diff options
Diffstat (limited to 'include/battle.h')
-rw-r--r-- | include/battle.h | 179 |
1 files changed, 83 insertions, 96 deletions
diff --git a/include/battle.h b/include/battle.h index ae8a1c98a..bd7ba4b35 100644 --- a/include/battle.h +++ b/include/battle.h @@ -4,6 +4,7 @@ // should they be included here or included individually by every file? #include "constants/battle.h" #include "battle_main.h" +#include "battle_message.h" #include "battle_util.h" #include "battle_script_commands.h" #include "battle_ai_switch_items.h" @@ -15,12 +16,6 @@ #define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE) #define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE) -#define TRAINER_OPPONENT_3FE 0x3FE -#define TRAINER_OPPONENT_C00 0xC00 -#define TRAINER_OPPONENT_800 0x800 -#define STEVEN_PARTNER_ID 0xC03 -#define SECRET_BASE_OPPONENT 0x400 - // Battle Actions // These determine what each battler will do in a turn #define B_ACTION_USE_MOVE 0 @@ -33,7 +28,7 @@ #define B_ACTION_SAFARI_GO_NEAR 7 #define B_ACTION_SAFARI_RUN 8 // The exact purposes of these are unclear -#define B_ACTION_UNKNOWN9 9 +#define B_ACTION_WALLY_THROW 9 #define B_ACTION_EXEC_SCRIPT 10 // when executing an action #define B_ACTION_CANCEL_PARTNER 12 // when choosing an action #define B_ACTION_FINISHED 12 // when executing an action @@ -150,29 +145,29 @@ struct DisableStruct /*0x08*/ u8 protectUses; /*0x09*/ u8 stockpileCounter; /*0x0A*/ u8 substituteHP; - /*0x0B*/ u8 disableTimer1 : 4; - /*0x0B*/ u8 disableTimer2 : 4; + /*0x0B*/ u8 disableTimer1:4; + /*0x0B*/ u8 disableTimer2:4; /*0x0C*/ u8 encoredMovePos; /*0x0D*/ u8 unkD; - /*0x0E*/ u8 encoreTimer1 : 4; - /*0x0E*/ u8 encoreTimer2 : 4; - /*0x0F*/ u8 perishSongTimer1 : 4; - /*0x0F*/ u8 perishSongTimer2 : 4; + /*0x0E*/ u8 encoreTimer1:4; + /*0x0E*/ u8 encoreTimer2:4; + /*0x0F*/ u8 perishSongTimer1:4; + /*0x0F*/ u8 perishSongTimer2:4; /*0x10*/ u8 furyCutterCounter; - /*0x11*/ u8 rolloutCounter1 : 4; - /*0x11*/ u8 rolloutCounter2 : 4; - /*0x12*/ u8 chargeTimer1 : 4; - /*0x12*/ u8 chargeTimer2 : 4; + /*0x11*/ u8 rolloutCounter1:4; + /*0x11*/ u8 rolloutCounter2:4; + /*0x12*/ u8 chargeTimer1:4; + /*0x12*/ u8 chargeTimer2:4; /*0x13*/ u8 tauntTimer1:4; /*0x13*/ u8 tauntTimer2:4; /*0x14*/ u8 battlerPreventingEscape; /*0x15*/ u8 battlerWithSureHit; /*0x16*/ u8 isFirstTurn; /*0x17*/ u8 unk17; - /*0x18*/ u8 truantCounter : 1; - /*0x18*/ u8 truantUnknownBit : 1; - /*0x18*/ u8 unk18_a_2 : 2; - /*0x18*/ u8 unk18_b : 4; + /*0x18*/ u8 truantCounter:1; + /*0x18*/ u8 truantUnknownBit:1; + /*0x18*/ u8 unk18_a_2:2; + /*0x18*/ u8 unk18_b:4; /*0x19*/ u8 rechargeCounter; /*0x1A*/ u8 unk1A[2]; }; @@ -182,7 +177,7 @@ struct ProtectStruct /* field_0 */ u32 protected:1; u32 endured:1; - u32 onlyStruggle:1; + u32 noValidMoves:1; u32 helpingHand:1; u32 bounceMove:1; u32 stealMove:1; @@ -201,12 +196,12 @@ struct ProtectStruct u32 flag2Unknown:1; // 0x2 u32 flinchImmobility:1; // 0x4 u32 notFirstStrike:1; // 0x8 - u32 flag_x10 : 1; // 0x10 - u32 flag_x20 : 1; // 0x20 - u32 flag_x40 : 1; // 0x40 - u32 flag_x80 : 1; // 0x80 + u32 flag_x10:1; // 0x10 + u32 flag_x20:1; // 0x20 + u32 flag_x40:1; // 0x40 + u32 