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-rw-r--r--data/text/contest_strings.inc400
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diff --git a/data/text/contest_strings.inc b/data/text/contest_strings.inc
index 3cebef526..e57e76a52 100644
--- a/data/text/contest_strings.inc
+++ b/data/text/contest_strings.inc
@@ -1,725 +1,725 @@
@ Contest move effect descriptions
-gText_HighlyAppealingMove:: @ 827CB82
+gText_HighlyAppealingMove::
.string "A highly appealing move.$"
-gText_UserMoreEasilyStartled:: @ 827CB9B
+gText_UserMoreEasilyStartled::
.string "After this move, the user is\nmore easily startled.$"
-gText_GreatAppealButNoMoreToEnd:: @ 827CBCE
+gText_GreatAppealButNoMoreToEnd::
.string "Makes a great appeal, but\nallows no more to the end.$"
-gText_UsedRepeatedlyWithoutBoringJudge:: @ 827CC03
+gText_UsedRepeatedlyWithoutBoringJudge::
.string "Can be repeatedly used\nwithout boring the JUDGE.$"
-gText_AvoidStartledByOthersOnce:: @ 827CC34
+gText_AvoidStartledByOthersOnce::
.string "Can avoid being startled\nby others once.$"
-gText_AvoidStartledByOthers:: @ 827CC5D
+gText_AvoidStartledByOthers::
.string "Can avoid being startled\nby others.$"
-gText_AvoidStartledByOthersLittle:: @ 827CC81
+gText_AvoidStartledByOthersLittle::
.string "Can avoid being startled\nby others a little.$"
-gText_UserLessLikelyStartled:: @ 827CCAE
+gText_UserLessLikelyStartled::
.string "After this move, the user is\nless likely to be startled.$"
-gText_SlightlyStartleFrontMon:: @ 827CCE7
+gText_SlightlyStartleFrontMon::
.string "Slightly startles the\nPOKéMON in front.$"
-gText_SlightlyStartleAppealed:: @ 827CD0F
+gText_SlightlyStartleAppealed::
.string "Slightly startles those\nthat have made appeals.$"
-gText_StartleAppealedBeforeUser:: @ 827CD3F
+gText_StartleAppealedBeforeUser::
.string "Startles the POKéMON that\nappealed before the user.$"
-gText_StartleAllAppealed:: @ 827CD73
+gText_StartleAllAppealed::
.string "Startles all POKéMON that\nhave done their appeals.$"
-gText_BadlyStartleFrontMon:: @ 827CDA6
+gText_BadlyStartleFrontMon::
.string "Badly startles the\nPOKéMON in front.$"
-gText_BadlyStartleAppealed:: @ 827CDCB
+gText_BadlyStartleAppealed::
.string "Badly startles those that\nhave made appeals.$"
-gText_StartleAppealedBeforeUser2:: @ 827CDF8
+gText_StartleAppealedBeforeUser2::
.string "Startles the POKéMON that\nappealed before the user.$"
-gText_StartleAllAppealed2:: @ 827CE2C
+gText_StartleAllAppealed2::
.string "Startles all POKéMON that\nhave done their appeals.$"
-gText_ShiftJudgesAttentionFromOthers:: @ 827CE5F
+gText_ShiftJudgesAttentionFromOthers::
.string "Shifts the JUDGE's\nattention from others.$"
-gText_StartleMonHasJudgesAttention:: @ 827CE89
+gText_StartleMonHasJudgesAttention::
.string "Startles the POKéMON that\nhas the JUDGE's attention.$"
-gText_JamOthersMissesTurn:: @ 827CEBE
+gText_JamOthersMissesTurn::
.string "Jams the others, and misses\none turn of appeals.$"
-gText_StartleMonsMadeSameTypeAppeal:: @ 827CEEF
+gText_StartleMonsMadeSameTypeAppeal::
.string "Startles POKéMON that\nmade a same-type appeal.$"
-gText_BadlyStartleCoolAppeals:: @ 827CF1E
+gText_BadlyStartleCoolAppeals::
.string "Badly startles POKéMON\nthat made COOL appeals.$"
-gText_BadlyStartleBeautyAppeals:: @ 827CF4D
+gText_BadlyStartleBeautyAppeals::
.string "Badly startles POKéMON\nthat made BEAUTY appeals.$"
-gText_BadlyStartleCuteAppeals:: @ 827CF7E
+gText_BadlyStartleCuteAppeals::
.string "Badly startles POKéMON\nthat made CUTE appeals.$"
-gText_BadlyStartleSmartAppeals:: @ 827CFAD
