold anything?$" - -gText_082BC247:: @ 82BC247 - .string "If holding nothing is the best,\n" - .string "I'll do as you suggest!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don't you forget about me.\p" - .string "See you again, my smart friend!$" - -gText_082BC2DD:: @ 82BC2DD - .string "If holding that {STR_VAR_1} is\n" - .string "the best, I'll do as you suggest!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don't you forget about me.\p" - .string "See you again, my smart friend!$" - -gText_082BC373:: @ 82BC373 - .string "Haven't I heard about that\n" - .string "{STR_VAR_1} before?\l" - .string "I'm certain I have, that's for sure!\p" - .string "I need a new something!\n" - .string "Or, my {STR_VAR_2} needs nothing?\l" - .string "Doesn't need to hold anything?$" - -gText_082BC40E:: @ 82BC40E - .string "Gwah! Ouch! {PLAYER}{KUN}, my arm's broken!\n" - .string "Don't touch it, please!\p" - .string "I must've broken it while I was trying\n" - .string "out different hold items with my posse\l" - .string "of POKéMON.\p" - .string "So, things being this way,\n" - .string "I need you to decide for me.\p" - .string "{PLAYER}{KUN}, what do you think would be\n" - .string "good for my {STR_VAR_1} to hold?$" - -gText_082BC514:: @ 82BC514 - .string "Ouch…\p" - .string "So your suggestion is my {STR_VAR_1}\n" - .string "doesn't have to hold anything?$" - -gText_082BC555:: @ 82BC555 - .string "Hm, all right. That would be easier\n" - .string "for me, the way things are now.\p" - .string "I hope I can keep hitting you up\n" - .string "for help like this.$" - -gText_082BC5CE:: @ 82BC5CE - .string "Hm, all right. That's one {STR_VAR_1}.\n" - .string "My POKéMON's arm is fine, so I'll make\l" - .string "it hold that item right away.\p" - .string "I hope I can keep hitting you up\n" - .string "for help like this.$" - -gText_082BC666:: @ 82BC666 - .string "No, no, you told me about that\n" - .string "{STR_VAR_1} before, remember?\p" - .string "How about telling me something\n" - .string "even better?\p" - .string "Oh, wait a second.\n" - .string "So your suggestion is my {STR_VAR_2}\l" - .string "doesn't have to hold anything?$" - -gText_082BC714:: @ 82BC714 - .string "Er… Um…\n" - .string "{PLAYER}{KUN}…\p" - .string "Please, don't look at me that way.\n" - .string "My POKéMON don't have anything.\p" - .string "I… I'm really embarrassed about this,\n" - .string "but I really need your advice.\p" - .string "I can't decide what hold item would\n" - .string "make my {STR_VAR_1} strong.\p" - .string "{PLAYER}{KUN}, what do you think would\n" - .string "be good?$" - -gText_082BC808:: @ 82BC808 - .string "Oh… Then, you think it would be better\n" - .string "if my {STR_VAR_1} didn't have an item?$" - -gText_082BC84D:: @ 82BC84D - .string "Oh… Okay!\n" - .string "I'll go without an item.\p" - .string "This is nerve-racking, though.\n" - .string "Wouldn't it be too cool?\p" - .string "Thank you, {PLAYER}{KUN}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" - -gText_082BC8EA:: @ 82BC8EA - .string "Oh… Okay!\n" - .string "I'll go with that {STR_VAR_1}.\p" - .string "This is nerve-racking, though.\n" - .string "Wouldn't it be too cool?\p" - .string "Thank you, {PLAYER}{KUN}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" - -gText_082BC984:: @ 82BC984 - .string "B-but I already heard about that.\p" - .string "Please don't brush me off like this!\n" - .string "I can't live with the humiliation.\p" - .string "Oh… Am I jumping to conclusions?\n" - .string "Do you think it would be better if\l" - .string "my {STR_VAR_2} didn't have an item?$" - -gText_082BCA4D:: @ 82BCA4D - .string "Hm? You appear to be {PLAYER}{KUN}…\n" - .string "But are you really?\l" - .string "Perhaps you're a twin?\p" - .string "Oh, no, no, no, don't worry!\n" - .string "If you really are {PLAYER}, please\l" - .string "forget about my rudeness.\p" - .string "What I would like is some more of\n" - .string "your fine advice.\p" - .string "I have here my {STR_VAR_1} that I wish\n" - .string "to make hold a convenient item.\p" - .string "What would be worthy of it?$" - -gText_082BCB75:: @ 82BCB75 - .string "It's better if it held nothing?\n" - .string "Are you certain?$" - -gText_082BCBA6:: @ 82BCBA6 - .string "I see. If that's the case, that's fine.\n" - .string "I thank you for your time.\p" - .string "Let us meet again!$" - -gText_082BCBFC:: @ 82BCBFC - .string "One {STR_VAR_1}?\n" - .string "Are you certain?\p" - .string "I see. If that's the case, that's fine.\n" - .string "I thank you for your time.\p" - .string "I do hope my POKéMON will be able to\n" - .string "put it to good use.\p" - .string "Let us meet again!$" - -gText_082BCCA4:: @ 82BCCA4 - .string "No, no, wait a minute.\n" - .string "I believe you taught me that before.\p" - .string "I would like you to recommend\n" - .string "something different this time.\p" - .string "Perhaps you're suggesting that\n" - .string "my {STR_VAR_2} should hold nothing?\l" - .string "Are you certain?$" - -gText_082BCD68:: @ 82BCD68 - .string "Waah, {PLAYER}!\n" - .string "I have a dilemma, sob…\p" - .string "I want to begin battling other people,\n" - .string "but I don't know what to do.\p" - .string "How should I line up my POKéMON\n" - .string "so they'll be at their strongest?\p" - .string "Please tell me, {PLAYER}.\n" - .string "If you were me, which of these POKéMON\l" - .string "would you send out first?$" - -gText_082BCE64:: @ 82BCE64 - .string "My {STR_VAR_1} should go first?\n" - .string "Waaaaah!\p" - .string "Oh! I'm so sorry!\n" - .string "You've made me happy by choosing\l" - .string "my first POKéMON, and it's made me cry…\p" - .string "Thank you so much!$" - -gText_082BCEF2:: @ 82BCEF2 - .string "Yay! It's {PLAYER}!\n" - .string "Great! I wanted to ask you something!\p" - .string "Um, of my POKéMON, which do you\n" - .string "think should go out first?$" - -gText_082BCF61:: @ 82BCF61 - .string "My {STR_VAR_1}? That's true.\n" - .string "Okay, I'll do that!\p" - .string "Thanks for teaching me!$" - -gText_082BCFA1:: @ 82BCFA1 - .string "{PLAYER}, hello!\p" - .string "I think, in a battle, it's very important\n" - .string "which POKéMON comes out first.\p" - .string "Out of the POKéMON that I have,\n" - .string "which would be good to send out first?$" - -gText_082BD03C:: @ 82BD03C - .string "My {STR_VAR_1} goes first?