summaryrefslogtreecommitdiff
path: root/gflib/bg.c
diff options
context:
space:
mode:
Diffstat (limited to 'gflib/bg.c')
-rw-r--r--gflib/bg.c1256
1 files changed, 1256 insertions, 0 deletions
diff --git a/gflib/bg.c b/gflib/bg.c
new file mode 100644
index 000000000..ab4e8b60d
--- /dev/null
+++ b/gflib/bg.c
@@ -0,0 +1,1256 @@
+#include "global.h"
+#include "bg.h"
+#include "dma3.h"
+#include "gpu_regs.h"
+
+#define DISPCNT_ALL_BG_AND_MODE_BITS (DISPCNT_BG_ALL_ON | 0x7)
+
+struct BgControl
+{
+ struct BgConfig {
+ u16 visible:1;
+ u16 unknown_1:1;
+ u16 screenSize:2;
+ u16 priority:2;
+ u16 mosaic:1;
+ u16 wraparound:1;
+
+ u16 charBaseIndex:2;
+ u16 mapBaseIndex:5;
+ u16 paletteMode:1;
+
+ u8 unknown_2;
+ u8 unknown_3;
+ } configs[4];
+
+ u16 bgVisibilityAndMode;
+};
+
+struct BgConfig2
+{
+ u32 baseTile:10;
+ u32 basePalette:4;
+ u32 unk_3:18;
+
+ void* tilemap;
+ s32 bg_x;
+ s32 bg_y;
+};
+
+static struct BgControl sGpuBgConfigs;
+static struct BgConfig2 sGpuBgConfigs2[4];
+static u32 sDmaBusyBitfield[4];
+
+u32 gUnneededFireRedVariable;
+
+static const struct BgConfig sZeroedBgControlStruct = { 0 };
+
+void ResetBgs(void)
+{
+ ResetBgControlStructs();
+ sGpuBgConfigs.bgVisibilityAndMode = 0;
+ SetTextModeAndHideBgs();
+}
+
+static void SetBgModeInternal(u8 bgMode)
+{
+ sGpuBgConfigs.bgVisibilityAndMode &= 0xFFF8;
+ sGpuBgConfigs.bgVisibilityAndMode |= bgMode;
+}
+
+u8 GetBgMode(void)
+{
+ return sGpuBgConfigs.bgVisibilityAndMode & 0x7;
+}
+
+void ResetBgControlStructs(void)
+{
+ struct BgConfig* bgConfigs = &sGpuBgConfigs.configs[0];
+ struct BgConfig zeroedConfig = sZeroedBgControlStruct;
+ int i;
+
+ for (i = 0; i < 4; i++)
+ {
+ bgConfigs[i] = zeroedConfig;
+ }
+}
+
+void Unused_ResetBgControlStruct(u8 bg)
+{
+ if (!IsInvalidBg(bg))
+ {
+ sGpuBgConfigs.configs[bg] = sZeroedBgControlStruct;
+ }
+}
+
+enum
+{
+ BG_CTRL_ATTR_VISIBLE = 1,
+ BG_CTRL_ATTR_CHARBASEINDEX = 2,
+ BG_CTRL_ATTR_MAPBASEINDEX = 3,
+ BG_CTRL_ATTR_SCREENSIZE = 4,
+ BG_CTRL_ATTR_PALETTEMODE = 5,
+ BG_CTRL_ATTR_PRIORITY = 6,
+ BG_CTRL_ATTR_MOSAIC = 7,
+ BG_CTRL_ATTR_WRAPAROUND = 8,
+};
+
+static void SetBgControlAttributes(u8 bg, u8 charBaseIndex, u8 mapBaseIndex, u8 screenSize, u8 paletteMode, u8 priority, u8 mosaic, u8 wraparound)
+{
+ if (!IsInvalidBg(bg))
+ {
+ if (charBaseIndex != 0xFF)
+ {
+ sGpuBgConfigs.configs[bg].charBaseIndex = charBaseIndex & 0x3;
+ }
+
+ if (mapBaseIndex != 0xFF)
+ {
+ sGpuBgConfigs.configs[bg].mapBaseIndex = mapBaseIndex & 0x1F;
+ }
+
+ if (screenSize != 0xFF)
+ {
+ sGpuBgConfigs.configs[bg].screenSize = screenSize & 0x3;
+ }
+
+ if (paletteMode != 0xFF)
+ {
+ sGpuBgConfigs.configs[bg].paletteMode = paletteMode;
+ }
+
+ if (priority != 0xFF)
+ {
+ sGpuBgConfigs.configs[bg].priority = priority & 0x3;
+ }
+
+ if (mosaic != 0xFF)
+ {
+ sGpuBgConfigs.configs[bg].mosaic = mosaic & 0x1;
+ }
+
+ if (wraparound != 0xFF)
+ {
+ sGpuBgConfigs.configs[bg].wraparound = wraparound;
+ }
+
+ sGpuBgConfigs.configs[bg].unknown_2 = 0;
+ sGpuBgConfigs.configs[bg].unknown_3 = 0;
+
+ sGpuBgConfigs.configs[bg].visible = 1;
+ }
+}
+
+static u16 GetBgControlAttribute(u8 bg, u8 attributeId)
+{
+ if (!IsInvalidBg(bg) && sGpuBgConfigs.configs[bg].visible)