+gText_BadlyStartleSmartAppeals::
.string "Badly startles POKéMON\nthat made SMART appeals.$"
-gText_BadlyStartleToughAppeals:: @ 827CFDD
+gText_BadlyStartleToughAppeals::
.string "Badly startles POKéMON\nthat made TOUGH appeals.$"
-gText_MakeMonAfterUserNervous:: @ 827D00D
+gText_MakeMonAfterUserNervous::
.string "Makes one POKéMON after\nthe user nervous.$"
-gText_MakeAllMonsAfterUserNervous:: @ 827D037
+gText_MakeAllMonsAfterUserNervous::
.string "Makes all POKéMON after\nthe user nervous.$"
-gText_WorsenConditionOfThoseMadeAppeals:: @ 827D061
+gText_WorsenConditionOfThoseMadeAppeals::
.string "Worsens the condition of\nthose that made appeals.$"
-gText_BadlyStartleMonsGoodCondition:: @ 827D093
+gText_BadlyStartleMonsGoodCondition::
.string "Badly startles POKéMON in\ngood condition.$"
-gText_AppealGreatIfPerformedFirst:: @ 827D0BD
+gText_AppealGreatIfPerformedFirst::
.string "The appeal works great if\nperformed first.$"
-gText_AppealGreatIfPerformedLast:: @ 827D0E8
+gText_AppealGreatIfPerformedLast::
.string "The appeal works great if\nperformed last.$"
-gText_AppealAsGoodAsThoseBeforeIt:: @ 827D112
+gText_AppealAsGoodAsThoseBeforeIt::
.string "Makes the appeal as good\nas those before it.$"
-gText_AppealAsGoodAsOneBeforeIt:: @ 827D13F
+gText_AppealAsGoodAsOneBeforeIt::
.string "Makes the appeal as good\nas the one before it.$"
-gText_AppealBetterLaterItsPerformed:: @ 827D16E
+gText_AppealBetterLaterItsPerformed::
.string "The appeal works better\nthe later it is performed.$"
-gText_AppealVariesDependingOnTiming:: @ 827D1A1
+gText_AppealVariesDependingOnTiming::
.string "The appeal's quality varies\ndepending on its timing.$"
-gText_WorksWellIfSameTypeAsBefore:: @ 827D1D6
+gText_WorksWellIfSameTypeAsBefore::
.string "Works well if it's the same\ntype as the one before.$"
-gText_WorksWellIfDifferentTypeAsBefore:: @ 827D20A
+gText_WorksWellIfDifferentTypeAsBefore::
.string "Works well if different in\ntype than the one before.$"
-gText_AffectedByAppealInFront:: @ 827D23F
+gText_AffectedByAppealInFront::
.string "Affected by how well the\nappeal in front goes.$"
-gText_UpsConditionHelpsPreventNervousness:: @ 827D26E
+gText_UpsConditionHelpsPreventNervousness::
.string "Ups the user's condition.\nHelps prevent nervousness.$"
-gText_AppealWorksWellIfConditionGood:: @ 827D2A3
+gText_AppealWorksWellIfConditionGood::
.string "The appeal works well if the\nuser's condition is good.$"
-gText_NextAppealMadeEarlier:: @ 827D2DA
+gText_NextAppealMadeEarlier::
.string "The next appeal can be\nmade earlier next turn.$"
-gText_NextAppealMadeLater:: @ 827D309
+gText_NextAppealMadeLater::
.string "The next appeal can be\nmade later next turn.$"
-gText_TurnOrderMoreEasilyScrambled:: @ 827D336
+gText_TurnOrderMoreEasilyScrambled::
.string "Makes the next turn's order\nmore easily scrambled.$"
-gText_ScrambleOrderOfNextAppeals:: @ 827D369
+gText_ScrambleOrderOfNextAppeals::
.string "Scrambles the order of\nappeals on the next turn.$"
-gText_AppealExcitesAudienceInAnyContest:: @ 827D39A
+gText_AppealExcitesAudienceInAnyContest::
.string "An appeal that excites the\naudience in any CONTEST.$"
-gText_BadlyStartlesMonsGoodAppeals:: @ 827D3CE
+gText_BadlyStartlesMonsGoodAppeals::
.string "Badly startles all POKéMON\nthat made good appeals.$"
-gText_AppealBestMoreCrowdExcited:: @ 827D401
+gText_AppealBestMoreCrowdExcited::
.string "The appeal works best the\nmore the crowd is excited.$"
-gText_TemporarilyStopCrowdExcited:: @ 827D436
+gText_TemporarilyStopCrowdExcited::