\n" - .string "Okay, I got it!\p" - .string "See you again!$" - -gText_082BD06D:: @ 82BD06D - .string "Hello, {PLAYER}…\n" - .string "I'm sorry to disturb you again with\l" - .string "another question.\p" - .string "I have so little confidence, I don't\n" - .string "know what I'd do without you, {PLAYER}.\p" - .string "It may be a waste of time for me to\n" - .string "even worry about it, but I just can't\l" - .string "decide something…\p" - .string "Which of my POKéMON should I send\n" - .string "out first in a battle?$" - -gText_082BD18A:: @ 82BD18A - .string "My {STR_VAR_1}?\n" - .string "Understood!\p" - .string "I can't believe that you would bother\n" - .string "to answer my questions so often!\p" - .string "I'm so grateful that you would even\n" - .string "speak with me… Thank you!$" - -gText_082BD222:: @ 82BD222 - .string "Oh, {PLAYER}{KUN}! It's me!\n" - .string "I'm so glad to see you because I have\l" - .string "this little problem.\p" - .string "I can't decide how my POKéMON should\n" - .string "be lined up. Could you decide for me?\p" - .string "Oh, you don't need to decide the whole\n" - .string "party right now.\p" - .string "How about deciding just the first\n" - .string "POKéMON for me?$" - -gText_082BD325:: @ 82BD325 - .string "My {STR_VAR_1}? That's great!\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{KUN}, I won't be so upset if\l" - .string "I lose.\p" - .string "Okay, I'll look to you for advice again.\n" - .string "Bye!$" - -gText_082BD3B1:: @ 82BD3B1 - .string "Hi, my teacher {PLAYER}{KUN}!\n" - .string "I'm busy again today!\p" - .string "I have to do some cycling, shopping,\n" - .string "and humming.\p" - .string "I haven't even had the time to decide\n" - .string "how to line up my POKéMON team.\p" - .string "So, how about checking out my team?\n" - .string "Which one should go first?$" - -gText_082BD493:: @ 82BD493 - .string "Okay, gotcha.\n" - .string "I have enough time at least to put\l" - .string "my {STR_VAR_1} at the head of the line!\p" - .string "Whoops, my girlfriend's waiting!\n" - .string "Thanks! See you around!$" - -gText_082BD51C:: @ 82BD51C - .string "Yoohoo! Hiya, {PLAYER}!\n" - .string "You always walk around looking tough!\p" - .string "Listen, I need something from you\n" - .string "again! It's the usual thing!\p" - .string "Drum roll, please!\n" - .string "The question I have is about my team.\p" - .string "Which POKéMON of mine should be first\n" - .string "to go out in a battle?$" - -gText_082BD609:: @ 82BD609 - .string "Hmhm!\n" - .string "My {STR_VAR_1}, you say!\l" - .string "Thanks for a most cool answer!\p" - .string "I guess that's about all I wanted\n" - .string "to ask you today.\p" - .string "Let's meet here again, okay?\n" - .string "Thanks!$" - -gText_082BD697:: @ 82BD697 - .string "Thank you so much for stopping to\n" - .string "chat with me, {PLAYER}.\p" - .string "I know I'm taking advantage of your\n" - .string "kindness, but may I ask for advice?\p" - .string "I would like you to decide on the order\n" - .string "of my POKéMON team.\p" - .string "It would please me if you could decide\n" - .string "which POKéMON should come first.$" - -gText_082BD797:: @ 82BD797 - .string "My {STR_VAR_1} it is!\n" - .string "I will put it first right away!\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" - -gText_082BD806:: @ 82BD806 - .string "Eek! {PLAYER}!\n" - .string "I… I'm overjoyed to see you again!\p" - .string "My POKéMON have become much\n" - .string "stronger!\p" - .string "But I don't always win. It seems to\n" - .string "depend on which POKéMON goes first.\p" - .string "{PLAYER}, please, I need your help!\p" - .string "Please decide which of my POKéMON\n" - .string "should go out first!$" - -gText_082BD8F5:: @ 82BD8F5 - .string "Sigh… I'm overwhelmed with happiness…\p" - .string "It's like a dream having you decide\n" - .string "for me, {PLAYER}.\p" - .string "But perfectly understood!\n" - .string "I will go with my {STR_VAR_1} first!\p" - .string "I hope you'll be willing to teach me\n" - .string "some more another time.$" - -gText_082BD9BE:: @ 82BD9BE - .string "Hello, hello!\n" - .string "My mentor, {PLAYER}{KUN}!\l" - .string "Hit me with your sage advice today!\p" - .string "You see, I pulled together a team of\n" - .string "three POKéMON. So far so good.\p" - .string "But the team's battling order's not\n" - .string "settled yet.\p" - .string "This is where you come in, {PLAYER}{KUN}!\n" - .string "You decide which POKéMON leads off!\p" - .string "Don't be shy now.\n" - .string "Let's blurt it out!$" - -gText_082BDAE1:: @ 82BDAE1 - .string "Uh-huh, my {STR_VAR_1} leads off!\n" - .string "OK, A-OK!\l" - .string "I'll reorder the lineup, like, wham!\p" - .string "All right, thanks, as always!\n" - .string "Adios!$" - -gText_082BDB4E:: @ 82BDB4E - .string "{PLAYER}{KUN}, listen!\n" - .string "It's a crisis!\p" - .string "My POKéMON, all three of them, go into\n" - .string "battle at once!\p" - .string "Of course that's impossible!\n" - .string "Wahahaha!\p" - .string "This is no lie, though.\n" - .string "I'm not very good at thinking about\l" - .string "how I should line up my POKéMON.\p" - .string "So, how about deciding for me which\n" - .string "POKéMON should go first, master?$" - -gText_082BDC6B:: @ 82BDC6B - .string "Okay, so it's my {STR_VAR_1} you chose?\n" - .string "I'll let any but that one go first!\p" - .string "Just kidding!\n" - .string "I'll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you'll keep teaching me!$" - -gText_082BDD0D:: @ 82BDD0D - .string "A-H-O-Y!\n" - .string "And that spells ahoy!\p" - .string "The rappin' SAILOR am I!\n" - .string "I present to you a question\l" - .string "that's pretty fly!\p" - .string "It's a team lineup question\n" - .string "that begs your suggestion!\p" - .string "Out of this lot, which should go first\n" - .string "as the first on the spot?$" - -gText_082BDDEC:: @ 82BDDEC - .string "Okay, I hear you, sure I do!\n" - .string "I'll switch them up, that I'll do!\p" - .string "If it's advice I ever need,\n" - .string "{PLAYER}, your word I'll always heed!$" - -gText_082BDE68:: @ 82BDE68 - .string "Yahoo, {PLAYER}!\n" - .string "How do you do?\p" - .string "What should I do? Go ahead and ask?\n" - .string "Uh-huh, I have something to ask!