+ {
+ switch (attributeId)
+ {
+ case BG_CTRL_ATTR_VISIBLE:
+ return sGpuBgConfigs.configs[bg].visible;
+ case BG_CTRL_ATTR_CHARBASEINDEX:
+ return sGpuBgConfigs.configs[bg].charBaseIndex;
+ case BG_CTRL_ATTR_MAPBASEINDEX:
+ return sGpuBgConfigs.configs[bg].mapBaseIndex;
+ case BG_CTRL_ATTR_SCREENSIZE:
+ return sGpuBgConfigs.configs[bg].screenSize;
+ case BG_CTRL_ATTR_PALETTEMODE:
+ return sGpuBgConfigs.configs[bg].paletteMode;
+ case BG_CTRL_ATTR_PRIORITY:
+ return sGpuBgConfigs.configs[bg].priority;
+ case BG_CTRL_ATTR_MOSAIC:
+ return sGpuBgConfigs.configs[bg].mosaic;
+ case BG_CTRL_ATTR_WRAPAROUND:
+ return sGpuBgConfigs.configs[bg].wraparound;
+ }
+ }
+
+ return 0xFF;
+}
+
+u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode)
+{
+ u16 offset;
+ s8 cursor;
+
+ if (!IsInvalidBg(bg) && sGpuBgConfigs.configs[bg].visible)
+ {
+ switch (mode)
+ {
+ case 0x1:
+ offset = sGpuBgConfigs.configs[bg].charBaseIndex * BG_CHAR_SIZE;
+ break;
+ case 0x2:
+ offset = sGpuBgConfigs.configs[bg].mapBaseIndex * BG_SCREEN_SIZE;
+ break;
+ default:
+ cursor = -1;
+ goto end;
+ }
+
+ offset = destOffset + offset;
+
+ cursor = RequestDma3Copy(src, (void*)(offset + BG_VRAM), size, 0);
+
+ if (cursor == -1)
+ {
+ return -1;
+ }
+ }
+ else
+ {
+ return -1;
+ }
+
+end:
+ return cursor;
+}
+
+static void ShowBgInternal(u8 bg)
+{
+ u16 value;
+ if (!IsInvalidBg(bg) && sGpuBgConfigs.configs[bg].visible)
+ {
+ value = sGpuBgConfigs.configs[bg].priority |
+ (sGpuBgConfigs.configs[bg].charBaseIndex << 2) |
+ (sGpuBgConfigs.configs[bg].mosaic << 6) |
+ (sGpuBgConfigs.configs[bg].paletteMode << 7) |
+ (sGpuBgConfigs.configs[bg].mapBaseIndex << 8) |
+ (sGpuBgConfigs.configs[bg].wraparound << 13) |
+ (sGpuBgConfigs.configs[bg].screenSize << 14);
+
+ SetGpuReg((bg << 1) + REG_OFFSET_BG0CNT, value);
+
+ sGpuBgConfigs.bgVisibilityAndMode |= 1 << (bg + 8);
+ sGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
+ }
+}
+
+static void HideBgInternal(u8 bg)
+{
+ if (!IsInvalidBg(bg))
+ {
+ sGpuBgConfigs.bgVisibilityAndMode &= ~(1 << (bg + 8));
+ sGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
+ }
+}
+
+static void SyncBgVisibilityAndMode(void)
+{
+ SetGpuReg(REG_OFFSET_DISPCNT, (GetGpuReg(REG_OFFSET_DISPCNT) & ~DISPCNT_ALL_BG_AND_MODE_BITS) | sGpuBgConfigs.bgVisibilityAndMode);
+}
+
+void SetTextModeAndHideBgs(void)
+{
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) & ~DISPCNT_ALL_BG_AND_MODE_BITS);
+}
+
+static void SetBgAffineInternal(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle)
+{
+ struct BgAffineSrcData src;
+ struct BgAffineDstData dest;
+
+ switch (sGpuBgConfigs.bgVisibilityAndMode & 0x7)
+ {
+ case 1:
+ if (bg != 2)
+ return;
+ break;
+ case 2:
+ if (bg < 2 || bg > 3)
+ return;
+ break;
+ case 0:
+ default:
+ return;
+ }
+
+ src.texX = srcCenterX;
+ src.texY = srcCenterY;
+ src.scrX = dispCenterX;
+ src.scrY = dispCenterY;
+ src.sx = scaleX;
+ src.sy = scaleY;
+ src.alpha = rotationAngle;
+
+ BgAffineSet(&src, &dest, 1);
+
+ SetGpuReg(REG_OFFSET_BG2PA, dest.pa);
+ SetGpuReg(REG_OFFSET_BG2PB, dest.pb);
+ SetGpuReg(REG_OFFSET_BG2PC, dest.pc);
+ SetGpuReg(REG_OFFSET_BG2PD, dest.pd);
+ SetGpuReg(REG_OFFSET_BG2PA, dest.pa);