.string "Temporarily stops the\ncrowd from growing excited.$"
@ Unused move names
-gText_RainDance:: @ 827D468
+gText_RainDance::
.string "RAIN DANCE$"
-gText_Rage:: @ 827D473
+gText_Rage::
.string "RAGE$"
-gText_FocusEnergy:: @ 827D478
+gText_FocusEnergy::
.string "FOCUS ENERGY$"
-gText_Hypnosis:: @ 827D485
+gText_Hypnosis::
.string "HYPNOSIS$"
-gText_Softboiled:: @ 827D48E
+gText_Softboiled::
.string "SOFTBOILED$"
-gText_HornAttack:: @ 827D499
+gText_HornAttack::
.string "HORN ATTACK$"
-gText_SwordsDance:: @ 827D4A5
+gText_SwordsDance::
.string "SWORDS DANCE$"
-gText_Conversion:: @ 827D4B2
+gText_Conversion::
.string "CONVERSION$"
-gText_SunnyDay:: @ 827D4BD
+gText_SunnyDay::
.string "SUNNY DAY$"
-gText_Rest2:: @ 827D4C7
+gText_Rest2::
.string "REST$"
-gText_Vicegrip:: @ 827D4CC
+gText_Vicegrip::
.string "VICEGRIP$"
-gText_DefenseCurl:: @ 827D4D5
+gText_DefenseCurl::
.string "DEFENSE CURL$"
-gText_LockOn:: @ 827D4E2
+gText_LockOn::
.string "LOCK-ON$"
@ Contest type names
-gContestMoveTypeCoolText:: @ 827D4EA
+gContestMoveTypeCoolText::
.string "COOL$"
-gContestMoveTypeBeautyText:: @ 827D4EF
+gContestMoveTypeBeautyText::
.string "BEAUTY$"
-gContestMoveTypeCuteText:: @ 827D4F6
+gContestMoveTypeCuteText::
.string "CUTE$"
-gContestMoveTypeSmartText:: @ 827D4FB
+gContestMoveTypeSmartText::
.string "SMART$"
-gContestMoveTypeToughText:: @ 827D501
+gContestMoveTypeToughText::
.string "TOUGH$"
-gText_AppealNumWhichMoveWillBePlayed:: @ 827D507
+gText_AppealNumWhichMoveWillBePlayed::
.string "Appeal no. {STR_VAR_1}!\n"
.string "Which move will be played?$"
-gText_AppealNumButItCantParticipate:: @ 827D531
+gText_AppealNumButItCantParticipate::
.string "Appeal no. {STR_VAR_1}!\n"
.string "But it can't participate!$"
-gText_MonAppealedWithMove:: @ 827D55A
+gText_MonAppealedWithMove::
.string "{STR_VAR_1} appealed with\n"
.string "{STR_VAR_2}!$"
-gText_MonWasWatchingOthers:: @ 827D56F
+gText_MonWasWatchingOthers::
.string "{STR_VAR_1} was watching\n"
.string "the others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_AllOutOfAppealTime:: @ 827D597
+gText_AllOutOfAppealTime::
.string "We're all out of\n"
.string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
@ Unused appeal result texts
-gText_ButAppealWasJammed:: @ 827D5C1
+gText_ButAppealWasJammed::
.string "But the appeal was\n"
.string "jammed.$"
-gText_FollowedAnotherMonsLead:: @ 827D5DC
+gText_FollowedAnotherMonsLead::
.string "It followed another\n"
.string "POKéMON's lead.$"
-gText_ButItMessedUp:: @ 827D600
+gText_ButItMessedUp::
.string "But it messed up.$"
-gText_WentBetterThanUsual:: @ 827D612
+gText_WentBetterThanUsual::
.string "It went better than\n"
.string "usual.$"
-gText_JudgeLookedAwayForSomeReason:: @ 827D62D
+gText_JudgeLookedAwayForSomeReason::
.string "The JUDGE looked away\n"
.string "for some reason.$"
-gText_WorkedHardToBuildOnPastMistakes:: @ 827D654
+gText_WorkedHardToBuildOnPastMistakes::
.string "It worked hard to build on\n"
.string "past mistakes.$"
-gText_CantMakeAnyMoreMoves:: @ 827D67E
+gText_CantMakeAnyMoreMoves::
.string "It can't make any more\n"
.string "moves.$"
-gText_WorkedFrighteninglyWell:: @ 827D69C
+gText_WorkedFrighteninglyWell::
.string "It worked frighteningly\n"
.string "well.$"
-gText_WorkedHardAsStandoutMon:: @ 827D6BA
+gText_WorkedHardAsStandoutMon::
.string "It worked as hard as the\n"
.string "standout POKéMON.$"
-gText_JudgedLookedOnExpectantly:: @ 827D6E5
+gText_JudgedLookedOnExpectantly::
.string "The JUDGE looked on\n"
.string "expectantly.$"
-gText_WorkedRatherWell:: @ 827D706