\l" - .string "Are you receiving me?\l" - .string "You are receiving me!\p" - .string "You have to decide, which of my\n" - .string "POKéMON is the first to ride!\l" - .string "Into battle, I mean to say.$" - -gText_082BDF4D:: @ 82BDF4D - .string "My {STR_VAR_1}? Yes!\n" - .string "That'll do, there's no distress!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don't you forget about me.\p" - .string "See you again, my smart friend!$" - -gText_082BDFD8:: @ 82BDFD8 - .string "…Oof…ooch… {PLAYER}{KUN}…\n" - .string "My stomach's hurting all of a sudden…\p" - .string "…It's getting better now…\p" - .string "I must've worried myself sick racking\n" - .string "my brains on how I should line up\l" - .string "my posse of POKéMON.\p" - .string "So, things being this way,\n" - .string "I need you to decide for me.\p" - .string "{PLAYER}{KUN}, which of my POKéMON should\n" - .string "go first? So I'd win, I mean.$" - -gText_082BE0FD:: @ 82BE0FD - .string "Hm, all right.\n" - .string "My {STR_VAR_1} goes first.\p" - .string "I'll fix the lineup like that after\n" - .string "I have my supper.\p" - .string "I hope I can keep hitting you up\n" - .string "for help like this.$" - -gText_082BE189:: @ 82BE189 - .string "Er… Um…\n" - .string "{PLAYER}{KUN}?\p" - .string "Please, don't look at me that way.\n" - .string "You're making me feel all flustered.\p" - .string "Um…\n" - .string "I really need your advice.\p" - .string "It makes me bashful to say this,\n" - .string "but I chose my 3-POKéMON team.\l" - .string "I can't decide on the order, though.\p" - .string "Which POKéMON should I send out first\n" - .string "so I at least look capable?$" - -gText_082BE2A5:: @ 82BE2A5 - .string "Oh… Okay!\n" - .string "I'll lead with my {STR_VAR_1}.\p" - .string "I hope I can do my best without\n" - .string "getting all flustered.\p" - .string "Thank you, {PLAYER}{KUN}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" - -gText_082BE33E:: @ 82BE33E - .string "Hm? You appear to be {PLAYER}{KUN}…\n" - .string "But are you really?\l" - .string "Perhaps you're a clever look-alike?\p" - .string "Oh, no, no, no, don't worry!\n" - .string "If you really are {PLAYER}, please\l" - .string "forget about my rudeness.\p" - .string "What I would like is your fine advice.\p" - .string "I have here my POKéMON team.\n" - .string "I would like you to tell me which one\l" - .string "should go first in a battle.$" - -gText_082BE46C:: @ 82BE46C - .string "My {STR_VAR_1}…\n" - .string "You aren't pulling my leg?\p" - .string "I see. If that's the case, that's fine.\n" - .string "I thank you for your time.\p" - .string "I am as you see, but I shall do\n" - .string "my best.\p" - .string "Let us meet again!$" - -gText_082BE50D:: @ 82BE50D - .string "Snivel…\n" - .string "Oh, {PLAYER}!\p" - .string "What perfect timing!\n" - .string "There's something I just can't decide…\p" - .string "I can't decide which POKéMON I should\n" - .string "be using.\p" - .string "I can't decide between the POKéMON\n" - .string "{STR_VAR_1} and {STR_VAR_2}…\p" - .string "{PLAYER}, which do you think will give\n" - .string "even me a chance at winning?$" - -gText_082BE5F5:: @ 82BE5F5 - .string "Snivel… I… I understand!\n" - .string "Oh! I'm so sorry!\l" - .string "You've made me so happy, I'm crying…\p" - .string "I'll do my best to catch one\n" - .string "{STR_VAR_1}!\p" - .string "Thank you so much!$" - -gText_082BE679:: @ 82BE679 - .string "Yay! It's {PLAYER}!\n" - .string "Yay, you came at the right time, too!\l" - .string "I need your advice again!\p" - .string "Um, I'm all mixed up--should I use\n" - .string "my {STR_VAR_1} or {STR_VAR_2}…\p" - .string "Which do you think I should raise,\n" - .string "{PLAYER}?$" - -gText_082BE71E:: @ 82BE71E - .string "Oh, so my {STR_VAR_1} is better!\n" - .string "Okay, I'll do that!\p" - .string "Thanks for teaching me!$" - -gText_082BE762:: @ 82BE762 - .string "{PLAYER}, hello!\n" - .string "I have a question I wanted to ask.\p" - .string "I'm in a dilemma over whether I should\n" - .string "raise one {STR_VAR_1} or {STR_VAR_2}.\p" - .string "Which POKéMON do you think will\n" - .string "be stronger?$" - -gText_082BE7F8:: @ 82BE7F8 - .string "{STR_VAR_1} is your choice?\n" - .string "Okay, I got it!\p" - .string "I'll go catch a strong {STR_VAR_1}\n" - .string "right away!\p" - .string "See you again!$" - -gText_082BE850:: @ 82BE850 - .string "Hello, {PLAYER}…\p" - .string "Um, you've probably already forgotten\n" - .string "about someone like me…\p" - .string "…But that doesn't matter if you\n" - .string "could give me advice…\p" - .string "I can't decide on the one kind of\n" - .string "POKéMON I should raise…\p" - .string "I've narrowed the field to the POKéMON\n" - .string "{STR_VAR_1} and {STR_VAR_2}, but that's\l" - .string "where I became stuck…\p" - .string "{PLAYER}, you probably don't want to\n" - .string "bother, but please decide for me.$" - -gText_082BE99C:: @ 82BE99C - .string "But will a wild {STR_VAR_1} even pay\n" - .string "attention to me?\p" - .string "I will try!\p" - .string "But will I even be able to catch one…\n" - .string "No! I'll do my best!\p" - .string "Thank you!$" - -gText_082BEA1B:: @ 82BEA1B - .string "Oh, {PLAYER}{KUN}! I'm so glad to see you!\n" - .string "I was about to go looking for you!\p" - .string "Can you decide what kind of POKéMON\n" - .string "I should use?\p" - .string "For instance…\n" - .string "How about the POKéMON {STR_VAR_1}\l" - .string "and {STR_VAR_2}?\p" - .string "Which one do you think would be\n" - .string "better?$" - -gText_082BEAE9:: @ 82BEAE9 - .string "{STR_VAR_1}? That's great!\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{KUN}, I won't be so upset if\l" - .string "I lose.\p" - .string "Okay, I'll look to you for advice again.\n" - .string "Bye!$" - -gText_082BEB72:: @ 82BEB72 - .string "If it isn't {PLAYER}{KUN}! How's it going?\n" - .string "I'm busy again as always!\p" - .string "I want to do good with POKéMON, too,\n" - .string "but I haven't been able to decide\l" - .string "which POKéMON I should use.\p" - .string "You know how {STR_VAR_1} look strong?\n" - .string "But {STR_VAR_2} are tough to ignore.\p" - .string "{PLAYER}{KUN}, give me some of your good\n" - .string "advice! Which one'd be good for me?$" - -gText_082BEC8E:: @ 82BEC8E - .string "Okay, gotcha.