+ SetGpuReg(REG_OFFSET_BG2X_L, (s16)(dest.dx));
+ SetGpuReg(REG_OFFSET_BG2X_H, (s16)(dest.dx >> 16));
+ SetGpuReg(REG_OFFSET_BG2Y_L, (s16)(dest.dy));
+ SetGpuReg(REG_OFFSET_BG2Y_H, (s16)(dest.dy >> 16));
+}
+
+bool8 IsInvalidBg(u8 bg)
+{
+ if (bg > 3)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+int DummiedOutFireRedLeafGreenTileAllocFunc(int a1, int a2, int a3, int a4)
+{
+ return 0;
+}
+
+void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable)
+{
+ int i;
+ ResetBgs();
+
+ for (i = 0; i < 4; i++)
+ {
+ sDmaBusyBitfield[i] = 0;
+ }
+
+ gUnneededFireRedVariable = leftoverFireRedLeafGreenVariable;
+}
+
+void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numTemplates)
+{
+ int i;
+ u8 bg;
+
+ SetBgModeInternal(bgMode);
+ ResetBgControlStructs();
+
+ for (i = 0; i < numTemplates; i++)
+ {
+ bg = templates[i].bg;
+ if (bg < 4)
+ {
+ SetBgControlAttributes(bg,
+ templates[i].charBaseIndex,
+ templates[i].mapBaseIndex,
+ templates[i].screenSize,
+ templates[i].paletteMode,
+ templates[i].priority,
+ 0,
+ 0);
+
+ sGpuBgConfigs2[bg].baseTile = templates[i].baseTile;
+ sGpuBgConfigs2[bg].basePalette = 0;
+ sGpuBgConfigs2[bg].unk_3 = 0;
+
+ sGpuBgConfigs2[bg].tilemap = NULL;
+ sGpuBgConfigs2[bg].bg_x = 0;
+ sGpuBgConfigs2[bg].bg_y = 0;
+ }
+ }
+}
+
+void InitBgFromTemplate(const struct BgTemplate *template)
+{
+ u8 bg = template->bg;
+
+ if (bg < 4)
+ {
+ SetBgControlAttributes(bg,
+ template->charBaseIndex,
+ template->mapBaseIndex,
+ template->screenSize,
+ template->paletteMode,
+ template->priority,
+ 0,
+ 0);
+
+ sGpuBgConfigs2[bg].baseTile = template->baseTile;
+ sGpuBgConfigs2[bg].basePalette = 0;
+ sGpuBgConfigs2[bg].unk_3 = 0;
+
+ sGpuBgConfigs2[bg].tilemap = NULL;
+ sGpuBgConfigs2[bg].bg_x = 0;
+ sGpuBgConfigs2[bg].bg_y = 0;
+ }
+}
+
+void SetBgMode(u8 bgMode)
+{
+ SetBgModeInternal(bgMode);
+}
+
+u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset)
+{
+ u16 tileOffset;
+ u8 cursor;
+
+ if (GetBgControlAttribute(bg, BG_CTRL_ATTR_PALETTEMODE) == 0)
+ {
+ tileOffset = (sGpuBgConfigs2[bg].baseTile + destOffset) * 0x20;
+ }
+ else
+ {
+ tileOffset = (sGpuBgConfigs2[bg].baseTile + destOffset) * 0x40;
+ }
+
+ cursor = LoadBgVram(bg, src, size, tileOffset, DISPCNT_MODE_1);
+
+ if (cursor == 0xFF)
+ {
+ return -1;
+ }
+
+ sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
+
+ if (gUnneededFireRedVariable == 1)
+ {
+ DummiedOutFireRedLeafGreenTileAllocFunc(bg, tileOffset / 0x20, size / 0x20, 1);
+ }
+
+ return cursor;
+}
+
+u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset)
+{
+ u8 cursor = LoadBgVram(bg, src, size, destOffset * 2, DISPCNT_MODE_2);
+
+ if (cursor == 0xFF)
+ {
+ return -1;
+ }
+
+ sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
+
+ return cursor;
+}
+
+u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset)
+{
+ s8 cursor;
+
+ if (!IsInvalidBg32(bg))
+ {
+ u16 paletteOffset = (sGpuBgConfigs2[bg].basePalette * 0x20) + (destOffset * 2);
+ cursor = RequestDma3Copy(src, (void*)(paletteOffset + BG_PLTT), size, 0);
+
+ if (cursor == -1)
+ {
+ return -1;
+ }
+ }
+ else
+ {
+ return -1;
+ }
+
+ sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
