diff options
Diffstat (limited to 'gflib/bg.c')
-rw-r--r-- | gflib/bg.c | 1256 |
1 files changed, 1256 insertions, 0 deletions
diff --git a/gflib/bg.c b/gflib/bg.c new file mode 100644 index 000000000..ab4e8b60d --- /dev/null +++ b/gflib/bg.c @@ -0,0 +1,1256 @@ +#include "global.h" +#include "bg.h" +#include "dma3.h" +#include "gpu_regs.h" + +#define DISPCNT_ALL_BG_AND_MODE_BITS (DISPCNT_BG_ALL_ON | 0x7) + +struct BgControl +{ + struct BgConfig { + u16 visible:1; + u16 unknown_1:1; + u16 screenSize:2; + u16 priority:2; + u16 mosaic:1; + u16 wraparound:1; + + u16 charBaseIndex:2; + u16 mapBaseIndex:5; + u16 paletteMode:1; + + u8 unknown_2; + u8 unknown_3; + } configs[4]; + + u16 bgVisibilityAndMode; +}; + +struct BgConfig2 +{ + u32 baseTile:10; + u32 basePalette:4; + u32 unk_3:18; + + void* tilemap; + s32 bg_x; + s32 bg_y; +}; + +static struct BgControl sGpuBgConfigs; +static struct BgConfig2 sGpuBgConfigs2[4]; +static u32 sDmaBusyBitfield[4]; + +u32 gUnneededFireRedVariable; + +static const struct BgConfig sZeroedBgControlStruct = { 0 }; + +void ResetBgs(void) +{ + ResetBgControlStructs(); + sGpuBgConfigs.bgVisibilityAndMode = 0; + SetTextModeAndHideBgs(); +} + +static void SetBgModeInternal(u8 bgMode) +{ + sGpuBgConfigs.bgVisibilityAndMode &= 0xFFF8; + sGpuBgConfigs.bgVisibilityAndMode |= bgMode; +} + +u8 GetBgMode(void) +{ + return sGpuBgConfigs.bgVisibilityAndMode & 0x7; +} + +void ResetBgControlStructs(void) +{ + struct BgConfig* bgConfigs = &sGpuBgConfigs.configs[0]; + struct BgConfig zeroedConfig = sZeroedBgControlStruct; + int i; + + for (i = 0; i < 4; i++) + { + bgConfigs[i] = zeroedConfig; + } +} + +void Unused_ResetBgControlStruct(u8 bg) +{ + if (!IsInvalidBg(bg)) + { + sGpuBgConfigs.configs[bg] = sZeroedBgControlStruct; + } +} + +enum +{ + BG_CTRL_ATTR_VISIBLE = 1, + BG_CTRL_ATTR_CHARBASEINDEX = 2, + BG_CTRL_ATTR_MAPBASEINDEX = 3, + BG_CTRL_ATTR_SCREENSIZE = 4, + BG_CTRL_ATTR_PALETTEMODE = 5, + BG_CTRL_ATTR_PRIORITY = 6, + BG_CTRL_ATTR_MOSAIC = 7, + BG_CTRL_ATTR_WRAPAROUND = 8, +}; + +static void SetBgControlAttributes(u8 bg, u8 charBaseIndex, u8 mapBaseIndex, u8 screenSize, u8 paletteMode, u8 priority, u8 mosaic, u8 wraparound) +{ + if (!IsInvalidBg(bg)) + { + if (charBaseIndex != 0xFF) + { + sGpuBgConfigs.configs[bg].charBaseIndex = charBaseIndex & 0x3; + } + + if (mapBaseIndex != 0xFF) + { + sGpuBgConfigs.configs[bg].mapBaseIndex = mapBaseIndex & 0x1F; + } + + if (screenSize != 0xFF) + { + sGpuBgConfigs.configs[bg].screenSize = screenSize & 0x3; + } + + if (paletteMode != 0xFF) + { + sGpuBgConfigs.configs[bg].paletteMode = paletteMode; + } + + if (priority != 0xFF) + { + sGpuBgConfigs.configs[bg].priority = priority & 0x3; + } + + if (mosaic != 0xFF) + { + sGpuBgConfigs.configs[bg].mosaic = mosaic & 0x1; + } + + if (wraparound != 0xFF) + { + sGpuBgConfigs.configs[bg].wraparound = wraparound; + } + + sGpuBgConfigs.configs[bg].unknown_2 = 0; + sGpuBgConfigs.configs[bg].unknown_3 = 0; + + sGpuBgConfigs.configs[bg].visible = 1; + } +} + +static u16 GetBgControlAttribute(u8 bg, u8 attributeId) +{ + if (!IsInvalidBg(bg) && sGpuBgConfigs.configs[bg].visible) + { + switch (attributeId) + { + case