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-rw-r--r--gflib/window.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/gflib/window.h b/gflib/window.h
new file mode 100644
index 000000000..10e447789
--- /dev/null
+++ b/gflib/window.h
@@ -0,0 +1,78 @@
+#ifndef GUARD_WINDOW_H
+#define GUARD_WINDOW_H
+
+#define PIXEL_FILL(num) ((num) | ((num) << 4))
+
+enum
+{
+ WINDOW_BG,
+ WINDOW_TILEMAP_LEFT,
+ WINDOW_TILEMAP_TOP,
+ WINDOW_WIDTH,
+ WINDOW_HEIGHT,
+ WINDOW_PALETTE_NUM,
+ WINDOW_BASE_BLOCK,
+ WINDOW_TILE_DATA
+};
+
+struct WindowTemplate
+{
+ u8 bg;
+ u8 tilemapLeft;
+ u8 tilemapTop;
+ u8 width;
+ u8 height;
+ u8 paletteNum;
+ u16 baseBlock;
+};
+
+#define DUMMY_WIN_TEMPLATE \
+{ \
+ 0xFF, \
+ 0, \
+ 0, \
+ 0, \
+ 0, \
+ 0, \
+ 0, \
+}
+
+struct Window
+{
+ struct WindowTemplate window;
+ u8 *tileData;
+};
+
+bool16 InitWindows(const struct WindowTemplate *templates);
+u16 AddWindow(const struct WindowTemplate *template);
+int AddWindowWithoutTileMap(const struct WindowTemplate *template);
+void RemoveWindow(u8 windowId);
+void FreeAllWindowBuffers(void);
+void CopyWindowToVram(u8 windowId, u8 mode);
+void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h);
+void PutWindowTilemap(u8 windowId);
+void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette);
+void ClearWindowTilemap(u8 windowId);
+void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height);
+void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height);
+void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
+void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
+void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset);
+void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
+void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
+void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8));
+bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value);
+u32 GetWindowAttribute(u8 windowId, u8 attributeId);
+u16 AddWindow8Bit(const struct WindowTemplate *template);
+void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue);
+void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
+void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum);
+void CopyWindowToVram8Bit(u8 windowId, u8 mode);
+
+extern struct Window gWindows[];
+extern void* gUnknown_03002F70[];
+extern u32 filler_03002F58;
+extern u32 filler_03002F5C;
+extern u32 filler_03002F64;
+
+#endif // GUARD_WINDOW_H