+gText_WorkedRatherWell::
.string "It worked rather well.$"
-gText_WorkedLittleBetterThanUsual:: @ 827D71D
+gText_WorkedLittleBetterThanUsual::
.string "It worked a little better\n"
.string "than usual.$"
@ Round result texts
-gText_MonFailedToStandOutAtAll:: @ 827D743
+gText_MonFailedToStandOutAtAll::
.string "{STR_VAR_1} failed to\n"
.string "stand out at all…{PAUSE_UNTIL_PRESS}$"
-gText_MonDidntStandOutVeryMuch:: @ 827D764
+gText_MonDidntStandOutVeryMuch::
.string "{STR_VAR_1} didn't stand\n"
.string "out very much…{PAUSE_UNTIL_PRESS}$"
-gText_MonCaughtALittleAttention:: @ 827D785
+gText_MonCaughtALittleAttention::
.string "{STR_VAR_1} caught a\n"
.string "little attention.{PAUSE_UNTIL_PRESS}$"
-gText_MonAttractedALotOfAttention:: @ 827D7A5
+gText_MonAttractedALotOfAttention::
.string "{STR_VAR_1} attracted a\n"
.string "lot of attention.{PAUSE_UNTIL_PRESS}$"
-gText_MonCommandedTotalAttention:: @ 827D7C8
+gText_MonCommandedTotalAttention::
.string "{STR_VAR_1} commanded\n"
.string "total attention.{PAUSE_UNTIL_PRESS}$"
-gText_MonHasntMadeItsAppeal:: @ 827D7E8
+gText_MonHasntMadeItsAppeal::
.string "{STR_VAR_1} hasn't made\n"
.string "its appeal.{PAUSE_UNTIL_PRESS}$"
@ Unused
-gText_AnticipationSwelledForMonsAppealNext2:: @ 827D805
+gText_AnticipationSwelledForMonsAppealNext2::
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}'s appeal next.$"
-gText_EmptyContestString:: @ 827D830
+gText_EmptyContestString::
.string "$"
-gText_JudgesViewsOnMonHeldFirm:: @ 827D831
+gText_JudgesViewsOnMonHeldFirm::
.string "The JUDGE 's views on\n"
.string "{STR_VAR_1} held firm.$"
-gText_MonsXChangedPerceptions:: @ 827D855
+gText_MonsXChangedPerceptions::
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "changed perceptions.$"
-gText_MonsAppealEffectWoreOff:: @ 827D872
+gText_MonsAppealEffectWoreOff::
.string "{STR_VAR_1}'s appeal\n"
.string "effect wore off.$"
-gText_SpecialAppealsEffectWoreOff:: @ 827D88F
+gText_SpecialAppealsEffectWoreOff::
.string "The special appeal's\n"
.string "effect wore off.$"
-gText_EveryonesAppealsMadeToLookSame:: @ 827D8B5
+gText_EveryonesAppealsMadeToLookSame::
.string "Everyone's appeals were\n"
.string "made to look the same.$"
-gText_CheapenedMonsAppeal:: @ 827D8E4
+gText_CheapenedMonsAppeal::
.string "It cheapened\n"
.string "{STR_VAR_2}'s appeal.$"
-gText_CheapenedAppealOfThoseAhead:: @ 827D8FE
+gText_CheapenedAppealOfThoseAhead::
.string "It cheapened the appeal\n"
.string "of those ahead.$"
-gText_StoleAttentionAwayFromMon:: @ 827D926
+gText_StoleAttentionAwayFromMon::
.string "It stole attention away\n"
.string "from {STR_VAR_2}.$"
-gText_CheapenedMonsAppeal2:: @ 827D947
+gText_CheapenedMonsAppeal2::
.string "It cheapened\n"
.string "{STR_VAR_2}'s appeal.$"
-gText_SeverelyCheapenedOtherAppeals:: @ 827D961
+gText_SeverelyCheapenedOtherAppeals::
.string "It severely cheapened\n"
.string "other appeals.$"
-gText_AnticipationSwelledForMonsAppealNext:: @ 827D986
+gText_AnticipationSwelledForMonsAppealNext::
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}'s appeal next.$"
-gText_CheapenedAppealOfThoseAhead2:: @ 827D9B1
+gText_CheapenedAppealOfThoseAhead2::
.string "It cheapened the appeal\n"
.string "of those ahead.$"
-gText_CheapenedJudgesFavoriteAppeal:: @ 827D9D9
+gText_CheapenedJudgesFavoriteAppeal::
.string "It cheapened the JUDGE's\n"
.string "favorite appeal.$"
-gText_AppealsOfOthersCheapenedByHalf:: @ 827DA03
+gText_AppealsOfOthersCheapenedByHalf::
.string "The appeals of others\n"
.string "were cheapened by half.$"
-gText_StoodOutToMakeUpForBeingJammed:: @ 827DA31