+
+ return (u8)cursor;
+}
+
+bool8 IsDma3ManagerBusyWithBgCopy(void)
+{
+ int i;
+
+ for (i = 0; i < 0x80; i++)
+ {
+ u8 div = i / 0x20;
+ u8 mod = i % 0x20;
+
+ if ((sDmaBusyBitfield[div] & (1 << mod)))
+ {
+ s8 reqSpace = CheckForSpaceForDma3Request(i);
+ if (reqSpace == -1)
+ {
+ return TRUE;
+ }
+
+ sDmaBusyBitfield[div] &= ~(1 << mod);
+ }
+ }
+
+ return FALSE;
+}
+
+void ShowBg(u8 bg)
+{
+ ShowBgInternal(bg);
+ SyncBgVisibilityAndMode();
+}
+
+void HideBg(u8 bg)
+{
+ HideBgInternal(bg);
+ SyncBgVisibilityAndMode();
+}
+
+void SetBgAttribute(u8 bg, u8 attributeId, u8 value)
+{
+ switch (attributeId)
+ {
+ case BG_ATTR_CHARBASEINDEX:
+ SetBgControlAttributes(bg, value, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
+ break;
+ case BG_ATTR_MAPBASEINDEX:
+ SetBgControlAttributes(bg, 0xFF, value, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
+ break;
+ case BG_ATTR_SCREENSIZE:
+ SetBgControlAttributes(bg, 0xFF, 0xFF, value, 0xFF, 0xFF, 0xFF, 0xFF);
+ break;
+ case BG_ATTR_PALETTEMODE:
+ SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, value, 0xFF, 0xFF, 0xFF);
+ break;
+ case BG_ATTR_PRIORITY:
+ SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, value, 0xFF, 0xFF);
+ break;
+ case BG_ATTR_MOSAIC:
+ SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, value, 0xFF);
+ break;
+ case BG_ATTR_WRAPAROUND:
+ SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, value);
+ break;
+ }
+}
+
+u16 GetBgAttribute(u8 bg, u8 attributeId)
+{
+ switch (attributeId)
+ {
+ case BG_ATTR_CHARBASEINDEX:
+ return GetBgControlAttribute(bg, BG_CTRL_ATTR_CHARBASEINDEX);
+ case BG_ATTR_MAPBASEINDEX:
+ return GetBgControlAttribute(bg, BG_CTRL_ATTR_MAPBASEINDEX);
+ case BG_ATTR_SCREENSIZE:
+ return GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
+ case BG_ATTR_PALETTEMODE:
+ return GetBgControlAttribute(bg, BG_CTRL_ATTR_PALETTEMODE);
+ case BG_ATTR_PRIORITY:
+ return GetBgControlAttribute(bg, BG_CTRL_ATTR_PRIORITY);
+ case BG_ATTR_MOSAIC:
+ return GetBgControlAttribute(bg, BG_CTRL_ATTR_MOSAIC);
+ case BG_ATTR_WRAPAROUND:
+ return GetBgControlAttribute(bg, BG_CTRL_ATTR_WRAPAROUND);
+ case BG_ATTR_METRIC:
+ switch (GetBgType(bg))
+ {
+ case 0:
+ return GetBgMetricTextMode(bg, 0) * 0x800;
+ case 1:
+ return GetBgMetricAffineMode(bg, 0) * 0x100;
+ default:
+ return 0;
+ }
+ case BG_ATTR_TYPE:
+ return GetBgType(bg);
+ case BG_ATTR_BASETILE:
+ return sGpuBgConfigs2[bg].baseTile;
+ default:
+ return -1;
+ }
+}
+
+s32 ChangeBgX(u8 bg, s32 value, u8 op)
+{
+ u8 mode;
+ u16 temp1;
+ u16 temp2;
+
+ if (IsInvalidBg32(bg) || !GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
+ {
+ return -1;
+ }
+
+ switch (op)
+ {
+ case 0:
+ default:
+ sGpuBgConfigs2[bg].bg_x = value;
+ break;
+ case 1:
+ sGpuBgConfigs2[bg].bg_x += value;
+ break;
+ case 2:
+ sGpuBgConfigs2[bg].bg_x -= value;
+ break;
+ }
+
+ mode = GetBgMode();
+
+ switch (bg)
+ {
+ case 0:
+ temp1 = sGpuBgConfigs2[0].bg_x >> 0x8;
+ SetGpuReg(REG_OFFSET_BG0HOFS, temp1);
+ break;
+ case 1:
+ temp1 = sGpuBgConfigs2[1].bg_x >> 0x8;
+ SetGpuReg(REG_OFFSET_BG1HOFS, temp1);
+ break;
+ case 2:
+ if (mode == 0)
+ {
+ temp1 = sGpuBgConfigs2[2].bg_x >> 0x8;
