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-rw-r--r--data/scripts/maps/FallarborTown_BattleTentBattleRoom.inc268
1 files changed, 0 insertions, 268 deletions
diff --git a/data/scripts/maps/FallarborTown_BattleTentBattleRoom.inc b/data/scripts/maps/FallarborTown_BattleTentBattleRoom.inc
deleted file mode 100644
index e373ff5ad..000000000
--- a/data/scripts/maps/FallarborTown_BattleTentBattleRoom.inc
+++ /dev/null
@@ -1,268 +0,0 @@
-FallarborTown_BattleTentBattleRoom_MapScripts:: @ 8200899
- map_script 3, FallarborTown_BattleTentBattleRoom_MapScript1_2008A9
- map_script 2, FallarborTown_BattleTentBattleRoom_MapScript2_2008DD
- map_script 4, FallarborTown_BattleTentBattleRoom_MapScript2_200BB0
- .byte 0
-
-FallarborTown_BattleTentBattleRoom_MapScript1_2008A9: @ 82008A9
- call FallarborTown_BattleTentBattleRoom_EventScript_2008AF
- end
-
-FallarborTown_BattleTentBattleRoom_EventScript_2008AF:: @ 82008AF
- checkplayergender
- compare VAR_RESULT, 0
- goto_eq FallarborTown_BattleTentBattleRoom_EventScript_2008C7
- compare VAR_RESULT, 1
- goto_eq FallarborTown_BattleTentBattleRoom_EventScript_2008D2
- return
-
-FallarborTown_BattleTentBattleRoom_EventScript_2008C7:: @ 82008C7
- setvar VAR_OBJ_GFX_ID_1, 100
- setvar VAR_OBJ_GFX_ID_0, 100
- return
-
-FallarborTown_BattleTentBattleRoom_EventScript_2008D2:: @ 82008D2
- setvar VAR_OBJ_GFX_ID_1, 105
- setvar VAR_OBJ_GFX_ID_0, 105
- return
-
-FallarborTown_BattleTentBattleRoom_MapScript2_2008DD: @ 82008DD
- map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentBattleRoom_EventScript_2008E7
- .2byte 0
-
-FallarborTown_BattleTentBattleRoom_EventScript_2008E7:: @ 82008E7
- lockall
- showobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
- applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B8D
- waitmovement 0
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 2
- special sub_81A1780
- compare VAR_RESULT, 0
- goto_if 5, FallarborTown_BattleTentBattleRoom_EventScript_200B73
-
-FallarborTown_BattleTentBattleRoom_EventScript_20090F:: @ 820090F
- setvar VAR_0x8004, 3
- special sub_8161F74
- addobject 3
- applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_200B96
- waitmovement 0
- applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA3
- playse SE_W187
- waitse
- waitmovement 0
- msgbox FallarborTown_BattleTentBattleRoom_Text_257C93, 4
- setvar VAR_0x8004, 4
- special sub_81B99B4
- msgbox 0x2021fc4, 4
- waitmessage
- call FallarborTown_BattleTentBattleRoom_EventScript_257B6C
- switch VAR_RESULT
- case 1, FallarborTown_BattleTentBattleRoom_EventScript_20099C
- applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA3
- playse SE_W173
- waitse
- waitmovement 0
- setvar VAR_0x8004, 6
- special sub_81B9B80
- msgbox FallarborTown_BattleTentBattleRoom_Text_257CCE, 4
-
-FallarborTown_BattleTentBattleRoom_EventScript_20097E:: @ 820097E
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 4
- special sub_81A1780
- special LoadPlayerParty
- warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
- waitstate
-
-FallarborTown_BattleTentBattleRoom_EventScript_20099C:: @ 820099C
- applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA3
- playse SE_BAN
- waitse
- waitmovement 0
- msgbox FallarborTown_BattleTentBattleRoom_Text_257CB3, 4
- closemessage
-
-FallarborTown_BattleTentBattleRoom_EventScript_2009B3:: @ 82009B3
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 2
- special sub_81A1780
- addvar VAR_RESULT, 1
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 2
- copyvar VAR_0x8006, VAR_RESULT
- special sub_81A1780
- switch VAR_RESULT
- case 3, FallarborTown_BattleTentBattleRoom_EventScript_200AF3
- applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_200B9E
- waitmovement 0
- removeobject 3
- applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA6
- waitmovement 0
- applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B94
- waitmovement 0
- msgbox FallarborTown_BattleTentBattleRoom_Text_257CE9, 4
- special LoadPlayerParty
- special SavePlayerParty
- setvar VAR_0x8004, 3
- setvar VAR_0x8005, 3
- special sub_81A1780
- playfanfare MUS_ME_ASA
- waitfanfare
- special HealPlayerParty
-
-FallarborTown_BattleTentBattleRoom_EventScript_200A2A:: @ 8200A2A
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 2
- special sub_81A1780
- compare VAR_RESULT, 1
- call_if 1, FallarborTown_BattleTentBattleRoom_EventScript_200B43
