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-rw-r--r--include/battle.h179
1 files changed, 83 insertions, 96 deletions
diff --git a/include/battle.h b/include/battle.h
index ae8a1c98a..bd7ba4b35 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -4,6 +4,7 @@
// should they be included here or included individually by every file?
#include "constants/battle.h"
#include "battle_main.h"
+#include "battle_message.h"
#include "battle_util.h"
#include "battle_script_commands.h"
#include "battle_ai_switch_items.h"
@@ -15,12 +16,6 @@
#define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE)
#define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE)
-#define TRAINER_OPPONENT_3FE 0x3FE
-#define TRAINER_OPPONENT_C00 0xC00
-#define TRAINER_OPPONENT_800 0x800
-#define STEVEN_PARTNER_ID 0xC03
-#define SECRET_BASE_OPPONENT 0x400
-
// Battle Actions
// These determine what each battler will do in a turn
#define B_ACTION_USE_MOVE 0
@@ -33,7 +28,7 @@
#define B_ACTION_SAFARI_GO_NEAR 7
#define B_ACTION_SAFARI_RUN 8
// The exact purposes of these are unclear
-#define B_ACTION_UNKNOWN9 9
+#define B_ACTION_WALLY_THROW 9
#define B_ACTION_EXEC_SCRIPT 10 // when executing an action
#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
#define B_ACTION_FINISHED 12 // when executing an action
@@ -150,29 +145,29 @@ struct DisableStruct
/*0x08*/ u8 protectUses;
/*0x09*/ u8 stockpileCounter;
/*0x0A*/ u8 substituteHP;
- /*0x0B*/ u8 disableTimer1 : 4;
- /*0x0B*/ u8 disableTimer2 : 4;
+ /*0x0B*/ u8 disableTimer1:4;
+ /*0x0B*/ u8 disableTimer2:4;
/*0x0C*/ u8 encoredMovePos;
/*0x0D*/ u8 unkD;
- /*0x0E*/ u8 encoreTimer1 : 4;
- /*0x0E*/ u8 encoreTimer2 : 4;
- /*0x0F*/ u8 perishSongTimer1 : 4;
- /*0x0F*/ u8 perishSongTimer2 : 4;
+ /*0x0E*/ u8 encoreTimer1:4;
+ /*0x0E*/ u8 encoreTimer2:4;
+ /*0x0F*/ u8 perishSongTimer1:4;
+ /*0x0F*/ u8 perishSongTimer2:4;
/*0x10*/ u8 furyCutterCounter;
- /*0x11*/ u8 rolloutCounter1 : 4;
- /*0x11*/ u8 rolloutCounter2 : 4;
- /*0x12*/ u8 chargeTimer1 : 4;
- /*0x12*/ u8 chargeTimer2 : 4;
+ /*0x11*/ u8 rolloutCounter1:4;
+ /*0x11*/ u8 rolloutCounter2:4;
+ /*0x12*/ u8 chargeTimer1:4;
+ /*0x12*/ u8 chargeTimer2:4;
/*0x13*/ u8 tauntTimer1:4;
/*0x13*/ u8 tauntTimer2:4;
/*0x14*/ u8 battlerPreventingEscape;
/*0x15*/ u8 battlerWithSureHit;
/*0x16*/ u8 isFirstTurn;
/*0x17*/ u8 unk17;
- /*0x18*/ u8 truantCounter : 1;
- /*0x18*/ u8 truantUnknownBit : 1;
- /*0x18*/ u8 unk18_a_2 : 2;
- /*0x18*/ u8 unk18_b : 4;
+ /*0x18*/ u8 truantCounter:1;
+ /*0x18*/ u8 truantUnknownBit:1;
+ /*0x18*/ u8 unk18_a_2:2;
+ /*0x18*/ u8 unk18_b:4;
/*0x19*/ u8 rechargeCounter;
/*0x1A*/ u8 unk1A[2];
};
@@ -182,7 +177,7 @@ struct ProtectStruct
/* field_0 */
u32 protected:1;
u32 endured:1;
- u32 onlyStruggle:1;
+ u32 noValidMoves:1;
u32 helpingHand:1;
u32 bounceMove:1;
u32 stealMove:1;
@@ -201,12 +196,12 @@ struct ProtectStruct
u32 flag2Unknown:1; // 0x2
u32 flinchImmobility:1; // 0x4
u32 notFirstStrike:1; // 0x8
- u32 flag_x10 : 1; // 0x10
- u32 flag_x20 : 1; // 0x20
- u32 flag_x40 : 1; // 0x40
- u32 flag_x80 : 1; // 0x80
+ u32 flag_x10:1; // 0x10