+gText_StoodOutToMakeUpForBeingJammed::
.string "It stood out to make up\n"
.string "for being jammed.$"
-gText_CantParticipateInAppealsAnyMore:: @ 827DA5B
+gText_CantParticipateInAppealsAnyMore::
.string "It can't participate in\n"
.string "appeals any more.$"
-gText_TouchedJudgeForFantasticAppeal:: @ 827DA85
+gText_TouchedJudgeForFantasticAppeal::
.string "It touched the JUDGE for\n"
.string "a fantastic appeal.$"
-gText_AnticipationRoseForUpcomingAppeals:: @ 827DAB2
+gText_AnticipationRoseForUpcomingAppeals::
.string "Anticipation rose for\n"
.string "upcoming appeals.$"
-gText_StoodOutAsMuchAsSpecialAppeals:: @ 827DADA
+gText_StoodOutAsMuchAsSpecialAppeals::
.string "It stood out as much as\n"
.string "special appeals.$"
-gText_StoodOutAsMuchAsMon:: @ 827DB03
+gText_StoodOutAsMuchAsMon::
.string "It stood out as much as\n"
.string "{STR_VAR_1}.$"
-gText_JammedAppealsMadeEvenLessNoticeable:: @ 827DB1F
+gText_JammedAppealsMadeEvenLessNoticeable::
.string "Jammed appeals were made\n"
.string "even less noticeable.$"
-gText_EveryonesAppealsMadeSame:: @ 827DB4E
+gText_EveryonesAppealsMadeSame::
.string "Everyone's appeals were\n"
.string "made the same.$"
@ Appeal result texts
-gText_BecameMoreConsciousOfOtherMons:: @ 827DB75
+gText_BecameMoreConsciousOfOtherMons::
.string "It became more conscious\n"
.string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonCantMakeAnAppealAfterThis:: @ 827DBB0
+gText_MonCantMakeAnAppealAfterThis::
.string "{STR_VAR_1} can't make an\n"
.string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_SettledDownJustLittleBit:: @ 827DBE0
+gText_SettledDownJustLittleBit::
.string "It settled down just a\n"
.string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_BecameObliviousToOtherMons:: @ 827DC0F
+gText_BecameObliviousToOtherMons::
.string "It became oblivious to\n"
.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_BecameLessAwareOfOtherMons:: @ 827DC45
+gText_BecameLessAwareOfOtherMons::
.string "It became less aware of\n"
.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_StoppedCaringAboutOtherMons:: @ 827DC7C
+gText_StoppedCaringAboutOtherMons::
.string "It stopped caring about\n"
.string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_TriedToStartleOtherMons:: @ 827DCB4
+gText_TriedToStartleOtherMons::
.string "It tried to startle the\n"
.string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_TriedToDazzleOthers:: @ 827DCE7
+gText_TriedToDazzleOthers::
.string "It tried to dazzle the\n"
.string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_JudgeLookedAwayFromMon:: @ 827DD12
+gText_JudgeLookedAwayFromMon::
.string "The JUDGE looked away\n"
.string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_TriedToUnnerveNextMon:: @ 827DD3D
+gText_TriedToUnnerveNextMon::
.string "It tried to unnerve the\n"
.string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonBecameNervous:: @ 827DD6F
+gText_MonBecameNervous::
.string "{STR_VAR_1} became\n"
.string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_AppealTriedToUnnerveWaitingMons:: @ 827DD8E
+gText_AppealTriedToUnnerveWaitingMons::
.string "The appeal tried to\n"
.string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_TauntedMonsDoingWell:: @ 827DDC7
+gText_TauntedMonsDoingWell::
.string "It taunted POKéMON\n"
.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonRegainedItsForm:: @ 827DDF2
+gText_MonRegainedItsForm::
.string "{STR_VAR_1} regained its\n"
.string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_TriedToJamMonDoingWell:: @ 827DE14
