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-rw-r--r--data/type_effectiveness.inc119
1 files changed, 119 insertions, 0 deletions
diff --git a/data/type_effectiveness.inc b/data/type_effectiveness.inc
new file mode 100644
index 000000000..a24615592
--- /dev/null
+++ b/data/type_effectiveness.inc
@@ -0,0 +1,119 @@
+@ format: attacking type, defending type, damage multiplier
+@ the multiplier is a (decimal) fixed-point number:
+@ 20 is ×2.0
+@ 05 is ×0.5
+@ 00 is ×0
+
+gTypeEffectiveness:: @ 831ACE8
+ .byte TYPE_NORMAL, TYPE_ROCK, 5
+ .byte TYPE_NORMAL, TYPE_STEEL, 5
+ .byte TYPE_FIRE, TYPE_FIRE, 5
+ .byte TYPE_FIRE, TYPE_WATER, 5
+ .byte TYPE_FIRE, TYPE_GRASS, 20
+ .byte TYPE_FIRE, TYPE_ICE, 20
+ .byte TYPE_FIRE, TYPE_BUG, 20
+ .byte TYPE_FIRE, TYPE_ROCK, 5
+ .byte TYPE_FIRE, TYPE_DRAGON, 5
+ .byte TYPE_FIRE, TYPE_STEEL, 20
+ .byte TYPE_WATER, TYPE_FIRE, 20
+ .byte TYPE_WATER, TYPE_WATER, 5
+ .byte TYPE_WATER, TYPE_GRASS, 5
+ .byte TYPE_WATER, TYPE_GROUND, 20
+ .byte TYPE_WATER, TYPE_ROCK, 20
+ .byte TYPE_WATER, TYPE_DRAGON, 5
+ .byte TYPE_ELECTRIC, TYPE_WATER, 20
+ .byte TYPE_ELECTRIC, TYPE_ELECTRIC, 5
+ .byte TYPE_ELECTRIC, TYPE_GRASS, 5
+ .byte TYPE_ELECTRIC, TYPE_GROUND, 0
+ .byte TYPE_ELECTRIC, TYPE_FLYING, 20
+ .byte TYPE_ELECTRIC, TYPE_DRAGON, 5
+ .byte TYPE_GRASS, TYPE_FIRE, 5
+ .byte TYPE_GRASS, TYPE_WATER, 20
+ .byte TYPE_GRASS, TYPE_GRASS, 5
+ .byte TYPE_GRASS, TYPE_POISON, 5
+ .byte TYPE_GRASS, TYPE_GROUND, 20
+ .byte TYPE_GRASS, TYPE_FLYING, 5
+ .byte TYPE_GRASS, TYPE_BUG, 5
+ .byte TYPE_GRASS, TYPE_ROCK, 20
+ .byte TYPE_GRASS, TYPE_DRAGON, 5
+ .byte TYPE_GRASS, TYPE_STEEL, 5
+ .byte TYPE_ICE, TYPE_WATER, 5
+ .byte TYPE_ICE, TYPE_GRASS, 20
+ .byte TYPE_ICE, TYPE_ICE, 5
+ .byte TYPE_ICE, TYPE_GROUND, 20
+ .byte TYPE_ICE, TYPE_FLYING, 20
+ .byte TYPE_ICE, TYPE_DRAGON, 20
+ .byte TYPE_ICE, TYPE_STEEL, 5
+ .byte TYPE_ICE, TYPE_FIRE, 5
+ .byte TYPE_FIGHTING, TYPE_NORMAL, 20
+ .byte TYPE_FIGHTING, TYPE_ICE, 20
+ .byte TYPE_FIGHTING, TYPE_POISON, 5
+ .byte TYPE_FIGHTING, TYPE_FLYING, 5
+ .byte TYPE_FIGHTING, TYPE_PSYCHIC, 5
+ .byte TYPE_FIGHTING, TYPE_BUG, 5
+ .byte TYPE_FIGHTING, TYPE_ROCK, 20
+ .byte TYPE_FIGHTING, TYPE_DARK, 20