- compare VAR_RESULT, 2
- call_if 1, FallarborTown_BattleTentBattleRoom_EventScript_200B4A
- multichoice 20, 6, 104, 1
- switch VAR_RESULT
- case 0, FallarborTown_BattleTentBattleRoom_EventScript_200AD8
- case 1, FallarborTown_BattleTentBattleRoom_EventScript_200A78
- case 2, FallarborTown_BattleTentBattleRoom_EventScript_200AA6
-
-FallarborTown_BattleTentBattleRoom_EventScript_200A78:: @ 8200A78
- msgbox FallarborTown_BattleTentBattleRoom_Text_257E6B, 5
- switch VAR_RESULT
- case 0, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
- case 1, FallarborTown_BattleTentBattleRoom_EventScript_200B51
- case 127, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
-
-FallarborTown_BattleTentBattleRoom_EventScript_200AA6:: @ 8200AA6
- message FallarborTown_BattleTentBattleRoom_Text_257E9E
- waitmessage
- multichoicedefault 20, 8, 94, 1, 0
- switch VAR_RESULT
- case 1, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
- case 0, FallarborTown_BattleTentBattleRoom_EventScript_20097E
- case 127, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
-
-FallarborTown_BattleTentBattleRoom_EventScript_200AD8:: @ 8200AD8
- closemessage
- applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BAB
- waitmovement 0
- applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B92
- waitmovement 0
- goto FallarborTown_BattleTentBattleRoom_EventScript_20090F
- waitstate
-
-FallarborTown_BattleTentBattleRoom_EventScript_200AF3:: @ 8200AF3
- delay 60
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 0
- setvar VAR_0x8006, 3
- special sub_81A1780
- special LoadPlayerParty
- warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
- waitstate
- setvar VAR_0x8004, 1
- setvar VAR_0x8005, 1
- special sub_81A5238
- compare VAR_RESULT, 9999
- goto_eq FallarborTown_BattleTentBattleRoom_EventScript_2009B3
- addvar VAR_RESULT, 1
- setvar VAR_0x8004, 2
- setvar VAR_0x8005, 1
- copyvar VAR_0x8006, VAR_RESULT
- special sub_81A5238
-
-FallarborTown_BattleTentBattleRoom_EventScript_200B43:: @ 8200B43
- message FallarborTown_BattleTentBattleRoom_Text_257D17
- waitmessage
- return
-
-FallarborTown_BattleTentBattleRoom_EventScript_200B4A:: @ 8200B4A
- message FallarborTown_BattleTentBattleRoom_Text_257D50
- waitmessage
- return
-
-FallarborTown_BattleTentBattleRoom_EventScript_200B51:: @ 8200B51
- message FallarborTown_BattleTentBattleRoom_Text_257EDB
- waitmessage
- setvar VAR_0x8004, 3
- setvar VAR_0x8005, 2
- special sub_81B9B80
- playse SE_SAVE
- waitse
- fadescreen 1
- setvar VAR_0x8004, 4
- special sub_81A1780
- end
-
-FallarborTown_BattleTentBattleRoom_EventScript_200B73:: @ 8200B73
- applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA6
- waitmovement 0
- applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B94
- waitmovement 0
- goto FallarborTown_BattleTentBattleRoom_EventScript_200A2A
- end
-
-FallarborTown_BattleTentBattleRoom_Movement_200B8D: @ 8200B8D
- walk_up
- walk_up
- walk_up
- walk_in_place_fastest_right
- step_end
-
-FallarborTown_BattleTentBattleRoom_Movement_200B92: @ 8200B92
- walk_in_place_fastest_right
- step_end
-
-FallarborTown_BattleTentBattleRoom_Movement_200B94: @ 8200B94
- walk_in_place_fastest_left
- step_end
-
-FallarborTown_BattleTentBattleRoom_Movement_200B96: @ 8200B96
- walk_down
- walk_down
- walk_down
- walk_down
- walk_in_place_fastest_left
- step_end
-
-FallarborTown_BattleTentBattleRoom_Movement_200B9C: @ 8200B9C
- walk_left
- step_end
-
-FallarborTown_BattleTentBattleRoom_Movement_200B9E: @ 8200B9E
- walk_up
- walk_up
- walk_up
- walk_up
- step_end
-
-FallarborTown_BattleTentBattleRoom_Movement_200BA3: @ 8200BA3
- disable_jump_landing_ground_effect
- jump_in_place_down
- step_end
-
-FallarborTown_BattleTentBattleRoom_Movement_200BA6: @ 8200BA6
- walk_down
- walk_down
- walk_down
- walk_in_place_fastest_right
- step_end
-
-FallarborTown_BattleTentBattleRoom_Movement_200BAB: @ 8200BAB
- walk_up
- walk_up
- walk_up
- walk_in_place_fastest_down
- step_end
-
-FallarborTown_BattleTentBattleRoom_MapScript2_200BB0: @ 8200BB0
- map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentBattleRoom_EventScript_200BBA
- .2byte 0
-
-FallarborTown_BattleTentBattleRoom_EventScript_200BBA:: @ 8200BBA
- hideobjectat 255, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
- hideobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
- removeobject 3
- setvar VAR_TEMP_1, 1
- end
-