\n" - .string "I'll find time somehow and catch me\l" - .string "that {STR_VAR_1} you recommended.\p" - .string "I'm glad I met a good mentor in you.\n" - .string "Thanks! See you around!$" - -gText_082BED16:: @ 82BED16 - .string "Oh!\n" - .string "Yay, it's {PLAYER}!\p" - .string "I didn't waste any time boasting to\n" - .string "my friends about meeting you!\p" - .string "I need to tap your mind again today.\n" - .string "It's an easy one for you!\p" - .string "Drum roll, please!\n" - .string "The question I have is…\p" - .string "If I were to raise a POKéMON,\n" - .string "and the choices were one {STR_VAR_1}\l" - .string "or {STR_VAR_2}, which should it be?$" - -gText_082BEE29:: @ 82BEE29 - .string "Ahhh!\n" - .string "{STR_VAR_1}, you say!\l" - .string "Thanks for a most cool answer!\p" - .string "I guess that's about all I wanted\n" - .string "to ask you today.\p" - .string "Let's meet here again, okay?\n" - .string "Thanks!$" - -gText_082BEEB4:: @ 82BEEB4 - .string "Oh, is it you, {PLAYER}?\n" - .string "I'm delighted to see you again!\p" - .string "Ever since I became your apprentice,\n" - .string "my confidence has been blooming.\p" - .string "I think I'm ready to raise a POKéMON\n" - .string "of my own!\p" - .string "{PLAYER}, may I impose on you to choose\n" - .string "which POKéMON I should raise?\p" - .string "The choices are the POKéMON\n" - .string "{STR_VAR_1} or {STR_VAR_2}…\l" - .string "Which POKéMON is right for me?$" - -gText_082BEFE2:: @ 82BEFE2 - .string "One {STR_VAR_1} it is!\n" - .string "I will find one right away!\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" - -gText_082BF04E:: @ 82BF04E - .string "Eek! {PLAYER}! I met you again!\n" - .string "I… I'm overjoyed!\p" - .string "Oh-oh-oh, I know!\n" - .string "I shouldn't pass up this opportunity!\p" - .string "May I ask a huge favor, {PLAYER}?\n" - .string "Please choose a POKéMON for me!\p" - .string "Please decide which would be better,\n" - .string "{STR_VAR_1} or {STR_VAR_2}!$" - -gText_082BF11D:: @ 82BF11D - .string "Wow! You decided for me!\n" - .string "One {STR_VAR_1} is what I'll raise to\l" - .string "the best of my ability.\p" - .string "I hope you'll be willing to teach me\n" - .string "some more another time.$" - -gText_082BF1A8:: @ 82BF1A8 - .string "Hey, hey!\n" - .string "My mentor, {PLAYER}{KUN}!\p" - .string "Hello, I've been looking for you\n" - .string "for some more of your sage advice!\p" - .string "Which kind of POKéMON would be right\n" - .string "for me, one {STR_VAR_1} or {STR_VAR_2}?\p" - .string "Don't be shy now.\n" - .string "Let's blurt it out!$" - -gText_082BF268:: @ 82BF268 - .string "Uh-huh, one {STR_VAR_1} it is!\n" - .string "OK, A-OK!\l" - .string "I'll get one in a BALL, like, cram!\p" - .string "All right, thanks, as always!\n" - .string "Adios!$" - -gText_082BF2D1:: @ 82BF2D1 - .string "{PLAYER}{KUN}, listen! Big news!\n" - .string "I caught a mirage POKéMON!\p" - .string "Of course I'm lying!\n" - .string "Wahahaha!\p" - .string "This is no lie, though.\n" - .string "I'm not very good at catching\l" - .string "POKéMON.\p" - .string "So, how about deciding for me which\n" - .string "kind of POKéMON I should catch,\l" - .string "master?\p" - .string "Which would be better?\n" - .string "{STR_VAR_1} or {STR_VAR_2}?$" - -gText_082BF3CF:: @ 82BF3CF - .string "Okay, so it's {STR_VAR_1} you chose?\n" - .string "I'll grab the other kind, then!\p" - .string "Just kidding!\n" - .string "I'll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you'll keep teaching me!$" - -gText_082BF46A:: @ 82BF46A - .string "A-H-O-Y!\n" - .string "And that spells ahoy!\p" - .string "The rappin' SAILOR am I!\n" - .string "Surely you remember who am I?\p" - .string "Today, I have a POKéMON question\n" - .string "that begs your suggestion!\p" - .string "I have the choice between this\n" - .string "{STR_VAR_1} and {STR_VAR_2}, you see.\l" - .string "Which is the one to catch for me?$" - -gText_082BF551:: @ 82BF551 - .string "{STR_VAR_1}, you say, hey, hey!\n" - .string "I'll go get me one right away!\p" - .string "If it's advice I ever need,\n" - .string "{PLAYER}, your word I'll always heed!$" - -gText_082BF5C3:: @ 82BF5C3 - .string "Oh, wow, if it isn't {PLAYER}!\p" - .string "What should I do? Get your advice?\n" - .string "Why not? I'm already talking to you!\p" - .string "It's been a long time. Let me break\n" - .string "the ice. I'm also looking for advice!\l" - .string "Are you receiving me?\l" - .string "You are receiving me!\p" - .string "My POKéMON--which should I use?\n" - .string "It's either {STR_VAR_1} or {STR_VAR_2}.\l" - .string "Which do you choose?$" - -gText_082BF6E5:: @ 82BF6E5 - .string "If that {STR_VAR_1} is the best,\n" - .string "I'll do as you suggest!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don't you forget about me.\p" - .string "See you again, my smart friend!$" - -gText_082BF773:: @ 82BF773 - .string "Oh, hi, {PLAYER}{KUN}…\n" - .string "I have this horrible headache…\p" - .string "I must've worried too much about\n" - .string "the kind of POKéMON I should raise.\p" - .string "So, things being this way,\n" - .string "I need you to decide for me.\p" - .string "{PLAYER}{KUN}, if I had to choose between\n" - .string "the POKéMON {STR_VAR_1} and\l" - .string "{STR_VAR_2}, which should it be?$" - -gText_082BF869:: @ 82BF869 - .string "Hm, one {STR_VAR_1}, all right.\n" - .string "I'll go look for one when I get better.\p" - .string "I hope I can keep hitting you up\n" - .string "for help like this.$" - -gText_082BF8DD:: @ 82BF8DD - .string "Er… Um…\n" - .string "{PLAYER}{KUN}…?\p" - .string "Please, don't look at me that way.\n" - .string "I'm getting all flustered…\l" - .string "I… I need your advice.\p" - .string "I… I'm really embarrassed, but I can't\n" - .string "decide which POKéMON to use.\p" - .string "If the choices were {STR_VAR_1} or\n" - .string "{STR_VAR_2}, which would be better?$" - -gText_082BF9BA:: @ 82BF9BA - .string "Oh… Okay!\n" - .string "I'll do my best with one {STR_VAR_1}.\p" - .string "I hope I can do my best without\n" - .string "getting all flustered.\p" - .string "Thank you, {PLAYER}{KUN}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" - -gText_082BFA5A:: @ 82BFA5A - .string "Hm? You appear to be {PLAYER}{KUN}…\n" - .string "But are you really real?