+gText_TriedToJamMonDoingWell::
.string "It tried to jam POKéMON\n"
.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_StandoutMonHustledEvenMore:: @ 827DE44
+gText_StandoutMonHustledEvenMore::
.string "The standout {STR_VAR_1}\n"
.string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_LargelyUnnoticedMonWorkedHard:: @ 827DE73
+gText_LargelyUnnoticedMonWorkedHard::
.string "The largely unnoticed\n"
.string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_WorkedAsMuchAsMonBefore:: @ 827DEA5
+gText_WorkedAsMuchAsMonBefore::
.string "It worked as much as\n"
.string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonsAppealDidNotGoWell:: @ 827DED9
+gText_MonsAppealDidNotGoWell::
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_WorkedAsMuchAsPrecedingMon:: @ 827DF02
+gText_WorkedAsMuchAsPrecedingMon::
.string "It worked as much as the\n"
.string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonsAppealDidNotGoWell2:: @ 827DF3A
+gText_MonsAppealDidNotGoWell2::
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonsAppealDidNotGoWell3:: @ 827DF63
+gText_MonsAppealDidNotGoWell3::
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonsAppealWentSlightlyWell:: @ 827DF8C
+gText_MonsAppealWentSlightlyWell::
.string "{STR_VAR_1}'s appeal\n"
.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonsAppealWentPrettyWell:: @ 827DFB8
+gText_MonsAppealWentPrettyWell::
.string "{STR_VAR_1}'s appeal\n"
.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonsAppealWentExcellently:: @ 827DFE2
+gText_MonsAppealWentExcellently::
.string "{STR_VAR_1}'s appeal\n"
.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonsAppealWasDud:: @ 827E00C
+gText_MonsAppealWasDud::
.string "{STR_VAR_1}'s appeal was\n"
.string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonsAppealDidNotWorkVeryWell:: @ 827E02F
+gText_MonsAppealDidNotWorkVeryWell::
.string "{STR_VAR_1}'s appeal did\n"
.string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonsAppealWentSlightlyWell2:: @ 827E05F
+gText_MonsAppealWentSlightlyWell2::
.string "{STR_VAR_1}'s appeal\n"
.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonsAppealWentPrettyWell2:: @ 827E08B
+gText_MonsAppealWentPrettyWell2::
.string "{STR_VAR_1}'s appeal\n"
.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonsAppealWentVeryWell:: @ 827E0B5
+gText_MonsAppealWentVeryWell::
.string "{STR_VAR_1}'s appeal\n"
.string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonsAppealWentExcellently2:: @ 827E0DD
+gText_MonsAppealWentExcellently2::
.string "{STR_VAR_1}'s appeal\n"
.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_SameTypeAsOneBeforeGood:: @ 827E107
+gText_SameTypeAsOneBeforeGood::
.string "It's the same type as the\n"
.string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_NotSameTypeAsOneBeforeGood:: @ 827E143
+gText_NotSameTypeAsOneBeforeGood::
.string "It's not the same type as\n"
.string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_StoodOutMuchMoreThanMonBefore:: @ 827E17F
+gText_StoodOutMuchMoreThanMonBefore::
.string "It stood out much more\n"
.string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_DidntDoAsWellAsMonBefore:: @ 827E1BB
+gText_DidntDoAsWellAsMonBefore::
.string "It didn't do as well as the\n"
.string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonsConditionRoseAboveUsual:: @ 827E1F3
+gText_MonsConditionRoseAboveUsual::
.string "{STR_VAR_1}'s condition\n"
.string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MonsHotStatusMadeGreatAppeal:: @ 827E220