BG_CTRL_ATTR_VISIBLE: + return sGpuBgConfigs.configs[bg].visible; + case BG_CTRL_ATTR_CHARBASEINDEX: + return sGpuBgConfigs.configs[bg].charBaseIndex; + case BG_CTRL_ATTR_MAPBASEINDEX: + return sGpuBgConfigs.configs[bg].mapBaseIndex; + case BG_CTRL_ATTR_SCREENSIZE: + return sGpuBgConfigs.configs[bg].screenSize; + case BG_CTRL_ATTR_PALETTEMODE: + return sGpuBgConfigs.configs[bg].paletteMode; + case BG_CTRL_ATTR_PRIORITY: + return sGpuBgConfigs.configs[bg].priority; + case BG_CTRL_ATTR_MOSAIC: + return sGpuBgConfigs.configs[bg].mosaic; + case BG_CTRL_ATTR_WRAPAROUND: + return sGpuBgConfigs.configs[bg].wraparound; + } + } + + return 0xFF; +} + +u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode) +{ + u16 offset; + s8 cursor; + + if (!IsInvalidBg(bg) && sGpuBgConfigs.configs[bg].visible) + { + switch (mode) + { + case 0x1: + offset = sGpuBgConfigs.configs[bg].charBaseIndex * BG_CHAR_SIZE; + break; + case 0x2: + offset = sGpuBgConfigs.configs[bg].mapBaseIndex * BG_SCREEN_SIZE; + break; + default: + cursor = -1; + goto end; + } + + offset = destOffset + offset; + + cursor = RequestDma3Copy(src, (void*)(offset + BG_VRAM), size, 0); + + if (cursor == -1) + { + return -1; + } + } + else + { + return -1; + } + +end: + return cursor; +} + +static void ShowBgInternal(u8 bg) +{ + u16 value; + if (!IsInvalidBg(bg) && sGpuBgConfigs.configs[bg].visible) + { + value = sGpuBgConfigs.configs[bg].priority | + (sGpuBgConfigs.configs[bg].charBaseIndex << 2) | + (sGpuBgConfigs.configs[bg].mosaic << 6) | + (sGpuBgConfigs.configs[bg].paletteMode << 7) | + (sGpuBgConfigs.configs[bg].mapBaseIndex << 8) | + (sGpuBgConfigs.configs[bg].wraparound << 13) | + (sGpuBgConfigs.configs[bg].screenSize << 14); + + SetGpuReg((bg << 1) + REG_OFFSET_BG0CNT, value); + + sGpuBgConfigs.bgVisibilityAndMode |= 1 << (bg + 8); + sGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS; + } +} + +static void HideBgInternal(u8 bg) +{ + if (!IsInvalidBg(bg)) + { + sGpuBgConfigs.bgVisibilityAndMode &= ~(1 << (bg + 8)); + sGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS; + } +} + +static void SyncBgVisibilityAndMode(void) +{ + SetGpuReg(REG_OFFSET_DISPCNT, (GetGpuReg(REG_OFFSET_DISPCNT) & ~DISPCNT_ALL_BG_AND_MODE_BITS) | sGpuBgConfigs.bgVisibilityAndMode); +} + +void SetTextModeAndHideBgs(void) +{ + SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) & ~DISPCNT_ALL_BG_AND_MODE_BITS); +} + +static void SetBgAffineInternal(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle) +{ + struct BgAffineSrcData src; + struct BgAffineDstData dest; + + switch (sGpuBgConfigs.bgVisibilityAndMode & 0x7) + { + case 1: + if (bg != 2) + return; + break; + case 2: + if (bg < 2 || bg > 3) + return; + break; + case 0: + default: + return; + } + + src.texX = srcCenterX; + src.texY = srcCenterY; + src.scrX = dispCenterX; + src.scrY = dispCenterY; + src.sx = scaleX; + src.sy = scaleY; + src.alpha = rotationAngle; + + BgAffineSet(&src, &dest, 1); + + SetGpuReg(REG_OFFSET_BG2PA, dest.pa); + SetGpuReg(REG_OFFSET_BG2PB, dest.pb); + SetGpuReg(REG_OFFSET_BG2PC, dest.pc); + SetGpuReg(REG_OFFSET_BG2PD, dest.pd); + SetGpuReg(REG_OFFSET_BG2PA, dest.pa); + SetGpuReg(REG_OFFSET_BG2X_L, (s16)(dest.dx)); + SetGpuReg(REG_OFFSET_BG2X_H, (s16)(dest.dx >> 16)); + SetGpuReg(REG_OFFSET_BG2Y_L, (s16)(dest.dy)); + SetGpuReg(REG_OFFSET_BG2Y_H, (s16)(dest.dy >> 16)); +} + +bool8 IsInvalidBg(u8 bg) +{ + if (bg > 3) + return TRUE; + else + return FALSE; +} + +int DummiedOutFireRedLeafGreenTileAllocFunc(int a1, int a2, int a3, int a4) +{ + return 0; +} + +void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable) +{ + int i; + ResetBgs(); + + for (i = 0; i < 4; i++) + { + sDmaBusyBitfield[i] = 0; + } + + gUnneededFireRedVariable = leftoverFireRedLeafGreenVariable; +} + +void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numTemplates) +{ + int i; + u8 bg; + + SetBgModeInternal(bgMode); + ResetBgControlStructs(); + + for (i = 0; i < numTemplates; i++) + { + bg = templates[i].bg; + if (bg < 4) + { + SetBgControlAttributes(bg, + templates[i].charBaseIndex, + templates[i].mapBaseIndex, + templates[i].screenSize, + templates[i].paletteMode, + templates[i].priority, + 0, + 0); + + sGpuBgConfigs2[bg].baseTile = templates[i].baseTile; + sGpuBgConfigs2[bg].basePalette = 0; + sGpuBgConfigs2[bg].unk_3 = 0; + + sGpuBgConfigs2[bg].tilemap = NULL; + sGpuBgConfigs2[bg].bg_x = 0; + sGpuBgConfigs2[bg].bg_y = 0; + } + } +} + +void InitBgFromTemplate(const struct BgTemplate *template) +{ + u8 bg = template->bg; + + if (bg < 4) + { + SetBgControlAttributes(bg, + template->charBaseIndex, + template->mapBaseIndex, + template->screenSize, + template->paletteMode, + template->priority, + 0, + 0); + + sGpuBgConfigs2[bg].baseTile = template->baseTile; + sGpuBgConfigs2[bg].basePalette = 0; + sGpuBgConfigs2[bg].unk_3 = 0; + + sGpuBgConfigs2[bg].tilemap = NULL; + sGpuBgConfigs2[bg].bg_x = 0; + sGpuBgConfigs2[bg].bg_y = 0; + } +} + +void SetBgMode(u8 bgMode) +{ + SetBgModeInternal(bgMode); +} + +u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset) +{ + u16 tileOffset; + u8 cursor; + + if (GetBgControlAttribute(bg, BG_CTRL_ATTR_PALETTEMODE) == 0) + { + tileOffset = (sGpuBgConfigs2[bg].baseTile + destOffset) * 0x20; + } + else + { + tileOffset = (sGpuBgConfigs2[bg].baseTile + destOffset) * 0x40; + } + + cursor = LoadBgVram(bg, src, size, tileOffset, DISPCNT_MODE_1); + + if (cursor == 0xFF) + { + return -1; + } + + sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20)); + + if (gUnneededFireRedVariable == 1) + { + DummiedOutFireRedLeafGreenTileAllocFunc(bg, tileOffset / 0x20, size / 0x20, 1); + } + + return cursor; +} + +u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset) +{ + u8 cursor = LoadBgVram(bg, src, size, destOffset * 2, DISPCNT_MODE_2); + + if (cursor == 0xFF) + { + return -1; + } + + sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20)); + + return cursor; +} + +u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset) +{ + s8 cursor; + + if (!IsInvalidBg32(bg)) + { + u16 paletteOffset = (sGpuBgConfigs2[bg].basePalette * 0x20) + (destOffset * 2); + cursor = RequestDma3Copy(src, (void*)(paletteOffset + BG_PLTT), size, 0); + + if (cursor == -1) + { + return -1; + } + } + else + { + return -1; + } + + sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20)); + + return (u8)cursor; +} + +bool8 