+ SetGpuReg(REG_OFFSET_BG2HOFS, temp1);
+ }
+ else
+ {
+ temp1 = sGpuBgConfigs2[2].bg_x >> 0x10;
+ temp2 = sGpuBgConfigs2[2].bg_x & 0xFFFF;
+ SetGpuReg(REG_OFFSET_BG2X_H, temp1);
+ SetGpuReg(REG_OFFSET_BG2X_L, temp2);
+ }
+ break;
+ case 3:
+ if (mode == 0)
+ {
+ temp1 = sGpuBgConfigs2[3].bg_x >> 0x8;
+ SetGpuReg(REG_OFFSET_BG3HOFS, temp1);
+ }
+ else if (mode == 2)
+ {
+ temp1 = sGpuBgConfigs2[3].bg_x >> 0x10;
+ temp2 = sGpuBgConfigs2[3].bg_x & 0xFFFF;
+ SetGpuReg(REG_OFFSET_BG3X_H, temp1);
+ SetGpuReg(REG_OFFSET_BG3X_L, temp2);
+ }
+ break;
+ }
+
+ return sGpuBgConfigs2[bg].bg_x;
+}
+
+s32 GetBgX(u8 bg)
+{
+ if (IsInvalidBg32(bg))
+ return -1;
+ else if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
+ return -1;
+ else
+ return sGpuBgConfigs2[bg].bg_x;
+}
+
+s32 ChangeBgY(u8 bg, s32 value, u8 op)
+{
+ u8 mode;
+ u16 temp1;
+ u16 temp2;
+
+ if (IsInvalidBg32(bg) || !GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
+ {
+ return -1;
+ }
+
+ switch (op)
+ {
+ case 0:
+ default:
+ sGpuBgConfigs2[bg].bg_y = value;
+ break;
+ case 1:
+ sGpuBgConfigs2[bg].bg_y += value;
+ break;
+ case 2:
+ sGpuBgConfigs2[bg].bg_y -= value;
+ break;
+ }
+
+ mode = GetBgMode();
+
+ switch (bg)
+ {
+ case 0:
+ temp1 = sGpuBgConfigs2[0].bg_y >> 0x8;
+ SetGpuReg(REG_OFFSET_BG0VOFS, temp1);
+ break;
+ case 1:
+ temp1 = sGpuBgConfigs2[1].bg_y >> 0x8;
+ SetGpuReg(REG_OFFSET_BG1VOFS, temp1);
+ break;
+ case 2:
+ if (mode == 0)
+ {
+ temp1 = sGpuBgConfigs2[2].bg_y >> 0x8;
+ SetGpuReg(REG_OFFSET_BG2VOFS, temp1);
+ }
+ else
+ {
+ temp1 = sGpuBgConfigs2[2].bg_y >> 0x10;
+ temp2 = sGpuBgConfigs2[2].bg_y & 0xFFFF;
+ SetGpuReg(REG_OFFSET_BG2Y_H, temp1);
+ SetGpuReg(REG_OFFSET_BG2Y_L, temp2);
+ }
+ break;
+ case 3:
+ if (mode == 0)
+ {
+ temp1 = sGpuBgConfigs2[3].bg_y >> 0x8;
+ SetGpuReg(REG_OFFSET_BG3VOFS, temp1);
+ }
+ else if (mode == 2)
+ {
+ temp1 = sGpuBgConfigs2[3].bg_y >> 0x10;
+ temp2 = sGpuBgConfigs2[3].bg_y & 0xFFFF;
+ SetGpuReg(REG_OFFSET_BG3Y_H, temp1);
+ SetGpuReg(REG_OFFSET_BG3Y_L, temp2);
+ }
+ break;
+ }
+
+ return sGpuBgConfigs2[bg].bg_y;
+}
+
+s32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op)
+{
+ u8 mode;
+ u16 temp1;
+ u16 temp2;
+
+ if (IsInvalidBg32(bg) || !GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
+ {
+ return -1;
+ }
+
+ switch (op)
+ {
+ case 0:
+ default:
+ sGpuBgConfigs2[bg].bg_y = value;
+ break;
+ case 1:
+ sGpuBgConfigs2[bg].bg_y += value;
+ break;
+ case 2:
+ sGpuBgConfigs2[bg].bg_y -= value;
+ break;
+ }
+
+ mode = GetBgMode();
+
+ switch (bg)
+ {
+ case 0:
+ temp1 = sGpuBgConfigs2[0].bg_y >> 0x8;
+ SetGpuReg_ForcedBlank(REG_OFFSET_BG0VOFS, temp1);
+ break;
+ case 1:
+ temp1 = sGpuBgConfigs2[1].bg_y >> 0x8;
+ SetGpuReg_ForcedBlank(REG_OFFSET_BG1VOFS, temp1);
+ break;
+ case 2:
+ if (mode == 0)
+ {
+ temp1 = sGpuBgConfigs2[2].bg_y >> 0x8;
+ SetGpuReg_ForcedBlank(REG_OFFSET_BG2VOFS, temp1);
+
+ }
+ else
+ {
+ temp1 = sGpuBgConfigs2[2].bg_y >> 0x10;
+ temp2 = sGpuBgConfigs2[2].bg_y & 0xFFFF;
+ SetGpuReg_ForcedBlank(REG_OFFSET_BG2Y_H, temp1);
+ SetGpuReg_ForcedBlank(REG_OFFSET_BG2Y_L, temp2);
+ }
+ break;
+ case 3:
+ if (mode == 0)
+ {
+ temp1 = sGpuBgConfigs2[3].bg_y >> 0x8;
+ SetGpuReg_ForcedBlank(REG_OFFSET_BG3VOFS, temp1);