+gText_MonsHotStatusMadeGreatAppeal::
.string "{STR_VAR_1}'s hot status\n"
.string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MovedUpInLineForNextAppeal:: @ 827E254
+gText_MovedUpInLineForNextAppeal::
.string "It moved up in line for\n"
.string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_MovedBackInLineForNextAppeal:: @ 827E289
+gText_MovedBackInLineForNextAppeal::
.string "It moved back in line once\n"
.string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_ScrambledUpOrderForNextTurn:: @ 827E2C5
+gText_ScrambledUpOrderForNextTurn::
.string "It scrambled up the\n"
.string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
-gText_JudgeLookedAtMonExpectantly:: @ 827E2FE
+gText_JudgeLookedAtMonExpectantly::
.string "The JUDGE looked at\n"
.string "{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_AppealComboWentOverWell:: @ 827E32E
+gText_AppealComboWentOverWell::
.string "The appeal combo went\n"
.string "over well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_AppealComboWentOverVeryWell:: @ 827E35B
+gText_AppealComboWentOverVeryWell::
.string "The appeal combo went\n"
.string "over very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_AppealComboWentOverExcellently:: @ 827E38D
+gText_AppealComboWentOverExcellently::
.string "The appeal combo went\n"
.string "over excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_MonManagedToAvertGaze:: @ 827E3C1
+gText_MonManagedToAvertGaze::
.string "{STR_VAR_1} managed to\n"
.string "avert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_MonManagedToAvoidSeeingIt:: @ 827E3EB
+gText_MonManagedToAvoidSeeingIt::
.string "{STR_VAR_1} managed to\n"
.string "avoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_MonIsntFazedByThatSortOfThing:: @ 827E416
+gText_MonIsntFazedByThatSortOfThing::
.string "{STR_VAR_1} isn't fazed\n"
.string "by that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_MonBecameALittleDistracted:: @ 827E448
+gText_MonBecameALittleDistracted::
.string "{STR_VAR_1} became a\n"
.string "little distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_TriedToStartleOtherPokemon:: @ 827E473
+gText_TriedToStartleOtherPokemon::
.string "It tried to startle the\n"
.string "other POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_MonLookedDownOutOfDistraction:: @ 827E4A6
+gText_MonLookedDownOutOfDistraction::
.string "{STR_VAR_1} looked down\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_MonTurnedBackOutOfDistraction:: @ 827E4D5
+gText_MonTurnedBackOutOfDistraction::
.string "{STR_VAR_1} turned back\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_MonCouldntHelpUtteringCry:: @ 827E504
+gText_MonCouldntHelpUtteringCry::
.string "{STR_VAR_1} couldn't help\n"
.string "uttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_MonCouldntHelpLeapingUp:: @ 827E531
+gText_MonCouldntHelpLeapingUp::
.string "{STR_VAR_1} couldn't help\n"
.string "leaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_MonTrippedOutOfDistraction:: @ 827E55A
+gText_MonTrippedOutOfDistraction::
.string "{STR_VAR_1} tripped over\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_MonWasTooNervousToMove:: @ 827E58A
+gText_MonWasTooNervousToMove::
.string "{STR_VAR_1} was too\n"
.string "nervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_ButItMessedUp2:: @ 827E5B2
+gText_ButItMessedUp2::
.string "But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_ButItFailedToMakeTargetNervous:: @ 827E5D0
+gText_ButItFailedToMakeTargetNervous::
.string "But it failed to make\n"