IsDma3ManagerBusyWithBgCopy(void) +{ + int i; + + for (i = 0; i < 0x80; i++) + { + u8 div = i / 0x20; + u8 mod = i % 0x20; + + if ((sDmaBusyBitfield[div] & (1 << mod))) + { + s8 reqSpace = CheckForSpaceForDma3Request(i); + if (reqSpace == -1) + { + return TRUE; + } + + sDmaBusyBitfield[div] &= ~(1 << mod); + } + } + + return FALSE; +} + +void ShowBg(u8 bg) +{ + ShowBgInternal(bg); + SyncBgVisibilityAndMode(); +} + +void HideBg(u8 bg) +{ + HideBgInternal(bg); + SyncBgVisibilityAndMode(); +} + +void SetBgAttribute(u8 bg, u8 attributeId, u8 value) +{ + switch (attributeId) + { + case BG_ATTR_CHARBASEINDEX: + SetBgControlAttributes(bg, value, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); + break; + case BG_ATTR_MAPBASEINDEX: + SetBgControlAttributes(bg, 0xFF, value, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); + break; + case BG_ATTR_SCREENSIZE: + SetBgControlAttributes(bg, 0xFF, 0xFF, value, 0xFF, 0xFF, 0xFF, 0xFF); + break; + case BG_ATTR_PALETTEMODE: + SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, value, 0xFF, 0xFF, 0xFF); + break; + case BG_ATTR_PRIORITY: + SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, value, 0xFF, 0xFF); + break; + case BG_ATTR_MOSAIC: + SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, value, 0xFF); + break; + case BG_ATTR_WRAPAROUND: + SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, value); + break; + } +} + +u16 GetBgAttribute(u8 bg, u8 attributeId) +{ + switch (attributeId) + { + case BG_ATTR_CHARBASEINDEX: + return GetBgControlAttribute(bg, BG_CTRL_ATTR_CHARBASEINDEX); + case BG_ATTR_MAPBASEINDEX: + return GetBgControlAttribute(bg, BG_CTRL_ATTR_MAPBASEINDEX); + case BG_ATTR_SCREENSIZE: + return GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE); + case BG_ATTR_PALETTEMODE: + return GetBgControlAttribute(bg, BG_CTRL_ATTR_PALETTEMODE); + case BG_ATTR_PRIORITY: + return GetBgControlAttribute(bg, BG_CTRL_ATTR_PRIORITY); + case BG_ATTR_MOSAIC: + return GetBgControlAttribute(bg, BG_CTRL_ATTR_MOSAIC); + case BG_ATTR_WRAPAROUND: + return GetBgControlAttribute(bg, BG_CTRL_ATTR_WRAPAROUND); + case BG_ATTR_METRIC: + switch (GetBgType(bg)) + { + case 0: + return GetBgMetricTextMode(bg, 0) * 0x800; + case 1: + return GetBgMetricAffineMode(bg, 0) * 0x100; + default: + return 0; + } + case BG_ATTR_TYPE: + return GetBgType(bg); + case BG_ATTR_BASETILE: + return sGpuBgConfigs2[bg].baseTile; + default: + return -1; + } +} + +s32 ChangeBgX(u8 bg, s32 value, u8 op) +{ + u8 mode; + u16 temp1; + u16 temp2; + + if (IsInvalidBg32(bg) || !GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE)) + { + return -1; + } + + switch (op) + { + case 0: + default: + sGpuBgConfigs2[bg].bg_x = value; + break; + case 1: + sGpuBgConfigs2[bg].bg_x += value; + break; + case 2: + sGpuBgConfigs2[bg].bg_x -= value; + break; + } + + mode = GetBgMode(); + + switch (bg) + { + case 0: + temp1 = sGpuBgConfigs2[0].bg_x >> 0x8; + SetGpuReg(REG_OFFSET_BG0HOFS, temp1); + break; + case 1: + temp1 = sGpuBgConfigs2[1].bg_x >> 0x8; + SetGpuReg(REG_OFFSET_BG1HOFS, temp1); + break; + case 2: + if (mode == 0) + { + temp1 = sGpuBgConfigs2[2].bg_x >> 0x8; + SetGpuReg(REG_OFFSET_BG2HOFS, temp1); + } + else + { + temp1 = sGpuBgConfigs2[2].bg_x >> 0x10; + temp2 = sGpuBgConfigs2[2].bg_x & 0xFFFF; + SetGpuReg(REG_OFFSET_BG2X_H, temp1); + SetGpuReg(REG_OFFSET_BG2X_L, temp2); + } + break; + case 3: + if (mode == 0) + { + temp1 = sGpuBgConfigs2[3].bg_x >> 0x8; + SetGpuReg(REG_OFFSET_BG3HOFS, temp1); + } + else if (mode == 2) + { + temp1 = sGpuBgConfigs2[3].bg_x >> 0x10; + temp2 = sGpuBgConfigs2[3].bg_x & 0xFFFF; + SetGpuReg(REG_OFFSET_BG3X_H, temp1); + SetGpuReg(REG_OFFSET_BG3X_L, temp2); + } + break; + } + + return sGpuBgConfigs2[bg].bg_x; +} + +s32 GetBgX(u8 bg) +{ + if (IsInvalidBg32(bg)) + return -1; + else if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE)) + return -1; + else + return sGpuBgConfigs2[bg].bg_x; +} + +s32 ChangeBgY(u8 bg, s32 value, u8 op) +{ + u8 mode; + u16 temp1; + u16 temp2; + + if (IsInvalidBg32(bg) || !GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE)) + { + return -1; + } + + switch (op) + { + case 0: + default: + sGpuBgConfigs2[bg].bg_y = value; + break; + case 1: + sGpuBgConfigs2[bg].bg_y += value; + break; + case 2: + sGpuBgConfigs2[bg].bg_y -= value; + break; + } + + mode = GetBgMode(); + + switch (bg) + { + case 0: + temp1 = sGpuBgConfigs2[0].bg_y >> 0x8; + SetGpuReg(REG_OFFSET_BG0VOFS, temp1); + break; + case 1: + temp1 = sGpuBgConfigs2[1].bg_y >> 0x8; + SetGpuReg(REG_OFFSET_BG1VOFS, temp1); + break; + case 2: + if (mode == 0) + { + temp1 = sGpuBgConfigs2[2].bg_y >> 0x8; + SetGpuReg(REG_OFFSET_BG2VOFS, temp1); + } + else + { + temp1 = sGpuBgConfigs2[2].bg_y >> 0x10; + temp2 = sGpuBgConfigs2[2].bg_y & 0xFFFF; + SetGpuReg(REG_OFFSET_BG2Y_H, temp1); + SetGpuReg(REG_OFFSET_BG2Y_L, temp2); + } + break; + case 3: + if (mode == 0) + { + temp1 = sGpuBgConfigs2[3].bg_y >> 0x8; + SetGpuReg(REG_OFFSET_BG3VOFS, temp1); + } + else if (mode == 2) + { + temp1 = sGpuBgConfigs2[3].bg_y >> 0x10; + temp2 = sGpuBgConfigs2[3].bg_y & 0xFFFF; + SetGpuReg(REG_OFFSET_BG3Y_H, temp1); + SetGpuReg(REG_OFFSET_BG3Y_L, temp2); + } + break; + } + + return sGpuBgConfigs2[bg].bg_y; +} + +s32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op) +{ + u8 mode; + u16 temp1; + u16 temp2; + + if (IsInvalidBg32(bg) || !GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE)) + { + return -1; + } + + switch (op) + { + case 0: + default: + sGpuBgConfigs2[bg].bg_y = value; + break; + case 1: + sGpuBgConfigs2[bg].bg_y += value; + break; + case 2: + sGpuBgConfigs2[bg].bg_y -= value; + break; + } + + mode = GetBgMode(); + + switch (bg) + { + case 0: + temp1 = sGpuBgConfigs2[0].bg_y >> 0x8; + SetGpuReg_ForcedBlank(REG_OFFSET_BG0VOFS, temp1); + break; + case 1: + temp1 = sGpuBgConfigs2[1].bg_y >> 0x8; + SetGpuReg_ForcedBlank(REG_OFFSET_BG1VOFS, temp1); + break; + case 2: + if (mode == 0) + { + temp1 = sGpuBgConfigs2[2].bg_y >> 0x8; + SetGpuReg_ForcedBlank(REG_OFFSET_BG2VOFS, temp1); + + } + else + { + temp1 = sGpuBgConfigs2[2].bg_y >> 0x10; + temp2 = sGpuBgConfigs2[2].bg_y & 0xFFFF; + SetGpuReg_ForcedBlank(REG_OFFSET_BG2Y_H, temp1); + SetGpuReg_ForcedBlank(REG_OFFSET_BG2Y_L, temp2); + } + break; + case 3: + if (mode == 0) + { + temp1 = sGpuBgConfigs2[3].bg_y >> 0x8; + SetGpuReg_ForcedBlank(REG_OFFSET_BG3VOFS, temp1); + } + else