\p" - .string "No, no, if you are real, it's fine.\n" - .string "Incidentally, I would like to obtain\l" - .string "your advice.\p" - .string "It's about the POKéMON I am to use.\p" - .string "If the choices are the POKéMON\n" - .string "{STR_VAR_1} and {STR_VAR_2}, which is\l" - .string "more worthy of me?$" - -gText_082BFB4E:: @ 82BFB4E - .string "{STR_VAR_1}?\n" - .string "Are you certain?\p" - .string "I see. If that's the case, that's fine.\n" - .string "I thank you for your time.\p" - .string "I do hope it is something even I can\n" - .string "handle with aplomb.\p" - .string "Let us meet again!$" - -gText_082BFBF2:: @ 82BFBF2 - .string "Waaah! Oh, {PLAYER}!\n" - .string "Snivel… Hiccup…\p" - .string "I have a dilemma!\n" - .string "I can't decide on a move for\l" - .string "my {STR_VAR_1}…\p" - .string "Please, please, {PLAYER}.\n" - .string "Can you decide for me?\p" - .string "For my {STR_VAR_1}, which move would\n" - .string "be the better choice: {STR_VAR_2}\l" - .string "or {STR_VAR_3}?$" - -gText_082BFCAE:: @ 82BFCAE - .string "{STR_VAR_1}?\n" - .string "Waaaaah!\p" - .string "Oh! I'm so sorry, {PLAYER}!\n" - .string "You've made me so happy by deciding\l" - .string "the move, I'm crying…\p" - .string "Snivel…\n" - .string "Thank you so much!$" - -gText_082BFD26:: @ 82BFD26 - .string "Yay! Hi, {PLAYER}!\n" - .string "I need your advice again!\p" - .string "I want to teach my {STR_VAR_1}\n" - .string "a cool move.\p" - .string "I like either of the moves\n" - .string "{STR_VAR_2} or {STR_VAR_3}.\l" - .string "What's your recommendation?$" - -gText_082BFDB1:: @ 82BFDB1 - .string "{STR_VAR_1} is better? I guess so!\n" - .string "Okay, I'll go with that!\p" - .string "If we meet here again, please teach\n" - .string "me something else, teacher!$" - -gText_082BFE24:: @ 82BFE24 - .string "{PLAYER}, hello!\n" - .string "It's about my {STR_VAR_1}, but I'm\l" - .string "worried about its moves.\p" - .string "You see, it's the moves {STR_VAR_2}\n" - .string "and {STR_VAR_3}.\p" - .string "Which is stronger and better for\n" - .string "my {STR_VAR_1}?$" - -gText_082BFEAD:: @ 82BFEAD - .string "{STR_VAR_1} is your choice?\n" - .string "Okay, I got it!\p" - .string "I'll go teach {STR_VAR_1} to\n" - .string "my POKéMON right away!\p" - .string "See you again!$" - -gText_082BFF0A:: @ 82BFF0A - .string "Ohhh, {PLAYER}…\n" - .string "I'm hopeless, no, really!\p" - .string "I've decided to raise a POKéMON,\n" - .string "but now I can't even decide what\l" - .string "move I should let it learn…\p" - .string "I know that it doesn't mean anything\n" - .string "to you, {PLAYER}.\p" - .string "But it means a lot to me…\p" - .string "Please, {PLAYER}, could you choose\n" - .string "a move for my {STR_VAR_1}?\p" - .string "If you could even choose between\n" - .string "{STR_VAR_2} and {STR_VAR_3}…$" - -gText_082C0032:: @ 82C0032 - .string "I understand!\p" - .string "But will it even be willing to learn\n" - .string "{STR_VAR_1} for me…\l" - .string "No! I'll do my best!\p" - .string "Thank you!$" - -gText_082C0090:: @ 82C0090 - .string "Oh, {PLAYER}{KUN}!\n" - .string "I was just hoping to see you, too!\p" - .string "I was wondering what move would\n" - .string "be suitable for my {STR_VAR_1}.\p" - .string "I can't decide, so can you decide\n" - .string "for me instead?\p" - .string "For instance… How about the moves\n" - .string "{STR_VAR_2} and {STR_VAR_3}?\l" - .string "Which one would be better?$" - -gText_082C016E:: @ 82C016E - .string "{STR_VAR_1}? That's great!\p" - .string "Knowing that you made the decision,\n" - .string "{PLAYER}{KUN}, I won't be so upset if\l" - .string "I lose.\p" - .string "Okay, I'll look to you for advice again.\n" - .string "Bye!$" - -gText_082C01F7:: @ 82C01F7 - .string "How could things be this busy?\n" - .string "Hey, if it isn't {PLAYER}{KUN}!\l" - .string "How's it going?\p" - .string "Since I got up this morning, I've done\n" - .string "my jogging, swimming, and cooking!\p" - .string "You wouldn't believe how busy I am!\p" - .string "I can't even decide what move\n" - .string "my {STR_VAR_1} should learn!\p" - .string "{STR_VAR_2} looks good, huh?\n" - .string "But {STR_VAR_3}'s also decent.\p" - .string "{PLAYER}{KUN}, give me some of your good\n" - .string "advice! Which move'd be good for me?$" - -gText_082C034C:: @ 82C034C - .string "Okay, gotcha.\n" - .string "I'll make room in my schedule and\l" - .string "teach that move.\p" - .string "I'm glad I met a good mentor in you.\n" - .string "Thanks! See you around!$" - -gText_082C03CA:: @ 82C03CA - .string "Oh! Lucky!\n" - .string "I met you again, {PLAYER}!\l" - .string "I need to tap your mind again today.\p" - .string "Drum roll, please!\n" - .string "The question I have is…\p" - .string "For my {STR_VAR_1}, which is the move\n" - .string "best suited, {STR_VAR_2} or\l" - .string "{STR_VAR_3}?$" - -gText_082C046E:: @ 82C046E - .string "Ahhh!\n" - .string "{STR_VAR_1}, you say!\l" - .string "Thanks for a most cool answer!\p" - .string "I guess that's about all I wanted\n" - .string "to ask you today.\p" - .string "Let's meet here again, okay?\n" - .string "Thanks!$" - -gText_082C04F9:: @ 82C04F9 - .string "Oh, hello, {PLAYER}.\n" - .string "I trust you've been well?\p" - .string "I have to seek your advice again.\n" - .string "It's about my dearest {STR_VAR_1}.\p" - .string "What would be the ideal move for\n" - .string "my lovable {STR_VAR_1}?\l" - .string "{STR_VAR_2} or {STR_VAR_3}?$" - -gText_082C0598:: @ 82C0598 - .string "{STR_VAR_1} it is!\n" - .string "I will teach that right away!\p" - .string "Thank you, {PLAYER}.\n" - .string "I hope I can count on you again.\l" - .string "Please take care!$" - -gText_082C0602:: @ 82C0602 - .string "Eek! {PLAYER}! I met you again!\n" - .string "I… I'm overjoyed!\p" - .string "Whenever I'm in need, you're always\n" - .string "there for me, {PLAYER}!\p" - .string "Today, I want you to recommend\n" - .string "a move for me!\p" - .string "Please choose a move for\n" - .string "my {STR_VAR_1}!\p" - .string "Which move would be better,\n" - .string "{STR_VAR_2} or {STR_VAR_3}?$" - -gText_082C06D8:: @ 82C06D8 - .string "Oh-oh-oh! Thank you!\n" - .string "{STR_VAR_1} is it!\l" - .string "Perfectly understood!\p" - .string "I hope you'll be willing to teach me\n" - .string "some more another time.