flag_x80:1; // 0x80 /* field_3 */ - u32 field3 : 8; + u32 field3:8; /* field_4 */ u32 physicalDmg; /* field_8 */ u32 specialDmg; @@ -217,14 +212,14 @@ struct ProtectStruct struct SpecialStatus { - u8 statLowered : 1; // 0x1 - u8 lightningRodRedirected : 1; // 0x2 - u8 restoredBankSprite: 1; // 0x4 - u8 intimidatedPoke : 1; // 0x8 - u8 traced : 1; // 0x10 - u8 flag20 : 1; - u8 flag40 : 1; - u8 focusBanded : 1; + u8 statLowered:1; // 0x1 + u8 lightningRodRedirected:1; // 0x2 + u8 restoredBattlerSprite: 1; // 0x4 + u8 intimidatedMon:1; // 0x8 + u8 traced:1; // 0x10 + u8 flag20:1; + u8 flag40:1; + u8 focusBanded:1; u8 field1[3]; s32 dmg; s32 physicalDmg; @@ -336,20 +331,20 @@ struct BattleResults u8 unk5_0:1; // 0x5 u8 usedMasterBall:1; // 0x5 u8 caughtMonBall:4; // 0x5 - u8 unk5_6:1; // 0x5 + u8 shinyWildMon:1; // 0x5 u8 unk5_7:1; // 0x5 u16 playerMon1Species; // 0x6 - u8 playerMon1Name[11]; // 0x8 + u8 playerMon1Name[POKEMON_NAME_LENGTH + 1]; // 0x8 u8 battleTurnCounter; // 0x13 - u8 playerMon2Name[11]; // 0x14 - u8 field_1F; // 0x1F + u8 playerMon2Name[POKEMON_NAME_LENGTH + 1]; // 0x14 + u8 pokeblockThrows; // 0x1F u16 lastOpponentSpecies; // 0x20 u16 lastUsedMovePlayer; // 0x22 u16 lastUsedMoveOpponent; // 0x24 u16 playerMon2Species; // 0x26 u16 caughtMonSpecies; // 0x28 - u8 caughtMonNick[10]; // 0x2A - u8 filler34[2]; // 0x34 + u8 caughtMonNick[POKEMON_NAME_LENGTH + 1]; // 0x2A + u8 filler35[1]; // 0x35 u8 catchAttempts[11]; // 0x36 }; @@ -428,7 +423,7 @@ struct BattleTv_Mon struct BattleTv { - struct BattleTv_Mon mon[2][6]; // [side][partyId] + struct BattleTv_Mon mon[2][PARTY_SIZE]; // [side][partyId] struct BattleTv_Position pos[2][2]; // [side][flank] struct BattleTv_Side side[2]; // [side] }; @@ -461,7 +456,7 @@ struct BattleStruct u8 field_46; u8 field_47; u8 focusPunchBattlerId; - u8 field_49; + u8 battlerPreventingSwitchout; u8 moneyMultiplier; u8 savedTurnActionNumber; u8 switchInAbilitiesCounter; @@ -478,10 +473,10 @@ struct BattleStruct u8 runTries; u8 caughtMonNick[11]; u8 field_78; - u8 field_79; - u8 field_7A; - u8 field_7B; - u8 field_7C; + u8 safariGoNearCounter; + u8 safariPkblThrowCounter; + u8 safariEscapeFactor; + u8 safariCatchFactor; u8 field_7D; u8 field_7E; u8 formToChangeInto; @@ -514,7 +509,7 @@ struct BattleStruct u8 field_A7; u16 hpOnSwitchout[2]; u32 savedBattleTypeFlags; - u8 field_B0; + u8 abilityPreventingSwitchout; u8 hpScale; u8 synchronizeMoveEffect; bool8 anyMonHasTransformed; @@ -525,7 +520,7 @@ struct BattleStruct u8 AI_itemFlags[2]; u16 choicedMove[MAX_BATTLERS_COUNT]; u16 changedItems[MAX_BATTLERS_COUNT]; - u8 intimidateBank; + u8 intimidateBattler; u8 switchInItemsCounter; u8 field_DA; u8 turnSideTracker; @@ -560,8 +555,8 @@ struct BattleStruct typeArg = gBattleMoves[move].type; \ } -#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY) -#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY) +#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY) +#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY) #define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0)) @@ -606,34 +601,22 @@ struct BattleScripting u8 reshowMainState; u8 reshowHelperState; u8 