+ }
+ else if (mode == 2)
+ {
+ temp1 = sGpuBgConfigs2[3].bg_y >> 0x10;
+ temp2 = sGpuBgConfigs2[3].bg_y & 0xFFFF;
+ SetGpuReg_ForcedBlank(REG_OFFSET_BG3Y_H, temp1);
+ SetGpuReg_ForcedBlank(REG_OFFSET_BG3Y_L, temp2);
+ }
+ break;
+ }
+
+ return sGpuBgConfigs2[bg].bg_y;
+}
+
+s32 GetBgY(u8 bg)
+{
+ if (IsInvalidBg32(bg))
+ return -1;
+ else if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
+ return -1;
+ else
+ return sGpuBgConfigs2[bg].bg_y;
+}
+
+void SetBgAffine(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle)
+{
+ SetBgAffineInternal(bg, srcCenterX, srcCenterY, dispCenterX, dispCenterY, scaleX, scaleY, rotationAngle);
+}
+
+u8 Unused_AdjustBgMosaic(u8 a1, u8 a2)
+{
+ u16 result = GetGpuReg(REG_OFFSET_MOSAIC);
+ s16 test1 = result & 0xF;
+ s16 test2 = (result >> 4) & 0xF;
+
+ result &= 0xFF00;
+
+ switch (a2)
+ {
+ case 0:
+ default:
+ test1 = a1 & 0xF;
+ test2 = a1 >> 0x4;
+ break;
+ case 1:
+ test1 = a1 & 0xF;
+ break;
+ case 2:
+ if ((test1 + a1) > 0xF)
+ {
+ test1 = 0xF;
+ }
+ else
+ {
+ test1 += a1;
+ }
+ break;
+ case 3:
+ if ((test1 - a1) < 0)
+ {
+ test1 = 0x0;
+ }
+ else
+ {
+ test1 -= a1;
+ }
+ break;
+ case 4:
+ test2 = a1 & 0xF;
+ break;
+ case 5:
+ if ((test2 + a1) > 0xF)
+ {
+ test2 = 0xF;
+ }
+ else
+ {
+ test2 += a1;
+ }
+ break;
+ case 6:
+ if ((test2 - a1) < 0)
+ {
+ test2 = 0x0;
+ }
+ else
+ {
+ test2 -= a1;
+ }
+ break;
+ }
+
+ result |= ((test2 << 0x4) & 0xF0);
+ result |= (test1 & 0xF);
+
+ SetGpuReg(REG_OFFSET_MOSAIC, result);
+
+ return result;
+}
+
+void SetBgTilemapBuffer(u8 bg, void *tilemap)
+{
+ if (!IsInvalidBg32(bg) && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
+ {
+ sGpuBgConfigs2[bg].tilemap = tilemap;
+ }
+}
+
+void UnsetBgTilemapBuffer(u8 bg)
+{
+ if (!IsInvalidBg32(bg) && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
+ {
+ sGpuBgConfigs2[bg].tilemap = NULL;
+ }
+}
+
+void* GetBgTilemapBuffer(u8 bg)
+{
+ if (IsInvalidBg32(bg))
+ return NULL;
+ else if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
+ return NULL;
+ else
+ return sGpuBgConfigs2[bg].tilemap;
+}
+
+void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset)
+{
+ if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg))
+ {
+ if (mode != 0)
+ CpuCopy16(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)), mode);
+ else
+ LZ77UnCompWram(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)));
+ }
+}
+
+void CopyBgTilemapBufferToVram(u8 bg)
+{
+ u16 sizeToLoad;
+
+ if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg))
+ {
+ switch (GetBgType(bg))
+ {
+ case 0:
+ sizeToLoad = GetBgMetricTextMode(bg, 0) * 0x800;
+ break;
+ case 1:
+ sizeToLoad = GetBgMetricAffineMode(bg, 0) * 0x100;
+ break;
+ default:
+ sizeToLoad = 0;
+ break;
+ }
+ LoadBgVram(bg, sGpuBgConfigs2[bg].tilemap, sizeToLoad, 0, 2);
+ }
+}
+
+void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 width, u8 height)
+{
+ u16 destX16;
+ u16 destY16;
+ u16 mode;
+
+ if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg))
+ {
+ switch (GetBgType(bg))
+ {
+ case 0:
+ {
+ const u16 * srcCopy = src;
+ for (destY16 = destY; destY16 < (destY + height); destY16++)
+ {