$" - -gText_082C074A:: @ 82C074A - .string "Hola, {PLAYER}{KUN}, bueno!\n" - .string "I'm hoping for some more of\l" - .string "your sage advice today!\p" - .string "What would be the best move for\n" - .string "my {STR_VAR_1}?\p" - .string "It should be something that'll\n" - .string "let me win just like that!\p" - .string "Would it be {STR_VAR_2}?\n" - .string "Or {STR_VAR_3}?$" - -gText_082C0809:: @ 82C0809 - .string "Uh-huh, {STR_VAR_1} it is!\n" - .string "Si, bueno!\l" - .string "I'll get it taught, like, ka-blam!\p" - .string "All right, thanks, as always!\n" - .string "Adios!$" - -gText_082C086E:: @ 82C086E - .string "{PLAYER}{KUN}, it's completely wild!\p" - .string "My POKéMON!\n" - .string "It learned six moves!\p" - .string "Of course I'm lying!\n" - .string "Wahahaha!\p" - .string "This is no lie, though.\n" - .string "I'm not very good at choosing moves\l" - .string "for my POKéMON.\p" - .string "So, how about deciding for me which\n" - .string "kind of move I should teach?\p" - .string "{STR_VAR_2} or {STR_VAR_3}--which\n" - .string "would go with my {STR_VAR_1} best?$" - -gText_082C0982:: @ 82C0982 - .string "Okay, so it's {STR_VAR_1} you chose?\n" - .string "I'll choose another move, then!\p" - .string "Just kidding!\n" - .string "I'll obey your teaching, master!\p" - .string "Thanks, master!\n" - .string "I hope you'll keep teaching me!$" - -gText_082C0A1D:: @ 82C0A1D - .string "A-H-O-Y!\n" - .string "And that spells ahoy!\p" - .string "The rappin' SAILOR am I!\n" - .string "I'm always with it, don't ask me why.\p" - .string "Today, I have a move question\n" - .string "that begs your suggestion!\p" - .string "{STR_VAR_2} and {STR_VAR_3} are\n" - .string "the moves. What would be the best\l" - .string "for my {STR_VAR_1} so it grooves?$" - -gText_082C0AFD:: @ 82C0AFD - .string "{STR_VAR_1}, you say, hey, hey!\n" - .string "I'll go teach that right away!\p" - .string "If it's advice I ever need,\n" - .string "{PLAYER}, your word I'll always heed!$" - -gText_082C0B6F:: @ 82C0B6F - .string "Oh, yeahah, if it isn't {PLAYER}!\p" - .string "What should I do? Get your advice?\n" - .string "Why not? I'm already talking to you!\p" - .string "{PLAYER}, are you surprised by me?\n" - .string "I want your advice, can't you see?\p" - .string "Are you receiving me?\n" - .string "You are receiving me!\p" - .string "My {STR_VAR_1}--what should it use?\n" - .string "It's {STR_VAR_2} or {STR_VAR_3},\l" - .string "what do you choose?$" - -gText_082C0C7D:: @ 82C0C7D - .string "If that {STR_VAR_1} is the best,\n" - .string "I'll do as you suggest!\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don't you forget about me.\p" - .string "See you again, my smart friend!$" - -gText_082C0D0B:: @ 82C0D0B - .string "Gahack! Gaah! Oh, {PLAYER}{KUN}…\n" - .string "I have this lousy cold, I do…\p" - .string "I want to pick a move for my POKéMON,\n" - .string "but I'm not up to it…\p" - .string "So, things being this way,\n" - .string "I need you to decide for me.\p" - .string "{PLAYER}{KUN}, if I had to choose between\n" - .string "{STR_VAR_2} and {STR_VAR_3} for\l" - .string "my {STR_VAR_1}, which would it be?$" - -gText_082C0DFE:: @ 82C0DFE - .string "Hm, {STR_VAR_1}, all right. Cough!\n" - .string "I'll go teach it when I get better.\p" - .string "I hope I can keep hitting you up\n" - .string "for help like this.$" - -gText_082C0E71:: @ 82C0E71 - .string "Er… Um…\n" - .string "{PLAYER}{KUN}…?\p" - .string "Please, don't look at me that way.\n" - .string "I'm getting all flustered…\l" - .string "I… I need your advice.\p" - .string "I… I'm really embarrassed, but I can't\n" - .string "decide what move I should teach\l" - .string "my POKéMON.\p" - .string "It's for my {STR_VAR_1}.\n" - .string "If the choices were {STR_VAR_2} or\l" - .string "{STR_VAR_3}, which would be better?$" - -gText_082C0F6D:: @ 82C0F6D - .string "Oh… Okay!\n" - .string "I'll try that {STR_VAR_1}.\p" - .string "I hope I can teach that move…\n" - .string "This is so nerve-racking…\p" - .string "Thank you, {PLAYER}{KUN}.\n" - .string "If we meet again, I hope you will be\l" - .string "as helpful.$" - -gText_082C1003:: @ 82C1003 - .string "Hm? You appear to be {PLAYER}{KUN}…\n" - .string "But are you really real?\p" - .string "Perhaps you're one of those popular\n" - .string "mimics?\p" - .string "No, no, if you are real, it's fine.\n" - .string "No need to be upset, I assure you!\p" - .string "Incidentally, I would like to obtain\n" - .string "your advice.\p" - .string "It's about my {STR_VAR_1}.\p" - .string "Which move would be better for it to\n" - .string "use, {STR_VAR_2} or {STR_VAR_3}?$" - -gText_082C1122:: @ 82C1122 - .string "{STR_VAR_1}?\n" - .string "There's no question about that?\p" - .string "I see. If that's the case, that's fine.\n" - .string "I thank you for your time.\p" - .string "I do hope it is something even\n" - .string "my POKéMON can learn.\p" - .string "Let us meet again!$" - -gText_082C11D1:: @ 82C11D1 - .string "Oh… {PLAYER}?\n" - .string "It is {PLAYER}!\l" - .string "Oh! Sniff…sob… Please, listen!\p" - .string "I… When I battle, I get so nervous,\n" - .string "I can't help crying even if I win…\p" - .string "I wish I could say something cool\n" - .string "when I win…\p" - .string "Please, please, {PLAYER}!\n" - .string "Could you maybe teach me something\l" - .string "cool to say when I win so I don't cry?$" - -gText_082C12D5:: @ 82C12D5 - .string "{STR_VAR_1}\p" - .string "Awesome! Wicked! Awoooh!\n" - .string "It's really cool!\p" - .string "Oh… I'm sorry…\n" - .string "I'm so happy, I'm crying…\p" - .string "Snivel… {PLAYER}!\n" - .string "Thank you so much for everything!\p" - .string "I will battle the best I can for\n" - .string "your sake, {PLAYER}!\p" - .string "{PLAYER}…\n" - .string "Next time… We should battle!$" - -gText_082C13AB:: @ 82C13AB - .string "Yay! It's {PLAYER}! Hello!\n" - .string "I wanted to ask you something!\p" - .string "I want to say something cool when\n" - .string "I win a match.\p" - .string "Do you have a cool saying that\n" - .string "you could recommend?$" - -gText_082C1444:: @ 82C1444 - .string "{STR_VAR_1}\p" - .string "Oh, wow! That is so cool!\n" - .string "Okay, I'll say that!\p" - .string "Thanks for teaching me all this time!