+ .byte TYPE_FIGHTING, TYPE_STEEL, 20
+ .byte TYPE_POISON, TYPE_GRASS, 20
+ .byte TYPE_POISON, TYPE_POISON, 5
+ .byte TYPE_POISON, TYPE_GROUND, 5
+ .byte TYPE_POISON, TYPE_ROCK, 5
+ .byte TYPE_POISON, TYPE_GHOST, 5
+ .byte TYPE_POISON, TYPE_STEEL, 0
+ .byte TYPE_GROUND, TYPE_FIRE, 20
+ .byte TYPE_GROUND, TYPE_ELECTRIC, 20
+ .byte TYPE_GROUND, TYPE_GRASS, 5
+ .byte TYPE_GROUND, TYPE_POISON, 20
+ .byte TYPE_GROUND, TYPE_FLYING, 0
+ .byte TYPE_GROUND, TYPE_BUG, 5
+ .byte TYPE_GROUND, TYPE_ROCK, 20
+ .byte TYPE_GROUND, TYPE_STEEL, 20
+ .byte TYPE_FLYING, TYPE_ELECTRIC, 5
+ .byte TYPE_FLYING, TYPE_GRASS, 20
+ .byte TYPE_FLYING, TYPE_FIGHTING, 20
+ .byte TYPE_FLYING, TYPE_BUG, 20
+ .byte TYPE_FLYING, TYPE_ROCK, 5
+ .byte TYPE_FLYING, TYPE_STEEL, 5
+ .byte TYPE_PSYCHIC, TYPE_FIGHTING, 20
+ .byte TYPE_PSYCHIC, TYPE_POISON, 20
+ .byte TYPE_PSYCHIC, TYPE_PSYCHIC, 5
+ .byte TYPE_PSYCHIC, TYPE_DARK, 0
+ .byte TYPE_PSYCHIC, TYPE_STEEL, 5
+ .byte TYPE_BUG, TYPE_FIRE, 5
+ .byte TYPE_BUG, TYPE_GRASS, 20
+ .byte TYPE_BUG, TYPE_FIGHTING, 5
+ .byte TYPE_BUG, TYPE_POISON, 5
+ .byte TYPE_BUG, TYPE_FLYING, 5
+ .byte TYPE_BUG, TYPE_PSYCHIC, 20
+ .byte TYPE_BUG, TYPE_GHOST, 5
+ .byte TYPE_BUG, TYPE_DARK, 20
+ .byte TYPE_BUG, TYPE_STEEL, 5
+ .byte TYPE_ROCK, TYPE_FIRE, 20
+ .byte TYPE_ROCK, TYPE_ICE, 20
+ .byte TYPE_ROCK, TYPE_FIGHTING, 5
+ .byte TYPE_ROCK, TYPE_GROUND, 5
+ .byte TYPE_ROCK, TYPE_FLYING, 20
+ .byte TYPE_ROCK, TYPE_BUG, 20
+ .byte TYPE_ROCK, TYPE_STEEL, 5
+ .byte TYPE_GHOST, TYPE_NORMAL, 0
+ .byte TYPE_GHOST, TYPE_PSYCHIC, 20
+ .byte TYPE_GHOST, TYPE_DARK, 5
+ .byte TYPE_GHOST, TYPE_STEEL, 5
+ .byte TYPE_GHOST, TYPE_GHOST, 20
+ .byte TYPE_DRAGON, TYPE_DRAGON, 20
+ .byte TYPE_DRAGON, TYPE_STEEL, 5
+ .byte TYPE_DARK, TYPE_FIGHTING, 5
+ .byte TYPE_DARK, TYPE_PSYCHIC, 20
+ .byte TYPE_DARK, TYPE_GHOST, 20
+ .byte TYPE_DARK, TYPE_DARK, 5
+ .byte TYPE_DARK, TYPE_STEEL, 5
+ .byte TYPE_STEEL, TYPE_FIRE, 5
+ .byte TYPE_STEEL, TYPE_WATER, 5
+ .byte TYPE_STEEL, TYPE_ELECTRIC, 5
+ .byte TYPE_STEEL, TYPE_ICE, 20
+ .byte TYPE_STEEL, TYPE_ROCK, 20
+ .byte TYPE_STEEL, TYPE_STEEL, 5
+ .byte 0xFE, 0xFE, 0
+ .byte TYPE_NORMAL, TYPE_GHOST, 0
+ .byte TYPE_FIGHTING, TYPE_GHOST, 0
+ .byte 0xFF, 0xFF, 0