field_23; - u8 field_24; + u8 windowsType; // 0 - normal, 1 - battle arena u8 multiplayerId; }; -enum -{ - BACK_PIC_BRENDAN, - BACK_PIC_MAY, - BACK_PIC_RED, - BACK_PIC_LEAF, - BACK_PIC_RS_BRENDAN, - BACK_PIC_RS_MAY, - BACK_PIC_WALLY, - BACK_PIC_STEVEN -}; - // rom_80A5C6C u8 GetBattlerSide(u8 battler); -u8 GetBattlerPosition(u8 bank); -u8 GetBattlerAtPosition(u8 bank); +u8 GetBattlerPosition(u8 battler); +u8 GetBattlerAtPosition(u8 battler); struct BattleSpriteInfo { - u16 invisible : 1; // 0x1 - u16 lowHpSong : 1; // 0x2 - u16 behindSubstitute : 1; // 0x4 - u16 flag_x8 : 1; // 0x8 - u16 hpNumbersNoBars : 1; // 0x10 + u16 invisible:1; // 0x1 + u16 lowHpSong:1; // 0x2 + u16 behindSubstitute:1; // 0x4 + u16 flag_x8:1; // 0x8 + u16 hpNumbersNoBars:1; // 0x10 u16 transformSpecies; }; @@ -647,12 +630,12 @@ struct BattleAnimationInfo u8 field_6; u8 field_7; u8 ballThrowCaseId; - u8 field_9_x1 : 1; - u8 field_9_x2 : 1; - u8 field_9_x1C : 3; - u8 field_9_x20 : 1; - u8 field_9_x40 : 1; - u8 field_9_x80 : 1; + u8 field_9_x1:1; + u8 field_9_x2:1; + u8 field_9_x1C:3; + u8 field_9_x20:1; + u8 field_9_x40:1; + u8 field_9_x80:1; u8 field_A; u8 field_B; u8 field_C; @@ -663,21 +646,21 @@ struct BattleAnimationInfo struct BattleHealthboxInfo { - u8 flag_x1 : 1; - u8 flag_x2 : 1; - u8 flag_x4 : 1; - u8 ballAnimActive : 1; // 0x8 - u8 statusAnimActive : 1; // x10 - u8 animFromTableActive : 1; // x20 - u8 specialAnimActive : 1; //x40 - u8 flag_x80 : 1; - u8 field_1_x1 : 1; - u8 field_1_x1E : 4; - u8 field_1_x20 : 1; - u8 field_1_x40 : 1; - u8 field_1_x80 : 1; - u8 field_2; - u8 field_3; + u8 partyStatusSummaryShown:1; + u8 healthboxIsBouncing:1; + u8 battlerIsBouncing:1; + u8 ballAnimActive:1; // 0x8 + u8 statusAnimActive:1; // x10 + u8 animFromTableActive:1; // x20 + u8 specialAnimActive:1; // x40 + u8 flag_x80:1; + u8 field_1_x1:1; + u8 field_1_x1E:4; + u8 field_1_x20:1; + u8 field_1_x40:1; + u8 field_1_x80:1; + u8 healthboxBounceSpriteId; + u8 battlerBounceSpriteId; u8 animationState; u8 field_5; u8 field_6; @@ -692,9 +675,9 @@ struct BattleBarInfo { u8 healthboxSpriteId; s32 maxValue; - s32 currentValue; + s32 oldValue; s32 receivedValue; - s32 field_10; + s32 currValue; }; struct BattleSpriteData @@ -719,7 +702,11 @@ struct MonSpritesGfx void *field_17C; }; -// all battle variables are declared in battle_main.c +// All battle variables are declared in battle_main.c +extern u8 gDisplayedStringBattle[300]; +extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT]; +extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT]; +extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT]; extern u32 gBattleTypeFlags; extern u8 gBattleTerrain; extern u32 gUnknown_02022FF4; @@ -733,7 +720,7 @@ extern u8 gBattlersCount; extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; extern u8 gBattlerPositions[MAX_BATTLERS_COUNT]; extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT]; -extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT]; +extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT]; extern u8 gCurrentTurnActionNumber; extern u8 gCurrentActionFuncId; extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; |