\n" - .string "I'm going to do the best I can\l" - .string "wherever I go from now on!\p" - .string "When we meet again, it'll be for\n" - .string "a battle!$" - -gText_082C1501:: @ 82C1501 - .string "{PLAYER}, hello!\p" - .string "My POKéMON and I are ready for\n" - .string "anything, except for one thing.\p" - .string "I think it would be good if I had\n" - .string "something to shout when I win.\p" - .string "Could you think up something good\n" - .string "to say?$" - -gText_082C15B6:: @ 82C15B6 - .string "{STR_VAR_1}\p" - .string "…Cool!\n" - .string "I will use that!\p" - .string "I'm going out to battle all over\n" - .string "the place.\p" - .string "Who knows, I may even get to battle\n" - .string "you one day, {PLAYER}.\p" - .string "Next time, let's meet at a place\n" - .string "of battle!$" - -gText_082C165E:: @ 82C165E - .string "Hello, {PLAYER}…\n" - .string "I'm sorry to bug you, but I'm hopeless…\p" - .string "Even when…\n" - .string "Even when I win, I don't have anything\l" - .string "special to say…\p" - .string "I know that it doesn't mean anything\n" - .string "to you, {PLAYER}.\p" - .string "But it means a lot to me…\p" - .string "Please, {PLAYER}, what should I say\n" - .string "if I win a battle?$" - -gText_082C174F:: @ 82C174F - .string "{STR_VAR_1}\p" - .string "That's inspired…\p" - .string "Uh… Is it okay for someone like me\n" - .string "to even say that?\p" - .string "No! I'll do my best!\p" - .string "{PLAYER}, thank you so much for\n" - .string "putting up with me for so long…\p" - .string "I promise to do my best from now on.\p" - .string "I'm sure you'll quickly forget about\n" - .string "someone like me, but let's meet\l" - .string "somewhere again!$" - -gText_082C1862:: @ 82C1862 - .string "Oh, {PLAYER}{KUN}.\n" - .string "There's something I want you to hear.\p" - .string "I know that I don't always sound\n" - .string "nice or polite…\p" - .string "When I win a battle, I think I come\n" - .string "across as being arrogant.\p" - .string "I don't want people to dislike me,\n" - .string "so I want to say something nice to\l" - .string "someone I beat.\p" - .string "But I can't think of anything good!\n" - .string "Could you think something up for me?$" - -gText_082C19A0:: @ 82C19A0 - .string "{STR_VAR_1}\p" - .string "Not bad!\n" - .string "Yup, that's what I'll go with!\p" - .string "I'm going to hit the road and do what\n" - .string "I can with what you taught me in\l" - .string "my head and heart.\p" - .string "I'm sorry that I've been so pushy\n" - .string "with you!\p" - .string "Next time, we battle, okay?\n" - .string "See you!$" - -gText_082C1A76:: @ 82C1A76 - .string "Oh, I can't get over how busy I am!\n" - .string "Oh, hey, I was looking for you, {PLAYER}{KUN}.\p" - .string "Are you well as usual?\n" - .string "Things haven't changed for me at all.\p" - .string "I've got running, fighting, and mapping\n" - .string "to do. Why am I so busy?\p" - .string "But even though I'm busy, it'd be rude\n" - .string "to just turn on my heels and walk away\l" - .string "from a win without saying a word.\p" - .string "So, what would be a cool saying to\n" - .string "underline my coolness when I'm done\l" - .string "and walking away? {PLAYER}{KUN}, help me!$" - -gText_082C1C16:: @ 82C1C16 - .string "{STR_VAR_1}\p" - .string "Okay, gotcha.\n" - .string "I can find time to say that!\p" - .string "Honestly, I'm glad I met a good mentor\n" - .string "like you.\p" - .string "I'm going to make time somehow so\n" - .string "I can get into battling.\p" - .string "Thanks for everything, {PLAYER}{KUN}!\n" - .string "We have to battle, you and me, one day!$" - -gText_082C1CF5:: @ 82C1CF5 - .string "I lucked out again!\n" - .string "{PLAYER}! Am I glad to see you!\l" - .string "Like usual, I need your advice!\p" - .string "Drum roll, please!\n" - .string "The last question I have is…\p" - .string "If I win a battle and want to end\n" - .string "it with a cool flourish, what\l" - .string "should I say?$" - -gText_082C1DC1:: @ 82C1DC1 - .string "{STR_VAR_1}\p" - .string "That… That's fabulous!\n" - .string "It's dignified and cool! I claim it!\p" - .string "…Listen, I think I'm getting decent\n" - .string "at this, huh?\p" - .string "So, I'm thinking of challenging other\n" - .string "TRAINERS from now on.\p" - .string "{PLAYER}, your advice really helped me.\p" - .string "Maybe one day, there'll be a time when\n" - .string "we battle!\p" - .string "Thank you for everything!$" - -gText_082C1EDC:: @ 82C1EDC - .string "Oh, {PLAYER}.\n" - .string "I'm so glad I met you!\p" - .string "I no longer have any concerns with\n" - .string "regard to my POKéMON.\p" - .string "It's myself that worries me…\p" - .string "Do you know how a TRAINER says\n" - .string "a few things upon winning a battle?\p" - .string "Definitely, I wish I could do that,\n" - .string "too!\p" - .string "Please, what should I say when\n" - .string "I win a battle?$" - -gText_082C1FEC:: @ 82C1FEC - .string "{STR_VAR_1}\p" - .string "Ah! That saying! It refreshes me\n" - .string "and makes me feel reborn!\p" - .string "I must use that right away!\p" - .string "And now, I must take my leave,\n" - .string "{PLAYER}…\p" - .string "I will go out to battle many others,\n" - .string "but never will I forget your teachings.\p" - .string "Perhaps one day…\n" - .string "Farewell!$" - -gText_082C20D1:: @ 82C20D1 - .string "Eek! I spotted {PLAYER}!\n" - .string "I… I'm overjoyed to see you!\p" - .string "Oh-oh-oh! There's something I just\n" - .string "had to ask you!\p" - .string "A little while ago, I won a battle.\n" - .string "That part was giddying!\p" - .string "But it made me so overjoyed that\n" - .string "I choked up and couldn't say a thing!\p" - .string "So now, {PLAYER}, please, I want you to\n" - .string "think up an exit line for when I win!$" - -gText_082C21FF:: @ 82C21FF - .string "{STR_VAR_1}\p" - .string "Waaaaah!\n" - .string "I'm going to say that?!\l" - .string "I… I'm delirious with joy!\p" - .string "Th-th-thank you!\n" - .string "I have nothing left to regret now!\p" - .string "I'm going to travel now and battle\n" - .string "all sorts of people.\p" - .string "Everything, I owe it to you, {PLAYER}.\n" - .string "Really, really, thank you!\p" - .string "I've got to go now, but let's meet\n" - .string "in battle one day!