.string "the target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_ButItFailedToMakeAnyoneNervous:: @ 827E606
+gText_ButItFailedToMakeAnyoneNervous::
.string "But it failed to make\n"
.string "anyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_ButItWasIgnored:: @ 827E638
+gText_ButItWasIgnored::
.string "But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_CouldntImproveItsCondition:: @ 827E658
+gText_CouldntImproveItsCondition::
.string "But it couldn't improve\n"
.string "its condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_BadConditionResultedInWeakAppeal:: @ 827E68B
+gText_BadConditionResultedInWeakAppeal::
.string "Its bad condition\n"
.string "resulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_MonWasUnaffected:: @ 827E6C4
+gText_MonWasUnaffected::
.string "{STR_VAR_1} was\n"
.string "unaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_RepeatedAppeal:: @ 827E6E3
+gText_RepeatedAppeal::
.string "{STR_VAR_1} disappointed\n"
.string "by repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_MonsXWentOverGreat:: @ 827E717
+gText_MonsXWentOverGreat::
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "went over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_MonsXDidntGoOverWell:: @ 827E73C
+gText_MonsXDidntGoOverWell::
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "didn't go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_MonsXGotTheCrowdGoing:: @ 827E76A
+gText_MonsXGotTheCrowdGoing::
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "got the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_MonCantAppealNextTurn:: @ 827E793
+gText_MonCantAppealNextTurn::
.string "{STR_VAR_1} can't appeal\n"
.string "next turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_AttractedCrowdsAttention:: @ 827E7BA
+gText_AttractedCrowdsAttention::
.string "It attracted the crowd's\n"
.string "attention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_CrowdContinuesToWatchMon:: @ 827E7EA
+gText_CrowdContinuesToWatchMon::
.string "The crowd continues to\n"
.string "watch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_MonsMoveIsIgnored:: @ 827E817
+gText_MonsMoveIsIgnored::
.string "{STR_VAR_1}'s\n"
.string "{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
-gText_Contest_Shyness:: @ 827E837
+gText_Contest_Shyness::
.string "shyness$"
-gText_Contest_Anxiety:: @ 827E83F
+gText_Contest_Anxiety::
.string "anxiety$"
-gText_Contest_Laziness:: @ 827E847
+gText_Contest_Laziness::
.string "laziness$"
-gText_Contest_Hesitancy:: @ 827E850
+gText_Contest_Hesitancy::
.string "hesitancy$"
-gText_Contest_Fear:: @ 827E85A
+gText_Contest_Fear::
.string "fear$"
-gText_Contest_Coolness:: @ 827E85F
+gText_Contest_Coolness::
.string "coolness$"
-gText_Contest_Beauty:: @ 827E868
+gText_Contest_Beauty::
.string "beauty$"
-gText_Contest_Cuteness:: @ 827E86F
+gText_Contest_Cuteness::
.string "cuteness$"
-gText_Contest_Smartness:: @ 827E878
+gText_Contest_Smartness::
.string "smartness$"
-gText_Contest_Toughness:: @ 827E882
+gText_Contest_Toughness::
.string "toughness$"
@ Unused
-gText_Tension:: @ 827E88C
+gText_Tension::
.string "TENSION$"
-gText_CoolMove:: @ 827E894
+gText_CoolMove::
.string "COOL Move$"
-gText_BeautyMove:: @ 827E89E
+gText_BeautyMove::
.string "BEAUTY Move$"
-gText_CuteMove:: @ 827E8AA
+gText_CuteMove::
.string "CUTE Move$"
-gText_SmartMove:: @ 827E8B4
+gText_SmartMove::
.string "SMART Move$"
-gText_ToughMove:: @ 827E8BF
+gText_ToughMove::
.string "TOUGH Move$"
-gText_3QuestionMarks:: @ 827E8CA
+gText_3QuestionMarks::
.string "???$"