+ for (destX16 = destX; destX16 < (destX + width); destX16++)
+ {
+ ((u16*)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *srcCopy++;
+ }
+ }
+ break;
+ }
+ case 1:
+ {
+ const u8 * srcCopy = src;
+ mode = GetBgMetricAffineMode(bg, 0x1);
+ for (destY16 = destY; destY16 < (destY + height); destY16++)
+ {
+ for (destX16 = destX; destX16 < (destX + width); destX16++)
+ {
+ ((u8*)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *srcCopy++;
+ }
+ }
+ break;
+ }
+ }
+ }
+}
+
+void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, const void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette)
+{
+ CopyRectToBgTilemapBufferRect(bg, src, 0, 0, rectWidth, rectHeight, destX, destY, rectWidth, rectHeight, palette, 0, 0);
+}
+
+void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 unused, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, s16 palette1, s16 tileOffset)
+{
+ u16 screenWidth, screenHeight, screenSize;
+ u16 var;
+ const void *srcPtr;
+ u16 i, j;
+
+ if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg))
+ {
+ screenSize = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
+ screenWidth = GetBgMetricTextMode(bg, 0x1) * 0x20;
+ screenHeight = GetBgMetricTextMode(bg, 0x2) * 0x20;
+ switch (GetBgType(bg))
+ {
+ case 0:
+ srcPtr = src + ((srcY * srcWidth) + srcX) * 2;
+ for (i = destX; i < (destX + rectWidth); i++)
+ {
+ for (j = srcHeight; j < (srcHeight + destY); j++)
+ {
+ u16 index = GetTileMapIndexFromCoords(j, i, screenSize, screenWidth, screenHeight);
+ CopyTileMapEntry(srcPtr, sGpuBgConfigs2[bg].tilemap + (index * 2), rectHeight, palette1, tileOffset);
+ srcPtr += 2;
+ }
+ srcPtr += (srcWidth - destY) * 2;
+ }
+ break;
+ case 1:
+ srcPtr = src + ((srcY * srcWidth) + srcX);
+ var = GetBgMetricAffineMode(bg, 0x1);
+ for (i = destX; i < (destX + rectWidth); i++)
+ {
+ for (j = srcHeight; j < (srcHeight + destY); j++)
+ {
+ *(u8*)(sGpuBgConfigs2[bg].tilemap + ((var * i) + j)) = *(u8*)(srcPtr) + palette1;
+ srcPtr++;
+ }
+ srcPtr += (srcWidth - destY);
+ }
+ break;
+ }
+ }
+}
+
+void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height)
+{
+ u16 x16;
+ u16 y16;
+ u16 mode;
+
+ if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg))
+ {
+ switch (GetBgType(bg))
+ {
+ case 0:
+ for (y16 = y; y16 < (y + height); y16++)
+ {
+ for (x16 = x; x16 < (x + width); x16++)
+ {
+ ((u16*)sGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum;
+ }
+ }
+ break;
+ case 1:
+ mode = GetBgMetricAffineMode(bg, 0x1);
+ for (y16 = y; y16 < (y + height); y16++)
+ {
+ for (x16 = x; x16 < (x + width); x16++)
+ {
+ ((u8*)sGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum;
+ }
+ }
+ break;
+ }
+ }
+}
+
+void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette)
+{
+ WriteSequenceToBgTilemapBuffer(bg, tileNum, x, y, width, height, palette, 0);
+}
+
+void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta)
+{
+ u16 mode;
+ u16 mode2;
+ u16 attribute;
+ u16 mode3;
+ u16 x16, y16;
+
+ if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg))
+ {
+ attribute = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
+ mode = GetBgMetricTextMode(bg, 0x1) * 0x20;
+ mode2 = GetBgMetricTextMode(bg, 0x2) * 0x20;