$" - -gText_082C231C:: @ 82C231C - .string "Hola, bueno!\n" - .string "{PLAYER}{KUN}!\p" - .string "You know, I'm getting the itch to roam\n" - .string "and battle where I may.\p" - .string "But before I do, I want your advice\n" - .string "once again, please!\p" - .string "If I were to win a battle, what would\n" - .string "be a good boast I could say to my\l" - .string "fallen TRAINER opponent?$" - -gText_082C2407:: @ 82C2407 - .string "{STR_VAR_1}\p" - .string "Uh-huh, that's sweet!\n" - .string "Si, bueno!\l" - .string "I'll try saying that, like, ham!\p" - .string "And now, it's time to say good-bye!\n" - .string "Thanks for all sorts of things!\p" - .string "Give me a battle one day, OK?\n" - .string "Adios!$" - -gText_082C24B5:: @ 82C24B5 - .string "{PLAYER}{KUN}, there's big trouble!\p" - .string "When I win a battle, I brag about it\n" - .string "for an hour at least!\p" - .string "Of course I'm lying!\n" - .string "Wahahaha!\p" - .string "This is no lie, though.\n" - .string "I'm not very good at chatting.\p" - .string "So, how about deciding for me what\n" - .string "I should say after winning a battle,\l" - .string "master?$" - -gText_082C25B1:: @ 82C25B1 - .string "{STR_VAR_1}\p" - .string "That's what I should say, huh?\n" - .string "Then, I'll stay away from that!\p" - .string "Just kidding!\n" - .string "I'll obey your teaching, master!\p" - .string "Thanks for teaching me all this time,\n" - .string "master!\p" - .string "I'm finally understanding what being\n" - .string "a TRAINER is about.\p" - .string "I'm going to go out and win battles\n" - .string "against any TRAINER.\p" - .string "Maybe it'll be you one day, master!\p" - .string "That's all!\n" - .string "Farewell, my master!$" - -gText_082C2707:: @ 82C2707 - .string "A-H-O-Y!\n" - .string "And that spells ahoy!\p" - .string "The rappin' SAILOR am I!\n" - .string "This will be my last question,\l" - .string "don't you cry!\p" - .string "It's a saying question\n" - .string "that begs your suggestion!\p" - .string "If I win a match, what can I say\n" - .string "in a real cool way?$" - -gText_082C27D4:: @ 82C27D4 - .string "{STR_VAR_1}\p" - .string "Perfect! That's what I'll use.\n" - .string "I was right to make you choose!\p" - .string "And now, I think it'd be best,\n" - .string "if I were to fly the nest!\p" - .string "Thanks for all you taught me.\n" - .string "I'll be off on a battle spree!\p" - .string "B-O-N-V-O-Y-A-G-E!\n" - .string "And that spells bon voyage,\l" - .string "to you this is my homage!$" - -gText_082C28D6:: @ 82C28D6 - .string "Oh, yeah, {PLAYER}!\n" - .string "I found you again today!\p" - .string "What should I do? Ask you again?\n" - .string "Why not? I'm already asking you!\p" - .string "Anyways, {PLAYER}…\n" - .string "Are you receiving me?\l" - .string "You are receiving me!\l" - .string "I need some more advice for me!\p" - .string "It's about what I should yell.\n" - .string "Something cool to holler when\l" - .string "a battle ends well.\p" - .string "Come on, I wanna hear you say it!$" - -gText_082C2A0B:: @ 82C2A0B - .string "{STR_VAR_1}\p" - .string "All right, all right!\n" - .string "I'll use that because it's so tight!\p" - .string "I'm out of things to ask you.\n" - .string "Waving bye is all that's left to do.\p" - .string "But maybe one day we'll meet, with one\n" - .string "destined to go down in defeat.\p" - .string "But, it really is time to say farewell.\p" - .string "Well, {PLAYER}, I have to roam free,\n" - .string "but don't you forget about me!\p" - .string "Take care, {PLAYER}!\n" - .string "Love ya!$" - -gText_082C2B50:: @ 82C2B50 - .string "{PLAYER}{KUN}, I'm finished…\n" - .string "My nose won't stop dripping…\p" - .string "I was trying to think up something\n" - .string "cool to say when I win a battle.\p" - .string "It inspired me so much, it made me cry,\n" - .string "and now my nose won't stop running…\p" - .string "So, things being this way,\n" - .string "I need you to decide for me, {PLAYER}{KUN}.\p" - .string "When I win a battle,\n" - .string "what should I say?$" - -gText_082C2C77:: @ 82C2C77 - .string "{STR_VAR_1}\p" - .string "… … …That's good.\n" - .string "No, it's awe inspiring!\l" - .string "It's bringing fresh tears to my eyes!\p" - .string "But in spite of my tears and runny\n" - .string "nose, I will use that saying!\p" - .string "I'm plumb out of things to ask you,\n" - .string "{PLAYER}{KUN}.\p" - .string "From now on, we're rivals!\n" - .string "Thanks for everything!$" - -gText_082C2D67:: @ 82C2D67 - .string "Er… Um…\n" - .string "{PLAYER}{KUN}…\p" - .string "Please, don't look at me that way.\n" - .string "You're making me all nervous.\p" - .string "I… I need your advice again.\n" - .string "I'll make it my last, though…\p" - .string "It's really embarrassing to ask,\n" - .string "but what if I win a battle?\l" - .string "What should I say?$" - -gText_082C2E41:: @ 82C2E41 - .string "{STR_VAR_1}\p" - .string "Oh… Okay!\n" - .string "I'll try to say that!\l" - .string "I might be too nervous to say it…\p" - .string "Thank you, {PLAYER}{KUN}.\n" - .string "I have to say good-bye now.\p" - .string "I'll obey all that you've taught me,\n" - .string "{PLAYER}{KUN}, and do the best I can.$" - -gText_082C2EF5:: @ 82C2EF5 - .string "Hm? You appear to be {PLAYER}{KUN}…\n" - .string "But are you really?\l" - .string "Perhaps a clever {PLAYER} DOLL?\p" - .string "Oh, no, no, no, don't worry!\n" - .string "If you really are real, please\l" - .string "forget about my rudeness.\p" - .string "No need to be so angry. All I wish for\n" - .string "is more of your fine advice.\p" - .string "It concerns a saying.\p" - .string "More precisely, what should I say\n" - .string "if I win a battle?$" - -gText_082C3023:: @ 82C3023 - .string "{STR_VAR_1}\p" - .string "… … … … … …\n" - .string "When I win a match…\p" - .string "{STR_VAR_1}\p" - .string "…Are you serious?\p" - .string "I see. If you are serious, that's fine.\n" - .string "I thank you for your time.\p" - .string "I do hope even I will be able to\n" - .string "put that saying to good use.\p" - .string "I seem to have run dry on what advice\n" - .string "I need.\p" - .string "I do believe it's high time I bid you\n" - .string "farewell and strike out on my own.\p" - .string "Thank you, my mentor!\n" - .string "I apologize for my skepticism!$" |