if (mode == 2) + { + temp1 = sGpuBgConfigs2[3].bg_y >> 0x10; + temp2 = sGpuBgConfigs2[3].bg_y & 0xFFFF; + SetGpuReg_ForcedBlank(REG_OFFSET_BG3Y_H, temp1); + SetGpuReg_ForcedBlank(REG_OFFSET_BG3Y_L, temp2); + } + break; + } + + return sGpuBgConfigs2[bg].bg_y; +} + +s32 GetBgY(u8 bg) +{ + if (IsInvalidBg32(bg)) + return -1; + else if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE)) + return -1; + else + return sGpuBgConfigs2[bg].bg_y; +} + +void SetBgAffine(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle) +{ + SetBgAffineInternal(bg, srcCenterX, srcCenterY, dispCenterX, dispCenterY, scaleX, scaleY, rotationAngle); +} + +u8 Unused_AdjustBgMosaic(u8 a1, u8 a2) +{ + u16 result = GetGpuReg(REG_OFFSET_MOSAIC); + s16 test1 = result & 0xF; + s16 test2 = (result >> 4) & 0xF; + + result &= 0xFF00; + + switch (a2) + { + case 0: + default: + test1 = a1 & 0xF; + test2 = a1 >> 0x4; + break; + case 1: + test1 = a1 & 0xF; + break; + case 2: + if ((test1 + a1) > 0xF) + { + test1 = 0xF; + } + else + { + test1 += a1; + } + break; + case 3: + if ((test1 - a1) < 0) + { + test1 = 0x0; + } + else + { + test1 -= a1; + } + break; + case 4: + test2 = a1 & 0xF; + break; + case 5: + if ((test2 + a1) > 0xF) + { + test2 = 0xF; + } + else + { + test2 += a1; + } + break; + case 6: + if ((test2 - a1) < 0) + { + test2 = 0x0; + } + else + { + test2 -= a1; + } + break; + } + + result |= ((test2 << 0x4) & 0xF0); + result |= (test1 & 0xF); + + SetGpuReg(REG_OFFSET_MOSAIC, result); + + return result; +} + +void SetBgTilemapBuffer(u8 bg, void *tilemap) +{ + if (!IsInvalidBg32(bg) && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE)) + { + sGpuBgConfigs2[bg].tilemap = tilemap; + } +} + +void UnsetBgTilemapBuffer(u8 bg) +{ + if (!IsInvalidBg32(bg) && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE)) + { + sGpuBgConfigs2[bg].tilemap = NULL; + } +} + +void* GetBgTilemapBuffer(u8 bg) +{ + if (IsInvalidBg32(bg)) + return NULL; + else if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE)) + return NULL; + else + return sGpuBgConfigs2[bg].tilemap; +} + +void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset) +{ + if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg)) + { + if (mode != 0) + CpuCopy16(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)), mode); + else + LZ77UnCompWram(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2))); + } +} + +void CopyBgTilemapBufferToVram(u8 bg) +{ + u16 sizeToLoad; + + if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg)) + { + switch (GetBgType(bg)) + { + case 0: + sizeToLoad = GetBgMetricTextMode(bg, 0) * 0x800; + break; + case 1: + sizeToLoad = GetBgMetricAffineMode(bg, 0) * 0x100; + break; + default: + sizeToLoad = 0; + break; + } + LoadBgVram(bg, sGpuBgConfigs2[bg].tilemap, sizeToLoad, 0, 2); + } +} + +void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 width, u8 height) +{ + u16 destX16; + u16 destY16; + u16 mode; + + if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg)) + { + switch (GetBgType(bg)) + { + case 0: + { + const u16 * srcCopy = src; + for (destY16 = destY; destY16 < (destY + height); destY16++) + { + for (destX16 = destX; destX16 < (destX + width); destX16++) + { + ((u16*)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *srcCopy++; + } + } + break; + } + case 1: + { + const u8 * srcCopy = src; + mode = GetBgMetricAffineMode(bg, 0x1); + for (destY16 = destY; destY16 < (destY + height); destY16++) + { + for (destX16 = destX; destX16 < (destX + width); destX16++) + { + ((u8*)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *srcCopy++; + } + } + break; + } + } + } +} + +void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, const void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette) +{ + CopyRectToBgTilemapBufferRect(bg, src, 0, 0, rectWidth, rectHeight, destX, destY, rectWidth, rectHeight, palette, 0, 0); +} + +void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 unused, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, s16 palette1, s16 tileOffset) +{ + u16 screenWidth, screenHeight, screenSize; + u16 var; + const void *srcPtr; + u16 i, j; + + if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg)) + { + screenSize = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE); + screenWidth = GetBgMetricTextMode(bg, 0x1) * 0x20; + screenHeight = GetBgMetricTextMode(bg, 0x2) * 0x20; + switch (GetBgType(bg)) + { + case 0: + srcPtr = src + ((srcY * srcWidth) + srcX) * 2; + for (i = destX; i < (destX + rectWidth); i++) + { + for (j = srcHeight; j < (srcHeight + destY); j++) + { + u16 index = GetTileMapIndexFromCoords(j, i, screenSize, screenWidth, screenHeight); + CopyTileMapEntry(srcPtr, sGpuBgConfigs2[bg].tilemap + (index * 2), rectHeight, palette1, tileOffset); + srcPtr += 2; + } + srcPtr += (srcWidth - destY) * 2; + } + break; + case 1: + srcPtr = src + ((srcY * srcWidth) + srcX); + var = GetBgMetricAffineMode(bg, 0x1); + for (i = destX; i < (destX + rectWidth); i++) + { + for (j = srcHeight; j < (srcHeight + destY); j++) + { + *(u8*)(sGpuBgConfigs2[bg].tilemap + ((var * i) + j)) = *(u8*)(srcPtr) + palette1; + srcPtr++; + } + srcPtr += (srcWidth - destY); + } + break; + } + } +} + +void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height) +{ + u16 x16; + u16 y16; + u16 mode; + + if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg)) + { + switch (GetBgType(bg)) + { + case 0: + for (y16 = y; y16 < (y + height); y16++) + { + for (x16 = x; x16 < (x + width); x16++) + { + ((u16*)sGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum; + } + } + break; + case 1: + mode = GetBgMetricAffineMode(bg, 0x1); + for (y16 = y; y16 < (y + height); y16++) + { + for (x16 = x; x16 < (x + width); x16++) + { + ((u8*)sGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum; + } + } + break; + } + } +} + +void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette) +{ + WriteSequenceToBgTilemapBuffer(bg, tileNum, x, y, width, height, palette, 0); +} + +void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta) +{ + u16 mode; + u16 mode2; + u16 attribute; + u16 mode3; + u16 x16, y16; + + if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg)) + { + attribute = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE); + mode = GetBgMetricTextMode(bg, 0x1) * 0x20; + mode2 = GetBgMetricTextMode(bg, 0x2) * 0x20; + switch (GetBgType(bg)) + { + case 0: + for (y16 = y; y16 < (y + height); y16++) + { + for (x16 = x; x16 < (x + width); x16++) + { + CopyTileMapEntry(&firstTileNum, &((u16*)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0); + firstTileNum = (firstTileNum & (METATILE_COLLISION_MASK | METATILE_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & METATILE_ID_MASK); + } + } + break; + case 1: + mode3 = GetBgMetricAffineMode(bg, 0x1); + for (y16 = y; y16 < (y + height); y16++) + { + for (x16 = x; x16 < (x + width); x16++) + { + ((u8*)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum; + firstTileNum = (firstTileNum & (METATILE_COLLISION_MASK | METATILE_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & METATILE_ID_MASK); + } + } + break; + } + } +} + +u16 GetBgMetricTextMode(u8 bg, u8 whichMetric) +{ + u8 screenSize = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE); + + switch (whichMetric) + { + case 0: + switch (screenSize) + { + case 0: + return 1; + case 1: + case 2: + return 2; + case 3: + return 4; + } + break; + case 1: + switch (screenSize) + { + case 0: + return 1; + case 1: + return 2; + case 2: + return 1; + case 3: + return 2; + } + break; + case 2: + switch (screenSize) + { + case 0: + case 1: + return 1; + case 2: + case 3: + return 2; + } + break; + } + return 0; +} + +u32 GetBgMetricAffineMode(u8 bg, u8 whichMetric) +{ + u8 screenSize = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE); + + switch (whichMetric) + { + case 0: + switch (screenSize) + { + case 0: + return 0x1; + case 1: + return 0x4; + case 2: + return 0x10; + case 3: + return 0x40; + } + break; + case 1: + case 2: + return 0x10 << screenSize; + } + return 0; +} + +u32 GetTileMapIndexFromCoords(s32 x, s32 y, s32 screenSize, u32 screenWidth, u32 screenHeight) +{ + x = x & (screenWidth - 1); + y = y & (screenHeight - 1); + + switch (screenSize) + { + case 0: + case 2: + break; + case 3: + if (y >= 0x20) + y += 0x20; + case 1: + if (x >= 0x20) + { + x -= 0x20; + y += 0x20; + } + break; + } + return (y * 0x20) + x; +} + +void CopyTileMapEntry(const u16 *src, u16 *dest, s32 palette1, s32 tileOffset, s32 palette2) +{ + u16 var; + + if (palette1 == 16) + goto CASE_16; + switch (palette1) + { + case 0 ... 16: + var = ((*src + tileOffset) & 0xFFF) + ((palette1 + palette2) << 12); + break; + CASE_16: + var = *dest; + var &= 0xFC00; + var += palette2 << 12; + var |= (*src + tileOffset) & 0x3FF; + break; + default: + var = *src + tileOffset + (palette2 << 12); + break; + } + *dest = var; +} + +u32 GetBgType(u8 bg) +{ + u8 mode = GetBgMode(); + + switch (bg) + { + case 0: + case 1: + switch (mode) + { + case 0: + case 1: + return 0; + } + break; + case 2: + switch (mode) + { + case 0: + return 0; + case 1: + case 2: + return 1; + } + break; + case 3: + switch (mode) + { + case 0: + return 0; + case 2: + return 1; + } + break; + } + + return 0xFFFF; +} + +bool32 IsInvalidBg32(u8 bg) +{ + if (bg > 3) + return TRUE; + else + return FALSE; +} + +bool32 IsTileMapOutsideWram(u8 bg) +{ + if (sGpuBgConfigs2[bg].tilemap > (void*)IWRAM_END) + return TRUE; + else if (sGpuBgConfigs2[bg].tilemap == NULL) + return TRUE; + else + return FALSE; +} |