+ switch (GetBgType(bg))
+ {
+ case 0:
+ for (y16 = y; y16 < (y + height); y16++)
+ {
+ for (x16 = x; x16 < (x + width); x16++)
+ {
+ CopyTileMapEntry(&firstTileNum, &((u16*)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0);
+ firstTileNum = (firstTileNum & (METATILE_COLLISION_MASK | METATILE_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & METATILE_ID_MASK);
+ }
+ }
+ break;
+ case 1:
+ mode3 = GetBgMetricAffineMode(bg, 0x1);
+ for (y16 = y; y16 < (y + height); y16++)
+ {
+ for (x16 = x; x16 < (x + width); x16++)
+ {
+ ((u8*)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum;
+ firstTileNum = (firstTileNum & (METATILE_COLLISION_MASK | METATILE_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & METATILE_ID_MASK);
+ }
+ }
+ break;
+ }
+ }
+}
+
+u16 GetBgMetricTextMode(u8 bg, u8 whichMetric)
+{
+ u8 screenSize = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
+
+ switch (whichMetric)
+ {
+ case 0:
+ switch (screenSize)
+ {
+ case 0:
+ return 1;
+ case 1:
+ case 2:
+ return 2;
+ case 3:
+ return 4;
+ }
+ break;
+ case 1:
+ switch (screenSize)
+ {
+ case 0:
+ return 1;
+ case 1:
+ return 2;
+ case 2:
+ return 1;
+ case 3:
+ return 2;
+ }
+ break;
+ case 2:
+ switch (screenSize)
+ {
+ case 0:
+ case 1:
+ return 1;
+ case 2:
+ case 3:
+ return 2;
+ }
+ break;
+ }
+ return 0;
+}
+
+u32 GetBgMetricAffineMode(u8 bg, u8 whichMetric)
+{
+ u8 screenSize = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
+
+ switch (whichMetric)
+ {
+ case 0:
+ switch (screenSize)
+ {
+ case 0:
+ return 0x1;
+ case 1:
+ return 0x4;
+ case 2:
+ return 0x10;
+ case 3:
+ return 0x40;
+ }
+ break;
+ case 1:
+ case 2:
+ return 0x10 << screenSize;
+ }
+ return 0;
+}
+
+u32 GetTileMapIndexFromCoords(s32 x, s32 y, s32 screenSize, u32 screenWidth, u32 screenHeight)
+{
+ x = x & (screenWidth - 1);
+ y = y & (screenHeight - 1);
+
+ switch (screenSize)
+ {
+ case 0:
+ case 2:
+ break;
+ case 3:
+ if (y >= 0x20)
+ y += 0x20;
+ case 1:
+ if (x >= 0x20)
+ {
+ x -= 0x20;
+ y += 0x20;
+ }
+ break;
+ }
+ return (y * 0x20) + x;
+}
+
+void CopyTileMapEntry(const u16 *src, u16 *dest, s32 palette1, s32 tileOffset, s32 palette2)
+{
+ u16 var;
+
+ if (palette1 == 16)
+ goto CASE_16;
+ switch (palette1)
+ {
+ case 0 ... 16:
+ var = ((*src + tileOffset) & 0xFFF) + ((palette1 + palette2) << 12);
+ break;
+ CASE_16:
+ var = *dest;
+ var &= 0xFC00;
+ var += palette2 << 12;
+ var |= (*src + tileOffset) & 0x3FF;
+ break;
+ default:
+ var = *src + tileOffset + (palette2 << 12);
+ break;
+ }
+ *dest = var;
+}
+
+u32 GetBgType(u8 bg)
+{
+ u8 mode = GetBgMode();
+
+ switch (bg)
+ {
+ case 0:
+ case 1:
+ switch (mode)
+ {
+ case 0:
+ case 1:
+ return 0;
+ }
+ break;
+ case 2:
+ switch (mode)
+ {
+ case 0:
+ return 0;
+ case 1:
+ case 2:
+ return 1;
+ }
+ break;
+ case 3:
+ switch (mode)
+ {
+ case 0:
+ return 0;
+ case 2:
+ return 1;
+ }
+ break;
+ }
+
+ return 0xFFFF;
+}
+
+bool32 IsInvalidBg32(u8 bg)
+{
+ if (bg > 3)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool32 IsTileMapOutsideWram(u8 bg)
+{
+ if (sGpuBgConfigs2[bg].tilemap > (void*)IWRAM_END)
+ return TRUE;
+ else if (sGpuBgConfigs2[bg].tilemap == NULL)
+ return TRUE;
+ else
+ return FALSE;
+}