+ u32 flag_x20:1; // 0x20
+ u32 flag_x40:1; // 0x40
+ u32 flag_x80:1; // 0x80
/* field_3 */
- u32 field3 : 8;
+ u32 field3:8;
/* field_4 */ u32 physicalDmg;
/* field_8 */ u32 specialDmg;
@@ -217,14 +212,14 @@ struct ProtectStruct
struct SpecialStatus
{
- u8 statLowered : 1; // 0x1
- u8 lightningRodRedirected : 1; // 0x2
- u8 restoredBankSprite: 1; // 0x4
- u8 intimidatedPoke : 1; // 0x8
- u8 traced : 1; // 0x10
- u8 flag20 : 1;
- u8 flag40 : 1;
- u8 focusBanded : 1;
+ u8 statLowered:1; // 0x1
+ u8 lightningRodRedirected:1; // 0x2
+ u8 restoredBattlerSprite: 1; // 0x4
+ u8 intimidatedMon:1; // 0x8
+ u8 traced:1; // 0x10
+ u8 flag20:1;
+ u8 flag40:1;
+ u8 focusBanded:1;
u8 field1[3];
s32 dmg;
s32 physicalDmg;
@@ -336,20 +331,20 @@ struct BattleResults
u8 unk5_0:1; // 0x5
u8 usedMasterBall:1; // 0x5
u8 caughtMonBall:4; // 0x5
- u8 unk5_6:1; // 0x5
+ u8 shinyWildMon:1; // 0x5
u8 unk5_7:1; // 0x5
u16 playerMon1Species; // 0x6
- u8 playerMon1Name[11]; // 0x8
+ u8 playerMon1Name[POKEMON_NAME_LENGTH + 1]; // 0x8
u8 battleTurnCounter; // 0x13
- u8 playerMon2Name[11]; // 0x14
- u8 field_1F; // 0x1F
+ u8 playerMon2Name[POKEMON_NAME_LENGTH + 1]; // 0x14
+ u8 pokeblockThrows; // 0x1F
u16 lastOpponentSpecies; // 0x20
u16 lastUsedMovePlayer; // 0x22
u16 lastUsedMoveOpponent; // 0x24
u16 playerMon2Species; // 0x26
u16 caughtMonSpecies; // 0x28
- u8 caughtMonNick[10]; // 0x2A
- u8 filler34[2]; // 0x34
+ u8 caughtMonNick[POKEMON_NAME_LENGTH + 1]; // 0x2A
+ u8 filler35[1]; // 0x35
u8 catchAttempts[11]; // 0x36
};
@@ -428,7 +423,7 @@ struct BattleTv_Mon
struct BattleTv
{
- struct BattleTv_Mon mon[2][6]; // [side][partyId]
+ struct BattleTv_Mon mon[2][PARTY_SIZE]; // [side][partyId]
struct BattleTv_Position pos[2][2]; // [side][flank]
struct BattleTv_Side side[2]; // [side]
};
@@ -461,7 +456,7 @@ struct BattleStruct
u8 field_46;
u8 field_47;
u8 focusPunchBattlerId;
- u8 field_49;
+ u8 battlerPreventingSwitchout;
u8 moneyMultiplier;
u8 savedTurnActionNumber;
u8 switchInAbilitiesCounter;
@@ -478,10 +473,10 @@ struct BattleStruct
u8 runTries;
u8 caughtMonNick[11];
u8 field_78;
- u8 field_79;
- u8 field_7A;
- u8 field_7B;
- u8 field_7C;
+ u8 safariGoNearCounter;
+ u8 safariPkblThrowCounter;
+ u8 safariEscapeFactor;
+ u8 safariCatchFactor;
u8 field_7D;
u8 field_7E;
u8 formToChangeInto;
@@ -514,7 +509,7 @@ struct BattleStruct
u8 field_A7;
u16 hpOnSwitchout[2];
u32 savedBattleTypeFlags;
- u8 field_B0;
+ u8 abilityPreventingSwitchout;
u8 hpScale;
u8 synchronizeMoveEffect;
bool8 anyMonHasTransformed;
@@ -525,7 +520,7 @@ struct BattleStruct
u8 AI_itemFlags[2];
u16 choicedMove[MAX_BATTLERS_COUNT];
u16 changedItems[MAX_BATTLERS_COUNT];
- u8 intimidateBank;
+ u8 intimidateBattler;
u8 switchInItemsCounter;
u8 field_DA;
u8 turnSideTracker;
@@ -560,8 +555,8 @@ struct BattleStruct
typeArg = gBattleMoves[move].type; \
}
-#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
-#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
+#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
+#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
@@ -606,34 +601,22 @@ struct BattleScripting
u8 reshowMainState;
u8 reshowHelperState;
u8 field_23;
- u8 field_24;
+ u8 windowsType; // 0 - normal, 1 - battle arena
u8 multiplayerId;
};
-enum
-{
- BACK_PIC_BRENDAN,
- BACK_PIC_MAY,
- BACK_PIC_RED,
- BACK_PIC_LEAF,
- BACK_PIC_RS_BRENDAN,
- BACK_PIC_RS_MAY,
- BACK_PIC_WALLY,
- BACK_PIC_STEVEN
-};
-
// rom_80A5C6C
u8 GetBattlerSide(u8 battler);
-u8 GetBattlerPosition(u8 bank);
-u8 GetBattlerAtPosition(u8 bank);
+u8 GetBattlerPosition(u8 battler);
+u8 GetBattlerAtPosition(u8 battler);
struct BattleSpriteInfo
{
- u16 invisible : 1; // 0x1
- u16 lowHpSong : 1; // 0x2
- u16 behindSubstitute : 1; // 0x4
- u16 flag_x8 : 1; // 0x8
- u16 hpNumbersNoBars : 1; // 0x10
+ u16 invisible:1; // 0x1
+ u16 lowHpSong:1; // 0x2
+ u16 behindSubstitute:1; // 0x4
+ u16 flag_x8:1; // 0x8
+ u16 hpNumbersNoBars:1; // 0x10
u16 transformSpecies;
};
@@ -647,12 +630,12 @@ struct BattleAnimationInfo
u8 field_6;
u8 field_7;
u8 ballThrowCaseId;
- u8 field_9_x1 : 1;
- u8 field_9_x2 : 1;
- u8 field_9_x1C : 3;
- u8 field_9_x20 : 1;
- u8 field_9_x40 : 1;
- u8 field_9_x80 : 1;
+ u8 field_9_x1:1;
+ u8 field_9_x2:1;
+ u8 field_9_x1C:3;
+ u8 field_9_x20:1;
+ u8 field_9_x40:1;
+ u8 field_9_x80:1;
u8 field_A;
u8 field_B;
u8 field_C;
@@ -663,21 +646,21 @@ struct BattleAnimationInfo
struct BattleHealthboxInfo
{
- u8 flag_x1 : 1;
- u8 flag_x2 : 1;
- u8 flag_x4 : 1;
- u8 ballAnimActive : 1; // 0x8
- u8 statusAnimActive : 1; // x10
- u8 animFromTableActive : 1; // x20
- u8 specialAnimActive : 1; //x40
- u8 flag_x80 : 1;
- u8 field_1_x1 : 1;
- u8 field_1_x1E : 4;
- u8 field_1_x20 : 1;
- u8 field_1_x40 : 1;
- u8 field_1_x80 : 1;
- u8 field_2;
- u8 field_3;
+ u8 partyStatusSummaryShown:1;
+ u8 healthboxIsBouncing:1;
+ u8 battlerIsBouncing:1;
+ u8 ballAnimActive:1; // 0x8
+ u8 statusAnimActive:1; // x10
+ u8 animFromTableActive:1; // x20
+ u8 specialAnimActive:1; // x40
+ u8 flag_x80:1;
+ u8 field_1_x1:1;
+ u8 field_1_x1E:4;
+ u8 field_1_x20:1;
+ u8 field_1_x40:1;
+ u8 field_1_x80:1;
+ u8 healthboxBounceSpriteId;
+ u8 battlerBounceSpriteId;
u8 animationState;
u8 field_5;
u8 field_6;
@@ -692,9 +675,9 @@ struct BattleBarInfo
{
u8 healthboxSpriteId;
s32 maxValue;
- s32 currentValue;
+ s32 oldValue;
s32 receivedValue;
- s32 field_10;
+ s32 currValue;
};
struct BattleSpriteData
@@ -719,7 +702,11 @@ struct MonSpritesGfx
void *field_17C;
};
-// all battle variables are declared in battle_main.c
+// All battle variables are declared in battle_main.c
+extern u8 gDisplayedStringBattle[300];
+extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
+extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
+extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
extern u32 gBattleTypeFlags;
extern u8 gBattleTerrain;
extern u32 gUnknown_02022FF4;
@@ -733,7 +720,7 @@ extern u8 gBattlersCount;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
-extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT];
+extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT];
extern u8 gCurrentTurnActionNumber;
extern u8 gCurrentActionFuncId;
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];